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	<updated>2026-04-05T22:17:53Z</updated>
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		<id>https://ftl13.com/w/index.php?title=Rules&amp;diff=5841</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Rules&amp;diff=5841"/>
		<updated>2016-08-01T18:54:59Z</updated>

		<summary type="html">&lt;p&gt;Potatohboi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
http://ftl13.com/phpBB3/viewtopic.php?f=7&amp;amp;t=16&lt;br /&gt;
These rules are copied directly from Paradise.&lt;br /&gt;
&lt;br /&gt;
Most rules are common sense and it would therefore be impossible to list all the things you could do to get yourself banned. This page is not acting as a complete list of bannable offenses — it instead aims to clear up some confusion about those rules that may not be obvious.&lt;br /&gt;
&lt;br /&gt;
Abbreviations for common terms used on the server.&lt;br /&gt;
RP: Roleplay - To take up a character and act like they would, performing out their emotions, feelings, characteristics and actions.&lt;br /&gt;
IC: In Character - When you are Roleplaying and are in your character.&lt;br /&gt;
OOC: Out of Character - This has two applications within the server.&lt;br /&gt;
Something done outside of your character, this may be a list of things but all boil down to things that would not been done while In Character.&lt;br /&gt;
To use the server wide OOC chat, where you may talk OOCly with other players about various things.&lt;br /&gt;
LOOC: Local Out of Character - Only the people near your character will see this out of character text.&lt;br /&gt;
SSD: Sudden Sleep Disorder - When a player disconnects or loses connection, his character will fall over and begin to sleep. This phenomenon is referred to as going ‘SSD.’&lt;br /&gt;
Antag: Antagonist - A player that has gotten an antagonist role, designed to add some chaos to the round to make things fun.&lt;br /&gt;
Valid: Valid - A player who has committed such actions as to be deemed a “valid kill”. This usually applies to confirmed antags. A player who who intentionally roams the station looking for “valids” is known as a valid hunter.&lt;br /&gt;
Murderboning: Excessive Killing - A player who excessively kills everyone in his path not because he has to but rather he wants to do so.&lt;br /&gt;
Self-Antaging&lt;br /&gt;
Self Antaging: Antagonizing without being an Antag - Self Antaging refers to players who decide to do actions that normally only a Antagonist would do, i.e; Murdering other players, heavily damaging the station or causing chaos on a mass scale.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0. Practice common sense while consulting these rules. The general idea counts, not the exact wording. The rules are guidelines for the server and should be interpreted to suit the situation at hand, not manipulated to suit your needs. As always, don&#039;t be a dick and you shouldn&#039;t have to worry about most of these.&lt;br /&gt;
&lt;br /&gt;
1. Listen to the admins.&lt;br /&gt;
&lt;br /&gt;
    The Staff Members have final say on the server, if you are job-banned on the server, do not continue to drag the conversation on but rather take it to the designated forum section.&lt;br /&gt;
    Ahelp is not to be spammed, a few messages is sufficient for admins to see and handle your request. If they do not get to it, they are either busy with others or not available. If this is the case, take your request to the forums if needed.&lt;br /&gt;
    If an admin asks you to stop arguing over the in-game PMs, you must stop but may take it to the forums in a private message.&lt;br /&gt;
&lt;br /&gt;
2. Minor roleplay rules apply, these prohibit behaviours such as:&lt;br /&gt;
&lt;br /&gt;
    [u]Metagaming (using OOC information in an attempt to gain an IC advantage.)[/u]&lt;br /&gt;
    Placing current round information into OOC chat.&lt;br /&gt;
    Using LOOC to talk to others to give them current round information; applies to Ghosts as well.&lt;br /&gt;
    Using a third party program of any sort to communicate current round information to other players participating in the round.&lt;br /&gt;
    Using multiple accounts for yourself during a round is not allowed. If you are sharing an IP address or account with another player of the server, please contact administration and let them know.&lt;br /&gt;
    When it comes to suiciding, do not suicide upon getting caught by a conversion antagonist. Not only is this a very dickish action, but you waste their time trying to do their job for nothing to gain.&lt;br /&gt;
&lt;br /&gt;
    Unserious/Improper character names&lt;br /&gt;
    Unserious and Improper character names will be changed by an admin. If you continue to join rounds with unserious names, you may receive harsher consequences than just a name change. We allow names from video games and fantasy names, but forbid real life celebrity names or crude pun names.&lt;br /&gt;
    Examples including but not limited to: “Mike Hunt, Mike Hawk, Adolf Hitler, Donald Trump, John Cena, Barack Obama, xxhungdaddy69xx, gamergirlxd, Hugh Jass, Dick Payne.”&lt;br /&gt;
    Note that some species may have names that can be perceived as failure to adhere to this rule but are acceptable. (IE: A Vox name of Yakititah)&lt;br /&gt;
&lt;br /&gt;
    Netspeak and Smilies in character&lt;br /&gt;
    The use of ‘Netspeak’( Th15 15 1337 sp33k) and ‘Smilies’(:D) are prohibited from use in IC verbal chat but are allowed through IC written text such as a sheet of paper or PDA messaging.&lt;br /&gt;
&lt;br /&gt;
3. You may not touch or interact with people under the influence of &#039;Sudden Sleep Disorder&#039; except to pull them to Cryodorms and place them in a cryo sleeper.&lt;br /&gt;
&lt;br /&gt;
    Even if the person in question who goes SSD is wanted, you may not arrest them. Likewise, you may not kill them if they are your assassination target.&lt;br /&gt;
    If the person is going SSD in a convenient manner for themselves to avoid the situation, please report it to an admin for them to assess the situation.&lt;br /&gt;
    If the person in question goes SSD and they are your assassination target, or a key player in the round(IE: A Captain who has a disk on a Nukie round) you may ask administration if you may kill/loot their body.&lt;br /&gt;
    You may check if a person is SSD by examining their unconscious body and the text of “They have suddenly fallen asleep!” will appear.&lt;br /&gt;
&lt;br /&gt;
4. Maintain a respectful environment for other players. Being offensive, trolling, flaming, flame baiting, hate speech, bigoted speech towards other players is not allowed.&lt;br /&gt;
&lt;br /&gt;
    Under no circumstances is harassment of another player allowed, regardless of who the victim is.&lt;br /&gt;
    Racial, Homophobic, Ethnic, Religious, etc, slurs are not allowed IC or OOC. However inter-species racism (So long as no other rules are broken)is allowed as it is considered IC.&lt;br /&gt;
    Excessive profanity in OOC is not allowed, keep profanity to a minimum and completely stop if it begins to upset other players or are asked to stop by a member of staff.&lt;br /&gt;
    If an issue arises during a round, communicate it clearly and maturely to an administrator, venting your frustration to staff or other players via OOC/LOOC will not help the situation, only worsen it.&lt;br /&gt;
    Do not use the server to advertise other servers or for other commercial interests.&lt;br /&gt;
    Do not put down or invalidate any community and server, you can easily enjoy your time on a specific server without having to share your disinterest or plain criticism of other ones.&lt;br /&gt;
&lt;br /&gt;
5. Impersonation of any community member, player or staff is strictly forbidden. (Logging on with a byond key near identical to that of a current Staff Member) This also includes impersonation as a part of social engineering (e.g. posing as a Valve employee etc.)&lt;br /&gt;
&lt;br /&gt;
    No excuses will be made on this, regardless of the reasoning behind the action it will be dealt with harshly if anyone is caught trying to impersonate anyone.&lt;br /&gt;
&lt;br /&gt;
6. Play the Role you’ve chosen.&lt;br /&gt;
&lt;br /&gt;
    Choose the role based on what you want to spend the round doing.&lt;br /&gt;
    If you choose a Head of Staff role such as ‘Chief Medical Officer&#039; or ‘Captain’ you will be expected to play the role and fulfill the job, as long as you are not an antagonist.&lt;br /&gt;
    If you wish to leave the round early for any reason as a Head of Staff, radio in on command chat that you must leave and send an adminhelp to let staff know of your departure. Then store all the the job specific items you have in your locker before heading into cryo.&lt;br /&gt;
    If for some emergency or technical issue you disconnect as a sensitive role and are job banned on the pretense of leaving without notifying an admin, a quick appeal on the forums explaining what happened will solve the issue and revert the job ban.&lt;br /&gt;
    Joining the round as a job simply for the equipment and abandoning your post is not acceptable, you are expected to do your job reasonably well. Officers should enforce space law, members of medical are expected to staff medbay, etc&lt;br /&gt;
&lt;br /&gt;
7. Antagonist and Self-Antagging&lt;br /&gt;
&lt;br /&gt;
    [u]Station Destruction[/u]&lt;br /&gt;
    The clean air of the station is for everyone to use, do not randomly poke holes in the station for no reason.&lt;br /&gt;
    The use of bombs as a Non-Antag is only acceptable in the bomb range, mining asteroid, and other Z-level variants. If you wish to use bombs on the station for any reason such as a blob, alien infestation, ETC. contact administration and get their approval.&lt;br /&gt;
    The use of bombs as an Antagonist is only acceptable on targets in areas away from primary hallways. You are responsible for knowing the power of your own bomb and knowing if it will breach a primary hallway. Ask an admin for guidance if you are unsure&lt;br /&gt;
    Breaking friends out of security brig is allowed as a Non-Antag to the extent of minor damage to the station, bombing the station to release your friend is reserved for Antagonists. if you end up forcing Security to expend a large amount of time and effort on you, be prepared to have an admin speak to you.&lt;br /&gt;
    Releasing the singularity or the tesla is reserved for those who have the &amp;quot;Hijack the Shuttle&amp;quot; Antagonist objective. Releasing the singularity or the tesla for any other reason will result in harsh consequences. If you feel like you want to use it, or got something from a traitor bundle for it, be sure to Ahelp it first and talk it out beforehand. It is still usually a bad idea.&lt;br /&gt;
&lt;br /&gt;
    Shuttle grief and end round grief&lt;br /&gt;
    While in transit, shuttle grief is not allowed. Antagonists can still attempt to finish their targets off while the shuttle is in transit, but not attacking large amounts of people.&lt;br /&gt;
    Violence is allowed once the shuttle has docked and end round statistics are displayed.&lt;br /&gt;
&lt;br /&gt;
    Assault and Self Defense&lt;br /&gt;
    Self defense is allowed on the station to the extent of saving your own life. You may not put someone into a critical condition with a broken skull just because they threw a bottle at you. However, if you threaten to murder them and proceed to corner them, do not complain if they place you into critical condition to preserve their own life.&lt;br /&gt;
    Minor assault (A few punches, throwing objects) on a person over a trivial matter is acceptable but expect to be arrested by security for doing so. If you feel like your character would react violently, you can always ask the person over LOOC if they do not mind. Keep in mind your RP shouldn’t create extra work for Medbay.&lt;br /&gt;
&lt;br /&gt;
    Clown and Mime&lt;br /&gt;
    The Clown and Mime are not special in any aspects when in regards to this rule. They may prank the crew by slipping and other methods but they may not brutally beat someone to death for a gag nor may the crew beat them to death to spare the sanity of the station.&lt;br /&gt;
    While pranking the crew on a basis is fine, doing it during high action or important events, such as Nuclear Ops attacking, breaching a malfunctioning Ai, or what not, will often get you attacked by the crew themselves during it or questioned by an admin concerning it.&lt;br /&gt;
&lt;br /&gt;
    Antagonist&lt;br /&gt;
    The role of antagonist may pit you against the station, however this is not grounds for murderboning the entire crew if your objective is to steal a jetpack. You may, however, antagonize/murder specific people who will help you complete your objective or who are hindering you from completing said objective&lt;br /&gt;
    However, while not a bannable offense, it is frowned upon to go SSD at round start before alerting an admin or instantly handing yourself into security forces.&lt;br /&gt;
    It is not required to go after your objectives as an antag but is generally accepted that you should at least make an attempt.&lt;br /&gt;
    The “Hijack” traitor objective means you are able to do what ever you want during the round. However this does not exempt you from certain rules, such as blatant metagaming, highly racist or discriminatory insults, or ERP. Ahelp it if something you want to do feels like it might be too far.&lt;br /&gt;
&lt;br /&gt;
    Self-Antagging&lt;br /&gt;
    Murdering someone because of a minor transgression is considered Self-Antagging and will result in a ban.&lt;br /&gt;
    Breaking into high level areas in it of itself is not considered Self-Antagging but rather what you do in the area. (IE:Breaking into the armory and stealing all the E-guns.)&lt;br /&gt;
    Petty theft is not considered self-antagging but stealing the high-value items without a reason will be considered as such.&lt;br /&gt;
    Resisting arrest as a Non-Antag is allowed but murdering the officer after you cuffed him is not allowed.&lt;br /&gt;
    Claiming your character is a psychopath and has mental disorders does not grant you permission to randomly murder people.&lt;br /&gt;
&lt;br /&gt;
8. Valid Hunting&lt;br /&gt;
&lt;br /&gt;
    Forcing random people to drink holy water on cult rounds without concrete evidence of them being cultist, randomly dragging people into the chapel on vampire rounds, abandoning your job to hunt, ETC. are forms of valid hunting and will result in harsh consequences.&lt;br /&gt;
&lt;br /&gt;
9. Artificial Intelligence&lt;br /&gt;
&lt;br /&gt;
    As the Artificial Intelligence has a lot of responsibilities, and thus also a lot of access to chaos. They are to be played with a level of common sense. Playing as the AI does not grant you immunity to any other server rules.&lt;br /&gt;
    The order of the laws is what determines the priority of the laws, if two laws contradict each other you are to follow the one that is highest in the list, as it would overrule any contradictory laws that come under it.&lt;br /&gt;
    Threatening an AI with self harm is not a valid way of trying to exploit the AI. If a crew member threatens to harms him/herself in an attempt to force the AI to do something the AI may simply ignore it, unless it specifically interprets self harm as a threat to the crew. This rule is slightly subjective as to what lawset the AI is on.&lt;br /&gt;
    Attempting to change your own laws unless you are a Malfunctioning Ai may lead to a jobban. However if you suspect a change to your laws by someone else to be grief, adminhelp it and it will be looked into.&lt;br /&gt;
&lt;br /&gt;
10. Corporate Security&lt;br /&gt;
&lt;br /&gt;
    Space law is there to dictate what is meant to happen to criminals that are caught, detailing their charges and giving them an appropriate punishment for their actions. Security forces are not the law, they are there to enforce the law, thus reading and correctly applying space law will help with admins not having to step in.&lt;br /&gt;
    Incorrect application of space law may result in affecting another player’s round negatively, thus causing an unwanted and avoidable issue. Incorrectly applying and or outright ignoring space law may result in a security jobban.&lt;br /&gt;
    As security, you are to follow your SOP more ardently than other departments on the station and failure to comply with security SOP may result in a job ban.&lt;br /&gt;
&lt;br /&gt;
11. Erotic Role Play&lt;br /&gt;
&lt;br /&gt;
    Erotic Role Play is strictly forbidden on this server. Though we are certain some people find it natural and would like to RP their more intimate experiences the staff team has to look at the logs and see each sentence, emote, action. If you wish to ERP with another player use a third-party program like Skype.&lt;br /&gt;
    *Disclaimer: Getting caught ERPing on the server may result in being purged by a Death Squad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Potatohboi</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=User_talk:Potatohboi&amp;diff=5801</id>
		<title>User talk:Potatohboi</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=User_talk:Potatohboi&amp;diff=5801"/>
		<updated>2016-07-31T16:10:30Z</updated>

		<summary type="html">&lt;p&gt;Potatohboi: Created page with &amp;quot;Hey&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey&lt;/div&gt;</summary>
		<author><name>Potatohboi</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=User:Potatohboi&amp;diff=5800</id>
		<title>User:Potatohboi</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=User:Potatohboi&amp;diff=5800"/>
		<updated>2016-07-31T16:10:21Z</updated>

		<summary type="html">&lt;p&gt;Potatohboi: Created page with &amp;quot;&amp;#039;&amp;#039;Hello !&amp;#039;&amp;#039; I just wanna try to fix the wiki.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Hello !&#039;&#039;&lt;br /&gt;
I just wanna try to fix the wiki.&lt;/div&gt;</summary>
		<author><name>Potatohboi</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Locations&amp;diff=5799</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Locations&amp;diff=5799"/>
		<updated>2016-07-31T16:09:27Z</updated>

		<summary type="html">&lt;p&gt;Potatohboi: /* Out of Rotation Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Locations ==&lt;br /&gt;
Locations on the wiki reflect the rooms on the [[BoxStation]]-map, but the same jobs, and therefore also the same rooms mostly exist on other station maps as well. Here&#039;s a list of the rooms/locations:&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
== Map Rotation ==&lt;br /&gt;
The server currently uses a unique map rotation feature that will swap between maps based on player map preferences, these being located in your character setup page. The game is weighed to use Boxstation as the default station but will, depending on player preferences and how long the current round has lasted, have a higher chance to use another map.&lt;br /&gt;
&lt;br /&gt;
The current, and next selected, map information are located in the &#039;Status&#039; tab.&lt;br /&gt;
&lt;br /&gt;
= In Rotation Maps =&lt;br /&gt;
These maps are currently in rotation, and can be selected and played on.&lt;br /&gt;
&lt;br /&gt;
== [[SpaceSHIP]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
! [[File:PHOzjQk.png|400px]]&lt;br /&gt;
|&#039;&#039;&#039;SpaceSHIP&#039;&#039;&#039; is widely regarded as the official map of FTL13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the [[Bridge]]. Other departments extend out into various wings around the command sector.&lt;br /&gt;
|Notes&lt;br /&gt;
* The map has been used consistently on FTL13.&lt;br /&gt;
* The station is heavily central on the starboard wing -- all the action happens there.&lt;br /&gt;
* All locations information on this wiki is sourced from Box station.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Potatohboi</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Locations&amp;diff=5798</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Locations&amp;diff=5798"/>
		<updated>2016-07-31T16:09:14Z</updated>

		<summary type="html">&lt;p&gt;Potatohboi: /* Discstation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Locations ==&lt;br /&gt;
Locations on the wiki reflect the rooms on the [[BoxStation]]-map, but the same jobs, and therefore also the same rooms mostly exist on other station maps as well. Here&#039;s a list of the rooms/locations:&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
== Map Rotation ==&lt;br /&gt;
The server currently uses a unique map rotation feature that will swap between maps based on player map preferences, these being located in your character setup page. The game is weighed to use Boxstation as the default station but will, depending on player preferences and how long the current round has lasted, have a higher chance to use another map.&lt;br /&gt;
&lt;br /&gt;
The current, and next selected, map information are located in the &#039;Status&#039; tab.&lt;br /&gt;
&lt;br /&gt;
= In Rotation Maps =&lt;br /&gt;
These maps are currently in rotation, and can be selected and played on.&lt;br /&gt;
&lt;br /&gt;
== [[SpaceSHIP]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
! [[File:PHOzjQk.png|400px]]&lt;br /&gt;
|&#039;&#039;&#039;SpaceSHIP&#039;&#039;&#039; is widely regarded as the official map of FTL13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the [[Bridge]]. Other departments extend out into various wings around the command sector.&lt;br /&gt;
|Notes&lt;br /&gt;
* The map has been used consistently on FTL13.&lt;br /&gt;
* The station is heavily central on the starboard wing -- all the action happens there.&lt;br /&gt;
* All locations information on this wiki is sourced from Box station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Out of Rotation Maps =&lt;br /&gt;
These maps are currently, due to a range of reasons, currently not on rotation. &lt;br /&gt;
&lt;br /&gt;
== [[AsteroidStation]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:AsteroidStation.png|400px|link=https://cloud.githubusercontent.com/assets/5573038/7975826/523a26ba-0a38-11e5-8a8b-6dcd174b5e10.png]]&lt;br /&gt;
|&#039;&#039;&#039;AsteroidStation&#039;&#039;&#039; is a Nanotrasen facility embedded into a gigantic asteroid. It has been generally well received. (The station is currently out of rotation due to mapping errors and similar problems)&lt;br /&gt;
|Notes&lt;br /&gt;
* The map plays best with 30+ players.&lt;br /&gt;
* The layout of the map is designed to accommodate to the central engine.&lt;br /&gt;
* Consequently, the map is much, much larger with long, sprawling hallways.&lt;br /&gt;
* Maintenance is very large and open, with several secret rooms to find.&lt;br /&gt;
* All jobs have local maintenance access to their nearest public hallway.&lt;br /&gt;
* Atmospherics and power have local &amp;quot;checkpoints&amp;quot; to prevent sabotage.&lt;br /&gt;
*&#039;&#039;&#039;Feedback is welcomed&#039;&#039;&#039; [https://tgstation13.org/phpBB/viewtopic.php?f=11&amp;amp;t=1689 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[BirdboatStation]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Birdstation1preview.png|400px|link=https://dl.dropboxusercontent.com/s/skt0bx2gd1gpyif/Birdstation1.png?dl=0]]&lt;br /&gt;
|&#039;&#039;&#039;Birdboatstation&#039;&#039;&#039; is a map for low-mid populations. The station is designed to be a deathtrap with dangerous rooms and many things that can be used by antagonists to get creative.&lt;br /&gt;
|Notes&lt;br /&gt;
* Recommended playercount: 5-35&lt;br /&gt;
* Has a supermatter and TEG hybrid engine.&lt;br /&gt;
* The mining z-level is different to allow for faster mining.&lt;br /&gt;
* The size and layout ensure that the station feels active even with few players.&lt;br /&gt;
* Some jobs have been combined similar to ministation.&lt;br /&gt;
* There is a sizeable maintenance filled with useful and dangerous items and machines.&lt;br /&gt;
* &#039;&#039;&#039;Feedback is welcomed&#039;&#039;&#039; [https://tgstation13.org/phpBB/viewtopic.php?f=11&amp;amp;t=4223 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Potatohboi</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Locations&amp;diff=5797</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Locations&amp;diff=5797"/>
		<updated>2016-07-31T16:09:06Z</updated>

		<summary type="html">&lt;p&gt;Potatohboi: /* Efficiency Station */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Locations ==&lt;br /&gt;
Locations on the wiki reflect the rooms on the [[BoxStation]]-map, but the same jobs, and therefore also the same rooms mostly exist on other station maps as well. Here&#039;s a list of the rooms/locations:&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
== Map Rotation ==&lt;br /&gt;
The server currently uses a unique map rotation feature that will swap between maps based on player map preferences, these being located in your character setup page. The game is weighed to use Boxstation as the default station but will, depending on player preferences and how long the current round has lasted, have a higher chance to use another map.&lt;br /&gt;
&lt;br /&gt;
The current, and next selected, map information are located in the &#039;Status&#039; tab.&lt;br /&gt;
&lt;br /&gt;
= In Rotation Maps =&lt;br /&gt;
These maps are currently in rotation, and can be selected and played on.&lt;br /&gt;
&lt;br /&gt;
== [[SpaceSHIP]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
! [[File:PHOzjQk.png|400px]]&lt;br /&gt;
|&#039;&#039;&#039;SpaceSHIP&#039;&#039;&#039; is widely regarded as the official map of FTL13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the [[Bridge]]. Other departments extend out into various wings around the command sector.&lt;br /&gt;
|Notes&lt;br /&gt;
* The map has been used consistently on FTL13.&lt;br /&gt;
* The station is heavily central on the starboard wing -- all the action happens there.&lt;br /&gt;
* All locations information on this wiki is sourced from Box station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Discstation]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:DiscStationThumb.png|400px|link=https://dl.dropboxusercontent.com/s/bpgq3bvycw3taeg/DiscStation20.png?dl=0]]&lt;br /&gt;
|&#039;&#039;&#039;Discstation&#039;&#039;&#039; is based around providing a more blank slate for the crew to work with, as well as wider corridors with traffic evenly spread along them.&lt;br /&gt;
|Notes&lt;br /&gt;
* This map plays best with 40+ players&lt;br /&gt;
* The transit tube system through the center of the station is a fast and efficient way to get between otherwise far apart departments like Medbay and R&amp;amp;D&lt;br /&gt;
* Maintenance is based on organic rounded twists instead of straight lines&lt;br /&gt;
*&#039;&#039;&#039;Feedback is welcomed&#039;&#039;&#039; [https://tgstation13.org/phpBB/viewtopic.php?f=11&amp;amp;t=3871 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Out of Rotation Maps =&lt;br /&gt;
These maps are currently, due to a range of reasons, currently not on rotation. &lt;br /&gt;
&lt;br /&gt;
== [[AsteroidStation]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:AsteroidStation.png|400px|link=https://cloud.githubusercontent.com/assets/5573038/7975826/523a26ba-0a38-11e5-8a8b-6dcd174b5e10.png]]&lt;br /&gt;
|&#039;&#039;&#039;AsteroidStation&#039;&#039;&#039; is a Nanotrasen facility embedded into a gigantic asteroid. It has been generally well received. (The station is currently out of rotation due to mapping errors and similar problems)&lt;br /&gt;
|Notes&lt;br /&gt;
* The map plays best with 30+ players.&lt;br /&gt;
* The layout of the map is designed to accommodate to the central engine.&lt;br /&gt;
* Consequently, the map is much, much larger with long, sprawling hallways.&lt;br /&gt;
* Maintenance is very large and open, with several secret rooms to find.&lt;br /&gt;
* All jobs have local maintenance access to their nearest public hallway.&lt;br /&gt;
* Atmospherics and power have local &amp;quot;checkpoints&amp;quot; to prevent sabotage.&lt;br /&gt;
*&#039;&#039;&#039;Feedback is welcomed&#039;&#039;&#039; [https://tgstation13.org/phpBB/viewtopic.php?f=11&amp;amp;t=1689 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[BirdboatStation]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Birdstation1preview.png|400px|link=https://dl.dropboxusercontent.com/s/skt0bx2gd1gpyif/Birdstation1.png?dl=0]]&lt;br /&gt;
|&#039;&#039;&#039;Birdboatstation&#039;&#039;&#039; is a map for low-mid populations. The station is designed to be a deathtrap with dangerous rooms and many things that can be used by antagonists to get creative.&lt;br /&gt;
|Notes&lt;br /&gt;
* Recommended playercount: 5-35&lt;br /&gt;
* Has a supermatter and TEG hybrid engine.&lt;br /&gt;
* The mining z-level is different to allow for faster mining.&lt;br /&gt;
* The size and layout ensure that the station feels active even with few players.&lt;br /&gt;
* Some jobs have been combined similar to ministation.&lt;br /&gt;
* There is a sizeable maintenance filled with useful and dangerous items and machines.&lt;br /&gt;
* &#039;&#039;&#039;Feedback is welcomed&#039;&#039;&#039; [https://tgstation13.org/phpBB/viewtopic.php?f=11&amp;amp;t=4223 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Potatohboi</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Locations&amp;diff=5796</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Locations&amp;diff=5796"/>
		<updated>2016-07-31T16:09:00Z</updated>

		<summary type="html">&lt;p&gt;Potatohboi: /* Dreamstation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Locations ==&lt;br /&gt;
Locations on the wiki reflect the rooms on the [[BoxStation]]-map, but the same jobs, and therefore also the same rooms mostly exist on other station maps as well. Here&#039;s a list of the rooms/locations:&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
== Map Rotation ==&lt;br /&gt;
The server currently uses a unique map rotation feature that will swap between maps based on player map preferences, these being located in your character setup page. The game is weighed to use Boxstation as the default station but will, depending on player preferences and how long the current round has lasted, have a higher chance to use another map.&lt;br /&gt;
&lt;br /&gt;
The current, and next selected, map information are located in the &#039;Status&#039; tab.&lt;br /&gt;
&lt;br /&gt;
= In Rotation Maps =&lt;br /&gt;
These maps are currently in rotation, and can be selected and played on.&lt;br /&gt;
&lt;br /&gt;
== [[SpaceSHIP]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
! [[File:PHOzjQk.png|400px]]&lt;br /&gt;
|&#039;&#039;&#039;SpaceSHIP&#039;&#039;&#039; is widely regarded as the official map of FTL13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the [[Bridge]]. Other departments extend out into various wings around the command sector.&lt;br /&gt;
|Notes&lt;br /&gt;
* The map has been used consistently on FTL13.&lt;br /&gt;
* The station is heavily central on the starboard wing -- all the action happens there.&lt;br /&gt;
* All locations information on this wiki is sourced from Box station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Efficiency Station|Efficiency Station]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Efficiencystation3.png|400px|link=https://dl.dropboxusercontent.com/s/gujgw28ahkanj32/EfficiencyStation%202015-01-18.png]]&lt;br /&gt;
|&#039;&#039;&#039;Efficiency Station&#039;&#039;&#039; focuses on efficiency between its departments. (The station is out of rotation indefinitely due to it no longer being actively maintained)&lt;br /&gt;
|Notes&lt;br /&gt;
* The map is oriented at making the mining &amp;gt; chemistry &amp;gt; RnD &amp;gt; robotics process simpler.&lt;br /&gt;
* Most rooms on the map are designed to allow the most creativity with the least room.&lt;br /&gt;
* Maintenance is designed to wrap around the station and intrude upon and add access to it in key areas.&lt;br /&gt;
* Atmospherics pipes as well as wires run almost exclusively through maintenance.&lt;br /&gt;
* The holodeck is now in a very public - and very dangerous - area of the station.&lt;br /&gt;
* Many important areas, like the vault and EVA, are now much less secure.&lt;br /&gt;
*&#039;&#039;&#039;Feedback is welcomed&#039;&#039;&#039; [https://tgstation13.org/phpBB/viewtopic.php?f=2&amp;amp;t=2310 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Discstation]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:DiscStationThumb.png|400px|link=https://dl.dropboxusercontent.com/s/bpgq3bvycw3taeg/DiscStation20.png?dl=0]]&lt;br /&gt;
|&#039;&#039;&#039;Discstation&#039;&#039;&#039; is based around providing a more blank slate for the crew to work with, as well as wider corridors with traffic evenly spread along them.&lt;br /&gt;
|Notes&lt;br /&gt;
* This map plays best with 40+ players&lt;br /&gt;
* The transit tube system through the center of the station is a fast and efficient way to get between otherwise far apart departments like Medbay and R&amp;amp;D&lt;br /&gt;
* Maintenance is based on organic rounded twists instead of straight lines&lt;br /&gt;
*&#039;&#039;&#039;Feedback is welcomed&#039;&#039;&#039; [https://tgstation13.org/phpBB/viewtopic.php?f=11&amp;amp;t=3871 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Out of Rotation Maps =&lt;br /&gt;
These maps are currently, due to a range of reasons, currently not on rotation. &lt;br /&gt;
&lt;br /&gt;
== [[AsteroidStation]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:AsteroidStation.png|400px|link=https://cloud.githubusercontent.com/assets/5573038/7975826/523a26ba-0a38-11e5-8a8b-6dcd174b5e10.png]]&lt;br /&gt;
|&#039;&#039;&#039;AsteroidStation&#039;&#039;&#039; is a Nanotrasen facility embedded into a gigantic asteroid. It has been generally well received. (The station is currently out of rotation due to mapping errors and similar problems)&lt;br /&gt;
|Notes&lt;br /&gt;
* The map plays best with 30+ players.&lt;br /&gt;
* The layout of the map is designed to accommodate to the central engine.&lt;br /&gt;
* Consequently, the map is much, much larger with long, sprawling hallways.&lt;br /&gt;
* Maintenance is very large and open, with several secret rooms to find.&lt;br /&gt;
* All jobs have local maintenance access to their nearest public hallway.&lt;br /&gt;
* Atmospherics and power have local &amp;quot;checkpoints&amp;quot; to prevent sabotage.&lt;br /&gt;
*&#039;&#039;&#039;Feedback is welcomed&#039;&#039;&#039; [https://tgstation13.org/phpBB/viewtopic.php?f=11&amp;amp;t=1689 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[BirdboatStation]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Birdstation1preview.png|400px|link=https://dl.dropboxusercontent.com/s/skt0bx2gd1gpyif/Birdstation1.png?dl=0]]&lt;br /&gt;
|&#039;&#039;&#039;Birdboatstation&#039;&#039;&#039; is a map for low-mid populations. The station is designed to be a deathtrap with dangerous rooms and many things that can be used by antagonists to get creative.&lt;br /&gt;
|Notes&lt;br /&gt;
* Recommended playercount: 5-35&lt;br /&gt;
* Has a supermatter and TEG hybrid engine.&lt;br /&gt;
* The mining z-level is different to allow for faster mining.&lt;br /&gt;
* The size and layout ensure that the station feels active even with few players.&lt;br /&gt;
* Some jobs have been combined similar to ministation.&lt;br /&gt;
* There is a sizeable maintenance filled with useful and dangerous items and machines.&lt;br /&gt;
* &#039;&#039;&#039;Feedback is welcomed&#039;&#039;&#039; [https://tgstation13.org/phpBB/viewtopic.php?f=11&amp;amp;t=4223 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Potatohboi</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Locations&amp;diff=5795</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Locations&amp;diff=5795"/>
		<updated>2016-07-31T16:08:52Z</updated>

		<summary type="html">&lt;p&gt;Potatohboi: /* MiniStation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Locations ==&lt;br /&gt;
Locations on the wiki reflect the rooms on the [[BoxStation]]-map, but the same jobs, and therefore also the same rooms mostly exist on other station maps as well. Here&#039;s a list of the rooms/locations:&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
== Map Rotation ==&lt;br /&gt;
The server currently uses a unique map rotation feature that will swap between maps based on player map preferences, these being located in your character setup page. The game is weighed to use Boxstation as the default station but will, depending on player preferences and how long the current round has lasted, have a higher chance to use another map.&lt;br /&gt;
&lt;br /&gt;
The current, and next selected, map information are located in the &#039;Status&#039; tab.&lt;br /&gt;
&lt;br /&gt;
= In Rotation Maps =&lt;br /&gt;
These maps are currently in rotation, and can be selected and played on.&lt;br /&gt;
&lt;br /&gt;
== [[SpaceSHIP]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
! [[File:PHOzjQk.png|400px]]&lt;br /&gt;
|&#039;&#039;&#039;SpaceSHIP&#039;&#039;&#039; is widely regarded as the official map of FTL13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the [[Bridge]]. Other departments extend out into various wings around the command sector.&lt;br /&gt;
|Notes&lt;br /&gt;
* The map has been used consistently on FTL13.&lt;br /&gt;
* The station is heavily central on the starboard wing -- all the action happens there.&lt;br /&gt;
* All locations information on this wiki is sourced from Box station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Dreamstation]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dreamstation.png|400px|link=https://dl.dropboxusercontent.com/s/zo0b4oomyakvmv2/Dreamstation02.png?dl=0]]&lt;br /&gt;
|&#039;&#039;&#039;Dreamstation&#039;&#039;&#039; is based around very long corridors, of which you can accidentally be shot at by a unknown assailant! (Usually the Clown)&lt;br /&gt;
|Notes&lt;br /&gt;
* The map plays best with 40+ players&lt;br /&gt;
* The only change is the layout - functionality is the same.&lt;br /&gt;
* &#039;&#039;&#039;Feedback is welcomed&#039;&#039;&#039; [https://tgstation13.org/phpBB/viewtopic.php?f=11&amp;amp;t=4661 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Efficiency Station|Efficiency Station]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Efficiencystation3.png|400px|link=https://dl.dropboxusercontent.com/s/gujgw28ahkanj32/EfficiencyStation%202015-01-18.png]]&lt;br /&gt;
|&#039;&#039;&#039;Efficiency Station&#039;&#039;&#039; focuses on efficiency between its departments. (The station is out of rotation indefinitely due to it no longer being actively maintained)&lt;br /&gt;
|Notes&lt;br /&gt;
* The map is oriented at making the mining &amp;gt; chemistry &amp;gt; RnD &amp;gt; robotics process simpler.&lt;br /&gt;
* Most rooms on the map are designed to allow the most creativity with the least room.&lt;br /&gt;
* Maintenance is designed to wrap around the station and intrude upon and add access to it in key areas.&lt;br /&gt;
* Atmospherics pipes as well as wires run almost exclusively through maintenance.&lt;br /&gt;
* The holodeck is now in a very public - and very dangerous - area of the station.&lt;br /&gt;
* Many important areas, like the vault and EVA, are now much less secure.&lt;br /&gt;
*&#039;&#039;&#039;Feedback is welcomed&#039;&#039;&#039; [https://tgstation13.org/phpBB/viewtopic.php?f=2&amp;amp;t=2310 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Discstation]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:DiscStationThumb.png|400px|link=https://dl.dropboxusercontent.com/s/bpgq3bvycw3taeg/DiscStation20.png?dl=0]]&lt;br /&gt;
|&#039;&#039;&#039;Discstation&#039;&#039;&#039; is based around providing a more blank slate for the crew to work with, as well as wider corridors with traffic evenly spread along them.&lt;br /&gt;
|Notes&lt;br /&gt;
* This map plays best with 40+ players&lt;br /&gt;
* The transit tube system through the center of the station is a fast and efficient way to get between otherwise far apart departments like Medbay and R&amp;amp;D&lt;br /&gt;
* Maintenance is based on organic rounded twists instead of straight lines&lt;br /&gt;
*&#039;&#039;&#039;Feedback is welcomed&#039;&#039;&#039; [https://tgstation13.org/phpBB/viewtopic.php?f=11&amp;amp;t=3871 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Out of Rotation Maps =&lt;br /&gt;
These maps are currently, due to a range of reasons, currently not on rotation. &lt;br /&gt;
&lt;br /&gt;
== [[AsteroidStation]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:AsteroidStation.png|400px|link=https://cloud.githubusercontent.com/assets/5573038/7975826/523a26ba-0a38-11e5-8a8b-6dcd174b5e10.png]]&lt;br /&gt;
|&#039;&#039;&#039;AsteroidStation&#039;&#039;&#039; is a Nanotrasen facility embedded into a gigantic asteroid. It has been generally well received. (The station is currently out of rotation due to mapping errors and similar problems)&lt;br /&gt;
|Notes&lt;br /&gt;
* The map plays best with 30+ players.&lt;br /&gt;
* The layout of the map is designed to accommodate to the central engine.&lt;br /&gt;
* Consequently, the map is much, much larger with long, sprawling hallways.&lt;br /&gt;
* Maintenance is very large and open, with several secret rooms to find.&lt;br /&gt;
* All jobs have local maintenance access to their nearest public hallway.&lt;br /&gt;
* Atmospherics and power have local &amp;quot;checkpoints&amp;quot; to prevent sabotage.&lt;br /&gt;
*&#039;&#039;&#039;Feedback is welcomed&#039;&#039;&#039; [https://tgstation13.org/phpBB/viewtopic.php?f=11&amp;amp;t=1689 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[BirdboatStation]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Birdstation1preview.png|400px|link=https://dl.dropboxusercontent.com/s/skt0bx2gd1gpyif/Birdstation1.png?dl=0]]&lt;br /&gt;
|&#039;&#039;&#039;Birdboatstation&#039;&#039;&#039; is a map for low-mid populations. The station is designed to be a deathtrap with dangerous rooms and many things that can be used by antagonists to get creative.&lt;br /&gt;
|Notes&lt;br /&gt;
* Recommended playercount: 5-35&lt;br /&gt;
* Has a supermatter and TEG hybrid engine.&lt;br /&gt;
* The mining z-level is different to allow for faster mining.&lt;br /&gt;
* The size and layout ensure that the station feels active even with few players.&lt;br /&gt;
* Some jobs have been combined similar to ministation.&lt;br /&gt;
* There is a sizeable maintenance filled with useful and dangerous items and machines.&lt;br /&gt;
* &#039;&#039;&#039;Feedback is welcomed&#039;&#039;&#039; [https://tgstation13.org/phpBB/viewtopic.php?f=11&amp;amp;t=4223 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Potatohboi</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Locations&amp;diff=5794</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Locations&amp;diff=5794"/>
		<updated>2016-07-31T16:08:38Z</updated>

		<summary type="html">&lt;p&gt;Potatohboi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Locations ==&lt;br /&gt;
Locations on the wiki reflect the rooms on the [[BoxStation]]-map, but the same jobs, and therefore also the same rooms mostly exist on other station maps as well. Here&#039;s a list of the rooms/locations:&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
== Map Rotation ==&lt;br /&gt;
The server currently uses a unique map rotation feature that will swap between maps based on player map preferences, these being located in your character setup page. The game is weighed to use Boxstation as the default station but will, depending on player preferences and how long the current round has lasted, have a higher chance to use another map.&lt;br /&gt;
&lt;br /&gt;
The current, and next selected, map information are located in the &#039;Status&#039; tab.&lt;br /&gt;
&lt;br /&gt;
= In Rotation Maps =&lt;br /&gt;
These maps are currently in rotation, and can be selected and played on.&lt;br /&gt;
&lt;br /&gt;
== [[SpaceSHIP]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
! [[File:PHOzjQk.png|400px]]&lt;br /&gt;
|&#039;&#039;&#039;SpaceSHIP&#039;&#039;&#039; is widely regarded as the official map of FTL13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the [[Bridge]]. Other departments extend out into various wings around the command sector.&lt;br /&gt;
|Notes&lt;br /&gt;
* The map has been used consistently on FTL13.&lt;br /&gt;
* The station is heavily central on the starboard wing -- all the action happens there.&lt;br /&gt;
* All locations information on this wiki is sourced from Box station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[MiniStation]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ministation.png|300px|link=http://filesmelt.com/dl/Map68.png]]&lt;br /&gt;
|&#039;&#039;&#039;MiniStation&#039;&#039;&#039; is a map designed for low population servers, with simplified jobs, maps, duties and command structure.&lt;br /&gt;
|Notes&lt;br /&gt;
* The map plays best with 5-20 players.&lt;br /&gt;
* Many significant jobs have been merged or altogether removed.&lt;br /&gt;
* The general layout allows for evenly spread out departments, meaning all parts of the station are active.&lt;br /&gt;
* Some vital equipment may be found only in maintenance.&lt;br /&gt;
* The asteroid field in on the same z-level as the station.&lt;br /&gt;
* There is no atmospherics department on the map.&lt;br /&gt;
* The map uses the TEG engine, and a guide to its use is included in the map.&lt;br /&gt;
* &#039;&#039;&#039;Feedback is welcomed&#039;&#039;&#039; [https://tgstation13.org/phpBB/viewtopic.php?f=11&amp;amp;t=4820 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Dreamstation]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dreamstation.png|400px|link=https://dl.dropboxusercontent.com/s/zo0b4oomyakvmv2/Dreamstation02.png?dl=0]]&lt;br /&gt;
|&#039;&#039;&#039;Dreamstation&#039;&#039;&#039; is based around very long corridors, of which you can accidentally be shot at by a unknown assailant! (Usually the Clown)&lt;br /&gt;
|Notes&lt;br /&gt;
* The map plays best with 40+ players&lt;br /&gt;
* The only change is the layout - functionality is the same.&lt;br /&gt;
* &#039;&#039;&#039;Feedback is welcomed&#039;&#039;&#039; [https://tgstation13.org/phpBB/viewtopic.php?f=11&amp;amp;t=4661 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Efficiency Station|Efficiency Station]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Efficiencystation3.png|400px|link=https://dl.dropboxusercontent.com/s/gujgw28ahkanj32/EfficiencyStation%202015-01-18.png]]&lt;br /&gt;
|&#039;&#039;&#039;Efficiency Station&#039;&#039;&#039; focuses on efficiency between its departments. (The station is out of rotation indefinitely due to it no longer being actively maintained)&lt;br /&gt;
|Notes&lt;br /&gt;
* The map is oriented at making the mining &amp;gt; chemistry &amp;gt; RnD &amp;gt; robotics process simpler.&lt;br /&gt;
* Most rooms on the map are designed to allow the most creativity with the least room.&lt;br /&gt;
* Maintenance is designed to wrap around the station and intrude upon and add access to it in key areas.&lt;br /&gt;
* Atmospherics pipes as well as wires run almost exclusively through maintenance.&lt;br /&gt;
* The holodeck is now in a very public - and very dangerous - area of the station.&lt;br /&gt;
* Many important areas, like the vault and EVA, are now much less secure.&lt;br /&gt;
*&#039;&#039;&#039;Feedback is welcomed&#039;&#039;&#039; [https://tgstation13.org/phpBB/viewtopic.php?f=2&amp;amp;t=2310 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Discstation]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:DiscStationThumb.png|400px|link=https://dl.dropboxusercontent.com/s/bpgq3bvycw3taeg/DiscStation20.png?dl=0]]&lt;br /&gt;
|&#039;&#039;&#039;Discstation&#039;&#039;&#039; is based around providing a more blank slate for the crew to work with, as well as wider corridors with traffic evenly spread along them.&lt;br /&gt;
|Notes&lt;br /&gt;
* This map plays best with 40+ players&lt;br /&gt;
* The transit tube system through the center of the station is a fast and efficient way to get between otherwise far apart departments like Medbay and R&amp;amp;D&lt;br /&gt;
* Maintenance is based on organic rounded twists instead of straight lines&lt;br /&gt;
*&#039;&#039;&#039;Feedback is welcomed&#039;&#039;&#039; [https://tgstation13.org/phpBB/viewtopic.php?f=11&amp;amp;t=3871 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Out of Rotation Maps =&lt;br /&gt;
These maps are currently, due to a range of reasons, currently not on rotation. &lt;br /&gt;
&lt;br /&gt;
== [[AsteroidStation]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:AsteroidStation.png|400px|link=https://cloud.githubusercontent.com/assets/5573038/7975826/523a26ba-0a38-11e5-8a8b-6dcd174b5e10.png]]&lt;br /&gt;
|&#039;&#039;&#039;AsteroidStation&#039;&#039;&#039; is a Nanotrasen facility embedded into a gigantic asteroid. It has been generally well received. (The station is currently out of rotation due to mapping errors and similar problems)&lt;br /&gt;
|Notes&lt;br /&gt;
* The map plays best with 30+ players.&lt;br /&gt;
* The layout of the map is designed to accommodate to the central engine.&lt;br /&gt;
* Consequently, the map is much, much larger with long, sprawling hallways.&lt;br /&gt;
* Maintenance is very large and open, with several secret rooms to find.&lt;br /&gt;
* All jobs have local maintenance access to their nearest public hallway.&lt;br /&gt;
* Atmospherics and power have local &amp;quot;checkpoints&amp;quot; to prevent sabotage.&lt;br /&gt;
*&#039;&#039;&#039;Feedback is welcomed&#039;&#039;&#039; [https://tgstation13.org/phpBB/viewtopic.php?f=11&amp;amp;t=1689 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[BirdboatStation]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Birdstation1preview.png|400px|link=https://dl.dropboxusercontent.com/s/skt0bx2gd1gpyif/Birdstation1.png?dl=0]]&lt;br /&gt;
|&#039;&#039;&#039;Birdboatstation&#039;&#039;&#039; is a map for low-mid populations. The station is designed to be a deathtrap with dangerous rooms and many things that can be used by antagonists to get creative.&lt;br /&gt;
|Notes&lt;br /&gt;
* Recommended playercount: 5-35&lt;br /&gt;
* Has a supermatter and TEG hybrid engine.&lt;br /&gt;
* The mining z-level is different to allow for faster mining.&lt;br /&gt;
* The size and layout ensure that the station feels active even with few players.&lt;br /&gt;
* Some jobs have been combined similar to ministation.&lt;br /&gt;
* There is a sizeable maintenance filled with useful and dangerous items and machines.&lt;br /&gt;
* &#039;&#039;&#039;Feedback is welcomed&#039;&#039;&#039; [https://tgstation13.org/phpBB/viewtopic.php?f=11&amp;amp;t=4223 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Potatohboi</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Locations&amp;diff=5793</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Locations&amp;diff=5793"/>
		<updated>2016-07-31T16:07:20Z</updated>

		<summary type="html">&lt;p&gt;Potatohboi: /* BoxStation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Locations ==&lt;br /&gt;
Locations on the wiki reflect the rooms on the [[BoxStation]]-map, but the same jobs, and therefore also the same rooms mostly exist on other station maps as well. Here&#039;s a list of the rooms/locations:&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
== Map Rotation ==&lt;br /&gt;
The server currently uses a unique map rotation feature that will swap between maps based on player map preferences, these being located in your character setup page. The game is weighed to use Boxstation as the default station but will, depending on player preferences and how long the current round has lasted, have a higher chance to use another map.&lt;br /&gt;
&lt;br /&gt;
The current, and next selected, map information are located in the &#039;Status&#039; tab.&lt;br /&gt;
&lt;br /&gt;
= In Rotation Maps =&lt;br /&gt;
These maps are currently in rotation, and can be selected and played on.&lt;br /&gt;
&lt;br /&gt;
== [[SpaceSHIP]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
! [[File:PHOzjQk.png|400px]]&lt;br /&gt;
|&#039;&#039;&#039;SpaceSHIP&#039;&#039;&#039; is widely regarded as the official map of FTL13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the [[Bridge]]. Other departments extend out into various wings around the command sector.&lt;br /&gt;
|Notes&lt;br /&gt;
* The map has been used consistently on FTL13.&lt;br /&gt;
* The station is heavily central on the starboard wing -- all the action happens there.&lt;br /&gt;
* All locations information on this wiki is sourced from Box station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[MetaStation]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:MetaStation_Image.jpg|400px|link=https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-09-04%2016-34%20MSv41G%20Full.png]]&lt;br /&gt;
|&#039;&#039;&#039;[[MetaStation]]&#039;&#039;&#039; is a fully-functioning map available on the /tg/ codebase as an alternative to BoxStation. It is currently available on both Sibyl and Basil, if players vote it in using the map-vote system. It was previously the default map on the /tg/ servers Badger and later Basil, and various edited versions have run on NoxStation, /vg/, and Paradise Station. &lt;br /&gt;
&lt;br /&gt;
MetaStation ran on Basil for a long time and has been tested extensively, being generally well received. It is largely maintained and updated by &#039;&#039;&#039;[[User:Metacide|Metacide]]&#039;&#039;&#039;, though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history.&lt;br /&gt;
|Notes&lt;br /&gt;
* It is geared towards higher populations than BoxStation.&lt;br /&gt;
* Key areas are more evenly spread to reduce local overcrowding.&lt;br /&gt;
* It feels much more open, attacks in public are harder to get away with.&lt;br /&gt;
* It has a large maintenance system covering most of the station, useful for stealthier tactics.&lt;br /&gt;
* There are in-game maps and direction signposts on the walls of the station to help you find your way.&lt;br /&gt;
* The escape shuttle has more seats, a large cargo bay, and larger medbay, brig, and bridge.&lt;br /&gt;
* &#039;&#039;&#039;Feedback is welcome&#039;&#039;&#039; [https://tgstation13.org/phpBB/viewtopic.php?f=11&amp;amp;t=3090 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[MiniStation]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ministation.png|300px|link=http://filesmelt.com/dl/Map68.png]]&lt;br /&gt;
|&#039;&#039;&#039;MiniStation&#039;&#039;&#039; is a map designed for low population servers, with simplified jobs, maps, duties and command structure.&lt;br /&gt;
|Notes&lt;br /&gt;
* The map plays best with 5-20 players.&lt;br /&gt;
* Many significant jobs have been merged or altogether removed.&lt;br /&gt;
* The general layout allows for evenly spread out departments, meaning all parts of the station are active.&lt;br /&gt;
* Some vital equipment may be found only in maintenance.&lt;br /&gt;
* The asteroid field in on the same z-level as the station.&lt;br /&gt;
* There is no atmospherics department on the map.&lt;br /&gt;
* The map uses the TEG engine, and a guide to its use is included in the map.&lt;br /&gt;
* &#039;&#039;&#039;Feedback is welcomed&#039;&#039;&#039; [https://tgstation13.org/phpBB/viewtopic.php?f=11&amp;amp;t=4820 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Dreamstation]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dreamstation.png|400px|link=https://dl.dropboxusercontent.com/s/zo0b4oomyakvmv2/Dreamstation02.png?dl=0]]&lt;br /&gt;
|&#039;&#039;&#039;Dreamstation&#039;&#039;&#039; is based around very long corridors, of which you can accidentally be shot at by a unknown assailant! (Usually the Clown)&lt;br /&gt;
|Notes&lt;br /&gt;
* The map plays best with 40+ players&lt;br /&gt;
* The only change is the layout - functionality is the same.&lt;br /&gt;
* &#039;&#039;&#039;Feedback is welcomed&#039;&#039;&#039; [https://tgstation13.org/phpBB/viewtopic.php?f=11&amp;amp;t=4661 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Efficiency Station|Efficiency Station]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Efficiencystation3.png|400px|link=https://dl.dropboxusercontent.com/s/gujgw28ahkanj32/EfficiencyStation%202015-01-18.png]]&lt;br /&gt;
|&#039;&#039;&#039;Efficiency Station&#039;&#039;&#039; focuses on efficiency between its departments. (The station is out of rotation indefinitely due to it no longer being actively maintained)&lt;br /&gt;
|Notes&lt;br /&gt;
* The map is oriented at making the mining &amp;gt; chemistry &amp;gt; RnD &amp;gt; robotics process simpler.&lt;br /&gt;
* Most rooms on the map are designed to allow the most creativity with the least room.&lt;br /&gt;
* Maintenance is designed to wrap around the station and intrude upon and add access to it in key areas.&lt;br /&gt;
* Atmospherics pipes as well as wires run almost exclusively through maintenance.&lt;br /&gt;
* The holodeck is now in a very public - and very dangerous - area of the station.&lt;br /&gt;
* Many important areas, like the vault and EVA, are now much less secure.&lt;br /&gt;
*&#039;&#039;&#039;Feedback is welcomed&#039;&#039;&#039; [https://tgstation13.org/phpBB/viewtopic.php?f=2&amp;amp;t=2310 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Discstation]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:DiscStationThumb.png|400px|link=https://dl.dropboxusercontent.com/s/bpgq3bvycw3taeg/DiscStation20.png?dl=0]]&lt;br /&gt;
|&#039;&#039;&#039;Discstation&#039;&#039;&#039; is based around providing a more blank slate for the crew to work with, as well as wider corridors with traffic evenly spread along them.&lt;br /&gt;
|Notes&lt;br /&gt;
* This map plays best with 40+ players&lt;br /&gt;
* The transit tube system through the center of the station is a fast and efficient way to get between otherwise far apart departments like Medbay and R&amp;amp;D&lt;br /&gt;
* Maintenance is based on organic rounded twists instead of straight lines&lt;br /&gt;
*&#039;&#039;&#039;Feedback is welcomed&#039;&#039;&#039; [https://tgstation13.org/phpBB/viewtopic.php?f=11&amp;amp;t=3871 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Out of Rotation Maps =&lt;br /&gt;
These maps are currently, due to a range of reasons, currently not on rotation. &lt;br /&gt;
&lt;br /&gt;
== [[AsteroidStation]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:AsteroidStation.png|400px|link=https://cloud.githubusercontent.com/assets/5573038/7975826/523a26ba-0a38-11e5-8a8b-6dcd174b5e10.png]]&lt;br /&gt;
|&#039;&#039;&#039;AsteroidStation&#039;&#039;&#039; is a Nanotrasen facility embedded into a gigantic asteroid. It has been generally well received. (The station is currently out of rotation due to mapping errors and similar problems)&lt;br /&gt;
|Notes&lt;br /&gt;
* The map plays best with 30+ players.&lt;br /&gt;
* The layout of the map is designed to accommodate to the central engine.&lt;br /&gt;
* Consequently, the map is much, much larger with long, sprawling hallways.&lt;br /&gt;
* Maintenance is very large and open, with several secret rooms to find.&lt;br /&gt;
* All jobs have local maintenance access to their nearest public hallway.&lt;br /&gt;
* Atmospherics and power have local &amp;quot;checkpoints&amp;quot; to prevent sabotage.&lt;br /&gt;
*&#039;&#039;&#039;Feedback is welcomed&#039;&#039;&#039; [https://tgstation13.org/phpBB/viewtopic.php?f=11&amp;amp;t=1689 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[BirdboatStation]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Birdstation1preview.png|400px|link=https://dl.dropboxusercontent.com/s/skt0bx2gd1gpyif/Birdstation1.png?dl=0]]&lt;br /&gt;
|&#039;&#039;&#039;Birdboatstation&#039;&#039;&#039; is a map for low-mid populations. The station is designed to be a deathtrap with dangerous rooms and many things that can be used by antagonists to get creative.&lt;br /&gt;
|Notes&lt;br /&gt;
* Recommended playercount: 5-35&lt;br /&gt;
* Has a supermatter and TEG hybrid engine.&lt;br /&gt;
* The mining z-level is different to allow for faster mining.&lt;br /&gt;
* The size and layout ensure that the station feels active even with few players.&lt;br /&gt;
* Some jobs have been combined similar to ministation.&lt;br /&gt;
* There is a sizeable maintenance filled with useful and dangerous items and machines.&lt;br /&gt;
* &#039;&#039;&#039;Feedback is welcomed&#039;&#039;&#039; [https://tgstation13.org/phpBB/viewtopic.php?f=11&amp;amp;t=4223 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Potatohboi</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=File:PHOzjQk.png&amp;diff=5792</id>
		<title>File:PHOzjQk.png</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=File:PHOzjQk.png&amp;diff=5792"/>
		<updated>2016-07-31T16:05:50Z</updated>

		<summary type="html">&lt;p&gt;Potatohboi: The map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The map&lt;/div&gt;</summary>
		<author><name>Potatohboi</name></author>
	</entry>
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