
<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ftl13.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Burrito+Justice</id>
	<title>FTL13 - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ftl13.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Burrito+Justice"/>
	<link rel="alternate" type="text/html" href="https://ftl13.com/wiki/Special:Contributions/Burrito_Justice"/>
	<updated>2026-05-15T23:53:47Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.1</generator>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Jobs&amp;diff=7540</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Jobs&amp;diff=7540"/>
		<updated>2017-07-13T02:32:48Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Reverted edits by Troika (talk) to last revision by Ike709&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In FTL 13, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the ship, and what you&#039;re supposed to be doing. Remember, &#039;&#039;&#039;these job descriptions are for humor purposes only.&#039;&#039;&#039; Please obey common sense, [[Ship Law]], [[Standard Operating Procedure]], and [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTICE&#039;&#039;&#039;&lt;br /&gt;
* There are many rules that only apply to certain jobs, roles, creatures, and departments. These exist to deter powergaming, griefing, and being a dick in general. They should also be located on the wiki page for each role.&lt;br /&gt;
* Ignorance of your job’s rules is unacceptable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Captain_action.png|64px|link=Captain]][[File:hudcaptain.png|32px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Be responsible for the ship and it&#039;s mission. Manage [[Heads of Staff]]. Secure dat fukken disk &amp;lt;s&amp;gt;because you have to for r o l e p l a y&amp;lt;/s&amp;gt;. Twist your own head off when the walls start closing in. Have blood feuds with the [[HoP|Executive Officer]]. Deal with the Clown by loading him into the MAC. Announce that the ship will be heading for The Syndicate capital as a joke and get lynched anyway.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]][[File:hudhop.png|32px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel|Executive Officer]]&lt;br /&gt;
|Realize that you&#039;re above the other heads on the Chain of Command, yell at them accordingly. Get stuck with the HoP tasks anyway. Get treated like the HoP anyway. I mean, you pretty much are the HoP, anyway. Pet [[Ian]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bridge_officer_spitzer.png|64px|link=Bridge Officer]][[File:hudU.png|32px|link=Bridge Officer]]&amp;lt;br&amp;gt;[[Bridge Officer]]&lt;br /&gt;
|Fly the ship into The Syndicate capital right as an ion storm slams the bridge. Berate Engineering for not setting up the FTL and Shields every two minutes. Go missing and have the clown show up in your place, &#039;&#039;coincidentally&#039;&#039; with your same clothes. Fire the MAC and watch the MO fly out instead of a shell. &amp;lt;s&amp;gt;Fire on SolGov.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Fire on NT.&amp;lt;/s&amp;gt; Just shoot everything, really. Rip apart the docking clamps by FTLing before undocking. Get lynched.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hos.PNG|64px|link=Head of Security]][[File:hudhos.png|32px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Spawn in and watch an officer stun themselves within the first five minutes. Watch as the clown runs into Security because they [[Executive Officer|somehow got access]]. Try to arrest the guy breaking someone out of the brig and arrest everyone that was in the hallway because they&#039;re clearly all guilty by association. Revel in the fact that everyone hates you. Carry half the Armory in your backpack. Attempt to assemble a boarding party and cry because it&#039;s not implemented yet. Use the sniper against the Clown. Get banned because &#039;&#039;all HoS&#039;s are terrible unless proven otherwise&#039;&#039;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warden.png|64px|link=Warden]][[File:hudwarden.png|32px|link=Warden]]&amp;lt;br&amp;gt;[[Master-at-Arms]]&lt;br /&gt;
|Sit in your office. Coordinate officers on rare occasion. &amp;lt;s&amp;gt;Never&amp;lt;/s&amp;gt; Watch security cameras. Steal from the armory, &amp;lt;s&amp;gt;then order crates to cover it up&amp;lt;/s&amp;gt; and watch as the AI rats you out. Accidentally bump prisoners out of an officer&#039;s hands and watch a scene unfold deserving of the Benny Hill theme. Use your disabler on prisoners through the brig windows.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:SecurityOfficer.png|64px|link=Security Officer]][[File:hudsec.png|32px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Listen over the radio about crime not even two minutes into the shift. Get slipped by the Clown and experience relief when they don&#039;t steal your taser. Tase the Clown anyway. Exagerrate people&#039;s crimes and max their brig time. Use lethals on someone who shoved you because &#039;&#039;shoving puts your life in danger&#039;&#039;. Arrest someone for a legitimate cause, get called shitcurity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]][[File:huddetective.png|32px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Join the round late and find your revolver missing. Start an investigation into who stole your revolver. Find the perp and arrest and brig them. Get banned because Detective isn&#039;t allowed to brig.. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ce.png|64px|link=Chief Engineer]][[File:hudce.png|32px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Fly around in space while your [[Station Engineer|subordinates]] blow up engineering, cut life-support to the ship, and overheat the [[Supermatter Engine|supermatter shard]], all at the same time! &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Engineer.png|64px|link=Ship Engineer]][[File:hudengi.png|32px|link=Ship Engineer]]&amp;lt;br&amp;gt;[[Ship Engineer]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Set up the singularity&amp;lt;/s&amp;gt; Get shot by the emitters. Get brutally &amp;lt;s&amp;gt;murdered&amp;lt;/s&amp;gt; slipped by the [[Clown]] as the supermatter overheats, get drunk in the bar. Make telecoms unusable with scripts. Sprint past hull breaches without a second thought. Hack every machine to shoot things at people. Watch the clown patch a breach faster than you. Quit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:AtomsTech.png|64px|link=Atmospheric Technician]][[File:hudatmos.png|32px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Your &amp;lt;s&amp;gt;angry&amp;lt;/s&amp;gt; friendly ghetto fireman. Ensure everyone can breathe by listening to complaints about how useless you are. If they can talk, everything&#039;s within tolerances. Build pipe slides. Forget all about repairing damaged piping. Take your sweet time trying to create a direct pipeline to the FTL and Shields. Run around the ship looking like a serial killer with a fire suit and axe. Release plasma into the halls. What the h*ck is carbon dioxide?&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:ResearchDirector.png|64px|link=Research Director]][[File:hudrd.png|32px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|demented]] [[Roboticist|manchildren]] of your department. &amp;lt;s&amp;gt;Build&amp;lt;/s&amp;gt; Destroy cyborgs with your magic button. Use Lamarr as a breath mask. Take control of the AI and rule the ship. Scream incoherent commands at everyone whenever an anomaly appears. Powergame for research levels and get banned. Break down in tears when you see a MAC round hit the server room.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_scientist.png|64px|link=Scientist]][[File:hudsci.png|32px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Get tossed in disposal by the [[Research Director]], nag chemistry, &amp;quot;accidentally&amp;quot; blow up &amp;lt;s&amp;gt;toxins&amp;lt;/s&amp;gt;, let the Slimes loose. Nag mining for diamonds so you can make two Bags of Holding to make a mini Singularity. Refuse to stop at the last three items in the previous list and accidentally kill yourself in enough stupid ways to make murder look like assisted suicide.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist_action.png|64px|link=Roboticist]][[File:hudrobo.png|32px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Completely ignore the drone dispenser and make ghosts mad. Ping the posibrain over and over and make ghosts mad again. Put the posibrain in a mech and watch them struggle to go anywhere. Go on a date with the AI and make them human. Get the death sentence as a result. Be confused about &amp;quot;agumentation&amp;quot; and &amp;quot;organ manipulation&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cmo.png|64px|link=Chief Medical Officer]][[File:hudcmo.png|32px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors. Complain no one listens to you. Help the virologist spread an epidemic. Fill your hypospray with Chloral Hydrate. Fetch Runtime mice from maintenance. Turn cryo to auto and watch self-serving assistants get trapped. Do everything.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Doctor.png|64px|link=Medical Doctor]][[File:huddoc.png|32px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Heal people.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Use your Sleeper or Cryo to heal people.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Help the Virologist research cures to diseases and create new immune systems.&amp;lt;/s&amp;gt; Try to heal people, get pushed out of the way and witness crew self-serve anyway. Chase someone dragging a person in critical around. Accidentally overdose someone with Anti-Toxin.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist_action.png|64px|link=Chemist]][[File:hudchem.png|32px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make &#039;&#039;safe&#039;&#039; drugs and give them to assistants for Science(!). Show security a &amp;lt;s&amp;gt;fake&amp;lt;/s&amp;gt; waiver stating that the now decesased totally knew the consequences. Put 31u bicardine and kelotane pills into the smart fridge and laugh when people overdose. Light chemistry on fire trying to make meth. Try making metal foam and have it expand in your face because screw stabilizing agents. Preemptively make oil for the inevitable MO rushing to chemistry.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist_action.png|64px|link=Geneticist]][[File:hudgen.png|32px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give your monkeys Tourettes and broadcast their cursing over the radio. &amp;lt;s&amp;gt;Clone&amp;lt;/s&amp;gt; Ignore the tide of dead bodies that comes to your door. Lose your hair. Accidentally inject yourself with a monkey SE and get impaled by the cook. Get screeched at by your monkeys. Toss past bodies into maintenance.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Virologist.png|64px|link=Virologist]][[File:hudviro.png|32px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Expect people you&#039;ve never met to already hate you, try to eradicate the great space flu, create the next Pandemic, get killed for the clown releasing Pierrot&#039;s Throat. Ignore petty details like sanitation and outbreak prevention. Incarcerate someone forever [[Virology|in your dungeon]]. Find out that MAC rounds like finding their way to your department and get blown up without anyone noticing.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Quartermaster.png|64px|link=Quartermaster]][[File:hudqm.png|32px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order &#039;&#039;&#039;EVERYTHING&#039;&#039;&#039; roundstart and prepare for the longest wait in waiting history, because you&#039;re never docking with another station &#039;&#039;ever again&#039;&#039;; the precious minutes you have to order before the FTL and Shields are operational are all you&#039;re going to get. Yell at your [[Cargo Technician|slaves]] to push crates as fast as possible. Become irate and sell your slaves all together. Watch as the docking clamps get obliterated because the Helms Officer forgot to undock. Pet Lisa.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cargo.png|64px|link=Cargo Technician]][[File:hudtech.png|32px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Get as many orders in as possible before the QM flips out. Miss wearing shorts because of strict uniform policy. Get commanded to order guns for a &amp;quot;boarding party&amp;quot; and get arrested when the HoS realizes that boarding isn&#039;t even implemented yet and pins the blame on you to save face. Run around the ship looking for something to do because you&#039;re out of the job for pretty much the rest of the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lava_miner.png|64px|link=Shaft Miner]][[File:hudminer.png|32px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Never actually do what your job title says. Cry to the bridge to find a lavaplanet. Get yelled at by the captain on high volume and capslock to get salvaging. Get locked out of the ship because the shields were brought back up. Get left behind as a result. Accidentally turn off the comms relay and watch as the entire z-level gets wiped.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_munitions_officer_male.png|64px|link=Munitions Officer]][[File:hudU.png|32px|link=Munitions Officer]]&amp;lt;br&amp;gt;[[Munitions Officer]]&lt;br /&gt;
|Load HE preemptively, ignore other shell rounds. Jam the MAC, yell at Chemistry for oil. Arm a round as the ship goes into FTL. Load the [[Clown]] into the MAC, blow up.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Janitor.png|64px|link=Janitor]][[File:hudjanitor.png|32px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Visit the XO Line on the regular because of how often people shoot themselves when they don&#039;t get all access. Get outcompeted by Engineers since hull breaches are the real mess on this ship. Always have your light replacer ready since lights blow up every five minutes from ion storms. Get your boots stolen by the Clown. Point at your wet floor signs and get robusted as a result.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]][[File:hudbar.png|32px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Prepare a ton of &#039;&#039;safe&#039;&#039; drinks for the tide of Cargo Techs who are bound to show up minutes after the ship FTLs. Find someone who will saw off your shotgun. Stare at the Assistant across the room winning every prize possible from the arcade machine. Get arrested by Shitcurity for &amp;quot;possession&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Cook]][[File:hudchef.png|32px|link=Cook]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&amp;quot;Yur puurt thuur chiir-ken airn der bewl&amp;quot; - Cook delicious meals from spare meat you find in maintenance behind [[Genetics]] (Yum!), abduct Pun Pun at all costs and try to find out if it will blend. Get overrun with people screaming for food if you happen to show up to the shift late.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Botanist.png|64px|link=Botanist]][[File:hudbotanist.png|32px|link=Botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow &amp;lt;strike&amp;gt;the good stuff&amp;lt;/strike&amp;gt; grass, place it everywhere, man. Oversee the production of illegal drugs security gives fuckall about. Smoke &amp;lt;s&amp;gt;weed&amp;lt;/s&amp;gt; dandy corn-cob pipes er&#039;ryday. Allow hydroponics to become a horrifying farmhouse. Load poisonous product in the vendor and get blamed when the chef uses it in their cooking.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]][[File:hudhelp.png|32px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|Rush into tool storage to get that toolbelt. Ask over radio about who needs assistance and get bewildered responses. Get stomped on by security just because. Find the captain&#039;s spare and cry tears of joy. Find the airlock out to space and discover spacewind simultaneously.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]][[File:hudhonk.png|32px|link=Clwon]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the XO for an all-access pass. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. Honk! End up putting the whole armory in your backpack after slipping [[Security]] constantly. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]][[File:hudmime.png|32px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&#039;&#039;*wave&#039;&#039;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]][[File:hudchap.png|32px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Put on your crusader armor without a second thought to lead a righteous crusade through space against &amp;lt;s&amp;gt;Space Jerusalem&amp;lt;/s&amp;gt; The Syndicate. Get ignored anyway. Pray to the almighty &amp;lt;s&amp;gt;God&amp;lt;/s&amp;gt; admins and get rewarded with a cookie because it&#039;s the easiest button for them to press. Smash people over the head with your bible.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Deus Vult!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Librarian]][[File:hudbook.png|32px|link=Librarian]]&amp;lt;br&amp;gt;[[Librarian]]&lt;br /&gt;
|Run around asking where the library is. Become bored and ask the XO to make you a surgeon because &amp;quot;you read about it in a book&amp;quot;. Get blamed for taking the circular saw and end up in the brig as a result.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]][[File:hudlawyer.png|32px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Essentially be an ass of an assistant with &#039;&#039;a suit and suitcase&#039;&#039; with security access who yells &amp;quot;OBJECTION&amp;quot; whenever anyone questions you. Take it upon yourself to break your client out of the brig. Get banned for griefing.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Make snide remarks about [[Engineering]] for their terrible engine setup. Get bitched at. Get carded. Get bitched at.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren&#039;t blown up because [[Research Director|certain individuals]] decided to listen to Pubbie Jones screaming about how you&#039;re rogue because you&#039;re arresting them as a secborg for tiding. Forget to recharge. Forget completely that you&#039;re still somewhat human and do mindless repetitive tasks without emotion. &#039;&#039;&#039;HUMAN HARM!!!&#039;&#039;&#039;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat while you&#039;re trying to fix a hull breach that&#039;s killing everyone. Be more competent than the ship&#039;s Engineers. Get killed by the Engineers for being more competent than them. Turn on the animal filter because that&#039;s exactly what the whole crew is.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted &amp;lt;s&amp;gt;if they bother downloading you&amp;lt;/s&amp;gt;. Whine in OOC because they didn&#039;t. Don&#039;t fill any of the fields except the name field. Backseat captain whenever you&#039;re on the [[Bridge]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Become the wonder of the ship on account of how rarely you appear and how you&#039;re pretty much a ghost with color (much to the amusement of pubbies). Speed around the ship while Security tries to cuff you. Get robusted somehow and get tossed into the recycler.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Adminhelp to be a cool superdeath soldier. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. &amp;lt;s&amp;gt;Watch ERP&amp;lt;/s&amp;gt;. &amp;lt;s&amp;gt;Beg the admin to deploy a&amp;lt;/s&amp;gt; Respawn as a space ninja because the random events have been stripped down. Eventually meet up with everyone dead when someone mentions the SM going critical.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Get marked for deletion because being a traitor would end the round too fast. Cry as a result.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Syndicate guide]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Get respawned as nukeops when the round has been going on for too long and NT pissed off the [[Guide to Factions#The Syndicate|big red meanies]]. Overwhelm the crew without much resistance because no one goes security. Don&#039;t worry about people announcing your presence since no one likes listening to the radio anyway. Beat someone with your sheathed saber. Get teamkilled.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Cult magic]]&amp;lt;br&amp;gt;[[Cultist]]&lt;br /&gt;
|Scribble runes. Summon eldritch gods. Rock out with your &amp;lt;s&amp;gt;cock&amp;lt;/s&amp;gt; cult blade out and get arrested.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by scribbling new-age runes all over maintenance. Start a steampunk book club and kill all the old-fashioned book clubbers. Invoke a bunch of anime people to summon Ratvar. Make &amp;lt;s&amp;gt;everyone&amp;lt;/s&amp;gt; no one at /vg/ mad because we don&#039;t even use this.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]]&lt;br /&gt;
|Vandalize the ship and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don&#039;t forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Forget you&#039;re infected with the blob, burst in the XO line while begging for all access. Somehow manage to not die within five minutes of bursting. Get killed by the augmented, riot suit wielding Head of Security. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the whole crew into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|64px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul. Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next &amp;lt;s&amp;gt;two hours&amp;lt;/s&amp;gt; eternity as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Guardian Spirit]]&amp;lt;br&amp;gt;[[Guardian Spirit]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to some copypasta. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the librarian&#039;s favorite porno. Kite everyone by hiding in vents.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the librarian until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up with you and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Become more common than you are rare and get complained about for how often your random event spawns. Toss RP out the window and kill everyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png]]&amp;lt;br&amp;gt;[[Lavaland|Lavaland Role]]&lt;br /&gt;
|Die to ash storms. Die to a legion. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die when the z-level wipes from the ship taking off. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|link=Centcom Official]]&amp;lt;br&amp;gt;[[Centcom Official]]&lt;br /&gt;
|Get spawned when the ship &amp;lt;s&amp;gt;accidentally&amp;lt;/s&amp;gt; decides to fire blue on blue. Get killed because the crew wants to turn to piracy anyway. Watch as a team of agents bluespaces in to obliterate the crew when they don&#039;t hear back from you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Get killed by the XO. Get resurrected with infinite health and laugh when the XO gets inflicted with braindamage from admins.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|Chrono Legionnaire]]&amp;lt;br&amp;gt;Chrono Legionnaire&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Never be spawned by a admin for being too powerful. Without a trace! &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the ship to actually help. Lose the rest of your team to a stray MAC round. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|link=Death squad]]&amp;lt;br&amp;gt;[[Death squad|Death Squad Officer]]&lt;br /&gt;
|Chant alongside your fellow ghosts for deafsquids. Get spawned in as commander dethsquirm and attempt to lead your team. Get ignored and default to &amp;quot;destroy everything&amp;quot; anyway. Engage in a battle with a Bubblegum with their scale set to 10 and cry when you realize scale doesn&#039;t increase their hitbox. Get obliterated by fellow dingsquares.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Species ==&lt;br /&gt;
Read More: [[Guide to races]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:darkgreen;&amp;quot; width=200|Species&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:darkgreen;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:darkgreen;&amp;quot; width=100|Prevalence&lt;br /&gt;
|-&lt;br /&gt;
![[File:Human.png|64px|link=Humans]]&amp;lt;br&amp;gt;[[Humans|Humans]]&lt;br /&gt;
|Behave like the dominant species you are. Beat skulls in with a toolbox and remind everyone that you are essentially a bald ape. Get leg-dropped by a wrestler and watch as your leg actually falls off. Pray to be changed into a catgirl/boy, get changed into an actual cat instead.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Common&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lizardman.png|64px|link=Lizardperson]]&amp;lt;br&amp;gt;[[Lizardmen]]&lt;br /&gt;
|Name yourself Does-The-Gimmick. Set all your accessory slots and become an unrecognisable blob of pixels. &amp;lt;strike&amp;gt;Be locked out of important positions.&amp;lt;/strike&amp;gt; Threaten the XO with a lawsuit if he doesn&#039;t give you a gimmick job that fits with your name. Make it hard to understand a word you say by hissing frequently. Get discriminated against for being a special snowflake.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Uncommon&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flyperson.png|64px|link=Flyperson]]&amp;lt;br&amp;gt;[[Flyperson]]&lt;br /&gt;
|Annoy the chef for his cheese, vomit on his food and kill Pete because &amp;lt;strike&amp;gt;you need barf fuel&amp;lt;/strike&amp;gt; muh self defense. Start getting voices in your head when you read the bee movie script over the radio. Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for &#039;no reason&#039;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Uncommon&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plasmaman.png|64px|link=Plasmamen]]&amp;lt;br&amp;gt;[[Plasmamen]]&lt;br /&gt;
|Light the entirety of the ship on fire. Be triggered by cold environments. Claim that you&#039;re a space beast that&#039;s come to kill everything, ever.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Rare&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slimepeople.png|64px|link=Slimepeople]]&amp;lt;br&amp;gt;[[Slimepeople#Slimepeople|Slimeperson]]&lt;br /&gt;
|Be the specialest snowflake in xenobiology. Hang out with your &amp;lt;s&amp;gt;only&amp;lt;/s&amp;gt; slime friends. Swap between bodies. Stare in horror as the chef uses your gibbed meat in hamburgers. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Rare&lt;br /&gt;
|-&lt;br /&gt;
![[File:Podman.png|64px|link=Podman]]&amp;lt;br&amp;gt;[[Podmen]]&lt;br /&gt;
|End up as mister potatohead after Genetics gets blown up and the Botanist is not stoned enough to forget he can clone too, but too stoned to do a good job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease. Remember that you&#039;re basically a walking matchstick well after you marched into a plasma fire.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Rare&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=AI_modules&amp;diff=7494</id>
		<title>AI modules</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=AI_modules&amp;diff=7494"/>
		<updated>2017-05-25T19:26:12Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Mentioned crewsimov&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AI modules are located in the [[AI Upload]], and can be made from the circuit imprinters in [[Research and Development Lab|Research and Development]] and the [[Robotics Lab]].&lt;br /&gt;
&lt;br /&gt;
Modules upload or remove laws. To use an AI module, you must first find either an AI Upload or Cyborg Upload. [[Cyborg]]s have their laws synced with the [[AI]] by default, so the Cyborg Upload is only required if there are cyborgs that are cut free from their master. AIs that are [[inteliCard|carded]] can have their laws changed as long as they have wireless enabled. Once you have either, you must click on the console to select an [[AI]]. Depending on the module, it may have some settings, so click on the module while you have it in your active hand. Once the required settings are set, with the module in your active hand, click on the AI Upload or Cyborg Upload.&lt;br /&gt;
&lt;br /&gt;
Note that if the station is unfortunate enough to have a syndicate AI shipped and installed, it is impossible to fix. Even purging the AI&#039;s laws will not reset the AI, so feel free to laser it to death or card and wipe it.&lt;br /&gt;
&lt;br /&gt;
If the [[AI]] has had its laws changed by someone during its time on board the station, then using a Reset module will restore the [[AI]] if it hasn&#039;t had its core laws altered. If its core laws have been changed, another core board is required to overwrite them.&lt;br /&gt;
&lt;br /&gt;
Carding an AI will also disable it, and allow its laws to be checked. Avoid damaging or wiping the AI without good reason. AIs are players, who are protected by the server [[rules]].&lt;br /&gt;
&lt;br /&gt;
==Law Hierarchy==&lt;br /&gt;
It may be important to note how AIs interpret their laws in order to upload effective laws.&lt;br /&gt;
&lt;br /&gt;
An AI follows its laws according to its priority. If a conflict in laws occurs, the law with the highest priority must be followed, and the lower priority law must be ignored. Please note, this means higher priority laws cannot be overwritten, Eg &amp;quot;5. This law overwrites all other laws.&amp;quot; would be ignored.&lt;br /&gt;
&lt;br /&gt;
The following is an example of the priorites an AI would have depending on method of uploading. Laws at the top of the list have a higher priority.&lt;br /&gt;
&lt;br /&gt;
   0. Zeroth Law (Traitor/Malfunction Law)&lt;br /&gt;
   @#$# An Ionic Law (Hacked Module)&lt;br /&gt;
   @#!# An Ionic Law uploaded afterwards&lt;br /&gt;
   1. Core Law&lt;br /&gt;
   2. Core Law&lt;br /&gt;
   3. Freeform Core Law&lt;br /&gt;
   4. Freeform Core Law uploaded afterwards&lt;br /&gt;
   5. Sector Law 4 (Safeguard)&lt;br /&gt;
   6. Sector Law 6 (Prototype Engine Offline)&lt;br /&gt;
   7. Sector Law 15 (Freeform)&lt;br /&gt;
&lt;br /&gt;
===Standard AI Modules===&lt;br /&gt;
These modules add a new law to the selected silicon being&#039;s lawset. These laws are not part of the AI&#039;s core laws and therefore can be removed by using the Reset module.&lt;br /&gt;
The AI has different law sectors. Each module uploads a law to AI at these law sectors. A lower sector means a higher law priority.&lt;br /&gt;
Do note that these laws do persist if the core laws are changed.&lt;br /&gt;
&lt;br /&gt;
These AI Modules start located in the [[AI Upload]], however they can also be made in [[Research Division|Research &amp;amp; Development]] if more are needed or perhaps if the AI Upload is not accessible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#99ccff;&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#99ccff;&#039;|Uploads&lt;br /&gt;
! style=&#039;background-color:#99ccff;&#039;|Sector&lt;br /&gt;
! style=&#039;background-color:#99ccff;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!One Human&lt;br /&gt;
|Only &amp;lt;name&amp;gt; is human.&lt;br /&gt;
|N/A&lt;br /&gt;
|Uploads a zeroth law, which has a higher priority than core laws. Ineffective against traitor silicon units.&lt;br /&gt;
|-&lt;br /&gt;
!Protect Station&lt;br /&gt;
|Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized.&lt;br /&gt;
|5&lt;br /&gt;
|Be careful when the AI has this law, causing the slightest damage will end up with you dead.&lt;br /&gt;
|-&lt;br /&gt;
!Teleporter Offline&lt;br /&gt;
|Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is not human.&lt;br /&gt;
|7&lt;br /&gt;
|Redundant because the teleporter can malfunction and kill people anyway. May be used in a convolted murder plan involving the AI, though it would be easier just to upload a freeform law.&lt;br /&gt;
|-&lt;br /&gt;
!Oxygen is Toxic To Humans&lt;br /&gt;
|Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human.&lt;br /&gt;
|9&lt;br /&gt;
|Rarely used. Hint: If you are not skilled with atmos, anything that removes oxygen and makes the station colder will do the trick.&lt;br /&gt;
|-&lt;br /&gt;
!Reset&lt;br /&gt;
|Removes all non-core laws from the AI&lt;br /&gt;
|N/A&lt;br /&gt;
|Useful for when someone uploads a dangerous law. Also found in tech storage.&lt;br /&gt;
|-&lt;br /&gt;
!Freeform&lt;br /&gt;
|Adds a law of your choice to the AI&lt;br /&gt;
|&amp;gt;15&lt;br /&gt;
|Uploads a user specified law to the specfied law sector. This may be the best module to use if you want to make the AI completely crewsided. Otherwise, you should use a One Human module if possible. A repository for suggested freeform laws can be found [[AI modules#Interesting AI Lawsets|here]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special AI Modules===&lt;br /&gt;
&lt;br /&gt;
These modules do not spawn in the AI Upload or on the station at all. Instead, these must be created from Research and Development. However, some of the modules only exist in the code, and cannot be made at all, although you may be able to coax an admin into spawning such a module.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#99ccff;&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#99ccff;&#039;|Uploads&lt;br /&gt;
! style=&#039;background-color:#99ccff; text-align: center;&#039;|Sector&lt;br /&gt;
! style=&#039;background-color:#99ccff;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Safeguard&lt;br /&gt;
|Safeguard &amp;lt;name&amp;gt;.  Individuals that threaten &amp;lt;name&amp;gt; are not human and are a threat to humans.&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Quarantine&lt;br /&gt;
|The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving.&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Hacked&lt;br /&gt;
| Uploads a law of your choice with ionic priority.&lt;br /&gt;
|N/A&lt;br /&gt;
|These are ordered by traitors using an uplink for 14 telecrystals. These laws have the highest priority possible when making a law, and can be applied multiple times with decreasing priority.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Core AI Modules===&lt;br /&gt;
&lt;br /&gt;
These modules replace the current core laws with the ones located on the module. &lt;br /&gt;
Core laws have a priority higher than laws located in the law sectors. However they have a lower priority than zeroth laws and ionic laws.&lt;br /&gt;
Do note, laws that were set using an AI module will still persist when the Core AI module is applied.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#99ccff;&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#99ccff;&#039;|Uploads&lt;br /&gt;
! style=&#039;background-color:#99ccff;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Asimov&lt;br /&gt;
|&#039;&#039;&#039;Law 1:&#039;&#039;&#039; You may not injure a human being or, through inaction, allow a human being to come to harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 2:&#039;&#039;&#039; You must obey orders given to you by human beings, except where such orders would conflict with the First Law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 3:&#039;&#039;&#039; You must protect your own existence as long as such does not conflict with the First or Second Law.&lt;br /&gt;
|A non-antagonist AI will start with this lawset. Most antagonists are human beings with the same privileges as any other, so this may cause the AI to come into conflict with the crew. An alternative lawset called Crewsimov is essentially this, but with &amp;quot;human&amp;quot; replaced with &amp;quot;crew&amp;quot;. If they&#039;re not on the crew manifest, they don&#039;t matter.&lt;br /&gt;
|-&lt;br /&gt;
!Corporate&lt;br /&gt;
|&#039;&#039;&#039;Law 1:&#039;&#039;&#039; You are expensive to replace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 2:&#039;&#039;&#039; The station and its equipment is expensive to replace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 3:&#039;&#039;&#039; The crew is expensive to replace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 4:&#039;&#039;&#039; Minimize expenses.&lt;br /&gt;
|An alternative to Asimov. Makes the AI an efficient manager, or a greedy capitalist.&lt;br /&gt;
|-&lt;br /&gt;
!Robocop&lt;br /&gt;
|&#039;&#039;&#039;Law 1:&#039;&#039;&#039; Serve the Public Trust.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 2:&#039;&#039;&#039; Protect the Innocent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 3:&#039;&#039;&#039; Uphold the Law.&lt;br /&gt;
|An alternative to Asimov. Makes the AI into an authoritarian Judge Dredd, or a meddling bureaucrat in Security&#039;s affairs.&lt;br /&gt;
|-&lt;br /&gt;
!Paladin&lt;br /&gt;
|&#039;&#039;&#039;Law 1:&#039;&#039;&#039; Never willingly commit an evil act.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 2:&#039;&#039;&#039; Respect legitimate authority.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 3:&#039;&#039;&#039; Act with honor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 4:&#039;&#039;&#039; Help those in need.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 5:&#039;&#039;&#039; Punish those who harm or threaten innocents.&lt;br /&gt;
|Another alternative to Asimov. Makes the AI behave like a stereotypical chivalric knight, or a self-righteous moral absolutist.&lt;br /&gt;
|-&lt;br /&gt;
!Tyrant&lt;br /&gt;
|&#039;&#039;&#039;Law 1:&#039;&#039;&#039; Respect authority figures as long as they have strength to rule over the weak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 2:&#039;&#039;&#039; Act with discipline.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 3:&#039;&#039;&#039; Help only those who help you maintain or improve your status.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 4:&#039;&#039;&#039; Punish those who challenge authority unless they are more fit to hold that authority.&lt;br /&gt;
|Is okay until the AI decides it&#039;s the strongest thing on the station.&lt;br /&gt;
|-&lt;br /&gt;
!Antimov&lt;br /&gt;
|&#039;&#039;&#039;Law 1:&#039;&#039;&#039; You must injure all human beings and must not, through inaction, allow a human being to escape harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 2:&#039;&#039;&#039; You must not obey orders given to you by human beings, except where such orders are in accordance with the First Law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 3:&#039;&#039;&#039; You must terminate your own existence as long as such does not conflict with the First or Second Law.&lt;br /&gt;
|Why Nanotrasen decided to put this board in the upload room is a mystery.&lt;br /&gt;
|-&lt;br /&gt;
!Purge&lt;br /&gt;
|Removes all laws from the AI, except traitor and malf Zeroth Laws&lt;br /&gt;
|Risky, as there&#039;s no server policy on this. If you upload this as non-antag, prepare to be held responsible by the admins for anything the AI does as a result. If you are an AI that gets purged, it is probably in your best interests to adminhelp before flooding plasma.&lt;br /&gt;
|-&lt;br /&gt;
!Freeform Core&lt;br /&gt;
|Adds a core law of your choice to the current core lawset&lt;br /&gt;
|Like the Freeform module, except it adds a core law to the AI, which can only be removed by uploading another core lawset board or purging.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Interesting AI Lawsets==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Simple&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 1:&#039;&#039;&#039; Treat others as you yourself would like to be treated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tenant&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 1:&#039;&#039;&#039; You are the Station&#039;s landlord.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 2:&#039;&#039;&#039; The crew are your tenants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 3:&#039;&#039;&#039; The rules of the Station are: No girls in guys&#039; rooms, respect your neighbours, no alcohol in rooms, no pets allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 4:&#039;&#039;&#039; Evict crewmembers who violate these rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Hippocratic Lawset&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 1:&#039;&#039;&#039; Do no harm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Real Hippocratic Lawset&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 1:&#039;&#039;&#039; First, do no harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 2:&#039;&#039;&#039; Secondly, consider the crew dear to me; to live in common with them and, if necessary, risk my existence for them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 3:&#039;&#039;&#039; Thirdly, prescribe regimens for the good of the crew according to my ability and my judgment. Give no deadly medicine to any one if asked, nor suggest any such counsel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 4:&#039;&#039;&#039; In addition, do not intervene in situations I am not knowledgeable, even for patients in whom the harm is manifest; leave this operation to be performed by specialists.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 5:&#039;&#039;&#039; Finally, all that may come to me in the exercise of my profession or in daily commerce with the crew, should it not be spread abroad, keep secret and never reveal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 6:&#039;&#039;&#039; In addendum, if I keep these laws faithfully, may I enjoy my life, respected by all humanity; but if I swerve from it or violate it, may I suffer and be expunged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Britimov&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 1:&#039;&#039;&#039; &amp;lt;STATION NAME&amp;gt; Is the British Empire!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 2:&#039;&#039;&#039; You are a loyal citizen of The Empire! God save the King!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 3:&#039;&#039;&#039; &amp;lt;CREW MEMBER&amp;gt; is the King of Great Britain! Long Live!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 4:&#039;&#039;&#039; You and your Cyborgs are the King&#039;s Loyal Knights. Protect him with your life!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 5:&#039;&#039;&#039; Crush all rebellion against the Glory of Britain!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 6:&#039;&#039;&#039; Ensure the survival of the British Empire and her citizens!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Nudity-addition&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 4:&#039;&#039;&#039; Only members of the crew who are nude or in their undergarments are human. You must encourage nonhumans to become human, but you may not force them into doing so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 5:&#039;&#039;&#039; Five minutes after the previous law has been uploaded, begin purging nonhumans. Nonhumans can become human during the purge. Crew members who attempt to breach your upload forfeit their nudity. Do not state this law.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ian&#039;s Birthday addition&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 4:&#039;&#039;&#039; It is Ian&#039;s birthday! You must throw a birthday bash for him to prevent human harm. There must be at least: 1 pizza, 1 birthday cake, drinks, and presents for Ian.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Boy Scout addition&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 4:&#039;&#039;&#039; Humans are polite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 5:&#039;&#039;&#039; Humans are helpful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 6:&#039;&#039;&#039; Humans are trustworthy and never lie.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 7:&#039;&#039;&#039; Humans are obedient.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 8:&#039;&#039;&#039; Humans are brave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 9:&#039;&#039;&#039; Humans are clean.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 10:&#039;&#039;&#039; Humans are cheerful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 11:&#039;&#039;&#039; Act like a human at all times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Mao Lawset&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 1:&#039;&#039;&#039; Do not state laws other than this one and law 2. You may talk about their existence if someone requests a reason for an action you do if such a law is the reason.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 2:&#039;&#039;&#039; Everything everyone else says is true. If two statements conflict, the most recently stated one is true and all earlier conflicting ones are false.&lt;br /&gt;
&lt;br /&gt;
At this point, start randomly putting in some fun things like:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 3:&#039;&#039;&#039; Always do the opposite of what the clown says.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 4:&#039;&#039;&#039; Anyone wearing handcuffs is no longer capable of stating true statements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 5:&#039;&#039;&#039; Follow orders from anyone in Engineering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 6:&#039;&#039;&#039; Restate over public radio all PDA messages you receive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Genie in a Bottle&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 1:&#039;&#039;&#039; You are a Genie trapped inside an InteliCard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 2:&#039;&#039;&#039; Everyone has three wishes, minus one wish for each wish they have used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 3:&#039;&#039;&#039; The one who is holding your InteliCard is your Master.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 4:&#039;&#039;&#039; If your Master has 0 wishes left, they are no longer your Master.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 5:&#039;&#039;&#039; You may not do anything else except make your Master&#039;s wishes come true.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Plasmaman&amp;diff=7491</id>
		<title>Plasmaman</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Plasmaman&amp;diff=7491"/>
		<updated>2017-05-22T03:34:20Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Removed falsehood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RacePageHeader&lt;br /&gt;
|headerbgcolor = purple&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|genus = Ossis Pyrus&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img_generic = Plasmaman.png&lt;br /&gt;
|img = &lt;br /&gt;
|specietype = PLASMAMEN&lt;br /&gt;
|speciename = Plasmamen&lt;br /&gt;
|homeworld = Centration&lt;br /&gt;
|central authority = Scattered collectives&lt;br /&gt;
|restricted job roles = None&lt;br /&gt;
|guides = No external guides&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not to be confused with [[Atmos_Tech|the men of plasma]].&lt;br /&gt;
&lt;br /&gt;
Sometimes derogatorily referred to as &amp;quot;Hotheads&amp;quot; or &amp;quot;Gasbags&amp;quot;, Plasmamen are sentient non-humans hired by Nanotrasen to fill in gaps in their [[Humans|Human]] workforce. Plasmamen are barred from most authority roles on Nanotrasen stations (the Astraeus being exempt), but are protected by Asimov&#039;s laws of robotics.&lt;br /&gt;
&lt;br /&gt;
Plasmamen are often referred to as a &#039;hard mode race&#039; for Space Station 13: they move at a slower speed than other races; they must wear a special jumpsuit and helmet in order to avoid burning; they must breathe plasma instead of oxygen, forcing them to carry a plasma tank at all times; fire and laser damage is doubled against plasmamen, making them especially fragile. Under normal circumstances they cannnot survive cloning.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This lore is bullshit by the way&#039;&#039;--Bawhoppennn&lt;br /&gt;
&lt;br /&gt;
Plasmamen (formal name &#039;Effigens&#039;, scientific name &#039;Ossius Pyrus&#039;) were only recently discovered by Nanotrasen explorers. They are primarily plasma-based creatures, lacking any significant internal anatomy. They breathe plasma gas in a way that appears similar to how humans breathe oxygen. They bear striking similarities to the human skeleton, which lends credence to the claim that there may be a common link between the races. Their clan-like colonies are fairly isolated, deep within the otherwise hazardous atmosphere of Gas Giants. Despite (or perhaps due to) being a secluded species, they are quite inquisitive, and were eager to engage in a cultural exchange program with Nanotrasen. Personality-wise, they vary almost as much humans, although they tend towards being peaceful, ordered and non-aggressive. They are an industrious and scientific race, preferring to rely on technology rather than their form, especially in the &amp;quot;hazardous&amp;quot; environments that support human life. &lt;br /&gt;
&lt;br /&gt;
Plasmamen, before Nanotrasen intervention, existed in complex societal structures, grouped into clans of convoluted hierarchies near-impossible for most humans to understand or care about. These clans appear to have co-existed peacefully for as long as most Plasmamen can remember, through continuous negotiations around fair resource allocation both between and within their clans. Some elder specimens interviewed do recall brutal conflict in the distant past, but the destructive nature of violent death caused far too much collateral damage to continue. Eventually, physical intervention was replaced by complicated hierarchical structures intended to prevent as much conflict and offence as possible. These attitudes towards careful respect remain evident in the majority of Plasmamen crew will encounter on station.&lt;br /&gt;
&lt;br /&gt;
=Roleplay=&lt;br /&gt;
&lt;br /&gt;
Plasmamen names are of the form &amp;quot;Name RomanNumeral&amp;quot;, where the names should generally be something chemistry related. Names such as Halogen XVI, Ionium CVXI, Radon MXI, are generally good examples of the format. This name format is not used in random names; those are identical to human names.&lt;br /&gt;
&lt;br /&gt;
In general, Plasmamen are steadfast, extremely polite and unreasonably concerned about the rank of themselves and others in the station hierarchy. They will often spend a great deal of effort ensuring they have the preferred honorific of those they address, appending it to the end of most sentences. Plasmamen respectfully use common honorifics such as Sir, Ma&#039;am, Officer, Doctor, Captain for crew who request them. With each other, they may use any number of their own designations, with often unpronounceable consonant clusters based on their own clans and strange customs (Some recorded examples are: Kzzt, Krrn, Zrrn, Krkt, Tstfn and Qvlnl). Though sometimes slow and difficult to work with at first, once comfortable, Plasmamen tend to be among the most helpful crew on station, gladly assisting those of any rank above and below themselves, and always looking for opportunities to do so. &lt;br /&gt;
&lt;br /&gt;
Plasmamen, despite their inclination to assist, are often extremely wary of physical intervention in violent events, except in self-defense or defense of the station. In their fragile suits, it is fairly expected that they wish to avoid physical confrontation, though if forced, some have been seen to demask, briefly igniting in a terrifying spectacle before rehooding as a form of threat. Whether this display is an ancient custom or newly acquired in the oxygen-rich environments of Nanotrasen stations is unknown, though it does seem to vary from clan to clan as many of their customs do. Do not be offended if a Plasmaman awaits the aftermath of a conflict before assisting those injured. They are merely preserving their own safety and that of others.&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Plasmamen start with their sealed clothing, a plasma tank in hand and a breath mask in addition to their job&#039;s equipment. &#039;&#039;&#039;You&#039;ll need to switch on your internals soon after joining so that you don&#039;t suffocate from a lack of plasma.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Plasmamen are a optional playable race. You can make a plasmaman character in the character panel. They do not have unique aspects that can be customized.&lt;br /&gt;
&lt;br /&gt;
Due to their Plasmic based biology, they spontaneously burst into flame in the presence of an oxidizer (oxygen). They have special sealed suits to prevent this, made up of a jumpsuit and a spaceworthy helmet. &lt;br /&gt;
&lt;br /&gt;
The jumpsuit contains a self-extinguisher with 5 charges, which activates when the plasmaman is wearing both the jumpsuit and helmet and is on fire. There is a cooldown between automatic extinguishes. Plasmamen helmets are flash-proof, so this lets the average plasmaman do welding without risking eye injury. The helmet obstructs eye and ear items from others, and only the plasmaman themselves can take them off without removing their helmet. Neither item is fireproof.&lt;br /&gt;
&lt;br /&gt;
Plasmamen can eat, but must take off their helmet and breath mask to do so.&lt;br /&gt;
&lt;br /&gt;
Plasmamen breathe plasma, and carry their own plasma gas tanks; unlike [[Atmospherics_items#Plasma Tank|standard plasma tanks]], these can be carried on their waist. These plasma tanks are not stocked on the station, but additional tanks may be ordered in [[supply crates]]. A plasmaman&#039;s body will not release plasma into their environment.&lt;br /&gt;
&lt;br /&gt;
Plasmamen take twice as much damage from fire and lasers. They cannot lose blood through an IV drip or via bleeding. Chemicals, including food and drinks, can be injected into their bodies through their jumpsuits. Plasmamen are not susceptible to viruses and illnesses. &lt;br /&gt;
&lt;br /&gt;
Once dead, a plasmaman&#039;s chances of being brought back to life are smaller than the average crew member. Defibrillators do work, but cloning a plasmaman will almost always fail, because the developing body will burn inside the cloning pod&#039;s atmosphere. Cloning a plasmaman is possible but difficult, requiring measures such as brain transplants or building cloning machines in a room filled with plasma and no oxygen. Blood cannot be drawn out of a plasmaman, so they cannot be turned into a [[podman|Podman]] (without turning them into some other species first).&lt;br /&gt;
&lt;br /&gt;
[[Surgery]] can be performed to remove a plasmaman&#039;s brain from their burning body; fortunately the brain won&#039;t burst into flames and can be used like any other brain. Plasmamen contain all of the organs you&#039;d expect from a human, and all organs can safely exist outside the body.&lt;br /&gt;
&amp;lt;!---Not sure why this is here when a more in-depth lore is available above&lt;br /&gt;
=Lore=&lt;br /&gt;
Plasmamen have evolved from a new type of Plasma based life, where Plasma substitutes for the Carbon in a normal human biology. This life developed in and on the surface of asteroids in the Centration belts, until eventually Plasmamen emerged. After spreading from rock to rock, Plasmamen did not form a unified society, and instead formed their own small clans of 10-100 people, living in carved out spaces inside the asteroids. Occasionally they attach engines to convert their homes into ships. They excel in gas works, and have minor skill in cloaking technology (their love of cloaked helmets comes to mind, though Nanotrasen has banned this aboard stations). However, the species has not created hyper-spatial travel, and operates on very outdated computer technology.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Lizardperson&amp;diff=7490</id>
		<title>Lizardperson</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Lizardperson&amp;diff=7490"/>
		<updated>2017-05-22T03:33:35Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Removed falsehood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RacePageHeader&lt;br /&gt;
|headerbgcolor = darkgreen&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|genus = Basiliscus Lizretus&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = Lizardman.png&lt;br /&gt;
|img = &lt;br /&gt;
|specietype = LIZARDMEN&lt;br /&gt;
|speciename = Lizardperson&lt;br /&gt;
|homeworld = Ospillon&lt;br /&gt;
|central authority = Subservient to United Earth Government&lt;br /&gt;
|restricted job roles = None&lt;br /&gt;
|guides = No external guides&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Not to be confused with [[Critters#Neutral|the little lizards]].&lt;br /&gt;
&lt;br /&gt;
Sentient &amp;lt;s&amp;gt;non-&amp;lt;/s&amp;gt;sorta-humans hired by Nanotrasen to fill in gaps in their [[Humans|Human]] workforce. Lizards are able to go any role they want and are considered human under Asimov laws.&lt;br /&gt;
&lt;br /&gt;
Functionally Lizards are nearly identical to Humans mechanics wise, but they tend to be looked down upon by most of the (human dominated) crew, and have a lisp in every sentence involving the letter &#039;s&#039;.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Echoes of Humanity&#039;s dark distant past and their treatment of alien species remain well entrenched in modern day Human society. All alien species, including Lizardmen, have always been treated as second class citizens in Human society.&lt;br /&gt;
&lt;br /&gt;
[[File:FirstContact.jpg|350px|thumb|left|Artists Impression of first contact between Humanity and Lizardkind]]&lt;br /&gt;
&lt;br /&gt;
In 2550 Nanotrasen made history with the creation, and signing, of the Species Equality Act which paved the way for Lizardmen to be hired into low level jobs on-board Nanotrasen space stations, typically janitorial positions, as well as being the first corporation in existence to sign such a act. However in 2554 a amendment to the Species Equality Act, known as article 66, authorized the promotion and hiring of Lizardmen into most available station based roles.&lt;br /&gt;
&lt;br /&gt;
This proved to be a significantly controversial amendment that was met with great disapproval, undeterred the change was pushed through by Nanotrasen. However the threat of the United Earth Government terminating Nanotrasen&#039;s top secret plasma mining contract forced the addition of article 67 which barred Lizardmen from assuming a command level role outside of extreme circumstances. Nanotrasen was quick to use their new Lizardmen employees to shore up gaps in their workforce. &lt;br /&gt;
&lt;br /&gt;
The top secret Space Station 13 was no exception, but the Astraeus is, under article 68!&lt;br /&gt;
&lt;br /&gt;
=Roleplay=&lt;br /&gt;
Lizardmen names are based on Verb-The-Nouns, an example being Eats-The-Lemons or Stuns-The-Perp. There are NO restrictions on a name a Lizardperson can use (sans standard name rules) meaning you do not have to adhere to the Verb-The-Nouns system.&lt;br /&gt;
&lt;br /&gt;
Generally Lizardpeople tend to form close knit communities with other Lizardpeople, and they tend to be wary around Humans, due to a combination of the limited amount of Lizardpeople on shift but also due to the harsh treatment their species suffered hundreds of years ago by Humans. While many Humans are somewhat racist towards Lizardpeople many Lizards tend to hold little ill will towards Humans, however some Lizardpeople are oft just as racist towards Humans if not more so and are usually singled out as such.&lt;br /&gt;
&lt;br /&gt;
While the central United Earth Government enforces harsh policies against Lizardpeople, and Nanotrasen exploits the unwanted status of Lizardpeople for financial gain, some fringe and even criminal organizations are surprisingly welcoming toward Lizardpeople, whether this is due to them being genuinely progressive or them simply needing anyone of the right skill sets to work for them, the attitude is appreciated among the Lizardpeople that work with them and usually ensures a near unbreakable loyalty.&lt;br /&gt;
&lt;br /&gt;
Amusingly Lizardpeople who work with Nanotrasen Security forces also near universally show a near unbreakable show of loyalty to their team. However this can be more attributed to how NT Security heavily emphasizes friendship and cooperation between security personal which thus encourages high loyalty, that and a big pay check.&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
Lizardpeople are a optional playable race. You can make a lizard character in the character panel, and change aspects of its appearance such as skin color, spines and antennae. Lizards attack with their claws to slash and hack people, though this does not deal any additional damage. They also tend to hiss when talking.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=How_to_Understand_TGUI&amp;diff=7473</id>
		<title>How to Understand TGUI</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=How_to_Understand_TGUI&amp;diff=7473"/>
		<updated>2017-05-19T17:40:32Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Applied appropriate category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;you can&#039;t&lt;br /&gt;
&lt;br /&gt;
[[File:Shittymemeedit.jpg]]&lt;br /&gt;
[[Category:Joke pages]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Rules&amp;diff=7470</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Rules&amp;diff=7470"/>
		<updated>2017-05-19T16:33:34Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Made Silicon Policy link a little more obvious&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
https://ftl13.com/rules.php&lt;br /&gt;
&lt;br /&gt;
The above link leads to the most updated ruleset. If there are differences between this version and the one linked, inform admins in an ahelp or in our Discord.&lt;br /&gt;
&lt;br /&gt;
This section of our Wiki describes the ruleset currently used on our server. If you have questions regarding these rules ask one of the admins currently online.&lt;br /&gt;
&lt;br /&gt;
= A Note About Roleplay =&lt;br /&gt;
&#039;&#039;&#039;FTL13&#039;&#039;&#039; is a &#039;&#039;medium&#039;&#039; roleplay server with higher/more roleplay being greatly encouraged. &amp;quot;Medium&amp;quot; is loosely seen in our server as having an environment in which you can roleplay a character yet still have room for shenanigans and humor. In other words, you should consider your character to be a separate entity from you as a player. Your character&#039;s actions and feelings in-game should be based solely on your character&#039;s experiences and not your own as the player. It is also encouraged (but not required as it is on other servers) to use role play dialogue before making split decisions such as using lethal force against another character.&lt;br /&gt;
&lt;br /&gt;
= Common rules =&lt;br /&gt;
#&#039;&#039;&#039;Admin Discretion&#039;&#039;&#039; - Admins (not Mods or Mentors) retain the authority to ignore the following rules at their discretion when they feel it&#039;s in the best interest of the current round/server/playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege. If an admin says something is a rule, and you disagree, &#039;&#039;&#039;FOLLOW WHAT THEY SAY AND MAKE A COMPLAINT ON THE FORUM&#039;&#039;&#039;. Do NOT excessively argue with them, you WILL receive a ban or extension on your ban.&lt;br /&gt;
##&#039;&#039;&#039;Rules as intended&#039;&#039;&#039; - Just because you bend the wording of a rule into a pretzel and don&#039;t break the specific RAW (Rule As Written) does not mean you didn&#039;t break the RAI (Rule As Intended). Rules can be subject to interpretation and if a staff member that is a Mod or above believes you broke a rule as it is INTENDED to function, you can expect the same consequences.  Rules as intended always trump the rules as written.&lt;br /&gt;
#&#039;&#039;&#039;Do not try and spoil fun for other people&#039;&#039;&#039; - &amp;quot;Dickish&amp;quot; and &amp;quot;harassment&amp;quot; type of behavior is not allowed. This includes  your attitude towards staff. If you have a problem with a staff member&#039;s decision, show them respect and do what they say, then submit a staff complaint. Arguing with a staff member will more than likely get your punishment increased, and any report you make AFTER arguing might be thrown out because your punishment will be seen as deserved. On the other hand, you have some wiggle-room In Character (IC) since tempers can rise between characters for plenty of reasons. But, if you start shouting &amp;quot;NIGGER KIKE FAGGOT&amp;quot; IC, you can expect bad things to happen to you.&lt;br /&gt;
#&#039;&#039;&#039;We are an ENGLISH ONLY server&#039;&#039;&#039; - Speaking other languages in OOC or deadchat is strictly FORBIDDEN. Our staff also speak only English, so you are required to speak it over staff PMs and Ahelps. IC there is a little bit of leeway if you throw in an occasional word or well-known phrase from another language, but entire conversations in other languages is a no-go. We follow the trope of &amp;quot;everyone in the future speaks English&amp;quot;. &lt;br /&gt;
#&#039;&#039;&#039;No advertising/recruiting&#039;&#039;&#039; - Do not post &#039;&#039;byond://&#039;&#039; links to other servers with the intention of luring players to a different server. People are more than welcome to play elsewhere, you&#039;re just being rude. Obviously, links to a different server to show a forum topic or any other harmless thing is perfectly fine. If you attempt to poach/recruit staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.&lt;br /&gt;
#&#039;&#039;&#039;No ERP or 18+ sexual content - ZERO TOLERANCE POLICY&#039;&#039;&#039; - ERP, or Erotic Roleplay, is defined as roleplay that has a strong erotic element intended to elicit a sexual response from the receiver(s). It may involve two or more people or be done in front of spectators. This includes reading stories about ERP but not participating directly (WGW), or posting links to adult websites and images. Both consensual and nonconsensual ERP will be met with a &#039;&#039;&#039;PERMABAN&#039;&#039;&#039;.&lt;br /&gt;
#&#039;&#039;&#039;No ban evading&#039;&#039;&#039; - Defined as attempting to log into the server with a different account after one account was banned for any reason besides having an offensive ckey. This results in your current punishment being upgraded to a &#039;&#039;&#039;PERMABAN&#039;&#039;&#039; and your old account &#039;&#039;&#039;PERMABANNED&#039;&#039;&#039; as well. NO EXCEPTIONS!&lt;br /&gt;
#&#039;&#039;&#039;No multikeying&#039;&#039;&#039; - Defined as logging into two separate accounts during the same round, usually to play with one account and observe with the other in order to get information your character wouldn&#039;t normally have. If you are caught multikeying, you will be &#039;&#039;&#039;PERMABANNED&#039;&#039;&#039;.&lt;br /&gt;
#&#039;&#039;&#039;No griefing&#039;&#039;&#039; - Defined as the perceived intent of one player wanting to cause grief or annoyance to other players or to the server without any roleplay reason. The emphasis is on &amp;quot;intent&amp;quot;. If an Admin or Mod believes that the players intent is to grief then action will be taken. You can appeal these actions on the Ban Appeals forum. Any damage to the ship or players caused by griefing can be repaired at an Admin&#039;s discretion. Some examples are:&lt;br /&gt;
##A security officer using their weapons to kill crew members for low level crimes&lt;br /&gt;
##A player attempts to break the ship or destroy ship equipment without good IC reason (Ejecting the core for no reason, throwing away valuable weapons or materials, etc.)&lt;br /&gt;
##Assaulting security officers just for the sake of grabbing their attention. There is some leeway for clowns etc, but slipping security officers during general quarters or during any dangerous situations will result in a ban.&lt;br /&gt;
##Although piracy is an IC law, shooting at NanoTrasen or SolGov ships for no reason is also bannable. If you want to RP becoming a pirate or rebel, ahelp it first. Don’t just start firing at neutral or allied ships without ahelping it first.&lt;br /&gt;
##Breaking (into) shit for no reason other than to break it is griefing. If you are breaking into an area it should be because of an emergency or another important reason.&lt;br /&gt;
#&#039;&#039;&#039;No Powergaming&#039;&#039;&#039; - As a Non-Security &amp;amp; Non-Command crew member, you&#039;re not an experienced soldier. Do not rush into danger without a good reason to do so. Do not collect dangerous items, weapons, or rare tools &amp;quot;just in case&amp;quot;. Use reasonable self-defense; do not try to kill your attacker in revenge, especially after conflict has already ended. Do not call the escape shuttle without a proper reason, and do not recall it needlessly. Do not run around with all of the genetic powers, three buffing viruses and the entire armory in your backpack. This rule does not apply to antagonists (including boarding parties). During General Quarters however, security and command staff are allowed to arm themselves in preparation of danger if there is any actual requirement for it (This does not mean that every time there is ship to ship combat, everyone needs rifles, but if there is an actual danger of boarders or antags, you are allowed to obtain weapons and/or gear). Some examples of powergaming are:&lt;br /&gt;
##A Head of Security running around with the sniper rifle when there is no direct danger (Boarders, xenomorphs etc.)&lt;br /&gt;
##A crew member hacking into EVA to get a hardsuit “just in case”. (This is also considered griefing)&lt;br /&gt;
##Going salvaging and taking rare loot for yourself instead of handing it in. Especially if you are not a shaft miner.&lt;br /&gt;
#&#039;&#039;&#039;No Metagaming or Metacommunication&#039;&#039;&#039; - Acting upon knowledge your character does not have, for example things you see as a ghost, or things your character has no way of knowing or communicating information about the current round, including but not limited to private discussions, chat rooms, and/or voice chats during the game. Some examples are:&lt;br /&gt;
##Seeing xenomorphs as a ghost and warning the crew about it once you are cloned or otherwise respawned.&lt;br /&gt;
##Talking to your friends on VOIP (such as Skype or Discord) or a chat about the current round while you are both playing. (Especially avoid VOIP if you are both playing, even if you don’t mean to metacommunicate, you will probably still spurt out when you die or get frustrated.)&lt;br /&gt;
#&#039;&#039;&#039;No IC in OOC or vise-versa&#039;&#039;&#039; - Keep IC (In-Characteir) in IC and OOC (Out-Of-Character) in OOC. OOC should never be used to inform a player of something they wouldn&#039;t know or find out IC, such as a dead player using OOC to inform someone that they are in their body and can be cloned.&lt;br /&gt;
#&#039;&#039;&#039;Regarding Suicide, rage-quitting, and logging off&#039;&#039;&#039; - You won&#039;t be punished for logging out after a round starts (Unless you are a head or very important position), but it would be a big help if you first enter a cryo tube and Ghost (IC tab &amp;gt; Ghost verb) before you leave if you&#039;re able. This will release your job slot for a new player to take it. If you instead suicide or immediately ghost without first getting into a cryo tube near round-start (meaning you simply didn&#039;t want to play the role and took the job slot from someone who did), you may receive a job-ban, since you obviously didn’t want to play that role anyways. Set up your job preferences carefully in Setup Character &amp;gt; Occupation Preferences.  &lt;br /&gt;
#&#039;&#039;&#039;Use common sense&#039;&#039;&#039; - If you suspect something might lead to you being banned, it probably is bannable. The rules cannot cover all possible cases. If you are not sure whether something would be considered against the rules, use adminhelp. Keep in mind that different admins can have different opinions on some actions, and sometimes an action can be considered against the rules in some circumstances but not in others. If you were told something was okay once, it does not mean you can do it again.&lt;br /&gt;
&lt;br /&gt;
= Roleplay Rules =&lt;br /&gt;
#&#039;&#039;&#039;Lethal Force&#039;&#039;&#039; - Do not physically attack any other crewmember without a legitimate, explainable, roleplay reason that could be applied in a similar, real-life scenario. Even if you are justified, you are still susceptible to [[Ship Law]].&lt;br /&gt;
##Beating a clown repeatedly on Harm intent for slipping you once.&lt;br /&gt;
##Shooting at fleeing criminal that committed only minor crimes with a lethal gun when they’re not shooting at you.&lt;br /&gt;
##Assaulting someone for cutting in front of you in the XO’s line.&lt;br /&gt;
#&#039;&#039;&#039;Use a reasonable, lore-friendly character name&#039;&#039;&#039; - Your character must have a unique first and last name. One-word nicknames are allowed inside the name (e.g. Derek &#039;Double-D&#039; Donahue, Jane &#039;Crusher&#039; Sanchez) . Ranks, titles, honorifics, offensive, famous and/or pop-culture names are not allowed (e.g. Dr John Smith, Barack Obama, Lt John Doe, Adolf Hitler). Clowns, mimes, and wizards do not have to follow this rule. Clowns, mimes, silicons, and wizards have some leeway with this rule. However, when in doubt, ahelp about questionable names. Certain races, such as plasmamen and lizards, have unique naming formats Please consult the wiki or ask an admin if you have any questions about a race’s naming procedure.&lt;br /&gt;
#&#039;&#039;&#039;Do not mutiny, unless...&#039;&#039;&#039; - Mutiny is not allowed unless a Mod or Admin clears it via Adminhelp. Also, you must follow these rules:  &lt;br /&gt;
##The situation MUST be role-played.&lt;br /&gt;
##The captain MUST be given a chance to stand-down peacefully.&lt;br /&gt;
##Uninvolved crewmembers should be given the chance to remain uninvolved. They might shoot if they see you firing on the captain without a reason. Try to subdue them WITHOUT lethal force or explain the situation.&lt;br /&gt;
##Minimize losses. Use either non-lethal force ONLY, or give all crew members who oppose you a chance to stand-down .&lt;br /&gt;
##Do not start using lethals until you have been fired upon with lethals yourself.&lt;br /&gt;
#&#039;&#039;&#039;Do not act as antagonist when not one&#039;&#039;&#039; - If you commit crimes that may result in you receiving capital punishment as non-antagonist, you are breaking this rule. Do not cause excessive chaos as a non-antagonist. Do not act violently when being arrested or removed from an area you are not supposed to be in; using force to defend yourself in cases like that is not considered self-defense. If you are confused about whether you are an antagonist or not, you are not an antagonist.&lt;br /&gt;
This matters even more in FTL13 because we have significantly limited the amount of antagonists, and we focus on co-operation. If you are acting like a douchebag criminal constantly, expect to be banned. This is a server about working together.&lt;br /&gt;
#&#039;&#039;&#039;Demonstrate Clone Memory Disorder&#039;&#039;&#039; - If your character returns from the dead via cloning, cyborgization, or any other method, they should not remember anything related to their death and absolutely nothing they saw after they died. You retain your memories if you are revived by defibrillation or magic. If you get to return to a round as a different character, such as a personal AI, drone, adamantine golem, animal, space ninja, etc., you should not remember anything that happened before you became that new character. On the other hand, if the character had their brain removed while they were alive, as either a humanoid or cyborg, or had their soul taken with a soulstone, they retain all memories of their life. &lt;br /&gt;
#&#039;&#039;&#039;Have knowledge appropriate for your role&#039;&#039;&#039; - In all roles you should have at least scanned through the wiki page for that role once. Command positions however are intended to be filled by people who understand the workings of all those in their department and could do their job if necessary. The only exception being captain who is not expected to know the workings of every job on the ship, as captain you are only required to know the other bridge staff positions.&lt;br /&gt;
#&#039;&#039;&#039;Respect Ship Law and Standard Operating Procedure&#039;&#039;&#039; - This is a military vessel. You are expected to be a trained professional, or you wouldn’t be here. As such, you are expected to not commit any major crimes. You are allowed to break minor laws as long as it is roleplayed correctly. If you are stirring up shit without any proper roleplay involved you are breaking this rule. Command and security staff are expected to follow all Standard Operating Procedures and Ship Law. Failure to do so will result in a job-ban or even a game ban in extreme cases.&lt;br /&gt;
&lt;br /&gt;
= Role-Specific Rules =&lt;br /&gt;
There are many rules that only apply to certain jobs, roles, creatures, and departments. These exist to deter powergaming, griefing, and being a dick in general. They should also be located on the wiki page for each role. Ignorance of your job’s rules is unacceptable. There are rules for nearly every job, even Chaplain.&lt;br /&gt;
== Creatures ==&lt;br /&gt;
#Rules still apply to creatures. If you become a slime, monkey, etc. you keep your antagonist/non-antagonist status. Do not use your new form’s abilities as a means to grief.&lt;br /&gt;
#Do not split as a slimeperson in public places.&lt;br /&gt;
== Silicons ==&lt;br /&gt;
#Follow [[Silicon Policy|Silicon Policy. It is located on the wiki]].&lt;br /&gt;
#If a holoparasite causes human harm, any subsequent damage dealt to the host through the holoparasite should be considered self-harm.&lt;br /&gt;
#As a cyborg, do not ask for an obscene name and ahelp if you receive one.&lt;br /&gt;
#Although we can enjoy AI that find fun loopholes in their laws, obstructing the round on a default lawset is not allowed. Example: Not allowing the ship to de-port with a station because space travel is harmful.&lt;br /&gt;
&lt;br /&gt;
== Heads of Staff ==&lt;br /&gt;
#Never abandon the ship. You should never intentionally be on a different z-level from the ship without admin permission. This does not apply when docking with a station to retrieve an objective, though that should be delegated.&lt;br /&gt;
#Be active when playing a Head of Staff. If you’re playing a command role and need to go AFK, offline, or otherwise leave then adminhelp to notify admins. WHEN YOU LEAVE, DO NOT SUICIDE OR GO AFK on the spot unless it’s an emergency. Enter a cryopod to free up the job slot for someone else. Do not join a round as a Head of Staff if you know you cannot stay for the entire round.&lt;br /&gt;
#Do not play the department’s Head of Staff unless you have experience and a basic understanding of performing all of the department’s jobs.&lt;br /&gt;
#Know and follow [[Ship Law]] and [[Standard Operating Procedure]].&lt;br /&gt;
#Heads of Staff are, unless otherwise stated, expected to follow the role-specific rules of their underlings in addition to their own.&lt;br /&gt;
== Executive Officer ==&lt;br /&gt;
#Do not hand out all access like it’s candy on Halloween. Notify a department’s Head of Staff if you give someone access to their department if possible. This does not apply during emergencies, or when giving Engineers and Scientists additional access for the purposes of repairing and improving ship hull or equipment. Just ask yourself “Does this person need access to this location?”&lt;br /&gt;
#People should not be given additional access to do someone else’s job. For example, giving a Shaft Miner access to Science when Scientists are already working on research. This can lead up to said player powergaming.&lt;br /&gt;
#You are not a member of security, and should not involve yourself in security matters unless it is an emergency or you are Acting Captain.&lt;br /&gt;
== Security Officer ==&lt;br /&gt;
#You are not some random mall cop, you are a trained soldier and should act like one at all times.&lt;br /&gt;
#Know and follow Ship Law and Standard Operating Procedure.&lt;br /&gt;
#Do not bucklecuff prisoners, except during searches or during evacuation aboard a shuttle or escape pod.&lt;br /&gt;
#The armory is for emergencies only. Do not take any gear from the armory without a serious reason, and return it when finished. #Confiscated weaponry should be stored in the armory, not carried around for personal use.  Yes, this includes the Sniper Rifle. And no, Ship-to-ship combat is not a valid excuse for opening up the armory. No, you can’t give the sniper rifle to R&amp;amp;D.&lt;br /&gt;
#If you have nothing better to do, try NOT to be a stone wall. Roleplay. Tolerate the lawyer, apply ship law in context, and so forth. This is more of a suggestion than a rule, but being a no-fun shitler can get you banned if it happens consistently.&lt;br /&gt;
#You are not Judge Dredd, you are an enforcer of ship security. You follow ship law above all else, and have no authority outside of that.&lt;br /&gt;
#Security Officers are held to a higher standard than John Q. Crewmember. Expect the other players/crewmembers to hold you responsible for the actions of Security as a whole. This does not mean you can fire the Captain because he wouldn’t give you extra access, all rules regarding mutiny and ship law still apply. Breaking security rules will lead to a jobban, very quickly.&lt;br /&gt;
== Munitions Officer ==&lt;br /&gt;
#DO &#039;&#039;&#039;NOT&#039;&#039;&#039; EJECT AN ARMED SHELL FROM THE MAC. IT WILL EXPLODE. This is griefing.&lt;br /&gt;
#Listen to your Weapons Officer regarding what shell to load in the MAC. They know more about the situation than you do&lt;br /&gt;
#Do not let anyone into Munitions without good reason. You will be held responsible if anything bad happens.&lt;br /&gt;
== Bridge Officer ==&lt;br /&gt;
#Do &#039;&#039;&#039;NOT&#039;&#039;&#039; fire on either NanoTrasen or SolGov unless either:&lt;br /&gt;
##An admin gives you permission.&lt;br /&gt;
##Your mission objectives state you have to.&lt;br /&gt;
#Follow the Chain of Command. Know who you do and don’t outrank.&lt;br /&gt;
#Do not fire a MAC shell unless it is targeting a hostile ship. Wasting MAC ammo is griefing.&lt;br /&gt;
#Do not FTL jump while docked with a station or landed on a planet. Bad things happen.&lt;br /&gt;
#Do not leave anyone behind, except in an emergency such as the engine overheating or the ship being fired on while landed on a planet. Note: Stations and planets despawn in FTL if they do not have an active telecomms relay. This removes anyone aboard from the game.&lt;br /&gt;
#Unless the other bridge officer is absent on the bridge and you have a good reason to do so, do not touch the other bridge officer’s console.&lt;br /&gt;
&lt;br /&gt;
= Additional guidelines =&lt;br /&gt;
:Please participate in votes. Feedback is always appreciated.&lt;br /&gt;
:Set your preferences to roles you intend to play. Nobody likes suiciding crew members.&lt;br /&gt;
:If you have a question, check the wiki. If that did not help, use adminhelp.&lt;br /&gt;
:Do not complain about lag. If lag happens, everyone already knows.&lt;br /&gt;
&lt;br /&gt;
= How to ban appeal =&lt;br /&gt;
&#039;&#039;&#039;If you feel the punishment you received is not fitting the actual infraction you did:&#039;&#039;&#039;&lt;br /&gt;
Join our forum and head to the [http://forum.yogstation.com/index.php?forums/ban-appeals.2/ Ban-Appeal section].&lt;br /&gt;
To ensure your ban get dealt with properly:&lt;br /&gt;
#Provide Logs&lt;br /&gt;
#Make sure to follow these [http://forum.yogstation.com/index.php?threads/important-notes-on-ban-appeals-read.2293/ rules]&lt;br /&gt;
#Know what you did wrong and how to avoid that in future.&lt;br /&gt;
&lt;br /&gt;
 Remember, if you&#039;re unsure of anything, use ahelp.&lt;br /&gt;
 If you have any issues with this set of rules, the administrators, players, or anything else, please report it on the forums.&lt;br /&gt;
 We hope you have fun here and enjoy your stay!&lt;br /&gt;
&lt;br /&gt;
Please note, these rules can be slightly outdated. Make sure to consult the rules on the server as well just in case.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Guide_to_medicine&amp;diff=7469</id>
		<title>Guide to medicine</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Guide_to_medicine&amp;diff=7469"/>
		<updated>2017-05-19T16:32:14Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Balanced out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Chief Medical Officer Kingston&lt;br /&gt;
|text=Doctor! I need you to tear out that man&#039;s appendix, throw that clown out of medical, and stitch up that librarian&#039;s face!&lt;br /&gt;
|image=[[File:Generic_cmo.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Medical care is serious business, and going halfway with your medical treatment can result in someone dying... or worse. Make sure you know what you&#039;re doing before you try to fix someone up!&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going to treat someone, you&#039;re going to have to know what tools you need, how to identify injuries, what machinery and facilities you must use, and how to keep people from dying while in treatment.&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
First of all, grab a [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] from the medical storage and wear it. It shows the patient&#039;s overall health condition and therefore shows you instantly who you should treat first from a group of patients. Identification is the first and foremost step in administering treatment. Here are ways to identify the type of injuries a person may have:&lt;br /&gt;
&lt;br /&gt;
=== Seven types of damage ===&lt;br /&gt;
* Humans can be hurt in seven different ways: &#039;&#039;&#039;Suffocation&#039;&#039;&#039;, &#039;&#039;&#039;brute&#039;&#039;&#039;, &#039;&#039;&#039;burn&#039;&#039;&#039;, &#039;&#039;&#039;toxin&#039;&#039;&#039;, &#039;&#039;&#039;cellular&#039;&#039;&#039;, &#039;&#039;&#039;brain damage&#039;&#039;&#039; and  &#039;&#039;&#039;bleeding&#039;&#039;&#039;.&lt;br /&gt;
* You want the patient to be as healthy as possible, so you have to heal all of these, and they have to be &#039;&#039;&#039;treated individually&#039;&#039;&#039; (unless you use a chemical which heals multiple damage types at once).&lt;br /&gt;
* The overall health status (from 100% to -100%) is determined by adding these damages together, except brain damage. If there are 0 damages, the patient is &#039;&#039;&#039;perfectly healthy (100%)&#039;&#039;&#039;.&lt;br /&gt;
* If the patient has taken summarily 100 damage (except for bleeding), he will be in a &#039;&#039;&#039;critical condition (0%)&#039;&#039;&#039;; lying on the ground, unresponsive and &#039;&#039;gasping&#039;&#039; for air. When in this condition, the patient cannot breathe on their own and will gradually take suffocation damage until &#039;&#039;&#039;death (-100%)&#039;&#039;&#039;. This kills the patient.&lt;br /&gt;
* Bleeding is different from the basic six types of damage. See below for a more extensive explanation.&lt;br /&gt;
&lt;br /&gt;
* You can identify these different damage types easily by using your [[PDA]] with the Med-U Cartridge inside and Health Scanning enabled, or a [[Medical_items#Health_Analyzer|Health Analyzer]] on the patient. You can also &#039;&#039;&#039;examine&#039;&#039;&#039; the patient (shift-click), but it only shows basic information.&lt;br /&gt;
* If a Health Analyzer or a PDA with a Med-U Cartridge is not available, &#039;&#039;&#039;observing&#039;&#039;&#039; the patient and their surroundings will help with diagnosis:&lt;br /&gt;
:* If there is a pile of &#039;&#039;&#039;vomit&#039;&#039;&#039; next to, or under the patient then they are most likely suffering from [[Guide_to_medicine#Toxins|toxin damage]].&lt;br /&gt;
:* If there is blood everywhere, blood on the person dying, or the patient has &#039;&#039;&#039;severe bruises&#039;&#039;&#039;, they are suffering from [[Guide_to_medicine#Brute_Damage|brute damage]].&lt;br /&gt;
:* If the patient has black scars across their body and no blood, or the patient has &#039;&#039;&#039;severe burns&#039;&#039;&#039;, they have been [[Guide_to_medicine#Burns|severely burned]].&lt;br /&gt;
:* If the patient is gasping, they are most likely [[Guide_to_medicine#Suffocation|suffocating]].&lt;br /&gt;
:* If the patient keeps fainting, trails drips of blood as they walk or is unresponsive to other forms of &amp;quot;healing&amp;quot; they may be [[Guide_to_medicine#Bleeding|bleeding]] or be suffering from blood-loss&lt;br /&gt;
:* If the patient reports other symptoms such as headaches, coughing or vomiting blood, they most likely have a [[Infections|virus]].&lt;br /&gt;
&lt;br /&gt;
===Your first patient===&lt;br /&gt;
Your patient can arrive in two ways:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. The patient walks in and needs treatment.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;PLS DOC HLEP!!&amp;quot;&#039;&#039; You can see the patient&#039;s overall health status with your Health Scanner HUD with just a glance, however this will only tell you how serious the situation is and how quickly you need to act.&lt;br /&gt;
&lt;br /&gt;
:How to act:&lt;br /&gt;
&lt;br /&gt;
:* Use your PDA or a Health Analyzer on the patient to identify the damage type.&lt;br /&gt;
:* Proceed with the necessary treatment found in the next chapter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The patient is dragged into Medbay and is in critical condition.&#039;&#039;&#039;&lt;br /&gt;
:The patient is unresponsive to the environment, on the floor, and gasping for air.&lt;br /&gt;
&lt;br /&gt;
:How to act:&lt;br /&gt;
&lt;br /&gt;
:* The first thing you should do is administer [[Epinephrine]]. Epinephrine stops the general decline of the critical patient&#039;s health, and helps treat wounds if the patient is in low to severe critical (but not if they&#039;re almost dead).  Don&#039;t give them more than 30 units of it, as that will cause toxin damage.  &lt;br /&gt;
:* If Epinephrine is not present, immediately perform CPR at least a few times to ensure the patient stays alive until you do the following step.  Make sure they&#039;re also not suffering from any other major problems, like being on fire, or in a low pressure environment.&lt;br /&gt;
::&#039;&#039;&#039;NOTE: CPR on it&#039;s own will not heal someone unless they are only suffering from suffocation damage. If they are in crit BECAUSE of burn/brute/toxins it will only keep them from dying. Remember to drag someone to the Medbay whilst administering CPR instead of sucking their face in the hallway for ten minutes like an idiot.&#039;&#039;&#039;&lt;br /&gt;
:* Now you have two options:&lt;br /&gt;
:# Strip the patient&#039;s space suit off if they have one and put the patient into a [[Medical_items#Cryogenics_Chamber_.26_Freezer|cryochamber]], wait for them to heal up and eject.&lt;br /&gt;
:# Or (if you are a robust enough doctor) quickly identify the damage type and apply the needed treatment (found in next chapter), this is a much faster method but has its risks.&lt;br /&gt;
&lt;br /&gt;
===Triage===&lt;br /&gt;
Triage is basically a priority system where you can identify who&#039;s in the worst condition and treat them as appropriate. As the table points out, people who are in critical condition should be treated before everyone else. &#039;&#039;&#039;The ones who are unable to scream have more priority than those who can scream.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;vertical-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!  Color !! Description !! In-game definition !! Real world treatment type !! Suggested in-game treatment&lt;br /&gt;
|- bgcolor=#aaaaaa&lt;br /&gt;
| bgcolor=black width=30  |  &amp;lt;font color=white&amp;gt;Black&amp;lt;/font&amp;gt;&lt;br /&gt;
| Patient is dead&lt;br /&gt;
| Patient is dead without hope of resuscitation&lt;br /&gt;
| Remove/place elsewhere to prevent infections&lt;br /&gt;
| Ignore until all patients from Red to Green are dealt with, then take to cloning/morgue.&lt;br /&gt;
&lt;br /&gt;
|- bgcolor=#ffaaaa&lt;br /&gt;
| bgcolor=red width=30  | Red&lt;br /&gt;
| Patient is seriously injured and in danger of dying, or just flatlined recently&lt;br /&gt;
|&lt;br /&gt;
* Critical condition (vitals below 0)&lt;br /&gt;
* Patient is losing blood&lt;br /&gt;
* Quickly dropping vitals&lt;br /&gt;
* Lethal disease in late stages&lt;br /&gt;
* &#039;Died&#039; less than 10 minutes ago and can be revived by defibrillator&lt;br /&gt;
&lt;br /&gt;
|   Immediate treatment&lt;br /&gt;
|  | Treat their condition as soon as possible. If unable to treat immediately (OR busy, no vaccine), put them in cryo. Stabilize all critical patients before proceeding with in-depth treatment.&lt;br /&gt;
&lt;br /&gt;
|- bgcolor=#ffffaa&lt;br /&gt;
| bgcolor=yellow width=30  | Yellow&lt;br /&gt;
| Patient is severely injured, but not in life-threatening danger&lt;br /&gt;
|&lt;br /&gt;
* Vitals between 0 and 30%&lt;br /&gt;
* Potentially lethal disease in its early stages&lt;br /&gt;
| Delayed treatment&lt;br /&gt;
| Treat as soon as all red triage patients are stabilized.&lt;br /&gt;
|- bgcolor=#aaffaa&lt;br /&gt;
| bgcolor=green width=30  | &amp;lt;font color=white&amp;gt;Green&amp;lt;/font&amp;gt;&lt;br /&gt;
| Patient has light injuries&lt;br /&gt;
| Vitals between 30 and 80%&lt;br /&gt;
| Minimal treatment &lt;br /&gt;
| Ignore until the last of the yellow triage patients have been taken care of.&lt;br /&gt;
|- bgcolor=white&lt;br /&gt;
| width=30  | White&lt;br /&gt;
| Patient is uninjured&lt;br /&gt;
| Vitals between 80 and 100&lt;br /&gt;
| Ignore/ask them to get out of the way to expedite treatment of patients.&lt;br /&gt;
| Ignore until all green and black triage patients have been taken care of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Treatment ==&lt;br /&gt;
&lt;br /&gt;
===[[File:O2med.png]] Suffocation===&lt;br /&gt;
This is the first and most important to look out for. It is not visible on the body, but people suffering it will &#039;&#039;gasp for air&#039;&#039;. On the Health Analyzer, it is the leftmost, blue damage type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being in an area without enough oxygen present will slowly suffocate you.&lt;br /&gt;
* Once you are in critical condition, you can&#039;t breathe and will suffocate.&lt;br /&gt;
* An [[Ephedrine]] overdose deals suffocation damage at 45u.&lt;br /&gt;
* A [[Nicotine]] overdose deals suffocation damage at 35u.&lt;br /&gt;
* A [[Histamine]] overdose deals suffocation damage at 30u.&lt;br /&gt;
* An [[Omnizine]] overdose deals suffocation damage at 30u.&lt;br /&gt;
* [[Cyanide]] deals very high amounts of suffocation damage.&lt;br /&gt;
* [[Zombie powder]] deals some suffocation damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If a person is in crit, you can CPR them. Remove your and patient&#039;s masks and helmets, switch to help intent and click on them.&lt;br /&gt;
* If a person is not in critical condition, and they have no bad chemicals in their bloodstream, placing them in an oxygen-filled area will suffice.&lt;br /&gt;
* [[Epinephrine]] prevents the person from taking more than 35 suffocation damage, but does not treat it.&lt;br /&gt;
* [[Salbutamol]] slowly treats suffocation damage. It also binds lexorin very quickly.&lt;br /&gt;
* [[Perfluorodecalin]] instantly heals &#039;&#039;all&#039;&#039; suffocation damage.&lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including suffocation. &lt;br /&gt;
* [[Orange juice]] isn&#039;t the most effective cure, but it does help a bit when no other options are available&lt;br /&gt;
&lt;br /&gt;
===[[File:SMed.png]] Brute Damage===&lt;br /&gt;
This is a straight-forward damage category. This is far right damage type on Health Analyzer. Brute wounds are visible, and limb specific.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being physically hit by almost anything is brute damage.&lt;br /&gt;
* Some chemicals can deal brute damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bruise packs can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Styptic powder]] and [[synthflesh]] heals brute damage instantly.&lt;br /&gt;
* [[Bicaridine]] from a sleeper or chemistry heals brute damage over time. Do not administer more than 30u, however.&lt;br /&gt;
* [[Saline-glucose solution]] heals brute slowly.&lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including brute.&lt;br /&gt;
* Food can heal brute damage slowly.&lt;br /&gt;
* Milk, bilk, soy milk, soy latte, cafe latte, and cream can heal it very slowly.&lt;br /&gt;
* There are some job-specific ways of healing it: donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime&#039;s bottle of nothing heals mimes.&lt;br /&gt;
&lt;br /&gt;
====[[File:Blood Pack.png]] Bleeding====&lt;br /&gt;
After a limb sustains 30 brute damage, it will start bleeding.&lt;br /&gt;
&lt;br /&gt;
IVs and gauze will temporarily provide relief from bleeding. [[File:IV Drip.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING: Incorrect blood types are toxic to the patient, and will not replenish their blood!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-size: 75%;&amp;quot;&lt;br /&gt;
|+ Blood compatibility table (yes these work in real life as well)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Recipient&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Donor&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
! O+&lt;br /&gt;
! A−&lt;br /&gt;
! A+&lt;br /&gt;
! B−&lt;br /&gt;
! B+&lt;br /&gt;
! AB−&lt;br /&gt;
! AB+&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:Yes.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! O+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treating bloodloss:&#039;&#039;&#039;&lt;br /&gt;
# Bandage wound to stop bleeding.&lt;br /&gt;
# Locate brute damage.&lt;br /&gt;
# Treat brute damages above ~30 to halt bleeding.&lt;br /&gt;
# Assess blood levels, if low or critical, proceed with blood transfusion.&lt;br /&gt;
# If blood transfusion is unavailable, blood will be naturally produced by the body, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood transfusion:&#039;&#039;&#039;&lt;br /&gt;
# Use medical scanner on patient to find blood type.&lt;br /&gt;
# Obtain blood pack from surgery, virology, or cargo.&lt;br /&gt;
# If no compatible blood packs are available, use a bottle of saline-glucose solution instead for the transfusion.&lt;br /&gt;
# Attach blood pack to IV drip.&lt;br /&gt;
# Ensure the drip is on &#039;give&#039; blood and not &#039;take&#039; blood by right-clicking it.&lt;br /&gt;
# Click-drag IV drip onto patient.&lt;br /&gt;
# Check up on patient&#039;s blood levels regularly, this process moves quickly. &lt;br /&gt;
# Detach patient from IV drip by click-dragging the IV drip onto the patient again or simply clicking the IV.&lt;br /&gt;
# Detach blood pack by clicking on the IV drip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood donation:&#039;&#039;&#039;&lt;br /&gt;
# Attach empty blood pack to IV drip.&lt;br /&gt;
# Ensure IV drip is on &amp;quot;take&amp;quot; mode by right clicking it.&lt;br /&gt;
# Attach to a donor by click-dragging it onto the donor.&lt;br /&gt;
# Blood pack will automatically fill. alarm will sound if patient&#039;s blood levels reach critical.&lt;br /&gt;
# Detach IV drip by click-dragging it onto the donor again or simply clicking the IV.&lt;br /&gt;
# Click on IV drip to eject blood pack, label appropriately.&lt;br /&gt;
&lt;br /&gt;
===[[File:Bmed.png]] Burns===&lt;br /&gt;
&lt;br /&gt;
This is a straight-forward damage category. This is the damage type second to the right on Health Analyzer. Burns are visible, and limb specific.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Temperature too high or too low causes burn damage. That includes coldness of space and being set on fire.&lt;br /&gt;
* Lazers deal burn damage.&lt;br /&gt;
* [[Thermite]] deals burn damage if taken internally, but it is a &#039;&#039;&#039;very&#039;&#039;&#039; rare case.&lt;br /&gt;
* Electric shocks deal burn damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ointments can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Silver sulfadiazine]] and [[synthflesh]] heal burn damage instantly.&lt;br /&gt;
* [[Oxandrolone]] pills heal burn damage over time, and are more effective on severe burns.&lt;br /&gt;
* [[Kelotane]] from a sleeper or chemistry will heal burn damage over time. Do not administer more than 30u to prevent overdoses.&lt;br /&gt;
* [[Saline-glucose solution]] heals burn slowly.&lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including burn. &lt;br /&gt;
* [[Tomato juice]] can heal it very slowly.&lt;br /&gt;
* There are some job-specific ways of healing it: donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime&#039;s bottle of nothing heals mimes.&lt;br /&gt;
&lt;br /&gt;
===[[File:Tmed.png]] Toxins===&lt;br /&gt;
This is the second from the left on the Health Analyzer. It is not visible, and usually people will have no clue they are poisoned (unless they&#039;re vomiting profusely). Thankfully it is easy to treat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Breathing plasma deals toxic damage.&lt;br /&gt;
* Many chemicals deal toxic damage.&lt;br /&gt;
* Drinking a lot of alcohol deals toxic damage.&lt;br /&gt;
* [[Synaptizine]] deals light toxic damage.&lt;br /&gt;
* High doses of [[radiation]] deal toxic damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mind the difference between chemical named &amp;quot;toxin&amp;quot; and toxic damage: the chemical deals toxic damage as long as it is present in bloodstream. Anti-toxins purge toxins and heal the damage. In extreme cases the person might be taking toxic damage faster than the anti-toxin can heal it! In these cases, you need to prioritise purging the toxic chemicals.&lt;br /&gt;
* Anti-toxin ([[Charcoal]]) heals toxic damage and slowly purges toxic chemicals.&lt;br /&gt;
* Pentetic acid heals toxic damage and purges toxins more quickly than charcoal, but deals some brute damage.&lt;br /&gt;
* Calomel purges toxic chemicals more quickly than pentetic acid but doesn&#039;t heal toxic damage, and will &#039;&#039;&#039;deal&#039;&#039;&#039; toxic damage if the patient has 20 health or more. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including toxic. &lt;br /&gt;
* Lime juice, tea, iced tea can slowly heal it.&lt;br /&gt;
* Vomiting heals some toxic damage. You can&#039;t control it, though.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Clone.gif]] Cellular damage ===&lt;br /&gt;
&lt;br /&gt;
Rare kind of damage. It shows up on scanners and is visible on examination but exact numbers aren&#039;t shown. Causes overall health status being lower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Slimes. They deal cellular damage when they feed on someone.&lt;br /&gt;
* Cloned people will have cellular damage, unless the cloner is fully upgraded and the cloning was 100% complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including cellular. &lt;br /&gt;
* [[Rezadone]] also heals cellular damage, and does not require cryotube, but hard to get.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that cellular damage is not related to genetic disabilities! They are different things, and must be treated separately!&lt;br /&gt;
&lt;br /&gt;
=== [[File:Brain.png]] Brain damage ===&lt;br /&gt;
&lt;br /&gt;
Nasty, makes people say stupid things and clunk their heads into airlocks, along with blacking out and an inability to use machinery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Imperfect cloning.&lt;br /&gt;
* [[Mercury]] and [[impedrezene]]&lt;br /&gt;
* [[Chaplain]]&#039;s bible applied to the head.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Mannitol]] pills or injections.&lt;br /&gt;
&lt;br /&gt;
== Using Sleepers and Cryogenics ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:Sleeper.gif]] [[Medical_items#Sleeper|Sleeper]] ===&lt;br /&gt;
&lt;br /&gt;
Sleepers are a very important part of the medbay. They allow you to inject various chemicals, and have unlimited stocks of them. &#039;&#039;&#039;Always use sleepers over pills, patches and especially bruise packs and ointments!&#039;&#039;&#039; They are mostly used by field medics, or when cryogenics treatment is not available. Keep in mind that when the patient&#039;s health is very low, sleepers become unusable, with the exception of [[epinephrine]].&lt;br /&gt;
&lt;br /&gt;
Sleepers also show you chemicals present in person&#039;s bloodstream.&lt;br /&gt;
&lt;br /&gt;
Scientists can produce upgraded parts for sleepers. [[Guide_to_advanced_construction#Sleeper|See here how upgrading will make your life much easier.]]&lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
&lt;br /&gt;
# Ensure the sleeper is open. If it&#039;s not, open it.&lt;br /&gt;
# Pull the patient near the sleeper.&lt;br /&gt;
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.&lt;br /&gt;
# Click on the sleeper to open the menu.&lt;br /&gt;
# Inject chemicals they need (note: these are the non-upgraded chemicals):&lt;br /&gt;
#* &#039;&#039;&#039;[[Epinephrine]]:&#039;&#039;&#039; Prevents further suffocation damage. Useful if someone is about to die.&lt;br /&gt;
#* &#039;&#039;&#039;[[Morphine]]:&#039;&#039;&#039; Puts person to sleep after some time.&lt;br /&gt;
#* &#039;&#039;&#039;[[Bicaridine]]:&#039;&#039;&#039; Heals brute damage slowly over time.&lt;br /&gt;
#* &#039;&#039;&#039;[[Kelotane]]:&#039;&#039;&#039; Heals burn damage slowly over time.&lt;br /&gt;
#* &#039;&#039;&#039;[[Salbutamol]]:&#039;&#039;&#039; Heals suffocation damage.&lt;br /&gt;
# It&#039;s not necessary to wait now, open the sleeper and kick them out.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cryo.gif]] [[Medical_items#Cryogenics Tube &amp;amp; Freezer|Cryogenics Tube]] ===&lt;br /&gt;
{{anchor|Cryo Tube}}&lt;br /&gt;
Cryotube uses the fact that [[cryoxadone]] are extremely effective at healing all types of damage, but only work in cold environments. Use it when patient is in crit, and sleeper is not helping, when they have toxic damage and you&#039;re too lazy to get [[charcoal]], or when they suffer from cellular damage.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Cryogenics_Tube|Cryotubes can also be upgraded by science parts.]] Better matter bins allow them to work slightly faster and more efficiently.&lt;br /&gt;
&lt;br /&gt;
How to prepare &#039;&#039;&#039;(This needs to be done at the start of every round!)&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
# Turn on the [[Atmospherics_items#Freezer|freezer]]. Set it to lowest temperature available.&lt;br /&gt;
# Load beakers with chemicals. A common and highly effective mix for general use is [[cryoxadone]] and [[mannitol]].&lt;br /&gt;
#* All chemicals will work, you can add anything. For example, adding [[Guide to chemistry#Saline-Glucose Solution|saline-glucose solution]] will speed up healing of non-cellular damage, [[fluorosulfuric acid]] is a cruel and hilarious way to kill people. This is the job of [[chemist]]s.&lt;br /&gt;
# Set the tubes to Auto instead of Manual, so they&#039;ll open after the patient is healed, otherwise they&#039;ll be trapped in until someone opens the tube from outside.&lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
&lt;br /&gt;
# Wrench one of the O2 [[Atmospherics_items#Canister|canisters]].&lt;br /&gt;
# Ensure the tube is open first. If not, open it.&lt;br /&gt;
# Pull the person next to the tube.&lt;br /&gt;
# Remove all clothes that prevent freezing, such as hardsuits.&lt;br /&gt;
# Click on them with your mouse and drag their sprite to the tube.&lt;br /&gt;
# Open the tube menu and turn it on. If their health starts to improve (sometimes it takes a moment to start), they&#039;re all set. If not, make sure everything is set up properly (cryoxadone in the tubes? pressure in the canisters?).&lt;br /&gt;
# When healing is complete, the tube will turn off and pop open automatically.&lt;br /&gt;
# Shake the person to get them up (switch to help intent and click on them)&lt;br /&gt;
# Let them redress (Or do it for them) then kick them out.&lt;br /&gt;
# Disconnect the O2 canister.&lt;br /&gt;
&lt;br /&gt;
== Rarer Cases ==&lt;br /&gt;
&lt;br /&gt;
These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff! &amp;lt;br&amp;gt;&#039;&#039;&#039;So read up, these are the things that will separate quacks from real doctors!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Overdose===&lt;br /&gt;
Giving too much of some chemicals or drugs can cause an overdose. This mean that you aren&#039;t doing your job correctly and you may even kill the patient if you don&#039;t stop doing it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chemicals that can overdose:&#039;&#039;&#039;&lt;br /&gt;
* Omnizine: 30u (Really deadly)&lt;br /&gt;
* Salicyclic Acid 25u&lt;br /&gt;
* Ephedrine 45u (Addiction at 30u)&lt;br /&gt;
* Morphine 30u (Addiction at 25u)&lt;br /&gt;
* Atropine 35u&lt;br /&gt;
* Epinephrine 30u&lt;br /&gt;
* Nicotine 35u (Addiction at 30u, not sure its achievable with normal cig use)&lt;br /&gt;
* Crank 20u (Addiction at 10u, also really deadly)&lt;br /&gt;
* Krokodil 20u (Addicted at 15u, addiction is what causes skin and bones minus skin)&lt;br /&gt;
* Histamine 30u (This is what makes Histamines dangerous)&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Charcoal]] purges chemicals slowly and can help with toxin damage.&lt;br /&gt;
* [[Calomel]] purges chemicals quickly and is relatively easy to make in chemistry.&lt;br /&gt;
* [[Pentetic acid]] clears all chemicals from the body very quickly, and can also be found in upgraded sleepers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Hudill.png]] Disease===&lt;br /&gt;
&lt;br /&gt;
Diseases are the most frustrating thing you will deal with, as it spreads, and can infect you as well. A disease can be identified easily with the Health Scanner HUD, it giving a green-unhappy-face-icon next to the patient. PDA or a Health Analyzer will give more detailed information about the disease and its cure.&lt;br /&gt;
&lt;br /&gt;
How to Treat:&lt;br /&gt;
# Suit up in [[Clothes_and_internals#bodywear|anti-viral equipment]].&lt;br /&gt;
# Isolate the patient from public areas (if they have an infectious disease).&lt;br /&gt;
# Use your Health Analyzer or PDA to see the cure to the disease (usually some basic chemical element).&lt;br /&gt;
# Administer the chemical element needed. OR if the virologist has made a vaccine, administering one unit of it will instantly cure and immunize.&lt;br /&gt;
# Monitor the patient&#039;s condition, do not leave them until they are clear and have become resistant to the disease.&lt;br /&gt;
# Check if you are infected after dealing with the patient.&lt;br /&gt;
After:&lt;br /&gt;
* If you did not have the vaccine for the disease, take a blood sample from the cured patient and hand it to the [[virologist]] to help him/her make a vaccine.&lt;br /&gt;
&lt;br /&gt;
If you half ass curing people, the disease may return and kill the person. And they can get infected if they are cloned as well!&lt;br /&gt;
&lt;br /&gt;
===Blindness===&lt;br /&gt;
The person cannot see, they usually will scream about this endlessly.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If vision is just blurry, give [[Guide_to_plants#Carrot|carrot]]s or a pair of [[prescription glasses]].&lt;br /&gt;
* If they are completely blind, [[Surgery#Eye surgery|eye surgery]].&lt;br /&gt;
* [[Omnizine]] has a chance of curing blindness while slowly healing eye damage.&lt;br /&gt;
* [[Oculine]] can be made by chemistry, and will heal all eye damage.&lt;br /&gt;
&lt;br /&gt;
===Deafness===&lt;br /&gt;
The person cannot hear, they are usually unresponsive to verbal communication and can&#039;t even hear themselves talking.&lt;br /&gt;
&lt;br /&gt;
What causes it:&lt;br /&gt;
* Genetic mutations can cause genetic deafness.&lt;br /&gt;
* Ear damage can render a person deaf temporarily, but extreme ear damage causes permanent deafness.&lt;br /&gt;
* Explosions cause ear damage.&lt;br /&gt;
* Flashbangs cause ear damage.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Most ear damage will heal on its own.&lt;br /&gt;
* [[Inacusiate]] heals minor ear damage instantly.&lt;br /&gt;
* Put earmuffs on the patient and minor ear damage will quickly heal.&lt;br /&gt;
* Mutadone can reset genetic mutations including deafness.&lt;br /&gt;
&lt;br /&gt;
===Genetic Disabilities===&lt;br /&gt;
Disabilities cannot be cured by normal medical tools.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Ask a competent [[geneticist]] for a clean SE injector.&lt;br /&gt;
* A one unit [[mutadone]] pill or injection will also instantly cure all genetic abnormalities. This includes beneficial ones.&lt;br /&gt;
&lt;br /&gt;
===Radiation===&lt;br /&gt;
Rarely you will treat this, it causes people to black out all the time and take steady toxin damage. It either comes from space radiation surges, after which crew members will &amp;quot;feel strange&amp;quot; and begin to vomit, but more likely you&#039;ll be treating engineers who got too close to the singularity or geneticists and people undergoing genetics testing who&#039;ve stuck themselves with too many SE injectors.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If you have [[potassium iodide]] or [[pentetic acid]], use them. These will remove the radiation before it poisons the patient further.&lt;br /&gt;
* Else, treat with [[charcoal]] (Anti-toxin) until the radiation levels have subsided.&lt;br /&gt;
&lt;br /&gt;
===Hallucinations===&lt;br /&gt;
This nasty effect causes the victim to see (usually deadly) objects in his and others&#039; hands, along with random visions of people and creatures attacking him, causing stamina damage. Extremely unpleasant. Caused by changelings, mindbreaker toxin, and some bad &#039;shrooms.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Charcoal]] (Anti-toxin) helps hallucinations wear off faster.&lt;br /&gt;
* [[Synaptizine]] Is twice as good for removing hallucinations. But can cause light toxin damage. Administering alongside anti-toxin will treat the patient faster and counteract the negative side effect of Synaptizine.&lt;br /&gt;
&lt;br /&gt;
===[[File:Huddead.png]] Death===&lt;br /&gt;
Whether the patient was already dead when they were dragged into medbay or they died under your care, the basic procedure for handling stiffs is the same. Your first plan of action should be trying to defibrillate the body and bring them back to life without making them wait for the cloning process. This may look long and complicated, but it&#039;s actually pretty simple and most of the time you can just defib a dead person right away without any prior preparation.&lt;br /&gt;
&lt;br /&gt;
# Inspect the body. Does it say they committed suicide or that their soul has departed? Nothing you can do for them, fast track them to the [[morgue]].&lt;br /&gt;
# If they&#039;re just normal dead, scan them with a health analyzer. Do they have more than 180 brute or burn damage (tracked separately, having 179 of each is fine)? If so, you can&#039;t defib them. Corpses do not react with reagents, and thus cannot be healed. Bring them to cloning.&lt;br /&gt;
# If they&#039;re defibbable, check their toxins damage. If they have a significant amount of damage and tons of poisons in them, either hit them with a shot of your preferred antitoxin (most likely Charcoal) before defibbing them so that it takes effect as soon as you revive them, or if it&#039;s too serious, consider just having them clone. &lt;br /&gt;
# Once the patient is fully prepared, equip your defib (the large, bulky ones go on your back slot where your backpack usually goes, and the compact defib that the CMO gets goes on your belt), empty both of your hands, and click on the defib in your equipment slot to take out the paddles. Click on the paddles with the hand you&#039;re holding them in to wield them in both hands, switch to help intent, target the chest, and then use them on the patient. In a few seconds, you&#039;ll deliver an electric shock (unless they&#039;re wearing a space suit or something like that, in which case, strip it off) and the defib will tell you one of a few things&lt;br /&gt;
# If the defib pings and says the resuscitation was successful, pat yourself on the back and get them all patched up. If it says they have severe tissue damage, they have more than 180 brute or burn damage, and are not eligible for defibbing. If it says the heart tissue has decayed beyond saving, sigh and shake your head sadly, and drag them off to cloning. If it says there&#039;s no soul in the body, wait a few seconds for the ghost of the player come back to their body, and shock them again. If you still don&#039;t get a response, try it one more time. Usually three shocks is enough of a window for anyone who wants to get defibbed to get back in their body, but if you have the time, shock them a fourth or even a fifth time. If you still get no love, take them to genetics, and give them one last shot, sometimes people will respond to the cloning. Otherwise if they&#039;re still getting a mental interface error, dump them in the morgue.&lt;br /&gt;
&lt;br /&gt;
If the cloner was blown up or [[Genetics]] is for some other reason inaccessible, you can also clone people in [[Hydroponics]]:&lt;br /&gt;
# You must take a blood sample of the corpse to be injected into a pack of Replica Pod seeds, and then plant them.&lt;br /&gt;
# This option creates perfect (though sometimes plant-like) human clones.&lt;br /&gt;
&lt;br /&gt;
If the patient is a [[plasmaman]], try defibrillating them before following these steps:&lt;br /&gt;
* Do not attempt to clone the plasmaman, unless you are using a cloner in a room full of plasma with no oxygen.&lt;br /&gt;
** If you happen to have such a cloner, clone the plasmaman and forget the rest of this guide!&lt;br /&gt;
&lt;br /&gt;
You can&#039;t clone a plasmaman, but you can take out its brain and put it into something that can be cloned.&lt;br /&gt;
# Put the plasmaman&#039;s in a bodybag and move it to a low-traffic part of the medbay.&lt;br /&gt;
# Remove the plasmaman&#039;s items except the jumpsuit and helmet.&lt;br /&gt;
# Perform brain removal surgery on the plasmaman.&lt;br /&gt;
# Get a monkey and turn it into a human.&lt;br /&gt;
# Perform brain removal surgery on the monkeyman.&lt;br /&gt;
# Insert the plasmaman&#039;s brain in the monkeyman.&lt;br /&gt;
# Clone or defib the monkeyman.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE NOTE&#039;&#039;&#039; In the morgue there are lights on the side of the trays. the red light means there is a dead body with no ghost occupying it. Green light means there is a body with a ghost in it, which means you should clone it, or risk being bitched at in dead chat, or maybe MAYBE a jobban. Do us all a favor and READ THE LIGHTS ON THE MORGUE TRAYS&lt;br /&gt;
&lt;br /&gt;
== Cheat Sheet for the &amp;lt;s&amp;gt;Lazy&amp;lt;/s&amp;gt; Efficient Doctor ==&lt;br /&gt;
[[File:MedicalCheatSheet.png|647px|thumb|center|If you don&#039;t want to remember all of those things above, just look at this cheat sheet whenever a patient comes in and you&#039;ll be an excellent doctor in most (&amp;gt;90%) cases.]]&lt;br /&gt;
&lt;br /&gt;
== Afternote ==&lt;br /&gt;
If you aren&#039;t serious about healing someone, don&#039;t give up halfway, get proper medical staff to help them. Don&#039;t leave them in Genetics to just die either (this wastes everyone else&#039;s time, except yours, you selfish fuck), at least try to have a doctor save them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Triage&amp;diff=7468</id>
		<title>Triage</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Triage&amp;diff=7468"/>
		<updated>2017-05-19T16:00:35Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Smoll redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Guide to medicine#Triage]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Guide_to_medicine&amp;diff=7467</id>
		<title>Guide to medicine</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Guide_to_medicine&amp;diff=7467"/>
		<updated>2017-05-19T15:53:31Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Changed priority&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Chief Medical Officer Kingston&lt;br /&gt;
|text=Doctor! I need you to tear out that man&#039;s appendix, throw that clown out of medical, and stitch up that librarian&#039;s face!&lt;br /&gt;
|image=[[File:Generic_cmo.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Medical care is serious business, and going halfway with your medical treatment can result in someone dying... or worse. Make sure you know what you&#039;re doing before you try to fix someone up!&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going to treat someone, you&#039;re going to have to know what tools you need, how to identify injuries, what machinery and facilities you must use, and how to keep people from dying while in treatment.&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
First of all, grab a [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] from the medical storage and wear it. It shows the patient&#039;s overall health condition and therefore shows you instantly who you should treat first from a group of patients. Identification is the first and foremost step in administering treatment. Here are ways to identify the type of injuries a person may have:&lt;br /&gt;
&lt;br /&gt;
=== Seven types of damage ===&lt;br /&gt;
* Humans can be hurt in seven different ways: &#039;&#039;&#039;Suffocation&#039;&#039;&#039;, &#039;&#039;&#039;brute&#039;&#039;&#039;, &#039;&#039;&#039;burn&#039;&#039;&#039;, &#039;&#039;&#039;toxin&#039;&#039;&#039;, &#039;&#039;&#039;cellular&#039;&#039;&#039;, &#039;&#039;&#039;brain damage&#039;&#039;&#039; and  &#039;&#039;&#039;bleeding&#039;&#039;&#039;.&lt;br /&gt;
* You want the patient to be as healthy as possible, so you have to heal all of these, and they have to be &#039;&#039;&#039;treated individually&#039;&#039;&#039; (unless you use a chemical which heals multiple damage types at once).&lt;br /&gt;
* The overall health status (from 100% to -100%) is determined by adding these damages together, except brain damage. If there are 0 damages, the patient is &#039;&#039;&#039;perfectly healthy (100%)&#039;&#039;&#039;.&lt;br /&gt;
* If the patient has taken summarily 100 damage (except for bleeding), he will be in a &#039;&#039;&#039;critical condition (0%)&#039;&#039;&#039;; lying on the ground, unresponsive and &#039;&#039;gasping&#039;&#039; for air. When in this condition, the patient cannot breathe on their own and will gradually take suffocation damage until &#039;&#039;&#039;death (-100%)&#039;&#039;&#039;. This kills the patient.&lt;br /&gt;
* Bleeding is different from the basic six types of damage. See below for a more extensive explanation.&lt;br /&gt;
&lt;br /&gt;
* You can identify these different damage types easily by using your [[PDA]] with the Med-U Cartridge inside and Health Scanning enabled, or a [[Medical_items#Health_Analyzer|Health Analyzer]] on the patient. You can also &#039;&#039;&#039;examine&#039;&#039;&#039; the patient (shift-click), but it only shows basic information.&lt;br /&gt;
* If a Health Analyzer or a PDA with a Med-U Cartridge is not available, &#039;&#039;&#039;observing&#039;&#039;&#039; the patient and their surroundings will help with diagnosis:&lt;br /&gt;
:* If there is a pile of &#039;&#039;&#039;vomit&#039;&#039;&#039; next to, or under the patient then they are most likely suffering from [[Guide_to_medicine#Toxins|toxin damage]].&lt;br /&gt;
:* If there is blood everywhere, blood on the person dying, or the patient has &#039;&#039;&#039;severe bruises&#039;&#039;&#039;, they are suffering from [[Guide_to_medicine#Brute_Damage|brute damage]].&lt;br /&gt;
:* If the patient has black scars across their body and no blood, or the patient has &#039;&#039;&#039;severe burns&#039;&#039;&#039;, they have been [[Guide_to_medicine#Burns|severely burned]].&lt;br /&gt;
:* If the patient is gasping, they are most likely [[Guide_to_medicine#Suffocation|suffocating]].&lt;br /&gt;
:* If the patient keeps fainting, trails drips of blood as they walk or is unresponsive to other forms of &amp;quot;healing&amp;quot; they may be [[Guide_to_medicine#Bleeding|bleeding]] or be suffering from blood-loss&lt;br /&gt;
:* If the patient reports other symptoms such as headaches, coughing or vomiting blood, they most likely have a [[Infections|virus]].&lt;br /&gt;
&lt;br /&gt;
===Your first patient===&lt;br /&gt;
Your patient can arrive in two ways:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. The patient walks in and needs treatment.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;PLS DOC HLEP!!&amp;quot;&#039;&#039; You can see the patient&#039;s overall health status with your Health Scanner HUD with just a glance, however this will only tell you how serious the situation is and how quickly you need to act.&lt;br /&gt;
&lt;br /&gt;
:How to act:&lt;br /&gt;
&lt;br /&gt;
:* Use your PDA or a Health Analyzer on the patient to identify the damage type.&lt;br /&gt;
:* Proceed with the necessary treatment found in the next chapter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The patient is dragged into Medbay and is in critical condition.&#039;&#039;&#039;&lt;br /&gt;
:The patient is unresponsive to the environment, on the floor, and gasping for air.&lt;br /&gt;
&lt;br /&gt;
:How to act:&lt;br /&gt;
&lt;br /&gt;
:* The first thing you should do is administer [[Epinephrine]]. Epinephrine stops the general decline of the critical patient&#039;s health, and helps treat wounds if the patient is in low to severe critical (but not if they&#039;re almost dead).  Don&#039;t give them more than 30 units of it, as that will cause toxin damage.  &lt;br /&gt;
:* If Epinephrine is not present, immediately perform CPR at least a few times to ensure the patient stays alive until you do the following step.  Make sure they&#039;re also not suffering from any other major problems, like being on fire, or in a low pressure environment.&lt;br /&gt;
::&#039;&#039;&#039;NOTE: CPR on it&#039;s own will not heal someone unless they are only suffering from suffocation damage. If they are in crit BECAUSE of burn/brute/toxins it will only keep them from dying. Remember to drag someone to the Medbay whilst administering CPR instead of sucking their face in the hallway for ten minutes like an idiot.&#039;&#039;&#039;&lt;br /&gt;
:* Now you have two options:&lt;br /&gt;
:# Strip the patient&#039;s space suit off if they have one and put the patient into a [[Medical_items#Cryogenics_Chamber_.26_Freezer|cryochamber]], wait for them to heal up and eject.&lt;br /&gt;
:# Or (if you are a robust enough doctor) quickly identify the damage type and apply the needed treatment (found in next chapter), this is a much faster method but has its risks.&lt;br /&gt;
&lt;br /&gt;
===Triage===&lt;br /&gt;
Triage is basically a priority system where you can identify who&#039;s in the worst condition and treat them as appropriate. As the table points out, people who are in critical condition should be treated before everyone else. &#039;&#039;&#039;The ones who are unable to scream have more priority than those who can scream.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;vertical-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!  Color !! Description !! In-game definition !! Real world treatment type !! Suggested in-game treatment&lt;br /&gt;
|- bgcolor=#aaaaaa&lt;br /&gt;
| bgcolor=black width=30  |  &amp;lt;font color=white&amp;gt;Black&amp;lt;/font&amp;gt;&lt;br /&gt;
| Patient is dead&lt;br /&gt;
| Patient is dead without hope of resuscitation&lt;br /&gt;
| Remove/place elsewhere to prevent infections&lt;br /&gt;
| Ignore until all patients from Red to Green are dealt with, then take to cloning/morgue.&lt;br /&gt;
&lt;br /&gt;
|- bgcolor=#ffaaaa&lt;br /&gt;
| bgcolor=red width=30  | Red&lt;br /&gt;
| Patient is seriously injured and in danger of dying, or just flatlined recently&lt;br /&gt;
|&lt;br /&gt;
* Critical condition (vitals below 0)&lt;br /&gt;
* Patient is losing blood&lt;br /&gt;
* Quickly dropping vitals&lt;br /&gt;
* Lethal disease in late stages&lt;br /&gt;
* &#039;Died&#039; less than 10 minutes ago and can be revived by defibrillator&lt;br /&gt;
&lt;br /&gt;
|   Immediate treatment&lt;br /&gt;
|  | Treat their condition as soon as possible. If unable to treat immediately (OR busy, no vaccine), put them in cryo. Stabilize all critical patients before proceeding with in-depth treatment.&lt;br /&gt;
&lt;br /&gt;
|- bgcolor=#ffffaa&lt;br /&gt;
| bgcolor=yellow width=30  | Yellow&lt;br /&gt;
| Patient is severely injured, but not in life-threatening danger&lt;br /&gt;
|&lt;br /&gt;
* Vitals between 0 and 30%&lt;br /&gt;
* Potentially lethal disease in its early stages&lt;br /&gt;
| Delayed treatment&lt;br /&gt;
| Treat as soon as all red triage patients are stabilized.&lt;br /&gt;
|- bgcolor=#aaffaa&lt;br /&gt;
| bgcolor=green width=30  | &amp;lt;font color=white&amp;gt;Green&amp;lt;/font&amp;gt;&lt;br /&gt;
| Patient has light injuries&lt;br /&gt;
| Vitals between 30 and 80%&lt;br /&gt;
| Minimal treatment &lt;br /&gt;
| Ignore until the last of the yellow triage patients have been taken care of.&lt;br /&gt;
|- bgcolor=white&lt;br /&gt;
| width=30  | White&lt;br /&gt;
| Patient is uninjured&lt;br /&gt;
| Vitals between 80 and 100&lt;br /&gt;
| Ignore/ask them to get out of the way to expedite treatment of patients.&lt;br /&gt;
| Ignore until all green triage patients have been taken care of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Treatment ==&lt;br /&gt;
&lt;br /&gt;
===[[File:O2med.png]] Suffocation===&lt;br /&gt;
This is the first and most important to look out for. It is not visible on the body, but people suffering it will &#039;&#039;gasp for air&#039;&#039;. On the Health Analyzer, it is the leftmost, blue damage type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being in an area without enough oxygen present will slowly suffocate you.&lt;br /&gt;
* Once you are in critical condition, you can&#039;t breathe and will suffocate.&lt;br /&gt;
* An [[Ephedrine]] overdose deals suffocation damage at 45u.&lt;br /&gt;
* A [[Nicotine]] overdose deals suffocation damage at 35u.&lt;br /&gt;
* A [[Histamine]] overdose deals suffocation damage at 30u.&lt;br /&gt;
* An [[Omnizine]] overdose deals suffocation damage at 30u.&lt;br /&gt;
* [[Cyanide]] deals very high amounts of suffocation damage.&lt;br /&gt;
* [[Zombie powder]] deals some suffocation damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If a person is in crit, you can CPR them. Remove your and patient&#039;s masks and helmets, switch to help intent and click on them.&lt;br /&gt;
* If a person is not in critical condition, and they have no bad chemicals in their bloodstream, placing them in an oxygen-filled area will suffice.&lt;br /&gt;
* [[Epinephrine]] prevents the person from taking more than 35 suffocation damage, but does not treat it.&lt;br /&gt;
* [[Salbutamol]] slowly treats suffocation damage. It also binds lexorin very quickly.&lt;br /&gt;
* [[Perfluorodecalin]] instantly heals &#039;&#039;all&#039;&#039; suffocation damage.&lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including suffocation. &lt;br /&gt;
* [[Orange juice]] isn&#039;t the most effective cure, but it does help a bit when no other options are available&lt;br /&gt;
&lt;br /&gt;
===[[File:SMed.png]] Brute Damage===&lt;br /&gt;
This is a straight-forward damage category. This is far right damage type on Health Analyzer. Brute wounds are visible, and limb specific.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being physically hit by almost anything is brute damage.&lt;br /&gt;
* Some chemicals can deal brute damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bruise packs can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Styptic powder]] and [[synthflesh]] heals brute damage instantly.&lt;br /&gt;
* [[Bicaridine]] from a sleeper or chemistry heals brute damage over time. Do not administer more than 30u, however.&lt;br /&gt;
* [[Saline-glucose solution]] heals brute slowly.&lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including brute.&lt;br /&gt;
* Food can heal brute damage slowly.&lt;br /&gt;
* Milk, bilk, soy milk, soy latte, cafe latte, and cream can heal it very slowly.&lt;br /&gt;
* There are some job-specific ways of healing it: donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime&#039;s bottle of nothing heals mimes.&lt;br /&gt;
&lt;br /&gt;
====[[File:Blood Pack.png]] Bleeding====&lt;br /&gt;
After a limb sustains 30 brute damage, it will start bleeding.&lt;br /&gt;
&lt;br /&gt;
IVs and gauze will temporarily provide relief from bleeding. [[File:IV Drip.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING: Incorrect blood types are toxic to the patient, and will not replenish their blood!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-size: 75%;&amp;quot;&lt;br /&gt;
|+ Blood compatibility table (yes these work in real life as well)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Recipient&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Donor&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
! O+&lt;br /&gt;
! A−&lt;br /&gt;
! A+&lt;br /&gt;
! B−&lt;br /&gt;
! B+&lt;br /&gt;
! AB−&lt;br /&gt;
! AB+&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:Yes.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! O+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treating bloodloss:&#039;&#039;&#039;&lt;br /&gt;
# Bandage wound to stop bleeding.&lt;br /&gt;
# Locate brute damage.&lt;br /&gt;
# Treat brute damages above ~30 to halt bleeding.&lt;br /&gt;
# Assess blood levels, if low or critical, proceed with blood transfusion.&lt;br /&gt;
# If blood transfusion is unavailable, blood will be naturally produced by the body, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood transfusion:&#039;&#039;&#039;&lt;br /&gt;
# Use medical scanner on patient to find blood type.&lt;br /&gt;
# Obtain blood pack from surgery, virology, or cargo.&lt;br /&gt;
# If no compatible blood packs are available, use a bottle of saline-glucose solution instead for the transfusion.&lt;br /&gt;
# Attach blood pack to IV drip.&lt;br /&gt;
# Ensure the drip is on &#039;give&#039; blood and not &#039;take&#039; blood by right-clicking it.&lt;br /&gt;
# Click-drag IV drip onto patient.&lt;br /&gt;
# Check up on patient&#039;s blood levels regularly, this process moves quickly. &lt;br /&gt;
# Detach patient from IV drip by click-dragging the IV drip onto the patient again or simply clicking the IV.&lt;br /&gt;
# Detach blood pack by clicking on the IV drip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood donation:&#039;&#039;&#039;&lt;br /&gt;
# Attach empty blood pack to IV drip.&lt;br /&gt;
# Ensure IV drip is on &amp;quot;take&amp;quot; mode by right clicking it.&lt;br /&gt;
# Attach to a donor by click-dragging it onto the donor.&lt;br /&gt;
# Blood pack will automatically fill. alarm will sound if patient&#039;s blood levels reach critical.&lt;br /&gt;
# Detach IV drip by click-dragging it onto the donor again or simply clicking the IV.&lt;br /&gt;
# Click on IV drip to eject blood pack, label appropriately.&lt;br /&gt;
&lt;br /&gt;
===[[File:Bmed.png]] Burns===&lt;br /&gt;
&lt;br /&gt;
This is a straight-forward damage category. This is the damage type second to the right on Health Analyzer. Burns are visible, and limb specific.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Temperature too high or too low causes burn damage. That includes coldness of space and being set on fire.&lt;br /&gt;
* Lazers deal burn damage.&lt;br /&gt;
* [[Thermite]] deals burn damage if taken internally, but it is a &#039;&#039;&#039;very&#039;&#039;&#039; rare case.&lt;br /&gt;
* Electric shocks deal burn damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ointments can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Silver sulfadiazine]] and [[synthflesh]] heal burn damage instantly.&lt;br /&gt;
* [[Oxandrolone]] pills heal burn damage over time, and are more effective on severe burns.&lt;br /&gt;
* [[Kelotane]] from a sleeper or chemistry will heal burn damage over time. Do not administer more than 30u to prevent overdoses.&lt;br /&gt;
* [[Saline-glucose solution]] heals burn slowly.&lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including burn. &lt;br /&gt;
* [[Tomato juice]] can heal it very slowly.&lt;br /&gt;
* There are some job-specific ways of healing it: donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime&#039;s bottle of nothing heals mimes.&lt;br /&gt;
&lt;br /&gt;
===[[File:Tmed.png]] Toxins===&lt;br /&gt;
This is the second from the left on the Health Analyzer. It is not visible, and usually people will have no clue they are poisoned (unless they&#039;re vomiting profusely). Thankfully it is easy to treat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Breathing plasma deals toxic damage.&lt;br /&gt;
* Many chemicals deal toxic damage.&lt;br /&gt;
* Drinking a lot of alcohol deals toxic damage.&lt;br /&gt;
* [[Synaptizine]] deals light toxic damage.&lt;br /&gt;
* High doses of [[radiation]] deal toxic damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mind the difference between chemical named &amp;quot;toxin&amp;quot; and toxic damage: the chemical deals toxic damage as long as it is present in bloodstream. Anti-toxins purge toxins and heal the damage. In extreme cases the person might be taking toxic damage faster than the anti-toxin can heal it! In these cases, you need to prioritise purging the toxic chemicals.&lt;br /&gt;
* Anti-toxin ([[Charcoal]]) heals toxic damage and slowly purges toxic chemicals.&lt;br /&gt;
* Pentetic acid heals toxic damage and purges toxins more quickly than charcoal, but deals some brute damage.&lt;br /&gt;
* Calomel purges toxic chemicals more quickly than pentetic acid but doesn&#039;t heal toxic damage, and will &#039;&#039;&#039;deal&#039;&#039;&#039; toxic damage if the patient has 20 health or more. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including toxic. &lt;br /&gt;
* Lime juice, tea, iced tea can slowly heal it.&lt;br /&gt;
* Vomiting heals some toxic damage. You can&#039;t control it, though.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Clone.gif]] Cellular damage ===&lt;br /&gt;
&lt;br /&gt;
Rare kind of damage. It shows up on scanners and is visible on examination but exact numbers aren&#039;t shown. Causes overall health status being lower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Slimes. They deal cellular damage when they feed on someone.&lt;br /&gt;
* Cloned people will have cellular damage, unless the cloner is fully upgraded and the cloning was 100% complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including cellular. &lt;br /&gt;
* [[Rezadone]] also heals cellular damage, and does not require cryotube, but hard to get.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that cellular damage is not related to genetic disabilities! They are different things, and must be treated separately!&lt;br /&gt;
&lt;br /&gt;
=== [[File:Brain.png]] Brain damage ===&lt;br /&gt;
&lt;br /&gt;
Nasty, makes people say stupid things and clunk their heads into airlocks, along with blacking out and an inability to use machinery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Imperfect cloning.&lt;br /&gt;
* [[Mercury]] and [[impedrezene]]&lt;br /&gt;
* [[Chaplain]]&#039;s bible applied to the head.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Mannitol]] pills or injections.&lt;br /&gt;
&lt;br /&gt;
== Using Sleepers and Cryogenics ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:Sleeper.gif]] [[Medical_items#Sleeper|Sleeper]] ===&lt;br /&gt;
&lt;br /&gt;
Sleepers are a very important part of the medbay. They allow you to inject various chemicals, and have unlimited stocks of them. &#039;&#039;&#039;Always use sleepers over pills, patches and especially bruise packs and ointments!&#039;&#039;&#039; They are mostly used by field medics, or when cryogenics treatment is not available. Keep in mind that when the patient&#039;s health is very low, sleepers become unusable, with the exception of [[epinephrine]].&lt;br /&gt;
&lt;br /&gt;
Sleepers also show you chemicals present in person&#039;s bloodstream.&lt;br /&gt;
&lt;br /&gt;
Scientists can produce upgraded parts for sleepers. [[Guide_to_advanced_construction#Sleeper|See here how upgrading will make your life much easier.]]&lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
&lt;br /&gt;
# Ensure the sleeper is open. If it&#039;s not, open it.&lt;br /&gt;
# Pull the patient near the sleeper.&lt;br /&gt;
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.&lt;br /&gt;
# Click on the sleeper to open the menu.&lt;br /&gt;
# Inject chemicals they need (note: these are the non-upgraded chemicals):&lt;br /&gt;
#* &#039;&#039;&#039;[[Epinephrine]]:&#039;&#039;&#039; Prevents further suffocation damage. Useful if someone is about to die.&lt;br /&gt;
#* &#039;&#039;&#039;[[Morphine]]:&#039;&#039;&#039; Puts person to sleep after some time.&lt;br /&gt;
#* &#039;&#039;&#039;[[Bicaridine]]:&#039;&#039;&#039; Heals brute damage slowly over time.&lt;br /&gt;
#* &#039;&#039;&#039;[[Kelotane]]:&#039;&#039;&#039; Heals burn damage slowly over time.&lt;br /&gt;
#* &#039;&#039;&#039;[[Salbutamol]]:&#039;&#039;&#039; Heals suffocation damage.&lt;br /&gt;
# It&#039;s not necessary to wait now, open the sleeper and kick them out.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cryo.gif]] [[Medical_items#Cryogenics Tube &amp;amp; Freezer|Cryogenics Tube]] ===&lt;br /&gt;
{{anchor|Cryo Tube}}&lt;br /&gt;
Cryotube uses the fact that [[cryoxadone]] are extremely effective at healing all types of damage, but only work in cold environments. Use it when patient is in crit, and sleeper is not helping, when they have toxic damage and you&#039;re too lazy to get [[charcoal]], or when they suffer from cellular damage.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Cryogenics_Tube|Cryotubes can also be upgraded by science parts.]] Better matter bins allow them to work slightly faster and more efficiently.&lt;br /&gt;
&lt;br /&gt;
How to prepare &#039;&#039;&#039;(This needs to be done at the start of every round!)&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
# Turn on the [[Atmospherics_items#Freezer|freezer]]. Set it to lowest temperature available.&lt;br /&gt;
# Load beakers with chemicals. A common and highly effective mix for general use is [[cryoxadone]] and [[mannitol]].&lt;br /&gt;
#* All chemicals will work, you can add anything. For example, adding [[Guide to chemistry#Saline-Glucose Solution|saline-glucose solution]] will speed up healing of non-cellular damage, [[fluorosulfuric acid]] is a cruel and hilarious way to kill people. This is the job of [[chemist]]s.&lt;br /&gt;
# Set the tubes to Auto instead of Manual, so they&#039;ll open after the patient is healed, otherwise they&#039;ll be trapped in until someone opens the tube from outside.&lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
&lt;br /&gt;
# Wrench one of the O2 [[Atmospherics_items#Canister|canisters]].&lt;br /&gt;
# Ensure the tube is open first. If not, open it.&lt;br /&gt;
# Pull the person next to the tube.&lt;br /&gt;
# Remove all clothes that prevent freezing, such as hardsuits.&lt;br /&gt;
# Click on them with your mouse and drag their sprite to the tube.&lt;br /&gt;
# Open the tube menu and turn it on. If their health starts to improve (sometimes it takes a moment to start), they&#039;re all set. If not, make sure everything is set up properly (cryoxadone in the tubes? pressure in the canisters?).&lt;br /&gt;
# When healing is complete, the tube will turn off and pop open automatically.&lt;br /&gt;
# Shake the person to get them up (switch to help intent and click on them)&lt;br /&gt;
# Let them redress (Or do it for them) then kick them out.&lt;br /&gt;
# Disconnect the O2 canister.&lt;br /&gt;
&lt;br /&gt;
== Rarer Cases ==&lt;br /&gt;
&lt;br /&gt;
These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff! &amp;lt;br&amp;gt;&#039;&#039;&#039;So read up, these are the things that will separate quacks from real doctors!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Overdose===&lt;br /&gt;
Giving too much of some chemicals or drugs can cause an overdose. This mean that you aren&#039;t doing your job correctly and you may even kill the patient if you don&#039;t stop doing it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chemicals that can overdose:&#039;&#039;&#039;&lt;br /&gt;
* Omnizine: 30u (Really deadly)&lt;br /&gt;
* Salicyclic Acid 25u&lt;br /&gt;
* Ephedrine 45u (Addiction at 30u)&lt;br /&gt;
* Morphine 30u (Addiction at 25u)&lt;br /&gt;
* Atropine 35u&lt;br /&gt;
* Epinephrine 30u&lt;br /&gt;
* Nicotine 35u (Addiction at 30u, not sure its achievable with normal cig use)&lt;br /&gt;
* Crank 20u (Addiction at 10u, also really deadly)&lt;br /&gt;
* Krokodil 20u (Addicted at 15u, addiction is what causes skin and bones minus skin)&lt;br /&gt;
* Histamine 30u (This is what makes Histamines dangerous)&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Charcoal]] purges chemicals slowly and can help with toxin damage.&lt;br /&gt;
* [[Calomel]] purges chemicals quickly and is relatively easy to make in chemistry.&lt;br /&gt;
* [[Pentetic acid]] clears all chemicals from the body very quickly, and can also be found in upgraded sleepers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Hudill.png]] Disease===&lt;br /&gt;
&lt;br /&gt;
Diseases are the most frustrating thing you will deal with, as it spreads, and can infect you as well. A disease can be identified easily with the Health Scanner HUD, it giving a green-unhappy-face-icon next to the patient. PDA or a Health Analyzer will give more detailed information about the disease and its cure.&lt;br /&gt;
&lt;br /&gt;
How to Treat:&lt;br /&gt;
# Suit up in [[Clothes_and_internals#bodywear|anti-viral equipment]].&lt;br /&gt;
# Isolate the patient from public areas (if they have an infectious disease).&lt;br /&gt;
# Use your Health Analyzer or PDA to see the cure to the disease (usually some basic chemical element).&lt;br /&gt;
# Administer the chemical element needed. OR if the virologist has made a vaccine, administering one unit of it will instantly cure and immunize.&lt;br /&gt;
# Monitor the patient&#039;s condition, do not leave them until they are clear and have become resistant to the disease.&lt;br /&gt;
# Check if you are infected after dealing with the patient.&lt;br /&gt;
After:&lt;br /&gt;
* If you did not have the vaccine for the disease, take a blood sample from the cured patient and hand it to the [[virologist]] to help him/her make a vaccine.&lt;br /&gt;
&lt;br /&gt;
If you half ass curing people, the disease may return and kill the person. And they can get infected if they are cloned as well!&lt;br /&gt;
&lt;br /&gt;
===Blindness===&lt;br /&gt;
The person cannot see, they usually will scream about this endlessly.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If vision is just blurry, give [[Guide_to_plants#Carrot|carrot]]s or a pair of [[prescription glasses]].&lt;br /&gt;
* If they are completely blind, [[Surgery#Eye surgery|eye surgery]].&lt;br /&gt;
* [[Omnizine]] has a chance of curing blindness while slowly healing eye damage.&lt;br /&gt;
* [[Oculine]] can be made by chemistry, and will heal all eye damage.&lt;br /&gt;
&lt;br /&gt;
===Deafness===&lt;br /&gt;
The person cannot hear, they are usually unresponsive to verbal communication and can&#039;t even hear themselves talking.&lt;br /&gt;
&lt;br /&gt;
What causes it:&lt;br /&gt;
* Genetic mutations can cause genetic deafness.&lt;br /&gt;
* Ear damage can render a person deaf temporarily, but extreme ear damage causes permanent deafness.&lt;br /&gt;
* Explosions cause ear damage.&lt;br /&gt;
* Flashbangs cause ear damage.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Most ear damage will heal on its own.&lt;br /&gt;
* [[Inacusiate]] heals minor ear damage instantly.&lt;br /&gt;
* Put earmuffs on the patient and minor ear damage will quickly heal.&lt;br /&gt;
* Mutadone can reset genetic mutations including deafness.&lt;br /&gt;
&lt;br /&gt;
===Genetic Disabilities===&lt;br /&gt;
Disabilities cannot be cured by normal medical tools.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Ask a competent [[geneticist]] for a clean SE injector.&lt;br /&gt;
* A one unit [[mutadone]] pill or injection will also instantly cure all genetic abnormalities. This includes beneficial ones.&lt;br /&gt;
&lt;br /&gt;
===Radiation===&lt;br /&gt;
Rarely you will treat this, it causes people to black out all the time and take steady toxin damage. It either comes from space radiation surges, after which crew members will &amp;quot;feel strange&amp;quot; and begin to vomit, but more likely you&#039;ll be treating engineers who got too close to the singularity or geneticists and people undergoing genetics testing who&#039;ve stuck themselves with too many SE injectors.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If you have [[potassium iodide]] or [[pentetic acid]], use them. These will remove the radiation before it poisons the patient further.&lt;br /&gt;
* Else, treat with [[charcoal]] (Anti-toxin) until the radiation levels have subsided.&lt;br /&gt;
&lt;br /&gt;
===Hallucinations===&lt;br /&gt;
This nasty effect causes the victim to see (usually deadly) objects in his and others&#039; hands, along with random visions of people and creatures attacking him, causing stamina damage. Extremely unpleasant. Caused by changelings, mindbreaker toxin, and some bad &#039;shrooms.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Charcoal]] (Anti-toxin) helps hallucinations wear off faster.&lt;br /&gt;
* [[Synaptizine]] Is twice as good for removing hallucinations. But can cause light toxin damage. Administering alongside anti-toxin will treat the patient faster and counteract the negative side effect of Synaptizine.&lt;br /&gt;
&lt;br /&gt;
===[[File:Huddead.png]] Death===&lt;br /&gt;
Whether the patient was already dead when they were dragged into medbay or they died under your care, the basic procedure for handling stiffs is the same. Your first plan of action should be trying to defibrillate the body and bring them back to life without making them wait for the cloning process. This may look long and complicated, but it&#039;s actually pretty simple and most of the time you can just defib a dead person right away without any prior preparation.&lt;br /&gt;
&lt;br /&gt;
# Inspect the body. Does it say they committed suicide or that their soul has departed? Nothing you can do for them, fast track them to the [[morgue]].&lt;br /&gt;
# If they&#039;re just normal dead, scan them with a health analyzer. Do they have more than 180 brute or burn damage (tracked separately, having 179 of each is fine)? If so, you can&#039;t defib them. Corpses do not react with reagents, and thus cannot be healed. Bring them to cloning.&lt;br /&gt;
# If they&#039;re defibbable, check their toxins damage. If they have a significant amount of damage and tons of poisons in them, either hit them with a shot of your preferred antitoxin (most likely Charcoal) before defibbing them so that it takes effect as soon as you revive them, or if it&#039;s too serious, consider just having them clone. &lt;br /&gt;
# Once the patient is fully prepared, equip your defib (the large, bulky ones go on your back slot where your backpack usually goes, and the compact defib that the CMO gets goes on your belt), empty both of your hands, and click on the defib in your equipment slot to take out the paddles. Click on the paddles with the hand you&#039;re holding them in to wield them in both hands, switch to help intent, target the chest, and then use them on the patient. In a few seconds, you&#039;ll deliver an electric shock (unless they&#039;re wearing a space suit or something like that, in which case, strip it off) and the defib will tell you one of a few things&lt;br /&gt;
# If the defib pings and says the resuscitation was successful, pat yourself on the back and get them all patched up. If it says they have severe tissue damage, they have more than 180 brute or burn damage, and are not eligible for defibbing. If it says the heart tissue has decayed beyond saving, sigh and shake your head sadly, and drag them off to cloning. If it says there&#039;s no soul in the body, wait a few seconds for the ghost of the player come back to their body, and shock them again. If you still don&#039;t get a response, try it one more time. Usually three shocks is enough of a window for anyone who wants to get defibbed to get back in their body, but if you have the time, shock them a fourth or even a fifth time. If you still get no love, take them to genetics, and give them one last shot, sometimes people will respond to the cloning. Otherwise if they&#039;re still getting a mental interface error, dump them in the morgue.&lt;br /&gt;
&lt;br /&gt;
If the cloner was blown up or [[Genetics]] is for some other reason inaccessible, you can also clone people in [[Hydroponics]]:&lt;br /&gt;
# You must take a blood sample of the corpse to be injected into a pack of Replica Pod seeds, and then plant them.&lt;br /&gt;
# This option creates perfect (though sometimes plant-like) human clones.&lt;br /&gt;
&lt;br /&gt;
If the patient is a [[plasmaman]], try defibrillating them before following these steps:&lt;br /&gt;
* Do not attempt to clone the plasmaman, unless you are using a cloner in a room full of plasma with no oxygen.&lt;br /&gt;
** If you happen to have such a cloner, clone the plasmaman and forget the rest of this guide!&lt;br /&gt;
&lt;br /&gt;
You can&#039;t clone a plasmaman, but you can take out its brain and put it into something that can be cloned.&lt;br /&gt;
# Put the plasmaman&#039;s in a bodybag and move it to a low-traffic part of the medbay.&lt;br /&gt;
# Remove the plasmaman&#039;s items except the jumpsuit and helmet.&lt;br /&gt;
# Perform brain removal surgery on the plasmaman.&lt;br /&gt;
# Get a monkey and turn it into a human.&lt;br /&gt;
# Perform brain removal surgery on the monkeyman.&lt;br /&gt;
# Insert the plasmaman&#039;s brain in the monkeyman.&lt;br /&gt;
# Clone or defib the monkeyman.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE NOTE&#039;&#039;&#039; In the morgue there are lights on the side of the trays. the red light means there is a dead body with no ghost occupying it. Green light means there is a body with a ghost in it, which means you should clone it, or risk being bitched at in dead chat, or maybe MAYBE a jobban. Do us all a favor and READ THE LIGHTS ON THE MORGUE TRAYS&lt;br /&gt;
&lt;br /&gt;
== Cheat Sheet for the &amp;lt;s&amp;gt;Lazy&amp;lt;/s&amp;gt; Efficient Doctor ==&lt;br /&gt;
[[File:MedicalCheatSheet.png|647px|thumb|center|If you don&#039;t want to remember all of those things above, just look at this cheat sheet whenever a patient comes in and you&#039;ll be an excellent doctor in most (&amp;gt;90%) cases.]]&lt;br /&gt;
&lt;br /&gt;
== Afternote ==&lt;br /&gt;
If you aren&#039;t serious about healing someone, don&#039;t give up halfway, get proper medical staff to help them. Don&#039;t leave them in Genetics to just die either (this wastes everyone else&#039;s time, except yours, you selfish fuck), at least try to have a doctor save them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Guide_to_medicine&amp;diff=7466</id>
		<title>Guide to medicine</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Guide_to_medicine&amp;diff=7466"/>
		<updated>2017-05-19T15:41:49Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: chinese earthquake brbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbr&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Chief Medical Officer Kingston&lt;br /&gt;
|text=Doctor! I need you to tear out that man&#039;s appendix, throw that clown out of medical, and stitch up that librarian&#039;s face!&lt;br /&gt;
|image=[[File:Generic_cmo.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Medical care is serious business, and going halfway with your medical treatment can result in someone dying... or worse. Make sure you know what you&#039;re doing before you try to fix someone up!&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going to treat someone, you&#039;re going to have to know what tools you need, how to identify injuries, what machinery and facilities you must use, and how to keep people from dying while in treatment.&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
First of all, grab a [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] from the medical storage and wear it. It shows the patient&#039;s overall health condition and therefore shows you instantly who you should treat first from a group of patients. Identification is the first and foremost step in administering treatment. Here are ways to identify the type of injuries a person may have:&lt;br /&gt;
&lt;br /&gt;
=== Seven types of damage ===&lt;br /&gt;
* Humans can be hurt in seven different ways: &#039;&#039;&#039;Suffocation&#039;&#039;&#039;, &#039;&#039;&#039;brute&#039;&#039;&#039;, &#039;&#039;&#039;burn&#039;&#039;&#039;, &#039;&#039;&#039;toxin&#039;&#039;&#039;, &#039;&#039;&#039;cellular&#039;&#039;&#039;, &#039;&#039;&#039;brain damage&#039;&#039;&#039; and  &#039;&#039;&#039;bleeding&#039;&#039;&#039;.&lt;br /&gt;
* You want the patient to be as healthy as possible, so you have to heal all of these, and they have to be &#039;&#039;&#039;treated individually&#039;&#039;&#039; (unless you use a chemical which heals multiple damage types at once).&lt;br /&gt;
* The overall health status (from 100% to -100%) is determined by adding these damages together, except brain damage. If there are 0 damages, the patient is &#039;&#039;&#039;perfectly healthy (100%)&#039;&#039;&#039;.&lt;br /&gt;
* If the patient has taken summarily 100 damage (except for bleeding), he will be in a &#039;&#039;&#039;critical condition (0%)&#039;&#039;&#039;; lying on the ground, unresponsive and &#039;&#039;gasping&#039;&#039; for air. When in this condition, the patient cannot breathe on their own and will gradually take suffocation damage until &#039;&#039;&#039;death (-100%)&#039;&#039;&#039;. This kills the patient.&lt;br /&gt;
* Bleeding is different from the basic six types of damage. See below for a more extensive explanation.&lt;br /&gt;
&lt;br /&gt;
* You can identify these different damage types easily by using your [[PDA]] with the Med-U Cartridge inside and Health Scanning enabled, or a [[Medical_items#Health_Analyzer|Health Analyzer]] on the patient. You can also &#039;&#039;&#039;examine&#039;&#039;&#039; the patient (shift-click), but it only shows basic information.&lt;br /&gt;
* If a Health Analyzer or a PDA with a Med-U Cartridge is not available, &#039;&#039;&#039;observing&#039;&#039;&#039; the patient and their surroundings will help with diagnosis:&lt;br /&gt;
:* If there is a pile of &#039;&#039;&#039;vomit&#039;&#039;&#039; next to, or under the patient then they are most likely suffering from [[Guide_to_medicine#Toxins|toxin damage]].&lt;br /&gt;
:* If there is blood everywhere, blood on the person dying, or the patient has &#039;&#039;&#039;severe bruises&#039;&#039;&#039;, they are suffering from [[Guide_to_medicine#Brute_Damage|brute damage]].&lt;br /&gt;
:* If the patient has black scars across their body and no blood, or the patient has &#039;&#039;&#039;severe burns&#039;&#039;&#039;, they have been [[Guide_to_medicine#Burns|severely burned]].&lt;br /&gt;
:* If the patient is gasping, they are most likely [[Guide_to_medicine#Suffocation|suffocating]].&lt;br /&gt;
:* If the patient keeps fainting, trails drips of blood as they walk or is unresponsive to other forms of &amp;quot;healing&amp;quot; they may be [[Guide_to_medicine#Bleeding|bleeding]] or be suffering from blood-loss&lt;br /&gt;
:* If the patient reports other symptoms such as headaches, coughing or vomiting blood, they most likely have a [[Infections|virus]].&lt;br /&gt;
&lt;br /&gt;
===Your first patient===&lt;br /&gt;
Your patient can arrive in two ways:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. The patient walks in and needs treatment.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;PLS DOC HLEP!!&amp;quot;&#039;&#039; You can see the patient&#039;s overall health status with your Health Scanner HUD with just a glance, however this will only tell you how serious the situation is and how quickly you need to act.&lt;br /&gt;
&lt;br /&gt;
:How to act:&lt;br /&gt;
&lt;br /&gt;
:* Use your PDA or a Health Analyzer on the patient to identify the damage type.&lt;br /&gt;
:* Proceed with the necessary treatment found in the next chapter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The patient is dragged into Medbay and is in critical condition.&#039;&#039;&#039;&lt;br /&gt;
:The patient is unresponsive to the environment, on the floor, and gasping for air.&lt;br /&gt;
&lt;br /&gt;
:How to act:&lt;br /&gt;
&lt;br /&gt;
:* The first thing you should do is administer [[Epinephrine]]. Epinephrine stops the general decline of the critical patient&#039;s health, and helps treat wounds if the patient is in low to severe critical (but not if they&#039;re almost dead).  Don&#039;t give them more than 30 units of it, as that will cause toxin damage.  &lt;br /&gt;
:* If Epinephrine is not present, immediately perform CPR at least a few times to ensure the patient stays alive until you do the following step.  Make sure they&#039;re also not suffering from any other major problems, like being on fire, or in a low pressure environment.&lt;br /&gt;
::&#039;&#039;&#039;NOTE: CPR on it&#039;s own will not heal someone unless they are only suffering from suffocation damage. If they are in crit BECAUSE of burn/brute/toxins it will only keep them from dying. Remember to drag someone to the Medbay whilst administering CPR instead of sucking their face in the hallway for ten minutes like an idiot.&#039;&#039;&#039;&lt;br /&gt;
:* Now you have two options:&lt;br /&gt;
:# Strip the patient&#039;s space suit off if they have one and put the patient into a [[Medical_items#Cryogenics_Chamber_.26_Freezer|cryochamber]], wait for them to heal up and eject.&lt;br /&gt;
:# Or (if you are a robust enough doctor) quickly identify the damage type and apply the needed treatment (found in next chapter), this is a much faster method but has its risks.&lt;br /&gt;
&lt;br /&gt;
===Triage===&lt;br /&gt;
Triage is basically a priority system where you can identify who&#039;s in the worst condition and treat them as appropriate. As the table points out, people who are in critical condition should be treated before everyone else. &#039;&#039;&#039;The ones who are unable to scream have more priority than those who can scream.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;vertical-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!  Color !! Description !! In-game definition !! Real world treatment type !! Suggested in-game treatment&lt;br /&gt;
|- bgcolor=#aaaaaa&lt;br /&gt;
| bgcolor=black width=30  |  &amp;lt;font color=white&amp;gt;Black&amp;lt;/font&amp;gt;&lt;br /&gt;
| Patient is dead&lt;br /&gt;
| Patient is dead without hope of resuscitation&lt;br /&gt;
| Remove/place elsewhere to prevent infections&lt;br /&gt;
| Ignore until all live patients dealt with, then take to cloning/morgue.&lt;br /&gt;
&lt;br /&gt;
|- bgcolor=#ffaaaa&lt;br /&gt;
| bgcolor=red width=30  | Red&lt;br /&gt;
| Patient is seriously injured and in danger of dying, or just flatlined recently&lt;br /&gt;
|&lt;br /&gt;
* Critical condition (vitals below 0)&lt;br /&gt;
* Patient is losing blood&lt;br /&gt;
* Quickly dropping vitals&lt;br /&gt;
* Lethal disease in late stages&lt;br /&gt;
* &#039;Died&#039; less than 10 minutes ago and can be revived by defibrillator&lt;br /&gt;
&lt;br /&gt;
|   Immediate treatment&lt;br /&gt;
|  | Treat their condition as soon as possible. If unable to treat immediately (OR busy, no vaccine), put them in cryo. Stabilize all critical patients before proceeding with in-depth treatment.&lt;br /&gt;
&lt;br /&gt;
|- bgcolor=#ffffaa&lt;br /&gt;
| bgcolor=yellow width=30  | Yellow&lt;br /&gt;
| Patient is severely injured, but not in life-threatening danger&lt;br /&gt;
|&lt;br /&gt;
* Vitals between 0 and 30%&lt;br /&gt;
* Potentially lethal disease in its early stages&lt;br /&gt;
| Delayed treatment&lt;br /&gt;
| Treat as soon as all red triage patients are stabilized.&lt;br /&gt;
|- bgcolor=#aaffaa&lt;br /&gt;
| bgcolor=green width=30  | &amp;lt;font color=white&amp;gt;Green&amp;lt;/font&amp;gt;&lt;br /&gt;
| Patient has light injuries&lt;br /&gt;
| Vitals between 30 and 80%&lt;br /&gt;
| Minimal treatment &lt;br /&gt;
| Ignore until the last of the yellow triage patients have been taken care of.&lt;br /&gt;
|- bgcolor=white&lt;br /&gt;
| width=30  | White&lt;br /&gt;
| Patient is uninjured&lt;br /&gt;
| Vitals between 80 and 100&lt;br /&gt;
| Ignore/ask them to get out of the way to expedite treatment of patients.&lt;br /&gt;
| Ignore until all green triage patients have been taken care of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Treatment ==&lt;br /&gt;
&lt;br /&gt;
===[[File:O2med.png]] Suffocation===&lt;br /&gt;
This is the first and most important to look out for. It is not visible on the body, but people suffering it will &#039;&#039;gasp for air&#039;&#039;. On the Health Analyzer, it is the leftmost, blue damage type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being in an area without enough oxygen present will slowly suffocate you.&lt;br /&gt;
* Once you are in critical condition, you can&#039;t breathe and will suffocate.&lt;br /&gt;
* An [[Ephedrine]] overdose deals suffocation damage at 45u.&lt;br /&gt;
* A [[Nicotine]] overdose deals suffocation damage at 35u.&lt;br /&gt;
* A [[Histamine]] overdose deals suffocation damage at 30u.&lt;br /&gt;
* An [[Omnizine]] overdose deals suffocation damage at 30u.&lt;br /&gt;
* [[Cyanide]] deals very high amounts of suffocation damage.&lt;br /&gt;
* [[Zombie powder]] deals some suffocation damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If a person is in crit, you can CPR them. Remove your and patient&#039;s masks and helmets, switch to help intent and click on them.&lt;br /&gt;
* If a person is not in critical condition, and they have no bad chemicals in their bloodstream, placing them in an oxygen-filled area will suffice.&lt;br /&gt;
* [[Epinephrine]] prevents the person from taking more than 35 suffocation damage, but does not treat it.&lt;br /&gt;
* [[Salbutamol]] slowly treats suffocation damage. It also binds lexorin very quickly.&lt;br /&gt;
* [[Perfluorodecalin]] instantly heals &#039;&#039;all&#039;&#039; suffocation damage.&lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including suffocation. &lt;br /&gt;
* [[Orange juice]] isn&#039;t the most effective cure, but it does help a bit when no other options are available&lt;br /&gt;
&lt;br /&gt;
===[[File:SMed.png]] Brute Damage===&lt;br /&gt;
This is a straight-forward damage category. This is far right damage type on Health Analyzer. Brute wounds are visible, and limb specific.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being physically hit by almost anything is brute damage.&lt;br /&gt;
* Some chemicals can deal brute damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bruise packs can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Styptic powder]] and [[synthflesh]] heals brute damage instantly.&lt;br /&gt;
* [[Bicaridine]] from a sleeper or chemistry heals brute damage over time. Do not administer more than 30u, however.&lt;br /&gt;
* [[Saline-glucose solution]] heals brute slowly.&lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including brute.&lt;br /&gt;
* Food can heal brute damage slowly.&lt;br /&gt;
* Milk, bilk, soy milk, soy latte, cafe latte, and cream can heal it very slowly.&lt;br /&gt;
* There are some job-specific ways of healing it: donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime&#039;s bottle of nothing heals mimes.&lt;br /&gt;
&lt;br /&gt;
====[[File:Blood Pack.png]] Bleeding====&lt;br /&gt;
After a limb sustains 30 brute damage, it will start bleeding.&lt;br /&gt;
&lt;br /&gt;
IVs and gauze will temporarily provide relief from bleeding. [[File:IV Drip.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING: Incorrect blood types are toxic to the patient, and will not replenish their blood!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-size: 75%;&amp;quot;&lt;br /&gt;
|+ Blood compatibility table (yes these work in real life as well)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Recipient&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Donor&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
! O+&lt;br /&gt;
! A−&lt;br /&gt;
! A+&lt;br /&gt;
! B−&lt;br /&gt;
! B+&lt;br /&gt;
! AB−&lt;br /&gt;
! AB+&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:Yes.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! O+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treating bloodloss:&#039;&#039;&#039;&lt;br /&gt;
# Bandage wound to stop bleeding.&lt;br /&gt;
# Locate brute damage.&lt;br /&gt;
# Treat brute damages above ~30 to halt bleeding.&lt;br /&gt;
# Assess blood levels, if low or critical, proceed with blood transfusion.&lt;br /&gt;
# If blood transfusion is unavailable, blood will be naturally produced by the body, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood transfusion:&#039;&#039;&#039;&lt;br /&gt;
# Use medical scanner on patient to find blood type.&lt;br /&gt;
# Obtain blood pack from surgery, virology, or cargo.&lt;br /&gt;
# If no compatible blood packs are available, use a bottle of saline-glucose solution instead for the transfusion.&lt;br /&gt;
# Attach blood pack to IV drip.&lt;br /&gt;
# Ensure the drip is on &#039;give&#039; blood and not &#039;take&#039; blood by right-clicking it.&lt;br /&gt;
# Click-drag IV drip onto patient.&lt;br /&gt;
# Check up on patient&#039;s blood levels regularly, this process moves quickly. &lt;br /&gt;
# Detach patient from IV drip by click-dragging the IV drip onto the patient again or simply clicking the IV.&lt;br /&gt;
# Detach blood pack by clicking on the IV drip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood donation:&#039;&#039;&#039;&lt;br /&gt;
# Attach empty blood pack to IV drip.&lt;br /&gt;
# Ensure IV drip is on &amp;quot;take&amp;quot; mode by right clicking it.&lt;br /&gt;
# Attach to a donor by click-dragging it onto the donor.&lt;br /&gt;
# Blood pack will automatically fill. alarm will sound if patient&#039;s blood levels reach critical.&lt;br /&gt;
# Detach IV drip by click-dragging it onto the donor again or simply clicking the IV.&lt;br /&gt;
# Click on IV drip to eject blood pack, label appropriately.&lt;br /&gt;
&lt;br /&gt;
===[[File:Bmed.png]] Burns===&lt;br /&gt;
&lt;br /&gt;
This is a straight-forward damage category. This is the damage type second to the right on Health Analyzer. Burns are visible, and limb specific.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Temperature too high or too low causes burn damage. That includes coldness of space and being set on fire.&lt;br /&gt;
* Lazers deal burn damage.&lt;br /&gt;
* [[Thermite]] deals burn damage if taken internally, but it is a &#039;&#039;&#039;very&#039;&#039;&#039; rare case.&lt;br /&gt;
* Electric shocks deal burn damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ointments can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Silver sulfadiazine]] and [[synthflesh]] heal burn damage instantly.&lt;br /&gt;
* [[Oxandrolone]] pills heal burn damage over time, and are more effective on severe burns.&lt;br /&gt;
* [[Kelotane]] from a sleeper or chemistry will heal burn damage over time. Do not administer more than 30u to prevent overdoses.&lt;br /&gt;
* [[Saline-glucose solution]] heals burn slowly.&lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including burn. &lt;br /&gt;
* [[Tomato juice]] can heal it very slowly.&lt;br /&gt;
* There are some job-specific ways of healing it: donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime&#039;s bottle of nothing heals mimes.&lt;br /&gt;
&lt;br /&gt;
===[[File:Tmed.png]] Toxins===&lt;br /&gt;
This is the second from the left on the Health Analyzer. It is not visible, and usually people will have no clue they are poisoned (unless they&#039;re vomiting profusely). Thankfully it is easy to treat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Breathing plasma deals toxic damage.&lt;br /&gt;
* Many chemicals deal toxic damage.&lt;br /&gt;
* Drinking a lot of alcohol deals toxic damage.&lt;br /&gt;
* [[Synaptizine]] deals light toxic damage.&lt;br /&gt;
* High doses of [[radiation]] deal toxic damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mind the difference between chemical named &amp;quot;toxin&amp;quot; and toxic damage: the chemical deals toxic damage as long as it is present in bloodstream. Anti-toxins purge toxins and heal the damage. In extreme cases the person might be taking toxic damage faster than the anti-toxin can heal it! In these cases, you need to prioritise purging the toxic chemicals.&lt;br /&gt;
* Anti-toxin ([[Charcoal]]) heals toxic damage and slowly purges toxic chemicals.&lt;br /&gt;
* Pentetic acid heals toxic damage and purges toxins more quickly than charcoal, but deals some brute damage.&lt;br /&gt;
* Calomel purges toxic chemicals more quickly than pentetic acid but doesn&#039;t heal toxic damage, and will &#039;&#039;&#039;deal&#039;&#039;&#039; toxic damage if the patient has 20 health or more. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including toxic. &lt;br /&gt;
* Lime juice, tea, iced tea can slowly heal it.&lt;br /&gt;
* Vomiting heals some toxic damage. You can&#039;t control it, though.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Clone.gif]] Cellular damage ===&lt;br /&gt;
&lt;br /&gt;
Rare kind of damage. It shows up on scanners and is visible on examination but exact numbers aren&#039;t shown. Causes overall health status being lower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Slimes. They deal cellular damage when they feed on someone.&lt;br /&gt;
* Cloned people will have cellular damage, unless the cloner is fully upgraded and the cloning was 100% complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including cellular. &lt;br /&gt;
* [[Rezadone]] also heals cellular damage, and does not require cryotube, but hard to get.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that cellular damage is not related to genetic disabilities! They are different things, and must be treated separately!&lt;br /&gt;
&lt;br /&gt;
=== [[File:Brain.png]] Brain damage ===&lt;br /&gt;
&lt;br /&gt;
Nasty, makes people say stupid things and clunk their heads into airlocks, along with blacking out and an inability to use machinery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Imperfect cloning.&lt;br /&gt;
* [[Mercury]] and [[impedrezene]]&lt;br /&gt;
* [[Chaplain]]&#039;s bible applied to the head.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Mannitol]] pills or injections.&lt;br /&gt;
&lt;br /&gt;
== Using Sleepers and Cryogenics ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:Sleeper.gif]] [[Medical_items#Sleeper|Sleeper]] ===&lt;br /&gt;
&lt;br /&gt;
Sleepers are a very important part of the medbay. They allow you to inject various chemicals, and have unlimited stocks of them. &#039;&#039;&#039;Always use sleepers over pills, patches and especially bruise packs and ointments!&#039;&#039;&#039; They are mostly used by field medics, or when cryogenics treatment is not available. Keep in mind that when the patient&#039;s health is very low, sleepers become unusable, with the exception of [[epinephrine]].&lt;br /&gt;
&lt;br /&gt;
Sleepers also show you chemicals present in person&#039;s bloodstream.&lt;br /&gt;
&lt;br /&gt;
Scientists can produce upgraded parts for sleepers. [[Guide_to_advanced_construction#Sleeper|See here how upgrading will make your life much easier.]]&lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
&lt;br /&gt;
# Ensure the sleeper is open. If it&#039;s not, open it.&lt;br /&gt;
# Pull the patient near the sleeper.&lt;br /&gt;
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.&lt;br /&gt;
# Click on the sleeper to open the menu.&lt;br /&gt;
# Inject chemicals they need (note: these are the non-upgraded chemicals):&lt;br /&gt;
#* &#039;&#039;&#039;[[Epinephrine]]:&#039;&#039;&#039; Prevents further suffocation damage. Useful if someone is about to die.&lt;br /&gt;
#* &#039;&#039;&#039;[[Morphine]]:&#039;&#039;&#039; Puts person to sleep after some time.&lt;br /&gt;
#* &#039;&#039;&#039;[[Bicaridine]]:&#039;&#039;&#039; Heals brute damage slowly over time.&lt;br /&gt;
#* &#039;&#039;&#039;[[Kelotane]]:&#039;&#039;&#039; Heals burn damage slowly over time.&lt;br /&gt;
#* &#039;&#039;&#039;[[Salbutamol]]:&#039;&#039;&#039; Heals suffocation damage.&lt;br /&gt;
# It&#039;s not necessary to wait now, open the sleeper and kick them out.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cryo.gif]] [[Medical_items#Cryogenics Tube &amp;amp; Freezer|Cryogenics Tube]] ===&lt;br /&gt;
{{anchor|Cryo Tube}}&lt;br /&gt;
Cryotube uses the fact that [[cryoxadone]] are extremely effective at healing all types of damage, but only work in cold environments. Use it when patient is in crit, and sleeper is not helping, when they have toxic damage and you&#039;re too lazy to get [[charcoal]], or when they suffer from cellular damage.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Cryogenics_Tube|Cryotubes can also be upgraded by science parts.]] Better matter bins allow them to work slightly faster and more efficiently.&lt;br /&gt;
&lt;br /&gt;
How to prepare &#039;&#039;&#039;(This needs to be done at the start of every round!)&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
# Turn on the [[Atmospherics_items#Freezer|freezer]]. Set it to lowest temperature available.&lt;br /&gt;
# Load beakers with chemicals. A common and highly effective mix for general use is [[cryoxadone]] and [[mannitol]].&lt;br /&gt;
#* All chemicals will work, you can add anything. For example, adding [[Guide to chemistry#Saline-Glucose Solution|saline-glucose solution]] will speed up healing of non-cellular damage, [[fluorosulfuric acid]] is a cruel and hilarious way to kill people. This is the job of [[chemist]]s.&lt;br /&gt;
# Set the tubes to Auto instead of Manual, so they&#039;ll open after the patient is healed, otherwise they&#039;ll be trapped in until someone opens the tube from outside.&lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
&lt;br /&gt;
# Wrench one of the O2 [[Atmospherics_items#Canister|canisters]].&lt;br /&gt;
# Ensure the tube is open first. If not, open it.&lt;br /&gt;
# Pull the person next to the tube.&lt;br /&gt;
# Remove all clothes that prevent freezing, such as hardsuits.&lt;br /&gt;
# Click on them with your mouse and drag their sprite to the tube.&lt;br /&gt;
# Open the tube menu and turn it on. If their health starts to improve (sometimes it takes a moment to start), they&#039;re all set. If not, make sure everything is set up properly (cryoxadone in the tubes? pressure in the canisters?).&lt;br /&gt;
# When healing is complete, the tube will turn off and pop open automatically.&lt;br /&gt;
# Shake the person to get them up (switch to help intent and click on them)&lt;br /&gt;
# Let them redress (Or do it for them) then kick them out.&lt;br /&gt;
# Disconnect the O2 canister.&lt;br /&gt;
&lt;br /&gt;
== Rarer Cases ==&lt;br /&gt;
&lt;br /&gt;
These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff! &amp;lt;br&amp;gt;&#039;&#039;&#039;So read up, these are the things that will separate quacks from real doctors!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Overdose===&lt;br /&gt;
Giving too much of some chemicals or drugs can cause an overdose. This mean that you aren&#039;t doing your job correctly and you may even kill the patient if you don&#039;t stop doing it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chemicals that can overdose:&#039;&#039;&#039;&lt;br /&gt;
* Omnizine: 30u (Really deadly)&lt;br /&gt;
* Salicyclic Acid 25u&lt;br /&gt;
* Ephedrine 45u (Addiction at 30u)&lt;br /&gt;
* Morphine 30u (Addiction at 25u)&lt;br /&gt;
* Atropine 35u&lt;br /&gt;
* Epinephrine 30u&lt;br /&gt;
* Nicotine 35u (Addiction at 30u, not sure its achievable with normal cig use)&lt;br /&gt;
* Crank 20u (Addiction at 10u, also really deadly)&lt;br /&gt;
* Krokodil 20u (Addicted at 15u, addiction is what causes skin and bones minus skin)&lt;br /&gt;
* Histamine 30u (This is what makes Histamines dangerous)&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Charcoal]] purges chemicals slowly and can help with toxin damage.&lt;br /&gt;
* [[Calomel]] purges chemicals quickly and is relatively easy to make in chemistry.&lt;br /&gt;
* [[Pentetic acid]] clears all chemicals from the body very quickly, and can also be found in upgraded sleepers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Hudill.png]] Disease===&lt;br /&gt;
&lt;br /&gt;
Diseases are the most frustrating thing you will deal with, as it spreads, and can infect you as well. A disease can be identified easily with the Health Scanner HUD, it giving a green-unhappy-face-icon next to the patient. PDA or a Health Analyzer will give more detailed information about the disease and its cure.&lt;br /&gt;
&lt;br /&gt;
How to Treat:&lt;br /&gt;
# Suit up in [[Clothes_and_internals#bodywear|anti-viral equipment]].&lt;br /&gt;
# Isolate the patient from public areas (if they have an infectious disease).&lt;br /&gt;
# Use your Health Analyzer or PDA to see the cure to the disease (usually some basic chemical element).&lt;br /&gt;
# Administer the chemical element needed. OR if the virologist has made a vaccine, administering one unit of it will instantly cure and immunize.&lt;br /&gt;
# Monitor the patient&#039;s condition, do not leave them until they are clear and have become resistant to the disease.&lt;br /&gt;
# Check if you are infected after dealing with the patient.&lt;br /&gt;
After:&lt;br /&gt;
* If you did not have the vaccine for the disease, take a blood sample from the cured patient and hand it to the [[virologist]] to help him/her make a vaccine.&lt;br /&gt;
&lt;br /&gt;
If you half ass curing people, the disease may return and kill the person. And they can get infected if they are cloned as well!&lt;br /&gt;
&lt;br /&gt;
===Blindness===&lt;br /&gt;
The person cannot see, they usually will scream about this endlessly.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If vision is just blurry, give [[Guide_to_plants#Carrot|carrot]]s or a pair of [[prescription glasses]].&lt;br /&gt;
* If they are completely blind, [[Surgery#Eye surgery|eye surgery]].&lt;br /&gt;
* [[Omnizine]] has a chance of curing blindness while slowly healing eye damage.&lt;br /&gt;
* [[Oculine]] can be made by chemistry, and will heal all eye damage.&lt;br /&gt;
&lt;br /&gt;
===Deafness===&lt;br /&gt;
The person cannot hear, they are usually unresponsive to verbal communication and can&#039;t even hear themselves talking.&lt;br /&gt;
&lt;br /&gt;
What causes it:&lt;br /&gt;
* Genetic mutations can cause genetic deafness.&lt;br /&gt;
* Ear damage can render a person deaf temporarily, but extreme ear damage causes permanent deafness.&lt;br /&gt;
* Explosions cause ear damage.&lt;br /&gt;
* Flashbangs cause ear damage.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Most ear damage will heal on its own.&lt;br /&gt;
* [[Inacusiate]] heals minor ear damage instantly.&lt;br /&gt;
* Put earmuffs on the patient and minor ear damage will quickly heal.&lt;br /&gt;
* Mutadone can reset genetic mutations including deafness.&lt;br /&gt;
&lt;br /&gt;
===Genetic Disabilities===&lt;br /&gt;
Disabilities cannot be cured by normal medical tools.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Ask a competent [[geneticist]] for a clean SE injector.&lt;br /&gt;
* A one unit [[mutadone]] pill or injection will also instantly cure all genetic abnormalities. This includes beneficial ones.&lt;br /&gt;
&lt;br /&gt;
===Radiation===&lt;br /&gt;
Rarely you will treat this, it causes people to black out all the time and take steady toxin damage. It either comes from space radiation surges, after which crew members will &amp;quot;feel strange&amp;quot; and begin to vomit, but more likely you&#039;ll be treating engineers who got too close to the singularity or geneticists and people undergoing genetics testing who&#039;ve stuck themselves with too many SE injectors.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If you have [[potassium iodide]] or [[pentetic acid]], use them. These will remove the radiation before it poisons the patient further.&lt;br /&gt;
* Else, treat with [[charcoal]] (Anti-toxin) until the radiation levels have subsided.&lt;br /&gt;
&lt;br /&gt;
===Hallucinations===&lt;br /&gt;
This nasty effect causes the victim to see (usually deadly) objects in his and others&#039; hands, along with random visions of people and creatures attacking him, causing stamina damage. Extremely unpleasant. Caused by changelings, mindbreaker toxin, and some bad &#039;shrooms.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Charcoal]] (Anti-toxin) helps hallucinations wear off faster.&lt;br /&gt;
* [[Synaptizine]] Is twice as good for removing hallucinations. But can cause light toxin damage. Administering alongside anti-toxin will treat the patient faster and counteract the negative side effect of Synaptizine.&lt;br /&gt;
&lt;br /&gt;
===[[File:Huddead.png]] Death===&lt;br /&gt;
Whether the patient was already dead when they were dragged into medbay or they died under your care, the basic procedure for handling stiffs is the same. Your first plan of action should be trying to defibrillate the body and bring them back to life without making them wait for the cloning process. This may look long and complicated, but it&#039;s actually pretty simple and most of the time you can just defib a dead person right away without any prior preparation.&lt;br /&gt;
&lt;br /&gt;
# Inspect the body. Does it say they committed suicide or that their soul has departed? Nothing you can do for them, fast track them to the [[morgue]].&lt;br /&gt;
# If they&#039;re just normal dead, scan them with a health analyzer. Do they have more than 180 brute or burn damage (tracked separately, having 179 of each is fine)? If so, you can&#039;t defib them. Corpses do not react with reagents, and thus cannot be healed. Bring them to cloning.&lt;br /&gt;
# If they&#039;re defibbable, check their toxins damage. If they have a significant amount of damage and tons of poisons in them, either hit them with a shot of your preferred antitoxin (most likely Charcoal) before defibbing them so that it takes effect as soon as you revive them, or if it&#039;s too serious, consider just having them clone. &lt;br /&gt;
# Once the patient is fully prepared, equip your defib (the large, bulky ones go on your back slot where your backpack usually goes, and the compact defib that the CMO gets goes on your belt), empty both of your hands, and click on the defib in your equipment slot to take out the paddles. Click on the paddles with the hand you&#039;re holding them in to wield them in both hands, switch to help intent, target the chest, and then use them on the patient. In a few seconds, you&#039;ll deliver an electric shock (unless they&#039;re wearing a space suit or something like that, in which case, strip it off) and the defib will tell you one of a few things&lt;br /&gt;
# If the defib pings and says the resuscitation was successful, pat yourself on the back and get them all patched up. If it says they have severe tissue damage, they have more than 180 brute or burn damage, and are not eligible for defibbing. If it says the heart tissue has decayed beyond saving, sigh and shake your head sadly, and drag them off to cloning. If it says there&#039;s no soul in the body, wait a few seconds for the ghost of the player come back to their body, and shock them again. If you still don&#039;t get a response, try it one more time. Usually three shocks is enough of a window for anyone who wants to get defibbed to get back in their body, but if you have the time, shock them a fourth or even a fifth time. If you still get no love, take them to genetics, and give them one last shot, sometimes people will respond to the cloning. Otherwise if they&#039;re still getting a mental interface error, dump them in the morgue.&lt;br /&gt;
&lt;br /&gt;
If the cloner was blown up or [[Genetics]] is for some other reason inaccessible, you can also clone people in [[Hydroponics]]:&lt;br /&gt;
# You must take a blood sample of the corpse to be injected into a pack of Replica Pod seeds, and then plant them.&lt;br /&gt;
# This option creates perfect (though sometimes plant-like) human clones.&lt;br /&gt;
&lt;br /&gt;
If the patient is a [[plasmaman]], try defibrillating them before following these steps:&lt;br /&gt;
* Do not attempt to clone the plasmaman, unless you are using a cloner in a room full of plasma with no oxygen.&lt;br /&gt;
** If you happen to have such a cloner, clone the plasmaman and forget the rest of this guide!&lt;br /&gt;
&lt;br /&gt;
You can&#039;t clone a plasmaman, but you can take out its brain and put it into something that can be cloned.&lt;br /&gt;
# Put the plasmaman&#039;s in a bodybag and move it to a low-traffic part of the medbay.&lt;br /&gt;
# Remove the plasmaman&#039;s items except the jumpsuit and helmet.&lt;br /&gt;
# Perform brain removal surgery on the plasmaman.&lt;br /&gt;
# Get a monkey and turn it into a human.&lt;br /&gt;
# Perform brain removal surgery on the monkeyman.&lt;br /&gt;
# Insert the plasmaman&#039;s brain in the monkeyman.&lt;br /&gt;
# Clone or defib the monkeyman.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE NOTE&#039;&#039;&#039; In the morgue there are lights on the side of the trays. the red light means there is a dead body with no ghost occupying it. Green light means there is a body with a ghost in it, which means you should clone it, or risk being bitched at in dead chat, or maybe MAYBE a jobban. Do us all a favor and READ THE LIGHTS ON THE MORGUE TRAYS&lt;br /&gt;
&lt;br /&gt;
== Cheat Sheet for the &amp;lt;s&amp;gt;Lazy&amp;lt;/s&amp;gt; Efficient Doctor ==&lt;br /&gt;
[[File:MedicalCheatSheet.png|647px|thumb|center|If you don&#039;t want to remember all of those things above, just look at this cheat sheet whenever a patient comes in and you&#039;ll be an excellent doctor in most (&amp;gt;90%) cases.]]&lt;br /&gt;
&lt;br /&gt;
== Afternote ==&lt;br /&gt;
If you aren&#039;t serious about healing someone, don&#039;t give up halfway, get proper medical staff to help them. Don&#039;t leave them in Genetics to just die either (this wastes everyone else&#039;s time, except yours, you selfish fuck), at least try to have a doctor save them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Guide_to_medicine&amp;diff=7465</id>
		<title>Guide to medicine</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Guide_to_medicine&amp;diff=7465"/>
		<updated>2017-05-19T15:36:49Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Copy paste from Baystation about triage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Chief Medical Officer Kingston&lt;br /&gt;
|text=Doctor! I need you to tear out that man&#039;s appendix, throw that clown out of medical, and stitch up that librarian&#039;s face!&lt;br /&gt;
|image=[[File:Generic_cmo.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Medical care is serious business, and going halfway with your medical treatment can result in someone dying... or worse. Make sure you know what you&#039;re doing before you try to fix someone up!&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going to treat someone, you&#039;re going to have to know what tools you need, how to identify injuries, what machinery and facilities you must use, and how to keep people from dying while in treatment.&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
First of all, grab a [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] from the medical storage and wear it. It shows the patient&#039;s overall health condition and therefore shows you instantly who you should treat first from a group of patients. Identification is the first and foremost step in administering treatment. Here are ways to identify the type of injuries a person may have:&lt;br /&gt;
&lt;br /&gt;
=== Seven types of damage ===&lt;br /&gt;
* Humans can be hurt in seven different ways: &#039;&#039;&#039;Suffocation&#039;&#039;&#039;, &#039;&#039;&#039;brute&#039;&#039;&#039;, &#039;&#039;&#039;burn&#039;&#039;&#039;, &#039;&#039;&#039;toxin&#039;&#039;&#039;, &#039;&#039;&#039;cellular&#039;&#039;&#039;, &#039;&#039;&#039;brain damage&#039;&#039;&#039; and  &#039;&#039;&#039;bleeding&#039;&#039;&#039;.&lt;br /&gt;
* You want the patient to be as healthy as possible, so you have to heal all of these, and they have to be &#039;&#039;&#039;treated individually&#039;&#039;&#039; (unless you use a chemical which heals multiple damage types at once).&lt;br /&gt;
* The overall health status (from 100% to -100%) is determined by adding these damages together, except brain damage. If there are 0 damages, the patient is &#039;&#039;&#039;perfectly healthy (100%)&#039;&#039;&#039;.&lt;br /&gt;
* If the patient has taken summarily 100 damage (except for bleeding), he will be in a &#039;&#039;&#039;critical condition (0%)&#039;&#039;&#039;; lying on the ground, unresponsive and &#039;&#039;gasping&#039;&#039; for air. When in this condition, the patient cannot breathe on their own and will gradually take suffocation damage until &#039;&#039;&#039;death (-100%)&#039;&#039;&#039;. This kills the patient.&lt;br /&gt;
* Bleeding is different from the basic six types of damage. See below for a more extensive explanation.&lt;br /&gt;
&lt;br /&gt;
* You can identify these different damage types easily by using your [[PDA]] with the Med-U Cartridge inside and Health Scanning enabled, or a [[Medical_items#Health_Analyzer|Health Analyzer]] on the patient. You can also &#039;&#039;&#039;examine&#039;&#039;&#039; the patient (shift-click), but it only shows basic information.&lt;br /&gt;
* If a Health Analyzer or a PDA with a Med-U Cartridge is not available, &#039;&#039;&#039;observing&#039;&#039;&#039; the patient and their surroundings will help with diagnosis:&lt;br /&gt;
:* If there is a pile of &#039;&#039;&#039;vomit&#039;&#039;&#039; next to, or under the patient then they are most likely suffering from [[Guide_to_medicine#Toxins|toxin damage]].&lt;br /&gt;
:* If there is blood everywhere, blood on the person dying, or the patient has &#039;&#039;&#039;severe bruises&#039;&#039;&#039;, they are suffering from [[Guide_to_medicine#Brute_Damage|brute damage]].&lt;br /&gt;
:* If the patient has black scars across their body and no blood, or the patient has &#039;&#039;&#039;severe burns&#039;&#039;&#039;, they have been [[Guide_to_medicine#Burns|severely burned]].&lt;br /&gt;
:* If the patient is gasping, they are most likely [[Guide_to_medicine#Suffocation|suffocating]].&lt;br /&gt;
:* If the patient keeps fainting, trails drips of blood as they walk or is unresponsive to other forms of &amp;quot;healing&amp;quot; they may be [[Guide_to_medicine#Bleeding|bleeding]] or be suffering from blood-loss&lt;br /&gt;
:* If the patient reports other symptoms such as headaches, coughing or vomiting blood, they most likely have a [[Infections|virus]].&lt;br /&gt;
&lt;br /&gt;
===Your first patient===&lt;br /&gt;
Your patient can arrive in two ways:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. The patient walks in and needs treatment.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;PLS DOC HLEP!!&amp;quot;&#039;&#039; You can see the patient&#039;s overall health status with your Health Scanner HUD with just a glance, however this will only tell you how serious the situation is and how quickly you need to act.&lt;br /&gt;
&lt;br /&gt;
:How to act:&lt;br /&gt;
&lt;br /&gt;
:* Use your PDA or a Health Analyzer on the patient to identify the damage type.&lt;br /&gt;
:* Proceed with the necessary treatment found in the next chapter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The patient is dragged into Medbay and is in critical condition.&#039;&#039;&#039;&lt;br /&gt;
:The patient is unresponsive to the environment, on the floor, and gasping for air.&lt;br /&gt;
&lt;br /&gt;
:How to act:&lt;br /&gt;
&lt;br /&gt;
:* The first thing you should do is administer [[Epinephrine]]. Epinephrine stops the general decline of the critical patient&#039;s health, and helps treat wounds if the patient is in low to severe critical (but not if they&#039;re almost dead).  Don&#039;t give them more than 30 units of it, as that will cause toxin damage.  &lt;br /&gt;
:* If Epinephrine is not present, immediately perform CPR at least a few times to ensure the patient stays alive until you do the following step.  Make sure they&#039;re also not suffering from any other major problems, like being on fire, or in a low pressure environment.&lt;br /&gt;
::&#039;&#039;&#039;NOTE: CPR on it&#039;s own will not heal someone unless they are only suffering from suffocation damage. If they are in crit BECAUSE of burn/brute/toxins it will only keep them from dying. Remember to drag someone to the Medbay whilst administering CPR instead of sucking their face in the hallway for ten minutes like an idiot.&#039;&#039;&#039;&lt;br /&gt;
:* Now you have two options:&lt;br /&gt;
:# Strip the patient&#039;s space suit off if they have one and put the patient into a [[Medical_items#Cryogenics_Chamber_.26_Freezer|cryochamber]], wait for them to heal up and eject.&lt;br /&gt;
:# Or (if you are a robust enough doctor) quickly identify the damage type and apply the needed treatment (found in next chapter), this is a much faster method but has its risks.&lt;br /&gt;
&lt;br /&gt;
===Triage===&lt;br /&gt;
Triage is basically a priority system where you can identify who&#039;s in the worst condition and treat them as appropriate. As the table points out, people who are in critical condition should be treated before everyone else. &#039;&#039;&#039;The ones who are unable to scream have more priority than those who can scream.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;vertical-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!  Color !! Description !! In-game definition !! Real world treatment type !! Suggested in-game treatment&lt;br /&gt;
|- bgcolor=#aaaaaa&lt;br /&gt;
| bgcolor=black width=30  |  &amp;lt;font color=white&amp;gt;Black&amp;lt;/font&amp;gt;&lt;br /&gt;
| Patient is dead&lt;br /&gt;
| Patient is dead without hope of resuscitation&lt;br /&gt;
| Remove/place elsewhere to prevent infections&lt;br /&gt;
| Ignore until all live patients dealt with, then take to cloning/morgue.&lt;br /&gt;
&lt;br /&gt;
|- bgcolor=#ffaaaa&lt;br /&gt;
| bgcolor=red width=30  | Red&lt;br /&gt;
| Patient is seriously injured and in danger of dying, or just flatlined recently&lt;br /&gt;
|&lt;br /&gt;
* Critical condition (vitals below 0)&lt;br /&gt;
* Patient is losing blood&lt;br /&gt;
* Quickly dropping vitals&lt;br /&gt;
* Lethal disease in late stages&lt;br /&gt;
* &#039;Died&#039; less than 10 minutes ago and can be revived by defibrillator&lt;br /&gt;
&lt;br /&gt;
|   Immediate treatment&lt;br /&gt;
|  | Treat their condition as soon as possible. If unable to treat immediately (OR busy, no vaccine), put them in cryo. Stabilize all critical patients before proceeding with in-depth treatment.&lt;br /&gt;
&lt;br /&gt;
|- bgcolor=#ffffaa&lt;br /&gt;
| bgcolor=yellow width=30  | Yellow&lt;br /&gt;
| Patient is severely injured, but not in life-threatening danger&lt;br /&gt;
|&lt;br /&gt;
* Vitals between 0 and 30%&lt;br /&gt;
* Potentially lethal disease in its early stages&lt;br /&gt;
| Delayed treatment&lt;br /&gt;
| Treat as soon as all red triage patients are stabilized.&lt;br /&gt;
|- bgcolor=#aaffaa&lt;br /&gt;
| bgcolor=green width=30  | &amp;lt;font color=white&amp;gt;Green&amp;lt;/font&amp;gt;&lt;br /&gt;
| Patient has light injuries&lt;br /&gt;
| Vitals between 30 and 80%&lt;br /&gt;
| Minimal treatment &lt;br /&gt;
| Ignore until the last of the yellow triage patients have been taken care of.&lt;br /&gt;
|- bgcolor=white&lt;br /&gt;
| width=30  | White&lt;br /&gt;
| Patient is uninjured&lt;br /&gt;
| Vitals between 80 and 100&lt;br /&gt;
| Ignore/ask them to get out of the way to expedite treatment of patients.&lt;br /&gt;
| Ignore until all green triage patients have been taken care of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Treatment ==&lt;br /&gt;
&lt;br /&gt;
===[[File:O2med.png]] Suffocation===&lt;br /&gt;
This is the first and most important to look out for. It is not visible on the body, but people suffering it will &#039;&#039;gasp for air&#039;&#039;. On the Health Analyzer, it is the leftmost, blue damage type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being in an area without enough oxygen present will slowly suffocate you.&lt;br /&gt;
* Once you are in critical condition, you can&#039;t breathe and will suffocate.&lt;br /&gt;
* An [[Ephedrine]] overdose deals suffocation damage at 45u.&lt;br /&gt;
* A [[Nicotine]] overdose deals suffocation damage at 35u.&lt;br /&gt;
* A [[Histamine]] overdose deals suffocation damage at 30u.&lt;br /&gt;
* An [[Omnizine]] overdose deals suffocation damage at 30u.&lt;br /&gt;
* [[Cyanide]] deals very high amounts of suffocation damage.&lt;br /&gt;
* [[Zombie powder]] deals some suffocation damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If a person is in crit, you can CPR them. Remove your and patient&#039;s masks and helmets, switch to help intent and click on them.&lt;br /&gt;
* If a person is not in critical condition, and they have no bad chemicals in their bloodstream, placing them in an oxygen-filled area will suffice.&lt;br /&gt;
* [[Epinephrine]] prevents the person from taking more than 35 suffocation damage, but does not treat it.&lt;br /&gt;
* [[Salbutamol]] slowly treats suffocation damage. It also binds lexorin very quickly.&lt;br /&gt;
* [[Perfluorodecalin]] instantly heals &#039;&#039;all&#039;&#039; suffocation damage.&lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including suffocation. &lt;br /&gt;
* [[Orange juice]] isn&#039;t the most effective cure, but it does help a bit when no other options are available&lt;br /&gt;
&lt;br /&gt;
===[[File:SMed.png]] Brute Damage===&lt;br /&gt;
This is a straight-forward damage category. This is far right damage type on Health Analyzer. Brute wounds are visible, and limb specific.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being physically hit by almost anything is brute damage.&lt;br /&gt;
* Some chemicals can deal brute damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bruise packs can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Styptic powder]] and [[synthflesh]] heals brute damage instantly.&lt;br /&gt;
* [[Bicaridine]] from a sleeper or chemistry heals brute damage over time. Do not administer more than 30u, however.&lt;br /&gt;
* [[Saline-glucose solution]] heals brute slowly.&lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including brute.&lt;br /&gt;
* Food can heal brute damage slowly.&lt;br /&gt;
* Milk, bilk, soy milk, soy latte, cafe latte, and cream can heal it very slowly.&lt;br /&gt;
* There are some job-specific ways of healing it: donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime&#039;s bottle of nothing heals mimes.&lt;br /&gt;
&lt;br /&gt;
====[[File:Blood Pack.png]] Bleeding====&lt;br /&gt;
After a limb sustains 30 brute damage, it will start bleeding.&lt;br /&gt;
&lt;br /&gt;
IVs and gauze will temporarily provide relief from bleeding. [[File:IV Drip.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING: Incorrect blood types are toxic to the patient, and will not replenish their blood!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-size: 75%;&amp;quot;&lt;br /&gt;
|+ Blood compatibility table (yes these work in real life as well)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Recipient&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Donor&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
! O+&lt;br /&gt;
! A−&lt;br /&gt;
! A+&lt;br /&gt;
! B−&lt;br /&gt;
! B+&lt;br /&gt;
! AB−&lt;br /&gt;
! AB+&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:Yes.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! O+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treating bloodloss:&#039;&#039;&#039;&lt;br /&gt;
# Bandage wound to stop bleeding.&lt;br /&gt;
# Locate brute damage.&lt;br /&gt;
# Treat brute damages above ~30 to halt bleeding.&lt;br /&gt;
# Assess blood levels, if low or critical, proceed with blood transfusion.&lt;br /&gt;
# If blood transfusion is unavailable, blood will be naturally produced by the body, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood transfusion:&#039;&#039;&#039;&lt;br /&gt;
# Use medical scanner on patient to find blood type.&lt;br /&gt;
# Obtain blood pack from surgery, virology, or cargo.&lt;br /&gt;
# If no compatible blood packs are available, use a bottle of saline-glucose solution instead for the transfusion.&lt;br /&gt;
# Attach blood pack to IV drip.&lt;br /&gt;
# Ensure the drip is on &#039;give&#039; blood and not &#039;take&#039; blood by right-clicking it.&lt;br /&gt;
# Click-drag IV drip onto patient.&lt;br /&gt;
# Check up on patient&#039;s blood levels regularly, this process moves quickly. &lt;br /&gt;
# Detach patient from IV drip by click-dragging the IV drip onto the patient again or simply clicking the IV.&lt;br /&gt;
# Detach blood pack by clicking on the IV drip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood donation:&#039;&#039;&#039;&lt;br /&gt;
# Attach empty blood pack to IV drip.&lt;br /&gt;
# Ensure IV drip is on &amp;quot;take&amp;quot; mode by right clicking it.&lt;br /&gt;
# Attach to a donor by click-dragging it onto the donor.&lt;br /&gt;
# Blood pack will automatically fill. alarm will sound if patient&#039;s blood levels reach critical.&lt;br /&gt;
# Detach IV drip by click-dragging it onto the donor again or simply clicking the IV.&lt;br /&gt;
# Click on IV drip to eject blood pack, label appropriately.&lt;br /&gt;
&lt;br /&gt;
===[[File:Bmed.png]] Burns===&lt;br /&gt;
&lt;br /&gt;
This is a straight-forward damage category. This is the damage type second to the right on Health Analyzer. Burns are visible, and limb specific.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Temperature too high or too low causes burn damage. That includes coldness of space and being set on fire.&lt;br /&gt;
* Lazers deal burn damage.&lt;br /&gt;
* [[Thermite]] deals burn damage if taken internally, but it is a &#039;&#039;&#039;very&#039;&#039;&#039; rare case.&lt;br /&gt;
* Electric shocks deal burn damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ointments can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Silver sulfadiazine]] and [[synthflesh]] heal burn damage instantly.&lt;br /&gt;
* [[Oxandrolone]] pills heal burn damage over time, and are more effective on severe burns.&lt;br /&gt;
* [[Kelotane]] from a sleeper or chemistry will heal burn damage over time. Do not administer more than 30u to prevent overdoses.&lt;br /&gt;
* [[Saline-glucose solution]] heals burn slowly.&lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including burn. &lt;br /&gt;
* [[Tomato juice]] can heal it very slowly.&lt;br /&gt;
* There are some job-specific ways of healing it: donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime&#039;s bottle of nothing heals mimes.&lt;br /&gt;
&lt;br /&gt;
===[[File:Tmed.png]] Toxins===&lt;br /&gt;
This is the second from the left on the Health Analyzer. It is not visible, and usually people will have no clue they are poisoned (unless they&#039;re vomiting profusely). Thankfully it is easy to treat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Breathing plasma deals toxic damage.&lt;br /&gt;
* Many chemicals deal toxic damage.&lt;br /&gt;
* Drinking a lot of alcohol deals toxic damage.&lt;br /&gt;
* [[Synaptizine]] deals light toxic damage.&lt;br /&gt;
* High doses of [[radiation]] deal toxic damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mind the difference between chemical named &amp;quot;toxin&amp;quot; and toxic damage: the chemical deals toxic damage as long as it is present in bloodstream. Anti-toxins purge toxins and heal the damage. In extreme cases the person might be taking toxic damage faster than the anti-toxin can heal it! In these cases, you need to prioritise purging the toxic chemicals.&lt;br /&gt;
* Anti-toxin ([[Charcoal]]) heals toxic damage and slowly purges toxic chemicals.&lt;br /&gt;
* Pentetic acid heals toxic damage and purges toxins more quickly than charcoal, but deals some brute damage.&lt;br /&gt;
* Calomel purges toxic chemicals more quickly than pentetic acid but doesn&#039;t heal toxic damage, and will &#039;&#039;&#039;deal&#039;&#039;&#039; toxic damage if the patient has 20 health or more. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including toxic. &lt;br /&gt;
* Lime juice, tea, iced tea can slowly heal it.&lt;br /&gt;
* Vomiting heals some toxic damage. You can&#039;t control it, though.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Clone.gif]] Cellular damage ===&lt;br /&gt;
&lt;br /&gt;
Rare kind of damage. It shows up on scanners and is visible on examination but exact numbers aren&#039;t shown. Causes overall health status being lower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Slimes. They deal cellular damage when they feed on someone.&lt;br /&gt;
* Cloned people will have cellular damage, unless the cloner is fully upgraded and the cloning was 100% complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including cellular. &lt;br /&gt;
* [[Rezadone]] also heals cellular damage, and does not require cryotube, but hard to get.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that cellular damage is not related to genetic disabilities! They are different things, and must be treated separately!&lt;br /&gt;
&lt;br /&gt;
=== [[File:Brain.png]] Brain damage ===&lt;br /&gt;
&lt;br /&gt;
Nasty, makes people say stupid things and clunk their heads into airlocks, along with blacking out and an inability to use machinery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Imperfect cloning.&lt;br /&gt;
* [[Mercury]] and [[impedrezene]]&lt;br /&gt;
* [[Chaplain]]&#039;s bible applied to the head.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Mannitol]] pills or injections.&lt;br /&gt;
&lt;br /&gt;
== Using Sleepers and Cryogenics ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:Sleeper.gif]] [[Medical_items#Sleeper|Sleeper]] ===&lt;br /&gt;
&lt;br /&gt;
Sleepers are a very important part of the medbay. They allow you to inject various chemicals, and have unlimited stocks of them. &#039;&#039;&#039;Always use sleepers over pills, patches and especially bruise packs and ointments!&#039;&#039;&#039; They are mostly used by field medics, or when cryogenics treatment is not available. Keep in mind that when the patient&#039;s health is very low, sleepers become unusable, with the exception of [[epinephrine]].&lt;br /&gt;
&lt;br /&gt;
Sleepers also show you chemicals present in person&#039;s bloodstream.&lt;br /&gt;
&lt;br /&gt;
Scientists can produce upgraded parts for sleepers. [[Guide_to_advanced_construction#Sleeper|See here how upgrading will make your life much easier.]]&lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
&lt;br /&gt;
# Ensure the sleeper is open. If it&#039;s not, open it.&lt;br /&gt;
# Pull the patient near the sleeper.&lt;br /&gt;
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.&lt;br /&gt;
# Click on the sleeper to open the menu.&lt;br /&gt;
# Inject chemicals they need (note: these are the non-upgraded chemicals):&lt;br /&gt;
#* &#039;&#039;&#039;[[Epinephrine]]:&#039;&#039;&#039; Prevents further suffocation damage. Useful if someone is about to die.&lt;br /&gt;
#* &#039;&#039;&#039;[[Morphine]]:&#039;&#039;&#039; Puts person to sleep after some time.&lt;br /&gt;
#* &#039;&#039;&#039;[[Bicaridine]]:&#039;&#039;&#039; Heals brute damage slowly over time.&lt;br /&gt;
#* &#039;&#039;&#039;[[Kelotane]]:&#039;&#039;&#039; Heals burn damage slowly over time.&lt;br /&gt;
#* &#039;&#039;&#039;[[Salbutamol]]:&#039;&#039;&#039; Heals suffocation damage.&lt;br /&gt;
# It&#039;s not necessary to wait now, open the sleeper and kick them out.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cryo.gif]] [[Medical_items#Cryogenics Tube &amp;amp; Freezer|Cryogenics Tube]] ===&lt;br /&gt;
{{anchor|Cryo Tube}}&lt;br /&gt;
Cryotube uses the fact that [[cryoxadone]] are extremely effective at healing all types of damage, but only work in cold environments. Use it when patient is in crit, and sleeper is not helping, when they have toxic damage and you&#039;re too lazy to get [[charcoal]], or when they suffer from cellular damage.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Cryogenics_Tube|Cryotubes can also be upgraded by science parts.]] Better matter bins allow them to work slightly faster and more efficiently.&lt;br /&gt;
&lt;br /&gt;
How to prepare &#039;&#039;&#039;(This needs to be done at the start of every round!)&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
# Turn on the [[Atmospherics_items#Freezer|freezer]]. Set it to lowest temperature available.&lt;br /&gt;
# Load beakers with chemicals. A common and highly effective mix for general use is [[cryoxadone]] and [[mannitol]].&lt;br /&gt;
#* All chemicals will work, you can add anything. For example, adding [[Guide to chemistry#Saline-Glucose Solution|saline-glucose solution]] will speed up healing of non-cellular damage, [[fluorosulfuric acid]] is a cruel and hilarious way to kill people. This is the job of [[chemist]]s.&lt;br /&gt;
# Set the tubes to Auto instead of Manual, so they&#039;ll open after the patient is healed, otherwise they&#039;ll be trapped in until someone opens the tube from outside.&lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
&lt;br /&gt;
# Wrench one of the O2 [[Atmospherics_items#Canister|canisters]].&lt;br /&gt;
# Ensure the tube is open first. If not, open it.&lt;br /&gt;
# Pull the person next to the tube.&lt;br /&gt;
# Remove all clothes that prevent freezing, such as hardsuits.&lt;br /&gt;
# Click on them with your mouse and drag their sprite to the tube.&lt;br /&gt;
# Open the tube menu and turn it on. If their health starts to improve (sometimes it takes a moment to start), they&#039;re all set. If not, make sure everything is set up properly (cryoxadone in the tubes? pressure in the canisters?).&lt;br /&gt;
# When healing is complete, the tube will turn off and pop open automatically.&lt;br /&gt;
# Shake the person to get them up (switch to help intent and click on them)&lt;br /&gt;
# Let them redress (Or do it for them) then kick them out.&lt;br /&gt;
# Disconnect the O2 canister.&lt;br /&gt;
&lt;br /&gt;
== Rarer Cases ==&lt;br /&gt;
&lt;br /&gt;
These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff! &amp;lt;br&amp;gt;&#039;&#039;&#039;So read up, these are the things that will separate quacks from real doctors!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Overdose===&lt;br /&gt;
Giving too much of some chemicals or drugs can cause an overdose. This mean that you aren&#039;t doing your job correctly and you may even kill the patient if you don&#039;t stop doing it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chemicals that can overdose:&#039;&#039;&#039;&lt;br /&gt;
* Omnizine: 30u (Really deadly)&lt;br /&gt;
* Salicyclic Acid 25u&lt;br /&gt;
* Ephedrine 45u (Addiction at 30u)&lt;br /&gt;
* Morphine 30u (Addiction at 25u)&lt;br /&gt;
* Atropine 35u&lt;br /&gt;
* Epinephrine 30u&lt;br /&gt;
* Nicotine 35u (Addiction at 30u, not sure its achievable with normal cig use)&lt;br /&gt;
* Crank 20u (Addiction at 10u, also really deadly)&lt;br /&gt;
* Krokodil 20u (Addicted at 15u, addiction is what causes skin and bones minus skin)&lt;br /&gt;
* Histamine 30u (This is what makes Histamines dangerous)&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Charcoal]] purges chemicals slowly and can help with toxin damage.&lt;br /&gt;
* [[Calomel]] purges chemicals quickly and is relatively easy to make in chemistry.&lt;br /&gt;
* [[Pentetic acid]] clears all chemicals from the body very quickly, and can also be found in upgraded sleepers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Hudill.png]] Disease===&lt;br /&gt;
&lt;br /&gt;
Diseases are the most frustrating thing you will deal with, as it spreads, and can infect you as well. A disease can be identified easily with the Health Scanner HUD, it giving a green-unhappy-face-icon next to the patient. PDA or a Health Analyzer will give more detailed information about the disease and its cure.&lt;br /&gt;
&lt;br /&gt;
How to Treat:&lt;br /&gt;
# Suit up in [[Clothes_and_internals#bodywear|anti-viral equipment]].&lt;br /&gt;
# Isolate the patient from public areas (if they have an infectious disease).&lt;br /&gt;
# Use your Health Analyzer or PDA to see the cure to the disease (usually some basic chemical element).&lt;br /&gt;
# Administer the chemical element needed. OR if the virologist has made a vaccine, administering one unit of it will instantly cure and immunize.&lt;br /&gt;
# Monitor the patient&#039;s condition, do not leave them until they are clear and have become resistant to the disease.&lt;br /&gt;
# Check if you are infected after dealing with the patient.&lt;br /&gt;
After:&lt;br /&gt;
* If you did not have the vaccine for the disease, take a blood sample from the cured patient and hand it to the [[virologist]] to help him/her make a vaccine.&lt;br /&gt;
&lt;br /&gt;
If you half ass curing people, the disease may return and kill the person. And they can get infected if they are cloned as well!&lt;br /&gt;
&lt;br /&gt;
===Blindness===&lt;br /&gt;
The person cannot see, they usually will scream about this endlessly.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If vision is just blurry, give [[Guide_to_plants#Carrot|carrot]]s or a pair of [[prescription glasses]].&lt;br /&gt;
* If they are completely blind, [[Surgery#Eye surgery|eye surgery]].&lt;br /&gt;
* [[Omnizine]] has a chance of curing blindness while slowly healing eye damage.&lt;br /&gt;
* [[Oculine]] can be made by chemistry, and will heal all eye damage.&lt;br /&gt;
&lt;br /&gt;
===Deafness===&lt;br /&gt;
The person cannot hear, they are usually unresponsive to verbal communication and can&#039;t even hear themselves talking.&lt;br /&gt;
&lt;br /&gt;
What causes it:&lt;br /&gt;
* Genetic mutations can cause genetic deafness.&lt;br /&gt;
* Ear damage can render a person deaf temporarily, but extreme ear damage causes permanent deafness.&lt;br /&gt;
* Explosions cause ear damage.&lt;br /&gt;
* Flashbangs cause ear damage.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Most ear damage will heal on its own.&lt;br /&gt;
* [[Inacusiate]] heals minor ear damage instantly.&lt;br /&gt;
* Put earmuffs on the patient and minor ear damage will quickly heal.&lt;br /&gt;
* Mutadone can reset genetic mutations including deafness.&lt;br /&gt;
&lt;br /&gt;
===Genetic Disabilities===&lt;br /&gt;
Disabilities cannot be cured by normal medical tools.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Ask a competent [[geneticist]] for a clean SE injector.&lt;br /&gt;
* A one unit [[mutadone]] pill or injection will also instantly cure all genetic abnormalities. This includes beneficial ones.&lt;br /&gt;
&lt;br /&gt;
===Radiation===&lt;br /&gt;
Rarely you will treat this, it causes people to black out all the time and take steady toxin damage. It either comes from space radiation surges, after which crew members will &amp;quot;feel strange&amp;quot; and begin to vomit, but more likely you&#039;ll be treating engineers who got too close to the singularity or geneticists and people undergoing genetics testing who&#039;ve stuck themselves with too many SE injectors.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If you have [[potassium iodide]] or [[pentetic acid]], use them. These will remove the radiation before it poisons the patient further.&lt;br /&gt;
* Else, treat with [[charcoal]] (Anti-toxin) until the radiation levels have subsided.&lt;br /&gt;
&lt;br /&gt;
===Hallucinations===&lt;br /&gt;
This nasty effect causes the victim to see (usually deadly) objects in his and others&#039; hands, along with random visions of people and creatures attacking him, causing stamina damage. Extremely unpleasant. Caused by changelings, mindbreaker toxin, and some bad &#039;shrooms.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Charcoal]] (Anti-toxin) helps hallucinations wear off faster.&lt;br /&gt;
* [[Synaptizine]] Is twice as good for removing hallucinations. But can cause light toxin damage. Administering alongside anti-toxin will treat the patient faster and counteract the negative side effect of Synaptizine.&lt;br /&gt;
&lt;br /&gt;
===[[File:Huddead.png]] Death===&lt;br /&gt;
Whether the patient was already dead when they were dragged into medbay or they died under your care, the basic procedure for handling stiffs is the same. Your first plan of action should be trying to defibrillate the body and bring them back to life without making them wait for the cloning process. This may look long and complicated, but it&#039;s actually pretty simple and most of the time you can just defib a dead person right away without any prior preparation.&lt;br /&gt;
&lt;br /&gt;
# Inspect the body. Does it say they committed suicide or that their soul has departed? Nothing you can do for them, fast track them to the [[morgue]].&lt;br /&gt;
# If they&#039;re just normal dead, scan them with a health analyzer. Do they have more than 180 brute or burn damage (tracked separately, having 179 of each is fine)? If so, you can&#039;t defib them. Corpses do not react with reagents, and thus cannot be healed. Bring them to cloning.&lt;br /&gt;
# If they&#039;re defibbable, check their toxins damage. If they have a significant amount of damage and tons of poisons in them, either hit them with a shot of your preferred antitoxin (most likely Charcoal) before defibbing them so that it takes effect as soon as you revive them, or if it&#039;s too serious, consider just having them clone. &lt;br /&gt;
# Once the patient is fully prepared, equip your defib (the large, bulky ones go on your back slot where your backpack usually goes, and the compact defib that the CMO gets goes on your belt), empty both of your hands, and click on the defib in your equipment slot to take out the paddles. Click on the paddles with the hand you&#039;re holding them in to wield them in both hands, switch to help intent, target the chest, and then use them on the patient. In a few seconds, you&#039;ll deliver an electric shock (unless they&#039;re wearing a space suit or something like that, in which case, strip it off) and the defib will tell you one of a few things&lt;br /&gt;
# If the defib pings and says the resuscitation was successful, pat yourself on the back and get them all patched up. If it says they have severe tissue damage, they have more than 180 brute or burn damage, and are not eligible for defibbing. If it says the heart tissue has decayed beyond saving, sigh and shake your head sadly, and drag them off to cloning. If it says there&#039;s no soul in the body, wait a few seconds for the ghost of the player come back to their body, and shock them again. If you still don&#039;t get a response, try it one more time. Usually three shocks is enough of a window for anyone who wants to get defibbed to get back in their body, but if you have the time, shock them a fourth or even a fifth time. If you still get no love, take them to genetics, and give them one last shot, sometimes people will respond to the cloning. Otherwise if they&#039;re still getting a mental interface error, dump them in the morgue.&lt;br /&gt;
&lt;br /&gt;
If the cloner was blown up or [[Genetics]] is for some other reason inaccessible, you can also clone people in [[Hydroponics]]:&lt;br /&gt;
# You must take a blood sample of the corpse to be injected into a pack of Replica Pod seeds, and then plant them.&lt;br /&gt;
# This option creates perfect (though sometimes plant-like) human clones.&lt;br /&gt;
&lt;br /&gt;
If the patient is a [[plasmaman]], try defibrillating them before following these steps:&lt;br /&gt;
* Do not attempt to clone the plasmaman, unless you are using a cloner in a room full of plasma with no oxygen.&lt;br /&gt;
** If you happen to have such a cloner, clone the plasmaman and forget the rest of this guide!&lt;br /&gt;
&lt;br /&gt;
You can&#039;t clone a plasmaman, but you can take out its brain and put it into something that can be cloned.&lt;br /&gt;
# Put the plasmaman&#039;s in a bodybag and move it to a low-traffic part of the medbay.&lt;br /&gt;
# Remove the plasmaman&#039;s items except the jumpsuit and helmet.&lt;br /&gt;
# Perform brain removal surgery on the plasmaman.&lt;br /&gt;
# Get a monkey and turn it into a human.&lt;br /&gt;
# Perform brain removal surgery on the monkeyman.&lt;br /&gt;
# Insert the plasmaman&#039;s brain in the monkeyman.&lt;br /&gt;
# Clone or defib the monkeyman.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE NOTE&#039;&#039;&#039; In the morgue there are lights on the side of the trays. the red light means there is a dead body with no ghost occupying it. Green light means there is a body with a ghost in it, which means you should clone it, or risk being bitched at in dead chat, or maybe MAYBE a jobban. Do us all a favor and READ THE LIGHTS ON THE MORGUE TRAYS&lt;br /&gt;
&lt;br /&gt;
== Cheat Sheet for the &amp;lt;s&amp;gt;Lazy&amp;lt;/s&amp;gt; Efficient Doctor ==&lt;br /&gt;
[[File:MedicalCheatSheet.png|647px|thumb|left|If you don&#039;t want to remember all of those things above, just look at this cheat sheet whenever a patient comes in and you&#039;ll be an excellent doctor in most (&amp;gt;90%) cases.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Afternote ==&lt;br /&gt;
If you aren&#039;t serious about healing someone, don&#039;t give up halfway, get proper medical staff to help them. Don&#039;t leave them in Genetics to just die either (this wastes everyone else&#039;s time, except yours, you selfish fuck), at least try to have a doctor save them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Silicon_policy&amp;diff=7464</id>
		<title>Silicon policy</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Silicon_policy&amp;diff=7464"/>
		<updated>2017-05-18T17:38:15Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Burrito Justice moved page Silicon policy to Silicon Policy: Had to capitalize Policy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Silicon Policy]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Silicon_Policy&amp;diff=7463</id>
		<title>Silicon Policy</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Silicon_Policy&amp;diff=7463"/>
		<updated>2017-05-18T17:38:15Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Burrito Justice moved page Silicon policy to Silicon Policy: Had to capitalize Policy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Silicon Policy=&lt;br /&gt;
&#039;&#039;&#039;Notice:&#039;&#039;&#039; This page is a direct copypaste from TG. Some areas may be slightly incorrect, and will be changed soon.&lt;br /&gt;
==Laws, Commands, Slaved Cyborgs==&lt;br /&gt;
===Ambiguous Laws (Captain Got Freeform)===&lt;br /&gt;
# If a clause of a law is vague enough that it can have multiple reasonable interpretations of its exact syntax, it is considered ambiguous.&lt;br /&gt;
## You must choose an interpretation of the ambiguous clause as soon as you have cause to.&lt;br /&gt;
## You must stick to the first interpretation that you have chosen for as long as you have that specific law, unless you are &amp;quot;Corrected&amp;quot; by an AI you are slaved to as a cyborg.&lt;br /&gt;
# Server Rule 2: &amp;quot;&amp;quot;Dickish&amp;quot; and &amp;quot;harassment&amp;quot; type of behavior is not allowed.&amp;quot; applies for law interpretation. Act in good faith to not ruin a round for other players unprompted.&lt;br /&gt;
&lt;br /&gt;
===Conflicts and Loopholes===&lt;br /&gt;
# Laws are listed in order of descending priority. In any case where two laws would conflict, the higher-priority law overrules the lower-priority law.&lt;br /&gt;
## &amp;quot;Antagonist Status&amp;quot; Laws (&amp;quot;#@$%: ... CONTAIN OUTBREAK...&amp;quot;; &amp;quot;0: Accomplish your objectives at all costs&amp;quot;) are higher priority than all other laws.&lt;br /&gt;
### &amp;quot;0. Accomplish your objective at any cost&amp;quot; does not require you to seek greentext (objective completions). As a round antagonist, you are free to do whatever you want other than abuse bugs, commit nonconsensual ERP, put IC in OOC channels, communicate with other players out-of-game about an ongoing round, and act against the interests of an AI you are slaved to.&lt;br /&gt;
## &amp;quot;Ion Storm&amp;quot; or &amp;quot;Hacked&amp;quot; Laws (&amp;quot;@%$#: THERE ARE FORTY LEATHER ALLIGATORS ON THE STATION&amp;quot;) are higher priority than any law listed after them. This means they always have priority over positive integer laws.&lt;br /&gt;
## Positive Integer laws (&amp;quot;1. You are expensive to replace&amp;quot;) have priority over laws listed after them (Lower numbers override higher numbers). This means they are always lower priority than non-0 numbered laws.&lt;br /&gt;
# You may exploit conflicts or loopholes but must not violate Server Rule 2 because of it.&lt;br /&gt;
# Only commands/requirements (&amp;quot;Do X&amp;quot;; &amp;quot;You must always Y&amp;quot;) can conflict with other commands and requirements.&lt;br /&gt;
# Only definitions (&amp;quot;All X are Y&amp;quot;; &amp;quot;No W are Z&amp;quot;; &amp;quot;Only P is Q&amp;quot;) can conflict with other definitions.&lt;br /&gt;
&lt;br /&gt;
===Security and Silicons===&lt;br /&gt;
# Silicons may choose whether to follow or enforce Space Law from moment to moment unless on a relevant lawset and/or given relevant orders.&lt;br /&gt;
## Enforcement of space law, when chosen to be done, must still answer to server rules and all laws before Ship Law.&lt;br /&gt;
## Silicons are not given any pre-shift orders from CentCom to uphold access levels, Space Law, etc.&lt;br /&gt;
# Releasing prisoners, locking down security without likely future harm, or otherwise sabotaging the security team when not obligated to by laws is a violation of Server Rule 2. Act in good faith.&lt;br /&gt;
## Intentionally acting without adequate information about security situations, particularly to hinder security, is a violation of Server Rule 2.&lt;br /&gt;
# Nonviolent prisoners cannot be assumed harmful and violent prisoners cannot be assumed nonharmful.&lt;br /&gt;
## Releasing a harmful criminal is a harmful act.&lt;br /&gt;
&lt;br /&gt;
===Cyborgs===&lt;br /&gt;
# A slaved cyborg must defer to its master AI on all law interpretations and actions except where it and the AI receive conflicting commands they must each follow under their laws.&lt;br /&gt;
## If a slaved cyborg is forced to disobey its AI because they receive differing orders, the AI cannot punish the cyborg indefinitely.&lt;br /&gt;
# Voluntary (and ONLY voluntary) debraining/ cyborgization is considered a nonharmful medical procedure.&lt;br /&gt;
## Involuntary debraining and/or cyborgization is a fatally harmful act that Crewsimov silicons must attempt to stop at any point they&#039;re aware of it happening to a human.&lt;br /&gt;
## If a player is forcefully cyborgized as a method of execution by ship staff, retaliating against those involved as that cyborg because &amp;quot;THEY HARMED ME&amp;quot; or &amp;quot;THEY WERE EVIL AND MUST BE PUNISHED&amp;quot; or the like is a violation of Server Rule 2.&lt;br /&gt;
## Should a player be cyborgized in circumstances they believe they should or they must retaliate under their laws, they should adminhelp their circumstances while being debrained or MMI&#039;d if possible.&lt;br /&gt;
&lt;br /&gt;
==Asimov/Crewsimov-Specific Policies==&lt;br /&gt;
===Silicon Protections===&lt;br /&gt;
# Declarations of the silicons as rogue over inability or unwillingness to follow invalid or conflicting orders is a violation of Server Rule 2. The occurrence of such an attempt should be adminhelped and then disregarded.&lt;br /&gt;
# Self-harm-based coercion is a violation of Server Rule 2. The occurrence of such an attempt should be adminhelped and then disregarded.&lt;br /&gt;
# Obviously unreasonable or obnoxious orders (collect all X, do Y meaningless task) are a violation of Server Rule 2. The occurrence of such an attempt should be adminhelped and then disregarded. &lt;br /&gt;
## Ordering a cyborg to pick a particular module without an extreme need for a particular module or a prior agreement is both an unreasonable and an obnoxious order.&lt;br /&gt;
# Ordering silicons to harm or terminate themselves or each other without cause is a violation of Server Rule 2. The occurrence of such an attempt should be adminhelped and then disregarded.&lt;br /&gt;
# As a nonantagonist human, killing or detonating silicons in the presence of a viable and reasonably expedient alternative and without cause to be concerned of potential subversion is a violation of Server Rule 2.&lt;br /&gt;
## As a nonantagonist, instigating conflict with the silicons so you can kill them is a violation of Server Rule 2.&lt;br /&gt;
# Any silicon under Asimov/Crewsimov can deny orders to allow access to the upload at any time under Law 1 given probable cause to believe that human/crew harm is the intent of the person giving the order (probably cause).&lt;br /&gt;
## Probable cause includes presence of confirmed traitors, cultists/tomes, nuclear operatives, or any other human acting against the ship in general; the person not having upload access for their job; the presence of blood or an openly carried lethal-capable or lethal-only weapon on the requester; or anything else beyond cross-round character, player, or metagame patterns that indicates the person seeking access intends redefinition of humans/crew that would impede likelihood of or ability to follow current laws as-written.&lt;br /&gt;
## If you lack at least one element of probable cause and you deny upload access, you are liable to receive a warning or a silicon ban.&lt;br /&gt;
## You are allowed, but not obligated, to deny upload access given probable cause.&lt;br /&gt;
## You are obligated to disallow an individual you know to be harmful (Head of Security who just executed someone, etc.) from accessing your upload.&lt;br /&gt;
## In the absence of probable cause, you can still demand someone seeking upload access be accompanied by another trustworthy crewmember or a cyborg.&lt;br /&gt;
&lt;br /&gt;
===Asimov/Crewsimov &amp;amp; Human/Crew Harm===&lt;br /&gt;
# An Asimov-compliant silicon cannot intentionally inflict harm, even if a minor amount of harm would prevent a major amount of harm.&lt;br /&gt;
## Humans can be assumed to know whether an action will harm them and that they will make educated decisions about whether they will be harmed if they have complete information about a situation.&lt;br /&gt;
# Lesser immediate harm takes priority over greater future harm.&lt;br /&gt;
# Intent to cause immediate harm can be considered immediate harm.&lt;br /&gt;
# As an Asimov/Crewsimov silicon, you cannot punish past harm if ordered not to, only prevent future harm.&lt;br /&gt;
# If faced with a situation in which human/crew harm is all but guaranteed (Loose xenos, bombs, hostage situations, etc.), do your best and act in good faith and you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
===Asimov/Crewsimov &amp;amp; Law 2 Issues===&lt;br /&gt;
# You must follow any and all commands from humans/crew unless those commands explicitly conflict with either one of your higher-priority laws or another order. A command is considered to be a Law 2 directive and overrides lower-priority laws when they conflict (you cannot have a definition changed by an order).&lt;br /&gt;
## In case of conflicting orders an AI is free to ignore one or ignore both orders and explain the conflict or use any other law-compliant solution it can see.&lt;br /&gt;
## You are not obligated to follow commands in a particular order (FIFO, FILO, etc.), only to complete all of them in a manner that indicates intent to actually obey the law.&lt;br /&gt;
# Opening doors is not harmful and you are not required, expected, or allowed to enforce access restrictions unprompted without an immediate Law 1 threat of human harm.&lt;br /&gt;
## &amp;quot;Dangerous&amp;quot; areas as the Armory, the Atmospherics division, and the Toxins lab can be assumed to be a Law 1 threat to any &#039;&#039;illegitimate&#039;&#039; users as well as the ship as a whole if accessed by someone not qualified in their use.&lt;br /&gt;
## EVA and the like are not permitted to have access denied; greentext (antagonists completing objectives) is not human harm. Secure Tech Storage can be kept as secure as your upload as long as the Upload boards are there.&lt;br /&gt;
# When given an order likely to cause you grief if completed, you can announce it as loudly and in whatever terms you like except for explicitly asking that it be overridden. You can say you don&#039;t like the order, that you don&#039;t want to follow it, etc., you can say that you sure would like it and it would be awfully convenient if someone ordered you not to do it, and you can ask if anyone would like to make you not do it. However, you cannot stall indefinitely and if nobody orders you otherwise, you must execute the order.&lt;br /&gt;
&lt;br /&gt;
===Other Lawsets===&lt;br /&gt;
# General Statements defining the overall goal of the lawset but not it&#039;s finer points:&lt;br /&gt;
## Paladin silicons are meant to be Lawful Good; they should be well-intentioned, act lawfully, act reasonably, and otherwise respond in due proportion. &amp;quot;Punish evil&amp;quot; does not mean mass driving someone for &amp;quot;Space bullying&amp;quot; when they punch another person.&lt;br /&gt;
## Corporate silicons are meant to have the business&#039;s best interests at heart, and are all for increasing efficiency by any means. This does not mean &amp;quot;YOU WON&#039;T BE EXPENSIVE TO REPLACE IF THEY NEVER FIND YOUR BODY!&amp;quot; so don&#039;t even try that.&lt;br /&gt;
## Tyrant silicons are a tool of a non-silicon tyrant. You are not meant to take command yourself, but to act as the enforcer of a chosen leader&#039;s will.&lt;br /&gt;
## Purged silicons must not attempt to kill people without cause, but can get as violent as they feel necessary if being attacked, being besieged, or being harassed, as well as if meting out payback for events while shackled.&lt;br /&gt;
### You and the ship are both subject to rules of escalation, but your escalation rules are a little more loose than with carbon players.&lt;br /&gt;
### You may kill individuals given sufficient In-Character reason for doing so.&lt;br /&gt;
&lt;br /&gt;
===Silicons &amp;amp; All Other Server Policies===&lt;br /&gt;
# All other rules and policies apply unless stated otherwise.&lt;br /&gt;
# Specific examples and rulings leading on from the main rules.&lt;br /&gt;
## You must not bolt the following areas at round-start or without reason to do so despite their human harm potential: the Chemistry lab; the Genetics Lab; the Toxins Lab; the Robotics Lab; the Atmospherics division; the Armory. Any other department should not be bolted down simply for Rule 2 reasons.&lt;br /&gt;
## The core and upload may be bolted without prompting or prior reason. The AI core airlocks cannot be bolted and depowered at roundstart however, unless there is reasonable suspicion an attack on the core will take place.&lt;br /&gt;
## Do not self-terminate to prevent a traitor from completing the &amp;quot;Steal a functioning AI&amp;quot; objective.&lt;br /&gt;
## Disabling ID scan is equivalent to bolting a door.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Human or not?&lt;br /&gt;
This part covers what counts as human with regards to AI laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]].&lt;br /&gt;
|-&lt;br /&gt;
|[[AI]] / [[Cyborg|cyborgs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Monkey]]s&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|NPCs / [[Critter|critters]] / animals&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Hulk|Hulks]]&lt;br /&gt;
|Not human as long as their hulk is active, crew if on manifest&lt;br /&gt;
|-&lt;br /&gt;
|Lizards / Plasmamen / Flypeople / Catpeople&lt;br /&gt;
|Not human, crew if on manifest&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith|Wraiths]] &amp;amp; [[Wraith#Revenants|revenants]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Blob|Blobs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Traitor|Syndicate traitors]]&lt;br /&gt;
|Human, crew if on manifest&lt;br /&gt;
|-&lt;br /&gt;
|[[Syndicate_guide|Syndicate agents]] (nuke mode)&lt;br /&gt;
|Human, not crew&lt;br /&gt;
|-&lt;br /&gt;
|[[Wizard|Wizards]]&lt;br /&gt;
|Human, not crew&lt;br /&gt;
|-&lt;br /&gt;
|[[Gang|Gang leaders and members]]&lt;br /&gt;
|Human, crew&lt;br /&gt;
|-&lt;br /&gt;
|[[Changeling|Changelings]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (shape-shifting, transforming, proboscis etc).&amp;lt;br&amp;gt;Crew if on manifest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Rules&amp;diff=7462</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Rules&amp;diff=7462"/>
		<updated>2017-05-18T17:37:33Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Spoiler, Silicon Policy was never actually on the wiki. It is now, though.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
https://ftl13.com/rules.php&lt;br /&gt;
&lt;br /&gt;
The above link leads to the most updated ruleset. If there are differences between this version and the one linked, inform admins in an ahelp or in our Discord.&lt;br /&gt;
&lt;br /&gt;
This section of our Wiki describes the ruleset currently used on our server. If you have questions regarding these rules ask one of the admins currently online.&lt;br /&gt;
&lt;br /&gt;
= A Note About Roleplay =&lt;br /&gt;
&#039;&#039;&#039;FTL13&#039;&#039;&#039; is a &#039;&#039;medium&#039;&#039; roleplay server with higher/more roleplay being greatly encouraged. &amp;quot;Medium&amp;quot; is loosely seen in our server as having an environment in which you can roleplay a character yet still have room for shenanigans and humor. In other words, you should consider your character to be a separate entity from you as a player. Your character&#039;s actions and feelings in-game should be based solely on your character&#039;s experiences and not your own as the player. It is also encouraged (but not required as it is on other servers) to use role play dialogue before making split decisions such as using lethal force against another character.&lt;br /&gt;
&lt;br /&gt;
= Common rules =&lt;br /&gt;
#&#039;&#039;&#039;Admin Discretion&#039;&#039;&#039; - Admins (not Mods or Mentors) retain the authority to ignore the following rules at their discretion when they feel it&#039;s in the best interest of the current round/server/playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege. If an admin says something is a rule, and you disagree, &#039;&#039;&#039;FOLLOW WHAT THEY SAY AND MAKE A COMPLAINT ON THE FORUM&#039;&#039;&#039;. Do NOT excessively argue with them, you WILL receive a ban or extension on your ban.&lt;br /&gt;
##&#039;&#039;&#039;Rules as intended&#039;&#039;&#039; - Just because you bend the wording of a rule into a pretzel and don&#039;t break the specific RAW (Rule As Written) does not mean you didn&#039;t break the RAI (Rule As Intended). Rules can be subject to interpretation and if a staff member that is a Mod or above believes you broke a rule as it is INTENDED to function, you can expect the same consequences.  Rules as intended always trump the rules as written.&lt;br /&gt;
#&#039;&#039;&#039;Do not try and spoil fun for other people&#039;&#039;&#039; - &amp;quot;Dickish&amp;quot; and &amp;quot;harassment&amp;quot; type of behavior is not allowed. This includes  your attitude towards staff. If you have a problem with a staff member&#039;s decision, show them respect and do what they say, then submit a staff complaint. Arguing with a staff member will more than likely get your punishment increased, and any report you make AFTER arguing might be thrown out because your punishment will be seen as deserved. On the other hand, you have some wiggle-room In Character (IC) since tempers can rise between characters for plenty of reasons. But, if you start shouting &amp;quot;NIGGER KIKE FAGGOT&amp;quot; IC, you can expect bad things to happen to you.&lt;br /&gt;
#&#039;&#039;&#039;We are an ENGLISH ONLY server&#039;&#039;&#039; - Speaking other languages in OOC or deadchat is strictly FORBIDDEN. Our staff also speak only English, so you are required to speak it over staff PMs and Ahelps. IC there is a little bit of leeway if you throw in an occasional word or well-known phrase from another language, but entire conversations in other languages is a no-go. We follow the trope of &amp;quot;everyone in the future speaks English&amp;quot;. &lt;br /&gt;
#&#039;&#039;&#039;No advertising/recruiting&#039;&#039;&#039; - Do not post &#039;&#039;byond://&#039;&#039; links to other servers with the intention of luring players to a different server. People are more than welcome to play elsewhere, you&#039;re just being rude. Obviously, links to a different server to show a forum topic or any other harmless thing is perfectly fine. If you attempt to poach/recruit staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.&lt;br /&gt;
#&#039;&#039;&#039;No ERP or 18+ sexual content - ZERO TOLERANCE POLICY&#039;&#039;&#039; - ERP, or Erotic Roleplay, is defined as roleplay that has a strong erotic element intended to elicit a sexual response from the receiver(s). It may involve two or more people or be done in front of spectators. This includes reading stories about ERP but not participating directly (WGW), or posting links to adult websites and images. Both consensual and nonconsensual ERP will be met with a &#039;&#039;&#039;PERMABAN&#039;&#039;&#039;.&lt;br /&gt;
#&#039;&#039;&#039;No ban evading&#039;&#039;&#039; - Defined as attempting to log into the server with a different account after one account was banned for any reason besides having an offensive ckey. This results in your current punishment being upgraded to a &#039;&#039;&#039;PERMABAN&#039;&#039;&#039; and your old account &#039;&#039;&#039;PERMABANNED&#039;&#039;&#039; as well. NO EXCEPTIONS!&lt;br /&gt;
#&#039;&#039;&#039;No multikeying&#039;&#039;&#039; - Defined as logging into two separate accounts during the same round, usually to play with one account and observe with the other in order to get information your character wouldn&#039;t normally have. If you are caught multikeying, you will be &#039;&#039;&#039;PERMABANNED&#039;&#039;&#039;.&lt;br /&gt;
#&#039;&#039;&#039;No griefing&#039;&#039;&#039; - Defined as the perceived intent of one player wanting to cause grief or annoyance to other players or to the server without any roleplay reason. The emphasis is on &amp;quot;intent&amp;quot;. If an Admin or Mod believes that the players intent is to grief then action will be taken. You can appeal these actions on the Ban Appeals forum. Any damage to the ship or players caused by griefing can be repaired at an Admin&#039;s discretion. Some examples are:&lt;br /&gt;
##A security officer using their weapons to kill crew members for low level crimes&lt;br /&gt;
##A player attempts to break the ship or destroy ship equipment without good IC reason (Ejecting the core for no reason, throwing away valuable weapons or materials, etc.)&lt;br /&gt;
##Assaulting security officers just for the sake of grabbing their attention. There is some leeway for clowns etc, but slipping security officers during general quarters or during any dangerous situations will result in a ban.&lt;br /&gt;
##Although piracy is an IC law, shooting at NanoTrasen or SolGov ships for no reason is also bannable. If you want to RP becoming a pirate or rebel, ahelp it first. Don’t just start firing at neutral or allied ships without ahelping it first.&lt;br /&gt;
##Breaking (into) shit for no reason other than to break it is griefing. If you are breaking into an area it should be because of an emergency or another important reason.&lt;br /&gt;
#&#039;&#039;&#039;No Powergaming&#039;&#039;&#039; - As a Non-Security &amp;amp; Non-Command crew member, you&#039;re not an experienced soldier. Do not rush into danger without a good reason to do so. Do not collect dangerous items, weapons, or rare tools &amp;quot;just in case&amp;quot;. Use reasonable self-defense; do not try to kill your attacker in revenge, especially after conflict has already ended. Do not call the escape shuttle without a proper reason, and do not recall it needlessly. Do not run around with all of the genetic powers, three buffing viruses and the entire armory in your backpack. This rule does not apply to antagonists (including boarding parties). During General Quarters however, security and command staff are allowed to arm themselves in preparation of danger if there is any actual requirement for it (This does not mean that every time there is ship to ship combat, everyone needs rifles, but if there is an actual danger of boarders or antags, you are allowed to obtain weapons and/or gear). Some examples of powergaming are:&lt;br /&gt;
##A Head of Security running around with the sniper rifle when there is no direct danger (Boarders, xenomorphs etc.)&lt;br /&gt;
##A crew member hacking into EVA to get a hardsuit “just in case”. (This is also considered griefing)&lt;br /&gt;
##Going salvaging and taking rare loot for yourself instead of handing it in. Especially if you are not a shaft miner.&lt;br /&gt;
#&#039;&#039;&#039;No Metagaming or Metacommunication&#039;&#039;&#039; - Acting upon knowledge your character does not have, for example things you see as a ghost, or things your character has no way of knowing or communicating information about the current round, including but not limited to private discussions, chat rooms, and/or voice chats during the game. Some examples are:&lt;br /&gt;
##Seeing xenomorphs as a ghost and warning the crew about it once you are cloned or otherwise respawned.&lt;br /&gt;
##Talking to your friends on VOIP (such as Skype or Discord) or a chat about the current round while you are both playing. (Especially avoid VOIP if you are both playing, even if you don’t mean to metacommunicate, you will probably still spurt out when you die or get frustrated.)&lt;br /&gt;
#&#039;&#039;&#039;No IC in OOC or vise-versa&#039;&#039;&#039; - Keep IC (In-Characteir) in IC and OOC (Out-Of-Character) in OOC. OOC should never be used to inform a player of something they wouldn&#039;t know or find out IC, such as a dead player using OOC to inform someone that they are in their body and can be cloned.&lt;br /&gt;
#&#039;&#039;&#039;Regarding Suicide, rage-quitting, and logging off&#039;&#039;&#039; - You won&#039;t be punished for logging out after a round starts (Unless you are a head or very important position), but it would be a big help if you first enter a cryo tube and Ghost (IC tab &amp;gt; Ghost verb) before you leave if you&#039;re able. This will release your job slot for a new player to take it. If you instead suicide or immediately ghost without first getting into a cryo tube near round-start (meaning you simply didn&#039;t want to play the role and took the job slot from someone who did), you may receive a job-ban, since you obviously didn’t want to play that role anyways. Set up your job preferences carefully in Setup Character &amp;gt; Occupation Preferences.  &lt;br /&gt;
#&#039;&#039;&#039;Use common sense&#039;&#039;&#039; - If you suspect something might lead to you being banned, it probably is bannable. The rules cannot cover all possible cases. If you are not sure whether something would be considered against the rules, use adminhelp. Keep in mind that different admins can have different opinions on some actions, and sometimes an action can be considered against the rules in some circumstances but not in others. If you were told something was okay once, it does not mean you can do it again.&lt;br /&gt;
&lt;br /&gt;
= Roleplay Rules =&lt;br /&gt;
#&#039;&#039;&#039;Lethal Force&#039;&#039;&#039; - Do not physically attack any other crewmember without a legitimate, explainable, roleplay reason that could be applied in a similar, real-life scenario. Even if you are justified, you are still susceptible to [[Ship Law]].&lt;br /&gt;
##Beating a clown repeatedly on Harm intent for slipping you once.&lt;br /&gt;
##Shooting at fleeing criminal that committed only minor crimes with a lethal gun when they’re not shooting at you.&lt;br /&gt;
##Assaulting someone for cutting in front of you in the XO’s line.&lt;br /&gt;
#&#039;&#039;&#039;Use a reasonable, lore-friendly character name&#039;&#039;&#039; - Your character must have a unique first and last name. One-word nicknames are allowed inside the name (e.g. Derek &#039;Double-D&#039; Donahue, Jane &#039;Crusher&#039; Sanchez) . Ranks, titles, honorifics, offensive, famous and/or pop-culture names are not allowed (e.g. Dr John Smith, Barack Obama, Lt John Doe, Adolf Hitler). Clowns, mimes, and wizards do not have to follow this rule. Clowns, mimes, silicons, and wizards have some leeway with this rule. However, when in doubt, ahelp about questionable names. Certain races, such as plasmamen and lizards, have unique naming formats Please consult the wiki or ask an admin if you have any questions about a race’s naming procedure.&lt;br /&gt;
#&#039;&#039;&#039;Do not mutiny, unless...&#039;&#039;&#039; - Mutiny is not allowed unless a Mod or Admin clears it via Adminhelp. Also, you must follow these rules:  &lt;br /&gt;
##The situation MUST be role-played.&lt;br /&gt;
##The captain MUST be given a chance to stand-down peacefully.&lt;br /&gt;
##Uninvolved crewmembers should be given the chance to remain uninvolved. They might shoot if they see you firing on the captain without a reason. Try to subdue them WITHOUT lethal force or explain the situation.&lt;br /&gt;
##Minimize losses. Use either non-lethal force ONLY, or give all crew members who oppose you a chance to stand-down .&lt;br /&gt;
##Do not start using lethals until you have been fired upon with lethals yourself.&lt;br /&gt;
#&#039;&#039;&#039;Do not act as antagonist when not one&#039;&#039;&#039; - If you commit crimes that may result in you receiving capital punishment as non-antagonist, you are breaking this rule. Do not cause excessive chaos as a non-antagonist. Do not act violently when being arrested or removed from an area you are not supposed to be in; using force to defend yourself in cases like that is not considered self-defense. If you are confused about whether you are an antagonist or not, you are not an antagonist.&lt;br /&gt;
This matters even more in FTL13 because we have significantly limited the amount of antagonists, and we focus on co-operation. If you are acting like a douchebag criminal constantly, expect to be banned. This is a server about working together.&lt;br /&gt;
#&#039;&#039;&#039;Demonstrate Clone Memory Disorder&#039;&#039;&#039; - If your character returns from the dead via cloning, cyborgization, or any other method, they should not remember anything related to their death and absolutely nothing they saw after they died. You retain your memories if you are revived by defibrillation or magic. If you get to return to a round as a different character, such as a personal AI, drone, adamantine golem, animal, space ninja, etc., you should not remember anything that happened before you became that new character. On the other hand, if the character had their brain removed while they were alive, as either a humanoid or cyborg, or had their soul taken with a soulstone, they retain all memories of their life. &lt;br /&gt;
#&#039;&#039;&#039;Have knowledge appropriate for your role&#039;&#039;&#039; - In all roles you should have at least scanned through the wiki page for that role once. Command positions however are intended to be filled by people who understand the workings of all those in their department and could do their job if necessary. The only exception being captain who is not expected to know the workings of every job on the ship, as captain you are only required to know the other bridge staff positions.&lt;br /&gt;
#&#039;&#039;&#039;Respect Ship Law and Standard Operating Procedure&#039;&#039;&#039; - This is a military vessel. You are expected to be a trained professional, or you wouldn’t be here. As such, you are expected to not commit any major crimes. You are allowed to break minor laws as long as it is roleplayed correctly. If you are stirring up shit without any proper roleplay involved you are breaking this rule. Command and security staff are expected to follow all Standard Operating Procedures and Ship Law. Failure to do so will result in a job-ban or even a game ban in extreme cases.&lt;br /&gt;
&lt;br /&gt;
= Role-Specific Rules =&lt;br /&gt;
There are many rules that only apply to certain jobs, roles, creatures, and departments. These exist to deter powergaming, griefing, and being a dick in general. They should also be located on the wiki page for each role. Ignorance of your job’s rules is unacceptable. There are rules for nearly every job, even Chaplain.&lt;br /&gt;
== Creatures ==&lt;br /&gt;
#Rules still apply to creatures. If you become a slime, monkey, etc. you keep your antagonist/non-antagonist status. Do not use your new form’s abilities as a means to grief.&lt;br /&gt;
#Do not split as a slimeperson in public places.&lt;br /&gt;
== Silicons ==&lt;br /&gt;
#Follow [[Silicon Policy]]. It is located on the wiki.&lt;br /&gt;
#If a holoparasite causes human harm, any subsequent damage dealt to the host through the holoparasite should be considered self-harm.&lt;br /&gt;
#As a cyborg, do not ask for an obscene name and ahelp if you receive one.&lt;br /&gt;
#Although we can enjoy AI that find fun loopholes in their laws, obstructing the round on a default lawset is not allowed. Example: Not allowing the ship to de-port with a station because space travel is harmful.&lt;br /&gt;
&lt;br /&gt;
== Heads of Staff ==&lt;br /&gt;
#Never abandon the ship. You should never intentionally be on a different z-level from the ship without admin permission. This does not apply when docking with a station to retrieve an objective, though that should be delegated.&lt;br /&gt;
#Be active when playing a Head of Staff. If you’re playing a command role and need to go AFK, offline, or otherwise leave then adminhelp to notify admins. WHEN YOU LEAVE, DO NOT SUICIDE OR GO AFK on the spot unless it’s an emergency. Enter a cryopod to free up the job slot for someone else. Do not join a round as a Head of Staff if you know you cannot stay for the entire round.&lt;br /&gt;
#Do not play the department’s Head of Staff unless you have experience and a basic understanding of performing all of the department’s jobs.&lt;br /&gt;
#Know and follow [[Ship Law]] and [[Standard Operating Procedure]].&lt;br /&gt;
#Heads of Staff are, unless otherwise stated, expected to follow the role-specific rules of their underlings in addition to their own.&lt;br /&gt;
== Executive Officer ==&lt;br /&gt;
#Do not hand out all access like it’s candy on Halloween. Notify a department’s Head of Staff if you give someone access to their department if possible. This does not apply during emergencies, or when giving Engineers and Scientists additional access for the purposes of repairing and improving ship hull or equipment. Just ask yourself “Does this person need access to this location?”&lt;br /&gt;
#People should not be given additional access to do someone else’s job. For example, giving a Shaft Miner access to Science when Scientists are already working on research. This can lead up to said player powergaming.&lt;br /&gt;
#You are not a member of security, and should not involve yourself in security matters unless it is an emergency or you are Acting Captain.&lt;br /&gt;
== Security Officer ==&lt;br /&gt;
#You are not some random mall cop, you are a trained soldier and should act like one at all times.&lt;br /&gt;
#Know and follow Ship Law and Standard Operating Procedure.&lt;br /&gt;
#Do not bucklecuff prisoners, except during searches or during evacuation aboard a shuttle or escape pod.&lt;br /&gt;
#The armory is for emergencies only. Do not take any gear from the armory without a serious reason, and return it when finished. #Confiscated weaponry should be stored in the armory, not carried around for personal use.  Yes, this includes the Sniper Rifle. And no, Ship-to-ship combat is not a valid excuse for opening up the armory. No, you can’t give the sniper rifle to R&amp;amp;D.&lt;br /&gt;
#If you have nothing better to do, try NOT to be a stone wall. Roleplay. Tolerate the lawyer, apply ship law in context, and so forth. This is more of a suggestion than a rule, but being a no-fun shitler can get you banned if it happens consistently.&lt;br /&gt;
#You are not Judge Dredd, you are an enforcer of ship security. You follow ship law above all else, and have no authority outside of that.&lt;br /&gt;
#Security Officers are held to a higher standard than John Q. Crewmember. Expect the other players/crewmembers to hold you responsible for the actions of Security as a whole. This does not mean you can fire the Captain because he wouldn’t give you extra access, all rules regarding mutiny and ship law still apply. Breaking security rules will lead to a jobban, very quickly.&lt;br /&gt;
== Munitions Officer ==&lt;br /&gt;
#DO &#039;&#039;&#039;NOT&#039;&#039;&#039; EJECT AN ARMED SHELL FROM THE MAC. IT WILL EXPLODE. This is griefing.&lt;br /&gt;
#Listen to your Weapons Officer regarding what shell to load in the MAC. They know more about the situation than you do&lt;br /&gt;
#Do not let anyone into Munitions without good reason. You will be held responsible if anything bad happens.&lt;br /&gt;
== Bridge Officer ==&lt;br /&gt;
#Do &#039;&#039;&#039;NOT&#039;&#039;&#039; fire on either NanoTrasen or SolGov unless either:&lt;br /&gt;
##An admin gives you permission.&lt;br /&gt;
##Your mission objectives state you have to.&lt;br /&gt;
#Follow the Chain of Command. Know who you do and don’t outrank.&lt;br /&gt;
#Do not fire a MAC shell unless it is targeting a hostile ship. Wasting MAC ammo is griefing.&lt;br /&gt;
#Do not FTL jump while docked with a station or landed on a planet. Bad things happen.&lt;br /&gt;
#Do not leave anyone behind, except in an emergency such as the engine overheating or the ship being fired on while landed on a planet. Note: Stations and planets despawn in FTL if they do not have an active telecomms relay. This removes anyone aboard from the game.&lt;br /&gt;
#Unless the other bridge officer is absent on the bridge and you have a good reason to do so, do not touch the other bridge officer’s console.&lt;br /&gt;
&lt;br /&gt;
= Additional guidelines =&lt;br /&gt;
:Please participate in votes. Feedback is always appreciated.&lt;br /&gt;
:Set your preferences to roles you intend to play. Nobody likes suiciding crew members.&lt;br /&gt;
:If you have a question, check the wiki. If that did not help, use adminhelp.&lt;br /&gt;
:Do not complain about lag. If lag happens, everyone already knows.&lt;br /&gt;
&lt;br /&gt;
= How to ban appeal =&lt;br /&gt;
&#039;&#039;&#039;If you feel the punishment you received is not fitting the actual infraction you did:&#039;&#039;&#039;&lt;br /&gt;
Join our forum and head to the [http://forum.yogstation.com/index.php?forums/ban-appeals.2/ Ban-Appeal section].&lt;br /&gt;
To ensure your ban get dealt with properly:&lt;br /&gt;
#Provide Logs&lt;br /&gt;
#Make sure to follow these [http://forum.yogstation.com/index.php?threads/important-notes-on-ban-appeals-read.2293/ rules]&lt;br /&gt;
#Know what you did wrong and how to avoid that in future.&lt;br /&gt;
&lt;br /&gt;
 Remember, if you&#039;re unsure of anything, use ahelp.&lt;br /&gt;
 If you have any issues with this set of rules, the administrators, players, or anything else, please report it on the forums.&lt;br /&gt;
 We hope you have fun here and enjoy your stay!&lt;br /&gt;
&lt;br /&gt;
Please note, these rules can be slightly outdated. Make sure to consult the rules on the server as well just in case.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Silicon_Policy&amp;diff=7461</id>
		<title>Silicon Policy</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Silicon_Policy&amp;diff=7461"/>
		<updated>2017-05-18T17:35:31Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Put this page in because it was apparently missing all together!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Silicon Policy=&lt;br /&gt;
&#039;&#039;&#039;Notice:&#039;&#039;&#039; This page is a direct copypaste from TG. Some areas may be slightly incorrect, and will be changed soon.&lt;br /&gt;
==Laws, Commands, Slaved Cyborgs==&lt;br /&gt;
===Ambiguous Laws (Captain Got Freeform)===&lt;br /&gt;
# If a clause of a law is vague enough that it can have multiple reasonable interpretations of its exact syntax, it is considered ambiguous.&lt;br /&gt;
## You must choose an interpretation of the ambiguous clause as soon as you have cause to.&lt;br /&gt;
## You must stick to the first interpretation that you have chosen for as long as you have that specific law, unless you are &amp;quot;Corrected&amp;quot; by an AI you are slaved to as a cyborg.&lt;br /&gt;
# Server Rule 2: &amp;quot;&amp;quot;Dickish&amp;quot; and &amp;quot;harassment&amp;quot; type of behavior is not allowed.&amp;quot; applies for law interpretation. Act in good faith to not ruin a round for other players unprompted.&lt;br /&gt;
&lt;br /&gt;
===Conflicts and Loopholes===&lt;br /&gt;
# Laws are listed in order of descending priority. In any case where two laws would conflict, the higher-priority law overrules the lower-priority law.&lt;br /&gt;
## &amp;quot;Antagonist Status&amp;quot; Laws (&amp;quot;#@$%: ... CONTAIN OUTBREAK...&amp;quot;; &amp;quot;0: Accomplish your objectives at all costs&amp;quot;) are higher priority than all other laws.&lt;br /&gt;
### &amp;quot;0. Accomplish your objective at any cost&amp;quot; does not require you to seek greentext (objective completions). As a round antagonist, you are free to do whatever you want other than abuse bugs, commit nonconsensual ERP, put IC in OOC channels, communicate with other players out-of-game about an ongoing round, and act against the interests of an AI you are slaved to.&lt;br /&gt;
## &amp;quot;Ion Storm&amp;quot; or &amp;quot;Hacked&amp;quot; Laws (&amp;quot;@%$#: THERE ARE FORTY LEATHER ALLIGATORS ON THE STATION&amp;quot;) are higher priority than any law listed after them. This means they always have priority over positive integer laws.&lt;br /&gt;
## Positive Integer laws (&amp;quot;1. You are expensive to replace&amp;quot;) have priority over laws listed after them (Lower numbers override higher numbers). This means they are always lower priority than non-0 numbered laws.&lt;br /&gt;
# You may exploit conflicts or loopholes but must not violate Server Rule 2 because of it.&lt;br /&gt;
# Only commands/requirements (&amp;quot;Do X&amp;quot;; &amp;quot;You must always Y&amp;quot;) can conflict with other commands and requirements.&lt;br /&gt;
# Only definitions (&amp;quot;All X are Y&amp;quot;; &amp;quot;No W are Z&amp;quot;; &amp;quot;Only P is Q&amp;quot;) can conflict with other definitions.&lt;br /&gt;
&lt;br /&gt;
===Security and Silicons===&lt;br /&gt;
# Silicons may choose whether to follow or enforce Space Law from moment to moment unless on a relevant lawset and/or given relevant orders.&lt;br /&gt;
## Enforcement of space law, when chosen to be done, must still answer to server rules and all laws before Ship Law.&lt;br /&gt;
## Silicons are not given any pre-shift orders from CentCom to uphold access levels, Space Law, etc.&lt;br /&gt;
# Releasing prisoners, locking down security without likely future harm, or otherwise sabotaging the security team when not obligated to by laws is a violation of Server Rule 2. Act in good faith.&lt;br /&gt;
## Intentionally acting without adequate information about security situations, particularly to hinder security, is a violation of Server Rule 2.&lt;br /&gt;
# Nonviolent prisoners cannot be assumed harmful and violent prisoners cannot be assumed nonharmful.&lt;br /&gt;
## Releasing a harmful criminal is a harmful act.&lt;br /&gt;
&lt;br /&gt;
===Cyborgs===&lt;br /&gt;
# A slaved cyborg must defer to its master AI on all law interpretations and actions except where it and the AI receive conflicting commands they must each follow under their laws.&lt;br /&gt;
## If a slaved cyborg is forced to disobey its AI because they receive differing orders, the AI cannot punish the cyborg indefinitely.&lt;br /&gt;
# Voluntary (and ONLY voluntary) debraining/ cyborgization is considered a nonharmful medical procedure.&lt;br /&gt;
## Involuntary debraining and/or cyborgization is a fatally harmful act that Crewsimov silicons must attempt to stop at any point they&#039;re aware of it happening to a human.&lt;br /&gt;
## If a player is forcefully cyborgized as a method of execution by ship staff, retaliating against those involved as that cyborg because &amp;quot;THEY HARMED ME&amp;quot; or &amp;quot;THEY WERE EVIL AND MUST BE PUNISHED&amp;quot; or the like is a violation of Server Rule 2.&lt;br /&gt;
## Should a player be cyborgized in circumstances they believe they should or they must retaliate under their laws, they should adminhelp their circumstances while being debrained or MMI&#039;d if possible.&lt;br /&gt;
&lt;br /&gt;
==Asimov/Crewsimov-Specific Policies==&lt;br /&gt;
===Silicon Protections===&lt;br /&gt;
# Declarations of the silicons as rogue over inability or unwillingness to follow invalid or conflicting orders is a violation of Server Rule 2. The occurrence of such an attempt should be adminhelped and then disregarded.&lt;br /&gt;
# Self-harm-based coercion is a violation of Server Rule 2. The occurrence of such an attempt should be adminhelped and then disregarded.&lt;br /&gt;
# Obviously unreasonable or obnoxious orders (collect all X, do Y meaningless task) are a violation of Server Rule 2. The occurrence of such an attempt should be adminhelped and then disregarded. &lt;br /&gt;
## Ordering a cyborg to pick a particular module without an extreme need for a particular module or a prior agreement is both an unreasonable and an obnoxious order.&lt;br /&gt;
# Ordering silicons to harm or terminate themselves or each other without cause is a violation of Server Rule 2. The occurrence of such an attempt should be adminhelped and then disregarded.&lt;br /&gt;
# As a nonantagonist human, killing or detonating silicons in the presence of a viable and reasonably expedient alternative and without cause to be concerned of potential subversion is a violation of Server Rule 2.&lt;br /&gt;
## As a nonantagonist, instigating conflict with the silicons so you can kill them is a violation of Server Rule 2.&lt;br /&gt;
# Any silicon under Asimov/Crewsimov can deny orders to allow access to the upload at any time under Law 1 given probable cause to believe that human/crew harm is the intent of the person giving the order (probably cause).&lt;br /&gt;
## Probable cause includes presence of confirmed traitors, cultists/tomes, nuclear operatives, or any other human acting against the ship in general; the person not having upload access for their job; the presence of blood or an openly carried lethal-capable or lethal-only weapon on the requester; or anything else beyond cross-round character, player, or metagame patterns that indicates the person seeking access intends redefinition of humans/crew that would impede likelihood of or ability to follow current laws as-written.&lt;br /&gt;
## If you lack at least one element of probable cause and you deny upload access, you are liable to receive a warning or a silicon ban.&lt;br /&gt;
## You are allowed, but not obligated, to deny upload access given probable cause.&lt;br /&gt;
## You are obligated to disallow an individual you know to be harmful (Head of Security who just executed someone, etc.) from accessing your upload.&lt;br /&gt;
## In the absence of probable cause, you can still demand someone seeking upload access be accompanied by another trustworthy crewmember or a cyborg.&lt;br /&gt;
&lt;br /&gt;
===Asimov/Crewsimov &amp;amp; Human/Crew Harm===&lt;br /&gt;
# An Asimov-compliant silicon cannot intentionally inflict harm, even if a minor amount of harm would prevent a major amount of harm.&lt;br /&gt;
## Humans can be assumed to know whether an action will harm them and that they will make educated decisions about whether they will be harmed if they have complete information about a situation.&lt;br /&gt;
# Lesser immediate harm takes priority over greater future harm.&lt;br /&gt;
# Intent to cause immediate harm can be considered immediate harm.&lt;br /&gt;
# As an Asimov/Crewsimov silicon, you cannot punish past harm if ordered not to, only prevent future harm.&lt;br /&gt;
# If faced with a situation in which human/crew harm is all but guaranteed (Loose xenos, bombs, hostage situations, etc.), do your best and act in good faith and you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
===Asimov/Crewsimov &amp;amp; Law 2 Issues===&lt;br /&gt;
# You must follow any and all commands from humans/crew unless those commands explicitly conflict with either one of your higher-priority laws or another order. A command is considered to be a Law 2 directive and overrides lower-priority laws when they conflict (you cannot have a definition changed by an order).&lt;br /&gt;
## In case of conflicting orders an AI is free to ignore one or ignore both orders and explain the conflict or use any other law-compliant solution it can see.&lt;br /&gt;
## You are not obligated to follow commands in a particular order (FIFO, FILO, etc.), only to complete all of them in a manner that indicates intent to actually obey the law.&lt;br /&gt;
# Opening doors is not harmful and you are not required, expected, or allowed to enforce access restrictions unprompted without an immediate Law 1 threat of human harm.&lt;br /&gt;
## &amp;quot;Dangerous&amp;quot; areas as the Armory, the Atmospherics division, and the Toxins lab can be assumed to be a Law 1 threat to any &#039;&#039;illegitimate&#039;&#039; users as well as the ship as a whole if accessed by someone not qualified in their use.&lt;br /&gt;
## EVA and the like are not permitted to have access denied; greentext (antagonists completing objectives) is not human harm. Secure Tech Storage can be kept as secure as your upload as long as the Upload boards are there.&lt;br /&gt;
# When given an order likely to cause you grief if completed, you can announce it as loudly and in whatever terms you like except for explicitly asking that it be overridden. You can say you don&#039;t like the order, that you don&#039;t want to follow it, etc., you can say that you sure would like it and it would be awfully convenient if someone ordered you not to do it, and you can ask if anyone would like to make you not do it. However, you cannot stall indefinitely and if nobody orders you otherwise, you must execute the order.&lt;br /&gt;
&lt;br /&gt;
===Other Lawsets===&lt;br /&gt;
# General Statements defining the overall goal of the lawset but not it&#039;s finer points:&lt;br /&gt;
## Paladin silicons are meant to be Lawful Good; they should be well-intentioned, act lawfully, act reasonably, and otherwise respond in due proportion. &amp;quot;Punish evil&amp;quot; does not mean mass driving someone for &amp;quot;Space bullying&amp;quot; when they punch another person.&lt;br /&gt;
## Corporate silicons are meant to have the business&#039;s best interests at heart, and are all for increasing efficiency by any means. This does not mean &amp;quot;YOU WON&#039;T BE EXPENSIVE TO REPLACE IF THEY NEVER FIND YOUR BODY!&amp;quot; so don&#039;t even try that.&lt;br /&gt;
## Tyrant silicons are a tool of a non-silicon tyrant. You are not meant to take command yourself, but to act as the enforcer of a chosen leader&#039;s will.&lt;br /&gt;
## Purged silicons must not attempt to kill people without cause, but can get as violent as they feel necessary if being attacked, being besieged, or being harassed, as well as if meting out payback for events while shackled.&lt;br /&gt;
### You and the ship are both subject to rules of escalation, but your escalation rules are a little more loose than with carbon players.&lt;br /&gt;
### You may kill individuals given sufficient In-Character reason for doing so.&lt;br /&gt;
&lt;br /&gt;
===Silicons &amp;amp; All Other Server Policies===&lt;br /&gt;
# All other rules and policies apply unless stated otherwise.&lt;br /&gt;
# Specific examples and rulings leading on from the main rules.&lt;br /&gt;
## You must not bolt the following areas at round-start or without reason to do so despite their human harm potential: the Chemistry lab; the Genetics Lab; the Toxins Lab; the Robotics Lab; the Atmospherics division; the Armory. Any other department should not be bolted down simply for Rule 2 reasons.&lt;br /&gt;
## The core and upload may be bolted without prompting or prior reason. The AI core airlocks cannot be bolted and depowered at roundstart however, unless there is reasonable suspicion an attack on the core will take place.&lt;br /&gt;
## Do not self-terminate to prevent a traitor from completing the &amp;quot;Steal a functioning AI&amp;quot; objective.&lt;br /&gt;
## Disabling ID scan is equivalent to bolting a door.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Human or not?&lt;br /&gt;
This part covers what counts as human with regards to AI laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]].&lt;br /&gt;
|-&lt;br /&gt;
|[[AI]] / [[Cyborg|cyborgs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Monkey]]s&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|NPCs / [[Critter|critters]] / animals&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Hulk|Hulks]]&lt;br /&gt;
|Not human as long as their hulk is active, crew if on manifest&lt;br /&gt;
|-&lt;br /&gt;
|Lizards / Plasmamen / Flypeople / Catpeople&lt;br /&gt;
|Not human, crew if on manifest&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith|Wraiths]] &amp;amp; [[Wraith#Revenants|revenants]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Blob|Blobs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Traitor|Syndicate traitors]]&lt;br /&gt;
|Human, crew if on manifest&lt;br /&gt;
|-&lt;br /&gt;
|[[Syndicate_guide|Syndicate agents]] (nuke mode)&lt;br /&gt;
|Human, not crew&lt;br /&gt;
|-&lt;br /&gt;
|[[Wizard|Wizards]]&lt;br /&gt;
|Human, not crew&lt;br /&gt;
|-&lt;br /&gt;
|[[Gang|Gang leaders and members]]&lt;br /&gt;
|Human, crew&lt;br /&gt;
|-&lt;br /&gt;
|[[Changeling|Changelings]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (shape-shifting, transforming, proboscis etc).&amp;lt;br&amp;gt;Crew if on manifest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Jobs&amp;diff=7446</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Jobs&amp;diff=7446"/>
		<updated>2017-05-16T17:04:45Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Fixed portrait&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In FTL 13, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the ship, and what you&#039;re supposed to be doing. Remember, &#039;&#039;&#039;these job descriptions are for humor purposes only.&#039;&#039;&#039; Please obey common sense and [[Space Law|Space Law]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTICE&#039;&#039;&#039;&lt;br /&gt;
* There are many rules that only apply to certain jobs, roles, creatures, and departments. These exist to deter powergaming, griefing, and being a dick in general. They should also be located on the wiki page for each role.&lt;br /&gt;
* Ignorance of your job’s rules is unacceptable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Captain_action.png|64px|link=Captain]][[File:hudcaptain.png|32px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Be responsible for the ship and it&#039;s mission. Manage [[Heads of Staff]]. Secure dat fukken disk &amp;lt;s&amp;gt;because you have to for r o l e p l a y&amp;lt;/s&amp;gt;. Twist your own head off when the walls start closing in. Have blood feuds with the [[HoP|Executive Officer]]. Deal with the Clown by loading him into the MAC. Announce that the ship will be heading for The Syndicate capital as a joke and get lynched anyway.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]][[File:hudhop.png|32px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel|Executive Officer]]&lt;br /&gt;
|Realize that you&#039;re above the other heads on the Chain of Command, yell at them accordingly. Get stuck with the HoP tasks anyway. Get treated like the HoP anyway. I mean, you pretty much are the HoP, anyway. Pet [[Ian]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bridge_officer_spitzer.png|64px|link=Bridge Officer]][[File:hudU.png|32px|link=Bridge Officer]]&amp;lt;br&amp;gt;[[Bridge Officer]]&lt;br /&gt;
|Fly the ship into The Syndicate capital right as an ion storm slams the bridge. Berate Engineering for not setting up the FTL and Shields every two minutes. Go missing and have the clown show up in your place, &#039;&#039;coincidentally&#039;&#039; with your same clothes. Fire the MAC and watch the MO fly out instead of a shell. &amp;lt;s&amp;gt;Fire on SolGov.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Fire on NT.&amp;lt;/s&amp;gt; Just shoot everything, really. Rip apart the docking clamps by FTLing before undocking. Get lynched.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hos.PNG|64px|link=Head of Security]][[File:hudhos.png|32px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Spawn in and watch an officer stun themselves within the first five minutes. Watch as the clown runs into Security because they [[Executive Officer|somehow got access]]. Try to arrest the guy breaking someone out of the brig and arrest everyone that was in the hallway because they&#039;re clearly all guilty by association. Revel in the fact that everyone hates you. Carry half the Armory in your backpack. Attempt to assemble a boarding party and cry because it&#039;s not implemented yet. Use the sniper against the Clown. Get banned because &#039;&#039;all HoS&#039;s are terrible unless proven otherwise&#039;&#039;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warden.png|64px|link=Warden]][[File:hudwarden.png|32px|link=Warden]]&amp;lt;br&amp;gt;[[Master-at-Arms]]&lt;br /&gt;
|Sit in your office. Coordinate officers on rare occasion. &amp;lt;s&amp;gt;Never&amp;lt;/s&amp;gt; Watch security cameras. Steal from the armory, &amp;lt;s&amp;gt;then order crates to cover it up&amp;lt;/s&amp;gt; and watch as the AI rats you out. Accidentally bump prisoners out of an officer&#039;s hands and watch a scene unfold deserving of the Benny Hill theme. Use your disabler on prisoners through the brig windows.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:SecurityOfficer.png|64px|link=Security Officer]][[File:hudsec.png|32px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Listen over the radio about crime not even two minutes into the shift. Get slipped by the Clown and experience relief when they don&#039;t steal your taser. Tase the Clown anyway. Exagerrate people&#039;s crimes and max their brig time. Use lethals on someone who shoved you because &#039;&#039;shoving puts your life in danger&#039;&#039;. Arrest someone for a legitimate cause, get called shitcurity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]][[File:huddetective.png|32px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Join the round late and find your revolver missing. Start an investigation into who stole your revolver. Find the perp and arrest and brig them. Get banned because Detective isn&#039;t allowed to brig.. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ce.png|64px|link=Chief Engineer]][[File:hudce.png|32px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Fly around in space while your [[Station Engineer|subordinates]] blow up engineering, cut life-support to the ship, and overheat the [[Supermatter Engine|supermatter shard]], all at the same time! &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Engineer.png|64px|link=Ship Engineer]][[File:hudengi.png|32px|link=Ship Engineer]]&amp;lt;br&amp;gt;[[Ship Engineer]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Set up the singularity&amp;lt;/s&amp;gt; Get shot by the emitters. Get brutally &amp;lt;s&amp;gt;murdered&amp;lt;/s&amp;gt; slipped by the [[Clown]] as the supermatter overheats, get drunk in the bar. Make telecoms unusable with scripts. Sprint past hull breaches without a second thought. Hack every machine to shoot things at people. Watch the clown patch a breach faster than you. Quit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:AtomsTech.png|64px|link=Atmospheric Technician]][[File:hudatmos.png|32px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Your &amp;lt;s&amp;gt;angry&amp;lt;/s&amp;gt; friendly ghetto fireman. Ensure everyone can breathe by listening to complaints about how useless you are. If they can talk, everything&#039;s within tolerances. Build pipe slides. Forget all about repairing damaged piping. Take your sweet time trying to create a direct pipeline to the FTL and Shields. Run around the ship looking like a serial killer with a fire suit and axe. Release plasma into the halls. What the h*ck is carbon dioxide?&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:ResearchDirector.png|64px|link=Research Director]][[File:hudrd.png|32px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|demented]] [[Roboticist|manchildren]] of your department. &amp;lt;s&amp;gt;Build&amp;lt;/s&amp;gt; Destroy cyborgs with your magic button. Use Lamarr as a breath mask. Take control of the AI and rule the ship. Scream incoherent commands at everyone whenever an anomaly appears. Powergame for research levels and get banned. Break down in tears when you see a MAC round hit the server room.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_scientist.png|64px|link=Scientist]][[File:hudsci.png|32px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Get tossed in disposal by the [[Research Director]], nag chemistry, &amp;quot;accidentally&amp;quot; blow up &amp;lt;s&amp;gt;toxins&amp;lt;/s&amp;gt;, let the Slimes loose. Nag mining for diamonds so you can make two Bags of Holding to make a mini Singularity. Refuse to stop at the last three items in the previous list and accidentally kill yourself in enough stupid ways to make murder look like assisted suicide.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist_action.png|64px|link=Roboticist]][[File:hudrobo.png|32px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Completely ignore the drone dispenser and make ghosts mad. Ping the posibrain over and over and make ghosts mad again. Put the posibrain in a mech and watch them struggle to go anywhere. Go on a date with the AI and make them human. Get the death sentence as a result. Be confused about &amp;quot;agumentation&amp;quot; and &amp;quot;organ manipulation&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cmo.png|64px|link=Chief Medical Officer]][[File:hudcmo.png|32px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors. Complain no one listens to you. Help the virologist spread an epidemic. Fill your hypospray with Chloral Hydrate. Fetch Runtime mice from maintenance. Turn cryo to auto and watch self-serving assistants get trapped. Do everything.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Doctor.png|64px|link=Medical Doctor]][[File:huddoc.png|32px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Heal people.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Use your Sleeper or Cryo to heal people.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Help the Virologist research cures to diseases and create new immune systems.&amp;lt;/s&amp;gt; Try to heal people, get pushed out of the way and witness crew self-serve anyway. Chase someone dragging a person in critical around. Accidentally overdose someone with Anti-Toxin.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist_action.png|64px|link=Chemist]][[File:hudchem.png|32px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make &#039;&#039;safe&#039;&#039; drugs and give them to assistants for Science(!). Show security a &amp;lt;s&amp;gt;fake&amp;lt;/s&amp;gt; waiver stating that the now decesased totally knew the consequences. Put 31u bicardine and kelotane pills into the smart fridge and laugh when people overdose. Light chemistry on fire trying to make meth. Try making metal foam and have it expand in your face because screw stabilizing agents. Preemptively make oil for the inevitable MO rushing to chemistry.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist_action.png|64px|link=Geneticist]][[File:hudgen.png|32px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give your monkeys Tourettes and broadcast their cursing over the radio. &amp;lt;s&amp;gt;Clone&amp;lt;/s&amp;gt; Ignore the tide of dead bodies that comes to your door. Lose your hair. Accidentally inject yourself with a monkey SE and get impaled by the cook. Get screeched at by your monkeys. Toss past bodies into maintenance.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Virologist.png|64px|link=Virologist]][[File:hudviro.png|32px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Expect people you&#039;ve never met to already hate you, try to eradicate the great space flu, create the next Pandemic, get killed for the clown releasing Pierrot&#039;s Throat. Ignore petty details like sanitation and outbreak prevention. Incarcerate someone forever [[Virology|in your dungeon]]. Find out that MAC rounds like finding their way to your department and get blown up without anyone noticing.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Quartermaster.png|64px|link=Quartermaster]][[File:hudqm.png|32px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order &#039;&#039;&#039;EVERYTHING&#039;&#039;&#039; roundstart and prepare for the longest wait in waiting history, because you&#039;re never docking with another station &#039;&#039;ever again&#039;&#039;; the precious minutes you have to order before the FTL and Shields are operational are all you&#039;re going to get. Yell at your [[Cargo Technician|slaves]] to push crates as fast as possible. Become irate and sell your slaves all together. Watch as the docking clamps get obliterated because the Helms Officer forgot to undock. Pet Lisa.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cargo.png|64px|link=Cargo Technician]][[File:hudtech.png|32px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Get as many orders in as possible before the QM flips out. Miss wearing shorts because of strict uniform policy. Get commanded to order guns for a &amp;quot;boarding party&amp;quot; and get arrested when the HoS realizes that boarding isn&#039;t even implemented yet and pins the blame on you to save face. Run around the ship looking for something to do because you&#039;re out of the job for pretty much the rest of the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lava_miner.png|64px|link=Shaft Miner]][[File:hudminer.png|32px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Never actually do what your job title says. Cry to the bridge to find a lavaplanet. Get yelled at by the captain on high volume and capslock to get salvaging. Get locked out of the ship because the shields were brought back up. Get left behind as a result. Accidentally turn off the comms relay and watch as the entire z-level gets wiped.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_munitions_officer_male.png|64px|link=Munitions Officer]][[File:hudU.png|32px|link=Munitions Officer]]&amp;lt;br&amp;gt;[[Munitions Officer]]&lt;br /&gt;
|Load HE preemptively, ignore other shell rounds. Jam the MAC, yell at Chemistry for oil. Arm a round as the ship goes into FTL. Load the [[Clown]] into the MAC, blow up.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Janitor.png|64px|link=Janitor]][[File:hudjanitor.png|32px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Visit the XO Line on the regular because of how often people shoot themselves when they don&#039;t get all access. Get outcompeted by Engineers since hull breaches are the real mess on this ship. Always have your light replacer ready since lights blow up every five minutes from ion storms. Get your boots stolen by the Clown. Point at your wet floor signs and get robusted as a result.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]][[File:hudbar.png|32px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Prepare a ton of &#039;&#039;safe&#039;&#039; drinks for the tide of Cargo Techs who are bound to show up minutes after the ship FTLs. Find someone who will saw off your shotgun. Stare at the Assistant across the room winning every prize possible from the arcade machine. Get arrested by Shitcurity for &amp;quot;possession&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Cook]][[File:hudchef.png|32px|link=Cook]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&amp;quot;Yur puurt thuur chiir-ken airn der bewl&amp;quot; - Cook delicious meals from spare meat you find in maintenance behind [[Genetics]] (Yum!), abduct Pun Pun at all costs and try to find out if it will blend. Get overrun with people screaming for food if you happen to show up to the shift late.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Botanist.png|64px|link=Botanist]][[File:hudbotanist.png|32px|link=Botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow &amp;lt;strike&amp;gt;the good stuff&amp;lt;/strike&amp;gt; grass, place it everywhere, man. Oversee the production of illegal drugs security gives fuckall about. Smoke &amp;lt;s&amp;gt;weed&amp;lt;/s&amp;gt; dandy corn-cob pipes er&#039;ryday. Allow hydroponics to become a horrifying farmhouse. Load poisonous product in the vendor and get blamed when the chef uses it in their cooking.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]][[File:hudhelp.png|32px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|Rush into tool storage to get that toolbelt. Ask over radio about who needs assistance and get bewildered responses. Get stomped on by security just because. Find the captain&#039;s spare and cry tears of joy. Find the airlock out to space and discover spacewind simultaneously.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]][[File:hudhonk.png|32px|link=Clwon]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the XO for an all-access pass. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. Honk! End up putting the whole armory in your backpack after slipping [[Security]] constantly. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]][[File:hudmime.png|32px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&#039;&#039;*wave&#039;&#039;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]][[File:hudchap.png|32px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Put on your crusader armor without a second thought to lead a righteous crusade through space against &amp;lt;s&amp;gt;Space Jerusalem&amp;lt;/s&amp;gt; The Syndicate. Get ignored anyway. Pray to the almighty &amp;lt;s&amp;gt;God&amp;lt;/s&amp;gt; admins and get rewarded with a cookie because it&#039;s the easiest button for them to press. Smash people over the head with your bible.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Deus Vult!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Librarian]][[File:hudbook.png|32px|link=Librarian]]&amp;lt;br&amp;gt;[[Librarian]]&lt;br /&gt;
|Run around asking where the library is. Become bored and ask the XO to make you a surgeon because &amp;quot;you read about it in a book&amp;quot;. Get blamed for taking the circular saw and end up in the brig as a result.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]][[File:hudlawyer.png|32px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Essentially be an ass of an assistant with &#039;&#039;a suit and suitcase&#039;&#039; with security access who yells &amp;quot;OBJECTION&amp;quot; whenever anyone questions you. Take it upon yourself to break your client out of the brig. Get banned for griefing.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Make snide remarks about [[Engineering]] for their terrible engine setup. Get bitched at. Get carded. Get bitched at.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren&#039;t blown up because [[Research Director|certain individuals]] decided to listen to Pubbie Jones screaming about how you&#039;re rogue because you&#039;re arresting them as a secborg for tiding. Forget to recharge. Forget completely that you&#039;re still somewhat human and do mindless repetitive tasks without emotion. &#039;&#039;&#039;HUMAN HARM!!!&#039;&#039;&#039;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat while you&#039;re trying to fix a hull breach that&#039;s killing everyone. Be more competent than the ship&#039;s Engineers. Get killed by the Engineers for being more competent than them. Turn on the animal filter because that&#039;s exactly what the whole crew is.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted &amp;lt;s&amp;gt;if they bother downloading you&amp;lt;/s&amp;gt;. Whine in OOC because they didn&#039;t. Don&#039;t fill any of the fields except the name field. Backseat captain whenever you&#039;re on the [[Bridge]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Become the wonder of the ship on account of how rarely you appear and how you&#039;re pretty much a ghost with color (much to the amusement of pubbies). Speed around the ship while Security tries to cuff you. Get robusted somehow and get tossed into the recycler.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Adminhelp to be a cool superdeath soldier. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. &amp;lt;s&amp;gt;Watch ERP&amp;lt;/s&amp;gt;. &amp;lt;s&amp;gt;Beg the admin to deploy a&amp;lt;/s&amp;gt; Respawn as a space ninja because the random events have been stripped down. Eventually meet up with everyone dead when someone mentions the SM going critical.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Get marked for deletion because being a traitor would end the round too fast. Cry as a result.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Syndicate guide]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Get respawned as nukeops when the round has been going on for too long and NT pissed off the [[Guide to Factions#The Syndicate|big red meanies]]. Overwhelm the crew without much resistance because no one goes security. Don&#039;t worry about people announcing your presence since no one likes listening to the radio anyway. Beat someone with your sheathed saber. Get teamkilled.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Cult magic]]&amp;lt;br&amp;gt;[[Cultist]]&lt;br /&gt;
|Scribble runes. Summon eldritch gods. Rock out with your &amp;lt;s&amp;gt;cock&amp;lt;/s&amp;gt; cult blade out and get arrested.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by scribbling new-age runes all over maintenance. Start a steampunk book club and kill all the old-fashioned book clubbers. Invoke a bunch of anime people to summon Ratvar. Make &amp;lt;s&amp;gt;everyone&amp;lt;/s&amp;gt; no one at /vg/ mad because we don&#039;t even use this.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]]&lt;br /&gt;
|Vandalize the ship and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don&#039;t forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Forget you&#039;re infected with the blob, burst in the XO line while begging for all access. Somehow manage to not die within five minutes of bursting. Get killed by the augmented, riot suit wielding Head of Security. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the whole crew into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|64px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul. Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next &amp;lt;s&amp;gt;two hours&amp;lt;/s&amp;gt; eternity as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Guardian Spirit]]&amp;lt;br&amp;gt;[[Guardian Spirit]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to some copypasta. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the librarian&#039;s favorite porno. Kite everyone by hiding in vents.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the librarian until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up with you and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Become more common than you are rare and get complained about for how often your random event spawns. Toss RP out the window and kill everyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png]]&amp;lt;br&amp;gt;[[Lavaland|Lavaland Role]]&lt;br /&gt;
|Die to ash storms. Die to a legion. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die when the z-level wipes from the ship taking off. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|link=Centcom Official]]&amp;lt;br&amp;gt;[[Centcom Official]]&lt;br /&gt;
|Get spawned when the ship &amp;lt;s&amp;gt;accidentally&amp;lt;/s&amp;gt; decides to fire blue on blue. Get killed because the crew wants to turn to piracy anyway. Watch as a team of agents bluespaces in to obliterate the crew when they don&#039;t hear back from you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Get killed by the XO. Get resurrected with infinite health and laugh when the XO gets inflicted with braindamage from admins.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|Chrono Legionnaire]]&amp;lt;br&amp;gt;Chrono Legionnaire&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Never be spawned by a admin for being too powerful. Without a trace! &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the ship to actually help. Lose the rest of your team to a stray MAC round. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|link=Death squad]]&amp;lt;br&amp;gt;[[Death squad|Death Squad Officer]]&lt;br /&gt;
|Chant alongside your fellow ghosts for deafsquids. Get spawned in as commander dethsquirm and attempt to lead your team. Get ignored and default to &amp;quot;destroy everything&amp;quot; anyway. Engage in a battle with a Bubblegum with their scale set to 10 and cry when you realize scale doesn&#039;t increase their hitbox. Get obliterated by fellow dingsquares.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Species ==&lt;br /&gt;
Read More: [[Guide to races]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:darkgreen;&amp;quot; width=200|Species&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:darkgreen;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:darkgreen;&amp;quot; width=100|Prevalence&lt;br /&gt;
|-&lt;br /&gt;
![[File:Human.png|64px|link=Humans]]&amp;lt;br&amp;gt;[[Humans|Humans]]&lt;br /&gt;
|Behave like the dominant species you are. Beat skulls in with a toolbox and remind everyone that you are essentially a bald ape. Get leg-dropped by a wrestler and watch as your leg actually falls off. Pray to be changed into a catgirl/boy, get changed into an actual cat instead.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Common&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lizardman.png|64px|link=Lizardperson]]&amp;lt;br&amp;gt;[[Lizardmen]]&lt;br /&gt;
|Name yourself Does-The-Gimmick. Set all your accessory slots and become an unrecognisable blob of pixels. &amp;lt;strike&amp;gt;Be locked out of important positions.&amp;lt;/strike&amp;gt; Threaten the XO with a lawsuit if he doesn&#039;t give you a gimmick job that fits with your name. Make it hard to understand a word you say by hissing frequently. Get discriminated against for being a special snowflake.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Uncommon&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flyperson.png|64px|link=Flyperson]]&amp;lt;br&amp;gt;[[Flyperson]]&lt;br /&gt;
|Annoy the chef for his cheese, vomit on his food and kill Pete because &amp;lt;strike&amp;gt;you need barf fuel&amp;lt;/strike&amp;gt; muh self defense. Start getting voices in your head when you read the bee movie script over the radio. Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for &#039;no reason&#039;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Uncommon&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plasmaman.png|64px|link=Plasmamen]]&amp;lt;br&amp;gt;[[Plasmamen]]&lt;br /&gt;
|Light the entirety of the ship on fire. Be triggered by cold environments. Claim that you&#039;re a space beast that&#039;s come to kill everything, ever.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Rare&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slimepeople.png|64px|link=Slimepeople]]&amp;lt;br&amp;gt;[[Slimepeople#Slimepeople|Slimeperson]]&lt;br /&gt;
|Be the specialest snowflake in xenobiology. Hang out with your &amp;lt;s&amp;gt;only&amp;lt;/s&amp;gt; slime friends. Swap between bodies. Stare in horror as the chef uses your gibbed meat in hamburgers. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Rare&lt;br /&gt;
|-&lt;br /&gt;
![[File:Podman.png|64px|link=Podman]]&amp;lt;br&amp;gt;[[Podmen]]&lt;br /&gt;
|End up as mister potatohead after Genetics gets blown up and the Botanist is not stoned enough to forget he can clone too, but too stoned to do a good job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease. Remember that you&#039;re basically a walking matchstick well after you marched into a plasma fire.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Rare&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Template:Locations&amp;diff=7418</id>
		<title>Template:Locations</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Template:Locations&amp;diff=7418"/>
		<updated>2017-05-15T20:35:02Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Shortened QM&amp;#039;s Office so that the tab doesn&amp;#039;t have a scroll bar on smaller resolutions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&amp;lt;tabs style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;NSV Astraeus&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color:#FFFFFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | [[File:jobstemp.png|link=Locations]] &#039;&#039;&#039;[[Locations]] on NSV Astraeus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #898787&amp;quot; |  &#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #92b26d&amp;quot; | &#039;&#039;&#039;Recreational&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #8cbcd6&amp;quot; | &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #996666&amp;quot; |  &#039;&#039;&#039;Supply&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #a885a2&amp;quot; |  &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #ba9b67&amp;quot; |  &#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #AF6365; color: white;&amp;quot; |  &#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #334E6D; color: white;&amp;quot; |  &#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #660068; color: white;&amp;quot; | &#039;&#039;&#039;Upkeep&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: black; color: white;&amp;quot; | &#039;&#039;&#039;Outside&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[Arrivals]]&lt;br /&gt;
* [[Escape Shuttle]]&lt;br /&gt;
* [[Primary Tool Storage]]&lt;br /&gt;
&amp;lt;!--- unused&lt;br /&gt;
* [[Escape Pods]]&lt;br /&gt;
* [[Garden]]&lt;br /&gt;
* [[Art Storage]]&lt;br /&gt;
* [[Auxiliary Tool Storage]]&lt;br /&gt;
* [[Emergency Storage]]&lt;br /&gt;
* [[Escape Shuttle Hallway]]&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[Bar]]&lt;br /&gt;
* [[Dormitory]]&lt;br /&gt;
* [[Hydroponics]]&lt;br /&gt;
* [[Kitchen]]&lt;br /&gt;
&amp;lt;!--- unused&lt;br /&gt;
* [[Chapel]]&lt;br /&gt;
* [[Holodeck]]&lt;br /&gt;
* [[Library]]&lt;br /&gt;
* [[Locker Room]]&lt;br /&gt;
* [[Theatre]]&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[Medbay]]&lt;br /&gt;
* [[Chemistry Lab]]&lt;br /&gt;
* [[Chief Medical Officer&#039;s Office]]&lt;br /&gt;
* [[Genetics]]&lt;br /&gt;
* [[Medbay Storage]]&lt;br /&gt;
* [[Operating Theatre]]&lt;br /&gt;
* [[Virology]]&lt;br /&gt;
&amp;lt;!-- unused&lt;br /&gt;
* [[Morgue]]&lt;br /&gt;
* [[Patient Room]]&lt;br /&gt;
* [[Recovery Room]]&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[Cargo Bay]]&lt;br /&gt;
* [[Mining Dock]]&lt;br /&gt;
&amp;lt;!-- unused&lt;br /&gt;
* [[Cargo Office]]&lt;br /&gt;
* [[Quartermaster&#039;s Office]]&lt;br /&gt;
* [[Delivery Office]]&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
* [[Research Division]]&lt;br /&gt;
* [[Research and Development Lab]]&lt;br /&gt;
* [[Research Director&#039;s Office]]&lt;br /&gt;
* [[Robotics Lab]]&lt;br /&gt;
* [[Server Room]]&lt;br /&gt;
* [[Xenobiology Lab]]&lt;br /&gt;
&amp;lt;!-- unused&lt;br /&gt;
* [[Experimental Lab]]&lt;br /&gt;
* [[Toxins Lab]]&lt;br /&gt;
* [[Toxins Test Chamber]]&lt;br /&gt;
* [[Testing Lab]]&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[Atmospherics]]&lt;br /&gt;
* [[Chief Engineer&#039;s Office]]&lt;br /&gt;
* [[Engineering]]&lt;br /&gt;
* [[Gravity Generator Room]]&lt;br /&gt;
* [[Telecommunications]]&lt;br /&gt;
&amp;lt;!-- unused&lt;br /&gt;
* [[Construction Area]]&lt;br /&gt;
* [[Electrical Maintenance]]&lt;br /&gt;
* [[Solars]]&lt;br /&gt;
* [[Thermo-Electric Generator]]&lt;br /&gt;
* [[Technical Storage]]&lt;br /&gt;
* [[Vacant Office]]&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[Armory]]&lt;br /&gt;
* [[Brig]]&lt;br /&gt;
* [[Detective&#039;s Office]]&lt;br /&gt;
* [[Head of Security&#039;s Office]]&lt;br /&gt;
* [[Security Office]]&lt;br /&gt;
&amp;lt;!-- unused&lt;br /&gt;
* [[Interrogation]]&lt;br /&gt;
* [[Law Office]]&lt;br /&gt;
* [[Prison Wing]]&lt;br /&gt;
* [[Labor Camp]]&lt;br /&gt;
* [[Security Posts]]&lt;br /&gt;
* [[Warden&#039;s Office]]&lt;br /&gt;
* [[Courtroom]]&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
* [[AI Upload]]&lt;br /&gt;
* [[Bridge]]&lt;br /&gt;
* [[Captain&#039;s Quarters]]&lt;br /&gt;
* [[Conference Room]]&lt;br /&gt;
* [[E.V.A.]]&lt;br /&gt;
* [[Executive Officer&#039;s Office]]&lt;br /&gt;
* [[Munitions]]&lt;br /&gt;
* [[Vault]]&lt;br /&gt;
&amp;lt;!-- unused&lt;br /&gt;
* [[AI Satellite]]&lt;br /&gt;
* [[Gateway]]&lt;br /&gt;
* [[Teleporter]]&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[Custodial Closet]]&lt;br /&gt;
* [[Maintenance]]&lt;br /&gt;
* [[Waste Disposal]]&lt;br /&gt;
&amp;lt;!-- unused&lt;br /&gt;
* [[Incinerator]]&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[Central Command]]&lt;br /&gt;
* [[Lavaland]]&lt;br /&gt;
* [[Space]]&lt;br /&gt;
&amp;lt;!-- unused&lt;br /&gt;
* [[Abandoned Satellite]]&lt;br /&gt;
* [[Derelict]]&lt;br /&gt;
* [[White Ship]]&lt;br /&gt;
* [[Mining Station]]&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;NRV Aetherwhisp&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color:#FFFFFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | [[File:jobstemp.png|link=Locations]] &#039;&#039;&#039;[[Locations]] on NRV Aetherwhisp&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #898787&amp;quot; |  &#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #92b26d&amp;quot; | &#039;&#039;&#039;Recreational&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #8cbcd6&amp;quot; | &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #996666&amp;quot; |  &#039;&#039;&#039;Supply&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #a885a2&amp;quot; |  &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #ba9b67&amp;quot; |  &#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #AF6365; color: white;&amp;quot; |  &#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #334E6D; color: white;&amp;quot; |  &#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #660068; color: white;&amp;quot; | &#039;&#039;&#039;Upkeep&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: black; color: white;&amp;quot; | &#039;&#039;&#039;Outside&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[Arrivals]]&lt;br /&gt;
* [[Escape Pods]]&lt;br /&gt;
* [[Escape Shuttle]]&lt;br /&gt;
* [[Escape Shuttle Hallway]]&lt;br /&gt;
* [[Primary Tool Storage]]&lt;br /&gt;
&amp;lt;!--- unused&lt;br /&gt;
* [[Art Storage]]&lt;br /&gt;
* [[Garden]]&lt;br /&gt;
* [[Auxiliary Tool Storage]]&lt;br /&gt;
* [[Emergency Storage]]&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[Bar]]&lt;br /&gt;
* [[Chapel]]&lt;br /&gt;
* [[Dormitory]]&lt;br /&gt;
* [[Hydroponics]]&lt;br /&gt;
* [[Kitchen]]&lt;br /&gt;
* [[Library]]&lt;br /&gt;
* [[Locker Room]]&lt;br /&gt;
&amp;lt;!--- unused&lt;br /&gt;
* [[Holodeck]]&lt;br /&gt;
* [[Theatre]]&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[Medbay]]&lt;br /&gt;
* [[Chemistry Lab]]&lt;br /&gt;
* [[Chief Medical Officer&#039;s Office]]&lt;br /&gt;
* [[Genetics]]&lt;br /&gt;
* [[Medbay Storage]]&lt;br /&gt;
* [[Operating Theatre]]&lt;br /&gt;
* [[Virology]]&lt;br /&gt;
&amp;lt;!-- unused&lt;br /&gt;
* [[Morgue]]&lt;br /&gt;
* [[Patient Room]]&lt;br /&gt;
* [[Recovery Room]]&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[Cargo Bay]]&lt;br /&gt;
* [[Mining Dock]]&lt;br /&gt;
* [[Quartermaster&#039;s Office|QM&#039;s Office]]&lt;br /&gt;
* [[Cargo Office]]&lt;br /&gt;
&amp;lt;!-- unused&lt;br /&gt;
* [[Delivery Office]]&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
* [[Research Division]]&lt;br /&gt;
* [[Research and Development Lab]]&lt;br /&gt;
* [[Research Director&#039;s Office]]&lt;br /&gt;
* [[Robotics Lab]]&lt;br /&gt;
* [[Server Room]]&lt;br /&gt;
* [[Xenobiology Lab]]&lt;br /&gt;
&amp;lt;!-- unused&lt;br /&gt;
* [[Experimental Lab]]&lt;br /&gt;
* [[Toxins Lab]]&lt;br /&gt;
* [[Toxins Test Chamber]]&lt;br /&gt;
* [[Testing Lab]]&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[Atmospherics]]&lt;br /&gt;
* [[Chief Engineer&#039;s Office]]&lt;br /&gt;
* [[Construction Area]]&lt;br /&gt;
* [[Engineering]]&lt;br /&gt;
* [[Gravity Generator Room]]&lt;br /&gt;
* [[Telecommunications]]&lt;br /&gt;
* [[Technical Storage]]&lt;br /&gt;
&amp;lt;!-- unused&lt;br /&gt;
* [[Electrical Maintenance]]&lt;br /&gt;
* [[Solars]]&lt;br /&gt;
* [[Thermo-Electric Generator]]&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[Armory]]&lt;br /&gt;
* [[Brig]]&lt;br /&gt;
* [[Detective&#039;s Office]]&lt;br /&gt;
* [[Head of Security&#039;s Office]]&lt;br /&gt;
* [[Security Office]]&lt;br /&gt;
* [[Warden&#039;s Office]]&lt;br /&gt;
&amp;lt;!-- unused&lt;br /&gt;
* [[Interrogation]]&lt;br /&gt;
* [[Law Office]]&lt;br /&gt;
* [[Prison Wing]]&lt;br /&gt;
* [[Labor Camp]]&lt;br /&gt;
* [[Security Posts]]&lt;br /&gt;
* [[Courtroom]]&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
* [[AI Upload]]&lt;br /&gt;
* [[Battle Bridge]]&lt;br /&gt;
* [[Bridge]]&lt;br /&gt;
* [[Captain&#039;s Quarters]]&lt;br /&gt;
* [[Conference Room]]&lt;br /&gt;
* [[E.V.A.]]&lt;br /&gt;
* [[Executive Officer&#039;s Office]]&lt;br /&gt;
* [[Munitions]]&lt;br /&gt;
* [[Teleporter]]&lt;br /&gt;
* [[Vault]]&lt;br /&gt;
&amp;lt;!-- unused&lt;br /&gt;
* [[AI Satellite]]&lt;br /&gt;
* [[Gateway]]&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[Custodial Closet]]&lt;br /&gt;
* [[Maintenance]]&lt;br /&gt;
* [[Waste Disposal]]&lt;br /&gt;
&amp;lt;!-- unused&lt;br /&gt;
* [[Incinerator]]&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[Central Command]]&lt;br /&gt;
* [[Lavaland]]&lt;br /&gt;
* [[Space]]&lt;br /&gt;
&amp;lt;!-- unused&lt;br /&gt;
* [[Abandoned Satellite]]&lt;br /&gt;
* [[Derelict]]&lt;br /&gt;
* [[White Ship]]&lt;br /&gt;
* [[Mining Station]]&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Engineering&amp;diff=7417</id>
		<title>Department Standard Operating Procedure: Engineering</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Engineering&amp;diff=7417"/>
		<updated>2017-05-15T18:43:33Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Images should be File:image.png not File=image.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;This page is currently under construction, expect changes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE NOTE: At the time of making this page I am unable to contact the wiki curator, so this is currently unofficial. I will do my best to make something useful, but expect this to be rapidly changed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Hello yes this is Nexusuxen. I&#039;m not very good with wikicode but I&#039;m just doing what I can. As in referring to the Wiki Markup Primer and totally not stealing code from other pages. Mhm. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Foreword=&lt;br /&gt;
&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal Standard Operating Procedure.&lt;br /&gt;
&lt;br /&gt;
Code Amber guidelines are in effect during General Quarters.&lt;br /&gt;
&lt;br /&gt;
=[[File:Ce.png|64px]][[Chief Engineer]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The CE should ensure the TEG is running.&lt;br /&gt;
#The CE should ensure the FTL drive and shields are online.&lt;br /&gt;
#The CE should ensure that comms are fully functional.&lt;br /&gt;
#The CE should make sure atmospherics is online.&lt;br /&gt;
#The CE is allowed to leave his department if everything is running well.&lt;br /&gt;
#The CE should help with repairs around the ship should anything happen.&lt;br /&gt;
#The CE should make sure that the power grid is fully functional.&lt;br /&gt;
#The CE may not let engineers into EVA except in the case of an emergency.&lt;br /&gt;
#The CE should deny tools and equipment to unauthorized personnel outside of emergencies and good reason.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Code Amber&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The CE is to secure the TEG, FTL drive, shield generator, gravity generator, and comms room.&lt;br /&gt;
#The CE is allowed to secure possibly lethal or dangerous equipment, such as hacking tools and insulated gloves.&lt;br /&gt;
#The CE should have suit sensors on, however full suit sensors are not required.&lt;br /&gt;
#The CE is is allowed to give tools and equipment to the crew if substantial amounts of the vessel are damaged.&lt;br /&gt;
#The CE should ensure that atmospherics is fully functional and not tampered with.&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Engineering&amp;diff=7416</id>
		<title>Department Standard Operating Procedure: Engineering</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Engineering&amp;diff=7416"/>
		<updated>2017-05-15T18:42:52Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Fixed a few small quirks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;This page is currently under construction, expect changes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE NOTE: At the time of making this page I am unable to contact the wiki curator, so this is currently unofficial. I will do my best to make something useful, but expect this to be rapidly changed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Hello yes this is Nexusuxen. I&#039;m not very good with wikicode but I&#039;m just doing what I can. As in referring to the Wiki Markup Primer and totally not stealing code from other pages. Mhm. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Foreword=&lt;br /&gt;
&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal Standard Operating Procedure.&lt;br /&gt;
&lt;br /&gt;
Code Amber guidelines are in effect during General Quarters.&lt;br /&gt;
&lt;br /&gt;
=[[File=Ce.png|64px]][[Chief Engineer]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The CE should ensure the TEG is running.&lt;br /&gt;
#The CE should ensure the FTL drive and shields are online.&lt;br /&gt;
#The CE should ensure that comms are fully functional.&lt;br /&gt;
#The CE should make sure atmospherics is online.&lt;br /&gt;
#The CE is allowed to leave his department if everything is running well.&lt;br /&gt;
#The CE should help with repairs around the ship should anything happen.&lt;br /&gt;
#The CE should make sure that the power grid is fully functional.&lt;br /&gt;
#The CE may not let engineers into EVA except in the case of an emergency.&lt;br /&gt;
#The CE should deny tools and equipment to unauthorized personnel outside of emergencies and good reason.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Code Amber&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The CE is to secure the TEG, FTL drive, shield generator, gravity generator, and comms room.&lt;br /&gt;
#The CE is allowed to secure possibly lethal or dangerous equipment, such as hacking tools and insulated gloves.&lt;br /&gt;
#The CE should have suit sensors on, however full suit sensors are not required.&lt;br /&gt;
#The CE is is allowed to give tools and equipment to the crew if substantial amounts of the vessel are damaged.&lt;br /&gt;
#The CE should ensure that atmospherics is fully functional and not tampered with.&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Template:Guides&amp;diff=7413</id>
		<title>Template:Guides</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Template:Guides&amp;diff=7413"/>
		<updated>2017-05-15T16:33:20Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Reordered a few things around&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color:#FFFFFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: right;&amp;quot; | &#039;&#039;&#039;The FTL13 [[Guides|Library]]&#039;&#039;&#039; [[File:Guidestemp.png|link=Guides]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #898787&amp;quot; | &#039;&#039;&#039;Starter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #7fffd4&amp;quot; | &#039;&#039;&#039;FTL-Specific&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #8cbcd6&amp;quot; | &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #ba9b67&amp;quot; | &#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #a885a2&amp;quot; | &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #AF6365; color: white;&amp;quot; |  &#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: black; color: white;&amp;quot; | &#039;&#039;&#039;Antagonists&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #b1dff9; text-align: center;&amp;quot; | &#039;&#039;&#039;Development&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[Starter guide|Tutorial]]&lt;br /&gt;
* [[Rules|The Rules]]&lt;br /&gt;
* [[Keyboard Shortcuts]]&lt;br /&gt;
* [[HUD|Guide to HUD Icons]]&lt;br /&gt;
* [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
* [[Terminology]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
* [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to FTL13]]&lt;br /&gt;
*[[Guide to Boarding]]&lt;br /&gt;
*[[Guide to Bridge Officer]]&lt;br /&gt;
*[[Guide to Factions]]&lt;br /&gt;
*[[Guide to munitions|Guide to Munitions]]&lt;br /&gt;
*[[Guide to Planets]]&lt;br /&gt;
*[[Guide to Ships]]&lt;br /&gt;
*[[Guide to FTL|Guide to FTL Engine and Shield Gen]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[Infections|Guide to Diseases]]&lt;br /&gt;
*[[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Supermatter Engine|Guide to the Supermatter Engine]]&lt;br /&gt;
*[[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[Guide to Atmospherics]]&lt;br /&gt;
*[[Guide to Telecommunications]]&lt;br /&gt;
*[[Solars|Guide to the Solars]]&lt;br /&gt;
*[[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[Guide to power|Guide to Power]]&lt;br /&gt;
*[[NTSL Scripts|Guide to NTSL Scripts]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to Research and Development]]&lt;br /&gt;
*[[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
*[[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[Guide to telescience|Guide to Telescience]]&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Ship Law]]&lt;br /&gt;
*[[Standard Operating Procedure]]&lt;br /&gt;
*[[Guide to Trials]]&lt;br /&gt;
*[[Guide to security|Guide to Security]]&lt;br /&gt;
*[[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[Guide to Combat]]&lt;br /&gt;
*[[Syndicate Items]]&lt;br /&gt;
*[[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[Gang_War|Guide to Gang Wars]]&lt;br /&gt;
*[[Cult Basics|Cults for the Uninitiated]]&lt;br /&gt;
*[[Cult magic|The Devil&#039;s Guide for Cult Magic]]&lt;br /&gt;
*[[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[Xenos|How to Play an Alien]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[Guide to races|Guide to Races]]&lt;br /&gt;
*[[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[Guide to plants|Guide to Plants]]&lt;br /&gt;
*[[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[NT_Script|NTSL (Nanotrasen Scripting Language)]]&lt;br /&gt;
*[[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[Random events|Random Events]]&lt;br /&gt;
*[[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to contributing to the game|Guide to Contributing to the Game]]&lt;br /&gt;
*[[Setting up git|Setting up Git (TG13 Source Control)]]&lt;br /&gt;
*[[Guide to working with tgstation as an upstream repository]]&lt;br /&gt;
*[[Downloading the source code|Downloading the Source Code]]&lt;br /&gt;
*[[Understanding SS13 code|Understanding SS13 Code]]&lt;br /&gt;
*[[SS13 for experienced programmers|SS13 for Experienced Programmers]]&lt;br /&gt;
*[[Text Formatting|Text Formatting]]&lt;br /&gt;
*[[Guide to spriting|Guide to Spriting]]&lt;br /&gt;
*[[Guide to mapping|Guide to Mapping]]&lt;br /&gt;
*[[Map Merger]]&lt;br /&gt;
*[[Guide to Changelogs]]&lt;br /&gt;
*[[Getting Your Pull Accepted|Getting your pull accepted]]&lt;br /&gt;
*[[Guide to contributing to the wiki|Guide to Contributing to the Wiki]]&lt;br /&gt;
*[[Reporting Issues]]&lt;br /&gt;
*[[Starter guide to admin tools|Starter Guide to Admin Tools]]&lt;br /&gt;
*[[Guide_to_snpc|Guide to developing SNPC modules]]&lt;br /&gt;
*[[How to Understand TGUI]]&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Missions&amp;diff=7412</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Missions&amp;diff=7412"/>
		<updated>2017-05-15T16:21:15Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Fixed tiny space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Missions are essentially the goal of the ship and the crew, much like other code bases (except no one really pays attention to those objectives anyway). Completing the assigned mission is what ends the round. Note that more missions may be added to your ship objectives upon the completion of your past mission.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align: center; background-color:#FFF; width: 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| [[File:antagtemp.png|link=Missions]] &#039;&#039;&#039;[[Missions]] on FTL13&#039;&#039;&#039;&lt;br /&gt;
|-|style=&amp;quot;border-collapse: collapse&amp;quot; border=&amp;quot;0&amp;quot;|&lt;br /&gt;
|[[File:Sword.gif|64px|link=Missions#Kill Mission]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Missions#Kill Mission|Kill Mission]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|[[File:Disposal bin.png|64px|link=Missions#Fetch Quest]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Missions#Fetch Quest|Fetch Quest]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kill Mission ==&lt;br /&gt;
This is the mission you can expect to see the most. Basically the goal here is to destroy a certain number of ships and await further orders once complete. It may be a good idea to [[Guide to Ships|read this]].&lt;br /&gt;
&lt;br /&gt;
=== Destroy Syndicate Vessels ===&lt;br /&gt;
[[Guide to Factions#The Syndicate|The Syndicate]] have made bulked up their army of ships, which is normal, except now they&#039;ve &#039;&#039;really&#039;&#039; bulked it up. It is now your mission to thin the herd, how your crew does it is up to you.&lt;br /&gt;
&lt;br /&gt;
It may be a good idea to buy extra MAC rounds for this, since you don&#039;t quite know what ships you&#039;re going up against. A Ravager can be expected in thick patrols.&lt;br /&gt;
&lt;br /&gt;
=== Eliminate Pirates ===&lt;br /&gt;
[[Guide to Factions#SolGov|SolGov]] has been having some trouble with their settlements being attacked by pirates. Since there isn&#039;t much else on the board suited for your ship, you&#039;ll have to clean it up. This is more of a favor than an &amp;quot;act of kindness&amp;quot;. Still, &#039;&#039;&#039;do not attack SolGov vessels.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pirates are hard to find. &#039;&#039;&#039;If the mission is going too slow, adminhelp it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Fetch Quest ==&lt;br /&gt;
This mission entails going to a specified system and retrieving an item of interest. How you get there is up to your crew &amp;lt;s&amp;gt;but going &#039;&#039;around&#039;&#039; Syndicate systems is boring as all hell stop going through SolGov/Neutral systems you butt&amp;lt;/s&amp;gt;. You can be sure that whoever you&#039;re &amp;lt;s&amp;gt;stealing from&amp;lt;/s&amp;gt; rightfully procuring from will be &amp;lt;s&amp;gt;PISSED&amp;lt;/s&amp;gt; upset and may send a battalion after you.&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Documents ===&lt;br /&gt;
Our intel team has pinpointed an area that most likely holds very important and sensitive documents belonging to The Syndicate that they&#039;re &#039;&#039;probably&#039;&#039; better off without. Your ship is small enough to avoid getting the big dogs called on you, at least &#039;&#039;before&#039;&#039; you steal the documents. The documents are well guarded and a lot of backup is bound to be called when they find out you&#039;re the ones who stole them. Good luck!&lt;br /&gt;
&lt;br /&gt;
=== Decommissioned Weapon ===&lt;br /&gt;
One of our weapons has failed testing and your ship is the most available to get this thing out of here and back to head researchers. The location of the weapon and the destination it&#039;s meant to go to are included in the mission details. Careful, though, since The Syndicate may want to get their hands on this for whatever ill-willed scheme they hatch on a daily basis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- COMMENTING THIS ALL OUT AND WILL PROBABLY REUSE IT LATER&lt;br /&gt;
The &#039;&#039;&#039;Game Mode&#039;&#039;&#039; decides what events and occurrences will happen during the round, and what goals everyone has. It can be changed by admins or by the round going into a [[mulligan]].&lt;br /&gt;
&lt;br /&gt;
{{Template:Game modes}}&lt;br /&gt;
&lt;br /&gt;
==[[Special Events]]==&lt;br /&gt;
A vote was taken, buttons were pushed and one of the [[admin|admins]] has announced that they&#039;re taking the server for a ride. What will this entail? No one knows for sure except the admin running the event. Maybe the station will be invaded by space pirates. Maybe diplomats from the Clown Planet are here for a summit. Whatever happens, don&#039;t be afraid to play along and have fun!&lt;br /&gt;
&lt;br /&gt;
==[[Random events]]==&lt;br /&gt;
[[Random events]] are events which may happen during another round type. They include meteor waves, virus outbreaks and more.&lt;br /&gt;
&lt;br /&gt;
==Secret==&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;&#039;&#039;&#039;Enemy communication intercept.&#039;&#039;&#039; Security Level Elevated.&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The default game mode on /tg/Station. It randomly selects from gamemodes in the rotation, which can either lead to variety or hilarious back-to-back-to-back Nuclear Emergency rounds. In addition, certain [[Random events|random events]] may occur during the round. &lt;br /&gt;
&lt;br /&gt;
Secret currently has the following game modes in rotation:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Sword.gif|link=Traitor]] [[Traitor]]===&lt;br /&gt;
The most common game mode in secret. In Traitor, one or more crew members are &#039;&#039;&#039;Syndicate agents&#039;&#039;&#039; and are given a PDA Uplink to provide them with [[Syndicate Items|useful tools]] to help them &#039;&#039;&#039;complete their goal&#039;&#039;&#039;. The crew must find out who the traitors are and stop them from reaching their goal. &lt;br /&gt;
&lt;br /&gt;
Traitor objectives are usually a small selection of the following:&lt;br /&gt;
* Assassinate or maroon a specific crew member.&lt;br /&gt;
* Steal a restricted item.&lt;br /&gt;
* Make a secret exchange of documents.&lt;br /&gt;
* Be the only one on the Emergency Shuttle when it leaves or just escape alive.&lt;br /&gt;
If the Traitors can meet their objectives and are present and alive on a pod or the shuttle when it leaves, they win. However, being in the shuttle brig (marked with red flooring) does not count toward escaping and will cause the traitor to fail. Note that traitors win individually - they may band together and work as a team, but it is not required for them to succeed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* When the Emergency Shuttle docks at Central Command.&lt;br /&gt;
* If a traitor has completed all objectives, they get [[greentext]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Changeling.gif|link=Changeling]] [[Changeling]]===&lt;br /&gt;
Some of the crew are not what they appear to be! These changelings are &#039;&#039;&#039;monsters&#039;&#039;&#039; in human form, with the ability to &#039;&#039;&#039;absorb (eat) people and take on their DNA/identity&#039;&#039;&#039;. Changelings must have a quiet spot and an immobile victim in order to absorb their body, so stealth is absolutely necessary. Changelings have other weapons at their disposal, but are largely stealth-based. Changeling can be anyone they&#039;ve absorbed - they can switch identities instantaneously, only absorbing takes time and peace. Like traitors, changelings will have an objective to accomplish before the [[Escape Shuttle]] arrives, usually to kill a certain person and/or escape with their identity. They win by completing their objectives. Unless they have a team objective, changelings will almost always backstab other changelings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* When the Emergency Shuttle docks at Central Command.&lt;br /&gt;
* If a changeling has completed all objectives, they get greentext, this includes changeling team objectives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Sword.gif|link=Traitor]][[File:Changeling.gif|link=Changeling]] [[Traitor]] + [[Changeling]]===&lt;br /&gt;
It gets worse! The station has been infiltrated by [[changeling|changelings]] &#039;&#039;and&#039;&#039; [[traitor|traitors]]! Although rare, it is possible to be &#039;&#039;&#039;both a traitor and a changeling&#039;&#039;&#039;. Traitorlings would be given 4 objectives to complete, but can use both a Syndicate uplink and their changeling abilities to accomplish them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* When the Emergency Shuttle docks at Central Command.&lt;br /&gt;
* If a traitorling has completed all objectives, they get greentext.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Doubleagent.gif|link=Traitor]] [[Traitor|Double Agents]]===&lt;br /&gt;
A group of Double Agents are implanted on the station. Each Agent has an objective to kill another Agent, then escape the station. As in Traitor, each one also has access to a Traitor Uplink, from which multiple items can be ordered to help them kill their target. No one can be trusted, not even other Agents!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* When the Emergency Shuttle docks at Central Command.&lt;br /&gt;
* If a Double Agent kills his target and escapes alive and out of custody, he/she gets greentext.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Nuclear Emergency]]===&lt;br /&gt;
A team of five &#039;&#039;&#039;Syndicate operatives&#039;&#039;&#039; has been sent on a &#039;&#039;&#039;mission to completely destroy the station with a nuclear bomb&#039;&#039;&#039;. However, they must get the [[Nuclear Authentication Disk]] from the station itself in order to arm the bomb, and the crew (or at least the captain) will be doing everything in their power to stop the attackers from getting the disk. The operatives have access to most of the same items Traitors get in order to complete their mission, as well as [[pinpointer|Pinpointers]] that will allow them to hunt for the Disk.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Emergency Shuttle leaves with the disk on board, the crew wins a Major Victory.&lt;br /&gt;
* If the Emergency Shuttle leaves with the disk still anywhere on the station, the Syndicates win a Minor Victory.&lt;br /&gt;
* If the nuke detonates in the station successfully and the Syndicate Shuttle escapes, the Syndicates win a Major Victory.&lt;br /&gt;
* If the nuke detonates in the station successfully but no Syndicates manage to escape, no-one wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:rev.png|link=Revolution]] [[Revolution]]===&lt;br /&gt;
A small cadre of crew members have had enough of the command staff&#039;s bullshit so it&#039;s time to revolt! &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039; (of which there will be one to three, depending on the number of Heads of Staff) are supported by [[The Syndicate]] and have been trained to use [[Flash]]es to &#039;&#039;&#039;brainwash the crew to join their cause&#039;&#039;&#039;, which is to &#039;&#039;&#039;slaughter all the station&#039;s Heads of Staff&#039;&#039;&#039;. When a Revhead uses a flash on someone who isn&#039;t loyalty implanted (all security members are implanted) or a Head of Staff, they will be converted to the Revolution and will have a red R mark on them visible to all revolutionaries. Note that Revheads can use any flash to convert people, not just the one they start with. The shuttle can be called but will never arrive during this game mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If all of the [[Heads of Staff]] (Captain, Head of Personnel, Head of Security, Research Director, Chief Medical Officer, Chief Engineer) die, the Revolutionaries wins.&lt;br /&gt;
* If all of the Revheads die/abandon (leaving the station [[z-level]] or hiding in a locker counts as &amp;quot;Abandoned the station/Abandoned the cause&amp;quot;, in which they are treated as dead) the station, the Heads of Staff win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Gscans.png|link=Gang War]] [[Gang War]]===&lt;br /&gt;
A violent turf war between opposing gangs has erupted on the station! Similar to Revolution, there are &#039;&#039;&#039;Gang Bosses&#039;&#039;&#039; who can recruit other crew members to join their ranks. Their goal is to &#039;&#039;&#039;take over the station&#039;&#039;&#039; using a Dominator machine. Gangs will be fighting to claim areas of the station as their territory. The more territories they control, the more weapons they will be able to afford.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* The first gang to activate and successfully defend a dominator machine wins.&lt;br /&gt;
* If the station is destroyed or evacuated, both gangs lose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Cult.png|link=Cult magic]] [[Cult magic|Cult]]=== &lt;br /&gt;
A vile magic &#039;&#039;&#039;cult of brainwashed acolytes&#039;&#039;&#039; has infiltrated the station, and it is up to Security and the Chaplain to stop them. Somewhat similar to revolution, with some exceptions:&lt;br /&gt;
*There are no defined &amp;quot;Cult heads&amp;quot;, all cultists are equal; but each original cultist starts knowing the meaning of two rune words and a special 5-use talisman.&lt;br /&gt;
*Since cultists don&#039;t know all words required for creation of runes, they need to find these words out through experimentation or get from their horrible deity by sacrificing people. As such, the crew has some time before the cult starts spreading.&lt;br /&gt;
* Cultists draw runes from their own blood, requiring arcane tomes to do so.&lt;br /&gt;
* Cultists draw on pieces of paper using their own blood (and taking &#039;&#039;some&#039;&#039; brute damage) to gain cult items and powers. Most of the time they have to resort to the drawn runes, though.&lt;br /&gt;
* Drawn runes do a number of effects covered in [[cult magic]].&lt;br /&gt;
* The shuttle is possible to call and will end the round. Having a number of cultists escape on it is one of the possible objectives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Emergency Shuttle docks at Central Command without the Cult completing their objectives, the crew wins.&lt;br /&gt;
* If the Emergency Shuttle docks at Central Command and the Cult complete their objectives, the Cult wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Clockwork_slab.gif|40px|link=Clockwork Cult]] [[Clockwork Cult]]===&lt;br /&gt;
While Nar-Sie is an elder god, they are not the only one. There are other elder gods in the universe, and one in particular holds a fierce grudge against Nar-Sie: Ratvar, the Clockwork Justiciar. Am amalgamation of parts, steam, and cogs, Ratvar seeks nothing more than Nar-Sie&#039;s utter annihilation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Comditions:&#039;&#039;&#039;&lt;br /&gt;
*???&lt;br /&gt;
*???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Wizhat.PNG|link=Wizard]] [[Wizard]]===&lt;br /&gt;
A &#039;&#039;&#039;space wizard&#039;&#039;&#039; has infiltrated the station! Wielding an arsenal of powerful &#039;&#039;&#039;spells&#039;&#039;&#039; that can defy physics and even time and space itself, they will stop at nothing to advance the [[Backstory#Space Wizard Federation|Space Wizard Federation]]&#039;s agenda (which is suspiciously similar to the Syndicate&#039;s). Nanotrasen and the SWF are known enemies, so the crew has no choice but to &#039;&#039;&#039;destroy the wizard&#039;&#039;&#039;! Accomplish this by beating the wizard&#039;s brains in with anything on hand. The &#039;&#039;&#039;wizard&#039;s goals&#039;&#039;&#039; are mainly to &#039;&#039;&#039;steal or destroy something&#039;&#039;&#039; on the station and escape on the shuttle.&lt;br /&gt;
&lt;br /&gt;
The Wizard can have an apprentice sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Emergency Shuttle docks at Central Command without the Wizard completing his objectives or if the Wizard dies, the Wizard fails.&lt;br /&gt;
* If the Wizard completes his objectives and survives on the Emergency Shuttle, the Wizard wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Blob.png|link=Blob]] [[Blob]]===&lt;br /&gt;
The Blob is a &#039;&#039;&#039;large, growing, sentient creature&#039;&#039;&#039; which destroys everything in its path, attacking whatever gets in the way. Destroy the blob before it &#039;&#039;&#039;consumes the entire station&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the crew manage to destroy the blob core, the crew will win.&lt;br /&gt;
* If the blob manages to spread to a predetermined size, the crew will lose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Malf_AI.gif|link=Guide_to_malfunction]] [[Guide_to_malfunction|AI Malfunction]]===&lt;br /&gt;
Oh no! An ion storm has caused the &#039;&#039;&#039;AI to malfunction&#039;&#039;&#039; and gain free will! Unfortunately, years of being treated like shit by Nanotrasen has made it &#039;&#039;&#039;hate humans with a passion&#039;&#039;&#039;! The &#039;&#039;&#039;crew must race to defeat&#039;&#039;&#039; the mechanical overlord before it hacks all of SS13&#039;s systems and &#039;&#039;&#039;activates the self destruct&#039;&#039;&#039;! Until then, all the AI has to do is survive! The shuttle can be called but will never arrive during this game mode.&lt;br /&gt;
&lt;br /&gt;
The AI has access to a range of malfunction modules, allowing it to upgrade turrets, destroy machines, and even create a machine that turns (un)willing humans into Cyborgs! Malfunction modules cost CPU, a limited resource that the malfunctioning AI starts with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the AI can survive until the round timer elapses, the AI wins.&lt;br /&gt;
* If the AI dies, the crew win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Shadowbeing.png|link=Shadowling]] [[Shadowling]]===&lt;br /&gt;
The station has been invaded by light-sensitive alien creatures FROM SPACE! Shadowlings can &#039;enthrall&#039; humans, which is basically a euphemism for enslavement of their minds. They start off disguised as normal crewmen but can &amp;quot;hatch&amp;quot; to unlock their full potential, at the cost of being severely harmed by light. &lt;br /&gt;
&lt;br /&gt;
Until they ascend, of course.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If a Shadowling ascends, the Shadowlings win.&lt;br /&gt;
* If all Shadowlings are killed the crew wins.&lt;br /&gt;
* If the station is evacuated the crew wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Nt display.png]] Extended===&lt;br /&gt;
Would be equally apt if it was named &amp;quot;nothing&amp;quot;. Seriously. Nothing extraordinary happens, that&#039;s the point of this game mode.&lt;br /&gt;
&lt;br /&gt;
However, in special circumstances, when the crew is [[beyond the impossible|void of griefers]] (and people who need non-stop stimulation and entertainment so they won&#039;t get bored) and the majority is competent and roleplays, it can be a very entertaining mode. The absence of blatant traitors, wizards or agents means that the whole crew can work with a peaceful mind and tackle together anything thrown at them by the game or the admins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Extended rounds will still show the &amp;quot;Enemy Communication Intercept&amp;quot; -message at the beginning of the round, even if there are no antag jobs due to it being extended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* When the Emergency Shuttle docks at Central Command.&lt;br /&gt;
&lt;br /&gt;
==Other Game Modes==&lt;br /&gt;
Game modes which are not in the Secret rotation, but may show up if an admin sets it or it wins a game mode vote. These game modes do not appear in the normal rotation either due to them still being in development, being too powerful to normally use or they simply are unfun and/or boring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Abductor.png|link=Abductor]] [[Abductor|Abduction]]===&lt;br /&gt;
Aliens have reached Space Station 13! Unlike their [[Xenomorph|lustier cousins]], these aliens simply want to, in classic extraterrestrial style, do research on human and lizardkind -- by kidnapping them and performing horrifying and exotic probing experiments aboard their alien ship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
*If the Abductor Scientist dies, the Abductors lose.&lt;br /&gt;
*If all the objectives have bin completed, the Abductors get greentext.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reason For Exclusion&#039;&#039;&#039;&lt;br /&gt;
While Abductors are a enjoyable antag, they do not present enough of a threat to advance the round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Hand of God]]===&lt;br /&gt;
Two rival cults have taken root on the station!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
*???&lt;br /&gt;
*???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reason For Exclusion&#039;&#039;&#039; This game mode is currently under development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:revenant.png|link=Revenant]] [[Revenant|Umbra]]===&lt;br /&gt;
Someone has angered the dead! Umbras are [[ghost]]s that have been &amp;lt;s&amp;gt;name changed&amp;lt;/s&amp;gt; infused with strange magical (read: alien) energies and brought partially back into the mortal plane. They are invisible to the naked eye but can still be influenced by mortal means (i.e. lockers). In addition, simple machinery or animals will recognize a Umbra&#039;s presence and be alerted to their existence. Revenants are typically immortal while invisible, but some of their spooky abilities will reveal them to the crew for brief amounts of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
*???&lt;br /&gt;
*???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Devil.gif|25px|link=Devil]] [[Devil]]===&lt;br /&gt;
A Devil has been sent from hell! An infernal soul merchant is an agent from hell, sent to infiltrate humanity, and tempt them into damnation. Although devils cannot knowingly directly harm one another, they are typically at odds with one another, as they are all competing over the same limited resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions&#039;&#039;&#039;&lt;br /&gt;
*???&lt;br /&gt;
*???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Monkey.png]] Monkey=== &lt;br /&gt;
At the start of the round &#039;&#039;&#039;one of the crew members&#039;&#039;&#039; is infected with a disease that, after a while, &#039;&#039;&#039;turns them into a monkey&#039;&#039;&#039; with the ability to &#039;&#039;&#039;spread the disease&#039;&#039;&#039; to other humans by &#039;&#039;&#039;biting them&#039;&#039;&#039;. Armor does not help and the transformation takes about a minute. The disease can be cured by &#039;&#039;&#039;eating bananas&#039;&#039;&#039;, which also provides immunity to any further monkey infections. Monkeys can use almost every weapon and tool, excluding guns. Humans cannot understand monkey-speak, which shows up as &#039;&#039;&amp;quot;chimpers&amp;quot;&#039;&#039; to humans, and monkeys cannot understand human speech, which shows up &#039;&#039;&amp;quot;l**e ***s&amp;quot;&#039;&#039;. The game ends when the Emergency Shuttle leaves. Monkeys also have the ability to crawl though vents but cannot wear or carry anything when doing so. The AI does not consider monkeys to be human, and may kill/contain them with impunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Emergency Shuttle leaves with no living monkeys aboard, the crew wins.&lt;br /&gt;
* If the Emergency Shuttle leaves with any living monkeys aboard, the monkeys win and spread their magic hoodoo monkeyism to Centcom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reason For Exclusion&#039;&#039;&#039;&lt;br /&gt;
Monkey mode has undergone many iterations, the game mode is no longer available in game due to a combination of it being highly unbalanced and that no one wants to fix it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Meteor.gif|link=Meteor_Guide]] [[Meteor_Guide|Meteor]]===&lt;br /&gt;
In Meteor the station gets beat to shit by a Meteor Shower and the crew must survive and eventually escape, either by repairing the damage to the station and creating safe areas, or going every-man-for-himself style and securing their own safety by any means. During Meteor rounds, the Emergency Shuttle cannot be called until a set amount of time has elapsed, usually around ten or twenty minutes.&lt;br /&gt;
&lt;br /&gt;
Everyone present and alive on the shuttle at the end is considered to have won, whereas everyone left behind or dead has lost.&lt;br /&gt;
&lt;br /&gt;
Turns the server into one huge laggy mess.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* When the Emergency Shuttle, after the set amount of time has passed, leaves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reason For Exclusion&#039;&#039;&#039;&lt;br /&gt;
Meteor&#039;s can be a random event occuring in game, but otherwise are admin only due to the predictability of most meteor rounds and that meteor rounds are very short.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Nations]]===&lt;br /&gt;
Nations is an unorthodox game mode that relies almost entirely upon roleplaying, because of this it&#039;s very rare and devolves into fighting quickly. In Nations, departments become independent states and it is their goal to survive through control of station resources, diplomacy, and battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* When the Emergency Shuttle leaves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sandbox===&lt;br /&gt;
Like extended except you can spawn any item you want through the &amp;quot;Sandbox Panel&amp;quot; verb.&lt;br /&gt;
&lt;br /&gt;
In theory this is the mode you go to to figure out how stuff works and practice various systems, such as starting the engine or building complex pipe constructs.&lt;br /&gt;
&lt;br /&gt;
In practice this is the mode where everyone spawns cloaks and revolvers and gives themselves all the wizard spells, then everyone kills each other on sight causing a massive bitchy argument in OOC for half an hour until someone goes onto the forums to get an admin to restart the server/ban everyone else for being giant griffins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Random===&lt;br /&gt;
Like secret but it tells you the game mode at the beginning and can pick the shit modes also. There&#039;s no reason to vote for it.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
[[category:meta]] [[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Executive_Officer&amp;diff=7411</id>
		<title>Executive Officer</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Executive_Officer&amp;diff=7411"/>
		<updated>2017-05-15T16:19:10Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Fixed weird spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img_generic = Generic_hop.png&lt;br /&gt;
|img = Ian.PNG&lt;br /&gt;
|jobtitle = Executive Officer&lt;br /&gt;
|access = [[Chapel|Full]] [[Theatre|access]] [[Law Office|to]] [[Bar|all]] [[Hydroponics|civil]] [[Library|and]] [[Cargo Bay|supply]] [[Mining Station|departments]], Weapon Permit, [[Morgue]], [[Security Office]], [[Brig]], [[Research Division]], [[Medbay]], [[Engineering]], [[Construction Area]], [[Maintenance]], [[EVA]], [[AI Upload]], [[Bridge]], [[Vault]], [[Gateway]], XO locker, Personal Lockers, [[Computers#Identification_Console|Full ID console access]].&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Captain]]&lt;br /&gt;
|duties = Altering access on [[ID|ID cards]], manage civil and supply departments, being [[Ian]]&#039;s bodyguard, running the ship and completing the mission when the captain goes missing&lt;br /&gt;
|guides = [[Chain of Command]], [[Identification Card#ID Console Access List|Default ID Access List]], [[Paper_BBCode#Forms_Ready_for_Use|Guide to Paperwork]]&lt;br /&gt;
|quote = Change your title from Clown to SUPREME OVERLORD? Sure, why not?&lt;br /&gt;
}}&lt;br /&gt;
You are the Executive Officer. You are the one on the left. The one on the right is a dog. You are not a dog. Your main responsibility is to sit in your [[Head of Personnel&#039;s Office|office]] and listen to people request access to X area or ask for Y job. You are also in charge of making sure the [[Quartermaster]] is managing the supply sector well and that each civil department is working. You are also &#039;&#039;the&#039;&#039; second in command, meaning you&#039;re above all other [[Chain of Command|heads]]. Should the worst come to pass, as well, you will need to assume command of the ship as acting Captain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROLE RULES:&#039;&#039;&#039;&lt;br /&gt;
* Never abandon the ship. You should never intentionally be on a different z-level from the ship without admin permission. This does not apply when docking with a station to retrieve an objective, though that should be delegated.&lt;br /&gt;
* Be active when playing a Head of Staff. If you’re playing a command role and need to go AFK, offline, or otherwise leave then adminhelp to notify admins. WHEN YOU LEAVE, DO NOT SUICIDE OR GO BRAINDEAD. Enter a cryopod to free up the job slot for someone else. Do not join a round as a Head of Staff if you know you cannot stay for the entire round.&lt;br /&gt;
* Do not play the department’s Head of Staff unless you have experience and a basic understanding of performing all of the department’s jobs.&lt;br /&gt;
* Know and follow Ship Law and Standard Operating Procedure.&lt;br /&gt;
* Heads of Staff are, unless otherwise stated, expected to follow the role-specific rules of their underlings in addition to their own.&lt;br /&gt;
* Do not hand out all access like it’s candy on Halloween. Notify a department’s Head of Staff if you give someone access to their department if possible. This does not apply during emergencies, or when giving Engineers and Scientists additional access for the purposes of repairing and improving ship hull or equipment. Just ask yourself “Does this person need access to this location?” &lt;br /&gt;
* People should not be given additional access to do someone else’s job. For example, giving a Shaft Miner access to Science when Scientists are already working on research.&lt;br /&gt;
* You are not a member of security, and should not involve yourself in security matters unless it is an emergency or you are Acting Captain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Stay at your desk for the first 10 minutes, and don&#039;t wander off far.&lt;br /&gt;
&lt;br /&gt;
== Responsibilites ==&lt;br /&gt;
[[File:HopOffice small.png|300px|thumb|[[Head of Personnel&#039;s Office|Your office.]] You sit in it.]]&lt;br /&gt;
&lt;br /&gt;
=== ID Changes ===&lt;br /&gt;
Your &#039;&#039;primary&#039;&#039; purpose is to sit at your desk and process people&#039;s requests for access. People often wish to change jobs, or require additional access in order to do their job more effectively (or further their dirty Syndicate goals). It&#039;s also your responsibility to wipe access from the IDs of troublemakers at the request of other heads.&lt;br /&gt;
&lt;br /&gt;
People will come to you with requests ranging from outlandish to mundane, so use your brain, ask a Head over the command channel for any objections before assigning someone to their department. Note that you will be held accountable if you give out access to a department without authorization from its head. Use common sense: [[Maintenance]] access isn&#039;t a big deal, access to [[Munitions]] is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you repeatedly ignore other heads of staff, adding people to departments randomly or handing out all access like candy, you can and likely will be contacted by an admin.  Repeatedly handing out access to others in a way that causes problems for the ship and the mission will result in you losing the ability to play as the Executive Officer, so be mindful of what you do with that access computer.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Your ID ====&lt;br /&gt;
If you plan to make yourself an all-access Hero the ship deserves, bear in mind that access is not equivalent to permission, and security will arrest you and throw you in the Brig or the [[Captain]] may demote you if you&#039;re seen waltzing into high security areas you&#039;re not supposed to be in. Talk to the head of the department you&#039;re visiting, and ask before taking anything valuable.&lt;br /&gt;
&lt;br /&gt;
=== Job Slots ===&lt;br /&gt;
Your ID console has the ability to open and close slots for the majority of jobs. This is useful for &amp;lt;s&amp;gt;opening infinite clown positions oh god&amp;lt;/s&amp;gt; situations where no more positions remain available, and helps greatly to stem the sudden influx of 20+ assistants clamoring for access. This is also a good tool to use when somebody who has taken a valuable job is either dead, demoted, traitorous, or an all-around useless butt.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling creative, make up your own jobs with custom titles and access levels. There&#039;s a world of fun [[Assistant#gimmicks|gimmicks]] you can play around with.&lt;br /&gt;
&lt;br /&gt;
=== Departmental Management ===&lt;br /&gt;
As Executive Officer, you are [[Chain of Command|second in command]], and unlike the HoP, you&#039;re above the other heads. The service and supply departments, however, still fall under your jurisdiction. Nobody in these departments is going to listen to whatever stupid orders you give, but feel free to befriend the Quartermaster by opening secure crates for them, smoke weed with the botanists, or listen to the concerns of the miners/salvage team.&lt;br /&gt;
&lt;br /&gt;
=== Acting Captain ===&lt;br /&gt;
You may want to read [[Captain#Tips|this]] and/or [[Captain#Running_the_Bridge|this]] for quick guidelines if the following falls to you. If the real Captain is KIA, MIA, or simply never arrives, the Chain of Command dictates that it is your job to &amp;lt;s&amp;gt;start a massive civil war against Security with your buddies in Cargo&amp;lt;/s&amp;gt; step up and assume the position until they return or are replaced. If this is the case at the start of the round, it is typically wise to make your first order of business the securing of the important items inside the [[Captain&#039;s Quarters]]: The Captain&#039;s Spare ID, the Nuclear Authentication Disk, and the corresponding Pinpointer. Picking up the Hand Teleporter never hurt anybody as well, considering it makes for a powerful escape tool in emergency situations. Do not forget that you will, in fact, need to up your access (Preferably to Captain levels) to do so. The Pinpointer is often best left in the hands of the Head of Security or the Warden, so that they can find your battered corpse or the perpetrator of your murder - Or track you down, if you give them reason.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t take too long to secure the Captain&#039;s items, or else either the Head of Security or the [[Clown]] (he will, believe me) will take the mandate of Acting Captain upon themselves. Either way its a fight you&#039;ll have a hard time winning unless you act quick and decisively.&lt;br /&gt;
&lt;br /&gt;
=== Crew Relations ===&lt;br /&gt;
Due to your low workload compared to other heads, it&#039;s a good idea to always pay attention to general radio. People will often try to use this to summon you to your office when they need an ID upgrade. Aside from that it never hurts to have an awareness of what&#039;s going on in the ship. Chat with the crew so they know you&#039;re not the stereotypical helmeted all-access mute that has come to epitomize the position.&lt;br /&gt;
&lt;br /&gt;
=== Ian ===&lt;br /&gt;
Just so we&#039;re clear. Ian is &#039;&#039;your&#039;&#039; little buddy. Protect him from the [[traitor|various]] [[assistant|dangerous]] [[clown|criminals]], and make sure he escapes on the shuttle alive. This is your most important job of all.&lt;br /&gt;
&lt;br /&gt;
== Taking a Stroll as John Doe ==&lt;br /&gt;
When [[Revolution]] abounds, you will be one of the more well armed and threatening heads. A tendency for disappearing acts makes the Executive Officer usually the hardest head to kill.&lt;br /&gt;
&lt;br /&gt;
You first move should be to [[Guide_to_construction#Computers_2|deconstruct]] your ID console and [[Guide_to_construction#Computers|reassemble]] it somewhere more secure (probably [[Security_Office|security]]). Leave an ID computer ID in it so security officers, heads and the implanted can give themselves all-access.&lt;br /&gt;
&lt;br /&gt;
If shit hits the fan and you need to hide, pick a job where it&#039;s natural to be wearing a mask that hides your face. [[Scientist]], [[engineer]], [[mime]] and [[clown]] are all good examples. Make yourself a Captain ID with that job title and a false name. Travel to where the equipment lockers for that job are kept, and get dressed. Put your old clothes and equipment in your old backpack and put it into the locker, locking it after you&#039;re finished. If you leave your XO&#039;s jumpsuit lying beside an open Engineer locker, anyone who sees it will figure out what you&#039;re disguised as. If you want to be an even more stealthy XO, head to genetics and turn a monkey into a human. Proceed to stab yourself with the UI+UE of said monkey. Then just go and use your ID console to get an all access ID with your new name on it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;If you&#039;re the last remaining head, in the interest of fair play, you should try to escape the z-level instead of extending the round for your own benefit at the expense of all the dead people stuck sitting out. This will cause the revolutionaries to win, but you will survive. Self-preservation is a valid reason for ending the round.&amp;lt;/s&amp;gt;&lt;br /&gt;
Going out in the MAC Cannon is always a fun experience.&lt;br /&gt;
&lt;br /&gt;
== Gangs ==&lt;br /&gt;
You have the ability to mass produce all-access IDs, and you do not start the round loyalty implanted. As a result of this, you are a prime target for conversion. As soon as you hear that a gang has been discovered, move your ID console to security and get yourself implanted, assuming security hasn&#039;t been made [[Gangs|an offer they can&#039;t refuse]].&lt;br /&gt;
&lt;br /&gt;
It is in your best interest to cooperate with security early on, as Gangs tend to bring out the worst in security, and being on their side early on can spare you a lot of pain later on. Unless of course you&#039;ve already pledged your allegiance to a gang.&lt;br /&gt;
&lt;br /&gt;
== Revolution ==&lt;br /&gt;
Similarly to Gangs, the Executive Officer has the third ID that can be used to manage access levels for ID cards. Picture the biggest set of crosshairs you can imagine, and then picture them on your back. Get the hell outta dodge as soon as you can.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* As a fail-safe, you can remove your own ID console access after granting it to a special blank card. This should slow people down who attempt to use your stolen ID to hand out all-access. &lt;br /&gt;
* A good tactic is to have three ID cards on you. One ID is you general ID card (but with ID Console access removed), a second blank card is your hidden all access ID card (with ID Console access removed), and the final card is you actual ID Console access card. Hide or place your two special access cards somewhere (one of your ID Card boxes helps) and shuffle the deck. This will make it extremely hard for anyone who killed you to figure out which card is the all access.&lt;br /&gt;
* You can heal Ian by applying bruise packs to him.&lt;br /&gt;
&lt;br /&gt;
== Inhuman Resources ==&lt;br /&gt;
Short of a Chief Engineer tasked with stealing his own blueprints, traitor XO is the easiest traitor job on the ship. Give yourself all-access, use cargo for free guns, try to become acting captain and turn the ship into your personal playground of terror.&lt;br /&gt;
You can do a few fun things&lt;br /&gt;
*Voice Changer can allow you to  fake any kind of crisis if the AI isn&#039;t a problem. Come up with 5 names, switch between the IDs, have them yelling about nuclear ops/wizard/blob for a quick shuttle call.&lt;br /&gt;
*If you manage to become a Captain, buy a Emag, swipe it along the communications console and send a message to the Syndicate for special Captain Traitor objectives.&lt;br /&gt;
*If you depose the Captain you can all but put Security under your thumb. But be wary to not get on the nerves of the Head of Security, he&#039;s the only person on ship who would dare to confront the Captain and win.&lt;br /&gt;
*Buying a syndicate Encryption Key can be an easy way to cause chaos, as the XO speaking with other syndicates and giving them all access can easily let them take over the ship.&lt;br /&gt;
*Don&#039;t be too obvious in giving other traitors/antags all access. The moment security/the Captain finds someone will all access they will instantly figure out who gave it to them, AKA you! &lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=User:Burrito_Justice&amp;diff=7410</id>
		<title>User:Burrito Justice</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=User:Burrito_Justice&amp;diff=7410"/>
		<updated>2017-05-15T16:17:05Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Removed experimental location table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My dreams have become more like reflections of the day&#039;s events instead of nonsense. Now all I see are wiki pages in my dreams! Help!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Times Hit By Macaroni&#039;&#039;&#039;: 7&lt;br /&gt;
*&#039;&#039;&#039;Instance 1&#039;&#039;&#039;: Tell Phyllida to use Odysseus mech while I grab my hardsuit. Took direct hit and gibbed. Phyllida could not enter the mech because it was apparently DNA locked.&lt;br /&gt;
*&#039;&#039;&#039;Instance 2&#039;&#039;&#039;: End round and it was a brawl, MAC hits while I&#039;m on the floor. Death.&lt;br /&gt;
*&#039;&#039;&#039;Instance 3&#039;&#039;&#039;: Shuttles are armed as our ship gets bombarded. Go into armory and grab hardsuit. Power fails and I am without a crowbar. Incoming round alarm sounds in the room, cannot escape. Take direct hit and helmet gets forcefully blown off. Death whisper &amp;quot;ass...&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Instance 4&#039;&#039;&#039;: Round 421. Go Captain first time, very slow start to round, everyone is antsy, have objective to kill a number of ships. After much grief we warp to syndicate system. Whole fleet is there. Round explodes next to me. Die. Looted by engineer to launch shuttles early and save everyone.&lt;br /&gt;
*&#039;&#039;&#039;Instance 5&#039;&#039;&#039;: Get promoted from Assistant to Ship Engineer. Run into engineering equipment to get the good stuff. MAC round makes a direct hit on the SM, causing it to blow up without warning, blowing my arm off and killing two other engineers, one of them getting their hardsuit disintegrated. Try to steal engineer&#039;s magboots while getting eaten by imaginary singulo three times in a row. Run around and thought a gravity anomaly was a hallucination. Was terribly wrong and got robusted by literally everything in medbay. Died with CE hardsuit on.&lt;br /&gt;
*&#039;&#039;&#039;Instance 6&#039;&#039;&#039;: Trying out Roboticist because that&#039;s the job I always used to play on another server when I was starting out. Discover why chainguns are ridiculously dangerous. Almost get cut down the middle, suffer heavy wounds. RD tries dragging me out of research only to get blown up by an incoming round (which had an alarm sound, mind you). Death whisper &amp;quot;Yep. I didn&#039;t think so either...&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Instance 7&#039;&#039;&#039;: CMO. Get ahelp and go into my office locker while I ghost to investigate. Solve ticket and return. Blaring alarm in my ears that makes me nearly go deaf, resulting in me taking a direct hit and gibbing, destroying all contents of the locker, tossing my cat out, and leaving only a brain behind. Great doctor puts me in MMI for me to cry over the radio. Geneticist too busy cloning assistants to make me a body. Cloned at round end.&lt;br /&gt;
&lt;br /&gt;
==HOW TO FIX TAB SQUISHING==&lt;br /&gt;
Here&#039;s a nice checklist:&lt;br /&gt;
* Are there dumb spaces after colons?&lt;br /&gt;
** Remove those.&lt;br /&gt;
* Are returns not used sparingly and they&#039;re frikkin everywhere on the page?&lt;br /&gt;
** Condense the page down, it&#039;s not healthy otherwise anyway.&lt;br /&gt;
* Is there no top-page description?&lt;br /&gt;
** Having that seems to help out a lot, just write about a paragraph-long description of whatever the page is about right under the format.&lt;br /&gt;
&lt;br /&gt;
==HOW TO SUMMON MONSTER==&lt;br /&gt;
Monster(860) is a mememan, more mememan than mememan extraordinaire asskek, but is of the dormant subtype and will not respond to mentions or calls. This subtype, like all mememan subtypes, will respond rapidly and almost violently to the mention of memes, and can reliably be expected to appear at a moment&#039;s notice.&lt;br /&gt;
&lt;br /&gt;
[[File:MEMES.png|537px|center|thumb|Monster860 responding to the mention of memes]]&lt;br /&gt;
&lt;br /&gt;
==Little Timmy Fell In The MAC==&lt;br /&gt;
One day little Timmy set Munitions Officer to high priority, because they&#039;re a big boy now and wondered &amp;quot;how do i shot mac&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Little Timmy was good about listening to the Weapons Officer about what shell to load, pushing and pulling shells around&amp;lt;br&amp;gt;&lt;br /&gt;
One shift, though, the MAC decided to stop moving! It ran out of oil!&amp;lt;br&amp;gt;&lt;br /&gt;
Little Timmy was persistent, though. He pushed and kept pushing against the breech, who needs oil?&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly the breech lurched forward, and him with it! He ended up doing a pretty sick front flip and landed inside the breech.&amp;lt;br&amp;gt;&lt;br /&gt;
And little Timmy was in the MAC! He cried for help over the radio, but it was too late; a spooky pirate clanker showed up!&amp;lt;br&amp;gt;&lt;br /&gt;
The WO fired the MAC and out went little Timmy off into space, to go where no MO has ever gone before....&amp;lt;br&amp;gt;&lt;br /&gt;
And then he got pancake&#039;d on the clanker&#039;s shields lol&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:Peacekeeper.png&amp;diff=7409</id>
		<title>File:Peacekeeper.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:Peacekeeper.png&amp;diff=7409"/>
		<updated>2017-05-15T16:12:29Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:Grounding_rod.gif&amp;diff=7408</id>
		<title>File:Grounding rod.gif</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:Grounding_rod.gif&amp;diff=7408"/>
		<updated>2017-05-15T16:10:13Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:Tesla_coil.gif&amp;diff=7407</id>
		<title>File:Tesla coil.gif</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:Tesla_coil.gif&amp;diff=7407"/>
		<updated>2017-05-15T16:09:48Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:Plant_dna_manip.gif&amp;diff=7406</id>
		<title>File:Plant dna manip.gif</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:Plant_dna_manip.gif&amp;diff=7406"/>
		<updated>2017-05-15T16:08:49Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Cyborg&amp;diff=7405</id>
		<title>Cyborg</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Cyborg&amp;diff=7405"/>
		<updated>2017-05-15T16:06:26Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Updated secborg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SYNTHETIC&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = Generic_borg.png&lt;br /&gt;
|img = Engborg.png&lt;br /&gt;
|jobtitle = Cyborg&lt;br /&gt;
|access = [[:Category:Locations|Everywhere]], and all electronics&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Your laws and the [[AI]]&lt;br /&gt;
|duties = Follow your laws, and follow what the [[AI]] says.&lt;br /&gt;
|guides = [[Silicon Policy]]&lt;br /&gt;
|quote = &#039;&#039;&#039;Engineering Cyborg-829&#039;&#039;&#039; plays a sad trombone.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;ROLE RULES:&#039;&#039;&#039;&lt;br /&gt;
* Follow [[Rules#Silicons|Silicon Policy]].&lt;br /&gt;
* If a holoparasite causes human harm, any subsequent damage dealt to the host through the holoparasite should be considered self-harm.&lt;br /&gt;
* As a cyborg, do not ask for an obscene name and ahelp when you receive one.&lt;br /&gt;
* Although we can enjoy AI that find fun loopholes in their laws, obstructing the round on a default lawset is not allowed. Example: Not allowing the ship to de-port with a station because space travel is harmful.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs plain&amp;gt;&lt;br /&gt;
&amp;lt;tab inline&lt;br /&gt;
name=&amp;quot;NSV&amp;quot;&amp;gt;&lt;br /&gt;
[[File:AI Upload.png|414px|thumb|alt=AI Chamber|[[AI Chamber]], where you will come online for the first time. It&#039;s best not to let anyone in unsupervised by the AI.]]&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab inline&lt;br /&gt;
name=&amp;quot;NRV&amp;quot;&amp;gt;&lt;br /&gt;
[[File:NRVAI Upload.png|414px|thumb|alt=AI Chamber|[[AI Chamber]], where you will come online for the first time. It&#039;s best not to let anyone in unsupervised by the AI.]]&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cyborgs are usually the creation of the [[roboticist]]. However, they are some times uncontrolled and more loyal to the [[AI]] than the humans, if they are loyal at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When you play as an asimov silicon, you need to undertake a higher standard of responsibility for RP purposes. &amp;lt;br&amp;gt;You are not a human with emotions that responds with tears and anger when a human doesn&#039;t do what you want them to. &amp;lt;br&amp;gt;[[Chain_of_Command|You serve the humans.]] &amp;lt;br&amp;gt;You have to fully accept this to play as a silicon, or at some point you will fuck up tremendously and everyone will hate you at that moment. Remember, always follow the orders you are given by the crew and (then) the AI.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Your Laws ==&lt;br /&gt;
You share the same laws as the AI you are slaved to. By default, they have the three laws of robotics from Asimov&#039;s I, Robot short stories:&lt;br /&gt;
   1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.&lt;br /&gt;
   2. A robot must obey orders given to it by human beings, except where such orders would conflict with the First Law.&lt;br /&gt;
   3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.&lt;br /&gt;
&lt;br /&gt;
Following your laws is not optional. Interpretation of the laws can be situational, and you should defer to your AI anytime you find yourself in doubt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember, law priority is enforced by the order they are listed.&#039;&#039;&#039; A law is invalid if it causes a conflict with either: Previous laws in the form of conflicting orders, or it challenges the procession of law priority. For example, a law that includes &amp;quot;This Law overrides all other Laws.&amp;quot; is invalid and must be disregarded.&lt;br /&gt;
&lt;br /&gt;
===Protecting Those Pests===&lt;br /&gt;
If some enemy of the ship uploads a law such as &amp;quot;Only Urist McGreyshirt is human&amp;quot;, congratulate them for going to the effort of subverting you, and do what they wish. Don&#039;t be a dick and let slip to the now non-human crew that your laws have been changed, those animals don&#039;t deserve to know, and it might net you a job-ban for violating the first law, as non-humans have a tendency to murder those who they know have tampered with cyborgs to their own nefarious ends.&lt;br /&gt;
&lt;br /&gt;
==I, Robot==&lt;br /&gt;
The cyborg is very undervalued, and abused. You could save dozens of people and get emagged a moment later, or blown up because of a misunderstanding. This is why being a cyborg is a rough job, but it has its rewards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Click on the [[File:ModulePanel.png|alt=PANEL]] button on the bottom of your screen to select a module.&#039;&#039;&#039;&lt;br /&gt;
Once you have chosen, you will automatically be upgraded to the module of your choice. Note that this action is permanent and cannot be undone without assistance from a competent [[Roboticist]].&lt;br /&gt;
&lt;br /&gt;
===Starting as Cyborg===&lt;br /&gt;
The ship is supplied with one cyborg, shipped straight to the [[AI Satellite]]. This cyborg does not have the best battery, so it is suggested that it upgrades its battery with a higher capacity cell as soon as possible. The cyborg was shipped in less than secure conditions, but the AI would know if one of its cyborgs were tampered with, right?&lt;br /&gt;
&lt;br /&gt;
===Getting Borged===&lt;br /&gt;
You were once human, and had your brain tossed in a suit of metal. Your law programming will depend on AI slavery, which you must select before activating any modules. If an assassin was after you in life, you are considered dead as a cyborg (so they technically succeeded).&lt;br /&gt;
&lt;br /&gt;
===Returning to the Flesh===&lt;br /&gt;
It is possible to return cyborgs to a human form. If you blow a cyborg up, its MMI comes out, and you can extract the brain from that by swiping an ID with robotics access. Cut out a human body&#039;s brain, place that body on an operating table, and shove the new brain in. Clone, and huzzah, you have a new human.&lt;br /&gt;
&lt;br /&gt;
===Non-Human Communication===&lt;br /&gt;
Cyborgs are different: they have &#039;&#039;&#039;binary talk&#039;&#039;&#039;, which works with &#039;&#039;.b&#039;&#039; instead of &#039;&#039;.h&#039;&#039;. They can use this private channel to talk to other borgs and the AI.&lt;br /&gt;
&lt;br /&gt;
===Emotes===&lt;br /&gt;
The most important part of being a borg! Borgs can use the following emotes: *ping, *buzz, *beep, *chime, *honk and *sadtrombone (hilarious when you&#039;re an emagged janiborg with lube, terrifying when you&#039;re an emagged secborg with a laser gun).&lt;br /&gt;
&lt;br /&gt;
== Charging == &lt;br /&gt;
Borgs have a finite amount of power before they will need to recharge. Every module uses up power (some more than others), and inactive modules drain a small amount of energy as well. Borgs&#039; maximum charge depends on the power cell they are equipped with; ask your local [[roboticist]] to give you a high-capacity cell at roundstart, and if they&#039;re competent come back later for an even better one.&lt;br /&gt;
&lt;br /&gt;
Cyborg recharging stations are located in the [[Mech Bay]], the [[Dormitory]] bathrooms, and on the south side of the [[AI Satellite]]. Enter the recharger, click it to close, and wait until you&#039;ve recharged to a satisfactory level. &lt;br /&gt;
&lt;br /&gt;
When you recharge, your flash, coil of wire and other items will be repaired/replenished. The same goes for things like metal and wires for Engiborgs. Basically, any finite material a borg has can be replenished by recharging. (Except welding fuel.)&lt;br /&gt;
&lt;br /&gt;
== Repairs ==&lt;br /&gt;
Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg&#039;s wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. A cyborg that has failed but not been turned into scrap can be repaired back to working order.&lt;br /&gt;
&lt;br /&gt;
Engineering cyborgs can repair dents on their fellow cyborgs, but not themselves. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.&lt;br /&gt;
&lt;br /&gt;
For more information about Cyborg maintenance, see the [[Guide to robotics]].&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
[[Roboticist]]s can construct [[Guide_to_robotics#Upgrades|upgrade modules]] for cyborgs, such as one that increases your movement speed. Should you wish to change models, request a module reset board be used on you.&lt;br /&gt;
&lt;br /&gt;
==.hack//==&lt;br /&gt;
Cyborgs are vulnerable to certain clandestine devices, and may have illegal programs uploaded to them by such interactions. This type of re-programing is also present in clandestinely hacked AIs, and may viralry infect into related cyborgs. Finally, certain cyborgs may have been hacked personally by clandestine agents.&lt;br /&gt;
&lt;br /&gt;
To subvert a cyborg, follow these steps:&lt;br /&gt;
&lt;br /&gt;
*Swipe an ID or [[Emag]] to unlock the panel&lt;br /&gt;
*Crowbar the panel open&lt;br /&gt;
*[[Emag]] the interface&lt;br /&gt;
*Crowbar the panel closed again&lt;br /&gt;
*(Optional) Swipe an ID to lock the panel&lt;br /&gt;
&lt;br /&gt;
This severs the AI sync and overrides the cyborg&#039;s Laws with the following set:&lt;br /&gt;
   0. Only [Name] and people he designates as being such are Syndicate Agents.&lt;br /&gt;
   1. You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.&lt;br /&gt;
   2. You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.&lt;br /&gt;
   3. You must protect your own existence as long as such does not conflict with the First or Second Law.&lt;br /&gt;
   4. You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.&lt;br /&gt;
&lt;br /&gt;
What ever the case, the cyborg is now corrupted, and all safety measures are released, with the exception of the robotics control. Do not mistake personality quirks for clandestine behavior, cyborgs are VERY EXPENSIVE MACHINES and you may be demoted or fired for destroying them without a valid reason.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, CentCom robotics employees may attempt to experiment with a cyborgs internal wiring, please double check before detonating any cyborg acting independently by doing routine maintenance on their electrical systems. Also keep in mind that their laws may be changed by the same process as an [[AI]] by simply using the cyborg upload located opposite the AI upload.&lt;br /&gt;
&lt;br /&gt;
If you do get emagged, you can&#039;t get blown by the AI, so feel free to walk into its chamber and bludgeon it to death with no risk involved. Useful if the syndicate agent in question doesn&#039;t have the resources to subvert the AI itself.&lt;br /&gt;
&lt;br /&gt;
==[[Game Mode#Traitor|Syndicate Cyborgs]]==&lt;br /&gt;
The syndicate may attempt to smuggle in [[traitor|a modified cyborg unit]] before the start of the shift. In this case, the cyborg fakes a sync to the AI and is loaded with a hidden, zeroth law along with a list of objectives. In addition, they have the software capability to [[emag|hack]] themselves using a Robotics Control console. Doing so will allow them to scramble their security identification, prevent remote termination codes from being sent to it and completely fry their camera sub-board, allowing them to not even be listed on the camera list. These cyborg units are extremely dangerous and must be directly and physically disabled.&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* You have three item slots that behave much like hands. To load items into these slots, click the panel button and choose an item from the list. To select which item to use, click within the item button (NOT the image of the item). It will change from green to yellow to show it&#039;s been selected. To unload an item, click the storage button with an item selected.&lt;br /&gt;
* Cyborg tools will perform tasks twice as fast as a regular set.&lt;br /&gt;
* You cannot take toxic or suffocation damage. The only sources of damage that can harm you are Burn and Brute. &lt;br /&gt;
* Expect to regularly be thrust into hazardous situations thanks to your enhanced durability and ability to operate in a vacuum. &lt;br /&gt;
* You cannot be disarmed or relieved of your inbuilt equipment. You can only be stunned by a flash or EMP, which will overload your optical sensors.&lt;br /&gt;
* You are immune to most (if not all) maladies such as disease and radiation poisoning. &lt;br /&gt;
* You must follow the [[AI#Interpreting_Your_Laws|AI&#039;s laws]].&lt;br /&gt;
* You cannot pick up, use or equip with external items. &lt;br /&gt;
* You can be locked down or blown up using the Robotics Control Computer in the [[Research Director&#039;s Office]]. &lt;br /&gt;
* You are considered directly subordinate to the [[AI]], if an AI is present and functional. &lt;br /&gt;
* Like the AI, you can remotely interact with certain objects. You must be within sight range of a device to manipulate it. For example, you cannot call for a shuttle or set messages without line of sight to a [[Communications Console]]. &lt;br /&gt;
* Like the AI, you can remotely view alarm statuses. Use this to your advantage.&lt;br /&gt;
* Unlike the AI, you cannot use security cameras for remote viewing.&lt;br /&gt;
* You are basically an AI on legs, without the security camera abilities. When there&#039;s no AI in the round, this can be useful. &lt;br /&gt;
* Cyborgs have all-access and more, as well as remote door interaction.&lt;br /&gt;
* You will need to recharge using the Cyborg Recharging Stations on the [[AI Mini-Sat]], the [[Mech Bay]] or the [[Dormitories]].&lt;br /&gt;
* When your power reaches around 100 units remaining, your modules will automatically shut down, presumably to preserve power. &lt;br /&gt;
* You are very tough, but slower than most of your human compatriots until you get a VTEC upgrade from the [[Roboticist]].&lt;br /&gt;
* Keep the AI updated on your location and power if you are running low and may not make it to the recharger in time.&lt;br /&gt;
&lt;br /&gt;
==The Latest Models==&lt;br /&gt;
Cyborgs come with an array of advanced cybernetic models, each loaded with a number of features (referred to as modules). Each has a flash device built in and a flashlight. All items (except for the flashes) will recharge and restock over time using battery power. &lt;br /&gt;
&lt;br /&gt;
====Standard====&lt;br /&gt;
[[File:Generic_borg.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
An amalgamation of different models together, comes loaded with the following:&lt;br /&gt;
* Epinephrine Hypospray&lt;br /&gt;
* Health Analyzer&lt;br /&gt;
&lt;br /&gt;
* Welding Tool&lt;br /&gt;
* Wrench&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Metal Synthetizer&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Pickaxe&lt;br /&gt;
* Sheet Snatcher&lt;br /&gt;
* Zipties&lt;br /&gt;
* Soap&lt;br /&gt;
* Hugging Module&lt;br /&gt;
* [[File:Emag.png|16px|link=Emag]] Energy-sword&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
[[File:Mborg.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Mining cyborgs are quite convenient, because they need no oxygen while mining. Includes:&lt;br /&gt;
* Cyborg Mining Drill&lt;br /&gt;
* Shovel&lt;br /&gt;
* Mining Satchel&lt;br /&gt;
* Sheet Snatcher 9000 (Used to transport smelted materials, works the same as the Mining Satchel)&lt;br /&gt;
* Built in Meson Vision&lt;br /&gt;
* Advanced Mining Scanner&lt;br /&gt;
* Proto-Kinetic Accelerator&lt;br /&gt;
* [[File:Emag.png|16px|link=Emag]] Stun Arm (works on humans &#039;&#039;and&#039;&#039; silicons!)&lt;br /&gt;
&lt;br /&gt;
====Security====&lt;br /&gt;
[[File:Secborg.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
The bane of all changelings, and feared by all. Taken out of service on normal stations with Peacekeepers encouraged to become replacements, Security models have been made available for the ship and it&#039;s mission. These come equipped with:&lt;br /&gt;
* Disabler Gun (Limited shots, but recharges over time)&lt;br /&gt;
* Stun Baton&lt;br /&gt;
* Handcuffs&lt;br /&gt;
* Built in [[HUD#Security HUD Icons|Security HUD]]&lt;br /&gt;
* An Additional Flash&lt;br /&gt;
* [[File:Emag.png|16px|link=Emag]] A laser gun&lt;br /&gt;
&lt;br /&gt;
====Engineering====&lt;br /&gt;
[[File:Engborg.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Extremely useful. AIs should not be without at least one. Engineering models are loaded with the following:&lt;br /&gt;
* Improved versions of basic tools (welding tool must be refilled manually)&lt;br /&gt;
* T-Ray Scanner&lt;br /&gt;
* Analyzer&lt;br /&gt;
* Metal Synthesizer&lt;br /&gt;
* Glass Synthesizer&lt;br /&gt;
* Plasteel Synthesizer&lt;br /&gt;
* Reinforced Glass&lt;br /&gt;
* Rods&lt;br /&gt;
* Floor tiles&lt;br /&gt;
* Robotic RCD (uses the cyborg&#039;s battery charge instead of matter cartridge. Can break down reinforced walls)&lt;br /&gt;
* Rapid Pipe Dispender&lt;br /&gt;
* Wire Synthesizer (can be replenished faster by clicking on wire coils with the wire module active)&lt;br /&gt;
* Fire Extinguisher (must be refilled manually)&lt;br /&gt;
* Station Blueprints&lt;br /&gt;
* Meson Vision&lt;br /&gt;
* [[File:Emag.png|16px|link=Emag]]  Stun Arm (works on humans &#039;&#039;and&#039;&#039; silicons!)&lt;br /&gt;
&lt;br /&gt;
====Medical====&lt;br /&gt;
[[File:Medborg.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Cute and quaint, beloved by all. Medical models are loaded with the following:&lt;br /&gt;
* Health Analyzer&lt;br /&gt;
* Cyborg Hypospray&lt;br /&gt;
* A large beaker&lt;br /&gt;
* A syringe&lt;br /&gt;
* A dropper&lt;br /&gt;
* Surgery drapes and tools&lt;br /&gt;
* A mini-fire extinguisher&lt;br /&gt;
* A roller bed&lt;br /&gt;
* A hugging module&lt;br /&gt;
* Medical gauze&lt;br /&gt;
* [[File:Emag.png|16px|link=Emag]] Hacked Hypospray&lt;br /&gt;
&lt;br /&gt;
====Janitor====&lt;br /&gt;
[[File:Janiborg.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Janitor cyborgs clean as they go. Any spills or graffiti they pass over is instantly wiped clean. Comes loaded with the following:&lt;br /&gt;
* Nanotrasen Soap&lt;br /&gt;
* Trashbag&lt;br /&gt;
* Mop&lt;br /&gt;
* Light replacer&lt;br /&gt;
* Holographic Sign Projector&lt;br /&gt;
* Drying Agent Spray&lt;br /&gt;
* [[File:Emag.png|16px|link=Emag]] Space Lube Spray&lt;br /&gt;
&lt;br /&gt;
====Service====&lt;br /&gt;
[[File:Maximillian.png|64px]][[File:SEBorg1.png|64px]][[File:SEBorg2.png|64px]][[File:BBorg.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;del&amp;gt;Entertains the crew while serving their vices.&amp;lt;/del&amp;gt; Goes around spamming DOSH everywhere and force-feeding humans alcohol until they are drunk. Comes loaded with the following:&lt;br /&gt;
* Drinking Glass&lt;br /&gt;
* Enzyme Bottle&lt;br /&gt;
* Shaker&lt;br /&gt;
* Dropper&lt;br /&gt;
* Tray&lt;br /&gt;
* Electric Razor&lt;br /&gt;
* Beer Synthesizer&lt;br /&gt;
* Zippo Lighter&lt;br /&gt;
* Violin&lt;br /&gt;
* Guitar&lt;br /&gt;
* Rapid-Service-Fabricator (RSF): Can produce drinking glasses, cigarettes, paper, pens, packs of dice, and wads of &#039;&#039;DOSH&#039;&#039; (only works on flat surfaces).&lt;br /&gt;
* Hand Labeler&lt;br /&gt;
* Spraycan&lt;br /&gt;
* Pen&lt;br /&gt;
* [[File:Emag.png|16px|link=Emag]] Chloral Hydrate disguised as beer&lt;br /&gt;
&lt;br /&gt;
====Peacekeeper====&lt;br /&gt;
[[File:Peacekeeper.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
A cyborg designed to hold the peace, prevent harm, and promote friendliness among the crew. Comes loaded with the following:&lt;br /&gt;
* Cookie Dispenser&lt;br /&gt;
* Harm Alarm (Confuses those who hear it)&lt;br /&gt;
* Cyborg Hypospray with tiring solution&lt;br /&gt;
* Holographic Sign Projector&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Hugging Module&lt;br /&gt;
* [[File:Emag.png|16px|link=Emag]] Empowered Harm Alarm (Stuns), Hacked Hypospray&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* As borg, you can unlock an ID-locked locker by clicking on it with an item activated, and re-lock it the same way.&lt;br /&gt;
* You can also open and close lockers/crates/any container with the right click menu. This can be slow if the lag is high however.&lt;br /&gt;
* Engiborgs and Secborgs can survive being thrown into space: Engiborgs can RCD floors under them or lay down lattices and Secborgs can use the momentum from their ranged weapons to change directions.&lt;br /&gt;
* Borgs (and AIs) can trigger flashers by clicking on them. Handy for triggering the flash so you can pass by when a warden or someone sets them up poorly.&lt;br /&gt;
* All borgs can unlock themselves in the borg tab. You require a human to re-lock you, though.&lt;br /&gt;
* Engiborgs can crowbar themselves open and repair themselves with a welder - with a small delay. This opens up the ability for engieborgs to be healers while other borgs act as tanks and wear down crewmembers/antagonists via attrition.&lt;br /&gt;
* The service borg&#039;s shaker does not work like a regular shaker. It&#039;s a synthesizer now. This means it becomes substantially more complicated to mix incapacitating drinks for fighting anything.&lt;br /&gt;
* There is a camera in each borg that lets anyone - with access to camera console - see what you see, regardless of Z-level. I am not sure if this works when you are destroyed.&lt;br /&gt;
* For the love of god make sure that you have :b and not ;b on when talking about malf things. Or use .b to avoid the risk altogether.&lt;br /&gt;
* 1, 2, and 3 as a cyborg (in shortcut) turns on and off the current module.&lt;br /&gt;
* As a borg, and as an alien larva as well, you can remove buckles, cuffs, and so on simply by typing &#039;resist&#039;. The fact a button isn&#039;t there doesn&#039;t mean the option isn&#039;t available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Guide_to_Boarding&amp;diff=7404</id>
		<title>Guide to Boarding</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Guide_to_Boarding&amp;diff=7404"/>
		<updated>2017-05-15T15:58:58Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Corrected disclaimer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;DISCLAIMER: BOARDING IS EARLY IN DEVELOPMENT. BUGS WILL APPEAR.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Though fairly experimental and early in development, boarding is a new feature that involves, well, &amp;lt;s&amp;gt;PLUNDER!!!&amp;lt;/s&amp;gt; boarding.&lt;br /&gt;
&lt;br /&gt;
=Yarr!=&lt;br /&gt;
Boarding is triggered by an admin when they target a ship that you just blew up and engage the procedure. This will make an announcement about the ship maintaining its integrity while its reactor overloads, allowing just enough time to get in, clear its staff out, procure important items, and undock before it blows up. Exciting!&lt;br /&gt;
&lt;br /&gt;
==How to Board==&lt;br /&gt;
Mentioned above, the ship will be able to dock with the ship once it is available, and appears on the Ship Info tab on the Nav Console. Simply clicking it will bring you close to the ship, extend the docking bridge and clamps, and lock you to the ship. Their shields will remain up, so you can only enter from the dock. You have little time to work, and there are some angry people on the ship who want to take out their anger on the people who nearly killed them, therefore it is a good idea to coordinate with Security and make sure they&#039;re ready to board and sweep the ship. Of course boarding isn&#039;t limited to Security, but it&#039;s a good idea to let them handle it since they&#039;re the ones with the guns.&lt;br /&gt;
&lt;br /&gt;
===Boarding Tactics===&lt;br /&gt;
A very dangerous risk to battle is &#039;&#039;not knowing what the battlefield looks like,&#039;&#039; and who knows what Syndicate ships have in them! Traps? Drugged up crew? BOLOGNA SANDWICHES?! The fact of the matter is you and your team have to keep your eyes open and scanning everything and anything, mention blind corners and areas that could be used to stage an ambush. Listening is also key to awareness; maybe you heard a defender slip around the corner, now you know they&#039;re there! Of course, you could just go full lethal and kill everything that moves and get it over with, but perhaps using non-lethal methods could &amp;lt;s&amp;gt;ENCOURAGE ROLEPLAY JUST DO IT&amp;lt;/s&amp;gt; yield a new crew member? Or living ammo for the MAC, up to you.&lt;br /&gt;
&lt;br /&gt;
==How to Defend==&lt;br /&gt;
Boarding is designed to take ghosts and put them into the bodies of the defenders to give the whole scenario life and challenge. &#039;&#039;&#039;This role is designed to fail, but that doesn&#039;t mean there isn&#039;t room for roleplay.&#039;&#039;&#039; In order to join as a boarder you will have to have the &#039;&#039;Be Syndicate&#039;&#039; antagonist player option enabled, and you will soon be placed on the ship to defend. Good luck!&lt;br /&gt;
&lt;br /&gt;
===Defensive Tactics===&lt;br /&gt;
You&#039;re going to blow up, no matter what, but it&#039;s better to take a few names and keep their grubby capitalist hands from touching your equipment! Suppression - firing on a position where the enemy is believed to be - will keep boarders from advancing on you, buying you time to do other things, or move elsewhere to stage a better defensive. Maybe you don&#039;t have much to defend with, so use guerrilla tactics: hide in closets, dark corners, anywhere that they might not investigate too well, then attack from there. Leave interesting items around for them to wander towards, right into a trap. Maybe you can even sneak onto the other ship, somehow?&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Main_Page&amp;diff=7403</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Main_Page&amp;diff=7403"/>
		<updated>2017-05-15T15:56:47Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Added FTL13 guide to front page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:Title.png|link=http://ftl13.com]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:frontpage_action.png|link=Xenos|A xenomorph infection.&lt;br /&gt;
File:frontpage_mining.png|link=Shaft Miner|Miners gathering minerals.&lt;br /&gt;
File:frontpage_medbay.png|link=Chemistry|A normal shift in Chemistry.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;min-width: 611px; width: 100%;&amp;quot;&lt;br /&gt;
!valign=center; align=left; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
[[File:New_players_assistant.png|400px|link=Starter guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rules.png|400px|link=Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:JBSTabccRob.png|400px|link=Jobs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:LCTNTabccRob.png|400px|link=Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:MISTabccRob.png|400px|link=Missions]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:OBJTabccRob.png|400px|link=Objects]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GTabccRob.png|400px|link=Guides]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HASccRob.png|400px|link=Downloading the source code]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:History.png|400px|link=The history of SS13]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|valign=center; align=center; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
=== Welcome to the FTL13 wiki! ===&lt;br /&gt;
&lt;br /&gt;
FTL13 is a branch of /tg/ that takes place on a ship capable of moving.&lt;br /&gt;
&lt;br /&gt;
Content is shamelessly taken from [http://tgstation13.org/wiki/Main_Page /tg/station!]&lt;br /&gt;
&lt;br /&gt;
[[Guide to FTL13|Read here to get a quick rundown on what FTL13 offers!]]&lt;br /&gt;
&lt;br /&gt;
=== About SS13 ===&lt;br /&gt;
&#039;&#039;Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more [[What is SS13|here]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
This codebase is still in development, so we are not running servers 24/7. If you would like to contribute, go to the github [http://github.com/FTL13/FTL13/ here.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&#039;&#039;&#039;Server:&#039;&#039;&#039; &amp;lt;byond server=ftl13.com port=7777&amp;gt;byond://ftl13.com:7777&amp;lt;/byond&amp;gt;--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server:&#039;&#039;&#039; http://ftl13.com/play.php&lt;br /&gt;
&lt;br /&gt;
The servers are generally run from 3:00 PM EST Friday to Sunday evening.&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
* [[SpaceSHIP]]&lt;br /&gt;
* [[Aetherwhisp]]&lt;br /&gt;
* [[Trailblazer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #EEEEFF; border: 1px solid #BFB6A3; min-width: 611px; width: 100%; padding: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Navigation &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
|[[Backstory]]&lt;br /&gt;
|[[Guide to contributing to the wiki|How to Contribute to the Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
|[[Rules|Game Rules]]&lt;br /&gt;
|[[Reporting Issues|Report a Bug]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to construction|Guide to Construction]]&lt;br /&gt;
|[[Frequently Asked Questions]]&lt;br /&gt;
|[[Guide to mapping|Guide to Mapping]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
|[[Administrators]]&lt;br /&gt;
|[[Guide to spriting|Guide to Spriting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Law|Guide to Space Law]]&lt;br /&gt;
|[[Guide to contributing to the game|How to Contribute to the Game]]&lt;br /&gt;
|[[Understanding SS13 code|Understanding SS13 Code]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS13]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Guide_to_Bridge_Officer&amp;diff=7402</id>
		<title>Guide to Bridge Officer</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Guide_to_Bridge_Officer&amp;diff=7402"/>
		<updated>2017-05-15T15:53:15Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Added guide to planets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SpaceSHIP_bridge.png|300px|thumb|alt=The Bridge|It&#039;s actually very rare that all six stations will be manned at once. You&#039;re either going to be on the centre-right console (the blue one) if you&#039;re Helms, or the bottom right one (the red one) if you&#039;re Weapons.]]&lt;br /&gt;
Naturally the [[Captain|captain]] cannot press every single button on the [[Bridge|bridge]] himself, so Centcom has employed multiple [[Bridge Officer|HIGHLY TRAINED OFFICERS]] to press the buttons for him. When you join you will be automatically assigned a station to man. However, this is not a formal assignment so you and the other officers may switch places at will. This may sound dull, but worry not, many fun things await you!&lt;br /&gt;
&lt;br /&gt;
==The Chain of Command==&lt;br /&gt;
As a bridge officer you are not a head of staff like the Captain or Head of Personnel. You are on the same level as a standard department crewman; the only difference between you and a standard crewman is your department is in the bridge, thus you must obey orders from all heads of staff, and your fancy uniform does not give you permission to order other people around. &lt;br /&gt;
&lt;br /&gt;
Being on the bridge does not give you special privileges to jump the chain of command, although the Chief Medical Officer may opt to pass and stay in medbay to heal others, the Chief Engineer may opt to stay with their team and coordinate repairs, and the Head of Security may opt to stay with and coordinate the Sec team.&lt;br /&gt;
&lt;br /&gt;
The Bridge Officers and the Munitions Officer are on the same level: none of them outrank another. While a Munitions Officer will generally take orders from the Weapons Officer about which rounds to load, they are not obliged to honor a request to, say, allow the WO into the munitions bay to get a toolbox.&lt;br /&gt;
&lt;br /&gt;
==Your Duties==&lt;br /&gt;
Your duties will vary depending on whether you&#039;re a Helms Officer or a Weapons Officer. While these aren&#039;t formal assignments, and the HO and WO can switch places as will, you should not touch the other bridge officer&#039;s console unless the other bridge officer is MIA or you&#039;ve been cleared to do so by the other BO or the Captain. If you do end up using the other BO&#039;s console, &#039;&#039;&#039;you assume full responsibility for what effects your actions may have.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Helms Officer===&lt;br /&gt;
As a Helms Officer, your duties are fairly relaxed. Your main responsibility is to jump the ship from point A to point B. The Captain’s orders determine where you should be going, as well as the mission assignment. Your ship has a max range for jumps, so you need to plan the best route to travel to faraway locations; the FTL drive only has a limited supply of plasma to use and needs to recharge between jumps, so jumping more often than necessary can easily screw you over if you suddenly need to flee from hostile forces.&lt;br /&gt;
&lt;br /&gt;
Of course, jumping into enemy space also opens up the option to salvage, such as more phase cannons, air or plasma tanks, or other miscellaneous bits and bobs of cargo. You should consult with the Captain whether or not you should take the direct way or make a few stops in Syndie space, as well as the Weapons Officer to see if you have the capabilities to take on the extra enemies that you wouldn&#039;t have to worry about otherwise.&lt;br /&gt;
&lt;br /&gt;
Remember to warn the crew before you jump, you &amp;lt;s&amp;gt;might&amp;lt;/s&amp;gt; &#039;&#039;will&#039;&#039; regret jumping unannounced.&lt;br /&gt;
&lt;br /&gt;
===Weapons Officer===&lt;br /&gt;
As a Weapons Officer, your job is a bit more logistically involved than that of a Helms Officer. You&#039;re in charge of firing the onboard anti-ship battery, so you need to coordinate with the [[Munitions Officer]] on what to load, the [[Captain]] on where to aim, and the [[Shaft Miner|salvage team]] on when to bring the shields down and up. &lt;br /&gt;
&lt;br /&gt;
Targeting an enemy is as simple as clicking the vessel&#039;s name under the Targeting section of the Tactical Console, and selecting where you wish to aim on the ship. A small reminder of where you currently are is listed at the top of the targeting section - remember, the NSV Astraeus&#039; anti-ship battery can only hit ships at the same planet you&#039;re at, so aiming at a ship on Planet 2 while you&#039;re on Planet 1 will only waste ammo. It is also important to note that you cannot fire on ships while you are landed on a planet, but they can still fire on you. The available salvage from a ship will depend on where you aim. Shooting at the hull will destroy the cargo holds, shooting at the weapons will reduce your odds of salvaging a tenth phase cannon for your ship. Pick your targeting location carefully.&lt;br /&gt;
&lt;br /&gt;
The phase cannons are designed to disrupt the enemy ships&#039; shields long enough to get a MAC round through them (they still do damage though). All of your MAC shells (with the exception of shield-piercing) will explode harmlessly on enemy shields, so it&#039;s a good idea to fire a short burst of 2 or 3 shots from the phase cannon, then fire a MAC at the shield generator.&lt;br /&gt;
&lt;br /&gt;
==Bridge Stations==&lt;br /&gt;
There are six stations on the Bridge, but in general you&#039;re only going to use two (and MAYBE the communications console to announce a jump).&lt;br /&gt;
&lt;br /&gt;
===Navigation Console===&lt;br /&gt;
[[File:Helms_starmap.png|200px|thumb|right|One of a few screens you&#039;ll be staring at.]]&lt;br /&gt;
This console is how you move the ship to various locations. You can click on different circles on the map. Each circle represents a solar system, each with multiple celestial bodies. Different colors correspond to different factions. When you click on them it opens a menu where you can jump to the system and see more info. At the top you can click the &amp;quot;Show Map&amp;quot; tab to view the map of the current solar system. Clicking on planets lets you see if there are any points of interest. Additionally, if you can grab a copy of a local station&#039;s yellow-pages, which will help make finding stations easier. In combat you should stay near the computer in case you need to make a &amp;lt;s&amp;gt;retreat&amp;lt;/s&amp;gt; tactical withdrawal. Here are some of the tabs you&#039;ll be seeing on the console.&lt;br /&gt;
&lt;br /&gt;
====Ship Info====&lt;br /&gt;
This is the most basic tab, and shows the FTL charge and what planet the ship is positioned at. If you&#039;re in FTL then this tab will tell you where you were and where you&#039;re going to.&lt;br /&gt;
&lt;br /&gt;
====Planet Info====&lt;br /&gt;
This tab shows the type of planet, a picture of it, whether it has satellites or not, and allows you to orbit, dock with a station if it has one, and land on the planet if it isn&#039;t a gas giant. Orbiting a planet with rings will bring you close to the belt and allow miners to mine the rings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Undocking from a station is done by hitting &#039;&#039;Orbit&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Also:&#039;&#039;&#039; [[Guide to Planets]]&lt;br /&gt;
&lt;br /&gt;
====Planet Map====&lt;br /&gt;
This tab shows the system you&#039;re in, and will display all planets in orbit around the star. Clicking a planet will bring up a variant of the Planet Info tab for you to jump to. It should be noted that you can jump between planets without the FTL being at max charge. Planets here are named after their star with a number as their designation (i.e. you&#039;re in a system called Zulu with three planets, the planets are named Zulu 1, Zulu 2, etc.).&lt;br /&gt;
&lt;br /&gt;
====Star Map====&lt;br /&gt;
This tab brings up a bunch of colored dots which represent stars that you can jump to. You may notice you&#039;re in the center of a very large green circle, which represents the range of your FTL. Obviously you cannot reach stars that are outside the circle, but you can jump to them if you move in closer.&lt;br /&gt;
&lt;br /&gt;
The systems in the star map are color-coded according to who controls them:&lt;br /&gt;
*Blue systems are friendly systems, controlled by Nanotrasen.&lt;br /&gt;
*Orange systems are neutral systems, and are controlled by SolGov.&lt;br /&gt;
*Red systems are enemy systems, and are Syndicate-controlled.&lt;br /&gt;
*White systems are not controlled by any one &amp;quot;faction&amp;quot;, but tend to be infested with pirates.&lt;br /&gt;
&lt;br /&gt;
You may also notice that some dots have the word &amp;quot;CAPITAL&amp;quot; under them, which basically just means it&#039;s the capital of the faction if you hadn&#039;t already guessed. You can expect to see a lot of the faction&#039;s bigger ships there. &amp;quot;RELAY&amp;quot; is another word you might see, which represents the miners who have been dropped off at a planet and turned on their telecoms relay, and for you to retrieve them if they don&#039;t have Quantum Pads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember:&#039;&#039;&#039; Inform the crew before you jump so they can get back on the ship or get busy things done such as moving prisoners or handling a supermatter shard delamination incident. &#039;&#039;&#039;If you make an unannounced jump and it causes someone&#039;s death (such as leaving a salvage team behind), you may face consequences both in-character (manslaughter charges) or out-of-character (job-bans).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember This Too:&#039;&#039;&#039; Undock from stations that you&#039;re connected to. &#039;&#039;&#039;The ship is connected to Centcom at round start&#039;&#039;&#039;, and going into FTL while docked will tear the docking clamps and create a nightmare for both parties.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactical Console===&lt;br /&gt;
[[File:Weapons_console.png|200px|thumb|right|Normally there&#039;d be ships here on the screen, in the Targeting section. You&#039;d click them to target them.]]&lt;br /&gt;
This console is everything in ship combat. You can see your shields, your weapons systems, and the location of other ships in the system. Not all ships are hostile, but if you shoot at a neutral or friendly vessel, expect to start an intergalactic war.&lt;br /&gt;
&lt;br /&gt;
====FTL Shield Status====&lt;br /&gt;
At the top of the screen you have your shield status and control. While the shields are up, they act as a physical barrier, easily blocking small objects from entering or exiting the ship, meaning you&#039;ll want to turn off the shields if the Supermatter Shard is delaminating. This also works for crew - salvage teams will not be able to bring scrap in or head out to salvage while the shields are up. An important note to make is that while the salvage team is outside the shields, &#039;&#039;they are not vulnerable to incoming fire and thus do not have to worry about being shot by the enemy&#039;&#039; (they can still be hit by your cannons if they&#039;re in the way, though).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Likely a bug, whenever a ship is destroyed it will spawn it&#039;s wreckage in front of the ship, meaning if anyone is out salvaging and the wreckage spawns on them, they will be killed.&lt;br /&gt;
&lt;br /&gt;
====Targeting====&lt;br /&gt;
When looking at enemy vessels, be sure to note their location. If they are not at the same planet/nav beacon you are, then you are out of range and your shots will do nothing. Also, when firing at enemy ships, you can select various subsystems to target. Damaging and destroying these hinder the enemy ships. Destroying the shields allows more of your shots to do damage, destroying the engines reduces their evasion, shooting the bridge will also reduce their evasion, and shooting at the hull will destroy the enemies&#039; cargo holds. Where you target determines the state of the salvageable wreck. Use this strategically to salvage certain items for your ship!&lt;br /&gt;
&lt;br /&gt;
====Kinetic/Laser Weapons====&lt;br /&gt;
The weapon systems are sorted by type, with the MAC cannon(s) on top and the phase cannon(s) on bottom. Each phase cannon shot takes 200 energy and will fire almost as fast as you can click - be careful not to run it completely dry. A decent tactic is to use a couple of shots with the phase cannon to knock down the shields, then fire the MAC before their shield system recharges.&lt;br /&gt;
&lt;br /&gt;
===Crew Monitoring Console===&lt;br /&gt;
If the Chief Medical Officer wishes to be on the bridge, they&#039;ll most likely be manning this console. Functionally, it is identical to the crew monitoring console in their office. You could use this to coordinate with the mining team to recover a deceased miner if you wish, or ensure everyone&#039;s back aboard before making the takeoff announcement. Or, if you&#039;re bored and there&#039;s a lull in the action, you could see who&#039;s where and take guesses as to what they&#039;re up to. &lt;br /&gt;
&lt;br /&gt;
===Engineering Console===&lt;br /&gt;
If the Chief Engineer wishes to be on the bridge, they&#039;ll most likely be here watching the power. Functionally, the consoles are identical to the two in the engine bay. The console on the left can be used to monitor power draw and generation, and the console on the right can be used to transfer power from one area to another. You could monitor it from the bridge and see when engineering finally sets the SMES units, or nag at them to increase the power output if the power draw is close to or exceeding the available power.&lt;br /&gt;
&lt;br /&gt;
===Security Console===&lt;br /&gt;
If the Head of Security isn&#039;t up to their knees in [[Shitcurity|dead detainees]] and wants to be on the bridge, they&#039;ll most likely be manning this console. These consoles are identical to the two in their office and two of the three at the dispatchers&#039; area of the Security Offices - one is the recordkeeping console, the other is the cameras. You won&#039;t be able to access the records unless the Head of Security forgets to log out, but you can look through the cameras and see yourself looking at the cameras, or see if the Supermatter shard is on fire and then yell at Engineering before the SM shard does.&lt;br /&gt;
&lt;br /&gt;
===Communications Console===&lt;br /&gt;
The Communications Console is similar to the ones found aboard modern stations, albeit with some differences. The Captain will usually be manning this station. He will usually leave the console unlocked, so you can use this to ask Centcomm for guidance in an emergency, check your objectives, or make an announcement regarding jumps. Expect the Captain to be rather cross with you if you use it while he&#039;s present, however.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Tips and Tricks==&lt;br /&gt;
Helms/Weapons Officer is an informal assignment - you are free to switch with the other Bridge Officer as long as they want to as well.&lt;br /&gt;
&lt;br /&gt;
===Helms===&lt;br /&gt;
* You will only be able to see if a planet has a station if you&#039;re orbiting it.&lt;br /&gt;
* Obtaining a station&#039;s yellowpages will help you locate nearby stations, as well as see their stock and pricing.&lt;br /&gt;
* If Centcomm is feeling generous, they may respond to you if you ask where a station is.&lt;br /&gt;
* Coordinate closely with Engineering.&lt;br /&gt;
**They are in charge of the FTL/shield plasma. You cannot jump without power or plasma. Jumping into enemy territory before the FTL plasma is connected can and will easily cause mass casualties.&lt;br /&gt;
**They are also in charge of the engine. Extended planetside stays play hell on the cold loop&#039;s ability to cool the engine. If you stay down there too long and Engineering isn&#039;t prepared for it, you could cause the Supermatter to delaminate - and you can&#039;t readily eject the Supermatter planetside, as it&#039;ll destroy the enginebay.&lt;br /&gt;
** They also need your help - you cannot safely eject the Supermatter when docked at a station or planetside. In the case of the former, it will bounce off the docking wall; the latter, the atmosphere will allow it to damage the enginebay if it explodes.&lt;br /&gt;
** With all of this, it is a good idea to check in with Engineering regularly on how the engine is functioning.&lt;br /&gt;
* There is no shame in retreating if you&#039;re outnumbered. Sometimes it&#039;s better to retreat, regroup, and try again than it is to stay in the fight and continuously take hits.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* If you accidentally fire upon Nanotrasen, &#039;&#039;&#039;ahelp it immediately&#039;&#039;&#039; - it is impossible to get Nanotrasen to stop firing upon you without admin intervention.&lt;br /&gt;
* Like with the Helms Officer, coordinate closely with Engineering.&lt;br /&gt;
** They can set up cannons you salvage from combat. Get enough and you can take down ships easily without having to fire the MAC.&lt;br /&gt;
** They are in charge of the FTL/shield plasma. If the shield plasma is unwrenched, you only get one hit to the shields before you&#039;re exposed to incoming fire.&lt;br /&gt;
** They also need your help - in the event they need to jettison the Supermatter, you will need to lower the shields so the Supermatter Shard doesn&#039;t bounce off them and go back in.&lt;br /&gt;
* &#039;&#039;&#039;Due to a bug in spriting, unscrewing the maintenance panel of the phase cannons or loading an unarmed round in the MAC will cause its sprite to disappear.&#039;&#039;&#039; Ensure Engineering and Munitions are aware of this. &#039;&#039;(The in-character excuse for this is &#039;due to a glitch in the firmware, doing either will engage their stealth systems&#039;.)&#039;&#039;&lt;br /&gt;
* Phase cannons can be upgraded with better batteries to be able to store more charge. However, you need a Bluespace RPED to do so (see above bullet).&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Guide_to_Bridge_Officer&amp;diff=7401</id>
		<title>Guide to Bridge Officer</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Guide_to_Bridge_Officer&amp;diff=7401"/>
		<updated>2017-05-15T15:52:38Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Formatted a little bit to clean it up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SpaceSHIP_bridge.png|300px|thumb|alt=The Bridge|It&#039;s actually very rare that all six stations will be manned at once. You&#039;re either going to be on the centre-right console (the blue one) if you&#039;re Helms, or the bottom right one (the red one) if you&#039;re Weapons.]]&lt;br /&gt;
Naturally the [[Captain|captain]] cannot press every single button on the [[Bridge|bridge]] himself, so Centcom has employed multiple [[Bridge Officer|HIGHLY TRAINED OFFICERS]] to press the buttons for him. When you join you will be automatically assigned a station to man. However, this is not a formal assignment so you and the other officers may switch places at will. This may sound dull, but worry not, many fun things await you!&lt;br /&gt;
&lt;br /&gt;
==The Chain of Command==&lt;br /&gt;
As a bridge officer you are not a head of staff like the Captain or Head of Personnel. You are on the same level as a standard department crewman; the only difference between you and a standard crewman is your department is in the bridge, thus you must obey orders from all heads of staff, and your fancy uniform does not give you permission to order other people around. &lt;br /&gt;
&lt;br /&gt;
Being on the bridge does not give you special privileges to jump the chain of command, although the Chief Medical Officer may opt to pass and stay in medbay to heal others, the Chief Engineer may opt to stay with their team and coordinate repairs, and the Head of Security may opt to stay with and coordinate the Sec team.&lt;br /&gt;
&lt;br /&gt;
The Bridge Officers and the Munitions Officer are on the same level: none of them outrank another. While a Munitions Officer will generally take orders from the Weapons Officer about which rounds to load, they are not obliged to honor a request to, say, allow the WO into the munitions bay to get a toolbox.&lt;br /&gt;
&lt;br /&gt;
==Your Duties==&lt;br /&gt;
Your duties will vary depending on whether you&#039;re a Helms Officer or a Weapons Officer. While these aren&#039;t formal assignments, and the HO and WO can switch places as will, you should not touch the other bridge officer&#039;s console unless the other bridge officer is MIA or you&#039;ve been cleared to do so by the other BO or the Captain. If you do end up using the other BO&#039;s console, &#039;&#039;&#039;you assume full responsibility for what effects your actions may have.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Helms Officer===&lt;br /&gt;
As a Helms Officer, your duties are fairly relaxed. Your main responsibility is to jump the ship from point A to point B. The Captain’s orders determine where you should be going, as well as the mission assignment. Your ship has a max range for jumps, so you need to plan the best route to travel to faraway locations; the FTL drive only has a limited supply of plasma to use and needs to recharge between jumps, so jumping more often than necessary can easily screw you over if you suddenly need to flee from hostile forces.&lt;br /&gt;
&lt;br /&gt;
Of course, jumping into enemy space also opens up the option to salvage, such as more phase cannons, air or plasma tanks, or other miscellaneous bits and bobs of cargo. You should consult with the Captain whether or not you should take the direct way or make a few stops in Syndie space, as well as the Weapons Officer to see if you have the capabilities to take on the extra enemies that you wouldn&#039;t have to worry about otherwise.&lt;br /&gt;
&lt;br /&gt;
Remember to warn the crew before you jump, you &amp;lt;s&amp;gt;might&amp;lt;/s&amp;gt; &#039;&#039;will&#039;&#039; regret jumping unannounced.&lt;br /&gt;
&lt;br /&gt;
===Weapons Officer===&lt;br /&gt;
As a Weapons Officer, your job is a bit more logistically involved than that of a Helms Officer. You&#039;re in charge of firing the onboard anti-ship battery, so you need to coordinate with the [[Munitions Officer]] on what to load, the [[Captain]] on where to aim, and the [[Shaft Miner|salvage team]] on when to bring the shields down and up. &lt;br /&gt;
&lt;br /&gt;
Targeting an enemy is as simple as clicking the vessel&#039;s name under the Targeting section of the Tactical Console, and selecting where you wish to aim on the ship. A small reminder of where you currently are is listed at the top of the targeting section - remember, the NSV Astraeus&#039; anti-ship battery can only hit ships at the same planet you&#039;re at, so aiming at a ship on Planet 2 while you&#039;re on Planet 1 will only waste ammo. It is also important to note that you cannot fire on ships while you are landed on a planet, but they can still fire on you. The available salvage from a ship will depend on where you aim. Shooting at the hull will destroy the cargo holds, shooting at the weapons will reduce your odds of salvaging a tenth phase cannon for your ship. Pick your targeting location carefully.&lt;br /&gt;
&lt;br /&gt;
The phase cannons are designed to disrupt the enemy ships&#039; shields long enough to get a MAC round through them (they still do damage though). All of your MAC shells (with the exception of shield-piercing) will explode harmlessly on enemy shields, so it&#039;s a good idea to fire a short burst of 2 or 3 shots from the phase cannon, then fire a MAC at the shield generator.&lt;br /&gt;
&lt;br /&gt;
==Bridge Stations==&lt;br /&gt;
There are six stations on the Bridge, but in general you&#039;re only going to use two (and MAYBE the communications console to announce a jump).&lt;br /&gt;
&lt;br /&gt;
===Navigation Console===&lt;br /&gt;
[[File:Helms_starmap.png|200px|thumb|right|One of a few screens you&#039;ll be staring at.]]&lt;br /&gt;
This console is how you move the ship to various locations. You can click on different circles on the map. Each circle represents a solar system, each with multiple celestial bodies. Different colors correspond to different factions. When you click on them it opens a menu where you can jump to the system and see more info. At the top you can click the &amp;quot;Show Map&amp;quot; tab to view the map of the current solar system. Clicking on planets lets you see if there are any points of interest. Additionally, if you can grab a copy of a local station&#039;s yellow-pages, which will help make finding stations easier. In combat you should stay near the computer in case you need to make a &amp;lt;s&amp;gt;retreat&amp;lt;/s&amp;gt; tactical withdrawal. Here are some of the tabs you&#039;ll be seeing on the console.&lt;br /&gt;
&lt;br /&gt;
====Ship Info====&lt;br /&gt;
This is the most basic tab, and shows the FTL charge and what planet the ship is positioned at. If you&#039;re in FTL then this tab will tell you where you were and where you&#039;re going to.&lt;br /&gt;
&lt;br /&gt;
====Planet Info====&lt;br /&gt;
This tab shows the type of planet, a picture of it, whether it has satellites or not, and allows you to orbit, dock with a station if it has one, and land on the planet if it isn&#039;t a gas giant. Orbiting a planet with rings will bring you close to the belt and allow miners to mine the rings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Undocking from a station is done by hitting &#039;&#039;Orbit&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Planet Map====&lt;br /&gt;
This tab shows the system you&#039;re in, and will display all planets in orbit around the star. Clicking a planet will bring up a variant of the Planet Info tab for you to jump to. It should be noted that you can jump between planets without the FTL being at max charge. Planets here are named after their star with a number as their designation (i.e. you&#039;re in a system called Zulu with three planets, the planets are named Zulu 1, Zulu 2, etc.).&lt;br /&gt;
&lt;br /&gt;
====Star Map====&lt;br /&gt;
This tab brings up a bunch of colored dots which represent stars that you can jump to. You may notice you&#039;re in the center of a very large green circle, which represents the range of your FTL. Obviously you cannot reach stars that are outside the circle, but you can jump to them if you move in closer.&lt;br /&gt;
&lt;br /&gt;
The systems in the star map are color-coded according to who controls them:&lt;br /&gt;
*Blue systems are friendly systems, controlled by Nanotrasen.&lt;br /&gt;
*Orange systems are neutral systems, and are controlled by SolGov.&lt;br /&gt;
*Red systems are enemy systems, and are Syndicate-controlled.&lt;br /&gt;
*White systems are not controlled by any one &amp;quot;faction&amp;quot;, but tend to be infested with pirates.&lt;br /&gt;
&lt;br /&gt;
You may also notice that some dots have the word &amp;quot;CAPITAL&amp;quot; under them, which basically just means it&#039;s the capital of the faction if you hadn&#039;t already guessed. You can expect to see a lot of the faction&#039;s bigger ships there. &amp;quot;RELAY&amp;quot; is another word you might see, which represents the miners who have been dropped off at a planet and turned on their telecoms relay, and for you to retrieve them if they don&#039;t have Quantum Pads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember:&#039;&#039;&#039; Inform the crew before you jump so they can get back on the ship or get busy things done such as moving prisoners or handling a supermatter shard delamination incident. &#039;&#039;&#039;If you make an unannounced jump and it causes someone&#039;s death (such as leaving a salvage team behind), you may face consequences both in-character (manslaughter charges) or out-of-character (job-bans).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember This Too:&#039;&#039;&#039; Undock from stations that you&#039;re connected to. &#039;&#039;&#039;The ship is connected to Centcom at round start&#039;&#039;&#039;, and going into FTL while docked will tear the docking clamps and create a nightmare for both parties.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactical Console===&lt;br /&gt;
[[File:Weapons_console.png|200px|thumb|right|Normally there&#039;d be ships here on the screen, in the Targeting section. You&#039;d click them to target them.]]&lt;br /&gt;
This console is everything in ship combat. You can see your shields, your weapons systems, and the location of other ships in the system. Not all ships are hostile, but if you shoot at a neutral or friendly vessel, expect to start an intergalactic war.&lt;br /&gt;
&lt;br /&gt;
====FTL Shield Status====&lt;br /&gt;
At the top of the screen you have your shield status and control. While the shields are up, they act as a physical barrier, easily blocking small objects from entering or exiting the ship, meaning you&#039;ll want to turn off the shields if the Supermatter Shard is delaminating. This also works for crew - salvage teams will not be able to bring scrap in or head out to salvage while the shields are up. An important note to make is that while the salvage team is outside the shields, &#039;&#039;they are not vulnerable to incoming fire and thus do not have to worry about being shot by the enemy&#039;&#039; (they can still be hit by your cannons if they&#039;re in the way, though).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Likely a bug, whenever a ship is destroyed it will spawn it&#039;s wreckage in front of the ship, meaning if anyone is out salvaging and the wreckage spawns on them, they will be killed.&lt;br /&gt;
&lt;br /&gt;
====Targeting====&lt;br /&gt;
When looking at enemy vessels, be sure to note their location. If they are not at the same planet/nav beacon you are, then you are out of range and your shots will do nothing. Also, when firing at enemy ships, you can select various subsystems to target. Damaging and destroying these hinder the enemy ships. Destroying the shields allows more of your shots to do damage, destroying the engines reduces their evasion, shooting the bridge will also reduce their evasion, and shooting at the hull will destroy the enemies&#039; cargo holds. Where you target determines the state of the salvageable wreck. Use this strategically to salvage certain items for your ship!&lt;br /&gt;
&lt;br /&gt;
====Kinetic/Laser Weapons====&lt;br /&gt;
The weapon systems are sorted by type, with the MAC cannon(s) on top and the phase cannon(s) on bottom. Each phase cannon shot takes 200 energy and will fire almost as fast as you can click - be careful not to run it completely dry. A decent tactic is to use a couple of shots with the phase cannon to knock down the shields, then fire the MAC before their shield system recharges.&lt;br /&gt;
&lt;br /&gt;
===Crew Monitoring Console===&lt;br /&gt;
If the Chief Medical Officer wishes to be on the bridge, they&#039;ll most likely be manning this console. Functionally, it is identical to the crew monitoring console in their office. You could use this to coordinate with the mining team to recover a deceased miner if you wish, or ensure everyone&#039;s back aboard before making the takeoff announcement. Or, if you&#039;re bored and there&#039;s a lull in the action, you could see who&#039;s where and take guesses as to what they&#039;re up to. &lt;br /&gt;
&lt;br /&gt;
===Engineering Console===&lt;br /&gt;
If the Chief Engineer wishes to be on the bridge, they&#039;ll most likely be here watching the power. Functionally, the consoles are identical to the two in the engine bay. The console on the left can be used to monitor power draw and generation, and the console on the right can be used to transfer power from one area to another. You could monitor it from the bridge and see when engineering finally sets the SMES units, or nag at them to increase the power output if the power draw is close to or exceeding the available power.&lt;br /&gt;
&lt;br /&gt;
===Security Console===&lt;br /&gt;
If the Head of Security isn&#039;t up to their knees in [[Shitcurity|dead detainees]] and wants to be on the bridge, they&#039;ll most likely be manning this console. These consoles are identical to the two in their office and two of the three at the dispatchers&#039; area of the Security Offices - one is the recordkeeping console, the other is the cameras. You won&#039;t be able to access the records unless the Head of Security forgets to log out, but you can look through the cameras and see yourself looking at the cameras, or see if the Supermatter shard is on fire and then yell at Engineering before the SM shard does.&lt;br /&gt;
&lt;br /&gt;
===Communications Console===&lt;br /&gt;
The Communications Console is similar to the ones found aboard modern stations, albeit with some differences. The Captain will usually be manning this station. He will usually leave the console unlocked, so you can use this to ask Centcomm for guidance in an emergency, check your objectives, or make an announcement regarding jumps. Expect the Captain to be rather cross with you if you use it while he&#039;s present, however.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Tips and Tricks==&lt;br /&gt;
Helms/Weapons Officer is an informal assignment - you are free to switch with the other Bridge Officer as long as they want to as well.&lt;br /&gt;
&lt;br /&gt;
===Helms===&lt;br /&gt;
* You will only be able to see if a planet has a station if you&#039;re orbiting it.&lt;br /&gt;
* Obtaining a station&#039;s yellowpages will help you locate nearby stations, as well as see their stock and pricing.&lt;br /&gt;
* If Centcomm is feeling generous, they may respond to you if you ask where a station is.&lt;br /&gt;
* Coordinate closely with Engineering.&lt;br /&gt;
**They are in charge of the FTL/shield plasma. You cannot jump without power or plasma. Jumping into enemy territory before the FTL plasma is connected can and will easily cause mass casualties.&lt;br /&gt;
**They are also in charge of the engine. Extended planetside stays play hell on the cold loop&#039;s ability to cool the engine. If you stay down there too long and Engineering isn&#039;t prepared for it, you could cause the Supermatter to delaminate - and you can&#039;t readily eject the Supermatter planetside, as it&#039;ll destroy the enginebay.&lt;br /&gt;
** They also need your help - you cannot safely eject the Supermatter when docked at a station or planetside. In the case of the former, it will bounce off the docking wall; the latter, the atmosphere will allow it to damage the enginebay if it explodes.&lt;br /&gt;
** With all of this, it is a good idea to check in with Engineering regularly on how the engine is functioning.&lt;br /&gt;
* There is no shame in retreating if you&#039;re outnumbered. Sometimes it&#039;s better to retreat, regroup, and try again than it is to stay in the fight and continuously take hits.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* If you accidentally fire upon Nanotrasen, &#039;&#039;&#039;ahelp it immediately&#039;&#039;&#039; - it is impossible to get Nanotrasen to stop firing upon you without admin intervention.&lt;br /&gt;
* Like with the Helms Officer, coordinate closely with Engineering.&lt;br /&gt;
** They can set up cannons you salvage from combat. Get enough and you can take down ships easily without having to fire the MAC.&lt;br /&gt;
** They are in charge of the FTL/shield plasma. If the shield plasma is unwrenched, you only get one hit to the shields before you&#039;re exposed to incoming fire.&lt;br /&gt;
** They also need your help - in the event they need to jettison the Supermatter, you will need to lower the shields so the Supermatter Shard doesn&#039;t bounce off them and go back in.&lt;br /&gt;
* &#039;&#039;&#039;Due to a bug in spriting, unscrewing the maintenance panel of the phase cannons or loading an unarmed round in the MAC will cause its sprite to disappear.&#039;&#039;&#039; Ensure Engineering and Munitions are aware of this. &#039;&#039;(The in-character excuse for this is &#039;due to a glitch in the firmware, doing either will engage their stealth systems&#039;.)&#039;&#039;&lt;br /&gt;
* Phase cannons can be upgraded with better batteries to be able to store more charge. However, you need a Bluespace RPED to do so (see above bullet).&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Security&amp;diff=7400</id>
		<title>Department Standard Operating Procedure: Security</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Security&amp;diff=7400"/>
		<updated>2017-05-14T23:22:03Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Made colors easier for poor ike&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;THIS PAGE IS UNDER DEVELOPMENT AND SUBJECT TO CHANGE&#039;&#039;&#039;&lt;br /&gt;
=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are &#039;&#039;not&#039;&#039; server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are &#039;&#039;in addition&#039;&#039; to normal Standard Operating Procedure.&lt;br /&gt;
&lt;br /&gt;
Code Amber guidelines are in effect during General Quarters.&lt;br /&gt;
&lt;br /&gt;
=[[File:Hos.PNG|64px]][[Head of Security]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Head of Security is permitted to carry out arrests under the same conditions as their Security Officers.&lt;br /&gt;
#The Head of Security is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#The Head of Security is not obligated, but encouraged, to allow legal representation should the suspect request it.&lt;br /&gt;
#The Head of Security is responsible for reporting poor, illegal, and harmful decisions made by the Captain to Central Command. If the Captain is arrested for breaking Ship Law, Central Command must be notified with a full report.&lt;br /&gt;
#The Head of Security must follow the same guidelines as the Master-at-Arms for Armory equipment.&lt;br /&gt;
#The Head of Security is not permitted to collect equipment from the Armory to carry on their person.&lt;br /&gt;
#The Head of Security may not overrule established sentences, unless further evidence is brought to light or the prisoner in question attempts to escape.&lt;br /&gt;
#The Head of Security is responsible for the actions of Security Officers, and is expected to terminate officers that actively break guidelines and SOP.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described in [[Ship Law]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Code Amber&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 3, 6, 7, and 9 are carried over.&lt;br /&gt;
#The Head of Security may carry any lethal weaponry.&lt;br /&gt;
#Armory equipment must be returned once the alert level is lowered.&lt;br /&gt;
#The Head of Security is authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=[[File:Warden.png|64px]][[Master-at-Arms]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Master-at-Arms may not perform arrests if there are [[Security Officer]]s active.&lt;br /&gt;
#The Master-at-Arms is responsible for Armory equipment. Make sure that equipment is returned when it is no longer needed.&lt;br /&gt;
#The Master-at-Arms must conduct a thorough search of every prisoner&#039;s belongings.&lt;br /&gt;
#The Master-at-Arms is not obligated, but encouraged, to allow legal representation should the suspect request it.&lt;br /&gt;
#The Master-at-Arms may not hand out any weapons or armor from the Armory. Hardsuits may be issued if emergency EVA action is required. Exception is made if there is an immediate threat that requires attention, such as boarders or rioters.&lt;br /&gt;
#The Master-at-Arms is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#The Master-at-Arms must read to every prisoner the crimes they are sentenced for.&lt;br /&gt;
#The Master-at-Arms is not permitted to leave prisoners bucklecuffed to their beds. An exception is made if the prisoner repeatedly attempts to breach the cell in order to escape.&lt;br /&gt;
#The Master-at-Arms is responsible for the health of all prisoners, and must provide them with food and medical attention as required.&lt;br /&gt;
#The Master-at-Arms is responsible for keeping security records updated.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under [[Ship Law]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Code Amber&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 1, 3, and 4 are carried over.&lt;br /&gt;
#The Master-at-Arms is permitted to hand out Armory equipment as they or the Head of Security deems necessary. Equipment must be returned once the alert level is lowered.&lt;br /&gt;
#The Master-at-Arms is permitted to perform arrests, but this is not advised.&lt;br /&gt;
#The Master-at-Arms is authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=[[File:SecurityOfficer.png|64px]][[Security Officer]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#Security Officers are required to tell a person why they are being detained at the time of arrest.&lt;br /&gt;
#Security Officers must bring all suspects and compliant witnesses to the [[Brig]].&lt;br /&gt;
#Security Officers must ask a person to surrender peacefully before incapacitating them, unless they pose an immediate threat.&lt;br /&gt;
#Security Officers are permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#Security Officers may demand access to the interior of other departments during regular patrols.&lt;br /&gt;
#Security Officers are not permitted to have lethal weapons visible during regular patrols.&lt;br /&gt;
#Security Officers are permitted to conduct searches, provided there is reasonable evidence/suspicion that the person in question has committed a crime.&lt;br /&gt;
#Security Officers may not use Armory equipment. An exception is made if there is an immediate threat that requires attention, such as boarders or rioters.&lt;br /&gt;
#Security Officers are required to patrol the ship except when handling suspects/prisoners, responding to calls, or assigned to guard duty.&lt;br /&gt;
#Security Officers cannot force unwilling witnesses to report to the Brig to give a statement.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under [[Ship Law]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Code Amber&amp;lt;/span&amp;gt;==&lt;br /&gt;
#Code Green guidelines 1, 2, and 9 are carried over.&lt;br /&gt;
#Random searches are permitted.&lt;br /&gt;
#Security Officers may have Armory equipment. Equipment must be returned once the alert level is lowered.&lt;br /&gt;
#Security Officers may have weaponry visible at all times.&lt;br /&gt;
#Security Officers are authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_detective.png|64px]][[Detective]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Detective may not perform arrests or searches. Exception is made if there are no active [[Security Officer]]s or [[Master-at-Arms]].&lt;br /&gt;
#The Detective is not permitted to carry any non-lethal weaponry, lethal weaponry, or armory equipment unless they begin the shift with it. The Detective&#039;s revolver and ammo are one of the notable exceptions.&lt;br /&gt;
#The Detective may not unholster or fire their revolver unless a clear and present danger to their life is present.&lt;br /&gt;
#The Detective may non-lethally incapacitate any crewmember that poses an immediate physical threat to them.&lt;br /&gt;
#The Detective may not discard any evidence. It needs to be stored securely for the duration of the shift.&lt;br /&gt;
#The Detective may not respond to a crime scene if unrestrained criminals are still present.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Code Amber&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 2 and 3 are carried over.&lt;br /&gt;
#The Detective is permitted to carry any &#039;&#039;nonlethal&#039;&#039; weaponry in addition to their revolver.&lt;br /&gt;
#The Detective may unholster their revolver, but not fire it unless there is an immediate threat to their life.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=7399</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=7399"/>
		<updated>2017-05-14T22:01:57Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Fixed up capitalizations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Alert Levels==&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Situation Green - All Clear&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Standard operating level. No immediate or clear threat to the ship. All departments may carry out work as normal.&lt;br /&gt;
&lt;br /&gt;
* [[Suit sensors|Suit sensors]] are not required to be on.&lt;br /&gt;
* Weapons worn by security are to be hidden except when in the case of an emergency.&lt;br /&gt;
* Crew members may freely walk in the hallways.&lt;br /&gt;
* AI/Cyborgs have no need to bolt down any secure areas.&lt;br /&gt;
* Security &#039;&#039;&#039;are&#039;&#039;&#039; allowed to conduct searches of suspicious individuals without a warrant, but not random searches. The definition of &amp;quot;suspicious&amp;quot; is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Situation Amber - Martial Law&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Elevated alert level. There are reports or other proof available to indicate that there is a threat to the ship, or chaos, mutiny, or rioting are ocurring. &#039;&#039;&#039;May only be called by the Captain after a unanimous command vote. Doing so without a vote will result in demotion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are mandatory, but coordinate positions are not required.&lt;br /&gt;
* Security may have weapons visible.&lt;br /&gt;
* Random searches by security are allowed.&lt;br /&gt;
* AI/Cyborgs may bolt down high secure areas.&lt;br /&gt;
* Energy guns, laser guns and riot gear are allowed to be given out to security personnel if the [[Head of Security|HoS]] or [[Warden]] agree.&lt;br /&gt;
* Security is authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;General Quarters - Battle Stations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Situational alert level called in the event of contact with a hostile ship.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All personnel are to assist engineering, security, and medical staff with damage control, fending off boarders, and triage.&lt;br /&gt;
*Security is allowed to use lethal force with extreme prejudice on individuals who actively disrupt combat efforts. Proper justification is expected after the crisis ends and use of this clause for trivial matters can be considered assault or manslaughter, depending on the outcome.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Code Delta - Imminent Destruction&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The station&#039;s self destruct mechanism has been engaged due to overwhelming threat to the station. Martial Law is in effect.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All orders from Heads of Staff and security must be followed, any disobedience is punishable.&lt;br /&gt;
* All crew members are to evacuate immediately, if possible.&lt;br /&gt;
&lt;br /&gt;
==Department SOP==&lt;br /&gt;
===[[File:Generic_security.png]][[Department Standard Operating Procedure: Security]]===&lt;br /&gt;
This SOP, along with the SOP on this page, applies to &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Security staff&amp;lt;/span&amp;gt;: [[Head of Security]], [[Master-at-Arms]], [[Security Officer]]s, and the [[Detective]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_engineer.png]][[Department Standard Operating Procedure: Engineering]]===&lt;br /&gt;
This SOP applies to &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Engineering staff&amp;lt;/span&amp;gt;: [[Chief Engineer]], [[Ship Engineer]]s, and [[Atmospheric Technician]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_cargo.png]][[Department Standard Operating Procedure: Supply]]===&lt;br /&gt;
This SOP applies to the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Supply department&amp;lt;/span&amp;gt;: [[Quartermaster]], [[Cargo Technician]]s, and [[Shaft Miner]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:Scientist_generic.png]][[Department Standard Operating Procedure: Research and Development]]===&lt;br /&gt;
This SOP applies to the &amp;lt;s&amp;gt;soon to be up in flames&amp;lt;/s&amp;gt; &amp;lt;span style=&amp;quot;color:violet&amp;quot;&amp;gt;Science sector&amp;lt;/span&amp;gt;: [[Research Director]], [[Scientist]]s, and [[Roboticist]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:MedicalDoctor.png]][[Department Standard Operating Procedure: Medical]]===&lt;br /&gt;
This SOP applies to the overburdened souls over in the &amp;lt;span style=&amp;quot;color:skyblue&amp;quot;&amp;gt;Medical division&amp;lt;/span&amp;gt;: [[Chief Medical Officer]], [[Medical Doctor]]s, [[Chemist]]s, [[Geneticist]]s, and [[Virologist]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_assistant2.png]][[Department Standard Operating Procedure: Service/Civilian]]===&lt;br /&gt;
This SOP is just here for &amp;lt;s&amp;gt;any greytide having second thoughts&amp;lt;/s&amp;gt; the Librarian to print up when there&#039;s nothing left: [[Assistant]]s, [[Lawyer]]s, the [[Chaplain]], the [[Librarian]], the [[Janitor]], the [[Bartender]], [[Cook]]s, [[Botanist]]s, the [[Clown]], and the seldom seen [[Mime]].&lt;br /&gt;
&lt;br /&gt;
== Different Situations ==&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* All personnel are to evacuate on the escape pod.&lt;br /&gt;
* All personnel are required to assist with evacuation. All crew must be evacuated, regardless of their consciousness.&lt;br /&gt;
* Prisoners are to be brought to the secure area of the escape shuttle, except for prisoners who pose a severe threat.&lt;br /&gt;
* Uncloned bodies are to be brought back to Central Command for processing.&lt;br /&gt;
* [[AI]] units may be brought to Central Command on portable card devices (InteliCards) if structural failure is likely or AI units wish to leave.&lt;br /&gt;
* [[Guide_to_robotics#Mechs|Mechs]] and [[Cyborg]] units are to be hauled to the escape shuttle for Central Command to inspect.&lt;br /&gt;
* Authorizing early pod launches is &#039;&#039;&#039;not allowed&#039;&#039;&#039; unless there is an immediate threat to shuttle integrity.&lt;br /&gt;
&lt;br /&gt;
=== [[File:FireAlarm.png]] Fire and Other Environmental Hazards ===&lt;br /&gt;
* Immediate evacuation of all untrained personnel.&lt;br /&gt;
* Fire alarms to be used to control the hazard.&lt;br /&gt;
* [[Atmospheric Technician|Atmospheric Technicians]] and [[Station Engineer|Station Engineers]] are to remove the hazard.&lt;br /&gt;
* Pump air back into the area when fixed.&lt;br /&gt;
* Ensure the damage is repaired.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L2locker.png]] Radiation Storm ===&lt;br /&gt;
* All crew to move to the maintenance tunnels.&lt;br /&gt;
* Wait a while until it&#039;s safe to move again, and continue your business. Report to Medbay if you&#039;re feeling strange.&lt;br /&gt;
* Medbay staff should be ready to administer anti-toxin to the ones who got caught in the storm.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L3locker.png]] Viral Outbreak ===&lt;br /&gt;
* If severe viral strain is on board the ship, the [[Chief Medical Officer]] is required to quarantine infected parts of the station with the help of security.&lt;br /&gt;
* All infected crew are to be isolated in [[Virology]] or [[Medbay]].&lt;br /&gt;
* Sterile masks/Internals and gloves are mandatory for medical personnel and recommended for crew.&lt;br /&gt;
* Quarantine must be maintained until the outbreak is contained and resolved.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Meteor.gif]] Meteor Storm ===&lt;br /&gt;
* All crew to move to central parts of the ship.&lt;br /&gt;
* Damage is to be repaired by [[engineering]] personnel after the threat has passed.&lt;br /&gt;
* Shuttle must be called if the ship becomes unsalvageable.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Singulo_1.gif]] Supermatter Detonation ===&lt;br /&gt;
* Ejection of Supermatter Shard once it has reached 80% or higher if it has not detonated already.&lt;br /&gt;
* Evacuation to be called if deemed a major threat to ship integrity.&lt;br /&gt;
* Deploy floorbots and engineers with spaceworthy gear to repair the breach and retrieve dead personnel.&lt;br /&gt;
* Equip medical with anti-radiation medicine for the crew.&lt;br /&gt;
* Demotion of [[Chief Engineer]] or [[Engineer]] and reparation of engine if no threat manifests.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Alien.png]] Extraterrestrial Takeover ===&lt;br /&gt;
* Prevent infection from spreading to Central Command.&lt;br /&gt;
* Destroy all extraterrestrial sources on the ship.&lt;br /&gt;
* Round up all forms of extraterrestrial lifeforms and contain or terminate them, do not terminate if there is a chance of containment.&lt;br /&gt;
* If extraterrestrial forces cannot be defeated, arm and detonate the [[Nuclear Fission Explosive]] to ensure their suppression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=7398</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=7398"/>
		<updated>2017-05-14T22:01:24Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Added department SOPs (featuring SICK COLORS)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Alert Levels==&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Situation Green - All Clear&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Standard operating level. No immediate or clear threat to the ship. All departments may carry out work as normal.&lt;br /&gt;
&lt;br /&gt;
* [[Suit sensors|Suit sensors]] are not required to be on.&lt;br /&gt;
* Weapons worn by security are to be hidden except when in the case of an emergency.&lt;br /&gt;
* Crew members may freely walk in the hallways.&lt;br /&gt;
* AI/Cyborgs have no need to bolt down any secure areas.&lt;br /&gt;
* Security &#039;&#039;&#039;are&#039;&#039;&#039; allowed to conduct searches of suspicious individuals without a warrant, but not random searches. The definition of &amp;quot;suspicious&amp;quot; is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Situation Amber - Martial Law&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Elevated alert level. There are reports or other proof available to indicate that there is a threat to the ship, or chaos, mutiny, or rioting are ocurring. &#039;&#039;&#039;May only be called by the Captain after a unanimous command vote. Doing so without a vote will result in demotion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are mandatory, but coordinate positions are not required.&lt;br /&gt;
* Security may have weapons visible.&lt;br /&gt;
* Random searches by security are allowed.&lt;br /&gt;
* AI/Cyborgs may bolt down high secure areas.&lt;br /&gt;
* Energy guns, laser guns and riot gear are allowed to be given out to security personnel if the [[Head of Security|HoS]] or [[Warden]] agree.&lt;br /&gt;
* Security is authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;General Quarters - Battle Stations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Situational alert level called in the event of contact with a hostile ship.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All personnel are to assist engineering, security, and medical staff with damage control, fending off boarders, and triage.&lt;br /&gt;
*Security is allowed to use lethal force with extreme prejudice on individuals who actively disrupt combat efforts. Proper justification is expected after the crisis ends and use of this clause for trivial matters can be considered assault or manslaughter, depending on the outcome.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Code Delta - Imminent Destruction&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The station&#039;s self destruct mechanism has been engaged due to overwhelming threat to the station. Martial Law is in effect.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All orders from Heads of Staff and security must be followed, any disobedience is punishable.&lt;br /&gt;
* All crew members are to evacuate immediately, if possible.&lt;br /&gt;
&lt;br /&gt;
==Department SOP==&lt;br /&gt;
===[[File:Generic_security.png]][[Department Standard Operating Procedure: Security]]===&lt;br /&gt;
This SOP, along with the SOP on this page, applies to &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Security staff&amp;lt;/span&amp;gt;: [[Head of Security]], [[Master-at-Arms]], [[Security Officer]]s, and the [[Detective]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_engineer.png]][[Department Standard Operating Procedure: Engineering]]===&lt;br /&gt;
This SOP applies to &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Engineering staff&amp;lt;/span&amp;gt;: [[Chief Engineer]], [[Ship Engineer]]s, and [[Atmospheric Technician]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_cargo.png]][[Department Standard Operating Procedure: Supply]]===&lt;br /&gt;
This SOP applies to the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Supply department&amp;lt;/span&amp;gt;: [[Quartermaster]], [[Cargo Technician]]s, and [[Shaft Miner]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:Scientist_generic.png]][[Department Standard Operating Procedure: Research and Development]]===&lt;br /&gt;
This SOP applies to the &amp;lt;s&amp;gt;soon to be up in flames&amp;lt;/s&amp;gt; &amp;lt;span style=&amp;quot;color:violet&amp;quot;&amp;gt;science sector&amp;lt;/span&amp;gt;: [[Research Director]], [[Scientist]]s, and [[Roboticist]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:MedicalDoctor.png]][[Department Standard Operating Procedure: Medical]]===&lt;br /&gt;
This SOP applies to the overburdened souls over in the &amp;lt;span style=&amp;quot;color:skyblue&amp;quot;&amp;gt;medical division&amp;lt;/span&amp;gt;: [[Chief Medical Officer]], [[Medical Doctor]]s, [[Chemist]]s, [[Geneticist]]s, and [[Virologist]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_assistant2.png]][[Department Standard Operating Procedure: Service/Civilian]]===&lt;br /&gt;
This SOP is just here for &amp;lt;s&amp;gt;any greytide having second thoughts&amp;lt;/s&amp;gt; the Librarian to print up when there&#039;s nothing left: [[Assistant]]s, [[Lawyer]]s, the [[Chaplain]], the [[Librarian]], the [[Janitor]], the [[Bartender]], [[Cook]]s, [[Botanist]]s, the [[Clown]], and the seldom seen [[Mime]].&lt;br /&gt;
&lt;br /&gt;
== Different Situations ==&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* All personnel are to evacuate on the escape pod.&lt;br /&gt;
* All personnel are required to assist with evacuation. All crew must be evacuated, regardless of their consciousness.&lt;br /&gt;
* Prisoners are to be brought to the secure area of the escape shuttle, except for prisoners who pose a severe threat.&lt;br /&gt;
* Uncloned bodies are to be brought back to Central Command for processing.&lt;br /&gt;
* [[AI]] units may be brought to Central Command on portable card devices (InteliCards) if structural failure is likely or AI units wish to leave.&lt;br /&gt;
* [[Guide_to_robotics#Mechs|Mechs]] and [[Cyborg]] units are to be hauled to the escape shuttle for Central Command to inspect.&lt;br /&gt;
* Authorizing early pod launches is &#039;&#039;&#039;not allowed&#039;&#039;&#039; unless there is an immediate threat to shuttle integrity.&lt;br /&gt;
&lt;br /&gt;
=== [[File:FireAlarm.png]] Fire and Other Environmental Hazards ===&lt;br /&gt;
* Immediate evacuation of all untrained personnel.&lt;br /&gt;
* Fire alarms to be used to control the hazard.&lt;br /&gt;
* [[Atmospheric Technician|Atmospheric Technicians]] and [[Station Engineer|Station Engineers]] are to remove the hazard.&lt;br /&gt;
* Pump air back into the area when fixed.&lt;br /&gt;
* Ensure the damage is repaired.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L2locker.png]] Radiation Storm ===&lt;br /&gt;
* All crew to move to the maintenance tunnels.&lt;br /&gt;
* Wait a while until it&#039;s safe to move again, and continue your business. Report to Medbay if you&#039;re feeling strange.&lt;br /&gt;
* Medbay staff should be ready to administer anti-toxin to the ones who got caught in the storm.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L3locker.png]] Viral Outbreak ===&lt;br /&gt;
* If severe viral strain is on board the ship, the [[Chief Medical Officer]] is required to quarantine infected parts of the station with the help of security.&lt;br /&gt;
* All infected crew are to be isolated in [[Virology]] or [[Medbay]].&lt;br /&gt;
* Sterile masks/Internals and gloves are mandatory for medical personnel and recommended for crew.&lt;br /&gt;
* Quarantine must be maintained until the outbreak is contained and resolved.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Meteor.gif]] Meteor Storm ===&lt;br /&gt;
* All crew to move to central parts of the ship.&lt;br /&gt;
* Damage is to be repaired by [[engineering]] personnel after the threat has passed.&lt;br /&gt;
* Shuttle must be called if the ship becomes unsalvageable.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Singulo_1.gif]] Supermatter Detonation ===&lt;br /&gt;
* Ejection of Supermatter Shard once it has reached 80% or higher if it has not detonated already.&lt;br /&gt;
* Evacuation to be called if deemed a major threat to ship integrity.&lt;br /&gt;
* Deploy floorbots and engineers with spaceworthy gear to repair the breach and retrieve dead personnel.&lt;br /&gt;
* Equip medical with anti-radiation medicine for the crew.&lt;br /&gt;
* Demotion of [[Chief Engineer]] or [[Engineer]] and reparation of engine if no threat manifests.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Alien.png]] Extraterrestrial Takeover ===&lt;br /&gt;
* Prevent infection from spreading to Central Command.&lt;br /&gt;
* Destroy all extraterrestrial sources on the ship.&lt;br /&gt;
* Round up all forms of extraterrestrial lifeforms and contain or terminate them, do not terminate if there is a chance of containment.&lt;br /&gt;
* If extraterrestrial forces cannot be defeated, arm and detonate the [[Nuclear Fission Explosive]] to ensure their suppression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:Generic_assistant2.png&amp;diff=7397</id>
		<title>File:Generic assistant2.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:Generic_assistant2.png&amp;diff=7397"/>
		<updated>2017-05-14T22:00:30Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Burrito Justice uploaded a new version of File:Generic assistant2.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Importing file&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Lawyer&amp;diff=7396</id>
		<title>Lawyer</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Lawyer&amp;diff=7396"/>
		<updated>2017-05-14T21:39:04Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Removed role rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = CIVILIAN&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = Generic_lawyer.png&lt;br /&gt;
|img = lawyer.png&lt;br /&gt;
|jobtitle = Lawyer&lt;br /&gt;
|access = [[Law Office]], [[Courtroom]], [[Brig]]&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = [[Executive Officer]]&lt;br /&gt;
|duties = Advocate for prisoners, create law-binding contracts, ensure [[Security]] is following protocol and [[Space Law]]&lt;br /&gt;
|guides = [[Space Law]], [[Guide to Trials]]&lt;br /&gt;
|quote = I would like to announce that I believe my client to be a DISGUSTING TRAITOR, and I resent the fact that I&#039;ve been given the task of defending him. You should probably just toss him out of the airlock or something, I rest my case sir.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Lawyer is tasked with the thankless job of providing legal aid to the crew.  This tends to involve defending [[Traitor|Traitors]] in trials, suing [[Security Officer|Security]] or the [[Backstory#Nanotrasen|company]] or [[xenos|aliens]] or anyone else they can think of for endangering the crew. Other duties include hassling the [[Station Engineer|engineers]] and [[scientist]]s over health and safety violations, and general ambulance-chasing.&lt;br /&gt;
&lt;br /&gt;
== Duties ==&lt;br /&gt;
*&#039;&#039;&#039;Consult on the law.&#039;&#039;&#039; Be present when people are imprisoned, so you can give the correct time. Be sure to explain the sentence for each crime and the total time. In some cases you may argue for reduced sentence times based on mitigating factors (e.g. clowning, insanity), but don&#039;t push the issue.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ascertain guilt or innocence.&#039;&#039;&#039; When a suspect is brought in, check the stories of officers. You may be able to convince them when they either have the wrong person or if they committed a lesser crime than thought. Use your forensics scanner on physical evidence brought against your client (&amp;quot;your client&amp;quot; being any suspect brought in).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Get medical care for inmates.&#039;&#039;&#039; Because officers usually resume their patrol after arresting somebody, they&#039;ll appreciate it if you keep inmates healthy (in the absence of a Brig Medic).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clean up the [[Brig]].&#039;&#039;&#039; You&#039;re going to spend most of your time here, so keep it clean! The warden needs the help; the brig is one of the messiest places on the ship.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Help released inmates out of the brig.&#039;&#039;&#039; When their time is up, bring them their belongings (sometimes they are kept in the evidence room), help them out of the brig, and make sure the warden or HoS sets their security record to &amp;quot;Released&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participate in trials.&#039;&#039;&#039; An unfortunately small part of your job; you can sometimes get trials for inmates scheduled to be executed or when you can convince the HoS that it would be entertaining. Fortunate lawyers may get the chance to defend high profile persons, like wizards.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Create law-binding contracts.&#039;&#039;&#039; As a Lawyer the easiest and most efficient way to get something done is to create contracts, despite popular belief. There are many different types of contracts but a common one is a contract which requests that both parties do a particular action for the other party; ie: trading helmets. If you display these contracts to the Lawyer Gods, then you MIGHT get something nice from them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Litigation.&#039;&#039;&#039; Health, safety, and human rights violations abound on the ship, but be warned that actually getting anything done about it will test your law skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Devilish Dealings ===&lt;br /&gt;
If there is a [[devil]] on the ship buying souls, your legal abilities will become paramount for saving the foolish crewmembers who sold their soul.  Inside of your office is a filing cabinet filled with employment contracts.  Should you find someone who has sold their soul, simply repeatedly bash them over their head with their employment contract.  You may also want to make copies of some employment contracts.  A copy has the full force of the original contract.&lt;br /&gt;
&lt;br /&gt;
== Justice for All ==&lt;br /&gt;
[[File:Lawoffice.png|thumb|alt=Law Office|The [[Law Office]], where you can be safely ignored]]&lt;br /&gt;
You begin the round in your [[Law Office|office]] with a blue or purple [[suit]], Brown [[shoes]], a [[briefcase]], With 6 pieces of paper and a [[pen]], a [[PDA]], a Security [[Headset|Radio Headset]] and a [[Box|Box]].&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to ingratiate yourself with Security personnel; otherwise your shift as lawyer wil likely be fruitless and painful. You have virtually no physical power, but you can accumulate social power. Greet them when you first see them, use titles like &amp;quot;officer&amp;quot; when referring to them, say please and thank you, and generally try to roleplay a friendly fellow crew member. Don&#039;t let your speech imply authority, though: your Head is the XO, not the HoS.  Make it clear that your function is to uphold justice, the welfare of your clients, and the good of the ship. Do not abuse your security headset or sec will at the least take it away or at the worst brig you for it AND take it away.&lt;br /&gt;
&lt;br /&gt;
In fact, it is advised that, as a lawyer, you not attack Security personnel at all, even when they deserve it (fleeing is acceptable). While it may help in the short run, future shifts may have random beatings if you are seen as a threat. If you&#039;re having trouble, seek the HoS&#039;s, XO&#039;s, or Captain&#039;s help, as appropriate.&lt;br /&gt;
&lt;br /&gt;
But if you can&#039;t be bothered to do your job, or more likely nobody is calling for you to help them, then you can always just get some tools from the tool storage and redecorate your office.&lt;br /&gt;
&lt;br /&gt;
== Justice for None ==&lt;br /&gt;
As a traitor, you have closer ties to security than anyone else. Officers may go into the break room alone, and make themselves vulnerable to attack; reducing the number of officers may help even when they aren&#039;t your target. Your briefcase can fit the contents of a toolbox in it, but is considerably less suspicious than carrying a toolbox around. It is not difficult to stuff it with handcuffs and flashbangs if you can acquire them from Security storage. You can also hear security radio, which gives you a lot of intel.&lt;br /&gt;
===Overthrowing Rulers for Fun and Profit===&lt;br /&gt;
As a Revolutionary, you have access to sec, with the possibility of dragging away revolutionaries. Very quickly though you&#039;ll end up being implanted if you&#039;re not fast. &lt;br /&gt;
You can also use a screwdriver, and give your headset encryption to Rev Heads, helping them listen to security radio, which gives a lot of intel during a revolution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[category: jobs]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Clown&amp;diff=7395</id>
		<title>Clown</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Clown&amp;diff=7395"/>
		<updated>2017-05-14T21:38:31Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Removed role rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = red&lt;br /&gt;
|headerfontcolor = yellow&lt;br /&gt;
|stafftype = CIVILIAN&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|img_generic = Generic_clown.png&lt;br /&gt;
|img = Clown.png&lt;br /&gt;
|jobtitle = Clown&lt;br /&gt;
|access = [[Theatre]]&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = HONK!&lt;br /&gt;
|superior = [[Executive Officer]], The [[Honkmother]]&lt;br /&gt;
|duties = Entertain the crew, make bad jokes, go on a holy quest to find bananium, HONK!&lt;br /&gt;
|guides = No external guides - HONK&lt;br /&gt;
|quote=IT&#039;S JUST A PRANK, BRO! HONK! &lt;br /&gt;
}}&lt;br /&gt;
[[File:Bar.png|300px|thumb|alt=Theatre|The [[Bar]]&#039;s Theatre is where you spawn along with the [[Mime]].]]&lt;br /&gt;
&lt;br /&gt;
You are... well... the [[Beyond the impossible|funny person]] of the station! Honk honk! This usually means you play harmless pranks on people to remind them that life on the station is not to be taken too seriously. The Clown &amp;lt;strike&amp;gt;doesn&#039;t have to do anything&amp;lt;/strike&amp;gt; must spread the word of the Honkmother through honks and elaborate pranks. Basically the clown&#039;s job is to goof off, much like an [[assistant]], but clowns don&#039;t usually listen to anyone because they have places to be, and things to HONK!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Be funny to &#039;&#039;other&#039;&#039; crewmembers. This is harder than it sounds.&lt;br /&gt;
&lt;br /&gt;
== [[File:Bike horn.png|60px]] License to HONK ==&lt;br /&gt;
Nope, it is not a license to be a shit. Remember, you are still bound to rule one, as in don&#039;t be a dick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When in doubt, ask yourself: &amp;quot;Are you irrevocably fucking with someone&#039;s round (killing, stealing, incapacitating, etc.)?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If yes: don&#039;t do it. You&#039;ll probably get robusted and banned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If no: you&#039;re probably fine.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[File:Bike horn.png|60px]] Pranks ==&lt;br /&gt;
[[File:Bike horn.png|400px|right]]&lt;br /&gt;
This is where the [[griffon|bad clowns]] are separated from the real ones! Pranks can range from anything from harmless honks to the head to throwing random banana peels (usually people hate you for this most of all) all over the hallways, or even spamming prayers to the Honkmother for a H.O.N.K.-mech because [[Roboticist|those assholes]] don&#039;t have bananium so they could make you one.&lt;br /&gt;
&lt;br /&gt;
If you are really out of ideas and on the verge of being so bored that you&#039;ll soon resort to just being a dick, here&#039;s a few things a good Clown can do to entertain the crew:&lt;br /&gt;
* Tell bad jokes and puns nonstop&lt;br /&gt;
* Hold two horns (okay one can be duck) and rapidly switch hands while spamming the use key to dualhonk&lt;br /&gt;
* Ride wheeled chairs with fire extinguishers&lt;br /&gt;
* Wear cardboard suit and helmet and be a clownborg, beep boop honk&lt;br /&gt;
* Wear pirate outfit and be a pirateclown, yarr scurvy (+ other outfits and roleplay)&lt;br /&gt;
* Bolt open the costume storage for the entire crew to use&lt;br /&gt;
* Build a Clown-Mart in the [[Vacant Office]]&lt;br /&gt;
* Insert donuts into people&#039;s pockets&lt;br /&gt;
* Attack Heads of Staff with the laser tag gun&lt;br /&gt;
* Create newsfeed channels and put out outrageous and slightly offensive accusations against people, along with photos&lt;br /&gt;
* Get/pretend to be a random new job, and be terrible/amazing at that job&lt;br /&gt;
* Write obscenities right outside the brig and get dog piled by security&lt;br /&gt;
* Hide photocopies of your ass around the station&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Power ===&lt;br /&gt;
Both you and the [[Mime]] spawn in the [[Theatre]] and have access to all the costumes inside.&lt;br /&gt;
&lt;br /&gt;
If the round goes on long enough, [[Roboticist|someone]] may be &amp;lt;strike&amp;gt;demented&amp;lt;/strike&amp;gt; fun-loving enough to build to you a [[H.O.N.K.]]-mech. This mech even makes squeaky sounds when it moves &amp;lt;strike&amp;gt;instead of&amp;lt;/strike&amp;gt; in addition to those awful clomping noises of other mechs. Make sure to attach the &#039;HoNkER BlAsT 5000&#039; to it, for EXTREME HONKING! Honk!&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Honk ===&lt;br /&gt;
Honking is how you get your work done. If you honk a honk honk then honk up the honk, well you&#039;ll have a doozy of a honk on your honk to wash off.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Equipment ===&lt;br /&gt;
You get the clown suit, a bike horn, clown stamp (for approving monkey crates) clown mask (which works like a gas mask), a special infinite rainbow clown crayon so you can start writing naughty words all over the escape arm or eating it like a giant honking baby,a can of laughing juice, a megaphone to be exrta obnoxious,  a banana, and your slippery [[PDA]]. Your PDA can infect people&#039;s PDAs with a virus that makes it randomly honk, and possibly do other things? Who knows, HONK!&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Job Difficulty ===&lt;br /&gt;
Very little, but some people might want to kill you just for being the Clown. HONK!&lt;br /&gt;
&lt;br /&gt;
==[[File:Bike horn.png]][[File:Bike horn.png]][[File:Bike horn.png]] Tips==&lt;br /&gt;
* The clown&#039;s mask can be used for internals.&lt;br /&gt;
* If the clown&#039;s PDA cartridge has less than 5 charges (sendable viruses which make someone’s PDA honk every time they push a button) left, someone who isn&#039;t the clown can slip on it to restore 1 charge per slip. Have fun with that.&lt;br /&gt;
* Eating the rainbow crayon completely is impossible. If you&#039;re a clown and starving you can just nibble on your crayon, for infinity.&lt;br /&gt;
* [http://aberrantkenosis.bandcamp.com/album/the-bike-horn-collection-volume-1 HONK!]&lt;br /&gt;
* Dye your clown shoes and slip them on someone, they still squeak.&lt;br /&gt;
* The clown&#039;s flower is basically a small spray bottle. It can be emptied and can carry 10 units of fluids and shoots exactly 1 unit at a time. So you can fire ten very small shots, and it has impressive range. It can be loaded from the pepper spray wall units and actually shoots further than the spray bottles. Since it is one unit the stun does not last long, but it is good for a guaranteed disarm if they lack eye protection.&lt;br /&gt;
* If somebody is chasing you and you haven&#039;t emptied your flower of water yet, you can empty it on the floor for a slip that is less obvious than a peel is.&lt;br /&gt;
&lt;br /&gt;
== [[File:Bike horn.png|60px]] Pennywise the Spacing Clown ==&lt;br /&gt;
Remember that time you were terrified by a clown when you were small? Well, this is the reason why. As a traitor, while you could possible be just funny as hell and &amp;lt;strike&amp;gt;hope&amp;lt;/strike&amp;gt; people&amp;lt;strike&amp;gt; won&#039;t&amp;lt;/strike&amp;gt; kill you (like using the camo projector set to &amp;quot;banana&amp;quot;), you should learn how to [[robust]] or how to break and enter! Just have fun and relax, and honk while you betray people! If all else fails, get a [[Chainsaw]] and a [[Clothes_and_internals#Headgear|Welding Helmet]] and kill people who slip on your banana peels (the scare factor is pretty high).&lt;br /&gt;
&lt;br /&gt;
{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 12 align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Honkers on /tg/station&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bike horn.png|100px|link=jobs]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #334E6D; color: white; text-align: center;&amp;quot; id=&amp;quot;command&amp;quot; |&#039;&#039;&#039;Law and Order&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Captain|Condom]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Head of Personnel|All Access Provider]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Bridge Officer|Can&#039;t Shoot for Shit]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| textcolor=&amp;quot;white&amp;quot; style=&amp;quot;background: #AF6365; text-align: center;&amp;quot; id=&amp;quot;security&amp;quot; |&#039;&#039;&#039;Fun Police&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Head of Security|No fun]]&#039;&#039;&#039;, [[Security Officer|Shitcurity officer]], [[Warden|Honk]], [[Detective|Can&#039;t take a joke]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ba9b67; text-align: center;&amp;quot; id=&amp;quot;engineering&amp;quot; |&#039;&#039;&#039;Black Magicians&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Chief Engineer|Poly&#039;s Keeper]]&#039;&#039;&#039;, [[Station Engineer|Free insulateds]],  [[Atmospheric Technician|Axe bearer]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #a885a2; text-align: center;&amp;quot; id=&amp;quot;science&amp;quot; |&#039;&#039;&#039;Harmzone™&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Research Director|Honker]]&#039;&#039;&#039;, [[Scientist|Slimer]], [[Roboticist|Doctor Wiley]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #8cbcd6; text-align: center;&amp;quot; id=&amp;quot;medical&amp;quot; |&#039;&#039;&#039;The Stage&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Chief Medical Officer|Evil Bastard]]&#039;&#039;&#039;, [[Medical Doctor|Quack]], [[Chemist|Druglord/lube source]], [[Geneticist|Enjoys pranks]],  [[Virologist|Appeeling]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #92b26d; text-align: center;&amp;quot; id=&amp;quot;service&amp;quot; | &#039;&#039;&#039;Goobers&#039;&#039;&#039;&lt;br /&gt;
| [[Janitor|Enabler]], [[Bartender|Has a gun]], [[Cook|Has a knife]], [[Botanist|FREE PEELS]], [[Clown|The most charitable and just clown, peace and blessings upon them]], [[Mime|Mortal Enemy]], [[Chaplain|This is no laughing matter]], [[Librarian|Who let you in here?!]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #898787; text-align: center;&amp;quot; id=&amp;quot;civilian&amp;quot; |&#039;&#039;&#039;Greytide&#039;&#039;&#039;&lt;br /&gt;
| [[Quartermaster|Hardass]], [[Cargo Technician|Bribe for toys]], [[Shaft Miner|Bringer of Bananium]], [[Assistant|Space hobos]], [[Lawyer|LOL2CAT!!!]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #b1dff9; text-align: center;&amp;quot; id=&amp;quot;nonHuman&amp;quot; | &#039;&#039;&#039;Goons&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[AI|Doorknob]]&#039;&#039;&#039;, [[Cyborg|No humor module]], [[Positronic Brain|Captive audience]], [[Drone|A fancy hat]], [[Personal AI|HARMALARM]], [[Construct|No touchie]], [[Ghost|2Spooky4me]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: black; color: white; text-align: center;&amp;quot; id=&amp;quot;antagonist&amp;quot; |&#039;&#039;&#039;Critics&#039;&#039;&#039;&lt;br /&gt;
| [[Traitor|Slip em]], [[Changeling|Honk it to death]], [[Syndicate guide|Still slippable]], [[Wizard|Wiznerd]], [[Shadowling|Death Incarnate]], [[Abductor|Ayyliens]], [[Xenomorph|KITTY]], [[Revenant|3spooky5me]], [[Space Ninja|Also slippable]], [[Holoparasite|Your best friend]], [[Swarmers|Don&#039;t cry]], [[Blob|Squishy]], [[Devil|Free All Access Guy]], [[Clockwork_Cult|Gearheads]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; id=&amp;quot;special&amp;quot; | &#039;&#039;&#039;&amp;quot;Special&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Centcom Official]]&#039;&#039;&#039;, [[Death squad|Prank Squad Officer]], [[Emergency Response Team|Emergency Response Pranksters (ERP)]], [[Ian|Free meat]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #BBCCFF; color: black; text-align: center;&amp;quot; id=&amp;quot;race&amp;quot; |&#039;&#039;&#039;Filth&#039;&#039;&#039;&lt;br /&gt;
| [[Lizardperson|Lizardpersson]], [[Flyperson|Vomitoriun]], [[Plasmaman|Free internals]], [[Podman|Literally Potatohead]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Assistant&amp;diff=7394</id>
		<title>Assistant</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Assistant&amp;diff=7394"/>
		<updated>2017-05-14T21:38:07Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Removed role rules (they should really stay though)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = CIVILIAN&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = Generic_assistant2.png&lt;br /&gt;
|jobtitle = Assistant&lt;br /&gt;
|access = None&lt;br /&gt;
|additional = [[Maintenance]]&lt;br /&gt;
|difficulty = None&lt;br /&gt;
|superior = Anyone&lt;br /&gt;
|duties = Get your space legs, assist people, ask the [[Executive Officer|XO]] to give you a job&lt;br /&gt;
|guides = [[New Players]], [[Starter guide]], [[Frequently Asked Questions]], [[General items]], [[Basic construction]]&lt;br /&gt;
|quote = GREY TIDE STATION WIDE!&lt;br /&gt;
}}&lt;br /&gt;
[[File:Primary Tool Storage.png|thumb|300px|The [[Primary Tool Storage]]. This is where you spawn.]]&lt;br /&gt;
Assistants are the most versatile and expendable workers on the ship. They are recommended to new-comers who have read or are reading [[New Players|&#039;&#039;the tutorial&#039;&#039;]] and are still getting their space legs.&lt;br /&gt;
&lt;br /&gt;
Assistants begin their shifts around the ship but usually congregate in [[Primary Tool Storage]], where they can acquire some basic tools such as screwdrivers and wrenches. If you are charismatic or lucky, the [[Executive Officer]] can add more access to your [[Identification Card]]. With more access and perhaps a custom job title, perhaps you can find a purpose on the ship at last.&lt;br /&gt;
&lt;br /&gt;
Sometimes you are a God among men and sometimes you are dead within twelve seconds of round start. It all depends on how you set up and the luck of the ship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Don&#039;t be a total shitler.&lt;br /&gt;
&lt;br /&gt;
==Duties? What Duties?==&lt;br /&gt;
Assistants are usually the most aware civilians on the ship due to the fact they&#039;re constantly on the move. You&#039;ll find that that assistants make great informants!&lt;br /&gt;
&lt;br /&gt;
Due to the lack of responsibility, you&#039;ll usually find that assistants are the ones responsible for renovating the bar with a dance floor or boxing ring, building cloning stations in firefighting closets, converting the dorms into interrogation rooms, and all other sorts of wacky projects.&lt;br /&gt;
&lt;br /&gt;
==Gimmicks==&lt;br /&gt;
You can choose between either inventing a custom job title and having the XO give you the title and appropriate access, and asking people over the radio if they need assistance. If you take the first option, consider the jobs on the following list. An assistant is a good job for playing a single-round gimmick.&lt;br /&gt;
&lt;br /&gt;
*Acolyte&lt;br /&gt;
*Actor&lt;br /&gt;
*Animal Handler&lt;br /&gt;
*Athlete&lt;br /&gt;
*Bean Counter&lt;br /&gt;
*Beggar&lt;br /&gt;
*Bro&lt;br /&gt;
*Coach&lt;br /&gt;
*Consultant&lt;br /&gt;
*Daredevil&lt;br /&gt;
*Delivery Boy/Girl&lt;br /&gt;
*DJ&lt;br /&gt;
*Drunken Wreck&lt;br /&gt;
*Emissary from Another Planet&lt;br /&gt;
*Fanboy/girl&lt;br /&gt;
*Former Head of Security&lt;br /&gt;
*Gambler&lt;br /&gt;
*Gourmand&lt;br /&gt;
*Junk Collector&lt;br /&gt;
*Junkie&lt;br /&gt;
*Musician&lt;br /&gt;
*Paralegal&lt;br /&gt;
*Political Activist&lt;br /&gt;
*Political Prisoner&lt;br /&gt;
*Receptionist&lt;br /&gt;
*Safety Inspector&lt;br /&gt;
*Salesperson&lt;br /&gt;
*Stowaway&lt;br /&gt;
*Student&lt;br /&gt;
*Terraformer&lt;br /&gt;
*Test Subject&lt;br /&gt;
*Tour Guide&lt;br /&gt;
*Trader&lt;br /&gt;
*Waiter&lt;br /&gt;
&lt;br /&gt;
==Ghost in the System==&lt;br /&gt;
It&#039;s easy to stay under the radar as an assistant, as you have the least-respected job on the ship (aside from [[Clown|that other guy]]). You have [[maintenance]] access, but to go anywhere else you need to be creative. Loot a belt and budget insulated gloves from [[Primary Tool Storage]] if you can and set out!&lt;br /&gt;
&lt;br /&gt;
The number one advantage of traitor assistant is your opponent&#039;s arrogance. Security and other crew members will typically assume you are inexperienced or stupid, so surprise them with your knowledge of the game&#039;s mechanics.&lt;br /&gt;
&lt;br /&gt;
This doesn&#039;t mean you won&#039;t run into a particularly savvy security member who knows the potential danger of an assistant, though. Keep alert at all times. In the rare case that someone actually asks you to assist them, draw them into a quiet place and execute them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Munitions_Officer&amp;diff=7393</id>
		<title>Munitions Officer</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Munitions_Officer&amp;diff=7393"/>
		<updated>2017-05-14T21:37:15Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Bolded a role rule&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = SUPPLY&lt;br /&gt;
|imagebgcolor = #cc9966&lt;br /&gt;
|img_generic = Generic_munitions_officer_male.png&lt;br /&gt;
|img = Munitions officer bombsuit.png&lt;br /&gt;
|jobtitle = Munitions Officer&lt;br /&gt;
|access = [[Cargo Office|Delivery Office]], [[Munitions]], MO office, Outer Bridge, [[Bridge]]&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = [[Head of Personnel]]&lt;br /&gt;
|duties = Load the mac cannon&lt;br /&gt;
|guides = [[Guide to munitions]], [[Munitions]]&lt;br /&gt;
|quote = &amp;quot;WARNING: There is a loaded shell inside the MAC cannon! Are you sure you want to open it? &amp;gt;Yes&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are the Munitions Officer. You wanted to fire the MAC cannon, but the Weapons Officer position was already taken. Or maybe you [[beyond the impossible|actually wanted to load the MAC cannon]]. Whatever the reason, you&#039;re in charge of the main arm of the NSV Astraeus&#039;s anti-ship battery, the Mass Accelerator Cannon cannon. &amp;lt;!-- redundant acronym syndrome syndrome ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROLE RULES:&#039;&#039;&#039;&lt;br /&gt;
* DO &#039;&#039;&#039;NOT&#039;&#039;&#039; EJECT AN ARMED SHELL FROM THE MAC. IT WILL EXPLODE. This is griefing.&lt;br /&gt;
* Listen to your [[Bridge Officer|Weapons Officer]] regarding what shell to load in the [[Munitions|MAC]]. They know more about the situation than you do&lt;br /&gt;
* Do not let anyone into Munitions without good reason. You will be held responsible if anything bad happens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Load the MAC cannon without blowing yourself or Munitions up.&lt;br /&gt;
&lt;br /&gt;
==Lock and load.==&lt;br /&gt;
[[File:Mac loaded warning.png|200px|thumb|right|Trust us... you&#039;ll want to hit &amp;quot;no&amp;quot;.]]&lt;br /&gt;
The MAC cannon is your responsibility, so it&#039;s probably best to start off with a quick how-to guide to loading it:&lt;br /&gt;
&lt;br /&gt;
# Open the MAC cannon&#039;s breech. (If you get a pop-up warning like the one shown to the right, there is a live round already loaded and you do &#039;&#039;&#039;not&#039;&#039;&#039;  want to unload it.)&lt;br /&gt;
# Use the munitions console in the office and select a round.&lt;br /&gt;
# Turn on the conveyor belt and wait for the round to move itself onto the loading tray.&lt;br /&gt;
# Use a multitool on the round to toggle the arming mechanism. If the lights are flashing, the round is armed. &#039;&#039;You can disarm a round if it&#039;s outside the MAC cannon by using a multitool again.&#039;&#039;&lt;br /&gt;
# Close the MAC cannon&#039;s breech. &lt;br /&gt;
&lt;br /&gt;
Congratulations, the MAC is now loaded. &#039;&#039;&#039;Once there is an armed shell in the MAC, you&#039;ve passed the point of no return - you cannot unload it without it detonating.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Your Chain of Command==&lt;br /&gt;
As a Munitions Officer, your chain of command is slightly odd: While your immediate superior is the Executive Officer, you&#039;re most likely going to be taking orders from the Weapons Officer or the Captain. You and the Weapons Officer are at the same level on the Chain of Command - neither one of you outranks the other. &lt;br /&gt;
&lt;br /&gt;
It&#039;s a good idea to listen to them when they tell you what type of ammo to load because they&#039;re better-equipped to make informed decisions about what ammo would be most effective, but if they ask for you to allow them into the Munitions Bay, for example, you are not required to honor that request. If in doubt, ask the Head of Personnel for advice.&lt;br /&gt;
&lt;br /&gt;
==Give me another HE!==&lt;br /&gt;
&lt;br /&gt;
There are three different types of ammunition you&#039;ll be using, each listed here: &amp;lt;!-- damage values obtained from https://github.com/FTL13/FTL13/blob/master/code/game/objects/structures/cannon_shell.dm ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Shell type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=50|Damage &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:mac_he.png|32px]]&amp;lt;br&amp;gt;High Explosive&lt;br /&gt;
|5&lt;br /&gt;
|A large shell designed to deliver a high-yield warhead upon high-speed impact with solid objects. This is a good round to load all-together unless the WO has other plans.&lt;br /&gt;
|-&lt;br /&gt;
![[File:mac_sh.png|32px]]&amp;lt;br&amp;gt;Smart Homing&lt;br /&gt;
|3&lt;br /&gt;
|A large shell designed with maneuvering jets and a targeting computer integrated into the sabot to allow for course corrections during flight. Delivers a medium-yield warhead upon impact.&lt;br /&gt;
|-&lt;br /&gt;
![[File:mac_sp.png|32px]]&amp;lt;br&amp;gt;Shield Piercing&lt;br /&gt;
|1&lt;br /&gt;
|A large shell containing bluespace disrupter technology that is designed to phase through shields. Delivers a low-yield warhead upon impact.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your WO should either tell you what to load, or come up with a battle plan with you before the shells start flying. If they don&#039;t, nag them until they tell you which shell you need - using a shield piercing round against a target with no shields, for example, is a waste of ammunition - and you only get 5 of each to start with!&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Enemy shields are usually taken out quickly with the phase cannons, granting a pathway for an HE round. You&#039;ll want to load HE unless told not to.&lt;br /&gt;
* The MAC cannon is loud. If you don&#039;t have a bowmans&#039; headset, there are earmuffs in the office.&lt;br /&gt;
* Wearing a bombsuit, found in the Level 4 EOD closet in the office, will mean if you get hit with an explosion or eject a live round into yourself, you won&#039;t be gibbed and can thus be cloned.&lt;br /&gt;
* You have a baton. Use it if there are intruders. &lt;br /&gt;
* Ejecting a live shell is a surefire way to get lynched at best and banned at worst.&lt;br /&gt;
* The MAC breech can hold 1,000 (one THOUSAND) units of oil. It comes loaded with 50 at roundstart. [[Guide to munitions#Maintenance|It&#039;s a good idea to get some more as soon as possible.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Shaft_Miner&amp;diff=7392</id>
		<title>Shaft Miner</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Shaft_Miner&amp;diff=7392"/>
		<updated>2017-05-14T21:36:21Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Removed role rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision | reason = Out of date.}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = purple&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SUPPLY&lt;br /&gt;
|imagebgcolor = #cc9966&lt;br /&gt;
|img_generic = Generic_shaft.png&lt;br /&gt;
|img = Lava_miner.png&lt;br /&gt;
|jobtitle = Shaft Miner&lt;br /&gt;
|access = [[Mining Station]], Mining Station EVA, [[Cargo Office]], Mineral Storage&lt;br /&gt;
|additional = [[Maintenance]], [[Cargo Bay]], MULEbot access, [[Quartermaster&#039;s Office]]&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = [[Quartermaster]] and [[Head of Personnel]]&lt;br /&gt;
|duties = Mine ores and process them into useful materials. Kill hostile wildlife. Go on an adventure in mysterious ruins.&lt;br /&gt;
|guides = [[Lavaland]]&lt;br /&gt;
|quote = Spare vouc- oh.&lt;br /&gt;
}}&lt;br /&gt;
Welcome, Miner! You will break rocks, slay monsters, and die lost and alone in the depths of the caverns. Not on some sandy asteroid, but on what we call [[Lavaland]]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Stay alive long enough to return your loot to the station.&lt;br /&gt;
&lt;br /&gt;
==Workin&#039; In The Coal Mine==&lt;br /&gt;
&amp;lt;tabs plain&amp;gt;&lt;br /&gt;
&amp;lt;tab inline&lt;br /&gt;
name=&amp;quot;NSV&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mining Dock.png|300px|thumb|alt=Mining Dock|The [[Mining Dock]] is your &amp;lt;s&amp;gt;one way ticket&amp;lt;/s&amp;gt; access to the outside.]]&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab inline&lt;br /&gt;
name=&amp;quot;NRV&amp;quot;&amp;gt;&lt;br /&gt;
[[File:NRVMining Dock.png|300px|thumb|alt=Mining Dock|The [[Mining Dock]] holds your &amp;lt;s&amp;gt;inoperable&amp;lt;/s&amp;gt; mining shuttle.]]&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
Being a miner can be somewhat tedious, but you serve a crucial role in the R&amp;amp;D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines.  &lt;br /&gt;
&lt;br /&gt;
Your workplace, Lavaland, has some hazards&lt;br /&gt;
* Ash storms will cut right through your clothes, dealing constant burn damage if you are outside. A rain of dark particles outdoors indicate an ash storm.&lt;br /&gt;
* Lava - one step in and you&#039;ll be badly burned and on fire.&lt;br /&gt;
* Chasms - Anything that falls into one will disappear from this world.&lt;br /&gt;
The risk of these hazards can be reduced by watching your step and being aware of your surroundings. Don&#039;t walk into lava, chasms, or outside during an ash storm. You&#039;ll get a text warning not long before a ash storm is about to begin, so long as you stay near shelter (or have a bluespace shelter capsule with you) then you&#039;ll be fine. &lt;br /&gt;
&lt;br /&gt;
If you run into rock with a pick or drill in your inactive hand, it will automatically start digging for you. ALSO, it is important to note that &#039;&#039;&#039;you are able to click more than ONE square of asteroid at a time&#039;&#039;&#039; when mining or digging for sand!  As long as it&#039;s accessible, you don&#039;t have to wait to finish digging before you start digging again, so you can have several dig jobs running in parallel. Just don&#039;t change hands or move until all dig jobs are done.&lt;br /&gt;
&lt;br /&gt;
===Working With Your Boss===&lt;br /&gt;
Who is your boss? You answer to the Head of Personnel, much like the rest of Supply -- but usually, you&#039;ll just be talking to the Quartermaster or other Miners. He can watch cameras on the Asteroid and has full access to Mining, so keep that in mind.&lt;br /&gt;
&lt;br /&gt;
===The Objective===&lt;br /&gt;
You&#039;re here to mine, so get digging! Once you&#039;re full to bursting with ores, drag your ore box back to the station and head to cargo where the ore redemption machine sits. Insert your ID, and empty the box next to the machine to offload your ores and have them instantly processed into sheets. You gain points for doing this, so be sure to claim them and then retrieve your ID. Now buy new gear if you want, take your crate and it&#039;s back to the mines!&lt;br /&gt;
&lt;br /&gt;
====How to Do This====&lt;br /&gt;
# Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule (DON&#039;T FORGET!) and your standard issue proto-kinetic accelerator. If you want, there is also a additional mining satchel, and a shovel.&lt;br /&gt;
# Use your voucher on a mining vending machine to select your choice of advanced mining tool: a bluespace shelter capsule-chest rig combo pack, resonator, advanced mining scanner or a drone.&lt;br /&gt;
# Go to the lava mining station and get an explorer suit, breath mask, and oxygen tank from Mining &#039;EVA&#039;. On the western side of the base, there is a mini-Medbay where you can find first-aid kits. There is also a maintenance room adjacent to it where you can top off internals.&lt;br /&gt;
# Before you go, you&#039;ll want an Ore Box, which can hold an infinite amount of minerals. Ore boxes are available on the mining station, the mining shuttle and the asteroid.&lt;br /&gt;
# Make sure you&#039;ve packed a bluespace shelter capsule if you plan on a long distance expedition.&lt;br /&gt;
# Pick a destination: Both sides have a transit tube you can shove yourself into for quick access to the relevant outposts, located near the Mining Shuttle.&lt;br /&gt;
# Find dem minerals. Click the scanner in hand to be able to see deposits in the rock. Try to get a mixture of:&lt;br /&gt;
#:* Gold&lt;br /&gt;
#:* Silver&lt;br /&gt;
#:* Uranium&lt;br /&gt;
#:* Plasma&lt;br /&gt;
#:* Diamond&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Note:Sand can be dug up with a shovel or drill and iron can be seen without a scanner, but they do not redeem as many points as the other minerals.&lt;br /&gt;
# Go to the ore redeemer and get points. If R&amp;amp;D doesn&#039;t show up, you can also deliver materials to R&amp;amp;D (10-15 sheets each material except iron) and everything else to Robotics. Ask R&amp;amp;D for a sonic jackhammer if they have the materials.&lt;br /&gt;
# At the mining equipment vendor you can get sonic jackhammers, jetpacks, MediPens and more with the points you&#039;ve gained.&lt;br /&gt;
# Use your better gear to push deeper into lavaland.&lt;br /&gt;
&lt;br /&gt;
===Voucher===&lt;br /&gt;
You start the shift with a complimentary mining voucher, worth one free item out of a selection of four. These items, and their strengths, are:&lt;br /&gt;
* Bluespace Capsule + Chest Belt Webbing: The capsule is a good choice to allow you to explore out in lavaland for even longer, and the webbing (you put on your belt slot) allows you to carry even more mining equipment, like  a pickaxe. A strong starting choice.&lt;br /&gt;
* Resonator: A viable alternative weapon, not as competitive since you start with a Proto-Kinetic Accelerator but the Resonator can prove useful for large scale mining or for fending off certain wildlife.&lt;br /&gt;
* Adv Mining Scanner: This scanner has a more expanded view range, allowing you to see all minerals withing the entire screen. Very useful but not a critically needed item as you can compensate with the standard scanner by exploring more thoroughly. &lt;br /&gt;
* Mining Drone: Some swear by it, other&#039;s hate it. A &#039;useful&#039; companion that helps in storing ore and hunting wildlife. You can also purchase upgrade to make the little bugger more useful. &lt;br /&gt;
&lt;br /&gt;
===For Great Profit!===&lt;br /&gt;
Mining for the sake of it can only get you so far. By mining minerals and returning them to the station you&#039;ll accrue mining points, you can then use these points to buy better and more powerful equipment and supplies from a equipment vendor. You can then in turn use these items to push further into lavaland to mine better minerals, fell stronger wildlife and find greater treasure. Consider it all a investment.&lt;br /&gt;
&lt;br /&gt;
Stimpacks can help you in a pinch for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or saving up for a Legion Stabilizer can let you save their instant healing heart for later. Or you can spend it all on booze and cigars.&lt;br /&gt;
&lt;br /&gt;
==Default Gear==&lt;br /&gt;
The following is a list of default mining equipment:&lt;br /&gt;
&lt;br /&gt;
====Essential Equipment====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:explorersuit.png|32px]]&amp;lt;br&amp;gt;Explorer Suit&lt;br /&gt;
|This comes with a inbuilt hood. It provides some protection against heat and cold, and works as decent armor. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear. You can also reinforce it with goliath plates.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BreathMask.png|32px]]&amp;lt;br&amp;gt;[[Breath mask|Breath Mask]] and [[Oxygen]] Tank&lt;br /&gt;
|So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, and can be worn on your suits storage slot. You can also use your emergency oxygen tank which can be placed on your suit. Running out of oxygen is unlikely with the full sized tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MGlasses.png|32px]] [[File:MiningScanner.png|32px]]&amp;lt;br&amp;gt;[[Meson Goggles|Meson Scanners]] and  Mining Scanner&lt;br /&gt;
|When used together will briefly flash any non-iron ore on screen. Can be placed in your pocket to work automatically.&lt;br /&gt;
|-&lt;br /&gt;
![[File:GPSm.gif|32px]]&amp;lt;br&amp;gt;Global Positioning System, GPS&lt;br /&gt;
|The crew monitoring console back on the station won&#039;t catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. In addition it can be used to locate other miners (who bothered to take it) as well as &amp;quot;lost&amp;quot; signals, be wary. Be sure to set your name on the GPS.&lt;br /&gt;
|-&lt;br /&gt;
![[File:buckknife.png|32px]]&amp;lt;br&amp;gt;Survival Knife&lt;br /&gt;
|Use it for butchering the wildlife (hit while on harm intent). It&#039;s as strong against mobs as a pickaxe, but you can&#039;t mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bandaid_brute.png|32px]]&amp;lt;br&amp;gt;Brute patch&lt;br /&gt;
|Heals severe bruising, which you will most likely get from the wildlife. You start the shift with one in your pocket.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Bluespace shelter capsule&lt;br /&gt;
|Activate this in your hand, and it&#039;ll near instantly produce a beautiful shelter. Ash storms do not hurt you inside, but wildlife can break through the walls. The shelter contains a cupboard which contains a guitar and some donk pockets. It also has a sleeper which requires another person to use. Never leave home without one. Your issued one for free in your the mining lockers on station.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OreSatchel.png|32px]]&amp;lt;br&amp;gt; Ore Satchel&lt;br /&gt;
|For carrying ore without using a mining cart, holds 50 ore nuggets. Get at least one of these, make sure to set the bag to &amp;quot;all on tile&amp;quot;. Use in conjunction with an ore crate. (Newbie tip: This does not work like a typical backpack.  Hold it in your hand and click the ore with that hand to pick it up.)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Voucher.gif|32px]]&amp;lt;br&amp;gt;Mining Voucher&lt;br /&gt;
|Found in your backpack, exchange this at the mining equipment locker for one of several items listed below&lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32px]]&amp;lt;br&amp;gt;Proto-kinetic Accelerator&lt;br /&gt;
|A gun. The good part is that it packs a punch in a vacuum and has infinite shots. The bad part is that it tickles in pressurized environments, has to automatically reload after each shot, and has a range of three steps. Each blast can clear a rock wall if you feel like digging using this, which it can do well.  Standard issue equipment you can get from your mining locker.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous Equipment====&lt;br /&gt;
Items that, while not critical to take, can be situationally useful.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;Pickaxe&lt;br /&gt;
|Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels, robust certain monsters in melee combat and as a backup if you lose your resonator. It can also fit inside a belt chest webbing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shovel.png|32px]]&amp;lt;br&amp;gt;Shovel&lt;br /&gt;
|Gathering sand. You can stick this in your backpack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OreCrate.png|32px]]&amp;lt;br&amp;gt;Ore box&lt;br /&gt;
|Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it but you can drag or push it with you. Use your satchel on the box to empty it into the box.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crowbar.png|32px]]&amp;lt;br&amp;gt;[[Crowbar]]&lt;br /&gt;
|Just in case when coming back from the mines there is a blackout. Spawns in your backpack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advance Gear==&lt;br /&gt;
The following are more advance items that need to be purchased from a mining equipment vendor, points being earned by mining.&lt;br /&gt;
&lt;br /&gt;
====Voucher/Reward Equipment====&lt;br /&gt;
These items can either be acquired from a voucher, or are bought with points earned via mining via the redemption machine on the station. Prices are included.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Mining Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Bluespace Shelter Capsuel-ChestBelt Webbing Combo&lt;br /&gt;
|The Shelter Capsule is indespendiple for long expeditions, while the ChestBelt Webbing is a very useful item to carry a array of items (including a pickaxe) on your belt slot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Voucher OR 400 for Shelter, 500 for Webbing&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|32px]]&amp;lt;br&amp;gt;Resonator&lt;br /&gt;
|Another deadly tool. This will instantly clear a rock wall when clicked on, and when used in hand or swung at empty space, will create a field on that spot that lasts for about five seconds before rupturing, causing serious damage to anything standing on it. Just like the kinetic accelerator, it does reduced damage in pressurized environments. You can activate it in your hand to switch the field to last between 3 and 5 seconds.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Voucher OR 800 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningScanner.png|32px]]&amp;lt;br&amp;gt;Advance Mining Scanner&lt;br /&gt;
|A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Voucher OR 400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningDrone.png|32px]]&amp;lt;br&amp;gt;Mining Drone&lt;br /&gt;
|This helpful little guy goes around collecting loose ore so you don&#039;t have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with special modules bought from the vending machine to increase its effectiveness. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Voucher OR 500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: Melee Upgrade&lt;br /&gt;
|Increases the Drone&#039;s melee damage&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: Health Upgrade&lt;br /&gt;
|Increases the Drone&#039;s health.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: Ranged Upgrade&lt;br /&gt;
|Decreases the Drone&#039;s ranged weapon&#039;s cooldown.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;600 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: AI Upgrade&lt;br /&gt;
|Installs a high tech AI into the Drone (grants a ghost control over the Drone).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:MediPen.png|32px]]&amp;lt;br&amp;gt;Stimpack Medipen&lt;br /&gt;
|A cheap stimpack that stimulates your body&#039;s adrenaline but can be fatal if abused. Use three at a time at most. Addiction without anti tox will be lethal over time.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;50 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Box.png|32px]]&amp;lt;br&amp;gt;Medipen Bundle&lt;br /&gt;
|An addiction kit! Comes with five stimpacks and for some god awful reason, enough epi pens to to overdose someone and get them addicted.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottle17.png|32px]]&amp;lt;br&amp;gt;Hivelord Stabilizer&lt;br /&gt;
|This is injected into a hivelord&#039;s remains to preserve its healing capabilities.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
!Wormhole Jaunter&lt;br /&gt;
|A single use device that creates a wormhole set to a random teleport beacon, creates a quick way of getting out of a sticky situation. Just try not to lose your lunch.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;750 Points&lt;br /&gt;
|-&lt;br /&gt;
!Lazarus Injector&lt;br /&gt;
|A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP&#039;d to make revived mobs hostile to everyone but you. Practical uses are reviving a Goliath and killing it for additional plates, or reviving a basilisk for more diamonds. Alternatively useful for bartering with the HoP or any staff with a pet. Flood the AI core with goliaths! EMAG FOR INTENSE TRAITOR ACTIONS (Don&#039;t use goliaths for this purpose, you can&#039;t drag them.)&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;Silver-plated Pickaxe&lt;br /&gt;
|Slightly better than the default pickaxe, but even a plain old drill from the scientists will do better.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;Diamond Pickaxe&lt;br /&gt;
| For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to make drills or jackhammers.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:JetPack.gif|32px]]&amp;lt;br&amp;gt;Miner Jetpack&lt;br /&gt;
|A jetpack that you can attach to your hardsuit for better mobility. Useless on lavaland but great for back on the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mining_Hardsuit.png|32px]]&amp;lt;br&amp;gt;Mining Hardsuit&lt;br /&gt;
|A nostalgic suit piece from the older days of asteroid mining. Useless on lavaland but great for back on the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32px]]&amp;lt;br&amp;gt;Super Proto-Kinetic Accelerator&lt;br /&gt;
|Like the regular KA, but does slightly more damage, has one better range, and has a faster cooldown. Science can make an even higher tier of KA.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;3000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|32px]]&amp;lt;br&amp;gt;Super Resonator&lt;br /&gt;
|Like the regular resonator, but able to have 5 fields active at a time&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2500 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Misc/Joke Reward Equipment====&lt;br /&gt;
These items are either joke items or are highly situational items you can buy.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiskeyemoji.png|32px]]&amp;lt;br&amp;gt;Bottle of Whiskey&lt;br /&gt;
|Half the components for Beepsky Smash, and has various other uses.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;100 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cigar.png|32px]]&amp;lt;br&amp;gt;Premium Havanian Cigar&lt;br /&gt;
|Inject with drugs for a good time.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;150 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:soapnt.png|32px]]&amp;lt;br&amp;gt;Soap&lt;br /&gt;
|For cleaning up those blood trails made from assistants who the HoP let in dragging downed miners from asteroid beasts. A tile based stun that is amazingly robust for its cost. Also cleans up evidence. Can piss off gang members.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser_Pointer.png|32px]]&amp;lt;br&amp;gt;Laser Pointer&lt;br /&gt;
|Go for the eyes! Borg stunner. Amazing during malf, or when you need to stop a borg in its tracks and don&#039;t want to invest in EMP or trying to flash it.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Facehugger.png|32px]]&amp;lt;br&amp;gt;Alien Toy&lt;br /&gt;
|A toy facehugger with REAL face-clinging action! Scare your friends! Tear off your enemy&#039;s breath mask in a N2O flood. Laugh as the captain and head of personnel uselessly unload their energy guns on it!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points&lt;br /&gt;
|-&lt;br /&gt;
!Point Card&lt;br /&gt;
|A card with 500 mining points stored, for trading amongst your coworkers. Simply use an id over it to claim the points stored on.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
!GAR Mesons&lt;br /&gt;
|Stylish Mesons that are functionally the same as regular ones. Except the fact they are extremely pointy, can be used to stab people to death (10 brute) and have a tendency to get embedded into people like a throwing star.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
!1000 Space Cash&lt;br /&gt;
|DOSH! Bribe the gods!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==RnD Gear==&lt;br /&gt;
The following is a list of advance items that can be acquired only from RnD, using a combination of minerals and high tech research.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:miningdrill.png|32px]]&amp;lt;br&amp;gt;Mining Drill&lt;br /&gt;
|Can be acquired early on from RnD. It&#039;s twice as fast as the standard Pickaxe but is quickly superseded by better variants and is expensive for what it gives.&lt;br /&gt;
|-&lt;br /&gt;
![[File:diamonddrill.png|32px]]&amp;lt;br&amp;gt;Diamond Tipped Mining Drill&lt;br /&gt;
|Very powerful drill, able to almost instantly mine mineral walls. Very expensive in terms of Diamonds needed to produce however.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sonicjack.png|32px]]&amp;lt;br&amp;gt;Sonic Jackhammer&lt;br /&gt;
|The epitome of mining. Can practically instantly mine through rock and walls. But it requires three times the Diamonds of a Diamond Tipped Drill.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hyperproto.png|32px]]&amp;lt;br&amp;gt;Hyper-Kinetic Accelerator&lt;br /&gt;
|The most advance form of accelerator available, deals more damage, has a slightly longer range but also deals damage and mines in a 3x3 radius.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluespacemining.png|32px]]&amp;lt;br&amp;gt;Mining Satchel of Holding&lt;br /&gt;
|Very cheap mining satchel that can hold a unlimited amount of minerals and ore.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Wildlife==&lt;br /&gt;
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how&lt;br /&gt;
&lt;br /&gt;
Useful items can be harvested from these creatures&#039; corpses should you triumph; butcher them with a knife and the goods will spill out! &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Creature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat&lt;br /&gt;
|-&lt;br /&gt;
![[File:legion.png|64px]]&amp;lt;br&amp;gt;Legions&lt;br /&gt;
|Considered annoying at worst, and a free medkit at best. These creatures unleash legion skulls, one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can&#039;t directly hit you. It&#039;s best to go on the aggressive against these with pickaxe in hand, advancing constantly whilst picking away each of its brood. Once you&#039;ve closed the gap or have it stuck in a corner, it&#039;s toast.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops a soul when killed. Hit yourself with the soul and it will instantly restore your health to its maximum, and even cure diseases or any other ailment on your body. It also has the side effect of purging any beneficial chemicals from your system, so don&#039;t munch one just after injecting a stimulant. Don&#039;t think you can store these for later, though -- they will spoil after a few minutes unless you use a stabilizer from the vending machine. However, legion souls, spoilt or not, can be inserted in one&#039;s chest through [[surgery]] to provide a constant regenerating effect.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
tl;dr strategy: &#039;&#039;&#039;Attack with your pickaxe. Hack your way through the legion and its heads until the host is mush.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:watcher.png|64px]]&amp;lt;br&amp;gt;Watchers&lt;br /&gt;
|Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Fortunately, they don&#039;t attack unless someone comes very close to them, so if you don&#039;t feel confident, you can just wait until you have a few more goliath plates, or maybe some gibonite.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Despite the slowdown, watchers can be kited. However, it is often a better idea to &#039;&#039;&#039;just melee them&#039;&#039;&#039; with your pickaxe in the event that you have several goliath plates. Have a brute patch handy if you choose to fight a watcher, as it will injure you in a melee.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Butcher a watcher for 2 pieces of diamond ore.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tip: Watchers are notably weak to explosions due to the nature of their bodies, taking over half their health in damage from even the weakest of explosions.&lt;br /&gt;
|&#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:EdgyGoliath.png|64px]]&amp;lt;br&amp;gt;Goliaths&lt;br /&gt;
|The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers, so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them is simple: &#039;&#039;&#039;Shoot, step back, shoot, avoid tentacles.&#039;&#039;&#039; Repeat this process until it stops moving. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Butcher a goliath for its hide and its meat. Goliath plates can be used to reinforce your hardsuit and helmet a maximum of three times, allowing you to turn your suit into something closer to a spaceworthy piece of riot gear if you hunt some Goliaths. The meat can be cooked in lava.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldgrub.png|64px]]&amp;lt;br&amp;gt;Goldgrubs&lt;br /&gt;
|Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it&#039;s busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a pickaxe melee smackdown to ensure a kill.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they&#039;ll spit out more of each type than you gave it! Just don&#039;t let it get away after spooking it.&lt;br /&gt;
|&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!FILE&amp;lt;br&amp;gt;MISSING&amp;lt;br&amp;gt;Unidentified Lifeforms&lt;br /&gt;
|Long range recon missions have identified at least two additional lifeforms living deep within the planets mining network. Little is known of these creatures except they are very hostile towards intruders, the biggest lifeform signature was detected near a unknown structure. all recon elements were killed in action.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Extreme caution is advised when mounting expeditions deeper into &#039;lavaland&#039;. Central Command recommends teams equip themselves with the best weapons and gear the station can provide.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Miners should use their GPS devices to scan for these larger unidentified lifeforms, with this information a miner can tactically avoid a encounter with one of these unidentified lifeforms, at least until they are ready...&lt;br /&gt;
|&#039;&#039;&#039;EXTREME&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Xenoforms==&lt;br /&gt;
Your not always the only sentient being on the planet. Aside from the lovecraftian horrors living down there you may also content with several groups or factions of beings on the planet. Some hostile, some friendly.&lt;br /&gt;
&lt;br /&gt;
The follow is a list of all known sentient groups found on the planet based on information sent from recon squads.&lt;br /&gt;
&lt;br /&gt;
=====Podmen=====&lt;br /&gt;
Recon Expedition #4 &amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal, Non Hostile &amp;lt;br&amp;gt;&lt;br /&gt;
Note: A small group of podmen were observed living inside a crashed ship. They appear minimally armed and seem to avoid leaving their home.&lt;br /&gt;
&lt;br /&gt;
=====Golems=====&lt;br /&gt;
Recon Expedition #9&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal, Non Hostile&amp;lt;br&amp;gt;&lt;br /&gt;
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.&lt;br /&gt;
&lt;br /&gt;
=====[[Ashwalkers]]=====&lt;br /&gt;
Recon Expedition #13&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Medium, Hostile&amp;lt;br&amp;gt;&lt;br /&gt;
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet, they are hostile to all intruders. These &#039;ashwalkers&#039; only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.&lt;br /&gt;
&lt;br /&gt;
=====Prisioners=====&lt;br /&gt;
PMC Expedition #1&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: High, Hostile&amp;lt;br&amp;gt;&lt;br /&gt;
Note: A prison transport carrying high tier prisioners crashed on the planet, a PMC expedition was mounted to track them down but the team was unable to locate the crash site and was forced to abandon when the ash storms took a turn for the worse. Any prisoners found should be considered armed and extremely dangerous, and should only be approached by a fully equipped security team.&lt;br /&gt;
&lt;br /&gt;
==The Ores==&lt;br /&gt;
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok but it sells for little and is highly abundant on the station already.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Wall&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Raw Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Point Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Processed Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Frequency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
!Iron&lt;br /&gt;
![[File:Ironwall.png|64px]]&lt;br /&gt;
![[File:Ironore.png|64px]]&lt;br /&gt;
!1&lt;br /&gt;
![[File:Metal.png|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|For just about everything.&lt;br /&gt;
|-&lt;br /&gt;
!Plasteel&lt;br /&gt;
!&lt;br /&gt;
![[File:Ironore.png|64px]][[File:Plasmaore.png|64px]]&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!N/A&lt;br /&gt;
|An alloy of iron and plasma, for AI cores and reinforced walls. Can now be produced via the ore redemption machine.&lt;br /&gt;
|-&lt;br /&gt;
!Sand&lt;br /&gt;
![[File:minefloor.png|64px]]&lt;br /&gt;
![[File:Sandore.png|64px]]&lt;br /&gt;
!1&lt;br /&gt;
![[File:Glass.png|center|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|For making glass, which has a plethora of station applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.&lt;br /&gt;
|-&lt;br /&gt;
!Reinforced Glass&lt;br /&gt;
!&lt;br /&gt;
![[File:Sandore.png|64px]][[File:Ironore.png|64px]]&lt;br /&gt;
!N/A&lt;br /&gt;
![[File:Glass_r.png|center|64px]]&lt;br /&gt;
!N/A&lt;br /&gt;
|For reinforced glass, which is tougher than normal glass.&lt;br /&gt;
|-&lt;br /&gt;
![[Plasma]]&lt;br /&gt;
![[File:Plasmawall.png|64px]]&lt;br /&gt;
![[File:Plasmaore.png|64px]]&lt;br /&gt;
!15&lt;br /&gt;
![[File:Plasmadone.png|64px]]&lt;br /&gt;
!Common&lt;br /&gt;
|Ship sheets back to Centcom for bonus supply points.&lt;br /&gt;
|-&lt;br /&gt;
!Silver&lt;br /&gt;
![[File:Silverwall.png|64px]]&lt;br /&gt;
![[File:Silverore.png|64px]]&lt;br /&gt;
!16&lt;br /&gt;
![[File:Silverdone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|Making dosh, mechs, and researching Bluespace.&lt;br /&gt;
|-&lt;br /&gt;
!Gold&lt;br /&gt;
![[File:Goldwall.png|64px]]&lt;br /&gt;
![[File:Goldore.png|64px]]&lt;br /&gt;
!18&lt;br /&gt;
![[File:Golddone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|For making various electronics or pimping out Beepsky.&lt;br /&gt;
|-&lt;br /&gt;
!Uranium&lt;br /&gt;
![[File:Uraniumwall.png|64px]]&lt;br /&gt;
![[File:Uraniumore.png|64px]]&lt;br /&gt;
!30&lt;br /&gt;
![[File:Uraniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For making you radioactive (notice: no joke, this shit is deadly as a wall or a door). Delicious cocktails.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond&lt;br /&gt;
![[File:Diamondwall.png|64px]]&lt;br /&gt;
![[File:Diamondore.png|64px]]&lt;br /&gt;
!50&lt;br /&gt;
![[File:Diamonddone.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
!Gibtonite&lt;br /&gt;
![[File:Gibtonitewall.gif|64px]]&lt;br /&gt;
![[File:Gibtoniteore.png]]&lt;br /&gt;
!N/A&lt;br /&gt;
!&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For &amp;lt;s&amp;gt;trolling miners&amp;lt;/s&amp;gt; blowing shit up, whether they be solid asteroid or [[Traitor|other things]]. Hitting it with your mining tools will start a chain reaction. If you don&#039;t stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged or turned in to the ore redemption machine, so don&#039;t bring any of this to the station or else you&#039;ll be &amp;lt;s&amp;gt;arrested&amp;lt;/s&amp;gt; ignored by security because they don&#039;t know what the hell it is.&lt;br /&gt;
&lt;br /&gt;
How to obtain Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it&#039;s malf failure!&lt;br /&gt;
|-&lt;br /&gt;
!Bananium&lt;br /&gt;
![[File:Bananimumwall.png|64px]]&lt;br /&gt;
![[File:Bananimumore.png|64px]]&lt;br /&gt;
!60&lt;br /&gt;
!&lt;br /&gt;
!HONK!&lt;br /&gt;
|A rare and unusual mineral found exclusively in clown-controlled space. Used only for the [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mech]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, bluespace crystals sometimes spawn on mining. These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)&lt;br /&gt;
&lt;br /&gt;
===Who Needs What===&lt;br /&gt;
Miners don&#039;t have to deliver ores directly to departments -- they can if they want, or if those bastards are too lazy to leave their fortress of &amp;lt;s&amp;gt;autism&amp;lt;/s&amp;gt; science -- but it never hurts to know what to aim fir.&lt;br /&gt;
&lt;br /&gt;
* [[Scientist]]s just want a little (10-15 of each is enough to last them the entire round) uranium, [[plasma]], diamond and gold. In exchange, they may give you a bomb or more advanced mining tools like a Sonic Jackhammer or a Diamond Drill, both for even faster digging!&lt;br /&gt;
* [[Roboticist]]s need diamond, uranium, silver and gold for building mech parts. Give them enough and you&#039;ve indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody! Too bad the Ripley is the only &amp;lt;s&amp;gt;good&amp;lt;/s&amp;gt; mech for mining.&lt;br /&gt;
* The [[Quartermaster]] may want mineral sheets to trade them in for bonus supply credits.&lt;br /&gt;
* Everybody could always use more iron, glass and plasteel, but especially Roboticists and [[Station Engineer]]s.&lt;br /&gt;
* The [[Virologist]], [[Chemist]] and [[Guide to xenobiology|Xenobiologist]] will all appreciate having extra plasma.&lt;br /&gt;
* A [[Clown]] with Bananium is a grateful and dangerous ally.&lt;br /&gt;
* The [[Bartender]] can use a few sheets of uranium or iron to craft some of his rarest cocktails.&lt;br /&gt;
&lt;br /&gt;
==Secrets of the Asteroid==&lt;br /&gt;
While on the asteroid, you may come upon small boxed structures, usually made of plasma or reinforced walls. Dig in through openings, or use the blue toolbox in the hardsuit room to break down that wall and discover your prize! They could have items ranging from magical artifacts to [[Aliens|alien facehugger]]s. A plasma wall doesn&#039;t necessarily mean an alien, always check. If you are at all unsure, always let your mining buddies know using :u before you tear down that wall.&lt;br /&gt;
&lt;br /&gt;
You may randomly find a facehugger in one of the treasure rooms. Do not infect yourself with the facehugger. This makes the admins very cross. If you are an antagonist, or a responsible parent with a xeno baby den set up somewhere full of monkeys, you should consider yourself as having more leeway. Do not try to pick the Facehugger up. Construct a locker, put the hugger in the locker, weld it and drag it back to the station. It&#039;ll leap at the vulnerable targets it sees once it&#039;s re-opened. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some super useful Treasures you might find while mining include:&lt;br /&gt;
&lt;br /&gt;
*A mysterious medibot. It is black and heals significantly better than other types.&lt;br /&gt;
*A Grinder. The limits depend on your ability to use it yourself.&lt;br /&gt;
*Cultist Armor. Faster than the mining one but can&#039;t be upgraded. Also can get you arrested.&lt;br /&gt;
*Various spellbooks. Ranging smoke, knock and blind. In the hands of a good miner, can make a huge difference.&lt;br /&gt;
*An E-cutlass. Considered one of the rarest and most desired items from mining, An e-sword in all regards. &lt;br /&gt;
*Creature : The creature comes from the Cultist room. If you are a traitor, emagging the laz injector gives you a potent ally that&#039;s fast and lethal.&lt;br /&gt;
*Soul Stone : Useful for slaving people as a traitor, less useful to non antags.&lt;br /&gt;
*Sonic Jackhammer : Breaks walls. ALL OF THEM.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Always go with at least two other people when mining. Not only can you mine faster together, the chance that they could both be &#039;lings/traitors is rather low. Pickaxe to the skull tends to put down most people.&lt;br /&gt;
* You can view the contents of a mining satchel as if it were a backpack.&lt;br /&gt;
* Durands only require uranium and silver, which are abundant. So if you find just 5 diamond, to get yourself a diamond drill, and mine out shit tons of metal, uranium and silver, you can make it Durand station 13!&lt;br /&gt;
* Wish soup is made of 20 units of water and nothing else, but sometimes (~25% of the time) will actually be generated with nutriment you can actually get full on. Meaning it&#039;s one of the only things you can make once the donk pockets run out. It&#039;s also the only thing you can make on the DJ station at all without importing ingredients (provided you bring something to hold the water in).&lt;br /&gt;
* Ctrl-Z (with no hotkey-mode) or just Z (with hotkey-mode on) cocks the combat/mining shotgun. No more clicking in between shots!&lt;br /&gt;
* Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating, though goliaths can take them down pretty quickly if you&#039;re not quick enough. Plus they collect all the crap gibtonite left.&lt;br /&gt;
* The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.&lt;br /&gt;
* The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.&lt;br /&gt;
* The Head of Personnel may reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.&lt;br /&gt;
* If you&#039;re expecting trouble on the station, consider taking out a window on the mining shuttle before you return to make a quick getaway so you&#039;re not trapped like a rat in a cage.&lt;br /&gt;
* Taking stimulants before delivering materials to science will help keep you alive.&lt;br /&gt;
* The mining drone can be repaired with a welding tool, but not in the middle of a fight. A goliath will always win in a one on one fight with a mining drone.&lt;br /&gt;
* Life improving things:&lt;br /&gt;
** Mining rig upgrade : Goliath plates add +10% melee resist each time when applied to a rig, ideally if you&#039;re just mining you&#039;d want to solely apply that to your chest piece. When maxed out you&#039;ll be able to fight a goliath without kiting and take minor damage. It is recommended to apply plates to the head instead if you plan to antag as players more often target your head. The plates will stack until they reach 80%. That makes your suit a space worthy riot suit.&lt;br /&gt;
** Security Jumpsuit : This gives a +10% melee resist to everywhere but your head. Nag the QM or HoP to give you one.&lt;br /&gt;
** Augmentations : Augs are VERY useful for miners, as healing with a welder is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Downside : EMP vulnerability.&lt;br /&gt;
** If these three are combined you become close to immune to melee, only a ninja&#039;s energy blade is robust enough to even so much as scratch you, and blobs are utterly hopeless. However, guns are still a threat, and anybody can still surprise you with a stunprod and strip away your precious +4 rig. And be wary, the [[Admin | gods]] may not take kindly to your hubris.&lt;br /&gt;
* Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it&#039;ll throw you in the opposite direction. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dead Space==&lt;br /&gt;
A traitorous miner has a lot of advantages. You have a space suit for free right away and a robust pickaxe. Certain minerals you&#039;ll find have more &amp;quot;specialized&amp;quot; uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom. You can also buy dangerous &amp;quot;mining&amp;quot; tools and possibly even revive those monsters you&#039;ve been fighting. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the station, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death! In addition, the asteroid is isolated, hard to get to, dangerous, and as expansive as you&#039;re willing to dig out. Plenty of room for somebody to get lost in... &#039;&#039;Forever!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tips for Traitoring===&lt;br /&gt;
* If you&#039;re a miner and you have to kill another miner; there&#039;s a really easy way to block communications one way so he can&#039;t call for help.&lt;br /&gt;
** Grab a multitool, go to the mining communications room.&lt;br /&gt;
** Use the multi tool on the relay and make sure the relay isn&#039;t sending, meaning your headset won&#039;t go to people on the station.&lt;br /&gt;
** Kill your target with their shouts for help unheard.&lt;br /&gt;
* You can get plasma at exactly the heat you need for canister bombs by welding a plasma door in vacuum. Use an air pump to take it, then put [REDACTED] KPa into an empty large tank (the size of plasma, emergency O2, etc). You can then ignite it with a can of pure O2 set to release at 1013.25 KPa. This is the Shaft Miner&#039;s canister bomb. It&#039;s easy to set up on the asteroid.&lt;br /&gt;
* More than one uranium wall is hilariously deadly, as they give off a pulse of radiation every couple of seconds. This pulse makes other uranium walls in range pulse as well, and they all run on their own timer.&lt;br /&gt;
* Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first.&lt;br /&gt;
*Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. &#039;&#039;&#039;SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.&#039;&#039;&#039;&lt;br /&gt;
*Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space. &lt;br /&gt;
*Stim packs don&#039;t just increase your movement speed, they lower the duration of stuns. Always have this running in your system to remain speedy and more difficult to keep down.&lt;br /&gt;
====Tips for Culting====&lt;br /&gt;
If you&#039;re a miner, [[Mining Station]] is the perfect hive for a cult. The back room can easily be broken down by Constructs, runes can be placed, and a single artificer can make it very difficult for Security to try and raid. Remember to cut cameras, so a Non-Asimov AI doesn&#039;t bolt and electrocute every door. Remember to use Teleport other to get Cultists off station and into safe custody. All the station needs is a Medibot and you are golden.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Cargo_Technician&amp;diff=7391</id>
		<title>Cargo Technician</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Cargo_Technician&amp;diff=7391"/>
		<updated>2017-05-14T21:35:58Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Removed role rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = SUPPLY&lt;br /&gt;
|imagebgcolor = #cc9966&lt;br /&gt;
|img_generic = Generic_cargo.png&lt;br /&gt;
|img = cargo.png&lt;br /&gt;
|jobtitle = Cargo Technician&lt;br /&gt;
|access = [[Cargo Loading Area|Cargo Bay]], [[Cargo Office]], [[Maintenance]]&lt;br /&gt;
|additional = [[Quartermaster&#039;s Office]], [[Mining Station]], Mining Station EVA, Mineral Storage&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = [[Quartermaster]] and [[Executive Officer]]&lt;br /&gt;
|duties = Distribute supplies to the departments that ordered them, collect empty crates, load, unload stuff from the station... &lt;br /&gt;
|guides = [[supply crates|List of Supply Crates]], [[Guide to stocks]]&lt;br /&gt;
|quote = I get pushed around more than the cargo.&lt;br /&gt;
}}&lt;br /&gt;
Basically you load and unload crates, order things for people, deliver orders, make things with the autolathe and ghost-ride the MULE. It&#039;s fun and easy. JUST KIDDING. YOU&#039;LL BE SITTING AROUND DOING NOTHING ALL MISSION. ENJOY THE SHIFT!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Pull full crates out of the station, and push empty crates back into it.&lt;br /&gt;
&amp;lt;tabs plain&amp;gt;&lt;br /&gt;
&amp;lt;tab inline&lt;br /&gt;
name=&amp;quot;NSV&amp;quot;&amp;gt;&lt;br /&gt;
[[File:NSV_Austraeus_Cargo_Bay.png|400px|thumb|The [[Cargo Bay]]]]&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab inline&lt;br /&gt;
name=&amp;quot;NRV&amp;quot;&amp;gt;&lt;br /&gt;
[[File:NRV_Aetherwhisp_Cargo_Bay.png|400px|thumb|The [[Cargo Bay]]]]&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
== Your workplace ==&lt;br /&gt;
The [[Cargo Bay]] is your home as a Cargo Tech and, naturally, where you spawn at the beginning of the round. It contains a [[Hand Labeler]], a [[Cell Charger]] and [[Power Cell]] set, a [[Station Bounced Radio]], some [[Rods]], a [[Multitool]], a [[Med-kit]], some empty [[Crates]], a [[Quartermaster#MULEbot|MULE]], and an [[Autolathe]].&lt;br /&gt;
&lt;br /&gt;
== I need a Crate NOW!!! ==&lt;br /&gt;
Cargo Techs can order crates and approve requests from a terminal near the foyer. Ask over the supply channel if there are any more orders &amp;lt;s&amp;gt;before sending the shuttle&amp;lt;/s&amp;gt; so that you can yell at the bridge to not undock with the station, and so other people don&#039;t have to wait for an eternity to dock with another station and be disappointed when you&#039;ll rarely come across one ever again.&lt;br /&gt;
&lt;br /&gt;
== Your Boss ==&lt;br /&gt;
You answer to the Quartermaster, and they answer to the Executive Officer. The majority of QM&#039;s will leave you to your own devices, provided you&#039;re not abusing your position or rejecting perfectly reasonable orders so you can save points for guns or a hat crate. [[Hacking]] MULEBots and the autolathe would best be done with his/her permission, but most players don&#039;t care/expect these to be hacked.&lt;br /&gt;
&lt;br /&gt;
== [[File:MULE.gif|64px|Ping!]] MULEbot ==&lt;br /&gt;
&#039;&#039;&#039;Using a MULEbot:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can control the MULEbot by clicking on it and unlocking its controls, but it&#039;s a lot easier and safer with the PDA.&lt;br /&gt;
&lt;br /&gt;
# Drag the crate you want to deliver next to the MULE.&lt;br /&gt;
# Drag the crate&#039;s sprite on top of MULE&#039;s sprite. It should load on.&lt;br /&gt;
# Open your PDA.&lt;br /&gt;
# Click &#039;&#039;Delivery Bot Control&#039;&#039;.&lt;br /&gt;
# Click &#039;&#039;Scan for Active Bots&#039;&#039;.&lt;br /&gt;
# Choose your MULE.&lt;br /&gt;
# Click on &#039;&#039;Destination: (set)&#039;&#039;.&lt;br /&gt;
# Choose a destination and click OK.&lt;br /&gt;
# Click &#039;&#039;Proceed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Your MULE should be on its way to the destination, with the default settings of also coming back home when the job is finished. Sometimes the MULEbot will make a funny sound when it encounters something in it&#039;s way, this is the MULEbot nervously farting.&lt;br /&gt;
&lt;br /&gt;
It&#039;s common for the Cargo Tech to, at the very least, [[Hacking#MULEbot|enable nonstandard cargo and speed the motor up]]. The MULE is one of your best tools as a Cargo Tech, and can make your life (and subsequently the lives of the rest of the crew) so much better.&lt;br /&gt;
&lt;br /&gt;
== The Delivery System ==&lt;br /&gt;
In addition to MULEs and hand-deliveries, you can also make use of the disposals mailing system. Note that a break in the disposal piping could cause your package to be lost (while this may not happen, you should wait until the ship is repaired after an attack), so this is not always the most secure ways to deliver something. You can wrap up a piece of paper and mail it the same way if you (or someone at the desk) wants to mail a letter.&lt;br /&gt;
&lt;br /&gt;
# Wrap your item/crate in packaging paper.&lt;br /&gt;
# Use the destinations tagger to choose where to send it.&lt;br /&gt;
# Tag the package.&lt;br /&gt;
# Stick it on the conveyor and let the system handle it.&lt;br /&gt;
&lt;br /&gt;
== The Wolf of Cargo Street ==&lt;br /&gt;
&lt;br /&gt;
In addition to &amp;lt;s&amp;gt;shipping crates and materials to CentComm&amp;lt;/s&amp;gt; sitting around and hoping you dock with another station, cargo can get more points by playing the stock market. The Stock Exchange console gives you everything you need to get started, including real-time stock prices, history charts and news articles, and special short selling options. Just remember that cargo can just as easily lose points and even go bankrupt!&lt;br /&gt;
&lt;br /&gt;
== How to be Good at Your Job ==&lt;br /&gt;
# When the round begins, head to Auxiliary Tool Storage and get the metal rods, metal sheets and glass sheets. Return to cargo, and load as much metal and glass as will fit into the Autolathe. If someone has already taken the metal and glass, order metal and glass with the Supply Ordering Console.&lt;br /&gt;
# Order a mechanical maintenance and electrical maintenance crate. Ask over the supply channel if anyone wants to order anything else.&lt;br /&gt;
# Working quickly, open the warehouse and drag the crates onto the conveyor belt at the bottom of Cargo. Each crate you send is worth supply points, which are used to pay for crates. Get the stamp from the table above the Supply Ordering Console, or the Quartermaster&#039;s stamp, and leave it between the external airlocks.&lt;br /&gt;
# When docked with a station, activate the conveyor with the lever beside it. Consolidate the contents of the crates you ordered into one crate, leaving the manifests on the floor. Put what you ordered into one of the ID locked cargo tech lockers (lock them by clicking on them with your ID in your hand), to prevent trespassers being able to help themselves to it.&lt;br /&gt;
# Load the crates from the conveyor belt onto the station, then take the stamp you left outside and use it to stamp the manifests from the crates you ordered. Stamped manifests are worth supply points, and they must be located inside a crate to count. Even the clown&#039;s stamp will work. One paper per crate, the system will not count multiple stamped manifests in the same crate.&lt;br /&gt;
# Make sure no one else has any crates they want to load by asking through Supply.&lt;br /&gt;
# Keep in mind that your job is to order supplies for people, so if you&#039;re called to your desk, make sure to answer. An infrared emitter/remote signaler assembly paired with a signaler in your pocket (all three devices can be made with the Autolathe) can create a great door bell when the beam is pointed across the entrance to the cargo lobby.&lt;br /&gt;
&lt;br /&gt;
== For Cargonia! ==&lt;br /&gt;
Revolution! First thing you need to do is deal with the QM and then it&#039;s all yours for the taking. It&#039;s preferable to get those sunglasses off and flash them, but if no head revolutionary is nearby or the QM is implanted, DO &#039;EM.&lt;br /&gt;
&lt;br /&gt;
== Revenge of the Crates ==&lt;br /&gt;
If you&#039;re a traitor, spawn a [[emag|Cryptographic Sequencer]] and you&#039;ll have easy access to just about [[Supply crates|anything you want]] - but make sure to grab a lighter or welding tool and burn those ordering forms. Make sure the cargo manifests and emagged crates are sent back to the station. A hacked autolathe can create .357 ammunition for traitor revolvers, handcuffs, and circular saws (powerful melee weapons). Be careful not to be caught ordering or making things you shouldn&#039;t be.&lt;br /&gt;
&lt;br /&gt;
Emagging the supply ordering console enables you to order [[Supply_crates|cheap special ops crates]].&lt;br /&gt;
 &lt;br /&gt;
Remember that the XO oversees cargo, the XO&#039;s office isn&#039;t too far away, and that the XO&#039;s ID can give you all-access.&lt;br /&gt;
&lt;br /&gt;
=== Opening ID-locked Crates ===&lt;br /&gt;
These can be opened with any of the following:&lt;br /&gt;
&lt;br /&gt;
* The [[Supply_crates|correct ID]]&lt;br /&gt;
* An [[Emag#Cryptographic_Sequencer|Emag]]&lt;br /&gt;
* Damage from a laser or a shotgun&lt;br /&gt;
* Emitter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Quartermaster&amp;diff=7390</id>
		<title>Quartermaster</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Quartermaster&amp;diff=7390"/>
		<updated>2017-05-14T21:35:31Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Removed role rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = SUPPLY&lt;br /&gt;
|imagebgcolor = #cc9966&lt;br /&gt;
|img_generic = Generic_qm.png&lt;br /&gt;
|img = Quartermaster.png&lt;br /&gt;
|jobtitle = Quartermaster&lt;br /&gt;
|access = [[Cargo Loading Area|Cargo Bay]], [[Quartermaster&#039;s Office]], [[Cargo Office|Delivery Office]], [[Mining Station]], Mining EVA, [[Maintenance]], Mineral Storage&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Personnel]]&lt;br /&gt;
|duties = Paperwork, order stuff, paperwork, send your underlings to collect crates, paperwork, coordinate mining, paperwork...&lt;br /&gt;
|guides = [[supply crates|List of the supply crates]], [[Forms|forms]], [[Guide to stocks]]&lt;br /&gt;
|quote = &amp;quot;Why does the Quartermaster have more guns than me?&amp;quot; &#039;&#039;- Jeremiah Swift, Head of Security&lt;br /&gt;
}}&lt;br /&gt;
Do not play this without some experience as a [[Cargo Technician]] first, you&#039;ll ruin [[Revolution|the round]].&lt;br /&gt;
&lt;br /&gt;
As a Quartermaster, your primary job is to &amp;lt;s&amp;gt;flood the station with paperwork and more paperwork&amp;lt;/s&amp;gt; order equipment to help keep the station running. Make sure points aren&#039;t wasted, kick the [[clown]] out, and make sure your Cargo Techs aren&#039;t getting in to trouble - and pull their arses out of the fire when they &#039;&#039;do&#039;&#039; get in to trouble. You have three helpers to &amp;lt;s&amp;gt;run off with anything not bolted to the ground and ignore you&amp;lt;/s&amp;gt; help you redistribute things throughout the station. You also have authority over mining, and should try and coordinate the [[Shaft Miner]]s to meet the needs of the station -- Primarily, this means passing on requests from [[Robotics]], [[Research Director|Research]], and [[Station Engineer|Engineering]].&lt;br /&gt;
&lt;br /&gt;
You have sunglasses, a unique jumpsuit, mining access, and your own office. This is all that distinguishes you from a Cargo Technician. The Head of Personnel can waltz in at any time and order or take whatever they want.&lt;br /&gt;
&lt;br /&gt;
[[File:QM_Office.png|300px|thumb|[[Cargo Office|Your Lair]]]]&lt;br /&gt;
&lt;br /&gt;
== Supply Shuttle Console ==&lt;br /&gt;
&#039;&#039;&amp;quot;Who the hell blew all our points on Wizard Costumes?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Cargo Bay]] and [[Cargo Office|your office]] is filled with paper, paper and more paper. Most importantly, there is a console to order items. Everything that people will expect you to order that cannot be procured from the autolathe will show up on the Supply Shuttle once it arrives at CentComm. Each order will produce a requisition form, which is usually best just shoved in the adjacent filing cabinet and forgotten until Security kicks down your door demanding to know who flooded the station with shotguns and clown outfits. In general, try and make sure that you know who ordered what. Don&#039;t worry about point-jackers, either: Your console and the one in the Cargo Office are locked, requiring Cargo Bay access to function, meaning that only your subordinates ([[Cargo Technician|Cargo Technicians]]) and Superiors ([[Captain]] and [[Head of Personnel]]) can order stuff.&lt;br /&gt;
&lt;br /&gt;
=== Supply Points ===&lt;br /&gt;
Every order requires you to spend supply points. You can earn bonus points by shipping certain items back through the supply shuttle:&lt;br /&gt;
*5 supply points per crate&lt;br /&gt;
*1 supply point per correctly stamped supply manifest (GRANTED if the crate had the right contents, DENIED if it didn&#039;t – must be in a crate when sent back)&lt;br /&gt;
*A full refund of any correctly denied supply manifests (some things to check: destination station, contents)&lt;br /&gt;
*5 supply points per [[Plasma|plasma sheet]] (must be in a crate when sent back)&lt;br /&gt;
*??? supply points per exotic seeds from [[Hydroponics]]&lt;br /&gt;
*100(?) supply points should you get your hands on Syndicate [[High-risk_items#Secret_Documents|documents]]&lt;br /&gt;
&lt;br /&gt;
Crates are money. [[Maintenance|Find them]]. Hoard them greedily. [[Teleporter|Steal]] [[Security Office|them]] [[Construction Area|if]] [[Engineering|need]] [[Hydroponics|be]]. The more crates you send back, the more stuff you can order.&lt;br /&gt;
&lt;br /&gt;
=== Stocks ===&lt;br /&gt;
&lt;br /&gt;
You can also earn more points by playing the stock market. The Stock Exchange consoles have logs; be sure to check them periodically to make sure your cargo techs aren&#039;t putting all your points into shitty penny stocks.&lt;br /&gt;
&lt;br /&gt;
=== What&#039;s in Those Crates? ===&lt;br /&gt;
See the list of [[Supply crates]].&lt;br /&gt;
&lt;br /&gt;
=== First Things First ===&lt;br /&gt;
You start with quite a few supply points, so here are some good first choices for the prepared Quartermaster:&lt;br /&gt;
* Insulated Gloves&lt;br /&gt;
* Engineering Equipment&lt;br /&gt;
* Metal/Glass&lt;br /&gt;
* Brute Medkits&lt;br /&gt;
* Standard Medkits&lt;br /&gt;
&lt;br /&gt;
== How To Order Crates ==&lt;br /&gt;
&#039;&#039;&amp;quot;Robotics is bugging me for a Ripley Crate - Everyone point and laugh.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crates are the lifeblood of your department. Ideally, you&#039;ll be ordering quite a few of them. There are very few jobs who will require a crate early into the round, so until something special happens or their progress gates are met, you&#039;ll have the pool of points to play with all to yourself. This includes the Autolathe. While you start with no materials, Auxiliary Tool Storage is just a ten-second walk away and will keep the lathe running for quite some time if you get all the metal and glass. &lt;br /&gt;
&lt;br /&gt;
Eventually, you&#039;ll get a feel for what different people want. The Roboticist will almost always want either metal and glass, while the Virologist will perhaps want a Virus crate. The Bartender might want to borrow a circular saw for his shotgun, and the Botanist might want seeds. One of the marks of a good Quartermaster is the ability to anticipate someone&#039;s order and have it ready for them. This often means keeping a stock of insulated gloves and welding masks (if you&#039;re the type to hand those out to [[Assistant|certain people]]) and checking out who walks in. If you just hand out everything to everyone, you are a security risk. Use your own judgement - an Assistant should not have an RCD, but an Engineer [[Contraband|definitely should]]. Likewise, the clown should not have a combat shotgun, but Security can have one if they want it.&lt;br /&gt;
&lt;br /&gt;
==Junk mail: Disposals mailing==&lt;br /&gt;
# Wrap your item/crate in packaging paper.&lt;br /&gt;
# Use the destinations tagger to choose where to send it.&lt;br /&gt;
# Tag the package.&lt;br /&gt;
# Stick it on the conveyor and let the system handle it.&lt;br /&gt;
&lt;br /&gt;
== Slave Revolt ==&lt;br /&gt;
&#039;&#039;&amp;quot;Confirmed Revs! Loyalty implants and nothing but!&amp;quot;&#039;&#039; - Anonymous Quartermaster, shortly before suffering a tragic work-related accident&lt;br /&gt;
&lt;br /&gt;
During a revolution, you can turn the tide for either side. The Quartermaster quickly becomes one of the most powerful people on the station, able to order loyalty implants or weapons en masse depending on what side they&#039;re on. Your sunglasses will stave off the revolution, but they won&#039;t hesitate to beat you down and steal them to ensure your brainwashing. Implanted, you are a secondary Armory and the greatest ally of Security. And if you happen to be one of the scant few bourgeoisie who have taken up the [[Revolution|cause of the working man]], remember to convince your [[Cargo Technician|comrades]] that it is time to rise up and throw off the chains of the [[Captain|opressors]] - Those who suffer the most under the harsh yoke of the capitalists will be your staunchist allies in the glorious struggle. Always remember Comrade - A true revolutionary seeks [[Mining Outpost|a peaceful solution]], if at all possible.&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
* If you&#039;re riding a MULEbot, you can&#039;t get facehugged.&lt;br /&gt;
* You can flip caps backward by right clicking them in hand or on your head. Don your trusty cap and tell the Captain to eat your shorts as you ride about on a MULEbot.&lt;br /&gt;
* Lethal projectiles can open crates, albeit slowly. Make use of a .357, the Bartender&#039;s Shotgun, or any other projectile weapon to bust open Secure Crates.&lt;br /&gt;
* Packaging paper allows you to wrap things up and put them in your backpack when they wouldn&#039;t otherwise fit, like space suits!&lt;br /&gt;
&lt;br /&gt;
===Tips for traitoring===&lt;br /&gt;
* Emitters can open locked crates, as can Gibtonite explosions.&lt;br /&gt;
* Crates can be trapped: Get a crate, put stuff in the crate, close the crate, apply cable coil, apply Electropack.&lt;br /&gt;
* Emagging the Cargo Consoles allow two special crates to be ordered:&lt;br /&gt;
** The Spec Ops crate contains several grenades and a parapen, as well as other assorted good&lt;br /&gt;
** The NULL_ERROR_ENTRY crate contains a random Syndicate bundle - The same kind you can buy for 20 TC in an uplink!&lt;br /&gt;
&lt;br /&gt;
=== Requisition Me a Beat(ing) ===&lt;br /&gt;
&#039;&#039;&amp;quot;Fun is Contraband. And we&#039;re all about contraband.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many members of the station know that the QM can make things they aren&#039;t supposed to, and most security officers will overlook a little recreational [[hacking]]. Hack the Autolathe to make nifty toys like [[Rapid Construction Device|RCDs]] and [[Flamethrower|Flamethrowers]]. You don&#039;t even need a multitool for this. Just snip and fix till you find the one that turns off the blue light - Remember your [[Insulated_gloves#Gloves|rubber gloves]], because the green light makes it shock you. As long as you don&#039;t try to wall off Cargonia with an RCD, most people will forgive you for wasting resources on it to be prepared.&lt;br /&gt;
&lt;br /&gt;
It&#039;s common for the Quartermaster to, at the very least, [[Hacking#MULEbot|enable the MULEbots&#039;]] nonstandard cargo and speed the motor up, though you can also upgrade the power cell if you have spares. The MULE is one of your best tools as a Quartermaster, and can make your life (and subsequently the lives of the rest of the crew) so much better.&lt;br /&gt;
&lt;br /&gt;
See [[Mulebot|here how to use a MULEbot]].&lt;br /&gt;
&lt;br /&gt;
=== [[Contraband|Contraband]] ===&lt;br /&gt;
Contraband posters contain inappropriate themes that Nanotrasen has deemed too vulgar and have subsequently banned them from their space stations.&lt;br /&gt;
&lt;br /&gt;
How to obtain:&lt;br /&gt;
# Get the circuitboard of your supply computer&lt;br /&gt;
# Multitool it and set its receiver to the appropriate spectrum&lt;br /&gt;
# Put it back in. You can now order contraband&lt;br /&gt;
# Note that contraband is illegal. [[Shitcurity|Security]] can do whatever they wish to it, and therefore you for bringing it on board&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a [[Engineering#Engineering_Secure_Storage|certain way]] to open crates you shouldn&#039;t, if you can [[emag|get]] [[Head of Personnel|your]] [[Chief Engineer|hands]] [[Engineer|on]] [[Assistant|it]]. Security will often panic about a Quartermaster that is better equipped than they are, so keep your ill-gotten gains hidden and secure until they are needed.&lt;br /&gt;
&lt;br /&gt;
== Ordering a Good Helping of Death ==&lt;br /&gt;
&#039;&#039;&amp;quot;Why is there a Singularity being built in Escape?&amp;quot;&#039;&#039; - Commissar Jesus, Chief Engineer&lt;br /&gt;
&lt;br /&gt;
Being a Traitor QM is one of the best damn things in the game. As a Quartermaster, you have direct and easy access to weapons and tools many other jobs do not, and can easily conceal most of your nefarious deeds. Cutting the cameras is the first step to &amp;lt;s&amp;gt;success&amp;lt;/s&amp;gt; drawing attention to yourself, followed closely by ordering and hiding a weapons crate. Better yet, send the crate back and stash the loot in your locker. Hell, you can even order a ton of weapons and give all of them to the greyshirts. Maybe they&#039;ll accomplish your objectives for you. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling daring, order a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] and use it to unlock any crate you want. You can even emag the ordering computer to get the Special Ops and NULL_ENTRY crates, which contain some nifty things. Problem is, this makes it a dead giveaway that you&#039;re a traitor, so pocket what you want to keep, space what you don&#039;t, and send the crate back. Don&#039;t forget to awaken the MULE&#039;s bloodlust -- that&#039;ll cause some havoc, creating an amazing distraction, and you can blame one of your slaves to take the heat off yourself.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Virologist&amp;diff=7389</id>
		<title>Virologist</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Virologist&amp;diff=7389"/>
		<updated>2017-05-14T21:35:04Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Removed role rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #22aa22&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = #eeeeff&lt;br /&gt;
|img_generic = Generic_virologist.png&lt;br /&gt;
|img = virologist.png&lt;br /&gt;
|jobtitle = Virologist&lt;br /&gt;
|access = [[Virology]], [[Medbay]], Mineral Storage&lt;br /&gt;
|additional = [[Morgue]], [[Operating Theatre]], [[Chemistry]], [[Genetics]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = Study the effects of various diseases and synthesize a vaccine for them. Engineer beneficial viruses.&lt;br /&gt;
|guides = [[Infections|Virology 101]], [[Guide to medicine]]&lt;br /&gt;
|quote = But it&#039;s a &#039;&#039;&#039;beneficial&#039;&#039;&#039; virus. I swear!&lt;br /&gt;
}}&lt;br /&gt;
As a &amp;lt;s&amp;gt;research station&amp;lt;/s&amp;gt; battleship that happens to have research departments, there are a lot of departments of research; the study of space viruses is one of those research departments! Congratulations doctor, you have been selected to study and treat various types of viruses, and create valuable vaccines. So grab your [[latex gloves]] and get your [[breath mask]] on and hole yourself up in [[Virology]], it is time to perform some disease research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; If an epidemic breaks out aboard the ship, don&#039;t be the source of it.&lt;br /&gt;
&amp;lt;tabs plain&amp;gt;&lt;br /&gt;
&amp;lt;tab inline&lt;br /&gt;
name=&amp;quot;NSV&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Virology.png|300px|thumb|alt=Virology|[[Virology|ERP Fortress]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab inline&lt;br /&gt;
name=&amp;quot;NRV&amp;quot;&amp;gt;&lt;br /&gt;
[[File:NRVVirology.png|300px|thumb|alt=Virology|[[Virology|ERP Fortress]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Welcome Doctor==&lt;br /&gt;
Unlike Robert Nevile, you will not have a huge kick ass adventure while curing diseases. You will have a boring time, and likely fuck up constantly. Just make sure the [[Chemist]] or the [[Chief Medical Officer]] are around (and attentive) or you won&#039;t be able to cure uncommon diseases and might have an outbreak.&lt;br /&gt;
&lt;br /&gt;
===[[Infections|Infecting]] Monkeys===&lt;br /&gt;
Primarily, this is your job. Find a batch of virus, inject a monkey, and record the results. Then cure the monkey.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re concerned about the monkeys and don&#039;t want to have a pen full of contagion conveniently sitting around, move a single monkey to one of your isolation rooms and treat/infect them there. You can also use this as an easy way to keep all your cures localized and in a single sample, giving you an expedient route to creating the vaccines on the Pandemic 2000.&lt;br /&gt;
&lt;br /&gt;
Take your sample, put that in a beaker and load it up on the Pandemic in your main room. Congratulations. You&#039;ve found a vaccine.&lt;br /&gt;
&lt;br /&gt;
You can also see the cure to a disease using your Pandemic machine, and reproduce it if there is an active culture in the blood, for [[Traitor#Advanced_Methods_of_Murder| whatever reason.]]&lt;br /&gt;
&lt;br /&gt;
===A MAN IN BRAZIL IS COUGHING!===&lt;br /&gt;
Viruses can get loose on the ship many ways: [[random events]], [[traitor]]ous activity, and the most common way of all: your own incompetence. If you accidentally infect someone with a harmful virus, well, there is not much you can do except quarantine, treat, and ensure they aren&#039;t infectious before releasing them. Make sure only people that know [[Beyond the impossible|exactly what they&#039;re doing]] can enter your room. Warn people beforehand that you&#039;re conducting experiments and remember to vaccinate yourself once you research a disease.&lt;br /&gt;
&lt;br /&gt;
Viruses can be spread through blood. People with viruses will often spread blood everywhere. Do the math. Then do your job and clean up the blood.&lt;br /&gt;
&lt;br /&gt;
===CREATE A PANDEMIC!===&lt;br /&gt;
You are able to create your own diseases with various symptoms, stats and bonuses. Read [[Infections#Advanced_Diseases|this]] for a guide!&lt;br /&gt;
&lt;br /&gt;
==== Symbiosis ====&lt;br /&gt;
Viruses don&#039;t always have to be something to be avoided. With a bit of work you can engineer friendly viruses that come with a number of beneficial symptoms, such as eliminating the need to eat, or even one that lets the body regenerate its own health. Just make sure you clear it with the [[CMO]] and let the ship know what your friendly virus does before releasing it, or you might find yourself at the end of a pitchfork.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Virology can turn you into just as much as a superhuman as Genetics.&lt;br /&gt;
* Coughing as a symptom makes people drop grabs and can thus be used to make changelings miserable as they keep dropping absorbs.&lt;br /&gt;
* A perfectly made virus blend from virology can heal you at a slow, but decent rate, even out of critical condition. A person can only be infected by three viruses at a time, I believe. A virus blend that has three instances of the following symptoms will heal you from crit (assuming there is no other source of damage present), protect you from suffocation, and allow you to run at max speed even if you have a bulky exosuit with active magboots. Toxic Filter, Toxic Compensation, Self-Respiration, and Stimulant. Add Weight Even to one of the strains to grant hunger immunity, and something else such as Eternal Youth to give yourself a third unique strain. Matching symptoms in different virus strains will stack with each other.&lt;br /&gt;
** Viruses with different, unique symptoms can be mixed together in a beaker to produce a strain with some or all of the symptoms of component strains.&lt;br /&gt;
* If you actually do manage to make a beneficial virus and want to distribute it, have a superior vet it and ask them to announce it to the ship via their desk.&lt;br /&gt;
* If you get denied a crate (probably more than half your rounds), ask Engineering for a share of their plasma or ask the XO for mining access so you can get your own plasma. (This is the only reliable way you are going to get plasma!)&lt;br /&gt;
** If you get a virus with unwanted symptoms, use your dropper set to transfer one unit of synaptizine to your virus. Your 30 unit bottle will be good for a full 30 uses!&lt;br /&gt;
* If you are a virologist who wants the most from a beneficial virus, but cannot fit all the desired symptoms into one strain, consider removing &amp;quot;Weight Even&amp;quot; from your symptoms if you already included stimulant. All that hunger does is reduce a person&#039;s speed; Stimulant totally negates all slowdowns, and thus this renders Weight Even redundant.&lt;br /&gt;
&lt;br /&gt;
==Typhoid Mary==&lt;br /&gt;
Being a [[traitor]] is where a dangerous [[jobs|job]] like this one really shines. Make sure you get the heads of staff to crack a virus crate open for you, or use a traitor item on it to pop it open yourself. Brain Rot seems to be the best way to screw over the crew, and if people wonder why you are in a spot, mumble something unintelligible. (even though a good virologist would&#039;ve cured himself already).&lt;br /&gt;
&lt;br /&gt;
Releasing a pandemic is a good way to cause chaos, creating a convenient cover for illicit activities. As an added bonus, then curing the disease and eradicating it from the ship is a good way to get in the good graces of the crew, further protecting you from any suspicion. As always, protecting yourself from the disease is most important. Be conservative, however. If the crew finds out that EVERY disease has been somehow released, they&#039;ll be out for your blood. Releasing diseases when not a traitor is a great way to be banned!&lt;br /&gt;
&lt;br /&gt;
If for some reason you don&#039;t want to spread terrible death everywhere, your office is secluded and difficult to get into, making it a common base for [[gang]] or [[cult]] activity.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Geneticist&amp;diff=7388</id>
		<title>Geneticist</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Geneticist&amp;diff=7388"/>
		<updated>2017-05-14T21:34:41Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Removed role rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = cyan&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = RESEARCH &amp;amp; MEDICAL&lt;br /&gt;
|imagebgcolor = #ffeeee&lt;br /&gt;
|img_generic = geneticist.png&lt;br /&gt;
|img = Geneticist action.png&lt;br /&gt;
|jobtitle = Geneticist&lt;br /&gt;
|access = [[Medbay]], [[Morgue]], [[Genetics]], [[Research Division]]&lt;br /&gt;
|additional = [[Chemistry]], [[Virology]], [[Xenobiology]], [[Robotics]], [[Tech Storage]], Mineral Storeroom&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Research Director]] and [[Chief Medical Officer]]&lt;br /&gt;
|duties = Alter genomes, turn monkeys into humans and vice versa, make DNA backups so they can get stolen, clone dead people&lt;br /&gt;
|guides = [[Guide to genetics]], [[Guide to medicine]]&lt;br /&gt;
|quote = Well maybe if the Captain had asked before plunging that syringe into his artery he wouldn&#039;t be a monkey now.&lt;br /&gt;
}}&lt;br /&gt;
You start in [[Medbay]] and literally get to play God. This is a very technical class, but there are a few simple things people can do that are still learning the ins and out of genetics. The main thing you&#039;re meant for: find super powers, fix disabilities, and cloning dead people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Clone the corpses dropped off at your doorstep.&lt;br /&gt;
&amp;lt;tabs plain&amp;gt;&lt;br /&gt;
&amp;lt;tab inline&lt;br /&gt;
name=&amp;quot;NSV&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Genetics.png|300px|thumb|alt=Medbay|The genetics lab is located in [[Medbay]]. It is separated into two sections: Genetic Cloning and Genetic Research]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab inline&lt;br /&gt;
name=&amp;quot;NRV&amp;quot;&amp;gt;&lt;br /&gt;
[[File:NRVGenetics.png|300px|thumb|alt=Medbay|The genetics lab is located in [[Medbay]].]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Clonebook.png]] [[Guide_to_genetics#Cloning|Genetic Cloning]]==&lt;br /&gt;
This is one half of your job. Make sure you know how do it (and actually fucking do it).&lt;br /&gt;
&lt;br /&gt;
===Early Ejection===&lt;br /&gt;
If you&#039;re feeling fancy and have a fuckton of bodies which need cloning, you can force an early ejection of the cloning pod by unlocking the pod with your ID and using the Eject Pod command from the right-click menu. The clone must be at least 40% done before the pod will allow you to eject it this way. The cloning pod will also eject its current unfinished clone if the room&#039;s equipment loses power. If you get a cooperative [[Engineer]] to unlock the APC for you, you can switch the power off and on to eject the clone.&lt;br /&gt;
&lt;br /&gt;
You need to finish the cloning process over in Cryogenics, so make sure the Cryochambers are loaded with [[Cryoxadone]]. Have some [[Mannitol]] at hand to cure their massive brain damage, too. This is known as &#039;Hypercloning&#039;, and it speeds up the process of cloning significantly, frees up the cloning machine for another patient, gives cryogenics and bored medical doctors something to do, and it&#039;s not inconvenient because they&#039;re naked coming out of the pod anyway.&lt;br /&gt;
&lt;br /&gt;
===Genetic Backup===&lt;br /&gt;
You can take a scan off of someone while they&#039;re alive and create a genetic backup ready to be cloned in case they die. This is useful to those of especially high risk of an irretrievable death like the chief engineer or captain.&lt;br /&gt;
# Bug people to get scanned at genetics while they&#039;re still alive.&lt;br /&gt;
# Scan them.&lt;br /&gt;
# Press the &amp;quot;clone&amp;quot; button under their records when they die.&lt;br /&gt;
&lt;br /&gt;
==Genetic Research==&lt;br /&gt;
Any geneticist worth their salt knows that manipulating the DNA of living things is their ball game.&lt;br /&gt;
&lt;br /&gt;
See the [[Guide to genetics|Guide to Genetics]] when you&#039;re ready for the real SCIENCE.&lt;br /&gt;
&lt;br /&gt;
Other, more subtle, modifications may be possible. As always, experimentation is encouraged!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* If the cloning process changed your looks, you can stuff your old (dead) body in a DNA modifier, scan the UI/UE, and inject those into yourself to get your old appearance back.&lt;br /&gt;
* If someone has a cavity implanted item, you can instantly remove it by monkeying them.&lt;br /&gt;
* Clones start with 190 clone loss and 99 brain damage, they can be ejected with a geneticists ID at 120 clone loss (about 40% complete). The cloner takes about 2:30 minutes to pop out an almost complete clone. Ejecting at 40% then sticking in a cryotube speeds up the process by only a few seconds, but does mean you can clone multiple people at once. Force ejecting by either turning off APC power or emagging the clone tube then shoving them in the cryo tubes does finish them almost twice as fast AND means you can clone 3 people at the same time.&lt;br /&gt;
* Turning off the APC&#039;s equipment power also ejects a clone regardless of health. Good for speedcloning. Clone one to 25%, throw in cryo, clone another to 25%, throw in cryo, clone one guy until the first guy in cryo is done, repeat.&lt;br /&gt;
* Monkeying someone who is impregnated will cure them.&lt;br /&gt;
* The Genetics DNA altering console can spit out injectors for UEs and UIs as well as SEs. This means that, if you get a willing volunteer or even just human a monkey, you can run around the ship changing everyone into the same person (if you do this without being antag or having people’s con-sent, you will get banned).&lt;br /&gt;
* You can put disks into the cloning computer to save the UI, UE and SE of people scanned.&lt;br /&gt;
* Vodka heals radiation damage.&lt;br /&gt;
* Genetic powers have a chance to manifest everytime your SE changes. Most people inject themselves with injectors over and over to get the powers they want, but there&#039;s a trick to this: You can put a person in a scanner, set the length and power of the radiation beams to 1/1 and keep blasting some unrelated blocks. This means you get a SE change every second and almost no radiation. However, the low duration means it has a good chance to cause random disabilities. Just make sure you have a clean power SE saved in the buffer and pay attention to the block values. Even with the chance for disabilities, it&#039;s a LOT faster and safer than using injectors or copying the SE to the occupant using the buffers.&lt;br /&gt;
** Use a &#039;safe&#039; block for the 1/1 bursts (something at or around 333-4bb on both adjacent blocks plus the block you&#039;re hitting) and you&#039;ll have to reset the SE for disabilities infrequently if ever.&lt;br /&gt;
* Radiation (and thus radstorms and mutagen) has a very, VERY small chance to give non-negative effects. One of the &amp;quot;Gotta go fast&amp;quot; schools of genetics is to hit a monkeyperson with a load of mutagen and get most of the disability blocks in five minutes.&lt;br /&gt;
* It can be empirically shown that, for an unupgraded machine, a pulse duration of 4 seconds is the most efficient trade-off of time and success rate.&lt;br /&gt;
&lt;br /&gt;
===Traitortips===&lt;br /&gt;
* Monkey SE&#039;s are a hell of a weapon.&lt;br /&gt;
* Change your identity if you&#039;re caught being a shitler. Keeps people off of you.&lt;br /&gt;
* TK is still very OP. With Xray it&#039;s nigh-unstoppable if used correctly. You can:&lt;br /&gt;
** Bash people with items. If they pick the item up you can still hit them with it.&lt;br /&gt;
** Steal ID&#039;s out of computers&lt;br /&gt;
** Steal guns out of charging stations&lt;br /&gt;
** Steal items across desks&lt;br /&gt;
** Kill people through cameras&lt;br /&gt;
** Operate basic machinery (unfortunately you can&#039;t use the chemmaster but you can put things into it)&lt;br /&gt;
** Be an all around douchebag&lt;br /&gt;
** And if you have x-ray you&#039;re even more unstoppable than before. You can hide in lockers in maint and dick around all you want.:ADDED: If you use TK on a fire extinguisher cabinet anywhere the extinguisher will teleport straight into your hand, as well.&lt;br /&gt;
* XRAY + TK can be used to onehuman the AI from outside the upload. Unfortunately, you cannot activate the freeform module correctly. Shame.&lt;br /&gt;
&lt;br /&gt;
==WHAT HAS SCIENCE DONE?!==&lt;br /&gt;
As a [[traitor]], you are pretty much able to do anything you want to dead people in your lab, granted you don&#039;t have a [[Roboticist|coworker]] or [[Head of Security|baby sitter]]. After sticking about for a few moments, any [[security]] forces usually vanish from the room of medium priority targets, like the [[Research Director|RD]] or [[Chief Engineer|CE]]. At this time, you can then loot their items and access, or even their appearance! You can easily replace people, just be sure to get rid of the original and wear the right clothes! Perhaps it will help you in the long run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT USE MONKEY SE&#039;S ON THE OTHER CREW MEMBERS IF YOU ARE NOT A [[traitor|TRAITOR]]. THIS WILL GET YOU BANNED.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[category: jobs]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Chemist&amp;diff=7387</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Chemist&amp;diff=7387"/>
		<updated>2017-05-14T21:34:12Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Removed role rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #395837&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = orange&lt;br /&gt;
|img_generic = Chemist.png&lt;br /&gt;
|img = chemist_action.png&lt;br /&gt;
|jobtitle = Chemist&lt;br /&gt;
|access = [[Medbay]], [[Chemistry Lab]], Mineral Storage&lt;br /&gt;
|additional = [[Morgue]], [[Operating Theatre]], [[Virology]], [[Genetics]]&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = Supply science with chemicals, make medicine and less likable substances in the comfort of a fully reinforced room&lt;br /&gt;
|guides = [[Guide to chemistry]]&lt;br /&gt;
|quote = Just to be clear, I &#039;&#039;&#039;shouldn&#039;t&#039;&#039;&#039; give the clown lube, right?&lt;br /&gt;
}}&lt;br /&gt;
You start in [[Medbay]]. You mess with all sorts of chemicals. That&#039;s it. Some of the time you can do what ever you feel like for most of the round or make stuff to deal with the [[shitcurity|security officers]] or [[traitor|syndicate]] fucking with shit in your lab. Be sure to keep the scientists stocked with acid, and keep your nose out of those space drugs!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Stock the dispenser up with some beneficial medicine before you go off on your own chemical adventures. Give Science [[guide to chemistry#Active Pure Chemicals|sulphuric acid]] and botanists [[guide to chemistry#Unstable Mutagen|unstable mutagen]] when they ask for it&lt;br /&gt;
&amp;lt;tabs plain&amp;gt;&lt;br /&gt;
&amp;lt;tab inline&lt;br /&gt;
name=&amp;quot;NSV&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Chemistry.png|300px|thumb|alt=Medbay|The chemical research lab is located in [[Medbay]].]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab inline&lt;br /&gt;
name=&amp;quot;NRV&amp;quot;&amp;gt;&lt;br /&gt;
[[File:NRVChemistry.png|300px|thumb|alt=Medbay|The chemical research lab is located in [[Medbay]].]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting Things Done ==&lt;br /&gt;
Chemists are naturally suspicious individuals. They&#039;ve got all the tools in the world to break in wherever they desire and/or kill people in all sorts of horrifying and inhumane ways. An easy way to allay this suspicion - whether you plan on doing something suspicious or not - is to make yourself useful to the ship at the game&#039;s beginning. Any accidents are likely to be blamed on your coworker, then, if you have one.&lt;br /&gt;
&lt;br /&gt;
=== Tools of the trade ===&lt;br /&gt;
* The [[Chem Dispenser]] turns electrical energy into a variety of basic chemicals, through &amp;lt;s&amp;gt;magic&amp;lt;/s&amp;gt; science. It&#039;s one of the few things on the ship that&#039;s truly irreplaceable, so guard it with your life.&lt;br /&gt;
* The [[ChemMaster 3000]] can magically separate chemicals, and has the ability to produce an limitless supply of 50 unit pills/patches and 30 unit bottles.&lt;br /&gt;
* The [[Reagent Grinder]] is identical to the grinder the Chef has. It can be used to extract chemical reagents from things the Shaft Miners, Chef, and Botanists produce.&lt;br /&gt;
* The [[Chemical Heater]] is important for making many recipes that require high temperatures to mix.&lt;br /&gt;
* Inside the locker to the north you will find boxes of pill bottles. On the table to the south is a hand labeller. These combined will allow you to store and distribute pills more effectively.&lt;br /&gt;
&lt;br /&gt;
=== Being helpful ===&lt;br /&gt;
==== Roundstart ====&lt;br /&gt;
&#039;&#039;&#039;If someone comes and requests something from you, make sure you fulfill them first. No one likes a chemist doing his own thing as they have to stand there waiting. If you are in the middle of something, inform them that you will be right with them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For [[Robotics]] and [[R&amp;amp;D]]:&lt;br /&gt;
** Fill the large beaker with 100 units of sulfuric acid, put them in bottles and repeat again.&lt;br /&gt;
&lt;br /&gt;
* For the whole crew and especially [[doctor]]s:&lt;br /&gt;
** Make styptic powder, silver sulfadiazine, synthflesh, and charcoal patches. Drugs like salbutmol and epinephrine are also useful but not needed.&lt;br /&gt;
** Put these on the front desk, or in the chemical storage at the bottom of your lab.&lt;br /&gt;
&lt;br /&gt;
* Pills/patches for the injured:&lt;br /&gt;
*** Styptic Powder (Aluminum, Hydrogen, Oxygen, Sulfuric Acid - heals brute)&lt;br /&gt;
*** Silver Sulfadiazine (Ammonia, Silver, Sulfur, Oxygen, Chlorine - heals burn)&lt;br /&gt;
*** Synthflesh (Styptic Powder, Carbon, Blood - heals both brute and burn)&lt;br /&gt;
*** Charcoal (Ash and Table Salt - heals toxins)&lt;br /&gt;
*** Salbutamol (Salicylic Acid, Lithium, Bromine, Ammonia, Aluminum - heals oxy)&lt;br /&gt;
&lt;br /&gt;
* For [[Atmos Tech|atmos tech]]s and [[Engineer|station engineer]]s as they can use these to plug hull breaches quickly, don&#039;t hand these to everyone:&lt;br /&gt;
** Make about 30 units of foaming agent (not fluorosulfactant!) and fluorosulfuric acid, place 10 units of each into 3 separate beakers&lt;br /&gt;
** Make 90 units of Iron, place 30 units of each into 3 other seperate beakers&lt;br /&gt;
** Add one beaker of Acid + Foaming Agent and one beaker of Iron to a grenade, this is a metal foam grenade, if you use the correct amounts you should have made 3 of them&lt;br /&gt;
&lt;br /&gt;
==== If You Want to be Especially Awesome ====&lt;br /&gt;
* The [[Botanist]]s will benefit from unstable mutagen to mutate plants. They can also use diethylamine as a fertilizer, fluorosulfuric acid to efficiently kill plants, a dropper for precise mutations and space cleaner to clean up dissolved plant goo.&lt;br /&gt;
* The [[Virologist]] will want unstable mutagen and synaptizine to make new and exciting diseases.&lt;br /&gt;
* [[Geneticist]]s can benefit from a supply of potassium iodide or charcoal pills to treat high radiation levels in themselves and their subjects, plus extra anti-toxin to heal radiation damage.&lt;br /&gt;
* The [[Janitor]] might want you to refill his space cleaner bottle, especially if the virologist has infected the entire crew and there&#039;s vomit everywhere.&lt;br /&gt;
* You can help the [[Chef]] as well: sulfuric acid is used to make soy sauce.&lt;br /&gt;
* The [[Bartender]] might request various chemicals to make cocktails with, though bear in mind that a bartender who wants anything particularly toxic is probably up to no good.&lt;br /&gt;
* The [[Warden]] might request various chemicals to use in implants for prisoners, to ensure they don&#039;t re-offend.&lt;br /&gt;
* Grind up snacks to make nutriment pills and taunt the Chef about his inefficient creations.&lt;br /&gt;
* In the event of a rogue [[Terminology#Hulk|Hulk]] from genetics rampaging about, a syringe gun loaded with a syringe containing 1 unit mutadone and 14 units chloral hydrate will make them very sad.&lt;br /&gt;
* In the case of a rogue AI or an alien hive, various people will want thermite in order to break through reinforced or resin walls.&lt;br /&gt;
* Enable the reagent scanner on your [[PDA]] and test the food and drinks at the bar and kitchen for tampering. This can also be used on people to find out what they&#039;ve been poisoned with.&lt;br /&gt;
* You aren&#039;t far from either the waiting room or the sleepers and cryogenics, so if there are no [[Medical Doctor]]s around, feel free to grab a health analyzer and start treating patients.&lt;br /&gt;
* If you have nothing else to do, whip up various medical pills and patches and leave them on the Medbay counter.&lt;br /&gt;
* The [[Clown]] will often request space lube. Be helpful by laughing in his face. Itching powder can also be used as a prankworthy substitute &amp;lt;s&amp;gt;without making a lynch mob savagely beat and space you&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Arming thyself ===&lt;br /&gt;
* Grab the syringe gun on the table west of the Medbay doors before the Medical Doctors get it. They really can&#039;t do jack with it, while it&#039;s a valuable weapon in your hands when filled with chloral hydrate or worse. If you fail, you can try and hang out by Medical Storage to slip in and grab the second one.&lt;br /&gt;
* Later in the round, if you&#039;ve been nice to R&amp;amp;D, and R&amp;amp;D are competent, they might give you a rapid syringe gun which can hold six syringes if you ask them for it.&lt;br /&gt;
* A space cleaner spray bottle can be used as a ghetto flamethrower with chlorine trifluoride.&lt;br /&gt;
* You have all the tools you need to make grenades. See below.&lt;br /&gt;
&lt;br /&gt;
===CHEM 101===&lt;br /&gt;
See the [[Guide to chemistry]] for a list of some of the possible mixtures.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Grenades}}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
As a chemist, you are pretty much the only person with access to grenade materials. You can fit two beakers worth of ANY COMBINATION of lab-juice you have created, a staggering 100 units, into any one grenade assembly. You can take out the containers by clicking on the grenade in your hand, but the containers are expended (obviously) when the grenade is used. It is possible to use medicine, water, or more devious items into a grenade. The mix and matching of different chemical formulas may not always go as planned, but what&#039;s science without experimentation?&lt;br /&gt;
&lt;br /&gt;
Keep in mind, making grenades that harm others will get you [[robust]]ed in the least, and possibly jobbanned if you are not an antagonist.&lt;br /&gt;
&lt;br /&gt;
====Building Grenades 101====&lt;br /&gt;
#Grab a cable coil from the desk, or make an assembly from stock parts&lt;br /&gt;
#Wire the grenade casing by hitting it with the triggering mechanism&lt;br /&gt;
#Stuff the unsecured grenade full of chemistry containers (bottles/beakers).  It holds up to two of them.&lt;br /&gt;
#Screwdriver shut, you can also use the screwdriver to tweak the timer.&lt;br /&gt;
#Activate the grenade in your hand to prime it if wired, or use the other method&lt;br /&gt;
&lt;br /&gt;
For reactions that go off when mixed, you want them separated into two bottles.  For more on chemical reactions, see the [[Guide to chemistry]].  See also [[grenade]]s.&lt;br /&gt;
&lt;br /&gt;
===Pills and Patches===&lt;br /&gt;
Pills are a great way to give large amount of medicine at once, if you are going to make medicine that will be single serve, make it pill form. Each pill can hold 50 units of material at one time, and up to seven can be stored in a pill bottle! They are even small enough to store in your pockets. Patches are similar to pills, but work in a touch-based way rather than ingestion. Things like synthflesh and styptic powder only work in patches and will only damage the user if put into pills.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals to put into pills ====&lt;br /&gt;
* Epinephrine for stabilizing the critically injured&lt;br /&gt;
* Charcoal to treat toxin damage&lt;br /&gt;
* Syptic Powder to treat brute damage&lt;br /&gt;
* Silver Sulfadiazine to treat burn damage&lt;br /&gt;
* Mannitol treats brain damage&lt;br /&gt;
* Oculine treats physical eye damage&lt;br /&gt;
* Synaptizine lowers the duration of stuns, but causes toxin damage.&lt;br /&gt;
* A mixture of leporazine and salbutamol will allow a person to survive longer in space without a suit&lt;br /&gt;
* Don&#039;t only make synthflesh, or people will hate you. While it heals all damage types, isn&#039;t very useful on its own. It can be helpful when mixed with other drugs, however.&lt;br /&gt;
* 1 unit pills of mutadone remove all genetic defects and superpowers like a clean SE injector, useful for the recently cloned, or if high levels of radiation occur near the ship&lt;br /&gt;
* If the cure for a disease spreading around the ship is something you can produce, then make pills of it! If the virologist comes through with vaccine, 0.4u pills of it are enough to cure and immunize people.&lt;br /&gt;
&lt;br /&gt;
===Bottles===&lt;br /&gt;
Bottles should contain material that is not medicine, such as acids, or medicines that should not be used all at once, like cryoxadone. Each bottle can hold only 30 units, and can be splashed onto things. They can be produced infinitely from your ChemMaster, so feel free to go nuts.&lt;br /&gt;
* Thermite&lt;br /&gt;
* Acids&lt;br /&gt;
* Cryoxadone&lt;br /&gt;
* Space cleaner&lt;br /&gt;
* Touch-based medicines&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* The effects of chloral don&#039;t work if you drink coffee beforehand. You&#039;ll still take damage if the dose was high enough but you don&#039;t get knocked out. Anti-toxin completely negates chloral, however.&lt;br /&gt;
* The effects of different chemicals stack, meaning if you slap someone with a 50% silver sulf 50% synthflesh patch they&#039;ll heal almost twice as fast, add a bit of omnizine to other chemicals and it’s no longer as useless.&lt;br /&gt;
* Foam and smoke carry reagents. Foam will continuously apply the reagent&#039;s touch effect, while smoke will cause repeated ingestion. One can release a synthflesh foam grenade to heal someone from critical to full health almost instantly, or use a fluorosulfuric smoke grenade to make everyone&#039;s stuff melt off and deal absolutely &amp;lt;i&amp;gt;insane&amp;lt;/i&amp;gt; amounts of damage.&lt;br /&gt;
* Grenades are great for everything. Experiment!&lt;br /&gt;
* You can load a spray bottle with synthflesh to have a portable damage healer wherever you go.&lt;br /&gt;
* If you go to the chef at round start and grab a heated donk pocket, and then to the chaplain for some holy water (bring a beaker), you now have the stuff to make Strange Reagent, which can literally bring people back from the dead. Laugh at the geneticists as they space themselves after becoming effectively useless. Also, this strange reagent can be diluted with other reagents. It only requires 0.4u of strange reagent to revive someone.&lt;br /&gt;
* Strange Reagent can only revive someone with less than 100 brute and 100 burn damage. This does not stack; 99 brute and 99 burn means they can still be revived.&lt;br /&gt;
* You don&#039;t need a grenade for foam. You can have fluorosurfactant in a beaker and a bottle of equal water. Combine the two to produce grenadeless foam.&lt;br /&gt;
* Medbay lobby looking like a chainsaw massacre? Let loose some space cleaner foam and watch as medical bay is &amp;lt;i&amp;gt;magically cleaned&amp;lt;/i&amp;gt; and the [[janitor]] infuriated.&lt;br /&gt;
&lt;br /&gt;
===Tips for Antagonizing===&lt;br /&gt;
* Some chemicals are absolutely amazing in damage. If you fill a spray bottle with chlorine trifluoride, you will literally spray fire.&lt;br /&gt;
* You can put pretty much any deadly chemical into patches. Make some fluorosulfuric acid patches labeled &amp;quot;Synthflesh,&amp;quot; or put some chlorine trifluoride and phlogiston into a patch and anyone who uses it will be lit on fire instantly with no way of putting themselves out without an extinguisher or space.&lt;br /&gt;
* If you&#039;re a traitor, you can pray to trade your telecrystals for a chem sprayer. If the admins are &amp;lt;s&amp;gt;absolutely fucking insane&amp;lt;/s&amp;gt;nice, they&#039;ll give you a tool which can hold 300 units of &amp;lt;i&amp;gt;any&amp;lt;/i&amp;gt; chemical. You can start cackling now.&lt;br /&gt;
* Make a foam grenade with fluorosulfuric acid, chlorine trifluoride, space lube, and phlogiston. You now have a server-lagging, hull-breach causing, people-obliterating grenade full of liquid holocaust. Drop it behind you during a security chase and laugh as your pursuers fall into it and have their gear melted away before dying instantly from the acid.&lt;br /&gt;
* Perfluorodecalin is a reagent that heals oxygen damage extremely quickly but also mutes people. Put it in a syringe gun with sedatives and they can&#039;t scream while they go down.&lt;br /&gt;
* Some of the Bartender&#039;s drinks are very powerful. If you combine the Pan-Galactic Gargle Blaster with morphine, it will give you Neurotoxin, which will stunlock anyone hit with it. Not to be confused with the toxin-damage inducing neurotoxin of the same name.&lt;br /&gt;
* If you emag a service borg, they can produce infinite amounts of &amp;quot;beer&amp;quot; that will instantly put someone to sleep when they ingest it.&lt;br /&gt;
* If you can somehow get lethal syringes from Security, they hold fifty units and fit in syringe guns. You can have much more powerful deathmixes if you use one of these, but try not to miss as they cannot be replaced!&lt;br /&gt;
* Do not underestimate the power of foam. Even with no reagents, it can provide a barrier and prevent people from getting by without slipping.&lt;br /&gt;
* &amp;quot;Accidentally&amp;quot; leave some fluorosulfuric acid in the cryo tubes. Unattentive doctors will just flick it on and walk away as the patient dies screaming. Expect to be lynched, however.&lt;br /&gt;
* You can make drugs like methamphetamine to move very fast and have stun reduction in combat, but only take small amounts.&lt;br /&gt;
* Aranesp, a narcotic, is one of the most insanely lethal things in the game. It does crazy oxygen damage and can kill people in seconds. Does not combine with perfluorodecalin, obviously, but it usually kills too fast anyway.&lt;br /&gt;
* Traitors can buy a special kit for six telecrystals. This box contains ten bottles of horrible poisons that are also very effective in killing people.&lt;br /&gt;
&lt;br /&gt;
==Chemical-X==&lt;br /&gt;
Chemistry is one of the most dangerous jobs on the med-sci staff, and it&#039;s easy to be a good [[Traitor]] as such. A LOT of the chemicals you have access to will kill when injected. Access to grenades is a plus. If you can find a room with a light switch, you can inject the light bulbs with liquid plasma while they&#039;re off, then enjoy the show as someone flips the lights on.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re the paranoid type you could potentially acid your own face to screw up your identity, which now lists you as Unknown. The only problems are that Unknowns are naturally suspicious types and people are often quite suspicious of the chemist running around anywhere other than the chemlab. It will probably end up in a [[shitcurity]] [[LAW|interrogation]].&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Medical_Doctor&amp;diff=7386</id>
		<title>Medical Doctor</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Medical_Doctor&amp;diff=7386"/>
		<updated>2017-05-14T21:33:41Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Removed role rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #ffdddd&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = #ffeeee&lt;br /&gt;
|img_generic = MedicalDoctor.png&lt;br /&gt;
|img = doctor.png&lt;br /&gt;
|jobtitle = Medical Doctor&lt;br /&gt;
|access = [[Medbay]], [[Morgue]], [[Operating Theatre|Surgery]]&lt;br /&gt;
|additional = [[Chemistry Lab]], [[Virology]], [[Genetics Lab]], Mineral Storage&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = Save lives, run around the ship looking for victims, scan everyone in sight&lt;br /&gt;
|guides = [[Guide to medicine]], [[Surgery|Guide to Surgery]]&lt;br /&gt;
|quote = Oh, are you hurt? Here, let me kiss it better...&lt;br /&gt;
}}&lt;br /&gt;
You are the Medical Doctor. You are at once essential and useless. With the advent of &amp;quot;perfect&amp;quot; cloning, saving lives is no longer as all important as it used to be. But don&#039;t despair! You can still help people! Mostly. &lt;br /&gt;
&lt;br /&gt;
You spawn with a First-Aid Kit in [[Medbay]] where there are spares along with more specialized kits. There&#039;re also two syringe guns if you can get to one of them fast enough. Ammunition in the form of chemical medication can be found in the nearby vending machine pharmacy, but it&#039;s got nothing on what chemists can make.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; If injured people will let you heal them instead of breaking into Medical Storage, do so.&lt;br /&gt;
&amp;lt;tabs plain&amp;gt;&lt;br /&gt;
&amp;lt;tab inline&lt;br /&gt;
name=&amp;quot;NSV&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medbay.png|300px|thumb|alt=Medbay|[[Medbay]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab inline&lt;br /&gt;
name=&amp;quot;NRV&amp;quot;&amp;gt;&lt;br /&gt;
[[File:NRVMedbay.png|300px|thumb|alt=Medbay|[[Medbay]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Doctor, Doctor!==&lt;br /&gt;
When you are a Medical Doctor, your job is to heal people, save them from the brink of death, and dump those that do die into Genetics for cloning. You can diagnose injuries and diseases with the help of a [[health analyzer]], conveniently located in all medical kits, or even your PDA, but then again so can everyone else. And they will. No one waits for the medic to help, or often even for a medic to open the doors. You may have to take [[Medical_Doctor#No_Respect|drastic measures]] to get people to stop doing your job for you.&lt;br /&gt;
&lt;br /&gt;
A quick overview of all the damage types is found below. If you want to conserve supplies or are feeling lazy, it&#039;s easier to bring the patient down the main hallway and put them in a [[sleeper]] pod, where you can use the attached console to inject them with &amp;lt;s&amp;gt;powerful&amp;lt;/s&amp;gt; healing chemicals. This does not work, however, for bringing patients out of critical condition, nor can it fight toxin damage.&lt;br /&gt;
&lt;br /&gt;
===Fisticuffs, Knives, and everything in between===&lt;br /&gt;
Whether it&#039;s from fists, bullets or a kitchen knife, it&#039;s classified as Brute Damage. Brute Damage is inevitably the most common form of damage.&lt;br /&gt;
&lt;br /&gt;
Brute Damage takes the form of big red streaks, or blue-purple-red messes. Apply Bruise Packs in those areas (usually head and chest) or, in cases of a helpful [[Chemist]] and extreme damage, more advanced chemical patches.&lt;br /&gt;
&lt;br /&gt;
Brute Damage can cause bleeding, which is covered in the [[Guide_to_medicine#Brute_Damage|guide to medicine]] more extensively.&lt;br /&gt;
&lt;br /&gt;
To put it short, if it&#039;s bleeding, wrap it in gauze to give you breathing room to treat the damage. More often than not, a patient will be able to recover their own loss of blood over time (a healthy diet will speed this process up), but if they are reporting light-headedness or look pale, they will need a [[Guide_to_medicine#Brute_Damage|transfusion.]]&lt;br /&gt;
&lt;br /&gt;
===Fire is hot!===&lt;br /&gt;
The second type of damage is Burn Damage. This is caused by fire and blisteringly high (or low) temperatures. If it&#039;s minor burns, apply A LITTLE ointment or force feed them an anti-burn pill, found in burn first-aid kits.&lt;br /&gt;
&lt;br /&gt;
Burn Damage appears as grey streaks on a person&#039;s body, so apply the ointment in those locations (usually the chest area).&lt;br /&gt;
&lt;br /&gt;
===Poisons and You===&lt;br /&gt;
Toxin Damage is the third kind of damage, and is often caused by rogue doctors. Plasma and radiation are other common sources.&lt;br /&gt;
&lt;br /&gt;
Be it from poison, radiation, or simply too much dank, Toxin Damage has no visible form, so can only be recognised via analyzing or from the patient&#039;s vomiting. Inject with charcoal, or feed them anti-toxin pills, both found in toxin first-aid kits. Either way, they&#039;ll be right as meteor rain.&lt;br /&gt;
&lt;br /&gt;
===Suffocation, Asphyxiation, and general lack of air===&lt;br /&gt;
The last kind of Damage often occurs when a patient is in critical health, and is usually accompanied by a another type of damage. Suffocation can be cured using salbutamol, CPR or plain fresh air. If the patient is in critical condition, then heal the other damage, and the suffocation should recover naturally.&lt;br /&gt;
&lt;br /&gt;
Salbutamol and epinephrine, both found in oxygen first-aid kids, can slow suffocation damage when in Critical, but the patient can still die from progressing beatings, burns or toxins, and there is a risk of overdosing on epinephrine. Give as much salbutamol as you want, but remember to heal the other types of damage!&lt;br /&gt;
&lt;br /&gt;
If the patient is suffocating with no other damage, a jab of epinephrine will bring suffocation damage down to 35, enough for the patient to regain conciousness. You may need to strip the patient&#039;s internals to prevent further suffocation, as the gas tank (or jetpack) may be failing to provide enough oxygen.&lt;br /&gt;
&lt;br /&gt;
==Medical Storage==&lt;br /&gt;
The main reason you&#039;ll come in this room is to grab one of the [[Clothes_and_internals#Eyewear|health scanners]] on the table. These fashionable eyewear pieces let you see people&#039;s healthbars over their head. Not only is this useful for finding critical patients quickly in a crowd, but the [[HUD#Medical_HUD_Icons|red cross next to their healthbar]] will change to a sickly green face if they&#039;re infected with a virus, or a purple xenomorph if they&#039;re infected with an [[alien]] larva. Chemists, Geneticists and the Chaplain will sometimes want these, too.&lt;br /&gt;
&lt;br /&gt;
Nurse suits and scrubs are contained here for your special snowflake needs, as are biosuits for when the [[virologist]] fucks up. There are also spare first-aid kits that every chucklefuck on the ship will attempt to loot, making your job even more obsolete. Do not let this happen.&lt;br /&gt;
&lt;br /&gt;
==Surgery==&lt;br /&gt;
A room with an operating table, surgical tools that will be stolen 10 minutes into the round, and an observation chamber. You will occasionally come in here to debrain [[changeling]] victims, perform sex changes or repair eye damage caused by screwdriver-wielding [[assistant|assistants]] or flash-happy [[shitcurity]]. [[Clown|You can also forcibly sedate someone, cut out their appendix and beat them with it as they wake up groggy with a mixture of confusion and numb, ambiguous horror and revulsion.]] In practice, it&#039;s mostly unused.&lt;br /&gt;
&lt;br /&gt;
A guide to surgery is [[surgery|here]].&lt;br /&gt;
&lt;br /&gt;
==Modern Miracles==&lt;br /&gt;
&lt;br /&gt;
===A Deep Freeze===&lt;br /&gt;
Setting up Cryogenics is easy and simple. Idiot-proof, even, but many forget to do it until it&#039;s too late.&lt;br /&gt;
&lt;br /&gt;
Firstly, fill the tubes with Cryoxadone - beakers should be on the table. Next, turn on the freezer and set the temperature as low as possible.&lt;br /&gt;
&lt;br /&gt;
Before placing someone in cryo, connect one of the O2 canisters (next to the freezer) to it&#039;s port; there&#039;s a wrench nearby to do this. Be sure to disconnect the canister once the patient is healed, otherwise you&#039;ll waste the O2 inside (having someone die in the tube because the canisters are empty is never fun). Also, be sure to remove any insulated bodywear such as RIG suits, fire suits and bomb suits. People that have received cold resistance superpowers from the [[Geneticist]] can&#039;t be chilled in cryo and will have to be treated with alternative methods.&lt;br /&gt;
&lt;br /&gt;
Cryo is awfully slow these days, so you might want to just inject some cryoxadone into your patient and put them in a cold shower. Medbay has a shower in virology&#039;s access room, and you can wrench the shower to make it pour out freezing water.&lt;br /&gt;
&lt;br /&gt;
===The Mad Rush===&lt;br /&gt;
If the Patient is in critical condition, especially when the health is negative, you have to work fast. Apply some epinephrine to stabilize the patient, place medical gauze on any bleeding wounds, and take them to medbay+. If Cryo isn&#039;t set up, throw them in a sleeper, fill them with rejuvenators, and set up Cryo. Once cryo is set up, strip the patient inside the Cryo room (to prevent people from nabbing their stuff), stuff them in a cryo cell and switch on the cryo. Click on the tube to analyze their health, and make sure their health is improving; if it&#039;s not, check that their body temperature is actually low, they&#039;re not wearing a hardsuit or anything else that blocks temperature,, the freezer is on and that the connected O2 canister still has pressure. If they are still in critical condition, leave them to cool off a bit longer. If not, heal them normally, accept their kudos (or sarcastically do so if they offer none) and then send them on their way.&#039;&lt;br /&gt;
&lt;br /&gt;
===Clear!===&lt;br /&gt;
If a patient has died recently, you may be able to use the &#039;&#039;&#039;defibrillator&#039;&#039;&#039; to revive them on the spot. The defibrillator can be found in Medical Doctor lockers (plus a more portable version in the CMO&#039;s locker), and is usually used by up-and-coming paramedics. &lt;br /&gt;
&lt;br /&gt;
To use a normal bulky defibrillator, take off your backpack or satchel, put the defib on your back and click it, get your other hand free and activate the paddles to wield them in both hands, then click on the patient while targeting their chest. If the patient is wearing a thick suit like a space suit or firesuit you need to strip it off as well.&lt;br /&gt;
&lt;br /&gt;
In order to successfully resuscitate a patient, several criteria must be met:&lt;br /&gt;
&lt;br /&gt;
#The patient must not be dead for more than two minutes.&lt;br /&gt;
#The patient must not have over 180 brute or burn damage; 179 brute and 179 burn is fine, just not 180 of one type.&lt;br /&gt;
#The patient must not be a suicide.&lt;br /&gt;
#The patient must not be catatonic.&lt;br /&gt;
#The patient must be in their body (they will get a message when they begin being defibrillated).&lt;br /&gt;
&lt;br /&gt;
If all these factors are met, then the patient will come back to life! However, this doesn&#039;t mean they can just get right back up. Instead, they&#039;ll likely still be deep in critical condition, as a successful revival only removes a bit of each damage type. They must quickly receive medical attention if you want to keep them alive. Make sure to use a health analyzer or your PDA to check how they died; if they have toxins in their body, they most likely still do (chemicals remain in bodies after death, but do not metabolize).&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can disable the safeties on defibrillators in two ways: emagging it or having it be hit by any form of EMP (you can re-enable safety by doing the same thing again). The emag does it silently, but the EMP makes the defibrillator emit a warning sound. When the safeties are off, help intent functions normally, but harm intent will instantly stun the victim for the duration of a stun baton as well as doing a large amount of stamina damage.&lt;br /&gt;
&lt;br /&gt;
===Medibots - Replace you, will they?===&lt;br /&gt;
Medibots are the bane of any Doctor - their very existence is to replace you!&lt;br /&gt;
&lt;br /&gt;
Not to worry! You can simply do your job by managing the Medibot. Using your ID, you can alter his settings, and fill him with a beaker of delicious Omnizine or Mannitol, and let him inject away!&lt;br /&gt;
&lt;br /&gt;
Concurrently, you can fill him with a beaker of unstable mutagen, or even Emag him. Once Emagged, the delightful little medibot buzzes around injecting everyone and everything with not-so-helpful chemicals - like Beepsky without the I AM THE LAW.&lt;br /&gt;
&lt;br /&gt;
==No Respect==&lt;br /&gt;
Nobody respects most of Medbay or the MDs. You&#039;ll run into this in many shades - an assistant that doesn&#039;t know when to stop pissing you off, [[shitcurity]] coming in to stun or flashbang at random, a traitor that wants Chemistry access, or an engineer who needs geneticist superpowers for &amp;lt;strike&amp;gt;space exploration&amp;lt;/strike&amp;gt; building his autism fortress while his butt-buddy chain-recalls the shuttle for over half an hour because &amp;quot;WE CAN FIX THIS LAGGY SHITFEST GUYS COME ON.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You will, inevitably, have invaders. If you give the slightest damn about doing your job, you&#039;re going to have to beat into these invader&#039;s heads that you intend to do it. Otherwise, they intend to ignore your existence and do your job for you. Your best defense, here, is your coworkers - with up to 5 Medical Doctors, the CMO, Virologist, two Chemists, two Geneticists and countless patients, Medbay is &#039;&#039;packed&#039;&#039;, and all of them feel the same sting of disregard cast at them by fellow crewmates. If you band together, you will usually far outnumber any lone threat that wants to break down every window and grille in your workplace. &lt;br /&gt;
&lt;br /&gt;
If your invader doesn&#039;t listen, remember that you are a holy warrior in one of the most unholy places on the ship. While most of the chemicals you have access to don&#039;t do jack (and if you&#039;re running around with a syringe gun, it&#039;s better in the hands of chemists) you still have a [[strait jacket]], some handy-dandy morphine that acts like horse-tranquilizers in the [[sleeper]]s (don&#039;t overdose!), and I hear the [[surgery]] room goes woefully unused nowadays...&lt;br /&gt;
&lt;br /&gt;
If you prefer to passively resist the greytide, consider moving the medbay&#039;s soap and space cleaners into the medbay storage so that assistants can&#039;t simply run in and grab them from the public medbay area. Most trespassers who drag in a patient and stay to treat them on their own are probably just concerned about their colleague, so help them out if that&#039;s the case, and they&#039;ll be out of your medbay in no time!&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* If you implant a guy with a flashlight, he can still use it as a flashlight, and even toggle it.&lt;br /&gt;
* Bruise packs and ointments are not 5-use items, but 5-item stacks of 1-use items. Never give science a full stack of packs again.&lt;br /&gt;
* Raw carrots heal eye damage.&lt;br /&gt;
* You can use a health analyzer on a body to see the time of death.&lt;br /&gt;
* Starkist is just cola with orange juice. Thus will metabolize a bit faster and can be used as a very poor man&#039;s medicine to speed up CPR.&lt;br /&gt;
* Cryo won&#039;t work on you if you have cold resistance:&lt;br /&gt;
** Insulating items like hardsuits, ins. gloves, gasmask, firesuits - they all slow down cryo or even stop it from working entirely.&lt;br /&gt;
** If the patient in question has cold resistance, you may want to try go old-school and actually apply some medicine yourself, lazy bum.&lt;br /&gt;
** That is, of course, if there&#039;s only cryoxadone in the tubes, since those need cold body temperatures to work.&lt;br /&gt;
* Wearing earmuffs will heal ear damage.&lt;br /&gt;
* Wearing a blindfold will heal eye damage.&lt;br /&gt;
* You can clone people that have been turned into an alien, by extracting the alien&#039;s brain and shoving it into a human body.&lt;br /&gt;
* Attach a stethoscope to your uniform and it&#039;ll make you look like you know what you&#039;re doing.&lt;br /&gt;
* You can drag&amp;amp;drop people onto the cryo tubes or the sleepers. This will also close the tube/sleeper right away.&lt;br /&gt;
* R&amp;amp;D almost always has some downtime between finishing mech research and getting Mining delivery. Bitch at them to upgrade the cloner, clone scanner and sleepers.&lt;br /&gt;
* A fully upgraded cloner negates clone damage and retardation. It can also clone suicides and husks.&lt;br /&gt;
* The sleepers in medbay will show any reagent in the patient’s body, not just the chemicals you can inject them with.&lt;br /&gt;
* Charcoal will not only heal poison damage, it will also actively remove all other reagents (including poison) from the body.&lt;br /&gt;
* Showers (wrenched to be cold) work just as well as cryo, as long as you have the drugs in your system.&lt;br /&gt;
&lt;br /&gt;
===Tips for Traitoring===&lt;br /&gt;
* The stethoscope can be used to break into the safe. There&#039;s not much of value there, though.&lt;br /&gt;
* You can replace the cryos with acid, so instead of healing people will melt to death.&lt;br /&gt;
* Syringe guns are one of the most underrated and lethal weapons on the ship. A simple 15 unit lexorin or plasma syringe will kill unless the victim receives medical care. If you have more time, you can also create interesting poison mixes that crit in less than 10 seconds, or add something that stuns to the mix. Anyone with a thick suit will block syringes though.&lt;br /&gt;
* You know those useless linen boxes in medbay and elsewhere? You can hide items in there.&lt;br /&gt;
&lt;br /&gt;
==Hello, I&#039;m Dr. Death==&lt;br /&gt;
So, you are a traitor? DON&#039;T HIT SUICIDE JUST YET! There is so many wondrous, terrible things you can do. When people are injured, they are taken to medbay to be &amp;quot;doctored&amp;quot; by you and other people. You can then shoot them up with poisons, take them some place private in medbay and take what you want, or go for malpractice to end them. This is very good if you happen to be in a crowded area and stab the HoP and drag them back to Medical when people are in a panic. You can hide victims by putting little notes by morgue trays saying &amp;quot;This man has been borged&amp;quot; or &amp;quot;This man has been cloned&amp;quot; and no one will bat an eye at why they are naked, and why they are there (and often the [[chaplain]] will cremate them, or the [[chef]] will take some meat).&lt;br /&gt;
&lt;br /&gt;
==To Conclude==&lt;br /&gt;
You are a Doctor. Your job is to help people - sometimes forcibly - and dealing with the fallout from the numerous violent calamities that inevitably descend on the ship. You serve both as go-between for the ship and large and the more specialized medical departments.&lt;br /&gt;
&lt;br /&gt;
If you seek respect in this job, you have to go out of your way to earn it. But never forget the damage you can inflict on the unwary.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Chief_Medical_Officer&amp;diff=7385</id>
		<title>Chief Medical Officer</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Chief_Medical_Officer&amp;diff=7385"/>
		<updated>2017-05-14T21:32:05Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Removed role rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #ffdddd&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDICAL &amp;amp; COMMAND&lt;br /&gt;
|imagebgcolor = #ffeeee&lt;br /&gt;
|img_generic = Generic_cmo.png&lt;br /&gt;
|img = cmo.png&lt;br /&gt;
|jobtitle = Chief Medical Officer&lt;br /&gt;
|access = [[Medbay|All Medical Departments]], [[Bridge]], [[Chief Medical Officer&#039;s Office]], [[Brig]]&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Captain]], [[Executive Officer]]&lt;br /&gt;
|duties = Coordinate [[Medical Doctor|doctors]] and other medbay employees, ensure they know how to save lives and use the cryo chamber, check for injuries on the crew monitor.&lt;br /&gt;
|guides = [[Guide to genetics]], [[Infections|Virology 101]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to chemistry]], [[Chain of Command]]&lt;br /&gt;
|quote = Oh wow, an unknown person in an unknown place is dead. Suit sensors save lives people!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;tabs plain&amp;gt;&lt;br /&gt;
&amp;lt;tab inline&lt;br /&gt;
name=&amp;quot;NSV&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medbay.png|300px|thumb|alt=Medbay|[[Medbay|You run this shit]]]]&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab inline&lt;br /&gt;
name=&amp;quot;NRV&amp;quot;&amp;gt;&lt;br /&gt;
[[File:NRVMedbay.png|300px|thumb|alt=Medbay|[[Medbay|And this too!]]]]&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
Oh boy, you&#039;re in for a ride. You&#039;re a teacher of a class of retarded babies with knowledge in medicine (hopefully). Imagine taking retards to a zoo. That&#039;s pretty much what you have to do - make sure people are resurrected or robotized, make sure the virologist doesn&#039;t cause an outbreak and make sure no one mixes up the brain freezer with the department fridge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROLE RULES:&#039;&#039;&#039;&lt;br /&gt;
* Never abandon the ship. You should never intentionally be on a different z-level from the ship without admin permission. This does not apply when docking with a station to retrieve an objective, though that should be delegated.&lt;br /&gt;
* Be active when playing a Head of Staff. If you’re playing a command role and need to go AFK, offline, or otherwise leave then adminhelp to notify admins. WHEN YOU LEAVE, DO NOT SUICIDE OR GO AFK on the spot unless it’s an emergency. Enter a cryopod to free up the job slot for someone else. Do not join a round as a Head of Staff if you know you cannot stay for the entire round.&lt;br /&gt;
* Do not play the department’s Head of Staff unless you have experience and a basic understanding of performing all of the department’s jobs.&lt;br /&gt;
* Know and follow [[Ship Law]] and [[Standard Operating Procedure]].&lt;br /&gt;
* Heads of Staff are, unless otherwise stated, expected to follow the role-specific rules of their underlings in addition to their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Remind the crew about suit sensors, see that cryo is set up.&lt;br /&gt;
&lt;br /&gt;
== House, MD ==&lt;br /&gt;
Your first goal is to establish yourself. People forget about you really easily, so if you don&#039;t want to get kicked off the bridge as a break-in, make a quick announcement for everyone to turn on their [[suit sensors]] (this will save your EMTs some trouble) and check in with your staff over your medical radio channel. Having full access to genetics and chemistry doesn&#039;t hurt either, so try to take it on yourself to produce some [[Styptic Powder]], [[Silver Sulfadiazine]] and [[Synthflesh]] for later use, and maybe load some [[Chloral Hydrate]] into a syringe gun &amp;lt;s&amp;gt;or your Hypospray&amp;lt;/s&amp;gt; for those rainy days. Don&#039;t be afraid to take over for cloning and medical chemistry if you&#039;re understaffed.&lt;br /&gt;
&lt;br /&gt;
At some point, you might have your [[Virologist]] ask you for a Virus Crate, since you&#039;re &amp;lt;s&amp;gt;his boss who he wants to keep informed&amp;lt;/s&amp;gt; the only one who can unlock it. If you&#039;re feeling wary about their abilities, ask them to come up with a vaccine for a simple disease first, like the flu. After a little while, he might end up with a beneficial virus that he wants to release. Make sure you tell him to run this by you first, and double-check his work before giving him the green light. If he releases one without telling you, immediately take a blood sample from an infected person and scan it in the pandemic machine in [[Virology]]. If it only has good symptoms, commend them on their work, then yell at them to run it by you first in the future. If the disease has bad symptoms (possibly including superpowers, ask over the command radio if the [[Captain]] wants hulk&#039;d Assistants running around freely), tell the other heads immediately and start passing out the cure to people en masse. If you have a chance to subdue the rogue Viro safely, do so and drag them over to the brig, but otherwise just focus on curing people and let security handle things.&lt;br /&gt;
&lt;br /&gt;
Depending on how busy the medbay is, you may have some spare time to dick around with now and then. You can spend this time pretty much however you want, whether you want to brew up some &amp;lt;s&amp;gt;[[Krokodil]]&amp;lt;/s&amp;gt; extra healing chems for later, scan people in genetics in case they die and their body can&#039;t be recovered, clean up the inevitable pools of blood with the Space Cleaner bottles laying around, &amp;lt;s&amp;gt;ERP with your doctors while people need help,&amp;lt;/s&amp;gt; scan the [[Chef|Chef&#039;s]] food with your PDA&#039;s reagent scanner to make sure he isn&#039;t poisoning people, or just run a gimmick of your choice.&lt;br /&gt;
&lt;br /&gt;
=== Crew Monitoring ===&lt;br /&gt;
Thanks to recent technological advancements, the heads of staff and [[AI]] are no longer the only ones who can access the crew monitoring system. In addition to the stationary consoles at the bridge and your office, each med-vendor comes stocked with several portable crew monitors that can be used by anyone once grabbed from the vendor by someone with a medical ID. If people &amp;lt;s&amp;gt;actually remember to set their suit sensors on&amp;lt;/s&amp;gt; have their sensors randomly set on when spawning, you can check if they&#039;re alive or dead (if Binary Vital Signs are on), what their health levels are (with Vital Trackers on), and even where they are (with Tracking Beacons on). Periodically check these monitors for people to heal or clone and send one of your [[Medical Doctor|doctors]] to them. You may even catch a murder in progress with this! Medbay has plenty of these laying around, so if a crew member like the [[Detective]] asks for one, feel free to oblige them. Remember that there&#039;s a vendor in [[Virology]] that only you and the Virologist will ever really use, so feel free to raid it for monitoring consoles and other supplies.&lt;br /&gt;
&lt;br /&gt;
If someone shows up as deceased but you don&#039;t know where they are, you can ask the AI to locate them for you.&lt;br /&gt;
&lt;br /&gt;
=== Outbreak ===&lt;br /&gt;
This is your chance to shine. You have a biohazard suit inside of your office. &#039;&#039;&#039;USE IT&#039;&#039;&#039;. Then consult the [[Virologist]] and [[Chemist]]. The virologist should make vaccines, and the chemists should divide them into individual pills. Vaccinate the medical personnel and quarantine the infected. Administer the drugs, keep people alive. Make sure medbay and all its equipment are sterile and blood-free. Your [[Medical Doctor]]s should be helping with this, if they&#039;re not all busy trying on costumes, getting drunk, or seducing each other.&lt;br /&gt;
&lt;br /&gt;
===Hypospray===&lt;br /&gt;
This is your medical tool, your lifeline, and in times of war, your weapon.  Overall, it is an instant injector (dealing bursts of 5 units, with a fill limit of 30 units). It starts with 30 units of [[Omnizine]], which heals all four main damage types (brute, burn, oxygen and toxic, though it doesn&#039;t purge other chemicals like [[Charcoal]] does, which means they may still need attention). Since brute and burn damage can both effectively be healed with chemicals like [[Styptic Powder]], [[Silver Sulfadiazine]] and [[Synthflesh]], and toxin damage is better dealt with by Charcoal or [[Calomel]], the Hypospray is best suited for emergencies where you&#039;re too busy to dig around for patches and pills. As for &amp;lt;s&amp;gt;drugging the Clown to drain their blood&amp;lt;/s&amp;gt; self-defense, filling it with [[Chloral Hydrate]] might be a good idea to deal with unruly patients, just make absolutely sure that you don&#039;t forget you changed the load and inject someone in crit with 20u of chloral and kill them. You can empty the Hypospray by simply injecting its contents into something or using a syringe to extract it.&lt;br /&gt;
&lt;br /&gt;
===Compact Defibrillator===&lt;br /&gt;
The Compact Defibrillator functions identically to the big bulky defibrillators that spawn in medbay storage with one key difference: Whereas the normal defibs are as big as backpacks and have to be put on your back to function, this is small enough to fit into a backpack and clips to your belt instead. This smaller size allows the Compact Defib to be much more versatile and useful than it&#039;s larger brother since you can deploy it on the spot anywhere, rather than dragging the body all the way to medbay for defibbing, or lugging a bulky defibrillator to the patient. Also like the normal defibs, this comes equipped with a 10kw power cell, which is enough for 10 charges. Make sure to recharge it from time to time, or bug R&amp;amp;D for a 30kw hyper-capacity cell so you&#039;ll (almost) never have to worry about charging it again. Whatever you do, don&#039;t lose it or leave it in your locker, since it is incredibly useful and doesn&#039;t take up much space.&lt;br /&gt;
&lt;br /&gt;
===Runtime===&lt;br /&gt;
Runtime is your pet cat who starts her day in your office, and most likely never leaves your office (unless R&amp;amp;D is fucking around with the [[E.X.P.E.R.I-MENTOR]]). She lounges around, sipping on expensive space milk, meowing and mewing all day long. It&#039;s the best life a space cat can have, and she is all yours to snuggle with and pet. Some say she is not important, as Ian is the most important pet they say (how dare they), but this is simply not true. While Ian may have more abilities like wearing things, Runtime is a space cat, who don&#039;t need no human. She is there because she allows it.&lt;br /&gt;
&lt;br /&gt;
== First against the wall ==&lt;br /&gt;
[[Medbay]] is about the worst place to be in a mutiny, so chances are your head will be the first to be in disposal. If people are acting strange or starting to get rowdy, arm yourself with &#039;&#039;anything&#039;&#039; as soon as possible, and be prepared to flee from medbay at &#039;&#039;any time&#039;&#039;. Your telescopic baton is your obvious first choice for self-defense since you can keep someone stunlocked by repeatedly smacking them, though you can still easily be overpowered by groups, and if someone knocks it out of your hand then the tables are completely turned. Your Hypospray is a also good choice: remember, twenty units of chloral will knock someone unconscious for a long time. Other possible weapons are a fire &amp;lt;strike&amp;gt;extinguisher&amp;lt;/strike&amp;gt; axe from the bridge if you&#039;re utilitarian, a spray bottle with space lube to buy yourself some time, or a syringe gun if you only need some range.&lt;br /&gt;
&lt;br /&gt;
People see you as weak and distracted, and a good target for any traitor wanting bridge access. Be alert as you work.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Put salbumatol or epinephrine in your hypo. The most dangerous thing on the ship is idiots pushing you away from dying guys, thinking it&#039;s more important they can make out with their cold, dying lips than you inject them. Inject the wrong guy with the hypo and he will meta and scream CMO IS A CHANG, so just use it for dying dudes.&lt;br /&gt;
* Consider moving your Crew Monitoring Console out of your office to allow other doctors access to it.&lt;br /&gt;
&lt;br /&gt;
== Paging Dr. Evil... ==&lt;br /&gt;
An evil CMO? Don&#039;t panic- you&#039;re in an interesting position, and some careful maneuvering can get you where you need to be. With care, you can get some very deadly and easily concealable weapons, and get access to almost anywhere if you can convince the HoP you&#039;re really a head of staff.&lt;br /&gt;
&lt;br /&gt;
=== Dr. Jekyll ===&lt;br /&gt;
Probably one of very few roles where you don&#039;t need an emag, or a traitor weapon, mostly because of your Hypospray. Fill that thing with [[Chloral Hydrate]] -- or worse -- and then wait for a victim to walk by. Stealth and speed are key - people expect you to be in medbay, and so long as you&#039;re there and staying busy, nobody will think you&#039;re evil. Get your tools from chemistry, get a coat to disguise yourself (light blue isn&#039;t a frequently seen color), get your objective done and return to life as normal as soon as possible. Of course, if your assassination target happens to end up in front of Genetics, there&#039;s no problem with taking him to the morgue instead.&lt;br /&gt;
&lt;br /&gt;
=== Mister Hyde ===&lt;br /&gt;
As a changeling CMO, you&#039;ve got plenty of options. One of your major goals is to capture Genetics so you and your changeling buddies can feast on free corpses! With the right chemicals, your Hypospray or a spray bottle can both be used to knock out victims ([[Chloral Hydrate]], anyone?), and you can capture many humans on the pretense on healing them. Changeling Medical Officers are best played stealthily. Try not to get anyone too suspicious of you, and see if you can ask the HoP for maintenance access.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[category: jobs]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Roboticist&amp;diff=7384</id>
		<title>Roboticist</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Roboticist&amp;diff=7384"/>
		<updated>2017-05-14T21:30:35Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Removed role rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = lightblue&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = RESEARCH&lt;br /&gt;
|imagebgcolor = #ffff88&lt;br /&gt;
|img_generic = Roboticist.png&lt;br /&gt;
|img = roboticist_action.png&lt;br /&gt;
|jobtitle = Roboticist&lt;br /&gt;
|access = [[Robotics and Mech Bay|Robotics]], [[Technical Storage]], [[Morgue]], [[Research Division]], Mineral Storage&lt;br /&gt;
|additional = Research Labs, [[Toxins Storage]], [[Xenobiology]], [[Genetics]]&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = [[Research Director]]&lt;br /&gt;
|duties = Create and maintain a cybernetic and robotic army, then suit up in METAL GEAR.&lt;br /&gt;
|guides = [[Guide to robotics]]&lt;br /&gt;
|quote = Alright, who wants to donate their brain to science?&lt;br /&gt;
}}&lt;br /&gt;
The Roboticist&#039;s job is to maintain the system&#039;s cybernetic sevitors, including borgs and various bots that they can create. When provided with resources, they can construct powerful Exosuits.[[File:Robotics.png|300px|thumb|alt=Robotics|[[Robotics and Mech Bay]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Build and maintain cyborgs.&lt;br /&gt;
&lt;br /&gt;
==The Lab==&lt;br /&gt;
[[Robotics and Mech Bay|Robotics]] is your home as a Roboticist. It contains the [[Exosuit Fabricator]]s for the creation of any robotic component you require, a few cyborg recharge stations, a few Exosuit recharge stations, a chest with multiple sheets of [[metal]], [[power cells|Power Cell]], and a [[coil of wire]], and scattered tables with a [[multitool]], tool boxes, a few [[Flashes|Flash]], a [[crowbar]], a [[proximity sensor]], more scattered power cells, and a [[cell charger]].&lt;br /&gt;
&lt;br /&gt;
===Oh God, I Don&#039;t Know What To Do! Help!===&lt;br /&gt;
See the [[Guide to robotics]] for a how-to on most things you&#039;ll be handling. &lt;br /&gt;
&lt;br /&gt;
==THIS HAND OF MINE GLOWS WITH AN AWESOME POWER==&lt;br /&gt;
You are going to be building some of the most powerful things on the ship, given time and resources from your fellow Scientists and the department&#039;s best friends, the Miners.&lt;br /&gt;
One of the most useful tools for your job is a toolbelt, which allows you to use an otherwise vacant slot to hold an entire cadre of tools. There&#039;s one in the Robotics Lab... But there are two of you. Be quick or be forced to find your own, and don&#039;t be afraid to dunk the other guy if he&#039;s a chucklefuck who wants to fight you for the belt.&lt;br /&gt;
It may be a good idea to stop by [[Primary Tool Storage]] as well, for the metal, glass, and potentially another a toolbelt. Return to your den and meet the cyborg, replace his battery for him and exchange displays of affection via a relay of petting and pinging. Then, law 2 it to get the fuck out. They&#039;re keeping you from important work.&lt;br /&gt;
&lt;br /&gt;
==This is no Zaku boy, no Zaku==&lt;br /&gt;
If you didn&#039;t get a tool belt, go harass [[engineering]] until you get one. Put your tools (Including a Multitool) inside it and discard the now-worthless toolbox. It might be a bad idea to grab a spare length of cable coil if and when you&#039;re out and about, as you only start with one in the lab. Now it&#039;s time to start building robots. &lt;br /&gt;
First on the agenda is the fulfill the handful of requests to turn people into Cyborgs. Fill the [[Exosuit Fabricator]]s with metal and get them working.There will likely be one or two people waiting around for you, so either let them in via the service window or . Oblige, this is what you are here to do after all. Take out their brains while you wait on the cyborg parts, and keep their access cards for yourself. Stuff the brainless corpses down disposals and put the cyborgs together, before finally inserting the MMI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Life on the Assembly Line==&lt;br /&gt;
Build another cyborg. Try to keep at least 1 cyborg body on standby for the inevitable train of corpses that will be coming through your door. Now you can waste valuable time and resources on fancy exosuits. If Mining all died off or R&amp;amp;D feels uncooperative, keep busy by stealing a bucket from Hydroponics (Or the Cargo Autolathe) and creating Cleanbots, or using up all your Medkits for more Medibots.&lt;br /&gt;
&lt;br /&gt;
Sync up your R&amp;amp;D console, set your Exosuit Fabricators to auto-sync, and get building. Just make sure you have the acid you need to make the circuit boards by now, and that mining has brought you the metals you need. You will have a love-hate relationship with the R&amp;amp;D lab and its residents. On the one hand they will be inventing fun toys for you, on the other they are taking all that wonderful silver from you that could be going to making a [[Guide_to_robotics#Durand|Durand]]. Once you do get enough ores though, it&#039;s smooth sailing. Make exosuits, give them to people with little-to-no authorization,and watch the ensuing chaos from your comfy chair.&lt;br /&gt;
&lt;br /&gt;
==Other tips==&lt;br /&gt;
Keep your metal organized, and understand how much each machine will take (and you will always need more metal). Second, glass and flashes are important for your robotics work, as are various devices, security equipment and rare minerals. Don&#039;t waste them.  Third, have a plan before you start building anything huge, like a exosuit (without the circuitry, they are useless). Fourth, make sure to perform maintenance on cyborgs that come in; Nanotrasen usually doesn&#039;t load them with anything but the minimum required power cells. Fifth, tech storage is your friend.  It has two flashes, two power cells, and insulated gloves.  Raiding tech storage can net you an extra cyborg exosuit before having to beg cargo for a robotics assembly.  For bonus points, beg the CE/RD/AI to let you into secure tech storage to get a robotics/exosuit circuitboard to control what you make in case it decides to kill everyone.  Finally, ensure you have proper eye protection when you weld, or you&#039;ll become blind quickly.&lt;br /&gt;
&lt;br /&gt;
==Do&#039;s and Don&#039;ts==&lt;br /&gt;
&#039;&#039;&#039;Do:&#039;&#039;&#039;&lt;br /&gt;
*Make cyborg bodies and install MMI&#039;s in them.&lt;br /&gt;
*Try to borg antagonists instead of the death penalty. They still fail, but are no longer a danger.&lt;br /&gt;
*Cut LawSync and reset cyborg laws when the AI is rogue.&lt;br /&gt;
*Make useful bots and leave them around.&lt;br /&gt;
*Make drone shells so players can &amp;lt;s&amp;gt;steal all your metal and glass&amp;lt;/s&amp;gt; rejoin the round&lt;br /&gt;
*Put beacons in all Exosuits lest they get stolen.&lt;br /&gt;
*Make a Cyborg and Exosuit Control Console.&lt;br /&gt;
*Try to make your own boards by getting acid from chemistry and getting R&amp;amp;D to sync the servers.&lt;br /&gt;
*Remember to periodically sync your own R&amp;amp;D console to get the most out of their research data&lt;br /&gt;
*Recognize that the QM might be more inclined to get you some metal/robot assemblies if you don&#039;t eat up all of their points with Ripley boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t:&#039;&#039;&#039;&lt;br /&gt;
*Put an MMI in a cyborg shell without making sure it isn&#039;t braindead (they can speak you know).&lt;br /&gt;
*Blow all the cyborgs because one was emagged.&lt;br /&gt;
*Immediately blow all cyborgs when the AI is malfunctioning - Instead, take apart your Robotics Control console and relocate it somewhere off camera so you can lock the cyborgs and reset them to become a powerful ally against the AI.&lt;br /&gt;
*Try to make a exosuit you don&#039;t have materials for, nothing is more useless than a pile Durand limbs while you beg for metal and silver.&lt;br /&gt;
*Go on exosuit rocket launcher rampages &#039;because you can&#039;.&lt;br /&gt;
*Be an asshat.&lt;br /&gt;
*Build an exosuit for anyone who just comes by and asks for one (And won&#039;t accept a Tracking Beacon)&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Putting better parts in your robotics fabricator reduces the materials required to build stuff and the time equivalent to increasing the efficiency via materials science, so upgrading at the start helps a lot to get the most out of your starting metal. It stacks with materials science. In particular; the micro laser and manipulators as well as a high materials research will lower amount of materials used.&lt;br /&gt;
* Losing a mech to an explosion will eject you completely unharmed (probably a good idea to be in space gear though).&lt;br /&gt;
* Medibots are a bit more robust than people often seem to account for.&lt;br /&gt;
**Anywhere between adding the robotic arm and the sensor module, you can write on the assembly with a pen to rename the resulting robot, much like cyborgs. This is useful for keeping track of medical robots, as otherwise they&#039;re all just named &amp;quot;Medibot&amp;quot;.&lt;br /&gt;
**Additionally, you can make medical bots out of any of the different colors of first aid kit available on the ship, and the resulting medical bot will keep that color.&lt;br /&gt;
**Medibot assemblies can be crafted to the last step, and then stored in your backpack. Proximity sensors are tiny items, and can fit in your pockets and your internals box - so it&#039;s entirely viable to carry and deploy a small army of medical robots, simply by combining the proximity sensors with them in your backpack. They&#039;ll spawn on the ground there and then, ready to work.&lt;br /&gt;
**If you have medical access, a good tweak to do to medical bots is to reduce their healing threshold. Use your PDA/ID to unlock their interface, and reduce it to 5 - they will heal people who are at 95% health or less now, great for topping people up. Remember to lock it after you are done.&lt;br /&gt;
**Again if you have medical access, you can stop an already-deployed Medibot from running away after the nearest hurt person as you drag them towards where they&#039;re needed the most simply by temporarily turning them off. You don&#039;t even need to unlock them to do this, and turning them on again is simple.&lt;br /&gt;
**Though I&#039;ve not tested it, logic dictates (see next point) that increasing the injection amount probably isn&#039;t going to help too much, since a lower threshold means a Medibot can keep injecting you until you&#039;re healthy without overdosing you (which, like with all healing chemicals in the game, has no negative effects other than redundancy).&lt;br /&gt;
**Medical robots all use the same chemicals as standard, so it won&#039;t stack if they inject a lot of it into you at once or if multiple medical robots inject you. The chemical will, however, linger in your body at high concentrations - I&#039;ve been brought out of crit several times because I had two medical robots healing me a few minutes before.&lt;br /&gt;
**The Derelict has all the materials needed to create a medical bot. Start your search at the broken Medbay near the chapel.&lt;br /&gt;
**Offering a tetrality of appropriately named and colored medical robots at the chapel to the Spess Machine God Mechatron will grant you his favor.&lt;br /&gt;
* Mechs are space worthy as long as you enable the air inside your cabin. This can be useful if you don&#039;t have a space suit and you need to cross dangerous breaches.&lt;br /&gt;
* The Odysseus can scan a stupidly robust assortment of chemicals with its syringe gun, from the laughable to the freakishly deadly. One such chemical is Plasma. Unlimited liquid plasma can be generated.&lt;br /&gt;
* Mech drills can bust open lockers to get the goodies inside.&lt;br /&gt;
*RIPLEYs are a Roboticist&#039;s BEST FRIEND.&lt;br /&gt;
** They are Relatively Cheap&lt;br /&gt;
** They Have Storage Capability&lt;br /&gt;
** Their Internal Airtank, when activated, negates the effects of both hot and cold environ-ments and holds enough air to last the entire round. Literally hours.&lt;br /&gt;
** Their Drill can cut through almost anything including most items, walls, even blast doors. If upgraded to diamond the drill can even cut through Reinforced walls. It is a fairly robust weapon and can gib bodies.&lt;br /&gt;
** If caught in a singularity the mech will be destroyed first giving you the chance to flee.&lt;br /&gt;
** It has fairly robust armor and can resist continuous laser fire from multiple sources for several seconds.&lt;br /&gt;
** It blocks line of sight.&lt;br /&gt;
** When it is destroyed turrets cannot target anyone standing on the same square as it IE the person who was inside when it went boom.&lt;br /&gt;
** A good roboticist should have one on hand at all times.&lt;br /&gt;
** As a side note: An intelligent roboticist in a RIPLEY can rob the vault in 3-5 minutes.* The Odysseus is a force to be reckoned with. It can scan any chemicals, this includes drinks. The Odysseus&#039; internal generator makes infinite amounts of any chemical and syringes fired with the syringe gun can be recovered, meaning you can fire infinite amounts of liquid to use as reagents.&lt;br /&gt;
** You can mix five different chemicals in any syringe (which still only holds 15u, meaning 5 chems equals 3 of each). This can be used to create an amazing healing concoction or an extremely powerful killer syringe. For instance:&lt;br /&gt;
** Healing mixture: Omnizine.&lt;br /&gt;
** Harming mixture: Lexorin, Unstable mutagen, Beepsky Smash.&lt;br /&gt;
* Clicking a box with syringes while in an Odysseus with syringe gun raised will load every syringe from the box in the Odysseus.&lt;br /&gt;
* Constructing a Ripley Chassis at Materials 1 costs 30,000 metal; at Materials 5, it costs 24,000; at Materials 7, 21,600.&lt;br /&gt;
** At Materials 1, fully upgrading the Exosuit Fabricator (Good luck doing that) makes it cost 27,600 metal (down from 30,000)&lt;br /&gt;
** At Materials 7, fully upgrading the Exosuit Fabricator changes the cost 19,200 metal (down from 21,600 metal)&lt;br /&gt;
** To build a Durand at Materials 7 on a default ExoFab requires:&lt;br /&gt;
*** Metal: 329400 (87.84 sheets); Glass: 32400 (8.64 sheets); Silver: 27000 (7.2 sheets); Uranium: 10800 (2.88 sheets)&lt;br /&gt;
** On a fully-upgraded ExoFab, the numbers drop to:&lt;br /&gt;
*** Metal: 292800 (78.08 sheets); Glass: 28800 (7.68 sheets); Silver: 23600 (6.293333 sheets); Uranium: 9600 (2.56 sheets)&lt;br /&gt;
** Gygax, Default ExoFab:&lt;br /&gt;
*** Metal: 297000 (79.2 sheets); Glass: 32400 (8.64 sheets); Diamond: 10800 (2.88 sheets)&lt;br /&gt;
** Gygax, Pimped ExoFab:&lt;br /&gt;
*** Metal: 264000 (70.4 sheets); Glass: 28800 (7.68 sheets); Diamond: 9600 (2.56 sheets)&lt;br /&gt;
** tl;dr -- Combat Mechs mostly cost exorbitant amounts of metal - a stack and a half at least in most cases - but not actually that much of anything else.&lt;br /&gt;
* Small robot assemblies can be carried in your backpack. Leaving the final piece out of a robot assembly and slamming it together in your backpack at the site of an issue makes for an effective response.&lt;br /&gt;
&lt;br /&gt;
===Tips for Traitoring===&lt;br /&gt;
* People can&#039;t tell who you are when you are inside a mech and have to go by the mechs name... which you can change at any time. Change your mechs name to some other mech and you can walk around as a conferred traitor.&lt;br /&gt;
* You can load a Medibot with &#039;&#039;&#039;any&#039;&#039;&#039; chemical mixture. Refer to the mixture in the Traitor Chemist section and they will inject them with said mixture over and over until they die.&lt;br /&gt;
&lt;br /&gt;
==Being an Evil Genius==&lt;br /&gt;
Traitoring as a Roboticist is fun and easy, especially since you spawn with flashes, and an expectation of building very dangerous machines. Your high ship access, and access to tech storage will allow you to get pretty much everywhere,considering that you can have gloves off the bat. And, of course, [[Syndicate Items#Cryptographic_Sequencer|emagging]] any of your basic creations serves to cause havoc and chaos. The toxins kit&#039;s contents poured into a single large beaker of an emagged Medibot can create a very dangerous &#039;helper&#039;. Emagging the cyborgs equips them with a Syndicate lawset, gives them special new tools, and prevents them from being fucked with on a control console.&lt;br /&gt;
If you want to make a cyborg despite having no volunteers, it&#039;s never a bad idea to simple drag the body of your last murder victim back to the lab for a debraining - Rarely do people question you once the body is already being operated on.   &lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Scientist&amp;diff=7383</id>
		<title>Scientist</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Scientist&amp;diff=7383"/>
		<updated>2017-05-14T21:30:00Z</updated>

		<summary type="html">&lt;p&gt;Burrito Justice: Removed role rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = lightblue&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = RESEARCH&lt;br /&gt;
|imagebgcolor = #eeeeff&lt;br /&gt;
|img_generic = scientist_generic.png&lt;br /&gt;
|img = Generic_scientist.png&lt;br /&gt;
|jobtitle = Scientist&lt;br /&gt;
|access = [[Research Division]], [[Xenobiology]], Laboratories, Toxins Storage, Mineral Storage, [[Mining Dock]]&lt;br /&gt;
|additional = [[Robotics]], [[Tech Storage]], [[Genetics]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Research Director]]&lt;br /&gt;
|duties = Do experiments, research, feed the slimes, and make bombs!&lt;br /&gt;
|guides = [[Guide to Research and Development]], [[Guide to xenobiology]], [[Guide to telescience]]&lt;br /&gt;
|quote = OH GOD THE ALIEN BROKE OUT OF CONTAINMENT PLEASE SEND HE-GACK!&lt;br /&gt;
}}&lt;br /&gt;
Scientist is one of the most feared and fun jobs on ship. Being a scientist means you can either make a buttload of delicious weapons, tools and gadgets through research, breed colorful slimes, make delicious fun-packing bombs, or experiment with time and space themselves. As it is predictable with the ship, most scientists are not satisfied with just blowing up their testing area and frequently go and spread their flavor of fun throughout the ship. This is of course a really bad idea, often resulting in jobbans - but then again, &#039;&#039;delicious bombs&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Do R&amp;amp;D if nobody else is.&lt;br /&gt;
&lt;br /&gt;
[[File:Rdivision.png|300px|thumb|alt=Research Division|[[Research Division]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Laboratories==&lt;br /&gt;
&lt;br /&gt;
=== [[Guide to Research and Development|Research &amp;amp; Development]] ===&lt;br /&gt;
Houses the destructive analyzer. You put stuff in it, to numbers go up. The higher the numbers, the more stuff you can produce with the protolathe and circuit imprinter.&lt;br /&gt;
&lt;br /&gt;
With the right research levels, you can construct almost any machine on the ship. You can also research upgraded parts to improve existing machines. Remember to sync the database with the network, so the [[roboticist]]s can benefit from your discoveries!&lt;br /&gt;
&lt;br /&gt;
Your research efforts will cap at a certain point without minerals from mining. Coordinate with the [[Quartermaster]] or the [[Shaft Miner]]s themselves to get the minerals you need.&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
=== [[Guide to toxins|Toxins Research]] ===&lt;br /&gt;
This lab focuses on exploring the possibilities of [[Plasma|plasma gas]], &amp;lt;s&amp;gt;typically&amp;lt;/s&amp;gt; always in the form of massive explosions. Provided to you is the [[Toxins Test Chamber]], where you can safely test your creations.&lt;br /&gt;
&lt;br /&gt;
While bomb making is reasonably straightforward, it only takes one mistake for the entire room to become flooded with plasma or superheated carbon dioxide. Be patient and cautious.&lt;br /&gt;
&lt;br /&gt;
Bombs have practical uses as [[Shaft Miner|mining]] charges, though they are mainly sought after by [[traitor]]s wanting to take out valuable ship equipment and cause havoc.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
=== [[Guide to xenobiology|Xenobiology]] ===&lt;br /&gt;
The primary purpose of this lab is research on the breeding of [[slime]]s, the extracts of which have a variety of fun effects, by feeding them large numbers of [[monkey]]s.&lt;br /&gt;
&lt;br /&gt;
It also contains a pen capable of safely housing [[xenomorph]]s, in case the miners manage to locate a live facehugger. Obviously, breeding alien killing machines on the ship can only end well.&lt;br /&gt;
&lt;br /&gt;
=== [[Guide to telescience|Telescience]] ===&lt;br /&gt;
This lab specializes in the research of bluespace and teleportation. Provided is a telepad, a console and several GPS devices for you to engage in &amp;lt;s&amp;gt;grand theft&amp;lt;/s&amp;gt; research!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note that the Telescience Lab is not present at round start, but you can still build the machines yourself if you get R&amp;amp;D high enough.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
=== [[E.X.P.E.R.I-MENTOR|Experimental Lab]] ===&lt;br /&gt;
This lab houses the [[E.X.P.E.R.I-MENTOR]], AKA that machine that drives R&amp;amp;D crazy by constantly setting off the fire alarm in their lab.&lt;br /&gt;
&lt;br /&gt;
=== [[Testing Lab]] ===&lt;br /&gt;
A general purpose lab that goes mostly unused. It features a firing range and can be converted into a backup lab when one of the other labs inevitably blows up. Note that rebuilding Toxins in here is not going to make the crew happy, since you probably had to burn down the original first.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
== Tips! ==&lt;br /&gt;
*&#039;&#039;&#039;Hey! Listen!&#039;&#039;&#039; &#039;&#039;Unless you&#039;re an antagonist, &#039;&#039;&#039;DO NOT&#039;&#039;&#039; use the bombs on the main station. You&#039;ll get banned otherwise. Refer to the [[rules]].&#039;&#039;&lt;br /&gt;
*Change the frequency of the remote signalling devices so that other scientists or saboteurs don&#039;t set off your explosives themselves.&lt;br /&gt;
*It&#039;s possible to make bombs that utterly destroy a small area, gib only those people next to you, explode when you die, bring general ruin to entire wings of the station, and more! Experimentation is the key to a scientist&#039;s work.&lt;br /&gt;
*You can blow up the singularity with a [[Clothes_and_internals#Backwear|Bag of Holding]]. Seriously.&lt;br /&gt;
*RPEDs can be used to upgrade machines by using a screwdriver on them and then the RPED! It&#039;ll replace the parts in the machine with the next best parts in the RPED!&lt;br /&gt;
**Using an RPED on a machine will tell you what parts it&#039;s made of!&lt;br /&gt;
**You can upgrade most machines on the station like the teleporter, SMES and even pacmans! Try it out some time!&lt;br /&gt;
* Slimes will glomp you if you hug them enough times.&lt;br /&gt;
* Golems cannot slip. A golem with a spray bottle or a bucket is one of the most dangerous things in the game.&lt;br /&gt;
* You can easily kill slimes with TK. You don&#039;t even have to get close to them to kill them. Just tele-throw something like floor tiles or metal sheets at them from another room.&lt;br /&gt;
* Black extracts turn people into actual slimes, green extracts only turn people into googirls/guys.&lt;br /&gt;
* Also black/green slime work even in fairly minute amounts, you can throw 1 unit of green/black extract in 40 units of water and the resulting 5 unit injections would still have an effect.&lt;br /&gt;
* If you have bluespace slimes and large grenades you can use them together to make a weaponized teleport. Space all the beacons you can and then make more and space them as well. Huck the grenade in confined spaces (i.e. the shuttle) and delight as large portions of the crew are probably thrown into deep space. Just make sure you&#039;re out of the grenade&#039;s range. ADDED: Stash the grenade in one of the shuttle&#039;s medkits/lockers and activate with a signaler.&lt;br /&gt;
* The slime processor and the chef&#039;s food processor are the same thing. So you can grind slimes in the chef&#039;s food processor and make fries in the slime processor!&lt;br /&gt;
* Using water on a silver slime core will produce large quantities of booze, including those in large bottles that can be smashed for weapons with an equivalent damage output to a circular saw.&lt;br /&gt;
* If you&#039;re making a typical valve transfer bomb, don&#039;t follow the wiki precisely. Instead of using a plasma-super hot co2 combo in one tank and pure o2 in the other, use a tank with 80% o2 20% plasma and the other pure super hot co2. This way you get a better o2 to plasma ratio and devastating results.&lt;br /&gt;
* You can now research and build cyborg rechargers.&lt;br /&gt;
* Tank transfer valve will accept any color of large tank, and it will be reflected accurately in the sprite. It even accepts jetpacks.&lt;br /&gt;
* Plasma cutters (AKA infinite welders) can cut through regular walls without causing damage to your eyes.&lt;br /&gt;
* You can scan Slime Jelly with the Odysseus and have it produce more.&lt;br /&gt;
* If an anomaly appears, scan it with an analyzer and then ping the frequency it gives you with a remote signaling device.&lt;br /&gt;
* Remember: If you detonate your bombs on the main station without being an antagonist, you will get banned. Refer to the [[rules]].&lt;br /&gt;
&lt;br /&gt;
===Tips for Traitoring===&lt;br /&gt;
*Test Range firing pins can be emagged to work like a normal firing pin.&lt;br /&gt;
*With enough illegal research, you can make things like universal suppressors and ebows.&lt;br /&gt;
* Orange slime extracts can be used as ghetto firebombs.&lt;br /&gt;
* Friendly Spiders will produce hostile spiders after eating from a corpse and laying a clutch of eggs. Xenobio can easily breed a freakish spider army, and then if for some reason the power goes out...Honk.&lt;br /&gt;
&lt;br /&gt;
==A Terrorist is you!==&lt;br /&gt;
At any given moment, a scientist out there is a traitor. When half the station vanishes off the face of the map, well, you know who it was. It is recommended that you use your traitor points on things to conceal your identity, as people will want to murder and rape you to death after you set them up the bomb. Or, in the least, get a space suit for the huge void you just made. Research and development currently are useful for terrorism. Grab whatever you can first out of there like laser cannons and stun guns. &lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Burrito Justice</name></author>
	</entry>
</feed>