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		<id>https://ftl13.com/w/index.php?title=Guide_to_robotics&amp;diff=7535</id>
		<title>Guide to robotics</title>
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		<updated>2017-06-17T16:49:25Z</updated>

		<summary type="html">&lt;p&gt;MASMC: /* Exosuit Fabricators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are you a [[Roboticist]]? This guide will explain the creation and maintenance of [[Cyborg]]s, bots, and stocky exosuits.&lt;br /&gt;
&lt;br /&gt;
[[File:Robotics.png|thumb|400px|alt=Robotics|[[Robotics and Mech Bay]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Exosuit Fabricator]]s==&lt;br /&gt;
These are the main machines used in [[Robotics]], with them you can create various exosuit and cyborg parts and their upgrade modules.&lt;br /&gt;
Remember to sync these with the R&amp;amp;D servers frequently for new equipment designs and increased production speeds.&lt;br /&gt;
&lt;br /&gt;
If one (or more) of the Exosuit Fabricators gets stuck at updating from R&amp;amp;D servers, use a screwdriver on it and then crowbar that fucker!&lt;br /&gt;
Remove any metal/glass sheets and then put all the components back into the machine frame, use a screwdriver at the end to reassemble the Exosuit Fabricator.&lt;br /&gt;
&lt;br /&gt;
====[[File:Generic_borg.png|64px]] [[Cyborg]]s====&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x each Cyborg part (made with the [[Exosuit Fabricator]])&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Flash.gif|Flash]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]] (preferably at least High-Capacity)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Cyborg]] is the Roboticist&#039;s primary creation. They are tasked with helping the station&#039;s inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI&#039;s laws, and may choose one of the AIs in the event that more than one exists.&lt;br /&gt;
&lt;br /&gt;
Assuming you already have the necessary components:&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Insert a coil of wire into the cyborg&#039;s chest&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Insert a charged power cell into the cyborg&#039;s chest&lt;br /&gt;
# [[File:Flash.gif|Flash]] Insert two flashes in the cyborg&#039;s head (one for each eye socket)&lt;br /&gt;
# For final assembly, take each component and apply it to the cyborg endoskeleton&lt;br /&gt;
# [[File:Multitool.png|Multitool]] Multitools can be used to give cyborgs names. Simply apply the multitool before the brain is installed. Note that calling a borg &#039;PenisShitter 5000&#039; will not net you any new friends, however, if your borg leaves the name up to you, be sure to name it &#039;PenisShitter 5000&#039;. For some hilarity and general confusion, try giving the borg the same name as the AI.&lt;br /&gt;
# [[File:Brain.png|Brain]] Once it&#039;s complete, it&#039;s time for the brain. [[Surgery#Brain_Removal|See here how to remove your volunteer&#039;s brain.]]&lt;br /&gt;
# [[File:MMI.png|MMI]] Now put the brain into your [[MMI]], and then the MMI into the cyborg suit. Congratulations, your cyborg is complete. Put the brainless corpse into a body bag and deliver it to the [[Morgue]] (or throw it down the disposals because ROBOTICS!). If when you insert the MMI into the cyborg it says &amp;quot;This MMI does not seem to fit.&amp;quot; it means the user is job banned from cyborg.&lt;br /&gt;
&lt;br /&gt;
==Cyborg Maintenance==&lt;br /&gt;
Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg&#039;s wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. &lt;br /&gt;
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.&lt;br /&gt;
&lt;br /&gt;
In the beginning of a maintenance process, you need to open the Cyborg&#039;s maintenance cover. To open it:&lt;br /&gt;
#[[File:Id_regular.png]] Use your ID Card to unlock the Cyborg.&lt;br /&gt;
#[[File:Crowbar.png]] Use a Crowbar to open the cover.&lt;br /&gt;
After the maintenance process use the same tools in reverse order so the Cyborg doesn&#039;t run around with its cover open, like so:&lt;br /&gt;
#[[File:Crowbar.png]] Use a Crowbar to close the cover.&lt;br /&gt;
#[[File:Id_regular.png]] Use your ID Card to lock the Cyborg.&lt;br /&gt;
&lt;br /&gt;
===Cyborg Batteries===&lt;br /&gt;
You will often see at least one Cyborg come to your assembly line to ask for an upgrade.&lt;br /&gt;
&lt;br /&gt;
# Unlock and open the Cyborg&#039;s cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] With an Empty Hand, remove the old battery.&lt;br /&gt;
# [[File:Power_cell.png]] Insert a New Battery.&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&lt;br /&gt;
===Cyborg Radios===&lt;br /&gt;
Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.&lt;br /&gt;
# Unlock and open the Cyborg&#039;s cover.&lt;br /&gt;
# [[File:Encryption_key.png]] Insert a New Encryption Key (or Screwdriver to remove the current Key).&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&lt;br /&gt;
===Reviving Cyborgs===&lt;br /&gt;
A cyborg that has failed but not been turned into scrap can be repaired back to working order.&lt;br /&gt;
# Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules).&lt;br /&gt;
# Repair the Cyborg with a welder and/or replace wires.&lt;br /&gt;
# Unlock and open the Cyborg&#039;s cover.&lt;br /&gt;
# [[File:Circuitboard.png]] Insert the Emergency Restart Module.&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&lt;br /&gt;
===Upgrading Cyborgs===&lt;br /&gt;
# Unlock and open the Cyborg&#039;s cover.&lt;br /&gt;
# [[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert).&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&lt;br /&gt;
===Deconstructing Cyborgs===&lt;br /&gt;
Cyborgs can be deconstructed to remove their MMI and get their parts back.&lt;br /&gt;
# Unlock and open the Cyborg&#039;s cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] Use an Empty Hand to remove battery.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to open wiring.&lt;br /&gt;
# [[File:Wirecutters.png]] Cut every wire until the &#039;&#039;&#039;lockdown&#039;&#039;&#039; light turns on.&lt;br /&gt;
# [[File:Wrench.png]] Wrench to disassemble.&lt;br /&gt;
(Alternatively, for steps 4 and 5, you can use a Robotics console)&lt;br /&gt;
&lt;br /&gt;
===Removing Brains===&lt;br /&gt;
# [[File:MMI.png]]Have a MMI in hand.&lt;br /&gt;
# Click to remove the brain.&lt;br /&gt;
&lt;br /&gt;
==== Upgrades ====&lt;br /&gt;
[[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, request a module reset board be used on you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Materials to produce&amp;lt;br&amp;gt;(unupgraded fabricator)&lt;br /&gt;
|-&lt;br /&gt;
!Reset Board&lt;br /&gt;
|Used to reset a borg&#039;s module. Destroys any other upgrades applied to the borg.&lt;br /&gt;
|15000 Metal&lt;br /&gt;
|-&lt;br /&gt;
!Borg Emergency Restart Module&lt;br /&gt;
|Used to force a restart of a disabled-but-repaired borg, bringing it back online.&lt;br /&gt;
&lt;br /&gt;
An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. Remember this when you find an inactive Cyborg that, when examined, says &amp;lt;i style=&amp;quot;color:red;&amp;quot;&amp;gt;&amp;quot;It looks completely unsalvageable.&amp;quot;&amp;lt;/i&amp;gt;  It can still be brought back to life with a Restart Module.&lt;br /&gt;
|90000 Metal, 7500 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Borg VTEC Module&lt;br /&gt;
|Used to kick in a borgs VTEC systems, increasing their speed.&lt;br /&gt;
|120000 Metal, 9000 Glass, 7500 Gold&lt;br /&gt;
|-&lt;br /&gt;
!Borg Rapid Taser Cooling Module&lt;br /&gt;
|Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate.&lt;br /&gt;
|120000 Metal, 9000 Glass, 3000 Gold, 750 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Mining Borg Jetpack&lt;br /&gt;
|A carbon dioxide jetpack suitable for low-gravity mining operations.&lt;br /&gt;
|15000 Metal, 22500 Plasma, 30000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Robot Reclassification Module&lt;br /&gt;
|Allows you to rename the borg.&lt;br /&gt;
|35000 Metal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bots==&lt;br /&gt;
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember:&#039;&#039;&#039; All bots can be made by placing all the parts on a table and click-dragging it to yourself. This can save a lot of time during construction, especially if Robotics is busy!&lt;br /&gt;
&lt;br /&gt;
====[[File:Medibot.gif|64px]] Medibot====&lt;br /&gt;
Heals anyone nearby. Can be equipped with a beaker to stick people with instead of the default medicine, and when [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject people with toxins, repeatedly.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:SMed.png|Med-kit]] (EMPTY, any color)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Healthanalyzer.png|Health Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Attach the Borg Arm (left or right, doesn&#039;t matter) to an empty [[Med-kit]]. Color of the Med-kit doesn&#039;t matter, although it will affect the colour of the Medbot.&lt;br /&gt;
# You can pick the assembly up in your hand at this point and name it something clever/funny/stupid by holding your [[Pen]] in the other hand and clicking on it, if you wish.&lt;br /&gt;
# Add a [[Medical Analyzer]].&lt;br /&gt;
# Insert the [[Proximity Sensor]] and your Medibot is ready!&lt;br /&gt;
&lt;br /&gt;
====[[File:Cleanbot.gif|64px]] Cleanbot====&lt;br /&gt;
Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will drip water and spill gibs wherever it goes.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Bucket.png|Bucket]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Grab a [[bucket]] from the [[Janitor]] or make with [[Autolathe]] and insert the [[Proximity Sensor]] to it&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach a Borg Arm and your Cleanbot is ready!&lt;br /&gt;
&lt;br /&gt;
====[[File:Floorbot.gif|64px]] Floorbot====&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they&#039;re niche to the point of uselessness. But they make nice pets.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:BlueToolbox.png|Mechanical Toolbox]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Floor_Tiles.png|Floor Tile]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Attach a [[Floor tile]] to the [[Storage_items#Mechanical_toolbox|Mechanical Toolbox]].&lt;br /&gt;
# Add the [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm and your Floorbot is ready!&lt;br /&gt;
&lt;br /&gt;
====[[File:Securitron.gif|I AM THE LAW|64px]] [[Securitron]]====&lt;br /&gt;
Basically, Officer Beepsky without the personality. You usually won&#039;t need to build any of these, but they can be hilariously helpful for traitors who have invested in a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]], as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:StunBaton.gif|Stun Baton]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Toss in a [[Stun Baton]] and your Securitron is ready!&lt;br /&gt;
Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&lt;br /&gt;
====[[File:Ed209.png|64px]] [[ED-209]]====&lt;br /&gt;
&#039;&#039;&#039;PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Beepsky&#039;s bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Cyborg Endoskeleton&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Metal.png|Metal Sheet]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Cyborg_left_leg.png|Cyborg Leg]] Cyborg Leg&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Armor.png|Body Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Hybrid_taser.gif|Hybrid Taser]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Build a Cyborg Endoskeleton from the Exosuit Fabricator.&lt;br /&gt;
# [[File:Metal.png|Metal Sheet]] Use a [[Metal Sheet]] on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
# [[File:Cyborg_left_leg.png|Cyborg Leg]] Add two Robot Legs&lt;br /&gt;
# [[File:Armor.png|Body Armor]] Add a [[Body Armor]]&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Weld everything together&lt;br /&gt;
# [[File:Helmet.png|Helmet]] Add in a security [[Helmet]]&lt;br /&gt;
# [[File:Prox_Sensor.png|Proximity Sensor]] Attach a [[Proximity Sensor]] to the assembly&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Insert wires&lt;br /&gt;
# [[File:Hybrid_taser.gif|Hybrid Taser]] [[File:Screwdriver_tool.png|Screwdriver]] Add a Hybrid [[Taser]] and attach it with a [[Screwdriver]]&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Insert a [[Power Cell]]. Your own exosuit is complete!&lt;br /&gt;
A emagged ED-209 fires deadly lasers AND attacks anyone on sight.&lt;br /&gt;
&lt;br /&gt;
====[[File:Generic drone.png|64px]] [[Drone|Drone]]====&lt;br /&gt;
&lt;br /&gt;
A disposable little drone that runs around and repairs things. Controlled by players, and can&#039;t interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round.&lt;br /&gt;
&lt;br /&gt;
# [[File:Droneshell.png|Drone Shell]] Build a drone shell from the exosuit fabricator&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! Any ghost can click on the drone shell to take control of it and start repairing the station. Note that to unlock drone shells, R&amp;amp;D needs Programming 2 and Biotechnology 4. The metal and glass costs of building a drone shell are trivial.&lt;br /&gt;
&lt;br /&gt;
There is also a drone shell dispenser, in the Testing Lab on Box Station, that can be stocked with metal and glass to constantly produce drones.&lt;br /&gt;
&lt;br /&gt;
==Exosuits==&lt;br /&gt;
Construction of Exosuit are restricted by ID, so they are typically the product of [[roboticist]]s and the [[Research Director]]. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.&lt;br /&gt;
&lt;br /&gt;
With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don&#039;t put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant the suit access keys, because they don&#039;t have anything by default!&lt;br /&gt;
&lt;br /&gt;
===List of Exosuits===&lt;br /&gt;
The current list of exosuits is as follows.&lt;br /&gt;
----&lt;br /&gt;
====[[File:Ripley.png|64px]] Ripley APLU====&lt;br /&gt;
The Ripley APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit. Generally, it can take down a Gygax because of the sheer power of the drill, but it does not make a good combat exosuit because it is slow and has no range. Best used against Spess carp invasions, blobs, Changelings, and for Revs (using it to breach high security areas) &#039;&#039;Expect [[Mining]] to constantly be bugging you to make one for them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It has good melee armor to protect it from mining mobs, which can be further upgraded by adding Goliath plates to it. It is also shielded from explosions.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
# Build all of the Ripley parts using the Exosuit Fabricator.&lt;br /&gt;
# Attach all of the parts to the Ripley chassis &lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Hydraulic clamp.png|Hydraulic Clamp]] [[File:Exosuit_drill.png|Exosuit Drill]] Add a Hydraulic Clamp and/or an Exosuit Drill to the finished Ripley&lt;br /&gt;
The Ripley should be complete, to access it use your ID card on it. The codes on the system mean that you have to have access to those places on your ID to use the Exosuit. Click finish, then drag yourself inside to begin entering.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Firefighter.png|64px]] Firefighter APLU====&lt;br /&gt;
# Create a Firefighter APLU chassis using the Exosuit Fabricator.&lt;br /&gt;
# Create all parts of the Ripley APLU except for the chassis.&lt;br /&gt;
# Assemble all of the Ripley parts to the Firefighter chassis.&lt;br /&gt;
# [[File:Firesuit.png|Firesuit]] Add a Firesuit&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 10 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Odysseus.png|64px]] Odysseus====&lt;br /&gt;
A very fast medical exosuit.&lt;br /&gt;
# Create all of the Odysseus parts using the Exosuit Fabricator.&lt;br /&gt;
# Assemble all of the Odysseus parts to the chassis (excluding Carapace)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Odysseus Main Board]] Odysseus Main Board (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Odysseus Peripherals Board]] Odysseus Peripherals Board (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Sleeper.gif|Mounted Sleeper]] Mounted Sleeper&lt;br /&gt;
# [[File:Sgun.png|Syringe Gun]] Syringe Gun&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Gygax.png|64px]] Gygax====&lt;br /&gt;
Rather fast combat exosuit with good overall protection. Requires diamond sheets to complete.&lt;br /&gt;
&lt;br /&gt;
Leg Actuators Overload Function: Movement speed doubled and small amount of damage dealt with each step. Disables when Gygax integrity drops below 2/3.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
#Create all of the Gygax parts using the Exosuit Fabricator.&lt;br /&gt;
#Assemble all of the Gygax parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Main Circuitboard]] Gygax Central Control module (from R&amp;amp;D)&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Peripherals Circuitboard]] Gygax Peripherals Control module(from R&amp;amp;D)&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Targeting Circuitboard]] Gygax Weapon Control and Targeting module(from R&amp;amp;D)&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add an Advanced Scanning Module (from R&amp;amp;D)&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add an Advanced Capacitor (from R&amp;amp;D)&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Gygax armor plates.png|Gygax Armor Plates]]Add Gygax Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:honk.png|64px]] H.O.N.K.====&lt;br /&gt;
A clown&#039;s exosuit. For the love of god and all things holy and sacred, &amp;lt;strike&amp;gt;don&#039;t&amp;lt;/strike&amp;gt; give the clown an exosuit. This &#039;&#039;&#039;WILL&#039;&#039;&#039; be annoying if one is made. &lt;br /&gt;
&lt;br /&gt;
Requires Bananium sheets to complete.&lt;br /&gt;
&lt;br /&gt;
Instructions:&lt;br /&gt;
#Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator.&lt;br /&gt;
#Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis.&lt;br /&gt;
#HONK at the exosuit with a bike horn.&lt;br /&gt;
#Add the main circuit board.&lt;br /&gt;
#HONK at the exosuit again.&lt;br /&gt;
#Add the peripherals circuit board.&lt;br /&gt;
#HONK at the exosuit again.&lt;br /&gt;
#Add the targeting circuit board.&lt;br /&gt;
#HONK&lt;br /&gt;
#Add the clown&#039;s mask to the exosuit.&lt;br /&gt;
#HONK&lt;br /&gt;
#Add clown shoes to it.&lt;br /&gt;
#HONK&lt;br /&gt;
&lt;br /&gt;
You have awakened an ancient evil that has lain dormant since the Honk Age. I hope you&#039;re happy with yourself.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[File:Durand.png|64px]] Durand====&lt;br /&gt;
A Durand is more powerful than Gygax. It has more health and is better armored, but is slower. Requires uranium and silver sheets to complete.&lt;br /&gt;
&lt;br /&gt;
Defence Mode Function: Boosts Durand armor with the penalty of not being able to move or turn.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
#Create all of the Durand parts using the exosuit fabricator.&lt;br /&gt;
#Assemble all of the Durand parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Durand Main Circuitboard]] Durand Main Circuitboard (from R&amp;amp;D)&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Durand Peripherals Circuitboard (from R&amp;amp;D)&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Durand Targeting Circuitboard (from R&amp;amp;D)&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Phasic Scanning Module]] Add a Phasic Scanning Module (from R&amp;amp;D)&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Super Capacitor]] Add a Super Capacitor (from R&amp;amp;D)&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Durand_armor_plates.png|Durand Armor Plates]] Add Durand Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
&lt;br /&gt;
====[[File:Phazon.png|64px]] Phazon====&lt;br /&gt;
The Phazon is the most advanced buildable exosuit. The parts require a large amount of plasma to build, but all minerals are required to complete the exosuit.&lt;br /&gt;
The research levels required are Materials 7, EMP 6, Bluespace 6, Power 6, Data Theory 5.&lt;br /&gt;
&lt;br /&gt;
Phazons are extremely fast and versatile, but have weak armor compared to other combat exosuits.&lt;br /&gt;
&lt;br /&gt;
Phasing function: Allows the exosuit to move through solid objects (but not people) at a large energy cost per step.&lt;br /&gt;
&lt;br /&gt;
Rearrange microtool arrays function: Changes your melee damage type (fists are brute, torch is fire, toxic injector injects toxin).&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
#Create all of the Phazon parts using the exosuit fabricator.&lt;br /&gt;
#Assemble all of the Phazon parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Durand Main Circuitboard]] Phazon Main Circuitboard (from R&amp;amp;D)&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Phazon Peripherals Circuitboard (from R&amp;amp;D)&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Phazon Targeting Circuitboard (from R&amp;amp;D)&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Phasic Scanning Module (from R&amp;amp;D)&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Super Capacitor (from R&amp;amp;D)&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Bluespace_Crystal.png|Bluespace Crystal]] Add a Bluespace Crystal&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# Add Phazon Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# Add the Anomaly Core&lt;br /&gt;
&lt;br /&gt;
===Handling Exosuits===&lt;br /&gt;
To climb into an exosuit, just drag and drop your character onto it.&lt;br /&gt;
&lt;br /&gt;
====Unlocking Exosuits====&lt;br /&gt;
Problem: &amp;quot;Access denied&amp;quot; when trying to enter an exosuit.&lt;br /&gt;
&lt;br /&gt;
To unlock an exosuit:&lt;br /&gt;
* Unlock ID upload panel&lt;br /&gt;
* Exit exosuit.&lt;br /&gt;
* Use ID card/PDA on exosuit (may need to wrench first).&lt;br /&gt;
* Delete all key codes.&lt;br /&gt;
* Now anybody can enter the exosuit.&lt;br /&gt;
&lt;br /&gt;
====Exosuit Repairs====&lt;br /&gt;
Turn Maintenance Mode on (from the menu when you activate it with your ID), and then use a welder on the exosuit to repair it.&lt;br /&gt;
&lt;br /&gt;
====Exosuit Battery Replacement====&lt;br /&gt;
# Make sure the ID upload panel is closed.&lt;br /&gt;
# [[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Hud-hands.gif]] Empty Hand to remove old battery&lt;br /&gt;
# [[File:Power_cell.png]] New Battery&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Id_regular.png]] ID Card&lt;br /&gt;
&lt;br /&gt;
====Exosuit Equipment====&lt;br /&gt;
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator (&amp;quot;Exosuit Equipment&amp;quot; menu). To attach a tool or weapon, simply click with it on the exosuit. Most exosuits can hold no more than two equipment pieces. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Equipment&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Description&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Can be attached to&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit drill.png]] Drill&lt;br /&gt;
|The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will gib them in a few seconds. So don&#039;t do that unless you&#039;re a traitor.&lt;br /&gt;
When used for mining, targeted and two adjacent mineral deposits will be drilled. If Ripley exosuit is equipped with Hydraulic Clamp and has an Ore Box in cargo, all mined ore will be moved to Ore Box.&lt;br /&gt;
!Any exosuit&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha diamond drill.png]] Diamond Drill&lt;br /&gt;
|Essentially an upgraded drill. Isn&#039;t any stronger, but it is faster (all you need for mining really). Bug R&amp;amp;D to sync their servers and in no time mining can obliterate the asteroid (provided that they bring you diamonds first).&lt;br /&gt;
!Any exosuit&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hydraulic clamp.png]] Hydraulic Clamp&lt;br /&gt;
|Gives it an ability to load objects into cargo compartment, or lets you crush people with it.&lt;br /&gt;
!Ripley&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit extinguisher.png]] Extinguisher&lt;br /&gt;
|Exosuit-mounted extinguisher. Can be refilled by clicking on the Water Tank.&lt;br /&gt;
!Any exosuit&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png]] Teleporter&lt;br /&gt;
|Exosuit-mounted teleporter. Can teleport the exosuit to any location in view.&lt;br /&gt;
&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;Must be researched first. (Requires: &#039;Blue-space&#039; Research 10, Electromagnetic Spectrum Research 5. Currently only adminspawnable due to the high research level - don&#039;t bother, really. Or steal it from the CentCom exosuits. You know you want to just hijack the deathsquad shuttles after taking their IDs off their burnt corpses, charge out the doors with your stolen weapons in hand, hack your way through the multitudinous doors as more security rushes in with murder in mind and pulse cannons and power armour at hand, until you finally get to your prizes, the Mech Bay - only to steal the teleporters mounted on them and scarper back to the station to use them in the destructive analyser. You know it&#039;s what you want to do. Do it. Do it. Do it.)&lt;br /&gt;
!Any exosuit&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png]] Gravitational Catapult&lt;br /&gt;
|Can be used to throw objects around (S mode) or move them away from target (P mode).&lt;br /&gt;
&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;Must be researched first. (Requires: &#039;Blue-space&#039; Research 2; Electromagnetic Spectrum Research 3; Engineering 3).&lt;br /&gt;
!Any exosuit&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wormhole generator.gif]] Wormhole Generator&lt;br /&gt;
|As the name implies, Wormhole Generator creates a wormhole (similar to ones spawned at Space-Time Anomalies event) at target location.&lt;br /&gt;
&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;Must be researched first. (Requires: &#039;Blue-space&#039; Research 4).&lt;br /&gt;
!Any exosuit&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mounted RCD.png]] Mounted RCD&lt;br /&gt;
|An exosuit-mounted Rapid Construction Device.&lt;br /&gt;
!Any exosuit&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png]] Armor Booster Module (Close Combat Weaponry)&lt;br /&gt;
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.&lt;br /&gt;
!Any exosuit except H.O.N.K.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png]] Armor Booster Module (Ranged Weaponry)&lt;br /&gt;
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.&lt;br /&gt;
!Any exosuit except H.O.N.K.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Repair droid.png]] Repair Droid&lt;br /&gt;
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.&lt;br /&gt;
!Any exosuit&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png]] Energy Relay&lt;br /&gt;
|Wirelessly drains energy from any available power channel in area. The performance index is quite low.&lt;br /&gt;
!Any exosuit&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png]] Plasma Converter&lt;br /&gt;
|Generates power using solid plasma as fuel. Pollutes the environment.&lt;br /&gt;
!Any exosuit&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png]] ExoNuclear Reactor&lt;br /&gt;
|Generates power using uranium. Pollutes the environment.&lt;br /&gt;
!Any exosuit&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cable layer.png]] Cable Layer&lt;br /&gt;
|Lays cables.&lt;br /&gt;
!Any exosuit&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sgun.png]] Syringe Gun&lt;br /&gt;
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.&lt;br /&gt;
!Odysseus&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif]] Mounted Sleeper&lt;br /&gt;
|Exo-suit mounted sleeper which can be used to kidnap and heal people.&lt;br /&gt;
!Odysseus&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Exosuit Weapons====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Weapon&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Description&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Can be attached to&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC &amp;quot;Solaris&amp;quot; laser cannon.png]] CH-PS &amp;quot;Immolator&amp;quot; Laser&lt;br /&gt;
|Fires a Laser bolt, identical to the &amp;quot;laser gun&amp;quot;.&lt;br /&gt;
!Durand, Gygax, Honker, Phazon and Marauder&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC &amp;quot;Solaris&amp;quot; laser cannon.png]] CH-LC &amp;quot;Solaris&amp;quot; Laser Cannon&lt;br /&gt;
|Fires a Heavy Laser bolt, identical to the &amp;quot;laser cannon&amp;quot;.&lt;br /&gt;
!Durand, Gygax, Honker, Phazon and Marauder&lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png]] mkIV Ion Heavy Cannon&lt;br /&gt;
|Fires a Ion bolt, identical to the &amp;quot;Ion rifle&amp;quot;.&lt;br /&gt;
!Durand, Gygax, Honker, Phazon and Marauder&lt;br /&gt;
|-&lt;br /&gt;
![[File:EZ-13_MK2_heavy_pulse_rifle.png]] eZ-13 mk2 Heavy pulse rifle&lt;br /&gt;
|Fires a heavy pulse laser.&lt;br /&gt;
!Durand, Gygax, Honker, Phazon and Marauder&lt;br /&gt;
|-&lt;br /&gt;
![[File:PBT &amp;quot;Pacifier&amp;quot; mounted taser.png]] PBT &amp;quot;Pacifier&amp;quot; Mounted Taser&lt;br /&gt;
|Fires a taser bolt, identical to the security taser.&lt;br /&gt;
!Durand, Gygax, Honker, Phazon and Marauder&lt;br /&gt;
|-&lt;br /&gt;
![[File:LBX AC 10 &amp;quot;Scattershot&amp;quot;.png]] LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
|Fires a medium sized bullet, similar damage as the Mini-UZI.&lt;br /&gt;
!Durand, Gygax, Honker, Phazon and Marauder&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ultra AC 2.png]] Ultra AC 2&lt;br /&gt;
|Fires a weak bullet, similar damage as the Submachine Gun.&lt;br /&gt;
!Durand, Gygax, Honker, Phazon and Marauder&lt;br /&gt;
|-&lt;br /&gt;
![[File:SRM-8 missile rack.png]] SRM-8 Missile Rack&lt;br /&gt;
|Fires a missile which will explode on impact.&lt;br /&gt;
!Durand, Gygax, Honker, Phazon and Marauder&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png]] SGL-6 Grenade Launcher&lt;br /&gt;
|Shoots out a flashbang at medium range.&lt;br /&gt;
!Durand, Gygax, Honker, Phazon and Marauder&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hades-Carbine.png]] FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
|Shoots Dragonsbreath (incendiary) bullets.&lt;br /&gt;
!Durand, Gygax, Honker, Phazon and Marauder&lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana mortar.png]] Banana Mortar&lt;br /&gt;
|Shoots out a banana peel. Very annoying, thus, fun.&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mousetrap mortar.png]] Mousetrap Mortar&lt;br /&gt;
|Shoots out a armed mousetrap.&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HoNkER BlAsT 5000.png]] HoNkER BlAsT 5000&lt;br /&gt;
|Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>MASMC</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Guide_to_advanced_construction&amp;diff=7504</id>
		<title>Guide to advanced construction</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Guide_to_advanced_construction&amp;diff=7504"/>
		<updated>2017-05-28T18:45:33Z</updated>

		<summary type="html">&lt;p&gt;MASMC: /* Machines */ Added MAC Cannon Breech&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Machine Construction Steps =&lt;br /&gt;
&lt;br /&gt;
# [[File:Metal.png]][[File:Machine Frame.png]] Build a &#039;&#039;&#039;machine frame&#039;&#039;&#039; from your 5 &#039;&#039;&#039;metal&#039;&#039;&#039; sheets.&lt;br /&gt;
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add &#039;&#039;&#039;wires&#039;&#039;&#039;. &lt;br /&gt;
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a &#039;&#039;&#039;circuitboard&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Examine&#039;&#039;&#039; the machine frame and it will tell you what items you need now.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] When all the parts are added, &#039;&#039;&#039;screwdriver&#039;&#039;&#039; the machine frame to finish it.&lt;br /&gt;
&lt;br /&gt;
== Upgrading Machines ==&lt;br /&gt;
[[Guide_to_Research_and_Development#Upgrading_Machines|See here how to upgrade machines so they work faster, have bigger storage size and save more materials.]]&lt;br /&gt;
&lt;br /&gt;
== Linking Machines ==&lt;br /&gt;
&lt;br /&gt;
Certain machines need to be linked to other machines or computers in order to work properly. There&#039;s different methods for different machines:&lt;br /&gt;
* Telecommunications machines, Telepad, Mech Bay Power Port: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine&#039;s panel with a screwdriver first.&lt;br /&gt;
* R&amp;amp;D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines.&lt;br /&gt;
* Teleporter Station: Using wirecutters after opening the panel with a screwdriver.&lt;br /&gt;
&lt;br /&gt;
= Machines =&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== MAC Cannon Breech ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:MAC_breech.png|128px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] MAC Cannon Breech board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Console_Screen.png]]Console screen&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Phase Cannon ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Phasecannon.png|128px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Phase cannon board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Power_cell.png]]Power cell&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039; cannon can hold more charge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Autolathe]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Autolathe.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Autolathe Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 3x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 1x [[File:Console_Screen.png]]Console screen&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; autolathe can hold more metal and glass.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; lower production costs and production time. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Biogenerator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Biogenerator.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Biogenerator Board&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Console_Screen.png]]Console screen&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; biogenerator is faster and gives more points.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; reduces items costs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Plant DNA Manipulator ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plant_dna_manip.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Plant DNA Manipulator Board&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Console_Screen.png]]Console screen&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better components:&#039;&#039;&#039; increases maximum amount of potency that can be saved on a disk.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Chemical Heater]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemical Heater.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Console_Screen.png]]Console screen&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; heats faster.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Circuit Imprinter]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuit.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Circuit Imprinter Board&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 2x [[File:Beaker.png]]Small beakers&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; circuit imprinter can hold more material.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; lower production costs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Cloning Pod]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clone.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Clone Pod Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Scanning_Module.png]]Scanning modules&lt;br /&gt;
 1x [[File:Console_Screen.png]]Console screen&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better manipulators:&#039;&#039;&#039; clones grow faster.&lt;br /&gt;
* &#039;&#039;&#039;Better scanning modules:&#039;&#039;&#039; boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,&amp;lt;br&amp;gt; chance of random beneficial mutation, cloning pod more resistant to EMPs, enables the cloning autoprocess)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Medical_items#Cryogenics_Chamber_.26_Freezer|Cryogenics Tube]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cryo.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Cryotube Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 4x [[File:Console_Screen.png]]Console screens&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|                                                   &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cyborg Recharging Station ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:CyborgRecharger.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Cyborg Recharger Board&lt;br /&gt;
 2x [[File:Capacitor.png]]Capacitors&lt;br /&gt;
 1x [[File:Power_cell.png]]Power cell&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Id_regular.png]] &#039;&#039;&#039;Unlock&#039;&#039;&#039; the machine                                                 &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitors:&#039;&#039;&#039; faster recharge speed (powercell and modules).&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039; faster recharge speed (powercell and modules).&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; repair cyborg while recharging.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Destructive Analyzer]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Decon.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Destructive Analyser Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better components:&#039;&#039;&#039; increased amount of materials recovered from items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[DNA Scanner]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scanner.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Cloning Scanner Board &lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
 1x [[File:Console_Screen.png]]Console screen&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better scanning module:&#039;&#039;&#039; Enable scanning autoprocess (phasic or more) and ability to scan husks.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Improve the accuracy of genetic manipulations.&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; Reduce radiation damages from genetic manipulations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Exosuit Fabricator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exofab.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Exosuit Fabricator Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 1x [[File:Console_Screen.png]]Console screen&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; fabricator can hold more material.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; lower production time.&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; lower production costs.&lt;br /&gt;
* &#039;&#039;&#039;Bigger beaker:&#039;&#039;&#039; bigger reagent storage size.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freezer/Heater ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Freezer.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Freezer/Heater Board &amp;lt;br&amp;gt; (Use screwdriver on board to select type)&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Console_Screen.png]]Console screen&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better lasers:&#039;&#039;&#039; Freezer has lower temperatures available/Heater has higher temperatures available.&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Faster cooling/heating.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Turbine|Gas Turbine Generator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Turbine.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Power Turbine Board&lt;br /&gt;
 6x [[File:Capacitor.png]]Capacitors&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitors:&#039;&#039;&#039; increases the turbine&#039;s productivity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Compressor|Gas Turbine Compressor]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Compressor.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Power Compressor Board&lt;br /&gt;
 6x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better manipulators:&#039;&#039;&#039; increases the turbine&#039;s efficiency.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Guide_to_hydroponics#Your_tools|Hydroponics Tray]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hydroponics_tray.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Hydroponics Tray Board&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 1x [[File:Console_Screen.png]]Console screen&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to detach the hoses if needed. &lt;br /&gt;
(use wrench to move the machine)                                                 &lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; increases amount of water &amp;amp; nutrient the tray can hold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mech Bay Power Port ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Recharge_Port.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Mech Bay Recharger Board&lt;br /&gt;
 5x [[File:Capacitor.png]]Capacitors&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&amp;lt;br&amp;gt;(use multitool here to link with console)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitors:&#039;&#039;&#039; recharges mechs faster.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Guide_to_food_and_drinks#Microwave_Recipes|Microwave]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Microwave.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Microwave Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Console_Screen.png]]Console screen&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
(use wrench to move the machine) &lt;br /&gt;
# [[File:Cleaner.png]][[File:Soap.png]]&#039;&#039;&#039;Clean&#039;&#039;&#039; /[[File:Wirecutters.png]][[File:Welder.png]]&#039;&#039;&#039;Fix&#039;&#039;&#039; the microwave if needed                                                   &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better lasers:&#039;&#039;&#039; Faster cooking, lower chance of failure with higher power setting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[P.A.C.M.A.N.-type Portable Generator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:pacman.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] P.A.C.M.A.N.-type Generator Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|  &lt;br /&gt;
(use wrench to move the machine)                                                  &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; PACMAN can hold more plasma sheets.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; increase power generation.&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; lower plasma sheet consumption and heat generation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Engineering_items#M.R.S.P.A.C.M.A.N.-Type_Portable_Generator|M.R.S.P.A.C.M.A.N.-type portable Generator]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mrspacman.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] MRSPACMAN-type Generator Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|  &lt;br /&gt;
(use wrench to move the machine)                                                   &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; PACMAN can hold more diamond sheets.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; increase power generation.&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; lower diamond sheet consumption and heat generation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Engineering_items#S.U.P.E.R.P.A.C.M.A.N.-Type_Portable_Generator|S.U.P.E.R.P.A.C.M.A.N.-type portable Generator]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:superpacman.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] S.U.P.E.R.P.A.C.M.A.N.-type Generator&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
(use wrench to move the machine)&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; PACMAN can hold more uranium sheets.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; increase power generation.&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; lower uranium sheet consumption and heat generation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Medical items#Chem_Dispenser|Portable Chem Dispenser]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Minidispenser.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Portable Chem Dispenser Board&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Power_cell.png]]Power cell&lt;br /&gt;
 1x [[File:Console_Screen.png]]Console screen&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; increase the maximum energy of the dispenser&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; faster recharging speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039;  faster recharging speed.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Additional chemicals available.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Protolathe]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Proto.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Protolathe Board&lt;br /&gt;
 2x [[File:Beaker.png]]Small beakers&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; protolathe can hold more material.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulators:&#039;&#039;&#039; lower production costs, faster production speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Server Room|RnD Server]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rndserver.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] RnD Server Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better scanning module:&#039;&#039;&#039; lower heat generation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Sleeper]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Sleeper Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 2x [[File:Console_Screen.png]]Console screens&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# &#039;&#039;&#039;Close&#039;&#039;&#039; the sleeper                                                   &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins&#039;&#039;&#039; allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health. Better manipulators unlock a larger selection of chemicals.&lt;br /&gt;
* &#039;&#039;&#039;Nano manipulator adds:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Oculine:&#039;&#039;&#039; Heals eye damage.&lt;br /&gt;
* &#039;&#039;&#039;Pico manipulator also adds:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Anti-toxin:&#039;&#039;&#039; Heals toxic damage. Can form tricordrazine with bicaridine and kelotane.&lt;br /&gt;
** &#039;&#039;&#039;Mutadone:&#039;&#039;&#039; Heals genetic disabilities/mutations.&lt;br /&gt;
** &#039;&#039;&#039;Mannitol:&#039;&#039;&#039; Heals brain damage.&lt;br /&gt;
** &#039;&#039;&#039;Pentetic Acid:&#039;&#039;&#039; Heals radiation and toxins, flushes chemicals very quickly.&lt;br /&gt;
* &#039;&#039;&#039;Femto manipulator adds:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Omnizine:&#039;&#039;&#039;Heals all damages, slowly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[SMES]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:SMES_Turn_on.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] SMES Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 5x [[File:Power_cell.png]]Power cells&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
&#039;&#039;&#039;Building the Terminal:&#039;&#039;&#039; Screwdriver open the SMES, and use 10x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; increases the maximum input &amp;amp; output levels.&lt;br /&gt;
* &#039;&#039;&#039;Better power cells:&#039;&#039;&#039; increases the maximum charge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tesla Coil ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tesla_coil.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Tesla Coil Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; multiplies the generated power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grounding Rod ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grounding_rod.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Grounding Rod Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Space Heater ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:SpaceHeater.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]]Space Heater Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 3x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; Faster cooling/heating.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; Better power effeciency and greater heating/cooling range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Guide_to_Telecommunications|Telecommunications]] ==&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Bus Mainframe]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bus.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Bus Mainframe Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Channel Server]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Server.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Telecommunication Server Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Processor Unit]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pro.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Processor Unit Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 3x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
 2x [[File:Subspace_treatment_disk.png]]Subspace treatment disks&lt;br /&gt;
 1x Subspace analyzer&lt;br /&gt;
 1x [[File:Subspace_amplifier.png]]Subspace amplifier&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Subspace Broadcaster]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Broad.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Subspace Broadcaster Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Ansible_crystal.png]]Ansible crystal&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Subspace Receiver]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sreceiver.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Subspace Receiver Board&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
 1x [[File:Subspace_ansible.png]]Subspace ansible&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Telecommunication Hub]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hub.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Hub Mainframe Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Telecomunication Relay]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Relay.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Relay Mainframe Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Telepad]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Telescience.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Telepad Board&lt;br /&gt;
 2x [[File:Bluespace_Crystal.png]]Bluespace crystals&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Console_Screen.png]]Console screen&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; increases telepad efficiency.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Teleporter|Teleporter Station]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teleporter_Station.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Teleportation Station Board&lt;br /&gt;
 2x [[File:Bluespace_Crystal.png]]Bluespace crystals&lt;br /&gt;
 2x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Console_Screen.png]]Console screen&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wirecutters here to link Station to Hub&amp;lt;br&amp;gt; and Console immediately next to it)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitors:&#039;&#039;&#039; the station can be linked with more teleporter stations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Teleporter|Teleporter Hub]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teleporter_Hub.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Teleportation Hub Board&lt;br /&gt;
 3x [[File:Bluespace_Crystal.png]]Bluespace crystals&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; lower the risk and severity of accidents. Removes need for calibration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Vendor]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vendcigs.gif|64px]][[File:Vendboozeomat.gif|64px]][[File:AutoDrobe.gif|64px]][[File:Vendcoffee.gif|64px]][[File:Vendsnack.gif|64px]][[File:Vendcola.gif|64px]]&lt;br /&gt;
|&lt;br /&gt;
 &#039;&#039;&#039;1x [[File:Module.png|64px]]Vendor Board&#039;&#039;&#039; &amp;lt;br&amp;gt;(Use screwdriver to select Vendor type)&lt;br /&gt;
 &#039;&#039;&#039;3x Refill packs&#039;&#039;&#039;&amp;lt;br&amp;gt; (corresponding to the vendor type)&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to move the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>MASMC</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Template:Guides&amp;diff=7372</id>
		<title>Template:Guides</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Template:Guides&amp;diff=7372"/>
		<updated>2017-05-14T17:40:05Z</updated>

		<summary type="html">&lt;p&gt;MASMC: Added my new guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color:#FFFFFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: right;&amp;quot; | &#039;&#039;&#039;The FTL13 [[Guides|Library]]&#039;&#039;&#039; [[File:Guidestemp.png|link=Guides]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #898787&amp;quot; | &#039;&#039;&#039;Starter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #7fffd4&amp;quot; | &#039;&#039;&#039;FTL-Specific&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #8cbcd6&amp;quot; | &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #ba9b67&amp;quot; | &#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #a885a2&amp;quot; | &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #AF6365; color: white;&amp;quot; |  &#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: black; color: white;&amp;quot; | &#039;&#039;&#039;Antagonists&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #b1dff9; text-align: center;&amp;quot; | &#039;&#039;&#039;Development&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[Starter guide|Tutorial]]&lt;br /&gt;
* [[Rules|The Rules]]&lt;br /&gt;
* [[Keyboard Shortcuts]]&lt;br /&gt;
* [[HUD|Guide to HUD Icons]]&lt;br /&gt;
* [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
* [[Terminology]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
* [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to FTL13]]&lt;br /&gt;
*[[Guide to Ships]]&lt;br /&gt;
*[[Guide to Factions]]&lt;br /&gt;
*[[Guide to Bridge Officer]]&lt;br /&gt;
*[[Guide to munitions|Guide to Munitions]]&lt;br /&gt;
*[[Guide to Boarding]]&lt;br /&gt;
*[[Guide to Planets]]&lt;br /&gt;
*[[Guide to FTL|Guide to FTL Engine and Shield Gen]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[Infections|Guide to Diseases]]&lt;br /&gt;
*[[Surgery|Guide to Surgery]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Supermatter Engine|Guide to the Supermatter Engine]]&lt;br /&gt;
*[[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[Guide to Atmospherics]]&lt;br /&gt;
*[[Guide to Telecommunications]]&lt;br /&gt;
*[[Solars|Guide to the Solars]]&lt;br /&gt;
*[[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[Guide to power|Guide to Power]]&lt;br /&gt;
*[[NTSL Scripts|Guide to NTSL Scripts]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to Research and Development]]&lt;br /&gt;
*[[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
*[[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Space Law]]&lt;br /&gt;
*[[Standard Operating Procedure]]&lt;br /&gt;
*[[Guide to Trials]]&lt;br /&gt;
*[[Guide to security|Guide to Security]]&lt;br /&gt;
*[[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&amp;lt;!--- unused&lt;br /&gt;
*[[Guide to Boarding]]&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[Guide to Combat]]&lt;br /&gt;
*[[Syndicate Items]]&lt;br /&gt;
*[[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[Gang_War|Guide to Gang Wars]]&lt;br /&gt;
*[[Cult Basics|Cults for the Uninitiated]]&lt;br /&gt;
*[[Cult magic|The Devil&#039;s Guide for Cult Magic]]&lt;br /&gt;
*[[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[Xenos|How to Play an Alien]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[Guide to races|Guide to Races]]&lt;br /&gt;
*[[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[Guide to plants|Guide to Plants]]&lt;br /&gt;
*[[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[NT_Script|NTSL (Nanotrasen Scripting Language)]]&lt;br /&gt;
*[[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[Random events|Random Events]]&lt;br /&gt;
*[[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to contributing to the game|Guide to Contributing to the Game]]&lt;br /&gt;
*[[Setting up git|Setting up Git (TG13 Source Control)]]&lt;br /&gt;
*[[Guide to working with tgstation as an upstream repository]]&lt;br /&gt;
*[[Downloading the source code|Downloading the Source Code]]&lt;br /&gt;
*[[Understanding SS13 code|Understanding SS13 Code]]&lt;br /&gt;
*[[SS13 for experienced programmers|SS13 for Experienced Programmers]]&lt;br /&gt;
*[[Text Formatting|Text Formatting]]&lt;br /&gt;
*[[Guide to spriting|Guide to Spriting]]&lt;br /&gt;
*[[Guide to mapping|Guide to Mapping]]&lt;br /&gt;
*[[Map Merger]]&lt;br /&gt;
*[[Guide to Changelogs]]&lt;br /&gt;
*[[Getting Your Pull Accepted|Getting your pull accepted]]&lt;br /&gt;
*[[Guide to contributing to the wiki|Guide to Contributing to the Wiki]]&lt;br /&gt;
*[[Reporting Issues]]&lt;br /&gt;
*[[Starter guide to admin tools|Starter Guide to Admin Tools]]&lt;br /&gt;
*[[Guide_to_snpc|Guide to developing SNPC modules]]&lt;br /&gt;
*[[How to Understand TGUI]]&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>MASMC</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Guide_to_FTL&amp;diff=7371</id>
		<title>Guide to FTL</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Guide_to_FTL&amp;diff=7371"/>
		<updated>2017-05-14T17:33:19Z</updated>

		<summary type="html">&lt;p&gt;MASMC: Added to guide listing, and created the page. Working on getting pictures.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP ~ MASMC&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
The FTL Drive and Shield Generator are integral parts to FTL13. They allow the ship to traverse space, and safely. Running them off of plasma and power, it&#039;s integral to get the [[Supermatter_Engine|supermatter]] going. Better hope [[Engineer|some]] people know what they are doing.&lt;br /&gt;
&lt;br /&gt;
==FTL Drive==&lt;br /&gt;
The FTL Drive is controlled by the Helms Officer in the [[bridge|bridge]]. The only thing controlled by you Engineers is the plasma and power to the drive. Power is connected when you get to the ship, but plasma must be connected by you. The plasma is in the two canisters directly left of the drive and gen. Wrench them onto the ports, and open the valve closest to the drive. You now have plasma running to the FTL drive! It&#039;s a good idea to ask the bridge crew to confirm that it is charging, even though the sprite is animated once plasma begins flowing.&lt;br /&gt;
&lt;br /&gt;
==Shield Generator==&lt;br /&gt;
The Shield Generator is controlled by the Weapons Officer in the [[bridge]]. Again, the only thing controlled by you Engineers is the plasma and power. Setup is the same as the FTL Drive, but this valve is the closest one to the generator. Again, ask the bridge crew to confirm that it is charging, even though the sprite is animated.&lt;br /&gt;
&lt;br /&gt;
==Additions==&lt;br /&gt;
[[CE|The greatest of Engineers]] upgrades both the gen and drive. Is there a way to keep you from having to go switch out plasma canisters? Maybe it would be a good idea to provide backup power, or to disconnect them from the main power net? Is there a way to get more moles from the same volume? Keep in mind, the drive and gen charge in moles, not by volume.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Guides}}&lt;/div&gt;</summary>
		<author><name>MASMC</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Guide_to_FTL&amp;diff=7370</id>
		<title>Guide to FTL</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Guide_to_FTL&amp;diff=7370"/>
		<updated>2017-05-14T17:07:32Z</updated>

		<summary type="html">&lt;p&gt;MASMC: Creation of page, and adding of tag so nobody steals it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP ~ MASMC&lt;/div&gt;</summary>
		<author><name>MASMC</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Guides&amp;diff=7369</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Guides&amp;diff=7369"/>
		<updated>2017-05-14T17:06:53Z</updated>

		<summary type="html">&lt;p&gt;MASMC: Oops, wrong place for this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guides}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== FTL13 Specific Guides ==&lt;br /&gt;
Guides that only apply to our server because of unique features, jobs, etc. Look here if you are already familiar with SS13.&lt;br /&gt;
*[[File:Nuke.gif|link=Guide to munitions]] [[Guide to munitions|Guide to Munitions]]&lt;br /&gt;
*[[File:Singulo_1.gif|link=Supermatter_Engine]] [[Supermatter Engine|Supermatter Engine]]&lt;br /&gt;
*[[File:Disk.gif|link=Guide_to_Bridge_Officer]] [[Guide to Bridge Officer|Guide to Bridge Officer]]&lt;br /&gt;
*[[File:AirAlarm.png|link=Guide to FTL]] [[Guide to FTL]]&lt;br /&gt;
&lt;br /&gt;
== Starter Guides ==&lt;br /&gt;
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]]&lt;br /&gt;
*[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]]&lt;br /&gt;
*[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]&lt;br /&gt;
*[[File:hudcaptain-dummy.png|32px|middle|Link=HUD]] [[HUD|Guide to HUD Icons]]&lt;br /&gt;
*[[File:Pen.png|link=Job selection and assignment]] [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
*[[File:Terminology.png|link=Terminology]] [[Terminology]]&lt;br /&gt;
*[[File:Paper.png|link=Frequently Asked Questions]] [[Frequently Asked Questions]]&lt;br /&gt;
*[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
&lt;br /&gt;
== Medical Guides ==&lt;br /&gt;
Guides for keeping the crew alive.&lt;br /&gt;
&lt;br /&gt;
*[[File:SMed.png|link=Guide to medicine|Guide to Medicine]] [[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[File:Beaker.png|link=Guide to chemistry|Guide to Chemistry]] [[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[File:Flashbang.gif|link=Grenade|Guide to Grenade Construction]] [[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[File:Healthanalyzer.png|link=Guide to genetics|Guide to Genetics]] [[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[File:hudill.png|15px|link=Infections|Guide to Diseases]] [[Infections|Guide to Diseases]]&lt;br /&gt;
*[[File:Scalpel.png|link=Surgery|Guide to Surgery]] [[Surgery|Guide to Surgery]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Engineering Guides ==&lt;br /&gt;
Guides for constructing, repairing and keeping the station hospitable.&lt;br /&gt;
&lt;br /&gt;
*[[File:Wrench.png|link=Guide to construction]] [[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[File:Machine Frame.png|link=Guide to advanced construction]] [[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[File:CableCoils.png|link=Solars]] [[Solars|Guide to the Solars]]&lt;br /&gt;
*[[File:Singulo_1.gif|link=Singularity Engine]] [[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[File:Tesla.gif|link=Tesla Engine]] [[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[File:APC2.gif|link=APC]] [[Guide to power|Guide to Power]]&lt;br /&gt;
*[[File:AirAlarm.png|link=Atmospherics]] [[Guide to Atmospherics]]&lt;br /&gt;
*[[File:Headset.png|link=Guide to Telecommunications]] [[Guide to Telecommunications]]&lt;br /&gt;
*[[File:Server.gif|link=NTSL Scripts]] [[NTSL Scripts|Guide to NTSL Scripts]]&lt;br /&gt;
&lt;br /&gt;
== Science Guides ==&lt;br /&gt;
Guides on how to SCIENCE!&lt;br /&gt;
&lt;br /&gt;
*[[File:Disk.gif|link=Guide to Research and Development]] [[Guide to Research and Development]]&lt;br /&gt;
*[[File:Generic borg.png|link=Guide to robotics]] [[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[File:Explosivebombthatgoesboom.png|link=Guide to toxins]] [[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[File:Baby_slime.gif|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[File:Telescience.gif|link=Guide_to_telescience]] [[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Security Guides ==&lt;br /&gt;
These guides will help you keep peace on the station.&lt;br /&gt;
&lt;br /&gt;
*[[File:lawbook.png|link=Space Law]] [[Space Law]]&lt;br /&gt;
*[[File:Paper.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
*[[File:Generic_lawyer.png|link=Guide to Trials]] [[Guide to Trials]]&lt;br /&gt;
*[[File:Securityforce.png|link=Guide to security]] [[Guide to security|Guide to Security]]&lt;br /&gt;
*[[File:Donut.png|link=Shitcurity]] [[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&lt;br /&gt;
== Antagonist Guides ==&lt;br /&gt;
By now you&#039;ve probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.&lt;br /&gt;
&lt;br /&gt;
*[[File:Syndicateforce.png|link=Traitor]] [[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[File:BlueToolbox.png|Link=Guide to Combat]] [[Guide to Combat]]&lt;br /&gt;
*[[File:Syndicate_uplink.png|link=Syndicate Items]] [[Syndicate Items]]&lt;br /&gt;
*[[File:Id_regular.png|link=Illicit Access]] [[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[File:Rev.png|32px|link=Revolution]] [[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[File:Gscans.png|32px|link=Gang_War]] [[Gang_War|Guide to Gang Wars]]&lt;br /&gt;
*[[File:Cult.png|link=Cult Basics]] [[Cult Basics|Cults for the Uninitiated]]&lt;br /&gt;
*[[File:Cult.png|link=Cult magic]] [[Cult magic|The Devil&#039;s Guide for Cult Magic]]&lt;br /&gt;
*[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[File:Malf AI.gif|link=Guide to malfunction]] [[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[File:Alien.png|link=Xenos]] [[Xenos|How to Play an Alien]]&lt;br /&gt;
&lt;br /&gt;
== Development and Contribution Guides ==&lt;br /&gt;
Guides to help you improve the game, wiki and such.&lt;br /&gt;
&lt;br /&gt;
{{Template:Devguides}}&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
These guides didn&#039;t fit into any other category.&lt;br /&gt;
&lt;br /&gt;
*[[File:Module.png|link=Ai Modules]] [[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[File:AI.gif|link=Silicon Policy]] [[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[File:Clown.png|link=Guide to Awesome Miscellaneous Stuff]] [[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[File:Wraith.png|link=Creatures]] [[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[File:Carp.gif|link=Critters]] [[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[File:Medilizard.png|link=Guide to races]] [[Guide to races|Guide to Races]]&lt;br /&gt;
*[[File:ToxinsSpecial.gif|link=Guide to food and drinks]] [[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[File:Banana.png|link=Guide to hydroponics]] [[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[File:Piano.png|link=Piano]] [[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[File:Coder.gif‎|link=NT_Script]] [[NT_Script|NTSL (Nanotrasen Scripting Language)]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to paperwork]] [[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[File:Meteor.gif|link=Random events]] [[Random events|Random Events]]&lt;br /&gt;
*[[File:GrayCrate.png|link=Supply_crates]] [[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[File:Stunprod.png|link=Makeshift weapons]] [[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While you&#039;re here, be sure to check out the [[:Category:Guides|category page]] as it may contain some things that aren&#039;t listed here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>MASMC</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Guides&amp;diff=7368</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Guides&amp;diff=7368"/>
		<updated>2017-05-14T17:05:33Z</updated>

		<summary type="html">&lt;p&gt;MASMC: /* Engineering Guides */ Fixed my spelling error. O.o&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guides}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== FTL13 Specific Guides ==&lt;br /&gt;
Guides that only apply to our server because of unique features, jobs, etc. Look here if you are already familiar with SS13.&lt;br /&gt;
*[[File:Nuke.gif|link=Guide to munitions]] [[Guide to munitions|Guide to Munitions]]&lt;br /&gt;
*[[File:Singulo_1.gif|link=Supermatter_Engine]] [[Supermatter Engine|Supermatter Engine]]&lt;br /&gt;
*[[File:Disk.gif|link=Guide_to_Bridge_Officer]] [[Guide to Bridge Officer|Guide to Bridge Officer]]&lt;br /&gt;
== Starter Guides ==&lt;br /&gt;
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]]&lt;br /&gt;
*[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]]&lt;br /&gt;
*[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]&lt;br /&gt;
*[[File:hudcaptain-dummy.png|32px|middle|Link=HUD]] [[HUD|Guide to HUD Icons]]&lt;br /&gt;
*[[File:Pen.png|link=Job selection and assignment]] [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
*[[File:Terminology.png|link=Terminology]] [[Terminology]]&lt;br /&gt;
*[[File:Paper.png|link=Frequently Asked Questions]] [[Frequently Asked Questions]]&lt;br /&gt;
*[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
&lt;br /&gt;
== Medical Guides ==&lt;br /&gt;
Guides for keeping the crew alive.&lt;br /&gt;
&lt;br /&gt;
*[[File:SMed.png|link=Guide to medicine|Guide to Medicine]] [[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[File:Beaker.png|link=Guide to chemistry|Guide to Chemistry]] [[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[File:Flashbang.gif|link=Grenade|Guide to Grenade Construction]] [[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[File:Healthanalyzer.png|link=Guide to genetics|Guide to Genetics]] [[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[File:hudill.png|15px|link=Infections|Guide to Diseases]] [[Infections|Guide to Diseases]]&lt;br /&gt;
*[[File:Scalpel.png|link=Surgery|Guide to Surgery]] [[Surgery|Guide to Surgery]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Engineering Guides ==&lt;br /&gt;
Guides for constructing, repairing and keeping the station hospitable.&lt;br /&gt;
&lt;br /&gt;
*[[File:Wrench.png|link=Guide to construction]] [[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[File:Machine Frame.png|link=Guide to advanced construction]] [[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[File:CableCoils.png|link=Solars]] [[Solars|Guide to the Solars]]&lt;br /&gt;
*[[File:Singulo_1.gif|link=Singularity Engine]] [[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[File:Tesla.gif|link=Tesla Engine]] [[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[File:APC2.gif|link=APC]] [[Guide to power|Guide to Power]]&lt;br /&gt;
*[[File:AirAlarm.png|link=Atmospherics]] [[Guide to Atmospherics]]&lt;br /&gt;
*[[File:Headset.png|link=Guide to Telecommunications]] [[Guide to Telecommunications]]&lt;br /&gt;
*[[File:Server.gif|link=NTSL Scripts]] [[NTSL Scripts|Guide to NTSL Scripts]]&lt;br /&gt;
*[[File:AirAlarm.png|link=Guide to FTL]] [[Guide to FTL]]&lt;br /&gt;
&lt;br /&gt;
== Science Guides ==&lt;br /&gt;
Guides on how to SCIENCE!&lt;br /&gt;
&lt;br /&gt;
*[[File:Disk.gif|link=Guide to Research and Development]] [[Guide to Research and Development]]&lt;br /&gt;
*[[File:Generic borg.png|link=Guide to robotics]] [[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[File:Explosivebombthatgoesboom.png|link=Guide to toxins]] [[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[File:Baby_slime.gif|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[File:Telescience.gif|link=Guide_to_telescience]] [[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Security Guides ==&lt;br /&gt;
These guides will help you keep peace on the station.&lt;br /&gt;
&lt;br /&gt;
*[[File:lawbook.png|link=Space Law]] [[Space Law]]&lt;br /&gt;
*[[File:Paper.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
*[[File:Generic_lawyer.png|link=Guide to Trials]] [[Guide to Trials]]&lt;br /&gt;
*[[File:Securityforce.png|link=Guide to security]] [[Guide to security|Guide to Security]]&lt;br /&gt;
*[[File:Donut.png|link=Shitcurity]] [[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&lt;br /&gt;
== Antagonist Guides ==&lt;br /&gt;
By now you&#039;ve probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.&lt;br /&gt;
&lt;br /&gt;
*[[File:Syndicateforce.png|link=Traitor]] [[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[File:BlueToolbox.png|Link=Guide to Combat]] [[Guide to Combat]]&lt;br /&gt;
*[[File:Syndicate_uplink.png|link=Syndicate Items]] [[Syndicate Items]]&lt;br /&gt;
*[[File:Id_regular.png|link=Illicit Access]] [[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[File:Rev.png|32px|link=Revolution]] [[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[File:Gscans.png|32px|link=Gang_War]] [[Gang_War|Guide to Gang Wars]]&lt;br /&gt;
*[[File:Cult.png|link=Cult Basics]] [[Cult Basics|Cults for the Uninitiated]]&lt;br /&gt;
*[[File:Cult.png|link=Cult magic]] [[Cult magic|The Devil&#039;s Guide for Cult Magic]]&lt;br /&gt;
*[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[File:Malf AI.gif|link=Guide to malfunction]] [[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[File:Alien.png|link=Xenos]] [[Xenos|How to Play an Alien]]&lt;br /&gt;
&lt;br /&gt;
== Development and Contribution Guides ==&lt;br /&gt;
Guides to help you improve the game, wiki and such.&lt;br /&gt;
&lt;br /&gt;
{{Template:Devguides}}&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
These guides didn&#039;t fit into any other category.&lt;br /&gt;
&lt;br /&gt;
*[[File:Module.png|link=Ai Modules]] [[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[File:AI.gif|link=Silicon Policy]] [[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[File:Clown.png|link=Guide to Awesome Miscellaneous Stuff]] [[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[File:Wraith.png|link=Creatures]] [[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[File:Carp.gif|link=Critters]] [[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[File:Medilizard.png|link=Guide to races]] [[Guide to races|Guide to Races]]&lt;br /&gt;
*[[File:ToxinsSpecial.gif|link=Guide to food and drinks]] [[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[File:Banana.png|link=Guide to hydroponics]] [[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[File:Piano.png|link=Piano]] [[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[File:Coder.gif‎|link=NT_Script]] [[NT_Script|NTSL (Nanotrasen Scripting Language)]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to paperwork]] [[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[File:Meteor.gif|link=Random events]] [[Random events|Random Events]]&lt;br /&gt;
*[[File:GrayCrate.png|link=Supply_crates]] [[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[File:Stunprod.png|link=Makeshift weapons]] [[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While you&#039;re here, be sure to check out the [[:Category:Guides|category page]] as it may contain some things that aren&#039;t listed here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>MASMC</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Guides&amp;diff=7367</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Guides&amp;diff=7367"/>
		<updated>2017-05-14T17:04:59Z</updated>

		<summary type="html">&lt;p&gt;MASMC: Added link to the guide for FTL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guides}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== FTL13 Specific Guides ==&lt;br /&gt;
Guides that only apply to our server because of unique features, jobs, etc. Look here if you are already familiar with SS13.&lt;br /&gt;
*[[File:Nuke.gif|link=Guide to munitions]] [[Guide to munitions|Guide to Munitions]]&lt;br /&gt;
*[[File:Singulo_1.gif|link=Supermatter_Engine]] [[Supermatter Engine|Supermatter Engine]]&lt;br /&gt;
*[[File:Disk.gif|link=Guide_to_Bridge_Officer]] [[Guide to Bridge Officer|Guide to Bridge Officer]]&lt;br /&gt;
== Starter Guides ==&lt;br /&gt;
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]]&lt;br /&gt;
*[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]]&lt;br /&gt;
*[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]&lt;br /&gt;
*[[File:hudcaptain-dummy.png|32px|middle|Link=HUD]] [[HUD|Guide to HUD Icons]]&lt;br /&gt;
*[[File:Pen.png|link=Job selection and assignment]] [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
*[[File:Terminology.png|link=Terminology]] [[Terminology]]&lt;br /&gt;
*[[File:Paper.png|link=Frequently Asked Questions]] [[Frequently Asked Questions]]&lt;br /&gt;
*[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
&lt;br /&gt;
== Medical Guides ==&lt;br /&gt;
Guides for keeping the crew alive.&lt;br /&gt;
&lt;br /&gt;
*[[File:SMed.png|link=Guide to medicine|Guide to Medicine]] [[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[File:Beaker.png|link=Guide to chemistry|Guide to Chemistry]] [[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[File:Flashbang.gif|link=Grenade|Guide to Grenade Construction]] [[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[File:Healthanalyzer.png|link=Guide to genetics|Guide to Genetics]] [[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[File:hudill.png|15px|link=Infections|Guide to Diseases]] [[Infections|Guide to Diseases]]&lt;br /&gt;
*[[File:Scalpel.png|link=Surgery|Guide to Surgery]] [[Surgery|Guide to Surgery]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Engineering Guides ==&lt;br /&gt;
Guides for constructing, repairing and keeping the station hospitable.&lt;br /&gt;
&lt;br /&gt;
*[[File:Wrench.png|link=Guide to construction]] [[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[File:Machine Frame.png|link=Guide to advanced construction]] [[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[File:CableCoils.png|link=Solars]] [[Solars|Guide to the Solars]]&lt;br /&gt;
*[[File:Singulo_1.gif|link=Singularity Engine]] [[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[File:Tesla.gif|link=Tesla Engine]] [[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[File:APC2.gif|link=APC]] [[Guide to power|Guide to Power]]&lt;br /&gt;
*[[File:AirAlarm.png|link=Atmospherics]] [[Guide to Atmospherics]]&lt;br /&gt;
*[[File:Headset.png|link=Guide to Telecommunications]] [[Guide to Telecommunications]]&lt;br /&gt;
*[[File:Server.gif|link=NTSL Scripts]] [[NTSL Scripts|Guide to NTSL Scripts]]&lt;br /&gt;
*[[File:AirAlarm.png|link=Guide to FTL]] [[Suide to FTL]]&lt;br /&gt;
&lt;br /&gt;
== Science Guides ==&lt;br /&gt;
Guides on how to SCIENCE!&lt;br /&gt;
&lt;br /&gt;
*[[File:Disk.gif|link=Guide to Research and Development]] [[Guide to Research and Development]]&lt;br /&gt;
*[[File:Generic borg.png|link=Guide to robotics]] [[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[File:Explosivebombthatgoesboom.png|link=Guide to toxins]] [[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[File:Baby_slime.gif|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[File:Telescience.gif|link=Guide_to_telescience]] [[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Security Guides ==&lt;br /&gt;
These guides will help you keep peace on the station.&lt;br /&gt;
&lt;br /&gt;
*[[File:lawbook.png|link=Space Law]] [[Space Law]]&lt;br /&gt;
*[[File:Paper.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
*[[File:Generic_lawyer.png|link=Guide to Trials]] [[Guide to Trials]]&lt;br /&gt;
*[[File:Securityforce.png|link=Guide to security]] [[Guide to security|Guide to Security]]&lt;br /&gt;
*[[File:Donut.png|link=Shitcurity]] [[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&lt;br /&gt;
== Antagonist Guides ==&lt;br /&gt;
By now you&#039;ve probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.&lt;br /&gt;
&lt;br /&gt;
*[[File:Syndicateforce.png|link=Traitor]] [[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[File:BlueToolbox.png|Link=Guide to Combat]] [[Guide to Combat]]&lt;br /&gt;
*[[File:Syndicate_uplink.png|link=Syndicate Items]] [[Syndicate Items]]&lt;br /&gt;
*[[File:Id_regular.png|link=Illicit Access]] [[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[File:Rev.png|32px|link=Revolution]] [[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[File:Gscans.png|32px|link=Gang_War]] [[Gang_War|Guide to Gang Wars]]&lt;br /&gt;
*[[File:Cult.png|link=Cult Basics]] [[Cult Basics|Cults for the Uninitiated]]&lt;br /&gt;
*[[File:Cult.png|link=Cult magic]] [[Cult magic|The Devil&#039;s Guide for Cult Magic]]&lt;br /&gt;
*[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[File:Malf AI.gif|link=Guide to malfunction]] [[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[File:Alien.png|link=Xenos]] [[Xenos|How to Play an Alien]]&lt;br /&gt;
&lt;br /&gt;
== Development and Contribution Guides ==&lt;br /&gt;
Guides to help you improve the game, wiki and such.&lt;br /&gt;
&lt;br /&gt;
{{Template:Devguides}}&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
These guides didn&#039;t fit into any other category.&lt;br /&gt;
&lt;br /&gt;
*[[File:Module.png|link=Ai Modules]] [[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[File:AI.gif|link=Silicon Policy]] [[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[File:Clown.png|link=Guide to Awesome Miscellaneous Stuff]] [[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[File:Wraith.png|link=Creatures]] [[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[File:Carp.gif|link=Critters]] [[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[File:Medilizard.png|link=Guide to races]] [[Guide to races|Guide to Races]]&lt;br /&gt;
*[[File:ToxinsSpecial.gif|link=Guide to food and drinks]] [[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[File:Banana.png|link=Guide to hydroponics]] [[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[File:Piano.png|link=Piano]] [[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[File:Coder.gif‎|link=NT_Script]] [[NT_Script|NTSL (Nanotrasen Scripting Language)]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to paperwork]] [[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[File:Meteor.gif|link=Random events]] [[Random events|Random Events]]&lt;br /&gt;
*[[File:GrayCrate.png|link=Supply_crates]] [[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[File:Stunprod.png|link=Makeshift weapons]] [[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While you&#039;re here, be sure to check out the [[:Category:Guides|category page]] as it may contain some things that aren&#039;t listed here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>MASMC</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Syndicate_Items&amp;diff=7328</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Syndicate_Items&amp;diff=7328"/>
		<updated>2017-05-07T16:32:25Z</updated>

		<summary type="html">&lt;p&gt;MASMC: /* Fully Loaded Toolbox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Syndicate Items&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Syndicate people get access to these cool items during [[Game Mode#Traitor|Traitor]] and [[Game Mode#Nuclear|Nuke]]!&lt;br /&gt;
&lt;br /&gt;
==How to Get These Items==&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Uplink&lt;br /&gt;
 |image = normalpda.gif&lt;br /&gt;
 |foundin = Syndicate operatives spawn with one&lt;br /&gt;
 |usedfor = Ordering syndicate items by a traitor or syndicate operative&lt;br /&gt;
 |strategy = Keep it locked. In case someone searches you they might look at your pda to see if it&#039;s an uplink. &lt;br /&gt;
 |description = This is where the traitor gets all his fancy items. It&#039;s disguised as a PDA or a headset (or a radio if the mode is nuclear emergency). If it&#039;s a PDA, you will need to enter the code given into the ringtone selection in the messenger menu. A headset will need to be changed to the correct frequency. From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 10 crystals.), so choose wisely. The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Conspicuous and Dangerous Weapons==&lt;br /&gt;
===Stetchkin Pistol===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stetchkin Pistol&lt;br /&gt;
 |image = stetchkin.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals&lt;br /&gt;
 |usedfor = Quick and concealable murder.&lt;br /&gt;
 |strategy = Keep it hidden, it&#039;s possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it&#039;s Syndicate until proven otherwise.&lt;br /&gt;
 |description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it&#039;ll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmoured target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armoured foes. Can be fitted with a suppressor which makes it a very lethal and effective weapon of murder but makes it a normal sized item and will no longer fit in your pocket.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Revolver===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .357 Revolver&lt;br /&gt;
 |image = Revolver.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 13 telecrystals&lt;br /&gt;
 |usedfor = Very quick and loud murder.&lt;br /&gt;
 |strategy = Keep the thing hidden, as people know it&#039;s only available to syndicates. Also, it makes a lot of noise, so be careful.&lt;br /&gt;
 |description = It&#039;s a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmoured target, considerably less on an armoured one. It&#039;s a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise. This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Mini Energy Crossbow===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Miniature Energy Crossbow&lt;br /&gt;
 |image = Ebow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals&lt;br /&gt;
 |usedfor = Stunning people.&lt;br /&gt;
 |strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.&lt;br /&gt;
 |description = This weapon is not meant for killing, rather it is intended for stunning; it is the syndicate equivalent of a taser that does minor toxins damage. Though this weapon does make a sound when fired, it is still very quiet, and can be easily concealed in your pocket. Additionally this weapon does not provide any message that it has been fired, use this to your advantage and to help conceal your identity. Extremely powerful when paired with an energy sword, as it cannot reliably kill anything by itself. &#039;&#039;&#039;Remember to load it by using it in your hand.&#039;&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Energy Sword===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Sword&lt;br /&gt;
 |image = Sword.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals&lt;br /&gt;
 |usedfor = Mass murder.&lt;br /&gt;
 |strategy = This sword will usually crit someone in four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles.  Needs to be turned on before use, can fit in a pocket if shut off.&lt;br /&gt;
 |description = This is a melee weapon that can do a lot of brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it&#039;s off, you can fit it into your pocket, but it&#039;s a terrible weapon. Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It also is a very good combo combined with the [[Mini Energy Crossbow|e-bow]]&#039;s knockdown. You have a decent chance of reflecting projectiles with it when turned on. You can also combine it with another energy sword to create a far superior weapon.&lt;br /&gt;
You can also hit it with a multitool to make a RAINBOW SWORD.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Double-bladed Energy Sword===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Double-bladed Energy Sword&lt;br /&gt;
 |image = DualSaber.gif&lt;br /&gt;
 |foundin = Combining two Energy Swords&lt;br /&gt;
 |usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant.&lt;br /&gt;
 |strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser.&lt;br /&gt;
 |description = The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them or knocking them unconscious long before that). Like the energy sword before it, it must be turned on to be used properly, and can still be stored in your pocket when turned off. The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed. This makes Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable. It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Energy Dagger===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Dagger&lt;br /&gt;
 |image = Edagger.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals&lt;br /&gt;
 |usedfor = Last resort combat.&lt;br /&gt;
 |strategy = Shove it in your PDA. Don&#039;t bring it out until you need it, because everyone knows only syndicates have energy blades.&lt;br /&gt;
 |description = It&#039;s a dagger that does 18 brute, but can be disguised and hidden like a pen.  Keep it out of sight and then bring it out once you&#039;ve got somebody on the ropes.  It&#039;s better than most weapons and it&#039;s very cheap, so it&#039;s not a bad last resort, and unless people know you have it they&#039;re very unlikely to search your PDA pen. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===EMP Kit===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = EMP Kit&lt;br /&gt;
 |image = Flashbangbox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals&lt;br /&gt;
 |usedfor = The disabling of technology, such as cameras, radios, etc.&lt;br /&gt;
 |strategy = Best used aggressively against technology. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] is usually better. Note that emp grenades are the pretty much the only way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Ion rifle]].&lt;br /&gt;
 |contents = [[file:Emp grenade.png]][[file:Emp grenade.png]][[file:injector.png]]&lt;br /&gt;
 |description = These are weapons used for disabling electronics like the AI&#039;s cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades. The implanter functions the same, but after implanting it into yourself, it can be activated twice using the &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;grin emote. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking nearby doors and blinding those who wear thermals caught in the emp range. If you EMP a group of sec officers before a fight, they&#039;ll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbatton&#039;s total charge, though) aside from flashes and flashbangs. They also stun cyborgs for a good deal of time.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===EMP Flashlight===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Flashlight&lt;br /&gt;
 |image = flashlight.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals&lt;br /&gt;
 |usedfor = The disabling of technology, such as cameras, radios, etc.&lt;br /&gt;
 |strategy = Best used stealthily against technology. For the traitor who prefers a more delicate touch.&lt;br /&gt;
 |description = Behaves in almost an exactly similar way to the EMP kit&#039;s grenades/implant but is rechargeable and disguised. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP. Hitting a person with it will disable their headset and any energy based weaponry they possess. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Minibomb===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Minibomb&lt;br /&gt;
 |image = Syndicate_Minibomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals&lt;br /&gt;
 |usedfor = Blowing shit up, making holes in the station.&lt;br /&gt;
 |strategy = Cook the grenade in your hand (at most for no more than two seconds) for a bit and throw it at someone when they least expect it. Use it on crowds or downed targets.&lt;br /&gt;
 |description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an IED on a corpse.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
===.357 Speedloader===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-357&lt;br /&gt;
 |image = Ammo 357.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Also made in hacked autolathes, costs 50,000 metal units.&lt;br /&gt;
 |usedfor = Ammo for the revolver.&lt;br /&gt;
 |strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead.&lt;br /&gt;
 |description = This is ammo for the [[Syndicate Items#revolver|revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand. This can be made and recycled in a hacked autolathe for 50,000 metal units, and it is usually always a better idea to gain access to that over ordering these if it is an option.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===10mm Handgun Magazine===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-10mm&lt;br /&gt;
 |image = syndie_handgun_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units.&lt;br /&gt;
 |usedfor = Ammo for the stetchkin.&lt;br /&gt;
 |strategy = Order in conjunction with the stechkin for extra killing potential. Using on a stetchkin already loaded with a magazine will do a &#039;&#039;tacticool reload&#039;&#039;, replacing the old magazine with it and dropping the old magazine under your feet. Can be hhandloaded from a loose ammo box.&lt;br /&gt;
 |description = This is ammo for the [[Syndicate Items#Stechkin|stechkin]]. It gives the stechkin a full clip. It can be used by either using a stetchkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload. loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it&#039;s more economical to simply handload empty magazines.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Box of Riot Darts===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-riot darts&lt;br /&gt;
 |image = foam_darts.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Ammo for the foam force toy handgun.&lt;br /&gt;
 |strategy = Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable.&lt;br /&gt;
 |description = It is literally just a box of five(?) riot darts for a foam force toy handgun. There is no point, darts are reusable.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Stealthy and Inconspicuous Weapons==&lt;br /&gt;
===Sleepy Pen===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Pen&amp;quot;&lt;br /&gt;
 |image = Pen.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals&lt;br /&gt;
 |usedfor = Disabling people, making people look dead.&lt;br /&gt;
 |strategy = This item will paralyze people; they cannot talk and will collapse after a short time. It will quickly wear off.&lt;br /&gt;
 |description = This is a very devious little item. It is a one-use injector that looks like a pen. The pen injects [[Guide to chemistry#Mutetoxin|mutetoxin]], [[Guide to chemistry#Morphine|morphine]] and staminatoxin into people, preventing them from talking and causing them to fall over. They can still see and hear everything around them. The victim will survive if the attacker doesn&#039;t finish the job properly, and a dead body may not be easy to get rid of sometimes. Not available in [[Syndicate guide|nuke ops]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Soap===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Soap&amp;quot;&lt;br /&gt;
 |image = Synsoap.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal&lt;br /&gt;
 |usedfor = Cleaning things, and slipping people on it.&lt;br /&gt;
 |strategy = Can be used for a quick clean up if you lack spacecleaner so you&#039;re not covered in blood, or it can be used like a banana peel.&lt;br /&gt;
 |description = It&#039;s a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things faster than normal soap, making it handy for a quick cleanup.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Detomatix PDA Cartridge===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Detomatix Cartridge&lt;br /&gt;
 |image = Pda cartrige.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals&lt;br /&gt;
 |usedfor = Making other&#039;s [[PDA]]s go KABOOM!&lt;br /&gt;
 |strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and quickly kill them!&lt;br /&gt;
 |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people&#039;s [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim&#039;s ID, though). Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list.  Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt. Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades. For syndicates, this cartridge has the blast door toggled function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Universal Suppressor===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Suppressor&lt;br /&gt;
 |image = Suppressor.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Silencing weapons&lt;br /&gt;
 |strategy = Attach it to your stechkin, or another ballistic weapon (that isn&#039;t a revolver or shotgun) to silence and remove the weapon&#039;s attack messages.&lt;br /&gt;
&lt;br /&gt;
 |description = A universal syndicate small-arms suppressor for maximum espionage. Can attach to almost any non-revolver/shotgun firearm.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Stealth and Camouflage Items==&lt;br /&gt;
===Chameleon Kit===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Chameleon Kit&amp;quot;&lt;br /&gt;
 |image = Syndie_box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals&lt;br /&gt;
 |usedfor = A complete kit of clothing (Jumpsuit, exosuit, boots, gloves, mask, hat, PDA. stamp and headset) capable of changing colour and shape. Lightly armoured. &lt;br /&gt;
 |strategy = Very useful for [[Syndicate guide|Nuke Agents]] who want to try a stealthy approach by disguising as a bunch of crewmembers.&lt;br /&gt;
 |description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. Each part is lightly armoured and the shoes are no-slip (at time of writing), but only available when there are more than 25 players, and the mask has a built-in voice changer that can be toggled on/off by using it in hand. Extremely useful for infiltration.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Agent ID Card===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Agent Identification Card&lt;br /&gt;
 |image = Id_regular.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Upon use, you can set its job title to anything and the card&#039;s name to anything. It&#039;s used to hide your identity.&lt;br /&gt;
 |strategy = This card can be used by [[Game Mode#Nuclear|syndicate operatives]] and traitors to hide their identity. It comes pre-programmed with maintenance and syndicate access, but can steal more access by scanning other IDs. Wait in the HoP line and click people&#039;s IDs as they hand them over for ghetto all-access.&lt;br /&gt;
 |description = This is a special ID card that makes you untrackable by the AI. You can forge any name and assignment on it and make it look more like a real ID, but the card will only have Maintenance and Syndicate access. You can click on other ID cards with it in your hand to copy the access of those cards, and you can do this multiple times. Good for when you are in deep shit or the AI is an idiot that likes to ruin your objective by watching you all the time (as opposed to doing its job.) Remember to wear it on your ID slot or it will not work. Has minor chameleon properties and can be disguised into other forms of IDs, such as a silver Head of Staff or a CentCom ID.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Chameleon Projector===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chameleon Projector&lt;br /&gt;
 |image = Chameleon projector.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Hiding as an item on the station.&lt;br /&gt;
 |strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don&#039;t bump into you. Move only when nobody&#039;s looking.&lt;br /&gt;
 |description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you&#039;re not already holding, and if someone tries to pick you up or runs into you the disguise fails and you change back to normal. Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active. Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you&#039;re on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots.&lt;br /&gt;
&lt;br /&gt;
Alas, scanning a completed robot suit will only disguise you as a metal frame, so you can&#039;t impersonate a cyborg.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Camera Bug===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Camera Bug&lt;br /&gt;
 |image = camera_bug.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystals.&lt;br /&gt;
 |usedfor = Spying on people on cameras.&lt;br /&gt;
 |strategy = Bug the dorms, watch people &amp;lt;s&amp;gt;ERP&amp;lt;/s&amp;gt; go braindead, announce it to everyone. (Alternatively, use it to know when people are in a certain area so you know when to detonate a bomb, sneak through and steal something, or murder someone.)&lt;br /&gt;
&lt;br /&gt;
 |description = Enables you to bug cameras to view them remotely. It can view all cameras on the station, and specifically bugged cameras can be blown up.  It can also track people.  &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Deviced and Tools==&lt;br /&gt;
===Cryptographic Sequencer===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cryptographic Sequencer&lt;br /&gt;
 |image = Emag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending borgs to your will.&lt;br /&gt;
 |strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment.&lt;br /&gt;
 |description = Also called an Emag (&#039;&#039;&#039;e&#039;&#039;&#039;lectro&#039;&#039;&#039;mag&#039;&#039;&#039;netic card), it allows you to quite literally open anything (and break it in the process) and can hack many many things on the station. Also has several special function as it can hack cyborgs to serve you, cause multiple electronic items to malfunction and become deadly, and can really ruin an engineer&#039;s day.&lt;br /&gt;
&lt;br /&gt;
[[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Fully Loaded Toolbox===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Suspicious Looking Toolbox&amp;quot;&lt;br /&gt;
 |image = Syndicatetools.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. There&#039;s also a couple found on the derelict space station.&lt;br /&gt;
 |usedfor = Obtaining tools&lt;br /&gt;
 |strategy = Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.&lt;br /&gt;
 |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]&amp;lt;br&amp;gt; [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:BGloves.png|link=Comat Gloves]] [[File:Wirecutters.png|link=Wirecutters]]&lt;br /&gt;
 |description = It&#039;s a suspicious looking toolbox, filled with ordinary tools. Except instead of an [[analyzer]], it comes with a [[multitool]] and [[Clothing_and_Accessories#Combat Gloves|combat gloves]]. It&#039;s also slightly more robust than a regular toolbox.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Space Suit===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Black and Red Space Suit&amp;quot;&lt;br /&gt;
 |image = Syndispacesuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. Also found on the derelict.&lt;br /&gt;
 |usedfor = Space travel&lt;br /&gt;
 |strategy = Use them only if you can&#039;t get a regular suit. Functions like any space suit but with fewer movement penalties, and can be stored in your backpack.&lt;br /&gt;
 |description = A complete, red space suit and helmet. This suit&#039;s movement penalties are fewer than an EVA [[space suit]]! Useful if you need to hide in a vacuum. They can also hold a robust selection of items in suit storage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=== Thermal Imaging Glasses ===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Optical Meson Scanners&amp;quot;&lt;br /&gt;
 |image = MGlasses.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Seeing people, creatures, and synthetics through walls.&lt;br /&gt;
 |strategy = Used for tracking your targets and spotting threats or security ambushes.&lt;br /&gt;
 |description = When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to flashes, flashbangs, and EMP. Using a welding tool with this on may cause you to go blind.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Binary Translator Key===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Binary Encryption Key&lt;br /&gt;
 |image = Encryption_key.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Communicating with the [[AI]].&lt;br /&gt;
 |strategy = Eavesdropping on the AI&#039;s conversation with its cyborgs. Communicate with the AI after you&#039;ve subverted it.&lt;br /&gt;
 |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel. Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear you whispering so keep this in mind when you talk (as you will get found out).&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Encryption Key===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Standard Encryption Key&amp;quot;&lt;br /&gt;
 |image = Encryption_key.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Listening in on all of the station&#039;s radio chatter and communicating with other traitors that have purchased it.&lt;br /&gt;
 |strategy = Eavesdrop on security. Communicate with other traitors for cooperative goodness.&lt;br /&gt;
 |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to listen in on all of the station department&#039;s radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a .t before your text.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Artificial Intelligence Detector===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Multitool&amp;quot;&lt;br /&gt;
 |image = Multitool.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Knowing when the AI is watching you.&lt;br /&gt;
 |strategy = Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn&#039;t looking.&lt;br /&gt;
 |description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Hacked AI Upload Module===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Hacked AI Law Upload Module&lt;br /&gt;
 |image = Circuitboard.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals.&lt;br /&gt;
 |usedfor = Changing the [[AI]]&#039;s laws to what you want.&lt;br /&gt;
 |strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be.&lt;br /&gt;
 |description = This is the more powerful version of the &#039;Freeform&#039; AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI. The hacked Laws act like Ion Storm Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most [[AI]]s would love to use any loophole it can find to kill you.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Plastic Explosive charge (C4)===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-4&lt;br /&gt;
 |image = C4.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 5 seconds to set up, and requires you to be un-interrupted. You can also open the wiring with a screwdriver, allowing you to set a signaler to detonate instantly, among other things. Cannot be placed on mobs, so you can&#039;t just slap a brick on them and run.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Power Sink===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Power Sink&lt;br /&gt;
 |image = Powersink.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals&lt;br /&gt;
 |usedfor = Sucks up all the station power, causing a black-out.&lt;br /&gt;
 |strategy = This will suck up all the station&#039;s power very quickly. Use it on the main station&#039;s power grid to suck it. Don&#039;t place it on solars, as it will only suck out the solar&#039;s power.&lt;br /&gt;
 |description = This bad boy is a station engineers and AI&#039;s worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a &#039;&#039;&#039;RAPID&#039;&#039;&#039; rate. You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it&#039;s drained enough power, it explodes violently!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Singularity Beacon===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Ominous Beacon&amp;quot;&lt;br /&gt;
 |image = Beacon.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals.&lt;br /&gt;
 |usedfor = Attracting a loose singularity/tesla towards the beacon at a brisk pace.&lt;br /&gt;
 |strategy = Set it up in a secluded location, then release the singularity. Excellent for forcing a shuttle call and succeeding in escape alone objectives.&lt;br /&gt;
 |description = Placed like a powersink, screwdriver to secure it and use an open hand to turn it on; the singularity beacon will attract the singularity/tesla towards it, if it is loose. Note that for it to be useful at all the singularity/tesla does need to be released, as the beacon will not release it by itself. A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Bomb===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Bomb&lt;br /&gt;
 |image = Syndicate_Bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 11 telecrystals.&lt;br /&gt;
 |usedfor = Making really big holes.&lt;br /&gt;
 |strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it.&lt;br /&gt;
 |description = The Syndicate Bomb has an adjustable timer with a minimum setting of 60 (BYOND) seconds. That&#039;s close to around 2 real life minutes. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal. The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off. When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space. Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Implants==&lt;br /&gt;
===Freedom Implant===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Freedom Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Escaping an arrest.&lt;br /&gt;
 |strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer.&lt;br /&gt;
 |description = If you inject yourself with the implanter inside, you can instantly get out of handcuffs a limited number of times (Usually 1-2, maybe 3). This can be quite useful for a traitor, but it&#039;s nigh useless for the syndicate during nuke because most people just kill them on sight. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Uplink Implant===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Uplink Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals.&lt;br /&gt;
 |usedfor = Spawning syndicate items without using your hands or PDA. Contains 10 telecrystals.&lt;br /&gt;
 |strategy = Useful if you want to try completing your objective without any syndicate items. Use it in the case you get permabrigged.&lt;br /&gt;
 |description = Injecting yourself with this will allow you to bring up a syndicate uplink menu by using a custom emote at any time. It comes with 10 telecrystals. Really good if you think you can do your objective without any syndicate items. In the case your target is a person, kill them and make sure they can&#039;t be cloned. In the case your target is an object, steal it and store it somewhere safe that you can retrieve from later. If you get captured, you can spawn yourself whatever items you need to break out.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Adrenal Implant===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Adrenal Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Removing stuns, healing.&lt;br /&gt;
 |strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers.&lt;br /&gt;
 |description = An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Only available when there are more than 25 players.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==(Pointless) Badassery==&lt;br /&gt;
===Syndicate Bundle===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Box&amp;quot;&lt;br /&gt;
 |image = box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Random Traitoring.&lt;br /&gt;
 |strategy = Get this if you don&#039;t know what you want to get, or if you want a challenge.&lt;br /&gt;
 |description = Randomly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. &amp;lt;br&amp;gt;You get more than you would normally be able to at the cost of not knowing what you&#039;re going to get.&lt;br /&gt;
&lt;br /&gt;
Spawning a Syndicate Bundle will give you one of the following sets:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&lt;br /&gt;
*Chameleon Jumpsuit&lt;br /&gt;
*Voice Changer&lt;br /&gt;
*Agent Card&lt;br /&gt;
*Agent Card&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
*Energy Crossbow&lt;br /&gt;
*Sleepy Pen&lt;br /&gt;
*Chameleon Projector&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operative&#039;&#039;&#039;&lt;br /&gt;
*2x Tank Transfer Valve Bombs&lt;br /&gt;
*Power Sink&lt;br /&gt;
*Syndicate Space Suit and Helmet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guns&#039;&#039;&#039;&lt;br /&gt;
*Revolver&lt;br /&gt;
*Ammo .357&lt;br /&gt;
*Cryptographic Sequencer&lt;br /&gt;
*C4 Plastic Explosive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
*Energy Sword&lt;br /&gt;
*Optical Thermal Scanner&lt;br /&gt;
*Cryptographic Sequencer&lt;br /&gt;
*No-Slip Shoes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hacker&#039;&#039;&#039;&lt;br /&gt;
*Cryptographic Sequencer&lt;br /&gt;
*Hacked AI Module&lt;br /&gt;
*Binary Encryption Key&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Singularity&#039;&#039;&#039;&lt;br /&gt;
*Cryptographic Sequencer&lt;br /&gt;
*Singularity Beacon&lt;br /&gt;
*Syndicate Space Suit and Helmet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Lord&#039;&#039;&#039;&lt;br /&gt;
*2x Energy Sword&lt;br /&gt;
*Telekenesis SE Injector&lt;br /&gt;
*Agent Card&lt;br /&gt;
*Dark Lord robes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Implant&#039;&#039;&#039;&lt;br /&gt;
*Freedom Implant&lt;br /&gt;
*Uplink Implant&lt;br /&gt;
*Adrenaline Implant&lt;br /&gt;
*EMP Implant (Functions like an EMP grenade centered on yourself)&lt;br /&gt;
*Explosive Implant (Gibs the implanted on death, similar to a nuclear operative&#039;s implant)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===For showing that you are The Boss===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Syndicate Balloon&amp;quot;&lt;br /&gt;
 |image = Balloon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Looking fucking awesome. &lt;br /&gt;
 |strategy = Buy this if you feel you can do your objectives without the use of syndicate items.&lt;br /&gt;
 |description = It&#039;s a red balloon with a white S on it. It does balloon type stuff such as floating and being filled with air. Shitcurity may arrest you for having one as they hate balloons and fun. Buy four in [[Nuke]] for the [[ban|GRAND PRIZE]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Surplus Crate===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Taking a gamble or getting tons of items.&lt;br /&gt;
 |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.&lt;br /&gt;
 |description = It&#039;s a crate. It contains 50 telecrystals worth of &#039;&#039;completely random&#039;&#039; Syndicate items. This can be anything from an emag to a deck of cards. It can be useless junk or really good. It&#039;s fun to buy if you have an easy objective or want to switch up your strategy. Only available when there are more than 25 players.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Nuclear Strike Team&#039;&#039;&#039;=&lt;br /&gt;
Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]].&lt;br /&gt;
&lt;br /&gt;
===Viscerator Grenade===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Viscerator Grenade&lt;br /&gt;
 |image = Delivery grenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Crowd Control.&lt;br /&gt;
 |strategy = Essentially a tear gas grenade that can kill people, effective for clearing rooms.&lt;br /&gt;
 |description = This grenade, when thrown, will disperse 5 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly good amount of damage over time but can be outrun easily. The grenade is fantastic in helping clearing out a crowd of crewmen. However, it is very ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Medical Supply Kit===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Medical Supply Kit&lt;br /&gt;
 |image = Syndicate Medical Supply Kit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Healing your fellow operative.&lt;br /&gt;
 |strategy = ???&lt;br /&gt;
 |description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector for rapid healing, a medical hud for quick identification of injured comrades, and other medical supplies helpful for a medical field operative.&amp;lt;br&amp;gt;Contais:&lt;br /&gt;
* [[File:Combat Stimulant Injector.png]] Combat Stimulant Injector; a modified air-needle autoinjector, used by operatives trained in medical practices to quickly heal injuries in the field. Contains a 60 unit mix of [[Doctor&#039;s Delight]] and [[Synaptizine]], injects 10 units at a time.&lt;br /&gt;
* [[Health Scanner HUD]]&lt;br /&gt;
* [[Lethal Injection Syringe]]&lt;br /&gt;
* [[Dermaline|Dermaline Pill]]&lt;br /&gt;
* [[Bicaridine|Bicaridine Pill]]&lt;br /&gt;
* [[Surgical Drill]]&lt;br /&gt;
* [[Stethoscope]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Energy Shield===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Shield&lt;br /&gt;
 |image = Eshield.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Protecting yourself from energy weapons&lt;br /&gt;
 |strategy = This is a very powerful asset, it will deflect all energy based attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armoury&#039;s riot shotguns will be effective in bypassing the energy shield. While expensive, having the people up front wield a energy shield makes for a good breaching strategy.&lt;br /&gt;
 |description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Stetchkin===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stetchkin Pistol&lt;br /&gt;
 |image = Stetchkin.png&lt;br /&gt;
 |foundin = Issued to Syndicate Operatives for free, also available for Traitors.&lt;br /&gt;
 |usedfor = Killing people.&lt;br /&gt;
 |strategy = A free sidearm for Syndicate operatives and a cheap firearm for Traitors. Holds 8 rounds and deals 25 brute damage per round. Can be silenced with a attachment.&lt;br /&gt;
 |description = The Stetchkin is a surprisingly reliable sidearm for Syndicate operatives. Each Operative is issued with this pistol for free, a additional magazine in their equipment locker and more magazines onboard their ship. This weapon is a four shot crit weapon, which by itself can be used to dispatch low threat targets or as a fallback weapon during combat. It can even be used as a primary weapon for extended periods to conserve ammo for other weapons, or paired with the Bulldog as a cheap C20r alternative.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Ammo-10mm===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-10mm&lt;br /&gt;
 |image = 10mmMag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal, also available for Traitors.&lt;br /&gt;
 |usedfor = Loading the Stechkin.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8-round 10mm magazine for use in the Stechkin Pistol.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Bulldog===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bulldog Shotgun&lt;br /&gt;
 |image = Bulldog.png&lt;br /&gt;
 |foundin = Issued to Syndicate Operatives for free, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Killing/Stunning people.&lt;br /&gt;
 |strategy = A robust and free primary shotgun. Holds a wide selection of ammo types.&lt;br /&gt;
 |description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. Given to each Operative for free at mission start, this can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (unpredictable damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons. A Bulldog with stun shells and a Sketchin can make for a cheap alternative C20r SMG when strapped for telecrystals.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Ammo-12g Stun Slug===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stun Slug Drum Magazine&lt;br /&gt;
 |image = StunSlug.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents. Free Magazine in starting Bulldog.&lt;br /&gt;
 |usedfor = Loading the Bulldog.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or C20r, has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit. A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Sketchin pistol, it can make for a ok alternative to a C20r.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Ammo-12g Buckshot===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Buckshot Drum Magazine&lt;br /&gt;
 |image = BuckshotBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Loading the Bulldog.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 75 brute damage if all pellets hit, but at mid to long range deals very variable if not very little damage. Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Ammo-12g Dragon&#039;s Breath===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dragon Breath Drum Magazine&lt;br /&gt;
 |image = DragonBreathBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystal, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Loading the Bulldog.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. While slightly more expensive than the Buckshot Magazine, the Dragon&#039;s Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire. A shot from a Dragon&#039;s Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don&#039;t shoot your own teammates in the back. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===C20r SMG===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C20r SMG&lt;br /&gt;
 |image = C20r.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Killing/Stunning people.&lt;br /&gt;
 |strategy = The signature weapon of Nuke Ops, it deals reliable damage and almost always knocks down the target.&lt;br /&gt;
 |description = Nuke Ops do not spawn with an SMG, they must buy it. It knocks the target down, similar to the detective&#039;s revolver, though chances are if you go down, you&#039;re not getting back up. Deals 20 brute damage per round with additional magazines costing 2 telecrystals. A reliable and robust weapon worthy of the reputation given to it and a worthy addition to your arsenal.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Ammo-12mm===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-12mm&lt;br /&gt;
 |image = 12mmMag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Loading the SMG.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 20-round 12mm magazine for use in the C-20r submachine gun.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===C90gl Assault Rifle===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C90gl Assault Rifle&lt;br /&gt;
 |image = C90gl.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Killing/Blowing up people.&lt;br /&gt;
 |strategy = A alternative to the C20r, trades instant stunning for greater lethality and a attached grenade launcher.&lt;br /&gt;
 |description = Holding 30 rounds and dealing 35 damage per bullet, the C90 is aimed for operatives who want higher lethality with their firearm. While the C90 costs 4 more tc&#039;s than the C20, you gain a higher magazine size, a three shot crit weapon and a underslung grenade launcher. If you trust your aim this makes for a very worthy alternative to the C20r.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Ammo-5.45x39mm===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.45x39mm&lt;br /&gt;
 |image = 5.45mm.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Loading the Assault Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 30-round 5.45x39mm magazine for use in the C-90gl assault rifle.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Ammo-40mm Grenade Box===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-40 mm Grenade &lt;br /&gt;
 |image = 40mmGrenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystal, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Loading the Assault Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A box containing four 40mm Grenades for use in the C-90gl assault rifle.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===L6 SAW===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = L6 SAW&lt;br /&gt;
 |image = L6machinegun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 40 telecrystals, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Mowing down people.&lt;br /&gt;
 |strategy = An expensive investment, designed for consistent and powerful fire support for assault teams.&lt;br /&gt;
 |description = Holds the most ammo of any gun available: 50 rounds dealing 60 brute damage each. Two good shots on someone and they&#039;re down. Its heavy investment cost means at most only a single weapon will be used by the Ops if any at all. Most nuke op teams prefer to invest in a Mech or Cyborg over the L6 due to the heavy risk of the L6 user being knocked down and having the weapon turned on the team, and just the heavy cost in general. The operative using the L6 SAW should remain close to their team and not move alone and risk losing the gun.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Ammo-7.62×51mm===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-7.62×51mm&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Loading the L6 SAW.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 7.62×51mm ammunition for use in the L6 SAW machinegun. By the time you need to use this, you&#039;ll already be on a pile of corpses.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Flamethrower&lt;br /&gt;
 |image = Flamethrower.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 11 telecrystals, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Burning people.&lt;br /&gt;
 |strategy = ???&lt;br /&gt;
 |description = A flamethrower, fueled by a portion of highly flammable biotoxins stolen previously from Nanotrasen stations. Make a statement by roasting the filth in their own greed. Use with caution.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Biohazardous Chemical Sprayer===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Biohazardous Chemical Sprayer&lt;br /&gt;
 |image = Chem sprayer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Subduing crew members via massive amounts of chemicals.&lt;br /&gt;
 |strategy = Don&#039;t bother using it if your target(s) has/have internals. It causes many maladies, (Blindness, Dizziness, Knockout, Mutation), to those who ingest the reagents, however.&lt;br /&gt;
 |description = A chemical sprayer that allows a wide dispersal of selected chemicals. Especially tailored by the Tiger Cooperative, the deadly blend it comes stocked with will disorient, damage, and disable your foes... Use with extreme caution, to prevent exposure to yourself and your fellow operatives.&amp;lt;br&amp;gt;Contains:&lt;br /&gt;
* 150 units of Spore Toxin, a liquid which blocks vision when ingested.&lt;br /&gt;
* 150 units of [[Cryptobiolin]]&lt;br /&gt;
* 150 units of [[Unstable Mutagen]]&lt;br /&gt;
* 150 units of [[Chloral Hydrate]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Detonator===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Detonator&amp;lt;br&amp;gt;&amp;quot;Big red button&amp;quot;&lt;br /&gt;
 |image = Big red button.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink. It costs 3 telecrystal, and is only available to Nuclear Agents. They, however, start with one available anyway.&lt;br /&gt;
 |usedfor = Detonating all syndicate bombs at once&lt;br /&gt;
 |strategy = Coordinating bomb blasts to destroy multiple objects simultaneously.&lt;br /&gt;
 |description = The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate. Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Dark Gygax===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dark Gygax&lt;br /&gt;
 |image = DarkGygax.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 90 telecrystals, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Heavy Fire Support.&lt;br /&gt;
 |strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!&lt;br /&gt;
 |description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station. Boasting a decent movement speed, an Ultra AC2 machinegun that will knock down anyone it hits, a grenade launcher that fires flashbangs, and a personal teleportation device, this mech proves to be as powerful as anything the operatives can bring to bear. However, it is extremely vulnerable to an ion gun, which will seriously damage the mech in a few hits. Consider not bringing your ship&#039;s ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is with mass laser fire or a ton of explosives. The main weakness of the mech is that it has lesser armor than other mechs and that its weapons all require ammunition which can run out and cannot be replenished. However, it can still activate its leg actuator overload function to chase you down and beat you to a pulp, or retreat after taking damage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Dark Mauler===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dark Mauler&lt;br /&gt;
 |image = DarkMarauder.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 140 telecrystals! Only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Heavy Assault Platform.&lt;br /&gt;
 |strategy = For when you need to absolutely annihilate anything in your way, accept no substitute.&lt;br /&gt;
 |description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel. Carrying a Solaris Heavy Laser Cannon, a SRM8 Missile Rack, a Power Relay for infinite power and additional armor layers, this monster can destroy the station 10-fold with the equipment it carries. Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can also be locked down by the AI by bolting doors, forcing it to expend its limited missiles to blast open a path. Just don&#039;t let it corner you or prepare to be bombed back to the stone age.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Cyborg===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Cyborg&lt;br /&gt;
 |image = Syndieborg.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 80 telecrystals. Only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Robotic Support.&lt;br /&gt;
 |strategy = Increase team size by adding a borg to the team, an unstunnable killing machine. &lt;br /&gt;
 |description = A repurposed Nanotrasen Cyborg, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. It comes standard issue with a Laser Gun, Energy Crossbow, Emag, Energy Sword and a Jetpack. It also comes with a 25,000W power cell. All of its modules use 100 power for every use except the Energy Sword which uses 500 on use. The Syndiborg is a powerful ally as it is unstunnable by most methods allowing it to lead the attack with impunity. It is easy to repair on the field with a welder, and it can Emag other Cyborgs to turn them against the station! It also has the ability to listen to the Binary Channel and interact with doors like a normal borg, allowing it to unbolt or shock them! Similarly, it does not trigger any motion alarms, allowing it to quickly and easily destroy AIs before they have a chance to scream.&lt;br /&gt;
&lt;br /&gt;
The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>MASMC</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Syndicate_Items&amp;diff=7327</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Syndicate_Items&amp;diff=7327"/>
		<updated>2017-05-07T16:28:28Z</updated>

		<summary type="html">&lt;p&gt;MASMC: /* Box of Riot Darts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Syndicate Items&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Syndicate people get access to these cool items during [[Game Mode#Traitor|Traitor]] and [[Game Mode#Nuclear|Nuke]]!&lt;br /&gt;
&lt;br /&gt;
==How to Get These Items==&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Uplink&lt;br /&gt;
 |image = normalpda.gif&lt;br /&gt;
 |foundin = Syndicate operatives spawn with one&lt;br /&gt;
 |usedfor = Ordering syndicate items by a traitor or syndicate operative&lt;br /&gt;
 |strategy = Keep it locked. In case someone searches you they might look at your pda to see if it&#039;s an uplink. &lt;br /&gt;
 |description = This is where the traitor gets all his fancy items. It&#039;s disguised as a PDA or a headset (or a radio if the mode is nuclear emergency). If it&#039;s a PDA, you will need to enter the code given into the ringtone selection in the messenger menu. A headset will need to be changed to the correct frequency. From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 10 crystals.), so choose wisely. The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Conspicuous and Dangerous Weapons==&lt;br /&gt;
===Stetchkin Pistol===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stetchkin Pistol&lt;br /&gt;
 |image = stetchkin.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals&lt;br /&gt;
 |usedfor = Quick and concealable murder.&lt;br /&gt;
 |strategy = Keep it hidden, it&#039;s possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it&#039;s Syndicate until proven otherwise.&lt;br /&gt;
 |description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it&#039;ll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmoured target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armoured foes. Can be fitted with a suppressor which makes it a very lethal and effective weapon of murder but makes it a normal sized item and will no longer fit in your pocket.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Revolver===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .357 Revolver&lt;br /&gt;
 |image = Revolver.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 13 telecrystals&lt;br /&gt;
 |usedfor = Very quick and loud murder.&lt;br /&gt;
 |strategy = Keep the thing hidden, as people know it&#039;s only available to syndicates. Also, it makes a lot of noise, so be careful.&lt;br /&gt;
 |description = It&#039;s a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmoured target, considerably less on an armoured one. It&#039;s a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise. This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Mini Energy Crossbow===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Miniature Energy Crossbow&lt;br /&gt;
 |image = Ebow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals&lt;br /&gt;
 |usedfor = Stunning people.&lt;br /&gt;
 |strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.&lt;br /&gt;
 |description = This weapon is not meant for killing, rather it is intended for stunning; it is the syndicate equivalent of a taser that does minor toxins damage. Though this weapon does make a sound when fired, it is still very quiet, and can be easily concealed in your pocket. Additionally this weapon does not provide any message that it has been fired, use this to your advantage and to help conceal your identity. Extremely powerful when paired with an energy sword, as it cannot reliably kill anything by itself. &#039;&#039;&#039;Remember to load it by using it in your hand.&#039;&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Energy Sword===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Sword&lt;br /&gt;
 |image = Sword.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals&lt;br /&gt;
 |usedfor = Mass murder.&lt;br /&gt;
 |strategy = This sword will usually crit someone in four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles.  Needs to be turned on before use, can fit in a pocket if shut off.&lt;br /&gt;
 |description = This is a melee weapon that can do a lot of brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it&#039;s off, you can fit it into your pocket, but it&#039;s a terrible weapon. Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It also is a very good combo combined with the [[Mini Energy Crossbow|e-bow]]&#039;s knockdown. You have a decent chance of reflecting projectiles with it when turned on. You can also combine it with another energy sword to create a far superior weapon.&lt;br /&gt;
You can also hit it with a multitool to make a RAINBOW SWORD.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Double-bladed Energy Sword===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Double-bladed Energy Sword&lt;br /&gt;
 |image = DualSaber.gif&lt;br /&gt;
 |foundin = Combining two Energy Swords&lt;br /&gt;
 |usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant.&lt;br /&gt;
 |strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser.&lt;br /&gt;
 |description = The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them or knocking them unconscious long before that). Like the energy sword before it, it must be turned on to be used properly, and can still be stored in your pocket when turned off. The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed. This makes Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable. It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Energy Dagger===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Dagger&lt;br /&gt;
 |image = Edagger.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals&lt;br /&gt;
 |usedfor = Last resort combat.&lt;br /&gt;
 |strategy = Shove it in your PDA. Don&#039;t bring it out until you need it, because everyone knows only syndicates have energy blades.&lt;br /&gt;
 |description = It&#039;s a dagger that does 18 brute, but can be disguised and hidden like a pen.  Keep it out of sight and then bring it out once you&#039;ve got somebody on the ropes.  It&#039;s better than most weapons and it&#039;s very cheap, so it&#039;s not a bad last resort, and unless people know you have it they&#039;re very unlikely to search your PDA pen. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===EMP Kit===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = EMP Kit&lt;br /&gt;
 |image = Flashbangbox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals&lt;br /&gt;
 |usedfor = The disabling of technology, such as cameras, radios, etc.&lt;br /&gt;
 |strategy = Best used aggressively against technology. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] is usually better. Note that emp grenades are the pretty much the only way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Ion rifle]].&lt;br /&gt;
 |contents = [[file:Emp grenade.png]][[file:Emp grenade.png]][[file:injector.png]]&lt;br /&gt;
 |description = These are weapons used for disabling electronics like the AI&#039;s cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades. The implanter functions the same, but after implanting it into yourself, it can be activated twice using the &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;grin emote. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking nearby doors and blinding those who wear thermals caught in the emp range. If you EMP a group of sec officers before a fight, they&#039;ll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbatton&#039;s total charge, though) aside from flashes and flashbangs. They also stun cyborgs for a good deal of time.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===EMP Flashlight===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Flashlight&lt;br /&gt;
 |image = flashlight.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals&lt;br /&gt;
 |usedfor = The disabling of technology, such as cameras, radios, etc.&lt;br /&gt;
 |strategy = Best used stealthily against technology. For the traitor who prefers a more delicate touch.&lt;br /&gt;
 |description = Behaves in almost an exactly similar way to the EMP kit&#039;s grenades/implant but is rechargeable and disguised. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP. Hitting a person with it will disable their headset and any energy based weaponry they possess. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Minibomb===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Minibomb&lt;br /&gt;
 |image = Syndicate_Minibomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals&lt;br /&gt;
 |usedfor = Blowing shit up, making holes in the station.&lt;br /&gt;
 |strategy = Cook the grenade in your hand (at most for no more than two seconds) for a bit and throw it at someone when they least expect it. Use it on crowds or downed targets.&lt;br /&gt;
 |description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an IED on a corpse.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
===.357 Speedloader===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-357&lt;br /&gt;
 |image = Ammo 357.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Also made in hacked autolathes, costs 50,000 metal units.&lt;br /&gt;
 |usedfor = Ammo for the revolver.&lt;br /&gt;
 |strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead.&lt;br /&gt;
 |description = This is ammo for the [[Syndicate Items#revolver|revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand. This can be made and recycled in a hacked autolathe for 50,000 metal units, and it is usually always a better idea to gain access to that over ordering these if it is an option.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===10mm Handgun Magazine===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-10mm&lt;br /&gt;
 |image = syndie_handgun_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units.&lt;br /&gt;
 |usedfor = Ammo for the stetchkin.&lt;br /&gt;
 |strategy = Order in conjunction with the stechkin for extra killing potential. Using on a stetchkin already loaded with a magazine will do a &#039;&#039;tacticool reload&#039;&#039;, replacing the old magazine with it and dropping the old magazine under your feet. Can be hhandloaded from a loose ammo box.&lt;br /&gt;
 |description = This is ammo for the [[Syndicate Items#Stechkin|stechkin]]. It gives the stechkin a full clip. It can be used by either using a stetchkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload. loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it&#039;s more economical to simply handload empty magazines.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Box of Riot Darts===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-riot darts&lt;br /&gt;
 |image = foam_darts.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Ammo for the foam force toy handgun.&lt;br /&gt;
 |strategy = Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable.&lt;br /&gt;
 |description = It is literally just a box of five(?) riot darts for a foam force toy handgun. There is no point, darts are reusable.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Stealthy and Inconspicuous Weapons==&lt;br /&gt;
===Sleepy Pen===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Pen&amp;quot;&lt;br /&gt;
 |image = Pen.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals&lt;br /&gt;
 |usedfor = Disabling people, making people look dead.&lt;br /&gt;
 |strategy = This item will paralyze people; they cannot talk and will collapse after a short time. It will quickly wear off.&lt;br /&gt;
 |description = This is a very devious little item. It is a one-use injector that looks like a pen. The pen injects [[Guide to chemistry#Mutetoxin|mutetoxin]], [[Guide to chemistry#Morphine|morphine]] and staminatoxin into people, preventing them from talking and causing them to fall over. They can still see and hear everything around them. The victim will survive if the attacker doesn&#039;t finish the job properly, and a dead body may not be easy to get rid of sometimes. Not available in [[Syndicate guide|nuke ops]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Soap===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Soap&amp;quot;&lt;br /&gt;
 |image = Synsoap.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal&lt;br /&gt;
 |usedfor = Cleaning things, and slipping people on it.&lt;br /&gt;
 |strategy = Can be used for a quick clean up if you lack spacecleaner so you&#039;re not covered in blood, or it can be used like a banana peel.&lt;br /&gt;
 |description = It&#039;s a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things faster than normal soap, making it handy for a quick cleanup.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Detomatix PDA Cartridge===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Detomatix Cartridge&lt;br /&gt;
 |image = Pda cartrige.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals&lt;br /&gt;
 |usedfor = Making other&#039;s [[PDA]]s go KABOOM!&lt;br /&gt;
 |strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and quickly kill them!&lt;br /&gt;
 |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people&#039;s [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim&#039;s ID, though). Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list.  Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt. Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades. For syndicates, this cartridge has the blast door toggled function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Universal Suppressor===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Suppressor&lt;br /&gt;
 |image = Suppressor.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Silencing weapons&lt;br /&gt;
 |strategy = Attach it to your stechkin, or another ballistic weapon (that isn&#039;t a revolver or shotgun) to silence and remove the weapon&#039;s attack messages.&lt;br /&gt;
&lt;br /&gt;
 |description = A universal syndicate small-arms suppressor for maximum espionage. Can attach to almost any non-revolver/shotgun firearm.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Stealth and Camouflage Items==&lt;br /&gt;
===Chameleon Kit===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Chameleon Kit&amp;quot;&lt;br /&gt;
 |image = Syndie_box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals&lt;br /&gt;
 |usedfor = A complete kit of clothing (Jumpsuit, exosuit, boots, gloves, mask, hat, PDA. stamp and headset) capable of changing colour and shape. Lightly armoured. &lt;br /&gt;
 |strategy = Very useful for [[Syndicate guide|Nuke Agents]] who want to try a stealthy approach by disguising as a bunch of crewmembers.&lt;br /&gt;
 |description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. Each part is lightly armoured and the shoes are no-slip (at time of writing), but only available when there are more than 25 players, and the mask has a built-in voice changer that can be toggled on/off by using it in hand. Extremely useful for infiltration.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Agent ID Card===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Agent Identification Card&lt;br /&gt;
 |image = Id_regular.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Upon use, you can set its job title to anything and the card&#039;s name to anything. It&#039;s used to hide your identity.&lt;br /&gt;
 |strategy = This card can be used by [[Game Mode#Nuclear|syndicate operatives]] and traitors to hide their identity. It comes pre-programmed with maintenance and syndicate access, but can steal more access by scanning other IDs. Wait in the HoP line and click people&#039;s IDs as they hand them over for ghetto all-access.&lt;br /&gt;
 |description = This is a special ID card that makes you untrackable by the AI. You can forge any name and assignment on it and make it look more like a real ID, but the card will only have Maintenance and Syndicate access. You can click on other ID cards with it in your hand to copy the access of those cards, and you can do this multiple times. Good for when you are in deep shit or the AI is an idiot that likes to ruin your objective by watching you all the time (as opposed to doing its job.) Remember to wear it on your ID slot or it will not work. Has minor chameleon properties and can be disguised into other forms of IDs, such as a silver Head of Staff or a CentCom ID.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Chameleon Projector===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chameleon Projector&lt;br /&gt;
 |image = Chameleon projector.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Hiding as an item on the station.&lt;br /&gt;
 |strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don&#039;t bump into you. Move only when nobody&#039;s looking.&lt;br /&gt;
 |description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you&#039;re not already holding, and if someone tries to pick you up or runs into you the disguise fails and you change back to normal. Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active. Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you&#039;re on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots.&lt;br /&gt;
&lt;br /&gt;
Alas, scanning a completed robot suit will only disguise you as a metal frame, so you can&#039;t impersonate a cyborg.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Camera Bug===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Camera Bug&lt;br /&gt;
 |image = camera_bug.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystals.&lt;br /&gt;
 |usedfor = Spying on people on cameras.&lt;br /&gt;
 |strategy = Bug the dorms, watch people &amp;lt;s&amp;gt;ERP&amp;lt;/s&amp;gt; go braindead, announce it to everyone. (Alternatively, use it to know when people are in a certain area so you know when to detonate a bomb, sneak through and steal something, or murder someone.)&lt;br /&gt;
&lt;br /&gt;
 |description = Enables you to bug cameras to view them remotely. It can view all cameras on the station, and specifically bugged cameras can be blown up.  It can also track people.  &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Deviced and Tools==&lt;br /&gt;
===Cryptographic Sequencer===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cryptographic Sequencer&lt;br /&gt;
 |image = Emag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending borgs to your will.&lt;br /&gt;
 |strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment.&lt;br /&gt;
 |description = Also called an Emag (&#039;&#039;&#039;e&#039;&#039;&#039;lectro&#039;&#039;&#039;mag&#039;&#039;&#039;netic card), it allows you to quite literally open anything (and break it in the process) and can hack many many things on the station. Also has several special function as it can hack cyborgs to serve you, cause multiple electronic items to malfunction and become deadly, and can really ruin an engineer&#039;s day.&lt;br /&gt;
&lt;br /&gt;
[[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Fully Loaded Toolbox===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Suspicious Looking Toolbox&amp;quot;&lt;br /&gt;
 |image = Syndicatetools.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. There&#039;s also a couple found on the derelict space station.&lt;br /&gt;
 |usedfor = Obtaining tools&lt;br /&gt;
 |strategy = Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.&lt;br /&gt;
 |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]&amp;lt;br&amp;gt; [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]]&lt;br /&gt;
 |description = It&#039;s a suspicious looking toolbox, filled with ordinary tools. Except instead of an [[analyzer]], it comes with a [[multitool]] and [[Clothing_and_Accessories#Combat Gloves|combat gloves]]. It&#039;s also slightly more robust than a regular toolbox.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Space Suit===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Black and Red Space Suit&amp;quot;&lt;br /&gt;
 |image = Syndispacesuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. Also found on the derelict.&lt;br /&gt;
 |usedfor = Space travel&lt;br /&gt;
 |strategy = Use them only if you can&#039;t get a regular suit. Functions like any space suit but with fewer movement penalties, and can be stored in your backpack.&lt;br /&gt;
 |description = A complete, red space suit and helmet. This suit&#039;s movement penalties are fewer than an EVA [[space suit]]! Useful if you need to hide in a vacuum. They can also hold a robust selection of items in suit storage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=== Thermal Imaging Glasses ===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Optical Meson Scanners&amp;quot;&lt;br /&gt;
 |image = MGlasses.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Seeing people, creatures, and synthetics through walls.&lt;br /&gt;
 |strategy = Used for tracking your targets and spotting threats or security ambushes.&lt;br /&gt;
 |description = When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to flashes, flashbangs, and EMP. Using a welding tool with this on may cause you to go blind.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Binary Translator Key===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Binary Encryption Key&lt;br /&gt;
 |image = Encryption_key.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Communicating with the [[AI]].&lt;br /&gt;
 |strategy = Eavesdropping on the AI&#039;s conversation with its cyborgs. Communicate with the AI after you&#039;ve subverted it.&lt;br /&gt;
 |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel. Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear you whispering so keep this in mind when you talk (as you will get found out).&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Encryption Key===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Standard Encryption Key&amp;quot;&lt;br /&gt;
 |image = Encryption_key.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Listening in on all of the station&#039;s radio chatter and communicating with other traitors that have purchased it.&lt;br /&gt;
 |strategy = Eavesdrop on security. Communicate with other traitors for cooperative goodness.&lt;br /&gt;
 |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to listen in on all of the station department&#039;s radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a .t before your text.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Artificial Intelligence Detector===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Multitool&amp;quot;&lt;br /&gt;
 |image = Multitool.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Knowing when the AI is watching you.&lt;br /&gt;
 |strategy = Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn&#039;t looking.&lt;br /&gt;
 |description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Hacked AI Upload Module===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Hacked AI Law Upload Module&lt;br /&gt;
 |image = Circuitboard.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals.&lt;br /&gt;
 |usedfor = Changing the [[AI]]&#039;s laws to what you want.&lt;br /&gt;
 |strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be.&lt;br /&gt;
 |description = This is the more powerful version of the &#039;Freeform&#039; AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI. The hacked Laws act like Ion Storm Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most [[AI]]s would love to use any loophole it can find to kill you.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Plastic Explosive charge (C4)===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-4&lt;br /&gt;
 |image = C4.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 5 seconds to set up, and requires you to be un-interrupted. You can also open the wiring with a screwdriver, allowing you to set a signaler to detonate instantly, among other things. Cannot be placed on mobs, so you can&#039;t just slap a brick on them and run.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Power Sink===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Power Sink&lt;br /&gt;
 |image = Powersink.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals&lt;br /&gt;
 |usedfor = Sucks up all the station power, causing a black-out.&lt;br /&gt;
 |strategy = This will suck up all the station&#039;s power very quickly. Use it on the main station&#039;s power grid to suck it. Don&#039;t place it on solars, as it will only suck out the solar&#039;s power.&lt;br /&gt;
 |description = This bad boy is a station engineers and AI&#039;s worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a &#039;&#039;&#039;RAPID&#039;&#039;&#039; rate. You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it&#039;s drained enough power, it explodes violently!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Singularity Beacon===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Ominous Beacon&amp;quot;&lt;br /&gt;
 |image = Beacon.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals.&lt;br /&gt;
 |usedfor = Attracting a loose singularity/tesla towards the beacon at a brisk pace.&lt;br /&gt;
 |strategy = Set it up in a secluded location, then release the singularity. Excellent for forcing a shuttle call and succeeding in escape alone objectives.&lt;br /&gt;
 |description = Placed like a powersink, screwdriver to secure it and use an open hand to turn it on; the singularity beacon will attract the singularity/tesla towards it, if it is loose. Note that for it to be useful at all the singularity/tesla does need to be released, as the beacon will not release it by itself. A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Bomb===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Bomb&lt;br /&gt;
 |image = Syndicate_Bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 11 telecrystals.&lt;br /&gt;
 |usedfor = Making really big holes.&lt;br /&gt;
 |strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it.&lt;br /&gt;
 |description = The Syndicate Bomb has an adjustable timer with a minimum setting of 60 (BYOND) seconds. That&#039;s close to around 2 real life minutes. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal. The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off. When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space. Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Implants==&lt;br /&gt;
===Freedom Implant===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Freedom Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Escaping an arrest.&lt;br /&gt;
 |strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer.&lt;br /&gt;
 |description = If you inject yourself with the implanter inside, you can instantly get out of handcuffs a limited number of times (Usually 1-2, maybe 3). This can be quite useful for a traitor, but it&#039;s nigh useless for the syndicate during nuke because most people just kill them on sight. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Uplink Implant===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Uplink Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals.&lt;br /&gt;
 |usedfor = Spawning syndicate items without using your hands or PDA. Contains 10 telecrystals.&lt;br /&gt;
 |strategy = Useful if you want to try completing your objective without any syndicate items. Use it in the case you get permabrigged.&lt;br /&gt;
 |description = Injecting yourself with this will allow you to bring up a syndicate uplink menu by using a custom emote at any time. It comes with 10 telecrystals. Really good if you think you can do your objective without any syndicate items. In the case your target is a person, kill them and make sure they can&#039;t be cloned. In the case your target is an object, steal it and store it somewhere safe that you can retrieve from later. If you get captured, you can spawn yourself whatever items you need to break out.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Adrenal Implant===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Adrenal Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Removing stuns, healing.&lt;br /&gt;
 |strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers.&lt;br /&gt;
 |description = An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Only available when there are more than 25 players.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==(Pointless) Badassery==&lt;br /&gt;
===Syndicate Bundle===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Box&amp;quot;&lt;br /&gt;
 |image = box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Random Traitoring.&lt;br /&gt;
 |strategy = Get this if you don&#039;t know what you want to get, or if you want a challenge.&lt;br /&gt;
 |description = Randomly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. &amp;lt;br&amp;gt;You get more than you would normally be able to at the cost of not knowing what you&#039;re going to get.&lt;br /&gt;
&lt;br /&gt;
Spawning a Syndicate Bundle will give you one of the following sets:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&lt;br /&gt;
*Chameleon Jumpsuit&lt;br /&gt;
*Voice Changer&lt;br /&gt;
*Agent Card&lt;br /&gt;
*Agent Card&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
*Energy Crossbow&lt;br /&gt;
*Sleepy Pen&lt;br /&gt;
*Chameleon Projector&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operative&#039;&#039;&#039;&lt;br /&gt;
*2x Tank Transfer Valve Bombs&lt;br /&gt;
*Power Sink&lt;br /&gt;
*Syndicate Space Suit and Helmet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guns&#039;&#039;&#039;&lt;br /&gt;
*Revolver&lt;br /&gt;
*Ammo .357&lt;br /&gt;
*Cryptographic Sequencer&lt;br /&gt;
*C4 Plastic Explosive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
*Energy Sword&lt;br /&gt;
*Optical Thermal Scanner&lt;br /&gt;
*Cryptographic Sequencer&lt;br /&gt;
*No-Slip Shoes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hacker&#039;&#039;&#039;&lt;br /&gt;
*Cryptographic Sequencer&lt;br /&gt;
*Hacked AI Module&lt;br /&gt;
*Binary Encryption Key&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Singularity&#039;&#039;&#039;&lt;br /&gt;
*Cryptographic Sequencer&lt;br /&gt;
*Singularity Beacon&lt;br /&gt;
*Syndicate Space Suit and Helmet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Lord&#039;&#039;&#039;&lt;br /&gt;
*2x Energy Sword&lt;br /&gt;
*Telekenesis SE Injector&lt;br /&gt;
*Agent Card&lt;br /&gt;
*Dark Lord robes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Implant&#039;&#039;&#039;&lt;br /&gt;
*Freedom Implant&lt;br /&gt;
*Uplink Implant&lt;br /&gt;
*Adrenaline Implant&lt;br /&gt;
*EMP Implant (Functions like an EMP grenade centered on yourself)&lt;br /&gt;
*Explosive Implant (Gibs the implanted on death, similar to a nuclear operative&#039;s implant)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===For showing that you are The Boss===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Syndicate Balloon&amp;quot;&lt;br /&gt;
 |image = Balloon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Looking fucking awesome. &lt;br /&gt;
 |strategy = Buy this if you feel you can do your objectives without the use of syndicate items.&lt;br /&gt;
 |description = It&#039;s a red balloon with a white S on it. It does balloon type stuff such as floating and being filled with air. Shitcurity may arrest you for having one as they hate balloons and fun. Buy four in [[Nuke]] for the [[ban|GRAND PRIZE]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Surplus Crate===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Taking a gamble or getting tons of items.&lt;br /&gt;
 |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.&lt;br /&gt;
 |description = It&#039;s a crate. It contains 50 telecrystals worth of &#039;&#039;completely random&#039;&#039; Syndicate items. This can be anything from an emag to a deck of cards. It can be useless junk or really good. It&#039;s fun to buy if you have an easy objective or want to switch up your strategy. Only available when there are more than 25 players.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Nuclear Strike Team&#039;&#039;&#039;=&lt;br /&gt;
Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]].&lt;br /&gt;
&lt;br /&gt;
===Viscerator Grenade===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Viscerator Grenade&lt;br /&gt;
 |image = Delivery grenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Crowd Control.&lt;br /&gt;
 |strategy = Essentially a tear gas grenade that can kill people, effective for clearing rooms.&lt;br /&gt;
 |description = This grenade, when thrown, will disperse 5 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly good amount of damage over time but can be outrun easily. The grenade is fantastic in helping clearing out a crowd of crewmen. However, it is very ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Medical Supply Kit===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Medical Supply Kit&lt;br /&gt;
 |image = Syndicate Medical Supply Kit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Healing your fellow operative.&lt;br /&gt;
 |strategy = ???&lt;br /&gt;
 |description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector for rapid healing, a medical hud for quick identification of injured comrades, and other medical supplies helpful for a medical field operative.&amp;lt;br&amp;gt;Contais:&lt;br /&gt;
* [[File:Combat Stimulant Injector.png]] Combat Stimulant Injector; a modified air-needle autoinjector, used by operatives trained in medical practices to quickly heal injuries in the field. Contains a 60 unit mix of [[Doctor&#039;s Delight]] and [[Synaptizine]], injects 10 units at a time.&lt;br /&gt;
* [[Health Scanner HUD]]&lt;br /&gt;
* [[Lethal Injection Syringe]]&lt;br /&gt;
* [[Dermaline|Dermaline Pill]]&lt;br /&gt;
* [[Bicaridine|Bicaridine Pill]]&lt;br /&gt;
* [[Surgical Drill]]&lt;br /&gt;
* [[Stethoscope]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Energy Shield===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Shield&lt;br /&gt;
 |image = Eshield.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Protecting yourself from energy weapons&lt;br /&gt;
 |strategy = This is a very powerful asset, it will deflect all energy based attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armoury&#039;s riot shotguns will be effective in bypassing the energy shield. While expensive, having the people up front wield a energy shield makes for a good breaching strategy.&lt;br /&gt;
 |description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Stetchkin===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stetchkin Pistol&lt;br /&gt;
 |image = Stetchkin.png&lt;br /&gt;
 |foundin = Issued to Syndicate Operatives for free, also available for Traitors.&lt;br /&gt;
 |usedfor = Killing people.&lt;br /&gt;
 |strategy = A free sidearm for Syndicate operatives and a cheap firearm for Traitors. Holds 8 rounds and deals 25 brute damage per round. Can be silenced with a attachment.&lt;br /&gt;
 |description = The Stetchkin is a surprisingly reliable sidearm for Syndicate operatives. Each Operative is issued with this pistol for free, a additional magazine in their equipment locker and more magazines onboard their ship. This weapon is a four shot crit weapon, which by itself can be used to dispatch low threat targets or as a fallback weapon during combat. It can even be used as a primary weapon for extended periods to conserve ammo for other weapons, or paired with the Bulldog as a cheap C20r alternative.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Ammo-10mm===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-10mm&lt;br /&gt;
 |image = 10mmMag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal, also available for Traitors.&lt;br /&gt;
 |usedfor = Loading the Stechkin.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8-round 10mm magazine for use in the Stechkin Pistol.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Bulldog===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bulldog Shotgun&lt;br /&gt;
 |image = Bulldog.png&lt;br /&gt;
 |foundin = Issued to Syndicate Operatives for free, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Killing/Stunning people.&lt;br /&gt;
 |strategy = A robust and free primary shotgun. Holds a wide selection of ammo types.&lt;br /&gt;
 |description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. Given to each Operative for free at mission start, this can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (unpredictable damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons. A Bulldog with stun shells and a Sketchin can make for a cheap alternative C20r SMG when strapped for telecrystals.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Ammo-12g Stun Slug===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stun Slug Drum Magazine&lt;br /&gt;
 |image = StunSlug.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents. Free Magazine in starting Bulldog.&lt;br /&gt;
 |usedfor = Loading the Bulldog.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or C20r, has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit. A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Sketchin pistol, it can make for a ok alternative to a C20r.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Ammo-12g Buckshot===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Buckshot Drum Magazine&lt;br /&gt;
 |image = BuckshotBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Loading the Bulldog.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 75 brute damage if all pellets hit, but at mid to long range deals very variable if not very little damage. Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Ammo-12g Dragon&#039;s Breath===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dragon Breath Drum Magazine&lt;br /&gt;
 |image = DragonBreathBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystal, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Loading the Bulldog.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. While slightly more expensive than the Buckshot Magazine, the Dragon&#039;s Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire. A shot from a Dragon&#039;s Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don&#039;t shoot your own teammates in the back. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===C20r SMG===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C20r SMG&lt;br /&gt;
 |image = C20r.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Killing/Stunning people.&lt;br /&gt;
 |strategy = The signature weapon of Nuke Ops, it deals reliable damage and almost always knocks down the target.&lt;br /&gt;
 |description = Nuke Ops do not spawn with an SMG, they must buy it. It knocks the target down, similar to the detective&#039;s revolver, though chances are if you go down, you&#039;re not getting back up. Deals 20 brute damage per round with additional magazines costing 2 telecrystals. A reliable and robust weapon worthy of the reputation given to it and a worthy addition to your arsenal.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Ammo-12mm===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-12mm&lt;br /&gt;
 |image = 12mmMag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Loading the SMG.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 20-round 12mm magazine for use in the C-20r submachine gun.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===C90gl Assault Rifle===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C90gl Assault Rifle&lt;br /&gt;
 |image = C90gl.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Killing/Blowing up people.&lt;br /&gt;
 |strategy = A alternative to the C20r, trades instant stunning for greater lethality and a attached grenade launcher.&lt;br /&gt;
 |description = Holding 30 rounds and dealing 35 damage per bullet, the C90 is aimed for operatives who want higher lethality with their firearm. While the C90 costs 4 more tc&#039;s than the C20, you gain a higher magazine size, a three shot crit weapon and a underslung grenade launcher. If you trust your aim this makes for a very worthy alternative to the C20r.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Ammo-5.45x39mm===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.45x39mm&lt;br /&gt;
 |image = 5.45mm.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Loading the Assault Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 30-round 5.45x39mm magazine for use in the C-90gl assault rifle.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Ammo-40mm Grenade Box===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-40 mm Grenade &lt;br /&gt;
 |image = 40mmGrenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystal, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Loading the Assault Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A box containing four 40mm Grenades for use in the C-90gl assault rifle.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===L6 SAW===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = L6 SAW&lt;br /&gt;
 |image = L6machinegun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 40 telecrystals, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Mowing down people.&lt;br /&gt;
 |strategy = An expensive investment, designed for consistent and powerful fire support for assault teams.&lt;br /&gt;
 |description = Holds the most ammo of any gun available: 50 rounds dealing 60 brute damage each. Two good shots on someone and they&#039;re down. Its heavy investment cost means at most only a single weapon will be used by the Ops if any at all. Most nuke op teams prefer to invest in a Mech or Cyborg over the L6 due to the heavy risk of the L6 user being knocked down and having the weapon turned on the team, and just the heavy cost in general. The operative using the L6 SAW should remain close to their team and not move alone and risk losing the gun.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Ammo-7.62×51mm===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-7.62×51mm&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Loading the L6 SAW.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 7.62×51mm ammunition for use in the L6 SAW machinegun. By the time you need to use this, you&#039;ll already be on a pile of corpses.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Flamethrower&lt;br /&gt;
 |image = Flamethrower.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 11 telecrystals, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Burning people.&lt;br /&gt;
 |strategy = ???&lt;br /&gt;
 |description = A flamethrower, fueled by a portion of highly flammable biotoxins stolen previously from Nanotrasen stations. Make a statement by roasting the filth in their own greed. Use with caution.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Biohazardous Chemical Sprayer===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Biohazardous Chemical Sprayer&lt;br /&gt;
 |image = Chem sprayer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Subduing crew members via massive amounts of chemicals.&lt;br /&gt;
 |strategy = Don&#039;t bother using it if your target(s) has/have internals. It causes many maladies, (Blindness, Dizziness, Knockout, Mutation), to those who ingest the reagents, however.&lt;br /&gt;
 |description = A chemical sprayer that allows a wide dispersal of selected chemicals. Especially tailored by the Tiger Cooperative, the deadly blend it comes stocked with will disorient, damage, and disable your foes... Use with extreme caution, to prevent exposure to yourself and your fellow operatives.&amp;lt;br&amp;gt;Contains:&lt;br /&gt;
* 150 units of Spore Toxin, a liquid which blocks vision when ingested.&lt;br /&gt;
* 150 units of [[Cryptobiolin]]&lt;br /&gt;
* 150 units of [[Unstable Mutagen]]&lt;br /&gt;
* 150 units of [[Chloral Hydrate]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Detonator===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Detonator&amp;lt;br&amp;gt;&amp;quot;Big red button&amp;quot;&lt;br /&gt;
 |image = Big red button.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink. It costs 3 telecrystal, and is only available to Nuclear Agents. They, however, start with one available anyway.&lt;br /&gt;
 |usedfor = Detonating all syndicate bombs at once&lt;br /&gt;
 |strategy = Coordinating bomb blasts to destroy multiple objects simultaneously.&lt;br /&gt;
 |description = The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate. Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Dark Gygax===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dark Gygax&lt;br /&gt;
 |image = DarkGygax.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 90 telecrystals, only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Heavy Fire Support.&lt;br /&gt;
 |strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!&lt;br /&gt;
 |description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station. Boasting a decent movement speed, an Ultra AC2 machinegun that will knock down anyone it hits, a grenade launcher that fires flashbangs, and a personal teleportation device, this mech proves to be as powerful as anything the operatives can bring to bear. However, it is extremely vulnerable to an ion gun, which will seriously damage the mech in a few hits. Consider not bringing your ship&#039;s ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is with mass laser fire or a ton of explosives. The main weakness of the mech is that it has lesser armor than other mechs and that its weapons all require ammunition which can run out and cannot be replenished. However, it can still activate its leg actuator overload function to chase you down and beat you to a pulp, or retreat after taking damage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Dark Mauler===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dark Mauler&lt;br /&gt;
 |image = DarkMarauder.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 140 telecrystals! Only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Heavy Assault Platform.&lt;br /&gt;
 |strategy = For when you need to absolutely annihilate anything in your way, accept no substitute.&lt;br /&gt;
 |description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel. Carrying a Solaris Heavy Laser Cannon, a SRM8 Missile Rack, a Power Relay for infinite power and additional armor layers, this monster can destroy the station 10-fold with the equipment it carries. Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can also be locked down by the AI by bolting doors, forcing it to expend its limited missiles to blast open a path. Just don&#039;t let it corner you or prepare to be bombed back to the stone age.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Cyborg===&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Cyborg&lt;br /&gt;
 |image = Syndieborg.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 80 telecrystals. Only available to Nuclear Agents.&lt;br /&gt;
 |usedfor = Robotic Support.&lt;br /&gt;
 |strategy = Increase team size by adding a borg to the team, an unstunnable killing machine. &lt;br /&gt;
 |description = A repurposed Nanotrasen Cyborg, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. It comes standard issue with a Laser Gun, Energy Crossbow, Emag, Energy Sword and a Jetpack. It also comes with a 25,000W power cell. All of its modules use 100 power for every use except the Energy Sword which uses 500 on use. The Syndiborg is a powerful ally as it is unstunnable by most methods allowing it to lead the attack with impunity. It is easy to repair on the field with a welder, and it can Emag other Cyborgs to turn them against the station! It also has the ability to listen to the Binary Channel and interact with doors like a normal borg, allowing it to unbolt or shock them! Similarly, it does not trigger any motion alarms, allowing it to quickly and easily destroy AIs before they have a chance to scream.&lt;br /&gt;
&lt;br /&gt;
The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>MASMC</name></author>
	</entry>
</feed>