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	<updated>2026-05-15T23:49:41Z</updated>
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		<id>https://ftl13.com/w/index.php?title=Guide_to_Research_and_Development&amp;diff=7908</id>
		<title>Guide to Research and Development</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Guide_to_Research_and_Development&amp;diff=7908"/>
		<updated>2018-04-15T21:36:07Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Research &amp;amp; Development ==&lt;br /&gt;
&lt;br /&gt;
* R&amp;amp;D (not to be confused with the [[Research Director|RD]]) consists of [[scientist|scientists]] experimenting on individual objects found around the station by putting them in the Destructive Analyzer, which reverse-engineers and disintegrates the object. The R&amp;amp;D console will allow you to then use the technology from deconstructed objects to build more advanced and efficient versions of the original object, and even new tools such as laser cannons!  &lt;br /&gt;
&lt;br /&gt;
* Essentially this means that a scientist in this modern world doesn&#039;t actually have to know any of the concepts he&#039;s working with; it&#039;s all about melting things down and playing with the resulting toys! Ain&#039;t life grand?&lt;br /&gt;
&lt;br /&gt;
Note that this guide is just mostly about what type of technology different items are. There are many, many ways to do R&amp;amp;D.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to figure it out by yourself, though, you can follow [https://tgstation13.org/phpBB/viewtopic.php?f=2&amp;amp;t=6934 this guide].&lt;br /&gt;
&lt;br /&gt;
== R&amp;amp;D remake ==&lt;br /&gt;
Most of R&amp;amp;D levels, both origin techs and required tech levels, were remade recently. Here is some info about the new things if you are already familiar with the old system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Origin level of items || Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Easy to get items. These are common and easily obtainable from any place&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Uncommon items that can still be found but there are less of these. They are still easy to make or build with a protolathe&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rare items. There are some of these items near R&amp;amp;D but they are usually items that you have to build with a protolathe. You need to get some basic levels first.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Very rare items. These are only found in some restricted places and are a little harder to build. It is still possible to make all of these after working a while with the earlier levels!&lt;br /&gt;
|-&lt;br /&gt;
| Level gate one&lt;br /&gt;
|-&lt;br /&gt;
| 5 || These items are not buildable in R&amp;amp;D lab but they are still easy to get. Try asking help from other departments such as xenobiology, cargo or botany. Don&#039;t forget to take some machine upgrades with you to make them happy!&lt;br /&gt;
|-&lt;br /&gt;
| Level gate two&lt;br /&gt;
|-&lt;br /&gt;
| 6 || These items are rather hard to get. They can be rare on the station or require even more help from other departments.&lt;br /&gt;
|-&lt;br /&gt;
| Level gate three&lt;br /&gt;
|-&lt;br /&gt;
| 7 || These items require luck and are very rare. Mostly obtainable from random events.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some of the high level items needed to get high levels with the new system. These are just examples and there will most likely be more items and these level values can change.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! || Materials || Engineering ||  Plasmatech || Powerstorage || Bluespace || Biotech || Combat || Electromagnets || Data processing&lt;br /&gt;
|-&lt;br /&gt;
| Origin level 5 || Durand armor, uranium sheet, golden apple || DNA syringe with 5 powers || Phazon torso || Slime power cell || Bluespace banana and tomato || Human heart, blood tomato, some xenobio potions || Death nettle || Ghost chili || Walking mushroom, forensic scanner&lt;br /&gt;
|-&lt;br /&gt;
| Origin level 6 || Diamond sheet, Gygax armor || DNA syringe with 6 powers, machine prototype from cargo || Glowberries, glowshrooms || Glowcap || Bluespace crystal || Sentience potion, alien brain, ambrosia gaia || Combat shotgun, gatfruit || Lazarus injector || Mining drone AI upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Origin level 7 || Abductor helmet || Vortex anomaly || Pyro anomaly || Flux anomaly || Bluespace anomaly || Abductor baton, changeling egg || Sniper || Gravitational anomaly || Swarmer shell&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special items:&lt;br /&gt;
# Strange items now have a 25% change of having a high tech level! Try them out!&lt;br /&gt;
# DNA syringe give more (bio-)engineering levels the more powers they contain! One level for each power.&lt;br /&gt;
# Anomalies have some very high tech in them so try to gather them with analyzer and remote signaller!&lt;br /&gt;
&lt;br /&gt;
== Deconstruction ==&lt;br /&gt;
[[File:Decon.png|64px]] Deconstruction is done through the &#039;&#039;&#039;Destructive Analyzer&#039;&#039;&#039;: &lt;br /&gt;
:# Sync the Destructive Analyzer to the research computer if it&#039;s not synced.&lt;br /&gt;
:# Insert an item into it.&lt;br /&gt;
:# Use the computer.&lt;br /&gt;
&lt;br /&gt;
The computer will will show you tech levels of the item. Items of same level in a category will raise the tech level of that category by 1. Items with higher tech level will raise the tech level of that category to that level. It is possible to eject items from the Destructive Analyzer.&lt;br /&gt;
&lt;br /&gt;
== Tech categories ==&lt;br /&gt;
&lt;br /&gt;
=== Materials Research ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Development of new and improved materials.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Important category. Used commonly and needed especially in mining items. Deconstructing new materials can make this level higher.&lt;br /&gt;
&lt;br /&gt;
=== Engineering Research ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Development of new and improved engineering techniques.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Needed to produce some complex machines for the station.&lt;br /&gt;
&lt;br /&gt;
=== Plasma Research ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Research into the mysterious substance colloqually known as plasma.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main reason for the entire research station but is not actually needed much. Still, many items require some plasma technology knowledge. Mostly obtainable from items related to plasma.&lt;br /&gt;
&lt;br /&gt;
===  Power Manipulation Technology ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The various technologies behind the storage and generation of electicity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Helping with things related to power such as recharging, storing power or items that use power. There are many items such as batteries that can make this higher.&lt;br /&gt;
&lt;br /&gt;
===  &#039;Blue-space&#039; Research ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Research into the sub-reality known as &amp;quot;blue-space&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many cool toys in science need this to be unlocked. Everyone wants some fun bluespace toys.&lt;br /&gt;
&lt;br /&gt;
===  Biological Technology ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Research into the deeper mysteries of life and organic substances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Needed for items and machines related to medicine or biological items.&lt;br /&gt;
&lt;br /&gt;
===  Combat Systems Research ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The development of offensive and defensive systems.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As the name suggests, unlocks various weapons. All kinds of weapons can improve this technology.&lt;br /&gt;
&lt;br /&gt;
===  Electromagnetic Spectrum Research ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Research into the electromagnetic spectrum. No clue how they actually work, though.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many items related to electricity and magnets need this technology. Get it higher for some fun electric toys.&lt;br /&gt;
&lt;br /&gt;
===  Data Theory Research ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The development of new computer and artificial intelligence and data storage systems.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used for circuit boards and many artificial intelligence items.&lt;br /&gt;
&lt;br /&gt;
===  Illegal Technologies Research ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The study of technologies that violate Nanotrassen regulations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Getting these levels up often needs illegal items. They unlock some reverse-engineered traitor items to help the station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Table of Analyzable Items ===&lt;br /&gt;
Notice: All the levels have not been updated to wiki yet. The first list has updated levels of items. Also refer the another list above for items that have a high tech level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Item&lt;br /&gt;
!Materials!!Engineering!!Plasma!!Power!!Bluespace!!Biological!!Combat!!EMP!!Data!!Illegal&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JOrshoe.png]]||Legcuffs&lt;br /&gt;
|{{row-bg-10| |3| | | | |3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Emitter)&lt;br /&gt;
|{{row-bg-10| |4| |4| | | | |3}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Gibber)&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Food Processor)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Seed Extractor)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Recycler)&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Smartfridge)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Monkey Recycler)&lt;br /&gt;
|{{row-bg-10| | | | | |2| | |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Holopad)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Power_Cell.gif]]||Bluespace Power Cell&lt;br /&gt;
|{{row-bg-10|4|4| |5|4| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quadratic_Capacitor.gif]]||Quadratic Capacitor&lt;br /&gt;
|{{row-bg-10|4|4| |5| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Triphasic_Scanning_Module.gif]]||Triphasic Scanning Module&lt;br /&gt;
|{{row-bg-10|4|4| | | | | |5| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Femto_Manipulator.gif]]||Femto Manipulator&lt;br /&gt;
|{{row-bg-10|6|4| | | | | | |4}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quad_Ultra_Micro_Laser.gif]]||Quad Ultra Micro Laser&lt;br /&gt;
|{{row-bg-10|4|4| | | | | |5| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Matter_Bin.gif]]||Bluespace Matter Bin&lt;br /&gt;
|{{row-bg-10|6|4| | | | | | |4}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hatchet.png]]||Hatchet&lt;br /&gt;
|{{row-bg-10|2| | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scythe.png]]||Scythe&lt;br /&gt;
|{{row-bg-10|3| | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Console_Screen.png]]||Console screen&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Capacitor&lt;br /&gt;
|{{row-bg-10| | | |1| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scanning_Module.gif]]||Scanning module&lt;br /&gt;
|{{row-bg-10| | | | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Micro_Manipulator.png]]||Micro-manipulator&lt;br /&gt;
|{{row-bg-10|1| | | | | | | |1| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Micro-laser.png]]||Micro-laser&lt;br /&gt;
|{{row-bg-10| | | | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Matter_bin.png]]||Matter bin&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Advanced capacitor&lt;br /&gt;
|{{row-bg-10| | | |3| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scanning_Module.gif]]||Advanced scanning module&lt;br /&gt;
|{{row-bg-10| | | | | | | |3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nano_Manipulator.png]]||Nano-manipulator&lt;br /&gt;
|{{row-bg-10|3| | | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:High-Power_Micro-Laser.png]]||High-power micro-laser&lt;br /&gt;
|{{row-bg-10| | | | | | | |3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advanced Matter Bin.png]]||Advanced matter bin&lt;br /&gt;
|{{row-bg-10|3| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Super capacitor&lt;br /&gt;
|{{row-bg-10|4| | |4| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scanning_Module.gif]]||Phasic scanning module&lt;br /&gt;
|{{row-bg-10| |4| | | | | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pico_Manipulator.png]]||Pico-manipulator&lt;br /&gt;
|{{row-bg-10|4|4| | | | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ultra-High-Power Micro-Laser.png]]||Ultra-high-power micro-laser&lt;br /&gt;
|{{row-bg-10| |4| | | | | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Matter Bin.png]]||Super matter bin&lt;br /&gt;
|{{row-bg-10|4|4| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace ansible.png]]||Subspace ansible&lt;br /&gt;
|{{row-bg-10|2| | | |1| | |2|2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyperwave filter.png]]||Hyperwave filter&lt;br /&gt;
|{{row-bg-10| | | | | | | |2|2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace amplifier.png]]||Subspace amplifier&lt;br /&gt;
|{{row-bg-10|2| | | |2| | |2|2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace treatment disk.png]]||Subspace treatment disk&lt;br /&gt;
|{{row-bg-10|2| | | |2| | |2|2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace Analyzer.png]]||Subspace Wavelength analyzer&lt;br /&gt;
|{{row-bg-10|2| | | |2| | |2|2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ansible crystal.png]]||Ansible crystal&lt;br /&gt;
|{{row-bg-10|2| |2| |2| | |2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace Transmitter.png]]||Subspace transmitter&lt;br /&gt;
|{{row-bg-10|2| | | |2| | |2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soulstone.png]]||Soulstone&lt;br /&gt;
|{{row-bg-10|5| | | |4| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Any circuit board not listed&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Turbine Computer)&lt;br /&gt;
|{{row-bg-10| |4| |4| | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Telescience Console)&lt;br /&gt;
|{{row-bg-10| | |4| |3| | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Message Monitor)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (AI core)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (AI Upload)&lt;br /&gt;
|{{row-bg-10| |4| | | | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Cyborg Upload)&lt;br /&gt;
|{{row-bg-10| |4| | | | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (PanD.E.M.I.C. 2200)&lt;br /&gt;
|{{row-bg-10| | | | | |2| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (DNA Machine)&lt;br /&gt;
|{{row-bg-10| | | | | |2| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Communications)&lt;br /&gt;
|{{row-bg-10| | | | | | | |3|3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Teleporter)&lt;br /&gt;
|{{row-bg-10| | |3| |3| | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Robotics Control)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Cloning)&lt;br /&gt;
|{{row-bg-10| | | | | |2| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Arcade Battle)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Solar Control)&lt;br /&gt;
|{{row-bg-10| | | |2| | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Crew Monitoring Console)&lt;br /&gt;
|{{row-bg-10| | | | | |2| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Mech Bay Power Control Console)&lt;br /&gt;
|{{row-bg-10| | | |3| | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Supply shuttle console)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Operating Computer)&lt;br /&gt;
|{{row-bg-10| | | | | |3| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Telecommunications Monitor)&lt;br /&gt;
|{{row-bg-10| | | | |2| | |3|3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Telecommunications Server Monitor)&lt;br /&gt;
|{{row-bg-10| | | | |2| | |3|3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (AI Integrity Restorer)&lt;br /&gt;
|{{row-bg-10| | | | | |2| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Booze-O-Mat Vendor)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (SMES)&lt;br /&gt;
|{{row-bg-10| |3| |3| | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Power Compressor)&lt;br /&gt;
|{{row-bg-10| |4| |4| | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Power Turbine)&lt;br /&gt;
|{{row-bg-10| |4| |4| | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Mechbay Recharger)&lt;br /&gt;
|{{row-bg-10| |3| |3| | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Teleporter Hub)&lt;br /&gt;
|{{row-bg-10|4|4| | |4| | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Teleporter Station)&lt;br /&gt;
|{{row-bg-10| |4|3| |4| | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Telepad)&lt;br /&gt;
|{{row-bg-10| |3|4| |4| | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Sleeper)&lt;br /&gt;
|{{row-bg-10| |3| | | |2| | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Cryotube)&lt;br /&gt;
|{{row-bg-10| |4|3| | |3| | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Cooler/Heater)&lt;br /&gt;
|{{row-bg-10| |2|2| | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Biogenerator)&lt;br /&gt;
|{{row-bg-10|3| | | | |3| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Microwave)&lt;br /&gt;
|{{row-bg-10| | | | | | | |2|2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Portable Chem Dispenser)&lt;br /&gt;
|{{row-bg-10|4| |4| | |3| | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Destructive Analyzer)&lt;br /&gt;
|{{row-bg-10| |2| | | | | |2|2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Autolathe)&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Protolathe)&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Circuit Imprinter)&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circut board (PACMAN-type Generator)&lt;br /&gt;
|{{row-bg-10| |3|3|3| | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circut board (SUPERPACMAN-type Generator)&lt;br /&gt;
|{{row-bg-10| |4| |4| | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circut board (MRSPACMAN-type Generator)&lt;br /&gt;
|{{row-bg-10| |4|4|4| | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (R&amp;amp;D Server)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Exosuit Fabricator)&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Clone Pod)&lt;br /&gt;
|{{row-bg-10| | | | | |2| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Clone Scanner)&lt;br /&gt;
|{{row-bg-10| | | | | |2| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Cyborg Recharger)&lt;br /&gt;
|{{row-bg-10| |3| |3| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Subspace Receiver)&lt;br /&gt;
|{{row-bg-10| |2| | |1| | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Hub Mainframe)&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Relay Mainframe)&lt;br /&gt;
|{{row-bg-10| |2| | |2| | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Bus Mainframe)&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Processor Unit)&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Telecommunication Server)&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Subspace Broadcaster)&lt;br /&gt;
|{{row-bg-10| |2| | |1| | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beacon.gif]]||Suspicious beacon (Singularity beacon)&lt;br /&gt;
|{{row-bg-10| | | | |6| | | | |5}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beacon.gif]]||Suspicious beacon (Bomb beacon)&lt;br /&gt;
|{{row-bg-10| | | | |5| | | | |5}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beacon.gif]]||Suspicious beacon (Powersink beacon)&lt;br /&gt;
|{{row-bg-10| | | | |4| | | | |5}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bomb payload.png]]||Bomb payload&lt;br /&gt;
|{{row-bg-10| | | | | | |6| | |5}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Big red button.png]]||Big red button&lt;br /&gt;
|{{row-bg-10| | | | | | | | | |3 }}&lt;br /&gt;
|-&lt;br /&gt;
|[[]]||Non-listed mecha equipment&lt;br /&gt;
|{{row-bg-10|2|2| | | | | | | |  }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sleeper.gif]]||Mounted sleeper [Mecha]&lt;br /&gt;
|{{row-bg-10| |3|2| | |3| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sgun.png]]||Syringe gun [Mecha]&lt;br /&gt;
|{{row-bg-10|3| | | | |4| |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha diamond drill.png]]||Diamond drill [Mecha]&lt;br /&gt;
|{{row-bg-10|4|4| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mounted RCD.png]]||Mounted RCD [Mecha]&lt;br /&gt;
|{{row-bg-10|4|4| |4|3| | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha teleporter.png]]||Teleporter [Mecha]&lt;br /&gt;
|{{row-bg-10| | | | |7| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wormhole generator.gif]]||Wormhole generator [Mecha]&lt;br /&gt;
|{{row-bg-10| | |2| |4| | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha teleporter.png]]||Gravitational Catapult [Mecha]&lt;br /&gt;
|{{row-bg-10| |4| | |3| | |3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Armor booster module (Close Combat Weaponry) [Mecha]&lt;br /&gt;
|{{row-bg-10|4| | | | | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Armor booster module (Ranged Weaponry) [Mecha]&lt;br /&gt;
|{{row-bg-10|4|3| | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Repair droid.png]]||Repair droid [Mecha]&lt;br /&gt;
|{{row-bg-10| |4| | | | | |3|3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Energy relay [Mecha]&lt;br /&gt;
|{{row-bg-10| |4| |4| | | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Plasma converter [Mecha]&lt;br /&gt;
|{{row-bg-10| |2|2|2| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Exonuclear reactor [Mecha]&lt;br /&gt;
|{{row-bg-10| |4| |4| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ-13 MK2 heavy pulse rifle.png]]||EZ-13 MK2 heavy pulse rifle [Mecha]&lt;br /&gt;
|{{row-bg-10|3| | |4| | |6| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ-13 MK2 heavy pulse rifle.png]]||CH-PS &amp;quot;Immolator&amp;quot; laser [Mecha]&lt;br /&gt;
|{{row-bg-10| |3| | | | |3|3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ-13 MK2 heavy pulse rifle.png]]||CH-LC &amp;quot;Solaris&amp;quot; laser cannon&lt;br /&gt;
|{{row-bg-10| |3| | | | |4|4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ-13 MK2 heavy pulse rifle.png]]||MKIV ion heavy cannon&lt;br /&gt;
|{{row-bg-10|4| | | | | |5|4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ-13 MK2 heavy pulse rifle.png]]||217-D Heavy Plasma Cutter&lt;br /&gt;
|{{row-bg-10|3|3|4| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ-13 MK2 heavy pulse rifle.png]]||PBT &amp;quot;Pacifier&amp;quot; mounted taser&lt;br /&gt;
|{{row-bg-10| | | | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ-13 MK2 heavy pulse rifle.png]]||LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
|{{row-bg-10| | | | | | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ-13 MK2 heavy pulse rifle.png]]||Ultra AC 2&lt;br /&gt;
|{{row-bg-10| | | | | | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ-13 MK2 heavy pulse rifle.png]]||SRM-8 missile rack&lt;br /&gt;
|{{row-bg-10|4|4| | | | |5| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ-13 MK2 heavy pulse rifle.png]]||SGL-6 grenade launcher&lt;br /&gt;
|{{row-bg-10| |4| | | | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mounted RCD.png]][[File:Hydraulic clamp.png]]||All other mecha weapons&lt;br /&gt;
|{{row-bg-10|3| | | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit tracking beacon.gif]]||Exosuit tracking beacon&lt;br /&gt;
|{{row-bg-10| | | | | | | |2|2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. left arm.png]][[File:H.O.N.K. right leg.png]]||H.O.N.K. parts&lt;br /&gt;
|{{row-bg-10|2|2| | | | | | |2|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley torso.png]]||Ripley torso&lt;br /&gt;
|{{row-bg-10|2|2| | | |2| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley left arm.png]][[File:Ripley right leg.png]]||Ripley arms and legs&lt;br /&gt;
|{{row-bg-10|2|2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax torso.png]]||Gygax torso&lt;br /&gt;
|{{row-bg-10|4|3| | | |3| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax head.png]]||Gygax head&lt;br /&gt;
|{{row-bg-10|4|3| | | | | |3|2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax left arm.png]][[File:Gygax right leg.png]]||Gygax arms and legs&lt;br /&gt;
|{{row-bg-10|4|3| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax armor plates.png]]||Gygax armor plates&lt;br /&gt;
|{{row-bg-10|6|4| | | | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand torso.png]]||Durand torso&lt;br /&gt;
|{{row-bg-10|3|3| | | |3| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand head.png]]||Durand head&lt;br /&gt;
|{{row-bg-10|3|3| | | | | |3|2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand left arm.png]][[File:Durand right leg.png]]||Durand arms and legs&lt;br /&gt;
|{{row-bg-10|3|3| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand armor plates.png]]||Durand armor plates&lt;br /&gt;
|{{row-bg-10|6|4| | | | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus head.png]]||Odysseus head&lt;br /&gt;
|{{row-bg-10|2|2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus torso.png]]||Odysseus torso&lt;br /&gt;
|{{row-bg-10|2|2| | | |2| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus left arm.png]][[File:Odysseus right leg.png]]||Odysseus arms and legs&lt;br /&gt;
|{{row-bg-10|2|2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Ripley circut boards&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Gygax Weapon Control and Targeting module)&lt;br /&gt;
|{{row-bg-10| | | | | | |4| |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Gygax non-weapon circuit boards&lt;br /&gt;
|{{row-bg-10| |3| | | | |3| |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Durand Weapon Control and Targeting module)&lt;br /&gt;
|{{row-bg-10| |3| | | | |4| |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Durand non-weapon circuit boards&lt;br /&gt;
|{{row-bg-10| |3| | | | |3| |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||H.O.N.K. circuit boards &lt;br /&gt;
|{{row-bg-10| |3| | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Odysseus circuit boards&lt;br /&gt;
|{{row-bg-10| | | | | |3| | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grav anomaly.png]]||Gravitational anomaly&lt;br /&gt;
|{{row-bg-10| | | | | | | |7| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flux anomaly.png]]||Flux wave anomaly&lt;br /&gt;
|{{row-bg-10| | | |7| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace anomaly.png]]||Bluespace anomaly&lt;br /&gt;
|{{row-bg-10| | | | |7| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pyro anomaly.png]]||Pyroclastic anomaly&lt;br /&gt;
|{{row-bg-10| | |7| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vortex anomaly.png]]||Vortex anomaly&lt;br /&gt;
|{{row-bg-10| |7| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icard.png]]||Intellicard&lt;br /&gt;
|{{row-bg-10|3| | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chameleon projector.gif]]||Chameleon-projector&lt;br /&gt;
|{{row-bg-10| | | | | | | |4| |4}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flash.gif]]||Flash&lt;br /&gt;
|{{row-bg-10| | | | | | |1|2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flashlight.png]]||EMP flashlight&lt;br /&gt;
|{{row-bg-10| | | | | | | |3| |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser Pointer.png]]||Laser pointer&lt;br /&gt;
|{{row-bg-10| | | | | | |1|2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multitool.png]]||Multitool&lt;br /&gt;
|{{row-bg-10| |2| | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pai.png]]||pAI card&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powersink.gif]]||Power sink&lt;br /&gt;
|{{row-bg-10| | | |5| | | | | |5}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tracking_Beacon.gif]]||Tracking beacon&lt;br /&gt;
|{{row-bg-10| | | | |1| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Encryption key.png]]||Syndicate encryption key/headset&lt;br /&gt;
|{{row-bg-10| |3| | |2| | | | |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Encryption key.png]]||Binary encryption key/headset&lt;br /&gt;
|{{row-bg-10| |4| | |3| | | | |3}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T-ray.gif]]||T-ray scanner&lt;br /&gt;
|{{row-bg-10| |1| | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Healthanalyzer.png]]||Health analyzer&lt;br /&gt;
|{{row-bg-10| | | | | |1| |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Analyzer.png]]||Analyzer&lt;br /&gt;
|{{row-bg-10| |1| | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MS.png]]||Mass-spectrometer&lt;br /&gt;
|{{row-bg-10| | |2| | |1| |2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advanced Mass Spectrometer.png]]||Advanced mass-spectrometer&lt;br /&gt;
|{{row-bg-10| | |3| | |3| |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|||Slime scanner&lt;br /&gt;
|{{row-bg-10| | | | | |2| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mind batterer.png]]||Mind batterer&lt;br /&gt;
|{{row-bg-10| | | | | | |3|3| |3}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bpack.png]]||Bruise pack&lt;br /&gt;
|{{row-bg-10| | | | | |2| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oint.png]]||Ointment&lt;br /&gt;
|{{row-bg-10| | | | | |2| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png]]||Glass&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass_r.png]]||Reinforced glass&lt;br /&gt;
|{{row-bg-10|2| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Leather.png]]||Leather&lt;br /&gt;
|{{row-bg-10|2| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diamonddone.png]]||Diamond&lt;br /&gt;
|{{row-bg-10|6| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Uraniumdone.png]]||Uranium&lt;br /&gt;
|{{row-bg-10|5| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasmadone.png]]||Solid plasma&lt;br /&gt;
|{{row-bg-10|2| |2| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Golddone.png]]||Gold&lt;br /&gt;
|{{row-bg-10|4| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Silverdone.png]]||Silver&lt;br /&gt;
|{{row-bg-10|3| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bananimumdone.png]]||Bananium&lt;br /&gt;
|{{row-bg-10|4| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png]]||Metal&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal_r.png]]||Plasteel&lt;br /&gt;
|{{row-bg-10|2| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png]]||Wood&lt;br /&gt;
|{{row-bg-10|1| | | | |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cardboard.png]]||Cardboard&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grass tile.png]]||Grass tile&lt;br /&gt;
|{{row-bg-10| | | | | |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wood Tile.png]]||Wood tile&lt;br /&gt;
|{{row-bg-10| | | | | |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Airlock Painter.png]]||Airlock painter&lt;br /&gt;
|{{row-bg-10| |2| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;Safeguard&#039; AI Module&lt;br /&gt;
|{{row-bg-10|3| | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;OneHuman&#039; AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;ProtectStation&#039; AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;Quarantine&#039; AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | |2| | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;OxygenIsToxicToHumans&#039; AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | |2| | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Freeform AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;Reset&#039; AI Module&lt;br /&gt;
|{{row-bg-10|2| | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;Purge&#039; AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |5| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;Asimov&#039; AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;Asimov++&#039; Core AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;P.A.L.A.D.I.N.&#039; Core AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Custom Core AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;T.Y.R.A.N.T.&#039; Core AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |3|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;Robocop&#039; Core AI Module&lt;br /&gt;
|{{row-bg-10| | | | | | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;Antimov&#039; Core AI Module&lt;br /&gt;
|{{row-bg-10| | | | | | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;Freeform&#039; Core AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |5| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Hacked AI Module&lt;br /&gt;
|{{row-bg-10|5| | | | | | | |5|5}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Emag.png]]||Cryptographic sequencer&lt;br /&gt;
|{{row-bg-10| | | | | | | |2| |2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Id_regular.png]]||Agent card&lt;br /&gt;
|{{row-bg-10| | | | | | | | | |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Match.png]]||Match&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:C4.gif]]||C4&lt;br /&gt;
|{{row-bg-10| | | | | | | | | |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flamethrower.png]]||Flamethrower&lt;br /&gt;
|{{row-bg-10| |2|2| | | |1| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Large Grenade Casing.png]]||Large grenade&lt;br /&gt;
|{{row-bg-10|3| | | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Emp grenade.png]]||Classic EMP grenade&lt;br /&gt;
|{{row-bg-10| | | | | | |2|3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flashbang.gif]]||Flashbang&lt;br /&gt;
|{{row-bg-10|2| | | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Delivery grenade.png]]||Viscerator delivery grenade&lt;br /&gt;
|{{row-bg-10|3| | | | | | |4| |3}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Delivery grenade.png]]||Carp delivery grenade&lt;br /&gt;
|{{row-bg-10|3| | | | | | |4| |3}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndicate Minibomb.gif]]||Syndicate minibomb&lt;br /&gt;
|{{row-bg-10|3| | | | | | |4| |3}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Handcuffs.png]]||Handcuffs&lt;br /&gt;
|{{row-bg-10| |3| | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Knife.png]]||Kitchen knife&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Butcherknife.png]]||Butcher&#039;s cleaver&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|||Combat knife&lt;br /&gt;
|{{row-bg-10|3| | | | |4| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|||Carrot shiv&lt;br /&gt;
|{{row-bg-10| | | | | |3|2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sword.gif]]||Energy sword&lt;br /&gt;
|{{row-bg-10| | | | | | |3|4| |4}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chain of command.png]]||Chain of command&lt;br /&gt;
|{{row-bg-10| | | | | | |5| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powercell.png]]||Power cell&lt;br /&gt;
|{{row-bg-10| | | |1| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power_cell.png]]||High-capacity power cell&lt;br /&gt;
|{{row-bg-10| | | |2| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Supercell.png]]||Super-capacity power cell&lt;br /&gt;
|{{row-bg-10|3| | |3| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hypercell.png]]||Hyper-capacity power cell&lt;br /&gt;
|{{row-bg-10|4|4| |4| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Potato battery.png]]||Potato battery&lt;br /&gt;
|{{row-bg-10| | | |1| |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Charged slime core yellow.png]]||Charged slime core [Yellow]&lt;br /&gt;
|{{row-bg-10| | | |5| |4| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rcd.png]]||Rapid-construction-device (RCD)&lt;br /&gt;
|{{row-bg-10|2|4| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Compressed matter cartridge.png]]||Compressed matter cartridge&lt;br /&gt;
|{{row-bg-10|3| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scroll of teleportation.png]]||Scroll of teleportation&lt;br /&gt;
|{{row-bg-10| | | | |6| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scroll of teleportation.png]]||Lesser scroll of teleportation&lt;br /&gt;
|{{row-bg-10| | | | |5| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RiotS.png]]||Riot shield&lt;br /&gt;
|{{row-bg-10|3| | | | | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eshield.png]]||Energy combat shield&lt;br /&gt;
|{{row-bg-10|4| | | | | | |5| |6}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mjolnir.gif]]||Singularity hammer&lt;br /&gt;
|{{row-bg-10| | |7| |4| |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mjolnir.gif]]||Mjolnir&lt;br /&gt;
|{{row-bg-10| | | |7| | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holdpack.gif]]||Bag of holding&lt;br /&gt;
|{{row-bg-10|4|4|5| |5| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BlueToolbox.png]]||Toolbox&lt;br /&gt;
|{{row-bg-10| |1| | | | |1| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndicatetools.png]]||Suspicious looking toolbox&lt;br /&gt;
|{{row-bg-10| |2| | | | |2| | |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StunBaton.gif]]||Stun baton&lt;br /&gt;
|{{row-bg-10| | | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Locator.png]]||Locator [for implants]&lt;br /&gt;
|{{row-bg-10| | | | |2| | |3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tele.gif]]||Hand tele&lt;br /&gt;
|{{row-bg-10| | | | |4| | |3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wrench.png]]||Wrench&lt;br /&gt;
|{{row-bg-10|1|1| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wirecutters.png]]||Wirecutters&lt;br /&gt;
|{{row-bg-10|1|1| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welder.png]]||Welding tool&lt;br /&gt;
|{{row-bg-10| |1|1| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welder.png]]||Industrial welding tool&lt;br /&gt;
|{{row-bg-10| |2|2| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welder.png]]||Upgraded welding tool&lt;br /&gt;
|{{row-bg-10| |3|2| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welder.png]]||Experimental welder&lt;br /&gt;
|{{row-bg-10|4|4|4| |3| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crowbar.png]]||Crowbar&lt;br /&gt;
|{{row-bg-10| |1| | | | |1| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DualSaber.gif]]||Dual energy sword&lt;br /&gt;
|{{row-bg-10| | | | | | | |4| |5}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Igniter.png]]||Igniter&lt;br /&gt;
|{{row-bg-10| | | | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Infared.png]]||Infrared emitter&lt;br /&gt;
|{{row-bg-10| | | | | | | |2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mousetrap.png]]||Mousetrap&lt;br /&gt;
|{{row-bg-10| | | | | | |1| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Prox Sensor.png]]||Proximity sensor&lt;br /&gt;
|{{row-bg-10| | | | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Signaler.png]]||Remote signaling device&lt;br /&gt;
|{{row-bg-10| | | | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Timer.png]]||Timer&lt;br /&gt;
|{{row-bg-10| | | | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Voice Analyzer.png]]||Voice analyzer&lt;br /&gt;
|{{row-bg-10| | | | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MGlasses.png]]||Optical Meson Scanner&lt;br /&gt;
|{{row-bg-10| |2| | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NV meson glasses.gif]]||Night Vision Optical Meson Scanner&lt;br /&gt;
|{{row-bg-10| |5|4| | | | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NightVision.png]]||Night Vision Goggles&lt;br /&gt;
|{{row-bg-10|4|4|4| | | | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OGlasses.png]]||Optical Material Scanner&lt;br /&gt;
|{{row-bg-10| |3| | | | | |3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Optical Thermal Scanner.png]]||Optical Thermal Scanner&lt;br /&gt;
|{{row-bg-10| | | | | | | |3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MGlasses.png]]||Chameleon Thermals [Syndicate item]&lt;br /&gt;
|{{row-bg-10| | | | | | | |3| |4}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MedGlasses.png]]||Medical HUD&lt;br /&gt;
|{{row-bg-10| | | | | |2| |3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SecHud.png]]||Security HUD&lt;br /&gt;
|{{row-bg-10| | | | | | |2|3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiagGlasses.png]]||Diagnostic HUD&lt;br /&gt;
|{{row-bg-10| |2| | | | | |2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NV health glasses.png]]||Night Vision Health Scanner HUD&lt;br /&gt;
|{{row-bg-10| |5|4| | |4| |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NV diag glasses.png]]||Night Vision Diagnostic HUD&lt;br /&gt;
|{{row-bg-10| |5|4|4| | | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NV sec glasses.png]]||Night Vision Security HUD&lt;br /&gt;
|{{row-bg-10| |5|4| | | |4|4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hudsunglasses.png]]||HUDSunglasses&lt;br /&gt;
|{{row-bg-10| |3| | | | |3|3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WeldingGasMask.png]]||Welding gas mask&lt;br /&gt;
|{{row-bg-10|2|3| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brshoe.png]]||Chameleon shoes [Syndicate item]&lt;br /&gt;
|{{row-bg-10| | | | | | | | | |2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chameleon_jumpsuit.gif]]||Chameleon jumpsuit [Syndicate item]&lt;br /&gt;
|{{row-bg-10| | | | | | | | | |2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespacetomatoseed.png]]||Bluespace tomato&lt;br /&gt;
|{{row-bg-10| | | | |5|4| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gatfruitseed.png]]||Gatfruit&lt;br /&gt;
|{{row-bg-10| | | | | | |6| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Towercap.png]]||Log&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nettle.png]]||Nettle&lt;br /&gt;
|{{row-bg-10| | | | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Deathnettle.png]]||Death nettle&lt;br /&gt;
|{{row-bg-10| | | | | | |5| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plant analyzer.png]]||Plant analyzer&lt;br /&gt;
|{{row-bg-10| | | | | |2| |2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pickaxe.png]]||Pickaxe&lt;br /&gt;
|{{row-bg-10|2|3| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Silver pickaxe.png]]||Silver pickaxe&lt;br /&gt;
|{{row-bg-10|3|4| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mining drill.png]]||Mining drill&lt;br /&gt;
|{{row-bg-10|2|3| |2| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sonic Jackhammer.png]]||Sonic jackhammer&lt;br /&gt;
|{{row-bg-10|6|5| |4| | | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma Cutter.png]]||Plasma cutter&lt;br /&gt;
|{{row-bg-10|3|1|3| | | |1|2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diamond Pickaxe.png]]||Diamond pickaxe&lt;br /&gt;
|{{row-bg-10|5|4| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diamond Mining Drill.png]]||Diamond mining drill&lt;br /&gt;
|{{row-bg-10|6|4| |4| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shovel.png]]||Shovel&lt;br /&gt;
|{{row-bg-10|2|2| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BSCapsule.png]]||Bluespace shelter capsule&lt;br /&gt;
|{{row-bg-10| |3| | |3| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adv Plasma Cutter.png]]||Advanced plasma cutter&lt;br /&gt;
|{{row-bg-10|4|2|4| |3| |3|3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Uraniumore.png]]||Uranium ore&lt;br /&gt;
|{{row-bg-10|5| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ironore.png]]||Iron ore&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sandore.png]]||Sand&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasmaore.png]]||Plasma ore&lt;br /&gt;
|{{row-bg-10|2| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Silverore.png]]||Silver ore&lt;br /&gt;
|{{row-bg-10|3| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goldore.png]]||Gold ore&lt;br /&gt;
|{{row-bg-10|4| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diamondore.png]]||Diamond ore&lt;br /&gt;
|{{row-bg-10|6| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bananimumore.png]]||Bananium ore&lt;br /&gt;
|{{row-bg-10|4| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brain.png]]||Brain&lt;br /&gt;
|{{row-bg-10| | | | | |5| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alien brain.png]]||Alien brain&lt;br /&gt;
|{{row-bg-10| | | | | |6| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Man-Machine Interface.png]]||Man-Machine Interface&lt;br /&gt;
|{{row-bg-10| |2| | | |2| | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Slimecore.png]]||Slime extract&lt;br /&gt;
|{{row-bg-10| | | | | |3| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pen.png]]||Sleepy Pen [Syndicate item]&lt;br /&gt;
|{{row-bg-10| |4| | | | | | | |2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ammo_9mm.png]]||Ammunition box (9mm)&lt;br /&gt;
|{{row-bg-10| | | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ammo_9mm.png]]||Ammunition box (10mm)&lt;br /&gt;
|{{row-bg-10| | | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ammo_9mm.png]]||Ammunition box (.45)&lt;br /&gt;
|{{row-bg-10| | | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:12mmMag.png]]||Ammunition box (12mm)&lt;br /&gt;
|{{row-bg-10| | | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:12mmMag.png]]||Magazine (9mm)&lt;br /&gt;
|{{row-bg-10| | | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:12mmMag.png]]||Magazine (10mm)&lt;br /&gt;
|{{row-bg-10| | | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:12mmMag.png]]||Magazine (12mm)&lt;br /&gt;
|{{row-bg-10| | | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:12mmMag.png]]||Magazine (.50ae)&lt;br /&gt;
|{{row-bg-10| | | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ammo_75.png]]||Magazine (.75)&lt;br /&gt;
|{{row-bg-10| | | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser gun.png]]||Laser gun&lt;br /&gt;
|{{row-bg-10| | | | | | |4|2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser Cannon.png]]||Accelerator laser cannon&lt;br /&gt;
|{{row-bg-10| | | |3| | |4|4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xraygun.png]]||Xray laser gun&lt;br /&gt;
|{{row-bg-10|4| | | | | |6|4| |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser tag gun.png]]||Laser tag gun&lt;br /&gt;
|{{row-bg-10| | | | | | |2|2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy Gun.gif]]||Energy gun&lt;br /&gt;
|{{row-bg-10| | | | | | |4|3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advegun.png]]||Advanced energy gun&lt;br /&gt;
|{{row-bg-10| | | |4| | |4|4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ionrifle.png]]||Ion rifle&lt;br /&gt;
|{{row-bg-10| | | | | | |4|4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floral_Somatoray.png]]||Floral somatoray&lt;br /&gt;
|{{row-bg-10| | | | | |4| |2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stun_Revolver.png]]||Tesla gun&lt;br /&gt;
|{{row-bg-10|4| | |4| | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taser.png]]||Taser gun&lt;br /&gt;
|{{row-bg-10| | | | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hybrid taser.gif]]||Hybrid taser gun&lt;br /&gt;
|{{row-bg-10| | | | | | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Disabler.png]]||Disabler&lt;br /&gt;
|{{row-bg-10| | | | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KA.png]]||Kinetic Accelerator&lt;br /&gt;
|{{row-bg-10| |3| |3| | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperKA.png]]||Super-Kinetic Accelerator&lt;br /&gt;
|{{row-bg-10|5|4| |3| | |3|3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HyperKA.png]]||Hyper-Kinetic Accelerator&lt;br /&gt;
|{{row-bg-10|6|4| |4| | |4|4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MiniEnergyCrossbow.png]]||Mini Energy Crossbow&lt;br /&gt;
|{{row-bg-10| | | | | | |4|4| |5}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EnergyCrossbow.png]]||Energy Crossbow&lt;br /&gt;
|{{row-bg-10| | | | | | |4|4| |2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortalGun.png]]||Bluespace Wormhole Projector&lt;br /&gt;
|{{row-bg-10| |4|4| |6| |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tempgun.png]]||Temperature gun&lt;br /&gt;
|{{row-bg-10|4| | |3| | |4|2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravGun.png]]||Gravitational Manipulator&lt;br /&gt;
|{{row-bg-10|6| | |4| |4|4|4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Deathnettle.png]]||Death Nettle&lt;br /&gt;
|{{row-bg-10| | | | | | |6| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glowberrypile.png]]||Glowberries&lt;br /&gt;
|{{row-bg-10| | |6| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glowshroom.png]]||Glowshrooms&lt;br /&gt;
|{{row-bg-10| | |6| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ambrosia_vulgaris.png]]||Ambrosia Vulgaris&lt;br /&gt;
|{{row-bg-10| | | | | |2| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ambrosia_deus.png]]||Ambrosia Deus&lt;br /&gt;
|{{row-bg-10|3| | | | |4| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ambrosia_gaia.png]]||Ambrosia Gaia&lt;br /&gt;
|{{row-bg-10|5| | | | |6| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Walkingmushroom.png]]||Walking Mushroom&lt;br /&gt;
|{{row-bg-10| | | | | |4| | |5| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glowcapshroom.png]]||Glowcap&lt;br /&gt;
|{{row-bg-10| | |4|6| |4| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BluespaceBanana.png]]||Bluespace Banana&lt;br /&gt;
|{{row-bg-10| | | | |5|3| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespacetomato.png]]||Bluespace Tomato&lt;br /&gt;
|{{row-bg-10| | | | |5|4| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Killertomato.png]]||Killer Tomato&lt;br /&gt;
|{{row-bg-10| | | | | |4|5| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodtomato.png]]||Blood Tomato&lt;br /&gt;
|{{row-bg-10| | | | | |5| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chillyghost.png]]||Ghost Chili&lt;br /&gt;
|{{row-bg-10| | | | | | | |5| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor_gizmo_scan.png]]||Abductor Science Tool&lt;br /&gt;
|{{row-bg-10| |7| | |4| | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor_silencer.png]]||Abductor Silencer&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |7| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor_implant.png]]||Abductor Recall Implant&lt;br /&gt;
|{{row-bg-10|2| | | |4|7| |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alien_pistol.png]]||Abductor Pistol&lt;br /&gt;
|{{row-bg-10| | |3| | | |4|7| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wonderprod.png]]||Abductor Baton&lt;br /&gt;
|{{row-bg-10|4| | | | |7|4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scalpelpng]]||Abductor Surgery Tool&lt;br /&gt;
|{{row-bg-10|2| | | | |2| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor_headgear.png]]||Abductor Agent Headgear&lt;br /&gt;
|{{row-bg-10|7| | | | | | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This table mostly uses the old levels and is mostly outdated. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Item&lt;br /&gt;
!Materials!!Engineering!!Plasma!!Power!!Bluespace!!Biological!!Combat!!EMP!!Data!!Illegal&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SMG.png]]||Submachine gun&lt;br /&gt;
|{{row-bg-10|2| | | | | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Uzi.png]]||Uzi&lt;br /&gt;
|{{row-bg-10|2| | | | | |5| | |8}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:C20r.png]]||C-20r SMG&lt;br /&gt;
|{{row-bg-10|2| | | | | |5| | |8}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:L6machinegun.png]]||L6 SAW&lt;br /&gt;
|{{row-bg-10|1| | | | | |5| | |2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tommy gun.png]]||Tommy gun&lt;br /&gt;
|{{row-bg-10|1| | | | | |5| | |2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Silenced pistol.png]]||Silenced pistol&lt;br /&gt;
|{{row-bg-10|2| | | | | |2| | |8}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gyrogun.png]]||Gyropistol&lt;br /&gt;
|{{row-bg-10| | | | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stetchkin.png]]||Stechkin pistol&lt;br /&gt;
|{{row-bg-10|2| | | | | |2| | |2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Detectivegun.png]]||Detective revolver&lt;br /&gt;
|{{row-bg-10|2| | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mateba.png]]||Mateba&lt;br /&gt;
|{{row-bg-10|2| | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver.png]]||Russian Revolver&lt;br /&gt;
|{{row-bg-10|2| | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shotgun.png]]||Shotgun&lt;br /&gt;
|{{row-bg-10|2| | | | | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Combatshotgun.png]]||Combat shotgun&lt;br /&gt;
|{{row-bg-10| | | | | | |6| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Doubleshotgun.png]]&amp;lt;br&amp;gt;[[File:Doubleshotgunsawnoff.png]]||Double-barreled shotgun&lt;br /&gt;
|{{row-bg-10|1| | | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Projectile gun.png]]||Projectile gun&lt;br /&gt;
|{{row-bg-10|2| | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chem sprayer.png]]||Chem sprayer&lt;br /&gt;
|{{row-bg-10|3|3| | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Retractor.png]]||Retractor&lt;br /&gt;
|{{row-bg-10|1| | | | |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hemostat.png]]||Hemostat&lt;br /&gt;
|{{row-bg-10|1| | | | |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cautery.png]]||Cautery&lt;br /&gt;
|{{row-bg-10|1| | | | |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Drill.png]]||Surgical drill&lt;br /&gt;
|{{row-bg-10|1| | | | |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scalpel.png]]||Scalpel&lt;br /&gt;
|{{row-bg-10|1| | | | |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Saw.png]]||Circular saw&lt;br /&gt;
|{{row-bg-10|1| | | | |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Drapes.png]]||Surgical drapes&lt;br /&gt;
|{{row-bg-10| | | | | |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace Crystal.png]]||Bluespace crystal&lt;br /&gt;
|{{row-bg-10|3| | | |4| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace Crystal.png]]||Artificial bluespace crystal&lt;br /&gt;
|{{row-bg-10| | | | |2| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Global_Positioning_System.gif]]||Global positioning system&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tracking Beacon.gif]]||Telepad beacon&lt;br /&gt;
|{{row-bg-10| | | | |3| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Generic drone.png]]||Drone shell&lt;br /&gt;
|{{row-bg-10| | | | | |4| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
!Icon!!Item&lt;br /&gt;
!Materials!!Engineering!!Plasma!!Power!!Bluespace!!Biological!!Combat!!EMP!!Data!!Illegal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction|See here how to build machines out of the components you discover.]] This is where advanced technology you discovered by increasing tech trees will be made. Nothing exciting at first can be built, but you will get increasingly more fun devices as tech trees increase. Some high tech items may malfuction every once in a while, but putting them back in the Analyzer will allow you to see what went wrong and fix the problem, creating a more efficient device. You will unlock items for the [[#Exosuit_Fabricator|Exosuit Fabricator]] as well.&lt;br /&gt;
&lt;br /&gt;
=== Upgrading Machines ===&lt;br /&gt;
&lt;br /&gt;
All machines are composed of components. There are better versions of many components, attained through research. These instructions only show you how to construct the very basic form of e.g. Exosuit Fabricator. But if you build an Exosuit Fabricator with the most complicated versions of the components instead of the regular ones, you&#039;ll get different advantages:&lt;br /&gt;
&lt;br /&gt;
* Better Matter bin makes you have more storage space.&lt;br /&gt;
* Better Manipulator improves build speed.&lt;br /&gt;
* Better Laser improves materials efficiency.&lt;br /&gt;
* Bigger Beaker increases the reagent storage size.&lt;br /&gt;
&lt;br /&gt;
Once you unlock advanced components, people around the station will probably want you to upgrade the machinery. The process is simple.&lt;br /&gt;
&lt;br /&gt;
# Screwdriver on the machine.&lt;br /&gt;
# Crowbar on the machine.&lt;br /&gt;
# Take the board and re-insert it into machine.&lt;br /&gt;
# Insert parts you want to use.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
&lt;br /&gt;
[[File:RPED.gif]] Alternately, you can use &#039;&#039;&#039;RPED (Rapid Part Exchange Device)&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
# Load RPED with parts.&lt;br /&gt;
# Screwdriver on the machine.&lt;br /&gt;
# Click on it with RPED.&lt;br /&gt;
# Screwdriver again.&lt;br /&gt;
&lt;br /&gt;
=== Protolathe ===&lt;br /&gt;
&lt;br /&gt;
* The Protolathe requires materials such as metal, glass and mineable minerals, each sheet gives 2000 units when inserted into a Protolathe. It allows you to build objects such as stock parts, mining equipment, power cells and many more. Weaponry can also be built but will require a firing pin from the armory, the RD&#039;s locker or ordered from cargo if you wish to use it for combat.&lt;br /&gt;
&lt;br /&gt;
* Building 5 or 10 of the same item is faster than building it one at a time for 10 times; if you need lots of a particular item, mass produce them!&lt;br /&gt;
&lt;br /&gt;
* Floral Somatoray additionally requires 20 [[Radium]]&lt;br /&gt;
&lt;br /&gt;
* See [[Research items]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Protolathe Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Item&lt;br /&gt;
!Material&lt;br /&gt;
!Enginee&amp;lt;br&amp;gt;ring&lt;br /&gt;
!Plasma&lt;br /&gt;
!Power&lt;br /&gt;
!Blue&amp;lt;br&amp;gt;space&lt;br /&gt;
!Bio&lt;br /&gt;
!Combat&lt;br /&gt;
!EMP&lt;br /&gt;
!Data&lt;br /&gt;
!Illegal&lt;br /&gt;
![[File:Metal.png]]!![[File:Glass.png]]!![[File:Plasmadone.png]]!![[File:Silverdone.png]]!![[File:Golddone.png]]!![[File:Uraniumdone.png]]!![[File:Diamonddone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RPED.gif]]||Rapid Part Exchange Device&lt;br /&gt;
|{{row-bg-10| |1| | | | | | | | }} &lt;br /&gt;
|10000||5000|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icard.png]]||Intellicard AI Transportation System&lt;br /&gt;
|{{row-bg-10|3| | | | | | | |3| }}&lt;br /&gt;
| ||1000|| || ||200|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pai.png]]||Personal Artificial Intelligence Card&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|500||500|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Disk.gif]]||Plant Data Disk&lt;br /&gt;
|{{row-bg-10| | | | | |3| | |4| }}&lt;br /&gt;
|200||100|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:BS_RPED.gif]]||Bluespace Rapid Part Exchange Device&lt;br /&gt;
|{{row-bg-10| |4| | |3| | | | }}&lt;br /&gt;
|15000||5000|| ||2500|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Disk.gif]]||Design Storage Disk&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|300||100|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Disk.gif]]||Technology Data Storage Disk&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|300||100|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Micro_Manipulator.png]]||Micro Manipulator&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|100|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nano_Manipulator.png]]||Nano Manipulator&lt;br /&gt;
|{{row-bg-10|3| | | | | | | |2| }}&lt;br /&gt;
|150|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pico_Manipulator.png]]||Pico Manipulator&lt;br /&gt;
|{{row-bg-10|5|5| | | | | | |4| }}&lt;br /&gt;
|200|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Femto_Manipulator.gif]]||Femto Manipulator&lt;br /&gt;
|{{row-bg-10|7|5| | |5| | | |5| }}&lt;br /&gt;
|200|| || || || || ||60 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Basic Capacitor&lt;br /&gt;
|{{row-bg-10| | | |1| | | | | | }}&lt;br /&gt;
|100||100|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Advanced Capacitor&lt;br /&gt;
|{{row-bg-10| | | |3| | | | | | }}&lt;br /&gt;
|150||150|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Super Capacitor&lt;br /&gt;
|{{row-bg-10| |5| |5| | | | | | }}&lt;br /&gt;
|200||200|| || ||100|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quadratic_Capacitor.gif]]||Quadratic Capacitor&lt;br /&gt;
|{{row-bg-10|5|5| |6|5| | | | | }}&lt;br /&gt;
|200||200|| || || || ||100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scanning_Module.gif]]||Basic Scanning Module&lt;br /&gt;
|{{row-bg-10| | | | | | | |1| | }}&lt;br /&gt;
|100||50|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scanning_Module.gif]]||Advanced Scanning Module&lt;br /&gt;
|{{row-bg-10| | | | | | | |3| | }}&lt;br /&gt;
|150||100|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scanning_Module.gif]]||Phasic Scanning Module&lt;br /&gt;
|{{row-bg-10| |5| | | | | |5| | }}&lt;br /&gt;
|200||150|| ||60|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Triphasic_Scanning_Module.gif]]||Triphasic Scanning Module&lt;br /&gt;
|{{row-bg-10|5|5| | |5| | |6| | }}&lt;br /&gt;
|200||200|| || || || ||60&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Micro-laser.png]]||Basic Micro-Laser&lt;br /&gt;
|{{row-bg-10| | | | | | | |1| | }}&lt;br /&gt;
|100||50|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:High-Power_Micro-Laser.png]]||High-Power Micro-Laser&lt;br /&gt;
|{{row-bg-10| | | | | | | |3| | }}&lt;br /&gt;
|150||100|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ultra-High-Power_Micro-Laser.png]]||Ultra-High-Power Micro-Laser&lt;br /&gt;
|{{row-bg-10| |5| | | | | |5| | }}&lt;br /&gt;
|200||150|| || || ||60|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quad-Ultra_Micro-Laser.gif]]||Quad-Ultra Micro-Laser&lt;br /&gt;
|{{row-bg-10|5|5| | |5| | |6| | }}&lt;br /&gt;
|200||200|| || || ||100||60&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Matter_bin.png]]||Basic Matter Bin&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|100|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advanced_Matter_Bin.png]]||Advanced Matter Bin&lt;br /&gt;
|{{row-bg-10|3| | | | | | | | | }}&lt;br /&gt;
|150|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super_Matter_Bin.png]]||Super Matter Bin&lt;br /&gt;
|{{row-bg-10|5|5| | | | | | | | }}&lt;br /&gt;
|200|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Matter_Bin.gif]]||Bluespace Matter Bin&lt;br /&gt;
|{{row-bg-10|7|5| | |5| | | | | }}&lt;br /&gt;
|250|| || || || || ||200 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace_ansible.png]]||Subspace Ansible&lt;br /&gt;
|{{row-bg-10|2| | | | | | |2|2| }}&lt;br /&gt;
|100|| || ||100|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyperwave_filter.png]]||Hyperwave Filter&lt;br /&gt;
|{{row-bg-10| | | | | | | |3|3| }}&lt;br /&gt;
|100|| || ||100|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace_Amplifier.gif]]||Subspace Amplifier&lt;br /&gt;
|{{row-bg-10|3| | | |2| | |4|3| }}&lt;br /&gt;
|100|| || || ||100||100|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace_Treatment_Disk.gif]]||Subspace Treatment Disk&lt;br /&gt;
|{{row-bg-10|2| | | |3| | |3|2| }}&lt;br /&gt;
|100|| || ||200|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace_Analyzer.png]]||Subspace Analyzer&lt;br /&gt;
|{{row-bg-10|2| | | |3| | |4|3| }}&lt;br /&gt;
|100|| || || ||100|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ansible_crystal.png]]||Ansible Crystal&lt;br /&gt;
|{{row-bg-10|2| |3| |3| | |2| | }}&lt;br /&gt;
| ||800|| ||100||100|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace_Transmitter.png]]||Subspace Transmitter&lt;br /&gt;
|{{row-bg-10|4| | | |4| | |3| | }}&lt;br /&gt;
| ||100|| ||100|| ||100|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powercell.png]]||Basic Power Cell&lt;br /&gt;
|{{row-bg-10| | | |1| | | | | | }}&lt;br /&gt;
|700||50|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power_cell.png]]||High-Capacity Power Cell&lt;br /&gt;
|{{row-bg-10| | | |2| | | | | | }}&lt;br /&gt;
|700||60|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Supercell.png]]||Super-Capacity Power Cell&lt;br /&gt;
|{{row-bg-10|3| | |3| | | | | | }}&lt;br /&gt;
|700||70|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hypercell.png]]||Hyper-Capacity Power Cell&lt;br /&gt;
|{{row-bg-10|5|5| |5| | | | | | }}&lt;br /&gt;
|700||80|| ||150||150|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Power_Cell.gif]]||Bluespace Power Cell&lt;br /&gt;
|{{row-bg-10|6|5| |6|5| | | | | }}&lt;br /&gt;
|800||160|| ||300||300||160|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightreplacer0.png]]||Light Replacer&lt;br /&gt;
|{{row-bg-10| |4| | | | | |3| | }}&lt;br /&gt;
|1500||3000|| ||150|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:MS.png]]||Mass-Spectrometer&lt;br /&gt;
|{{row-bg-10| | |2| | | | |2| | }}&lt;br /&gt;
|300||100|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advanced_Mass_Spectrometer.png]]||Advanced Mass-Spectrometer&lt;br /&gt;
|{{row-bg-10| | |3| | |3| |4| | }}&lt;br /&gt;
|500||200|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Man-Machine_Interface.png]]||Man-Machine Interface&lt;br /&gt;
|{{row-bg-10| |2| | | |2| | |3| }}&lt;br /&gt;
|1000||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Positronic_brain.png]]||Positronic Brain&lt;br /&gt;
|{{row-bg-10| | |3| | |4| | |5| }}&lt;br /&gt;
|1700||1350|| || ||500|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Beaker.gif]]||Bluespace Beaker&lt;br /&gt;
|{{row-bg-10|5| |4| |6| | | | | }}&lt;br /&gt;
|3000|| ||3000|| || || ||500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cryostasis_Beaker.gif]]||Cryostasis Beaker&lt;br /&gt;
|{{row-bg-10|3|3|3| | | | | | | }}&lt;br /&gt;
|3000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bluespace_Syringe.png]]||Bluespace Syringe&lt;br /&gt;
|{{row-bg-10|4| | | |5|4| | | | }}&lt;br /&gt;
| ||4000||2000|| || || ||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Cryo_Syringe.png]]||Cryo Syringe&lt;br /&gt;
|{{row-bg-10|3|3| | | | | | | | }}&lt;br /&gt;
| ||4000|| || ||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Piercing_Syringe.png]]||Piercing Syringe&lt;br /&gt;
|{{row-bg-10|5|7| | | | |3| | | }}&lt;br /&gt;
| ||4000|| || || || ||1500 &lt;br /&gt;
|-&lt;br /&gt;
|[[Bluespace_Body_Bag.png]]||Bluespace Body Bag&lt;br /&gt;
|{{row-bg-10|4| |4| |5| | | | | }}&lt;br /&gt;
|3000|| ||200|| || || ||500&lt;br /&gt;
|-&lt;br /&gt;
|[[Plasmaman_Jumpsuit_Refill.png]]||Plasmaman Jumpsuit Refill&lt;br /&gt;
|{{row-bg-10|2| |3| | | | | | | }}&lt;br /&gt;
|4000|| ||1000|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Welding_Shield_Implant.png]]||Welding Shield Implant&lt;br /&gt;
|{{row-bg-10|4|5|4| | |4| | | | }}&lt;br /&gt;
|600||400|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breathing_Tube_Implant.png]]||Breathing Tube Implant&lt;br /&gt;
|{{row-bg-10|2| | | | |3| | | | }}&lt;br /&gt;
|600||250|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Toolset_Arm_Implant.png]]||Toolset Arm Implant&lt;br /&gt;
|{{row-bg-10|3|4| |4| |4| | | | }}&lt;br /&gt;
|2500||1500|| ||1500|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Medical_HUD_Implant.png]]||Medical HUD Implant&lt;br /&gt;
|{{row-bg-10|5| | | | |4| | |4| }}&lt;br /&gt;
|600||600|| ||500||500|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Security_HUD_Implant.png]]||Security HUD Implant&lt;br /&gt;
|{{row-bg-10|5| | | | |4|3| |4| }}&lt;br /&gt;
|600||600|| ||750||750|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[X-Ray_Implant.png]]||X-Ray Implant&lt;br /&gt;
|{{row-bg-10|7| |6| | |7| |5|5| }}&lt;br /&gt;
|600||600||1000||600||600|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thermals_Implant.png]]||Thermals Implant&lt;br /&gt;
|{{row-bg-10|6| |4| | |7| |5|4| }}&lt;br /&gt;
|600||600||1000||600||600|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Anti_Drop_Implant.png]]||Anti-Drop Implant&lt;br /&gt;
|{{row-bg-10|5| | | | |5| | |6| }}&lt;br /&gt;
|600||600|| ||400||400|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[CNS_Rebooter_Implant.png]]||CNS Rebooter Implant&lt;br /&gt;
|{{row-bg-10|6| | | | |6| | |5| }}&lt;br /&gt;
|600||600|| ||500||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Nutriment_Pump_Implant.png]]||Nutriment Pump Implant&lt;br /&gt;
|{{row-bg-10|5| | |6| |5| | | | }}&lt;br /&gt;
|500||500|| || ||500||500|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Nutriment_Pump_Implant_PLUS.png]]||Nutriment Pump Implant PLUS&lt;br /&gt;
|{{row-bg-10|5| | |6| |6| | | | }}&lt;br /&gt;
|600||600|| || ||500||750|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Reviver_Implant.png]]||Reviver Implant&lt;br /&gt;
|{{row-bg-10|5| | | | |8| | |4| }}&lt;br /&gt;
|800||800|| || ||500||1000||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrusters_Set_Implant.png]]||Thrusters Set Implant&lt;br /&gt;
|{{row-bg-10|5|7| | | |5| |4| | }}&lt;br /&gt;
|4000||2000|| ||1000|| || ||1000 &lt;br /&gt;
|-&lt;br /&gt;
|[[Implanter.png]]||Implanter&lt;br /&gt;
|{{row-bg-10|2| | | | |3| | |2| }}&lt;br /&gt;
|600||200|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Implant_Case.png]]||Implant Case&lt;br /&gt;
|{{row-bg-10| | | | | |2| | | | }}&lt;br /&gt;
| ||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Freedom_Implant_Case.png]]||Freedom Implant Case&lt;br /&gt;
|{{row-bg-10| | | | | |5|6|3| |3}}&lt;br /&gt;
|800||500|| || ||500|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Adrenalin_Implant_Case.png]]||Adrenalin Implant Case&lt;br /&gt;
|{{row-bg-10| | | | | |6|6| | |6}}&lt;br /&gt;
|1000||500|| || ||500||600||600&lt;br /&gt;
|-&lt;br /&gt;
|[[Test-range_Firing_Pin.png]]||Test-range Firing Pin&lt;br /&gt;
|{{row-bg-10|2| | | | | |2| | | }}&lt;br /&gt;
|500||300|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Loyalty_Firing_Pin.png]]||Loyalty Firing Pin&lt;br /&gt;
|{{row-bg-10|6| | | | | |5| | | }}&lt;br /&gt;
| || || ||600|| ||200||600&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stun_Revolver.png]]||Tesla Revolver&lt;br /&gt;
|{{row-bg-10|4| | |5| | |4| | | }}&lt;br /&gt;
|10000||10000|| ||10000|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advegun.png]]||Advanced Energy Gun&lt;br /&gt;
|{{row-bg-10| | | |5| | |5|5| | }}&lt;br /&gt;
|10000||2000|| || || ||4000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Telescopic_Riot_Shield.png]]||Telescopic Riot Shield&lt;br /&gt;
|{{row-bg-10|3|4| | | | |4| | | }}&lt;br /&gt;
|4000||5000|| ||300|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser_Cannon.png]]||Accelerator Laser Cannon&lt;br /&gt;
|{{row-bg-10| | | |3| | |5|5| | }}&lt;br /&gt;
|10000||3000|| || || || ||3000&lt;br /&gt;
|-&lt;br /&gt;
|[[Decloner.png]]||Decloner&lt;br /&gt;
|{{row-bg-10|5| |7| | |6|5| | | }}&lt;br /&gt;
| || || || ||5000||10000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rapidsyringegun.png]]||Rapid Syringe Gun&lt;br /&gt;
|{{row-bg-10| | | | | |3|2| | | }}&lt;br /&gt;
|5000||1000|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Energy_Crossbow.png]]||Energy Crossbow&lt;br /&gt;
|{{row-bg-10| |3| | | | |5|5| |3}}&lt;br /&gt;
|5000||1500|| ||1500|| ||1500|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tempgun.png]]||Temperature Gun&lt;br /&gt;
|{{row-bg-10|4| | |3| | |4|2| | }}&lt;br /&gt;
|5000||500|| ||3000|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floral_Somatoray.png]]||Floral Somatoray&lt;br /&gt;
|{{row-bg-10|2| | | | |4| | | | }}&lt;br /&gt;
|2000||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Large_Grenade_Casing.png]]||Large Grenade&lt;br /&gt;
|{{row-bg-10| |3| | | | |3| | | }}&lt;br /&gt;
|3000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro_Grenade.png]]||Pyro Grenade&lt;br /&gt;
|{{row-bg-10| |4| | | | |4| | | }}&lt;br /&gt;
|2000|| ||500|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced_Release_Grenade.png]]||Advanced Release Grenade&lt;br /&gt;
|{{row-bg-10| |4| | | | |3| | | }}&lt;br /&gt;
|3000||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xraygun.png]]||Xray Laser Gun&lt;br /&gt;
|{{row-bg-10| | | |4| |5|7|5| | }}&lt;br /&gt;
|5000|| || || ||5000||10000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ionrifle.png]]||Ion Carbine&lt;br /&gt;
|{{row-bg-10| | | | | | |5|4| | }}&lt;br /&gt;
|8000|| || ||6000|| ||2000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Bluespace_Wormhole_Projector.png]]||Bluespace Wormhole Projector&lt;br /&gt;
|{{row-bg-10| |5|6| |7| |5| | | }}&lt;br /&gt;
|5000|| || ||2000|| || ||3000&lt;br /&gt;
|-&lt;br /&gt;
|[[Modular_Receiver.png]]||Modular Receiver&lt;br /&gt;
|{{row-bg-10|4| | | | | |4| | | }}&lt;br /&gt;
|6500|| || ||500|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[WT-550_Auto_Gun_Magazine.png]]||WT-550 Auto Gun Magazine (4.6×30mm)&lt;br /&gt;
|{{row-bg-10|1| | | | | |1| | | }}&lt;br /&gt;
|4000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[WT-550_Auto_Gun_Armor_Piercing_Magazine.png]]||WT-550 Auto Gun Armor Piercing Magazine (4.6×30mm AP)&lt;br /&gt;
|{{row-bg-10|1| | | | | |1| | | }}&lt;br /&gt;
|6000|| || ||600|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[WT-550_Auto_Gun_Incendiary_Magazine.png]]||WT-550 Auto Gun Incendiary Magazine (4.6×30mm IC)&lt;br /&gt;
|{{row-bg-10|1| | | | | |1| | | }}&lt;br /&gt;
|6000||1000|| ||600|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[WT-550_Auto_Gun_Uranium_Magazine.png]]||WT-550 Auto Gun Uranium Magazine (4.6×30mm TX)&lt;br /&gt;
|{{row-bg-10|1| | | | | |1| | | }}&lt;br /&gt;
|6000|| || ||600|| ||2000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stun_Shell.png]]||Stun Shell&lt;br /&gt;
|{{row-bg-10|3| | | | | |3| | | }}&lt;br /&gt;
|200|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Unloaded_Technological_Shell.png]]||Unloaded Technological Shell&lt;br /&gt;
|{{row-bg-10|3| | |4| | |3|3| | }}&lt;br /&gt;
|1000||200|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Universal_Suppressor.png]]||Universal Suppressor&lt;br /&gt;
|{{row-bg-10| |5| | | | |6| | |3}}&lt;br /&gt;
|2000|| || ||500|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[One-Point_Bluespace-Gravitational_Manipulator.png]]||One-Point Bluespace-Gravitational Manipulator&lt;br /&gt;
|{{row-bg-10|5| | |4|4| |4|5| | }}&lt;br /&gt;
|6000||6000|| ||7000||7000||6000||3000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mining_Drill.png]]||Mining Drill&lt;br /&gt;
|{{row-bg-10|2|3| |2| | | | | | }}&lt;br /&gt;
|6000||1000|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diamond_Mining_Drill.png]]||Diamond Mining Drill&lt;br /&gt;
|{{row-bg-10|6|5| |5| | | | | | |}}&lt;br /&gt;
|6000||1000|| || || || ||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma_Cutter.png]]||Plasma Cutter&lt;br /&gt;
|{{row-bg-10|3| |3| | | | |2| | }}&lt;br /&gt;
|1500||500||400|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma_Cutter.png]]||Advanced Plasma Cutter&lt;br /&gt;
|{{row-bg-10|4|2|4| | | |3|3| | }}&lt;br /&gt;
|3000||1000||2000|| ||500|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sonic_Jackhammer.png]]||Sonic Jackhammer&lt;br /&gt;
|{{row-bg-10|7|6| |5| | | |5| | }}&lt;br /&gt;
|6000||2000|| ||2000|| || ||6000&lt;br /&gt;
|-&lt;br /&gt;
|[[Modification_Kit.png]]||Modification Kit&lt;br /&gt;
|{{row-bg-10|5|4| |4| | |3|4| | }}&lt;br /&gt;
|8000||1500|| || ||1500||1000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Super-Kinetic_Accelerator.png]]||Super-Kinetic Accelerator&lt;br /&gt;
|{{row-bg-10|5|4| |4| | |3|4| | }}&lt;br /&gt;
|8000||1500|| ||2000|| ||2000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper-Kinetic_Accelerator.png]]||Hyper-Kinetic Accelerator&lt;br /&gt;
|{{row-bg-10|7|5| |5| | |4|5| | }}&lt;br /&gt;
|8000||1500|| ||2000||2000|| ||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Upgraded_Resonator.png]]||Upgraded Resonator&lt;br /&gt;
|{{row-bg-10|4|3| |4| | | |3| | }}&lt;br /&gt;
|4000||1500|| ||1000|| ||1000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tracking_Beacon.gif]]||Tracking Beacon&lt;br /&gt;
|{{row-bg-10| | | | |1| | | | | |}}&lt;br /&gt;
|150||100|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Global_Positioning_System.gif]]||GPS Device&lt;br /&gt;
|{{row-bg-10|2| | | |2| | | | | }}&lt;br /&gt;
|500||1000|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holdpack.gif]]||Bag of Holding&lt;br /&gt;
|{{row-bg-10|5|5|6| |7| | | | | }}&lt;br /&gt;
| || || || ||3000||250||1500&lt;br /&gt;
|-&lt;br /&gt;
|[[Mining_Satchel_of_Holding.png]]||Mining Satchel of Holding&lt;br /&gt;
|{{row-bg-10|3|4| | |4| | | | | }}&lt;br /&gt;
| || || || ||250||500|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Crystal.png]]||Artificial Bluespace Crystal&lt;br /&gt;
|{{row-bg-10|6| |4| |3| | | | | }}&lt;br /&gt;
| || ||1500|| || || ||1500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MedGlasses.png]]||Health Scanner HUD&lt;br /&gt;
|{{row-bg-10| | | | | |2| |3| | }}&lt;br /&gt;
|500||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Night_Vision_Health_Scanner.png]]||Night Vision Health Scanner HUD&lt;br /&gt;
|{{row-bg-10| |6|4| | |4| |5| | }}&lt;br /&gt;
|600||600|| ||350|| ||1000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:SecHud.png]]||Security HUD&lt;br /&gt;
|{{row-bg-10| | | | | | |2|3| | }}&lt;br /&gt;
|500||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Night_Vision_Security_HUD.png]]||Night Vision Security HUD&lt;br /&gt;
|{{row-bg-10| |6|4| | | |4|5| | }}&lt;br /&gt;
|600||600|| || ||350||1000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Diagnostic_HUD.png]]||Diagnostic HUD&lt;br /&gt;
|{{row-bg-10| |2| | | | | |3| | }}&lt;br /&gt;
|500||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Night_Vision_Diagnostic_HUD.png]]||Night Vision Diagnostic HUD&lt;br /&gt;
|{{row-bg-10| |6|4|4| | | |5| | }}&lt;br /&gt;
|600||600||300|| || ||1000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welding_Gas_Mask.png]]||Welding Gas Mask&lt;br /&gt;
|{{row-bg-10|2|3| | | | | | | | }}&lt;br /&gt;
|3000||1000|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Portable_Seed_Extractor.png]]||Portable Seed Extractor&lt;br /&gt;
|{{row-bg-10| |2| | | |3| | | | }}&lt;br /&gt;
|1000||400|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Air_Horn.png]]||Air Horn&lt;br /&gt;
|{{row-bg-10|4|4| | | | | | | | }}&lt;br /&gt;
|4000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:MGlasses.png]]||Optical Meson Scanners&lt;br /&gt;
|{{row-bg-10| |2|2| | | | |2| | |}}&lt;br /&gt;
|500||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Night_Vision_Optical_Meson_Scanners.png]]||Night Vision Optical Meson Scanners&lt;br /&gt;
|{{row-bg-10|4|5|5| | | | |5| | }}&lt;br /&gt;
|600||600||350|| || ||1000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Optical_T-Ray_Scanners.png]]||Optical T-Ray Scanners&lt;br /&gt;
|{{row-bg-10|3|2| | | | | |2| | }}&lt;br /&gt;
|500||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Engineering_Scanner_Goggles.png]]||Engineering Scanner Goggles&lt;br /&gt;
|{{row-bg-10|4|4|3| | | | |3| | }}&lt;br /&gt;
|500||500||100|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:NightVision.png]]||Night Vision Goggles&lt;br /&gt;
|{{row-bg-10|4|5|5| | | | |5| | }}&lt;br /&gt;
|600||600||350|| || ||1000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Science_Goggles.png]]||Science Goggles&lt;br /&gt;
|{{row-bg-10| | | | | | | |2| | }}&lt;br /&gt;
|500||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mashoe.png]]||Magnetic Boots&lt;br /&gt;
|{{row-bg-10|4|5| | | | | |4| | }}&lt;br /&gt;
|4500|| || ||1500||2500|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced_Mop.png]]||Advanced Mop&lt;br /&gt;
|{{row-bg-10|4|3| | | | | | | | }}&lt;br /&gt;
|2500||200|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Trashbag_of_Holding.png]]||Trashbag of Holding&lt;br /&gt;
|{{row-bg-10|5|4|3| |4| | | | | }}&lt;br /&gt;
| || ||1500|| ||1500||250|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Floor_Buffer_Upgrade.png]]||Floor Buffer Upgrade&lt;br /&gt;
|{{row-bg-10|4|4| | | | | | | | }}&lt;br /&gt;
|3000||200|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Holographic_Sign_Projector.png]]||Holographic Sign Projector&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|2000||1000|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Experimental_Welding_Tool.png]]||Experimental Welding Tool&lt;br /&gt;
|{{row-bg-10|4|5|4| |3| | | | | }}&lt;br /&gt;
|1000||500||1500|| || ||200|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Alien_Alloy.png]]||Alien Alloy (Requires abductor tech)&lt;br /&gt;
|{{row-bg-10|7| |2| | | | | | | }}&lt;br /&gt;
|4000|| ||4000|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Circuit Imprinter===&lt;br /&gt;
&lt;br /&gt;
* The Circuit Imprinter requires acid, glass and occasionally gold or diamond. With gold, you can make Law modules, or AI circuits types. Machine circuits such as [[roboticist|mech suits]] and power generators can also be built.&lt;br /&gt;
&lt;br /&gt;
* Information on how to construct machines is available at the [[Guide to advanced construction]].&lt;br /&gt;
&lt;br /&gt;
* Research required for each board&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Circuit Imprinter Manufacturing List&lt;br /&gt;
!Board!!Type&lt;br /&gt;
!Materials!!Engineering!!Plasma!!Power!!Bluespace!!Biological!!Combat!!EMP!!Data!!Illegal&lt;br /&gt;
!Acid!![[File:Glass.png]]!![[File:Golddone.png]]!![[File:Diamonddone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Security||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | |2| |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|AI Core||AI Core&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|AI Upload||Computer&lt;br /&gt;
|{{row-bg-10| |4| | | | | | |5| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Cyborg Upload||Computer&lt;br /&gt;
|{{row-bg-10| |4| | | | | | |5| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Medical Records||Computer&lt;br /&gt;
|{{row-bg-10| | | | | |2| | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Operating Computer||Computer&lt;br /&gt;
|{{row-bg-10| | | | | |3| | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|PanD.E.M.I.C. 2200||Computer&lt;br /&gt;
|{{row-bg-10| | | | | |3| | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|DNA Machine||Computer&lt;br /&gt;
|{{row-bg-10| | | | | |2| | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Communications||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | |3|3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|ID Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Crew monitoring computer||Computer&lt;br /&gt;
|{{row-bg-10| | | | | |2| |2|3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Teleporter Console||Computer&lt;br /&gt;
|{{row-bg-10| | |4| |3| | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Security Records Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | |2| |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Atmosphere Alert||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Monitor||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Robotics Control Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Cloning Machine Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | |3| | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Clone Pod||Machine&lt;br /&gt;
|{{row-bg-10| | | | | |3| | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Cloning Scanner||Machine&lt;br /&gt;
|{{row-bg-10| | | | | |3| | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Battle Arcade Machine||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Orion Trail Arcade Machine||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Slot Machine||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Power Monitor||Computer&lt;br /&gt;
|{{row-bg-10| | | |2| | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Solar Control||Computer&lt;br /&gt;
|{{row-bg-10| | | |2| | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Prisoner Management Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Exosuit Control Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Mech Bay Power Control Console||Computer&lt;br /&gt;
|{{row-bg-10| | | |3| | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|R&amp;amp;D Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Supply Request Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Supply Shuttle Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Outpost Status Display||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Telecommunications Monitoring Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | |2| | |3|3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Telecommunications Server Monitoring Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | |2| | |3|3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Messaging Monitor Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |5| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Telecommunications Traffic Control Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Telepad Control Console Board||Computer&lt;br /&gt;
|{{row-bg-10| | |4| |3| | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|AI Integrity Restorer||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | |3|4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Library Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Safeguard||AI Module&lt;br /&gt;
|{{row-bg-10|3| | | | | | | |3| }}&lt;br /&gt;
|20||1000||100|| &lt;br /&gt;
|-&lt;br /&gt;
|OneHuman||AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |6| }}&lt;br /&gt;
|20||1000|| ||100&lt;br /&gt;
|-&lt;br /&gt;
|ProtectStation||AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |5| }}&lt;br /&gt;
|20||1000||100|| &lt;br /&gt;
|-&lt;br /&gt;
|Quarantine||AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | |2| | |3| }}&lt;br /&gt;
|20||1000||100|| &lt;br /&gt;
|-&lt;br /&gt;
|OxygenIsToxicToHumans||AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | |2| | |4| }}&lt;br /&gt;
|20||1000||100|| &lt;br /&gt;
|-&lt;br /&gt;
|Freeform||AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |5| }}&lt;br /&gt;
|20||1000||100|| &lt;br /&gt;
|-&lt;br /&gt;
|Reset||AI Module&lt;br /&gt;
|{{row-bg-10|6| | | | | | | |4| }}&lt;br /&gt;
|20||1000||100|| &lt;br /&gt;
|-&lt;br /&gt;
|Purge||AI Module&lt;br /&gt;
|{{row-bg-10|6| | | | | | | |5| }}&lt;br /&gt;
|20||1000|| ||100&lt;br /&gt;
|-&lt;br /&gt;
|Freeform||AI Core Module&lt;br /&gt;
|{{row-bg-10|6| | | | | | | |6| }}&lt;br /&gt;
|20||1000|| ||100&lt;br /&gt;
|-&lt;br /&gt;
|Asimov||AI Core Module&lt;br /&gt;
|{{row-bg-10|5| | | | | | | |3| }}&lt;br /&gt;
|20||1000|| ||100&lt;br /&gt;
|-&lt;br /&gt;
|P.A.L.A.D.I.N.||AI Core Module&lt;br /&gt;
|{{row-bg-10|5| | | | | | | |5| }}&lt;br /&gt;
|20||1000|| ||100&lt;br /&gt;
|-&lt;br /&gt;
|T.Y.R.A.N.T.||AI Core Module&lt;br /&gt;
|{{row-bg-10|5| | | | | | | |5|2}}&lt;br /&gt;
|20||1000|| ||100&lt;br /&gt;
|-&lt;br /&gt;
|Corporate||AI Core Module&lt;br /&gt;
|{{row-bg-10|5| | | | | | | |5| }}&lt;br /&gt;
|20||1000|| ||100&lt;br /&gt;
|-&lt;br /&gt;
|Custom||AI Core Module&lt;br /&gt;
|{{row-bg-10|5| | | | | | | |5| }}&lt;br /&gt;
|20||1000|| ||100&lt;br /&gt;
|-&lt;br /&gt;
|Subspace Receiver||Machine&lt;br /&gt;
|{{row-bg-10| |2| | |1| | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Bus Mainframe||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Hub Mainframe||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Relay Mainframe||Machine&lt;br /&gt;
|{{row-bg-10| |2| | |2| | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Processor Unit||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Server Mainframe||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Subspace Broadcaster||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|APLU &amp;quot;Ripley&amp;quot; Central Control module||Mech&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|APLU &amp;quot;Ripley&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Odysseus&amp;quot; Central Control module||Mech&lt;br /&gt;
|{{row-bg-10| |3| | | |3| | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Odysseus&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|{{row-bg-10| |3| | | |3| | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Gygax&amp;quot; Central Control module||Mech&lt;br /&gt;
|{{row-bg-10| |4| | | | |3| |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Gygax&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|{{row-bg-10| |4| | | | |3| |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Gygax&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|{{row-bg-10| |4| | | | |4| |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Durand&amp;quot; Central Control module||Mech&lt;br /&gt;
|{{row-bg-10| |4| | | | |4| |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Durand&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|{{row-bg-10| |4| | | | |4| |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Durand&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|{{row-bg-10| |4| | | | |4| |5| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;H.O.N.K&amp;quot; Central Control module||Mech&lt;br /&gt;
|{{row-bg-10| |3| | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;H.O.N.K&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|{{row-bg-10| |3| | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;H.O.N.K&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|{{row-bg-10| |3| | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Phazon&amp;quot; Central Control module||Mech&lt;br /&gt;
|{{row-bg-10|6| |5| | | | | |6| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Phazon&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|{{row-bg-10| | |5| |5| | | |6| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Phazon&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|{{row-bg-10| | |5| | | | |5|6| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|SMES Board||Machine&lt;br /&gt;
|{{row-bg-10| |4| |5| | | | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Power Turbine Console Board||Computer&lt;br /&gt;
|{{row-bg-10| |4| |5| | | | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Power Compressor Board||Machine&lt;br /&gt;
|{{row-bg-10| |4| |5| | | | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Power Turbine Board||Machine&lt;br /&gt;
|{{row-bg-10| |5| |4| | | | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Emitter Board||Machine&lt;br /&gt;
|{{row-bg-10| |4| |5| | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Freezer/Heater Board||Machine&lt;br /&gt;
|{{row-bg-10| | |3| | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Space Heater Board||Machine&lt;br /&gt;
|{{row-bg-10| |2| |2| | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Teleportation Station Board||Machine&lt;br /&gt;
|{{row-bg-10| |4|4| |4| | | |5| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Teleportation Hub Board||Machine&lt;br /&gt;
|{{row-bg-10|4|5| | |5| | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Telepad Board||Machine&lt;br /&gt;
|{{row-bg-10| |4|4| |5| | | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Sleeper Board||Machine&lt;br /&gt;
|{{row-bg-10| |3| | | |2| | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Cryotube Board||Machine&lt;br /&gt;
|{{row-bg-10| |4|3| | |3| | |5| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Portable Chem Dispenser Board||Machine&lt;br /&gt;
|{{row-bg-10|4| |4| | |3| | |5| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Chem Master Board||Machine&lt;br /&gt;
|{{row-bg-10|3| | | | |3| | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Chemical Heater Board||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | |2| | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Biogenerator Board||Machine&lt;br /&gt;
|{{row-bg-10|3| | | | |3| | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Hydroponics Tray Board||Machine&lt;br /&gt;
|{{row-bg-10| | | | | |2| | | | }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Destructive Analyzer Board||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | | | |2|2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|E.X.P.E.R.I-MENTOR Board||Machine&lt;br /&gt;
|{{row-bg-10| |2| | |2| | |2|2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Protolathe Board||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Circuit Imprinter Board||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|R&amp;amp;D Server Control Console Board||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|R&amp;amp;D Server Board||Machine&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Exosuit Fabricator Board||Machine&lt;br /&gt;
|{{row-bg-10| |3| | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Cyborg Recharger Board||Machine&lt;br /&gt;
|{{row-bg-10| |3| |3| | | | | | }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Mechbay Recharger Board||Machine&lt;br /&gt;
|{{row-bg-10| |3| |4| | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Microwave Board||Machine&lt;br /&gt;
|{{row-bg-10| | | | | | | |2|2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Gibber Board||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Smartfridge Board||Machine&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Monkey Recycler Board||Machine&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Seed Extractor Board||Machine&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Processor Board||Machine&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Recycler Board||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|AI Holopad board||Machine&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Autolathe Board||Machine&lt;br /&gt;
|{{row-bg-10| |3| | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Weapon Recharger Board||Machine&lt;br /&gt;
|{{row-bg-10|4|3| |4| | | | | | }}&lt;br /&gt;
|20||1000||100|| &lt;br /&gt;
|-&lt;br /&gt;
|Vendor Board||Machine&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Ore Redemption Board||Machine&lt;br /&gt;
|{{row-bg-10| |2|3| | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Mining Rewards Vender Board||Machine&lt;br /&gt;
|{{row-bg-10| |3| | | | | | | | }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Tesla Coil Board||Machine&lt;br /&gt;
|{{row-bg-10| | | |3| | | |3|3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Grounding Rod Board||Machine&lt;br /&gt;
|{{row-bg-10| | |2|3| | | |3|3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Plant DNA Manipulator Board||Machine&lt;br /&gt;
|{{row-bg-10| | | | | |3| | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|PACMAN-type Generator Board||Machine&lt;br /&gt;
|{{row-bg-10| |3|3|3| | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|SUPERPACMAN-type Generator Board||Machine&lt;br /&gt;
|{{row-bg-10| |4| |4| | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|MRSPACMAN-type Generator Board||Machine&lt;br /&gt;
|{{row-bg-10| |5|4|5| | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exosuit Fabricator ===&lt;br /&gt;
* Two of these can be found in [[Robotics]]&lt;br /&gt;
* Produces mainly robotic parts&lt;br /&gt;
* Can be used directly, without the Research Computer.&lt;br /&gt;
&lt;br /&gt;
Items available from the start:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Exosuit Fabricator Round-Start Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Item!!List!![[File:Metal.png|Metal]]!![[File:Glass.png|Glass]]!![[File:Plasmadone.png|Solid Plasma]]!![[File:Silverdone.png|Silver]]!![[File:Golddone.png|Gold]]!![[File:Uraniumdone.png|Uranium]]!![[File:Diamonddone.png|Diamond]]!![[File:Bananimumdone.png|Bananium]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg endoskeleton.png]]||Cyborg endoskeleton&lt;br /&gt;
|Cyborg&lt;br /&gt;
|15000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg torso.png]]||Cyborg torso&lt;br /&gt;
|Cyborg&lt;br /&gt;
|40000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg head.png]]||Cyborg head&lt;br /&gt;
|Cyborg&lt;br /&gt;
|5000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg left arm.png]]||Cyborg left arm&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg right arm.png]]||Cyborg right arm&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg left leg.png]]||Cyborg left leg&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg right leg.png]]||Cyborg right leg&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley chassis.png]]||Ripley chassis&lt;br /&gt;
|Ripley&lt;br /&gt;
|20000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley torso.png]]||Ripley torso&lt;br /&gt;
|Ripley&lt;br /&gt;
|20000||7500|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley left arm.png]]||Ripley left arm&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley right arm.png]]||Ripley right arm&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley left leg.png]]||Ripley left leg&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley right leg.png]]||Ripley right leg&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||Odysseus chassis&lt;br /&gt;
|Odysseus&lt;br /&gt;
|20000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus torso.png]]||Odysseus torso&lt;br /&gt;
|Odysseus&lt;br /&gt;
|12000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus head.png]]||Odysseus head&lt;br /&gt;
|Odysseus&lt;br /&gt;
|6000||10000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus left arm.png]]||Odysseus left arm&lt;br /&gt;
|Odysseus&lt;br /&gt;
|6000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus right arm.png]]||Odysseus right arm&lt;br /&gt;
|Odysseus&lt;br /&gt;
|6000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus left leg.png]]||Odysseus left leg&lt;br /&gt;
|Odysseus&lt;br /&gt;
|7000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus right leg.png]]||Odysseus right leg&lt;br /&gt;
|Odysseus&lt;br /&gt;
|7000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax chassis.png]]||Gygax chassis&lt;br /&gt;
|Gygax&lt;br /&gt;
|20000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax torso.png]]||Gygax torso&lt;br /&gt;
|Gygax&lt;br /&gt;
|20000||10000|| || || || ||2000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax head.png]]||Gygax head&lt;br /&gt;
|Gygax&lt;br /&gt;
|10000||5000|| || || || ||2000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax left arm.png]]||Gygax left arm&lt;br /&gt;
|Gygax&lt;br /&gt;
|15000|| || || || || ||1000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax right arm.png]]||Gygax right arm&lt;br /&gt;
|Gygax&lt;br /&gt;
|15000|| || || || || ||1000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax left leg.png]]||Gygax left leg&lt;br /&gt;
|Gygax&lt;br /&gt;
|15000|| || || || || ||2000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax right leg.png]]||Gygax right leg&lt;br /&gt;
|Gygax&lt;br /&gt;
|15000|| || || || || ||2000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax armor plates.png]]||Gygax armor plates&lt;br /&gt;
|Gygax&lt;br /&gt;
|25000|| || || || || ||10000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||Durand chassis&lt;br /&gt;
|Durand&lt;br /&gt;
|25000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand torso.png]]||Durand torso&lt;br /&gt;
|Durand&lt;br /&gt;
|25000||10000|| ||10000|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand head.png]]||Durand head&lt;br /&gt;
|Durand&lt;br /&gt;
|10000||15000|| ||2000|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand left arm.png]]||Durand left arm&lt;br /&gt;
|Durand&lt;br /&gt;
|10000|| || ||4000|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand right arm.png]]||Durand right arm&lt;br /&gt;
|Durand&lt;br /&gt;
|10000|| || ||4000|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand left leg.png]]||Durand left leg&lt;br /&gt;
|Durand&lt;br /&gt;
|15000|| || ||4000|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand right leg.png]]||Durand right leg&lt;br /&gt;
|Durand&lt;br /&gt;
|15000|| || ||4000|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand armor plates.png]]||Durand armor plates&lt;br /&gt;
|Durand&lt;br /&gt;
|50000|| || || || ||30000|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||H.O.N.K. chassis&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|20000|| || || || || || ||10000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. torso.png]]||H.O.N.K. torso&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|20000||10000|| || || || || ||5000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. head.png]]||H.O.N.K. head&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|10000||5000|| || || || || ||5000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. left arm.png]]||H.O.N.K. left arm&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|15000|| || || || || || ||5000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. right arm.png]]||H.O.N.K. right arm&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|15000|| || || || || || ||5000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. left leg.png]]||H.O.N.K. left leg&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|20000|| || || || || || ||5000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. right leg.png]]||H.O.N.K. right leg&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|20000|| || || || || || ||5000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hydraulic clamp.png]]||Hydraulic clamp&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit drill.png]]||Exosuit drill&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit extinguisher.png]]||Exosuit extinguisher&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cable layer.png]]||Cable layer&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Plasma Generator&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000||1000||5000||2000|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||Firefighter chassis&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|20000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Exosuit plasma converter&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000||1000|| ||500|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mousetrap mortar.png]]||Mousetrap mortar&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|20000|| || || || || || ||5000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banana mortar.png]]||Banana mortar&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|20000|| || || || || || ||5000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HoNkER BlAsT 5000.png]]||HoNkER BlAsT 5000&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|20000|| || || || || || ||10000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg module reset board&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|10000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg reclassification board&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|35000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg emergency reboot module&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|60000||5000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit tracking beacon.gif]]||Exosuit tracking beacon&lt;br /&gt;
|Misc&lt;br /&gt;
|500|| || || || || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reseachable items:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Bananium and plasma research are not used and skipped from the table.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Exosuit Fabricator Researchable Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Item!!List!!Materials!!Engineering!!Plasma!!Power!!Bluespace!!Biological!!Combat!!EMP!!Data!!Illegal!![[File:Metal.png|Metal]]!![[File:Glass.png|Glass]]!![[File:Plasmadone.png|Solid Plasma]]!![[File:Silverdone.png|Silver]]!![[File:Golddone.png|Gold]]!![[File:Uraniumdone.png|Uranium]]!![[File:Diamonddone.png|Diamond]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PBT &amp;quot;Pacifier&amp;quot; mounted taser.png]]||Pacifier mounted taser&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| | | | | | |3| | | }}&lt;br /&gt;
|10000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ultra AC 2.png]]||Ultra AC 2 LMG&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| | | | | | |4| | | }}&lt;br /&gt;
|10000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sleeper.gif]]||Mounted Sleeper&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| |3|2| | |3| | | | }}&lt;br /&gt;
|5000||10000|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sgun.png]]||Exosuit Syringe Gun&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|4| | | | |4|3|4| | }}&lt;br /&gt;
|3000||2000|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha medigun.png]]||Exosuit Medical Beamgun&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|7|6| |5| |6| | | | }}&lt;br /&gt;
|15000||8000||3000|| ||8000|| ||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SGL-6 grenade launcher.png]]||SGL-6 grenade launcher&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| |4| | | | |4| | | }}&lt;br /&gt;
|22000|| || ||8000||6000|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha diamond drill.png]]||Diamond-tipped exosuit drill&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|5|4| | | | | | | | }}&lt;br /&gt;
|10000|| || || || || ||6500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Exonuclear reactor&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|3|4| |5| | | | | | }}&lt;br /&gt;
|10000||1000|| ||500|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:LBX AC 10 &amp;quot;Scattershot&amp;quot;.png]]||LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| | | | | | |4| | | }}&lt;br /&gt;
|10000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:FNX-99 &amp;quot;Hades&amp;quot; carbine.png]]||FNX-99 &amp;quot;Hades&amp;quot; carbine&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|4| | | | | |5| | | }}&lt;br /&gt;
|10000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:MKIV ion heavy cannon.png]]||MKIV Ion Heavy Cannon&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|5| | | | | |6|5| | }}&lt;br /&gt;
|10000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Armor booster module.png]]||Reactive armor booster module&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|5| | | | | |4| | | }}&lt;br /&gt;
|20000|| || ||5000|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Armor booster module.png]]||Reflective armor booster module&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|5|3| | | | |5| | | }}&lt;br /&gt;
|20000|| || || ||5000|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRM-8 missile rack.png]]||SRM-8 missile rack&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|5|5| | | | |6| | | }}&lt;br /&gt;
|22000|| || ||8000||6000|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wormhole generator.gif]]||Mounted wormhole generator&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| | |3| |4| | |4| | }}&lt;br /&gt;
|10000|| || ||8000|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:CH-LC &amp;quot;Solaris&amp;quot; laser cannon.png]]||CH-PS &amp;quot;Immolator&amp;quot; laser&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| |3| | | | |3|3| | }}&lt;br /&gt;
|10000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:SGL-6 grenade launcher.png]]||SOB-3 clusterbang launcher&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|5| | | | | |5| | |3}}&lt;br /&gt;
|20000|| || || ||10000||10000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha teleporter.png]]||Mounted gravitational catapult&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| |4| | |4| | |3| | }}&lt;br /&gt;
|10000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Repair droid.png]]||Exosuit repair droid&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| |5| | | | | |3|3| }}&lt;br /&gt;
|10000||5000|| ||2000||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:MKIV ion heavy cannon.png]]||MKIV ion heavy cannon&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|5| | | | | |6|5| | }}&lt;br /&gt;
|20000|| || ||6000|| ||2000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:CH-LC &amp;quot;Solaris&amp;quot; laser cannon.png]]||CH-LC &amp;quot;Solaris&amp;quot; laser cannon&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| |4| | | | |4|4| | }}&lt;br /&gt;
|10000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mounted RCD.png]]||Mounted RCD&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|5|5| |4|3| | |4| | }}&lt;br /&gt;
|30000|| ||25000||20000||20000|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Tesla energy relay&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| |4| |5| | | |4| | }}&lt;br /&gt;
|10000||2000|| ||3000||2000|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha teleporter.png]]||Mounted teleporter&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| | | | |8| | |5| | }}&lt;br /&gt;
|10000|| || || || || ||10000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg VTEC&lt;br /&gt;
|Borg Upgr||{{row-bg-10|5|4| | | | |4| | | }}&lt;br /&gt;
|80000||6000|| || || ||5000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Ion Thrusters&lt;br /&gt;
|Borg Upgr||{{row-bg-10| |4| |4| | | | | | }}&lt;br /&gt;
|80000||6000|| || || ||6000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Diamond Drill&lt;br /&gt;
|Borg Upgr||{{row-bg-10|6|5| | | | | | | | }}&lt;br /&gt;
|10000|| || || || || ||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Ore Satchel of Holding&lt;br /&gt;
|Borg Upgr||{{row-bg-10|4|4| | |4| | | | | }}&lt;br /&gt;
|10000|| || || ||250||500|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Hyper-Kinetic Accelerator&lt;br /&gt;
|Borg Upgr||{{row-bg-10|7|5| |5| | |4|5| | }}&lt;br /&gt;
|8000||1500|| ||2000||2000|| ||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Ash Storm Plating&lt;br /&gt;
|Borg Upgr||{{row-bg-10|4|4|4| | | | | | | }}&lt;br /&gt;
|8000|| ||10000|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Self-Repair&lt;br /&gt;
|Borg Upgr||{{row-bg-10|4|4| | | | | | | | }}&lt;br /&gt;
|15000||15000|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Illegal equipment module&lt;br /&gt;
|Borg Upgr||{{row-bg-10| | | | | | |4| | |2}}&lt;br /&gt;
|10000||15000|| || || || ||10000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powercell.png]]||Power cell&lt;br /&gt;
|Misc||{{row-bg-10| | | |1| | | | | | }}&lt;br /&gt;
|700||50|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power_cell.png]]||High-capacity power cell&lt;br /&gt;
|Misc||{{row-bg-10| | | |2| | | | | | }}&lt;br /&gt;
|700||60|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Supercell.png]]||Super-capacity power cell&lt;br /&gt;
|Misc||{{row-bg-10|3| | |3| | | | | | }}&lt;br /&gt;
|700||70|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hypercell.png]]||Hyper-capacity power cell&lt;br /&gt;
|Misc||{{row-bg-10|5|5| |5| | | | | | }}&lt;br /&gt;
|700||80|| ||150||150|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bluespace_Power_Cell.png]]||Bluespace power cell&lt;br /&gt;
|Misc||{{row-bg-10|5|5| |6|5| | | | | }}&lt;br /&gt;
|800||160|| ||300||300|| ||160&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Man-Machine Interface.png]]||Man-machine interface&lt;br /&gt;
|Misc||{{row-bg-10| |2| | | |2| | |3| }}&lt;br /&gt;
|1000||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Positronic_Brain.png]]||Positronic Brain&lt;br /&gt;
|Misc||{{row-bg-10| | |3| | |4| | |5| }}&lt;br /&gt;
|1700||1350|| || ||500|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Synthetic flash.gif]]||Synthetic flash&lt;br /&gt;
|Misc||{{row-bg-10| | | | | | |2|3| | }}&lt;br /&gt;
|750||750|| || || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:NV_sec_glasses.png&amp;diff=7907</id>
		<title>File:NV sec glasses.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:NV_sec_glasses.png&amp;diff=7907"/>
		<updated>2018-04-15T21:28:57Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:NV_health_glasses.png&amp;diff=7906</id>
		<title>File:NV health glasses.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:NV_health_glasses.png&amp;diff=7906"/>
		<updated>2018-04-15T21:28:48Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:NV_diag_glasses.png&amp;diff=7905</id>
		<title>File:NV diag glasses.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:NV_diag_glasses.png&amp;diff=7905"/>
		<updated>2018-04-15T21:28:33Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:NV_meson_glasses.gif&amp;diff=7904</id>
		<title>File:NV meson glasses.gif</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:NV_meson_glasses.gif&amp;diff=7904"/>
		<updated>2018-04-15T21:07:18Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:Vortex_anomaly.png&amp;diff=7903</id>
		<title>File:Vortex anomaly.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:Vortex_anomaly.png&amp;diff=7903"/>
		<updated>2018-04-15T19:48:49Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:Pyro_anomaly.png&amp;diff=7902</id>
		<title>File:Pyro anomaly.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:Pyro_anomaly.png&amp;diff=7902"/>
		<updated>2018-04-15T19:48:38Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:Grav_anomaly.png&amp;diff=7901</id>
		<title>File:Grav anomaly.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:Grav_anomaly.png&amp;diff=7901"/>
		<updated>2018-04-15T19:48:26Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:Flux_anomaly.png&amp;diff=7900</id>
		<title>File:Flux anomaly.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:Flux_anomaly.png&amp;diff=7900"/>
		<updated>2018-04-15T19:48:14Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:Bluespace_anomaly.png&amp;diff=7899</id>
		<title>File:Bluespace anomaly.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:Bluespace_anomaly.png&amp;diff=7899"/>
		<updated>2018-04-15T19:47:37Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Waste_Disposal&amp;diff=7898</id>
		<title>Waste Disposal</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Waste_Disposal&amp;diff=7898"/>
		<updated>2018-04-15T01:56:14Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needs revision|reason=No tabs for Aetherwhisp and Scarab}}&lt;br /&gt;
&amp;lt;tabs style=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;NSV Astraeus&amp;quot;&amp;gt;&lt;br /&gt;
{{Unused Content | reason = Ship not in rotation.}}&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=grey&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Upkeep&lt;br /&gt;
 |name=Waste Disposal&lt;br /&gt;
 |image=Waste_Disposal_crop.png&lt;br /&gt;
 |exits=East to [[maintenance]]&lt;br /&gt;
 |purpose=For launching the waste into space&lt;br /&gt;
 |access=Maintenance&lt;br /&gt;
 |contents=Hopefully nothing but trash&lt;br /&gt;
 |clearance=Anyone with [[maintenance]] access&lt;br /&gt;
 |description=Watch out for space hobos!&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Waste disposal&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
}}&lt;br /&gt;
Waste Disposal is a maintenance area near tech storage. It is typically worked by [[Cargo Technician]]s and the [[Janitor]].&lt;br /&gt;
&lt;br /&gt;
The final destination of all those items that get disposed of properly. Anything flushed down a toilet will also end up here. The lever controls the conveyor system while the button on the wall controls the blast door and mass driver.&lt;br /&gt;
&lt;br /&gt;
The AI has no cameras in this area, making it the perfect location to pursue [[Traitor|less-than-noble]] activities.&lt;br /&gt;
&lt;br /&gt;
==The Crusher==&lt;br /&gt;
Items will initially come out the top left disposal chute, whereupon they will enter the crusher (if the conveyor system is switched on). Now, the crusher can be a very useful device for all [[Engineer|types]] of [[Traitor|people]] due to its unique abilities. The crusher, when provided with material, has a random chance to turn these materials into either glass, metal, or plasteel. These items then proceed down the conveyor into the stacking machine below. When materials are released from this, the items will be sent back around the station to &#039;&#039;&#039;somewhere&#039;&#039;&#039;. If nobody is watching, items will pass through back into the crusher. So be watching!&lt;br /&gt;
&lt;br /&gt;
Examining the crusher will tell you that it has three lights: power, safety-mode, and safety-sensors.&lt;br /&gt;
&lt;br /&gt;
The crusher (and conveyor system) will not work without equipment power. Power light &amp;quot;on&amp;quot; means the crusher is powered. Hooray.&lt;br /&gt;
&lt;br /&gt;
The Safety-mode light turns on when the safety-sensors are on and an item enters the crusher that cannot be crushed. Anything that is an instance of mob/living cannot be crushed. The nuke disk can&#039;t be crushed either (but I imagine it&#039;d just respawn if it could be).&lt;br /&gt;
&lt;br /&gt;
Safety-mode is the important light here. This dictates whether or not the crusher will crush living things. This light is on by default, so you&#039;re good as long as [[Beyond_the_impossible|nothing goes wrong at all]].&lt;br /&gt;
&lt;br /&gt;
If you happen to be in possession of an [[emag]], then the crusher becomes deadly to anything to pass through its metal jaws. Emagging the crusher means that anything that is not human (this includes aliens and silicons) will be gibbed upon entering the crusher. Anything that is human will scream &amp;lt;s&amp;gt;delightfully&amp;lt;/s&amp;gt; horrifically upon entering the crusher and will be subsequently (read: instantly) killed. All items on the person will be destroyed as well. You can tell that the crusher is emagged because the safety-mode light will be off. That, and it&#039;ll probably have blood on the gears if something living has passed through it. To fix an emagged crusher, simply use a screwdriver on it.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;NRV Aetherwhisp&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;NRV Scarab&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
[[Category:locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Waste_Disposal&amp;diff=7897</id>
		<title>Waste Disposal</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Waste_Disposal&amp;diff=7897"/>
		<updated>2018-04-15T00:52:27Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs style=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;NSV Astraeus&amp;quot;&amp;gt;&lt;br /&gt;
{{Unused Content | reason = Ship not in rotation.}}&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=grey&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Upkeep&lt;br /&gt;
 |name=Waste Disposal&lt;br /&gt;
 |image=Waste_Disposal_crop.png&lt;br /&gt;
 |exits=East to [[maintenance]]&lt;br /&gt;
 |purpose=For launching the waste into space&lt;br /&gt;
 |access=Maintenance&lt;br /&gt;
 |contents=Hopefully nothing but trash&lt;br /&gt;
 |clearance=Anyone with [[maintenance]] access&lt;br /&gt;
 |description=Watch out for space hobos!&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Waste disposal&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
}}&lt;br /&gt;
Waste Disposal is a maintenance area near tech storage. It is typically worked by [[Cargo Technician]]s and the [[Janitor]].&lt;br /&gt;
&lt;br /&gt;
The final destination of all those items that get disposed of properly. Anything flushed down a toilet will also end up here. The lever controls the conveyor system while the button on the wall controls the blast door and mass driver.&lt;br /&gt;
&lt;br /&gt;
The AI has no cameras in this area, making it the perfect location to pursue [[Traitor|less-than-noble]] activities.&lt;br /&gt;
&lt;br /&gt;
==The Crusher==&lt;br /&gt;
Items will initially come out the top left disposal chute, whereupon they will enter the crusher (if the conveyor system is switched on). Now, the crusher can be a very useful device for all [[Engineer|types]] of [[Traitor|people]] due to its unique abilities. The crusher, when provided with material, has a random chance to turn these materials into either glass, metal, or plasteel. These items then proceed down the conveyor into the stacking machine below. When materials are released from this, the items will be sent back around the station to &#039;&#039;&#039;somewhere&#039;&#039;&#039;. If nobody is watching, items will pass through back into the crusher. So be watching!&lt;br /&gt;
&lt;br /&gt;
Examining the crusher will tell you that it has three lights: power, safety-mode, and safety-sensors.&lt;br /&gt;
&lt;br /&gt;
The crusher (and conveyor system) will not work without equipment power. Power light &amp;quot;on&amp;quot; means the crusher is powered. Hooray.&lt;br /&gt;
&lt;br /&gt;
The Safety-mode light turns on when the safety-sensors are on and an item enters the crusher that cannot be crushed. Anything that is an instance of mob/living cannot be crushed. The nuke disk can&#039;t be crushed either (but I imagine it&#039;d just respawn if it could be).&lt;br /&gt;
&lt;br /&gt;
Safety-mode is the important light here. This dictates whether or not the crusher will crush living things. This light is on by default, so you&#039;re good as long as [[Beyond_the_impossible|nothing goes wrong at all]].&lt;br /&gt;
&lt;br /&gt;
If you happen to be in possession of an [[emag]], then the crusher becomes deadly to anything to pass through its metal jaws. Emagging the crusher means that anything that is not human (this includes aliens and silicons) will be gibbed upon entering the crusher. Anything that is human will scream &amp;lt;s&amp;gt;delightfully&amp;lt;/s&amp;gt; horrifically upon entering the crusher and will be subsequently (read: instantly) killed. All items on the person will be destroyed as well. You can tell that the crusher is emagged because the safety-mode light will be off. That, and it&#039;ll probably have blood on the gears if something living has passed through it. To fix an emagged crusher, simply use a screwdriver on it.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;NRV Aetherwhisp&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;NRV Scarab&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
[[Category:locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Guide_to_Research_and_Development&amp;diff=7896</id>
		<title>Guide to Research and Development</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Guide_to_Research_and_Development&amp;diff=7896"/>
		<updated>2018-04-15T00:30:49Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Research &amp;amp; Development ==&lt;br /&gt;
&lt;br /&gt;
* R&amp;amp;D (not to be confused with the [[Research Director|RD]]) consists of [[scientist|scientists]] experimenting on individual objects found around the station by putting them in the Destructive Analyzer, which reverse-engineers and disintegrates the object. The R&amp;amp;D console will allow you to then use the technology from deconstructed objects to build more advanced and efficient versions of the original object, and even new tools such as laser cannons!  &lt;br /&gt;
&lt;br /&gt;
* Essentially this means that a scientist in this modern world doesn&#039;t actually have to know any of the concepts he&#039;s working with; it&#039;s all about melting things down and playing with the resulting toys! Ain&#039;t life grand?&lt;br /&gt;
&lt;br /&gt;
Note that this guide is just mostly about what type of technology different items are. There are many, many ways to do R&amp;amp;D.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to figure it out by yourself, though, you can follow [https://tgstation13.org/phpBB/viewtopic.php?f=2&amp;amp;t=6934 this guide].&lt;br /&gt;
&lt;br /&gt;
== R&amp;amp;D remake ==&lt;br /&gt;
Most of R&amp;amp;D levels, both origin techs and required tech levels, were remade recently. Here is some info about the new things if you are already familiar with the old system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Origin level of items || Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Easy to get items. These are common and easily obtainable from any place&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Uncommon items that can still be found but there are less of these. They are still easy to make or build with a protolathe&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rare items. There are some of these items near R&amp;amp;D but they are usually items that you have to build with a protolathe. You need to get some basic levels first.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Very rare items. These are only found in some restricted places and are a little harder to build. It is still possible to make all of these after working a while with the earlier levels!&lt;br /&gt;
|-&lt;br /&gt;
| Level gate one&lt;br /&gt;
|-&lt;br /&gt;
| 5 || These items are not buildable in R&amp;amp;D lab but they are still easy to get. Try asking help from other departments such as xenobiology, cargo or botany. Don&#039;t forget to take some machine upgrades with you to make them happy!&lt;br /&gt;
|-&lt;br /&gt;
| Level gate two&lt;br /&gt;
|-&lt;br /&gt;
| 6 || These items are rather hard to get. They can be rare on the station or require even more help from other departments.&lt;br /&gt;
|-&lt;br /&gt;
| Level gate three&lt;br /&gt;
|-&lt;br /&gt;
| 7 || These items require luck and are very rare. Mostly obtainable from random events.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some of the high level items needed to get high levels with the new system. These are just examples and there will most likely be more items and these level values can change.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! || Materials || Engineering ||  Plasmatech || Powerstorage || Bluespace || Biotech || Combat || Electromagnets || Data processing&lt;br /&gt;
|-&lt;br /&gt;
| Origin level 5 || Durand armor, uranium sheet, golden apple || DNA syringe with 5 powers || Phazon torso || Slime power cell || Bluespace banana and tomato || Human heart, blood tomato, some xenobio potions || Death nettle || Ghost chili || Walking mushroom, forensic scanner&lt;br /&gt;
|-&lt;br /&gt;
| Origin level 6 || Diamond sheet, Gygax armor || DNA syringe with 6 powers, machine prototype from cargo || Glowberries, glowshrooms || Glowcap || Bluespace crystal || Sentience potion, alien brain, ambrosia gaia || Combat shotgun, gatfruit || Lazarus injector || Mining drone AI upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Origin level 7 || Abductor helmet || Vortex anomaly || Pyro anomaly || Flux anomaly || Bluespace anomaly || Abductor baton, changeling egg || Sniper || Gravitational anomaly || Swarmer shell&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special items:&lt;br /&gt;
# Strange items now have a 25% change of having a high tech level! Try them out!&lt;br /&gt;
# DNA syringe give more (bio-)engineering levels the more powers they contain! One level for each power.&lt;br /&gt;
# Anomalies have some very high tech in them so try to gather them with analyzer and remote signaller!&lt;br /&gt;
&lt;br /&gt;
== Deconstruction ==&lt;br /&gt;
[[File:Decon.png|64px]] Deconstruction is done through the &#039;&#039;&#039;Destructive Analyzer&#039;&#039;&#039;: &lt;br /&gt;
:# Sync the Destructive Analyzer to the research computer if it&#039;s not synced.&lt;br /&gt;
:# Insert an item into it.&lt;br /&gt;
:# Use the computer.&lt;br /&gt;
&lt;br /&gt;
The computer will will show you tech levels of the item. Items of same level in a category will raise the tech level of that category by 1. Items with higher tech level will raise the tech level of that category to that level. It is possible to eject items from the Destructive Analyzer.&lt;br /&gt;
&lt;br /&gt;
== Tech categories ==&lt;br /&gt;
&lt;br /&gt;
=== Materials Research ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Development of new and improved materials.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Important category. Used commonly and needed especially in mining items. Deconstructing new materials can make this level higher.&lt;br /&gt;
&lt;br /&gt;
=== Engineering Research ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Development of new and improved engineering techniques.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Needed to produce some complex machines for the station.&lt;br /&gt;
&lt;br /&gt;
=== Plasma Research ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Research into the mysterious substance colloqually known as plasma.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main reason for the entire research station but is not actually needed much. Still, many items require some plasma technology knowledge. Mostly obtainable from items related to plasma.&lt;br /&gt;
&lt;br /&gt;
===  Power Manipulation Technology ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The various technologies behind the storage and generation of electicity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Helping with things related to power such as recharging, storing power or items that use power. There are many items such as batteries that can make this higher.&lt;br /&gt;
&lt;br /&gt;
===  &#039;Blue-space&#039; Research ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Research into the sub-reality known as &amp;quot;blue-space&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many cool toys in science need this to be unlocked. Everyone wants some fun bluespace toys.&lt;br /&gt;
&lt;br /&gt;
===  Biological Technology ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Research into the deeper mysteries of life and organic substances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Needed for items and machines related to medicine or biological items.&lt;br /&gt;
&lt;br /&gt;
===  Combat Systems Research ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The development of offensive and defensive systems.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As the name suggests, unlocks various weapons. All kinds of weapons can improve this technology.&lt;br /&gt;
&lt;br /&gt;
===  Electromagnetic Spectrum Research ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Research into the electromagnetic spectrum. No clue how they actually work, though.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many items related to electricity and magnets need this technology. Get it higher for some fun electric toys.&lt;br /&gt;
&lt;br /&gt;
===  Data Theory Research ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The development of new computer and artificial intelligence and data storage systems.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used for circuit boards and many artificial intelligence items.&lt;br /&gt;
&lt;br /&gt;
===  Illegal Technologies Research ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The study of technologies that violate Nanotrassen regulations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Getting these levels up often needs illegal items. They unlock some reverse-engineered traitor items to help the station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Table of Analyzable Items ===&lt;br /&gt;
Notice: All the levels have not been updated to wiki yet. The first list has updated levels of items. Also refer the another list above for items that have a high tech level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Item&lt;br /&gt;
!Materials!!Engineering!!Plasma!!Power!!Bluespace!!Biological!!Combat!!EMP!!Data!!Illegal&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JOrshoe.png]]||Legcuffs&lt;br /&gt;
|{{row-bg-10| |3| | | | |3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Emitter)&lt;br /&gt;
|{{row-bg-10| |4| |4| | | | |3}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Gibber)&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Food Processor)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Seed Extractor)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Recycler)&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Smartfridge)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Monkey Recycler)&lt;br /&gt;
|{{row-bg-10| | | | | |2| | |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Holopad)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Power_Cell.gif]]||Bluespace Power Cell&lt;br /&gt;
|{{row-bg-10|4|4| |5|4| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quadratic_Capacitor.gif]]||Quadratic Capacitor&lt;br /&gt;
|{{row-bg-10|4|4| |5| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Triphasic_Scanning_Module.gif]]||Triphasic Scanning Module&lt;br /&gt;
|{{row-bg-10|4|4| | | | | |5| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Femto_Manipulator.gif]]||Femto Manipulator&lt;br /&gt;
|{{row-bg-10|6|4| | | | | | |4}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quad_Ultra_Micro_Laser.gif]]||Quad Ultra Micro Laser&lt;br /&gt;
|{{row-bg-10|4|4| | | | | |5| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Matter_Bin.gif]]||Bluespace Matter Bin&lt;br /&gt;
|{{row-bg-10|6|4| | | | | | |4}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hatchet.png]]||Hatchet&lt;br /&gt;
|{{row-bg-10|2| | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scythe.png]]||Scythe&lt;br /&gt;
|{{row-bg-10|3| | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Console_Screen.png]]||Console screen&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Capacitor&lt;br /&gt;
|{{row-bg-10| | | |1| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scanning_Module.gif]]||Scanning module&lt;br /&gt;
|{{row-bg-10| | | | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Micro_Manipulator.png]]||Micro-manipulator&lt;br /&gt;
|{{row-bg-10|1| | | | | | | |1| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Micro-laser.png]]||Micro-laser&lt;br /&gt;
|{{row-bg-10| | | | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Matter_bin.png]]||Matter bin&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Advanced capacitor&lt;br /&gt;
|{{row-bg-10| | | |3| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scanning_Module.gif]]||Advanced scanning module&lt;br /&gt;
|{{row-bg-10| | | | | | | |3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nano_Manipulator.png]]||Nano-manipulator&lt;br /&gt;
|{{row-bg-10|3| | | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:High-Power_Micro-Laser.png]]||High-power micro-laser&lt;br /&gt;
|{{row-bg-10| | | | | | | |3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advanced Matter Bin.png]]||Advanced matter bin&lt;br /&gt;
|{{row-bg-10|3| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Super capacitor&lt;br /&gt;
|{{row-bg-10|4| | |4| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scanning_Module.gif]]||Phasic scanning module&lt;br /&gt;
|{{row-bg-10| |4| | | | | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pico_Manipulator.png]]||Pico-manipulator&lt;br /&gt;
|{{row-bg-10|4|4| | | | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ultra-High-Power Micro-Laser.png]]||Ultra-high-power micro-laser&lt;br /&gt;
|{{row-bg-10| |4| | | | | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Matter Bin.png]]||Super matter bin&lt;br /&gt;
|{{row-bg-10|4|4| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace ansible.png]]||Subspace ansible&lt;br /&gt;
|{{row-bg-10|2| | | |1| | |2|2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyperwave filter.png]]||Hyperwave filter&lt;br /&gt;
|{{row-bg-10| | | | | | | |2|2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace amplifier.png]]||Subspace amplifier&lt;br /&gt;
|{{row-bg-10|2| | | |2| | |2|2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace treatment disk.png]]||Subspace treatment disk&lt;br /&gt;
|{{row-bg-10|2| | | |2| | |2|2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace Analyzer.png]]||Subspace Wavelength analyzer&lt;br /&gt;
|{{row-bg-10|2| | | |2| | |2|2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ansible crystal.png]]||Ansible crystal&lt;br /&gt;
|{{row-bg-10|2| |2| |2| | |2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace Transmitter.png]]||Subspace transmitter&lt;br /&gt;
|{{row-bg-10|2| | | |2| | |2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soulstone.png]]||Soulstone&lt;br /&gt;
|{{row-bg-10|5| | | |4| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Any circuit board not listed&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Turbine Computer)&lt;br /&gt;
|{{row-bg-10| |4| |4| | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Telescience Console)&lt;br /&gt;
|{{row-bg-10| | |4| |3| | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Message Monitor)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (AI core)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (AI Upload)&lt;br /&gt;
|{{row-bg-10| |4| | | | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Cyborg Upload)&lt;br /&gt;
|{{row-bg-10| |4| | | | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (PanD.E.M.I.C. 2200)&lt;br /&gt;
|{{row-bg-10| | | | | |2| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (DNA Machine)&lt;br /&gt;
|{{row-bg-10| | | | | |2| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Communications)&lt;br /&gt;
|{{row-bg-10| | | | | | | |3|3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Teleporter)&lt;br /&gt;
|{{row-bg-10| | |3| |3| | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Robotics Control)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Cloning)&lt;br /&gt;
|{{row-bg-10| | | | | |2| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Arcade Battle)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Solar Control)&lt;br /&gt;
|{{row-bg-10| | | |2| | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Crew Monitoring Console)&lt;br /&gt;
|{{row-bg-10| | | | | |2| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Mech Bay Power Control Console)&lt;br /&gt;
|{{row-bg-10| | | |3| | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Supply shuttle console)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Operating Computer)&lt;br /&gt;
|{{row-bg-10| | | | | |3| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Telecommunications Monitor)&lt;br /&gt;
|{{row-bg-10| | | | |2| | |3|3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Telecommunications Server Monitor)&lt;br /&gt;
|{{row-bg-10| | | | |2| | |3|3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (AI Integrity Restorer)&lt;br /&gt;
|{{row-bg-10| | | | | |2| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Booze-O-Mat Vendor)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (SMES)&lt;br /&gt;
|{{row-bg-10| |3| |3| | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Power Compressor)&lt;br /&gt;
|{{row-bg-10| |4| |4| | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Power Turbine)&lt;br /&gt;
|{{row-bg-10| |4| |4| | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Mechbay Recharger)&lt;br /&gt;
|{{row-bg-10| |3| |3| | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Teleporter Hub)&lt;br /&gt;
|{{row-bg-10|4|4| | |4| | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Teleporter Station)&lt;br /&gt;
|{{row-bg-10| |4|3| |4| | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Telepad)&lt;br /&gt;
|{{row-bg-10| |3|4| |4| | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Sleeper)&lt;br /&gt;
|{{row-bg-10| |3| | | |2| | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Cryotube)&lt;br /&gt;
|{{row-bg-10| |4|3| | |3| | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Cooler/Heater)&lt;br /&gt;
|{{row-bg-10| |2|2| | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Biogenerator)&lt;br /&gt;
|{{row-bg-10|3| | | | |3| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Microwave)&lt;br /&gt;
|{{row-bg-10| | | | | | | |2|2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Portable Chem Dispenser)&lt;br /&gt;
|{{row-bg-10|4| |4| | |3| | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Destructive Analyzer)&lt;br /&gt;
|{{row-bg-10| |2| | | | | |2|2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Autolathe)&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Protolathe)&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Circuit Imprinter)&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circut board (PACMAN-type Generator)&lt;br /&gt;
|{{row-bg-10| |3|3|3| | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circut board (SUPERPACMAN-type Generator)&lt;br /&gt;
|{{row-bg-10| |4| |4| | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circut board (MRSPACMAN-type Generator)&lt;br /&gt;
|{{row-bg-10| |4|4|4| | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (R&amp;amp;D Server)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Exosuit Fabricator)&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Clone Pod)&lt;br /&gt;
|{{row-bg-10| | | | | |2| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Clone Scanner)&lt;br /&gt;
|{{row-bg-10| | | | | |2| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Cyborg Recharger)&lt;br /&gt;
|{{row-bg-10| |3| |3| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Subspace Receiver)&lt;br /&gt;
|{{row-bg-10| |2| | |1| | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Hub Mainframe)&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Relay Mainframe)&lt;br /&gt;
|{{row-bg-10| |2| | |2| | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Bus Mainframe)&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Processor Unit)&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Telecommunication Server)&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Subspace Broadcaster)&lt;br /&gt;
|{{row-bg-10| |2| | |1| | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beacon.gif]]||Suspicious beacon (Singularity beacon)&lt;br /&gt;
|{{row-bg-10| | | | |6| | | | |5}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beacon.gif]]||Suspicious beacon (Bomb beacon)&lt;br /&gt;
|{{row-bg-10| | | | |5| | | | |5}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beacon.gif]]||Suspicious beacon (Powersink beacon)&lt;br /&gt;
|{{row-bg-10| | | | |4| | | | |5}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bomb payload.png]]||Bomb payload&lt;br /&gt;
|{{row-bg-10| | | | | | |6| | |5}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Big red button.png]]||Big red button&lt;br /&gt;
|{{row-bg-10| | | | | | | | | |3 }}&lt;br /&gt;
|-&lt;br /&gt;
|[[]]||Non-listed mecha equipment&lt;br /&gt;
|{{row-bg-10|2|2| | | | | | | |  }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sleeper.gif]]||Mounted sleeper [Mecha]&lt;br /&gt;
|{{row-bg-10| |3|2| | |3| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sgun.png]]||Syringe gun [Mecha]&lt;br /&gt;
|{{row-bg-10|3| | | | |4| |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha diamond drill.png]]||Diamond drill [Mecha]&lt;br /&gt;
|{{row-bg-10|4|4| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mounted RCD.png]]||Mounted RCD [Mecha]&lt;br /&gt;
|{{row-bg-10|4|4| |4|3| | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha teleporter.png]]||Teleporter [Mecha]&lt;br /&gt;
|{{row-bg-10| | | | |7| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wormhole generator.gif]]||Wormhole generator [Mecha]&lt;br /&gt;
|{{row-bg-10| | |2| |4| | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha teleporter.png]]||Gravitational Catapult [Mecha]&lt;br /&gt;
|{{row-bg-10| |4| | |3| | |3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Armor booster module (Close Combat Weaponry) [Mecha]&lt;br /&gt;
|{{row-bg-10|4| | | | | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Armor booster module (Ranged Weaponry) [Mecha]&lt;br /&gt;
|{{row-bg-10|4|3| | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Repair droid.png]]||Repair droid [Mecha]&lt;br /&gt;
|{{row-bg-10| |4| | | | | |3|3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Energy relay [Mecha]&lt;br /&gt;
|{{row-bg-10| |4| |4| | | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Plasma converter [Mecha]&lt;br /&gt;
|{{row-bg-10| |2|2|2| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Exonuclear reactor [Mecha]&lt;br /&gt;
|{{row-bg-10| |4| |4| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ-13 MK2 heavy pulse rifle.png]]||EZ-13 MK2 heavy pulse rifle [Mecha]&lt;br /&gt;
|{{row-bg-10|3| | |4| | |6| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ-13 MK2 heavy pulse rifle.png]]||CH-PS &amp;quot;Immolator&amp;quot; laser [Mecha]&lt;br /&gt;
|{{row-bg-10| |3| | | | |3|3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ-13 MK2 heavy pulse rifle.png]]||CH-LC &amp;quot;Solaris&amp;quot; laser cannon&lt;br /&gt;
|{{row-bg-10| |3| | | | |4|4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ-13 MK2 heavy pulse rifle.png]]||MKIV ion heavy cannon&lt;br /&gt;
|{{row-bg-10|4| | | | | |5|4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ-13 MK2 heavy pulse rifle.png]]||217-D Heavy Plasma Cutter&lt;br /&gt;
|{{row-bg-10|3|3|4| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ-13 MK2 heavy pulse rifle.png]]||PBT &amp;quot;Pacifier&amp;quot; mounted taser&lt;br /&gt;
|{{row-bg-10| | | | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ-13 MK2 heavy pulse rifle.png]]||LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
|{{row-bg-10| | | | | | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ-13 MK2 heavy pulse rifle.png]]||Ultra AC 2&lt;br /&gt;
|{{row-bg-10| | | | | | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ-13 MK2 heavy pulse rifle.png]]||SRM-8 missile rack&lt;br /&gt;
|{{row-bg-10|4|4| | | | |5| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ-13 MK2 heavy pulse rifle.png]]||SGL-6 grenade launcher&lt;br /&gt;
|{{row-bg-10| |4| | | | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mounted RCD.png]][[File:Hydraulic clamp.png]]||All other mecha weapons&lt;br /&gt;
|{{row-bg-10|3| | | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit tracking beacon.gif]]||Exosuit tracking beacon&lt;br /&gt;
|{{row-bg-10| | | | | | | |2|2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. left arm.png]][[File:H.O.N.K. right leg.png]]||H.O.N.K. parts&lt;br /&gt;
|{{row-bg-10|2|2| | | | | | |2|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley torso.png]]||Ripley torso&lt;br /&gt;
|{{row-bg-10|2|2| | | |2| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley left arm.png]][[File:Ripley right leg.png]]||Ripley arms and legs&lt;br /&gt;
|{{row-bg-10|2|2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax torso.png]]||Gygax torso&lt;br /&gt;
|{{row-bg-10|4|3| | | |3| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax head.png]]||Gygax head&lt;br /&gt;
|{{row-bg-10|4|3| | | | | |3|2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax left arm.png]][[File:Gygax right leg.png]]||Gygax arms and legs&lt;br /&gt;
|{{row-bg-10|4|3| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax armor plates.png]]||Gygax armor plates&lt;br /&gt;
|{{row-bg-10|6|4| | | | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand torso.png]]||Durand torso&lt;br /&gt;
|{{row-bg-10|3|3| | | |3| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand head.png]]||Durand head&lt;br /&gt;
|{{row-bg-10|3|3| | | | | |3|2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand left arm.png]][[File:Durand right leg.png]]||Durand arms and legs&lt;br /&gt;
|{{row-bg-10|3|3| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand armor plates.png]]||Durand armor plates&lt;br /&gt;
|{{row-bg-10|6|4| | | | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus head.png]]||Odysseus head&lt;br /&gt;
|{{row-bg-10|2|2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus torso.png]]||Odysseus torso&lt;br /&gt;
|{{row-bg-10|2|2| | | |2| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus left arm.png]][[File:Odysseus right leg.png]]||Odysseus arms and legs&lt;br /&gt;
|{{row-bg-10|2|2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Ripley circut boards&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Gygax Weapon Control and Targeting module)&lt;br /&gt;
|{{row-bg-10| | | | | | |4| |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Gygax non-weapon circuit boards&lt;br /&gt;
|{{row-bg-10| |3| | | | |3| |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Durand Weapon Control and Targeting module)&lt;br /&gt;
|{{row-bg-10| |3| | | | |4| |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Durand non-weapon circuit boards&lt;br /&gt;
|{{row-bg-10| |3| | | | |3| |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||H.O.N.K. circuit boards &lt;br /&gt;
|{{row-bg-10| |3| | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Odysseus circuit boards&lt;br /&gt;
|{{row-bg-10| | | | | |3| | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravitational_Anomaly.png]]||Gravitational anomaly&lt;br /&gt;
|{{row-bg-10| | | | | | | |7| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[Flux_Wave_Anomaly.png]]||Flux wave anomaly&lt;br /&gt;
|{{row-bg-10| | | |7| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluespace_Anomaly.png]]||Bluespace anomaly&lt;br /&gt;
|{{row-bg-10| | | | |7| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyroclastic_Anomaly.png]]||Pyroclastic anomaly&lt;br /&gt;
|{{row-bg-10| | |7| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[Vortex_Anomaly.png]]||Vortex anomaly&lt;br /&gt;
|{{row-bg-10| |7| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icard.png]]||Intellicard&lt;br /&gt;
|{{row-bg-10|3| | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chameleon projector.gif]]||Chameleon-projector&lt;br /&gt;
|{{row-bg-10| | | | | | | |4| |4}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flash.gif]]||Flash&lt;br /&gt;
|{{row-bg-10| | | | | | |1|2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flashlight.png]]||EMP flashlight&lt;br /&gt;
|{{row-bg-10| | | | | | | |3| |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser Pointer.png]]||Laser pointer&lt;br /&gt;
|{{row-bg-10| | | | | | |1|2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multitool.png]]||Multitool&lt;br /&gt;
|{{row-bg-10| |2| | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pai.png]]||pAI card&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powersink.gif]]||Power sink&lt;br /&gt;
|{{row-bg-10| | | |5| | | | | |5}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tracking_Beacon.gif]]||Tracking beacon&lt;br /&gt;
|{{row-bg-10| | | | |1| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Encryption key.png]]||Syndicate encryption key/headset&lt;br /&gt;
|{{row-bg-10| |3| | |2| | | | |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Encryption key.png]]||Binary encryption key/headset&lt;br /&gt;
|{{row-bg-10| |4| | |3| | | | |3}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T-ray.gif]]||T-ray scanner&lt;br /&gt;
|{{row-bg-10| |1| | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Healthanalyzer.png]]||Health analyzer&lt;br /&gt;
|{{row-bg-10| | | | | |1| |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Analyzer.png]]||Analyzer&lt;br /&gt;
|{{row-bg-10| |1| | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MS.png]]||Mass-spectrometer&lt;br /&gt;
|{{row-bg-10| | |2| | |1| |2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advanced Mass Spectrometer.png]]||Advanced mass-spectrometer&lt;br /&gt;
|{{row-bg-10| | |3| | |3| |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|||Slime scanner&lt;br /&gt;
|{{row-bg-10| | | | | |2| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mind batterer.png]]||Mind batterer&lt;br /&gt;
|{{row-bg-10| | | | | | |3|3| |3}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bpack.png]]||Bruise pack&lt;br /&gt;
|{{row-bg-10| | | | | |2| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oint.png]]||Ointment&lt;br /&gt;
|{{row-bg-10| | | | | |2| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png]]||Glass&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass_r.png]]||Reinforced glass&lt;br /&gt;
|{{row-bg-10|2| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Leather.png]]||Leather&lt;br /&gt;
|{{row-bg-10|2| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diamonddone.png]]||Diamond&lt;br /&gt;
|{{row-bg-10|6| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Uraniumdone.png]]||Uranium&lt;br /&gt;
|{{row-bg-10|5| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasmadone.png]]||Solid plasma&lt;br /&gt;
|{{row-bg-10|2| |2| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Golddone.png]]||Gold&lt;br /&gt;
|{{row-bg-10|4| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Silverdone.png]]||Silver&lt;br /&gt;
|{{row-bg-10|3| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bananimumdone.png]]||Bananium&lt;br /&gt;
|{{row-bg-10|4| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png]]||Metal&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal_r.png]]||Plasteel&lt;br /&gt;
|{{row-bg-10|2| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png]]||Wood&lt;br /&gt;
|{{row-bg-10|1| | | | |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cardboard.png]]||Cardboard&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grass tile.png]]||Grass tile&lt;br /&gt;
|{{row-bg-10| | | | | |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wood Tile.png]]||Wood tile&lt;br /&gt;
|{{row-bg-10| | | | | |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Airlock Painter.png]]||Airlock painter&lt;br /&gt;
|{{row-bg-10| |2| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;Safeguard&#039; AI Module&lt;br /&gt;
|{{row-bg-10|3| | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;OneHuman&#039; AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;ProtectStation&#039; AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;Quarantine&#039; AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | |2| | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;OxygenIsToxicToHumans&#039; AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | |2| | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Freeform AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;Reset&#039; AI Module&lt;br /&gt;
|{{row-bg-10|2| | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;Purge&#039; AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |5| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;Asimov&#039; AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;Asimov++&#039; Core AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;P.A.L.A.D.I.N.&#039; Core AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Custom Core AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;T.Y.R.A.N.T.&#039; Core AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |3|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;Robocop&#039; Core AI Module&lt;br /&gt;
|{{row-bg-10| | | | | | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;Antimov&#039; Core AI Module&lt;br /&gt;
|{{row-bg-10| | | | | | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;Freeform&#039; Core AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |5| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Hacked AI Module&lt;br /&gt;
|{{row-bg-10|5| | | | | | | |5|5}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Emag.png]]||Cryptographic sequencer&lt;br /&gt;
|{{row-bg-10| | | | | | | |2| |2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Id_regular.png]]||Agent card&lt;br /&gt;
|{{row-bg-10| | | | | | | | | |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Match.png]]||Match&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:C4.gif]]||C4&lt;br /&gt;
|{{row-bg-10| | | | | | | | | |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flamethrower.png]]||Flamethrower&lt;br /&gt;
|{{row-bg-10| |2|2| | | |1| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Large Grenade Casing.png]]||Large grenade&lt;br /&gt;
|{{row-bg-10|3| | | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Emp grenade.png]]||Classic EMP grenade&lt;br /&gt;
|{{row-bg-10| | | | | | |2|3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flashbang.gif]]||Flashbang&lt;br /&gt;
|{{row-bg-10|2| | | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Delivery grenade.png]]||Viscerator delivery grenade&lt;br /&gt;
|{{row-bg-10|3| | | | | | |4| |3}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Delivery grenade.png]]||Carp delivery grenade&lt;br /&gt;
|{{row-bg-10|3| | | | | | |4| |3}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndicate Minibomb.gif]]||Syndicate minibomb&lt;br /&gt;
|{{row-bg-10|3| | | | | | |4| |3}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Handcuffs.png]]||Handcuffs&lt;br /&gt;
|{{row-bg-10| |3| | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Knife.png]]||Kitchen knife&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Butcherknife.png]]||Butcher&#039;s cleaver&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|||Combat knife&lt;br /&gt;
|{{row-bg-10|3| | | | |4| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|||Carrot shiv&lt;br /&gt;
|{{row-bg-10| | | | | |3|2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sword.gif]]||Energy sword&lt;br /&gt;
|{{row-bg-10| | | | | | |3|4| |4}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chain of command.png]]||Chain of command&lt;br /&gt;
|{{row-bg-10| | | | | | |5| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powercell.png]]||Power cell&lt;br /&gt;
|{{row-bg-10| | | |1| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power_cell.png]]||High-capacity power cell&lt;br /&gt;
|{{row-bg-10| | | |2| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Supercell.png]]||Super-capacity power cell&lt;br /&gt;
|{{row-bg-10|3| | |3| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hypercell.png]]||Hyper-capacity power cell&lt;br /&gt;
|{{row-bg-10|4|4| |4| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Potato battery.png]]||Potato battery&lt;br /&gt;
|{{row-bg-10| | | |1| |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Charged slime core yellow.png]]||Charged slime core [Yellow]&lt;br /&gt;
|{{row-bg-10| | | |5| |4| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rcd.png]]||Rapid-construction-device (RCD)&lt;br /&gt;
|{{row-bg-10|2|4| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Compressed matter cartridge.png]]||Compressed matter cartridge&lt;br /&gt;
|{{row-bg-10|3| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scroll of teleportation.png]]||Scroll of teleportation&lt;br /&gt;
|{{row-bg-10| | | | |6| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scroll of teleportation.png]]||Lesser scroll of teleportation&lt;br /&gt;
|{{row-bg-10| | | | |5| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RiotS.png]]||Riot shield&lt;br /&gt;
|{{row-bg-10|3| | | | | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eshield.png]]||Energy combat shield&lt;br /&gt;
|{{row-bg-10|4| | | | | | |5| |6}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mjolnir.gif]]||Singularity hammer&lt;br /&gt;
|{{row-bg-10| | |7| |4| |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mjolnir.gif]]||Mjolnir&lt;br /&gt;
|{{row-bg-10| | | |7| | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holdpack.gif]]||Bag of holding&lt;br /&gt;
|{{row-bg-10|4|4|5| |5| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BlueToolbox.png]]||Toolbox&lt;br /&gt;
|{{row-bg-10| |1| | | | |1| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndicatetools.png]]||Suspicious looking toolbox&lt;br /&gt;
|{{row-bg-10| |2| | | | |2| | |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StunBaton.gif]]||Stun baton&lt;br /&gt;
|{{row-bg-10| | | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Locator.png]]||Locator [for implants]&lt;br /&gt;
|{{row-bg-10| | | | |2| | |3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tele.gif]]||Hand tele&lt;br /&gt;
|{{row-bg-10| | | | |4| | |3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wrench.png]]||Wrench&lt;br /&gt;
|{{row-bg-10|1|1| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wirecutters.png]]||Wirecutters&lt;br /&gt;
|{{row-bg-10|1|1| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welder.png]]||Welding tool&lt;br /&gt;
|{{row-bg-10| |1|1| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welder.png]]||Industrial welding tool&lt;br /&gt;
|{{row-bg-10| |2|2| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welder.png]]||Upgraded welding tool&lt;br /&gt;
|{{row-bg-10| |3|2| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welder.png]]||Experimental welder&lt;br /&gt;
|{{row-bg-10|4|4|4| |3| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crowbar.png]]||Crowbar&lt;br /&gt;
|{{row-bg-10| |1| | | | |1| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DualSaber.gif]]||Dual energy sword&lt;br /&gt;
|{{row-bg-10| | | | | | | |4| |5}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Igniter.png]]||Igniter&lt;br /&gt;
|{{row-bg-10| | | | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Infared.png]]||Infrared emitter&lt;br /&gt;
|{{row-bg-10| | | | | | | |2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mousetrap.png]]||Mousetrap&lt;br /&gt;
|{{row-bg-10| | | | | | |1| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Prox Sensor.png]]||Proximity sensor&lt;br /&gt;
|{{row-bg-10| | | | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Signaler.png]]||Remote signaling device&lt;br /&gt;
|{{row-bg-10| | | | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Timer.png]]||Timer&lt;br /&gt;
|{{row-bg-10| | | | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Voice Analyzer.png]]||Voice analyzer&lt;br /&gt;
|{{row-bg-10| | | | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MGlasses.png]]||Optical Meson Scanner&lt;br /&gt;
|{{row-bg-10| |2| | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NightVisionMGlasses.png]]||Night Vision Optical Meson Scanner&lt;br /&gt;
|{{row-bg-10| |5|4| | | | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NightVision.png]]||Night Vision Goggles&lt;br /&gt;
|{{row-bg-10|4|4|4| | | | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OGlasses.png]]||Optical Material Scanner&lt;br /&gt;
|{{row-bg-10| |3| | | | | |3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Optical Thermal Scanner.png]]||Optical Thermal Scanner&lt;br /&gt;
|{{row-bg-10| | | | | | | |3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MGlasses.png]]||Chameleon Thermals [Syndicate item]&lt;br /&gt;
|{{row-bg-10| | | | | | | |3| |4}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MedGlasses.png]]||Medical HUD&lt;br /&gt;
|{{row-bg-10| | | | | |2| |3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SecHud.png]]||Security HUD&lt;br /&gt;
|{{row-bg-10| | | | | | |2|3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiagGlasses.png]]||Diagnostic HUD&lt;br /&gt;
|{{row-bg-10| |2| | | | | |2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NVMedGlasses.png]]||Night Vision Health Scanner HUD&lt;br /&gt;
|{{row-bg-10| |5|4| | |4| |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NVDiagGlasses.png]]||Night Vision Diagnostic HUD&lt;br /&gt;
|{{row-bg-10| |5|4|4| | | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NVSecGlasses.png]]||Night Vision Security HUD&lt;br /&gt;
|{{row-bg-10| |5|4| | | |4|4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hudsunglasses.png]]||HUDSunglasses&lt;br /&gt;
|{{row-bg-10| |3| | | | |3|3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WeldingGasMask.png]]||Welding gas mask&lt;br /&gt;
|{{row-bg-10|2|3| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brshoe.png]]||Chameleon shoes [Syndicate item]&lt;br /&gt;
|{{row-bg-10| | | | | | | | | |2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chameleon_jumpsuit.gif]]||Chameleon jumpsuit [Syndicate item]&lt;br /&gt;
|{{row-bg-10| | | | | | | | | |2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespacetomatoseed.png]]||Bluespace tomato&lt;br /&gt;
|{{row-bg-10| | | | |5|4| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gatfruitseed.png]]||Gatfruit&lt;br /&gt;
|{{row-bg-10| | | | | | |6| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Towercap.png]]||Log&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nettle.png]]||Nettle&lt;br /&gt;
|{{row-bg-10| | | | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Deathnettle.png]]||Death nettle&lt;br /&gt;
|{{row-bg-10| | | | | | |5| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plant analyzer.png]]||Plant analyzer&lt;br /&gt;
|{{row-bg-10| | | | | |2| |2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pickaxe.png]]||Pickaxe&lt;br /&gt;
|{{row-bg-10|2|3| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Silver pickaxe.png]]||Silver pickaxe&lt;br /&gt;
|{{row-bg-10|3|4| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mining drill.png]]||Mining drill&lt;br /&gt;
|{{row-bg-10|2|3| |2| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sonic Jackhammer.png]]||Sonic jackhammer&lt;br /&gt;
|{{row-bg-10|6|5| |4| | | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma Cutter.png]]||Plasma cutter&lt;br /&gt;
|{{row-bg-10|3|1|3| | | |1|2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diamond Pickaxe.png]]||Diamond pickaxe&lt;br /&gt;
|{{row-bg-10|5|4| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diamond Mining Drill.png]]||Diamond mining drill&lt;br /&gt;
|{{row-bg-10|6|4| |4| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shovel.png]]||Shovel&lt;br /&gt;
|{{row-bg-10|2|2| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BSCapsule.png]]||Bluespace shelter capsule&lt;br /&gt;
|{{row-bg-10| |3| | |3| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adv Plasma Cutter.png]]||Advanced plasma cutter&lt;br /&gt;
|{{row-bg-10|4|2|4| |3| |3|3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Uraniumore.png]]||Uranium ore&lt;br /&gt;
|{{row-bg-10|5| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ironore.png]]||Iron ore&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sandore.png]]||Sand&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasmaore.png]]||Plasma ore&lt;br /&gt;
|{{row-bg-10|2| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Silverore.png]]||Silver ore&lt;br /&gt;
|{{row-bg-10|3| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goldore.png]]||Gold ore&lt;br /&gt;
|{{row-bg-10|4| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diamondore.png]]||Diamond ore&lt;br /&gt;
|{{row-bg-10|6| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bananimumore.png]]||Bananium ore&lt;br /&gt;
|{{row-bg-10|4| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brain.png]]||Brain&lt;br /&gt;
|{{row-bg-10| | | | | |5| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alien brain.png]]||Alien brain&lt;br /&gt;
|{{row-bg-10| | | | | |6| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Man-Machine Interface.png]]||Man-Machine Interface&lt;br /&gt;
|{{row-bg-10| |2| | | |2| | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Slimecore.png]]||Slime extract&lt;br /&gt;
|{{row-bg-10| | | | | |3| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pen.png]]||Sleepy Pen [Syndicate item]&lt;br /&gt;
|{{row-bg-10| |4| | | | | | | |2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ammo_9mm.png]]||Ammunition box (9mm)&lt;br /&gt;
|{{row-bg-10| | | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ammo_9mm.png]]||Ammunition box (10mm)&lt;br /&gt;
|{{row-bg-10| | | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ammo_9mm.png]]||Ammunition box (.45)&lt;br /&gt;
|{{row-bg-10| | | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:12mmMag.png]]||Ammunition box (12mm)&lt;br /&gt;
|{{row-bg-10| | | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:12mmMag.png]]||Magazine (9mm)&lt;br /&gt;
|{{row-bg-10| | | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:12mmMag.png]]||Magazine (10mm)&lt;br /&gt;
|{{row-bg-10| | | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:12mmMag.png]]||Magazine (12mm)&lt;br /&gt;
|{{row-bg-10| | | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:12mmMag.png]]||Magazine (.50ae)&lt;br /&gt;
|{{row-bg-10| | | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ammo_75.png]]||Magazine (.75)&lt;br /&gt;
|{{row-bg-10| | | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser gun.png]]||Laser gun&lt;br /&gt;
|{{row-bg-10| | | | | | |4|2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser Cannon.png]]||Accelerator laser cannon&lt;br /&gt;
|{{row-bg-10| | | |3| | |4|4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xraygun.png]]||Xray laser gun&lt;br /&gt;
|{{row-bg-10|4| | | | | |6|4| |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser tag gun.png]]||Laser tag gun&lt;br /&gt;
|{{row-bg-10| | | | | | |2|2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy Gun.gif]]||Energy gun&lt;br /&gt;
|{{row-bg-10| | | | | | |4|3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advegun.png]]||Advanced energy gun&lt;br /&gt;
|{{row-bg-10| | | |4| | |4|4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ionrifle.png]]||Ion rifle&lt;br /&gt;
|{{row-bg-10| | | | | | |4|4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floral_Somatoray.png]]||Floral somatoray&lt;br /&gt;
|{{row-bg-10| | | | | |4| |2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stun_Revolver.png]]||Tesla gun&lt;br /&gt;
|{{row-bg-10|4| | |4| | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taser.png]]||Taser gun&lt;br /&gt;
|{{row-bg-10| | | | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hybrid taser.gif]]||Hybrid taser gun&lt;br /&gt;
|{{row-bg-10| | | | | | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Disabler.png]]||Disabler&lt;br /&gt;
|{{row-bg-10| | | | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KA.png]]||Kinetic Accelerator&lt;br /&gt;
|{{row-bg-10| |3| |3| | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperKA.png]]||Super-Kinetic Accelerator&lt;br /&gt;
|{{row-bg-10|5|4| |3| | |3|3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HyperKA.png]]||Hyper-Kinetic Accelerator&lt;br /&gt;
|{{row-bg-10|6|4| |4| | |4|4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MiniEnergyCrossbow.png]]||Mini Energy Crossbow&lt;br /&gt;
|{{row-bg-10| | | | | | |4|4| |5}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EnergyCrossbow.png]]||Energy Crossbow&lt;br /&gt;
|{{row-bg-10| | | | | | |4|4| |2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortalGun.png]]||Bluespace Wormhole Projector&lt;br /&gt;
|{{row-bg-10| |4|4| |6| |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tempgun.png]]||Temperature gun&lt;br /&gt;
|{{row-bg-10|4| | |3| | |4|2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravGun.png]]||Gravitational Manipulator&lt;br /&gt;
|{{row-bg-10|6| | |4| |4|4|4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Deathnettle.png]]||Death Nettle&lt;br /&gt;
|{{row-bg-10| | | | | | |6| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glowberrypile.png]]||Glowberries&lt;br /&gt;
|{{row-bg-10| | |6| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glowshroom.png]]||Glowshrooms&lt;br /&gt;
|{{row-bg-10| | |6| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ambrosia_vulgaris.png]]||Ambrosia Vulgaris&lt;br /&gt;
|{{row-bg-10| | | | | |2| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ambrosia_deus.png]]||Ambrosia Deus&lt;br /&gt;
|{{row-bg-10|3| | | | |4| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ambrosia_gaia.png]]||Ambrosia Gaia&lt;br /&gt;
|{{row-bg-10|5| | | | |6| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Walkingmushroom.png]]||Walking Mushroom&lt;br /&gt;
|{{row-bg-10| | | | | |4| | |5| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glowcapshroom.png]]||Glowcap&lt;br /&gt;
|{{row-bg-10| | |4|6| |4| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BluespaceBanana.png]]||Bluespace Banana&lt;br /&gt;
|{{row-bg-10| | | | |5|3| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespacetomato.png]]||Bluespace Tomato&lt;br /&gt;
|{{row-bg-10| | | | |5|4| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Killertomato.png]]||Killer Tomato&lt;br /&gt;
|{{row-bg-10| | | | | |4|5| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodtomato.png]]||Blood Tomato&lt;br /&gt;
|{{row-bg-10| | | | | |5| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chillyghost.png]]||Ghost Chili&lt;br /&gt;
|{{row-bg-10| | | | | | | |5| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor_gizmo_scan.png]]||Abductor Science Tool&lt;br /&gt;
|{{row-bg-10| |7| | |4| | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor_silencer.png]]||Abductor Silencer&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |7| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor_implant.png]]||Abductor Recall Implant&lt;br /&gt;
|{{row-bg-10|2| | | |4|7| |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alien_pistol.png]]||Abductor Pistol&lt;br /&gt;
|{{row-bg-10| | |3| | | |4|7| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wonderprod.png]]||Abductor Baton&lt;br /&gt;
|{{row-bg-10|4| | | | |7|4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scalpelpng]]||Abductor Surgery Tool&lt;br /&gt;
|{{row-bg-10|2| | | | |2| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor_headgear.png]]||Abductor Agent Headgear&lt;br /&gt;
|{{row-bg-10|7| | | | | | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This table mostly uses the old levels and is mostly outdated. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Item&lt;br /&gt;
!Materials!!Engineering!!Plasma!!Power!!Bluespace!!Biological!!Combat!!EMP!!Data!!Illegal&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SMG.png]]||Submachine gun&lt;br /&gt;
|{{row-bg-10|2| | | | | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Uzi.png]]||Uzi&lt;br /&gt;
|{{row-bg-10|2| | | | | |5| | |8}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:C20r.png]]||C-20r SMG&lt;br /&gt;
|{{row-bg-10|2| | | | | |5| | |8}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:L6machinegun.png]]||L6 SAW&lt;br /&gt;
|{{row-bg-10|1| | | | | |5| | |2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tommy gun.png]]||Tommy gun&lt;br /&gt;
|{{row-bg-10|1| | | | | |5| | |2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Silenced pistol.png]]||Silenced pistol&lt;br /&gt;
|{{row-bg-10|2| | | | | |2| | |8}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gyrogun.png]]||Gyropistol&lt;br /&gt;
|{{row-bg-10| | | | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stetchkin.png]]||Stechkin pistol&lt;br /&gt;
|{{row-bg-10|2| | | | | |2| | |2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Detectivegun.png]]||Detective revolver&lt;br /&gt;
|{{row-bg-10|2| | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mateba.png]]||Mateba&lt;br /&gt;
|{{row-bg-10|2| | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver.png]]||Russian Revolver&lt;br /&gt;
|{{row-bg-10|2| | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shotgun.png]]||Shotgun&lt;br /&gt;
|{{row-bg-10|2| | | | | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Combatshotgun.png]]||Combat shotgun&lt;br /&gt;
|{{row-bg-10| | | | | | |6| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Doubleshotgun.png]]&amp;lt;br&amp;gt;[[File:Doubleshotgunsawnoff.png]]||Double-barreled shotgun&lt;br /&gt;
|{{row-bg-10|1| | | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Projectile gun.png]]||Projectile gun&lt;br /&gt;
|{{row-bg-10|2| | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chem sprayer.png]]||Chem sprayer&lt;br /&gt;
|{{row-bg-10|3|3| | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Retractor.png]]||Retractor&lt;br /&gt;
|{{row-bg-10|1| | | | |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hemostat.png]]||Hemostat&lt;br /&gt;
|{{row-bg-10|1| | | | |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cautery.png]]||Cautery&lt;br /&gt;
|{{row-bg-10|1| | | | |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Drill.png]]||Surgical drill&lt;br /&gt;
|{{row-bg-10|1| | | | |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scalpel.png]]||Scalpel&lt;br /&gt;
|{{row-bg-10|1| | | | |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Saw.png]]||Circular saw&lt;br /&gt;
|{{row-bg-10|1| | | | |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Drapes.png]]||Surgical drapes&lt;br /&gt;
|{{row-bg-10| | | | | |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace Crystal.png]]||Bluespace crystal&lt;br /&gt;
|{{row-bg-10|3| | | |4| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace Crystal.png]]||Artificial bluespace crystal&lt;br /&gt;
|{{row-bg-10| | | | |2| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Global_Positioning_System.gif]]||Global positioning system&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tracking Beacon.gif]]||Telepad beacon&lt;br /&gt;
|{{row-bg-10| | | | |3| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Generic drone.png]]||Drone shell&lt;br /&gt;
|{{row-bg-10| | | | | |4| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
!Icon!!Item&lt;br /&gt;
!Materials!!Engineering!!Plasma!!Power!!Bluespace!!Biological!!Combat!!EMP!!Data!!Illegal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction|See here how to build machines out of the components you discover.]] This is where advanced technology you discovered by increasing tech trees will be made. Nothing exciting at first can be built, but you will get increasingly more fun devices as tech trees increase. Some high tech items may malfuction every once in a while, but putting them back in the Analyzer will allow you to see what went wrong and fix the problem, creating a more efficient device. You will unlock items for the [[#Exosuit_Fabricator|Exosuit Fabricator]] as well.&lt;br /&gt;
&lt;br /&gt;
=== Upgrading Machines ===&lt;br /&gt;
&lt;br /&gt;
All machines are composed of components. There are better versions of many components, attained through research. These instructions only show you how to construct the very basic form of e.g. Exosuit Fabricator. But if you build an Exosuit Fabricator with the most complicated versions of the components instead of the regular ones, you&#039;ll get different advantages:&lt;br /&gt;
&lt;br /&gt;
* Better Matter bin makes you have more storage space.&lt;br /&gt;
* Better Manipulator improves build speed.&lt;br /&gt;
* Better Laser improves materials efficiency.&lt;br /&gt;
* Bigger Beaker increases the reagent storage size.&lt;br /&gt;
&lt;br /&gt;
Once you unlock advanced components, people around the station will probably want you to upgrade the machinery. The process is simple.&lt;br /&gt;
&lt;br /&gt;
# Screwdriver on the machine.&lt;br /&gt;
# Crowbar on the machine.&lt;br /&gt;
# Take the board and re-insert it into machine.&lt;br /&gt;
# Insert parts you want to use.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
&lt;br /&gt;
[[File:RPED.gif]] Alternately, you can use &#039;&#039;&#039;RPED (Rapid Part Exchange Device)&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
# Load RPED with parts.&lt;br /&gt;
# Screwdriver on the machine.&lt;br /&gt;
# Click on it with RPED.&lt;br /&gt;
# Screwdriver again.&lt;br /&gt;
&lt;br /&gt;
=== Protolathe ===&lt;br /&gt;
&lt;br /&gt;
* The Protolathe requires materials such as metal, glass and mineable minerals, each sheet gives 2000 units when inserted into a Protolathe. It allows you to build objects such as stock parts, mining equipment, power cells and many more. Weaponry can also be built but will require a firing pin from the armory, the RD&#039;s locker or ordered from cargo if you wish to use it for combat.&lt;br /&gt;
&lt;br /&gt;
* Building 5 or 10 of the same item is faster than building it one at a time for 10 times; if you need lots of a particular item, mass produce them!&lt;br /&gt;
&lt;br /&gt;
* Floral Somatoray additionally requires 20 [[Radium]]&lt;br /&gt;
&lt;br /&gt;
* See [[Research items]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Protolathe Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Item&lt;br /&gt;
!Material&lt;br /&gt;
!Enginee&amp;lt;br&amp;gt;ring&lt;br /&gt;
!Plasma&lt;br /&gt;
!Power&lt;br /&gt;
!Blue&amp;lt;br&amp;gt;space&lt;br /&gt;
!Bio&lt;br /&gt;
!Combat&lt;br /&gt;
!EMP&lt;br /&gt;
!Data&lt;br /&gt;
!Illegal&lt;br /&gt;
![[File:Metal.png]]!![[File:Glass.png]]!![[File:Plasmadone.png]]!![[File:Silverdone.png]]!![[File:Golddone.png]]!![[File:Uraniumdone.png]]!![[File:Diamonddone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RPED.gif]]||Rapid Part Exchange Device&lt;br /&gt;
|{{row-bg-10| |1| | | | | | | | }} &lt;br /&gt;
|10000||5000|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icard.png]]||Intellicard AI Transportation System&lt;br /&gt;
|{{row-bg-10|3| | | | | | | |3| }}&lt;br /&gt;
| ||1000|| || ||200|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pai.png]]||Personal Artificial Intelligence Card&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|500||500|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Disk.gif]]||Plant Data Disk&lt;br /&gt;
|{{row-bg-10| | | | | |3| | |4| }}&lt;br /&gt;
|200||100|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:BS_RPED.gif]]||Bluespace Rapid Part Exchange Device&lt;br /&gt;
|{{row-bg-10| |4| | |3| | | | }}&lt;br /&gt;
|15000||5000|| ||2500|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Disk.gif]]||Design Storage Disk&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|300||100|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Disk.gif]]||Technology Data Storage Disk&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|300||100|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Micro_Manipulator.png]]||Micro Manipulator&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|100|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nano_Manipulator.png]]||Nano Manipulator&lt;br /&gt;
|{{row-bg-10|3| | | | | | | |2| }}&lt;br /&gt;
|150|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pico_Manipulator.png]]||Pico Manipulator&lt;br /&gt;
|{{row-bg-10|5|5| | | | | | |4| }}&lt;br /&gt;
|200|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Femto_Manipulator.gif]]||Femto Manipulator&lt;br /&gt;
|{{row-bg-10|7|5| | |5| | | |5| }}&lt;br /&gt;
|200|| || || || || ||60 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Basic Capacitor&lt;br /&gt;
|{{row-bg-10| | | |1| | | | | | }}&lt;br /&gt;
|100||100|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Advanced Capacitor&lt;br /&gt;
|{{row-bg-10| | | |3| | | | | | }}&lt;br /&gt;
|150||150|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Super Capacitor&lt;br /&gt;
|{{row-bg-10| |5| |5| | | | | | }}&lt;br /&gt;
|200||200|| || ||100|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quadratic_Capacitor.gif]]||Quadratic Capacitor&lt;br /&gt;
|{{row-bg-10|5|5| |6|5| | | | | }}&lt;br /&gt;
|200||200|| || || || ||100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scanning_Module.gif]]||Basic Scanning Module&lt;br /&gt;
|{{row-bg-10| | | | | | | |1| | }}&lt;br /&gt;
|100||50|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scanning_Module.gif]]||Advanced Scanning Module&lt;br /&gt;
|{{row-bg-10| | | | | | | |3| | }}&lt;br /&gt;
|150||100|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scanning_Module.gif]]||Phasic Scanning Module&lt;br /&gt;
|{{row-bg-10| |5| | | | | |5| | }}&lt;br /&gt;
|200||150|| ||60|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Triphasic_Scanning_Module.gif]]||Triphasic Scanning Module&lt;br /&gt;
|{{row-bg-10|5|5| | |5| | |6| | }}&lt;br /&gt;
|200||200|| || || || ||60&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Micro-laser.png]]||Basic Micro-Laser&lt;br /&gt;
|{{row-bg-10| | | | | | | |1| | }}&lt;br /&gt;
|100||50|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:High-Power_Micro-Laser.png]]||High-Power Micro-Laser&lt;br /&gt;
|{{row-bg-10| | | | | | | |3| | }}&lt;br /&gt;
|150||100|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ultra-High-Power_Micro-Laser.png]]||Ultra-High-Power Micro-Laser&lt;br /&gt;
|{{row-bg-10| |5| | | | | |5| | }}&lt;br /&gt;
|200||150|| || || ||60|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quad-Ultra_Micro-Laser.gif]]||Quad-Ultra Micro-Laser&lt;br /&gt;
|{{row-bg-10|5|5| | |5| | |6| | }}&lt;br /&gt;
|200||200|| || || ||100||60&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Matter_bin.png]]||Basic Matter Bin&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|100|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advanced_Matter_Bin.png]]||Advanced Matter Bin&lt;br /&gt;
|{{row-bg-10|3| | | | | | | | | }}&lt;br /&gt;
|150|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super_Matter_Bin.png]]||Super Matter Bin&lt;br /&gt;
|{{row-bg-10|5|5| | | | | | | | }}&lt;br /&gt;
|200|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Matter_Bin.gif]]||Bluespace Matter Bin&lt;br /&gt;
|{{row-bg-10|7|5| | |5| | | | | }}&lt;br /&gt;
|250|| || || || || ||200 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace_ansible.png]]||Subspace Ansible&lt;br /&gt;
|{{row-bg-10|2| | | | | | |2|2| }}&lt;br /&gt;
|100|| || ||100|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyperwave_filter.png]]||Hyperwave Filter&lt;br /&gt;
|{{row-bg-10| | | | | | | |3|3| }}&lt;br /&gt;
|100|| || ||100|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace_Amplifier.gif]]||Subspace Amplifier&lt;br /&gt;
|{{row-bg-10|3| | | |2| | |4|3| }}&lt;br /&gt;
|100|| || || ||100||100|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace_Treatment_Disk.gif]]||Subspace Treatment Disk&lt;br /&gt;
|{{row-bg-10|2| | | |3| | |3|2| }}&lt;br /&gt;
|100|| || ||200|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace_Analyzer.png]]||Subspace Analyzer&lt;br /&gt;
|{{row-bg-10|2| | | |3| | |4|3| }}&lt;br /&gt;
|100|| || || ||100|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ansible_crystal.png]]||Ansible Crystal&lt;br /&gt;
|{{row-bg-10|2| |3| |3| | |2| | }}&lt;br /&gt;
| ||800|| ||100||100|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace_Transmitter.png]]||Subspace Transmitter&lt;br /&gt;
|{{row-bg-10|4| | | |4| | |3| | }}&lt;br /&gt;
| ||100|| ||100|| ||100|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powercell.png]]||Basic Power Cell&lt;br /&gt;
|{{row-bg-10| | | |1| | | | | | }}&lt;br /&gt;
|700||50|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power_cell.png]]||High-Capacity Power Cell&lt;br /&gt;
|{{row-bg-10| | | |2| | | | | | }}&lt;br /&gt;
|700||60|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Supercell.png]]||Super-Capacity Power Cell&lt;br /&gt;
|{{row-bg-10|3| | |3| | | | | | }}&lt;br /&gt;
|700||70|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hypercell.png]]||Hyper-Capacity Power Cell&lt;br /&gt;
|{{row-bg-10|5|5| |5| | | | | | }}&lt;br /&gt;
|700||80|| ||150||150|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Power_Cell.gif]]||Bluespace Power Cell&lt;br /&gt;
|{{row-bg-10|6|5| |6|5| | | | | }}&lt;br /&gt;
|800||160|| ||300||300||160|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightreplacer0.png]]||Light Replacer&lt;br /&gt;
|{{row-bg-10| |4| | | | | |3| | }}&lt;br /&gt;
|1500||3000|| ||150|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:MS.png]]||Mass-Spectrometer&lt;br /&gt;
|{{row-bg-10| | |2| | | | |2| | }}&lt;br /&gt;
|300||100|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advanced_Mass_Spectrometer.png]]||Advanced Mass-Spectrometer&lt;br /&gt;
|{{row-bg-10| | |3| | |3| |4| | }}&lt;br /&gt;
|500||200|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Man-Machine_Interface.png]]||Man-Machine Interface&lt;br /&gt;
|{{row-bg-10| |2| | | |2| | |3| }}&lt;br /&gt;
|1000||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Positronic_brain.png]]||Positronic Brain&lt;br /&gt;
|{{row-bg-10| | |3| | |4| | |5| }}&lt;br /&gt;
|1700||1350|| || ||500|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Beaker.gif]]||Bluespace Beaker&lt;br /&gt;
|{{row-bg-10|5| |4| |6| | | | | }}&lt;br /&gt;
|3000|| ||3000|| || || ||500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cryostasis_Beaker.gif]]||Cryostasis Beaker&lt;br /&gt;
|{{row-bg-10|3|3|3| | | | | | | }}&lt;br /&gt;
|3000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bluespace_Syringe.png]]||Bluespace Syringe&lt;br /&gt;
|{{row-bg-10|4| | | |5|4| | | | }}&lt;br /&gt;
| ||4000||2000|| || || ||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Cryo_Syringe.png]]||Cryo Syringe&lt;br /&gt;
|{{row-bg-10|3|3| | | | | | | | }}&lt;br /&gt;
| ||4000|| || ||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Piercing_Syringe.png]]||Piercing Syringe&lt;br /&gt;
|{{row-bg-10|5|7| | | | |3| | | }}&lt;br /&gt;
| ||4000|| || || || ||1500 &lt;br /&gt;
|-&lt;br /&gt;
|[[Bluespace_Body_Bag.png]]||Bluespace Body Bag&lt;br /&gt;
|{{row-bg-10|4| |4| |5| | | | | }}&lt;br /&gt;
|3000|| ||200|| || || ||500&lt;br /&gt;
|-&lt;br /&gt;
|[[Plasmaman_Jumpsuit_Refill.png]]||Plasmaman Jumpsuit Refill&lt;br /&gt;
|{{row-bg-10|2| |3| | | | | | | }}&lt;br /&gt;
|4000|| ||1000|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Welding_Shield_Implant.png]]||Welding Shield Implant&lt;br /&gt;
|{{row-bg-10|4|5|4| | |4| | | | }}&lt;br /&gt;
|600||400|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breathing_Tube_Implant.png]]||Breathing Tube Implant&lt;br /&gt;
|{{row-bg-10|2| | | | |3| | | | }}&lt;br /&gt;
|600||250|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Toolset_Arm_Implant.png]]||Toolset Arm Implant&lt;br /&gt;
|{{row-bg-10|3|4| |4| |4| | | | }}&lt;br /&gt;
|2500||1500|| ||1500|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Medical_HUD_Implant.png]]||Medical HUD Implant&lt;br /&gt;
|{{row-bg-10|5| | | | |4| | |4| }}&lt;br /&gt;
|600||600|| ||500||500|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Security_HUD_Implant.png]]||Security HUD Implant&lt;br /&gt;
|{{row-bg-10|5| | | | |4|3| |4| }}&lt;br /&gt;
|600||600|| ||750||750|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[X-Ray_Implant.png]]||X-Ray Implant&lt;br /&gt;
|{{row-bg-10|7| |6| | |7| |5|5| }}&lt;br /&gt;
|600||600||1000||600||600|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thermals_Implant.png]]||Thermals Implant&lt;br /&gt;
|{{row-bg-10|6| |4| | |7| |5|4| }}&lt;br /&gt;
|600||600||1000||600||600|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Anti_Drop_Implant.png]]||Anti-Drop Implant&lt;br /&gt;
|{{row-bg-10|5| | | | |5| | |6| }}&lt;br /&gt;
|600||600|| ||400||400|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[CNS_Rebooter_Implant.png]]||CNS Rebooter Implant&lt;br /&gt;
|{{row-bg-10|6| | | | |6| | |5| }}&lt;br /&gt;
|600||600|| ||500||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Nutriment_Pump_Implant.png]]||Nutriment Pump Implant&lt;br /&gt;
|{{row-bg-10|5| | |6| |5| | | | }}&lt;br /&gt;
|500||500|| || ||500||500|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Nutriment_Pump_Implant_PLUS.png]]||Nutriment Pump Implant PLUS&lt;br /&gt;
|{{row-bg-10|5| | |6| |6| | | | }}&lt;br /&gt;
|600||600|| || ||500||750|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Reviver_Implant.png]]||Reviver Implant&lt;br /&gt;
|{{row-bg-10|5| | | | |8| | |4| }}&lt;br /&gt;
|800||800|| || ||500||1000||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrusters_Set_Implant.png]]||Thrusters Set Implant&lt;br /&gt;
|{{row-bg-10|5|7| | | |5| |4| | }}&lt;br /&gt;
|4000||2000|| ||1000|| || ||1000 &lt;br /&gt;
|-&lt;br /&gt;
|[[Implanter.png]]||Implanter&lt;br /&gt;
|{{row-bg-10|2| | | | |3| | |2| }}&lt;br /&gt;
|600||200|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Implant_Case.png]]||Implant Case&lt;br /&gt;
|{{row-bg-10| | | | | |2| | | | }}&lt;br /&gt;
| ||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Freedom_Implant_Case.png]]||Freedom Implant Case&lt;br /&gt;
|{{row-bg-10| | | | | |5|6|3| |3}}&lt;br /&gt;
|800||500|| || ||500|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Adrenalin_Implant_Case.png]]||Adrenalin Implant Case&lt;br /&gt;
|{{row-bg-10| | | | | |6|6| | |6}}&lt;br /&gt;
|1000||500|| || ||500||600||600&lt;br /&gt;
|-&lt;br /&gt;
|[[Test-range_Firing_Pin.png]]||Test-range Firing Pin&lt;br /&gt;
|{{row-bg-10|2| | | | | |2| | | }}&lt;br /&gt;
|500||300|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Loyalty_Firing_Pin.png]]||Loyalty Firing Pin&lt;br /&gt;
|{{row-bg-10|6| | | | | |5| | | }}&lt;br /&gt;
| || || ||600|| ||200||600&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stun_Revolver.png]]||Tesla Revolver&lt;br /&gt;
|{{row-bg-10|4| | |5| | |4| | | }}&lt;br /&gt;
|10000||10000|| ||10000|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advegun.png]]||Advanced Energy Gun&lt;br /&gt;
|{{row-bg-10| | | |5| | |5|5| | }}&lt;br /&gt;
|10000||2000|| || || ||4000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Telescopic_Riot_Shield.png]]||Telescopic Riot Shield&lt;br /&gt;
|{{row-bg-10|3|4| | | | |4| | | }}&lt;br /&gt;
|4000||5000|| ||300|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser_Cannon.png]]||Accelerator Laser Cannon&lt;br /&gt;
|{{row-bg-10| | | |3| | |5|5| | }}&lt;br /&gt;
|10000||3000|| || || || ||3000&lt;br /&gt;
|-&lt;br /&gt;
|[[Decloner.png]]||Decloner&lt;br /&gt;
|{{row-bg-10|5| |7| | |6|5| | | }}&lt;br /&gt;
| || || || ||5000||10000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rapidsyringegun.png]]||Rapid Syringe Gun&lt;br /&gt;
|{{row-bg-10| | | | | |3|2| | | }}&lt;br /&gt;
|5000||1000|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Energy_Crossbow.png]]||Energy Crossbow&lt;br /&gt;
|{{row-bg-10| |3| | | | |5|5| |3}}&lt;br /&gt;
|5000||1500|| ||1500|| ||1500|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tempgun.png]]||Temperature Gun&lt;br /&gt;
|{{row-bg-10|4| | |3| | |4|2| | }}&lt;br /&gt;
|5000||500|| ||3000|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floral_Somatoray.png]]||Floral Somatoray&lt;br /&gt;
|{{row-bg-10|2| | | | |4| | | | }}&lt;br /&gt;
|2000||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Large_Grenade_Casing.png]]||Large Grenade&lt;br /&gt;
|{{row-bg-10| |3| | | | |3| | | }}&lt;br /&gt;
|3000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro_Grenade.png]]||Pyro Grenade&lt;br /&gt;
|{{row-bg-10| |4| | | | |4| | | }}&lt;br /&gt;
|2000|| ||500|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced_Release_Grenade.png]]||Advanced Release Grenade&lt;br /&gt;
|{{row-bg-10| |4| | | | |3| | | }}&lt;br /&gt;
|3000||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xraygun.png]]||Xray Laser Gun&lt;br /&gt;
|{{row-bg-10| | | |4| |5|7|5| | }}&lt;br /&gt;
|5000|| || || ||5000||10000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ionrifle.png]]||Ion Carbine&lt;br /&gt;
|{{row-bg-10| | | | | | |5|4| | }}&lt;br /&gt;
|8000|| || ||6000|| ||2000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Bluespace_Wormhole_Projector.png]]||Bluespace Wormhole Projector&lt;br /&gt;
|{{row-bg-10| |5|6| |7| |5| | | }}&lt;br /&gt;
|5000|| || ||2000|| || ||3000&lt;br /&gt;
|-&lt;br /&gt;
|[[Modular_Receiver.png]]||Modular Receiver&lt;br /&gt;
|{{row-bg-10|4| | | | | |4| | | }}&lt;br /&gt;
|6500|| || ||500|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[WT-550_Auto_Gun_Magazine.png]]||WT-550 Auto Gun Magazine (4.6×30mm)&lt;br /&gt;
|{{row-bg-10|1| | | | | |1| | | }}&lt;br /&gt;
|4000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[WT-550_Auto_Gun_Armor_Piercing_Magazine.png]]||WT-550 Auto Gun Armor Piercing Magazine (4.6×30mm AP)&lt;br /&gt;
|{{row-bg-10|1| | | | | |1| | | }}&lt;br /&gt;
|6000|| || ||600|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[WT-550_Auto_Gun_Incendiary_Magazine.png]]||WT-550 Auto Gun Incendiary Magazine (4.6×30mm IC)&lt;br /&gt;
|{{row-bg-10|1| | | | | |1| | | }}&lt;br /&gt;
|6000||1000|| ||600|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[WT-550_Auto_Gun_Uranium_Magazine.png]]||WT-550 Auto Gun Uranium Magazine (4.6×30mm TX)&lt;br /&gt;
|{{row-bg-10|1| | | | | |1| | | }}&lt;br /&gt;
|6000|| || ||600|| ||2000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stun_Shell.png]]||Stun Shell&lt;br /&gt;
|{{row-bg-10|3| | | | | |3| | | }}&lt;br /&gt;
|200|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Unloaded_Technological_Shell.png]]||Unloaded Technological Shell&lt;br /&gt;
|{{row-bg-10|3| | |4| | |3|3| | }}&lt;br /&gt;
|1000||200|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Universal_Suppressor.png]]||Universal Suppressor&lt;br /&gt;
|{{row-bg-10| |5| | | | |6| | |3}}&lt;br /&gt;
|2000|| || ||500|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[One-Point_Bluespace-Gravitational_Manipulator.png]]||One-Point Bluespace-Gravitational Manipulator&lt;br /&gt;
|{{row-bg-10|5| | |4|4| |4|5| | }}&lt;br /&gt;
|6000||6000|| ||7000||7000||6000||3000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mining_Drill.png]]||Mining Drill&lt;br /&gt;
|{{row-bg-10|2|3| |2| | | | | | }}&lt;br /&gt;
|6000||1000|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diamond_Mining_Drill.png]]||Diamond Mining Drill&lt;br /&gt;
|{{row-bg-10|6|5| |5| | | | | | |}}&lt;br /&gt;
|6000||1000|| || || || ||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma_Cutter.png]]||Plasma Cutter&lt;br /&gt;
|{{row-bg-10|3| |3| | | | |2| | }}&lt;br /&gt;
|1500||500||400|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma_Cutter.png]]||Advanced Plasma Cutter&lt;br /&gt;
|{{row-bg-10|4|2|4| | | |3|3| | }}&lt;br /&gt;
|3000||1000||2000|| ||500|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sonic_Jackhammer.png]]||Sonic Jackhammer&lt;br /&gt;
|{{row-bg-10|7|6| |5| | | |5| | }}&lt;br /&gt;
|6000||2000|| ||2000|| || ||6000&lt;br /&gt;
|-&lt;br /&gt;
|[[Modification_Kit.png]]||Modification Kit&lt;br /&gt;
|{{row-bg-10|5|4| |4| | |3|4| | }}&lt;br /&gt;
|8000||1500|| || ||1500||1000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Super-Kinetic_Accelerator.png]]||Super-Kinetic Accelerator&lt;br /&gt;
|{{row-bg-10|5|4| |4| | |3|4| | }}&lt;br /&gt;
|8000||1500|| ||2000|| ||2000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper-Kinetic_Accelerator.png]]||Hyper-Kinetic Accelerator&lt;br /&gt;
|{{row-bg-10|7|5| |5| | |4|5| | }}&lt;br /&gt;
|8000||1500|| ||2000||2000|| ||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Upgraded_Resonator.png]]||Upgraded Resonator&lt;br /&gt;
|{{row-bg-10|4|3| |4| | | |3| | }}&lt;br /&gt;
|4000||1500|| ||1000|| ||1000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tracking_Beacon.gif]]||Tracking Beacon&lt;br /&gt;
|{{row-bg-10| | | | |1| | | | | |}}&lt;br /&gt;
|150||100|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Global_Positioning_System.gif]]||GPS Device&lt;br /&gt;
|{{row-bg-10|2| | | |2| | | | | }}&lt;br /&gt;
|500||1000|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holdpack.gif]]||Bag of Holding&lt;br /&gt;
|{{row-bg-10|5|5|6| |7| | | | | }}&lt;br /&gt;
| || || || ||3000||250||1500&lt;br /&gt;
|-&lt;br /&gt;
|[[Mining_Satchel_of_Holding.png]]||Mining Satchel of Holding&lt;br /&gt;
|{{row-bg-10|3|4| | |4| | | | | }}&lt;br /&gt;
| || || || ||250||500|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Crystal.png]]||Artificial Bluespace Crystal&lt;br /&gt;
|{{row-bg-10|6| |4| |3| | | | | }}&lt;br /&gt;
| || ||1500|| || || ||1500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MedGlasses.png]]||Health Scanner HUD&lt;br /&gt;
|{{row-bg-10| | | | | |2| |3| | }}&lt;br /&gt;
|500||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Night_Vision_Health_Scanner.png]]||Night Vision Health Scanner HUD&lt;br /&gt;
|{{row-bg-10| |6|4| | |4| |5| | }}&lt;br /&gt;
|600||600|| ||350|| ||1000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:SecHud.png]]||Security HUD&lt;br /&gt;
|{{row-bg-10| | | | | | |2|3| | }}&lt;br /&gt;
|500||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Night_Vision_Security_HUD.png]]||Night Vision Security HUD&lt;br /&gt;
|{{row-bg-10| |6|4| | | |4|5| | }}&lt;br /&gt;
|600||600|| || ||350||1000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Diagnostic_HUD.png]]||Diagnostic HUD&lt;br /&gt;
|{{row-bg-10| |2| | | | | |3| | }}&lt;br /&gt;
|500||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Night_Vision_Diagnostic_HUD.png]]||Night Vision Diagnostic HUD&lt;br /&gt;
|{{row-bg-10| |6|4|4| | | |5| | }}&lt;br /&gt;
|600||600||300|| || ||1000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welding_Gas_Mask.png]]||Welding Gas Mask&lt;br /&gt;
|{{row-bg-10|2|3| | | | | | | | }}&lt;br /&gt;
|3000||1000|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Portable_Seed_Extractor.png]]||Portable Seed Extractor&lt;br /&gt;
|{{row-bg-10| |2| | | |3| | | | }}&lt;br /&gt;
|1000||400|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Air_Horn.png]]||Air Horn&lt;br /&gt;
|{{row-bg-10|4|4| | | | | | | | }}&lt;br /&gt;
|4000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:MGlasses.png]]||Optical Meson Scanners&lt;br /&gt;
|{{row-bg-10| |2|2| | | | |2| | |}}&lt;br /&gt;
|500||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Night_Vision_Optical_Meson_Scanners.png]]||Night Vision Optical Meson Scanners&lt;br /&gt;
|{{row-bg-10|4|5|5| | | | |5| | }}&lt;br /&gt;
|600||600||350|| || ||1000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Optical_T-Ray_Scanners.png]]||Optical T-Ray Scanners&lt;br /&gt;
|{{row-bg-10|3|2| | | | | |2| | }}&lt;br /&gt;
|500||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Engineering_Scanner_Goggles.png]]||Engineering Scanner Goggles&lt;br /&gt;
|{{row-bg-10|4|4|3| | | | |3| | }}&lt;br /&gt;
|500||500||100|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:NightVision.png]]||Night Vision Goggles&lt;br /&gt;
|{{row-bg-10|4|5|5| | | | |5| | }}&lt;br /&gt;
|600||600||350|| || ||1000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Science_Goggles.png]]||Science Goggles&lt;br /&gt;
|{{row-bg-10| | | | | | | |2| | }}&lt;br /&gt;
|500||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mashoe.png]]||Magnetic Boots&lt;br /&gt;
|{{row-bg-10|4|5| | | | | |4| | }}&lt;br /&gt;
|4500|| || ||1500||2500|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced_Mop.png]]||Advanced Mop&lt;br /&gt;
|{{row-bg-10|4|3| | | | | | | | }}&lt;br /&gt;
|2500||200|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Trashbag_of_Holding.png]]||Trashbag of Holding&lt;br /&gt;
|{{row-bg-10|5|4|3| |4| | | | | }}&lt;br /&gt;
| || ||1500|| ||1500||250|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Floor_Buffer_Upgrade.png]]||Floor Buffer Upgrade&lt;br /&gt;
|{{row-bg-10|4|4| | | | | | | | }}&lt;br /&gt;
|3000||200|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Holographic_Sign_Projector.png]]||Holographic Sign Projector&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|2000||1000|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Experimental_Welding_Tool.png]]||Experimental Welding Tool&lt;br /&gt;
|{{row-bg-10|4|5|4| |3| | | | | }}&lt;br /&gt;
|1000||500||1500|| || ||200|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Alien_Alloy.png]]||Alien Alloy (Requires abductor tech)&lt;br /&gt;
|{{row-bg-10|7| |2| | | | | | | }}&lt;br /&gt;
|4000|| ||4000|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Circuit Imprinter===&lt;br /&gt;
&lt;br /&gt;
* The Circuit Imprinter requires acid, glass and occasionally gold or diamond. With gold, you can make Law modules, or AI circuits types. Machine circuits such as [[roboticist|mech suits]] and power generators can also be built.&lt;br /&gt;
&lt;br /&gt;
* Information on how to construct machines is available at the [[Guide to advanced construction]].&lt;br /&gt;
&lt;br /&gt;
* Research required for each board&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Circuit Imprinter Manufacturing List&lt;br /&gt;
!Board!!Type&lt;br /&gt;
!Materials!!Engineering!!Plasma!!Power!!Bluespace!!Biological!!Combat!!EMP!!Data!!Illegal&lt;br /&gt;
!Acid!![[File:Glass.png]]!![[File:Golddone.png]]!![[File:Diamonddone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Security||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | |2| |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|AI Core||AI Core&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|AI Upload||Computer&lt;br /&gt;
|{{row-bg-10| |4| | | | | | |5| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Cyborg Upload||Computer&lt;br /&gt;
|{{row-bg-10| |4| | | | | | |5| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Medical Records||Computer&lt;br /&gt;
|{{row-bg-10| | | | | |2| | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Operating Computer||Computer&lt;br /&gt;
|{{row-bg-10| | | | | |3| | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|PanD.E.M.I.C. 2200||Computer&lt;br /&gt;
|{{row-bg-10| | | | | |3| | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|DNA Machine||Computer&lt;br /&gt;
|{{row-bg-10| | | | | |2| | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Communications||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | |3|3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|ID Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Crew monitoring computer||Computer&lt;br /&gt;
|{{row-bg-10| | | | | |2| |2|3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Teleporter Console||Computer&lt;br /&gt;
|{{row-bg-10| | |4| |3| | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Security Records Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | |2| |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Atmosphere Alert||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Monitor||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Robotics Control Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Cloning Machine Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | |3| | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Clone Pod||Machine&lt;br /&gt;
|{{row-bg-10| | | | | |3| | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Cloning Scanner||Machine&lt;br /&gt;
|{{row-bg-10| | | | | |3| | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Battle Arcade Machine||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Orion Trail Arcade Machine||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Slot Machine||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Power Monitor||Computer&lt;br /&gt;
|{{row-bg-10| | | |2| | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Solar Control||Computer&lt;br /&gt;
|{{row-bg-10| | | |2| | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Prisoner Management Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Exosuit Control Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Mech Bay Power Control Console||Computer&lt;br /&gt;
|{{row-bg-10| | | |3| | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|R&amp;amp;D Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Supply Request Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Supply Shuttle Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Outpost Status Display||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Telecommunications Monitoring Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | |2| | |3|3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Telecommunications Server Monitoring Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | |2| | |3|3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Messaging Monitor Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |5| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Telecommunications Traffic Control Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Telepad Control Console Board||Computer&lt;br /&gt;
|{{row-bg-10| | |4| |3| | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|AI Integrity Restorer||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | |3|4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Library Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Safeguard||AI Module&lt;br /&gt;
|{{row-bg-10|3| | | | | | | |3| }}&lt;br /&gt;
|20||1000||100|| &lt;br /&gt;
|-&lt;br /&gt;
|OneHuman||AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |6| }}&lt;br /&gt;
|20||1000|| ||100&lt;br /&gt;
|-&lt;br /&gt;
|ProtectStation||AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |5| }}&lt;br /&gt;
|20||1000||100|| &lt;br /&gt;
|-&lt;br /&gt;
|Quarantine||AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | |2| | |3| }}&lt;br /&gt;
|20||1000||100|| &lt;br /&gt;
|-&lt;br /&gt;
|OxygenIsToxicToHumans||AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | |2| | |4| }}&lt;br /&gt;
|20||1000||100|| &lt;br /&gt;
|-&lt;br /&gt;
|Freeform||AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |5| }}&lt;br /&gt;
|20||1000||100|| &lt;br /&gt;
|-&lt;br /&gt;
|Reset||AI Module&lt;br /&gt;
|{{row-bg-10|6| | | | | | | |4| }}&lt;br /&gt;
|20||1000||100|| &lt;br /&gt;
|-&lt;br /&gt;
|Purge||AI Module&lt;br /&gt;
|{{row-bg-10|6| | | | | | | |5| }}&lt;br /&gt;
|20||1000|| ||100&lt;br /&gt;
|-&lt;br /&gt;
|Freeform||AI Core Module&lt;br /&gt;
|{{row-bg-10|6| | | | | | | |6| }}&lt;br /&gt;
|20||1000|| ||100&lt;br /&gt;
|-&lt;br /&gt;
|Asimov||AI Core Module&lt;br /&gt;
|{{row-bg-10|5| | | | | | | |3| }}&lt;br /&gt;
|20||1000|| ||100&lt;br /&gt;
|-&lt;br /&gt;
|P.A.L.A.D.I.N.||AI Core Module&lt;br /&gt;
|{{row-bg-10|5| | | | | | | |5| }}&lt;br /&gt;
|20||1000|| ||100&lt;br /&gt;
|-&lt;br /&gt;
|T.Y.R.A.N.T.||AI Core Module&lt;br /&gt;
|{{row-bg-10|5| | | | | | | |5|2}}&lt;br /&gt;
|20||1000|| ||100&lt;br /&gt;
|-&lt;br /&gt;
|Corporate||AI Core Module&lt;br /&gt;
|{{row-bg-10|5| | | | | | | |5| }}&lt;br /&gt;
|20||1000|| ||100&lt;br /&gt;
|-&lt;br /&gt;
|Custom||AI Core Module&lt;br /&gt;
|{{row-bg-10|5| | | | | | | |5| }}&lt;br /&gt;
|20||1000|| ||100&lt;br /&gt;
|-&lt;br /&gt;
|Subspace Receiver||Machine&lt;br /&gt;
|{{row-bg-10| |2| | |1| | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Bus Mainframe||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Hub Mainframe||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Relay Mainframe||Machine&lt;br /&gt;
|{{row-bg-10| |2| | |2| | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Processor Unit||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Server Mainframe||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Subspace Broadcaster||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|APLU &amp;quot;Ripley&amp;quot; Central Control module||Mech&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|APLU &amp;quot;Ripley&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Odysseus&amp;quot; Central Control module||Mech&lt;br /&gt;
|{{row-bg-10| |3| | | |3| | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Odysseus&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|{{row-bg-10| |3| | | |3| | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Gygax&amp;quot; Central Control module||Mech&lt;br /&gt;
|{{row-bg-10| |4| | | | |3| |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Gygax&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|{{row-bg-10| |4| | | | |3| |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Gygax&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|{{row-bg-10| |4| | | | |4| |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Durand&amp;quot; Central Control module||Mech&lt;br /&gt;
|{{row-bg-10| |4| | | | |4| |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Durand&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|{{row-bg-10| |4| | | | |4| |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Durand&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|{{row-bg-10| |4| | | | |4| |5| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;H.O.N.K&amp;quot; Central Control module||Mech&lt;br /&gt;
|{{row-bg-10| |3| | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;H.O.N.K&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|{{row-bg-10| |3| | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;H.O.N.K&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|{{row-bg-10| |3| | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Phazon&amp;quot; Central Control module||Mech&lt;br /&gt;
|{{row-bg-10|6| |5| | | | | |6| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Phazon&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|{{row-bg-10| | |5| |5| | | |6| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Phazon&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|{{row-bg-10| | |5| | | | |5|6| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|SMES Board||Machine&lt;br /&gt;
|{{row-bg-10| |4| |5| | | | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Power Turbine Console Board||Computer&lt;br /&gt;
|{{row-bg-10| |4| |5| | | | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Power Compressor Board||Machine&lt;br /&gt;
|{{row-bg-10| |4| |5| | | | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Power Turbine Board||Machine&lt;br /&gt;
|{{row-bg-10| |5| |4| | | | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Emitter Board||Machine&lt;br /&gt;
|{{row-bg-10| |4| |5| | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Freezer/Heater Board||Machine&lt;br /&gt;
|{{row-bg-10| | |3| | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Space Heater Board||Machine&lt;br /&gt;
|{{row-bg-10| |2| |2| | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Teleportation Station Board||Machine&lt;br /&gt;
|{{row-bg-10| |4|4| |4| | | |5| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Teleportation Hub Board||Machine&lt;br /&gt;
|{{row-bg-10|4|5| | |5| | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Telepad Board||Machine&lt;br /&gt;
|{{row-bg-10| |4|4| |5| | | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Sleeper Board||Machine&lt;br /&gt;
|{{row-bg-10| |3| | | |2| | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Cryotube Board||Machine&lt;br /&gt;
|{{row-bg-10| |4|3| | |3| | |5| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Portable Chem Dispenser Board||Machine&lt;br /&gt;
|{{row-bg-10|4| |4| | |3| | |5| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Chem Master Board||Machine&lt;br /&gt;
|{{row-bg-10|3| | | | |3| | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Chemical Heater Board||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | |2| | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Biogenerator Board||Machine&lt;br /&gt;
|{{row-bg-10|3| | | | |3| | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Hydroponics Tray Board||Machine&lt;br /&gt;
|{{row-bg-10| | | | | |2| | | | }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Destructive Analyzer Board||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | | | |2|2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|E.X.P.E.R.I-MENTOR Board||Machine&lt;br /&gt;
|{{row-bg-10| |2| | |2| | |2|2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Protolathe Board||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Circuit Imprinter Board||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|R&amp;amp;D Server Control Console Board||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|R&amp;amp;D Server Board||Machine&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Exosuit Fabricator Board||Machine&lt;br /&gt;
|{{row-bg-10| |3| | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Cyborg Recharger Board||Machine&lt;br /&gt;
|{{row-bg-10| |3| |3| | | | | | }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Mechbay Recharger Board||Machine&lt;br /&gt;
|{{row-bg-10| |3| |4| | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Microwave Board||Machine&lt;br /&gt;
|{{row-bg-10| | | | | | | |2|2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Gibber Board||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Smartfridge Board||Machine&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Monkey Recycler Board||Machine&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Seed Extractor Board||Machine&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Processor Board||Machine&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Recycler Board||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|AI Holopad board||Machine&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Autolathe Board||Machine&lt;br /&gt;
|{{row-bg-10| |3| | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Weapon Recharger Board||Machine&lt;br /&gt;
|{{row-bg-10|4|3| |4| | | | | | }}&lt;br /&gt;
|20||1000||100|| &lt;br /&gt;
|-&lt;br /&gt;
|Vendor Board||Machine&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Ore Redemption Board||Machine&lt;br /&gt;
|{{row-bg-10| |2|3| | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Mining Rewards Vender Board||Machine&lt;br /&gt;
|{{row-bg-10| |3| | | | | | | | }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Tesla Coil Board||Machine&lt;br /&gt;
|{{row-bg-10| | | |3| | | |3|3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Grounding Rod Board||Machine&lt;br /&gt;
|{{row-bg-10| | |2|3| | | |3|3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Plant DNA Manipulator Board||Machine&lt;br /&gt;
|{{row-bg-10| | | | | |3| | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|PACMAN-type Generator Board||Machine&lt;br /&gt;
|{{row-bg-10| |3|3|3| | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|SUPERPACMAN-type Generator Board||Machine&lt;br /&gt;
|{{row-bg-10| |4| |4| | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|MRSPACMAN-type Generator Board||Machine&lt;br /&gt;
|{{row-bg-10| |5|4|5| | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exosuit Fabricator ===&lt;br /&gt;
* Two of these can be found in [[Robotics]]&lt;br /&gt;
* Produces mainly robotic parts&lt;br /&gt;
* Can be used directly, without the Research Computer.&lt;br /&gt;
&lt;br /&gt;
Items available from the start:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Exosuit Fabricator Round-Start Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Item!!List!![[File:Metal.png|Metal]]!![[File:Glass.png|Glass]]!![[File:Plasmadone.png|Solid Plasma]]!![[File:Silverdone.png|Silver]]!![[File:Golddone.png|Gold]]!![[File:Uraniumdone.png|Uranium]]!![[File:Diamonddone.png|Diamond]]!![[File:Bananimumdone.png|Bananium]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg endoskeleton.png]]||Cyborg endoskeleton&lt;br /&gt;
|Cyborg&lt;br /&gt;
|15000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg torso.png]]||Cyborg torso&lt;br /&gt;
|Cyborg&lt;br /&gt;
|40000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg head.png]]||Cyborg head&lt;br /&gt;
|Cyborg&lt;br /&gt;
|5000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg left arm.png]]||Cyborg left arm&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg right arm.png]]||Cyborg right arm&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg left leg.png]]||Cyborg left leg&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg right leg.png]]||Cyborg right leg&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley chassis.png]]||Ripley chassis&lt;br /&gt;
|Ripley&lt;br /&gt;
|20000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley torso.png]]||Ripley torso&lt;br /&gt;
|Ripley&lt;br /&gt;
|20000||7500|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley left arm.png]]||Ripley left arm&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley right arm.png]]||Ripley right arm&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley left leg.png]]||Ripley left leg&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley right leg.png]]||Ripley right leg&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||Odysseus chassis&lt;br /&gt;
|Odysseus&lt;br /&gt;
|20000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus torso.png]]||Odysseus torso&lt;br /&gt;
|Odysseus&lt;br /&gt;
|12000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus head.png]]||Odysseus head&lt;br /&gt;
|Odysseus&lt;br /&gt;
|6000||10000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus left arm.png]]||Odysseus left arm&lt;br /&gt;
|Odysseus&lt;br /&gt;
|6000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus right arm.png]]||Odysseus right arm&lt;br /&gt;
|Odysseus&lt;br /&gt;
|6000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus left leg.png]]||Odysseus left leg&lt;br /&gt;
|Odysseus&lt;br /&gt;
|7000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus right leg.png]]||Odysseus right leg&lt;br /&gt;
|Odysseus&lt;br /&gt;
|7000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax chassis.png]]||Gygax chassis&lt;br /&gt;
|Gygax&lt;br /&gt;
|20000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax torso.png]]||Gygax torso&lt;br /&gt;
|Gygax&lt;br /&gt;
|20000||10000|| || || || ||2000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax head.png]]||Gygax head&lt;br /&gt;
|Gygax&lt;br /&gt;
|10000||5000|| || || || ||2000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax left arm.png]]||Gygax left arm&lt;br /&gt;
|Gygax&lt;br /&gt;
|15000|| || || || || ||1000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax right arm.png]]||Gygax right arm&lt;br /&gt;
|Gygax&lt;br /&gt;
|15000|| || || || || ||1000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax left leg.png]]||Gygax left leg&lt;br /&gt;
|Gygax&lt;br /&gt;
|15000|| || || || || ||2000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax right leg.png]]||Gygax right leg&lt;br /&gt;
|Gygax&lt;br /&gt;
|15000|| || || || || ||2000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax armor plates.png]]||Gygax armor plates&lt;br /&gt;
|Gygax&lt;br /&gt;
|25000|| || || || || ||10000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||Durand chassis&lt;br /&gt;
|Durand&lt;br /&gt;
|25000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand torso.png]]||Durand torso&lt;br /&gt;
|Durand&lt;br /&gt;
|25000||10000|| ||10000|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand head.png]]||Durand head&lt;br /&gt;
|Durand&lt;br /&gt;
|10000||15000|| ||2000|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand left arm.png]]||Durand left arm&lt;br /&gt;
|Durand&lt;br /&gt;
|10000|| || ||4000|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand right arm.png]]||Durand right arm&lt;br /&gt;
|Durand&lt;br /&gt;
|10000|| || ||4000|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand left leg.png]]||Durand left leg&lt;br /&gt;
|Durand&lt;br /&gt;
|15000|| || ||4000|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand right leg.png]]||Durand right leg&lt;br /&gt;
|Durand&lt;br /&gt;
|15000|| || ||4000|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand armor plates.png]]||Durand armor plates&lt;br /&gt;
|Durand&lt;br /&gt;
|50000|| || || || ||30000|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||H.O.N.K. chassis&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|20000|| || || || || || ||10000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. torso.png]]||H.O.N.K. torso&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|20000||10000|| || || || || ||5000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. head.png]]||H.O.N.K. head&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|10000||5000|| || || || || ||5000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. left arm.png]]||H.O.N.K. left arm&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|15000|| || || || || || ||5000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. right arm.png]]||H.O.N.K. right arm&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|15000|| || || || || || ||5000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. left leg.png]]||H.O.N.K. left leg&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|20000|| || || || || || ||5000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. right leg.png]]||H.O.N.K. right leg&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|20000|| || || || || || ||5000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hydraulic clamp.png]]||Hydraulic clamp&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit drill.png]]||Exosuit drill&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit extinguisher.png]]||Exosuit extinguisher&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cable layer.png]]||Cable layer&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Plasma Generator&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000||1000||5000||2000|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||Firefighter chassis&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|20000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Exosuit plasma converter&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000||1000|| ||500|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mousetrap mortar.png]]||Mousetrap mortar&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|20000|| || || || || || ||5000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banana mortar.png]]||Banana mortar&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|20000|| || || || || || ||5000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HoNkER BlAsT 5000.png]]||HoNkER BlAsT 5000&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|20000|| || || || || || ||10000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg module reset board&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|10000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg reclassification board&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|35000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg emergency reboot module&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|60000||5000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit tracking beacon.gif]]||Exosuit tracking beacon&lt;br /&gt;
|Misc&lt;br /&gt;
|500|| || || || || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reseachable items:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Bananium and plasma research are not used and skipped from the table.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Exosuit Fabricator Researchable Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Item!!List!!Materials!!Engineering!!Plasma!!Power!!Bluespace!!Biological!!Combat!!EMP!!Data!!Illegal!![[File:Metal.png|Metal]]!![[File:Glass.png|Glass]]!![[File:Plasmadone.png|Solid Plasma]]!![[File:Silverdone.png|Silver]]!![[File:Golddone.png|Gold]]!![[File:Uraniumdone.png|Uranium]]!![[File:Diamonddone.png|Diamond]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PBT &amp;quot;Pacifier&amp;quot; mounted taser.png]]||Pacifier mounted taser&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| | | | | | |3| | | }}&lt;br /&gt;
|10000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ultra AC 2.png]]||Ultra AC 2 LMG&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| | | | | | |4| | | }}&lt;br /&gt;
|10000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sleeper.gif]]||Mounted Sleeper&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| |3|2| | |3| | | | }}&lt;br /&gt;
|5000||10000|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sgun.png]]||Exosuit Syringe Gun&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|4| | | | |4|3|4| | }}&lt;br /&gt;
|3000||2000|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha medigun.png]]||Exosuit Medical Beamgun&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|7|6| |5| |6| | | | }}&lt;br /&gt;
|15000||8000||3000|| ||8000|| ||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SGL-6 grenade launcher.png]]||SGL-6 grenade launcher&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| |4| | | | |4| | | }}&lt;br /&gt;
|22000|| || ||8000||6000|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha diamond drill.png]]||Diamond-tipped exosuit drill&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|5|4| | | | | | | | }}&lt;br /&gt;
|10000|| || || || || ||6500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Exonuclear reactor&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|3|4| |5| | | | | | }}&lt;br /&gt;
|10000||1000|| ||500|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:LBX AC 10 &amp;quot;Scattershot&amp;quot;.png]]||LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| | | | | | |4| | | }}&lt;br /&gt;
|10000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:FNX-99 &amp;quot;Hades&amp;quot; carbine.png]]||FNX-99 &amp;quot;Hades&amp;quot; carbine&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|4| | | | | |5| | | }}&lt;br /&gt;
|10000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:MKIV ion heavy cannon.png]]||MKIV Ion Heavy Cannon&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|5| | | | | |6|5| | }}&lt;br /&gt;
|10000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Armor booster module.png]]||Reactive armor booster module&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|5| | | | | |4| | | }}&lt;br /&gt;
|20000|| || ||5000|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Armor booster module.png]]||Reflective armor booster module&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|5|3| | | | |5| | | }}&lt;br /&gt;
|20000|| || || ||5000|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRM-8 missile rack.png]]||SRM-8 missile rack&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|5|5| | | | |6| | | }}&lt;br /&gt;
|22000|| || ||8000||6000|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wormhole generator.gif]]||Mounted wormhole generator&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| | |3| |4| | |4| | }}&lt;br /&gt;
|10000|| || ||8000|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:CH-LC &amp;quot;Solaris&amp;quot; laser cannon.png]]||CH-PS &amp;quot;Immolator&amp;quot; laser&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| |3| | | | |3|3| | }}&lt;br /&gt;
|10000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:SGL-6 grenade launcher.png]]||SOB-3 clusterbang launcher&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|5| | | | | |5| | |3}}&lt;br /&gt;
|20000|| || || ||10000||10000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha teleporter.png]]||Mounted gravitational catapult&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| |4| | |4| | |3| | }}&lt;br /&gt;
|10000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Repair droid.png]]||Exosuit repair droid&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| |5| | | | | |3|3| }}&lt;br /&gt;
|10000||5000|| ||2000||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:MKIV ion heavy cannon.png]]||MKIV ion heavy cannon&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|5| | | | | |6|5| | }}&lt;br /&gt;
|20000|| || ||6000|| ||2000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:CH-LC &amp;quot;Solaris&amp;quot; laser cannon.png]]||CH-LC &amp;quot;Solaris&amp;quot; laser cannon&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| |4| | | | |4|4| | }}&lt;br /&gt;
|10000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mounted RCD.png]]||Mounted RCD&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|5|5| |4|3| | |4| | }}&lt;br /&gt;
|30000|| ||25000||20000||20000|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Tesla energy relay&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| |4| |5| | | |4| | }}&lt;br /&gt;
|10000||2000|| ||3000||2000|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha teleporter.png]]||Mounted teleporter&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| | | | |8| | |5| | }}&lt;br /&gt;
|10000|| || || || || ||10000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg VTEC&lt;br /&gt;
|Borg Upgr||{{row-bg-10|5|4| | | | |4| | | }}&lt;br /&gt;
|80000||6000|| || || ||5000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Ion Thrusters&lt;br /&gt;
|Borg Upgr||{{row-bg-10| |4| |4| | | | | | }}&lt;br /&gt;
|80000||6000|| || || ||6000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Diamond Drill&lt;br /&gt;
|Borg Upgr||{{row-bg-10|6|5| | | | | | | | }}&lt;br /&gt;
|10000|| || || || || ||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Ore Satchel of Holding&lt;br /&gt;
|Borg Upgr||{{row-bg-10|4|4| | |4| | | | | }}&lt;br /&gt;
|10000|| || || ||250||500|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Hyper-Kinetic Accelerator&lt;br /&gt;
|Borg Upgr||{{row-bg-10|7|5| |5| | |4|5| | }}&lt;br /&gt;
|8000||1500|| ||2000||2000|| ||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Ash Storm Plating&lt;br /&gt;
|Borg Upgr||{{row-bg-10|4|4|4| | | | | | | }}&lt;br /&gt;
|8000|| ||10000|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Self-Repair&lt;br /&gt;
|Borg Upgr||{{row-bg-10|4|4| | | | | | | | }}&lt;br /&gt;
|15000||15000|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Illegal equipment module&lt;br /&gt;
|Borg Upgr||{{row-bg-10| | | | | | |4| | |2}}&lt;br /&gt;
|10000||15000|| || || || ||10000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powercell.png]]||Power cell&lt;br /&gt;
|Misc||{{row-bg-10| | | |1| | | | | | }}&lt;br /&gt;
|700||50|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power_cell.png]]||High-capacity power cell&lt;br /&gt;
|Misc||{{row-bg-10| | | |2| | | | | | }}&lt;br /&gt;
|700||60|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Supercell.png]]||Super-capacity power cell&lt;br /&gt;
|Misc||{{row-bg-10|3| | |3| | | | | | }}&lt;br /&gt;
|700||70|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hypercell.png]]||Hyper-capacity power cell&lt;br /&gt;
|Misc||{{row-bg-10|5|5| |5| | | | | | }}&lt;br /&gt;
|700||80|| ||150||150|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bluespace_Power_Cell.png]]||Bluespace power cell&lt;br /&gt;
|Misc||{{row-bg-10|5|5| |6|5| | | | | }}&lt;br /&gt;
|800||160|| ||300||300|| ||160&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Man-Machine Interface.png]]||Man-machine interface&lt;br /&gt;
|Misc||{{row-bg-10| |2| | | |2| | |3| }}&lt;br /&gt;
|1000||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Positronic_Brain.png]]||Positronic Brain&lt;br /&gt;
|Misc||{{row-bg-10| | |3| | |4| | |5| }}&lt;br /&gt;
|1700||1350|| || ||500|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Synthetic flash.gif]]||Synthetic flash&lt;br /&gt;
|Misc||{{row-bg-10| | | | | | |2|3| | }}&lt;br /&gt;
|750||750|| || || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:WeldingGasMaskOpen.png&amp;diff=6632</id>
		<title>File:WeldingGasMaskOpen.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:WeldingGasMaskOpen.png&amp;diff=6632"/>
		<updated>2017-02-20T20:31:16Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:WeldingGasMask.png&amp;diff=6631</id>
		<title>File:WeldingGasMask.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:WeldingGasMask.png&amp;diff=6631"/>
		<updated>2017-02-20T20:31:03Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:SecGlasses.png&amp;diff=6630</id>
		<title>File:SecGlasses.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:SecGlasses.png&amp;diff=6630"/>
		<updated>2017-02-20T20:07:35Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Guide_to_Research_and_Development&amp;diff=6629</id>
		<title>Guide to Research and Development</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Guide_to_Research_and_Development&amp;diff=6629"/>
		<updated>2017-02-20T20:07:26Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Research &amp;amp; Development ==&lt;br /&gt;
&lt;br /&gt;
* R&amp;amp;D (not to be confused with the [[Research Director|RD]]) consists of [[scientist|scientists]] experimenting on individual objects found around the station by putting them in the Destructive Analyzer, which reverse-engineers and disintegrates the object. The R&amp;amp;D console will allow you to then use the technology from deconstructed objects to build more advanced and efficient versions of the original object, and even new tools such as laser cannons!  &lt;br /&gt;
&lt;br /&gt;
* Essentially this means that a scientist in this modern world doesn&#039;t actually have to know any of the concepts he&#039;s working with; it&#039;s all about melting things down and playing with the resulting toys! Ain&#039;t life grand?&lt;br /&gt;
&lt;br /&gt;
Note that this guide is just mostly about what type of technology different items are. There are many, many ways to do R&amp;amp;D.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to figure it out by yourself, though, you can follow [https://tgstation13.org/phpBB/viewtopic.php?f=2&amp;amp;t=6934 this guide].&lt;br /&gt;
&lt;br /&gt;
== R&amp;amp;D remake ==&lt;br /&gt;
Most of R&amp;amp;D levels, both origin techs and required tech levels, were remade recently. Here is some info about the new things if you are already familiar with the old system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Origin level of items || Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Easy to get items. These are common and easily obtainable from any place&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Uncommon items that can still be found but there are less of these. They are still easy to make or build with a protolathe&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rare items. There are some of these items near R&amp;amp;D but they are usually items that you have to build with a protolathe. You need to get some basic levels first.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Very rare items. These are only found in some restricted places and are a little harder to build. It is still possible to make all of these after working a while with the earlier levels!&lt;br /&gt;
|-&lt;br /&gt;
| Level gate one&lt;br /&gt;
|-&lt;br /&gt;
| 5 || These items are not buildable in R&amp;amp;D lab but they are still easy to get. Try asking help from other departments such as xenobiology, cargo or botany. Don&#039;t forget to take some machine upgrades with you to make them happy!&lt;br /&gt;
|-&lt;br /&gt;
| Level gate two&lt;br /&gt;
|-&lt;br /&gt;
| 6 || These items are rather hard to get. They can be rare on the station or require even more help from other departments.&lt;br /&gt;
|-&lt;br /&gt;
| Level gate three&lt;br /&gt;
|-&lt;br /&gt;
| 7 || These items require luck and are very rare. Mostly obtainable from random events.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some of the high level items needed to get high levels with the new system. These are just examples and there will most likely be more items and these level values can change.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! || Materials || Engineering ||  Plasmatech || Powerstorage || Bluespace || Biotech || Combat || Electromagnets || Data processing&lt;br /&gt;
|-&lt;br /&gt;
| Origin level 5 || Durand armor, uranium sheet, golden apple || DNA syringe with 5 powers || Phazon torso || Slime power cell || Bluespace banana and tomato || Human heart, blood tomato, some xenobio potions || Death nettle || Ghost chili || Walking mushroom, forensic scanner&lt;br /&gt;
|-&lt;br /&gt;
| Origin level 6 || Diamond sheet, Gygax armor || DNA syringe with 6 powers, machine prototype from cargo || Glowberries, glowshrooms || Glowcap || Bluespace crystal || Sentience potion, alien brain, ambrosia gaia || Combat shotgun, gatfruit || Lazarus injector || Mining drone AI upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Origin level 7 || Abductor helmet || Vortex anomaly || Pyro anomaly || Flux anomaly || Bluespace anomaly || Abductor baton, changeling egg || Sniper || Gravitational anomaly || Swarmer shell&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special items:&lt;br /&gt;
# Strange items now have a 25% change of having a high tech level! Try them out!&lt;br /&gt;
# DNA syringe give more (bio-)engineering levels the more powers they contain! One level for each power.&lt;br /&gt;
# Anomalies have some very high tech in them so try to gather them with analyzer and remote signaller!&lt;br /&gt;
&lt;br /&gt;
== Deconstruction ==&lt;br /&gt;
[[File:Decon.png|64px]] Deconstruction is done through the &#039;&#039;&#039;Destructive Analyzer&#039;&#039;&#039;: &lt;br /&gt;
:# Sync the Destructive Analyzer to the research computer if it&#039;s not synced.&lt;br /&gt;
:# Insert an item into it.&lt;br /&gt;
:# Use the computer.&lt;br /&gt;
&lt;br /&gt;
The computer will will show you tech levels of the item. Items of same level in a category will raise the tech level of that category by 1. Items with higher tech level will raise the tech level of that category to that level. It is possible to eject items from the Destructive Analyzer.&lt;br /&gt;
&lt;br /&gt;
== Tech categories ==&lt;br /&gt;
&lt;br /&gt;
=== Materials Research ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Development of new and improved materials.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Important category. Used commonly and needed especially in mining items. Deconstructing new materials can make this level higher.&lt;br /&gt;
&lt;br /&gt;
=== Engineering Research ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Development of new and improved engineering techniques.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Needed to produce some complex machines for the station.&lt;br /&gt;
&lt;br /&gt;
=== Plasma Research ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Research into the mysterious substance colloqually known as plasma.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main reason for the entire research station but is not actually needed much. Still, many items require some plasma technology knowledge. Mostly obtainable from items related to plasma.&lt;br /&gt;
&lt;br /&gt;
===  Power Manipulation Technology ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The various technologies behind the storage and generation of electicity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Helping with things related to power such as recharging, storing power or items that use power. There are many items such as batteries that can make this higher.&lt;br /&gt;
&lt;br /&gt;
===  &#039;Blue-space&#039; Research ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Research into the sub-reality known as &amp;quot;blue-space&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many cool toys in science need this to be unlocked. Everyone wants some fun bluespace toys.&lt;br /&gt;
&lt;br /&gt;
===  Biological Technology ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Research into the deeper mysteries of life and organic substances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Needed for items and machines related to medicine or biological items.&lt;br /&gt;
&lt;br /&gt;
===  Combat Systems Research ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The development of offensive and defensive systems.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As the name suggests, unlocks various weapons. All kinds of weapons can improve this technology.&lt;br /&gt;
&lt;br /&gt;
===  Electromagnetic Spectrum Research ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Research into the electromagnetic spectrum. No clue how they actually work, though.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many items related to electricity and magnets need this technology. Get it higher for some fun electric toys.&lt;br /&gt;
&lt;br /&gt;
===  Data Theory Research ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The development of new computer and artificial intelligence and data storage systems.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used for circuit boards and many artificial intelligence items.&lt;br /&gt;
&lt;br /&gt;
===  Illegal Technologies Research ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The study of technologies that violate Nanotrassen regulations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Getting these levels up often needs illegal items. They unlock some reverse-engineered traitor items to help the station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Table of Researchable Items ===&lt;br /&gt;
Notice: All the levels have not been updated to wiki yet. The first list has updated levels of items. Also refer the another list above for items that have a high tech level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Item&lt;br /&gt;
!Materials!!Engineering!!Plasma!!Power!!Bluespace!!Biological!!Combat!!EMP!!Data!!Illegal&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JOrshoe.png]]||Legcuffs&lt;br /&gt;
|{{row-bg-10| |3| | | | |3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Emitter)&lt;br /&gt;
|{{row-bg-10| |4| |4| | | | |3}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Gibber)&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Food Processor)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Seed Extractor)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Recycler)&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Smartfridge)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Monkey Recycler)&lt;br /&gt;
|{{row-bg-10| | | | | |2| | |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Holopad)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Power_Cell.gif]]||Bluespace Power Cell&lt;br /&gt;
|{{row-bg-10|4|4| |5|4| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quadratic_Capacitor.gif]]||Quadratic Capacitor&lt;br /&gt;
|{{row-bg-10|4|4| |5| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Triphasic_Scanning_Module.gif]]||Triphasic Scanning Module&lt;br /&gt;
|{{row-bg-10|4|4| | | | | |5| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Femto_Manipulator.gif]]||Femto Manipulator&lt;br /&gt;
|{{row-bg-10|6|4| | | | | | |4}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quad_Ultra_Micro_Laser.gif]]||Quad Ultra Micro Laser&lt;br /&gt;
|{{row-bg-10|4|4| | | | | |5| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Matter_Bin.gif]]||Bluespace Matter Bin&lt;br /&gt;
|{{row-bg-10|6|4| | | | | | |4}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hatchet.png]]||Hatchet&lt;br /&gt;
|{{row-bg-10|2| | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scythe.png]]||Scythe&lt;br /&gt;
|{{row-bg-10|3| | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Console_Screen.png]]||Console screen&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Capacitor&lt;br /&gt;
|{{row-bg-10| | | |1| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scanning_Module.gif]]||Scanning module&lt;br /&gt;
|{{row-bg-10| | | | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Micro_Manipulator.png]]||Micro-manipulator&lt;br /&gt;
|{{row-bg-10|1| | | | | | | |1| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Micro-laser.png]]||Micro-laser&lt;br /&gt;
|{{row-bg-10| | | | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Matter_bin.png]]||Matter bin&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Advanced capacitor&lt;br /&gt;
|{{row-bg-10| | | |3| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scanning_Module.gif]]||Advanced scanning module&lt;br /&gt;
|{{row-bg-10| | | | | | | |3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nano_Manipulator.png]]||Nano-manipulator&lt;br /&gt;
|{{row-bg-10|3| | | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:High-Power_Micro-Laser.png]]||High-power micro-laser&lt;br /&gt;
|{{row-bg-10| | | | | | | |3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advanced Matter Bin.png]]||Advanced matter bin&lt;br /&gt;
|{{row-bg-10|3| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Super capacitor&lt;br /&gt;
|{{row-bg-10|4| | |4| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scanning_Module.gif]]||Phasic scanning module&lt;br /&gt;
|{{row-bg-10| |4| | | | | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pico_Manipulator.png]]||Pico-manipulator&lt;br /&gt;
|{{row-bg-10|4|4| | | | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ultra-High-Power Micro-Laser.png]]||Ultra-high-power micro-laser&lt;br /&gt;
|{{row-bg-10| |4| | | | | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Matter Bin.png]]||Super matter bin&lt;br /&gt;
|{{row-bg-10|4|4| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace ansible.png]]||Subspace ansible&lt;br /&gt;
|{{row-bg-10|2| | | |1| | |2|2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyperwave filter.png]]||Hyperwave filter&lt;br /&gt;
|{{row-bg-10| | | | | | | |2|2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace amplifier.png]]||Subspace amplifier&lt;br /&gt;
|{{row-bg-10|2| | | |2| | |2|2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace treatment disk.png]]||Subspace treatment disk&lt;br /&gt;
|{{row-bg-10|2| | | |2| | |2|2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace Analyzer.png]]||Subspace Wavelength analyzer&lt;br /&gt;
|{{row-bg-10|2| | | |2| | |2|2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ansible crystal.png]]||Ansible crystal&lt;br /&gt;
|{{row-bg-10|2| |2| |2| | |2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace Transmitter.png]]||Subspace transmitter&lt;br /&gt;
|{{row-bg-10|2| | | |2| | |2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soulstone.png]]||Soulstone&lt;br /&gt;
|{{row-bg-10|5| | | |4| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Any circuit board not listed&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Turbine Computer)&lt;br /&gt;
|{{row-bg-10| |4| |4| | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Telescience Console)&lt;br /&gt;
|{{row-bg-10| | |4| |3| | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Message Monitor)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (AI core)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (AI Upload)&lt;br /&gt;
|{{row-bg-10| |4| | | | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Cyborg Upload)&lt;br /&gt;
|{{row-bg-10| |4| | | | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (PanD.E.M.I.C. 2200)&lt;br /&gt;
|{{row-bg-10| | | | | |2| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (DNA Machine)&lt;br /&gt;
|{{row-bg-10| | | | | |2| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Communications)&lt;br /&gt;
|{{row-bg-10| | | | | | | |3|3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Teleporter)&lt;br /&gt;
|{{row-bg-10| | |3| |3| | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Robotics Control)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Cloning)&lt;br /&gt;
|{{row-bg-10| | | | | |2| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Arcade Battle)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Solar Control)&lt;br /&gt;
|{{row-bg-10| | | |2| | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Crew Monitoring Console)&lt;br /&gt;
|{{row-bg-10| | | | | |2| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Mech Bay Power Control Console)&lt;br /&gt;
|{{row-bg-10| | | |3| | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Supply shuttle console)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Operating Computer)&lt;br /&gt;
|{{row-bg-10| | | | | |3| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Telecommunications Monitor)&lt;br /&gt;
|{{row-bg-10| | | | |2| | |3|3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Telecommunications Server Monitor)&lt;br /&gt;
|{{row-bg-10| | | | |2| | |3|3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (AI Integrity Restorer)&lt;br /&gt;
|{{row-bg-10| | | | | |2| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Booze-O-Mat Vendor)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (SMES)&lt;br /&gt;
|{{row-bg-10| |3| |3| | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Power Compressor)&lt;br /&gt;
|{{row-bg-10| |4| |4| | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Power Turbine)&lt;br /&gt;
|{{row-bg-10| |4| |4| | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Mechbay Recharger)&lt;br /&gt;
|{{row-bg-10| |3| |3| | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Teleporter Hub)&lt;br /&gt;
|{{row-bg-10|4|4| | |4| | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Teleporter Station)&lt;br /&gt;
|{{row-bg-10| |4|3| |4| | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Telepad)&lt;br /&gt;
|{{row-bg-10| |3|4| |4| | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Sleeper)&lt;br /&gt;
|{{row-bg-10| |3| | | |2| | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Cryotube)&lt;br /&gt;
|{{row-bg-10| |4|3| | |3| | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Cooler/Heater)&lt;br /&gt;
|{{row-bg-10| |2|2| | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Biogenerator)&lt;br /&gt;
|{{row-bg-10|3| | | | |3| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Microwave)&lt;br /&gt;
|{{row-bg-10| | | | | | | |2|2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Portable Chem Dispenser)&lt;br /&gt;
|{{row-bg-10|4| |4| | |3| | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Destructive Analyzer)&lt;br /&gt;
|{{row-bg-10| |2| | | | | |2|2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Autolathe)&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Protolathe)&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Circuit Imprinter)&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circut board (PACMAN-type Generator)&lt;br /&gt;
|{{row-bg-10| |3|3|3| | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circut board (SUPERPACMAN-type Generator)&lt;br /&gt;
|{{row-bg-10| |4| |4| | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circut board (MRSPACMAN-type Generator)&lt;br /&gt;
|{{row-bg-10| |4|4|4| | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (R&amp;amp;D Server)&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Exosuit Fabricator)&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Clone Pod)&lt;br /&gt;
|{{row-bg-10| | | | | |2| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Clone Scanner)&lt;br /&gt;
|{{row-bg-10| | | | | |2| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Cyborg Recharger)&lt;br /&gt;
|{{row-bg-10| |3| |3| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Subspace Receiver)&lt;br /&gt;
|{{row-bg-10| |2| | |1| | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Hub Mainframe)&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Relay Mainframe)&lt;br /&gt;
|{{row-bg-10| |2| | |2| | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Bus Mainframe)&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Processor Unit)&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Telecommunication Server)&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Subspace Broadcaster)&lt;br /&gt;
|{{row-bg-10| |2| | |1| | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beacon.gif]]||Suspicious beacon (Singularity beacon)&lt;br /&gt;
|{{row-bg-10| | | | |6| | | | |5}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beacon.gif]]||Suspicious beacon (Bomb beacon)&lt;br /&gt;
|{{row-bg-10| | | | |5| | | | |5}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beacon.gif]]||Suspicious beacon (Powersink beacon)&lt;br /&gt;
|{{row-bg-10| | | | |4| | | | |5}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bomb payload.png]]||Bomb payload&lt;br /&gt;
|{{row-bg-10| | | | | | |6| | |5}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Big red button.png]]||Big red button&lt;br /&gt;
|{{row-bg-10| | | | | | | | | |3 }}&lt;br /&gt;
|-&lt;br /&gt;
|[[]]||Non-listed mecha equipment&lt;br /&gt;
|{{row-bg-10|2|2| | | | | | | |  }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sleeper.gif]]||Mounted sleeper [Mecha]&lt;br /&gt;
|{{row-bg-10| |3|2| | |3| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sgun.png]]||Syringe gun [Mecha]&lt;br /&gt;
|{{row-bg-10|3| | | | |4| |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha diamond drill.png]]||Diamond drill [Mecha]&lt;br /&gt;
|{{row-bg-10|4|4| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mounted RCD.png]]||Mounted RCD [Mecha]&lt;br /&gt;
|{{row-bg-10|4|4| |4|3| | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha teleporter.png]]||Teleporter [Mecha]&lt;br /&gt;
|{{row-bg-10| | | | |7| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wormhole generator.gif]]||Wormhole generator [Mecha]&lt;br /&gt;
|{{row-bg-10| | |2| |4| | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha teleporter.png]]||Gravitational Catapult [Mecha]&lt;br /&gt;
|{{row-bg-10| |4| | |3| | |3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Armor booster module (Close Combat Weaponry) [Mecha]&lt;br /&gt;
|{{row-bg-10|4| | | | | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Armor booster module (Ranged Weaponry) [Mecha]&lt;br /&gt;
|{{row-bg-10|4|3| | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Repair droid.png]]||Repair droid [Mecha]&lt;br /&gt;
|{{row-bg-10| |4| | | | | |3|3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Energy relay [Mecha]&lt;br /&gt;
|{{row-bg-10| |4| |4| | | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Plasma converter [Mecha]&lt;br /&gt;
|{{row-bg-10| |2|2|2| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Exonuclear reactor [Mecha]&lt;br /&gt;
|{{row-bg-10| |4| |4| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ-13 MK2 heavy pulse rifle.png]]||EZ-13 MK2 heavy pulse rifle [Mecha]&lt;br /&gt;
|{{row-bg-10|3| | |4| | |6| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ-13 MK2 heavy pulse rifle.png]]||CH-PS &amp;quot;Immolator&amp;quot; laser [Mecha]&lt;br /&gt;
|{{row-bg-10| |3| | | | |3|3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ-13 MK2 heavy pulse rifle.png]]||CH-LC &amp;quot;Solaris&amp;quot; laser cannon&lt;br /&gt;
|{{row-bg-10| |3| | | | |4|4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ-13 MK2 heavy pulse rifle.png]]||MKIV ion heavy cannon&lt;br /&gt;
|{{row-bg-10|4| | | | | |5|4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ-13 MK2 heavy pulse rifle.png]]||217-D Heavy Plasma Cutter&lt;br /&gt;
|{{row-bg-10|3|3|4| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ-13 MK2 heavy pulse rifle.png]]||PBT &amp;quot;Pacifier&amp;quot; mounted taser&lt;br /&gt;
|{{row-bg-10| | | | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ-13 MK2 heavy pulse rifle.png]]||LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
|{{row-bg-10| | | | | | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ-13 MK2 heavy pulse rifle.png]]||Ultra AC 2&lt;br /&gt;
|{{row-bg-10| | | | | | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ-13 MK2 heavy pulse rifle.png]]||SRM-8 missile rack&lt;br /&gt;
|{{row-bg-10|4|4| | | | |5| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ-13 MK2 heavy pulse rifle.png]]||SGL-6 grenade launcher&lt;br /&gt;
|{{row-bg-10| |4| | | | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mounted RCD.png]][[File:Hydraulic clamp.png]]||All other mecha weapons&lt;br /&gt;
|{{row-bg-10|3| | | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit tracking beacon.gif]]||Exosuit tracking beacon&lt;br /&gt;
|{{row-bg-10| | | | | | | |2|2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. left arm.png]][[File:H.O.N.K. right leg.png]]||H.O.N.K. parts&lt;br /&gt;
|{{row-bg-10|2|2| | | | | | |2|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley torso.png]]||Ripley torso&lt;br /&gt;
|{{row-bg-10|2|2| | | |2| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley left arm.png]][[File:Ripley right leg.png]]||Ripley arms and legs&lt;br /&gt;
|{{row-bg-10|2|2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax torso.png]]||Gygax torso&lt;br /&gt;
|{{row-bg-10|4|3| | | |3| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax head.png]]||Gygax head&lt;br /&gt;
|{{row-bg-10|4|3| | | | | |3|2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax left arm.png]][[File:Gygax right leg.png]]||Gygax arms and legs&lt;br /&gt;
|{{row-bg-10|4|3| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax armor plates.png]]||Gygax armor plates&lt;br /&gt;
|{{row-bg-10|6|4| | | | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand torso.png]]||Durand torso&lt;br /&gt;
|{{row-bg-10|3|3| | | |3| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand head.png]]||Durand head&lt;br /&gt;
|{{row-bg-10|3|3| | | | | |3|2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand left arm.png]][[File:Durand right leg.png]]||Durand arms and legs&lt;br /&gt;
|{{row-bg-10|3|3| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand armor plates.png]]||Durand armor plates&lt;br /&gt;
|{{row-bg-10|6|4| | | | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus head.png]]||Odysseus head&lt;br /&gt;
|{{row-bg-10|2|2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus torso.png]]||Odysseus torso&lt;br /&gt;
|{{row-bg-10|2|2| | | |2| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus left arm.png]][[File:Odysseus right leg.png]]||Odysseus arms and legs&lt;br /&gt;
|{{row-bg-10|2|2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Ripley circut boards&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Gygax Weapon Control and Targeting module)&lt;br /&gt;
|{{row-bg-10| | | | | | |4| |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Gygax non-weapon circuit boards&lt;br /&gt;
|{{row-bg-10| |3| | | | |3| |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Circuit board (Durand Weapon Control and Targeting module)&lt;br /&gt;
|{{row-bg-10| |3| | | | |4| |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Durand non-weapon circuit boards&lt;br /&gt;
|{{row-bg-10| |3| | | | |3| |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||H.O.N.K. circuit boards &lt;br /&gt;
|{{row-bg-10| |3| | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Odysseus circuit boards&lt;br /&gt;
|{{row-bg-10| | | | | |3| | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravitational_Anomaly.png]]||Gravitational anomaly&lt;br /&gt;
|{{row-bg-10| | | | | | | |7| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[Flux_Wave_Anomaly.png]]||Flux wave anomaly&lt;br /&gt;
|{{row-bg-10| | | |7| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluespace_Anomaly.png]]||Bluespace anomaly&lt;br /&gt;
|{{row-bg-10| | | | |7| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyroclastic_Anomaly.png]]||Pyroclastic anomaly&lt;br /&gt;
|{{row-bg-10| | |7| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[Vortex_Anomaly.png]]||Vortex anomaly&lt;br /&gt;
|{{row-bg-10| |7| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icard.png]]||Intellicard&lt;br /&gt;
|{{row-bg-10|3| | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chameleon projector.gif]]||Chameleon-projector&lt;br /&gt;
|{{row-bg-10| | | | | | | |4| |4}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flash.gif]]||Flash&lt;br /&gt;
|{{row-bg-10| | | | | | |1|2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flashlight.png]]||EMP flashlight&lt;br /&gt;
|{{row-bg-10| | | | | | | |3| |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser Pointer.png]]||Laser pointer&lt;br /&gt;
|{{row-bg-10| | | | | | |1|2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multitool.png]]||Multitool&lt;br /&gt;
|{{row-bg-10| |2| | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pai.png]]||pAI card&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powersink.gif]]||Power sink&lt;br /&gt;
|{{row-bg-10| | | |5| | | | | |5}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tracking_Beacon.gif]]||Tracking beacon&lt;br /&gt;
|{{row-bg-10| | | | |1| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Encryption key.png]]||Syndicate encryption key/headset&lt;br /&gt;
|{{row-bg-10| |3| | |2| | | | |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Encryption key.png]]||Binary encryption key/headset&lt;br /&gt;
|{{row-bg-10| |4| | |3| | | | |3}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T-ray.gif]]||T-ray scanner&lt;br /&gt;
|{{row-bg-10| |1| | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Healthanalyzer.png]]||Health analyzer&lt;br /&gt;
|{{row-bg-10| | | | | |1| |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Analyzer.png]]||Analyzer&lt;br /&gt;
|{{row-bg-10| |1| | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MS.png]]||Mass-spectrometer&lt;br /&gt;
|{{row-bg-10| | |2| | |1| |2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advanced Mass Spectrometer.png]]||Advanced mass-spectrometer&lt;br /&gt;
|{{row-bg-10| | |3| | |3| |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|||Slime scanner&lt;br /&gt;
|{{row-bg-10| | | | | |2| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mind batterer.png]]||Mind batterer&lt;br /&gt;
|{{row-bg-10| | | | | | |3|3| |3}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bpack.png]]||Bruise pack&lt;br /&gt;
|{{row-bg-10| | | | | |2| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oint.png]]||Ointment&lt;br /&gt;
|{{row-bg-10| | | | | |2| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png]]||Glass&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass_r.png]]||Reinforced glass&lt;br /&gt;
|{{row-bg-10|2| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Leather.png]]||Leather&lt;br /&gt;
|{{row-bg-10|2| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diamonddone.png]]||Diamond&lt;br /&gt;
|{{row-bg-10|6| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Uraniumdone.png]]||Uranium&lt;br /&gt;
|{{row-bg-10|5| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasmadone.png]]||Solid plasma&lt;br /&gt;
|{{row-bg-10|2| |2| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Golddone.png]]||Gold&lt;br /&gt;
|{{row-bg-10|4| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Silverdone.png]]||Silver&lt;br /&gt;
|{{row-bg-10|3| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bananimumdone.png]]||Bananium&lt;br /&gt;
|{{row-bg-10|4| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png]]||Metal&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal_r.png]]||Plasteel&lt;br /&gt;
|{{row-bg-10|2| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png]]||Wood&lt;br /&gt;
|{{row-bg-10|1| | | | |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cardboard.png]]||Cardboard&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grass tile.png]]||Grass tile&lt;br /&gt;
|{{row-bg-10| | | | | |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wood Tile.png]]||Wood tile&lt;br /&gt;
|{{row-bg-10| | | | | |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Airlock Painter.png]]||Airlock painter&lt;br /&gt;
|{{row-bg-10| |2| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;Safeguard&#039; AI Module&lt;br /&gt;
|{{row-bg-10|3| | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;OneHuman&#039; AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;ProtectStation&#039; AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;Quarantine&#039; AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | |2| | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;OxygenIsToxicToHumans&#039; AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | |2| | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Freeform AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;Reset&#039; AI Module&lt;br /&gt;
|{{row-bg-10|2| | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;Purge&#039; AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |5| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;Asimov&#039; AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;Asimov++&#039; Core AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;P.A.L.A.D.I.N.&#039; Core AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Custom Core AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;T.Y.R.A.N.T.&#039; Core AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |3|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;Robocop&#039; Core AI Module&lt;br /&gt;
|{{row-bg-10| | | | | | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;Antimov&#039; Core AI Module&lt;br /&gt;
|{{row-bg-10| | | | | | | | |4| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||&#039;Freeform&#039; Core AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |5| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Hacked AI Module&lt;br /&gt;
|{{row-bg-10|5| | | | | | | |5|5}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Emag.png]]||Cryptographic sequencer&lt;br /&gt;
|{{row-bg-10| | | | | | | |2| |2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Id_regular.png]]||Agent card&lt;br /&gt;
|{{row-bg-10| | | | | | | | | |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Match.png]]||Match&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:C4.gif]]||C4&lt;br /&gt;
|{{row-bg-10| | | | | | | | | |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flamethrower.png]]||Flamethrower&lt;br /&gt;
|{{row-bg-10| |2|2| | | |1| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Large Grenade Casing.png]]||Large grenade&lt;br /&gt;
|{{row-bg-10|3| | | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Emp grenade.png]]||Classic EMP grenade&lt;br /&gt;
|{{row-bg-10| | | | | | |2|3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flashbang.gif]]||Flashbang&lt;br /&gt;
|{{row-bg-10|2| | | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Delivery grenade.png]]||Viscerator delivery grenade&lt;br /&gt;
|{{row-bg-10|3| | | | | | |4| |3}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Delivery grenade.png]]||Carp delivery grenade&lt;br /&gt;
|{{row-bg-10|3| | | | | | |4| |3}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndicate Minibomb.gif]]||Syndicate minibomb&lt;br /&gt;
|{{row-bg-10|3| | | | | | |4| |3}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Handcuffs.png]]||Handcuffs&lt;br /&gt;
|{{row-bg-10| |3| | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Knife.png]]||Kitchen knife&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Butcherknife.png]]||Butcher&#039;s cleaver&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|||Combat knife&lt;br /&gt;
|{{row-bg-10|3| | | | |4| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|||Carrot shiv&lt;br /&gt;
|{{row-bg-10| | | | | |3|2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sword.gif]]||Energy sword&lt;br /&gt;
|{{row-bg-10| | | | | | |3|4| |4}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chain of command.png]]||Chain of command&lt;br /&gt;
|{{row-bg-10| | | | | | |5| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powercell.png]]||Power cell&lt;br /&gt;
|{{row-bg-10| | | |1| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power_cell.png]]||High-capacity power cell&lt;br /&gt;
|{{row-bg-10| | | |2| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Supercell.png]]||Super-capacity power cell&lt;br /&gt;
|{{row-bg-10|3| | |3| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hypercell.png]]||Hyper-capacity power cell&lt;br /&gt;
|{{row-bg-10|4|4| |4| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Potato battery.png]]||Potato battery&lt;br /&gt;
|{{row-bg-10| | | |1| |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Charged slime core yellow.png]]||Charged slime core [Yellow]&lt;br /&gt;
|{{row-bg-10| | | |5| |4| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rcd.png]]||Rapid-construction-device (RCD)&lt;br /&gt;
|{{row-bg-10|2|4| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Compressed matter cartridge.png]]||Compressed matter cartridge&lt;br /&gt;
|{{row-bg-10|3| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scroll of teleportation.png]]||Scroll of teleportation&lt;br /&gt;
|{{row-bg-10| | | | |6| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scroll of teleportation.png]]||Lesser scroll of teleportation&lt;br /&gt;
|{{row-bg-10| | | | |5| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RiotS.png]]||Riot shield&lt;br /&gt;
|{{row-bg-10|3| | | | | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eshield.png]]||Energy combat shield&lt;br /&gt;
|{{row-bg-10|4| | | | | | |5| |6}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mjolnir.gif]]||Singularity hammer&lt;br /&gt;
|{{row-bg-10| | |7| |4| |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mjolnir.gif]]||Mjolnir&lt;br /&gt;
|{{row-bg-10| | | |7| | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holdpack.gif]]||Bag of holding&lt;br /&gt;
|{{row-bg-10|4|4|5| |5| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BlueToolbox.png]]||Toolbox&lt;br /&gt;
|{{row-bg-10| |1| | | | |1| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndicatetools.png]]||Suspicious looking toolbox&lt;br /&gt;
|{{row-bg-10| |2| | | | |2| | |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StunBaton.gif]]||Stun baton&lt;br /&gt;
|{{row-bg-10| | | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Locator.png]]||Locator [for implants]&lt;br /&gt;
|{{row-bg-10| | | | |2| | |3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tele.gif]]||Hand tele&lt;br /&gt;
|{{row-bg-10| | | | |4| | |3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wrench.png]]||Wrench&lt;br /&gt;
|{{row-bg-10|1|1| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wirecutters.png]]||Wirecutters&lt;br /&gt;
|{{row-bg-10|1|1| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welder.png]]||Welding tool&lt;br /&gt;
|{{row-bg-10| |1|1| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welder.png]]||Industrial welding tool&lt;br /&gt;
|{{row-bg-10| |2|2| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welder.png]]||Upgraded welding tool&lt;br /&gt;
|{{row-bg-10| |3|2| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welder.png]]||Experimental welder&lt;br /&gt;
|{{row-bg-10|4|4|4| |3| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crowbar.png]]||Crowbar&lt;br /&gt;
|{{row-bg-10| |1| | | | |1| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DualSaber.gif]]||Dual energy sword&lt;br /&gt;
|{{row-bg-10| | | | | | | |4| |5}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Igniter.png]]||Igniter&lt;br /&gt;
|{{row-bg-10| | | | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Infared.png]]||Infrared emitter&lt;br /&gt;
|{{row-bg-10| | | | | | | |2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mousetrap.png]]||Mousetrap&lt;br /&gt;
|{{row-bg-10| | | | | | |1| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Prox Sensor.png]]||Proximity sensor&lt;br /&gt;
|{{row-bg-10| | | | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Signaler.png]]||Remote signaling device&lt;br /&gt;
|{{row-bg-10| | | | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Timer.png]]||Timer&lt;br /&gt;
|{{row-bg-10| | | | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Voice Analyzer.png]]||Voice analyzer&lt;br /&gt;
|{{row-bg-10| | | | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MGlasses.png]]||Optical Meson Scanner&lt;br /&gt;
|{{row-bg-10| |2| | | | | |1| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NightVisionMGlasses.png]]||Night Vision Optical Meson Scanner&lt;br /&gt;
|{{row-bg-10| |5|4| | | | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NightVision.png]]||Night Vision Goggles&lt;br /&gt;
|{{row-bg-10|4|4|4| | | | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OGlasses.png]]||Optical Material Scanner&lt;br /&gt;
|{{row-bg-10| |3| | | | | |3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Optical Thermal Scanner.png]]||Optical Thermal Scanner&lt;br /&gt;
|{{row-bg-10| | | | | | | |3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MGlasses.png]]||Chameleon Thermals [Syndicate item]&lt;br /&gt;
|{{row-bg-10| | | | | | | |3| |4}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MedGlasses.png]]||Medical HUD&lt;br /&gt;
|{{row-bg-10| | | | | |2| |3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SecHud.png]]||Security HUD&lt;br /&gt;
|{{row-bg-10| | | | | | |2|3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiagGlasses.png]]||Diagnostic HUD&lt;br /&gt;
|{{row-bg-10| |2| | | | | |2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NVMedGlasses.png]]||Night Vision Health Scanner HUD&lt;br /&gt;
|{{row-bg-10| |5|4| | |4| |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NVDiagGlasses.png]]||Night Vision Diagnostic HUD&lt;br /&gt;
|{{row-bg-10| |5|4|4| | | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NVSecGlasses.png]]||Night Vision Security HUD&lt;br /&gt;
|{{row-bg-10| |5|4| | | |4|4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hudsunglasses.png]]||HUDSunglasses&lt;br /&gt;
|{{row-bg-10| |3| | | | |3|3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WeldingGasMask.png]]||Welding gas mask&lt;br /&gt;
|{{row-bg-10|2|3| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brshoe.png]]||Chameleon shoes [Syndicate item]&lt;br /&gt;
|{{row-bg-10| | | | | | | | | |2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chameleon_jumpsuit.gif]]||Chameleon jumpsuit [Syndicate item]&lt;br /&gt;
|{{row-bg-10| | | | | | | | | |2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespacetomatoseed.png]]||Bluespace tomato&lt;br /&gt;
|{{row-bg-10| | | | |5|4| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gatfruitseed.png]]||Gatfruit&lt;br /&gt;
|{{row-bg-10| | | | | | |6| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Towercap.png]]||Log&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nettle.png]]||Nettle&lt;br /&gt;
|{{row-bg-10| | | | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Deathnettle.png]]||Death nettle&lt;br /&gt;
|{{row-bg-10| | | | | | |5| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plant analyzer.png]]||Plant analyzer&lt;br /&gt;
|{{row-bg-10| | | | | |2| |2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pickaxe.png]]||Pickaxe&lt;br /&gt;
|{{row-bg-10|2|3| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Silver pickaxe.png]]||Silver pickaxe&lt;br /&gt;
|{{row-bg-10|3|4| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mining drill.png]]||Mining drill&lt;br /&gt;
|{{row-bg-10|2|3| |2| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sonic Jackhammer.png]]||Sonic jackhammer&lt;br /&gt;
|{{row-bg-10|6|5| |4| | | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma Cutter.png]]||Plasma cutter&lt;br /&gt;
|{{row-bg-10|3|1|3| | | |1|2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diamond Pickaxe.png]]||Diamond pickaxe&lt;br /&gt;
|{{row-bg-10|5|4| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diamond Mining Drill.png]]||Diamond mining drill&lt;br /&gt;
|{{row-bg-10|6|4| |4| | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shovel.png]]||Shovel&lt;br /&gt;
|{{row-bg-10|2|2| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BSCapsule.png]]||Bluespace shelter capsule&lt;br /&gt;
|{{row-bg-10| |3| | |3| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adv Plasma Cutter.png]]||Advanced plasma cutter&lt;br /&gt;
|{{row-bg-10|4|2|4| |3| |3|3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Uraniumore.png]]||Uranium ore&lt;br /&gt;
|{{row-bg-10|5| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ironore.png]]||Iron ore&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sandore.png]]||Sand&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasmaore.png]]||Plasma ore&lt;br /&gt;
|{{row-bg-10|2| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Silverore.png]]||Silver ore&lt;br /&gt;
|{{row-bg-10|3| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goldore.png]]||Gold ore&lt;br /&gt;
|{{row-bg-10|4| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diamondore.png]]||Diamond ore&lt;br /&gt;
|{{row-bg-10|6| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bananimumore.png]]||Bananium ore&lt;br /&gt;
|{{row-bg-10|4| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brain.png]]||Brain&lt;br /&gt;
|{{row-bg-10| | | | | |5| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alien brain.png]]||Alien brain&lt;br /&gt;
|{{row-bg-10| | | | | |6| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Man-Machine Interface.png]]||Man-Machine Interface&lt;br /&gt;
|{{row-bg-10| |2| | | |2| | |3| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Slimecore.png]]||Slime extract&lt;br /&gt;
|{{row-bg-10| | | | | |3| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pen.png]]||Sleepy Pen [Syndicate item]&lt;br /&gt;
|{{row-bg-10| |4| | | | | | | |2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ammo_9mm.png]]||Ammunition box (9mm)&lt;br /&gt;
|{{row-bg-10| | | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ammo_9mm.png]]||Ammunition box (10mm)&lt;br /&gt;
|{{row-bg-10| | | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ammo_9mm.png]]||Ammunition box (.45)&lt;br /&gt;
|{{row-bg-10| | | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:12mmMag.png]]||Ammunition box (12mm)&lt;br /&gt;
|{{row-bg-10| | | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:12mmMag.png]]||Magazine (9mm)&lt;br /&gt;
|{{row-bg-10| | | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:12mmMag.png]]||Magazine (10mm)&lt;br /&gt;
|{{row-bg-10| | | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:12mmMag.png]]||Magazine (12mm)&lt;br /&gt;
|{{row-bg-10| | | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:12mmMag.png]]||Magazine (.50ae)&lt;br /&gt;
|{{row-bg-10| | | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ammo_75.png]]||Magazine (.75)&lt;br /&gt;
|{{row-bg-10| | | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser gun.png]]||Laser gun&lt;br /&gt;
|{{row-bg-10| | | | | | |4|2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser Cannon.png]]||Accelerator laser cannon&lt;br /&gt;
|{{row-bg-10| | | |3| | |4|4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xraygun.png]]||Xray laser gun&lt;br /&gt;
|{{row-bg-10|4| | | | | |6|4| |1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser tag gun.png]]||Laser tag gun&lt;br /&gt;
|{{row-bg-10| | | | | | |2|2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy Gun.gif]]||Energy gun&lt;br /&gt;
|{{row-bg-10| | | | | | |4|3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advegun.png]]||Advanced energy gun&lt;br /&gt;
|{{row-bg-10| | | |4| | |4|4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ionrifle.png]]||Ion rifle&lt;br /&gt;
|{{row-bg-10| | | | | | |4|4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floral_Somatoray.png]]||Floral somatoray&lt;br /&gt;
|{{row-bg-10| | | | | |4| |2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stun_Revolver.png]]||Tesla gun&lt;br /&gt;
|{{row-bg-10|4| | |4| | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taser.png]]||Taser gun&lt;br /&gt;
|{{row-bg-10| | | | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hybrid Taser.png]]||Hybrid taser gun&lt;br /&gt;
|{{row-bg-10| | | | | | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Disabler.png]]||Disabler&lt;br /&gt;
|{{row-bg-10| | | | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KA.png]]||Kinetic Accelerator&lt;br /&gt;
|{{row-bg-10| |3| |3| | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperKA.png]]||Super-Kinetic Accelerator&lt;br /&gt;
|{{row-bg-10|5|4| |3| | |3|3| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HyperKA.png]]||Hyper-Kinetic Accelerator&lt;br /&gt;
|{{row-bg-10|6|4| |4| | |4|4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MiniEnergyCrossbow.png]]||Mini Energy Crossbow&lt;br /&gt;
|{{row-bg-10| | | | | | |4|4| |5}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EnergyCrossbow.png]]||Energy Crossbow&lt;br /&gt;
|{{row-bg-10| | | | | | |4|4| |2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortalGun.png]]||Bluespace Wormhole Projector&lt;br /&gt;
|{{row-bg-10| |4|4| |6| |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tempgun.png]]||Temperature gun&lt;br /&gt;
|{{row-bg-10|4| | |3| | |4|2| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravGun.png]]||Gravitational Manipulator&lt;br /&gt;
|{{row-bg-10|6| | |4| |4|4|4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Deathnettle.png]]||Death Nettle&lt;br /&gt;
|{{row-bg-10| | | | | | |6| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glowberrypile.png]]||Glowberries&lt;br /&gt;
|{{row-bg-10| | |6| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glowshroom.png]]||Glowshrooms&lt;br /&gt;
|{{row-bg-10| | |6| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ambrosia_vulgaris.png]]||Ambrosia Vulgaris&lt;br /&gt;
|{{row-bg-10| | | | | |2| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ambrosia_deus.png]]||Ambrosia Deus&lt;br /&gt;
|{{row-bg-10|3| | | | |4| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ambrosia_gaia.png]]||Ambrosia Gaia&lt;br /&gt;
|{{row-bg-10|5| | | | |6| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Walkingmushroom.png]]||Walking Mushroom&lt;br /&gt;
|{{row-bg-10| | | | | |4| | |5| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glowcapshroom.png]]||Glowcap&lt;br /&gt;
|{{row-bg-10| | |4|6| |4| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BluespaceBanana.png]]||Bluespace Banana&lt;br /&gt;
|{{row-bg-10| | | | |5|3| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespacetomato.png]]||Bluespace Tomato&lt;br /&gt;
|{{row-bg-10| | | | |5|4| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Killertomato.png]]||Killer Tomato&lt;br /&gt;
|{{row-bg-10| | | | | |4|5| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodtomato.png]]||Blood Tomato&lt;br /&gt;
|{{row-bg-10| | | | | |5| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chillyghost.png]]||Ghost Chili&lt;br /&gt;
|{{row-bg-10| | | | | | | |5| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor_gizmo_scan.png]]||Abductor Science Tool&lt;br /&gt;
|{{row-bg-10| |7| | |4| | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor_silencer.png]]||Abductor Silencer&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |7| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor_implant.png]]||Abductor Recall Implant&lt;br /&gt;
|{{row-bg-10|2| | | |4|7| |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alien_pistol.png]]||Abductor Pistol&lt;br /&gt;
|{{row-bg-10| | |3| | | |4|7| | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wonderprod.png]]||Abductor Baton&lt;br /&gt;
|{{row-bg-10|4| | | | |7|4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scalpelpng]]||Abductor Surgery Tool&lt;br /&gt;
|{{row-bg-10|2| | | | |2| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor_headgear.png]]||Abductor Agent Headgear&lt;br /&gt;
|{{row-bg-10|7| | | | | | |4| | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This table mostly uses the old levels and is mostly outdated. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Item&lt;br /&gt;
!Materials!!Engineering!!Plasma!!Power!!Bluespace!!Biological!!Combat!!EMP!!Data!!Illegal&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SMG.png]]||Submachine gun&lt;br /&gt;
|{{row-bg-10|2| | | | | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Uzi.png]]||Uzi&lt;br /&gt;
|{{row-bg-10|2| | | | | |5| | |8}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:C20r.png]]||C-20r SMG&lt;br /&gt;
|{{row-bg-10|2| | | | | |5| | |8}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:L6machinegun.png]]||L6 SAW&lt;br /&gt;
|{{row-bg-10|1| | | | | |5| | |2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tommy gun.png]]||Tommy gun&lt;br /&gt;
|{{row-bg-10|1| | | | | |5| | |2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Silenced pistol.png]]||Silenced pistol&lt;br /&gt;
|{{row-bg-10|2| | | | | |2| | |8}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gyrogun.png]]||Gyropistol&lt;br /&gt;
|{{row-bg-10| | | | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stetchkin.png]]||Stechkin pistol&lt;br /&gt;
|{{row-bg-10|2| | | | | |2| | |2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Detectivegun.png]]||Detective revolver&lt;br /&gt;
|{{row-bg-10|2| | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mateba.png]]||Mateba&lt;br /&gt;
|{{row-bg-10|2| | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver.png]]||Russian Revolver&lt;br /&gt;
|{{row-bg-10|2| | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shotgun.png]]||Shotgun&lt;br /&gt;
|{{row-bg-10|2| | | | | |4| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Combatshotgun.png]]||Combat shotgun&lt;br /&gt;
|{{row-bg-10| | | | | | |6| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Doubleshotgun.png]]&amp;lt;br&amp;gt;[[File:Doubleshotgunsawnoff.png]]||Double-barreled shotgun&lt;br /&gt;
|{{row-bg-10|1| | | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Projectile gun.png]]||Projectile gun&lt;br /&gt;
|{{row-bg-10|2| | | | | |2| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chem sprayer.png]]||Chem sprayer&lt;br /&gt;
|{{row-bg-10|3|3| | | | |3| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Retractor.png]]||Retractor&lt;br /&gt;
|{{row-bg-10|1| | | | |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hemostat.png]]||Hemostat&lt;br /&gt;
|{{row-bg-10|1| | | | |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cautery.png]]||Cautery&lt;br /&gt;
|{{row-bg-10|1| | | | |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Drill.png]]||Surgical drill&lt;br /&gt;
|{{row-bg-10|1| | | | |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scalpel.png]]||Scalpel&lt;br /&gt;
|{{row-bg-10|1| | | | |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Saw.png]]||Circular saw&lt;br /&gt;
|{{row-bg-10|1| | | | |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Drapes.png]]||Surgical drapes&lt;br /&gt;
|{{row-bg-10| | | | | |1| | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace Crystal.png]]||Bluespace crystal&lt;br /&gt;
|{{row-bg-10|3| | | |4| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace Crystal.png]]||Artificial bluespace crystal&lt;br /&gt;
|{{row-bg-10| | | | |2| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Global_Positioning_System.gif]]||Global positioning system&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tracking Beacon.gif]]||Telepad beacon&lt;br /&gt;
|{{row-bg-10| | | | |3| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Generic drone.png]]||Drone shell&lt;br /&gt;
|{{row-bg-10| | | | | |4| | |2| }}&lt;br /&gt;
|-&lt;br /&gt;
!Icon!!Item&lt;br /&gt;
!Materials!!Engineering!!Plasma!!Power!!Bluespace!!Biological!!Combat!!EMP!!Data!!Illegal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction|See here how to build machines out of the components you discover.]] This is where advanced technology you discovered by increasing tech trees will be made. Nothing exciting at first can be built, but you will get increasingly more fun devices as tech trees increase. Some high tech items may malfuction every once in a while, but putting them back in the Analyzer will allow you to see what went wrong and fix the problem, creating a more efficient device. You will unlock items for the [[#Exosuit_Fabricator|Exosuit Fabricator]] as well.&lt;br /&gt;
&lt;br /&gt;
=== Upgrading Machines ===&lt;br /&gt;
&lt;br /&gt;
All machines are composed of components. There are better versions of many components, attained through research. These instructions only show you how to construct the very basic form of e.g. Exosuit Fabricator. But if you build an Exosuit Fabricator with the most complicated versions of the components instead of the regular ones, you&#039;ll get different advantages:&lt;br /&gt;
&lt;br /&gt;
* Better Matter bin makes you have more storage space.&lt;br /&gt;
* Better Manipulator improves build speed.&lt;br /&gt;
* Better Laser improves materials efficiency.&lt;br /&gt;
* Bigger Beaker increases the reagent storage size.&lt;br /&gt;
&lt;br /&gt;
Once you unlock advanced components, people around the station will probably want you to upgrade the machinery. The process is simple.&lt;br /&gt;
&lt;br /&gt;
# Screwdriver on the machine.&lt;br /&gt;
# Crowbar on the machine.&lt;br /&gt;
# Take the board and re-insert it into machine.&lt;br /&gt;
# Insert parts you want to use.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
&lt;br /&gt;
[[File:RPED.gif]] Alternately, you can use &#039;&#039;&#039;RPED (Rapid Part Exchange Device)&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
# Load RPED with parts.&lt;br /&gt;
# Screwdriver on the machine.&lt;br /&gt;
# Click on it with RPED.&lt;br /&gt;
# Screwdriver again.&lt;br /&gt;
&lt;br /&gt;
=== Protolathe ===&lt;br /&gt;
&lt;br /&gt;
* The Protolathe requires materials such as metal, glass and mineable minerals, each sheet gives 2000 units when inserted into a Protolathe. It allows you to build objects such as stock parts, mining equipment, power cells and many more. Weaponry can also be built but will require a firing pin from the armory, the RD&#039;s locker or ordered from cargo if you wish to use it for combat.&lt;br /&gt;
&lt;br /&gt;
* Building 5 or 10 of the same item is faster than building it one at a time for 10 times; if you need lots of a particular item, mass produce them!&lt;br /&gt;
&lt;br /&gt;
* Floral Somatoray additionally requires 20 [[Radium]]&lt;br /&gt;
&lt;br /&gt;
* See [[Research items]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Protolathe Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Item&lt;br /&gt;
!Material&lt;br /&gt;
!Enginee&amp;lt;br&amp;gt;ring&lt;br /&gt;
!Plasma&lt;br /&gt;
!Power&lt;br /&gt;
!Blue&amp;lt;br&amp;gt;space&lt;br /&gt;
!Bio&lt;br /&gt;
!Combat&lt;br /&gt;
!EMP&lt;br /&gt;
!Data&lt;br /&gt;
!Illegal&lt;br /&gt;
![[File:Metal.png]]!![[File:Glass.png]]!![[File:Plasmadone.png]]!![[File:Silverdone.png]]!![[File:Golddone.png]]!![[File:Uraniumdone.png]]!![[File:Diamonddone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RPED.gif]]||Rapid Part Exchange Device&lt;br /&gt;
|{{row-bg-10| |1| | | | | | | | }} &lt;br /&gt;
|10000||5000|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icard.png]]||Intellicard AI Transportation System&lt;br /&gt;
|{{row-bg-10|3| | | | | | | |3| }}&lt;br /&gt;
| ||1000|| || ||200|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pai.png]]||Personal Artificial Intelligence Card&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|500||500|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Disk.gif]]||Plant Data Disk&lt;br /&gt;
|{{row-bg-10| | | | | |3| | |4| }}&lt;br /&gt;
|200||100|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:BS_RPED.gif]]||Bluespace Rapid Part Exchange Device&lt;br /&gt;
|{{row-bg-10| |4| | |3| | | | }}&lt;br /&gt;
|15000||5000|| ||2500|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Disk.gif]]||Design Storage Disk&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|300||100|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Disk.gif]]||Technology Data Storage Disk&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|300||100|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Micro_Manipulator.png]]||Micro Manipulator&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|100|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nano_Manipulator.png]]||Nano Manipulator&lt;br /&gt;
|{{row-bg-10|3| | | | | | | |2| }}&lt;br /&gt;
|150|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pico_Manipulator.png]]||Pico Manipulator&lt;br /&gt;
|{{row-bg-10|5|5| | | | | | |4| }}&lt;br /&gt;
|200|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Femto_Manipulator.gif]]||Femto Manipulator&lt;br /&gt;
|{{row-bg-10|7|5| | |5| | | |5| }}&lt;br /&gt;
|200|| || || || || ||60 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Basic Capacitor&lt;br /&gt;
|{{row-bg-10| | | |1| | | | | | }}&lt;br /&gt;
|100||100|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Advanced Capacitor&lt;br /&gt;
|{{row-bg-10| | | |3| | | | | | }}&lt;br /&gt;
|150||150|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Super Capacitor&lt;br /&gt;
|{{row-bg-10| |5| |5| | | | | | }}&lt;br /&gt;
|200||200|| || ||100|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quadratic_Capacitor.gif]]||Quadratic Capacitor&lt;br /&gt;
|{{row-bg-10|5|5| |6|5| | | | | }}&lt;br /&gt;
|200||200|| || || || ||100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scanning_Module.gif]]||Basic Scanning Module&lt;br /&gt;
|{{row-bg-10| | | | | | | |1| | }}&lt;br /&gt;
|100||50|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scanning_Module.gif]]||Advanced Scanning Module&lt;br /&gt;
|{{row-bg-10| | | | | | | |3| | }}&lt;br /&gt;
|150||100|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scanning_Module.gif]]||Phasic Scanning Module&lt;br /&gt;
|{{row-bg-10| |5| | | | | |5| | }}&lt;br /&gt;
|200||150|| ||60|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Triphasic_Scanning_Module.gif]]||Triphasic Scanning Module&lt;br /&gt;
|{{row-bg-10|5|5| | |5| | |6| | }}&lt;br /&gt;
|200||200|| || || || ||60&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Micro-laser.png]]||Basic Micro-Laser&lt;br /&gt;
|{{row-bg-10| | | | | | | |1| | }}&lt;br /&gt;
|100||50|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:High-Power_Micro-Laser.png]]||High-Power Micro-Laser&lt;br /&gt;
|{{row-bg-10| | | | | | | |3| | }}&lt;br /&gt;
|150||100|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ultra-High-Power_Micro-Laser.png]]||Ultra-High-Power Micro-Laser&lt;br /&gt;
|{{row-bg-10| |5| | | | | |5| | }}&lt;br /&gt;
|200||150|| || || ||60|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quad-Ultra_Micro-Laser.gif]]||Quad-Ultra Micro-Laser&lt;br /&gt;
|{{row-bg-10|5|5| | |5| | |6| | }}&lt;br /&gt;
|200||200|| || || ||100||60&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Matter_bin.png]]||Basic Matter Bin&lt;br /&gt;
|{{row-bg-10|1| | | | | | | | | }}&lt;br /&gt;
|100|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advanced_Matter_Bin.png]]||Advanced Matter Bin&lt;br /&gt;
|{{row-bg-10|3| | | | | | | | | }}&lt;br /&gt;
|150|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super_Matter_Bin.png]]||Super Matter Bin&lt;br /&gt;
|{{row-bg-10|5|5| | | | | | | | }}&lt;br /&gt;
|200|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Matter_Bin.gif]]||Bluespace Matter Bin&lt;br /&gt;
|{{row-bg-10|7|5| | |5| | | | | }}&lt;br /&gt;
|250|| || || || || ||200 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace_ansible.png]]||Subspace Ansible&lt;br /&gt;
|{{row-bg-10|2| | | | | | |2|2| }}&lt;br /&gt;
|100|| || ||100|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyperwave_filter.png]]||Hyperwave Filter&lt;br /&gt;
|{{row-bg-10| | | | | | | |3|3| }}&lt;br /&gt;
|100|| || ||100|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace_Amplifier.gif]]||Subspace Amplifier&lt;br /&gt;
|{{row-bg-10|3| | | |2| | |4|3| }}&lt;br /&gt;
|100|| || || ||100||100|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace_Treatment_Disk.gif]]||Subspace Treatment Disk&lt;br /&gt;
|{{row-bg-10|2| | | |3| | |3|2| }}&lt;br /&gt;
|100|| || ||200|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace_Analyzer.png]]||Subspace Analyzer&lt;br /&gt;
|{{row-bg-10|2| | | |3| | |4|3| }}&lt;br /&gt;
|100|| || || ||100|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ansible_crystal.png]]||Ansible Crystal&lt;br /&gt;
|{{row-bg-10|2| |3| |3| | |2| | }}&lt;br /&gt;
| ||800|| ||100||100|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace_Transmitter.png]]||Subspace Transmitter&lt;br /&gt;
|{{row-bg-10|4| | | |4| | |3| | }}&lt;br /&gt;
| ||100|| ||100|| ||100|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powercell.png]]||Basic Power Cell&lt;br /&gt;
|{{row-bg-10| | | |1| | | | | | }}&lt;br /&gt;
|700||50|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power_cell.png]]||High-Capacity Power Cell&lt;br /&gt;
|{{row-bg-10| | | |2| | | | | | }}&lt;br /&gt;
|700||60|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Supercell.png]]||Super-Capacity Power Cell&lt;br /&gt;
|{{row-bg-10|3| | |3| | | | | | }}&lt;br /&gt;
|700||70|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hypercell.png]]||Hyper-Capacity Power Cell&lt;br /&gt;
|{{row-bg-10|5|5| |5| | | | | | }}&lt;br /&gt;
|700||80|| ||150||150|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Power_Cell.gif]]||Bluespace Power Cell&lt;br /&gt;
|{{row-bg-10|6|5| |6|5| | | | | }}&lt;br /&gt;
|800||160|| ||300||300||160|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightreplacer0.png]]||Light Replacer&lt;br /&gt;
|{{row-bg-10| |4| | | | | |3| | }}&lt;br /&gt;
|1500||3000|| ||150|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:MS.png]]||Mass-Spectrometer&lt;br /&gt;
|{{row-bg-10| | |2| | | | |2| | }}&lt;br /&gt;
|300||100|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advanced_Mass_Spectrometer.png]]||Advanced Mass-Spectrometer&lt;br /&gt;
|{{row-bg-10| | |3| | |3| |4| | }}&lt;br /&gt;
|500||200|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Man-Machine_Interface.png]]||Man-Machine Interface&lt;br /&gt;
|{{row-bg-10| |2| | | |2| | |3| }}&lt;br /&gt;
|1000||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Positronic_brain.png]]||Positronic Brain&lt;br /&gt;
|{{row-bg-10| | |3| | |4| | |5| }}&lt;br /&gt;
|1700||1350|| || ||500|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Beaker.gif]]||Bluespace Beaker&lt;br /&gt;
|{{row-bg-10|5| |4| |6| | | | | }}&lt;br /&gt;
|3000|| ||3000|| || || ||500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cryostasis_Beaker.gif]]||Cryostasis Beaker&lt;br /&gt;
|{{row-bg-10|3|3|3| | | | | | | }}&lt;br /&gt;
|3000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bluespace_Syringe.png]]||Bluespace Syringe&lt;br /&gt;
|{{row-bg-10|4| | | |5|4| | | | }}&lt;br /&gt;
| ||4000||2000|| || || ||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Cryo_Syringe.png]]||Cryo Syringe&lt;br /&gt;
|{{row-bg-10|3|3| | | | | | | | }}&lt;br /&gt;
| ||4000|| || ||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Piercing_Syringe.png]]||Piercing Syringe&lt;br /&gt;
|{{row-bg-10|5|7| | | | |3| | | }}&lt;br /&gt;
| ||4000|| || || || ||1500 &lt;br /&gt;
|-&lt;br /&gt;
|[[Bluespace_Body_Bag.png]]||Bluespace Body Bag&lt;br /&gt;
|{{row-bg-10|4| |4| |5| | | | | }}&lt;br /&gt;
|3000|| ||200|| || || ||500&lt;br /&gt;
|-&lt;br /&gt;
|[[Plasmaman_Jumpsuit_Refill.png]]||Plasmaman Jumpsuit Refill&lt;br /&gt;
|{{row-bg-10|2| |3| | | | | | | }}&lt;br /&gt;
|4000|| ||1000|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Welding_Shield_Implant.png]]||Welding Shield Implant&lt;br /&gt;
|{{row-bg-10|4|5|4| | |4| | | | }}&lt;br /&gt;
|600||400|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breathing_Tube_Implant.png]]||Breathing Tube Implant&lt;br /&gt;
|{{row-bg-10|2| | | | |3| | | | }}&lt;br /&gt;
|600||250|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Toolset_Arm_Implant.png]]||Toolset Arm Implant&lt;br /&gt;
|{{row-bg-10|3|4| |4| |4| | | | }}&lt;br /&gt;
|2500||1500|| ||1500|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Medical_HUD_Implant.png]]||Medical HUD Implant&lt;br /&gt;
|{{row-bg-10|5| | | | |4| | |4| }}&lt;br /&gt;
|600||600|| ||500||500|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Security_HUD_Implant.png]]||Security HUD Implant&lt;br /&gt;
|{{row-bg-10|5| | | | |4|3| |4| }}&lt;br /&gt;
|600||600|| ||750||750|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[X-Ray_Implant.png]]||X-Ray Implant&lt;br /&gt;
|{{row-bg-10|7| |6| | |7| |5|5| }}&lt;br /&gt;
|600||600||1000||600||600|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thermals_Implant.png]]||Thermals Implant&lt;br /&gt;
|{{row-bg-10|6| |4| | |7| |5|4| }}&lt;br /&gt;
|600||600||1000||600||600|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Anti_Drop_Implant.png]]||Anti-Drop Implant&lt;br /&gt;
|{{row-bg-10|5| | | | |5| | |6| }}&lt;br /&gt;
|600||600|| ||400||400|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[CNS_Rebooter_Implant.png]]||CNS Rebooter Implant&lt;br /&gt;
|{{row-bg-10|6| | | | |6| | |5| }}&lt;br /&gt;
|600||600|| ||500||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Nutriment_Pump_Implant.png]]||Nutriment Pump Implant&lt;br /&gt;
|{{row-bg-10|5| | |6| |5| | | | }}&lt;br /&gt;
|500||500|| || ||500||500|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Nutriment_Pump_Implant_PLUS.png]]||Nutriment Pump Implant PLUS&lt;br /&gt;
|{{row-bg-10|5| | |6| |6| | | | }}&lt;br /&gt;
|600||600|| || ||500||750|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Reviver_Implant.png]]||Reviver Implant&lt;br /&gt;
|{{row-bg-10|5| | | | |8| | |4| }}&lt;br /&gt;
|800||800|| || ||500||1000||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrusters_Set_Implant.png]]||Thrusters Set Implant&lt;br /&gt;
|{{row-bg-10|5|7| | | |5| |4| | }}&lt;br /&gt;
|4000||2000|| ||1000|| || ||1000 &lt;br /&gt;
|-&lt;br /&gt;
|[[Implanter.png]]||Implanter&lt;br /&gt;
|{{row-bg-10|2| | | | |3| | |2| }}&lt;br /&gt;
|600||200|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Implant_Case.png]]||Implant Case&lt;br /&gt;
|{{row-bg-10| | | | | |2| | | | }}&lt;br /&gt;
| ||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Freedom_Implant_Case.png]]||Freedom Implant Case&lt;br /&gt;
|{{row-bg-10| | | | | |5|6|3| |3}}&lt;br /&gt;
|800||500|| || ||500|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Adrenalin_Implant_Case.png]]||Adrenalin Implant Case&lt;br /&gt;
|{{row-bg-10| | | | | |6|6| | |6}}&lt;br /&gt;
|1000||500|| || ||500||600||600&lt;br /&gt;
|-&lt;br /&gt;
|[[Test-range_Firing_Pin.png]]||Test-range Firing Pin&lt;br /&gt;
|{{row-bg-10|2| | | | | |2| | | }}&lt;br /&gt;
|500||300|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Loyalty_Firing_Pin.png]]||Loyalty Firing Pin&lt;br /&gt;
|{{row-bg-10|6| | | | | |5| | | }}&lt;br /&gt;
| || || ||600|| ||200||600&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stun_Revolver.png]]||Tesla Revolver&lt;br /&gt;
|{{row-bg-10|4| | |5| | |4| | | }}&lt;br /&gt;
|10000||10000|| ||10000|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advegun.png]]||Advanced Energy Gun&lt;br /&gt;
|{{row-bg-10| | | |5| | |5|5| | }}&lt;br /&gt;
|10000||2000|| || || ||4000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Telescopic_Riot_Shield.png]]||Telescopic Riot Shield&lt;br /&gt;
|{{row-bg-10|3|4| | | | |4| | | }}&lt;br /&gt;
|4000||5000|| ||300|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser_Cannon.png]]||Accelerator Laser Cannon&lt;br /&gt;
|{{row-bg-10| | | |3| | |5|5| | }}&lt;br /&gt;
|10000||3000|| || || || ||3000&lt;br /&gt;
|-&lt;br /&gt;
|[[Decloner.png]]||Decloner&lt;br /&gt;
|{{row-bg-10|5| |7| | |6|5| | | }}&lt;br /&gt;
| || || || ||5000||10000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rapidsyringegun.png]]||Rapid Syringe Gun&lt;br /&gt;
|{{row-bg-10| | | | | |3|2| | | }}&lt;br /&gt;
|5000||1000|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Energy_Crossbow.png]]||Energy Crossbow&lt;br /&gt;
|{{row-bg-10| |3| | | | |5|5| |3}}&lt;br /&gt;
|5000||1500|| ||1500|| ||1500|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tempgun.png]]||Temperature Gun&lt;br /&gt;
|{{row-bg-10|4| | |3| | |4|2| | }}&lt;br /&gt;
|5000||500|| ||3000|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floral_Somatoray.png]]||Floral Somatoray&lt;br /&gt;
|{{row-bg-10|2| | | | |4| | | | }}&lt;br /&gt;
|2000||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Large_Grenade_Casing.png]]||Large Grenade&lt;br /&gt;
|{{row-bg-10| |3| | | | |3| | | }}&lt;br /&gt;
|3000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro_Grenade.png]]||Pyro Grenade&lt;br /&gt;
|{{row-bg-10| |4| | | | |4| | | }}&lt;br /&gt;
|2000|| ||500|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced_Release_Grenade.png]]||Advanced Release Grenade&lt;br /&gt;
|{{row-bg-10| |4| | | | |3| | | }}&lt;br /&gt;
|3000||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xraygun.png]]||Xray Laser Gun&lt;br /&gt;
|{{row-bg-10| | | |4| |5|7|5| | }}&lt;br /&gt;
|5000|| || || ||5000||10000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ionrifle.png]]||Ion Carbine&lt;br /&gt;
|{{row-bg-10| | | | | | |5|4| | }}&lt;br /&gt;
|8000|| || ||6000|| ||2000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Bluespace_Wormhole_Projector.png]]||Bluespace Wormhole Projector&lt;br /&gt;
|{{row-bg-10| |5|6| |7| |5| | | }}&lt;br /&gt;
|5000|| || ||2000|| || ||3000&lt;br /&gt;
|-&lt;br /&gt;
|[[Modular_Receiver.png]]||Modular Receiver&lt;br /&gt;
|{{row-bg-10|4| | | | | |4| | | }}&lt;br /&gt;
|6500|| || ||500|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[WT-550_Auto_Gun_Magazine.png]]||WT-550 Auto Gun Magazine (4.6×30mm)&lt;br /&gt;
|{{row-bg-10|1| | | | | |1| | | }}&lt;br /&gt;
|4000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[WT-550_Auto_Gun_Armor_Piercing_Magazine.png]]||WT-550 Auto Gun Armor Piercing Magazine (4.6×30mm AP)&lt;br /&gt;
|{{row-bg-10|1| | | | | |1| | | }}&lt;br /&gt;
|6000|| || ||600|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[WT-550_Auto_Gun_Incendiary_Magazine.png]]||WT-550 Auto Gun Incendiary Magazine (4.6×30mm IC)&lt;br /&gt;
|{{row-bg-10|1| | | | | |1| | | }}&lt;br /&gt;
|6000||1000|| ||600|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[WT-550_Auto_Gun_Uranium_Magazine.png]]||WT-550 Auto Gun Uranium Magazine (4.6×30mm TX)&lt;br /&gt;
|{{row-bg-10|1| | | | | |1| | | }}&lt;br /&gt;
|6000|| || ||600|| ||2000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stun_Shell.png]]||Stun Shell&lt;br /&gt;
|{{row-bg-10|3| | | | | |3| | | }}&lt;br /&gt;
|200|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Unloaded_Technological_Shell.png]]||Unloaded Technological Shell&lt;br /&gt;
|{{row-bg-10|3| | |4| | |3|3| | }}&lt;br /&gt;
|1000||200|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Universal_Suppressor.png]]||Universal Suppressor&lt;br /&gt;
|{{row-bg-10| |5| | | | |6| | |3}}&lt;br /&gt;
|2000|| || ||500|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[One-Point_Bluespace-Gravitational_Manipulator.png]]||One-Point Bluespace-Gravitational Manipulator&lt;br /&gt;
|{{row-bg-10|5| | |4|4| |4|5| | }}&lt;br /&gt;
|6000||6000|| ||7000||7000||6000||3000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mining_Drill.png]]||Mining Drill&lt;br /&gt;
|{{row-bg-10|2|3| |2| | | | | | }}&lt;br /&gt;
|6000||1000|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diamond_Mining_Drill.png]]||Diamond Mining Drill&lt;br /&gt;
|{{row-bg-10|6|5| |5| | | | | | |}}&lt;br /&gt;
|6000||1000|| || || || ||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma_Cutter.png]]||Plasma Cutter&lt;br /&gt;
|{{row-bg-10|3| |3| | | | |2| | }}&lt;br /&gt;
|1500||500||400|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma_Cutter.png]]||Advanced Plasma Cutter&lt;br /&gt;
|{{row-bg-10|4|2|4| | | |3|3| | }}&lt;br /&gt;
|3000||1000||2000|| ||500|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sonic_Jackhammer.png]]||Sonic Jackhammer&lt;br /&gt;
|{{row-bg-10|7|6| |5| | | |5| | }}&lt;br /&gt;
|6000||2000|| ||2000|| || ||6000&lt;br /&gt;
|-&lt;br /&gt;
|[[Modification_Kit.png]]||Modification Kit&lt;br /&gt;
|{{row-bg-10|5|4| |4| | |3|4| | }}&lt;br /&gt;
|8000||1500|| || ||1500||1000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Super-Kinetic_Accelerator.png]]||Super-Kinetic Accelerator&lt;br /&gt;
|{{row-bg-10|5|4| |4| | |3|4| | }}&lt;br /&gt;
|8000||1500|| ||2000|| ||2000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper-Kinetic_Accelerator.png]]||Hyper-Kinetic Accelerator&lt;br /&gt;
|{{row-bg-10|7|5| |5| | |4|5| | }}&lt;br /&gt;
|8000||1500|| ||2000||2000|| ||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Upgraded_Resonator.png]]||Upgraded Resonator&lt;br /&gt;
|{{row-bg-10|4|3| |4| | | |3| | }}&lt;br /&gt;
|4000||1500|| ||1000|| ||1000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tracking_Beacon.gif]]||Tracking Beacon&lt;br /&gt;
|{{row-bg-10| | | | |1| | | | | |}}&lt;br /&gt;
|150||100|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Global_Positioning_System.gif]]||GPS Device&lt;br /&gt;
|{{row-bg-10|2| | | |2| | | | | }}&lt;br /&gt;
|500||1000|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holdpack.gif]]||Bag of Holding&lt;br /&gt;
|{{row-bg-10|5|5|6| |7| | | | | }}&lt;br /&gt;
| || || || ||3000||250||1500&lt;br /&gt;
|-&lt;br /&gt;
|[[Mining_Satchel_of_Holding.png]]||Mining Satchel of Holding&lt;br /&gt;
|{{row-bg-10|3|4| | |4| | | | | }}&lt;br /&gt;
| || || || ||250||500|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Crystal.png]]||Artificial Bluespace Crystal&lt;br /&gt;
|{{row-bg-10|6| |4| |3| | | | | }}&lt;br /&gt;
| || ||1500|| || || ||1500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MedGlasses.png]]||Health Scanner HUD&lt;br /&gt;
|{{row-bg-10| | | | | |2| |3| | }}&lt;br /&gt;
|500||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Night_Vision_Health_Scanner.png]]||Night Vision Health Scanner HUD&lt;br /&gt;
|{{row-bg-10| |6|4| | |4| |5| | }}&lt;br /&gt;
|600||600|| ||350|| ||1000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:SecHud.png]]||Security HUD&lt;br /&gt;
|{{row-bg-10| | | | | | |2|3| | }}&lt;br /&gt;
|500||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Night_Vision_Security_HUD.png]]||Night Vision Security HUD&lt;br /&gt;
|{{row-bg-10| |6|4| | | |4|5| | }}&lt;br /&gt;
|600||600|| || ||350||1000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Diagnostic_HUD.png]]||Diagnostic HUD&lt;br /&gt;
|{{row-bg-10| |2| | | | | |3| | }}&lt;br /&gt;
|500||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Night_Vision_Diagnostic_HUD.png]]||Night Vision Diagnostic HUD&lt;br /&gt;
|{{row-bg-10| |6|4|4| | | |5| | }}&lt;br /&gt;
|600||600||300|| || ||1000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welding_Gas_Mask.png]]||Welding Gas Mask&lt;br /&gt;
|{{row-bg-10|2|3| | | | | | | | }}&lt;br /&gt;
|3000||1000|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Portable_Seed_Extractor.png]]||Portable Seed Extractor&lt;br /&gt;
|{{row-bg-10| |2| | | |3| | | | }}&lt;br /&gt;
|1000||400|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Air_Horn.png]]||Air Horn&lt;br /&gt;
|{{row-bg-10|4|4| | | | | | | | }}&lt;br /&gt;
|4000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:MGlasses.png]]||Optical Meson Scanners&lt;br /&gt;
|{{row-bg-10| |2|2| | | | |2| | |}}&lt;br /&gt;
|500||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Night_Vision_Optical_Meson_Scanners.png]]||Night Vision Optical Meson Scanners&lt;br /&gt;
|{{row-bg-10|4|5|5| | | | |5| | }}&lt;br /&gt;
|600||600||350|| || ||1000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Optical_T-Ray_Scanners.png]]||Optical T-Ray Scanners&lt;br /&gt;
|{{row-bg-10|3|2| | | | | |2| | }}&lt;br /&gt;
|500||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Engineering_Scanner_Goggles.png]]||Engineering Scanner Goggles&lt;br /&gt;
|{{row-bg-10|4|4|3| | | | |3| | }}&lt;br /&gt;
|500||500||100|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:NightVision.png]]||Night Vision Goggles&lt;br /&gt;
|{{row-bg-10|4|5|5| | | | |5| | }}&lt;br /&gt;
|600||600||350|| || ||1000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Science_Goggles.png]]||Science Goggles&lt;br /&gt;
|{{row-bg-10| | | | | | | |2| | }}&lt;br /&gt;
|500||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mashoe.png]]||Magnetic Boots&lt;br /&gt;
|{{row-bg-10|4|5| | | | | |4| | }}&lt;br /&gt;
|4500|| || ||1500||2500|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced_Mop.png]]||Advanced Mop&lt;br /&gt;
|{{row-bg-10|4|3| | | | | | | | }}&lt;br /&gt;
|2500||200|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Trashbag_of_Holding.png]]||Trashbag of Holding&lt;br /&gt;
|{{row-bg-10|5|4|3| |4| | | | | }}&lt;br /&gt;
| || ||1500|| ||1500||250|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Floor_Buffer_Upgrade.png]]||Floor Buffer Upgrade&lt;br /&gt;
|{{row-bg-10|4|4| | | | | | | | }}&lt;br /&gt;
|3000||200|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Holographic_Sign_Projector.png]]||Holographic Sign Projector&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|2000||1000|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Experimental_Welding_Tool.png]]||Experimental Welding Tool&lt;br /&gt;
|{{row-bg-10|4|5|4| |3| | | | | }}&lt;br /&gt;
|1000||500||1500|| || ||200|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Alien_Alloy.png]]||Alien Alloy (Requires abductor tech)&lt;br /&gt;
|{{row-bg-10|7| |2| | | | | | | }}&lt;br /&gt;
|4000|| ||4000|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Circuit Imprinter===&lt;br /&gt;
&lt;br /&gt;
* The Circuit Imprinter requires acid, glass and occasionally gold or diamond. With gold, you can make Law modules, or AI circuits types. Machine circuits such as [[roboticist|mech suits]] and power generators can also be built.&lt;br /&gt;
&lt;br /&gt;
* Information on how to construct machines is available at the [[Guide to advanced construction]].&lt;br /&gt;
&lt;br /&gt;
* Research required for each board&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Circuit Imprinter Manufacturing List&lt;br /&gt;
!Board!!Type&lt;br /&gt;
!Materials!!Engineering!!Plasma!!Power!!Bluespace!!Biological!!Combat!!EMP!!Data!!Illegal&lt;br /&gt;
!Acid!![[File:Glass.png]]!![[File:Golddone.png]]!![[File:Diamonddone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Security||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | |2| |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|AI Core||AI Core&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|AI Upload||Computer&lt;br /&gt;
|{{row-bg-10| |4| | | | | | |5| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Cyborg Upload||Computer&lt;br /&gt;
|{{row-bg-10| |4| | | | | | |5| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Medical Records||Computer&lt;br /&gt;
|{{row-bg-10| | | | | |2| | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Operating Computer||Computer&lt;br /&gt;
|{{row-bg-10| | | | | |3| | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|PanD.E.M.I.C. 2200||Computer&lt;br /&gt;
|{{row-bg-10| | | | | |3| | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|DNA Machine||Computer&lt;br /&gt;
|{{row-bg-10| | | | | |2| | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Communications||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | |3|3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|ID Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Crew monitoring computer||Computer&lt;br /&gt;
|{{row-bg-10| | | | | |2| |2|3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Teleporter Console||Computer&lt;br /&gt;
|{{row-bg-10| | |4| |3| | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Security Records Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | |2| |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Atmosphere Alert||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Monitor||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Robotics Control Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Cloning Machine Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | |3| | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Clone Pod||Machine&lt;br /&gt;
|{{row-bg-10| | | | | |3| | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Cloning Scanner||Machine&lt;br /&gt;
|{{row-bg-10| | | | | |3| | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Battle Arcade Machine||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Orion Trail Arcade Machine||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Slot Machine||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Power Monitor||Computer&lt;br /&gt;
|{{row-bg-10| | | |2| | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Solar Control||Computer&lt;br /&gt;
|{{row-bg-10| | | |2| | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Prisoner Management Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Exosuit Control Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Mech Bay Power Control Console||Computer&lt;br /&gt;
|{{row-bg-10| | | |3| | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|R&amp;amp;D Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Supply Request Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Supply Shuttle Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Outpost Status Display||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Telecommunications Monitoring Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | |2| | |3|3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Telecommunications Server Monitoring Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | |2| | |3|3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Messaging Monitor Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |5| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Telecommunications Traffic Control Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Telepad Control Console Board||Computer&lt;br /&gt;
|{{row-bg-10| | |4| |3| | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|AI Integrity Restorer||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | |3|4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Library Console||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Safeguard||AI Module&lt;br /&gt;
|{{row-bg-10|3| | | | | | | |3| }}&lt;br /&gt;
|20||1000||100|| &lt;br /&gt;
|-&lt;br /&gt;
|OneHuman||AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |6| }}&lt;br /&gt;
|20||1000|| ||100&lt;br /&gt;
|-&lt;br /&gt;
|ProtectStation||AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |5| }}&lt;br /&gt;
|20||1000||100|| &lt;br /&gt;
|-&lt;br /&gt;
|Quarantine||AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | |2| | |3| }}&lt;br /&gt;
|20||1000||100|| &lt;br /&gt;
|-&lt;br /&gt;
|OxygenIsToxicToHumans||AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | |2| | |4| }}&lt;br /&gt;
|20||1000||100|| &lt;br /&gt;
|-&lt;br /&gt;
|Freeform||AI Module&lt;br /&gt;
|{{row-bg-10|4| | | | | | | |5| }}&lt;br /&gt;
|20||1000||100|| &lt;br /&gt;
|-&lt;br /&gt;
|Reset||AI Module&lt;br /&gt;
|{{row-bg-10|6| | | | | | | |4| }}&lt;br /&gt;
|20||1000||100|| &lt;br /&gt;
|-&lt;br /&gt;
|Purge||AI Module&lt;br /&gt;
|{{row-bg-10|6| | | | | | | |5| }}&lt;br /&gt;
|20||1000|| ||100&lt;br /&gt;
|-&lt;br /&gt;
|Freeform||AI Core Module&lt;br /&gt;
|{{row-bg-10|6| | | | | | | |6| }}&lt;br /&gt;
|20||1000|| ||100&lt;br /&gt;
|-&lt;br /&gt;
|Asimov||AI Core Module&lt;br /&gt;
|{{row-bg-10|5| | | | | | | |3| }}&lt;br /&gt;
|20||1000|| ||100&lt;br /&gt;
|-&lt;br /&gt;
|P.A.L.A.D.I.N.||AI Core Module&lt;br /&gt;
|{{row-bg-10|5| | | | | | | |5| }}&lt;br /&gt;
|20||1000|| ||100&lt;br /&gt;
|-&lt;br /&gt;
|T.Y.R.A.N.T.||AI Core Module&lt;br /&gt;
|{{row-bg-10|5| | | | | | | |5|2}}&lt;br /&gt;
|20||1000|| ||100&lt;br /&gt;
|-&lt;br /&gt;
|Corporate||AI Core Module&lt;br /&gt;
|{{row-bg-10|5| | | | | | | |5| }}&lt;br /&gt;
|20||1000|| ||100&lt;br /&gt;
|-&lt;br /&gt;
|Custom||AI Core Module&lt;br /&gt;
|{{row-bg-10|5| | | | | | | |5| }}&lt;br /&gt;
|20||1000|| ||100&lt;br /&gt;
|-&lt;br /&gt;
|Subspace Receiver||Machine&lt;br /&gt;
|{{row-bg-10| |2| | |1| | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Bus Mainframe||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Hub Mainframe||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Relay Mainframe||Machine&lt;br /&gt;
|{{row-bg-10| |2| | |2| | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Processor Unit||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Server Mainframe||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Subspace Broadcaster||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|APLU &amp;quot;Ripley&amp;quot; Central Control module||Mech&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|APLU &amp;quot;Ripley&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|{{row-bg-10| | | | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Odysseus&amp;quot; Central Control module||Mech&lt;br /&gt;
|{{row-bg-10| |3| | | |3| | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Odysseus&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|{{row-bg-10| |3| | | |3| | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Gygax&amp;quot; Central Control module||Mech&lt;br /&gt;
|{{row-bg-10| |4| | | | |3| |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Gygax&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|{{row-bg-10| |4| | | | |3| |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Gygax&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|{{row-bg-10| |4| | | | |4| |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Durand&amp;quot; Central Control module||Mech&lt;br /&gt;
|{{row-bg-10| |4| | | | |4| |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Durand&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|{{row-bg-10| |4| | | | |4| |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Durand&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|{{row-bg-10| |4| | | | |4| |5| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;H.O.N.K&amp;quot; Central Control module||Mech&lt;br /&gt;
|{{row-bg-10| |3| | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;H.O.N.K&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|{{row-bg-10| |3| | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;H.O.N.K&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|{{row-bg-10| |3| | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Phazon&amp;quot; Central Control module||Mech&lt;br /&gt;
|{{row-bg-10|6| |5| | | | | |6| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Phazon&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|{{row-bg-10| | |5| |5| | | |6| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Phazon&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|{{row-bg-10| | |5| | | | |5|6| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|SMES Board||Machine&lt;br /&gt;
|{{row-bg-10| |4| |5| | | | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Power Turbine Console Board||Computer&lt;br /&gt;
|{{row-bg-10| |4| |5| | | | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Power Compressor Board||Machine&lt;br /&gt;
|{{row-bg-10| |4| |5| | | | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Power Turbine Board||Machine&lt;br /&gt;
|{{row-bg-10| |5| |4| | | | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Emitter Board||Machine&lt;br /&gt;
|{{row-bg-10| |4| |5| | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Freezer/Heater Board||Machine&lt;br /&gt;
|{{row-bg-10| | |3| | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Space Heater Board||Machine&lt;br /&gt;
|{{row-bg-10| |2| |2| | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Teleportation Station Board||Machine&lt;br /&gt;
|{{row-bg-10| |4|4| |4| | | |5| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Teleportation Hub Board||Machine&lt;br /&gt;
|{{row-bg-10|4|5| | |5| | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Telepad Board||Machine&lt;br /&gt;
|{{row-bg-10| |4|4| |5| | | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Sleeper Board||Machine&lt;br /&gt;
|{{row-bg-10| |3| | | |2| | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Cryotube Board||Machine&lt;br /&gt;
|{{row-bg-10| |4|3| | |3| | |5| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Portable Chem Dispenser Board||Machine&lt;br /&gt;
|{{row-bg-10|4| |4| | |3| | |5| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Chem Master Board||Machine&lt;br /&gt;
|{{row-bg-10|3| | | | |3| | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Chemical Heater Board||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | |2| | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Biogenerator Board||Machine&lt;br /&gt;
|{{row-bg-10|3| | | | |3| | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Hydroponics Tray Board||Machine&lt;br /&gt;
|{{row-bg-10| | | | | |2| | | | }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Destructive Analyzer Board||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | | | |2|2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|E.X.P.E.R.I-MENTOR Board||Machine&lt;br /&gt;
|{{row-bg-10| |2| | |2| | |2|2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Protolathe Board||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Circuit Imprinter Board||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|R&amp;amp;D Server Control Console Board||Computer&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|R&amp;amp;D Server Board||Machine&lt;br /&gt;
|{{row-bg-10| | | | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Exosuit Fabricator Board||Machine&lt;br /&gt;
|{{row-bg-10| |3| | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Cyborg Recharger Board||Machine&lt;br /&gt;
|{{row-bg-10| |3| |3| | | | | | }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Mechbay Recharger Board||Machine&lt;br /&gt;
|{{row-bg-10| |3| |4| | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Microwave Board||Machine&lt;br /&gt;
|{{row-bg-10| | | | | | | |2|2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Gibber Board||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Smartfridge Board||Machine&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Monkey Recycler Board||Machine&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Seed Extractor Board||Machine&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Processor Board||Machine&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Recycler Board||Machine&lt;br /&gt;
|{{row-bg-10| |2| | | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|AI Holopad board||Machine&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Autolathe Board||Machine&lt;br /&gt;
|{{row-bg-10| |3| | | | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Weapon Recharger Board||Machine&lt;br /&gt;
|{{row-bg-10|4|3| |4| | | | | | }}&lt;br /&gt;
|20||1000||100|| &lt;br /&gt;
|-&lt;br /&gt;
|Vendor Board||Machine&lt;br /&gt;
|{{row-bg-10| | | | | | | | |1| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Ore Redemption Board||Machine&lt;br /&gt;
|{{row-bg-10| |2|3| | | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Mining Rewards Vender Board||Machine&lt;br /&gt;
|{{row-bg-10| |3| | | | | | | | }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Tesla Coil Board||Machine&lt;br /&gt;
|{{row-bg-10| | | |3| | | |3|3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Grounding Rod Board||Machine&lt;br /&gt;
|{{row-bg-10| | |2|3| | | |3|3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|Plant DNA Manipulator Board||Machine&lt;br /&gt;
|{{row-bg-10| | | | | |3| | |4| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|PACMAN-type Generator Board||Machine&lt;br /&gt;
|{{row-bg-10| |3|3|3| | | | |2| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|SUPERPACMAN-type Generator Board||Machine&lt;br /&gt;
|{{row-bg-10| |4| |4| | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|MRSPACMAN-type Generator Board||Machine&lt;br /&gt;
|{{row-bg-10| |5|4|5| | | | |3| }}&lt;br /&gt;
|20||1000|| || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exosuit Fabricator ===&lt;br /&gt;
* Two of these can be found in [[Robotics]]&lt;br /&gt;
* Produces mainly robotic parts&lt;br /&gt;
* Can be used directly, without the Research Computer.&lt;br /&gt;
&lt;br /&gt;
Items available from the start:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Exosuit Fabricator Round-Start Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Item!!List!![[File:Metal.png|Metal]]!![[File:Glass.png|Glass]]!![[File:Plasmadone.png|Solid Plasma]]!![[File:Silverdone.png|Silver]]!![[File:Golddone.png|Gold]]!![[File:Uraniumdone.png|Uranium]]!![[File:Diamonddone.png|Diamond]]!![[File:Bananimumdone.png|Bananium]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg endoskeleton.png]]||Cyborg endoskeleton&lt;br /&gt;
|Cyborg&lt;br /&gt;
|15000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg torso.png]]||Cyborg torso&lt;br /&gt;
|Cyborg&lt;br /&gt;
|40000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg head.png]]||Cyborg head&lt;br /&gt;
|Cyborg&lt;br /&gt;
|5000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg left arm.png]]||Cyborg left arm&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg right arm.png]]||Cyborg right arm&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg left leg.png]]||Cyborg left leg&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg right leg.png]]||Cyborg right leg&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley chassis.png]]||Ripley chassis&lt;br /&gt;
|Ripley&lt;br /&gt;
|20000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley torso.png]]||Ripley torso&lt;br /&gt;
|Ripley&lt;br /&gt;
|20000||7500|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley left arm.png]]||Ripley left arm&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley right arm.png]]||Ripley right arm&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley left leg.png]]||Ripley left leg&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley right leg.png]]||Ripley right leg&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||Odysseus chassis&lt;br /&gt;
|Odysseus&lt;br /&gt;
|20000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus torso.png]]||Odysseus torso&lt;br /&gt;
|Odysseus&lt;br /&gt;
|12000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus head.png]]||Odysseus head&lt;br /&gt;
|Odysseus&lt;br /&gt;
|6000||10000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus left arm.png]]||Odysseus left arm&lt;br /&gt;
|Odysseus&lt;br /&gt;
|6000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus right arm.png]]||Odysseus right arm&lt;br /&gt;
|Odysseus&lt;br /&gt;
|6000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus left leg.png]]||Odysseus left leg&lt;br /&gt;
|Odysseus&lt;br /&gt;
|7000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus right leg.png]]||Odysseus right leg&lt;br /&gt;
|Odysseus&lt;br /&gt;
|7000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax chassis.png]]||Gygax chassis&lt;br /&gt;
|Gygax&lt;br /&gt;
|20000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax torso.png]]||Gygax torso&lt;br /&gt;
|Gygax&lt;br /&gt;
|20000||10000|| || || || ||2000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax head.png]]||Gygax head&lt;br /&gt;
|Gygax&lt;br /&gt;
|10000||5000|| || || || ||2000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax left arm.png]]||Gygax left arm&lt;br /&gt;
|Gygax&lt;br /&gt;
|15000|| || || || || ||1000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax right arm.png]]||Gygax right arm&lt;br /&gt;
|Gygax&lt;br /&gt;
|15000|| || || || || ||1000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax left leg.png]]||Gygax left leg&lt;br /&gt;
|Gygax&lt;br /&gt;
|15000|| || || || || ||2000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax right leg.png]]||Gygax right leg&lt;br /&gt;
|Gygax&lt;br /&gt;
|15000|| || || || || ||2000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax armor plates.png]]||Gygax armor plates&lt;br /&gt;
|Gygax&lt;br /&gt;
|25000|| || || || || ||10000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||Durand chassis&lt;br /&gt;
|Durand&lt;br /&gt;
|25000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand torso.png]]||Durand torso&lt;br /&gt;
|Durand&lt;br /&gt;
|25000||10000|| ||10000|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand head.png]]||Durand head&lt;br /&gt;
|Durand&lt;br /&gt;
|10000||15000|| ||2000|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand left arm.png]]||Durand left arm&lt;br /&gt;
|Durand&lt;br /&gt;
|10000|| || ||4000|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand right arm.png]]||Durand right arm&lt;br /&gt;
|Durand&lt;br /&gt;
|10000|| || ||4000|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand left leg.png]]||Durand left leg&lt;br /&gt;
|Durand&lt;br /&gt;
|15000|| || ||4000|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand right leg.png]]||Durand right leg&lt;br /&gt;
|Durand&lt;br /&gt;
|15000|| || ||4000|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand armor plates.png]]||Durand armor plates&lt;br /&gt;
|Durand&lt;br /&gt;
|50000|| || || || ||30000|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||H.O.N.K. chassis&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|20000|| || || || || || ||10000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. torso.png]]||H.O.N.K. torso&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|20000||10000|| || || || || ||5000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. head.png]]||H.O.N.K. head&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|10000||5000|| || || || || ||5000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. left arm.png]]||H.O.N.K. left arm&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|15000|| || || || || || ||5000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. right arm.png]]||H.O.N.K. right arm&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|15000|| || || || || || ||5000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. left leg.png]]||H.O.N.K. left leg&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|20000|| || || || || || ||5000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. right leg.png]]||H.O.N.K. right leg&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|20000|| || || || || || ||5000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hydraulic clamp.png]]||Hydraulic clamp&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit drill.png]]||Exosuit drill&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit extinguisher.png]]||Exosuit extinguisher&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cable layer.png]]||Cable layer&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Plasma Generator&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000||1000||5000||2000|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||Firefighter chassis&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|20000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Exosuit plasma converter&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000||1000|| ||500|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mousetrap mortar.png]]||Mousetrap mortar&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|20000|| || || || || || ||5000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banana mortar.png]]||Banana mortar&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|20000|| || || || || || ||5000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HoNkER BlAsT 5000.png]]||HoNkER BlAsT 5000&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|20000|| || || || || || ||10000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg module reset board&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|10000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg reclassification board&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|35000|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg emergency reboot module&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|60000||5000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit tracking beacon.gif]]||Exosuit tracking beacon&lt;br /&gt;
|Misc&lt;br /&gt;
|500|| || || || || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reseachable items:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Bananium and plasma research are not used and skipped from the table.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Exosuit Fabricator Researchable Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Item!!List!!Materials!!Engineering!!Plasma!!Power!!Bluespace!!Biological!!Combat!!EMP!!Data!!Illegal!![[File:Metal.png|Metal]]!![[File:Glass.png|Glass]]!![[File:Plasmadone.png|Solid Plasma]]!![[File:Silverdone.png|Silver]]!![[File:Golddone.png|Gold]]!![[File:Uraniumdone.png|Uranium]]!![[File:Diamonddone.png|Diamond]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PBT &amp;quot;Pacifier&amp;quot; mounted taser.png]]||Pacifier mounted taser&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| | | | | | |3| | | }}&lt;br /&gt;
|10000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ultra AC 2.png]]||Ultra AC 2 LMG&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| | | | | | |4| | | }}&lt;br /&gt;
|10000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sleeper.gif]]||Mounted Sleeper&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| |3|2| | |3| | | | }}&lt;br /&gt;
|5000||10000|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sgun.png]]||Exosuit Syringe Gun&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|4| | | | |4|3|4| | }}&lt;br /&gt;
|3000||2000|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Exosuit_Medical_Beamgun.png]]||Exosuit Medical Beamgun&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|7|6| |5| |6| | | | }}&lt;br /&gt;
|15000||8000||3000|| ||8000|| ||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SGL-6 grenade launcher.png]]||SGL-6 grenade launcher&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| |4| | | | |4| | | }}&lt;br /&gt;
|22000|| || ||8000||6000|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha diamond drill.png]]||Diamond-tipped exosuit drill&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|5|4| | | | | | | | }}&lt;br /&gt;
|10000|| || || || || ||6500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Exonuclear reactor&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|3|4| |5| | | | | | }}&lt;br /&gt;
|10000||1000|| ||500|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:LBX AC 10 &amp;quot;Scattershot&amp;quot;.png]]||LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| | | | | | |4| | | }}&lt;br /&gt;
|10000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:FNX-99 &amp;quot;Hades&amp;quot; carbine.png]]||FNX-99 &amp;quot;Hades&amp;quot; carbine&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|4| | | | | |5| | | }}&lt;br /&gt;
|10000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:MKIV ion heavy cannon.png]]||MKIV Ion Heavy Cannon&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|5| | | | | |6|5| | }}&lt;br /&gt;
|10000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Armor booster module.png]]||Reactive armor booster module&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|5| | | | | |4| | | }}&lt;br /&gt;
|20000|| || ||5000|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Armor booster module.png]]||Reflective armor booster module&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|5|3| | | | |5| | | }}&lt;br /&gt;
|20000|| || || ||5000|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRM-8 missile rack.png]]||SRM-8 missile rack&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|5|5| | | | |6| | | }}&lt;br /&gt;
|22000|| || ||8000||6000|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wormhole generator.gif]]||Mounted wormhole generator&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| | |3| |4| | |4| | }}&lt;br /&gt;
|10000|| || ||8000|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:CH-LC &amp;quot;Solaris&amp;quot; laser cannon.png]]||CH-PS &amp;quot;Immolator&amp;quot; laser&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| |3| | | | |3|3| | }}&lt;br /&gt;
|10000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:SGL-6 grenade launcher.png]]||SOB-3 clusterbang launcher&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|5| | | | | |5| | |3}}&lt;br /&gt;
|20000|| || || ||10000||10000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha teleporter.png]]||Mounted gravitational catapult&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| |4| | |4| | |3| | }}&lt;br /&gt;
|10000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Repair droid.png]]||Exosuit repair droid&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| |5| | | | | |3|3| }}&lt;br /&gt;
|10000||5000|| ||2000||1000|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:MKIV ion heavy cannon.png]]||MKIV ion heavy cannon&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|5| | | | | |6|5| | }}&lt;br /&gt;
|20000|| || ||6000|| ||2000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:CH-LC &amp;quot;Solaris&amp;quot; laser cannon.png]]||CH-LC &amp;quot;Solaris&amp;quot; laser cannon&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| |4| | | | |4|4| | }}&lt;br /&gt;
|10000|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mounted RCD.png]]||Mounted RCD&lt;br /&gt;
|Exosuit Equip||{{row-bg-10|5|5| |4|3| | |4| | }}&lt;br /&gt;
|30000|| ||25000||20000||20000|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Tesla energy relay&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| |4| |5| | | |4| | }}&lt;br /&gt;
|10000||2000|| ||3000||2000|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha teleporter.png]]||Mounted teleporter&lt;br /&gt;
|Exosuit Equip||{{row-bg-10| | | | |8| | |5| | }}&lt;br /&gt;
|10000|| || || || || ||10000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg VTEC&lt;br /&gt;
|Borg Upgr||{{row-bg-10|5|4| | | | |4| | | }}&lt;br /&gt;
|80000||6000|| || || ||5000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Ion Thrusters&lt;br /&gt;
|Borg Upgr||{{row-bg-10| |4| |4| | | | | | }}&lt;br /&gt;
|80000||6000|| || || ||6000|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Diamond Drill&lt;br /&gt;
|Borg Upgr||{{row-bg-10|6|5| | | | | | | | }}&lt;br /&gt;
|10000|| || || || || ||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Ore Satchel of Holding&lt;br /&gt;
|Borg Upgr||{{row-bg-10|4|4| | |4| | | | | }}&lt;br /&gt;
|10000|| || || ||250||500|| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Hyper-Kinetic Accelerator&lt;br /&gt;
|Borg Upgr||{{row-bg-10|7|5| |5| | |4|5| | }}&lt;br /&gt;
|8000||1500|| ||2000||2000|| ||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Ash Storm Plating&lt;br /&gt;
|Borg Upgr||{{row-bg-10|4|4|4| | | | | | | }}&lt;br /&gt;
|8000|| ||10000|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Self-Repair&lt;br /&gt;
|Borg Upgr||{{row-bg-10|4|4| | | | | | | | }}&lt;br /&gt;
|15000||15000|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Illegal equipment module&lt;br /&gt;
|Borg Upgr||{{row-bg-10| | | | | | |4| | |2}}&lt;br /&gt;
|10000||15000|| || || || ||10000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powercell.png]]||Power cell&lt;br /&gt;
|Misc||{{row-bg-10| | | |1| | | | | | }}&lt;br /&gt;
|700||50|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power_cell.png]]||High-capacity power cell&lt;br /&gt;
|Misc||{{row-bg-10| | | |2| | | | | | }}&lt;br /&gt;
|700||60|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Supercell.png]]||Super-capacity power cell&lt;br /&gt;
|Misc||{{row-bg-10|3| | |3| | | | | | }}&lt;br /&gt;
|700||70|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hypercell.png]]||Hyper-capacity power cell&lt;br /&gt;
|Misc||{{row-bg-10|5|5| |5| | | | | | }}&lt;br /&gt;
|700||80|| ||150||150|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bluespace_Power_Cell.png]]||Bluespace power cell&lt;br /&gt;
|Misc||{{row-bg-10|5|5| |6|5| | | | | }}&lt;br /&gt;
|800||160|| ||300||300|| ||160&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Man-Machine Interface.png]]||Man-machine interface&lt;br /&gt;
|Misc||{{row-bg-10| |2| | | |2| | |3| }}&lt;br /&gt;
|1000||500|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Positronic_Brain.png]]||Positronic Brain&lt;br /&gt;
|Misc||{{row-bg-10| | |3| | |4| | |5| }}&lt;br /&gt;
|1700||1350|| || ||500|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Synthetic flash.gif]]||Synthetic flash&lt;br /&gt;
|Misc||{{row-bg-10| | | | | | |2|3| | }}&lt;br /&gt;
|750||750|| || || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:MiniEnergyCrossbow.png&amp;diff=6628</id>
		<title>File:MiniEnergyCrossbow.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:MiniEnergyCrossbow.png&amp;diff=6628"/>
		<updated>2017-02-20T20:05:54Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:EnergyCrossbow.png&amp;diff=6627</id>
		<title>File:EnergyCrossbow.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:EnergyCrossbow.png&amp;diff=6627"/>
		<updated>2017-02-20T20:05:36Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:BluespaceBanana.png&amp;diff=6626</id>
		<title>File:BluespaceBanana.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:BluespaceBanana.png&amp;diff=6626"/>
		<updated>2017-02-20T20:05:14Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:DiagGlasses.png&amp;diff=6625</id>
		<title>File:DiagGlasses.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:DiagGlasses.png&amp;diff=6625"/>
		<updated>2017-02-20T20:01:32Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:NSV_Austraeus_Cargo_Bay.png&amp;diff=6623</id>
		<title>File:NSV Austraeus Cargo Bay.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:NSV_Austraeus_Cargo_Bay.png&amp;diff=6623"/>
		<updated>2017-02-07T14:20:42Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:SpaceSHIP sub-departments]]&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:TrayScanner.gif&amp;diff=6616</id>
		<title>File:TrayScanner.gif</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:TrayScanner.gif&amp;diff=6616"/>
		<updated>2017-01-27T20:04:28Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:FilingCabinet.png&amp;diff=6615</id>
		<title>File:FilingCabinet.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:FilingCabinet.png&amp;diff=6615"/>
		<updated>2017-01-27T19:59:14Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:ChestDrawer.png&amp;diff=6614</id>
		<title>File:ChestDrawer.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:ChestDrawer.png&amp;diff=6614"/>
		<updated>2017-01-27T19:59:03Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:Watertank_high.png&amp;diff=6613</id>
		<title>File:Watertank high.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:Watertank_high.png&amp;diff=6613"/>
		<updated>2017-01-27T19:55:11Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:ToiletLidDown.png&amp;diff=6612</id>
		<title>File:ToiletLidDown.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:ToiletLidDown.png&amp;diff=6612"/>
		<updated>2017-01-27T19:30:35Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:Sink_alt.png&amp;diff=6611</id>
		<title>File:Sink alt.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:Sink_alt.png&amp;diff=6611"/>
		<updated>2017-01-27T19:30:22Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:Shower.png&amp;diff=6610</id>
		<title>File:Shower.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:Shower.png&amp;diff=6610"/>
		<updated>2017-01-27T19:29:52Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:Mirror.png&amp;diff=6609</id>
		<title>File:Mirror.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:Mirror.png&amp;diff=6609"/>
		<updated>2017-01-27T19:29:37Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Guide_to_chemistry&amp;diff=6608</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Guide_to_chemistry&amp;diff=6608"/>
		<updated>2017-01-27T19:21:26Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Box|2=&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;What&#039;s all this new stuff then?&#039;&#039;&#039;&amp;lt;/font size&amp;gt;&lt;br /&gt;
Confused by all the new strange stuff? Where&#039;s your tricordazine? Recently, we added a whole bunch of special chemicals, mostly taken from Goonstation. These are either weaker, more specialised, or vastly more powerful than the old chems, usually being made in several stages. A few of the older chemicals have remained, such as Tricordrazine, Kelotane, Antitoxin, and Bicaridine.&lt;br /&gt;
&lt;br /&gt;
Mixing these special chemicals often requires a new tool called the [[File:Chemical_Heater.png]] &#039;&#039;&#039;Chemical Heater&#039;&#039;&#039;. With this, you enter a given temperature (in degrees Kelvin) to heat or cool a beaker and its reagents. This can sometimes result in dangerous reactions, so be careful!&lt;br /&gt;
&lt;br /&gt;
Additionally, the chemical dispenser has four new reagents. &#039;&#039;&#039;Stable Plasma&#039;&#039;&#039;, &#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;, &#039;&#039;&#039;Iodine&#039;&#039;&#039;, and &#039;&#039;&#039;Bromine&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat these. Chemicals unmentioned don&#039;t have any effect.&lt;br /&gt;
*&#039;&#039;&#039;Chlorine&#039;&#039;&#039;: Causes minor physical damage to various body parts.&lt;br /&gt;
*&#039;&#039;&#039;Ethanol&#039;&#039;&#039;: The most potent alcoholic &amp;quot;beverage&amp;quot;, with the fastest toxicity.&lt;br /&gt;
*&#039;&#039;&#039;Fluorine&#039;&#039;&#039;: Causes minor toxin damage.&lt;br /&gt;
*&#039;&#039;&#039;Lithium&#039;&#039;&#039;: Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;Mercury&#039;&#039;&#039;: Causes brain damage, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;Radium&#039;&#039;&#039;: Causes irradation.&lt;br /&gt;
*&#039;&#039;&#039;Sugar&#039;&#039;&#039;: Gives nutrition.&lt;br /&gt;
*&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;: Causes minor toxin damage and instant brute damage to one body part when ingested. Destroys head-wear and causes burn damage when sprayed on someone.&lt;br /&gt;
*&#039;&#039;&#039;[[Plasma]]&#039;&#039;&#039;: Causes major toxin damage.&lt;br /&gt;
*&#039;&#039;&#039;Uranium&#039;&#039;&#039;: Causes slight irradiation.&lt;br /&gt;
*&#039;&#039;&#039;Toxin&#039;&#039;&#039;: Causes moderate toxin damage.&lt;br /&gt;
&lt;br /&gt;
{{Box|2=&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;This page has been improved!&#039;&#039;&#039;&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hover your mouse over an ingredient in a recipe to see the ingredients for that ingredient.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
These are very basic chemicals that you&#039;ll use in a lot of other more complicated chems. They can still be toxic, though.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ash}}&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Ash (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ash (Alternate Recipe) }}&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Carpet}}&lt;br /&gt;
|Creates a dirty carpet on the floor.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Oil}}&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Oil (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Oil (Alternate Recipe) }}&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Phenol}}&lt;br /&gt;
|Used for certain medical recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Acetone}}&lt;br /&gt;
|Common ingredient in other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diethylamine}}Diethylamine&lt;br /&gt;
|{{RecursiveChem/Diethylamine}}&lt;br /&gt;
|A very potent fertilizer, and the base component of some medicines.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Saltpetre}}&lt;br /&gt;
|Ingredient for Bath Salts and Black Powder.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lye}}&lt;br /&gt;
|Useful in the manufacturing of wax items like soap and candles.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Medicines ==&lt;br /&gt;
&amp;quot;&#039;&#039;And that&#039;s how I lost my medical license!&#039;&#039;&amp;quot; Don&#039;t be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.&lt;br /&gt;
&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Silver Sulfadiazine}}&lt;br /&gt;
|Burn&lt;br /&gt;
|On touch, quickly heals burn damage. Basic anti-burn healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Styptic Powder}}&lt;br /&gt;
|Brute&lt;br /&gt;
|On touch, quickly heals brute damage. Basic anti-brute healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Saline-Glucose Solution}}&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a substitute for blood if hooked up via IV drip.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Synthflesh}}&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 100% chance of instantly healing brute and burn damage. &amp;lt;br&amp;gt;Touch based only&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Charcoal}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Slowly heals toxin damage at a rate of 2 per tick, will also slowly remove any other chemicals.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Salbutamol}}&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!&lt;br /&gt;
|.25 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bicaridine}}Bicaridine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bicaridine}}&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals brute damage.&lt;br /&gt;
|0.4 per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Kelotane}}Kelotane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Kelotane}}&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals burn damage at a rate of 2 units per tick..&lt;br /&gt;
|0.4 per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antitoxin}}Antitoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Antitoxin}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals 2 toxin damage and removes 1u of other chemicals per tick.&lt;br /&gt;
|0.4 per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tricordrazine}}Tricordrazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Tricordrazine}}&lt;br /&gt;
|Brute/Burn/Toxin&lt;br /&gt;
|Heals 1 of each damage type per tick.&lt;br /&gt;
|0.4 per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cryoxadone}}&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment. Is more effective in colder environments.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mannitol}}&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage - best used in cryo alongside Cryoxadone, but will still heal if taken via other means.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Superior Healing Medicines=== &lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Salicyclic Acid}}&lt;br /&gt;
|Brute&lt;br /&gt;
|If you have more than 50 brute damage, heals 4 units. If you have less than 50 brute damage, heals 0.5 units. Overdosing will deal more brute damage.&lt;br /&gt;
|0.5 per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Oxandrolone}}&lt;br /&gt;
|Burn&lt;br /&gt;
|If you have more than 50 burn damage, heals 4 units. If you have less than 50 burn damage, heals 0.5 units. Overdosing will deal more burn damage.&lt;br /&gt;
|0.5 per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Omnizine}}&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals .5 of each damage type per tick, no side effects or restrictions. Found in Ambrosia Deus.&amp;lt;br&amp;gt;If overdosed it will deal 1.5 damage of each damage type per tick.&lt;br /&gt;
|0.25 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pentetic Acid}}&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Perfluorodecalin}}&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well.&lt;br /&gt;
|0.25 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Atropine}}&lt;br /&gt;
|Brute, burn and suffocation&lt;br /&gt;
|If patients health is critical it will heal 2 brute, burn and toxin damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage.&lt;br /&gt;
|0.25 units per tick&lt;br /&gt;
|35&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Calomel}}&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mutadone}}&lt;br /&gt;
|Genetic&lt;br /&gt;
|Heals your genetic mutations.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Healing Medicines=== &lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Potassium Iodide}}&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ephedrine}}&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed, and stabilizes crit.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxyloss damage.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|45&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Diphenhydramine}}&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Morphine}}&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will eventually knock you out if you take too much.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Oculine}}&lt;br /&gt;
|Eye&lt;br /&gt;
|Quickly heals eye damage and reverts blindness.&lt;br /&gt;
|0.25 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Inacusiate}}&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Epinephrine}}&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents oxygen damage from going over 35. If the patient is in crit, slowly heals toxins, brute, and burn.&amp;lt;br&amp;gt;If overdosed will deal toxin and stamina damage, and cause suffocation.&lt;br /&gt;
|0.25 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Antihol}}&lt;br /&gt;
|Alcohol &lt;br /&gt;
|Helps remove Alcohol from someone&#039;s body, as well as eliminating its side effects.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Stimulants}}&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal minor damage.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and stun.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|60&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Insulin}}&lt;br /&gt;
|Sugar Dependency &lt;br /&gt;
|Increases sugar depletion.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Strange Reagent}}&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 brute or burn damage it will fail, however.&amp;lt;br&amp;gt;If used on a living person it will deal Brute and Burn damage. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Life}}&lt;br /&gt;
|Life&lt;br /&gt;
|Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Synaptizine}}&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Rezadone}}&lt;br /&gt;
|Cellular Damage Healing&lt;br /&gt;
|Instantly heals all cellular damage. Can melt your face and be poisonous if left in the body for a long time. Very good for speedcloning.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Spaceacillin}}&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. Prevents you from spreading any virus in your body.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Miner&#039;s Salve}}Miner&#039;s Salve&amp;lt;span style=&amp;quot;color:#6D6374;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Miner&#039;s Salve}}&lt;br /&gt;
|Improvised Patch Healing Chem&lt;br /&gt;
|Heals over time, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Haloperidol}}Haloperidol&amp;lt;span style=&amp;quot;color:#27870a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Haloperidol}}&lt;br /&gt;
|Anti-Drug and Light Sedative&lt;br /&gt;
|Helps fight against the effects of most drugs, while purging them. However also causes drowsiness and stamina damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Leporazine}}&lt;br /&gt;
|Body temperature&lt;br /&gt;
|This keeps a patient&#039;s body temperature stable. High doses can allow short periods of unprotected EVA.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Noncraftable Medicines===&lt;br /&gt;
These healing drugs are used in sleepers and medibots, but are otherwise uncraftable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin}}Dexalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Suffucation&lt;br /&gt;
|Heals oxygen damage (slower than Salbutamol).&lt;br /&gt;
|0.4 per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Nicotine}}&lt;br /&gt;
|Slightly reduces stun times.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxygen damage.&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Krokodil}}&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and Toxin damage.&amp;lt;br&amp;gt;If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Crank}}&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Methamphetamine}}&lt;br /&gt;
|Reduces stun times by about 300% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.&amp;lt;br&amp;gt;If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.&amp;lt;br&amp;gt;A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bath Salts}}&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Aranesp}}&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot;, however the drug typically cause the subject to suffocate to death.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Drugs}}Space Drugs&lt;br /&gt;
|{{RecursiveChem/Space Drugs}}&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stabilizing Agent}}Stabilizing Agent&lt;br /&gt;
|{{RecursiveChem/Stabilizing Agent}}&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. &#039;&#039;&#039;This does not work on everything, so be warned!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foam Surfactant}}Foam Surfactant&lt;br /&gt;
|{{RecursiveChem/Foam Surfactant}}&lt;br /&gt;
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob&#039;s exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smoke}}Smoke&lt;br /&gt;
|{{RecursiveChem/Smoke}}&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Flash Powder}}Flash Powder&lt;br /&gt;
|{{RecursiveChem/Flash Powder}}&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phlogiston}}Phlogiston&lt;br /&gt;
|{{RecursiveChem/Phlogiston}}&lt;br /&gt;
|Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you&#039;re burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent. Does not react immediately.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Napalm}}Napalm&lt;br /&gt;
|{{RecursiveChem/Napalm}}&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sonic Powder}}Sonic Powder&lt;br /&gt;
|{{RecursiveChem/Sonic Powder}}&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyrosium}}&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cryostylane}}&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Chlorine Trifluoride}}&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sorium}}&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Liquid Dark Matter}}&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Black Powder}}&lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitroglycerin}}Nitroglycerin&lt;br /&gt;
|{{RecursiveChem/Nitroglycerin}}&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Explosion}}Explosion&lt;br /&gt;
|{{RecursiveChem/Explosion}}&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ammonia}}Ammonia&lt;br /&gt;
|{{RecursiveChem/Ammonia}}&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn&#039;t as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Barber&#039;s Aid}}Barber&#039;s Aid&lt;br /&gt;
|{{RecursiveChem/Barber&#039;s Aid}}&lt;br /&gt;
|Changes your hair style, useful if you are bald!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated Barber&#039;s Aid}}Concentrated Barber&#039;s Aid&lt;br /&gt;
|{{RecursiveChem/Concentrated Barber&#039;s Aid}}&lt;br /&gt;
|Grows your hair very long!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chloral Hydrate}}Chloral Hydrate&lt;br /&gt;
|{{RecursiveChem/Chloral Hydrate}}&lt;br /&gt;
|A powerful sedative which causes death in doses around 30 units (results in 1 units instead of 5).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Colorful Reagent}}Colorful Reagent&lt;br /&gt;
|{{RecursiveChem/Colorful Reagent}}&lt;br /&gt;
|Use this to color EVERYTHING! Keep away from the clown and assistants!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&lt;br /&gt;
|{{RecursiveChem/Condensed Capsaicin}}&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corgium}}Corgium&lt;br /&gt;
|{{RecursiveChem/Corgium}}&lt;br /&gt;
|Creates your own Corgi!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryptobiolin}}Cryptobiolin&lt;br /&gt;
|{{RecursiveChem/Cryptobiolin}}&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Drying Agent}}Drying Agent&lt;br /&gt;
|{{RecursiveChem/Drying Agent}}&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|EMP}}EMP&lt;br /&gt;
|{{RecursiveChem/EMP}}&lt;br /&gt;
|This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foaming Agent}}Foaming Agent&lt;br /&gt;
|{{RecursiveChem/Foaming Agent}}&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&lt;br /&gt;
|{{RecursiveChem/Fluorosulfuric Acid}}&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Glycerol}}Glycerol&lt;br /&gt;
|{{RecursiveChem/Glycerol}}&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hair Dye}}Hair Dye&lt;br /&gt;
|{{RecursiveChem/Hair Dye}}&lt;br /&gt;
|Changes your hair color when you apply or spray it!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Impedrezene}}Impedrezene&lt;br /&gt;
|{{RecursiveChem/Impedrezene}}&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lexorin}}Lexorin&lt;br /&gt;
|{{RecursiveChem/Lexorin}}&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|{{RecursiveChem/Metal Foam}}&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&lt;br /&gt;
|{{RecursiveChem/Mindbreaker Toxin}}&lt;br /&gt;
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mute Toxin}}Mute Toxin&lt;br /&gt;
|{{RecursiveChem/Mute Toxin}}&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pest Killer}}Pest Killer&lt;br /&gt;
|{{RecursiveChem/Pest Killer}}&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor toxin damage to humans.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plant-B-Gone}}Plant-B-Gone&lt;br /&gt;
|{{RecursiveChem/Plant-B-Gone}}&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|{{RecursiveChem/Plasma Solidification}}&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Soap}}Soap&lt;br /&gt;
|{{RecursiveChem/Soap}}&lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Chloride}}Sodium Chloride&lt;br /&gt;
|{{RecursiveChem/Sodium Chloride}}&lt;br /&gt;
|Commonly known as salt, Sodium Chloride is often used to  season food.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Cleaner}}Space Cleaner&lt;br /&gt;
|{{RecursiveChem/Space Cleaner}}&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spray Tan}}Spray Tan&lt;br /&gt;
|{{RecursiveChem/Spray Tan}}&lt;br /&gt;
|Darkens the skin when sprayed or applied. Do not swallow!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Lube}}Space Lube&lt;br /&gt;
|{{RecursiveChem/Space Lube}}&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sterilizine}}Sterilizine&lt;br /&gt;
|{{RecursiveChem/Sterilizine}}&lt;br /&gt;
|Theoretically helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens. Currently does nothing whatsoever.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Thermite}}Thermite&lt;br /&gt;
|{{RecursiveChem/Thermite}}&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutagen}}Unstable Mutagen&lt;br /&gt;
|{{RecursiveChem/Unstable Mutagen}}&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Food}} Virus Food&lt;br /&gt;
|{{RecursiveChem/Virus Food}}&lt;br /&gt;
|A chemical which allows viruses and bacteria to quickly grow.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weed Killer}} Weed Killer&lt;br /&gt;
|{{RecursiveChem/Weed Killer}}&lt;br /&gt;
|Kills weeds, causes minor toxin damage to humans.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutagenic Agar}} Mutagenic Agar&lt;br /&gt;
|{{RecursiveChem/Mutagenic Agar}}&lt;br /&gt;
|Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sucrose Agar}} Sucrose Agar&lt;br /&gt;
|{{RecursiveChem/Sucrose Agar}}&lt;br /&gt;
|Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Plasma}} Virus Plasma&lt;br /&gt;
|{{RecursiveChem/Virus Plasma}}&lt;br /&gt;
|Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma&lt;br /&gt;
|{{RecursiveChem/Weakened Virus Plasma}}&lt;br /&gt;
|Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Rations}} Virus Rations&lt;br /&gt;
|{{RecursiveChem/Virus Rations}}&lt;br /&gt;
|Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don&#039;t wanna waste telecrystals you can mix it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Food Poisoning}}Food Poisoning&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Food Poisoning}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of Toxin damage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Initropidril}}&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of oxygen damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Polonium}}&lt;br /&gt;
|Radiation &lt;br /&gt;
|Cause significant Radiation damage over time.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pancuronium}}&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 30 seconds, with a 7% chance to cause 3-5 seconds of loss of breath. &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sodium Thiopental}}&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 30 seconds, and destroys your stamina.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sulfonal}}&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
| +1 toxin damage every 3 seconds, knocks you out after 66 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Amanitin}}Amanitin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Amanitin}}&lt;br /&gt;
|Delayed Toxin Damage &lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lipolicide}}&lt;br /&gt;
|Weight Loss&lt;br /&gt;
| +1 toxin damage unless you have nutriment in you.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Coniine}}Coniine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Coniine}}&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
| +2 toxin damage and +5 seconds of loss of breath.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Curare}}&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does 1 unit of toxin and 1 unit of oxygen damage every 3 seconds, and knocks you out after 33 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Histamine}}&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Causes a moderatre amount of Brute damage over time, will also impair eyesight&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Formaldehyde}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderatre amount of Toxin damage over time. Has a chance to turn into 10 to 15 units of Histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Venom}}&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal scaling amounts of Toxin and Brute damage over time. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Neurotoxin}}Neurotoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Neurotoxin}}&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal Toxin and Brain damage up to around 60 points of damage each, if the drug is not removed after around 17 cycles it will knock the user unconscious.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cyanide}}&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Deals random amounts of toxin damage while slowly suffocating its target. &#039;&#039;&#039;Often extremely lethal&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Zombie Powder}}&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (results in 2 units instead of 15).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Itching Powder}}&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slights amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mint Toxin}}&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Heparin}}Heparin&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Heparin}}&lt;br /&gt;
|Brute, Bleeding&lt;br /&gt;
|Causes bleeding constantly while in the system of the victim.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Teslium}}Teslium&amp;lt;span style=&amp;quot;color:#20324D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Teslium}}&lt;br /&gt;
|Random Shocks&lt;br /&gt;
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Guide_to_chemistry&amp;diff=6607</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Guide_to_chemistry&amp;diff=6607"/>
		<updated>2017-01-27T19:08:19Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Box|2=&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;What&#039;s all this new stuff then?&#039;&#039;&#039;&amp;lt;/font size&amp;gt;&lt;br /&gt;
Confused by all the new strange stuff? Where&#039;s your tricordazine? Recently, we added a whole bunch of special chemicals, mostly taken from Goonstation. These are either weaker, more specialised, or vastly more powerful than the old chems, usually being made in several stages. A few of the older chemicals have remained, such as Tricordrazine, Kelotane, Antitoxin, and Bicaridine.&lt;br /&gt;
&lt;br /&gt;
Mixing these special chemicals often requires a new tool called the [[File:Chemical_Heater.png]] &#039;&#039;&#039;Chemical Heater&#039;&#039;&#039;. With this, you enter a given temperature (in degrees Kelvin) to heat or cool a beaker and its reagents. This can sometimes result in dangerous reactions, so be careful!&lt;br /&gt;
&lt;br /&gt;
Additionally, the chemical dispenser has four new reagents. &#039;&#039;&#039;Stable Plasma&#039;&#039;&#039;, &#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;, &#039;&#039;&#039;Iodine&#039;&#039;&#039;, and &#039;&#039;&#039;Bromine&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat these. Chemicals unmentioned don&#039;t have any effect.&lt;br /&gt;
*&#039;&#039;&#039;Chlorine&#039;&#039;&#039;: Causes minor physical damage to various body parts.&lt;br /&gt;
*&#039;&#039;&#039;Ethanol&#039;&#039;&#039;: The most potent alcoholic &amp;quot;beverage&amp;quot;, with the fastest toxicity.&lt;br /&gt;
*&#039;&#039;&#039;Fluorine&#039;&#039;&#039;: Causes minor toxin damage.&lt;br /&gt;
*&#039;&#039;&#039;Lithium&#039;&#039;&#039;: Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;Mercury&#039;&#039;&#039;: Causes brain damage, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;Radium&#039;&#039;&#039;: Causes irradation.&lt;br /&gt;
*&#039;&#039;&#039;Sugar&#039;&#039;&#039;: Gives nutrition.&lt;br /&gt;
*&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;: Causes minor toxin damage and instant brute damage to one body part when ingested. Destroys head-wear and causes burn damage when sprayed on someone.&lt;br /&gt;
*&#039;&#039;&#039;[[Plasma]]&#039;&#039;&#039;: Causes major toxin damage.&lt;br /&gt;
*&#039;&#039;&#039;Uranium&#039;&#039;&#039;: Causes slight irradiation.&lt;br /&gt;
*&#039;&#039;&#039;Toxin&#039;&#039;&#039;: Causes moderate toxin damage.&lt;br /&gt;
&lt;br /&gt;
{{Box|2=&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;This page has been improved!&#039;&#039;&#039;&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hover your mouse over an ingredient in a recipe to see the ingredients for that ingredient.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
These are very basic chemicals that you&#039;ll use in a lot of other more complicated chems. They can still be toxic, though.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ash}}&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Ash (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ash (Alternate Recipe) }}&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Carpet}}&lt;br /&gt;
|Creates a dirty carpet on the floor.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Oil}}&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Oil (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Oil (Alternate Recipe) }}&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Phenol}}&lt;br /&gt;
|Used for certain medical recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Acetone}}&lt;br /&gt;
|Common ingredient in other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diethylamine}}Diethylamine&lt;br /&gt;
|{{RecursiveChem/Diethylamine}}&lt;br /&gt;
|A very potent fertilizer, and the base component of some medicines.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Saltpetre}}&lt;br /&gt;
|Ingredient for Bath Salts and Black Powder.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lye}}&lt;br /&gt;
|Useful in the manufacturing of wax items like soap and candles.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Medicines ==&lt;br /&gt;
&amp;quot;&#039;&#039;And that&#039;s how I lost my medical license!&#039;&#039;&amp;quot; Don&#039;t be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.&lt;br /&gt;
&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Silver Sulfadiazine}}&lt;br /&gt;
|Burn&lt;br /&gt;
|On touch, quickly heals burn damage. Basic anti-burn healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Styptic Powder}}&lt;br /&gt;
|Brute&lt;br /&gt;
|On touch, quickly heals brute damage. Basic anti-brute healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Saline-Glucose Solution}}&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a substitute for blood if hooked up via IV drip.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Synthflesh}}&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 100% chance of instantly healing brute and burn damage. &amp;lt;br&amp;gt;Touch based only&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Charcoal}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Slowly heals toxin damage at a rate of 2 per tick, will also slowly remove any other chemicals.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Salbutamol}}&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!&lt;br /&gt;
|.25 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bicaridine}}Bicaridine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bicaridine}}&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals brute damage.&lt;br /&gt;
|0.4 per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Kelotane}}Kelotane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Kelotane}}&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals burn damage at a rate of 2 units per tick..&lt;br /&gt;
|0.4 per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antitoxin}}Antitoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Antitoxin}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals 2 toxin damage and removes 1u of other chemicals per tick.&lt;br /&gt;
|0.4 per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tricordrazine}}Tricordrazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Tricordrazine}}&lt;br /&gt;
|Brute/Burn/Toxin&lt;br /&gt;
|Heals 1 of each damage type per tick.&lt;br /&gt;
|0.4 per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cryoxadone}}&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment. Is more effective in colder environments.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mannitol}}&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage - best used in cryo alongside Cryoxadone, but will still heal if taken via other means.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Superior Healing Medicines=== &lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Salicyclic Acid}}&lt;br /&gt;
|Brute&lt;br /&gt;
|If you have more than 50 brute damage, heals 4 units. If you have less than 50 brute damage, heals 0.5 units. Overdosing will deal more brute damage.&lt;br /&gt;
|0.5 per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Oxandrolone}}&lt;br /&gt;
|Burn&lt;br /&gt;
|If you have more than 50 burn damage, heals 4 units. If you have less than 50 burn damage, heals 0.5 units. Overdosing will deal more burn damage.&lt;br /&gt;
|0.5 per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Omnizine}}&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals .5 of each damage type per tick, no side effects or restrictions. Found in Ambrosia Deus.&amp;lt;br&amp;gt;If overdosed it will deal 1.5 damage of each damage type per tick.&lt;br /&gt;
|0.25 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pentetic Acid}}&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Perfluorodecalin}}&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well.&lt;br /&gt;
|0.25 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Atropine}}&lt;br /&gt;
|Brute, burn and suffocation&lt;br /&gt;
|If patients health is critical it will heal 2 brute, burn and toxin damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage.&lt;br /&gt;
|0.25 units per tick&lt;br /&gt;
|35&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Calomel}}&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mutadone}}&lt;br /&gt;
|Genetic&lt;br /&gt;
|Heals your genetic mutations.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Healing Medicines=== &lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Potassium Iodide}}&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ephedrine}}&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed, and stabilizes crit.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxyloss damage.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|45&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Diphenhydramine}}&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Morphine}}&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will eventually knock you out if you take too much.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Oculine}}&lt;br /&gt;
|Eye&lt;br /&gt;
|Quickly heals eye damage and reverts blindness.&lt;br /&gt;
|0.25 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Inacusiate}}&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Epinephrine}}&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents oxygen damage from going over 35. If the patient is in crit, slowly heals toxins, brute, and burn.&amp;lt;br&amp;gt;If overdosed will deal toxin and stamina damage, and cause suffocation.&lt;br /&gt;
|0.25 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Antihol}}&lt;br /&gt;
|Alcohol &lt;br /&gt;
|Helps remove Alcohol from someone&#039;s body, as well as eliminating its side effects.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Stimulants}}&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal minor damage.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and stun.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|60&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Insulin}}&lt;br /&gt;
|Sugar Dependency &lt;br /&gt;
|Increases sugar depletion.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Strange Reagent}}&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 brute or burn damage it will fail, however.&amp;lt;br&amp;gt;If used on a living person it will deal Brute and Burn damage. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Life}}&lt;br /&gt;
|Life&lt;br /&gt;
|Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Synaptizine}}&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Rezadone}}&lt;br /&gt;
|Cellular Damage Healing&lt;br /&gt;
|Instantly heals all cellular damage. Can melt your face and be poisonous if left in the body for a long time. Very good for speedcloning.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Spaceacillin}}&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. Prevents you from spreading any virus in your body.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Miner&#039;s Salve}}Miner&#039;s Salve&amp;lt;span style=&amp;quot;color:#6D6374;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Miner&#039;s Salve}}&lt;br /&gt;
|Improvised Patch Healing Chem&lt;br /&gt;
|Heals over time, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Haloperidol}}Haloperidol&amp;lt;span style=&amp;quot;color:#27870a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Haloperidol}}&lt;br /&gt;
|Anti-Drug and Light Sedative&lt;br /&gt;
|Helps fight against the effects of most drugs, while purging them. However also causes drowsiness and stamina damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Leporazine}}&lt;br /&gt;
|Body temperature&lt;br /&gt;
|This keeps a patient&#039;s body temperature stable. High doses can allow short periods of unprotected EVA.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Noncraftable Medicines===&lt;br /&gt;
These healing drugs are used in sleepers and medibots, but are otherwise uncraftable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin}}Dexalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Dexalin}}&lt;br /&gt;
|Heals oxygen damage (slower than Salbutamol).&lt;br /&gt;
|0.4 per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Nicotine}}&lt;br /&gt;
|Slightly reduces stun times.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxygen damage.&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Krokodil}}&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and Toxin damage.&amp;lt;br&amp;gt;If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Crank}}&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Methamphetamine}}&lt;br /&gt;
|Reduces stun times by about 300% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.&amp;lt;br&amp;gt;If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.&amp;lt;br&amp;gt;A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bath Salts}}&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Aranesp}}&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot;, however the drug typically cause the subject to suffocate to death.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Drugs}}Space Drugs&lt;br /&gt;
|{{RecursiveChem/Space Drugs}}&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stabilizing Agent}}Stabilizing Agent&lt;br /&gt;
|{{RecursiveChem/Stabilizing Agent}}&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. &#039;&#039;&#039;This does not work on everything, so be warned!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foam Surfactant}}Foam Surfactant&lt;br /&gt;
|{{RecursiveChem/Foam Surfactant}}&lt;br /&gt;
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob&#039;s exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smoke}}Smoke&lt;br /&gt;
|{{RecursiveChem/Smoke}}&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Flash Powder}}Flash Powder&lt;br /&gt;
|{{RecursiveChem/Flash Powder}}&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phlogiston}}Phlogiston&lt;br /&gt;
|{{RecursiveChem/Phlogiston}}&lt;br /&gt;
|Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you&#039;re burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent. Does not react immediately.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Napalm}}Napalm&lt;br /&gt;
|{{RecursiveChem/Napalm}}&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sonic Powder}}Sonic Powder&lt;br /&gt;
|{{RecursiveChem/Sonic Powder}}&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyrosium}}&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cryostylane}}&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Chlorine Trifluoride}}&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sorium}}&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Liquid Dark Matter}}&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Black Powder}}&lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitroglycerin}}Nitroglycerin&lt;br /&gt;
|{{RecursiveChem/Nitroglycerin}}&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Explosion}}Explosion&lt;br /&gt;
|{{RecursiveChem/Explosion}}&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ammonia}}Ammonia&lt;br /&gt;
|{{RecursiveChem/Ammonia}}&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn&#039;t as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Barber&#039;s Aid}}Barber&#039;s Aid&lt;br /&gt;
|{{RecursiveChem/Barber&#039;s Aid}}&lt;br /&gt;
|Changes your hair style, useful if you are bald!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated Barber&#039;s Aid}}Concentrated Barber&#039;s Aid&lt;br /&gt;
|{{RecursiveChem/Concentrated Barber&#039;s Aid}}&lt;br /&gt;
|Grows your hair very long!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chloral Hydrate}}Chloral Hydrate&lt;br /&gt;
|{{RecursiveChem/Chloral Hydrate}}&lt;br /&gt;
|A powerful sedative which causes death in doses around 30 units (results in 1 units instead of 5).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Colorful Reagent}}Colorful Reagent&lt;br /&gt;
|{{RecursiveChem/Colorful Reagent}}&lt;br /&gt;
|Use this to color EVERYTHING! Keep away from the clown and assistants!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&lt;br /&gt;
|{{RecursiveChem/Condensed Capsaicin}}&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corgium}}Corgium&lt;br /&gt;
|{{RecursiveChem/Corgium}}&lt;br /&gt;
|Creates your own Corgi!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryptobiolin}}Cryptobiolin&lt;br /&gt;
|{{RecursiveChem/Cryptobiolin}}&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Drying Agent}}Drying Agent&lt;br /&gt;
|{{RecursiveChem/Drying Agent}}&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|EMP}}EMP&lt;br /&gt;
|{{RecursiveChem/EMP}}&lt;br /&gt;
|This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foaming Agent}}Foaming Agent&lt;br /&gt;
|{{RecursiveChem/Foaming Agent}}&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&lt;br /&gt;
|{{RecursiveChem/Fluorosulfuric Acid}}&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Glycerol}}Glycerol&lt;br /&gt;
|{{RecursiveChem/Glycerol}}&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hair Dye}}Hair Dye&lt;br /&gt;
|{{RecursiveChem/Hair Dye}}&lt;br /&gt;
|Changes your hair color when you apply or spray it!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Impedrezene}}Impedrezene&lt;br /&gt;
|{{RecursiveChem/Impedrezene}}&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lexorin}}Lexorin&lt;br /&gt;
|{{RecursiveChem/Lexorin}}&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|{{RecursiveChem/Metal Foam}}&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&lt;br /&gt;
|{{RecursiveChem/Mindbreaker Toxin}}&lt;br /&gt;
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mute Toxin}}Mute Toxin&lt;br /&gt;
|{{RecursiveChem/Mute Toxin}}&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pest Killer}}Pest Killer&lt;br /&gt;
|{{RecursiveChem/Pest Killer}}&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor toxin damage to humans.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plant-B-Gone}}Plant-B-Gone&lt;br /&gt;
|{{RecursiveChem/Plant-B-Gone}}&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|{{RecursiveChem/Plasma Solidification}}&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Soap}}Soap&lt;br /&gt;
|{{RecursiveChem/Soap}}&lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Chloride}}Sodium Chloride&lt;br /&gt;
|{{RecursiveChem/Sodium Chloride}}&lt;br /&gt;
|Commonly known as salt, Sodium Chloride is often used to  season food.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Cleaner}}Space Cleaner&lt;br /&gt;
|{{RecursiveChem/Space Cleaner}}&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spray Tan}}Spray Tan&lt;br /&gt;
|{{RecursiveChem/Spray Tan}}&lt;br /&gt;
|Darkens the skin when sprayed or applied. Do not swallow!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Lube}}Space Lube&lt;br /&gt;
|{{RecursiveChem/Space Lube}}&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sterilizine}}Sterilizine&lt;br /&gt;
|{{RecursiveChem/Sterilizine}}&lt;br /&gt;
|Theoretically helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens. Currently does nothing whatsoever.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Thermite}}Thermite&lt;br /&gt;
|{{RecursiveChem/Thermite}}&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutagen}}Unstable Mutagen&lt;br /&gt;
|{{RecursiveChem/Unstable Mutagen}}&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Food}} Virus Food&lt;br /&gt;
|{{RecursiveChem/Virus Food}}&lt;br /&gt;
|A chemical which allows viruses and bacteria to quickly grow.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weed Killer}} Weed Killer&lt;br /&gt;
|{{RecursiveChem/Weed Killer}}&lt;br /&gt;
|Kills weeds, causes minor toxin damage to humans.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutagenic Agar}} Mutagenic Agar&lt;br /&gt;
|{{RecursiveChem/Mutagenic Agar}}&lt;br /&gt;
|Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sucrose Agar}} Sucrose Agar&lt;br /&gt;
|{{RecursiveChem/Sucrose Agar}}&lt;br /&gt;
|Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Plasma}} Virus Plasma&lt;br /&gt;
|{{RecursiveChem/Virus Plasma}}&lt;br /&gt;
|Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma&lt;br /&gt;
|{{RecursiveChem/Weakened Virus Plasma}}&lt;br /&gt;
|Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Rations}} Virus Rations&lt;br /&gt;
|{{RecursiveChem/Virus Rations}}&lt;br /&gt;
|Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don&#039;t wanna waste telecrystals you can mix it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Food Poisoning}}Food Poisoning&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Food Poisoning}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of Toxin damage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Initropidril}}&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of oxygen damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Polonium}}&lt;br /&gt;
|Radiation &lt;br /&gt;
|Cause significant Radiation damage over time.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pancuronium}}&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 30 seconds, with a 7% chance to cause 3-5 seconds of loss of breath. &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sodium Thiopental}}&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 30 seconds, and destroys your stamina.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sulfonal}}&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
| +1 toxin damage every 3 seconds, knocks you out after 66 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Amantin}}Amantin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Amanitin}}&lt;br /&gt;
|Delayed Toxin Damage &lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lipolicide}}&lt;br /&gt;
|Weight Loss&lt;br /&gt;
| +1 toxin damage unless you have nutriment in you.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Coiine}}Coiine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Coiine}}&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
| +2 toxin damage and +5 seconds of loss of breath.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Curare}}&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does 1 unit of toxin and 1 unit of oxygen damage every 3 seconds, and knocks you out after 33 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Histamine}}&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Causes a moderatre amount of Brute damage over time, will also impair eyesight&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Formaldehyde}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderatre amount of Toxin damage over time. Has a chance to turn into 10 to 15 units of Histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Venom}}&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal scaling amounts of Toxin and Brute damage over time. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Neurotoxin}}Neurotoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Neurotoxin}}&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal Toxin and Brain damage up to around 60 points of damage each, if the drug is not removed after around 17 cycles it will knock the user unconscious.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cyanide}}&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Deals random amounts of toxin damage while slowly suffocating its target. &#039;&#039;&#039;Often extremely lethal&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Zombie Powder}}&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (results in 2 units instead of 15).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Itching Powder}}&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slights amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mint Toxin}}&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Heparin}}Heparin&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Heparin}}&lt;br /&gt;
|Brute, Bleeding&lt;br /&gt;
|Causes bleeding constantly while in the system of the victim.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Teslium}}Teslium&amp;lt;span style=&amp;quot;color:#20324D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Teslium}}&lt;br /&gt;
|Random Shocks&lt;br /&gt;
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Guide_to_Combat&amp;diff=6594</id>
		<title>Guide to Combat</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Guide_to_Combat&amp;diff=6594"/>
		<updated>2017-01-22T21:28:50Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a table of some common, or just robust, things. This is not a list of how much damage each item does, just the best items and short notes on how to use them best. If you feel something should be added, please go ahead and do so, if it&#039;s robust enough.  This is in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
While most items in the game can be used as a makeshift weapon, actual dedicated weapons are far more effective in harming, subduing or killing a target.&lt;br /&gt;
&lt;br /&gt;
=Offense=&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
Most station personal lack access to proper firearms, thus if push comes to shove most people will have to rely on the old fashion method of melee combat to deal with a attacker.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===Make Shift Weapon===&lt;br /&gt;
Almost any object on the station can be used as a makeshift melee weapon, however some are better than others. &lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
!{{anchor|Broken Bottle}}Broken Bottle&lt;br /&gt;
|15 Brute when breaking&amp;lt;br&amp;gt;9 Brute after broken&lt;br /&gt;
|Get a bottle from the Booze-o-mat, smash it on someone.&lt;br /&gt;
|Civilian&lt;br /&gt;
|Has to be broken first, to break simply change intent to harm then smash it against someone; by aiming for the head you will also knock them down if they are not wearing protective head gear. Smashing it spills its contents over the target so you could use it as a chemist to knock out your opponent, by filling it with chloral, and then beat them to death with it. Another reason why traitor Chemist is so great. If the bottle&#039;s contents are flammable (booze bottles, for instance) you can follow up by setting your opponent on fire.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Butcherknife.png|64px]]&lt;br /&gt;
!{{anchor|Butcher&#039;s Cleaver}}Butcher&#039;s Cleaver&lt;br /&gt;
|15 Brute&lt;br /&gt;
|Hack the Dinnerware vending machine.&lt;br /&gt;
|Civilian: Kitchen Staff&lt;br /&gt;
|Somewhat hard to get. Security will likely have their suspicions as the only reason to have this over the normal knife is its robusting power. Works as a ghetto circular saw in surgery.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Saw.png|64px]]&lt;br /&gt;
!{{anchor|Circular Saw}}[[Circular Saw]]&lt;br /&gt;
|15 Brute&lt;br /&gt;
|[[Operating Theatre]] [[Robotics Lab]] [[Autolathe]]&lt;br /&gt;
|Civilian: Medical/Research&lt;br /&gt;
|One of the most robust things you can find. Sadly they are rather uncommon and departments like to hang onto theirs, and security likes to take them.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Deathnettle.png|64px]]&lt;br /&gt;
!{{anchor|Death Nettle}}[[Death Nettle]]&lt;br /&gt;
|Max 45 burn.&amp;lt;br&amp;gt;Damage depends on potency&amp;lt;br&amp;gt;Damage diminishes every hit.&lt;br /&gt;
|Growing them at [[Hydroponics]]&lt;br /&gt;
|Civilian: Botany&lt;br /&gt;
|A red nettle that knocks people down with massive damage and contains polyacid. Requires gloves to wield, lasts for several hits (damage reduced with each hit) until they disintegrate (i.e. the evidence disappears.) Experienced Botanists can make these. At low potency they are mostly a joke but at high potency they are stronger than energy swords.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Extinguisher.png|64px]]&lt;br /&gt;
!{{anchor|Fire Extinguisher}}[[Fire Extinguisher]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|Found across the station in Emergency Fire closets on the walls and lockers in maintenance tunnels. Autolathe can make more.&lt;br /&gt;
|Civilian&lt;br /&gt;
|Found across the station so they&#039;re aren&#039;t in short supply. Unlikely to be taken by security if they search you. They are also very useful if you get spaced, spray in opposite direction of where you want to go, and you&#039;ll fly away. With a limit of 50 units, that&#039;s 10 squirts using 5 per spray.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:OxygenTank.png|64px]] &amp;lt;br&amp;gt; [[File:N2Otank.png|64px]]&lt;br /&gt;
!{{anchor|Gas tank}}[[Atmospherics items|Air/Oxygen]]/[[Medical items#Anesthetic Tank|Anaesthetic tank]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|Emergency lockers, [[E.V.A.]] storages, [[Toxins lab]], [[Atmospherics]], [[Operating Theatre]] (for anaesthetic tanks).&lt;br /&gt;
|Civilian&lt;br /&gt;
|Found across the station so they&#039;re aren&#039;t in short supply. Air and oxygen tanks are unlikely to be taken by security if they search you. You can use it for internals while having it in your hand (though it is recommended you don&#039;t use an anaesthetic tank).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Fireaxe.png|64px]]&lt;br /&gt;
!{{anchor|Fire Axe}}[[Fire Axe]]&lt;br /&gt;
|5 Onehand&amp;lt;br&amp;gt;24 Twohand&lt;br /&gt;
|[[Bridge]] and [[Atmospherics]].&lt;br /&gt;
|Civilian: Atmospherics/Command&lt;br /&gt;
|Most robust thing you can get from the Station. Has to be held with two hands to be used properly. Security will likely take it and it&#039;s a large object. Best to store this on your back. They are also rare, one is in Atmos and the other is in the Bridge, good luck breaking in before it gets taken.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Hatchet.png|64px]]&lt;br /&gt;
!{{anchor|Hatchet}}[[Hatchet]]&lt;br /&gt;
|12 Brute&amp;lt;br&amp;gt;15 thrown&lt;br /&gt;
|[[Hydroponics]].&lt;br /&gt;
|Civilian: Botany&lt;br /&gt;
|Botanists use these to chop wood, they also are good at chopping limbs. Easy to conceal, and if you&#039;re a Botanist, security probably won&#039;t care if you&#039;re carrying one. Throwing it at someone deals 15 damage. Bonus points for finishing off an escaping enemy this way, Navajo-style. Works as a ghetto circular saw in surgery.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Knife.png|64px]]&lt;br /&gt;
!{{anchor|Kitchen Knife}}[[Kitchen Knife]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Kitchen]] [[Autolathe]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Useful if you&#039;re the Chef, as Security are unlikely to give a single shit if they see you with it. Works as a ghetto scalpel in surgery.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Nullrod.png|64px]]&lt;br /&gt;
!{{anchor|Null Rod}}[[Null Rod]]&lt;br /&gt;
|15 Brute&lt;br /&gt;
|[[Chapel]] and on the [[Chaplain]].&lt;br /&gt;
|Civilian: Chaplain&lt;br /&gt;
|Similar to the Circular Saw, but there&#039;s only one of them, and the Chaplain tends to keep it on him. It can destroy runes and protect against some cult magics. Can be stored in the suit storage of any of the Chaplains outfits.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Pickaxe.png|64px]]&lt;br /&gt;
!{{anchor|Pickaxe}}[[Pickaxe]]&lt;br /&gt;
|15 Brute&lt;br /&gt;
|[[Mining Dock]] and [[Mining Station]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Again, very robust, but it&#039;s very big, yet your jumpsuit&#039;s belt can hold it. Miners will likely trade this for other things, such as a tool belt, or insulated gloves. Since it is seen mostly on miners, security will be quick to blame them when they find a bloody pickaxe next to what was the HoP. Mining drills and jackhammers all do the same amount of damage as a pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Scalpel.png|64px]]&lt;br /&gt;
!{{anchor|Scalpel}}[[Scalpel]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Operating Theatre]] [[Autolathe]].&lt;br /&gt;
|Civilian: Medical/Research&lt;br /&gt;
|Despite being not as good at the saw, this is still quite robust. Best part is you can have it your pocket and if you have access to this (not counting autolathe produced scalpels) security wouldn&#039;t care, unless it&#039;s covered in blood, of course. But even then they might assume you&#039;re just a bad doctor.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Shard.png|64px]]&lt;br /&gt;
!{{anchor|Glass Shard}}[[Glass Shard]]&lt;br /&gt;
|5 Brute&amp;lt;br&amp;gt;10 thrown&lt;br /&gt;
|Anywhere there&#039;s [[glass]] (read: everywhere).&lt;br /&gt;
|Civilian&lt;br /&gt;
|Extremely easy to obtain, just break a glass/reinforced glass pane or climb a glass table. Works also as a ghetto scalpel.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Screwdriver_tool.png|64px]]&lt;br /&gt;
!{{anchor|Screwdriver}}[[Screwdriver]]&lt;br /&gt;
|5 Brute&lt;br /&gt;
|Most storage rooms and [[Engineering]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Its robustness doesn&#039;t come from the damage, but from its thin, pointed edge. Anyone not wearing glasses can have their eyes stabbed out causing them lose sight. Doesn&#039;t make them mute so they&#039;ll still scream, or might even fight back before you have a chance to blind them enough.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Drill.png|64px]]&lt;br /&gt;
!{{anchor|Surgical Drill}}[[Surgical Drill]]&lt;br /&gt;
|15 Brute&lt;br /&gt;
|[[Operating Theatre]] [[Autolathe]].&lt;br /&gt;
|Civilian: Medical/Research&lt;br /&gt;
|Only found in Surgery. Unfortunately, debate is ongoing whether it can be used to stick cyborg limbs onto people or not. You can probably think of a few other uses for it, though.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:BlueToolbox.png|64px]]&lt;br /&gt;
!{{anchor|Toolbox}}[[Toolbox]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|Most storage rooms and [[Engineering]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Rather common. Althought it deals a moderate amount of damage, it&#039;s a bulky item, so you&#039;ll have to hold it.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Welder.png|64px]]&lt;br /&gt;
!{{anchor|Welding tool}}[[Welding tool]]&lt;br /&gt;
|3 Brute when off &amp;lt;br&amp;gt; 15 Burn when on&lt;br /&gt;
|Most storage rooms and [[Engineering]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|When switched on, it deals a robust amount of burn damage.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Syndicatetools.png|64px]]&lt;br /&gt;
!{{anchor|Toolbox}}[[Toolbox]]&lt;br /&gt;
|15 brute&amp;lt;br&amp;gt;18 brute when thrown&lt;br /&gt;
|Syndicate uplink and the [[Derelict]].&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Worth more for emergency tools than anything. Expect security to come cracking down unless they know you&#039;ve taken a trip to the derelict.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Spear.png|64px]]&lt;br /&gt;
!{{anchor|Spear}}[[Spear]]&lt;br /&gt;
|10 brute in Onehand&amp;lt;br&amp;gt;18 brute when wielded/Twohand&amp;lt;br&amp;gt;20 brute when Thrown&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|A haphazardly-constructed yet still deadly weapon of ancient design. You can attach an explosive to it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chainsaw.gif|64px]]&lt;br /&gt;
!{{anchor|Chainsaw}}Chainsaw&lt;br /&gt;
|13 Brute when off&amp;lt;br&amp;gt;21 Brute when on&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|You can [[Surgery#Limb Augmentation|surgically replace an arm]] with a chainsaw.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===Actual Melee Weapon===&lt;br /&gt;
Unlike makeshift melee weapons, these melee weapons are usually more reliable and robust, however most station personal can&#039;t get access to them, as well as these weapons being very noticeable.&lt;br /&gt;
&lt;br /&gt;
![[File:Cultblade.png|64px]]&lt;br /&gt;
!{{anchor|Cult Blade}}[[Cult Blade]]&lt;br /&gt;
|30 Brute&lt;br /&gt;
|[[Cult magic]]&lt;br /&gt;
|Cultists&lt;br /&gt;
|Those who aren&#039;t Cultists suffer from wielding this blade...&#039;&#039;&#039;&#039;&#039;MENTALLY&#039;&#039;&#039;&#039;&#039;. Aside from being very robust, it is Cult exclusive. Expect a wave of &amp;lt;strike&amp;gt;batons&amp;lt;/strike&amp;gt; lasers when Security sees you holding this.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Sword.gif|64px]]&lt;br /&gt;
!{{anchor|Energy Sword}}[[Energy Sword]]&lt;br /&gt;
|3 Brute Off&amp;lt;br&amp;gt;30 Brute On&lt;br /&gt;
|Through a [[Syndicate Uplink]]&lt;br /&gt;
|Syndicate/Nanotrasen&lt;br /&gt;
|Despite being very strong in melee combat, its activation is loud, very obvious to those around you, and not viable unless you are a traitor. It also counts as a shield when active! Use a multitool on one to turn on RAINBOW MODE (permanently). &#039;&#039;&#039;&#039;&#039;TURN IT ON BEFORE YOU USE IT&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:DualSaber.gif|64px]]&lt;br /&gt;
!{{anchor|Double-bladed Energy Sword}}[[Double-bladed Energy Sword]]&lt;br /&gt;
|3 Brute Off&amp;lt;br&amp;gt;34 Brute On&lt;br /&gt;
|Combine two Energy Swords&lt;br /&gt;
|Syndicate/Nanotrasen&lt;br /&gt;
|Has to be held with two hands while on. Four extra damage may not seem much, but it means one less hit to crit an unarmored opponent. When wielded it gives a guaranteed chance to deflect lasers and stun shots. Like the energy sword, its activation is very loud. To create this, you must combine two Energy Swords together of any color (hold one in each hand and click the other sword) or receive it in a Syndicate Bundle. You cannot put two holodeck swords together. Use a multitool on one to turn on RAINBOW MODE (permanently).  &#039;&#039;&#039;&#039;&#039;TURN IT ON BEFORE YOU USE IT&#039;&#039;&#039;&#039;&#039; For obvious balance reasons, hulks do not get the projectile deflection benefits.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:StunBaton.gif|64px]]&lt;br /&gt;
!{{anchor|Stun Baton}}[[Stun Baton]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Security Office]] and [[Security Officer]]&#039;s backpack.&lt;br /&gt;
|Security&lt;br /&gt;
|Very robust if you know how to use it [[Shitcurity|properly]]. Only the security force can get these easily.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Katana.gif|64px]]&lt;br /&gt;
!{{anchor|Katana}}[[Katana]]&lt;br /&gt;
|40 brute&lt;br /&gt;
|Possible loot from abandoned crates in the [[Mine]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Real katanas are very robust, but only miners have a reasonable chance of finding them.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
![[File:Telescopic_Baton.png|64px]]&lt;br /&gt;
!{{anchor|Telescopic Baton}}Telescopic Baton&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Heads of Staff]]&#039;s backpacks.&lt;br /&gt;
|Command&lt;br /&gt;
|Like the stunbaton but retractable, with a slightly shorter stun time, but the same capability for bludgeoning. Heads of Staff start their shift with one in their backpack. Be sure to extend it before using!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
Although often hard to get, these can put you at a huge advantage. Not just from being outside melee range, but also by shooting through windows and destroying walls. Guns rely on a stock of ammo, and those are hard to get, while energy guns use recharging units or just recharge by themselves.&lt;br /&gt;
&lt;br /&gt;
==Sidearms(Ballistic)==&lt;br /&gt;
Ballistic weapons remain a popular weapon in the 26th century, typically however Nanotrasen prefer the usage of Energy weapons over Ballistic weapons, so don&#039;t expect to see many ballistic weapons on station.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Deagle.gif|64px]]&lt;br /&gt;
!{{anchor|Desert Eagle}}Desert Eagle&lt;br /&gt;
|[[File:Ammo 50.png|64px]]&amp;lt;br&amp;gt;.50&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|60 Brute&lt;br /&gt;
|Summon guns, can spawn in the secure contraband locker on metastation.&lt;br /&gt;
|Emergency Response Team|Nanotrasen&lt;br /&gt;
|Comes in three tasteful variants. Normal, gold and camo gold. Hope for the gold gun.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Mateba.png|64px]] &lt;br /&gt;
!{{anchor|Mateba}}Mateba&lt;br /&gt;
|[[File:Ammo 357.png|64px]]&amp;lt;br&amp;gt;.357&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|60 Brute&lt;br /&gt;
|[[Syndicate Uplink]] and summon guns.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|All in all the syndicate revolver, but for death squad and emergency response team officers.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Revolver.png|64px]] &lt;br /&gt;
!{{anchor|Revolver}}Revolver&lt;br /&gt;
|[[File:Ammo 357.png|64px]]&amp;lt;br&amp;gt;.357&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|60 Brute&lt;br /&gt;
|[[Syndicate Uplink]] and summon guns&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Security (or generally anyone) will be quick to scream &#039;TRAITOR!&#039; if they see you with one.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Detectivegun.png|64px]]&lt;br /&gt;
!{{anchor|Revolver}}Revolver&lt;br /&gt;
|[[File:Ammo 38.png|64px]]&amp;lt;br&amp;gt;.38&lt;br /&gt;
|6 Rounds&lt;br /&gt;
|15 Brute + Knockdown&lt;br /&gt;
|[[Detective]]&#039;s locker or summon guns.&lt;br /&gt;
|Security&lt;br /&gt;
|Knocks down targets, causing some minor damage. Can be modified to fire .357, but may break with the modification.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Stetchkin.png|64px]]&lt;br /&gt;
!{{anchor|Syringe Gun}}Stetchkin Pistol&lt;br /&gt;
|[[File:Ammo 9mm.png|64px]]&amp;lt;br&amp;gt;10mm&lt;br /&gt;
|8 rounds&lt;br /&gt;
|30 Brute&lt;br /&gt;
|[[Syndicate Uplink]].&lt;br /&gt;
|Syndicate&lt;br /&gt;
|The [[Syndicate guide|nuke op]]&#039;s weapon of choice, unless they spend telecrystals on something better. Small enough to fit in pockets.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Revolver.png|64px]]&lt;br /&gt;
!{{anchor|Russian Revolver}}Russian Revolver&lt;br /&gt;
|[[File:Ammo 357.png|64px]]&amp;lt;br&amp;gt;.357&lt;br /&gt;
|1 round. Can load up to 6.&lt;br /&gt;
|60 Brute&amp;lt;br&amp;gt;300 Brute when used on self&lt;br /&gt;
|[[MetaStation]]&lt;br /&gt;
|Old Russia&lt;br /&gt;
|A Russian made revolver. Uses .357 ammo. It has a single slot in its chamber for a bullet. A gun to play Russian Roulette! You can spin the chamber to randomize the position of the bullet.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sidearms(Energy)==&lt;br /&gt;
Energy weapons are among the most common kind of weapon you&#039;ll find on a Nanotrasen space station. Reliable but has issues with ammo.&lt;br /&gt;
&lt;br /&gt;
===Energy Based===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Hybrid taser.gif|64px]]&lt;br /&gt;
!{{anchor|Taser}}Taser&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|5 Electrodes&lt;br /&gt;
|Stun target&lt;br /&gt;
|[[Armory]], taser crates and summon guns.&lt;br /&gt;
|Security&lt;br /&gt;
|If you&#039;re trying to kill someone, stun, then beat the living daylights out of them.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Ebow.png|64px]]&lt;br /&gt;
!{{anchor|Energy Crossbow}}Energy Crossbow&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|6 Bolts (needs to be recharged)&lt;br /&gt;
|10 Toxin + stun&lt;br /&gt;
|[[Syndicate Uplink]].&lt;br /&gt;
|Syndicate&lt;br /&gt;
|The syndicate&#039;s energy crossbow, small, silent and deadly. Cannot be used in recharging units. It&#039;s worth noting that the stun is shorter than the standard taser gun, and you will have to manually recharge it after each shot.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pulse Based===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Pulsepistol.png|64px]]&lt;br /&gt;
!{{anchor|Pulse Pistol}}Pulse Pistol&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|5 Pulse, 10 Laser, 10 Stun&lt;br /&gt;
|50 Burn&lt;br /&gt;
|Emergency Response Team&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A sidearm based on the Pulse Rifle. Is capable of fitting inside pockets and other small places but has a very limited ammo capacity. Issued to all Elite Emergency Response Team personal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Longarm(Ballistic)==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
===Automatic===&lt;br /&gt;
&lt;br /&gt;
![[File:C20r.png|64px]]&lt;br /&gt;
!{{anchor|C20r SMG}}C20r SMG&lt;br /&gt;
|[[File:12mmMag.png|64px]]&amp;lt;br&amp;gt;12mm&lt;br /&gt;
|20 Rounds&lt;br /&gt;
|20 Brute + Knockdown&lt;br /&gt;
|Can only be found in Nuke rounds, or with Summon guns.&lt;br /&gt;
|Syndicate&lt;br /&gt;
|It knocks the target down, similar to the detective&#039;s revolver, except chances are if you go down, you&#039;re not getting back up.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Autorifle.png|64px]]&lt;br /&gt;
!{{anchor|WT550 Automatic Rifle}}WT550 Automatic Rifle&lt;br /&gt;
|[[File:46x30mm.png|64px]]&amp;lt;br&amp;gt;4.6×30mm&lt;br /&gt;
|20 Rounds&lt;br /&gt;
|20 Brute&lt;br /&gt;
|Security and Cargo.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A standart rifle used by the ship security forces. There are three rifles in [[Armory|armory]]. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:L6machinegun.png|64px]]&lt;br /&gt;
!{{anchor|L6 SAW}}L6 SAW&lt;br /&gt;
|[[File:A762.png|64px]]&amp;lt;br&amp;gt;.762&lt;br /&gt;
|50 Rounds&lt;br /&gt;
|60 Brute&lt;br /&gt;
|Nuke ops and summon guns only.&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Holds the most ammo of any gun, 50 shots dealing 60 brute damage each, two good shots on someone and they&#039;re down.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:SMG.png|64px]]&lt;br /&gt;
!{{anchor|Submachine Gun}}Submachine Gun&lt;br /&gt;
|[[File:Ammo 9mm.png|64px]]&amp;lt;br&amp;gt;9mm&lt;br /&gt;
|18 Shells&lt;br /&gt;
|25 Brute&lt;br /&gt;
|[[R&amp;amp;D Lab]] once researched first.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|An expensive gun to make, but one of the few actual guns used by Nanotrasen that aren&#039;t shotguns. Researched from R&amp;amp;D.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Uzi.png|64px]]&lt;br /&gt;
!{{anchor|Uzi}}Uzi&lt;br /&gt;
|[[File:Ammo 50.png|64px]]&amp;lt;br&amp;gt;9mm&lt;br /&gt;
|32 rounds&lt;br /&gt;
|20 Brute&lt;br /&gt;
|Summon guns, Gang Wars&lt;br /&gt;
|Gangs&lt;br /&gt;
|A lightweight, fast firing gun, for when you want someone dead. Uses 9mm rounds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
![[File:Combatshotgun.png|64px]]&lt;br /&gt;
!{{anchor|Combat Shotgun}}Combat Shotgun&lt;br /&gt;
|[[File:Shotgunshells.png|64px]]&amp;lt;br&amp;gt;12 Gauge Shells&lt;br /&gt;
|8 Shells&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;br&amp;gt;15(x5) Brute with buckshot&lt;br /&gt;
&amp;lt;br&amp;gt;60 Brute with slugs&lt;br /&gt;
&amp;lt;br&amp;gt;5 Brute + Knockdown with beanbag&lt;br /&gt;
&amp;lt;br&amp;gt;Nothing with blank&lt;br /&gt;
&amp;lt;br&amp;gt;Stuns target with stun&lt;br /&gt;
&amp;lt;br&amp;gt;6 brute + 30u chemicals with dart&lt;br /&gt;
&amp;lt;br&amp;gt;20 Brute + fire with incendiary&lt;br /&gt;
|Found in ballistic crates and from [[Summon guns]].&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The highest ammo capacity of any shotgun. Best of all, you can load shells in a sequence, for example - Beanbag, Slug, Beanbag, Slug etc., for more effective combat.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Doubleshotgun.png|64px]] [[File:Doubleshotgunsawnoff.png|64px]]&lt;br /&gt;
!{{anchor|Double-Barrelled Shotgun}}Double-Barrelled Shotgun&lt;br /&gt;
|[[File:Shotgunshells.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|2 Shells&lt;br /&gt;
|Same as &#039;Shotgun&#039;&lt;br /&gt;
|[[Bar]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. A sawn-off shotgun will fit in your backpack.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Shotgun.png|64px]]&lt;br /&gt;
!{{anchor|Shotgun}}Riot Shotgun&lt;br /&gt;
|[[File:Shotgunshells.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|6 Shells&lt;br /&gt;
|Same as &#039;Shotgun&#039;&lt;br /&gt;
|The Armoury and summon spells.&lt;br /&gt;
|Security&lt;br /&gt;
|A uncommon shotgun, typically only used in emergencies by Security or when facing someone with ranged energy protection. Is the only main shotgun on the station at round start sans the bartender&#039;s double barrel.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Bulldog.png|64px]]&lt;br /&gt;
!{{anchor|Shotgun}}Bulldog&lt;br /&gt;
|[[File:Shotgunshells.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|8 Shells&lt;br /&gt;
|Same as &#039;Shotgun&#039;&lt;br /&gt;
|Uplink&lt;br /&gt;
|Syndicate&lt;br /&gt;
|A powerful semi-automatic, drum fed, shotgun employed by syndicate nuclear operative teams.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Longarm(Energy)==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
===Laser Based===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
![[File:Laser gun.png|64px]]&lt;br /&gt;
!{{anchor|Laser Gun}}Laser Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Lasers&lt;br /&gt;
|20 Burn&lt;br /&gt;
|[[Armory]], weapons crates and summon guns.&lt;br /&gt;
|Security&lt;br /&gt;
|No real reason to use this over the energy gun as it is lethal ONLY.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Laser Cannon.png|64px]]&lt;br /&gt;
!{{anchor|Laser Cannon}}Laser Cannon&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Lasers&lt;br /&gt;
|40 Burn&lt;br /&gt;
|[[R&amp;amp;D Lab]] once researched first.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|Must be researched first. This is the Laser Gun&#039;s bigger brother, fear him, he will fuck you over.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Energy_Gun.gif|64px]]&lt;br /&gt;
!{{anchor|Energy Gun}}Energy Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Lasers, 20 Disable&lt;br /&gt;
|20 Burn&amp;lt;br&amp;gt;Stun &lt;br /&gt;
|[[Armory]], Energy Weapons Crate or Summon guns.&lt;br /&gt;
|Security&lt;br /&gt;
|A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Advegun.png|64px]]&lt;br /&gt;
!{{anchor|Advanced Energy Gun}}Advanced Energy Gun&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 (recharges over time)&lt;br /&gt;
|20 Burn/Stun target&lt;br /&gt;
|[[R&amp;amp;D Lab]] once researched first.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|Using advanced &amp;lt;s&amp;gt;wizardry&amp;lt;/s&amp;gt; SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&amp;amp;D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Antique laser.png|64px]]&lt;br /&gt;
!{{anchor|Antique Laser Gun}}Antique Laser Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|12 (recharges over time)&lt;br /&gt;
|20 Burn&lt;br /&gt;
|[[Captain&#039;s Quarters]].&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The prized weapon of the Captain, and the target of many enemy horses. Similar to the laser gun except it&#039;s recharged all by itself. &#039;&#039;They just don&#039;t make guns like they used to.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Antique laser.png|64px]]&lt;br /&gt;
!{{anchor|Head of Security&#039;s Gun}}Head of Security&#039;s Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|5 Stun, 10 Laser, 20 Disable&lt;br /&gt;
|20 Burn&lt;br /&gt;
|[[Head of Security]].&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The first attempt by Nanotrasen to remake the Captain&#039;s Antique Laser. Has more firing modes on offer but lacks the ability to recharge.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Ionrifle.png|64px]]&lt;br /&gt;
!{{anchor|Ion Rifle}}Ion Rifle&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Ion Pulses&lt;br /&gt;
|20 Brute to silicon mobs&amp;lt;br&amp;gt;Up to 90 damage to mechs&amp;lt;br&amp;gt;3x3 EMP&lt;br /&gt;
|[[Armory]] and on the Nuclear Operative shuttle.&lt;br /&gt;
|Security&lt;br /&gt;
|Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: flashing cyborgs totally immobilizes them and it leaves you free to robust them to your heart&#039;s content.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Retrolaser.png|64px]]&lt;br /&gt;
!{{anchor|Retro Laser}}Retro Laser&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|12 Lasers&lt;br /&gt;
|20 Burn&lt;br /&gt;
|[[White Ship]].&lt;br /&gt;
|Unknown&lt;br /&gt;
|Found on the white ship, this old beast is like the laser gun; anyone with a spaaaaaace suit and a little know-how can reach it.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Tempgun.png|64px]]&lt;br /&gt;
!{{anchor|Temperature Gun}}Temperature Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|40 Freeze/heat Beams&lt;br /&gt;
|Heats/Cools target dependent upon the setting.&lt;br /&gt;
|[[R&amp;amp;D Lab]] once researched first.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|Another researched gun, if you can make this (more importantly, open that damn lockbox), chances are you can construct something better (read: laser cannon). Generally useless, except perhaps for killing slimes if you really don&#039;t want to get close.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Xraygun.png|64px]]&lt;br /&gt;
!{{anchor|X-Ray Gun}}X-Ray Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|20 Lasers&lt;br /&gt;
|15 Burn + 30 Irradiate&lt;br /&gt;
|[[R&amp;amp;D Lab]] once researched first.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|This beams from this gun will pass through everything but a wall. While it does do less burn damage, the radiation it inflicts causes toxin damage and can make someone mutate. Great for shooting up crowded hallways. Kills blobs dead. Current range of the gun is 15 tiles and drops further with every obstacle passed by the beam.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===Pulse Based===&lt;br /&gt;
&lt;br /&gt;
![[File:Pulserifle.png|64px]]&lt;br /&gt;
!{{anchor|Pulse Rifle}}Pulse Rifle&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|200 Pulse&lt;br /&gt;
|50 Burn&lt;br /&gt;
|Deathsquad&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The most powerful energy weapon in existence. Bruteforces energy weapon&#039;s ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Pulsecarbine.png|64px]]&lt;br /&gt;
!{{anchor|Pulse Carbine}}Pulse Carbine&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Pulse, 20 Laser, 10 Stun&lt;br /&gt;
|50 Burn&lt;br /&gt;
|Emergency Response Team&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A scaled down version of the Pulse Rifle, holds significantly less power than the Pulse Rifle but is capable of being placed inside bags. Issued to Elite Emergency Response Team Security personal.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Misc Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Chem sprayer.png|64px]]&lt;br /&gt;
!{{anchor|Chem Sprayer}}Chem Sprayer&lt;br /&gt;
|Chemicals&lt;br /&gt;
|600 units total&lt;br /&gt;
* 150 units of Spore Toxin (Causes blindness)&lt;br /&gt;
* 150 units of [[Cryptobiolin]]&lt;br /&gt;
* 150 units of [[Unstable Mutagen]]&lt;br /&gt;
* 150 units of [[Chloral Hydrate]]&lt;br /&gt;
|Confusion, blindness, dizziness, knockout, and random mutations with the standard reagents.&lt;br /&gt;
|Ordered via syndicate uplink, costs 10 telecrystals, only available to Nuclear Agents.&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Think of it as a spray bottle. Except each spray is three tiles wide and can travel the entire screen. Generally kept away from players due to the potential of the lubepocalypse.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
![[File:Flamethrower.png|64px]]&lt;br /&gt;
!{{anchor|Flamethrower}}Flamethrower&lt;br /&gt;
|[[File:Plasma tank.png|64px]]&amp;lt;br&amp;gt;Gas of your choice&lt;br /&gt;
|Depends on tank pressure&lt;br /&gt;
|Depends on the gas&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]] or with a hacked [[Autolathe]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|You are a firestarter! Allows for creative gas mixes if you know your atmos. An area denial tool, generally useful for making small areas uninhabitable for people, not so useful when trying to kill someone, as it&#039;s easy to run away.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Sgun.png|64px]]&lt;br /&gt;
!{{anchor|Syringe Gun}}Syringe Gun&lt;br /&gt;
|[[File:Syringe.png|64px]]&amp;lt;br&amp;gt;Syringes&lt;br /&gt;
|1 Syringe&lt;br /&gt;
|6 Brute + 15u chemicals&lt;br /&gt;
|[[Medbay Storage]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|In fact, this is very robust. Think of it as a ranged hypospray.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Rapidsyringegun.png|64px]]&lt;br /&gt;
!{{anchor|Rapid Syringe Gun}}Rapid Syringe Gun&lt;br /&gt;
|[[File:Syringe.png|64px]]&amp;lt;br&amp;gt;Syringes&lt;br /&gt;
|6 Syringes&lt;br /&gt;
|6 Brute + 15u chemicals&lt;br /&gt;
|[[R&amp;amp;D Lab]] once researched first.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|See the syringe gun, but take into account it holds four syringes. Can be made through researching them, and only costs metal to make. This gun gives &#039;&#039;&#039;you&#039;&#039;&#039; the power to fuck over six people at once!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Admin Only Weapons==&lt;br /&gt;
These weapons are currently restricted to admin spawn only, some may also appear in &#039;summon gun&#039; events during a Wizard round however.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Automaticsilenced.png|64px]]&lt;br /&gt;
!{{anchor|Silenced Pistol}}Silenced Pistol&lt;br /&gt;
|[[File:Ammo 50.png|64px]]&amp;lt;br&amp;gt;.45&lt;br /&gt;
|12 rounds&lt;br /&gt;
|20 Brute + Knockdown&lt;br /&gt;
|Away missions. Admins.&lt;br /&gt;
|Admin&lt;br /&gt;
|A small, quiet,  easily concealable gun. Uses .45 rounds.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Tommy gun.png|64px]]&lt;br /&gt;
!{{anchor|Tommy Gun}}Tommy Gun&lt;br /&gt;
|[[File:Ammo 9mm.png|64px]]&amp;lt;br&amp;gt;9mm&lt;br /&gt;
|50 rounds&lt;br /&gt;
|20 Brute + Knockdown&lt;br /&gt;
|Admins&lt;br /&gt;
|Admin&lt;br /&gt;
|A genuine Chicago Typewriter.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Gyrogun.png|64px]]&lt;br /&gt;
!{{anchor|Gyrojet Pistol}}Gyrojet Pistol&lt;br /&gt;
|[[File:Ammo 75.png|64px]]&amp;lt;br&amp;gt;.75&lt;br /&gt;
|8 Rounds&lt;br /&gt;
|74 Brute from direct hit &amp;lt;br&amp;gt;24 from a tile away &amp;lt;br&amp;gt;explosion (-1, 0, 2)&lt;br /&gt;
|Summon guns exclusive.&lt;br /&gt;
|Admin&lt;br /&gt;
|Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it&#039;s great against groups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Defense=&lt;br /&gt;
To be good at combat, you must be able to survive an encounter with anything; Nuclear Operatives, Wizards, Assistants and such.  While some may say that the best defense is a robust offense (which can be true in some cases), knowing how to protect yourself is a vital skill needed to be [[robust]].&lt;br /&gt;
&lt;br /&gt;
== Stuns and Incapacitation ==&lt;br /&gt;
&lt;br /&gt;
Having the ability to stun at a moment&#039;s notice will protect you from getting robusted quite often (as long as you don&#039;t get stunned first).&lt;br /&gt;
&lt;br /&gt;
=== Three kinds of stuns ===&lt;br /&gt;
&lt;br /&gt;
Humans can get stunned in three different ways. The most common one is &#039;Weaken&#039;. It causes you to fall and makes you unable to do anything except talking. &#039;Stun&#039; is all the same, except you don&#039;t fall down. Paralysis knocks you out completely, you can&#039;t even talk or hear what&#039;s happening.&lt;br /&gt;
&lt;br /&gt;
You can also be sleeping, which is the same as paralysis, but caused and treated by different things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Type of Stun&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:StunBaton.gif|64px]]&lt;br /&gt;
!{{anchor|Stun Baton}}[[Stun Baton]]&lt;br /&gt;
|Weaken + Stun&amp;lt;br&amp;gt;Duration 7&lt;br /&gt;
|[[Security]]&lt;br /&gt;
|Not being security, and having this out, is likely to land you in the brig.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stunprod.png|64px]]&lt;br /&gt;
!{{anchor|Stunprod}}[[Stunprod]]&lt;br /&gt;
|Weaken + Stun&amp;lt;br&amp;gt;Duration 5&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Having this is a quick way to get robusted by security.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Telescopic_Baton.png|64px]]&lt;br /&gt;
!{{anchor|Telescopic Baton}}Telescopic Baton&lt;br /&gt;
|Weaken&amp;lt;br&amp;gt;Duration 3&lt;br /&gt;
|Be a [[Head of Staff]]&lt;br /&gt;
|Not being a head of staff and having one of these is yet another way to incur security&#039;s ire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flash.gif|64px]]&lt;br /&gt;
!{{anchor|Flash}}[[Flash]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 5&lt;br /&gt;
|[[Security]], [[Bridge]], [[Security Checkpoint|Sec Checkpoint]], [[Tech Storage]]&lt;br /&gt;
|[[Cyborg]]s are vulnerable to this method of stunning. Eye protection, such as sunglasses or welding helmets prevents you from being stunned this way.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hybrid taser.gif|64px]]&lt;br /&gt;
!{{anchor|Taser}}{{anchor|Hybrid Taser}}[[Hybrid Taser]]&lt;br /&gt;
|Weaken + Stun&amp;lt;br&amp;gt;Duration 5&lt;br /&gt;
|[[Security]]&lt;br /&gt;
|A ranged stun, which sets Sec apart from everyone else. Has five charges.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy_Gun.gif|64px]]&lt;br /&gt;
!{{anchor|Energy Gun}}[[Energy Gun]]&lt;br /&gt;
|Weaken + Stun&amp;lt;br&amp;gt;Duration 5&lt;br /&gt;
|[[Captain]], [[HoS]], [[HoP]], [[Armory]]&lt;br /&gt;
|Like a [[Taser]], but with more charges, and the option to kill, if needed. HoS is the only person on station to start with one at round start.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Disarm.png|64px]]&lt;br /&gt;
!{{anchor|Disarm Intent}}[[Intent|Disarm Intent]]&lt;br /&gt;
|Weaken&amp;lt;br&amp;gt;Duration 2&lt;br /&gt;
|Have arms&lt;br /&gt;
|You have a chance to disarm (make someone drop their weapon) or push someone down when attacking with the disarm intent. Someone pushed down will also drop their weapon. Very brief.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hspray.png|64px]]&lt;br /&gt;
!{{anchor|Chloral Hydrate}}[[Chloral Hydrate]]&lt;br /&gt;
|Sleep&lt;br /&gt;
|[[Chemistry]]&lt;br /&gt;
|Typically used with a syringe gun, [[Hypospray]], or [[Grenade|Smoke Grenade]]. This puts anyone to sleep for an extended period of time. Large doses can kill someone (41+ units).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flashbang.gif|64px]]&lt;br /&gt;
!{{anchor|Flashbang}}[[Flashbang]]&lt;br /&gt;
|Weaken + Stun&amp;lt;br&amp;gt;Duration varies with distance. Max 10&lt;br /&gt;
|[[Security]]&lt;br /&gt;
|Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser Pointer.png|64px]]&lt;br /&gt;
!{{anchor|Laser Pointer}}[[High-risk_items#Laser_Pointer|Laser Pointer]]&lt;br /&gt;
|Blinds humans&amp;lt;br&amp;gt;Weaken on cyborgs&amp;lt;br&amp;gt;Duration 5-10&lt;br /&gt;
|[[Lawyer]], [[Librarian]], [[Research Director]]&lt;br /&gt;
|Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hud-target.gif|64px]]&lt;br /&gt;
!{{anchor|Knockout}}Knockout&lt;br /&gt;
|Paralyze&amp;lt;br&amp;gt;Duration varies&lt;br /&gt;
|Have arms&lt;br /&gt;
|When you hit someone in the head/mouth, there&#039;s a fairly low chance for them to be knocked out.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Disabler.png|64px]]&lt;br /&gt;
!{{anchor|Disabler}}[[Disabler]]&lt;br /&gt;
|Stamina damage&lt;br /&gt;
|Through Disabler Crate from Cargo.&lt;br /&gt;
|A self defense weapon that exhausts targets, weakening them until they collapse. Non-lethal.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stun Revolver.png|64px]]&lt;br /&gt;
!{{anchor|Stun Revolver}}[[Stun Revolver]]&lt;br /&gt;
|Weaken + Stun&amp;lt;br&amp;gt;Duration 5&lt;br /&gt;
|Through research&lt;br /&gt;
|A high-tech revolver that fires stun cartridges. The stun cartridges can be recharged using a conventional energy weapon recharger. Taser with 8 charges.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!{{anchor|Resonant Shriek}}[[Resonant Shriek]]&lt;br /&gt;
|Weaken&amp;lt;br&amp;gt;Duration 5-10&lt;br /&gt;
|Being a changeling&lt;br /&gt;
|Only weakens cyborgs. Humans become deaf and confused.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fff.png|64px]]&lt;br /&gt;
!{{anchor|Stun Talisman}}[[Cult magic|Stun Talisman]]&lt;br /&gt;
|Weaken + Stun&amp;lt;br&amp;gt;Duration 10 + 15 duration silence&lt;br /&gt;
|Being a cultist and making one.&lt;br /&gt;
|Works on cyborgs. Blocked by null rod.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beepsky.png|64px]]&lt;br /&gt;
!{{anchor|Beepsky}}[[Beepsky]]&lt;br /&gt;
|Weaken + Stun&amp;lt;br&amp;gt;Duration 5&lt;br /&gt;
|Made in robotics.&lt;br /&gt;
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ed209.png|64px]]&lt;br /&gt;
!{{anchor|ED-209}}[[ED-209]]&lt;br /&gt;
|Weaken + Stun&amp;lt;br&amp;gt;Duration 5&lt;br /&gt;
|Made in robotics.&lt;br /&gt;
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Counter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Type of Stun&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hulk.png|64px]]&lt;br /&gt;
![[Hulk]]&lt;br /&gt;
|Any&lt;br /&gt;
|[[Genetics]] or [[Virology]]&lt;br /&gt;
|Hulks don&#039;t get stunned and don&#039;t fall ever. Even space lube doesn&#039;t make them fall, though they do slip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGlasses.png|64px]]&lt;br /&gt;
!Eye protection&lt;br /&gt;
|Flashes&lt;br /&gt;
|[[Cargo]] and [[Engineering]] for welding helmets, [[Security]] for sunglasses.&lt;br /&gt;
|Doesn&#039;t do anything with the stun itself; rather, it protects you from flashing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Prevention==&lt;br /&gt;
A few items, when used, can completely block damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|How to acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Protection&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:RiotS.png|64px]]&lt;br /&gt;
!{{anchor|Riot Shield}}[[Riot Shield]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Blocks melee and projectile attacks to the chest.&lt;br /&gt;
|Note that attacks aimed at other parts of the body (commonly the head) may miss, and have a chance of hitting another part instead, usually your chest.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Eshield.png|64px]]&lt;br /&gt;
!{{anchor|Energy Combat Shield}}[[Energy Combat Shield]]&lt;br /&gt;
|[[Nuke ops]]&lt;br /&gt;
|Blocks most melee and ranged projectiles&lt;br /&gt;
|Works just like a riot shield, except with a 100% chance to deflect all lasers and energy shots, making it very robust. Can also be turned off to fit in your pocket.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Reactivearmor.png|64px]]&lt;br /&gt;
!{{anchor|Reactive Teleport Armor}}[[Reactive Teleport Armor]]&lt;br /&gt;
|[[Research Director&#039;s Office]]&lt;br /&gt;
|Teleports you randomly if you&#039;re hit.&lt;br /&gt;
|It could end badly if you get spaced due to this, but it&#039;ll still improve your odds of surviving.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Sword.gif|64px]]&lt;br /&gt;
!{{anchor|Energy Sword}}[[Energy Sword]]&lt;br /&gt;
|[[Syndicate Items|Syndicate Uplinks]]&lt;br /&gt;
|Blocks most projectiles&lt;br /&gt;
|Needs to be turned on to work. Counts as a shield just like the riot shield.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
Armor is a great passive way to keep you from getting hurt too badly in a fight.  Some jobs will have difficulty acquiring armor.  Some armor, like hardsuits, will slow you, as well.&lt;br /&gt;
&lt;br /&gt;
Armor will reduce all damage of a certain type, on parts of your body that are protected by the armor. You will see &#039;&#039;&amp;quot;Your armor softens the blow!&amp;quot;&#039;&#039; when your armor reduces damage. The defense values are indicated by an armor&#039;s percent protection from different damage types, for example basic Armor has a melee protection rate of 50, as such it will reduce all melee damage to the chest by 50%.&lt;br /&gt;
&lt;br /&gt;
Armor only protects the region that it covers on your body. No armor protects your entire body.&lt;br /&gt;
&lt;br /&gt;
===Body Armor===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:Lightblue;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|How to acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Protection&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue; width:80px&#039;|Defense values %&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:CaptArmor.png|64px]]&lt;br /&gt;
!{{anchor|Captain&#039;s Armor}}[[Captain&#039;s Armor]]&lt;br /&gt;
|[[Captain&#039;s Quarters]]&lt;br /&gt;
|Offers moderate protection from most sources.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 50 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 25 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50&lt;br /&gt;
|The Captain will sometimes wear this.  It&#039;s also space-worthy, but it will slow you down.  Wearing this while not the Captain is a good way to get robusted. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Capscarapace.png|64px]]&lt;br /&gt;
!{{anchor|Captain&#039;s Carapace}}[[Captain&#039;s Carapace]]&lt;br /&gt;
|[[Captain&#039;s Quarters]]&lt;br /&gt;
|Offers moderate protection from most sources.&lt;br /&gt;
|melee = 50 &amp;lt;br&amp;gt;bullet = 40 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|A special armor vest unique to the Captain. Offers far greater  protection than most armor, and also displays your authority to the crew.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:RIG.png|64px]]&lt;br /&gt;
!{{anchor|Engineering Hardsuit}}[[Hardsuit|Engineering Hardsuit]]&lt;br /&gt;
|[[Engineering]]&lt;br /&gt;
|Gives low protection from melee attacks and explosions.&lt;br /&gt;
|melee = 10 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Atmospherics_Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Atmospherics Hardsuit}}[[Hardsuit|Atmospherics Hardsuit]]&lt;br /&gt;
|[[Atmospherics]]&lt;br /&gt;
|Identical to normal RIG however it is one of the only items that grants complete protection from Fire at the cost of no Radiation protection.&lt;br /&gt;
|melee = 10 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Mining_Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Mining Hardsuit}}[[Hardsuit|Mining Hardsuit]]&lt;br /&gt;
|[[Mining]]&lt;br /&gt;
|Gives quite good protection from melee attacks and explosions. Can be upgraded with goliath hide plates to a maximum of 80 melee defense. Essentially becoming a spaceworthy riot suit. The helmet must be upgraded independently of the suit.&lt;br /&gt;
|melee = 30 - 70 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:AdvRIG.png|64px]]&lt;br /&gt;
!{{anchor|CE Hardsuit}}[[Hardsuit|CE Hardsuit]]&lt;br /&gt;
|[[Chief Engineer]]&lt;br /&gt;
|Gives good protection from melee attacks, near complete Radiation protection and complete protection against Fire.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 90&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Medical_Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|CMO Hardsuit}}[[Hardsuit|CMO Hardsuit]]&lt;br /&gt;
|[[Chief Medical Officer]]&lt;br /&gt;
|Provides little physical protection and does not block intense light based weapons, such as flashbangs or flashes. But is a easy to access Hardsuit for the CMO.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:RDRIG.png|64px]]&lt;br /&gt;
!{{anchor|RD Hardsuit}}[[Hardsuit|RD Hardsuit]]&lt;br /&gt;
|[[Research Director]]&lt;br /&gt;
|More accurately described as a space proof bomb suit. One of the only Hardsuits to provide 100% bomb protection, the helmet also has a diagnostic HUD built in.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 100 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 60&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Security Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Security Hardsuit}}[[Hardsuit|Security Hardsuit]]&lt;br /&gt;
|[[E.V.A.]]&lt;br /&gt;
|Gives slightly increased protection against all damage sources.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 15 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:HoSRIG.png|64px]]&lt;br /&gt;
!{{anchor|HoS Hardsuit}}[[Hardsuit|HoS Hardsuit]]&lt;br /&gt;
|[[E.V.A.]]&lt;br /&gt;
|Gives slightly increased protection against all damage sources.&lt;br /&gt;
|melee = 45 &amp;lt;br&amp;gt;bullet = 25 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50&lt;br /&gt;
|Offer more protection than the standard Security Hardsuit. Still not as good as the Captain&#039;s spacesuit.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Wizardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Gem-encrusted hardsuit}}[[Wizard|Gem-encrusted hardsuit]]&lt;br /&gt;
|[[Wizard]] or Summon magic&lt;br /&gt;
|Offers good protection overall and counts as a robe for spellcasting. Protective against fire and totally acidproof to boot!&lt;br /&gt;
|melee = 40&amp;lt;br&amp;gt;bullet = 40&amp;lt;br&amp;gt;laser = 40&amp;lt;br&amp;gt;energy = 20&amp;lt;br&amp;gt;bomb = 35&amp;lt;br&amp;gt;bio = 100&amp;lt;br&amp;gt;rad = 50&lt;br /&gt;
|See [[Wizard|here]] for information on the magical arts.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Ablative.png‎|64px]]&lt;br /&gt;
!{{anchor|Ablative Armor Vest}}[[Ablative Armor Vest]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Gives excellent protection against Laser and Energy attacks and can even deflect them.&lt;br /&gt;
|melee = 10 &amp;lt;br&amp;gt;bullet = 10 &amp;lt;br&amp;gt;laser = 60 &amp;lt;br&amp;gt;energy = 50&lt;br /&gt;
|It will sometimes deflect energy projectiles, which includes [[Taser]] shots!  It&#039;s also a [[High-risk items|traitor objective]]. Expect to receive a harsh sentence from security if caught with this.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Bulletproofvest.png|64px]]&lt;br /&gt;
!{{anchor|Bulletproof Vest}}[[Bulletproof Vest]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Makes the wearer very resilient to bullets at the cost of being poor defense against other weapons.&lt;br /&gt;
|melee = 15 &amp;lt;br&amp;gt;bullet = 80 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 40&lt;br /&gt;
|Very useful against gangsters and nuke ops. The helmet only provides half of the protection of the vest sadly.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Armor.png|64px]]&lt;br /&gt;
!{{anchor|Body Armor}}[[Body Armor]]&lt;br /&gt;
|[[HoS]], [[HoP]], [[Security]]&lt;br /&gt;
|Protects moderately against melee and lasers, which are common things to be harmed by.&lt;br /&gt;
|melee = 25 &amp;lt;br&amp;gt;bullet = 15 &amp;lt;br&amp;gt;laser = 25 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|The standard armor found on security mooks.  Also sometimes found on [[Ian]].&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Swatarmor.png|64px]]&lt;br /&gt;
!{{anchor|Riot Suit}}[[Riot Suit]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|This, combined with the riot shield, will make you be the nightmare of fire extinguisher -wielding [[assistant]]s everywhere. Gives complete protection to the entire body.&lt;br /&gt;
|melee = 50 &amp;lt;br&amp;gt;bullet = 10 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 10&lt;br /&gt;
|It&#039;s very resistant to melee attacks, BUT it&#039;s less protective against lasers than standard armor.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Armoredcoat.png|64px]]&lt;br /&gt;
!{{anchor|Armored Coat}}[[Armored Coat]]&lt;br /&gt;
|[[HoS]]&lt;br /&gt;
|A good set of armour that covers the entire body, and the HoS starts with it. Not as powerful as it once was but it&#039;s still robust.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|Wear this as your rightful trophy if you manage to outrobust him.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Deathsquad.png|64px]]&lt;br /&gt;
!{{anchor|Deathsquad Armor}}[[Deathsquad Armor]]&lt;br /&gt;
|[[Death Squad]]&lt;br /&gt;
|Extremely robust armor found only on Deathsquad Officers.  Offers strong protection against all damage sources to the entire body, in addition to being spaceworthy.  Moderate slowdown.&lt;br /&gt;
|melee = 80 &amp;lt;br&amp;gt;bullet = 80 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 50 &amp;lt;br&amp;gt;bomb = 100 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 100&lt;br /&gt;
|If you see someone wearing this, it&#039;s a good idea to run.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Bomb-suit.png|64px]]&lt;br /&gt;
!{{anchor|Bomb Suit}}[[Bomb-suit|Bomb Suit]]&lt;br /&gt;
|[[Toxins Lab]], [[Armory]]&lt;br /&gt;
|Protects you from bombs. Even if a bomb manages to kill you, your body will not be gibbed and you can be cloned.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;laser = 20 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 100&lt;br /&gt;
|A suit designed for safety when handling explosives.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Secjumpsuit.png|64px]]&lt;br /&gt;
!{{anchor|Security Officer&#039;s Jumpsuit}}Security Officer&#039;s Jumpsuit&lt;br /&gt;
|[[Security Offices]]&lt;br /&gt;
|A security officer&#039;s jumpsuit provides a small amount of melee protection. All security-division jumpsuits have the same benefit, whether it be an officer&#039;s, the detective&#039;s, or the HoS&#039;s. Lawyers do not, however.&lt;br /&gt;
|melee = 10&lt;br /&gt;
|The kicker? It goes in your jumpsuit slot, and when worn underneath armor will stack their defenses additively. The riot suit&#039;s 80% melee reduction becomes an incredible 90%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Helmets===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:Lightblue;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|How to acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Protection&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue; width:80px&#039;|Defense values %&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Helmet.png|64px]]&lt;br /&gt;
!{{anchor|Helmet}}[[Helmet]]&lt;br /&gt;
|[[Security Office]]&lt;br /&gt;
|Standard head gear for security mooks. Keeps your head safe.&lt;br /&gt;
|melee = 25 &amp;lt;br&amp;gt;bullet = 15 &amp;lt;br&amp;gt;laser = 25 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|Brave officers may opt to wear the security beret or hat instead.  The warden&#039;s hat offers the same protection as this.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Swathelmet.png|64px]]&lt;br /&gt;
!{{anchor|Swat Helmet}}Swat Helmet&lt;br /&gt;
|[[Derelict]]&lt;br /&gt;
|A rare and extremely powerful helmet that protects against all kinds of damage.  Spaceworthy.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 25 &amp;lt;br&amp;gt;energy = 25 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 10&lt;br /&gt;
|If you get this, be proud that you are wearing the best protective headgear in the game.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
![[File:Riothelm.png|64px]]&lt;br /&gt;
!{{anchor|Riot Helmet}}[[Riot Helmet]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Provides excellent melee protection, but lacks in other areas.&lt;br /&gt;
|melee = 41 &amp;lt;br&amp;gt;bullet = 15 &amp;lt;br&amp;gt;laser = 5 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 5 &amp;lt;br&amp;gt;bio = 2&lt;br /&gt;
|Useful during revolutions, and other situations where you might be swarmed with melee weapons.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Hoscap.png|64px]]&lt;br /&gt;
!{{anchor|Head of Security Hat}}Head of Security Hat&lt;br /&gt;
|[[HoS]]&lt;br /&gt;
|Provides robust head protection in all damage types.  The HoS starts with this.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 25 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25 &amp;lt;br&amp;gt;bio = 10&lt;br /&gt;
|Powerful and stylish, also for showing who is in charge around here.  The dermal armor in the HoS&#039;s locker offers the same protection as this.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Deathsquadhelm.png|64px]]&lt;br /&gt;
!{{anchor|Deathsquad Helmet}}Deathsquad Helmet&lt;br /&gt;
|[[Death squad]]&lt;br /&gt;
|A strong helmet that provides reduction against most damage types. Spaceworthy.&lt;br /&gt;
|melee = 80 &amp;lt;br&amp;gt;bullet = 80 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 50 &amp;lt;br&amp;gt;bomb = 100 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt; rad = 100&lt;br /&gt;
|Underwhelming compared to the deathsquad body armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:46x30mm.png&amp;diff=6593</id>
		<title>File:46x30mm.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:46x30mm.png&amp;diff=6593"/>
		<updated>2017-01-22T21:27:37Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
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		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:Plasmaman_helmet.png&amp;diff=6592</id>
		<title>File:Plasmaman helmet.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:Plasmaman_helmet.png&amp;diff=6592"/>
		<updated>2017-01-22T21:13:49Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
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		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:GSatchel.png&amp;diff=6591</id>
		<title>File:GSatchel.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:GSatchel.png&amp;diff=6591"/>
		<updated>2017-01-22T21:12:16Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
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		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:Armor_alt.png&amp;diff=6590</id>
		<title>File:Armor alt.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:Armor_alt.png&amp;diff=6590"/>
		<updated>2017-01-22T20:56:31Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
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		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Clothing_and_Accessories&amp;diff=6589</id>
		<title>Clothing and Accessories</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Clothing_and_Accessories&amp;diff=6589"/>
		<updated>2017-01-22T20:56:09Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: Undo revision 6588 by Ickata1 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Clothing is what keeps you warm in the winter, let alone the dead of space. Below are the objects which you can wear.&lt;br /&gt;
&lt;br /&gt;
== Short guide to clothes ==&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
&lt;br /&gt;
Your character has following slots that are always available:&lt;br /&gt;
&lt;br /&gt;
* Jumpsuit&lt;br /&gt;
* External suit&lt;br /&gt;
* Back&lt;br /&gt;
* Mask&lt;br /&gt;
* Shoes&lt;br /&gt;
* Gloves&lt;br /&gt;
* Ears&lt;br /&gt;
* Glasses&lt;br /&gt;
* Hat&lt;br /&gt;
&lt;br /&gt;
Jumpsuit unlocks for you:&lt;br /&gt;
&lt;br /&gt;
* Belt&lt;br /&gt;
* Pockets&lt;br /&gt;
* ID slot&lt;br /&gt;
&lt;br /&gt;
And external suit unlocks for you an external suit storage.&lt;br /&gt;
&lt;br /&gt;
Contents of your pockets are not visible for others, but if someone tries to empty them you do not get a message unless you move. Pockets can hold tiny and small items. They can also hold mining satchel, despite it being a normal-sized item.&lt;br /&gt;
&lt;br /&gt;
If you have a storage item in one of your slots, you can click on it to open it. If you want to take it to your hand, drag it to the hand slot with your mouse. You can also drag an item to your character on the map to open it. This will work with a pill bottle in your pocket, for example, or if you have something in your hands.&lt;br /&gt;
&lt;br /&gt;
=== Damage protection ===&lt;br /&gt;
&lt;br /&gt;
There are several types of damage in the game. Various pieces of clothing offer protection for the body parts they cover.&lt;br /&gt;
&lt;br /&gt;
* Melee&lt;br /&gt;
* Bullet&lt;br /&gt;
* Laser&lt;br /&gt;
* Energy&lt;br /&gt;
* Bomb&lt;br /&gt;
* Biological&lt;br /&gt;
* Radiation&lt;br /&gt;
&lt;br /&gt;
=== Temperature protection ===&lt;br /&gt;
&lt;br /&gt;
Some pieces of clothing offer protection from high/low temperatures. High-temperature protection is needed when everything is on fire. Low-temperature protection is needed when you are in space or very close to being in space. Items only protect body parts they cover.&lt;br /&gt;
&lt;br /&gt;
== Jumpsuits ==&lt;br /&gt;
&lt;br /&gt;
Having a jumpsuit is extremely important. Without a jumpsuit you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, and so can be used as part of a disguise.&lt;br /&gt;
In addition, jumpsuits now have a full suite of [[Suit sensors|sensors]] that can be toggled and adjusted by right-clicking on it. They can give out data to the bridge including your location, your health, and your mortality. Some jumpsuits made to be practical will offer minor protection, which will be noted in it&#039;s description. For example, the virologist&#039;s jumpsuit has minor projection to biohazards, while the Head of Security&#039;s will have a small amount of protection from blunt trauma. [[Plasmaman]] jumpsuits prevent plasmamen from being on fire when worn with a plasmaman helmet.&lt;br /&gt;
&lt;br /&gt;
A bit different from the others is the prisoner&#039;s jumpsuit. In addition to its distinctive colour, its suit sensors are always on maximum.&lt;br /&gt;
&lt;br /&gt;
You can wash a jumpsuit in a washing machine with a crayon to paint it.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFDBBE&lt;br /&gt;
|bgcolor2 = #FFCFA8&lt;br /&gt;
|name = Jumpsuits&lt;br /&gt;
|image = Chameleon jumpsuit.gif&lt;br /&gt;
|foundin = Everyone starts with one, several more are found in lockers all around the station&lt;br /&gt;
|usedfor = To hide your naked body, jumpsuits provides a belt slot, ID slot and two pockets for storage. They also come equipped with adjustable [[Suit_sensors|suit sensors]] which, when enabled will show useful information about the wearer on crew monitoring consoles&lt;br /&gt;
|strategy = Just wear it at all times as they&#039;re useful and practical&lt;br /&gt;
|description = Jumpsuits are the clothing standard on the station. Everyone starts off with one, which describes which job they do. Additional ones are usually found in the changing room, in the dormitory, in job-specific wardrobes and in the lockers for heads of staff. There are some additional, gimmicky ones in the theater.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Headgear ==&lt;br /&gt;
&lt;br /&gt;
Different kinds of hats for various purposes.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hard Hat}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Hard Hat&lt;br /&gt;
 |image = HardHat.png&lt;br /&gt;
 |foundin = [[Engineering]]&lt;br /&gt;
 |usedfor = Providing light in dark areas and slightly protecting your head&lt;br /&gt;
 |strategy = Wear it to be recognized as a competent engineer&lt;br /&gt;
 |description = All engineers spawn with one of these on their head. Useful when in the dark or when getting shot by chocolate from a hacked candy dispenser. &amp;lt;br&amp;gt;An otherwise similar but pressureproof and fireproof version of this is the [[File:Fire_Helmet.png|64px]] Firefighter Helmet. They can be found in [[Maintenance]] and [[Atmospherics]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Atmospheric Technician&#039;s Firefighting Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Atmospheric Technician&#039;s Firefighting Helmet&lt;br /&gt;
 |image = Hardhat-atmos.png&lt;br /&gt;
 |foundin = [[Atmospherics]]&lt;br /&gt;
 |usedfor = Providing light in dark areas, protecting your head from fire and pressure, concealing identity&lt;br /&gt;
 |strategy = Wear it with the [[Firesuit|firesuit]] and you&#039;ll be cool when on fire.&lt;br /&gt;
 |description = A firefighter&#039;s helmet, able to keep the user cool in any situation.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Welding Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Welding Helmet&lt;br /&gt;
 |image = WeldingHelmet.png&lt;br /&gt;
 |foundin = [[Engineering]], [[Atmospherics]]&lt;br /&gt;
 |usedfor = Keeping your eyes safe when welding&lt;br /&gt;
 |strategy = Wear it while using a [[welding tool]], or to get by flashers. Wearing them makes you practically blind. Clicking the Welding Helmet while in hand, will flip it up so it doesn&#039;t cover the face&lt;br /&gt;
 |description = A head-mounted face cover designed to protect the wearer completely from space-arc eye. Cargo can manufacture these with their autolathe or they can order some.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bio Hood}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Bio Hood&lt;br /&gt;
 |image = BioHood.png&lt;br /&gt;
 |foundin = [[Engineering]], [[Medbay]], [[Custodial Closet]], [[Virology]]&lt;br /&gt;
 |usedfor = Bio Hoods and Overalls decreases the chance of being affected by reagents in smoke and also protects from facehuggers&lt;br /&gt;
 |strategy = A [[chemist]] with one of these suits is invincible against against their own smoke bombs, no more suicide gassing&lt;br /&gt;
 |description = Wear this with the Bio suit to complete the look. They also hide your identity.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Helmet&lt;br /&gt;
 |image = helmet.png&lt;br /&gt;
 |foundin = Lockers at [[Security Office]] and [[Security Posts]]&lt;br /&gt;
 |usedfor = To protect your head, your eyes and your headset&lt;br /&gt;
 |strategy = Wear it&lt;br /&gt;
 |description = A component of [[roboticist#securitrons|Securitrons]] and a distinguishing feature of [[Security Officer]]s (if you&#039;re wondering why people are treating you like a piece of shit, it&#039;s because the previous shitcurity officer had the exact same uniform as you). Helmets protect against damage to the head very well. &amp;lt;strike&amp;gt;Some come with a siren.&amp;lt;/strike&amp;gt; They can be found in security [[locker]]s and Cargo could order more. Every Security Officer spawns with one.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Riot Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Riot Helmet&lt;br /&gt;
 |image = Riothelm.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = To protect your head from melee attacks and your face from [[Xenos#Facehugger|facehuggers]]&lt;br /&gt;
 |strategy = Wear it&amp;lt;br&amp;gt;&lt;br /&gt;
 |description = An helmet with marginally better protection from melee attacks, but worse protection from energy weapons. The real value of this helmet is its visor, which protects you from facehuggers.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cake Hat}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Cake Hat&lt;br /&gt;
 |image = Cakehat.PNG&lt;br /&gt;
 |foundin = [[Bar]]&lt;br /&gt;
 |usedfor = To celebrate birthdays&lt;br /&gt;
 |strategy = Wear it&lt;br /&gt;
 |description = Comes with a candle that is guaranteed to light any plasma you walk through on fire. Can be used to make a [[Guide_to_food_and_drinks#Cakes|birthday cake]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Plasmaman Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Plasmaman Helmet&lt;br /&gt;
 |image = Plasmaman_helmet.png&lt;br /&gt;
 |foundin = Plasmamen, [[Supply crates|Plasmaman Supply Kit]]&lt;br /&gt;
 |usedfor = To prevent exposure of the wearer to oxygen in air&lt;br /&gt;
 |strategy = Wear it. As a plasmaman, only take it off to join a [[Revolution]] or to set yourself on fire!&lt;br /&gt;
&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = Plasmaman start off wearing these. If you&#039;re set on fire and you&#039;re wearing this and the plasmaman jumpsuit, you&#039;ll be extinguished as soon as the auto-extinguishing system is ready. Non-plasmamen won&#039;t suffocate while wearing one.&lt;br /&gt;
Expect a killer to remove this helmet from a dead or dying plasmaman, turning them into a lasting fire.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Masks=&lt;br /&gt;
Different masks can provide you with oxygen, filter out bad gases and germs, hide your identity or make you look cool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Breath Mask}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFFFBE&lt;br /&gt;
 |bgcolor2 = #FFFFA8&lt;br /&gt;
 |name = Breath Mask&lt;br /&gt;
 |image = BreathMask.png&lt;br /&gt;
 |foundin = It is very common for a crewmate to wear a breath mask, since every [[backstory#Nanotrasen|employee]] is provided with a complementary [[box]] of internals in their [[backpack]] prior to their trip on the arrival shuttle&lt;br /&gt;
 |usedfor  = They are transparent and cover only part of the face, so can&#039;t be used in hiding your identity&lt;br /&gt;
 |strategy = Used when people with [[Voice Changer]]s are on the loose&lt;br /&gt;
 |description = Unlike gas masks, breath masks must be attached to an air tank in order to have any benefit. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Gas Mask}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFFFBE&lt;br /&gt;
 |bgcolor2 = #FFFFA8&lt;br /&gt;
 |name = Gas Mask&lt;br /&gt;
 |image = Gas_mask.png&lt;br /&gt;
 |foundin = [[Engineering]], [[Maintenance]]&lt;br /&gt;
 |usedfor  = Gas masks can be used in conjunction with a gas tank of any type to set up internals&lt;br /&gt;
 |strategy = Without internals they will hide your identity, protect your face, and filter out any contaminations in the air. It however does not mask your voice, unlike the [[Voice changer]] gasmask, which will change your voice to the voice of the ID you&#039;re wearing&lt;br /&gt;
 |description = A face-covering mask that can be connected to an air supply.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sterile Mask}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFFFBE&lt;br /&gt;
 |bgcolor2 = #FFFFA8&lt;br /&gt;
 |name = Sterile Mask&lt;br /&gt;
 |image = Sterilemask.png&lt;br /&gt;
 |foundin = [[Medbay]], on [[Medical Doctor|Doctor&#039;s]] faces&lt;br /&gt;
 |usedfor  = Slight disease prevention&lt;br /&gt;
 |strategy = Internals provide the same disease blocking benefit as these with the added bonus of being able to breathe from oxygen tanks.&lt;br /&gt;
 |description = Filters toxic gases and gives a slight defense against airborne diseases.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Muzzle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFFFBE&lt;br /&gt;
 |bgcolor2 = #FFFFA8&lt;br /&gt;
 |name = Muzzle&lt;br /&gt;
 |image = Muzzle.png&lt;br /&gt;
 |foundin = [[Medbay]]&lt;br /&gt;
 |usedfor = Keeping patients quiet&lt;br /&gt;
 |strategy = Put it on someone&#039;s face&lt;br /&gt;
 |description = Stops those pesky patients from screaming &amp;lt;s&amp;gt;for help&amp;lt;/s&amp;gt;!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Bodywear=&lt;br /&gt;
These items can be worn over your jumpsuit, giving your protection or just to dress up nicely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Radiation Suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Radiation Suit&lt;br /&gt;
 |image = RadiationSuit.png&lt;br /&gt;
 |foundin = [[Engineering]] in a [[File:L2locker.png]]Radiation Suit Closet&lt;br /&gt;
 |usedfor = Protecting from radiation&lt;br /&gt;
 |strategy = Wear it and go near a radiation source&lt;br /&gt;
 |description = A highly recommended bodywear when being close to the [[Singularity]]. Comes with a [[File:RadiationSuitHood.png]] Radiation Suit Hood.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bio-suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
|bgcolor2 = #E2FFA8&lt;br /&gt;
|name = Bio-suit&lt;br /&gt;
|image = BioSuit.png&lt;br /&gt;
|foundin = [[Engineering]], [[Medbay]], [[Custodial Closet]], [[Virology]] in a [[File:L3locker.png]]Level-3 Biohazard Suit Closet&lt;br /&gt;
|usedfor = Bio Suits and Overalls decreases the chance of being infected by diseases or affected by reagents in smoke&lt;br /&gt;
|strategy = Short for biohazardous suit. Protects from direct exposure to chemicals and disease. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak&lt;br /&gt;
|description = A suit that protects against biological contamination. Comes with a [[File:BioSuitHood.png]] Bio-suit Hood.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security Bio-suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
|bgcolor2 = #E2FFA8&lt;br /&gt;
|name = Security Bio-suit&lt;br /&gt;
|image = SecBioSuit.png&lt;br /&gt;
|foundin = [[Armory]]&lt;br /&gt;
|usedfor = Specially designed Bio-suit that provides complete protection from biological exposure akin to a Bio-suit but also provides a minor amount of protection thanks to the built in armour.&lt;br /&gt;
|strategy = Short for biohazardous suit. Protects from direct exposure to chemicals and disease. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak&lt;br /&gt;
|description = A suit that protects against biological contamination and some damage. Comes with a [[File:SecBioSuitHelm.png]] Security Bio-suit Hood.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bomb-suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
|bgcolor2 = #E2FFA8&lt;br /&gt;
|name = Bomb-suit&lt;br /&gt;
|image = Bomb-suit.png&lt;br /&gt;
|foundin = [[Armory]], [[Toxins Lab]] in an [[File:L4locker.png]]EOD Closet&lt;br /&gt;
|usedfor = You will not be gibbed by bombs when you wear this.&lt;br /&gt;
|strategy = Wear it while tampering with bombs!&lt;br /&gt;
|description = A suit designed for safety when handling explosives. Comes with a [[File:BombHood.png]] Bomb Hood.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Labcoat}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Labcoat&lt;br /&gt;
 |image = Labcoat.png&lt;br /&gt;
 |foundin = [[Medbay]], [[Science]]&lt;br /&gt;
 |usedfor = Storing medical and scientific items.&lt;br /&gt;
 |strategy = Wear it. In addition to the suit storage slot a labcoat can hold up to two small items in its pockets, which can be accessed like a backpack or toolbelt.&lt;br /&gt;
 |description = A suit that protects against minor chemical spills.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hazard Vest}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Hazard Vest&lt;br /&gt;
 |image = Hazard.png&lt;br /&gt;
 |foundin = [[Engineering]], [[Atmospherics]], [[Construction Area]]&lt;br /&gt;
 |usedfor = Accessing the suit storage slot&lt;br /&gt;
 |strategy = This will make you look like a real engineer. It simply allows another storage slot for tools or flashlights. Also a very weak armor&lt;br /&gt;
 |description = A high-visibility vest used in work zones.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Emergency Firesuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Emergency Firesuit&lt;br /&gt;
 |image = Firesuit.png&lt;br /&gt;
 |foundin = [[Atmospherics]], [[Maintenance]], [[File:Firesafetycloset.png]]Fire Safety Closets around the station&lt;br /&gt;
 |usedfor = Fighting fires&lt;br /&gt;
 |strategy = Wearing a firesuit along with a fire helmet will protect you from [[temperature#lol_fire_is_hot|extreme heat]]. Slows you down slightly when worn. Wear it in space and it will protect you from the low pressure, though you&#039;ll still freeze.&lt;br /&gt;
 |description = A suit that protects against fire, heat, and pressure.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Firesuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Firesuit&lt;br /&gt;
 |image = atmos_firesuit.png&lt;br /&gt;
 |foundin = [[Atmospherics]]&lt;br /&gt;
 |usedfor = Fighting the fiercest of fires&lt;br /&gt;
 |strategy = Wearing this firesuit along with the atmos tech&#039;s firefighting helmet will protect you from the greatest [[temperature#lol_fire_is_hot|extremes in temperature]]. Slows you down to the same degree as the emergency firesuit.&lt;br /&gt;
 |description = An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Straight Jacket}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Straight Jacket&lt;br /&gt;
 |image = Straight_Jacket.png&lt;br /&gt;
 |foundin = [[Medbay]], [[Prison Wing]]&lt;br /&gt;
 |usedfor = Keeping a crazy person restrained&lt;br /&gt;
 |strategy = Wear it (not recommended) or put it on someone who you want restrained&lt;br /&gt;
 |description = A suit that completely restrains the wearer. Cannot be taken off without help from someone else.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Void Space Suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Space Suit&lt;br /&gt;
 |image = Grey_space_suit.png&lt;br /&gt;
 |foundin = [[E.V.A.]]&lt;br /&gt;
 |usedfor = Spacewalks&lt;br /&gt;
 |strategy = Wearing this with a space helmet will protect you from the coldness of space. Significantly slows down the wearer.&amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = A suit that protects against low pressure environments. Has a big 13 on the back.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Engineering Hardsuit&lt;br /&gt;
 |image = RIG.png&lt;br /&gt;
 |foundin = [[Engineering]]&lt;br /&gt;
 |usedfor = Spacewalks&lt;br /&gt;
 |strategy = Engineering is provided with two hardsuits to assist with setting up the engine, wiring the solar panels, and repairing hull breaches. Significantly slows down the wearer. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = Serves as low-strength armor and has better radiation shielding than standard spacesuits.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Atmospherics Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Atmospherics Hardsuit&lt;br /&gt;
 |image = Atmospherics_Hardsuit.png&lt;br /&gt;
 |foundin = [[Atmospherics]]&lt;br /&gt;
 |usedfor = Surviving space and rooms with extreme pressures&lt;br /&gt;
 |strategy = Atmospherics has one suit for a daring [[Atmos Tech]]. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = Has excellent heat shielding but no radiation shielding. &amp;lt;br&amp;gt;Has an inbuilt helmet.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mining Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Mining Hardsuit&lt;br /&gt;
 |image = Mining_Hardsuit.png&lt;br /&gt;
 |foundin = [[Mining Station]]&lt;br /&gt;
 |usedfor = Mining while spacewalking&lt;br /&gt;
 |strategy = Wearing this with a space helmet will protect you from the coldness of space. Reinforced against brute and blasts, but weaker against radiation than the regular engineering hardsuit. Often enhanced with armored plates from certain asteroid-dwelling creatures. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = A special suit that protects against hazardous, low pressure environments. Has reinforced plating. &amp;lt;br&amp;gt;Has an inbuilt helmet.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Advanced Hardsuit&lt;br /&gt;
 |image = AdvRIG.png&lt;br /&gt;
 |foundin = [[Chief Engineer&#039;s Office]]&lt;br /&gt;
 |usedfor = Repairing the station while spacewalking&lt;br /&gt;
 |strategy = Wearing this with a space helmet will protect you from the coldness of space. Has more protection against brute, blasts and radiation than the regular engineering hardsuit &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish. &amp;lt;br&amp;gt;Has an inbuilt helmet.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sec_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Security Hardsuit&lt;br /&gt;
 |image = Security_Hardsuit.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Catching criminals while spacewalking&lt;br /&gt;
 |strategy = Wearing this with a space helmet will protect you from the coldness of space. Additional protection against brute and lasers &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor. &amp;lt;br&amp;gt;Has an inbuilt helmet.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sec_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Security Hardsuit&lt;br /&gt;
 |image = HoSRIG.png&lt;br /&gt;
 |foundin = [[HoS Office]]&lt;br /&gt;
 |usedfor = Catching criminals while spacewalking&lt;br /&gt;
 |strategy = Wearing this with a space helmet will protect you from the coldness of space. Additional protection against brute and lasers &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor. &amp;lt;br&amp;gt;Has an inbuilt helmet. Has better protection than standard Sec Hardsuit.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Medical_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Chief Medical Officers Hardsuit&lt;br /&gt;
 |image = Medical_Hardsuit.png&lt;br /&gt;
 |foundin = [[Chief Medical Officers Office]]&lt;br /&gt;
 |usedfor = Retrieving people from space&lt;br /&gt;
 |strategy = Wearing this with a space helmet will protect you from the coldness of space. Slows the wearer down less than other spacesuits. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = A special suit that protects against hazardous, low pressure environments. Built with lightweight materials for easier movement. &amp;lt;br&amp;gt;Has an inbuilt helmet.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|RD_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Research Directors Hardsuit&lt;br /&gt;
 |image = RDRIG.png&lt;br /&gt;
 |foundin = [[Research Directors Office]]&lt;br /&gt;
 |usedfor = Conducting experiments with the safety of a space proof bomb suit.&lt;br /&gt;
 |strategy = Wearing this with a space helmet will protect you from the coldness of space. Slows the wearer down less than other spacesuits. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = A special suit that protects against hazardous, low pressure environments. Built with treated armour for protection against bombs. &amp;lt;br&amp;gt;Has an inbuilt helmet with a diagnostic HUD.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|NASA Voidsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = NASA Voidsuit&lt;br /&gt;
 |image = Voidsuit.png&lt;br /&gt;
 |foundin = [[Abandoned Satellite]]&lt;br /&gt;
 |usedfor = Spacewalks&lt;br /&gt;
 |strategy = Wearing this with a space helmet will protect you from the coldness of space. Slows the wearer down less than other spacesuits. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = An old, NASA Centcom branch designed, dark red space suit helmet. &amp;lt;br&amp;gt;Has an inbuilt helmet.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Captain&#039;s Armor}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Captain&#039;s Armor&lt;br /&gt;
 |image = CaptArmor.png&lt;br /&gt;
 |foundin = [[Captain&#039;s Quarters]]&lt;br /&gt;
 |usedfor = Spacewalks&lt;br /&gt;
 |strategy = Wearing this with a space helmet will protect you from the coldness of space. Slows the wearer down less than other spacesuits. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = A bulky, [[Guide_to_Combat#Armor|heavy-duty]] piece of exclusive Nanotrasen spacesuit. YOU are in charge!&amp;lt;br&amp;gt;Comes with a helmet.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Captains Armor}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Captain&#039;s Carapace&lt;br /&gt;
 |image = Capscarapace.png&lt;br /&gt;
 |foundin = [[Captain&#039;s Quarters]]&lt;br /&gt;
 |usedfor = Protection&lt;br /&gt;
 |strategy = Wear to avoid death&lt;br /&gt;
 |description = A special armor vest unique to the Captain. Offers far greater protection than most armor, and displays your authority to the crew.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Body Armor}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Body Armor&lt;br /&gt;
 |image = Armor.png&lt;br /&gt;
 |foundin = Lockers in [[Security Office]] and [[Security Posts]], [[Bartender]]&#039;s formal closet, [[Head of Personnel]]&#039;s locker&lt;br /&gt;
 |usedfor = To protect your chest&lt;br /&gt;
 |strategy = Wear it&lt;br /&gt;
 |description = If you&#039;re a [[Security Officer]], wear it! It has saved many lives. You can find replacements in almost all Security lockers. If these supplies have been exhausted, the [[Warden]] can provide you with some. It&#039;s for the protection of one&#039;s self in around the chest from brute damage, but not temperature extremes. If you have an open slot in your exo-suit, don&#039;t hesitate wearing this armor, it wont slow you down. It also provides you with a handy-dandy exosuit slot for stashing your taser or stun-baton!&amp;lt;br/&amp;gt;There&#039;s a variant of body armor [[file:Armor_alt.png|48px]] that&#039;s described as a &#039;slim armored vest&#039;. It&#039;s functionally identical to the other armor vest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Riot Armor}}{{anchor|Riot Suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Riot Suit&lt;br /&gt;
 |image = Swatarmor.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = To protect you from melee attacks&lt;br /&gt;
 |strategy = Wear it&lt;br /&gt;
 |description = Gives great protection against melee attacks, not very useful if you&#039;re attacked with a gun though. Commonly used with the [[Riot Shield]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bulletproof Vest}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Bulletproof Vest&lt;br /&gt;
 |image = Bulletproofvest.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = To protect you from bullets&lt;br /&gt;
 |strategy = Wear it&lt;br /&gt;
 |description = A vest that will protect you extremely well from projectile weapons like guns. It is useless against energy weapons. Stored in the armory.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Reflector Vest}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Reflector Vest&lt;br /&gt;
 |image = Ablative.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = To deflect fire from energy weapons&lt;br /&gt;
 |strategy = Wear it&lt;br /&gt;
 |description = A blue and white vest that is made to deflect energy weapons. When you are wearing it, there is a chance that energy shots to your chest will be reflected back to the shooter. Useless against projectile weapons. It is stocked in the armory, and can be ordered in a secure crate from the cargo bay. This is a [[high-risk items|high-risk item]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Armored Coat}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Armored Coat&lt;br /&gt;
 |image = Armoredcoat.png&lt;br /&gt;
 |foundin = [[Head of Security&#039;s Office]]&lt;br /&gt;
 |usedfor = To deflect fire from energy weapons&lt;br /&gt;
 |strategy = Wear it&lt;br /&gt;
 |description = A greatcoat enchanced with a special alloy for some [[Guide_to_Combat#Armored_Coat|protection]] and style.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Shoes=&lt;br /&gt;
Shoes can look stylish, and they can also help you not go all John McClane on the glass shards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #BEFFBE&lt;br /&gt;
 |bgcolor2 = #A8FFA8&lt;br /&gt;
 |name = Shoes&lt;br /&gt;
 |image = Brshoe.png&lt;br /&gt;
 |foundin = [[Locker Room]], [[Dorms]], [[Arrivals]], [[Medbay]]&lt;br /&gt;
 |usedfor = Protecting your feet from glass, making you walk faster&lt;br /&gt;
 |strategy = Wear them. Don&#039;t take them off unless you&#039;re changing them for another pair&lt;br /&gt;
 |description = A pair of brown shoes.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Clown&#039;s Shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFBE&lt;br /&gt;
 |bgcolor2 = #A8FFA8&lt;br /&gt;
 |name = Clown&#039;s Shoes&lt;br /&gt;
 |image = Clshoe.png&lt;br /&gt;
 |foundin = HONK!!!&lt;br /&gt;
 |usedfor = Squeaking, and making [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mechs]]&lt;br /&gt;
 |strategy = Makes that annoying squeaking sound as the clown walks. Slightly slower than normal shoes.&lt;br /&gt;
 |description = The prankster&#039;s standard-issue clowning shoes. Damn, they&#039;re huge!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Janitor&#039;s Galoshes}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFBE&lt;br /&gt;
 |bgcolor2 = #A8FFA8&lt;br /&gt;
 |name = Janitor&#039;s Galoshes&lt;br /&gt;
 |image = Jshoe.png&lt;br /&gt;
 |foundin = The [[Custodial Closet|Janitor&#039;s Closet]]&lt;br /&gt;
 |usedfor = They prevent you from slipping on everything but [[chemist|space lube]]&lt;br /&gt;
 |strategy = Other [[crew|crew members]] will often seek these out to avoid falling victim to the [[clown]] or excessive mopping. Reduce your speed&lt;br /&gt;
 |description = Rubber boots&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Magnetic Boots}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFBE&lt;br /&gt;
 |bgcolor2 = #A8FFA8&lt;br /&gt;
 |name = Magnetic Boots&lt;br /&gt;
 |image = Mashoe.png&lt;br /&gt;
 |foundin = [[Chief Engineers Office]], [[EVA|EVA storage]]&lt;br /&gt;
 |usedfor = Preventing you from moving unintentionally in space&lt;br /&gt;
 |strategy = Make sure you toggle them on via the object tab for them to work. Prevents unintentional movement whilst EVA and slows you down greatly for careful, deliberate movement&lt;br /&gt;
 |description = Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Legcuffs}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFBE&lt;br /&gt;
 |bgcolor2 = #A8FFA8&lt;br /&gt;
 |name = Legcuffs&lt;br /&gt;
 |image = JOrshoe.png&lt;br /&gt;
 |foundin = [[Prison Wing]] lockers&lt;br /&gt;
 |usedfor = Dressing your prisoners&lt;br /&gt;
 |strategy = Apply cuffs to shoes, put them on prisoners&lt;br /&gt;
 |description = Make prisoners wear these to keep them in line. Slows them down considerably.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gloves=&lt;br /&gt;
Can be used to hide fingerprints and protection from certain objects. You can wash gloves with a crayon to change their color.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Black Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Black Gloves&lt;br /&gt;
 |image = BGloves.png&lt;br /&gt;
 |foundin = [[Cargo Bay]], [[Atmospherics]], some other places in the station&lt;br /&gt;
 |usedfor = Completing a outfit, or hiding [[detective|fingerprints]]&lt;br /&gt;
 |strategy = These gloves give heat protection, so wear them while firefighting and removing lightbulbs&lt;br /&gt;
 |description = These gloves are fire-resistant.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Budget Insulated Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Budget Insulated Gloves&lt;br /&gt;
 |image = IGloves.png&lt;br /&gt;
 |foundin = [[Engineering]] and [[Primary Tool Storage]]&lt;br /&gt;
 |usedfor = Trolling&lt;br /&gt;
 |strategy = With all these budget cuts, Nanotrasen cannot afford high quality gloves for all crewmen. Budget gloves usually only provide the half protection from electric shocks most other gloves give, but can sometimes have full protection, 25% protection, or make you take more damage than if you were otherwise bare handed! These are far easier to obtain than regular insulated gloves, so roll the dice with them if you want.&lt;br /&gt;
 |description = These gloves are cheap copies of the coveted gloves, no way this can end badly.&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Insulated Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Insulated Gloves&lt;br /&gt;
 |image = IGloves.png&lt;br /&gt;
 |foundin = [[Engineering]], tech storage, and ordered by [[quartermaster|Cargo]]&lt;br /&gt;
 |usedfor = To stop you from being shocked&lt;br /&gt;
 |strategy = Trade your old gloves in for these, if you&#039;re not worried about [[virologist|disease]]. These handy yellow gloves are much coveted by the [[crew]]. While not as stylish as black gloves, they hide your fingerprints just as well and also protect the wearer from electric shock when [[hacking]] and manipulating [[cable Coils|power cables]]. Washing gloves with a yellow crayon will name them insulated gloves, but they will not protect you from shocks. Throw these gloves in a washing machine with a crayon to change the glove&#039;s distinct colour and name so you are not accosted for wearing them. &lt;br /&gt;
 |description = These gloves will protect the wearer from electric shock.&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Latex Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Latex Gloves&lt;br /&gt;
 |image = LGloves.png&lt;br /&gt;
 |foundin = Latex gloves can be easily secured from the [[morgue]] and [[medbay]]. They can also be found on the hands of medical personnel&lt;br /&gt;
 |usedfor = They partially prevent the passing of [[virologist|disease]] and leave only partial [[detective|fingerprints]]&lt;br /&gt;
 |strategy = Latex gloves are white and thin, they are the least suspicious of the gloves to be worn because they are so common and so freely passed out. It is far easier to [[traitor|dispose of gloves]] than it is to wash your bare hands. They can also be blown up into balloons! You will still burn yourself on light bulbs with these. You will only take 30% damage from shocks with these. When washed with a crayon, they become normal gloves.&lt;br /&gt;
 |description = Cheap sterile gloves made from latex&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Nitrile Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Nitrile Gloves&lt;br /&gt;
 |image = Nitrile_gloves.png&lt;br /&gt;
 |foundin = There are three pairs of this gloves on the whole station. One in the [[Chief_Medical_Officer&#039;s_Office|CMO&#039;s office]] and two in the medbay storage.&lt;br /&gt;
 |usedfor = Decreasing a chance of speading a [[virologist|disease]] and not leaving [[detective|fingerprints]].&lt;br /&gt;
 |strategy = Thicker and rarer brother of latex gloves. They do not leave fingerprints, they will however leave a nitrile fibers so be wary. Similarly to latex gloves they provide 30% shock resistance.&lt;br /&gt;
 |description = Pricy sterile gloves that are stronger than latex.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Botanist&#039;s Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Botanist&#039;s Gloves&lt;br /&gt;
 |image = BoGlove.png&lt;br /&gt;
 |foundin = Botanist&#039;s hands&lt;br /&gt;
 |usedfor = Holding some special plant types&lt;br /&gt;
 |strategy = Holding nettles and growing them to insta-crit people. They also protect against temperature.&lt;br /&gt;
 |description = These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin.&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Combat Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Combat Gloves&lt;br /&gt;
 |image = BGloves.png&lt;br /&gt;
 |foundin = [[Derelict]], [[Syndicate_guide|Nuclear Agents]], [[Syndicate_Items|Traitor Uplinks]]&lt;br /&gt;
 |usedfor = Both combat and electrical work.&lt;br /&gt;
 |strategy = Hiding fingerprints while hacking doors in safety.&lt;br /&gt;
 |description = These tactical gloves are fireproof and shock resistant.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Eyewear=&lt;br /&gt;
These items can be worn over your eyes, providing protection, visual information or other things&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Health Scanner HUD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = [[HUD|Health Scanner HUD]]&lt;br /&gt;
 |image = MedGlasses.png&lt;br /&gt;
 |foundin = [[Surgery]], [[Chief Medical Officer|CMO&#039;s]] Office, [[Virology]]&lt;br /&gt;
 |usedfor = Seeing a [[HUD#Medical HUD Icons|visual overlay]] of people&#039;s health and disease status&lt;br /&gt;
 |strategy = Use it to prioritize critical patients...or [[traitor|prioritize your targets]]&lt;br /&gt;
 |description = A heads-up display that scans the humans in view and provides accurate data about their health status.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Optical Meson Scanners}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Optical Meson Scanners&lt;br /&gt;
 |image = MGlasses.png&lt;br /&gt;
 |foundin = Engineering and maintenance areas.&lt;br /&gt;
 |usedfor = Seeing structural layout.&lt;br /&gt;
 |strategy = Wear these when mining, or seeing where structural damage is though walls. Removes all darkness effects, but you still will not see people or objects until you get close.&lt;br /&gt;
 |description = Used for seeing walls, floors, and stuff through anything.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Optical T-Ray Scanner}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Optical T-Ray Scanner&lt;br /&gt;
 |image = TrayScanner.png&lt;br /&gt;
 |foundin = [[Atmospherics]].&lt;br /&gt;
 |usedfor = Seeing under floor tiles.&lt;br /&gt;
 |strategy = Use these to plan out wires and pipes.&lt;br /&gt;
 |description = When activated it will reveal wires and pipes under the flooring, as well as Critters and Creatures inside pipes, as well as make cloaked people flicker.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Engineering Scanner Goggles}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Engineering Scanner Goggles&lt;br /&gt;
 |image = EngiScanners.png&lt;br /&gt;
 |foundin = [[Engineering]].&lt;br /&gt;
 |usedfor = Seeing structural layout or seeing under floor tiles.&lt;br /&gt;
 |strategy = Switch between meson and T-ray scanning when needed.&lt;br /&gt;
 |description = The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sunglasses}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Sunglasses&lt;br /&gt;
 |image = SGlasses.png&lt;br /&gt;
 |foundin = [[Security Office]], [[Maintenance]].&lt;br /&gt;
 |usedfor = Protection against flashes, useful when against Revs and flashes, wearing at night and when your vision is augmented.&lt;br /&gt;
 |strategy = &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.youtube.com/watch?v=X2LTL8KgKv8 I WEAR MY SUNGLASSES AT NIGHT SO I CAN, SO I CAN-]&amp;lt;/span&amp;gt;&lt;br /&gt;
 |description = Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks flashes, but isn&#039;t strong enough to weld with.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security HUD}}{{anchor|HUDSunglasses}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = HUDSunglasses&lt;br /&gt;
 |image = Hudsunglasses.png&lt;br /&gt;
 |foundin = [[Security Office]]&lt;br /&gt;
 |usedfor = Combines Sunglasses and Security Scanner&lt;br /&gt;
 |strategy = Security starts with these, allow you to [[HUD#Security HUD Icons|see a persons ID level]] and wanted status along with resistance to flashes. You will also get automated notifications from beepsky and brig cells.&lt;br /&gt;
 |description = Recommended for all security members. In addition to protection from flashes, it provides [[HUD|nifty icons]] over the heads of everyone you can see. It displays their rank, arrest status, if the have a tracking implant (flashing red dot) or a loyalty implant (green square). Also allows for on-the-fly Security Records management by simply examining your target. You&#039;ll also get notified when Beepsky makes an arrest, or when a prisoner is released from the brig.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Welding Goggles}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Welding Goggles&lt;br /&gt;
 |image = Welding_Goggles.png&lt;br /&gt;
 |foundin = [[R&amp;amp;D Lab]]&lt;br /&gt;
 |usedfor = Welding without receiving eye damage, without a welding mask!&lt;br /&gt;
 |strategy = Wear it while using a [[welding tool]], or to get by flashers. Wearing the Welding Helmet makes you practically blind. Clicking the Welding Helmet while in hand, will flip it up so it doesn&#039;t cover the face&lt;br /&gt;
 |description = Protects the eyes from welders, approved by the mad scientist association.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Science Goggles}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Science Goggles&lt;br /&gt;
 |image = Science_Goggles.png&lt;br /&gt;
 |foundin = [[Chemistry]], [[R&amp;amp;D Lab]]&lt;br /&gt;
 |usedfor = Nothing&lt;br /&gt;
 |strategy = Wear them and do science&lt;br /&gt;
 |description = My eyes! The goggles do nothing!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Blindfold}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Blindfold&lt;br /&gt;
 |image = blindfold.png&lt;br /&gt;
 |foundin = Theater&lt;br /&gt;
 |usedfor = Kinky stuff, blinding people without hurting them.&lt;br /&gt;
 |strategy = Don&#039;t wear this if you want to see.&lt;br /&gt;
 |description = Covers the eyes, preventing sight.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Night Vision Goggles}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Night Vision Goggles&lt;br /&gt;
 |image = NightVision.png&lt;br /&gt;
 |foundin = [[Abandoned Satellite]], [[Syndicate_guide|Nuclear Agents]].&lt;br /&gt;
 |usedfor = Seeing people in the dark.&lt;br /&gt;
 |strategy = Wear these when you know a power outage is about to happen.&lt;br /&gt;
 |description = You can totally see in the dark now!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Prescription Glasses}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Prescription Glasses&lt;br /&gt;
 |image = PGlasses.png&lt;br /&gt;
 |foundin = Just about anywhere in the [[Medbay]]&lt;br /&gt;
 |usedfor = Fixing eye damage.&lt;br /&gt;
 |strategy = Wear these, wait eyes to heal up.&lt;br /&gt;
 |description = Made by Nerd. Co.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Backwear=&lt;br /&gt;
Different kinds of things which go on your back. Most people will wear a backpack, satchel or dufflebag at all times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Backpack}}{{anchor|Medical Backpack}}{{anchor|Security Backpack}}{{anchor|Giggles von Honkerton}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #D3C5FF&lt;br /&gt;
 |bgcolor2 = #C4B2FF&lt;br /&gt;
 |name = Backpack&lt;br /&gt;
 |image = Backpack.png&lt;br /&gt;
 |foundin = [[Dorms]] lockers, normal crew members may spawn wearing one&lt;br /&gt;
 |usedfor = Storing unneeded crap&lt;br /&gt;
 |strategy = You&#039;re going to want this. It&#039;s used for storing stuff, but, keep in mind that a backpack cannot store everything, such as toolboxes and other backpacks. But can generally store everything else. You also have a limited storage space.&lt;br /&gt;
 |description = You wear this on your back and put items into it. &amp;lt;br&amp;gt;Most jobs have their own variety of backpack: [[File:Medpack.png]] Medical Backpack, [[File:Secpack.png]] Security Backpack and [[File:Clownpack.png]] Giggles von Honkerton, to name a few.&lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Satchel}}{{anchor|Leather Satchel}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #D3C5FF&lt;br /&gt;
 |bgcolor2 = #C4B2FF&lt;br /&gt;
 |name = Satchel&lt;br /&gt;
 |image = GSatchel.png&lt;br /&gt;
 |foundin = [[Dorms]] lockers, normal crew members may spawn wearing one&lt;br /&gt;
 |usedfor = Storing unneeded crap&lt;br /&gt;
 |strategy = Functionally identical to the backpack, but it looks more fashionable.&lt;br /&gt;
 |description = You put this on your back slot and put items into it. Most jobs have their own variety of satchel. The [[File:Satchel.png]] Leather Satchel works the same as any satchel or backpack.&lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Dufflebag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #D3C5FF&lt;br /&gt;
 |bgcolor2 = #C4B2FF&lt;br /&gt;
 |name = Dufflebag&lt;br /&gt;
 |image = Dufflebag.png&lt;br /&gt;
 |foundin = [[Dorms]] lockers, normal crew members may spawn wearing one&lt;br /&gt;
 |usedfor = Storing more unneeded crap&lt;br /&gt;
 |strategy = Functionally similar to the backpack, but can hold more things at the expense of slowing you down.&lt;br /&gt;
 |description = You put this on your back and put items into it. Most jobs have their own variety of dufflebag. &lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Jetpack}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Jetpack&lt;br /&gt;
 |bgcolor1 = #D3C5FF&lt;br /&gt;
 |bgcolor2 = #C4B2FF&lt;br /&gt;
 |image = Jetpack-black.gif&lt;br /&gt;
 |foundin = EVA&lt;br /&gt;
 |usedfor = Propelling yourself in space&lt;br /&gt;
 |strategy = Put it on your back and switch it on to maneuver in space or low-gravity areas.&lt;br /&gt;
 |description = The jet pack is a backpack slot item filled with either Carbon Dioxide or Oxygen. Since it has no air intake and carries its own fuel, it is actually a &#039;&#039;&#039;rocket&#039;&#039;&#039; pack, but the game can&#039;t seem to tell the difference so here we are. This item allows one to maneuver in a frictionless environment by firing either an expendable gas or a precious air supply out the back. Two black jetpacks filled with CO2 spawn in [[EVA]]. [[Syndicate guide|Syndicate operatives]] start with compact Oxygen-filled harnesses. The [[Captain]] has a unique oxygen-filled jetpack.&lt;br /&gt;
&lt;br /&gt;
For proper use of a jetpack, remember these simple rules:&lt;br /&gt;
&lt;br /&gt;
*[[File:Jetpack-black.gif]] Black jetpacks are filled with carbon dioxide by default. Using these jetpacks as internals will knock you unconscious and suffocate you.&lt;br /&gt;
*Refill [[File:JetPack.gif]] blue jetpacks with oxygen, not air (if you wish to use it for your internals, otherwise fill with any gas).&lt;br /&gt;
*Always set it to 16-25 pressure if you aren&#039;t using the emergency mask from your starting box. If you still have that, hurry up and find something else!&lt;br /&gt;
*Always toggle it on when you want to move or need to move quickly, but toggle stabilization off if you&#039;re just drifting so as to not waste your supply and remain untrackable.&lt;br /&gt;
&lt;br /&gt;
Most jetpacks are too bulky to be stowed in a backpack.&lt;br /&gt;
&lt;br /&gt;
Hardsuits can be upgraded to have an integrated jetpack, which works with a gas tank in the suit storage slot. Advanced hardsuits start off with one of these installed.&lt;br /&gt;
&lt;br /&gt;
Void Jet Packs may also be found in [REDACTED], which are filled with oxygen.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Belts=&lt;br /&gt;
Belts are a type of containers that can only hold specific items. They are to not be confused with belt slot of character&#039;s inventory. Belts that exist in the game are:&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tool Belt}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9C1FF&lt;br /&gt;
 |bgcolor2 = #E2ADFF&lt;br /&gt;
 |name = Tool Belt&lt;br /&gt;
 |image = utilitybelt.png&lt;br /&gt;
 |foundin = [[Engineering]] or in [[maintenance]], and on a [[Engineer|engineer]]. Can be made at hydroponics through the biogenerator or ordered through mechanical maintenance crates&lt;br /&gt;
 |usedfor = Toolbelts can hold some kinds of tiny items, most commonly [[tools]]&lt;br /&gt;
 |strategy = They are worn as a belt and hold the same amount as a [[toolbox]], though they are less useful as [[robust|weapons]]. Sometimes the [[clown]] will steal these and hack EVA, just get your toolbox and robust him.&amp;lt;br&amp;gt;&#039;&#039;&#039;Can hold:&#039;&#039;&#039; [[Crowbar]], [[Screwdriver]], [[Welding tool]], [[Wirecutters]], [[Wrench]], [[Multitool]], [[Flashlight]], [[Cable coil]], [[T-ray scanner]], [[Analyzer]]&lt;br /&gt;
 |description = Can hold various tools, such as: &lt;br /&gt;
&lt;br /&gt;
* [[File:Crowbar.png]] [[Crowbar]] - any colour&lt;br /&gt;
* [[File:Screwdriver_tool.png]] [[Screwdriver]] - any colour&lt;br /&gt;
* [[File:Welder.png]] [[Welding tool]] - any variety&lt;br /&gt;
* [[File:Wirecutters.png]] [[Wirecutters]]&lt;br /&gt;
* [[File:Wrench.png]] [[Wrench]]&lt;br /&gt;
* [[File:Multitool.png]] [[Multitool]]&lt;br /&gt;
* [[File:Flashlight.png]] [[Flashlight]] - includes penlight and seclite&lt;br /&gt;
* [[File:CableCoils.png]] [[Cable coil]] - any colour&lt;br /&gt;
* [[File:T-ray.gif]] [[T-ray scanner]]&lt;br /&gt;
* [[File:Analyzer.png]] [[Analyzer]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Medical Belt}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #E9C1FF&lt;br /&gt;
 |bgcolor2 = #E2ADFF&lt;br /&gt;
 |name = Medical Belt&lt;br /&gt;
 |image = medicalbelt.png&lt;br /&gt;
 |foundin = [[Medbay]]&lt;br /&gt;
 |usedfor = Holding medical items&lt;br /&gt;
 |strategy = Like the Utility Belt, but for holding medical items only. Think of these as your medkit- but on a belt.&amp;lt;br&amp;gt;&#039;&#039;&#039;Can hold:&#039;&#039;&#039; Healthanalyzer, DNA-Injector, Dropper, Beaker, Bottle, Pill, Syringe, Dispensed-beaker, Zippo lighter, Cigarette packet, Pill bottle, Medical box, Penlight.&lt;br /&gt;
 |description = Can hold various medical equipment, such as:&lt;br /&gt;
&lt;br /&gt;
* [[File:Healthanalyzer.png]] [[Health analyzer]]&lt;br /&gt;
* [[File:DNA Injector.png]] [[DNA injector]]&lt;br /&gt;
* [[File:Eyedropper.png]] [[Dropper]]&lt;br /&gt;
* [[File:Beaker.png]] [[Beaker]] - any type&lt;br /&gt;
* [[File:Bottle16.png]] [[Bottle]]&lt;br /&gt;
* [[File:Pill16.png]] Pill&lt;br /&gt;
* [[File:Syringes.png]] [[Syringe]]&lt;br /&gt;
* [[File:Zippo.png]] [[Zippo lighter]]&lt;br /&gt;
* [[File:Cigarettes.png]] [[Cigarette pack]] - but not cigarettes themselves&lt;br /&gt;
* [[File:Pill Bottle.png]] Pill bottle&lt;br /&gt;
* [[File:Bpack.png]] [[Bruise pack]]&lt;br /&gt;
* [[File:Oint.png]] [[Ointment]]&lt;br /&gt;
* [[File:Gauze.png]] Medical gauze&lt;br /&gt;
* [[File:Drapes.png]] [[File:Scalpel.png]] [[File:Saw.png]] [[File:Drill.png]] [[File:Hemostat.png]] [[File:Cautery.png]] [[Medical_items#Surgical_Tools|Surgical tools]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security Belt}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9C1FF&lt;br /&gt;
 |bgcolor2 = #E2ADFF&lt;br /&gt;
 |name = Security Belt&lt;br /&gt;
 |image = secbelt.png&lt;br /&gt;
 |foundin = [[Warden|Warden&#039;s]] locker, [[Security Office]] lockers&lt;br /&gt;
 |usedfor = Holding security stuff&lt;br /&gt;
 |strategy = Like the utility belt, but for security uses only. &amp;lt;br&amp;gt;&#039;&#039;&#039;Can hold:&#039;&#039;&#039; Flashbang, Handcuffs, Flash, Glasses, Shotgun ammo, Magazines, Donuts&lt;br /&gt;
 |description = Can hold security gear, such as:&lt;br /&gt;
&lt;br /&gt;
* [[File:StunBaton.gif]] [[Stun Baton]]&lt;br /&gt;
* [[File:Flashbang.gif]] [[Flashbang]]&lt;br /&gt;
* [[File:Pepperspray.png]] [[Pepperspray]]&lt;br /&gt;
* [[File:Handcuffs.png]] [[Handcuffs]]&lt;br /&gt;
* [[File:Flash.gif]] [[Flash]]&lt;br /&gt;
* [[File:SecHud.png]] [[Security HUD]]&lt;br /&gt;
* [[File:Shotgunshells.png]] [[Guide_to_Robust_Things#Shotgun|Shotgun ammo]]&lt;br /&gt;
* [[File:Ammo_9mm.png]] [[Guide_to_Robust_Things|Ammo box]]&lt;br /&gt;
* [[File:Sprinkles.gif]] [[Donut]]&lt;br /&gt;
* [[File:Seclite.png]] [[Seclite]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Janibelt}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #E9C1FF&lt;br /&gt;
 |bgcolor2 = #E2ADFF&lt;br /&gt;
 |name = Janibelt&lt;br /&gt;
 |image = Janibelt.png&lt;br /&gt;
 |foundin = [[Custodial Closet]]&lt;br /&gt;
 |usedfor = Holding janitorial supplies&lt;br /&gt;
 |description = &#039;&#039;&#039;Can hold:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[File:Flashlight.png]] [[Flashlight]] - includes penlight and seclite&lt;br /&gt;
* Holographic Sign Projector&lt;br /&gt;
* [[Grenade]]&lt;br /&gt;
* Soap&lt;br /&gt;
* Space Cleaner&lt;br /&gt;
* Janicart Key&lt;br /&gt;
* Gloves&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Earpieces=&lt;br /&gt;
These little devices are issued to every crew member upon arrival on the station. Every job, no matter how insignificant, gets some form of headset. In order to talk to the station with it simply type &#039;&#039;&#039;say ;(your text here)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Different branches of the station get a unique headset with its own private channel. In order to use this channel type in &#039;&#039;&#039;say .h (your text here)&#039;&#039;&#039;. And your message will be broadcast to others with the same type of headset. Note that this does not work on the basic model. You can tell the basic model by its black coloring and lack of label. &lt;br /&gt;
&lt;br /&gt;
All headsets are equipped with a standard encryption key used for the common channel. Screwdrivers can be used to remove the encryption keys and use them in a different headset. All department headsets come with two keys. Use your headset in hand to manually enable or disable keys, or change your default channel.&lt;br /&gt;
&lt;br /&gt;
Here is a list of channels and how to access them. Examining your headset also shows you all possible channels. &#039;&#039;&#039;# and . can be used instead of :&#039;&#039;&#039;&lt;br /&gt;
 .c = Command&lt;br /&gt;
 .s = Security&lt;br /&gt;
 .e = Engineering&lt;br /&gt;
 .u = Supply&lt;br /&gt;
 .m = Medical&lt;br /&gt;
 .n = Science&lt;br /&gt;
 .v = Service&lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;&#039;.h&#039;&#039;&#039; will connect you with your default department&#039;s channel. &lt;br /&gt;
&lt;br /&gt;
Other uses:&lt;br /&gt;
 .b = Binary (For AI and cyborgs)&lt;br /&gt;
 .a = Alien&lt;br /&gt;
 .g = Changeling&lt;br /&gt;
 .i = Intercom&lt;br /&gt;
 .h = AI Holopad (For AI)&lt;br /&gt;
 .o = AI Private (For AI)&lt;br /&gt;
 .w = Whisper&lt;br /&gt;
 .l = Left Hand&lt;br /&gt;
 .r = Right Hand&lt;br /&gt;
 .t = Syndicate/Traitor (For when you have a Syndicate encryption key)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Command Radio Headset}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Command Staff&#039;s Headset&lt;br /&gt;
 |image = Headheadset.png&lt;br /&gt;
 |foundin = [[Captain&#039;s Quarters]] locker, on the [[Captain|Captain&#039;s]] ear.&lt;br /&gt;
 |usedfor = Normal radio chat as well as all department channels.&lt;br /&gt;
 |strategy = Use this to coordinate all departments.&lt;br /&gt;
 |description = The headset of the heads.&lt;br /&gt;
Captain&#039;s headset:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;.c - command, .s - security, .e - engineering, .u - supply, .v - service, .m - medical, .n - science&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Head of Personnel&#039;s headset:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;.c - command, .u - supply, .v - service&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Head of Security&#039;s headset:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;.c - command, .s - security&lt;br /&gt;
&lt;br /&gt;
Chief Engineer&#039;s headset:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;.c - command, .e - engineering&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Research Director&#039;s headset:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;.c - command, .n - research&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chief Medical Officer&#039;s headset:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;.c - command, .m - medical&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Engineering Radio Headset}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Engineering Radio Headset&lt;br /&gt;
 |image = Engineheadset.png&lt;br /&gt;
 |foundin = [[Engineering]] lockers, [[Atmospherics]] lockers, [[Engineer|Engineer&#039;s]] ear, [[Atmos Tech|Atmos tech&#039;s]] ear.&lt;br /&gt;
 |usedfor = Used for engineering channel to report damage and to make sure that somebody has checked the engine recently.&lt;br /&gt;
 |strategy = Use to coordinate repairs.&lt;br /&gt;
 |description = When the engineers wish to chat like girls. To access the engineering channel, use .e.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Medical Radio Headset}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Medical/Genetics Radio Headset&lt;br /&gt;
 |image = Medheadset.png&lt;br /&gt;
 |foundin = [[Medbay]] lockers, [[Medical Doctor|Doctor&#039;s]] ear.&lt;br /&gt;
 |usedfor = Talking to various jobs throughout the medbay via the medical channel.&lt;br /&gt;
 |strategy = Use this to order things from [[Chemist|chemistry]] or inform [[Geneticist|geneticists]] of bodies that need cloning.&lt;br /&gt;
 |description = A headset for the trained staff of the Medbay. To access the medical channel, use .m. Genetics get an extra channel to .n - science.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Supply Radio Headset}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Supply Radio Headset&lt;br /&gt;
 |image = Cargoheadset.png&lt;br /&gt;
 |foundin = [[Cargo Bay]] lockers, [[Mining Dock]] lockers. The ears of the [[QM]], [[Cargo Tech]]s and [[Miners]].&lt;br /&gt;
 |usedfor = The Quartermaster and his slaves to talk to one another about the supply chain.&lt;br /&gt;
 |strategy = Allows miners and techs to communicate with each other.&lt;br /&gt;
 |description = A headset used by the QM and his slaves. To access the supply channel, use .u.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Science Radio Headset}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Science Radio Headset&lt;br /&gt;
 |image = Scienceheadset.png&lt;br /&gt;
 |foundin = [[Robotics]] lockers and [[R&amp;amp;D Lab]] lockers. [[Roboticist|Roboticist&#039;s]] and [[Scientist|Scientist&#039;s]] ear.&lt;br /&gt;
 |usedfor = Communication in the science department.&lt;br /&gt;
 |strategy = Has access to the science channel.&lt;br /&gt;
 |description = A sciency headset. Like usual. To access the science channel, use .n.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security Radio Headset}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Security Radio Headset&lt;br /&gt;
 |image = Secheadset.png&lt;br /&gt;
 |foundin = [[Security Office]] lockers and the ears of anyone in the [[security]] department.&lt;br /&gt;
 |usedfor = Coordinating security and requesting arrest orders via the security channel.&lt;br /&gt;
 |strategy = Don&#039;t let traitors get their hands on these.&lt;br /&gt;
 |description = This is used by your elite security force. To access the security channel, use .s.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Standard Radio Headset}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Standard/Service Radio Headset&lt;br /&gt;
 |image = headset.png&lt;br /&gt;
 |foundin = Any civilian&#039;s ear, as well as [[Medbay|Medbay&#039;s]] patient lockers, [[Dorms]] and [[Locker Room]] lockers, and any public locker.&lt;br /&gt;
 |usedfor = Annoying people, screaming for help, letting people know that the singularity is out.&lt;br /&gt;
 |strategy = None.&lt;br /&gt;
 |description = A standard radio headset. Carries no additional encryption keys. Nothing fancy, except the Bartender, Chef and Botanists all share a .v - service channel.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Earmuffs}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Earmuffs&lt;br /&gt;
 |image = earmuffs.png&lt;br /&gt;
 |foundin = [[Prison Wing]] and [[Engineering]]&lt;br /&gt;
 |usedfor = Blocking out sound, Torturing people.&lt;br /&gt;
 |strategy = Pretty much the only defense against loud HONK mechs. This only stops sound from coming in.&lt;br /&gt;
 |description = Protects your hearing from loud noises, and quiet ones as well.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Clothing_and_Accessories&amp;diff=6588</id>
		<title>Clothing and Accessories</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Clothing_and_Accessories&amp;diff=6588"/>
		<updated>2017-01-22T20:54:01Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Clothing is what keeps you warm in the winter, let alone the dead of space. Below are the objects which you can wear.&lt;br /&gt;
&lt;br /&gt;
== Short guide to clothes ==&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
&lt;br /&gt;
Your character has following slots that are always available:&lt;br /&gt;
&lt;br /&gt;
* Jumpsuit&lt;br /&gt;
* External suit&lt;br /&gt;
* Back&lt;br /&gt;
* Mask&lt;br /&gt;
* Shoes&lt;br /&gt;
* Gloves&lt;br /&gt;
* Ears&lt;br /&gt;
* Glasses&lt;br /&gt;
* Hat&lt;br /&gt;
&lt;br /&gt;
Jumpsuit unlocks for you:&lt;br /&gt;
&lt;br /&gt;
* Belt&lt;br /&gt;
* Pockets&lt;br /&gt;
* ID slot&lt;br /&gt;
&lt;br /&gt;
And external suit unlocks for you an external suit storage.&lt;br /&gt;
&lt;br /&gt;
Contents of your pockets are not visible for others, but if someone tries to empty them you do not get a message unless you move. Pockets can hold tiny and small items. They can also hold mining satchel, despite it being a normal-sized item.&lt;br /&gt;
&lt;br /&gt;
If you have a storage item in one of your slots, you can click on it to open it. If you want to take it to your hand, drag it to the hand slot with your mouse. You can also drag an item to your character on the map to open it. This will work with a pill bottle in your pocket, for example, or if you have something in your hands.&lt;br /&gt;
&lt;br /&gt;
=== Damage protection ===&lt;br /&gt;
&lt;br /&gt;
There are several types of damage in the game. Various pieces of clothing offer protection for the body parts they cover.&lt;br /&gt;
&lt;br /&gt;
* Melee&lt;br /&gt;
* Bullet&lt;br /&gt;
* Laser&lt;br /&gt;
* Energy&lt;br /&gt;
* Bomb&lt;br /&gt;
* Biological&lt;br /&gt;
* Radiation&lt;br /&gt;
&lt;br /&gt;
=== Temperature protection ===&lt;br /&gt;
&lt;br /&gt;
Some pieces of clothing offer protection from high/low temperatures. High-temperature protection is needed when everything is on fire. Low-temperature protection is needed when you are in space or very close to being in space. Items only protect body parts they cover.&lt;br /&gt;
&lt;br /&gt;
== Jumpsuits ==&lt;br /&gt;
&lt;br /&gt;
Having a jumpsuit is extremely important. Without a jumpsuit you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, and so can be used as part of a disguise.&lt;br /&gt;
In addition, jumpsuits now have a full suite of [[Suit sensors|sensors]] that can be toggled and adjusted by right-clicking on it. They can give out data to the bridge including your location, your health, and your mortality. Some jumpsuits made to be practical will offer minor protection, which will be noted in it&#039;s description. For example, the virologist&#039;s jumpsuit has minor projection to biohazards, while the Head of Security&#039;s will have a small amount of protection from blunt trauma. [[Plasmaman]] jumpsuits prevent plasmamen from being on fire when worn with a plasmaman helmet.&lt;br /&gt;
&lt;br /&gt;
A bit different from the others is the prisoner&#039;s jumpsuit. In addition to its distinctive colour, its suit sensors are always on maximum.&lt;br /&gt;
&lt;br /&gt;
You can wash a jumpsuit in a washing machine with a crayon to paint it.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFDBBE&lt;br /&gt;
|bgcolor2 = #FFCFA8&lt;br /&gt;
|name = Jumpsuits&lt;br /&gt;
|image = Chameleon jumpsuit.gif&lt;br /&gt;
|foundin = Everyone starts with one, several more are found in lockers all around the station&lt;br /&gt;
|usedfor = To hide your naked body, jumpsuits provides a belt slot, ID slot and two pockets for storage. They also come equipped with adjustable [[Suit_sensors|suit sensors]] which, when enabled will show useful information about the wearer on crew monitoring consoles&lt;br /&gt;
|strategy = Just wear it at all times as they&#039;re useful and practical&lt;br /&gt;
|description = Jumpsuits are the clothing standard on the station. Everyone starts off with one, which describes which job they do. Additional ones are usually found in the changing room, in the dormitory, in job-specific wardrobes and in the lockers for heads of staff. There are some additional, gimmicky ones in the theater.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Headgear ==&lt;br /&gt;
&lt;br /&gt;
Different kinds of hats for various purposes.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hard Hat}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Hard Hat&lt;br /&gt;
 |image = HardHat.png&lt;br /&gt;
 |foundin = [[Engineering]]&lt;br /&gt;
 |usedfor = Providing light in dark areas and slightly protecting your head&lt;br /&gt;
 |strategy = Wear it to be recognized as a competent engineer&lt;br /&gt;
 |description = All engineers spawn with one of these on their head. Useful when in the dark or when getting shot by chocolate from a hacked candy dispenser. &amp;lt;br&amp;gt;An otherwise similar but pressureproof and fireproof version of this is the [[File:Fire_Helmet.png|64px]] Firefighter Helmet. They can be found in [[Maintenance]] and [[Atmospherics]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Atmospheric Technician&#039;s Firefighting Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Atmospheric Technician&#039;s Firefighting Helmet&lt;br /&gt;
 |image = Hardhat-atmos.png&lt;br /&gt;
 |foundin = [[Atmospherics]]&lt;br /&gt;
 |usedfor = Providing light in dark areas, protecting your head from fire and pressure, concealing identity&lt;br /&gt;
 |strategy = Wear it with the [[Firesuit|firesuit]] and you&#039;ll be cool when on fire.&lt;br /&gt;
 |description = A firefighter&#039;s helmet, able to keep the user cool in any situation.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Welding Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Welding Helmet&lt;br /&gt;
 |image = WeldingHelmet.png&lt;br /&gt;
 |foundin = [[Engineering]], [[Atmospherics]]&lt;br /&gt;
 |usedfor = Keeping your eyes safe when welding&lt;br /&gt;
 |strategy = Wear it while using a [[welding tool]], or to get by flashers. Wearing them makes you practically blind. Clicking the Welding Helmet while in hand, will flip it up so it doesn&#039;t cover the face&lt;br /&gt;
 |description = A head-mounted face cover designed to protect the wearer completely from space-arc eye. Cargo can manufacture these with their autolathe or they can order some.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bio Hood}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Bio Hood&lt;br /&gt;
 |image = BioHood.png&lt;br /&gt;
 |foundin = [[Engineering]], [[Medbay]], [[Custodial Closet]], [[Virology]]&lt;br /&gt;
 |usedfor = Bio Hoods and Overalls decreases the chance of being affected by reagents in smoke and also protects from facehuggers&lt;br /&gt;
 |strategy = A [[chemist]] with one of these suits is invincible against against their own smoke bombs, no more suicide gassing&lt;br /&gt;
 |description = Wear this with the Bio suit to complete the look. They also hide your identity.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Helmet&lt;br /&gt;
 |image = helmet.png&lt;br /&gt;
 |foundin = Lockers at [[Security Office]] and [[Security Posts]]&lt;br /&gt;
 |usedfor = To protect your head, your eyes and your headset&lt;br /&gt;
 |strategy = Wear it&lt;br /&gt;
 |description = A component of [[roboticist#securitrons|Securitrons]] and a distinguishing feature of [[Security Officer]]s (if you&#039;re wondering why people are treating you like a piece of shit, it&#039;s because the previous shitcurity officer had the exact same uniform as you). Helmets protect against damage to the head very well. &amp;lt;strike&amp;gt;Some come with a siren.&amp;lt;/strike&amp;gt; They can be found in security [[locker]]s and Cargo could order more. Every Security Officer spawns with one.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Riot Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Riot Helmet&lt;br /&gt;
 |image = Riothelm.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = To protect your head from melee attacks and your face from [[Xenos#Facehugger|facehuggers]]&lt;br /&gt;
 |strategy = Wear it&amp;lt;br&amp;gt;&lt;br /&gt;
 |description = An helmet with marginally better protection from melee attacks, but worse protection from energy weapons. The real value of this helmet is its visor, which protects you from facehuggers.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cake Hat}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Cake Hat&lt;br /&gt;
 |image = Cakehat.PNG&lt;br /&gt;
 |foundin = [[Bar]]&lt;br /&gt;
 |usedfor = To celebrate birthdays&lt;br /&gt;
 |strategy = Wear it&lt;br /&gt;
 |description = Comes with a candle that is guaranteed to light any plasma you walk through on fire. Can be used to make a [[Guide_to_food_and_drinks#Cakes|birthday cake]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Plasmaman Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Plasmaman Helmet&lt;br /&gt;
 |image = Plasmaman_helmet.png&lt;br /&gt;
 |foundin = Plasmamen, [[Supply crates|Plasmaman Supply Kit]]&lt;br /&gt;
 |usedfor = To prevent exposure of the wearer to oxygen in air&lt;br /&gt;
 |strategy = Wear it. As a plasmaman, only take it off to join a [[Revolution]] or to set yourself on fire!&lt;br /&gt;
&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = Plasmaman start off wearing these. If you&#039;re set on fire and you&#039;re wearing this and the plasmaman jumpsuit, you&#039;ll be extinguished as soon as the auto-extinguishing system is ready. Non-plasmamen won&#039;t suffocate while wearing one.&lt;br /&gt;
Expect a killer to remove this helmet from a dead or dying plasmaman, turning them into a lasting fire.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Masks=&lt;br /&gt;
Different masks can provide you with oxygen, filter out bad gases and germs, hide your identity or make you look cool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Breath Mask}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFFFBE&lt;br /&gt;
 |bgcolor2 = #FFFFA8&lt;br /&gt;
 |name = Breath Mask&lt;br /&gt;
 |image = BreathMask.png&lt;br /&gt;
 |foundin = It is very common for a crewmate to wear a breath mask, since every [[backstory#Nanotrasen|employee]] is provided with a complementary [[box]] of internals in their [[backpack]] prior to their trip on the arrival shuttle&lt;br /&gt;
 |usedfor  = They are transparent and cover only part of the face, so can&#039;t be used in hiding your identity&lt;br /&gt;
 |strategy = Used when people with [[Voice Changer]]s are on the loose&lt;br /&gt;
 |description = Unlike gas masks, breath masks must be attached to an air tank in order to have any benefit. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Gas Mask}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFFFBE&lt;br /&gt;
 |bgcolor2 = #FFFFA8&lt;br /&gt;
 |name = Gas Mask&lt;br /&gt;
 |image = Gas_mask.png&lt;br /&gt;
 |foundin = [[Engineering]], [[Maintenance]]&lt;br /&gt;
 |usedfor  = Gas masks can be used in conjunction with a gas tank of any type to set up internals&lt;br /&gt;
 |strategy = Without internals they will hide your identity, protect your face, and filter out any contaminations in the air. It however does not mask your voice, unlike the [[Voice changer]] gasmask, which will change your voice to the voice of the ID you&#039;re wearing&lt;br /&gt;
 |description = A face-covering mask that can be connected to an air supply.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sterile Mask}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFFFBE&lt;br /&gt;
 |bgcolor2 = #FFFFA8&lt;br /&gt;
 |name = Sterile Mask&lt;br /&gt;
 |image = Sterilemask.png&lt;br /&gt;
 |foundin = [[Medbay]], on [[Medical Doctor|Doctor&#039;s]] faces&lt;br /&gt;
 |usedfor  = Slight disease prevention&lt;br /&gt;
 |strategy = Internals provide the same disease blocking benefit as these with the added bonus of being able to breathe from oxygen tanks.&lt;br /&gt;
 |description = Filters toxic gases and gives a slight defense against airborne diseases.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Muzzle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFFFBE&lt;br /&gt;
 |bgcolor2 = #FFFFA8&lt;br /&gt;
 |name = Muzzle&lt;br /&gt;
 |image = Muzzle.png&lt;br /&gt;
 |foundin = [[Medbay]]&lt;br /&gt;
 |usedfor = Keeping patients quiet&lt;br /&gt;
 |strategy = Put it on someone&#039;s face&lt;br /&gt;
 |description = Stops those pesky patients from screaming &amp;lt;s&amp;gt;for help&amp;lt;/s&amp;gt;!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Bodywear=&lt;br /&gt;
These items can be worn over your jumpsuit, giving your protection or just to dress up nicely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Radiation Suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Radiation Suit&lt;br /&gt;
 |image = RadiationSuit.png&lt;br /&gt;
 |foundin = [[Engineering]] in a [[File:L2locker.png]]Radiation Suit Closet&lt;br /&gt;
 |usedfor = Protecting from radiation&lt;br /&gt;
 |strategy = Wear it and go near a radiation source&lt;br /&gt;
 |description = A highly recommended bodywear when being close to the [[Singularity]]. Comes with a [[File:RadiationSuitHood.png]] Radiation Suit Hood.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bio-suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
|bgcolor2 = #E2FFA8&lt;br /&gt;
|name = Bio-suit&lt;br /&gt;
|image = BioSuit.png&lt;br /&gt;
|foundin = [[Engineering]], [[Medbay]], [[Custodial Closet]], [[Virology]] in a [[File:L3locker.png]]Level-3 Biohazard Suit Closet&lt;br /&gt;
|usedfor = Bio Suits and Overalls decreases the chance of being infected by diseases or affected by reagents in smoke&lt;br /&gt;
|strategy = Short for biohazardous suit. Protects from direct exposure to chemicals and disease. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak&lt;br /&gt;
|description = A suit that protects against biological contamination. Comes with a [[File:BioSuitHood.png]] Bio-suit Hood.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security Bio-suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
|bgcolor2 = #E2FFA8&lt;br /&gt;
|name = Security Bio-suit&lt;br /&gt;
|image = SecBioSuit.png&lt;br /&gt;
|foundin = [[Armory]]&lt;br /&gt;
|usedfor = Specially designed Bio-suit that provides complete protection from biological exposure akin to a Bio-suit but also provides a minor amount of protection thanks to the built in armour.&lt;br /&gt;
|strategy = Short for biohazardous suit. Protects from direct exposure to chemicals and disease. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak&lt;br /&gt;
|description = A suit that protects against biological contamination and some damage. Comes with a [[File:SecBioSuitHelm.png]] Security Bio-suit Hood.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bomb-suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
|bgcolor2 = #E2FFA8&lt;br /&gt;
|name = Bomb-suit&lt;br /&gt;
|image = Bomb-suit.png&lt;br /&gt;
|foundin = [[Armory]], [[Toxins Lab]] in an [[File:L4locker.png]]EOD Closet&lt;br /&gt;
|usedfor = You will not be gibbed by bombs when you wear this.&lt;br /&gt;
|strategy = Wear it while tampering with bombs!&lt;br /&gt;
|description = A suit designed for safety when handling explosives. Comes with a [[File:BombHood.png]] Bomb Hood.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Labcoat}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Labcoat&lt;br /&gt;
 |image = Labcoat.png&lt;br /&gt;
 |foundin = [[Medbay]], [[Science]]&lt;br /&gt;
 |usedfor = Storing medical and scientific items.&lt;br /&gt;
 |strategy = Wear it. In addition to the suit storage slot a labcoat can hold up to two small items in its pockets, which can be accessed like a backpack or toolbelt.&lt;br /&gt;
 |description = A suit that protects against minor chemical spills.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hazard Vest}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Hazard Vest&lt;br /&gt;
 |image = Hazard.png&lt;br /&gt;
 |foundin = [[Engineering]], [[Atmospherics]], [[Construction Area]]&lt;br /&gt;
 |usedfor = Accessing the suit storage slot&lt;br /&gt;
 |strategy = This will make you look like a real engineer. It simply allows another storage slot for tools or flashlights. Also a very weak armor&lt;br /&gt;
 |description = A high-visibility vest used in work zones.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Emergency Firesuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Emergency Firesuit&lt;br /&gt;
 |image = Firesuit.png&lt;br /&gt;
 |foundin = [[Atmospherics]], [[Maintenance]], [[File:Firesafetycloset.png]]Fire Safety Closets around the station&lt;br /&gt;
 |usedfor = Fighting fires&lt;br /&gt;
 |strategy = Wearing a firesuit along with a fire helmet will protect you from [[temperature#lol_fire_is_hot|extreme heat]]. Slows you down slightly when worn. Wear it in space and it will protect you from the low pressure, though you&#039;ll still freeze.&lt;br /&gt;
 |description = A suit that protects against fire, heat, and pressure.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Firesuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Firesuit&lt;br /&gt;
 |image = atmos_firesuit.png&lt;br /&gt;
 |foundin = [[Atmospherics]]&lt;br /&gt;
 |usedfor = Fighting the fiercest of fires&lt;br /&gt;
 |strategy = Wearing this firesuit along with the atmos tech&#039;s firefighting helmet will protect you from the greatest [[temperature#lol_fire_is_hot|extremes in temperature]]. Slows you down to the same degree as the emergency firesuit.&lt;br /&gt;
 |description = An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Straight Jacket}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Straight Jacket&lt;br /&gt;
 |image = Straight_Jacket.png&lt;br /&gt;
 |foundin = [[Medbay]], [[Prison Wing]]&lt;br /&gt;
 |usedfor = Keeping a crazy person restrained&lt;br /&gt;
 |strategy = Wear it (not recommended) or put it on someone who you want restrained&lt;br /&gt;
 |description = A suit that completely restrains the wearer. Cannot be taken off without help from someone else.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Void Space Suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Space Suit&lt;br /&gt;
 |image = Grey_space_suit.png&lt;br /&gt;
 |foundin = [[E.V.A.]]&lt;br /&gt;
 |usedfor = Spacewalks&lt;br /&gt;
 |strategy = Wearing this with a space helmet will protect you from the coldness of space. Significantly slows down the wearer.&amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = A suit that protects against low pressure environments. Has a big 13 on the back.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Engineering Hardsuit&lt;br /&gt;
 |image = RIG.png&lt;br /&gt;
 |foundin = [[Engineering]]&lt;br /&gt;
 |usedfor = Spacewalks&lt;br /&gt;
 |strategy = Engineering is provided with two hardsuits to assist with setting up the engine, wiring the solar panels, and repairing hull breaches. Significantly slows down the wearer. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = Serves as low-strength armor and has better radiation shielding than standard spacesuits.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Atmospherics Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Atmospherics Hardsuit&lt;br /&gt;
 |image = Atmospherics_Hardsuit.png&lt;br /&gt;
 |foundin = [[Atmospherics]]&lt;br /&gt;
 |usedfor = Surviving space and rooms with extreme pressures&lt;br /&gt;
 |strategy = Atmospherics has one suit for a daring [[Atmos Tech]]. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = Has excellent heat shielding but no radiation shielding. &amp;lt;br&amp;gt;Has an inbuilt helmet.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mining Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Mining Hardsuit&lt;br /&gt;
 |image = Mining_Hardsuit.png&lt;br /&gt;
 |foundin = [[Mining Station]]&lt;br /&gt;
 |usedfor = Mining while spacewalking&lt;br /&gt;
 |strategy = Wearing this with a space helmet will protect you from the coldness of space. Reinforced against brute and blasts, but weaker against radiation than the regular engineering hardsuit. Often enhanced with armored plates from certain asteroid-dwelling creatures. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = A special suit that protects against hazardous, low pressure environments. Has reinforced plating. &amp;lt;br&amp;gt;Has an inbuilt helmet.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Advanced Hardsuit&lt;br /&gt;
 |image = AdvRIG.png&lt;br /&gt;
 |foundin = [[Chief Engineer&#039;s Office]]&lt;br /&gt;
 |usedfor = Repairing the station while spacewalking&lt;br /&gt;
 |strategy = Wearing this with a space helmet will protect you from the coldness of space. Has more protection against brute, blasts and radiation than the regular engineering hardsuit &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish. &amp;lt;br&amp;gt;Has an inbuilt helmet.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sec_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Security Hardsuit&lt;br /&gt;
 |image = Security_Hardsuit.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Catching criminals while spacewalking&lt;br /&gt;
 |strategy = Wearing this with a space helmet will protect you from the coldness of space. Additional protection against brute and lasers &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor. &amp;lt;br&amp;gt;Has an inbuilt helmet.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sec_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Security Hardsuit&lt;br /&gt;
 |image = HoSRIG.png&lt;br /&gt;
 |foundin = [[HoS Office]]&lt;br /&gt;
 |usedfor = Catching criminals while spacewalking&lt;br /&gt;
 |strategy = Wearing this with a space helmet will protect you from the coldness of space. Additional protection against brute and lasers &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor. &amp;lt;br&amp;gt;Has an inbuilt helmet. Has better protection than standard Sec Hardsuit.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Medical_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Chief Medical Officers Hardsuit&lt;br /&gt;
 |image = Medical_Hardsuit.png&lt;br /&gt;
 |foundin = [[Chief Medical Officers Office]]&lt;br /&gt;
 |usedfor = Retrieving people from space&lt;br /&gt;
 |strategy = Wearing this with a space helmet will protect you from the coldness of space. Slows the wearer down less than other spacesuits. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = A special suit that protects against hazardous, low pressure environments. Built with lightweight materials for easier movement. &amp;lt;br&amp;gt;Has an inbuilt helmet.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|RD_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Research Directors Hardsuit&lt;br /&gt;
 |image = RDRIG.png&lt;br /&gt;
 |foundin = [[Research Directors Office]]&lt;br /&gt;
 |usedfor = Conducting experiments with the safety of a space proof bomb suit.&lt;br /&gt;
 |strategy = Wearing this with a space helmet will protect you from the coldness of space. Slows the wearer down less than other spacesuits. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = A special suit that protects against hazardous, low pressure environments. Built with treated armour for protection against bombs. &amp;lt;br&amp;gt;Has an inbuilt helmet with a diagnostic HUD.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|NASA Voidsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = NASA Voidsuit&lt;br /&gt;
 |image = Voidsuit.png&lt;br /&gt;
 |foundin = [[Abandoned Satellite]]&lt;br /&gt;
 |usedfor = Spacewalks&lt;br /&gt;
 |strategy = Wearing this with a space helmet will protect you from the coldness of space. Slows the wearer down less than other spacesuits. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = An old, NASA Centcom branch designed, dark red space suit helmet. &amp;lt;br&amp;gt;Has an inbuilt helmet.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Captain&#039;s Armor}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Captain&#039;s Armor&lt;br /&gt;
 |image = CaptArmor.png&lt;br /&gt;
 |foundin = [[Captain&#039;s Quarters]]&lt;br /&gt;
 |usedfor = Spacewalks&lt;br /&gt;
 |strategy = Wearing this with a space helmet will protect you from the coldness of space. Slows the wearer down less than other spacesuits. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = A bulky, [[Guide_to_Combat#Armor|heavy-duty]] piece of exclusive Nanotrasen spacesuit. YOU are in charge!&amp;lt;br&amp;gt;Comes with a helmet.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Captains Armor}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Captain&#039;s Carapace&lt;br /&gt;
 |image = Capscarapace.png&lt;br /&gt;
 |foundin = [[Captain&#039;s Quarters]]&lt;br /&gt;
 |usedfor = Protection&lt;br /&gt;
 |strategy = Wear to avoid death&lt;br /&gt;
 |description = A special armor vest unique to the Captain. Offers far greater protection than most armor, and displays your authority to the crew.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Body Armor}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Body Armor&lt;br /&gt;
 |image = Armor.png&lt;br /&gt;
 |foundin = Lockers in [[Security Office]] and [[Security Posts]], [[Bartender]]&#039;s formal closet, [[Head of Personnel]]&#039;s locker&lt;br /&gt;
 |usedfor = To protect your chest&lt;br /&gt;
 |strategy = Wear it&lt;br /&gt;
 |description = If you&#039;re a [[Security Officer]], wear it! It has saved many lives. You can find replacements in almost all Security lockers. If these supplies have been exhausted, the [[Warden]] can provide you with some. It&#039;s for the protection of one&#039;s self in around the chest from brute damage, but not temperature extremes. If you have an open slot in your exo-suit, don&#039;t hesitate wearing this armor, it wont slow you down. It also provides you with a handy-dandy exosuit slot for stashing your taser or stun-baton!&amp;lt;br/&amp;gt;There&#039;s a variant of body armor [[file:Armor_slim.png|48px]] that&#039;s described as a &#039;slim armored vest&#039;. It&#039;s functionally identical to the other armor vest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Riot Armor}}{{anchor|Riot Suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Riot Suit&lt;br /&gt;
 |image = Swatarmor.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = To protect you from melee attacks&lt;br /&gt;
 |strategy = Wear it&lt;br /&gt;
 |description = Gives great protection against melee attacks, not very useful if you&#039;re attacked with a gun though. Commonly used with the [[Riot Shield]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bulletproof Vest}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Bulletproof Vest&lt;br /&gt;
 |image = Bulletproofvest.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = To protect you from bullets&lt;br /&gt;
 |strategy = Wear it&lt;br /&gt;
 |description = A vest that will protect you extremely well from projectile weapons like guns. It is useless against energy weapons. Stored in the armory.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Reflector Vest}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Reflector Vest&lt;br /&gt;
 |image = Ablative.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = To deflect fire from energy weapons&lt;br /&gt;
 |strategy = Wear it&lt;br /&gt;
 |description = A blue and white vest that is made to deflect energy weapons. When you are wearing it, there is a chance that energy shots to your chest will be reflected back to the shooter. Useless against projectile weapons. It is stocked in the armory, and can be ordered in a secure crate from the cargo bay. This is a [[high-risk items|high-risk item]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Armored Coat}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Armored Coat&lt;br /&gt;
 |image = Armoredcoat.png&lt;br /&gt;
 |foundin = [[Head of Security&#039;s Office]]&lt;br /&gt;
 |usedfor = To deflect fire from energy weapons&lt;br /&gt;
 |strategy = Wear it&lt;br /&gt;
 |description = A greatcoat enchanced with a special alloy for some [[Guide_to_Combat#Armored_Coat|protection]] and style.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Shoes=&lt;br /&gt;
Shoes can look stylish, and they can also help you not go all John McClane on the glass shards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #BEFFBE&lt;br /&gt;
 |bgcolor2 = #A8FFA8&lt;br /&gt;
 |name = Shoes&lt;br /&gt;
 |image = Brshoe.png&lt;br /&gt;
 |foundin = [[Locker Room]], [[Dorms]], [[Arrivals]], [[Medbay]]&lt;br /&gt;
 |usedfor = Protecting your feet from glass, making you walk faster&lt;br /&gt;
 |strategy = Wear them. Don&#039;t take them off unless you&#039;re changing them for another pair&lt;br /&gt;
 |description = A pair of brown shoes.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Clown&#039;s Shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFBE&lt;br /&gt;
 |bgcolor2 = #A8FFA8&lt;br /&gt;
 |name = Clown&#039;s Shoes&lt;br /&gt;
 |image = Clshoe.png&lt;br /&gt;
 |foundin = HONK!!!&lt;br /&gt;
 |usedfor = Squeaking, and making [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mechs]]&lt;br /&gt;
 |strategy = Makes that annoying squeaking sound as the clown walks. Slightly slower than normal shoes.&lt;br /&gt;
 |description = The prankster&#039;s standard-issue clowning shoes. Damn, they&#039;re huge!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Janitor&#039;s Galoshes}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFBE&lt;br /&gt;
 |bgcolor2 = #A8FFA8&lt;br /&gt;
 |name = Janitor&#039;s Galoshes&lt;br /&gt;
 |image = Jshoe.png&lt;br /&gt;
 |foundin = The [[Custodial Closet|Janitor&#039;s Closet]]&lt;br /&gt;
 |usedfor = They prevent you from slipping on everything but [[chemist|space lube]]&lt;br /&gt;
 |strategy = Other [[crew|crew members]] will often seek these out to avoid falling victim to the [[clown]] or excessive mopping. Reduce your speed&lt;br /&gt;
 |description = Rubber boots&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Magnetic Boots}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFBE&lt;br /&gt;
 |bgcolor2 = #A8FFA8&lt;br /&gt;
 |name = Magnetic Boots&lt;br /&gt;
 |image = Mashoe.png&lt;br /&gt;
 |foundin = [[Chief Engineers Office]], [[EVA|EVA storage]]&lt;br /&gt;
 |usedfor = Preventing you from moving unintentionally in space&lt;br /&gt;
 |strategy = Make sure you toggle them on via the object tab for them to work. Prevents unintentional movement whilst EVA and slows you down greatly for careful, deliberate movement&lt;br /&gt;
 |description = Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Legcuffs}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFBE&lt;br /&gt;
 |bgcolor2 = #A8FFA8&lt;br /&gt;
 |name = Legcuffs&lt;br /&gt;
 |image = JOrshoe.png&lt;br /&gt;
 |foundin = [[Prison Wing]] lockers&lt;br /&gt;
 |usedfor = Dressing your prisoners&lt;br /&gt;
 |strategy = Apply cuffs to shoes, put them on prisoners&lt;br /&gt;
 |description = Make prisoners wear these to keep them in line. Slows them down considerably.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gloves=&lt;br /&gt;
Can be used to hide fingerprints and protection from certain objects. You can wash gloves with a crayon to change their color.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Black Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Black Gloves&lt;br /&gt;
 |image = BGloves.png&lt;br /&gt;
 |foundin = [[Cargo Bay]], [[Atmospherics]], some other places in the station&lt;br /&gt;
 |usedfor = Completing a outfit, or hiding [[detective|fingerprints]]&lt;br /&gt;
 |strategy = These gloves give heat protection, so wear them while firefighting and removing lightbulbs&lt;br /&gt;
 |description = These gloves are fire-resistant.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Budget Insulated Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Budget Insulated Gloves&lt;br /&gt;
 |image = IGloves.png&lt;br /&gt;
 |foundin = [[Engineering]] and [[Primary Tool Storage]]&lt;br /&gt;
 |usedfor = Trolling&lt;br /&gt;
 |strategy = With all these budget cuts, Nanotrasen cannot afford high quality gloves for all crewmen. Budget gloves usually only provide the half protection from electric shocks most other gloves give, but can sometimes have full protection, 25% protection, or make you take more damage than if you were otherwise bare handed! These are far easier to obtain than regular insulated gloves, so roll the dice with them if you want.&lt;br /&gt;
 |description = These gloves are cheap copies of the coveted gloves, no way this can end badly.&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Insulated Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Insulated Gloves&lt;br /&gt;
 |image = IGloves.png&lt;br /&gt;
 |foundin = [[Engineering]], tech storage, and ordered by [[quartermaster|Cargo]]&lt;br /&gt;
 |usedfor = To stop you from being shocked&lt;br /&gt;
 |strategy = Trade your old gloves in for these, if you&#039;re not worried about [[virologist|disease]]. These handy yellow gloves are much coveted by the [[crew]]. While not as stylish as black gloves, they hide your fingerprints just as well and also protect the wearer from electric shock when [[hacking]] and manipulating [[cable Coils|power cables]]. Washing gloves with a yellow crayon will name them insulated gloves, but they will not protect you from shocks. Throw these gloves in a washing machine with a crayon to change the glove&#039;s distinct colour and name so you are not accosted for wearing them. &lt;br /&gt;
 |description = These gloves will protect the wearer from electric shock.&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Latex Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Latex Gloves&lt;br /&gt;
 |image = LGloves.png&lt;br /&gt;
 |foundin = Latex gloves can be easily secured from the [[morgue]] and [[medbay]]. They can also be found on the hands of medical personnel&lt;br /&gt;
 |usedfor = They partially prevent the passing of [[virologist|disease]] and leave only partial [[detective|fingerprints]]&lt;br /&gt;
 |strategy = Latex gloves are white and thin, they are the least suspicious of the gloves to be worn because they are so common and so freely passed out. It is far easier to [[traitor|dispose of gloves]] than it is to wash your bare hands. They can also be blown up into balloons! You will still burn yourself on light bulbs with these. You will only take 30% damage from shocks with these. When washed with a crayon, they become normal gloves.&lt;br /&gt;
 |description = Cheap sterile gloves made from latex&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Nitrile Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Nitrile Gloves&lt;br /&gt;
 |image = Nitrile_gloves.png&lt;br /&gt;
 |foundin = There are three pairs of this gloves on the whole station. One in the [[Chief_Medical_Officer&#039;s_Office|CMO&#039;s office]] and two in the medbay storage.&lt;br /&gt;
 |usedfor = Decreasing a chance of speading a [[virologist|disease]] and not leaving [[detective|fingerprints]].&lt;br /&gt;
 |strategy = Thicker and rarer brother of latex gloves. They do not leave fingerprints, they will however leave a nitrile fibers so be wary. Similarly to latex gloves they provide 30% shock resistance.&lt;br /&gt;
 |description = Pricy sterile gloves that are stronger than latex.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Botanist&#039;s Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Botanist&#039;s Gloves&lt;br /&gt;
 |image = BoGlove.png&lt;br /&gt;
 |foundin = Botanist&#039;s hands&lt;br /&gt;
 |usedfor = Holding some special plant types&lt;br /&gt;
 |strategy = Holding nettles and growing them to insta-crit people. They also protect against temperature.&lt;br /&gt;
 |description = These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin.&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Combat Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Combat Gloves&lt;br /&gt;
 |image = BGloves.png&lt;br /&gt;
 |foundin = [[Derelict]], [[Syndicate_guide|Nuclear Agents]], [[Syndicate_Items|Traitor Uplinks]]&lt;br /&gt;
 |usedfor = Both combat and electrical work.&lt;br /&gt;
 |strategy = Hiding fingerprints while hacking doors in safety.&lt;br /&gt;
 |description = These tactical gloves are fireproof and shock resistant.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Eyewear=&lt;br /&gt;
These items can be worn over your eyes, providing protection, visual information or other things&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Health Scanner HUD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = [[HUD|Health Scanner HUD]]&lt;br /&gt;
 |image = MedGlasses.png&lt;br /&gt;
 |foundin = [[Surgery]], [[Chief Medical Officer|CMO&#039;s]] Office, [[Virology]]&lt;br /&gt;
 |usedfor = Seeing a [[HUD#Medical HUD Icons|visual overlay]] of people&#039;s health and disease status&lt;br /&gt;
 |strategy = Use it to prioritize critical patients...or [[traitor|prioritize your targets]]&lt;br /&gt;
 |description = A heads-up display that scans the humans in view and provides accurate data about their health status.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Optical Meson Scanners}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Optical Meson Scanners&lt;br /&gt;
 |image = MGlasses.png&lt;br /&gt;
 |foundin = Engineering and maintenance areas.&lt;br /&gt;
 |usedfor = Seeing structural layout.&lt;br /&gt;
 |strategy = Wear these when mining, or seeing where structural damage is though walls. Removes all darkness effects, but you still will not see people or objects until you get close.&lt;br /&gt;
 |description = Used for seeing walls, floors, and stuff through anything.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Optical T-Ray Scanner}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Optical T-Ray Scanner&lt;br /&gt;
 |image = TrayScanner.png&lt;br /&gt;
 |foundin = [[Atmospherics]].&lt;br /&gt;
 |usedfor = Seeing under floor tiles.&lt;br /&gt;
 |strategy = Use these to plan out wires and pipes.&lt;br /&gt;
 |description = When activated it will reveal wires and pipes under the flooring, as well as Critters and Creatures inside pipes, as well as make cloaked people flicker.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Engineering Scanner Goggles}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Engineering Scanner Goggles&lt;br /&gt;
 |image = EngiScanners.png&lt;br /&gt;
 |foundin = [[Engineering]].&lt;br /&gt;
 |usedfor = Seeing structural layout or seeing under floor tiles.&lt;br /&gt;
 |strategy = Switch between meson and T-ray scanning when needed.&lt;br /&gt;
 |description = The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sunglasses}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Sunglasses&lt;br /&gt;
 |image = SGlasses.png&lt;br /&gt;
 |foundin = [[Security Office]], [[Maintenance]].&lt;br /&gt;
 |usedfor = Protection against flashes, useful when against Revs and flashes, wearing at night and when your vision is augmented.&lt;br /&gt;
 |strategy = &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.youtube.com/watch?v=X2LTL8KgKv8 I WEAR MY SUNGLASSES AT NIGHT SO I CAN, SO I CAN-]&amp;lt;/span&amp;gt;&lt;br /&gt;
 |description = Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks flashes, but isn&#039;t strong enough to weld with.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security HUD}}{{anchor|HUDSunglasses}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = HUDSunglasses&lt;br /&gt;
 |image = Hudsunglasses.png&lt;br /&gt;
 |foundin = [[Security Office]]&lt;br /&gt;
 |usedfor = Combines Sunglasses and Security Scanner&lt;br /&gt;
 |strategy = Security starts with these, allow you to [[HUD#Security HUD Icons|see a persons ID level]] and wanted status along with resistance to flashes. You will also get automated notifications from beepsky and brig cells.&lt;br /&gt;
 |description = Recommended for all security members. In addition to protection from flashes, it provides [[HUD|nifty icons]] over the heads of everyone you can see. It displays their rank, arrest status, if the have a tracking implant (flashing red dot) or a loyalty implant (green square). Also allows for on-the-fly Security Records management by simply examining your target. You&#039;ll also get notified when Beepsky makes an arrest, or when a prisoner is released from the brig.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Welding Goggles}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Welding Goggles&lt;br /&gt;
 |image = Welding_Goggles.png&lt;br /&gt;
 |foundin = [[R&amp;amp;D Lab]]&lt;br /&gt;
 |usedfor = Welding without receiving eye damage, without a welding mask!&lt;br /&gt;
 |strategy = Wear it while using a [[welding tool]], or to get by flashers. Wearing the Welding Helmet makes you practically blind. Clicking the Welding Helmet while in hand, will flip it up so it doesn&#039;t cover the face&lt;br /&gt;
 |description = Protects the eyes from welders, approved by the mad scientist association.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Science Goggles}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Science Goggles&lt;br /&gt;
 |image = Science_Goggles.png&lt;br /&gt;
 |foundin = [[Chemistry]], [[R&amp;amp;D Lab]]&lt;br /&gt;
 |usedfor = Nothing&lt;br /&gt;
 |strategy = Wear them and do science&lt;br /&gt;
 |description = My eyes! The goggles do nothing!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Blindfold}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Blindfold&lt;br /&gt;
 |image = blindfold.png&lt;br /&gt;
 |foundin = Theater&lt;br /&gt;
 |usedfor = Kinky stuff, blinding people without hurting them.&lt;br /&gt;
 |strategy = Don&#039;t wear this if you want to see.&lt;br /&gt;
 |description = Covers the eyes, preventing sight.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Night Vision Goggles}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Night Vision Goggles&lt;br /&gt;
 |image = NightVision.png&lt;br /&gt;
 |foundin = [[Abandoned Satellite]], [[Syndicate_guide|Nuclear Agents]].&lt;br /&gt;
 |usedfor = Seeing people in the dark.&lt;br /&gt;
 |strategy = Wear these when you know a power outage is about to happen.&lt;br /&gt;
 |description = You can totally see in the dark now!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Prescription Glasses}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Prescription Glasses&lt;br /&gt;
 |image = PGlasses.png&lt;br /&gt;
 |foundin = Just about anywhere in the [[Medbay]]&lt;br /&gt;
 |usedfor = Fixing eye damage.&lt;br /&gt;
 |strategy = Wear these, wait eyes to heal up.&lt;br /&gt;
 |description = Made by Nerd. Co.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Backwear=&lt;br /&gt;
Different kinds of things which go on your back. Most people will wear a backpack, satchel or dufflebag at all times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Backpack}}{{anchor|Medical Backpack}}{{anchor|Security Backpack}}{{anchor|Giggles von Honkerton}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #D3C5FF&lt;br /&gt;
 |bgcolor2 = #C4B2FF&lt;br /&gt;
 |name = Backpack&lt;br /&gt;
 |image = Backpack.png&lt;br /&gt;
 |foundin = [[Dorms]] lockers, normal crew members may spawn wearing one&lt;br /&gt;
 |usedfor = Storing unneeded crap&lt;br /&gt;
 |strategy = You&#039;re going to want this. It&#039;s used for storing stuff, but, keep in mind that a backpack cannot store everything, such as toolboxes and other backpacks. But can generally store everything else. You also have a limited storage space.&lt;br /&gt;
 |description = You wear this on your back and put items into it. &amp;lt;br&amp;gt;Most jobs have their own variety of backpack: [[File:Medpack.png]] Medical Backpack, [[File:Secpack.png]] Security Backpack and [[File:Clownpack.png]] Giggles von Honkerton, to name a few.&lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Satchel}}{{anchor|Leather Satchel}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #D3C5FF&lt;br /&gt;
 |bgcolor2 = #C4B2FF&lt;br /&gt;
 |name = Satchel&lt;br /&gt;
 |image = GSatchel.png&lt;br /&gt;
 |foundin = [[Dorms]] lockers, normal crew members may spawn wearing one&lt;br /&gt;
 |usedfor = Storing unneeded crap&lt;br /&gt;
 |strategy = Functionally identical to the backpack, but it looks more fashionable.&lt;br /&gt;
 |description = You put this on your back slot and put items into it. Most jobs have their own variety of satchel. The [[File:Satchel.png]] Leather Satchel works the same as any satchel or backpack.&lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Dufflebag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #D3C5FF&lt;br /&gt;
 |bgcolor2 = #C4B2FF&lt;br /&gt;
 |name = Dufflebag&lt;br /&gt;
 |image = Dufflebag.png&lt;br /&gt;
 |foundin = [[Dorms]] lockers, normal crew members may spawn wearing one&lt;br /&gt;
 |usedfor = Storing more unneeded crap&lt;br /&gt;
 |strategy = Functionally similar to the backpack, but can hold more things at the expense of slowing you down.&lt;br /&gt;
 |description = You put this on your back and put items into it. Most jobs have their own variety of dufflebag. &lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Jetpack}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Jetpack&lt;br /&gt;
 |bgcolor1 = #D3C5FF&lt;br /&gt;
 |bgcolor2 = #C4B2FF&lt;br /&gt;
 |image = Jetpack-black.gif&lt;br /&gt;
 |foundin = EVA&lt;br /&gt;
 |usedfor = Propelling yourself in space&lt;br /&gt;
 |strategy = Put it on your back and switch it on to maneuver in space or low-gravity areas.&lt;br /&gt;
 |description = The jet pack is a backpack slot item filled with either Carbon Dioxide or Oxygen. Since it has no air intake and carries its own fuel, it is actually a &#039;&#039;&#039;rocket&#039;&#039;&#039; pack, but the game can&#039;t seem to tell the difference so here we are. This item allows one to maneuver in a frictionless environment by firing either an expendable gas or a precious air supply out the back. Two black jetpacks filled with CO2 spawn in [[EVA]]. [[Syndicate guide|Syndicate operatives]] start with compact Oxygen-filled harnesses. The [[Captain]] has a unique oxygen-filled jetpack.&lt;br /&gt;
&lt;br /&gt;
For proper use of a jetpack, remember these simple rules:&lt;br /&gt;
&lt;br /&gt;
*[[File:Jetpack-black.gif]] Black jetpacks are filled with carbon dioxide by default. Using these jetpacks as internals will knock you unconscious and suffocate you.&lt;br /&gt;
*Refill [[File:JetPack.gif]] blue jetpacks with oxygen, not air (if you wish to use it for your internals, otherwise fill with any gas).&lt;br /&gt;
*Always set it to 16-25 pressure if you aren&#039;t using the emergency mask from your starting box. If you still have that, hurry up and find something else!&lt;br /&gt;
*Always toggle it on when you want to move or need to move quickly, but toggle stabilization off if you&#039;re just drifting so as to not waste your supply and remain untrackable.&lt;br /&gt;
&lt;br /&gt;
Most jetpacks are too bulky to be stowed in a backpack.&lt;br /&gt;
&lt;br /&gt;
Hardsuits can be upgraded to have an integrated jetpack, which works with a gas tank in the suit storage slot. Advanced hardsuits start off with one of these installed.&lt;br /&gt;
&lt;br /&gt;
Void Jet Packs may also be found in [REDACTED], which are filled with oxygen.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Belts=&lt;br /&gt;
Belts are a type of containers that can only hold specific items. They are to not be confused with belt slot of character&#039;s inventory. Belts that exist in the game are:&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tool Belt}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9C1FF&lt;br /&gt;
 |bgcolor2 = #E2ADFF&lt;br /&gt;
 |name = Tool Belt&lt;br /&gt;
 |image = utilitybelt.png&lt;br /&gt;
 |foundin = [[Engineering]] or in [[maintenance]], and on a [[Engineer|engineer]]. Can be made at hydroponics through the biogenerator or ordered through mechanical maintenance crates&lt;br /&gt;
 |usedfor = Toolbelts can hold some kinds of tiny items, most commonly [[tools]]&lt;br /&gt;
 |strategy = They are worn as a belt and hold the same amount as a [[toolbox]], though they are less useful as [[robust|weapons]]. Sometimes the [[clown]] will steal these and hack EVA, just get your toolbox and robust him.&amp;lt;br&amp;gt;&#039;&#039;&#039;Can hold:&#039;&#039;&#039; [[Crowbar]], [[Screwdriver]], [[Welding tool]], [[Wirecutters]], [[Wrench]], [[Multitool]], [[Flashlight]], [[Cable coil]], [[T-ray scanner]], [[Analyzer]]&lt;br /&gt;
 |description = Can hold various tools, such as: &lt;br /&gt;
&lt;br /&gt;
* [[File:Crowbar.png]] [[Crowbar]] - any colour&lt;br /&gt;
* [[File:Screwdriver_tool.png]] [[Screwdriver]] - any colour&lt;br /&gt;
* [[File:Welder.png]] [[Welding tool]] - any variety&lt;br /&gt;
* [[File:Wirecutters.png]] [[Wirecutters]]&lt;br /&gt;
* [[File:Wrench.png]] [[Wrench]]&lt;br /&gt;
* [[File:Multitool.png]] [[Multitool]]&lt;br /&gt;
* [[File:Flashlight.png]] [[Flashlight]] - includes penlight and seclite&lt;br /&gt;
* [[File:CableCoils.png]] [[Cable coil]] - any colour&lt;br /&gt;
* [[File:T-ray.gif]] [[T-ray scanner]]&lt;br /&gt;
* [[File:Analyzer.png]] [[Analyzer]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Medical Belt}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #E9C1FF&lt;br /&gt;
 |bgcolor2 = #E2ADFF&lt;br /&gt;
 |name = Medical Belt&lt;br /&gt;
 |image = medicalbelt.png&lt;br /&gt;
 |foundin = [[Medbay]]&lt;br /&gt;
 |usedfor = Holding medical items&lt;br /&gt;
 |strategy = Like the Utility Belt, but for holding medical items only. Think of these as your medkit- but on a belt.&amp;lt;br&amp;gt;&#039;&#039;&#039;Can hold:&#039;&#039;&#039; Healthanalyzer, DNA-Injector, Dropper, Beaker, Bottle, Pill, Syringe, Dispensed-beaker, Zippo lighter, Cigarette packet, Pill bottle, Medical box, Penlight.&lt;br /&gt;
 |description = Can hold various medical equipment, such as:&lt;br /&gt;
&lt;br /&gt;
* [[File:Healthanalyzer.png]] [[Health analyzer]]&lt;br /&gt;
* [[File:DNA Injector.png]] [[DNA injector]]&lt;br /&gt;
* [[File:Eyedropper.png]] [[Dropper]]&lt;br /&gt;
* [[File:Beaker.png]] [[Beaker]] - any type&lt;br /&gt;
* [[File:Bottle16.png]] [[Bottle]]&lt;br /&gt;
* [[File:Pill16.png]] Pill&lt;br /&gt;
* [[File:Syringes.png]] [[Syringe]]&lt;br /&gt;
* [[File:Zippo.png]] [[Zippo lighter]]&lt;br /&gt;
* [[File:Cigarettes.png]] [[Cigarette pack]] - but not cigarettes themselves&lt;br /&gt;
* [[File:Pill Bottle.png]] Pill bottle&lt;br /&gt;
* [[File:Bpack.png]] [[Bruise pack]]&lt;br /&gt;
* [[File:Oint.png]] [[Ointment]]&lt;br /&gt;
* [[File:Gauze.png]] Medical gauze&lt;br /&gt;
* [[File:Drapes.png]] [[File:Scalpel.png]] [[File:Saw.png]] [[File:Drill.png]] [[File:Hemostat.png]] [[File:Cautery.png]] [[Medical_items#Surgical_Tools|Surgical tools]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security Belt}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9C1FF&lt;br /&gt;
 |bgcolor2 = #E2ADFF&lt;br /&gt;
 |name = Security Belt&lt;br /&gt;
 |image = secbelt.png&lt;br /&gt;
 |foundin = [[Warden|Warden&#039;s]] locker, [[Security Office]] lockers&lt;br /&gt;
 |usedfor = Holding security stuff&lt;br /&gt;
 |strategy = Like the utility belt, but for security uses only. &amp;lt;br&amp;gt;&#039;&#039;&#039;Can hold:&#039;&#039;&#039; Flashbang, Handcuffs, Flash, Glasses, Shotgun ammo, Magazines, Donuts&lt;br /&gt;
 |description = Can hold security gear, such as:&lt;br /&gt;
&lt;br /&gt;
* [[File:StunBaton.gif]] [[Stun Baton]]&lt;br /&gt;
* [[File:Flashbang.gif]] [[Flashbang]]&lt;br /&gt;
* [[File:Pepperspray.png]] [[Pepperspray]]&lt;br /&gt;
* [[File:Handcuffs.png]] [[Handcuffs]]&lt;br /&gt;
* [[File:Flash.gif]] [[Flash]]&lt;br /&gt;
* [[File:SecHud.png]] [[Security HUD]]&lt;br /&gt;
* [[File:Shotgunshells.png]] [[Guide_to_Robust_Things#Shotgun|Shotgun ammo]]&lt;br /&gt;
* [[File:Ammo_9mm.png]] [[Guide_to_Robust_Things|Ammo box]]&lt;br /&gt;
* [[File:Sprinkles.gif]] [[Donut]]&lt;br /&gt;
* [[File:Seclite.png]] [[Seclite]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Janibelt}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #E9C1FF&lt;br /&gt;
 |bgcolor2 = #E2ADFF&lt;br /&gt;
 |name = Janibelt&lt;br /&gt;
 |image = Janibelt.png&lt;br /&gt;
 |foundin = [[Custodial Closet]]&lt;br /&gt;
 |usedfor = Holding janitorial supplies&lt;br /&gt;
 |description = &#039;&#039;&#039;Can hold:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[File:Flashlight.png]] [[Flashlight]] - includes penlight and seclite&lt;br /&gt;
* Holographic Sign Projector&lt;br /&gt;
* [[Grenade]]&lt;br /&gt;
* Soap&lt;br /&gt;
* Space Cleaner&lt;br /&gt;
* Janicart Key&lt;br /&gt;
* Gloves&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Earpieces=&lt;br /&gt;
These little devices are issued to every crew member upon arrival on the station. Every job, no matter how insignificant, gets some form of headset. In order to talk to the station with it simply type &#039;&#039;&#039;say ;(your text here)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Different branches of the station get a unique headset with its own private channel. In order to use this channel type in &#039;&#039;&#039;say .h (your text here)&#039;&#039;&#039;. And your message will be broadcast to others with the same type of headset. Note that this does not work on the basic model. You can tell the basic model by its black coloring and lack of label. &lt;br /&gt;
&lt;br /&gt;
All headsets are equipped with a standard encryption key used for the common channel. Screwdrivers can be used to remove the encryption keys and use them in a different headset. All department headsets come with two keys. Use your headset in hand to manually enable or disable keys, or change your default channel.&lt;br /&gt;
&lt;br /&gt;
Here is a list of channels and how to access them. Examining your headset also shows you all possible channels. &#039;&#039;&#039;# and . can be used instead of :&#039;&#039;&#039;&lt;br /&gt;
 .c = Command&lt;br /&gt;
 .s = Security&lt;br /&gt;
 .e = Engineering&lt;br /&gt;
 .u = Supply&lt;br /&gt;
 .m = Medical&lt;br /&gt;
 .n = Science&lt;br /&gt;
 .v = Service&lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;&#039;.h&#039;&#039;&#039; will connect you with your default department&#039;s channel. &lt;br /&gt;
&lt;br /&gt;
Other uses:&lt;br /&gt;
 .b = Binary (For AI and cyborgs)&lt;br /&gt;
 .a = Alien&lt;br /&gt;
 .g = Changeling&lt;br /&gt;
 .i = Intercom&lt;br /&gt;
 .h = AI Holopad (For AI)&lt;br /&gt;
 .o = AI Private (For AI)&lt;br /&gt;
 .w = Whisper&lt;br /&gt;
 .l = Left Hand&lt;br /&gt;
 .r = Right Hand&lt;br /&gt;
 .t = Syndicate/Traitor (For when you have a Syndicate encryption key)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Command Radio Headset}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Command Staff&#039;s Headset&lt;br /&gt;
 |image = Headheadset.png&lt;br /&gt;
 |foundin = [[Captain&#039;s Quarters]] locker, on the [[Captain|Captain&#039;s]] ear.&lt;br /&gt;
 |usedfor = Normal radio chat as well as all department channels.&lt;br /&gt;
 |strategy = Use this to coordinate all departments.&lt;br /&gt;
 |description = The headset of the heads.&lt;br /&gt;
Captain&#039;s headset:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;.c - command, .s - security, .e - engineering, .u - supply, .v - service, .m - medical, .n - science&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Head of Personnel&#039;s headset:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;.c - command, .u - supply, .v - service&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Head of Security&#039;s headset:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;.c - command, .s - security&lt;br /&gt;
&lt;br /&gt;
Chief Engineer&#039;s headset:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;.c - command, .e - engineering&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Research Director&#039;s headset:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;.c - command, .n - research&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chief Medical Officer&#039;s headset:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;.c - command, .m - medical&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Engineering Radio Headset}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Engineering Radio Headset&lt;br /&gt;
 |image = Engineheadset.png&lt;br /&gt;
 |foundin = [[Engineering]] lockers, [[Atmospherics]] lockers, [[Engineer|Engineer&#039;s]] ear, [[Atmos Tech|Atmos tech&#039;s]] ear.&lt;br /&gt;
 |usedfor = Used for engineering channel to report damage and to make sure that somebody has checked the engine recently.&lt;br /&gt;
 |strategy = Use to coordinate repairs.&lt;br /&gt;
 |description = When the engineers wish to chat like girls. To access the engineering channel, use .e.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Medical Radio Headset}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Medical/Genetics Radio Headset&lt;br /&gt;
 |image = Medheadset.png&lt;br /&gt;
 |foundin = [[Medbay]] lockers, [[Medical Doctor|Doctor&#039;s]] ear.&lt;br /&gt;
 |usedfor = Talking to various jobs throughout the medbay via the medical channel.&lt;br /&gt;
 |strategy = Use this to order things from [[Chemist|chemistry]] or inform [[Geneticist|geneticists]] of bodies that need cloning.&lt;br /&gt;
 |description = A headset for the trained staff of the Medbay. To access the medical channel, use .m. Genetics get an extra channel to .n - science.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Supply Radio Headset}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Supply Radio Headset&lt;br /&gt;
 |image = Cargoheadset.png&lt;br /&gt;
 |foundin = [[Cargo Bay]] lockers, [[Mining Dock]] lockers. The ears of the [[QM]], [[Cargo Tech]]s and [[Miners]].&lt;br /&gt;
 |usedfor = The Quartermaster and his slaves to talk to one another about the supply chain.&lt;br /&gt;
 |strategy = Allows miners and techs to communicate with each other.&lt;br /&gt;
 |description = A headset used by the QM and his slaves. To access the supply channel, use .u.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Science Radio Headset}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Science Radio Headset&lt;br /&gt;
 |image = Scienceheadset.png&lt;br /&gt;
 |foundin = [[Robotics]] lockers and [[R&amp;amp;D Lab]] lockers. [[Roboticist|Roboticist&#039;s]] and [[Scientist|Scientist&#039;s]] ear.&lt;br /&gt;
 |usedfor = Communication in the science department.&lt;br /&gt;
 |strategy = Has access to the science channel.&lt;br /&gt;
 |description = A sciency headset. Like usual. To access the science channel, use .n.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security Radio Headset}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Security Radio Headset&lt;br /&gt;
 |image = Secheadset.png&lt;br /&gt;
 |foundin = [[Security Office]] lockers and the ears of anyone in the [[security]] department.&lt;br /&gt;
 |usedfor = Coordinating security and requesting arrest orders via the security channel.&lt;br /&gt;
 |strategy = Don&#039;t let traitors get their hands on these.&lt;br /&gt;
 |description = This is used by your elite security force. To access the security channel, use .s.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Standard Radio Headset}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Standard/Service Radio Headset&lt;br /&gt;
 |image = headset.png&lt;br /&gt;
 |foundin = Any civilian&#039;s ear, as well as [[Medbay|Medbay&#039;s]] patient lockers, [[Dorms]] and [[Locker Room]] lockers, and any public locker.&lt;br /&gt;
 |usedfor = Annoying people, screaming for help, letting people know that the singularity is out.&lt;br /&gt;
 |strategy = None.&lt;br /&gt;
 |description = A standard radio headset. Carries no additional encryption keys. Nothing fancy, except the Bartender, Chef and Botanists all share a .v - service channel.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Earmuffs}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Earmuffs&lt;br /&gt;
 |image = earmuffs.png&lt;br /&gt;
 |foundin = [[Prison Wing]] and [[Engineering]]&lt;br /&gt;
 |usedfor = Blocking out sound, Torturing people.&lt;br /&gt;
 |strategy = Pretty much the only defense against loud HONK mechs. This only stops sound from coming in.&lt;br /&gt;
 |description = Protects your hearing from loud noises, and quiet ones as well.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:Janibelt.png&amp;diff=6587</id>
		<title>File:Janibelt.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:Janibelt.png&amp;diff=6587"/>
		<updated>2017-01-22T20:50:38Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
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		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:Labcoat.png&amp;diff=6586</id>
		<title>File:Labcoat.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:Labcoat.png&amp;diff=6586"/>
		<updated>2017-01-22T20:48:37Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
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		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:Dufflebag.png&amp;diff=6585</id>
		<title>File:Dufflebag.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:Dufflebag.png&amp;diff=6585"/>
		<updated>2017-01-22T20:44:47Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
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		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Armory&amp;diff=6584</id>
		<title>Armory</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Armory&amp;diff=6584"/>
		<updated>2017-01-22T20:34:58Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location&lt;br /&gt;
 |headerbgcolor=darkred&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#ff9999&lt;br /&gt;
 |name=The Armory&lt;br /&gt;
 |image=FTLArmory.PNG&lt;br /&gt;
 |department=Security&lt;br /&gt;
 |exits= The only door. That can&#039;t be hard.&lt;br /&gt;
 |purpose=Stores various valuable and dangerous pieces of equipment.&lt;br /&gt;
 |access=Armory&lt;br /&gt;
 |contents=Guns and armour.&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Security]], [[Warden]]&lt;br /&gt;
 |description=This is where the most important weapons are kept like [[Security items#Energy Gun|energy guns]] and [[Security items#WT-550 Assault Rifle|automatic rifles]]. The armory is not that secure and can be easily breached if you know how to destroy reinforced walls. The armory is also a common target for traitors looking to arm themselves, with the most vulnerable area being the western wall, which is accessible from maintenance tunnel.&lt;br /&gt;
&lt;br /&gt;
People who break into the armory are usually given harsh sentences, ranging from a long time in the [[brig]] to [[Prison Wing|permabrigging]] or execution.&lt;br /&gt;
 |sec_level=Maximum&lt;br /&gt;
 |style=Storage&lt;br /&gt;
 |balance=--&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
The armory is located on the left side of the security sector, surrounded with reinforced walls and with two door entrance.. The armory has a separate area for specialized armor and sniper rifle along with one of each ammo type for the sniper. Requires Armory access to enter.&lt;br /&gt;
&lt;br /&gt;
Inventory includes&lt;br /&gt;
&lt;br /&gt;
===Weaponry=== &lt;br /&gt;
*Three energy guns&lt;br /&gt;
*Three laser guns&lt;br /&gt;
*One ion rifle&lt;br /&gt;
*Three riot shotguns&lt;br /&gt;
*Eight additional Shotgun Shells&lt;br /&gt;
*A box of Tear Gas Grenades&lt;br /&gt;
*A box of Flashbang Grenades&lt;br /&gt;
&lt;br /&gt;
===Armour===&lt;br /&gt;
*Two security hardsuits&lt;br /&gt;
*Three WT-550 Assault Rifles&lt;br /&gt;
&lt;br /&gt;
===Secure===&lt;br /&gt;
*Sniper rifle&lt;br /&gt;
*One magazine of each Sniper Rifle ammo (Tranquilizer, Hollow Point and Armor Piercing)&lt;br /&gt;
*One bulletproof armor vest&lt;br /&gt;
*One Ablative armor vest&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Items===&lt;br /&gt;
*One portable flasher and a wrench to secure them&lt;br /&gt;
&lt;br /&gt;
The armory is unsurprisingly a prime target for [[traitor]]s and [[Assistant|fools]], and it is the job of the Warden to watch over it. Breaking in or trespassing is justification for [[Space Law|permanent incarceration]] or even summary execution if the violator proves to be dangerous.&lt;br /&gt;
&lt;br /&gt;
==Gaining Entry==&lt;br /&gt;
&lt;br /&gt;
If you&#039;re looking to gain entry to the armory for [[Traitor|no reason in particular]], you can get done with it fairly easy compared to other armories. It is possible to get the warden&#039;s permission to gain entry if you&#039;re a security officer, but for any other class you&#039;re probably going to have to break in. Luckily, armory is fairly near the main hallway and a maintenance tunnel, destroying the western armory walls is propably the easiest option. &lt;br /&gt;
&lt;br /&gt;
If you want to try your chances, you can [[Hacking|hack]] your way in, which can be difficult since it would mean hacking three doors before even reaching armory doors. You can also wait for enemy ship to breach the armory in a hellish barrage of MAC cannon fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The dorms area is perfect for hiding the loot but you can use your workplace lockers, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:locations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=General_items&amp;diff=6583</id>
		<title>General items</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=General_items&amp;diff=6583"/>
		<updated>2017-01-22T20:31:58Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Items==&lt;br /&gt;
{{anchor|Paper}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Paper&lt;br /&gt;
 |image = Paper.png&lt;br /&gt;
 |foundin = [[Paper Tray]]s and office desks throughout the station&lt;br /&gt;
 |usedfor = [[Paper_BBCode#Forms_Ready_for_Use|Request forms]]&lt;br /&gt;
 |strategy = Make it look professional! A useful and very over looked feature of paperwork is the [[Paper BBCode#Signature|&#039;&#039;&#039;[sign]&#039;&#039;&#039; Signature command]], as you can&#039;t fake someone else&#039;s signature&lt;br /&gt;
 |description = You write on it with a [[pen]]. [[Medical doctor]]s want it for [[Paper_BBCode#Forms_Ready_for_Use|forms]], [[quartermaster]]s want it for [[Paper_BBCode#Forms_Ready_for_Use|paperwork]], even the [[Head of Personnel|judges]] want it for [[Paper_BBCode#Forms_Ready_for_Use|forms]]. [[Librarian]]s just want it for [[Woody&#039;s Got Wood|erotic literature]]; [[cult]]ists want it for sinister uses. If you make a mistake, drip some ethanol on it to clear the sheet. You can ask the [[Chemist]]s for it.&amp;lt;br&amp;gt;&lt;br /&gt;
See also: [[Guide to paperwork]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Pen}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Pen&lt;br /&gt;
 |image = Pen.png&lt;br /&gt;
 |foundin = Any [[PDA]], Office desks&lt;br /&gt;
 |usedfor = Changing your trajectory in space. Writing on [[paper]]&lt;br /&gt;
 |strategy = Aim for the eyes&lt;br /&gt;
 |description = You can write on paper with a pen, but also on [[roboticist|robots]] and [[library|bookshelves]]. This is essential to the [[Librarian]] but not anyone else -- since they take up a whole pocket or [[backpack]] slot, most [[crew|people]] throw them out immediately or shove them in their PDAs.&amp;lt;br&amp;gt;&lt;br /&gt;
See also: [[Guide to paperwork]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Epinephrine MediPen}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Epinephrine MediPen&lt;br /&gt;
 |image = MediPen.png&lt;br /&gt;
 |foundin = All internals boxes, [[Medical items#Medical Kits|First-aid kits]] ([[File:SMed.png|First-aid kit]] [[File:Bmed.png|Burn treatment kit]] [[File:O2med.png|Oxygen deprivation treatment kit]] [[File:hugbox.png|Box of hugs]])&lt;br /&gt;
 |usedfor = Quickly delivering 10 [[epinephrine]] to someone&lt;br /&gt;
 |strategy = Use it on someone, preferably on a person in critical condition&lt;br /&gt;
 |description = &amp;quot;A rapid and safe way to stabilize patients in critical condition for personnel without advanced medical knowledge.&amp;quot; It stops someone in critical condition from accumulating more oxygen damage past 35dmg, or halts oxygen damage if above 35 already.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Crayon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Crayon&lt;br /&gt;
 |image = Crayon.png&lt;br /&gt;
 |foundin = [[Art Storage]], [[Crayonbox]]s&lt;br /&gt;
 |usedfor = Used for drawing [[Cult magic|cultist runes]] or coloring clothing items&lt;br /&gt;
 |strategy = Washing a pair of [[Clothes and internals#Gloves|gloves]] with a crayon will change their color, allowing you to make fake [[Insulated Gloves]]&lt;br /&gt;
 |description = Comes in 8 colors: red, orange, yellow, green, blue, purple, mime and rainbow. &amp;lt;br&amp;gt;They come in a [[File:Crayonbox.png]] Crayonbox.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cigarettes}}{{anchor|Cigarette}}{{anchor|Cigar}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Cigarettes&lt;br /&gt;
 |image = Cigarettes.png&lt;br /&gt;
 |foundin = [[Vending_machines#Cigarette_machine|Cigarette machines]]&lt;br /&gt;
 |usedfor = To look cool or have medication through it&lt;br /&gt;
 |strategy = Light it with a fire source and put it in your face&lt;br /&gt;
 |description = A roll of tobacco and nicotine. You can light and smoke these. Can also be filled with 15 units of any chemical. &amp;lt;br&amp;gt;A nicer, and much rarer, variation of these is the [[File:Cigar.png]] Cigar. It can hold up to 30 units of any chemical. There are several kinds of cigars, some even more sophisticated than others.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cheap Lighter}}{{anchor|Lighter}}{{anchor|Zippo}}{{anchor|Match}}{{anchor|Matchbook}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Zippo&lt;br /&gt;
 |image = Zippo.png&lt;br /&gt;
 |foundin = [[Vending_machines#Cigarette_machine|Matchbooks inside the Cigarette machines]]&lt;br /&gt;
 |usedfor = Lighting things up&lt;br /&gt;
 |strategy = Use it to make fire&lt;br /&gt;
 |description = The zippo. A cheaper version of this is the [[File:Cheap_Lighter.png]] Cheap Lighter, which comes in four different colors. &amp;lt;br&amp;gt;A more primitive version of these is the [[File:Match.png]] Match, which can be found in [[File:Matchbook.png]] Matchbooks inside the Cigarette machines. Make fire with the match by using it on the matchbook.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Flashlight}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Flashlight&lt;br /&gt;
 |image = Flashlight.png&lt;br /&gt;
 |foundin = [[Emergency Toolbox]], Hacked [[Vendomat]], all over [[Maintenance]]&lt;br /&gt;
 |usedfor = Lighting up the darkness&lt;br /&gt;
 |strategy = If you&#039;re using one of these, someone probably fucked up the power system&lt;br /&gt;
 |description = It sheds light when you click on it, even if it&#039;s on your belt or in your pocket. The light sources stack to create brighter light sources, so if you have a flashlight in your belt, a flashlight in both pockets, and a flashlight in each hand, along with a [[safety helmet]] on your head, you will &amp;lt;s&amp;gt;&#039;&#039;&#039;SHINE LIKE THE SUN, LEAVING EVERY DARK CORNER EXPOSED TO TRUTH!&#039;&#039;&#039;&amp;lt;/s&amp;gt; no longer shine like the sun because coders hate direct sunlight, but produce somewhat more light.&amp;lt;br&amp;gt;&lt;br /&gt;
Can be used to tell if [[monkey|non-human]] [[Xenos|creatures]] are dead or not, with a simple flash of the eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
Power goes off every round, so real pros just turn these on and leave them everywhere.&amp;lt;br&amp;gt;&lt;br /&gt;
Also of note are [[File:Lantern.png]] Lanterns (found in [[Mining Dock]]), which are brighter than flashlights because Cargonia.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hand Labeler}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Hand Labeler&lt;br /&gt;
 |image = Labler.png&lt;br /&gt;
 |foundin = [[Chemistry]], [[Art Storage]], [[Toxins Lab]], [[Conference Room]], [[Cargo Loading Area]]&lt;br /&gt;
 |usedfor = Used for labeling items for easier recognition&lt;br /&gt;
 |strategy = Useful for when making multiply kinds of grenades or bottles and wanting to keep track of which is which&lt;br /&gt;
 |description = Used to stick a label onto something&#039;s name. E.g., Cuban Pete (HONK). Can not be used on people. Can be turned on/off by clicking it in your hand.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Camera}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Camera&lt;br /&gt;
 |image = NPA.png&lt;br /&gt;
 |foundin = [[Art Storage]], [[Library]]&lt;br /&gt;
 |usedfor = Taking pictures&lt;br /&gt;
 |strategy = Steal their souls with this! Everyone (that doesn&#039;t have a brain) know that cameras steal souls&lt;br /&gt;
 |description = Can take 10 pictures before having to get a new roll of [[File:film.png]] film. Pictures can then be attached to news reports created on a newscaster console.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Universal Recorder}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Universal Recorder&lt;br /&gt;
 |image = Universal_Recorder.png&lt;br /&gt;
 |foundin = [[Detective&#039;s Office]], [[Library]]&lt;br /&gt;
 |usedfor = Recording and translating speech&lt;br /&gt;
 |strategy = Apply it to start recording, apply again to stop&lt;br /&gt;
 |description = A device that can record to cassette tapes, and play them. It automatically translates the content in playback. &amp;lt;br&amp;gt; Can be loaded with a new [[File:Tape.png]] tape after the previous one is full.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mop}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Mop&lt;br /&gt;
 |image = Mop.png&lt;br /&gt;
 |foundin = [[Custodial Closet]]&lt;br /&gt;
 |usedfor = Used to clean the floor, angering the entire crew when the halls are wet&lt;br /&gt;
 |strategy = Fits nicely in a backpack. Dip in the [[Janitorial Cart]], [[Bucket]] or in a sink to make it wet. Try mixing [[ammonia]] with the water to make a nonslip cleaner.&lt;br /&gt;
 |description = The [[Janitor]] starts with one.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Space Cleaner}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Space Cleaner&lt;br /&gt;
 |image = Cleaner.png&lt;br /&gt;
 |foundin = [[Custodial Closet]], [[Medbay]]&lt;br /&gt;
 |usedfor = A better cleaner than water. Doesn&#039;t cause people to slip. Spray to clean up to three tiles or to remove a cobweb. Can also be used to clean clothing&lt;br /&gt;
 |strategy = Use it in your hand to switch it to smaller pressure for conserving the Space Cleaner&lt;br /&gt;
 |description = Not to be confused with the liquid created in [[Guide to chemistry|Chemistry]]. This is in the end just a spray bottle, and can be filled with anything. You can make more by combining one part [[ammonia]] with one part water.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bucket}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bucket&lt;br /&gt;
 |image = bucket.png&lt;br /&gt;
 |foundin = [[Custodial Closet]], [[Hydroponics]], can be made in an [[Autolathe]]&lt;br /&gt;
 |usedfor = They can be used by [[janitor|several]] [[botanist|different]] [[roboticist|jobs]] as part of their actual duties&lt;br /&gt;
 |strategy = Fill with water and splash on the floor and make everyone fall&lt;br /&gt;
 |description = A bucket holds liquid only, most commonly water. It holds up to 70 units.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Light Replacer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Light Replacer&lt;br /&gt;
 |image = lightreplacer0.png&lt;br /&gt;
 |foundin = [[Custodial Closet]], can be made in a [[Protolathe]]&lt;br /&gt;
 |usedfor = Replacing broken light bulbs or making evil traps for people that can&#039;t see in the dark&lt;br /&gt;
 |strategy = Fill with light bulbs or glass sheets and just start replacing those broken lights&lt;br /&gt;
 |description = An item which uses magnets to easily replace lights. Perfect for the lazy janitor!&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:lightreplacer1.png]]Can be [[emag|emagged]] to unlock [[Janitor#Halls of Blood|mischievous features]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Light Tube}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Light Tube&lt;br /&gt;
 |image = Light_Tube.png&lt;br /&gt;
 |foundin = [[Custodial Closet]], [[Emergency Storage]]s, [[Maintenance]], can be made in an [[Autolathe]]&lt;br /&gt;
 |usedfor = Replacing broken lights&lt;br /&gt;
 |strategy = Apply it to a new [[light fixture]] or an old one if its light is broken.&lt;br /&gt;
 |description = A replacement light tube. [[File:Light_Bulb.png]] Bulbs are the lesser used light-source on the station.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mousetrap}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Mousetrap&lt;br /&gt;
 |image = Mousetrap.png&lt;br /&gt;
 |foundin = [[Custodial Closet]]&lt;br /&gt;
 |usedfor = Used for pest control and [[Grenade]] construction&lt;br /&gt;
 |strategy = Place them everywhere in [[Maintenance]], fill a backpack containing the nuke disk with them&lt;br /&gt;
 |description = Click it in your hand to activate it, then drop it on the floor.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Station Bounced Radio}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Station Bounced Radio&lt;br /&gt;
 |image = Station Bounced Radio.png&lt;br /&gt;
 |foundin = [[Emergency Toolbox]]&lt;br /&gt;
 |usedfor = Used for emergency communication, &amp;lt;s&amp;gt;if&amp;lt;/s&amp;gt; when telecomms goes down&lt;br /&gt;
 |strategy = If the [[singularity]] is loose, it may very likely take out the [[telecommunications]] room. Other causes of [[telecommunications]] failures could be power loss or sabotage. So have one of these handy or find one quick &amp;lt;s&amp;gt;if&amp;lt;/s&amp;gt; when shit goes down&lt;br /&gt;
 |description = The station bounced radio will function similarly to a standard radio [[headset]] if you put it in your pocket or in your hand; thus you can use the &#039;&#039;&#039;say &amp;quot;;radio message&amp;quot;&#039;&#039;&#039; function as normal without turning on the microphone to broadcast.&lt;br /&gt;
&lt;br /&gt;
Using multiple radios can be done with &#039;&#039;&#039;say &amp;quot;:l message&amp;quot;&#039;&#039;&#039; for left hand and &#039;&#039;&#039;say &amp;quot;:r&#039; message&amp;quot;&#039;&#039;&#039; for right hand depending on the hand used to hold each radio.&lt;br /&gt;
&lt;br /&gt;
Turning on the microphone will pick up all sounds from the surrounding area and broadcast them.&lt;br /&gt;
&lt;br /&gt;
Can be [[Hacking|hacked]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Timer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Timer&lt;br /&gt;
 |image = Timer.png&lt;br /&gt;
 |foundin = [[Primary Tool Storage]], [[Chemistry]], [[Conference Room]], Hacked [[Vendomat]]&lt;br /&gt;
 |usedfor = Used mostly for making [[Guide_to_toxins|bomb]]s and [[Grenade]]s&lt;br /&gt;
 |strategy = ?&lt;br /&gt;
 |description = A timer... it counts down... 3... 2... 1... boom?&amp;lt;br&amp;gt;&lt;br /&gt;
Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between normal and attachment mode.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Proximity Sensor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Proximity Sensor&lt;br /&gt;
 |image = Prox Sensor.png&lt;br /&gt;
 |foundin = [[Primary Tool Storage]], [[Robotics]], [[Vendomat]]&lt;br /&gt;
 |usedfor = Used mostly for making [[Guide_to_toxins|bomb]]s/[[Grenade]]s or robots&lt;br /&gt;
 |strategy = Screwdriver it, attach it to whatever you want to react to people&#039;s presence&lt;br /&gt;
 |description = This is used to detect people getting close.&amp;lt;br&amp;gt;&lt;br /&gt;
Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between normal and attachment mode.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Remote Signaling Device}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Remote Signaling Device&lt;br /&gt;
 |image = Signaler.png&lt;br /&gt;
 |foundin = [[Primary Tool Storage]], [[Research Division]], [[Vendomat]]&lt;br /&gt;
 |usedfor = Can be attached to [[Igniter]]s for [[Grenade]] construction, [[Guide_to_toxins|bomb]] construction, and a lot less commonly, wires on doors&lt;br /&gt;
 |strategy = Can be attached to wires on anything with a panel and work like a remote [[Multitool]]. If used right, two of these can be used in place of an [[Multitool]]&lt;br /&gt;
 |description = Sends a pulse when it receives a signal with the right code and frequency.&amp;lt;br&amp;gt;&lt;br /&gt;
Can be attached to a [[Proximity Sensor]] to make a simple alarm system.&amp;lt;br&amp;gt;&lt;br /&gt;
Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between sending and receiving/attaching mode.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Igniter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Igniter&lt;br /&gt;
 |image = Igniter.png&lt;br /&gt;
 |foundin = [[Primary Tool Storage]], [[Chemistry]], [[Vendomat]]&lt;br /&gt;
 |usedfor = Used mostly for &amp;lt;s&amp;gt;starting fires&amp;lt;/s&amp;gt; making bombs/[[Grenade]]s, or stunprods.&lt;br /&gt;
 |strategy = ?&lt;br /&gt;
 |description = Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between normal and attachment mode.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Voice Analyzer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Voice Analyzer&lt;br /&gt;
 |image = Voice_Analyzer.png&lt;br /&gt;
 |foundin = Hacked [[Vendomat]]&lt;br /&gt;
 |usedfor = Password controlled doors, and [[Grenade]] construction&lt;br /&gt;
 |strategy = Click it to configure trigger word and then attach to &amp;lt;s&amp;gt;nuclear device&amp;lt;/s&amp;gt; door bolt wire&lt;br /&gt;
 |description = A small electronic device able to record a voice sample, and send a signal when that sample is repeated.&amp;lt;br&amp;gt;&lt;br /&gt;
Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between normal and attachment mode.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Infrared Emitter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Infrared Emitter&lt;br /&gt;
 |image = Infared.png&lt;br /&gt;
 |foundin = ?&lt;br /&gt;
 |usedfor = [[Grenade]] construction&lt;br /&gt;
 |strategy = ?&lt;br /&gt;
 |description = Emits a visible or invisible beam and is triggered when the beam is interrupted. &amp;lt;br&amp;gt;Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between normal and attachment mode.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Grenade Casing}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Grenade Casing&lt;br /&gt;
 |image = Grenade_Casing.png&lt;br /&gt;
 |foundin = [[Chemistry]], Made from 1 [[Metal]]&lt;br /&gt;
 |usedfor = [[Grenade]] construction&lt;br /&gt;
 |strategy = Attach a (trigger)-Igniter Assembly and insert payload&lt;br /&gt;
 |description = Can hold two [[Bottle]]s or [[Beaker]]s.&amp;lt;br&amp;gt;&lt;br /&gt;
See the [[Grenade]] page for more details.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bedsheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bedsheet&lt;br /&gt;
 |image = Bedsheet.png&lt;br /&gt;
 |foundin = [[Dorms]], [[Medbay]], [[Brig]], [[Prison Wing]]&lt;br /&gt;
 |usedfor = Use it as a cape or in [[Ghetto Surgery|ghetto surgery]]&lt;br /&gt;
 |strategy = For cape, put it on your back, for ghetto surgery, [[Ghetto Surgery|see instruction]]&lt;br /&gt;
 |description = A surprisingly soft linen bedsheet. Comes in many different colors for different places and for each head of department!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Flare}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Flare&lt;br /&gt;
 |image = Flare.png&lt;br /&gt;
 |foundin = Emergency toolboxes&lt;br /&gt;
 |usedfor = Source of light&lt;br /&gt;
 |strategy = &lt;br /&gt;
 |description = A red Nanotrasen issued flare. There are instructions on the side - &amp;quot;pull cord, make light&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A DIY-version of this a [[File:Torch.png]] Torch, you can make one by combining a log with a dried wheat or ambrosia.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Containers==&lt;br /&gt;
{{anchor|Mechanical Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
|name = Mechanical Toolbox&lt;br /&gt;
|image = BlueToolbox.png&lt;br /&gt;
|foundin = [[Engineering]], [[Primary Tool Storage]] and many places around the station including tool storage and the locker room&lt;br /&gt;
|usedfor = Contains that which are needed whenever you want to [[Guide to construction|construct]] or [[Guide to construction|deconstruct]] something.&lt;br /&gt;
|strategy = It is very heavy, useful for the beating up of people. Contains the tools all engineers need to have&lt;br /&gt;
|contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]&amp;lt;br&amp;gt; [[File:Crowbar.png|link=Crowbar]] [[File:Analyzer.png|link=Analyzer]] [[File:Wirecutters.png|link=Wirecutters]] &lt;br /&gt;
|description = This toolbox contains many tools needed in the day-to-day lives of engineers and traitors alike. If you want a reliable way to break into an area, then this toolbox has just about all the tools you&#039;ll need. If your job is to repair damage, the tools will be needed when you&#039;ll have to fix the inevitable mistakes you&#039;ll make.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Electrical Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
|name = Electrical Toolbox&lt;br /&gt;
|image = Ytoolbox.png&lt;br /&gt;
|foundin = [[Engineering]], [[Primary Tool Storage]], [[Tech Storage|Tech storage]]&lt;br /&gt;
|usedfor = Contains tools which you&#039;ll need when fixing or breaking electrical equipment&lt;br /&gt;
|strategy = The electrical toolbox is good to have when traitoring. Although you&#039;ll likely also need a [[weldingtool]] and [[multitool]] to be an effective traitor&lt;br /&gt;
|contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wirecutters.png|link=Wirecutters]] [[File:t-ray.gif|link=T-ray scanner]] [[File:Crowbar.png|link=Crowbar]] [[File:CableCoils.png|link=Cable Coils]] [[File:CableCoils.png|link=Cable Coils]] [[File:CableCoils.png|link=Cable Coils]]&lt;br /&gt;
|description = The electrical toolbox&#039;s contents are intended to help fix (and break) electrical equipment. [[Gloves|Insulated gloves]] are a must when dealing with electricity though.&lt;br /&gt;
&lt;br /&gt;
Yellow toolboxes have a small chance of containing a pair of [[Gloves|insulated gloves]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Emergency Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
|name = Emergency Toolbox&lt;br /&gt;
|image = Redtoolbox.png&lt;br /&gt;
|foundin = emergency lockers and storage areas&lt;br /&gt;
|usedfor = Contains tools which are useful in emergencies&lt;br /&gt;
|strategy = It is very heavy, useful for the beating up of people. Contains a flashlight which is very useful as well as a crowbar&lt;br /&gt;
|contents = [[File:Flashlight.png|link=Flashlight]] or a [[File:Flare.png|link=Flare]] [[File:Station_Bounced_Radio.png|link=Station Bounced Radio]] [[File:MiniFE.png|link=Minature Fire Extinguisher]] [[File:Crowbar.png|link=Crowbar]] [[File:Emergency welding tool.png|link=Emergency welding tool]]&lt;br /&gt;
|description = The toolbox contains a flashlight (50% chance of a flashlight, or a flare), a crowbar, a station bounced radio, a fire extinguisher, and an emergency welding tool, all of which are useful tools to have when the situation inevitably spirals out of control.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Crayonbox}}&lt;br /&gt;
{{anchor|Box}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
 |name = Box&lt;br /&gt;
 |image = box.png&lt;br /&gt;
 |foundin = [[Cargo Loading Area]], [[Atmospherics|Atmospherics Office]], Everyone start out with an &#039;&#039;internals box&#039;&#039;&lt;br /&gt;
 |usedfor = The box is a container that can hold seven items and be stored inside of a [[backpack]]&lt;br /&gt;
 |strategy = Commonly used as a place to store syndicate items as Security will often neglect to search them. It is a terrible melee [[weapons|weapon]]&lt;br /&gt;
 |description = Can be folded flat for cardboard by clicking it in your hand when it&#039;s empty. It can only hold tiny and small items. Everyone starts with a box that contains a [[breath mask]], an [[emergency oxygen tank]] and a [[General items#Epinephrine MediPen|medipen]], commonly referred to as your &amp;quot;internals box&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Boxes can come in many forms, some can only have specific items in them. [[File:box.png]][[File:LightBox.png]][[File:Implantbox.png]][[File:Handcuffsbox.png]][[File:Srybox.png]][[File:Flashbangbox.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
A [[File:Crayonbox.png]] Crayonbox holds [[Crayon]]s.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Briefcase}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
 |name = Briefcase&lt;br /&gt;
 |image = briefcase.png&lt;br /&gt;
 |foundin = [[Law Office]]&lt;br /&gt;
 |usedfor = A briefcase is a bulky item that can hold up to seven tiny items.&lt;br /&gt;
 |strategy = Stuff it with whatever and carry it around.&lt;br /&gt;
 |description = By default it is filled with one [[pen]] and six sheets of [[paper]]. They are very sturdy, so make a decent weapon (blurs vision when it hits heads). The [[lawyer]] and [[detective]] get one.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
 |name = [[Clothing and Accessories#Backwear|Clothing Backwear Items with Additional Storage Capabilities]]&lt;br /&gt;
 |image = Backpack.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
 |name = [[Clothing and Accessories#Belts|Clothing Belt Items with Additional Storage Capabilities]]&lt;br /&gt;
 |image = Utilitybelt.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
{{anchor|Sink}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Sink&lt;br /&gt;
 |image = Sink.png&lt;br /&gt;
 |foundin = [[Medbay]], [[Kitchen]], [[Hydroponics]], [[Garden]], [[Research Division|Research Division access]], most bathrooms/restrooms&lt;br /&gt;
 |usedfor = Cleaning your hands and face or other equipment&lt;br /&gt;
 |strategy = Have empty hands, click on sink to wash yourself, or have a tool in hand and click on sink to wash it&lt;br /&gt;
 |description = If you have nothing in your active hand, you will wash your face (if targeting the head, eyes or mouth) or your hands (if targeting anywhere else). Suggested uses include washing stun batons, along with other medical items.&lt;br /&gt;
&lt;br /&gt;
Some sinks have a cosmetically different appearance (e.g. [[File:sink_alt.png]]) but all of them work identically.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Shower}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Shower&lt;br /&gt;
 |image = Shower.png&lt;br /&gt;
 |foundin = [[Medbay]], [[Dormitory]], [[Research Division|Research Division access]], [[Prison Wing]], [[Captain&#039;s Quarters]]&lt;br /&gt;
 |usedfor = Cleaning yourself, extinguishing people on fire, creating slip hazards&lt;br /&gt;
 |strategy = You can wash blood-stained items and clothes under a shower as well as yourself. Use a wrench to set a shower for [[Medical Doctor#A Deep Freeze|ghetto cryo]].&lt;br /&gt;
 |description = The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division.&lt;br /&gt;
Switch the shower on and off with an empty hand. &amp;lt;br&amp;gt;Use a wrench to adjust the shower water temperature from normal to freezing, from freezing to boiling or from boiling to normal.&amp;lt;br&amp;gt; Use an [[Engineering items#Analzyer|analyzer]] to identify the shower&#039;s water temperature without risking burns.&lt;br /&gt;
A shower with freezing water can provide a suitable environment for [[cryoxadone]], which will heal more than the burn damage caused by the freezing temperature.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mirror}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Mirror&lt;br /&gt;
 |image = Mirror.png&lt;br /&gt;
 |foundin = [[Medbay]], [[Dormitory]], [[Locker Room]]&lt;br /&gt;
 |usedfor = Personal grooming&lt;br /&gt;
 |strategy = Click it to change your hairstyle. &amp;lt;br&amp;gt;Only male characters can change their facial hair but any spaceman can attempt to change the hair on their head. Used in the [[Secret mirror technique]].&lt;br /&gt;
 |description = If broken, you can repair it with a welding tool.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Toilet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Toilet&lt;br /&gt;
 |image = ToiletLidDown.png&lt;br /&gt;
 |foundin = Restrooms and bathrooms: [[Locker Room]], [[Dormitory]], [[Captain&#039;s Quarters]], [[Prison Wing]]&lt;br /&gt;
 |usedfor = Sanitation, secret storage&lt;br /&gt;
 |strategy = Use a container on a toilet to fill it with water. Use a crowbar on it to loudly pry off the cistern lid and store up to 2 items in the cistern.&lt;br /&gt;
 |description = The HT-451, a torque rotation-based, waste disposal unit for small matter. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Paper Tray}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Paper Tray&lt;br /&gt;
 |image = PaperTray.png&lt;br /&gt;
 |foundin = Office desks&lt;br /&gt;
 |usedfor = Supplies you with all your [[paper]] needs.&lt;br /&gt;
 |strategy = Take Paper and set your paper-cutting master plans in motion.&lt;br /&gt;
 |description = Paper Paper Paper. Click it to take a piece of paper, or drag it to your sprite to pick the whole thing up.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Janitorial Cart}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Janitorial Cart&lt;br /&gt;
 |image = Janitorial_Cart.png&lt;br /&gt;
 |foundin = [[Custodial Closet]]&lt;br /&gt;
 |usedfor = Wetting the Mop and transporting the Garbage Bag, Mop, Space Cleaner, Light Replacer and Signs around.&lt;br /&gt;
 |strategy = If you&#039;re the Janitor, fill this with your stuff and drag it around while feeling lightweight.&lt;br /&gt;
 |description = This is the alpha and omega of sanitation. The container inside can be filled with Space Cleaner instead of plain water.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Intercom}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Intercom&lt;br /&gt;
 |image = wallradio.png&lt;br /&gt;
 |foundin = One is found in every room&lt;br /&gt;
 |usedfor = The same as [[headset]]s and [[Station Bounced Radio]]s, but mostly only &amp;lt;s&amp;gt;if&amp;lt;/s&amp;gt; when you don&#039;t have access to either of those&lt;br /&gt;
 |strategy = When a [[crew]]man&#039;s headset is lost or comms are down and a [[Station Bounced Radio]] is nowhere to be found, wall radios are essential to talking with the station at large&lt;br /&gt;
 |description = Intercom wall radios are an immobile version of [[headset]] radios with the same number of frequencies and functions. The [[AI]] can use them to publicly broadcast a clandestine conversation or use it to discreetly spy on the talk around the station themselves. Use &#039;&#039;&#039;say &amp;quot;:i message&amp;quot;&#039;&#039;&#039; to operate these hands-free.&lt;br /&gt;
&lt;br /&gt;
Can be [[Hacking#Radio.2FIntercom|hacked]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Water Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Water Tank&lt;br /&gt;
 |image = WaterTank.png&lt;br /&gt;
 |foundin = [[Primary Tool Storage]], [[Auxiliary Tool Storage]], [[Emergency Storage]], [[Maintenance]], [[Engineering]], [[Atmospherics]], [[Custodial Closet]], [[Xenobiology]], [[Hydroponics]]&lt;br /&gt;
 |usedfor = Used to fill something with water&lt;br /&gt;
 |strategy = Use a container (syringe, beaker, bottle, bucket) on it to get water.&lt;br /&gt;
 |description = Starts with 1000 units of water.&lt;br /&gt;
High-capacity watertanks ([[File:watertank_high.png]]) start with 10000 units of water. These are found in Hydroponics and Atmospherics.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Fuel Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Fuel Tank&lt;br /&gt;
 |image = FuelTank.png&lt;br /&gt;
 |foundin = [[Primary Tool Storage]], [[Auxiliary Tool Storage]], [[Emergency Storage]], [[Maintenance]], [[Engineering]], [[Atmospherics]], [[Mining Station]], [[Mining Dock]]&lt;br /&gt;
 |usedfor = Refill [[welding tool]]s with this&lt;br /&gt;
 |strategy = DO &#039;&#039;&#039;NOT&#039;&#039;&#039; use a lit welder on this. Or do, if you want boom. Causes minor toxin damage when ingested.&lt;br /&gt;
 |description = Starts with 1000 units of welding fuel.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Filing Cabinet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Filing Cabinet&lt;br /&gt;
 |image = FilingCabinet.png&lt;br /&gt;
 |foundin = Most areas with &#039;Office&#039; in its name, [[Security Posts]], [[Vault]], [[Robotics]], [[Testing Lab]], [[Telecommunications]]&lt;br /&gt;
 |usedfor = Store papers, folders and photos in these&lt;br /&gt;
 |strategy = Store forms (requisition forms and others) and printed forensics scans in these.&lt;br /&gt;
 |description = The [[Law Office]] contains the crew&#039;s employment contracts.&lt;br /&gt;
Drawers ([[file:ChestDrawer.png]]) are a cosmetic variation of the filing cabinet.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Supply Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = [[Supply crates|Supply Crate]]&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Condiment Dispenser}}&lt;br /&gt;
{{anchor|CondiMaster Neo}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Condiment Dispenser&amp;lt;br&amp;gt;CondiMaster Neo&lt;br /&gt;
 |image = ChemMaster.png&lt;br /&gt;
 |foundin = [[Kitchen]]&lt;br /&gt;
 |usedfor = Dispensing condiments&lt;br /&gt;
 |strategy = Make a mix of condiments and dispense a packet or bottle of it.&lt;br /&gt;
 |description = Condiment packets and bottles are used in cooking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Condiments produced:&#039;&#039;&#039; See [[Guide_to_food_and_drinks#All-In-One-Grinder|here]] for a list of condiments.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Armory&amp;diff=6582</id>
		<title>Armory</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Armory&amp;diff=6582"/>
		<updated>2017-01-22T20:25:44Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location&lt;br /&gt;
 |headerbgcolor=darkred&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#ff9999&lt;br /&gt;
 |name=The Armory&lt;br /&gt;
 |image=FTLArmory.PNG&lt;br /&gt;
 |department=Security&lt;br /&gt;
 |exits= The only door. That can&#039;t be hard.&lt;br /&gt;
 |purpose=Stores various valuable and dangerous pieces of equipment.&lt;br /&gt;
 |access=Armory&lt;br /&gt;
 |contents=Guns and armour.&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Security]], [[Warden]]&lt;br /&gt;
 |description=This is where the most important weapons are kept like [[Security items#Energy Gun|energy guns]] and [[Security items#WT-550 Assault Rifle|automatic rifles]]. The armory is not that secure and can be easily breached if you know how to destroy reinforced walls. The armory is also a common target for traitors looking to arm themselves, with the most vulnerable area being the western wall, which is accessible from maintenance tunnel.&lt;br /&gt;
&lt;br /&gt;
People who break into the armory are usually given harsh sentences, ranging from a long time in the [[brig]] to [[Prison Wing|permabrigging]] or execution.&lt;br /&gt;
 |sec_level=Maximum&lt;br /&gt;
 |style=Storage&lt;br /&gt;
 |balance=--&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
The armory is located on the left side of the security sector, surrounded with reinforced walls and with two door entrance.. The armory has a separate area for specialized armor and sniper rifle along with one of each ammo type for the sniper. Requires Armory access to enter.&lt;br /&gt;
&lt;br /&gt;
Inventory includes&lt;br /&gt;
&lt;br /&gt;
===Weaponry=== &lt;br /&gt;
*Three energy guns&lt;br /&gt;
*Three laser guns&lt;br /&gt;
*One ion rifle&lt;br /&gt;
*Three riot shotguns&lt;br /&gt;
*Eight additional Shotgun Shells&lt;br /&gt;
*A box of Tear Gas Grenades&lt;br /&gt;
*A box of Flashbang Grenades&lt;br /&gt;
&lt;br /&gt;
===Armour===&lt;br /&gt;
*Two security hardsuits&lt;br /&gt;
*Three WT-550 Assault Rifles&lt;br /&gt;
&lt;br /&gt;
===Secure===&lt;br /&gt;
*Sniper rifle&lt;br /&gt;
*One magazine of each Sniper Rifle ammo (Tranquilizer, Hollow Point and Armor Piercing)&lt;br /&gt;
*One bulletproof armor vest&lt;br /&gt;
*One Ablative armor vest&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Items===&lt;br /&gt;
*One portable flasher and a wrench to secure them&lt;br /&gt;
&lt;br /&gt;
The armory is unsurprisingly a prime target for [[traitor]]s and [[Assistant|fools]], and it is the job of the Warden to watch over it. Breaking in or trespassing is justification for [[Space Law|permanent incarceration]] or even summary execution if the violator proves to be dangerous.&lt;br /&gt;
&lt;br /&gt;
==Gaining Entry==&lt;br /&gt;
&lt;br /&gt;
If you&#039;re looking to gain entry to the armory for [[Traitor|no reason in particular]], you can get done with it fairly easy compared to other armories. It is possible to get the warden&#039;s permission to gain entry if you&#039;re a security officer, but for any other class you&#039;re probably going to have to break in. Luckily, armory is fairly near the main hallway and a maintenance tunnel, destroying the western armory walls is propably the easiest option. &lt;br /&gt;
&lt;br /&gt;
If you want to try your chances, you can [[Guide to Hacking|hack]] your way in, which can be difficult since it would mean hacking three doors before even reaching armory doors. You can also wait for enemy ship to breach the armory in a hellish barrage of MAC cannon fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The dorms area is perfect for hiding the loot but you can use your workplace lockers, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:locations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Talk:Frequently_Asked_Questions&amp;diff=6581</id>
		<title>Talk:Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Talk:Frequently_Asked_Questions&amp;diff=6581"/>
		<updated>2017-01-22T20:21:08Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: Created page with &amp;quot;== What is SS13 == Space Station 13 is a 2D multiplayer game, made on the BYOND engine. At a glance it looks like crap, but give it a few rounds and you&amp;#039;ll realize just ho...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[What is SS13]] ==&lt;br /&gt;
Space Station 13 is a 2D multiplayer game, made on the BYOND engine. At a glance it looks like crap, but give it a few rounds and you&#039;ll realize just how frustratingly fun it can be.&lt;br /&gt;
&lt;br /&gt;
== I&#039;m new, where do I learn how to play? ==&lt;br /&gt;
Check the [[New Players]] and [[Starter guide]] pages.&lt;br /&gt;
&lt;br /&gt;
== What does this word mean? ==&lt;br /&gt;
Check the [[Terminology]], you might find it there. Otherwise ask [[Talk:Frequently Asked Questions|here]].&lt;br /&gt;
&lt;br /&gt;
== I read all the tutorials but don&#039;t know how to... ==&lt;br /&gt;
If it&#039;s something job specific you should check the [[Jobs]] page, if it&#039;s something about game modes (Traitor, Wizard, Cult), see the [[Game modes]] page, otherwise do a search on the wiki.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re smart and have already done all of those before coming here, then just [[adminhelp]] (press F1 or just type &#039;adminhelp&#039; and your message) it in-game. Simply click the on adminhelp where the verbs are listed or type it into the text box in the bottom, click it and write the question in there. Try to be polite, it doesn&#039;t hurt anyone. You can also ask on [[Community|IRC]].&lt;br /&gt;
&lt;br /&gt;
== I grabbed someone, how do I drop them? ==&lt;br /&gt;
Hit the &#039;stop pulling&#039; command button. It appears when you are grabbing something and disappears when you aren&#039;t.&lt;br /&gt;
&lt;br /&gt;
== How do I remove the backpack, utility belt, etc? ==&lt;br /&gt;
You click on it and drag it to your empty hand.&lt;br /&gt;
&lt;br /&gt;
== I&#039;m being attacked by another player. What do? ==&lt;br /&gt;
You are either the victim of a traitor/some other round related character, you&#039;ve really pissed the person off, or you&#039;re being griefed for no reason. If you&#039;re not sure about why you&#039;re being attacked. [[Adminhelp]] (press F1 or just type &#039;adminhelp&#039; and your message) it. To reply to the administrator that responds, click the underlined portion of the message, and enter your response. Action will be taken on the matter, and the admins will look into the situation.&lt;br /&gt;
&lt;br /&gt;
== How do I give an item to someone / pickpocket / dress someone up? ==&lt;br /&gt;
Stand next to them, click &amp;amp; drag their character onto yours, a list of their stuff appears, click on one of their items to take it off. Or, if you have an item in your active hand, click on the slot where you wish to put the item.&lt;br /&gt;
&lt;br /&gt;
== How do I commit suicide? ==&lt;br /&gt;
Type &#039;suicide&#039; and hit enter. Remember that you cannot be cloned if you suicide! Suicide is considered an action which says that you don&#039;t want to play this round. As such it is an [[Out of Character|OOC]] action.&lt;br /&gt;
&lt;br /&gt;
== How do I eat something? ==&lt;br /&gt;
As with most items, pick up the food with an empty hand and then click on your character. Make sure you&#039;re on &amp;quot;Help Intent&amp;quot; other wise you might end up smashing yourself with food.&lt;br /&gt;
Also if you are wearing a mask (internals, gas mask etc) you will have to remove it before you can eat.&lt;br /&gt;
&lt;br /&gt;
== How do I buckle/unbuckle on a chair? ==&lt;br /&gt;
Click and drag your character onto the chair. To unbuckle, click on the chair you are buckled to with an empty hand.&lt;br /&gt;
(A HUD icon of a chair has recently been added, so you can click on that icon to unbuckle as well)&lt;br /&gt;
&lt;br /&gt;
== Why can&#039;t I play as some jobs? ==&lt;br /&gt;
New players are forbidden from taking jobs with are vital to normal round progression until they&#039;ve been on the server for long enough. This is to avoid an inexperienced player choosing to be the Captain or AI and messing up the round for everyone.&lt;br /&gt;
&lt;br /&gt;
== I got chosen as a traitor, cultist, wizard, etc. and I know I&#039;m not ready! HELP! ==&lt;br /&gt;
None of these require your immediate attention. Take it slowly, open the wiki, skim through the article about your assignment and proceed to do it as best as you can. If you need additional help, ask an admin for advice through adminhelp (press F1 or just type &#039;adminhelp&#039; and your message).&lt;br /&gt;
&lt;br /&gt;
== Where can I go to get map files to host a server? ==&lt;br /&gt;
See here [[Downloading the source code]] or click the &#039;Host a server&#039; link on the left.&lt;br /&gt;
&lt;br /&gt;
== I have another question, where do I ask? ==&lt;br /&gt;
You can adminhelp it (press F1 or just type &#039;adminhelp&#039; and your message) in-game, or use the OOC-command in-game to talk to players, or ask on the forums, or ask in the IRC. You can also ask in the [[Talk:Frequently Asked Questions|discussion-part of this page]]. Don&#039;t worry about the formatting and stuff. Just click edit and write your question there.&lt;br /&gt;
&lt;br /&gt;
== Is BYOND/SS13 Ressources or Network intensive ? I can&#039;t seem to connect to the servers from Europe, with a recent computer. ==&lt;br /&gt;
When you first connect, you need to download the 30MB or so resource file from the server. This is the bulk of network activity and can take a while. Once downloaded, the game does not take much network to run. In terms of PC performance, byond itself is mostly just a front-end to the game with very little work being done on it, so you should be able to run SS13 on essentially any computer made in this millennium. It is however very resource intensive on the server side, generally requiring a full modern CPU core to itself. This is however only important if you wish to run your own server. See this thread for more help on the connecting issue: [https://tgstation13.org/phpBB/viewtopic.php?f=2&amp;amp;t=3678&amp;amp;p=90057#p90040 Unable to Connect]. Make a post if you aren&#039;t able to connect.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Resources]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Greentext&amp;diff=6580</id>
		<title>Greentext</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Greentext&amp;diff=6580"/>
		<updated>2017-01-22T20:15:10Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;The man was:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; You were Most Robust (prospered)&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Objective #1:&amp;#039;&amp;#039;&amp;#039; Assassinate everyone. &amp;lt;span style=&amp;quot;color: #00C000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Success!&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt; &amp;#039;&amp;#039;&amp;#039;Objective #2:&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The man was:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You were Most Robust (prospered)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Objective #1:&#039;&#039;&#039; Assassinate everyone. &amp;lt;span style=&amp;quot;color: #00C000&amp;quot;&amp;gt;&#039;&#039;&#039;Success!&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Objective #2:&#039;&#039;&#039; Hijack the syndicate shuttle after killing everyone on board. &amp;lt;span style=&amp;quot;color: #00C000&amp;quot;&amp;gt;&#039;&#039;&#039;Success!&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Objective #3:&#039;&#039;&#039; Unleash a singularity on Centcom. &amp;lt;span style=&amp;quot;color: #00C000&amp;quot;&amp;gt;&#039;&#039;&#039;Success!&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Objective #4:&#039;&#039;&#039; Bomb the wizard den with a max yield bomb. &amp;lt;span style=&amp;quot;color: #00C000&amp;quot;&amp;gt;&#039;&#039;&#039;Success!&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Objective #5:&#039;&#039;&#039; Slay Nar-Sie with space bear hands. &amp;lt;span style=&amp;quot;color: #00C000&amp;quot;&amp;gt;&#039;&#039;&#039;Success!&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Objective #6:&#039;&#039;&#039; Learn to expel meteors out of your eyes. &amp;lt;span style=&amp;quot;color: #00C000&amp;quot;&amp;gt;&#039;&#039;&#039;Success!&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Objective #7:&#039;&#039;&#039; Become a [[Terminology#Admin|god]]. &amp;lt;span style=&amp;quot;color: #00C000&amp;quot;&amp;gt;&#039;&#039;&#039;Success!&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: #00C000&amp;quot;&amp;gt;You were greentextful!&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Captain%27s_Carapace&amp;diff=6579</id>
		<title>Captain&#039;s Carapace</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Captain%27s_Carapace&amp;diff=6579"/>
		<updated>2017-01-22T20:06:53Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: Redirected page to Clothing and Accessories#Captains Armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Clothing and Accessories#Captains Armor]]&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=General_items&amp;diff=6577</id>
		<title>General items</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=General_items&amp;diff=6577"/>
		<updated>2017-01-22T19:39:26Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Items==&lt;br /&gt;
{{anchor|Paper}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Paper&lt;br /&gt;
 |image = Paper.png&lt;br /&gt;
 |foundin = [[Paper Tray]]s and office desks throughout the station&lt;br /&gt;
 |usedfor = [[Paper_BBCode#Forms_Ready_for_Use|Request forms]], [[User:Deantwo/Sandbox|Résumés]]&lt;br /&gt;
 |strategy = Make it look professional! A useful and very over looked feature of paperwork is the [[Paper BBCode#Signature|&#039;&#039;&#039;[sign]&#039;&#039;&#039; Signature command]], as you can&#039;t fake someone else&#039;s signature&lt;br /&gt;
 |description = You write on it with a [[pen]]. [[Medical doctor]]s want it for [[Paper_BBCode#Forms_Ready_for_Use|forms]], [[quartermaster]]s want it for [[Paper_BBCode#Forms_Ready_for_Use|paperwork]], even the [[Head of Personnel|judges]] want it for [[Paper_BBCode#Forms_Ready_for_Use|forms]]. [[Librarian]]s just want it for [[Woody&#039;s Got Wood|erotic literature]]; [[cult]]ists want it for sinister uses. If you make a mistake, drip some ethanol on it to clear the sheet. You can ask the [[Chemist]]s for it.&amp;lt;br&amp;gt;&lt;br /&gt;
See also: [[Guide to paperwork]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Pen}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Pen&lt;br /&gt;
 |image = Pen.png&lt;br /&gt;
 |foundin = Any [[PDA]], Office desks&lt;br /&gt;
 |usedfor = Changing your trajectory in space. Writing on [[paper]]&lt;br /&gt;
 |strategy = Aim for the eyes&lt;br /&gt;
 |description = You can write on paper with a pen, but also on [[roboticist|robots]] and [[library|bookshelves]]. This is essential to the [[Librarian]] but not anyone else -- since they take up a whole pocket or [[backpack]] slot, most [[crew|people]] throw them out immediately or shove them in their PDAs.&amp;lt;br&amp;gt;&lt;br /&gt;
See also: [[Guide to paperwork]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Epinephrine MediPen}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Epinephrine MediPen&lt;br /&gt;
 |image = MediPen.png&lt;br /&gt;
 |foundin = All internals boxes, [[Medical items#Medical Kits|First-aid kits]] ([[File:SMed.png|First-aid kit]] [[File:Bmed.png|Burn treatment kit]] [[File:O2med.png|Oxygen deprivation treatment kit]] [[File:hugbox.png|Box of hugs]])&lt;br /&gt;
 |usedfor = Quickly delivering 10 [[epinephrine]] to someone&lt;br /&gt;
 |strategy = Use it on someone, preferably on a person in critical condition&lt;br /&gt;
 |description = &amp;quot;A rapid and safe way to stabilize patients in critical condition for personnel without advanced medical knowledge.&amp;quot; It stops someone in critical condition from accumulating more oxygen damage past 35dmg, or halts oxygen damage if above 35 already.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Crayon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Crayon&lt;br /&gt;
 |image = Crayon.png&lt;br /&gt;
 |foundin = [[Art Storage]], [[Crayonbox]]s&lt;br /&gt;
 |usedfor = Used for drawing [[Cult magic|cultist runes]] or coloring clothing items&lt;br /&gt;
 |strategy = Washing a pair of [[Clothes and internals#Gloves|gloves]] with a crayon will change their color, allowing you to make fake [[Insulated Gloves]]&lt;br /&gt;
 |description = Comes in 8 colors: red, orange, yellow, green, blue, purple, mime and rainbow. &amp;lt;br&amp;gt;They come in a [[File:Crayonbox.png]] Crayonbox.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cigarettes}}{{anchor|Cigarette}}{{anchor|Cigar}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Cigarettes&lt;br /&gt;
 |image = Cigarettes.png&lt;br /&gt;
 |foundin = [[Vending_machines#Cigarette_machine|Cigarette machines]]&lt;br /&gt;
 |usedfor = To look cool or have medication through it&lt;br /&gt;
 |strategy = Light it with a fire source and put it in your face&lt;br /&gt;
 |description = A roll of tobacco and nicotine. You can light and smoke these. Can also be filled with 15 units of any chemical. &amp;lt;br&amp;gt;A nicer, and much rarer, variation of these is the [[File:Cigar.png]] Cigar. It can hold up to 30 units of any chemical. There are several kinds of cigars, some even more sophisticated than others.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cheap Lighter}}{{anchor|Lighter}}{{anchor|Zippo}}{{anchor|Match}}{{anchor|Matchbook}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Zippo&lt;br /&gt;
 |image = Zippo.png&lt;br /&gt;
 |foundin = [[Vending_machines#Cigarette_machine|Matchbooks inside the Cigarette machines]]&lt;br /&gt;
 |usedfor = Lighting things up&lt;br /&gt;
 |strategy = Use it to make fire&lt;br /&gt;
 |description = The zippo. A cheaper version of this is the [[File:Cheap_Lighter.png]] Cheap Lighter, which comes in four different colors. &amp;lt;br&amp;gt;A more primitive version of these is the [[File:Match.png]] Match, which can be found in [[File:Matchbook.png]] Matchbooks inside the Cigarette machines. Make fire with the match by using it on the matchbook.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Flashlight}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Flashlight&lt;br /&gt;
 |image = Flashlight.png&lt;br /&gt;
 |foundin = [[Emergency Toolbox]], Hacked [[Vendomat]], all over [[Maintenance]]&lt;br /&gt;
 |usedfor = Lighting up the darkness&lt;br /&gt;
 |strategy = If you&#039;re using one of these, someone probably fucked up the power system&lt;br /&gt;
 |description = It sheds light when you click on it, even if it&#039;s on your belt or in your pocket. The light sources stack to create brighter light sources, so if you have a flashlight in your belt, a flashlight in both pockets, and a flashlight in each hand, along with a [[safety helmet]] on your head, you will &amp;lt;s&amp;gt;&#039;&#039;&#039;SHINE LIKE THE SUN, LEAVING EVERY DARK CORNER EXPOSED TO TRUTH!&#039;&#039;&#039;&amp;lt;/s&amp;gt; no longer shine like the sun because coders hate direct sunlight, but produce somewhat more light.&amp;lt;br&amp;gt;&lt;br /&gt;
Can be used to tell if [[monkey|non-human]] [[Xenos|creatures]] are dead or not, with a simple flash of the eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
Power goes off every round, so real pros just turn these on and leave them everywhere.&amp;lt;br&amp;gt;&lt;br /&gt;
Also of note are [[File:Lantern.png]] Lanterns (found in [[Mining Dock]]), which are brighter than flashlights because Cargonia.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hand Labeler}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Hand Labeler&lt;br /&gt;
 |image = Labler.png&lt;br /&gt;
 |foundin = [[Chemistry]], [[Art Storage]], [[Toxins Lab]], [[Conference Room]], [[Cargo Loading Area]]&lt;br /&gt;
 |usedfor = Used for labeling items for easier recognition&lt;br /&gt;
 |strategy = Useful for when making multiply kinds of grenades or bottles and wanting to keep track of which is which&lt;br /&gt;
 |description = Used to stick a label onto something&#039;s name. E.g., Cuban Pete (HONK). Can not be used on people. Can be turned on/off by clicking it in your hand.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Camera}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Camera&lt;br /&gt;
 |image = NPA.png&lt;br /&gt;
 |foundin = [[Art Storage]], [[Library]]&lt;br /&gt;
 |usedfor = Taking pictures&lt;br /&gt;
 |strategy = Steal their souls with this! Everyone (that doesn&#039;t have a brain) know that cameras steal souls&lt;br /&gt;
 |description = Can take 10 pictures before having to get a new roll of [[File:film.png]] film. Pictures can then be attached to news reports created on a newscaster console.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Universal Recorder}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Universal Recorder&lt;br /&gt;
 |image = Universal_Recorder.png&lt;br /&gt;
 |foundin = [[Detective&#039;s Office]], [[Library]]&lt;br /&gt;
 |usedfor = Recording and translating speech&lt;br /&gt;
 |strategy = Apply it to start recording, apply again to stop&lt;br /&gt;
 |description = A device that can record to cassette tapes, and play them. It automatically translates the content in playback. &amp;lt;br&amp;gt; Can be loaded with a new [[File:Tape.png]] tape after the previous one is full.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mop}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Mop&lt;br /&gt;
 |image = Mop.png&lt;br /&gt;
 |foundin = [[Custodial Closet]]&lt;br /&gt;
 |usedfor = Used to clean the floor, angering the entire crew when the halls are wet&lt;br /&gt;
 |strategy = Fits nicely in a backpack. Dip in the [[Janitorial Cart]], [[Bucket]] or in a sink to make it wet. Try mixing [[ammonia]] with the water to make a nonslip cleaner.&lt;br /&gt;
 |description = The [[Janitor]] starts with one.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Space Cleaner}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Space Cleaner&lt;br /&gt;
 |image = Cleaner.png&lt;br /&gt;
 |foundin = [[Custodial Closet]], [[Medbay]]&lt;br /&gt;
 |usedfor = A better cleaner than water. Doesn&#039;t cause people to slip. Spray to clean up to three tiles or to remove a cobweb. Can also be used to clean clothing&lt;br /&gt;
 |strategy = Use it in your hand to switch it to smaller pressure for conserving the Space Cleaner&lt;br /&gt;
 |description = Not to be confused with the liquid created in [[Guide to chemistry|Chemistry]]. This is in the end just a spray bottle, and can be filled with anything. You can make more by combining one part [[ammonia]] with one part water.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bucket}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bucket&lt;br /&gt;
 |image = bucket.png&lt;br /&gt;
 |foundin = [[Custodial Closet]], [[Hydroponics]], can be made in an [[Autolathe]]&lt;br /&gt;
 |usedfor = They can be used by [[janitor|several]] [[botanist|different]] [[roboticist|jobs]] as part of their actual duties&lt;br /&gt;
 |strategy = Fill with water and splash on the floor and make everyone fall&lt;br /&gt;
 |description = A bucket holds liquid only, most commonly water. It holds up to 70 units.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Light Replacer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Light Replacer&lt;br /&gt;
 |image = lightreplacer0.png&lt;br /&gt;
 |foundin = [[Custodial Closet]], can be made in a [[Protolathe]]&lt;br /&gt;
 |usedfor = Replacing broken light bulbs or making evil traps for people that can&#039;t see in the dark&lt;br /&gt;
 |strategy = Fill with light bulbs or glass sheets and just start replacing those broken lights&lt;br /&gt;
 |description = An item which uses magnets to easily replace lights. Perfect for the lazy janitor!&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:lightreplacer1.png]]Can be [[emag|emagged]] to unlock [[Janitor#Halls of Blood|mischievous features]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Light Tube}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Light Tube&lt;br /&gt;
 |image = Light_Tube.png&lt;br /&gt;
 |foundin = [[Custodial Closet]], [[Emergency Storage]]s, [[Maintenance]], can be made in an [[Autolathe]]&lt;br /&gt;
 |usedfor = Replacing broken lights&lt;br /&gt;
 |strategy = Apply it to a new [[light fixture]] or an old one if its light is broken.&lt;br /&gt;
 |description = A replacement light tube. [[File:Light_Bulb.png]] Bulbs are the lesser used light-source on the station.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mousetrap}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Mousetrap&lt;br /&gt;
 |image = Mousetrap.png&lt;br /&gt;
 |foundin = [[Custodial Closet]]&lt;br /&gt;
 |usedfor = Used for pest control and [[Grenade]] construction&lt;br /&gt;
 |strategy = Place them everywhere in [[Maintenance]], fill a backpack containing the nuke disk with them&lt;br /&gt;
 |description = Click it in your hand to activate it, then drop it on the floor.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Station Bounced Radio}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Station Bounced Radio&lt;br /&gt;
 |image = Station Bounced Radio.png&lt;br /&gt;
 |foundin = [[Emergency Toolbox]]&lt;br /&gt;
 |usedfor = Used for emergency communication, &amp;lt;s&amp;gt;if&amp;lt;/s&amp;gt; when telecomms goes down&lt;br /&gt;
 |strategy = If the [[singularity]] is loose, it may very likely take out the [[telecommunications]] room. Other causes of [[telecommunications]] failures could be power loss or sabotage. So have one of these handy or find one quick &amp;lt;s&amp;gt;if&amp;lt;/s&amp;gt; when shit goes down&lt;br /&gt;
 |description = The station bounced radio will function similarly to a standard radio [[headset]] if you put it in your pocket or in your hand; thus you can use the &#039;&#039;&#039;say &amp;quot;;radio message&amp;quot;&#039;&#039;&#039; function as normal without turning on the microphone to broadcast.&lt;br /&gt;
&lt;br /&gt;
Using multiple radios can be done with &#039;&#039;&#039;say &amp;quot;:l message&amp;quot;&#039;&#039;&#039; for left hand and &#039;&#039;&#039;say &amp;quot;:r&#039; message&amp;quot;&#039;&#039;&#039; for right hand depending on the hand used to hold each radio.&lt;br /&gt;
&lt;br /&gt;
Turning on the microphone will pick up all sounds from the surrounding area and broadcast them.&lt;br /&gt;
&lt;br /&gt;
Can be [[Hacking|hacked]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Timer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Timer&lt;br /&gt;
 |image = Timer.png&lt;br /&gt;
 |foundin = [[Primary Tool Storage]], [[Chemistry]], [[Conference Room]], Hacked [[Vendomat]]&lt;br /&gt;
 |usedfor = Used mostly for making [[Guide_to_toxins|bomb]]s and [[Grenade]]s&lt;br /&gt;
 |strategy = ?&lt;br /&gt;
 |description = A timer... it counts down... 3... 2... 1... boom?&amp;lt;br&amp;gt;&lt;br /&gt;
Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between normal and attachment mode.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Proximity Sensor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Proximity Sensor&lt;br /&gt;
 |image = Prox Sensor.png&lt;br /&gt;
 |foundin = [[Primary Tool Storage]], [[Robotics]], [[Vendomat]]&lt;br /&gt;
 |usedfor = Used mostly for making [[Guide_to_toxins|bomb]]s/[[Grenade]]s or robots&lt;br /&gt;
 |strategy = Screwdriver it, attach it to whatever you want to react to people&#039;s presence&lt;br /&gt;
 |description = This is used to detect people getting close.&amp;lt;br&amp;gt;&lt;br /&gt;
Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between normal and attachment mode.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Remote Signaling Device}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Remote Signaling Device&lt;br /&gt;
 |image = Signaler.png&lt;br /&gt;
 |foundin = [[Primary Tool Storage]], [[Research Division]], [[Vendomat]]&lt;br /&gt;
 |usedfor = Can be attached to [[Igniter]]s for [[Grenade]] construction, [[Guide_to_toxins|bomb]] construction, and a lot less commonly, wires on doors&lt;br /&gt;
 |strategy = Can be attached to wires on anything with a panel and work like a remote [[Multitool]]. If used right, two of these can be used in place of an [[Multitool]]&lt;br /&gt;
 |description = Sends a pulse when it receives a signal with the right code and frequency.&amp;lt;br&amp;gt;&lt;br /&gt;
Can be attached to a [[Proximity Sensor]] to make a simple alarm system.&amp;lt;br&amp;gt;&lt;br /&gt;
Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between sending and receiving/attaching mode.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Igniter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Igniter&lt;br /&gt;
 |image = Igniter.png&lt;br /&gt;
 |foundin = [[Primary Tool Storage]], [[Chemistry]], [[Vendomat]]&lt;br /&gt;
 |usedfor = Used mostly for &amp;lt;s&amp;gt;starting fires&amp;lt;/s&amp;gt; making bombs/[[Grenade]]s, or stunprods.&lt;br /&gt;
 |strategy = ?&lt;br /&gt;
 |description = Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between normal and attachment mode.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Voice Analyzer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Voice Analyzer&lt;br /&gt;
 |image = Voice_Analyzer.png&lt;br /&gt;
 |foundin = Hacked [[Vendomat]]&lt;br /&gt;
 |usedfor = Password controlled doors, and [[Grenade]] construction&lt;br /&gt;
 |strategy = Click it to configure trigger word and then attach to &amp;lt;s&amp;gt;nuclear device&amp;lt;/s&amp;gt; door bolt wire&lt;br /&gt;
 |description = A small electronic device able to record a voice sample, and send a signal when that sample is repeated.&amp;lt;br&amp;gt;&lt;br /&gt;
Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between normal and attachment mode.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Infrared Emitter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Infrared Emitter&lt;br /&gt;
 |image = Infared.png&lt;br /&gt;
 |foundin = ?&lt;br /&gt;
 |usedfor = [[Grenade]] construction&lt;br /&gt;
 |strategy = ?&lt;br /&gt;
 |description = Emits a visible or invisible beam and is triggered when the beam is interrupted. &amp;lt;br&amp;gt;Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between normal and attachment mode.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Grenade Casing}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Grenade Casing&lt;br /&gt;
 |image = Grenade_Casing.png&lt;br /&gt;
 |foundin = [[Chemistry]], Made from 1 [[Metal]]&lt;br /&gt;
 |usedfor = [[Grenade]] construction&lt;br /&gt;
 |strategy = Attach a (trigger)-Igniter Assembly and insert payload&lt;br /&gt;
 |description = Can hold two [[Bottle]]s or [[Beaker]]s.&amp;lt;br&amp;gt;&lt;br /&gt;
See the [[Grenade]] page for more details.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bedsheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bedsheet&lt;br /&gt;
 |image = Bedsheet.png&lt;br /&gt;
 |foundin = [[Dorms]], [[Medbay]], [[Brig]], [[Prison Wing]]&lt;br /&gt;
 |usedfor = Use it as a cape or in [[Ghetto Surgery|ghetto surgery]]&lt;br /&gt;
 |strategy = For cape, put it on your back, for ghetto surgery, [[Ghetto Surgery|see instruction]]&lt;br /&gt;
 |description = A surprisingly soft linen bedsheet. Comes in many different colors for different places and for each head of department!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Flare}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Flare&lt;br /&gt;
 |image = Flare.png&lt;br /&gt;
 |foundin = Emergency toolboxes&lt;br /&gt;
 |usedfor = Source of light&lt;br /&gt;
 |strategy = &lt;br /&gt;
 |description = A red Nanotrasen issued flare. There are instructions on the side - &amp;quot;pull cord, make light&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A DIY-version of this a [[File:Torch.png]] Torch, you can make one by combining a log with a dried wheat or ambrosia.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Containers==&lt;br /&gt;
{{anchor|Mechanical Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
|name = Mechanical Toolbox&lt;br /&gt;
|image = BlueToolbox.png&lt;br /&gt;
|foundin = [[Engineering]], [[Primary Tool Storage]] and many places around the station including tool storage and the locker room&lt;br /&gt;
|usedfor = Contains that which are needed whenever you want to [[Guide to construction|construct]] or [[Guide to construction|deconstruct]] something.&lt;br /&gt;
|strategy = It is very heavy, useful for the beating up of people. Contains the tools all engineers need to have&lt;br /&gt;
|contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]&amp;lt;br&amp;gt; [[File:Crowbar.png|link=Crowbar]] [[File:Analyzer.png|link=Analyzer]] [[File:Wirecutters.png|link=Wirecutters]] &lt;br /&gt;
|description = This toolbox contains many tools needed in the day-to-day lives of engineers and traitors alike. If you want a reliable way to break into an area, then this toolbox has just about all the tools you&#039;ll need. If your job is to repair damage, the tools will be needed when you&#039;ll have to fix the inevitable mistakes you&#039;ll make.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Electrical Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
|name = Electrical Toolbox&lt;br /&gt;
|image = Ytoolbox.png&lt;br /&gt;
|foundin = [[Engineering]], [[Primary Tool Storage]], [[Tech Storage|Tech storage]]&lt;br /&gt;
|usedfor = Contains tools which you&#039;ll need when fixing or breaking electrical equipment&lt;br /&gt;
|strategy = The electrical toolbox is good to have when traitoring. Although you&#039;ll likely also need a [[weldingtool]] and [[multitool]] to be an effective traitor&lt;br /&gt;
|contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wirecutters.png|link=Wirecutters]] [[File:t-ray.gif|link=T-ray scanner]] [[File:Crowbar.png|link=Crowbar]] [[File:CableCoils.png|link=Cable Coils]] [[File:CableCoils.png|link=Cable Coils]] [[File:CableCoils.png|link=Cable Coils]]&lt;br /&gt;
|description = The electrical toolbox&#039;s contents are intended to help fix (and break) electrical equipment. [[Gloves|Insulated gloves]] are a must when dealing with electricity though.&lt;br /&gt;
&lt;br /&gt;
Yellow toolboxes have a small chance of containing a pair of [[Gloves|insulated gloves]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Emergency Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
|name = Emergency Toolbox&lt;br /&gt;
|image = Redtoolbox.png&lt;br /&gt;
|foundin = emergency lockers and storage areas&lt;br /&gt;
|usedfor = Contains tools which are useful in emergencies&lt;br /&gt;
|strategy = It is very heavy, useful for the beating up of people. Contains a flashlight which is very useful as well as a crowbar&lt;br /&gt;
|contents = [[File:Flashlight.png|link=Flashlight]] or a [[File:Flare.png|link=Flare]] [[File:Station_Bounced_Radio.png|link=Station Bounced Radio]] [[File:MiniFE.png|link=Minature Fire Extinguisher]] [[File:Crowbar.png|link=Crowbar]] [[File:Emergency welding tool.png|link=Emergency welding tool]]&lt;br /&gt;
|description = The toolbox contains a flashlight (50% chance of a flashlight, or a flare), a crowbar, a station bounced radio, a fire extinguisher, and an emergency welding tool, all of which are useful tools to have when the situation inevitably spirals out of control.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Crayonbox}}&lt;br /&gt;
{{anchor|Box}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
 |name = Box&lt;br /&gt;
 |image = box.png&lt;br /&gt;
 |foundin = [[Cargo Loading Area]], [[Atmospherics|Atmospherics Office]], Everyone start out with an &#039;&#039;internals box&#039;&#039;&lt;br /&gt;
 |usedfor = The box is a container that can hold seven items and be stored inside of a [[backpack]]&lt;br /&gt;
 |strategy = Commonly used as a place to store syndicate items as Security will often neglect to search them. It is a terrible melee [[weapons|weapon]]&lt;br /&gt;
 |description = Can be folded flat for cardboard by clicking it in your hand when it&#039;s empty. It can only hold tiny and small items. Everyone starts with a box that contains a [[breath mask]], an [[emergency oxygen tank]] and a [[General items#Epinephrine MediPen|medipen]], commonly referred to as your &amp;quot;internals box&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Boxes can come in many forms, some can only have specific items in them. [[File:box.png]][[File:LightBox.png]][[File:Implantbox.png]][[File:Handcuffsbox.png]][[File:Srybox.png]][[File:Flashbangbox.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
A [[File:Crayonbox.png]] Crayonbox holds [[Crayon]]s.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Briefcase}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
 |name = Briefcase&lt;br /&gt;
 |image = briefcase.png&lt;br /&gt;
 |foundin = [[Law Office]]&lt;br /&gt;
 |usedfor = A briefcase is a bulky item that can hold up to seven tiny items.&lt;br /&gt;
 |strategy = Stuff it with whatever and carry it around.&lt;br /&gt;
 |description = By default it is filled with one [[pen]] and six sheets of [[paper]]. They are very sturdy, so make a decent weapon (blurs vision when it hits heads). The [[lawyer]] and [[detective]] get one.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
 |name = [[Clothing and Accessories#Backwear|Clothing Backwear Items with Additional Storage Capabilities]]&lt;br /&gt;
 |image = Backpack.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
 |name = [[Clothing and Accessories#Belts|Clothing Belt Items with Additional Storage Capabilities]]&lt;br /&gt;
 |image = Utilitybelt.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
{{anchor|Sink}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Sink&lt;br /&gt;
 |image = Sink.png&lt;br /&gt;
 |foundin = [[Medbay]], [[Kitchen]], [[Hydroponics]], [[Garden]], [[Research Division|Research Division access]], most bathrooms/restrooms&lt;br /&gt;
 |usedfor = Cleaning your hands and face or other equipment&lt;br /&gt;
 |strategy = Have empty hands, click on sink to wash yourself, or have a tool in hand and click on sink to wash it&lt;br /&gt;
 |description = If you have nothing in your active hand, you will wash your face (if targeting the head, eyes or mouth) or your hands (if targeting anywhere else). Suggested uses include washing stun batons, along with other medical items.&lt;br /&gt;
&lt;br /&gt;
Some sinks have a cosmetically different appearance (e.g. [[File:sink_alt.png]]) but all of them work identically.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Shower}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Shower&lt;br /&gt;
 |image = Shower.png&lt;br /&gt;
 |foundin = [[Medbay]], [[Dormitory]], [[Research Division|Research Division access]], [[Prison Wing]], [[Captain&#039;s Quarters]]&lt;br /&gt;
 |usedfor = Cleaning yourself, extinguishing people on fire, creating slip hazards&lt;br /&gt;
 |strategy = You can wash blood-stained items and clothes under a shower as well as yourself. Use a wrench to set a shower for [[Medical Doctor#A Deep Freeze|ghetto cryo]].&lt;br /&gt;
 |description = The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division.&lt;br /&gt;
Switch the shower on and off with an empty hand. &amp;lt;br&amp;gt;Use a wrench to adjust the shower water temperature from normal to freezing, from freezing to boiling or from boiling to normal.&amp;lt;br&amp;gt; Use an [[Engineering items#Analzyer|analyzer]] to identify the shower&#039;s water temperature without risking burns.&lt;br /&gt;
A shower with freezing water can provide a suitable environment for [[cryoxadone]], which will heal more than the burn damage caused by the freezing temperature.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mirror}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Mirror&lt;br /&gt;
 |image = Mirror.png&lt;br /&gt;
 |foundin = [[Medbay]], [[Dormitory]], [[Locker Room]]&lt;br /&gt;
 |usedfor = Personal grooming&lt;br /&gt;
 |strategy = Click it to change your hairstyle. &amp;lt;br&amp;gt;Only male characters can change their facial hair but any spaceman can attempt to change the hair on their head. Used in the [[Secret mirror technique]].&lt;br /&gt;
 |description = If broken, you can repair it with a welding tool.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Toilet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Toilet&lt;br /&gt;
 |image = ToiletLidDown.png&lt;br /&gt;
 |foundin = Restrooms and bathrooms: [[Locker Room]], [[Dormitory]], [[Captain&#039;s Quarters]], [[Prison Wing]]&lt;br /&gt;
 |usedfor = Sanitation, secret storage&lt;br /&gt;
 |strategy = Use a container on a toilet to fill it with water. Use a crowbar on it to loudly pry off the cistern lid and store up to 2 items in the cistern.&lt;br /&gt;
 |description = The HT-451, a torque rotation-based, waste disposal unit for small matter. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Paper Tray}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Paper Tray&lt;br /&gt;
 |image = PaperTray.png&lt;br /&gt;
 |foundin = Office desks&lt;br /&gt;
 |usedfor = Supplies you with all your [[paper]] needs.&lt;br /&gt;
 |strategy = Take Paper and set your paper-cutting master plans in motion.&lt;br /&gt;
 |description = Paper Paper Paper. Click it to take a piece of paper, or drag it to your sprite to pick the whole thing up.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Janitorial Cart}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Janitorial Cart&lt;br /&gt;
 |image = Janitorial_Cart.png&lt;br /&gt;
 |foundin = [[Custodial Closet]]&lt;br /&gt;
 |usedfor = Wetting the Mop and transporting the Garbage Bag, Mop, Space Cleaner, Light Replacer and Signs around.&lt;br /&gt;
 |strategy = If you&#039;re the Janitor, fill this with your stuff and drag it around while feeling lightweight.&lt;br /&gt;
 |description = This is the alpha and omega of sanitation. The container inside can be filled with Space Cleaner instead of plain water.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Intercom}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Intercom&lt;br /&gt;
 |image = wallradio.png&lt;br /&gt;
 |foundin = One is found in every room&lt;br /&gt;
 |usedfor = The same as [[headset]]s and [[Station Bounced Radio]]s, but mostly only &amp;lt;s&amp;gt;if&amp;lt;/s&amp;gt; when you don&#039;t have access to either of those&lt;br /&gt;
 |strategy = When a [[crew]]man&#039;s headset is lost or comms are down and a [[Station Bounced Radio]] is nowhere to be found, wall radios are essential to talking with the station at large&lt;br /&gt;
 |description = Intercom wall radios are an immobile version of [[headset]] radios with the same number of frequencies and functions. The [[AI]] can use them to publicly broadcast a clandestine conversation or use it to discreetly spy on the talk around the station themselves. Use &#039;&#039;&#039;say &amp;quot;:i message&amp;quot;&#039;&#039;&#039; to operate these hands-free.&lt;br /&gt;
&lt;br /&gt;
Can be [[Hacking#Radio.2FIntercom|hacked]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Water Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Water Tank&lt;br /&gt;
 |image = WaterTank.png&lt;br /&gt;
 |foundin = [[Primary Tool Storage]], [[Auxiliary Tool Storage]], [[Emergency Storage]], [[Maintenance]], [[Engineering]], [[Atmospherics]], [[Custodial Closet]], [[Xenobiology]], [[Hydroponics]]&lt;br /&gt;
 |usedfor = Used to fill something with water&lt;br /&gt;
 |strategy = Use a container (syringe, beaker, bottle, bucket) on it to get water.&lt;br /&gt;
 |description = Starts with 1000 units of water.&lt;br /&gt;
High-capacity watertanks ([[File:watertank_high.png]]) start with 10000 units of water. These are found in Hydroponics and Atmospherics.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Fuel Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Fuel Tank&lt;br /&gt;
 |image = FuelTank.png&lt;br /&gt;
 |foundin = [[Primary Tool Storage]], [[Auxiliary Tool Storage]], [[Emergency Storage]], [[Maintenance]], [[Engineering]], [[Atmospherics]], [[Mining Station]], [[Mining Dock]]&lt;br /&gt;
 |usedfor = Refill [[welding tool]]s with this&lt;br /&gt;
 |strategy = DO &#039;&#039;&#039;NOT&#039;&#039;&#039; use a lit welder on this. Or do, if you want boom. Causes minor toxin damage when ingested.&lt;br /&gt;
 |description = Starts with 1000 units of welding fuel.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Filing Cabinet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Filing Cabinet&lt;br /&gt;
 |image = FilingCabinet.png&lt;br /&gt;
 |foundin = Most areas with &#039;Office&#039; in its name, [[Security Posts]], [[Vault]], [[Robotics]], [[Testing Lab]], [[Telecommunications]]&lt;br /&gt;
 |usedfor = Store papers, folders and photos in these&lt;br /&gt;
 |strategy = Store forms (requisition forms and others) and printed forensics scans in these.&lt;br /&gt;
 |description = The [[Law Office]] contains the crew&#039;s employment contracts.&lt;br /&gt;
Drawers ([[file:ChestDrawer.png]]) are a cosmetic variation of the filing cabinet.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Supply Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = [[Supply crates|Supply Crate]]&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Condiment Dispenser}}&lt;br /&gt;
{{anchor|CondiMaster Neo}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Condiment Dispenser&amp;lt;br&amp;gt;CondiMaster Neo&lt;br /&gt;
 |image = ChemMaster.png&lt;br /&gt;
 |foundin = [[Kitchen]]&lt;br /&gt;
 |usedfor = Dispensing condiments&lt;br /&gt;
 |strategy = Make a mix of condiments and dispense a packet or bottle of it.&lt;br /&gt;
 |description = Condiment packets and bottles are used in cooking. Very useful if you need [[sugar]] to fight off a [[Cortical Borer]], but want it in a hidden form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Condiments produced:&#039;&#039;&#039; See [[Guide_to_food_and_drinks#All-In-One-Grinder|here]] for a list of condiments.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=General_items&amp;diff=6575</id>
		<title>General items</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=General_items&amp;diff=6575"/>
		<updated>2017-01-22T19:32:51Z</updated>

		<summary type="html">&lt;p&gt;Ickata1: Created page with &amp;quot;==Items== {{anchor|Paper}} {{Item  |bgcolor1 = #FFEE88  |bgcolor2 = #FFDD66  |name = Paper  |image = Paper.png  |foundin = Paper Trays and office desks throughout the stat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Items==&lt;br /&gt;
{{anchor|Paper}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Paper&lt;br /&gt;
 |image = Paper.png&lt;br /&gt;
 |foundin = [[Paper Tray]]s and office desks throughout the station&lt;br /&gt;
 |usedfor = [[Paper_BBCode#Forms_Ready_for_Use|Request forms]], [[User:Deantwo/Sandbox|Résumés]]&lt;br /&gt;
 |strategy = Make it look professional! A useful and very over looked feature of paperwork is the [[Paper BBCode#Signature|&#039;&#039;&#039;[sign]&#039;&#039;&#039; Signature command]], as you can&#039;t fake someone else&#039;s signature&lt;br /&gt;
 |description = You write on it with a [[pen]]. [[Medical doctor]]s want it for [[Paper_BBCode#Forms_Ready_for_Use|forms]], [[quartermaster]]s want it for [[Paper_BBCode#Forms_Ready_for_Use|paperwork]], even the [[Head of Personnel|judges]] want it for [[Paper_BBCode#Forms_Ready_for_Use|forms]]. [[Librarian]]s just want it for [[Woody&#039;s Got Wood|erotic literature]]; [[cult]]ists want it for sinister uses. If you make a mistake, drip some ethanol on it to clear the sheet. You can ask the [[Chemist]]s for it.&amp;lt;br&amp;gt;&lt;br /&gt;
See also: [[Guide to paperwork]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Pen}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Pen&lt;br /&gt;
 |image = Pen.png&lt;br /&gt;
 |foundin = Any [[PDA]], Office desks&lt;br /&gt;
 |usedfor = Changing your trajectory in space. Writing on [[paper]]&lt;br /&gt;
 |strategy = Aim for the eyes&lt;br /&gt;
 |description = You can write on paper with a pen, but also on [[roboticist|robots]] and [[library|bookshelves]]. This is essential to the [[Librarian]] but not anyone else -- since they take up a whole pocket or [[backpack]] slot, most [[crew|people]] throw them out immediately or shove them in their PDAs.&amp;lt;br&amp;gt;&lt;br /&gt;
See also: [[Guide to paperwork]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Epinephrine MediPen}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Epinephrine MediPen&lt;br /&gt;
 |image = MediPen.png&lt;br /&gt;
 |foundin = All internals boxes, [[Medical items#Medical Kits|First-aid kits]] ([[File:SMed.png|First-aid kit]] [[File:Bmed.png|Burn treatment kit]] [[File:O2med.png|Oxygen deprivation treatment kit]] [[File:hugbox.png|Box of hugs]])&lt;br /&gt;
 |usedfor = Quickly delivering 10 [[epinephrine]] to someone&lt;br /&gt;
 |strategy = Use it on someone, preferably on a person in critical condition&lt;br /&gt;
 |description = &amp;quot;A rapid and safe way to stabilize patients in critical condition for personnel without advanced medical knowledge.&amp;quot; It stops someone in critical condition from accumulating more oxygen damage past 35dmg, or halts oxygen damage if above 35 already.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Crayon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Crayon&lt;br /&gt;
 |image = Crayon.png&lt;br /&gt;
 |foundin = [[Art Storage]], [[Crayonbox]]s&lt;br /&gt;
 |usedfor = Used for drawing [[Cult magic|cultist runes]] or coloring clothing items&lt;br /&gt;
 |strategy = Washing a pair of [[Clothes and internals#Gloves|gloves]] with a crayon will change their color, allowing you to make fake [[Insulated Gloves]]&lt;br /&gt;
 |description = Comes in 8 colors: red, orange, yellow, green, blue, purple, mime and rainbow. &amp;lt;br&amp;gt;They come in a [[File:Crayonbox.png]] Crayonbox.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cigarettes}}{{anchor|Cigarette}}{{anchor|Cigar}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Cigarettes&lt;br /&gt;
 |image = Cigarettes.png&lt;br /&gt;
 |foundin = [[Vending_machines#Cigarette_machine|Cigarette machines]]&lt;br /&gt;
 |usedfor = To look cool or have medication through it&lt;br /&gt;
 |strategy = Light it with a fire source and put it in your face&lt;br /&gt;
 |description = A roll of tobacco and nicotine. You can light and smoke these. Can also be filled with 15 units of any chemical. &amp;lt;br&amp;gt;A nicer, and much rarer, variation of these is the [[File:Cigar.png]] Cigar. It can hold up to 30 units of any chemical. There are several kinds of cigars, some even more sophisticated than others.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cheap Lighter}}{{anchor|Lighter}}{{anchor|Zippo}}{{anchor|Match}}{{anchor|Matchbook}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Zippo&lt;br /&gt;
 |image = Zippo.png&lt;br /&gt;
 |foundin = [[Vending_machines#Cigarette_machine|Matchbooks inside the Cigarette machines]]&lt;br /&gt;
 |usedfor = Lighting things up&lt;br /&gt;
 |strategy = Use it to make fire&lt;br /&gt;
 |description = The zippo. A cheaper version of this is the [[File:Cheap_Lighter.png]] Cheap Lighter, which comes in four different colors. &amp;lt;br&amp;gt;A more primitive version of these is the [[File:Match.png]] Match, which can be found in [[File:Matchbook.png]] Matchbooks inside the Cigarette machines. Make fire with the match by using it on the matchbook.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Flashlight}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Flashlight&lt;br /&gt;
 |image = Flashlight.png&lt;br /&gt;
 |foundin = [[Emergency Toolbox]], Hacked [[Vendomat]], all over [[Maintenance]]&lt;br /&gt;
 |usedfor = Lighting up the darkness&lt;br /&gt;
 |strategy = If you&#039;re using one of these, someone probably fucked up the power system&lt;br /&gt;
 |description = It sheds light when you click on it, even if it&#039;s on your belt or in your pocket. The light sources stack to create brighter light sources, so if you have a flashlight in your belt, a flashlight in both pockets, and a flashlight in each hand, along with a [[safety helmet]] on your head, you will &amp;lt;s&amp;gt;&#039;&#039;&#039;SHINE LIKE THE SUN, LEAVING EVERY DARK CORNER EXPOSED TO TRUTH!&#039;&#039;&#039;&amp;lt;/s&amp;gt; no longer shine like the sun because coders hate direct sunlight, but produce somewhat more light.&amp;lt;br&amp;gt;&lt;br /&gt;
Can be used to tell if [[monkey|non-human]] [[Xenos|creatures]] are dead or not, with a simple flash of the eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
Power goes off every round, so real pros just turn these on and leave them everywhere.&amp;lt;br&amp;gt;&lt;br /&gt;
Also of note are [[File:Lantern.png]] Lanterns (found in [[Mining Dock]]), which are brighter than flashlights because Cargonia.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hand Labeler}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Hand Labeler&lt;br /&gt;
 |image = Labler.png&lt;br /&gt;
 |foundin = [[Chemistry]], [[Art Storage]], [[Toxins Lab]], [[Conference Room]], [[Cargo Loading Area]]&lt;br /&gt;
 |usedfor = Used for labeling items for easier recognition&lt;br /&gt;
 |strategy = Useful for when making multiply kinds of grenades or bottles and wanting to keep track of which is which&lt;br /&gt;
 |description = Used to stick a label onto something&#039;s name. E.g., Cuban Pete (HONK). Can not be used on people. Can be turned on/off by clicking it in your hand.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Camera}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Camera&lt;br /&gt;
 |image = NPA.png&lt;br /&gt;
 |foundin = [[Art Storage]], [[Library]]&lt;br /&gt;
 |usedfor = Taking pictures&lt;br /&gt;
 |strategy = Steal their souls with this! Everyone (that doesn&#039;t have a brain) know that cameras steal souls&lt;br /&gt;
 |description = Can take 10 pictures before having to get a new roll of [[File:film.png]] film. Pictures can then be attached to news reports created on a newscaster console.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Universal Recorder}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Universal Recorder&lt;br /&gt;
 |image = Universal_Recorder.png&lt;br /&gt;
 |foundin = [[Detective&#039;s Office]], [[Library]]&lt;br /&gt;
 |usedfor = Recording and translating speech&lt;br /&gt;
 |strategy = Apply it to start recording, apply again to stop&lt;br /&gt;
 |description = A device that can record to cassette tapes, and play them. It automatically translates the content in playback. &amp;lt;br&amp;gt; Can be loaded with a new [[File:Tape.png]] tape after the previous one is full.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mop}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Mop&lt;br /&gt;
 |image = Mop.png&lt;br /&gt;
 |foundin = [[Custodial Closet]]&lt;br /&gt;
 |usedfor = Used to clean the floor, angering the entire crew when the halls are wet&lt;br /&gt;
 |strategy = Fits nicely in a backpack. Dip in the [[Janitorial Cart]], [[Bucket]] or in a sink to make it wet. Try mixing [[ammonia]] with the water to make a nonslip cleaner.&lt;br /&gt;
 |description = The [[Janitor]] starts with one.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Space Cleaner}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Space Cleaner&lt;br /&gt;
 |image = Cleaner.png&lt;br /&gt;
 |foundin = [[Custodial Closet]], [[Medbay]]&lt;br /&gt;
 |usedfor = A better cleaner than water. Doesn&#039;t cause people to slip. Spray to clean up to three tiles or to remove a cobweb. Can also be used to clean clothing&lt;br /&gt;
 |strategy = Use it in your hand to switch it to smaller pressure for conserving the Space Cleaner&lt;br /&gt;
 |description = Not to be confused with the liquid created in [[Guide to chemistry|Chemistry]]. This is in the end just a spray bottle, and can be filled with anything. You can make more by combining one part [[ammonia]] with one part water.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bucket}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bucket&lt;br /&gt;
 |image = bucket.png&lt;br /&gt;
 |foundin = [[Custodial Closet]], [[Hydroponics]], can be made in an [[Autolathe]]&lt;br /&gt;
 |usedfor = They can be used by [[janitor|several]] [[botanist|different]] [[roboticist|jobs]] as part of their actual duties&lt;br /&gt;
 |strategy = Fill with water and splash on the floor and make everyone fall&lt;br /&gt;
 |description = A bucket holds liquid only, most commonly water. It holds up to 70 units.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Light Replacer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Light Replacer&lt;br /&gt;
 |image = lightreplacer0.png&lt;br /&gt;
 |foundin = [[Custodial Closet]], can be made in a [[Protolathe]]&lt;br /&gt;
 |usedfor = Replacing broken light bulbs or making evil traps for people that can&#039;t see in the dark&lt;br /&gt;
 |strategy = Fill with light bulbs or glass sheets and just start replacing those broken lights&lt;br /&gt;
 |description = An item which uses magnets to easily replace lights. Perfect for the lazy janitor!&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:lightreplacer1.png]]Can be [[emag|emagged]] to unlock [[Janitor#Halls of Blood|mischievous features]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Light Tube}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Light Tube&lt;br /&gt;
 |image = Light_Tube.png&lt;br /&gt;
 |foundin = [[Custodial Closet]], [[Emergency Storage]]s, [[Maintenance]], can be made in an [[Autolathe]]&lt;br /&gt;
 |usedfor = Replacing broken lights&lt;br /&gt;
 |strategy = Apply it to a new [[light fixture]] or an old one if its light is broken.&lt;br /&gt;
 |description = A replacement light tube. [[File:Light_Bulb.png]] Bulbs are the lesser used light-source on the station.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mousetrap}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Mousetrap&lt;br /&gt;
 |image = Mousetrap.png&lt;br /&gt;
 |foundin = [[Custodial Closet]]&lt;br /&gt;
 |usedfor = Used for pest control and [[Grenade]] construction&lt;br /&gt;
 |strategy = Place them everywhere in [[Maintenance]], fill a backpack containing the nuke disk with them&lt;br /&gt;
 |description = Click it in your hand to activate it, then drop it on the floor.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Station Bounced Radio}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Station Bounced Radio&lt;br /&gt;
 |image = Station Bounced Radio.png&lt;br /&gt;
 |foundin = [[Emergency Toolbox]]&lt;br /&gt;
 |usedfor = Used for emergency communication, &amp;lt;s&amp;gt;if&amp;lt;/s&amp;gt; when telecomms goes down&lt;br /&gt;
 |strategy = If the [[singularity]] is loose, it may very likely take out the [[telecommunications]] room. Other causes of [[telecommunications]] failures could be power loss or sabotage. So have one of these handy or find one quick &amp;lt;s&amp;gt;if&amp;lt;/s&amp;gt; when shit goes down&lt;br /&gt;
 |description = The station bounced radio will function similarly to a standard radio [[headset]] if you put it in your pocket or in your hand; thus you can use the &#039;&#039;&#039;say &amp;quot;;radio message&amp;quot;&#039;&#039;&#039; function as normal without turning on the microphone to broadcast.&lt;br /&gt;
&lt;br /&gt;
Using multiple radios can be done with &#039;&#039;&#039;say &amp;quot;:l message&amp;quot;&#039;&#039;&#039; for left hand and &#039;&#039;&#039;say &amp;quot;:r&#039; message&amp;quot;&#039;&#039;&#039; for right hand depending on the hand used to hold each radio.&lt;br /&gt;
&lt;br /&gt;
Turning on the microphone will pick up all sounds from the surrounding area and broadcast them.&lt;br /&gt;
&lt;br /&gt;
Can be [[Hacking|hacked]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Timer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Timer&lt;br /&gt;
 |image = Timer.png&lt;br /&gt;
 |foundin = [[Primary Tool Storage]], [[Chemistry]], [[Conference Room]], Hacked [[Vendomat]]&lt;br /&gt;
 |usedfor = Used mostly for making [[Guide_to_toxins|bomb]]s and [[Grenade]]s&lt;br /&gt;
 |strategy = ?&lt;br /&gt;
 |description = A timer... it counts down... 3... 2... 1... boom?&amp;lt;br&amp;gt;&lt;br /&gt;
Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between normal and attachment mode.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Proximity Sensor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Proximity Sensor&lt;br /&gt;
 |image = Prox Sensor.png&lt;br /&gt;
 |foundin = [[Primary Tool Storage]], [[Robotics]], [[Vendomat]]&lt;br /&gt;
 |usedfor = Used mostly for making [[Guide_to_toxins|bomb]]s/[[Grenade]]s or robots&lt;br /&gt;
 |strategy = Screwdriver it, attach it to whatever you want to react to people&#039;s presence&lt;br /&gt;
 |description = This is used to detect people getting close.&amp;lt;br&amp;gt;&lt;br /&gt;
Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between normal and attachment mode.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Remote Signaling Device}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Remote Signaling Device&lt;br /&gt;
 |image = Signaler.png&lt;br /&gt;
 |foundin = [[Primary Tool Storage]], [[Research Division]], [[Vendomat]]&lt;br /&gt;
 |usedfor = Can be attached to [[Igniter]]s for [[Grenade]] construction, [[Guide_to_toxins|bomb]] construction, and a lot less commonly, wires on doors&lt;br /&gt;
 |strategy = Can be attached to wires on anything with a panel and work like a remote [[Multitool]]. If used right, two of these can be used in place of an [[Multitool]]&lt;br /&gt;
 |description = Sends a pulse when it receives a signal with the right code and frequency.&amp;lt;br&amp;gt;&lt;br /&gt;
Can be attached to a [[Proximity Sensor]] to make a simple alarm system.&amp;lt;br&amp;gt;&lt;br /&gt;
Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between sending and receiving/attaching mode.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Igniter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Igniter&lt;br /&gt;
 |image = Igniter.png&lt;br /&gt;
 |foundin = [[Primary Tool Storage]], [[Chemistry]], [[Vendomat]]&lt;br /&gt;
 |usedfor = Used mostly for &amp;lt;s&amp;gt;starting fires&amp;lt;/s&amp;gt; making bombs/[[Grenade]]s, or stunprods.&lt;br /&gt;
 |strategy = ?&lt;br /&gt;
 |description = Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between normal and attachment mode.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Voice Analyzer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Voice Analyzer&lt;br /&gt;
 |image = Voice_Analyzer.png&lt;br /&gt;
 |foundin = Hacked [[Vendomat]]&lt;br /&gt;
 |usedfor = Password controlled doors, and [[Grenade]] construction&lt;br /&gt;
 |strategy = Click it to configure trigger word and then attach to &amp;lt;s&amp;gt;nuclear device&amp;lt;/s&amp;gt; door bolt wire&lt;br /&gt;
 |description = A small electronic device able to record a voice sample, and send a signal when that sample is repeated.&amp;lt;br&amp;gt;&lt;br /&gt;
Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between normal and attachment mode.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Infrared Emitter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Infrared Emitter&lt;br /&gt;
 |image = Infared.png&lt;br /&gt;
 |foundin = ?&lt;br /&gt;
 |usedfor = [[Grenade]] construction&lt;br /&gt;
 |strategy = ?&lt;br /&gt;
 |description = Emits a visible or invisible beam and is triggered when the beam is interrupted. &amp;lt;br&amp;gt;Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between normal and attachment mode.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Grenade Casing}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Grenade Casing&lt;br /&gt;
 |image = Grenade_Casing.png&lt;br /&gt;
 |foundin = [[Chemistry]], Made from 1 [[Metal]]&lt;br /&gt;
 |usedfor = [[Grenade]] construction&lt;br /&gt;
 |strategy = Attach a (trigger)-Igniter Assembly and insert payload&lt;br /&gt;
 |description = Can hold two [[Bottle]]s or [[Beaker]]s.&amp;lt;br&amp;gt;&lt;br /&gt;
See the [[Grenade]] page for more details.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bedsheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bedsheet&lt;br /&gt;
 |image = Bedsheet.png&lt;br /&gt;
 |foundin = [[Dorms]], [[Medbay]], [[Brig]], [[Prison Wing]]&lt;br /&gt;
 |usedfor = Use it as a cape or in [[Ghetto Surgery|ghetto surgery]]&lt;br /&gt;
 |strategy = For cape, put it on your back, for ghetto surgery, [[Ghetto Surgery|see instruction]]&lt;br /&gt;
 |description = A surprisingly soft linen bedsheet. Comes in many different colors for different places and for each head of department!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Flare}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Flare&lt;br /&gt;
 |image = Flare.png&lt;br /&gt;
 |foundin = Emergency toolboxes&lt;br /&gt;
 |usedfor = Source of light&lt;br /&gt;
 |strategy = &lt;br /&gt;
 |description = A red Nanotrasen issued flare. There are instructions on the side - &amp;quot;pull cord, make light&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A DIY-version of this a [[File:Torch.png]] Torch, you can make one by combining a log with a dried wheat or ambrosia.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Containers==&lt;br /&gt;
{{anchor|Mechanical Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
|name = Mechanical Toolbox&lt;br /&gt;
|image = BlueToolbox.png&lt;br /&gt;
|foundin = [[Engineering]], [[Primary Tool Storage]] and many places around the station including tool storage and the locker room&lt;br /&gt;
|usedfor = Contains that which are needed whenever you want to [[Guide to construction|construct]] or [[Guide to construction|deconstruct]] something.&lt;br /&gt;
|strategy = It is very heavy, useful for the beating up of people. Contains the tools all engineers need to have&lt;br /&gt;
|contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]&amp;lt;br&amp;gt; [[File:Crowbar.png|link=Crowbar]] [[File:Analyzer.png|link=Analyzer]] [[File:Wirecutters.png|link=Wirecutters]] &lt;br /&gt;
|description = This toolbox contains many tools needed in the day-to-day lives of engineers and traitors alike. If you want a reliable way to break into an area, then this toolbox has just about all the tools you&#039;ll need. If your job is to repair damage, the tools will be needed when you&#039;ll have to fix the inevitable mistakes you&#039;ll make.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Electrical Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
|name = Electrical Toolbox&lt;br /&gt;
|image = Ytoolbox.png&lt;br /&gt;
|foundin = [[Engineering]], [[Primary Tool Storage]], [[Tech Storage|Tech storage]]&lt;br /&gt;
|usedfor = Contains tools which you&#039;ll need when fixing or breaking electrical equipment&lt;br /&gt;
|strategy = The electrical toolbox is good to have when traitoring. Although you&#039;ll likely also need a [[weldingtool]] and [[multitool]] to be an effective traitor&lt;br /&gt;
|contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wirecutters.png|link=Wirecutters]] [[File:t-ray.gif|link=T-ray scanner]] [[File:Crowbar.png|link=Crowbar]] [[File:CableCoils.png|link=Cable Coils]] [[File:CableCoils.png|link=Cable Coils]] [[File:CableCoils.png|link=Cable Coils]]&lt;br /&gt;
|description = The electrical toolbox&#039;s contents are intended to help fix (and break) electrical equipment. [[Gloves|Insulated gloves]] are a must when dealing with electricity though.&lt;br /&gt;
&lt;br /&gt;
Yellow toolboxes have a small chance of containing a pair of [[Gloves|insulated gloves]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Emergency Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
|name = Emergency Toolbox&lt;br /&gt;
|image = Redtoolbox.png&lt;br /&gt;
|foundin = emergency lockers and storage areas&lt;br /&gt;
|usedfor = Contains tools which are useful in emergencies&lt;br /&gt;
|strategy = It is very heavy, useful for the beating up of people. Contains a flashlight which is very useful as well as a crowbar&lt;br /&gt;
|contents = [[File:Flashlight.png|link=Flashlight]] or a [[File:Flare.png|link=Flare]] [[File:Station_Bounced_Radio.png|link=Station Bounced Radio]] [[File:MiniFE.png|link=Minature Fire Extinguisher]] [[File:Crowbar.png|link=Crowbar]] [[File:Emergency welding tool.png|link=Emergency welding tool]]&lt;br /&gt;
|description = The toolbox contains a flashlight (50% chance of a flashlight, or a flare), a crowbar, a station bounced radio, a fire extinguisher, and an emergency welding tool, all of which are useful tools to have when the situation inevitably spirals out of control.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Crayonbox}}&lt;br /&gt;
{{anchor|Box}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
 |name = Box&lt;br /&gt;
 |image = box.png&lt;br /&gt;
 |foundin = [[Cargo Loading Area]], [[Atmospherics|Atmospherics Office]], Everyone start out with an &#039;&#039;internals box&#039;&#039;&lt;br /&gt;
 |usedfor = The box is a container that can hold seven items and be stored inside of a [[backpack]]&lt;br /&gt;
 |strategy = Commonly used as a place to store syndicate items as Security will often neglect to search them. It is a terrible melee [[weapons|weapon]]&lt;br /&gt;
 |description = Can be folded flat for cardboard by clicking it in your hand when it&#039;s empty. It can only hold tiny and small items. Everyone starts with a box that contains a [[breath mask]], an [[emergency oxygen tank]] and a [[General items#Epinephrine MediPen|medipen]], commonly referred to as your &amp;quot;internals box&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Boxes can come in many forms, some can only have specific items in them. [[File:box.png]][[File:LightBox.png]][[File:Implantbox.png]][[File:Handcuffsbox.png]][[File:Srybox.png]][[File:Flashbangbox.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
A [[File:Crayonbox.png]] Crayonbox holds [[Crayon]]s.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Briefcase}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
 |name = Briefcase&lt;br /&gt;
 |image = briefcase.png&lt;br /&gt;
 |foundin = [[Law Office]]&lt;br /&gt;
 |usedfor = A briefcase is a bulky item that can hold up to seven tiny items.&lt;br /&gt;
 |strategy = Stuff it with whatever and carry it around.&lt;br /&gt;
 |description = By default it is filled with one [[pen]] and six sheets of [[paper]]. They are very sturdy, so make a decent weapon (blurs vision when it hits heads). The [[lawyer]] and [[detective]] get one.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
 |name = [[Clothing and Accessories#Backwear|Clothing Backwear Items with Additional Storage Capabilities]]&lt;br /&gt;
 |image = Backpack.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
 |name = [[Clothing and Accessories#Belts|Clothing Belt Items with Additional Storage Capabilities]]&lt;br /&gt;
 |image = Utilitybelt.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
{{anchor|Sink}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Sink&lt;br /&gt;
 |image = Sink.png&lt;br /&gt;
 |foundin = [[Medbay]], [[Kitchen]], [[Hydroponics]], [[Garden]], [[Research Division|Research Division access]], most bathrooms/restrooms&lt;br /&gt;
 |usedfor = Cleaning your hands and face or other equipment&lt;br /&gt;
 |strategy = Have empty hands, click on sink to wash yourself, or have a tool in hand and click on sink to wash it&lt;br /&gt;
 |description = If you have nothing in your active hand, you will wash your face (if targeting the head, eyes or mouth) or your hands (if targeting anywhere else). Suggested uses include washing stun batons, along with other medical items.&lt;br /&gt;
&lt;br /&gt;
Some sinks have a cosmetically different appearance (e.g. [[File:sink_alt.png]]) but all of them work identically.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Shower}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Shower&lt;br /&gt;
 |image = Shower.png&lt;br /&gt;
 |foundin = [[Medbay]], [[Dormitory]], [[Research Division|Research Division access]], [[Prison Wing]], [[Captain&#039;s Quarters]]&lt;br /&gt;
 |usedfor = Cleaning yourself, extinguishing people on fire, creating slip hazards&lt;br /&gt;
 |strategy = You can wash blood-stained items and clothes under a shower as well as yourself. Use a wrench to set a shower for [[Medical Doctor#A Deep Freeze|ghetto cryo]].&lt;br /&gt;
 |description = The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division.&lt;br /&gt;
Switch the shower on and off with an empty hand. &amp;lt;br&amp;gt;Use a wrench to adjust the shower water temperature from normal to freezing, from freezing to boiling or from boiling to normal.&amp;lt;br&amp;gt; Use an [[Engineering items#Analzyer|analyzer]] to identify the shower&#039;s water temperature without risking burns.&lt;br /&gt;
A shower with freezing water can provide a suitable environment for [[cryoxadone]], which will heal more than the burn damage caused by the freezing temperature.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mirror}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Mirror&lt;br /&gt;
 |image = Mirror.png&lt;br /&gt;
 |foundin = [[Medbay]], [[Dormitory]], [[Locker Room]]&lt;br /&gt;
 |usedfor = Personal grooming&lt;br /&gt;
 |strategy = Click it to change your hairstyle. &amp;lt;br&amp;gt;Only male characters can change their facial hair but any spaceman can attempt to change the hair on their head.&lt;br /&gt;
 |description = If broken, you can repair it with a welding tool.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Toilet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Toilet&lt;br /&gt;
 |image = ToiletLidDown.png&lt;br /&gt;
 |foundin = Restrooms and bathrooms: [[Locker Room]], [[Dormitory]], [[Captain&#039;s Quarters]], [[Prison Wing]]&lt;br /&gt;
 |usedfor = Sanitation, secret storage&lt;br /&gt;
 |strategy = Use a container on a toilet to fill it with water. Use a crowbar on it to loudly pry off the cistern lid and store up to 2 items in the cistern.&lt;br /&gt;
 |description = The HT-451, a torque rotation-based, waste disposal unit for small matter. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Paper Tray}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Paper Tray&lt;br /&gt;
 |image = PaperTray.png&lt;br /&gt;
 |foundin = Office desks&lt;br /&gt;
 |usedfor = Supplies you with all your [[paper]] needs.&lt;br /&gt;
 |strategy = Take Paper and set your paper-cutting master plans in motion.&lt;br /&gt;
 |description = Paper Paper Paper. Click it to take a piece of paper, or drag it to your sprite to pick the whole thing up.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Janitorial Cart}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Janitorial Cart&lt;br /&gt;
 |image = Janitorial_Cart.png&lt;br /&gt;
 |foundin = [[Custodial Closet]]&lt;br /&gt;
 |usedfor = Wetting the Mop and transporting the Garbage Bag, Mop, Space Cleaner, Light Replacer and Signs around.&lt;br /&gt;
 |strategy = If you&#039;re the Janitor, fill this with your stuff and drag it around while feeling lightweight.&lt;br /&gt;
 |description = This is the alpha and omega of sanitation. The container inside can be filled with Space Cleaner instead of plain water.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Intercom}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Intercom&lt;br /&gt;
 |image = wallradio.png&lt;br /&gt;
 |foundin = One is found in every room&lt;br /&gt;
 |usedfor = The same as [[headset]]s and [[Station Bounced Radio]]s, but mostly only &amp;lt;s&amp;gt;if&amp;lt;/s&amp;gt; when you don&#039;t have access to either of those&lt;br /&gt;
 |strategy = When a [[crew]]man&#039;s headset is lost or comms are down and a [[Station Bounced Radio]] is nowhere to be found, wall radios are essential to talking with the station at large&lt;br /&gt;
 |description = Intercom wall radios are an immobile version of [[headset]] radios with the same number of frequencies and functions. The [[AI]] can use them to publicly broadcast a clandestine conversation or use it to discreetly spy on the talk around the station themselves. Use &#039;&#039;&#039;say &amp;quot;:i message&amp;quot;&#039;&#039;&#039; to operate these hands-free.&lt;br /&gt;
&lt;br /&gt;
Can be [[Hacking#Radio.2FIntercom|hacked]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Water Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Water Tank&lt;br /&gt;
 |image = WaterTank.png&lt;br /&gt;
 |foundin = [[Primary Tool Storage]], [[Auxiliary Tool Storage]], [[Emergency Storage]], [[Maintenance]], [[Engineering]], [[Atmospherics]], [[Custodial Closet]], [[Xenobiology]], [[Hydroponics]]&lt;br /&gt;
 |usedfor = Used to fill something with water&lt;br /&gt;
 |strategy = Use a container (syringe, beaker, bottle, bucket) on it to get water.&lt;br /&gt;
 |description = Starts with 1000 units of water.&lt;br /&gt;
High-capacity watertanks ([[File:watertank_high.png]]) start with 10000 units of water. These are found in Hydroponics and Atmospherics.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Fuel Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Fuel Tank&lt;br /&gt;
 |image = FuelTank.png&lt;br /&gt;
 |foundin = [[Primary Tool Storage]], [[Auxiliary Tool Storage]], [[Emergency Storage]], [[Maintenance]], [[Engineering]], [[Atmospherics]], [[Mining Station]], [[Mining Dock]]&lt;br /&gt;
 |usedfor = Refill [[welding tool]]s with this&lt;br /&gt;
 |strategy = DO &#039;&#039;&#039;NOT&#039;&#039;&#039; use a lit welder on this. Or do, if you want boom. Causes minor toxin damage when ingested.&lt;br /&gt;
 |description = Starts with 1000 units of welding fuel.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Filing Cabinet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Filing Cabinet&lt;br /&gt;
 |image = FilingCabinet.png&lt;br /&gt;
 |foundin = Most areas with &#039;Office&#039; in its name, [[Security Posts]], [[Vault]], [[Robotics]], [[Testing Lab]], [[Telecommunications]]&lt;br /&gt;
 |usedfor = Store papers, folders and photos in these&lt;br /&gt;
 |strategy = Store forms (requisition forms and others) and printed forensics scans in these.&lt;br /&gt;
 |description = The [[Law Office]] contains the crew&#039;s employment contracts.&lt;br /&gt;
Drawers ([[file:ChestDrawer.png]]) are a cosmetic variation of the filing cabinet.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Supply Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = [[Supply crates|Supply Crate]]&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Condiment Dispenser}}&lt;br /&gt;
{{anchor|CondiMaster Neo}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Condiment Dispenser&amp;lt;br&amp;gt;CondiMaster Neo&lt;br /&gt;
 |image = ChemMaster.png&lt;br /&gt;
 |foundin = [[Kitchen]]&lt;br /&gt;
 |usedfor = Dispensing condiments&lt;br /&gt;
 |strategy = Make a mix of condiments and dispense a packet or bottle of it.&lt;br /&gt;
 |description = Condiment packets and bottles are used in cooking. Very useful if you need [[sugar]] to fight off a [[Cortical Borer]], but want it in a hidden form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Condiments produced:&#039;&#039;&#039; See [[Guide_to_food_and_drinks#All-In-One-Grinder|here]] for a list of condiments.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Ickata1</name></author>
	</entry>
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