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	<id>https://ftl13.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vivalas</id>
	<title>FTL13 - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ftl13.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vivalas"/>
	<link rel="alternate" type="text/html" href="https://ftl13.com/wiki/Special:Contributions/Vivalas"/>
	<updated>2026-04-04T20:08:19Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://ftl13.com/w/index.php?title=Chain_of_Command&amp;diff=7120</id>
		<title>Chain of Command</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Chain_of_Command&amp;diff=7120"/>
		<updated>2017-04-16T23:58:41Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The chain of command represents how orders are distributed throughout the station. It is part of a power structure: usually seen as the most vulnerable and also the most powerful part of it. Starting from the most authorized, the Captain, through the Head of some Department, down to the lowliest subordinate to finally accomplish the task needed, in order to make the station function as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
The Heads should &#039;&#039;&#039;not&#039;&#039;&#039; start doing the simplest tasks themselves unless the station&#039;s already beyond saving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Identification_console.png]] Notice:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heads can demote their staff by using the [[Identification Console]] and removing the subordinate&#039;s access to their department from their ID.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So if one of your guys isn&#039;t acting like an appropriate team player, don&#039;t hesitate to show them who&#039;s boss.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Job tree3.png|center|1191px|thumb|We should note here that &amp;quot;Centcomm Official&amp;quot; refers to a Centcomm Official &#039;&#039;aboard&#039;&#039; the ship, not one at Centcomm shouting at you over the tower-to-ship comms console.]]&lt;br /&gt;
==Succession / Head of Staff Demotions / Executive Powers==&lt;br /&gt;
It is important to understand how command is handed down when the Captain is incapacitated, dead, or unfit for their duty, as well as for how high-level demotions work.&lt;br /&gt;
&lt;br /&gt;
First of all, the Captain can demote any Head of Staff provided he/she gives a valid reason. Valid reasons include subordination, breaking space law, negligence of duty, or any other reason that the captain may view endangers the ship and/or it&#039;s crew. Should questions of validity be brought up by command, only Central Command or a unanimous department head vote can reverse the Captain&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
Command may demote the Captain or Acting Captain as well with a unanimous vote, provided there is a valid reason given in accordance to the reasons specified above. The Captain / Acting Captain may choose to appeal his demotion to Central Command if he / she believes it is unjust.&lt;br /&gt;
&lt;br /&gt;
The chain of succession is as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captain -&amp;gt; Executive Officer -&amp;gt; Any Head of Staff (as voted in by command if there is competition) -&amp;gt; Bridge Officers -&amp;gt; Munitions Officers -&amp;gt; Security Personnel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In addition, there is a command hierarchy for bridge operations as well, for when the Captain is not on the bridge and the ship is attacked / under threat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captain -&amp;gt; Executive Officer -&amp;gt; Bridge Officers -&amp;gt; Chief Engineer -&amp;gt; Head of Security -&amp;gt; Research Director -&amp;gt; Chief Medical Officer -&amp;gt; Munitions Officer -&amp;gt; Security Personnel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Preferably, either the Captain or Executive Officer will be on the bridge at all times to prevent conflicts and confusion of orders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
[[File:Bridge small.png|thumb|300px|The Bridge, safe haven of the Heads.]]&lt;br /&gt;
&#039;&#039;&#039;A.K.A. the command staff.&#039;&#039;&#039; These are the men and women charged with the administration of the station. Each of them have access to the [[Bridge]] and [[Brig]], the keycard authentication devices, the command radio channel (accessed with :c), the ability to make station-wide announcements, access to identification consoles and may call/recall the [[Escape Shuttle]] using a communications console. They are also the targets during a [[Revolution]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic captain.png|64px]] [[Captain]]===&lt;br /&gt;
The Commanding Officer with authority over the entire station. Eventually dies and has the Executive Officer take over. Limited only by style - Just don&#039;t forget the [[High-risk_items#Nuclear_authentication_disk|disk]].&lt;br /&gt;
The only position that can issue death warrants without a trial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required knowledge:&#039;&#039;&#039; How the AI works. What other Heads should be doing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round-start to-do list:&#039;&#039;&#039; Check in with your Heads of Staff. Secure the nuclear authorization disk and give the pinpointer to the HoS for maximum safety.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main tasks:&#039;&#039;&#039; Making sure your heads are doing their jobs, figure out what needs to be done and delegate. Keep the disk close to you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main problems:&#039;&#039;&#039; Many [[high-risk items]] start in your office or directly in your possession. And your shiny gold id card is coveted by almost every troublemaker. Expect many attempts to be made on your life for these things.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic hop.png|64px]] [[Head of Personnel|Executive Officer]]===&lt;br /&gt;
&amp;lt;s&amp;gt;Equal rank with all other non-captain Heads of Staff&amp;lt;/s&amp;gt; Second in command and above the other heads. Becomes acting Captain if the original Captain is dead or MIA. Responsible for staffing and HR-related duties.&lt;br /&gt;
Authority over all civil and supply departments, including the [[Janitor]], [[Chef]], [[Barman]], [[Clown]], [[Mime]], [[Assistant]]s, [[Quartermaster]], [[Shaft Miner]]s, [[Lawyer]]s, [[Chaplain]], [[Librarian]], [[Botanist]]s and [[Cargo Technician|Cargo Techs]].&lt;br /&gt;
&lt;br /&gt;
The Executive Officer can either be a Godsend or worse than a banana-flinging clown for the ship. He can also savor the prestige or feel shackled to the [[Computers#ID_Modification_Console|ID computer]]. If you find yourself wearing teal, make the most of it by doing your job correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Support the Captain.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Always be on the captain&#039;s side, at least publicly. Remember that since you&#039;ll take up his banner if, or more often when, he&#039;s slain, you&#039;re the &#039;&#039;de facto&#039;&#039; second in command. Be sure to work as a team to lead the crew. If he&#039;s demanding, be persuasive. If he&#039;s soft-spoken, be a task-master. This means anyone annoyed at his leadership style will likely follow yours, but it also means he has to trust you. Earn this trust by making frequent use of command chat (:c) and deferring to him on matters of great importance, like assigning new Heads or calling the shuttle. You are sitting at the Captain&#039;s right hand, entrusted to the keys to the ship, while all other Heads must beg at your feet for access to so much as the bar. Don&#039;t let it go to your head, and the Head of Security won&#039;t brain you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Uphold the Rights of Crewmen.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only the Captain can authorize a death warrant, and you are sometimes tasked with judging trials under [[Space Law]]. You are normally considered the most impartial officer for this task, which prevents the appearance of a mere kangaroo court. Furthermore, Security often commits excesses and the Captain is either dead or personally involved in a case. For these reasons, you need to be sure to call for trials for high crimes before the accused gets left to rot in a permacell forever. While this may put you at odds with Security, you should find them fanatically loyal to the Captain, who hopefully makes clear his full confidence in you. This delicate balance of power prevents excesses against the crew. Almost always, a weak Captain and Executive Officer will result in [[shitcurity]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Follow the Principle of Least Privilege.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When assigning new access levels or creating new jobs, ask yourself just how much access is really needed to perform the task. If a hardworking engineer wants EVA access, consider if he really needs access or just for you to open the door for him while he gets a suit. If the chaplain is being proactive about finding bodies but often needs people to open doors, maybe the risk of giving him more access is less than gain from increasing his effectiveness. Decisions like these keep the station more secure from thieves weaseling their way to their targets and cuts down on the number of accidental arrests made by Security for assumed trespassing. Remember to write their increased access or privileged items on a sheet of paper and give it a good stamping so the janitor will be able to show why he&#039;s mopping Medbay&#039;s floors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Talk to the Crew.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Captain gets nervous when someone stands next to him for too long. The Head of Security is too busy beating the clown. The Research Director is on fire, the Chief Medical Officer is up to his elbows in gore, and the Chief Engineer is trying to keep everyone warm and breathing in a vacuum. You&#039;re really the only head able to take time and listen to the crew. Invite crewmen to talk to you when there are conflicts. Defuse the interpersonal and interdepartmental problems you discover during these conversations, and prevent grievances from becoming grief. Advocate on behalf of the robusted to security, and generally reduce the frequency and intensity of mutinies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Manage your Department First.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While technically you can demote everyone who&#039;s ID you seize to assistant, managing civilian workers not under another head is your immediate responsibility. Keeping janitors on task, directing the chef to throw a pizza party, ensuring the [[Quartermaster]] is on top of things, and getting the records up to date are the first thing to do after assigning job and access changes. Demoting bad security officers or stepping in for an absent department head also falls on your desk, but going into other departments to micromanage in front of their head is both bad form and likely to make you reviled. Always clear a demotion with their department head, or ideally, make all the Heads aware they can send troublesome employees your way to be sent to the mining base. This lets you focus on your immediate underlings and avoid stepping on toes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required knowledge:&#039;&#039;&#039; How to use the Identification Console. A rough idea of how access is distributed throughout the station. What Cargo, Kitchen, Hydroponics and the Janitor should be doing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round-start to-do list:&#039;&#039;&#039; Stay at your desk for at least the first 10 minutes to manage the shift-start rush.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main tasks:&#039;&#039;&#039; Manage IDs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main problems:&#039;&#039;&#039; Your department (the civil department) doesn&#039;t ever acknowledge you as their boss. It&#039;s your duty to make that a thing of the past!&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic hos.png|64px]] [[Head of Security]]===&lt;br /&gt;
Equal rank with all other non-captain Heads of Staff. Although he technically has access, other Heads may deny him from entering their domains. Usually withheld from a promotion to acting Captain if other Heads are available.&lt;br /&gt;
Oversees security matters with authority over [[Security Officer]]s, the [[Warden]] and the [[Detective]]. Expected to detain and handle those who endanger the station, including other heads of staff, and in some cases, the Captain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required knowledge:&#039;&#039;&#039; How to use security equipment, a firm grasp on Space Law, and rough idea of what kind of threats the station will have to face and how to deal with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round-start to-do list:&#039;&#039;&#039; Get your officers to report in, if they don&#039;t, remind them that the security force doesn&#039;t work without teamwork and communication, and have them demoted if they&#039;re still acting like a lone mute wolf.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main tasks:&#039;&#039;&#039; Try to keep the crew as safe as possible. Keep your officers from degenerating to shitcurity when things get rough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main problems:&#039;&#039;&#039; Assistants pushing each other is &#039;&#039;&#039;not&#039;&#039;&#039; a big problem, you shouldn&#039;t have to spend much time on those. Focus on the big fish instead.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic rd.png|64px]] [[Research Director]]===&lt;br /&gt;
Equal rank with all other non-captain Heads of Staff. Due to AI access, often promoted to acting Captain if there is neither a Captain nor a XO.&lt;br /&gt;
Oversees research efforts with authority over [[Scientist]]s, [[Roboticist]]s, and [[Geneticist|Genetics Research]]. Maintains the integrity of the [[AI]] and its [[Cyborg]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required knowledge:&#039;&#039;&#039; Know how R&amp;amp;D works, how to upgrade machines, how xenobiology works, how telescience works and how robotics work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round-start to-do list:&#039;&#039;&#039; Make sure one of your scientist is doing R&amp;amp;D and help him out if needed. Ask if there are miners around and request the minerals your R&amp;amp;D and Robotics both need.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main tasks:&#039;&#039;&#039; Upgrading machines across the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main problems:&#039;&#039;&#039; Bombs made in toxins usually get sneaked out and exploded. Check on them from time to time.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic ce.png|64px]] [[Chief Engineer]]===&lt;br /&gt;
Equal rank with all other non-captain Heads of Staff.&lt;br /&gt;
Oversees the maintenance of the station, with authority over [[Station Engineer]]s and [[Atmospheric Technician]]s. Authority over [[Telecoms]] maintenance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required knowledge:&#039;&#039;&#039; How the telecommunications, atmospherics, solars and singularity work. [[Malfunction|How to deconstruct an APC.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round-start to-do list:&#039;&#039;&#039; Have your team assemble the singularity engine correctly and have power flowing to the station. Make sure the atmospheric system is set up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main tasks:&#039;&#039;&#039; Listening the radio for people yelling about station damage and delegating your engineers there with appropriate tools and materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main problems:&#039;&#039;&#039; The station is bound to have explosions or at least minor holes in it during the shift. Learn how to tackle the exploded telecommunications -situation and you&#039;ll be irreplaceable in more than one shift, guaranteed.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic cmo.png|64px]] [[Chief Medical Officer]]===&lt;br /&gt;
Equal rank with all other non-captain Heads of Staff. If a Head of Staff is acting medically unstable, it is the CMO&#039;s duty to disable and treat them till they are once again fit for duty (which could be never).&lt;br /&gt;
Oversees station-wide medical issues with authority over the [[Virologist]], [[Chemist]]s, [[Medical Doctor]]s and [[Geneticist|Genetics Cloning]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required knowledge:&#039;&#039;&#039; How to cure viruses and create vaccines. Formulas for the most common medicines. How to prepare and administer clean SEs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round-start to-do list:&#039;&#039;&#039; Make an announcement to the crew about maxing out their suit sensors so you&#039;ll be able to help them when they get in trouble. Check that the cryogenic tubes get set up, possibly with a more efficient mixture of chemicals from the chemist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main tasks:&#039;&#039;&#039; Check the Crew Monitoring Console from time to time for dead/dying people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main problems:&#039;&#039;&#039; Medical jobs are a common choice for new players seeking a relevant role. So when not absent, dead, or traitorous, expect your staff to need constant babysitting and guidance on how to perform even basic treatments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Management Roles==&lt;br /&gt;
While the following jobs have management roles, they are not Heads of Staff and get none of the perks associated with being a Head of Staff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_qm.png|64px]] [[Quartermaster]]===&lt;br /&gt;
Subordinate to the [[Head of Personnel|Executive Officer]].&lt;br /&gt;
&lt;br /&gt;
Authority over the supply sector, including [[Cargo Technician]]s and [[Shaft Miner]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required knowledge:&#039;&#039;&#039; Managing Cargo Tech&#039;s, how to operate the Cargo Bay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round-start to-do list:&#039;&#039;&#039; Check how many Cargo Tech&#039;s are on shift, get them doing something useful such as collecting crates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main tasks:&#039;&#039;&#039; Processing crew order requests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main problems:&#039;&#039;&#039; Hostile crew members, syndicate sympathisers and Security. Depending on your loyalty to the station you will either face problems from Security or revolutionary&#039;s.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_warden.png|64px]] [[Warden]]===&lt;br /&gt;
Subordinate to the [[Head of Security]]. Equal rank with [[Security Officer]]s.&lt;br /&gt;
&lt;br /&gt;
Authority over the brig and all personnel that rank below him as long as they are within the brig, including prisoners and security officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required knowledge:&#039;&#039;&#039; Processing prisoners, managing Security operations and personnel and keeping the brig secure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round-start to-do list:&#039;&#039;&#039; Ensure the brig is secure, check if there is a HoS/Sec Officers present.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main tasks:&#039;&#039;&#039; Keeping the brig as secure as possible, ensuring no one attempts to loot the brig, keeping prisoners in check and ensuring they are released on schedule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main problems:&#039;&#039;&#039; Non-compliant Security Officers and people attempting to break into the brig.&lt;br /&gt;
&lt;br /&gt;
===[[File:centcomofficial.png|64px]] [[Centcom Official]]===&lt;br /&gt;
Subordinate to the [[Captain]] while he is on the station.&lt;br /&gt;
&lt;br /&gt;
Depending on his rank, he may have the authority to dismiss the Captain from his position, or even outrank the Captain. Otherwise, he possesses no actual authority over anyone on station and is reliant on ingratiating himself with the command staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required knowledge:&#039;&#039;&#039; The Chain of Command, knowing what your assigned task is from Central Command. Having good social skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round-start to-do list:&#039;&#039;&#039; Inform the command staff of your presence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main tasks:&#039;&#039;&#039; Whatever Central Command assigned you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main problems:&#039;&#039;&#039; Suspicious Security Officers, non-compliant heads of staff and enemies of the corporation.&lt;br /&gt;
&lt;br /&gt;
===[[File:Captain Ian.png|64px]] [[Ian|Captain Ian]]===&lt;br /&gt;
The Captain the station deserves. &lt;br /&gt;
&lt;br /&gt;
Authority over snacks. Obey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required knowledge:&#039;&#039;&#039; Yip!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round-start to-do list:&#039;&#039;&#039; Get dressed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main tasks:&#039;&#039;&#039; Dance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main problems:&#039;&#039;&#039; Executive Officer often incompetent and needs watching over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Guide_to_Bridge_Officer&amp;diff=7119</id>
		<title>Guide to Bridge Officer</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Guide_to_Bridge_Officer&amp;diff=7119"/>
		<updated>2017-04-16T23:46:42Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* The Chain of Command */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SpaceSHIP_bridge.png|300px|thumb|alt=The Bridge|It&#039;s actually very rare that all six stations will be manned at once. You&#039;re either going to be on the centre-right console (the blue one) if you&#039;re Helms, or the bottom right one (the red one) if you&#039;re Weapons.]]&lt;br /&gt;
Naturally the [[Captain|captain]] cannot press every single button on the [[Bridge|bridge]] himself, so Centcom has employed multiple [[Bridge Officer|HIGHLY TRAINED OFFICERS]] to press the buttons for him. When you join you will be automatically assigned a station to man. However, this is not a formal assignment so you and the other officers may switch places at will. This may sound dull, but worry not, many fun things await you!&lt;br /&gt;
&lt;br /&gt;
==The Chain of Command==&lt;br /&gt;
As a bridge officer you are not a head of staff like the Captain or Head of Personnel. You are on the same level as a standard department crewman; the only difference between you and a standard crewman is your department is the bridge. Thus you must obey orders from all heads of staff, and your fancy uniform does not give you permission to order other people around. &lt;br /&gt;
&lt;br /&gt;
Being on the bridge does not give you special privileges to jump the chain of command, although the Chief Medical Officer may opt to pass and stay in medbay to heal others, the Chief Engineer may opt to stay with their team and coordinate repairs, and the Head of Security may opt to stay with and coordinate the Sec team.&lt;br /&gt;
&lt;br /&gt;
The Bridge Officers and the Munitions Officer are on the same level: none of them outrank another. While a Munitions Officer will generally take orders from the Weapons Officer about which rounds to load, they are not obliged to honor a request to, say, allow the WO into the munitions bay to get a toolbox.&lt;br /&gt;
&lt;br /&gt;
==Your Duties==&lt;br /&gt;
Your duties will vary depending on whether you&#039;re a Helms Officer or a Weapons Officer. While these aren&#039;t formal assignments, and the HO and WO can switch places as will, you should not touch the other bridge officer&#039;s console unless the other bridge officer is MIA or you&#039;ve been cleared to do so by the other BO or the Captain. If you do end up using the other BO&#039;s console, &#039;&#039;&#039;you assume full responsibility for what effects your actions may have.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Helms Officer===&lt;br /&gt;
As a Helms Officer, your duties are fairly relaxed. Your main responsibility is to jump the ship from point A to point B. The Captain’s orders determine where you should be going, as well as the mission assignment. Your ship has a max range for jumps, so you need to plan the best route to travel to faraway locations; the FTL drive only has a limited supply of plasma to use and needs to recharge between jumps, so jumping more often than necessary can easily screw you over if you suddenly need to flee hostile forces.&lt;br /&gt;
&lt;br /&gt;
Of course, jumping into enemy space also opens up the option to salvage more things, such as more phase cannons, air or plasma tanks, or other miscellaneous bits and bobs of cargo. You should consult with the Captain whether or not you should take the direct way or make a few stops in Syndie space, as well as the Weapons Officer to see if you have the capabilities to take on the extra enemies that you wouldn&#039;t have to worry about otherwise.&lt;br /&gt;
&lt;br /&gt;
Remember to warn the crew before you jump, you might regret jumping unannounced.&lt;br /&gt;
&lt;br /&gt;
===Weapons Officer===&lt;br /&gt;
&lt;br /&gt;
As a Weapons Officer, your job is a bit more logistically involved than that of a Helms Officer. You&#039;re in charge of firing the onboard anti-ship battery, so you need to coordinate with the [[Munitions Officer]] on what to load, the [[Captain]] on where to aim, and the [[Shaft Miner|salvage team]] on when to bring the shields down and up. &lt;br /&gt;
&lt;br /&gt;
Targeting an enemy is as simple as clicking the vessel&#039;s name under the Targeting section of the Tactical Console, and selecting where you wish to aim on the ship. A small reminder of where you currently are is listed at the top of the targeting section - remember, the NSV Astraeus&#039; anti-ship battery can only hit ships at the same planet you&#039;re at, so aiming at one at the navbeacon while you&#039;re at a planet will only waste ammo. The available salvage from a ship will depend on where you aim. Shooting at the hull will destroy the cargo holds, shooting at the weapons will reduce your odds of salvaging a tenth phase cannon for your ship. Pick your targeting location carefully.&lt;br /&gt;
&lt;br /&gt;
The phase cannons are designed to disrupt the enemy ships&#039; shields for long enough to get a MAC round through them. All of your MAC shells (shield-piercing excepted) will explode harmlessly on enemy shields, so it&#039;s a good idea to fire a short burst of 2 or 3 shots from the phase cannon, then fire a MAC at the shield generator.&lt;br /&gt;
&lt;br /&gt;
==Bridge Stations==&lt;br /&gt;
There are six stations on the Bridge, but in general you&#039;re only going to use two (and MAYBE the communications console to announce a jump).&lt;br /&gt;
===Navigation Console===&lt;br /&gt;
[[File:Helms_starmap.png|200px|thumb|right|One of the two main screens you&#039;ll be staring at.]]&lt;br /&gt;
This console is how you move the ship to various locations. You can click on different circles on the map. Each circle represents a solar system, each with multiple celestial bodies. Different colors correspond to different factions. When you click on them it opens a menu where you can jump to the system and see more info. At the top you can click the &amp;quot;Show Map&amp;quot; tab to view the map of the current solar system. Clicking on planets lets you see if there are any points of interest. Additionally, if you can grab a copy of a local station&#039;s yellow-pages, it will help making finding nearby stations easier, as yellow-pages tell you where other nearby stations are. In combat you should stay near the computer in case you need to make a tactical retreat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember:&#039;&#039;&#039; Inform the crew before you jump so they can get back on the ship or get busy things done such as moving prisoners or handling a supermatter shard delamination incident. &#039;&#039;&#039;If you make an unannounced jump and it causes someone&#039;s death (such as leaving a salvage team behind), you may face consequences both in-character (manslaughter charges) or out-of-character (job-bans).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember This Too:&#039;&#039;&#039; Undock from stations that you&#039;re connected to. &#039;&#039;&#039;The ship is connected to Centcom at round start&#039;&#039;&#039;, and going into FTL while docked will tear the docking clamps and create a nightmare for both parties.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The systems in the star map are colour-coded according to who controls them:&lt;br /&gt;
&lt;br /&gt;
*Blue systems are friendly systems, controlled by Nanotrasen.&lt;br /&gt;
*Orange systems are neutral systems, and are controlled by the SolGov.&lt;br /&gt;
*Red systems are enemy systems, and are Syndicate-controlled&lt;br /&gt;
*White systems are not controlled by any one &amp;quot;faction&amp;quot;, but tend to be infested with pirates.&lt;br /&gt;
*Every system has a small chance of containing pirates. Be on guard at all times!&lt;br /&gt;
&lt;br /&gt;
On the planet map, you&#039;ll be able to see the type of planet each one is by clicking on them. Ringed planets have asteroids for miners to mine. Lava planets can be landed on, and Gas Giants are worthless (for now). Orbital Platforms are trading stations, where you can buy and sell things.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tactical Console===&lt;br /&gt;
[[File:Weapons_console.png|200px|thumb|right|Normally there&#039;d be ships here on the screen, in the Targeting section. You&#039;d click them to target them.]]&lt;br /&gt;
This console is everything in ship combat. You can see your shields, your weapons systems, and the location of other ships in the system. Not all ships are hostile, but if you shoot at a neutral or friendly vessel, expect to start an intergalactic war.&lt;br /&gt;
&lt;br /&gt;
At the top of the screen you have your shield status and control. While the shields are up, they act as a physical barrier - if someone needs to throw something (such as an alien larva) outside the shields, they will be unable to without you lowering them. This also works for crew - salvage teams will not be able to bring things in or head out to salvage while the shields are up. An important note to make is that while the salvage team is outside the shields, &#039;&#039;they are not vulnerable to incoming fire and thus do not have to worry about being shot by the enemy.&#039;&#039; &amp;lt;!-- I&#039;m not sure if it goes for outgoing fire. ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When looking at enemy vessels, be sure to note their location. If they are not at the same planet/nav beacon you are, then you are out of range and your shots will do nothing. Also, when firing at enemy ships, you can select various subsystems to target. Damaging and destroying these hinder the enemy ships. Destroying the shields makes it so they cannot block your shots, destroying the engines reduces their evasion, etc. If you shoot the bridge, the enemy will have difficulty evading. Shooting at the hull will destroy the enemies&#039; cargo holds. Where you target determines the state of the salvageable wreck. Use this strategically to salvage certain items (weapons, etc) for your ship!&lt;br /&gt;
&lt;br /&gt;
The weapon systems are sorted by type, with the MAC cannon(s) on top and the phase cannon(s) on bottom. Each phase cannon shot takes 200 energy and will fire almost as fast as you can click - be careful not to run it completely dry. A decent tactic is to use a couple of shots with the phase cannon to knock down the shields, then fire the MAC before their shield system recharges.&lt;br /&gt;
&lt;br /&gt;
===Crew Monitoring Console===&lt;br /&gt;
If the Chief Medical Officer wishes to be on the bridge, they&#039;ll most likely be manning this console. Functionally, it is identical to the crew monitoring console in their office. You could use this to coordinate with the mining team to recover a deceased miner if you wish, or ensure everyone&#039;s back aboard before making the takeoff announcement. Or, if you&#039;re bored and there&#039;s a lull in the action, you could see who&#039;s where and take guesses as to what they&#039;re up to. &lt;br /&gt;
&lt;br /&gt;
===Engineering Console===&lt;br /&gt;
If the Chief Engineer wishes to be on the bridge, they&#039;ll most likely be here watching the power. Functionally, the consoles are identical to the two in the engine bay. The console on the left can be used to monitor power draw and generation, and the console on the right can be used to transfer power from one area to another. You could monitor it from the bridge and see when engineering finally sets the SMES units, or nag at them to increase the power output if the power draw is close to or exceeding the available power.&lt;br /&gt;
&lt;br /&gt;
===Security Console===&lt;br /&gt;
If the Head of Security isn&#039;t up to their knees in [[Shitcurity|dead detainees]] and wants to be on the bridge, they&#039;ll most likely be manning this console. These consoles are identical to the two in their office and two of the three at the dispatchers&#039; area of the Security Offices - the one on the left is the recordkeeping console, the one on the right is the cameras. You won&#039;t be able to access the records unless the Head of Security forgets to log out, but you can look through the cameras and see yourself looking at the cameras, or see if the Supermatter shard is on fire and then yell at Engineering before the SM shard does.&lt;br /&gt;
&lt;br /&gt;
===Communications Console===&lt;br /&gt;
The Communications Console is similar to the ones found aboard modern stations, albeit with some differences. The Captain will usually be manning this station. He will usually leave the console unlocked, so you can use this to ask Centcomm for guidance in an emergency , check your objectives, or make an announcement regarding jumps. Expect the Captain to be rather cross with you if you use it while he&#039;s present, however.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Tips and Tricks==&lt;br /&gt;
* Helms/Weapons Officer is an informal assignment - you are free to switch with the other Bridge Officer at will.&lt;br /&gt;
&lt;br /&gt;
===Helms===&lt;br /&gt;
* You will only be able to see if a planet has a station if you&#039;re orbiting it.&lt;br /&gt;
* Obtaining a station&#039;s yellowpages will help you locate nearby stations, as well as see their stock and pricing.&lt;br /&gt;
* If Centcomm is feeling generous, they may respond to you if you ask where a station is.&lt;br /&gt;
* Coordinate closely with Engineering.&lt;br /&gt;
**They are in charge of the FTL/shield plasma. You cannot jump without power or plasma. Jumping into enemy territory before the FTL plasma is connected can and will easily cause mass casualties.&lt;br /&gt;
**They are also in charge of the engine. Extended planetside stays play hell on the cold loop&#039;s ability to cool the engine. If you stay down there too long and Engineering isn&#039;t prepared for it, you could cause the Supermatter to delaminate - and you can&#039;t readily eject the Supermatter planetside, as it&#039;ll destroy the enginebay.&lt;br /&gt;
** They also need your help - you cannot safely eject the Supermatter when docked at a station or planetside. In the case of the former, it will bounce off the docking wall; the latter, the atmosphere will allow it to damage the enginebay if it explodes.&lt;br /&gt;
* There is no shame in retreating if you&#039;re outnumbered. Sometimes it&#039;s better to retreat, regroup, and try again than it is to stay in the fight and continuously take hits.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* If you accidentally fire upon Nanotrasen, &#039;&#039;&#039;ahelp it immediately&#039;&#039;&#039; - it is impossible to get Nanotrasen to stop firing upon you without admin intervention.&lt;br /&gt;
* Like with the Helms Officer, coordinate closely with Engineering.&lt;br /&gt;
** They can set up cannons you salvage from combat. Get enough and you can take down ships easily without having to fire the MAC.&lt;br /&gt;
** They are in charge of the FTL/shield plasma. If the shield plasma is unwrenched, you only get one hit to the shields before you&#039;re exposed to incoming fire.&lt;br /&gt;
** They also need your help - in the event they need to jettison the Supermatter, you will need to lower the shields so the Supermatter Shard doesn&#039;t bounce off them and go back in.&lt;br /&gt;
* &#039;&#039;&#039;Due to a bug in spriting, unscrewing the maintenance panel of the phase cannons or loading an unarmed round in the MAC will cause its sprite to disappear.&#039;&#039;&#039; Ensure Engineering and Munitions are aware of this. &#039;&#039;(The in-character excuse for this is &#039;due to a glitch in the firmware, doing either will engage their stealth systems&#039;.)&#039;&#039;&lt;br /&gt;
* Phase cannons can be upgraded with better batteries to be able to store more charge. However, you need a Bluespace RPED to do so (see above bullet).&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Guide_to_munitions&amp;diff=7117</id>
		<title>Guide to munitions</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Guide_to_munitions&amp;diff=7117"/>
		<updated>2017-04-15T21:11:08Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* Miscalibration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Congratulations, Recruit! You have been inducted into the honored group of MAC operators. This guide will tell you everything you need to know about your weapon, how to maintain it, and how to operate it in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Mass Accelerator Cannon, Caliber 1400mm, KH179, was originally developed for the Astraeus class of Cruisers near the start of the Wizard War, the KH179 has served as the primary heavy weapons system of the fleet for decades. Celebrated for its reliability, the KH179 is chambered for the 1400x2000 MAC round. By harnessing focused gravitic fields, similar to those made by artificial gravity generators, the KH179 forms the first stage of a two stage weapon system. These gravitic coils accelerate the round out of the ship to a safe distance where the onboard rocket motor performs terminal acceleration and guidance. A variety of ammunition is available, with differing capabilities depending on the round. &lt;br /&gt;
&lt;br /&gt;
[[File:Munitions Reference Image.png|900px|thumb|centre|You are the commander of this domain, unless the XO or Captain is present.]]&lt;br /&gt;
===Legend===&lt;br /&gt;
# &#039;&#039;&#039;Munitions Control Computer:&#039;&#039;&#039; This is where you check the status of the MAC, or pull a shell off the ammo rack. You can extend the loader arm for each rack here, which will open the loader to the magazine conveyor, or you can alternatively click on the ammo racks themselves.&lt;br /&gt;
# &#039;&#039;&#039;Telescopic Baton:&#039;&#039;&#039; You have one of these to remove greytiders from your Munitions Bay. If someone is being a nuisance, don&#039;t be afraid to use it and throw them out into the hall: It&#039;s better to use it and have one person hate you than it is to have someone open the loaded MAC and have the &#039;&#039;entire crew&#039;&#039; hate you.&lt;br /&gt;
# &#039;&#039;&#039;Conveyor Switches:&#039;&#039;&#039; These control the loading and magazine conveyors.&lt;br /&gt;
# &#039;&#039;&#039;Blast Door Control:&#039;&#039;&#039; This opens and closes the blast doors. Every window visible in the image above, as well as the two doors at the bottom and the door at top right, has a blast door that can be closed by pressing this button. (The window at the very bottom right, however, is on a separate control and is closed by the Bridge crew.)&lt;br /&gt;
# &#039;&#039;&#039;Bombsuit Locker:&#039;&#039;&#039; This locker contains one bombsuit, which you&#039;ll want to wear: If a shell detonates in your face while wearing one of these heavy duty suits, you will not be gibbed - this means you can be cloned and go back in for more action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not shown:&#039;&#039;&#039; There is a conveyor from cargo to munitions to allow the cargo techs to send ammo there.&lt;br /&gt;
&lt;br /&gt;
==Munitions Quick Start Guide==&lt;br /&gt;
At round start there is not much you need to do. In battle, however, you are one of the most important members of the crew. Here is a list of your responsibilities:&lt;br /&gt;
*Load the MAC Cannon in battle&lt;br /&gt;
*Coordinate ammo supply levels with the cargo department.&lt;br /&gt;
*Keep idiots out of the Munitions Bay. The only people that should be allowed into the Munitions Bay are the Captain, XO and HoS.&lt;br /&gt;
&lt;br /&gt;
You have a Command Headset. Spamming with it will only get it taken away. It is to be used to coordinate battle plans and ammo statuses with the Captain and Weapons Bridge Officer. Be sure to ask what type of ammo to load, and report when ammunition is running low.  &lt;br /&gt;
&lt;br /&gt;
===In Battle===&lt;br /&gt;
The KH179 consists of three main components: The breech assembly, the actuator housing, and the guidance rails, or barrel. &lt;br /&gt;
&lt;br /&gt;
Firing procedure for the cannon is as follows:&lt;br /&gt;
*Open the breech by clicking on it.  For ease of reloading, the weapon is equipped with a rapid ejection system that expels the expended casing, or anything else in the chamber, at speed. Care must be taken that no personnel or equipment are behind the breech at the time of shell ejection. &lt;br /&gt;
*Use the Munitions Control Computer to dispense a round of the desired ammo type from the hardened storage bunkers. The conveyor belt system can then be used to move the round into loading position. In case of power failure, shells can be manually dispensed. &lt;br /&gt;
*Once the shell is in position on the loading tray, arm it with a standard issue multitool. If necessary, the round can be disarmed in a similar manner. &#039;&#039;&#039;  WARNING: At this time, there is no procedure to downcycle an armed round from the weapon. Ejecting an armed projectile will result in the activation of the proximity fuse, and detonation.&#039;&#039;&#039;&lt;br /&gt;
*After the cannon is fired from the bridge, open the breech and eject the shell, before repeating the loading process. &lt;br /&gt;
&lt;br /&gt;
When in battle against a power adversary, you should try to alternate between shell types. This means you will not run out of ammo super quickly, and that you have a mix of effects when you shoot. The exception to this rule is to not use up all of your Shield Piercing ammo by firing them while their shield generator is destroyed. They do lower damage and are best fired as a first shot to drop their shields.&lt;br /&gt;
&lt;br /&gt;
==Ammo Types==&lt;br /&gt;
Currently, three types of ammunition are standard issue on NT vessels. A 1400x2000mm round consists of two parts: The projectile itself, containing warhead, guidance package, and rocket motor, and the casing, which acts as a hardened storage tank for the hydrazine monopropellant fuel. This casing is discarded upon firing. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;90%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Shell type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=50|Damage &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:mac_he.png|32px]]&amp;lt;br&amp;gt;Projectile, 1400mm: High Explosive, M107&lt;br /&gt;
|5&lt;br /&gt;
|Designed for maximum effect against unshielded targets, the M107 round delivers a 500 kilogram warhead. However, shields will nullify the concussive blast of this round completely.&lt;br /&gt;
|-&lt;br /&gt;
![[File:mac_sh.png|32px]]&amp;lt;br&amp;gt;Projectile, 1400mm: Smart Homing, M982&lt;br /&gt;
|3&lt;br /&gt;
|After reports of the M107 round repeatedly missing smaller targets such as drones and fighters, the M982 Smart Homing round was developed. Some of the warhead was replaced with a larger monopropellant tank, and larger maneuvering thrusters. Delivers a 300 kilogram warhead on target.&lt;br /&gt;
|-&lt;br /&gt;
![[File:mac_sp.png|32px]]&amp;lt;br&amp;gt;Projectile, 1400mm: Shield Piercing, XM1128&lt;br /&gt;
|1&lt;br /&gt;
|An experimental round designed to penetrate enemy shields and lower the reliance on phase cannons against shielded targets, the XM1128 is equipped with experimental bluespace technology that allows it to make a short range jump past enemy shielding. However, this tech is still in the development stage and is rather bulky, necessitating a decrease in explosive power. Delivers a 100 kilogram warhead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Maintenance==&lt;br /&gt;
[[File:Munitions_Console.PNG|30%|thumb|right|Not only does this show you how much ammo you have, it also shows you how far off your calibration is.]]&lt;br /&gt;
To maintain optimum combat readiness, the KH179 requires regular maintenance. There are three main issues reported:&lt;br /&gt;
&lt;br /&gt;
===Jamming===&lt;br /&gt;
The weapon&#039;s breech assembly contains an internal lubricant reservoir, capacity 1000u. You can examine the breech to view the current oil level. This should be kept filled with [[Oil|standard machine oil]] , obtainable from your ship&#039;s chemistry department. Failure to do so will result in a breech jam, and loading will not be possible.&lt;br /&gt;
&lt;br /&gt;
===Miscalibration===&lt;br /&gt;
&lt;br /&gt;
As the weapon fires, the gravitic shear slowly pulls the acceleration coils out of alignment. If the coils drift too far out of alignment, shell explosion in the gun can result.  These coils have a limited lifespan, and must be recalibrated regularly. &lt;br /&gt;
&lt;br /&gt;
To recalibrate, you&#039;ll need to remove the actuator. This is fairly simple to do:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Unscrew&#039;&#039;&#039; the MAC breech&#039;s maintenance panel.&lt;br /&gt;
#&#039;&#039;&#039;Multitool&#039;&#039;&#039; the actuator inside of the MAC cannon to reset the calibration.&lt;br /&gt;
#&#039;&#039;&#039;Screw down&#039;&#039;&#039; the MAC breech&#039;s maintenance panel.&lt;br /&gt;
&lt;br /&gt;
The recalibration procedure has a chance to burn out the actuator. To replace an actuator, see the procedure below:&lt;br /&gt;
&lt;br /&gt;
===Actuator Burnout===&lt;br /&gt;
&lt;br /&gt;
In case of Actuator Burnout, the Munitions Control Computer will display the error, as well as sending an alert to bridge staff. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Actuator Replacement:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Acquire a replacement actuator.&#039;&#039;&#039; You can get one from the autolathe at Cargo for 4000 metal and 4000 glass, under the &#039;Misc&#039; section.&lt;br /&gt;
#&#039;&#039;&#039;Unscrew&#039;&#039;&#039; the MAC breech&#039;s maintenance panel.&lt;br /&gt;
#&#039;&#039;&#039;Pry out&#039;&#039;&#039; the actuator.&lt;br /&gt;
#&#039;&#039;&#039;Move&#039;&#039;&#039; the old actuator so it does not cause the MAC issues later. It should be under the breech.&lt;br /&gt;
#&#039;&#039;&#039;Insert&#039;&#039;&#039; the replacement actuator.&lt;br /&gt;
#&#039;&#039;&#039;Screw&#039;&#039;&#039; the MAC breech&#039;s maintenance panel closed.&lt;br /&gt;
&lt;br /&gt;
==Tips and Warnings==&lt;br /&gt;
[[File:Munitions Damaged.PNG|300px|thumb|right|Don&#039;t be the guy who ejects a live shell and destroys the Munitions Department!]]&lt;br /&gt;
*Opening the breech with an armed shell inside will cause it to fly across the room and detonate. Doing so will almost certainly lead to a job ban.&lt;br /&gt;
*Loading more than one thing in the MAC cannon at a time may result in an in-breech explosion. Mind those shell casings!&lt;br /&gt;
*Queuing up multiple rounds on the conveyor can speed up the reloading process. &lt;br /&gt;
*Starting off with a Shield Piercing round, then using a mix of HE and SM is a good combat mix.&lt;br /&gt;
*Inform the chain of command when ammo is running low. You can purchase more from stations, but the captain needs to know when you are running out so he can be mindful of entering combat.&lt;br /&gt;
*Keep other crew members out of the Munitions Room. They will either mess things up or accidentally (or intentionally) eject an armed shell from the cannon and ruin everything. You have a baton, use it!&lt;br /&gt;
*Make sure the Quartermaster knows to order more shells when docked at a station.&lt;br /&gt;
*You can open the Ammo Racks by clicking on them, as well as through the Munitions Control Computer.&lt;br /&gt;
*If you have to go AFK or leave the round, let somebody know either IC or OOC, so somebody can take your place.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Administrators&amp;diff=6938</id>
		<title>Administrators</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Administrators&amp;diff=6938"/>
		<updated>2017-04-10T05:18:37Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* Admins */ Removed EvilJack from the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
This list contains all the active admins of FTL-13 (bother a wiki admin if it&#039;s not up to date)&lt;br /&gt;
&lt;br /&gt;
== Admins (Current as of 2017-04-04) ==&lt;br /&gt;
&lt;br /&gt;
=== Admins ===&lt;br /&gt;
&lt;br /&gt;
==== Host ====&lt;br /&gt;
*[[User:Monster860|monster860]]&lt;br /&gt;
&lt;br /&gt;
====Maintainers====&lt;br /&gt;
*CrAzYPiLoT&lt;br /&gt;
*Ecolli&lt;br /&gt;
*[[User:Vivalas|Vivalas]]&lt;br /&gt;
&lt;br /&gt;
==== Head Admins ====&lt;br /&gt;
*[[User:Floyd|Qustinnus]]&lt;br /&gt;
&lt;br /&gt;
==== Senior Admins ====&lt;br /&gt;
*[[User:Nickvr628|Nickvr628]]&lt;br /&gt;
*[[User:Dannyy3566|dannyy3566]]&lt;br /&gt;
&lt;br /&gt;
==== Admins ====&lt;br /&gt;
&lt;br /&gt;
*Robotic Potato&lt;br /&gt;
*[[User:Superhats|Superhats]]&lt;br /&gt;
*[[User:WarlordToby|WarlordToby]]&lt;br /&gt;
*[[User:Baskilnation|Baskilnation]]&lt;br /&gt;
*[[User:BrandonSacawv|BrandonSacawv]]&lt;br /&gt;
*Devio&lt;br /&gt;
*Stealthkibbler&lt;br /&gt;
*Altangy&lt;br /&gt;
*Rumiluntti&lt;br /&gt;
*Hollexian&lt;br /&gt;
*Talboturbo&lt;br /&gt;
*[[User:Funce|Funce]]&lt;br /&gt;
&lt;br /&gt;
==== Trial Admins ====&lt;br /&gt;
*KingWalnut&lt;br /&gt;
*[[User:Ninjanomnom|ninjanomnom]]&lt;br /&gt;
&lt;br /&gt;
==== Coders ====&lt;br /&gt;
*Injazz&lt;br /&gt;
*[[User:Vivalas|Vivalas]]&lt;br /&gt;
&lt;br /&gt;
==== Bob the Ship Builder (???) ====&lt;br /&gt;
*Aerwhisp&lt;br /&gt;
&lt;br /&gt;
==== Spriters ====&lt;br /&gt;
*TheBimmer231&lt;br /&gt;
*Deon&lt;br /&gt;
*Kmc2000&lt;br /&gt;
&lt;br /&gt;
==== Moderators ====&lt;br /&gt;
[[User:Burrito Justice|Burrito Justice]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=User_talk:Funce&amp;diff=6937</id>
		<title>User talk:Funce</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=User_talk:Funce&amp;diff=6937"/>
		<updated>2017-04-10T05:16:36Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reee snowflake -- [[User:Vivalas|Vivalas]] ([[User talk:Vivalas|talk]]) 01:16, 10 April 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=User_talk:Funce&amp;diff=6936</id>
		<title>User talk:Funce</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=User_talk:Funce&amp;diff=6936"/>
		<updated>2017-04-10T05:16:25Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: Created page with &amp;quot;Reee snowflake ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reee snowflake [[User:Vivalas|Vivalas]] ([[User talk:Vivalas|talk]]) 01:16, 10 April 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Locations&amp;diff=6795</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Locations&amp;diff=6795"/>
		<updated>2017-04-03T03:56:01Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: Until someone adds something better&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Locations ==&lt;br /&gt;
Locations on the wiki reflect the rooms on the [[SpaceSHIP]]-map, but the same jobs, and therefore also the same rooms mostly exist on other station maps as well. Here&#039;s a list of the rooms/locations:&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= In Rotation Maps =&lt;br /&gt;
These maps are currently in rotation, and can be selected and played on.&lt;br /&gt;
&lt;br /&gt;
== [[SpaceSHIP]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
! [[File:NSV_Astraeus.png|400px]]&lt;br /&gt;
|&#039;&#039;&#039;SpaceSHIP&#039;&#039;&#039; is widely regarded as the official map of FTL13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the [[Bridge]]. Other departments extend out into various wings around the command sector.&lt;br /&gt;
|Notes&lt;br /&gt;
* The map has been used consistently on FTL13.&lt;br /&gt;
* This map is also known affectionately as the &amp;quot;Tuning Fork&amp;quot; due to it&#039;s distinct shape.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Aetherwhisp]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Aetherwhisp.png|400px]]&lt;br /&gt;
|&#039;&#039;&#039;Aetherwhisp&#039;&#039;&#039; is a new map created by Aerwhisp, and features a more spread-out function, with some engineering specific facilities being put on other ends of the craft. The ship is also more rounded and not quite as square, but is fun to run around in nonetheless.&lt;br /&gt;
|Notes&lt;br /&gt;
* Engineers will be doing quite a bit of running around getting to the FTL and Shield Generator on the other sides of the station.&lt;br /&gt;
* Plasma canisters seem to be rare to come across, so prepare for a slow start on this ship.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Main_Page&amp;diff=6794</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Main_Page&amp;diff=6794"/>
		<updated>2017-04-03T03:53:56Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: Added second map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:Title.png|link=http://ftl13.com]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:frontpage_action.png|link=Xenos|A xenomorph infection.&lt;br /&gt;
File:frontpage_mining.png|link=Shaft Miner|Miners gathering minerals.&lt;br /&gt;
File:frontpage_medbay.png|link=Chemistry|A normal shift in Chemistry.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;min-width: 611px; width: 100%;&amp;quot;&lt;br /&gt;
!valign=center; align=left; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
[[File:New_players_assistant.png|400px|link=Starter guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rules.png|400px|link=Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:JBSTabccRob.png|400px|link=Jobs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:LCTNTabccRob.png|400px|link=Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GMTabccRob.png|400px|link=Game Mode]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:OBJTabccRob.png|400px|link=Objects]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GTabccRob.png|400px|link=Guides]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HASccRob.png|400px|link=Downloading the source code]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:History.png|400px|link=The history of SS13]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|valign=center; align=center; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
=== Welcome to the FTL13 wiki! ===&lt;br /&gt;
&lt;br /&gt;
FTL13 is a branch of /tg/ that takes place on a ship capable of moving.&lt;br /&gt;
&lt;br /&gt;
Content is shamelessly taken from [http://tgstation13.org/wiki/Main_Page /tg/station!]&lt;br /&gt;
&lt;br /&gt;
=== About SS13 ===&lt;br /&gt;
&#039;&#039;Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more [[What is SS13|here]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
This codebase is still in development, so we are not running servers 24/7. If you would like to contribute, go to the github [http://github.com/FTL13/FTL13/ here.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&#039;&#039;&#039;Server:&#039;&#039;&#039; &amp;lt;byond server=ftl13.com port=7777&amp;gt;byond://ftl13.com:7777&amp;lt;/byond&amp;gt;--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server:&#039;&#039;&#039; http://ftl13.com/play.php&lt;br /&gt;
&lt;br /&gt;
The servers are generally run for a few hours on Saturdays and Sundays, starting at 12:00 US Eastern time, and running for a few hours.&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
* [[SpaceSHIP]]&lt;br /&gt;
* [[Aetherwhisp]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #EEEEFF; border: 1px solid #BFB6A3; min-width: 611px; width: 100%; padding: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Navigation &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
|[[Backstory]]&lt;br /&gt;
|[[Guide to contributing to the wiki|How to Contribute to the Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
|[[Rules|Game Rules]]&lt;br /&gt;
|[[Reporting Issues|Report a Bug]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to construction|Guide to Construction]]&lt;br /&gt;
|[[Frequently Asked Questions]]&lt;br /&gt;
|[[Guide to mapping|Guide to Mapping]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
|[[Administrators]]&lt;br /&gt;
|[[Guide to spriting|Guide to Spriting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Law|Guide to Space Law]]&lt;br /&gt;
|[[Guide to contributing to the game|How to Contribute to the Game]]&lt;br /&gt;
|[[Understanding SS13 code|Understanding SS13 Code]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS13]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Guide_to_avoiding_bans&amp;diff=6714</id>
		<title>Guide to avoiding bans</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Guide_to_avoiding_bans&amp;diff=6714"/>
		<updated>2017-03-31T23:56:32Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: the memes are real&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Very Aggressive Crab&lt;br /&gt;
|text=ALRIGHT, YOU FUCKERS, STRAP YOURSELF TO YOUR SEATS AND GET READY TO LISTEN! WAIT, YOUR CELLULITE RIDDEN ASSES HAVE ALREADY FUSED TO YOUR CHAIRS IN A SHIT AND PISS AND FABRIC AND DECAYING FLESH MEDLEY SO THAT STEPS UNNECCESARY! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;IM GOING TO TEACH YOU HOW TO AVOID GETTING BANNED SO YOU CAN BE A PROE GAEMMR LIKE &#039;&#039;&#039;ME!&#039;&#039;&#039;&lt;br /&gt;
|image=[[File:Ww.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==STEP &#039;&#039;&#039;ZERO&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
DON&#039;T &#039;&#039;&#039;FUCKING&#039;&#039;&#039; OPEN AN &#039;&#039;ARMED MAC CANNON&#039;&#039; YOU FUCKING BRAINDEAD STUPID ASS CUNT FUCKING PEACE OF RETARDED DOG SHIT INBRED AUTISTIC MANCHILD ASSCLOWN RETARD!!!!!!!!&lt;br /&gt;
&lt;br /&gt;
==STEP &#039;&#039;&#039;MOTHERFUCKING&#039;&#039;&#039; ONE==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AVOID DOING THINGS THAT COULD BE BANNABLE&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
THIS IS A TRICKY STEP, AND BEING ABLE TO DO THIS WILL SEPARATE THE &#039;&#039;SPESSMEN&#039;&#039; FROM THE &#039;&#039;SPESSBOYS&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
YOU SEE THAT ITEM YOU WANT IN A ROOM THAT YOUR JOB HAS NO NEED FOR AND YOU HAVE NO LOGICAL REASON TO CARRY ON YOUR PERSON AT ALL TIMES? &#039;&#039;&#039;DON&#039;T BREAK IN AND GRAB IT AND GET IN A FIGHT WITH ITS RIGHTFUL OWNER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
YOU SEE THAT GUY STANDING AROUND? &#039;&#039;&#039;DON&#039;T SHOOT HIM WITH DARTS AND CHAIN HIM TO A BED AND WHIP HIM WITH ELECTRICAL WIRES.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
YOU SEE THAT TANK OF PLASMA? &#039;&#039;&#039;DON&#039;T OPEN IT IN A HALLWAY.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
IT&#039;S FUCKING &#039;&#039;&#039;ELEMENTARY&#039;&#039;&#039;, &#039;&#039;FATSON!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==STEP THE SECOND==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEARN HOW TO TALK TO THE ADMINS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
THIS STEP SHOULD BE UNNECESSARY IF YOU COCKS DIDN&#039;T FUCK UP STEP ONE, BUT, APPARENTLY THAT WAS TOO DIFFICULT AND YOU FUCKED UP AND NOW AN ADMIN IS ASKING YOU QUESTIONS. HERE ARE SOME &#039;&#039;&#039;FUCKING&#039;&#039;&#039; TIPS.&lt;br /&gt;
&lt;br /&gt;
TIP 1. RESPOND. IF YOU DON&#039;T SAY ANYTHING &#039;&#039;&#039;THEY&#039;LL BAN YOU&#039;&#039;&#039;, &#039;&#039;FUCKNUTS&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
TIP 2. AVOID INSULTING THE ADMIN OR OTHER PLAYERS.&lt;br /&gt;
&lt;br /&gt;
TIP 3. EXPLAIN YOUR REASONS FOR YOUR ACTIONS CALMLY, AND RATIONALLY. IF YOU HAVE TO TAKE MORE THAN 30 SECONDS WHEN THINKING BACK ON YOUR ACTIONS TO CONSIDER IF A PERSON OF SOUND MIND WOULD DO SUCH A THING, &#039;&#039;&#039;YOU PROBABLY ARE AT FAULT&#039;&#039;&#039;, &#039;&#039;SHITLICKER&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
TIP 4. ACCEPT PERSONAL RESPONSIBILITY. THE ADMIN STILL THINKS YOU DID SOMETHING WRONG, DESPITE FOLLOWING THE STEPS ABOVE? ACCEPT WHAT YOU DID WAS WRONG. APOLOGIZE FOR BEING A &#039;&#039;&#039;SHITHEAD&#039;&#039;&#039;, NOT JUST TO THE ADMIN, BUT TO THE PLAYERS YOU WRONGED. DON&#039;T DO THAT SHIT AGAIN. IF YOU&#039;RE CONVINCINGLY REMORSEFUL, THEY MIGHT TAKE MERCY ON YOU. JUST DON&#039;T DO THAT SHIT AGAIN, &#039;&#039;DUMPTRUCK&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==TURD STEP==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SO YOU FUCKED UP AND GOT BANNED LIKE THE COCKEYED RETARD YOU ARE, HOW TO APPEAL&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
YOU GOT BANNED. FIRST. LOOK AT SOME FACTORS&lt;br /&gt;
&lt;br /&gt;
1. HOW LONG IS THE BAN? IF IT&#039;S LESS THAN A DAY, &#039;&#039;&#039;WHY THE FUCK WOULD YOU EVEN APPEAL IT?&#039;&#039;&#039; IT MAKES YOU LOOK LIKE A &#039;&#039;&#039;FUCKING COLICKY INFANT&#039;&#039;&#039; SHITTING ALL OVER THE BOARD AND TRYING TO STIR UP A FIGHT. SIT OUT OF SPACEMANS FOR A COUPLE HOURS, YOU &#039;&#039;TITHEAD&#039;&#039; (or join another server).&lt;br /&gt;
&lt;br /&gt;
2. DOES THE LENGTH OF MY BAN REASONABLY CORRESPOND TO THE SEVERITY OF MY ACTIONS? IF YOUR BAN IS TOO SHORT, THANK THE ADMIN FOR BEING LENIENT, &#039;&#039;&#039;DON&#039;T FUCK UP AGAIN&#039;&#039;&#039;, AND PLAY ANOTHER GAME FOR A WHILE, &#039;&#039;YOU NERD&#039;&#039;. IS THE BAN TOO LONG? MAKE A THREAD ON FNR. PROVIDE LOGS. ACCEPT FULL RESPONSIBILITY FOR BEING A SHIT IN THE FIRST PLACE, BUT, DO YOUR BEST TO CALMLY PRESENT YOUR SIDE THAT YOU FEEL THE BAN IS EXCESSIVE. IF YOU DON&#039;T GET A RESPONSE OR GET REJECTED, ACCEPT IT AND WAIT OUT YOUR BAN INSTEAD OF TRYING TO START A SHITSTORM, CUMQUEEN. IS YOUR BAN &#039;&#039;JUUUUUUST&#039;&#039; RIGHT? WELL, CALM YOUR TITS AND TAKE A WHILE OUT OF SPACEMAN. IT&#039;LL GO BY FASTER THAN YOU THINK.&lt;br /&gt;
&lt;br /&gt;
==4STEP==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;IM A &#039;&#039;&#039;FUCKING MORON&#039;&#039;&#039; WHO GOT PERMABANNED, CRAG, PLEASE HELP ME FIGHT THE ADMIN CONSPRIACY!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WOW, YOU MUST BE A &#039;&#039;FUCKING IDIOT&#039;&#039; IF YOU GOT PERMABANNED. LUCKILY CRAG IS HERE TO HELP YOU OUT. REMEMBER ALL THAT SHIT I SAID ABOUT ACCEPTING PERSONAL RESPONSIBILITY AND TRYING TO ACT LIKE A REASONABLE ADULT IN YOUR APPEALS? &#039;&#039;&#039;WELL REMEMBER THAT SHIT&#039;&#039;&#039;, BECAUSE YOU SHOULDN&#039;T MAKE AN APPEAL RIGHT AWAY. TAKE A VACATION. A COUPLE MONTHS AT THE LEAST. THEN MAKE YOUR APPEAL. DON&#039;T FORGET TO APOLOGIZE FOR BEING SUCH A &#039;&#039;FECAL FERRET&#039;&#039; THAT YOU GOT PERMA&#039;D.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;BUT, CRAG, I WANT TO PLAAAY NOOOOOOOOOOOOOW T_T WAH&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FUCK OFF&#039;&#039;&#039;. SPEAKING FROM EXPERIENCE, THE GAME BECOMES MUCH MORE ENJOYABLE AFTER TIME OFF. IT&#039;LL NOT ONLY BE FULL OF NEW FEATURES, NEW FRIENDLY FACES, AND PROBABLY A STUPID ABORTION OF A GAME MODE, BUT PEOPLE WILL FORGET HOW MUCH OF A &#039;&#039;FUCKING TIT&#039;&#039; YOU ARE AND BE MUCH MORE SYMPATHETIC AFTER A FEW MONTHS. IF YOU ARE THAT MUCH OF A FUCKING ADDICT TO SS13, YOU&#039;RE A &#039;&#039;SPINELESS CUR&#039;&#039; AND I WIPE YOU FROM MY HEEL LIKE THE &#039;&#039;CLUMP OF SHIT&#039;&#039; YOU ARE. BUT THERE ARE OTHER SERVERS. GO PLAY ON THEM, DON&#039;T BREAK THE RULES, BE A COOL, FUN GUY. THEY MIGHT NOT BE /TG/ STATION, BUT YOU CAN STILL PLAY CORE ROBUST GAMEPLAY. FURTHERMORE, SOME OF THE SERVERS HAVE A LARGE CROSSOVER OF USER COMMUNITIES. IF YOU PLAY ON ANOTHER SERVER FOR A WHILE AND DON&#039;T ACT LIKE A &#039;&#039;LLAMA RAPIST&#039;&#039; AND BE HELPFUL, COOPERATIVE, AND FUN, YOU MIGHT GET SOME PEOPLE WILLING TO VOUCH FOR YOUR EVENTUAL UNBANNING.&lt;br /&gt;
&lt;br /&gt;
==Final words==&lt;br /&gt;
REMEMBER, TGSTATION. NONE OF US IS AS BAD AS ALL OF US. WE ALL NEED TO WORK TOGETHER TO MAKE THIS GAME ENJOYABLE, BECAUSE OTHERWISE IT JUST TURNS INTO &#039;&#039;A BUNCH OF AUTISTS CRYING OVER A POORLY CODED BYOND GAME.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Written by Super Aggro Crag, the best player.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Ship_Law&amp;diff=6624</id>
		<title>Ship Law</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Ship_Law&amp;diff=6624"/>
		<updated>2017-02-18T22:18:09Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: Fix references to stations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Nanotrasen Defense Forces Code of Operational Justice&#039;&#039;&#039;, abbreviated as NDFCOJ or simply &amp;quot;Ship Law&amp;quot;, is the working penal code established by Nanotrasen to mandate the behavior of it&#039;s employees onboard any of its military vessels (Defined as any Nanotrasen ship or station armed with an anti-ship weapon for the express purpose of anything other than self defense). Ship Law is intended to be much more strict than its counterpart, Space Law, which is used aboard its civilian (unarmed) vessels.&lt;br /&gt;
&lt;br /&gt;
In Ship Law, crimes are categorized into 3 categories, Misdemeanors, Felonies, and Capital crimes. Each category varies in severity of both crime and punishment.&lt;br /&gt;
&lt;br /&gt;
Ship Law is &#039;&#039;&#039;NOT&#039;&#039;&#039; a suggestion, and must be enforced and followed by security personnel aboard the ship. Everyone is held to the same standard, including security and command staff, and they are to be punished in the same way a normal crew member would be in the case of an infraction.&lt;br /&gt;
&lt;br /&gt;
===Execution of the Law===&lt;br /&gt;
&lt;br /&gt;
====Multiple Crimes====&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. Crimes Against an Individual are counted as one incident per person affected, while Crimes Against the Ship and Crimes Against the Corporation may only have one incident per sentencing.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
====Pardons / Dropping Charges====&lt;br /&gt;
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command in the case the affected individual elects not to drop the charges.&lt;br /&gt;
&lt;br /&gt;
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain. In the case that the Captain is charged with a crime against the ship, he may only be pardoned by a unanimous command vote.&lt;br /&gt;
&lt;br /&gt;
Crimes against the corporation may only be pardoned by Central Command.&lt;br /&gt;
&lt;br /&gt;
====Arrest / Processing Procedure====&lt;br /&gt;
Arrests are only valid if carried out by a security officer or member of command. A Citizen&#039;s Arrest may only be made by normal crew if the arrest is made in self defense, or if the action of the suspect could have serious implications (e.g, someone arresting the clown for breaking into munitions). The validity of a Citizen&#039;s Arrest is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
The following procedures must be followed by an arresting officer, otherwise the charges may be considered invalid and the officer could be charged with Mishandling of Prisoners, at the discretion of command staff or Central Command.&lt;br /&gt;
&lt;br /&gt;
# If not on Situation Amber or at General Quarters, the arresting officer must announce to the suspect his crimes and attempt to bring them in without using force or restraints. Exceptions are given if the suspect is wanted for a violent or Felony / Capital crime, or is known to resist arrest / has escaped from confinement.&lt;br /&gt;
# If the suspect complies with the arrest peacefully, then they are to be transferred to the brig. If not, then force may be applied as necessary to subdue the suspect. See the section on Application of Lethal Force for guidelines of what to do if the situation rapidly escalates.&lt;br /&gt;
# Once in the brig, the suspect is to be searched and all contraband (weapons, tools, anything that could help escape or be used to assault officers while incarcerated). Officers will be responsible for ensuring that all legal possessions of the suspect be returned when their term is up. Any item that the suspect may be charged with a crime for possessing must be confiscated. Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be allowed to retain their PDA, headset, shoes, and uniform while in confinement, unless these items are abused.&lt;br /&gt;
# Unless the suspect surrendered peacefully, bucklecuff them to the bed, and flash (or have an officer use the cell flasher), and then remove their handcuffs and vacate the cell.&lt;br /&gt;
# Once the term is up, ensure that the records for the suspect have been updated, that their status has been set to released, and that they can leave the brig.&lt;br /&gt;
&lt;br /&gt;
If the prisoner attempts to break lights or cause damage to the cell, they are to be flashed and have the object they are using confiscated. If the prisoner attempts to escape, they are to be warned and have their timer reset. If they are warned three times, or manage to escape the cell, then lethal force is authorized to subdue them.&lt;br /&gt;
&lt;br /&gt;
====Application of Lethal Force====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Guidelines&#039;&#039;&#039;&lt;br /&gt;
*If a suspect is armed with a weapon and is actively resisting threat or threatening crew and officers, lethal force may be used if they are given &#039;&#039;&#039;one&#039;&#039;&#039; warning before hand, or if they are attacking another crewmember with the intent to kill or seriously injure.&lt;br /&gt;
*If a security officer feels that their life is in danger from an armed assailant or multiple assailants, they may utilize lethal force to subdue targets, but will be expected to justify their actions.&lt;br /&gt;
*Lethal force is automatically authorized for boarders and hostile entities that are not crew, or in situations where non-lethals are ineffective (hulks, for example).&lt;br /&gt;
*Additionally, if the escape of the subject could pose a significant threat to the ship or crew (they are threatening to bomb the ship, for example), and if they don&#039;t comply with arrest, lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Situation Amber and General Quarters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the current alert level is Amber or General Quarters, restrictions on lethal force become much more lenient.&lt;br /&gt;
&lt;br /&gt;
On Amber, lethal force is authorized if the suspect is suspected of Felony or higher crimes, and actively flees / resists lawful arrest by security. The suspect must be warned in the form of warning shots or verbal warning before lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a suspect is assaulting officers or command staff on Amber, lethal force is allowed if the suspect refuses to desist after being warned.&lt;br /&gt;
&lt;br /&gt;
On General Quarters, which tends to be situational and brief, any crewmember acting in a disruptive way may be terminated by security or command personnel with extreme prejudice. Use of this clause in trivial situations will be punished accordingly.&lt;br /&gt;
&lt;br /&gt;
===Crimes and Sentences===&lt;br /&gt;
&lt;br /&gt;
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (&#039;&#039;&#039;I&#039;&#039;&#039; = Crime Against an Individual, &#039;&#039;&#039;S&#039;&#039;&#039; = Crime Against the Ship, and &#039;&#039;&#039;C&#039;&#039;&#039; = Crime Against the Corporation).&lt;br /&gt;
&lt;br /&gt;
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment.&lt;br /&gt;
&lt;br /&gt;
====Misdemeanor Crimes====&lt;br /&gt;
Misdemeanor crimes are punishable by a warning or up to 5 minutes in confinement.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101-S&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 102-I&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To physically harass another person without the intent to harm them.&lt;br /&gt;
|Disarming, slipping, and tablestunning are all examples of battery. A few punches might count too. Anything that does negligible damage or none at all to the victim.&lt;br /&gt;
|-&lt;br /&gt;
| 103-S&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to or to take items belonging to others or the ship as a whole.&lt;br /&gt;
| Keeping items which are in short supply and taking them from where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.&lt;br /&gt;
|-&lt;br /&gt;
| 104-S&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106-S&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the ship naked. Do not release the suspect unless they choose to wear clothes.&lt;br /&gt;
|-&lt;br /&gt;
| 107-S&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the ship without malicious intent.&lt;br /&gt;
| This covers things such as breaking windows, grafitti, and damaging ship property. To qualify as sabotage it has to be conducted with the deliberate intent of hindering the crew.&lt;br /&gt;
|-&lt;br /&gt;
| 109-S&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Remember that trespassing and theft are often committed together.&lt;br /&gt;
|-&lt;br /&gt;
|110-S&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Mishandling of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|To abuse or neglect a prisoner while under the confinement of security.&lt;br /&gt;
|Apply this crime when an officer is being shit, like stripping prisoners completely, misplacing their belongings, and acting incompetent. Always entails demotion. Excessive force counts as assault, or manslaughter if the victim dies.&lt;br /&gt;
|-&lt;br /&gt;
| 111-S&lt;br /&gt;
|[[File:Workplace_Hazard.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
| To endanger the crew or ship through negligent or irresponsible, but not deliberately malicious, actions. &lt;br /&gt;
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or security personnel not keeping their equipment secure.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felony Crimes====&lt;br /&gt;
&lt;br /&gt;
Felony crimes are punishable by minimum of 5 minutes and maximum of 10 minutes. Additionally, crewmembers suspected of a felony crime may have lethal force applied to them during Situation Amber if they are fleeing arrest.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201-I&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons warrant the maximum sentence of 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 202-S&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible, unless on Situation Amber. Classified as a Crime Against the Ship due to the nature of the authority of security officers and command personnel, which also means it cannot be stacked if multiple officers are assaulted.&lt;br /&gt;
|-&lt;br /&gt;
| 203-I&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 204-S&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a any weapon without prior authorisation, such as: guns, batons, flashes, grenades, as well as improvised weapons such as spears and stunprods.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all security personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 205-S&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and miners are permitted to possess explosives only whilst transporting them to a mining operation, otherwise their experimental bombs must remain within the science department.&lt;br /&gt;
|-&lt;br /&gt;
| 206-S&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 207-S&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or ship through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 208-S&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that the cargo department breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 209-S&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any security area, command area (including EVA), the Engine Room, Atmospherics, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armory or the Captain&#039;s Quarters, is a more serious crime, and warrants a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 210-S&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| Breaking into any area which a subject does not have access to.&lt;br /&gt;
| As a felony crime, sentences start at 5 minutes, but the full sentence of 15 minutes is recommended for restricted and secure areas. The suspect can still be charged if they did not yet enter the area but were suspected of attempting to.&lt;br /&gt;
|-&lt;br /&gt;
| 211-S&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the ship&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the ship can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
| 212-I&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another&#039;s person. &lt;br /&gt;
| Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.&lt;br /&gt;
|-&lt;br /&gt;
| 213-I&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
| To distribute narcotics and other controlled substances.&lt;br /&gt;
| Forcing or tricking someone to consume substances such as space drugs is assault. &lt;br /&gt;
|-&lt;br /&gt;
| 214-S&lt;br /&gt;
|[[File:Rioting.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 216-I&lt;br /&gt;
|[[File:Insubordination.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful direct order from one&#039;s superior officer.&lt;br /&gt;
| Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Capital Crimes====&lt;br /&gt;
Capital crimes are punishable by permanent detention, execution, and forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Only the Head of Security, Captain, and Warden may authorize permanent detention.&lt;br /&gt;
&lt;br /&gt;
Only the Captain may authorize execution or forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Execution is considered murder if unauthorized or improper. Proper forms of execution are limited to marooning, firing squad, and forced ejection via MAC cannon. Spacing via airlock is only allowed if the MAC cannon is damaged or unavailable (e.g, the ship is in combat).&lt;br /&gt;
&lt;br /&gt;
For permanent detention, you may drop prisoners off at NT aligned stations in their security wings. Additionally, perma-brigged prisoners are to recieve orange jumpsuits and shoes.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:dimgray; color:white&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|301-I&lt;br /&gt;
|[[File:Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To maliciously kill someone.&lt;br /&gt;
| Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. &amp;lt;br&amp;gt;&#039;&#039;&#039;Unauthorised executions are classed as Murder.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|302-I&lt;br /&gt;
|[[File:Sexual_Assault.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To molest or otherwise sexually attack someone.&lt;br /&gt;
| Unconsented ERP scenes, meaning one of the players does not agree OOC to the erotic roleplay, is a permabannable offense. Adminhelp it if this happens to you; it&#039;s against server rules, not just ship rules.&lt;br /&gt;
|-&lt;br /&gt;
|303-I&lt;br /&gt;
|[[File:Attempted_Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a person until that person is in a critical state with the apparent intent to kill them.&lt;br /&gt;
| Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intended to kill them. Firing at security or others with a lethal weapon does not qualify on its own as attempted murder, there has to be an intent to kill.&lt;br /&gt;
|-&lt;br /&gt;
|306-C&lt;br /&gt;
|[[File:Mutiny.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.&lt;br /&gt;
|-&lt;br /&gt;
|307-S&lt;br /&gt;
|[[File:Compromising_Station_Integrity.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, seriously threatening crew or ship.&lt;br /&gt;
| Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery or electrifying doors all count as Grand Sabotage. &lt;br /&gt;
|-&lt;br /&gt;
|308-C&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items of high value or sensitive nature.&lt;br /&gt;
| &amp;lt;br&amp;gt;Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain&#039;s Antique Laser, the Captain or the HoP&#039;s ID cards, or Mechs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the ship. Remember if something is locked up in a secure area it probably should not be taken without prior permission.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|311-C&lt;br /&gt;
|[[File:Antag_skum.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
| To act as, or knowingly aid, an enemy of Nanotrasen.&lt;br /&gt;
| Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar&#039;Sie. Firing upon Nanotrasen ships from the weapons console counts as Piracy, see below. &amp;lt;br&amp;gt;Note that this is one of the few crimes where you may summarily execute someone for if they present a significant risk to detain them.&lt;br /&gt;
|-&lt;br /&gt;
|312-C&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
| To knowingly and consciously attack a Nanotrasen vessel, or board one with hostile intent.&lt;br /&gt;
| Use this when someone on your ship fires on a Nanotrasen vessel for whatever reason. Also the crime applied to boarders of any NT ship, so you could use it as an RP crime for arresting boarders, if for some reason you don&#039;t just shoot them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Modification&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Re-education&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Getting de-converted from revolutionary or cultist.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  Self Defense is defined as &amp;quot;The protection of oneself, the protection of thy colleagues, and the protection of thine workplace&amp;quot;. &amp;lt;br&amp;gt;Do note however that persons intentionally getting involved in fights which occur in a department that isn&#039;t theirs is an act of vigilantism, this is not permitted.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.&lt;br /&gt;
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
| Convicts who reoffend after being released may have their crime bumped up to the next level at the discretion of security.&lt;br /&gt;
| Increase their sentence to the next tier of crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escape from Brig&#039;&#039;&#039;&lt;br /&gt;
|  If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), lethal force is authorized as well as execution if captured alive.&lt;br /&gt;
| Lethal force and / or execution if recaptured.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
| Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).&lt;br /&gt;
| The same sentence as the original criminal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Ship_Law&amp;diff=6606</id>
		<title>Ship Law</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Ship_Law&amp;diff=6606"/>
		<updated>2017-01-26T04:06:18Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Nanotrasen Defense Forces Code of Operational Justice&#039;&#039;&#039;, abbreviated as NDFCOJ or simply &amp;quot;Ship Law&amp;quot;, is the working penal code established by Nanotrasen to mandate the behavior of it&#039;s employees onboard any of its military vessels (Defined as any Nanotrasen ship or station armed with an anti-ship weapon for the express purpose of anything other than self defense). Ship Law is intended to be much more strict than its counterpart, Space Law, which is used aboard its civilian (unarmed) vessels.&lt;br /&gt;
&lt;br /&gt;
In Ship Law, crimes are categorized into 3 categories, Misdemeanors, Felonies, and Capital crimes. Each category varies in severity of both crime and punishment.&lt;br /&gt;
&lt;br /&gt;
Ship Law is &#039;&#039;&#039;NOT&#039;&#039;&#039; a suggestion, and must be enforced and followed by security personnel aboard the ship. Everyone is held to the same standard, including security and command staff, and they are to be punished in the same way a normal crew member would be in the case of an infraction.&lt;br /&gt;
&lt;br /&gt;
===Execution of the Law===&lt;br /&gt;
&lt;br /&gt;
====Multiple Crimes====&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. Crimes Against an Individual are counted as one incident per person affected, while Crimes Against the Ship and Crimes Against the Corporation may only have one incident per sentencing.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
====Pardons / Dropping Charges====&lt;br /&gt;
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command in the case the affected individual elects not to drop the charges.&lt;br /&gt;
&lt;br /&gt;
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain. In the case that the Captain is charged with a crime against the ship, he may only be pardoned by a unanimous command vote.&lt;br /&gt;
&lt;br /&gt;
Crimes against the corporation may only be pardoned by Central Command.&lt;br /&gt;
&lt;br /&gt;
====Arrest / Processing Procedure====&lt;br /&gt;
Arrests are only valid if carried out by a security officer or member of command. A Citizen&#039;s Arrest may only be made by normal crew if the arrest is made in self defense, or if the action of the suspect could have serious implications (e.g, someone arresting the clown for breaking into munitions). The validity of a Citizen&#039;s Arrest is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
The following procedures must be followed by an arresting officer, otherwise the charges may be considered invalid and the officer could be charged with Mishandling of Prisoners, at the discretion of command staff or Central Command.&lt;br /&gt;
&lt;br /&gt;
# If not on Situation Amber or at General Quarters, the arresting officer must announce to the suspect his crimes and attempt to bring them in without using force or restraints. Exceptions are given if the suspect is wanted for a violent or Felony / Capital crime, or is known to resist arrest / has escaped from confinement.&lt;br /&gt;
# If the suspect complies with the arrest peacefully, then they are to be transferred to the brig. If not, then force may be applied as necessary to subdue the suspect. See the section on Application of Lethal Force for guidelines of what to do if the situation rapidly escalates.&lt;br /&gt;
# Once in the brig, the suspect is to be searched and all contraband (weapons, tools, anything that could help escape or be used to assault officers while incarcerated). Officers will be responsible for ensuring that all legal possessions of the suspect be returned when their term is up. Any item that the suspect may be charged with a crime for possessing must be confiscated. Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be allowed to retain their PDA, headset, shoes, and uniform while in confinement, unless these items are abused.&lt;br /&gt;
# Unless the suspect surrendered peacefully, bucklecuff them to the bed, and flash (or have an officer use the cell flasher), and then remove their handcuffs and vacate the cell.&lt;br /&gt;
# Once the term is up, ensure that the records for the suspect have been updated, that their status has been set to released, and that they can leave the brig.&lt;br /&gt;
&lt;br /&gt;
If the prisoner attempts to break lights or cause damage to the cell, they are to be flashed and have the object they are using confiscated. If the prisoner attempts to escape, they are to be warned and have their timer reset. If they are warned three times, or manage to escape the cell, then lethal force is authorized to subdue them.&lt;br /&gt;
&lt;br /&gt;
====Application of Lethal Force====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Guidelines&#039;&#039;&#039;&lt;br /&gt;
*If a suspect is armed with a weapon and is actively resisting threat or threatening crew and officers, lethal force may be used if they are given &#039;&#039;&#039;one&#039;&#039;&#039; warning before hand, or if they are attacking another crewmember with the intent to kill or seriously injure.&lt;br /&gt;
*If a security officer feels that their life is in danger from an armed assailant or multiple assailants, they may utilize lethal force to subdue targets, but will be expected to justify their actions.&lt;br /&gt;
*Lethal force is automatically authorized for boarders and hostile entities that are not crew, or in situations where non-lethals are ineffective (hulks, for example).&lt;br /&gt;
*Additionally, if the escape of the subject could pose a significant threat to the ship or crew (they are threatening to bomb the ship, for example), and if they don&#039;t comply with arrest, lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Situation Amber and General Quarters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the current alert level is Amber or General Quarters, restrictions on lethal force become much more lenient.&lt;br /&gt;
&lt;br /&gt;
On Amber, lethal force is authorized if the suspect is suspected of Felony or higher crimes, and actively flees / resists lawful arrest by security. The suspect must be warned in the form of warning shots or verbal warning before lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a suspect is assaulting officers or command staff on Amber, lethal force is allowed if the suspect refuses to desist after being warned.&lt;br /&gt;
&lt;br /&gt;
On General Quarters, which tends to be situational and brief, any crewmember acting in a disruptive way may be terminated by security or command personnel with extreme prejudice. Use of this clause in trivial situations will be punished accordingly.&lt;br /&gt;
&lt;br /&gt;
===Crimes and Sentences===&lt;br /&gt;
&lt;br /&gt;
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (&#039;&#039;&#039;I&#039;&#039;&#039; = Crime Against an Individual, &#039;&#039;&#039;S&#039;&#039;&#039; = Crime Against the Ship, and &#039;&#039;&#039;C&#039;&#039;&#039; = Crime Against the Corporation).&lt;br /&gt;
&lt;br /&gt;
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment.&lt;br /&gt;
&lt;br /&gt;
====Misdemeanor Crimes====&lt;br /&gt;
Misdemeanor crimes are punishable by a warning or up to 5 minutes in confinement.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101-S&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 102-I&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To physically harass another person without the intent to harm them.&lt;br /&gt;
|Disarming, slipping, and tablestunning are all examples of battery. A few punches might count too. Anything that does negligible damage or none at all to the victim.&lt;br /&gt;
|-&lt;br /&gt;
| 103-S&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to or to take items belonging to others or the station as a whole.&lt;br /&gt;
| Keeping items which are in short supply and taking them from where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.&lt;br /&gt;
|-&lt;br /&gt;
| 104-S&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106-S&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the ship naked. Do not release the suspect unless they choose to wear clothes.&lt;br /&gt;
|-&lt;br /&gt;
| 107-S&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the ship without malicious intent.&lt;br /&gt;
| This covers things such as breaking windows, grafitti, and damaging ship property. To qualify as sabotage it has to be conducted with the deliberate intent of hindering the crew.&lt;br /&gt;
|-&lt;br /&gt;
| 109-S&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Remember that trespassing and theft are often committed together.&lt;br /&gt;
|-&lt;br /&gt;
|110-S&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Mishandling of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|To abuse or neglect a prisoner while under the confinement of security.&lt;br /&gt;
|Apply this crime when an officer is being shit, like stripping prisoners completely, misplacing their belongings, and acting incompetent. Always entails demotion. Excessive force counts as assault, or manslaughter if the victim dies.&lt;br /&gt;
|-&lt;br /&gt;
| 111-S&lt;br /&gt;
|[[File:Workplace_Hazard.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
| To endanger the crew or ship through negligent or irresponsible, but not deliberately malicious, actions. &lt;br /&gt;
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or security personnel not keeping their equipment secure.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felony Crimes====&lt;br /&gt;
&lt;br /&gt;
Felony crimes are punishable by minimum of 5 minutes and maximum of 10 minutes. Additionally, crewmembers suspected of a felony crime may have lethal force applied to them during Situation Amber if they are fleeing arrest.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201-I&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons warrant the maximum sentence of 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 202-S&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible, unless on Situation Amber. Classified as a Crime Against the Ship due to the nature of the authority of security officers and command personnel, which also means it cannot be stacked if multiple officers are assaulted.&lt;br /&gt;
|-&lt;br /&gt;
| 203-I&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 204-S&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a any weapon without prior authorisation, such as: guns, batons, flashes, grenades, as well as improvised weapons such as spears and stunprods.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all security personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 205-S&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and miners are permitted to possess explosives only whilst transporting them to a mining operation, otherwise their experimental bombs must remain within the science department.&lt;br /&gt;
|-&lt;br /&gt;
| 206-S&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 207-S&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or ship through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 208-S&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that the cargo department breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 209-S&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any security area, command area (including EVA), the Engine Room, Atmospherics, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armory or the Captain&#039;s Quarters, is a more serious crime, and warrants a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 210-S&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| Breaking into any area which a subject does not have access to.&lt;br /&gt;
| As a felony crime, sentences start at 5 minutes, but the full sentence of 15 minutes is recommended for restricted and secure areas. The suspect can still be charged if they did not yet enter the area but were suspected of attempting to.&lt;br /&gt;
|-&lt;br /&gt;
| 211-S&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the ship&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
| 212-I&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another&#039;s person. &lt;br /&gt;
| Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.&lt;br /&gt;
|-&lt;br /&gt;
| 213-I&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
| To distribute narcotics and other controlled substances.&lt;br /&gt;
| Forcing or tricking someone to consume substances such as space drugs is assault. &lt;br /&gt;
|-&lt;br /&gt;
| 214-S&lt;br /&gt;
|[[File:Rioting.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 216-I&lt;br /&gt;
|[[File:Insubordination.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful direct order from one&#039;s superior officer.&lt;br /&gt;
| Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Capital Crimes====&lt;br /&gt;
Capital crimes are punishable by permanent detention, execution, and forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Only the Head of Security, Captain, and Warden may authorize permanent detention.&lt;br /&gt;
&lt;br /&gt;
Only the Captain may authorize execution or forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Execution is considered murder if unauthorized or improper. Proper forms of execution are limited to marooning, firing squad, and forced ejection via MAC cannon. Spacing via airlock is only allowed if the MAC cannon is damaged or unavailable (e.g, the ship is in combat).&lt;br /&gt;
&lt;br /&gt;
For permanent detention, you may drop prisoners off at NT aligned stations in their security wings. Additionally, perma-brigged prisoners are to recieve orange jumpsuits and shoes.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:dimgray; color:white&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|301-I&lt;br /&gt;
|[[File:Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To maliciously kill someone.&lt;br /&gt;
| Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. &amp;lt;br&amp;gt;&#039;&#039;&#039;Unauthorised executions are classed as Murder.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|302-I&lt;br /&gt;
|[[File:Sexual_Assault.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To molest or otherwise sexually attack someone.&lt;br /&gt;
| Unconsented ERP scenes, meaning one of the players does not agree OOC to the erotic roleplay, is a permabannable offense. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules.&lt;br /&gt;
|-&lt;br /&gt;
|303-I&lt;br /&gt;
|[[File:Attempted_Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a person until that person is in a critical state with the apparent intent to kill them.&lt;br /&gt;
| Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intended to kill them. Firing at security or others with a lethal weapon does not qualify on its own as attempted murder, there has to be an intent to kill.&lt;br /&gt;
|-&lt;br /&gt;
|306-C&lt;br /&gt;
|[[File:Mutiny.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.&lt;br /&gt;
|-&lt;br /&gt;
|307-S&lt;br /&gt;
|[[File:Compromising_Station_Integrity.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, seriously threatening crew or ship.&lt;br /&gt;
| Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery or electrifying doors all count as Grand Sabotage. &lt;br /&gt;
|-&lt;br /&gt;
|308-C&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items of high value or sensitive nature.&lt;br /&gt;
| &amp;lt;br&amp;gt;Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain&#039;s Antique Laser, the Captain or the HoP&#039;s ID cards, or Mechs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the ship. Remember if something is locked up in a secure area it probably should not be taken without prior permission.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|311-C&lt;br /&gt;
|[[File:Antag_skum.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
| To act as, or knowingly aid, an enemy of Nanotrasen.&lt;br /&gt;
| Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar&#039;Sie. Firing upon Nanotrasen ships from the weapons console counts as Piracy, see below. &amp;lt;br&amp;gt;Note that this is one of the few crimes where you may summarily execute someone for if they present a significant risk to detain them.&lt;br /&gt;
|-&lt;br /&gt;
|312-C&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
| To knowingly and consciously attack a Nanotrasen vessel, or board one with hostile intent.&lt;br /&gt;
| Use this when someone on your ship fires on a Nanotrasen vessel for whatever reason. Also the crime applied to boarders of any NT ship, so you could use it as an RP crime for arresting boarders, if for some reason you don&#039;t just shoot them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Modification&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Re-education&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Getting de-converted from revolutionary or cultist.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  Self Defense is defined as &amp;quot;The protection of oneself, the protection of thy colleagues, and the protection of thine workplace&amp;quot;. &amp;lt;br&amp;gt;Do note however that persons intentionally getting involved in fights which occur in a department that isn&#039;t theirs is an act of vigilantism, this is not permitted.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.&lt;br /&gt;
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
| Convicts who reoffend after being released may have their crime bumped up to the next level at the discretion of security.&lt;br /&gt;
| Increase their sentence to the next tier of crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escape from Brig&#039;&#039;&#039;&lt;br /&gt;
|  If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), lethal force is authorized as well as execution if captured alive.&lt;br /&gt;
| Lethal force and / or execution if recaptured.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
| Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).&lt;br /&gt;
| The same sentence as the original criminal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Ship_Law&amp;diff=6605</id>
		<title>Ship Law</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Ship_Law&amp;diff=6605"/>
		<updated>2017-01-26T04:05:12Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: Protected &amp;quot;Ship Law&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Nanotrasen Defense Forces Code of Operational Justice&#039;&#039;&#039;, abbreviated as NDFCOJ or simply &amp;quot;Ship Law&amp;quot;, is the working penal code established by Nanotrasen to mandate the behavior of it&#039;s employees onboard any of its military vessels (Defined as any Nanotrasen ship or station armed with an anti-ship weapon for the express purpose of anything other than self defense). Ship Law is intended to be much more strict than its counterpart, Space Law, which is used aboard its civilian (unarmed) vessels.&lt;br /&gt;
&lt;br /&gt;
In Ship Law, crimes are categorized into 3 categories, Misdemeanors, Felonies, and Capital crimes. Each category varies in severity of both crime and punishment.&lt;br /&gt;
&lt;br /&gt;
Ship Law is &#039;&#039;&#039;NOT&#039;&#039;&#039; a suggestion, and must be enforced and followed by security personnel aboard the ship. Everyone is held to the same standard, including security and command staff, and they are to be punished in the same way a normal crew member would be in the case of an infraction.&lt;br /&gt;
&lt;br /&gt;
===Execution of the Law===&lt;br /&gt;
&lt;br /&gt;
====Multiple Crimes====&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. Crimes Against an Individual are counted as one incident per person affected, while Crimes Against the Ship and Crimes Against the Corporation may only have one incident per sentencing.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
====Pardons / Dropping Charges====&lt;br /&gt;
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command in the case the affected individual elects not to drop the charges.&lt;br /&gt;
&lt;br /&gt;
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain. In the case that the Captain is charged with a crime against the ship, he may only be pardoned by a unanimous command vote.&lt;br /&gt;
&lt;br /&gt;
Crimes against the corporation may only be pardoned by Central Command.&lt;br /&gt;
&lt;br /&gt;
====Arrest / Processing Procedure====&lt;br /&gt;
Arrests are only valid if carried out by a security officer or member of command. A Citizen&#039;s Arrest may only be made by normal crew if the arrest is made in self defense, or if the action of the suspect could have serious implications (e.g, someone arresting the clown for breaking into munitions). The validity of a Citizen&#039;s Arrest is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
The following procedures must be followed by an arresting officer, otherwise the charges may be considered invalid and the officer could be charged with Mishandling of Prisoners, at the discretion of command staff or Central Command.&lt;br /&gt;
&lt;br /&gt;
# If not on Situation Amber or at General Quarters, the arresting officer must announce to the suspect his crimes and attempt to bring them in without using force or restraints. Exceptions are given if the suspect is wanted for a violent or Felony / Capital crime, or is known to resist arrest / has escaped from confinement.&lt;br /&gt;
# If the suspect complies with the arrest peacefully, then they are to be transferred to the brig. If not, then force may be applied as necessary to subdue the suspect. See the section on Application of Lethal Force for guidelines of what to do if the situation rapidly escalates.&lt;br /&gt;
# Once in the brig, the suspect is to be searched and all contraband (weapons, tools, anything that could help escape or be used to assault officers while incarcerated). Officers will be responsible for ensuring that all legal possessions of the suspect be returned when their term is up. Any item that the suspect may be charged with a crime for possessing must be confiscated. Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be allowed to retain their PDA, headset, shoes, and uniform while in confinement, unless these items are abused.&lt;br /&gt;
# Unless the suspect surrendered peacefully, bucklecuff them to the bed, and flash (or have an officer use the cell flasher), and then remove their handcuffs and vacate the cell.&lt;br /&gt;
# Once the term is up, ensure that the records for the suspect have been updated, that their status has been set to released, and that they can leave the brig.&lt;br /&gt;
&lt;br /&gt;
If the prisoner attempts to break lights or cause damage to the cell, they are to be flashed and have the object they are using confiscated. If the prisoner attempts to escape, they are to be warned and have their timer reset. If they are warned three times, or manage to escape the cell, then lethal force is authorized to subdue them.&lt;br /&gt;
&lt;br /&gt;
====Application of Lethal Force====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Guidelines&#039;&#039;&#039;&lt;br /&gt;
*If a suspect is armed with a weapon and is actively resisting threat or threatening crew and officers, lethal force may be used if they are given &#039;&#039;&#039;one&#039;&#039;&#039; warning before hand, or if they are attacking another crewmember with the intent to kill or seriously injure.&lt;br /&gt;
*If a security officer feels that their life is in danger from an armed assailant or multiple assailants, they may utilize lethal force to subdue targets, but will be expected to justify their actions.&lt;br /&gt;
*Lethal force is automatically authorized for boarders and hostile entities that are not crew, or in situations where non-lethals are ineffective (hulks, for example).&lt;br /&gt;
*Additionally, if the escape of the subject could pose a significant threat to the ship or crew (they are threatening to bomb the ship, for example), and if they don&#039;t comply with arrest, lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Situation Amber and General Quarters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the current alert level is Amber or General Quarters, restrictions on lethal force become much more lenient.&lt;br /&gt;
&lt;br /&gt;
On Amber, lethal force is authorized if the suspect is suspected of Felony or higher crimes, and actively flees / resists lawful arrest by security. The suspect must be warned in the form of warning shots or verbal warning before lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a suspect is assaulting officers or command staff on Amber, lethal force is allowed if the suspect refuses to desist after being warned.&lt;br /&gt;
&lt;br /&gt;
On General Quarters, which tends to be situational and brief, any crewmember acting in a disruptive way may be terminated by security or command personnel with extreme prejudice. Use of this clause in trivial situations will be punished accordingly.&lt;br /&gt;
&lt;br /&gt;
===Crimes and Sentences===&lt;br /&gt;
&lt;br /&gt;
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (&#039;&#039;&#039;I&#039;&#039;&#039; = Crime Against an Individual, &#039;&#039;&#039;S&#039;&#039;&#039; = Crime Against the Ship, and &#039;&#039;&#039;C&#039;&#039;&#039; = Crime Against the Corporation).&lt;br /&gt;
&lt;br /&gt;
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment.&lt;br /&gt;
&lt;br /&gt;
====Misdemeanor Crimes====&lt;br /&gt;
Misdemeanor crimes are punishable by a warning or up to 5 minutes in confinement.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101-S&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 102-I&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To physically harass another person without the intent to harm them.&lt;br /&gt;
|Disarming, slipping, and tablestunning are all examples of battery. A few punches might count too. Anything that does negligible damage or none at all to the victim.&lt;br /&gt;
|-&lt;br /&gt;
| 103-S&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to or to take items belonging to others or the station as a whole.&lt;br /&gt;
| Keeping items which are in short supply and taking them from where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.&lt;br /&gt;
|-&lt;br /&gt;
| 104-S&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106-S&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the ship naked. Do not release the suspect unless they choose to wear clothes.&lt;br /&gt;
|-&lt;br /&gt;
| 107-S&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the ship without malicious intent.&lt;br /&gt;
| This covers things such as breaking windows, grafitti, and damaging ship property. To qualify as sabotage it has to be conducted with the deliberate intent of hindering the crew.&lt;br /&gt;
|-&lt;br /&gt;
| 109-S&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Remember that trespassing and theft are often committed together.&lt;br /&gt;
|-&lt;br /&gt;
|110-S&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Mishandling of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|To abuse or neglect a prisoner while under the confinement of security.&lt;br /&gt;
|Apply this crime when an officer is being shit, like stripping prisoners completely, misplacing their belongings, and acting incompetent. Always entails demotion. Excessive force counts as assault, or manslaughter if the victim dies.&lt;br /&gt;
|-&lt;br /&gt;
| 111-S&lt;br /&gt;
|[[File:Workplace_Hazard.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
| To endanger the crew or ship through negligent or irresponsible, but not deliberately malicious, actions. &lt;br /&gt;
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or security personnel not keeping their equipment secure.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felony Crimes====&lt;br /&gt;
&lt;br /&gt;
Felony crimes are punishable by minimum of 5 minutes and maximum of 10 minutes. Additionally, crewmembers suspected of a felony crime may have lethal force applied to them during Situation Amber if they are fleeing arrest.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201-I&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons warrant the maximum sentence of 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 202-S&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible, unless on Situation Amber. Classified as a Crime Against the Ship due to the nature of the authority of security officers and command personnel, which also means it cannot be stacked if multiple officers are assaulted.&lt;br /&gt;
|-&lt;br /&gt;
| 203-I&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 204-S&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a any weapon without prior authorisation, such as: guns, batons, flashes, grenades, as well as improvised weapons such as spears and stunprods.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all security personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 205-S&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and miners are permitted to possess explosives only whilst transporting them to a mining operation, otherwise their experimental bombs must remain within the science department.&lt;br /&gt;
|-&lt;br /&gt;
| 206-S&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 207-S&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or ship through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 208-S&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that the cargo department breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 209-S&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any security area, command area (including EVA), the Engine Room, Atmospherics, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armory or the Captain&#039;s Quarters, is a more serious crime, and warrants a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 210-S&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| Breaking into any area which a subject does not have access to.&lt;br /&gt;
| As a felony crime, sentences start at 5 minutes, but the full sentence of 15 minutes is recommended for restricted and secure areas. The suspect can still be charged if they did not yet enter the area but were suspected of attempting to.&lt;br /&gt;
|-&lt;br /&gt;
| 211-S&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the ship&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
| 212-I&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another&#039;s person. &lt;br /&gt;
| Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.&lt;br /&gt;
|-&lt;br /&gt;
| 213-I&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
| To distribute narcotics and other controlled substances.&lt;br /&gt;
| Forcing or tricking someone to consume substances such as space drugs is assault. &lt;br /&gt;
|-&lt;br /&gt;
| 214-S&lt;br /&gt;
|[[File:Rioting.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 216-I&lt;br /&gt;
|[[File:Insubordination.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful direct order from one&#039;s superior officer.&lt;br /&gt;
| Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Capital Crimes====&lt;br /&gt;
Capital crimes are punishable by permanent detention, execution, and forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Only the Head of Security, Captain, and Warden may authorize permanent detention.&lt;br /&gt;
&lt;br /&gt;
Only the Captain may authorize execution or forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Execution is considered murder if unauthorized or improper. Proper forms of execution are limited to marooning, firing squad, and forced ejection via MAC cannon. Spacing via airlock is only allowed if the MAC cannon is damaged or unavailable (e.g, the ship is in combat).&lt;br /&gt;
&lt;br /&gt;
For permanent detention, you may drop prisoners off at NT aligned stations in their security wings. Additionally, perma-brigged prisoners are to recieve orange jumpsuits and shoes.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:dimgray; color:white&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|301-I&lt;br /&gt;
|[[File:Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To maliciously kill someone.&lt;br /&gt;
| Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. &amp;lt;br&amp;gt;&#039;&#039;&#039;Unauthorised executions are classed as Murder.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|302-I&lt;br /&gt;
|[[File:Sexual_Assault.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To molest or otherwise sexually attack someone.&lt;br /&gt;
| Unconsented ERP scenes, meaning one of the players does not agree OOC to the erotic roleplay, is a permabannable offense. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules.&lt;br /&gt;
|-&lt;br /&gt;
|303-I&lt;br /&gt;
|[[File:Attempted_Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a person until that person is in a critical state with the apparent intent to kill them.&lt;br /&gt;
| Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intended to kill them. Firing at security or others with a lethal weapon does not qualify on its own as attempted murder, there has to be an intent to kill, such as continuing to fire while they are down.&lt;br /&gt;
|-&lt;br /&gt;
|306-C&lt;br /&gt;
|[[File:Mutiny.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.&lt;br /&gt;
|-&lt;br /&gt;
|307-S&lt;br /&gt;
|[[File:Compromising_Station_Integrity.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, seriously threatening crew or ship.&lt;br /&gt;
| Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery or electrifying doors all count as Grand Sabotage. &lt;br /&gt;
|-&lt;br /&gt;
|308-C&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items of high value or sensitive nature.&lt;br /&gt;
| &amp;lt;br&amp;gt;Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain&#039;s Antique Laser, the Captain or the HoP&#039;s ID cards, or Mechs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the ship. Remember if something is locked up in a secure area it probably should not be taken without prior permission.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|311-C&lt;br /&gt;
|[[File:Antag_skum.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
| To act as, or knowingly aid, an enemy of Nanotrasen.&lt;br /&gt;
| Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar&#039;Sie. Firing upon Nanotrasen ships from the weapons console counts as Piracy, see below. &amp;lt;br&amp;gt;Note that this is one of the few crimes where you may summarily execute someone for if they present a significant risk to detain them.&lt;br /&gt;
|-&lt;br /&gt;
|312-C&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
| To knowingly and consciously attack a Nanotrasen vessel, or board one with hostile intent.&lt;br /&gt;
| Use this when someone on your ship fires on a Nanotrasen vessel for whatever reason. Also the crime applied to boarders of any NT ship, so you could use it as an RP crime for arresting boarders, if for some reason you don&#039;t just shoot them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Modification&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Re-education&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Getting de-converted from revolutionary or cultist.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  Self Defense is defined as &amp;quot;The protection of oneself, the protection of thy colleagues, and the protection of thine workplace&amp;quot;. &amp;lt;br&amp;gt;Do note however that persons intentionally getting involved in fights which occur in a department that isn&#039;t theirs is an act of vigilantism, this is not permitted.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.&lt;br /&gt;
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
| Convicts who reoffend after being released may have their crime bumped up to the next level at the discretion of security.&lt;br /&gt;
| Increase their sentence to the next tier of crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escape from Brig&#039;&#039;&#039;&lt;br /&gt;
|  If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), lethal force is authorized as well as execution if captured alive.&lt;br /&gt;
| Lethal force and / or execution if recaptured.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
| Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).&lt;br /&gt;
| The same sentence as the original criminal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Ship_Law&amp;diff=6604</id>
		<title>Ship Law</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Ship_Law&amp;diff=6604"/>
		<updated>2017-01-25T02:35:54Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* Capital Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Nanotrasen Defense Forces Code of Operational Justice&#039;&#039;&#039;, abbreviated as NDFCOJ or simply &amp;quot;Ship Law&amp;quot;, is the working penal code established by Nanotrasen to mandate the behavior of it&#039;s employees onboard any of its military vessels (Defined as any Nanotrasen ship or station armed with an anti-ship weapon for the express purpose of anything other than self defense). Ship Law is intended to be much more strict than its counterpart, Space Law, which is used aboard its civilian (unarmed) vessels.&lt;br /&gt;
&lt;br /&gt;
In Ship Law, crimes are categorized into 3 categories, Misdemeanors, Felonies, and Capital crimes. Each category varies in severity of both crime and punishment.&lt;br /&gt;
&lt;br /&gt;
Ship Law is &#039;&#039;&#039;NOT&#039;&#039;&#039; a suggestion, and must be enforced and followed by security personnel aboard the ship. Everyone is held to the same standard, including security and command staff, and they are to be punished in the same way a normal crew member would be in the case of an infraction.&lt;br /&gt;
&lt;br /&gt;
===Execution of the Law===&lt;br /&gt;
&lt;br /&gt;
====Multiple Crimes====&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. Crimes Against an Individual are counted as one incident per person affected, while Crimes Against the Ship and Crimes Against the Corporation may only have one incident per sentencing.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
====Pardons / Dropping Charges====&lt;br /&gt;
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command in the case the affected individual elects not to drop the charges.&lt;br /&gt;
&lt;br /&gt;
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain. In the case that the Captain is charged with a crime against the ship, he may only be pardoned by a unanimous command vote.&lt;br /&gt;
&lt;br /&gt;
Crimes against the corporation may only be pardoned by Central Command.&lt;br /&gt;
&lt;br /&gt;
====Arrest / Processing Procedure====&lt;br /&gt;
Arrests are only valid if carried out by a security officer or member of command. A Citizen&#039;s Arrest may only be made by normal crew if the arrest is made in self defense, or if the action of the suspect could have serious implications (e.g, someone arresting the clown for breaking into munitions). The validity of a Citizen&#039;s Arrest is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
The following procedures must be followed by an arresting officer, otherwise the charges may be considered invalid and the officer could be charged with Mishandling of Prisoners, at the discretion of command staff or Central Command.&lt;br /&gt;
&lt;br /&gt;
# If not on Situation Amber or at General Quarters, the arresting officer must announce to the suspect his crimes and attempt to bring them in without using force or restraints. Exceptions are given if the suspect is wanted for a violent or Felony / Capital crime, or is known to resist arrest / has escaped from confinement.&lt;br /&gt;
# If the suspect complies with the arrest peacefully, then they are to be transferred to the brig. If not, then force may be applied as necessary to subdue the suspect. See the section on Application of Lethal Force for guidelines of what to do if the situation rapidly escalates.&lt;br /&gt;
# Once in the brig, the suspect is to be searched and all contraband (weapons, tools, anything that could help escape or be used to assault officers while incarcerated). Officers will be responsible for ensuring that all legal possessions of the suspect be returned when their term is up. Any item that the suspect may be charged with a crime for possessing must be confiscated. Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be allowed to retain their PDA, headset, shoes, and uniform while in confinement, unless these items are abused.&lt;br /&gt;
# Unless the suspect surrendered peacefully, bucklecuff them to the bed, and flash (or have an officer use the cell flasher), and then remove their handcuffs and vacate the cell.&lt;br /&gt;
# Once the term is up, ensure that the records for the suspect have been updated, that their status has been set to released, and that they can leave the brig.&lt;br /&gt;
&lt;br /&gt;
If the prisoner attempts to break lights or cause damage to the cell, they are to be flashed and have the object they are using confiscated. If the prisoner attempts to escape, they are to be warned and have their timer reset. If they are warned three times, or manage to escape the cell, then lethal force is authorized to subdue them.&lt;br /&gt;
&lt;br /&gt;
====Application of Lethal Force====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Guidelines&#039;&#039;&#039;&lt;br /&gt;
*If a suspect is armed with a weapon and is actively resisting threat or threatening crew and officers, lethal force may be used if they are given &#039;&#039;&#039;one&#039;&#039;&#039; warning before hand, or if they are attacking another crewmember with the intent to kill or seriously injure.&lt;br /&gt;
*If a security officer feels that their life is in danger from an armed assailant or multiple assailants, they may utilize lethal force to subdue targets, but will be expected to justify their actions.&lt;br /&gt;
*Lethal force is automatically authorized for boarders and hostile entities that are not crew, or in situations where non-lethals are ineffective (hulks, for example).&lt;br /&gt;
*Additionally, if the escape of the subject could pose a significant threat to the ship or crew (they are threatening to bomb the ship, for example), and if they don&#039;t comply with arrest, lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Situation Amber and General Quarters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the current alert level is Amber or General Quarters, restrictions on lethal force become much more lenient.&lt;br /&gt;
&lt;br /&gt;
On Amber, lethal force is authorized if the suspect is suspected of Felony or higher crimes, and actively flees / resists lawful arrest by security. The suspect must be warned in the form of warning shots or verbal warning before lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a suspect is assaulting officers or command staff on Amber, lethal force is allowed if the suspect refuses to desist after being warned.&lt;br /&gt;
&lt;br /&gt;
On General Quarters, which tends to be situational and brief, any crewmember acting in a disruptive way may be terminated by security or command personnel with extreme prejudice. Use of this clause in trivial situations will be punished accordingly.&lt;br /&gt;
&lt;br /&gt;
===Crimes and Sentences===&lt;br /&gt;
&lt;br /&gt;
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (&#039;&#039;&#039;I&#039;&#039;&#039; = Crime Against an Individual, &#039;&#039;&#039;S&#039;&#039;&#039; = Crime Against the Ship, and &#039;&#039;&#039;C&#039;&#039;&#039; = Crime Against the Corporation).&lt;br /&gt;
&lt;br /&gt;
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment.&lt;br /&gt;
&lt;br /&gt;
====Misdemeanor Crimes====&lt;br /&gt;
Misdemeanor crimes are punishable by a warning or up to 5 minutes in confinement.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101-S&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 102-I&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To physically harass another person without the intent to harm them.&lt;br /&gt;
|Disarming, slipping, and tablestunning are all examples of battery. A few punches might count too. Anything that does negligible damage or none at all to the victim.&lt;br /&gt;
|-&lt;br /&gt;
| 103-S&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to or to take items belonging to others or the station as a whole.&lt;br /&gt;
| Keeping items which are in short supply and taking them from where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.&lt;br /&gt;
|-&lt;br /&gt;
| 104-S&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106-S&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the ship naked. Do not release the suspect unless they choose to wear clothes.&lt;br /&gt;
|-&lt;br /&gt;
| 107-S&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the ship without malicious intent.&lt;br /&gt;
| This covers things such as breaking windows, grafitti, and damaging ship property. To qualify as sabotage it has to be conducted with the deliberate intent of hindering the crew.&lt;br /&gt;
|-&lt;br /&gt;
| 109-S&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Remember that trespassing and theft are often committed together.&lt;br /&gt;
|-&lt;br /&gt;
|110-S&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Mishandling of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|To abuse or neglect a prisoner while under the confinement of security.&lt;br /&gt;
|Apply this crime when an officer is being shit, like stripping prisoners completely, misplacing their belongings, and acting incompetent. Always entails demotion. Excessive force counts as assault, or manslaughter if the victim dies.&lt;br /&gt;
|-&lt;br /&gt;
| 111-S&lt;br /&gt;
|[[File:Workplace_Hazard.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
| To endanger the crew or ship through negligent or irresponsible, but not deliberately malicious, actions. &lt;br /&gt;
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or security personnel not keeping their equipment secure.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felony Crimes====&lt;br /&gt;
&lt;br /&gt;
Felony crimes are punishable by minimum of 5 minutes and maximum of 10 minutes. Additionally, crewmembers suspected of a felony crime may have lethal force applied to them during Situation Amber if they are fleeing arrest.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201-I&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons warrant the maximum sentence of 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 202-S&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible, unless on Situation Amber. Classified as a Crime Against the Ship due to the nature of the authority of security officers and command personnel, which also means it cannot be stacked if multiple officers are assaulted.&lt;br /&gt;
|-&lt;br /&gt;
| 203-I&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 204-S&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a any weapon without prior authorisation, such as: guns, batons, flashes, grenades, as well as improvised weapons such as spears and stunprods.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all security personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 205-S&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and miners are permitted to possess explosives only whilst transporting them to a mining operation, otherwise their experimental bombs must remain within the science department.&lt;br /&gt;
|-&lt;br /&gt;
| 206-S&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 207-S&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or ship through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 208-S&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that the cargo department breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 209-S&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any security area, command area (including EVA), the Engine Room, Atmospherics, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armory or the Captain&#039;s Quarters, is a more serious crime, and warrants a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 210-S&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| Breaking into any area which a subject does not have access to.&lt;br /&gt;
| As a felony crime, sentences start at 5 minutes, but the full sentence of 15 minutes is recommended for restricted and secure areas. The suspect can still be charged if they did not yet enter the area but were suspected of attempting to.&lt;br /&gt;
|-&lt;br /&gt;
| 211-S&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the ship&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
| 212-I&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another&#039;s person. &lt;br /&gt;
| Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.&lt;br /&gt;
|-&lt;br /&gt;
| 213-I&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
| To distribute narcotics and other controlled substances.&lt;br /&gt;
| Forcing or tricking someone to consume substances such as space drugs is assault. &lt;br /&gt;
|-&lt;br /&gt;
| 214-S&lt;br /&gt;
|[[File:Rioting.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 216-I&lt;br /&gt;
|[[File:Insubordination.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful direct order from one&#039;s superior officer.&lt;br /&gt;
| Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Capital Crimes====&lt;br /&gt;
Capital crimes are punishable by permanent detention, execution, and forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Only the Head of Security, Captain, and Warden may authorize permanent detention.&lt;br /&gt;
&lt;br /&gt;
Only the Captain may authorize execution or forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Execution is considered murder if unauthorized or improper. Proper forms of execution are limited to marooning, firing squad, and forced ejection via MAC cannon. Spacing via airlock is only allowed if the MAC cannon is damaged or unavailable (e.g, the ship is in combat).&lt;br /&gt;
&lt;br /&gt;
For permanent detention, you may drop prisoners off at NT aligned stations in their security wings. Additionally, perma-brigged prisoners are to recieve orange jumpsuits and shoes.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:dimgray; color:white&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|301-I&lt;br /&gt;
|[[File:Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To maliciously kill someone.&lt;br /&gt;
| Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. &amp;lt;br&amp;gt;&#039;&#039;&#039;Unauthorised executions are classed as Murder.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|302-I&lt;br /&gt;
|[[File:Sexual_Assault.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To molest or otherwise sexually attack someone.&lt;br /&gt;
| Unconsented ERP scenes, meaning one of the players does not agree OOC to the erotic roleplay, is a permabannable offense. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules.&lt;br /&gt;
|-&lt;br /&gt;
|303-I&lt;br /&gt;
|[[File:Attempted_Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a person until that person is in a critical state with the apparent intent to kill them.&lt;br /&gt;
| Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intended to kill them. Firing at security or others with a lethal weapon does not qualify on its own as attempted murder, there has to be an intent to kill, such as continuing to fire while they are down.&lt;br /&gt;
|-&lt;br /&gt;
|306-C&lt;br /&gt;
|[[File:Mutiny.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.&lt;br /&gt;
|-&lt;br /&gt;
|307-S&lt;br /&gt;
|[[File:Compromising_Station_Integrity.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, seriously threatening crew or ship.&lt;br /&gt;
| Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery or electrifying doors all count as Grand Sabotage. &lt;br /&gt;
|-&lt;br /&gt;
|308-C&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items of high value or sensitive nature.&lt;br /&gt;
| &amp;lt;br&amp;gt;Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain&#039;s Antique Laser, the Captain or the HoP&#039;s ID cards, or Mechs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the ship. Remember if something is locked up in a secure area it probably should not be taken without prior permission.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|311-C&lt;br /&gt;
|[[File:Antag_skum.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
| To act as, or knowingly aid, an enemy of Nanotrasen.&lt;br /&gt;
| Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar&#039;Sie. Firing upon Nanotrasen ships from the weapons console counts as Piracy, see below. &amp;lt;br&amp;gt;Note that this is one of the few crimes where you may summarily execute someone for if they present a significant risk to detain them.&lt;br /&gt;
|-&lt;br /&gt;
|312-C&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
| To knowingly and consciously attack a Nanotrasen vessel, or board one with hostile intent.&lt;br /&gt;
| Use this when someone on your ship fires on a Nanotrasen vessel for whatever reason. Also the crime applied to boarders of any NT ship, so you could use it as an RP crime for arresting boarders, if for some reason you don&#039;t just shoot them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Modification&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Re-education&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Getting de-converted from revolutionary or cultist.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  Self Defense is defined as &amp;quot;The protection of oneself, the protection of thy colleagues, and the protection of thine workplace&amp;quot;. &amp;lt;br&amp;gt;Do note however that persons intentionally getting involved in fights which occur in a department that isn&#039;t theirs is an act of vigilantism, this is not permitted.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.&lt;br /&gt;
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
| Convicts who reoffend after being released may have their crime bumped up to the next level at the discretion of security.&lt;br /&gt;
| Increase their sentence to the next tier of crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escape from Brig&#039;&#039;&#039;&lt;br /&gt;
|  If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), lethal force is authorized as well as execution if captured alive.&lt;br /&gt;
| Lethal force and / or execution if recaptured.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
| Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).&lt;br /&gt;
| The same sentence as the original criminal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Supermatter_Engine&amp;diff=6600</id>
		<title>Supermatter Engine</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Supermatter_Engine&amp;diff=6600"/>
		<updated>2017-01-23T01:13:22Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Supermatter Engine is not as simple as a Singularity or Tesla engine. It is far more complicated, and it requires regular upkeep and checking to maintain optimum performance.  It is also much more adaptable, with many settings and tweakable options to improve, or ruin, your engine.&lt;br /&gt;
&lt;br /&gt;
[[File:Engine bay annotated.png|600px|thumb|center|It&#039;s not as complex as it looks.]]&lt;br /&gt;
&lt;br /&gt;
===Legend===&lt;br /&gt;
#&#039;&#039;&#039;Thermoelectric Generator&#039;&#039;&#039;: The Thermoelectric generator (TEG) is a machine which creates power based on the temperature difference between the hot loop and the cold loop - the greater the difference, the more energy is generated. The hot loop is on the left in yellow pipes, the cold loop is on the right in blue.&lt;br /&gt;
#&#039;&#039;&#039;Coolant valves&#039;&#039;&#039;: These valves can be opened to mix the hot and cold loops with each other. It&#039;s a decent idea to open it if the hot loop overheats, as that allows the hot loop to cool. However, this also comes at the cost of poisoning the cold loop with waste gases, which may reduce the effectiveness of the loop.&lt;br /&gt;
#&#039;&#039;&#039;N₂ Canister Ports&#039;&#039;&#039;: Two ports for you to wrench in the nitrogen canisters from canister storage.&lt;br /&gt;
#&#039;&#039;&#039;Waste gas canister port&#039;&#039;&#039;: A port for you to put an empty canister to filter out waste gases - namely, oxygen.&lt;br /&gt;
#&#039;&#039;&#039;Gas filter&#039;&#039;&#039;: This is used to filter out the oxygen in the hot loop, and prevent the gas mix in the core from catching fire.&lt;br /&gt;
#&#039;&#039;&#039;Emitter&#039;&#039;&#039;: The emitter fires a beam that energizes the Supermatter Shard.&lt;br /&gt;
#&#039;&#039;&#039;Engine Cooling Unit&#039;&#039;&#039;: This computer controls the input and output of gases in the core.&lt;br /&gt;
#&#039;&#039;&#039;Power Monitor Unit&#039;&#039;&#039;: This computer shows you the load and distribution of power on the ship&#039;s power grid.&lt;br /&gt;
#&#039;&#039;&#039;SMES cell&#039;&#039;&#039;: Essentially a large battery, it starts with a small charge - enough for you to start the engine.&lt;br /&gt;
#&#039;&#039;&#039;Heat Exchanger Gas Pump&#039;&#039;&#039;: This pump regulates the flow of air from the heat exchanger back into the cold loop&#039;s pipes. It should be on 450 kPa when you&#039;re starting the engine, but can be tweaked as necessary. &lt;br /&gt;
#&#039;&#039;&#039;Heat Exchanger&#039;&#039;&#039;: A series of pipes that allow the gas to be cooled down by space. This is necessary for the cold loop to be cold. (Space doesn&#039;t really work that way, but just go with it.)&lt;br /&gt;
#&#039;&#039;&#039;Gas Injector&#039;&#039;&#039;: Injects the gas from the hot loop into the core to be heated.&lt;br /&gt;
#&#039;&#039;&#039;Supermatter Shard&#039;&#039;&#039;: This supermatter shard (SM) is the source of heat for our hot loop. When hit by energy, such as lasers from the emitter or by a laser rifle, it emits heat, plasma and oxygen. In a pinch, you can throw objects into it to get it to emit energy, but this isn&#039;t recommended if you can avoid it. &#039;&#039;You should not look at the shard without meson scanners on, as it may be harmful.&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Vent pump&#039;&#039;&#039;: This pumps the gas heated by the shard back into the hot loop, so it can power the TEG.&lt;br /&gt;
#&#039;&#039;&#039;Core eject button&#039;&#039;&#039;: This button jettisons the shard out the back of the ship. If the shard cannot be saved, you should press this before engineering blows up.&lt;br /&gt;
#&#039;&#039;&#039;Canister storage&#039;&#039;&#039;: This is where the N₂ and empty canisters are stored prior to setup.&lt;br /&gt;
#&#039;&#039;&#039;N₂ Gas Pump&#039;&#039;&#039;: These feed the hot and cold loops with N₂. These should be set to maximum.&lt;br /&gt;
#&#039;&#039;&#039;PACMAN Generator&#039;&#039;&#039;: A portable generator that can be used to power the emitter and computers if the SMES cell runs completely dry.&lt;br /&gt;
&lt;br /&gt;
===Supermatter Theory===&lt;br /&gt;
The supermatter engine produces power via a Thermoelectric Generator, or TEG. This large white device has two inputs for pipes. It generates power based on the difference in temperature between the two inputs. This means that you want the cold side to be very cold, and the hot side to be very hot. The larger the difference, the more power you will make.&lt;br /&gt;
The cold loop (or blue loop) is fairly simple. It leads up to heat exchanging pipes in space. The gas runs through the pipes and becomes very cold. Then it flows back down into the right (cold) side of the TEG.  This requires next to no maintenance and will run on its own.&lt;br /&gt;
The second loop is the hot loop, also known as the yellow loop. This is where things get complicated. The yellow loop runs to the top of the room, and enters into the reactor core. The reactor contains the Supermatter Shard (the yellow crystal thing). It is EXTREMELY IMPORTANT that you do not interact with the shard in any way, as it is both highly radioactive and will kill you instantly if you touch it. If you are the CE or AI it is a good idea to bolt the hatches leading into the core to prevent any accidents. &lt;br /&gt;
Now, the Supermatter Shard is aligned with a Emitter. This emitter fires a beam of energy that will hit the supermatter shard and energize it. The beam will also hurt, a lot, so don’t stand in front of it. When the shard is hit by the energy beam, it will produce 3 things: heat, plasma, and pure oxygen. The heat is the important part, because this will heat the gas that flows into the chamber via the Coolant Injector. Don’t be fooled by the name, this is very hot gas. The air will sit in the chamber and be heated by the shard, then be pumped out by Engineering Vent Pump 2 (coders rename these to logical names please). This superheated gas then flows into the hot side of the TEG and repeats the cycle.&lt;br /&gt;
The TEG should now be generating power. The amount of power is based of the difference in temperature in the hot and cold loop. We will discuss how to maximize this power later in the module.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
[[File:Engine Guide Step 1.PNG]]&lt;br /&gt;
&lt;br /&gt;
The first thing you should do is don a radiation suit and some Meson Scanners. These will allow you to work safely without being irradiated. Side effects of radiation poisoning is hair loss, hallucinations, and death. Next follow these steps to startup the engine.&lt;br /&gt;
&lt;br /&gt;
#Take two of the red nitrogen canisters, and attach them to the two lower connector ports with a wrench. One supplies gas to the cold loop and the other to the hot loop.&lt;br /&gt;
#Take a yellow canister and attach it to the top port with a wrench. This will hold your waste gasses.&lt;br /&gt;
#Walk up to the gas filter above the TEG, and make sure it is set-up to filter O2 (Oxygen) at max pressure. You also want to turn on the filter directly left of the TEG, otherwise the outlet gas cannot get to the TEG and cool back off - if this step is forgotten, you have the perfect setup for a massive core fire. You (probably) don’t want that.&lt;br /&gt;
#At the top of the room near the radiation lockers are the cold loop Heat Exchange Pipes that run through space. There is a gas pump here - set it to 4500 kPa.&lt;br /&gt;
#To your right is the blue Engine Cooling Control computer, or ECC. This monitors the reactor chamber and provides lots of useful information. You want to turn on the output vent. This will pump air out of the core until the pressure in the pipes is equal to the set value. Set the value to 1000-2000 kPa with the button below. Setting this too high can overwhelm the TEG.&lt;br /&gt;
#You might need to tweak the input and output flowrates for the engine, since if you set them wrong waste gas can build up and not filter properly.&lt;br /&gt;
#Return to the lower part of the room and activate the gas pumps connected to the canisters. Make sure the gas pumps at are the maximum pressure, so all of the N2 is moved into the loops. This will drain the canister very quickly. Do not worry, this is normal. You do not need to add more N2 than this.&lt;br /&gt;
#Turn on the emitter. HURRAY! You are now generating power!&lt;br /&gt;
#As soon as you hit about 200k power on the TEG, turn the emitter off for a while, turning it back on once the power starts decreasing again. This prevents the hot loop from overheating.&lt;br /&gt;
&lt;br /&gt;
==Maintenance== &lt;br /&gt;
The supermatter engine is not like the Singularity or Tesla, you have to monitor it. For the most part it will continue running on its own, but throughout the round you can make changes and optimize it to produce more power. Here are some steps to follow when monitoring the core.&lt;br /&gt;
Verify that there are no fires in the core chamber. If so follow the steps in the emergency section of this guide.&lt;br /&gt;
Check power output and adjust the valves and pressures as needed.&lt;br /&gt;
Verify the SMES is sending enough power.&lt;br /&gt;
&lt;br /&gt;
Many of the settings can be tweaked to change performance. You can adjust the gas filter to increase the O2 content in the reactor core. You can adjust the output pump to change the temperature of the gas leaving the chamber. A higher value will let the air stay in the chamber longer, allowing for higher temperatures. Experiment! Most likely you will not mess anything up too bad, as you can revert any issues that might arise if you act quickly enough.&lt;br /&gt;
�&lt;br /&gt;
&lt;br /&gt;
==Emergency Procedures==&lt;br /&gt;
Things have gone horribly wrong and the crew is shouting at you to fix it. Don’t panic! This guide should help you fix most of your issues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Core Delamination===&lt;br /&gt;
Core delamination is caused by overheating. This can be caused by a variety of reasons, and the end result is the same: A big boom. Often times delamination happens without warning and can quickly go from 15% to 40-50% if unattended. These spikes in instability are dangerous and need to be your first priority.&lt;br /&gt;
&lt;br /&gt;
*Inspect for damage to the pipes or cooling equipment. Figure out why the core is not cooling or why it is heating rapidly (e.g, the core is on fire). Damage to the radiator coils can prevent the core from cooling, as well as disconnected pipes or pumps that are turned off.&lt;br /&gt;
*If the core is on fire, make sure oxygen is being filtered. If the core stability is becoming critical, consider venting the core.&lt;br /&gt;
*Adding extra coolers to the cold loop can help with maintaining stable core temperature, especially in the event of damage to the radiator.&lt;br /&gt;
*You can inject more nitrogen into the cold and hot loop to assist with lowering core temperature.&lt;br /&gt;
&lt;br /&gt;
Additionally, if the waste gas canister fills up, waste gas will stop being pumped from the hot loop, resulting in a catastrophic build up of oxygen and plasma which can cause a fire. Make sure to change the waste canister regularly (you can connect it to the scrubbers line in atmospherics to empty it), and considering sending waste gas directly to atmospherics.&lt;br /&gt;
&lt;br /&gt;
If worse comes to worse, turn off both digital valves that connect the hot and cold loops. One is right below the TEG and the other is up in the northern part of the engine room. These connect the cold and hot loops, which can help stabilize temperature, but it will only delay delamination and will also prevent power generation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Core Fire===&lt;br /&gt;
A Core Fire is when the gases in the chamber ignite and start a fire. 99% of the time this is caused by having a too high oxygen percentage in your core. Generally at normal operating temperatures fires will start at 12% oxygen or higher. At higher temperatures though it can start at lower concentrations. &lt;br /&gt;
&lt;br /&gt;
The root cause is normally someone forgetting to activate the gas filter, and it can be fixed by turning it on/maximizing the pressure. Be warned, a fire can quickly lead to Core Delamination, so do not ignore it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Core Leak===&lt;br /&gt;
Oh look, nobody bolted the maintenance doors to the core chamber, and somehow somebody opened it. Now all your gas is leaking out and it is pushing you away from the door so you cannot close it. Simply run to the shutters button to close the blast shutters. Then have a buddy stand next to the open door and quickly close it when you raise the shutters. &lt;br /&gt;
You will have lost lots of N2, and most likely irradiated the compartment. Adding more N2 is easy, but make sure people know not to walk into the compartment without radiation suits.&lt;br /&gt;
===Emergency Gas Shunt/SCRAM===&lt;br /&gt;
You have royally screwed things up now, and you need to quickly shutdown the reactor and prevent a meltdown, but save the Shard. You will be severely injured (and possibly die) from doing this. However this might be the only way to stop a catastrophic core fire if it grows too large.&lt;br /&gt;
&lt;br /&gt;
#Turn off the emitter.&lt;br /&gt;
#Disable Input Injection, set Output Regulator to 4500 kPa, and enable both coolant valves.&lt;br /&gt;
#Run inside the chamber and pull the shard off of the mass driver.&lt;br /&gt;
#Run back outside the chamber and hit the mass driver button to open the blast door. This will vent the gas very quickly but you will lose all of it to space.&lt;br /&gt;
#Pray.&lt;br /&gt;
&lt;br /&gt;
===Cold Start===&lt;br /&gt;
If you have run out of electrical power, you cannot turn on the emitter to activate the Shard. In order to restore power to the ship you have to cold start the engine. The first thing to try is to fire up the Pacman Generator if it is available. This will supply enough power to activate the emitter. &lt;br /&gt;
&lt;br /&gt;
If the Pacman is unavailable or out of fuel, you will have to be more, creative. Firing laser guns or other energy weapons into it will slightly charge the shard. Also, throwing random stuff into the shard will disintegrate them and create small amounts of power. Throwing clowns into it also works; their sacrifice will not be in vain.&lt;br /&gt;
&lt;br /&gt;
===Battle Damage===&lt;br /&gt;
(With upcoming changes to power distribution this section may be made obsolete.)&lt;br /&gt;
It is highly recommended that you safely shutdown the reactor while in battle. Turn off the emitter, disable coolant injection, and set the output regulator to zero. Then disable the pumps and filters in both loops. This means that if battle damage is taken and a pipe is destroyed, you are not pumping all your gas into space.&lt;br /&gt;
Also, closing the blast shutters is advised because the windows may be broken by incoming fire. After the battle is over report the damages (if any) to the chain of command and advise them on repair times. If the repairs will take too long, activate the Pacman generator to supplement the power supply. Repairing the engine should be top priority.&lt;br /&gt;
&lt;br /&gt;
REMEMBER! The CoC needs to be made aware of ALL incidents or accidents that occur. Report through the Chain of Command, first in the engineering channel (:h or :e) to report to your Chief Engineer, who will then report to the Captain via the command channel (:c).&lt;br /&gt;
&lt;br /&gt;
===Planetary Excursions===&lt;br /&gt;
Extended stays planetside will give your cold loop issues - because there&#039;s a planet blocking the cold loop&#039;s heat exchangers, it&#039;s very difficult for it to cool effectively. Because the operation of the TEG heats the cold loop, at some point you&#039;ll have to think of an alternate way to cool the cold loop before the pressure difference in the cold loop inlet and outlet become small enough to stop turning the cold loop turbine. Raising the heat exchanger&#039;s outlet pump pressure is a workaround, but a very temporary one at that.&lt;br /&gt;
&lt;br /&gt;
==Modifications==&lt;br /&gt;
Possibly the best thing about the Supermatter Engine is how modifiable it is. As you work with it you might see some flaws in the design or pump settings. Here are a couple of suggestions for your engine! Be sure to consult the CE when making any modifications, as the engine downtime could affect ship performance. For experienced engineers only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Easy===&lt;br /&gt;
There is a filter to remove the waste O2, but you cannot remove the excess plasma. Is there a way to harvest it?&lt;br /&gt;
&lt;br /&gt;
Gas heaters and coolers might allow you to achieve hotter and colder temperatures.&lt;br /&gt;
&lt;br /&gt;
A second emitter might have some interesting effects.&lt;br /&gt;
&lt;br /&gt;
Volume pumps will drastically change the way the pipes move air. You will achieve much higher pressures, but you will have less control.&lt;br /&gt;
&lt;br /&gt;
===Medium===&lt;br /&gt;
Theoretically, you can boost your power output by starting a fire in the core. “Supercharging” the engine with pure O2 might be a way to do this.&lt;br /&gt;
&lt;br /&gt;
Nitrogen has the second highest heat absorption value, paired with its safeness makes it an excellent coolant. Plasma has the highest heat absorption in the game. Could it be the superior coolant? &lt;br /&gt;
&lt;br /&gt;
You could easily get rid of the waste O2 if you sucked it from the core into space.&lt;br /&gt;
&lt;br /&gt;
===Hard===&lt;br /&gt;
Double TEGs? Double Power?&lt;br /&gt;
&lt;br /&gt;
Atmospherics is located directly below the engine room. Could you tie those pipes into the gas loops? &lt;br /&gt;
&lt;br /&gt;
The heat exchanger in space could be expanded into the CE office for extra cooling, don’t expect him to be happy though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Guides}}&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Ship_Law&amp;diff=6598</id>
		<title>Ship Law</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Ship_Law&amp;diff=6598"/>
		<updated>2017-01-22T23:38:34Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Nanotrasen Defense Forces Code of Operational Justice&#039;&#039;&#039;, abbreviated as NDFCOJ or simply &amp;quot;Ship Law&amp;quot;, is the working penal code established by Nanotrasen to mandate the behavior of it&#039;s employees onboard any of its military vessels (Defined as any Nanotrasen ship or station armed with an anti-ship weapon for the express purpose of anything other than self defense). Ship Law is intended to be much more strict than its counterpart, Space Law, which is used aboard its civilian (unarmed) vessels.&lt;br /&gt;
&lt;br /&gt;
In Ship Law, crimes are categorized into 3 categories, Misdemeanors, Felonies, and Capital crimes. Each category varies in severity of both crime and punishment.&lt;br /&gt;
&lt;br /&gt;
Ship Law is &#039;&#039;&#039;NOT&#039;&#039;&#039; a suggestion, and must be enforced and followed by security personnel aboard the ship. Everyone is held to the same standard, including security and command staff, and they are to be punished in the same way a normal crew member would be in the case of an infraction.&lt;br /&gt;
&lt;br /&gt;
===Execution of the Law===&lt;br /&gt;
&lt;br /&gt;
====Multiple Crimes====&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. Crimes Against an Individual are counted as one incident per person affected, while Crimes Against the Ship and Crimes Against the Corporation may only have one incident per sentencing.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
====Pardons / Dropping Charges====&lt;br /&gt;
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command in the case the affected individual elects not to drop the charges.&lt;br /&gt;
&lt;br /&gt;
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain. In the case that the Captain is charged with a crime against the ship, he may only be pardoned by a unanimous command vote.&lt;br /&gt;
&lt;br /&gt;
Crimes against the corporation may only be pardoned by Central Command.&lt;br /&gt;
&lt;br /&gt;
====Arrest / Processing Procedure====&lt;br /&gt;
Arrests are only valid if carried out by a security officer or member of command. A Citizen&#039;s Arrest may only be made by normal crew if the arrest is made in self defense, or if the action of the suspect could have serious implications (e.g, someone arresting the clown for breaking into munitions). The validity of a Citizen&#039;s Arrest is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
The following procedures must be followed by an arresting officer, otherwise the charges may be considered invalid and the officer could be charged with Mishandling of Prisoners, at the discretion of command staff or Central Command.&lt;br /&gt;
&lt;br /&gt;
# If not on Situation Amber or at General Quarters, the arresting officer must announce to the suspect his crimes and attempt to bring them in without using force or restraints. Exceptions are given if the suspect is wanted for a violent or Felony / Capital crime, or is known to resist arrest / has escaped from confinement.&lt;br /&gt;
# If the suspect complies with the arrest peacefully, then they are to be transferred to the brig. If not, then force may be applied as necessary to subdue the suspect. See the section on Application of Lethal Force for guidelines of what to do if the situation rapidly escalates.&lt;br /&gt;
# Once in the brig, the suspect is to be searched and all contraband (weapons, tools, anything that could help escape or be used to assault officers while incarcerated). Officers will be responsible for ensuring that all legal possessions of the suspect be returned when their term is up. Any item that the suspect may be charged with a crime for possessing must be confiscated. Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be allowed to retain their PDA, headset, shoes, and uniform while in confinement, unless these items are abused.&lt;br /&gt;
# Unless the suspect surrendered peacefully, bucklecuff them to the bed, and flash (or have an officer use the cell flasher), and then remove their handcuffs and vacate the cell.&lt;br /&gt;
# Once the term is up, ensure that the records for the suspect have been updated, that their status has been set to released, and that they can leave the brig.&lt;br /&gt;
&lt;br /&gt;
If the prisoner attempts to break lights or cause damage to the cell, they are to be flashed and have the object they are using confiscated. If the prisoner attempts to escape, they are to be warned and have their timer reset. If they are warned three times, or manage to escape the cell, then lethal force is authorized to subdue them.&lt;br /&gt;
&lt;br /&gt;
====Application of Lethal Force====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Guidelines&#039;&#039;&#039;&lt;br /&gt;
*If a suspect is armed with a weapon and is actively resisting threat or threatening crew and officers, lethal force may be used if they are given &#039;&#039;&#039;one&#039;&#039;&#039; warning before hand, or if they are attacking another crewmember with the intent to kill or seriously injure.&lt;br /&gt;
*If a security officer feels that their life is in danger from an armed assailant or multiple assailants, they may utilize lethal force to subdue targets, but will be expected to justify their actions.&lt;br /&gt;
*Lethal force is automatically authorized for boarders and hostile entities that are not crew, or in situations where non-lethals are ineffective (hulks, for example).&lt;br /&gt;
*Additionally, if the escape of the subject could pose a significant threat to the ship or crew (they are threatening to bomb the ship, for example), and if they don&#039;t comply with arrest, lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Situation Amber and General Quarters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the current alert level is Amber or General Quarters, restrictions on lethal force become much more lenient.&lt;br /&gt;
&lt;br /&gt;
On Amber, lethal force is authorized if the suspect is suspected of Felony or higher crimes, and actively flees / resists lawful arrest by security. The suspect must be warned in the form of warning shots or verbal warning before lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a suspect is assaulting officers or command staff on Amber, lethal force is allowed if the suspect refuses to desist after being warned.&lt;br /&gt;
&lt;br /&gt;
On General Quarters, which tends to be situational and brief, any crewmember acting in a disruptive way may be terminated by security or command personnel with extreme prejudice. Use of this clause in trivial situations will be punished accordingly.&lt;br /&gt;
&lt;br /&gt;
===Crimes and Sentences===&lt;br /&gt;
&lt;br /&gt;
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (&#039;&#039;&#039;I&#039;&#039;&#039; = Crime Against an Individual, &#039;&#039;&#039;S&#039;&#039;&#039; = Crime Against the Ship, and &#039;&#039;&#039;C&#039;&#039;&#039; = Crime Against the Corporation).&lt;br /&gt;
&lt;br /&gt;
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment.&lt;br /&gt;
&lt;br /&gt;
====Misdemeanor Crimes====&lt;br /&gt;
Misdemeanor crimes are punishable by a warning or up to 5 minutes in confinement.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101-S&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 102-I&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To physically harass another person without the intent to harm them.&lt;br /&gt;
|Disarming, slipping, and tablestunning are all examples of battery. A few punches might count too. Anything that does negligible damage or none at all to the victim.&lt;br /&gt;
|-&lt;br /&gt;
| 103-S&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to or to take items belonging to others or the station as a whole.&lt;br /&gt;
| Keeping items which are in short supply and taking them from where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.&lt;br /&gt;
|-&lt;br /&gt;
| 104-S&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106-S&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the ship naked. Do not release the suspect unless they choose to wear clothes.&lt;br /&gt;
|-&lt;br /&gt;
| 107-S&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the ship without malicious intent.&lt;br /&gt;
| This covers things such as breaking windows, grafitti, and damaging ship property. To qualify as sabotage it has to be conducted with the deliberate intent of hindering the crew.&lt;br /&gt;
|-&lt;br /&gt;
| 109-S&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Remember that trespassing and theft are often committed together.&lt;br /&gt;
|-&lt;br /&gt;
|110-S&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Mishandling of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|To abuse or neglect a prisoner while under the confinement of security.&lt;br /&gt;
|Apply this crime when an officer is being shit, like stripping prisoners completely, misplacing their belongings, and acting incompetent. Always entails demotion. Excessive force counts as assault, or manslaughter if the victim dies.&lt;br /&gt;
|-&lt;br /&gt;
| 111-S&lt;br /&gt;
|[[File:Workplace_Hazard.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
| To endanger the crew or ship through negligent or irresponsible, but not deliberately malicious, actions. &lt;br /&gt;
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or security personnel not keeping their equipment secure.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felony Crimes====&lt;br /&gt;
&lt;br /&gt;
Felony crimes are punishable by minimum of 5 minutes and maximum of 10 minutes. Additionally, crewmembers suspected of a felony crime may have lethal force applied to them during Situation Amber if they are fleeing arrest.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201-I&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons warrant the maximum sentence of 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 202-S&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible, unless on Situation Amber. Classified as a Crime Against the Ship due to the nature of the authority of security officers and command personnel, which also means it cannot be stacked if multiple officers are assaulted.&lt;br /&gt;
|-&lt;br /&gt;
| 203-I&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 204-S&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a any weapon without prior authorisation, such as: guns, batons, flashes, grenades, as well as improvised weapons such as spears and stunprods.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all security personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 205-S&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and miners are permitted to possess explosives only whilst transporting them to a mining operation, otherwise their experimental bombs must remain within the science department.&lt;br /&gt;
|-&lt;br /&gt;
| 206-S&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 207-S&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or ship through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 208-S&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that the cargo department breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 209-S&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any security area, command area (including EVA), the Engine Room, Atmospherics, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armory or the Captain&#039;s Quarters, is a more serious crime, and warrants a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 210-S&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| Breaking into any area which a subject does not have access to.&lt;br /&gt;
| As a felony crime, sentences start at 5 minutes, but the full sentence of 15 minutes is recommended for restricted and secure areas. The suspect can still be charged if they did not yet enter the area but were suspected of attempting to.&lt;br /&gt;
|-&lt;br /&gt;
| 211-S&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the ship&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
| 212-I&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another&#039;s person. &lt;br /&gt;
| Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.&lt;br /&gt;
|-&lt;br /&gt;
| 213-I&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
| To distribute narcotics and other controlled substances.&lt;br /&gt;
| Forcing or tricking someone to consume substances such as space drugs is assault. &lt;br /&gt;
|-&lt;br /&gt;
| 214-S&lt;br /&gt;
|[[File:Rioting.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 216-I&lt;br /&gt;
|[[File:Insubordination.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful direct order from one&#039;s superior officer.&lt;br /&gt;
| Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Capital Crimes====&lt;br /&gt;
Capital crimes are punishable by permanent detention, execution, and forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Only the Head of Security, Captain, and Warden may authorize permanent detention.&lt;br /&gt;
&lt;br /&gt;
Only the Captain may authorize execution or forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Execution is considered murder if unauthorized or improper. Proper forms of execution are limited to marooning, firing squad, and forced ejection via MAC cannon. Spacing via airlock is only allowed if the MAC cannon is damaged or unavailable (e.g, the ship is in combat).&lt;br /&gt;
&lt;br /&gt;
For permanent detention, you may drop prisoners off at NT aligned stations in their security wings. Additionally, perma-brigged prisoners are to recieve orange jumpsuits and shoes.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:dimgray; color:white&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|301-I&lt;br /&gt;
|[[File:Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To maliciously kill someone.&lt;br /&gt;
| Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. &amp;lt;br&amp;gt;&#039;&#039;&#039;Unauthorised executions are classed as Murder.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|302-I&lt;br /&gt;
|[[File:Sexual_Assault.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To molest or otherwise sexually attack someone.&lt;br /&gt;
| Unconsented ERP scenes, meaning one of the players does not agree OOC to the erotic roleplay, is a permabannable offense. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules.&lt;br /&gt;
|-&lt;br /&gt;
|303-I&lt;br /&gt;
|[[File:Attempted_Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a person until that person is in a critical state with the apparent intent to kill them.&lt;br /&gt;
| Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intended to kill them. &lt;br /&gt;
|-&lt;br /&gt;
|306-C&lt;br /&gt;
|[[File:Mutiny.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.&lt;br /&gt;
|-&lt;br /&gt;
|307-S&lt;br /&gt;
|[[File:Compromising_Station_Integrity.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, seriously threatening crew or ship.&lt;br /&gt;
| Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery or electrifying doors all count as Grand Sabotage. &lt;br /&gt;
|-&lt;br /&gt;
|308-C&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items of high value or sensitive nature.&lt;br /&gt;
| &amp;lt;br&amp;gt;Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain&#039;s Antique Laser, the Captain or the HoP&#039;s ID cards, or Mechs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the ship. Remember if something is locked up in a secure area it probably should not be taken without prior permission.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|311-C&lt;br /&gt;
|[[File:Antag_skum.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
| To act as, or knowingly aid, an enemy of Nanotrasen.&lt;br /&gt;
| Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar&#039;Sie. Firing upon Nanotrasen ships from the weapons console counts as Piracy, see below. &amp;lt;br&amp;gt;Note that this is one of the few crimes where you may summarily execute someone for if they present a significant risk to detain them.&lt;br /&gt;
|-&lt;br /&gt;
|312-C&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
| To knowingly and consciously attack a Nanotrasen vessel, or board one with hostile intent.&lt;br /&gt;
| Use this when someone on your ship fires on a Nanotrasen vessel for whatever reason. Also the crime applied to boarders of any NT ship, so you could use it as an RP crime for arresting boarders, if for some reason you don&#039;t just shoot them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Modification&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Re-education&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Getting de-converted from revolutionary or cultist.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  Self Defense is defined as &amp;quot;The protection of oneself, the protection of thy colleagues, and the protection of thine workplace&amp;quot;. &amp;lt;br&amp;gt;Do note however that persons intentionally getting involved in fights which occur in a department that isn&#039;t theirs is an act of vigilantism, this is not permitted.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.&lt;br /&gt;
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
| Convicts who reoffend after being released may have their crime bumped up to the next level at the discretion of security.&lt;br /&gt;
| Increase their sentence to the next tier of crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escape from Brig&#039;&#039;&#039;&lt;br /&gt;
|  If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), lethal force is authorized as well as execution if captured alive.&lt;br /&gt;
| Lethal force and / or execution if recaptured.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
| Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).&lt;br /&gt;
| The same sentence as the original criminal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Ship_Law&amp;diff=6597</id>
		<title>Ship Law</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Ship_Law&amp;diff=6597"/>
		<updated>2017-01-22T23:07:23Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* Application of Lethal Force */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Nanotrasen Defense Forces Code of Operational Justice&#039;&#039;&#039;, abbreviated as NDFCOJ or simply &amp;quot;Ship Law&amp;quot;, is the working penal code established by Nanotrasen to mandate the behavior of it&#039;s employees onboard any of its military vessels (Defined as any Nanotrasen ship or station armed with an anti-ship weapon for the express purpose of anything other than self defense). Ship Law is intended to be much more strict than its counterpart, Space Law, which is used aboard its civilian (unarmed) vessels.&lt;br /&gt;
&lt;br /&gt;
In Ship Law, crimes are categorized into 3 categories, Misdemeanors, Felonies, and Capital crimes. Each category varies in severity of both crime and punishment.&lt;br /&gt;
&lt;br /&gt;
Ship Law is &#039;&#039;&#039;NOT&#039;&#039;&#039; a suggestion, and must be enforced and followed by security personnel aboard the ship. Everyone is held to the same standard, including security and command staff, and they are to be punished in the same way a normal crew member would be in the case of an infraction.&lt;br /&gt;
&lt;br /&gt;
===Execution of the Law===&lt;br /&gt;
&lt;br /&gt;
====Multiple Crimes====&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. Crimes Against an Individual are counted as one incident per person affected, while Crimes Against the Ship and Crimes Against the Corporation may only have one incident per sentencing.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
====Pardons / Dropping Charges====&lt;br /&gt;
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command in the case the affected individual elects not to drop the charges.&lt;br /&gt;
&lt;br /&gt;
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain. In the case that the Captain is charged with a crime against the ship, he may only be pardoned by a unanimous command vote.&lt;br /&gt;
&lt;br /&gt;
Crimes against the corporation may only be pardoned by Central Command.&lt;br /&gt;
&lt;br /&gt;
====Arrest / Processing Procedure====&lt;br /&gt;
Arrests are only valid if carried out by a security officer or member of command. A Citizen&#039;s Arrest may only be made by normal crew if the arrest is made in self defense, or if the action of the suspect could have serious implications (e.g, someone arresting the clown for breaking into munitions). The validity of a Citizen&#039;s Arrest is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
The following procedures must be followed by an arresting officer, otherwise the charges may be considered invalid and the officer could be charged with Mishandling of Prisoners, at the discretion of command staff or Central Command.&lt;br /&gt;
&lt;br /&gt;
# If not on Situation Amber or at General Quarters, the arresting officer must announce to the suspect his crimes and attempt to bring them in without using force or restraints. Exceptions are given if the suspect is wanted for a violent or Felony / Capital crime, or is known to resist arrest / has escaped from confinement.&lt;br /&gt;
# If the suspect complies with the arrest peacefully, then they are to be transferred to the brig. If not, then force may be applied as necessary to subdue the suspect. See the section on Application of Lethal Force for guidelines of what to do if the situation rapidly escalates.&lt;br /&gt;
# Once in the brig, the suspect is to be searched and all contraband (weapons, tools, anything that could help escape or be used to assault officers while incarcerated). Officers will be responsible for ensuring that all legal possessions of the suspect be returned when their term is up. Any item that the suspect may be charged with a crime for possessing must be confiscated. Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be allowed to retain their PDA, headset, shoes, and uniform while in confinement, unless these items are abused.&lt;br /&gt;
# Unless the suspect surrendered peacefully, bucklecuff them to the bed, and flash (or have an officer use the cell flasher), and then remove their handcuffs and vacate the cell.&lt;br /&gt;
# Once the term is up, ensure that the records for the suspect have been updated, that their status has been set to released, and that they can leave the brig.&lt;br /&gt;
&lt;br /&gt;
If the prisoner attempts to break lights or cause damage to the cell, they are to be flashed and have the object they are using confiscated. If the prisoner attempts to escape, they are to be warned and have their timer reset. If they are warned three times, or manage to escape the cell, then lethal force is authorized to subdue them.&lt;br /&gt;
&lt;br /&gt;
====Application of Lethal Force====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Guidelines&#039;&#039;&#039;&lt;br /&gt;
*If a suspect is armed with a weapon and is actively resisting threat or threatening crew and officers, lethal force may be used if they are given &#039;&#039;&#039;one&#039;&#039;&#039; warning before hand, or if they are attacking another crewmember with the intent to kill or seriously injure.&lt;br /&gt;
*If a security officer feels that their life is in danger from an armed assailant or multiple assailants, they may utilize lethal force to subdue targets, but will be expected to justify their actions.&lt;br /&gt;
*Lethal force is automatically authorized for boarders and hostile entities that are not crew, or in situations where non-lethals are ineffective (hulks, for example).&lt;br /&gt;
*Additionally, if the escape of the subject could pose a significant threat to the ship or crew (they are threatening to bomb the ship, for example), and if they don&#039;t comply with arrest, lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Situation Amber and General Quarters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the current alert level is Amber or General Quarters, restrictions on lethal force become much more lenient.&lt;br /&gt;
&lt;br /&gt;
On Amber, lethal force is authorized if the suspect is suspected of Felony or higher crimes, and actively flees / resists lawful arrest by security. The suspect must be warned in the form of warning shots or verbal warning before lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a suspect is assaulting officers or command staff on Amber, lethal force is allowed if the suspect refuses to desist after being warned.&lt;br /&gt;
&lt;br /&gt;
On General Quarters, which tends to be situational and brief, any crewmember acting in a disruptive way may be terminated by security or command personnel with extreme prejudice. Use of this clause in trivial situations will be punished accordingly.&lt;br /&gt;
&lt;br /&gt;
===Crimes and Sentences===&lt;br /&gt;
&lt;br /&gt;
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (&#039;&#039;&#039;I&#039;&#039;&#039; = Crime Against an Individual, &#039;&#039;&#039;S&#039;&#039;&#039; = Crime Against the Ship, and &#039;&#039;&#039;C&#039;&#039;&#039; = Crime Against the Corporation).&lt;br /&gt;
&lt;br /&gt;
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment.&lt;br /&gt;
&lt;br /&gt;
====Misdemeanor Crimes====&lt;br /&gt;
Misdemeanor crimes are punishable by a warning or up to 5 minutes in confinement.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101-S&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 102-I&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To physically harass another person without the intent to harm them.&lt;br /&gt;
|Disarming, slipping, and tablestunning are all examples of battery. A few punches might count too. Anything that does negligible damage or none at all to the victim.&lt;br /&gt;
|-&lt;br /&gt;
| 103-S&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to or to take items belonging to others or the station as a whole.&lt;br /&gt;
| Keeping items which are in short supply and taking them from where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.&lt;br /&gt;
|-&lt;br /&gt;
| 104-S&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106-S&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the ship naked. Do not release the suspect unless they choose to wear clothes.&lt;br /&gt;
|-&lt;br /&gt;
| 107-S&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the ship without malicious intent.&lt;br /&gt;
| This covers things such as breaking windows, grafitti, and damaging ship property. To qualify as sabotage it has to be conducted with the deliberate intent of hindering the crew.&lt;br /&gt;
|-&lt;br /&gt;
| 109-S&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Remember that trespassing and theft are often committed together.&lt;br /&gt;
|-&lt;br /&gt;
|110-S&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Mishandling of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|To abuse or neglect a prisoner while under the confinement of security.&lt;br /&gt;
|Apply this crime when an officer is being shit, like stripping prisoners completely, misplacing their belongings, and acting incompetent. Always entails demotion. Excessive force counts as assault, or manslaughter if the victim dies.&lt;br /&gt;
|-&lt;br /&gt;
| 111-S&lt;br /&gt;
|[[File:Workplace_Hazard.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
| To endanger the crew or ship through negligent or irresponsible, but not deliberately malicious, actions. &lt;br /&gt;
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or security personnel not keeping their equipment secure.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felony Crimes====&lt;br /&gt;
&lt;br /&gt;
Felony crimes are punishable by minimum of 5 minutes and maximum of 10 minutes. Additionally, crewmembers suspected of a felony crime may have lethal force applied to them during Situation Amber if they are fleeing arrest.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201-I&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons warrant the maximum sentence of 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 202-S&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible, unless on Situation Amber. Classified as a Crime Against the Ship due to the nature of the authority of security officers and command personnel, which also means it cannot be stacked if multiple officers are assaulted.&lt;br /&gt;
|-&lt;br /&gt;
| 203-I&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 204-S&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a any weapon without prior authorisation, such as: guns, batons, flashes, grenades, as well as improvised weapons such as spears and stunprods.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all security personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 205-S&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and miners are permitted to possess explosives only whilst transporting them to a mining operation, otherwise their experimental bombs must remain within the science department.&lt;br /&gt;
|-&lt;br /&gt;
| 206-S&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 207-S&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or ship through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 208-S&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that the cargo department breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 209-S&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any security area, command area (including EVA), the Engine Room, Atmospherics, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armory or the Captain&#039;s Quarters, is a more serious crime, and warrants a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 210-S&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| Breaking into any area which a subject does not have access to.&lt;br /&gt;
| As a felony crime, sentences start at 5 minutes, but the full sentence of 15 minutes is recommended for restricted and secure areas. The suspect can still be charged if they did not yet enter the area but were suspected of attempting to.&lt;br /&gt;
|-&lt;br /&gt;
| 211-S&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the ship&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
| 212-I&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another&#039;s person. &lt;br /&gt;
| Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.&lt;br /&gt;
|-&lt;br /&gt;
| 213-I&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
| To distribute narcotics and other controlled substances.&lt;br /&gt;
| Forcing or tricking someone to consume substances such as space drugs is assault. &lt;br /&gt;
|-&lt;br /&gt;
| 214-S&lt;br /&gt;
|[[File:Rioting.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 216-I&lt;br /&gt;
|[[File:Insubordination.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful direct order from one&#039;s superior officer.&lt;br /&gt;
| Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Capital Crimes====&lt;br /&gt;
Capital crimes are punishable by permanent detention, execution, and forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Only the Head of Security, Captain, and Warden may authorize permanent detention.&lt;br /&gt;
&lt;br /&gt;
Only the Captain may authorize execution or forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Execution is considered murder if unauthorized or improper. Proper forms of execution are limited to marooning, firing squad, and forced ejection via MAC cannon. Spacing via airlock is only allowed if the MAC cannon is damaged or unavailable (e.g, the ship is in combat).&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:dimgray; color:white&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|301-I&lt;br /&gt;
|[[File:Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To maliciously kill someone.&lt;br /&gt;
| Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. &amp;lt;br&amp;gt;&#039;&#039;&#039;Unauthorised executions are classed as Murder.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|302-I&lt;br /&gt;
|[[File:Sexual_Assault.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To molest or otherwise sexually attack someone.&lt;br /&gt;
| Unconsented ERP scenes, meaning one of the players does not agree OOC to the erotic roleplay, is a permabannable offense. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules.&lt;br /&gt;
|-&lt;br /&gt;
|303-I&lt;br /&gt;
|[[File:Attempted_Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a person until that person is in a critical state with the apparent intent to kill them.&lt;br /&gt;
| Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intended to kill them. &lt;br /&gt;
|-&lt;br /&gt;
|306-C&lt;br /&gt;
|[[File:Mutiny.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.&lt;br /&gt;
|-&lt;br /&gt;
|307-S&lt;br /&gt;
|[[File:Compromising_Station_Integrity.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, seriously threatening crew or ship.&lt;br /&gt;
| Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery or electrifying doors all count as Grand Sabotage. &lt;br /&gt;
|-&lt;br /&gt;
|308-C&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items of high value or sensitive nature.&lt;br /&gt;
| &amp;lt;br&amp;gt;Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain&#039;s Antique Laser, the Captain or the HoP&#039;s ID cards, or Mechs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the ship. Remember if something is locked up in a secure area it probably should not be taken without prior permission.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|311-C&lt;br /&gt;
|[[File:Antag_skum.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
| To act as, or knowingly aid, an enemy of Nanotrasen.&lt;br /&gt;
| Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar&#039;Sie. Firing upon Nanotrasen ships from the weapons console counts as Piracy, see below. &amp;lt;br&amp;gt;Note that this is one of the few crimes where you may summarily execute someone for if they present a significant risk to detain them.&lt;br /&gt;
|-&lt;br /&gt;
|312-C&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
| To knowingly and consciously attack a Nanotrasen vessel, or board one with hostile intent.&lt;br /&gt;
| Use this when someone on your ship fires on a Nanotrasen vessel for whatever reason. Also the crime applied to boarders of any NT ship, so you could use it as an RP crime for arresting boarders, if for some reason you don&#039;t just shoot them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Modification&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Re-education&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Getting de-converted from revolutionary or cultist.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  Self Defense is defined as &amp;quot;The protection of oneself, the protection of thy colleagues, and the protection of thine workplace&amp;quot;. &amp;lt;br&amp;gt;Do note however that persons intentionally getting involved in fights which occur in a department that isn&#039;t theirs is an act of vigilantism, this is not permitted.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.&lt;br /&gt;
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
| Convicts who reoffend after being released may have their crime bumped up to the next level at the discretion of security.&lt;br /&gt;
| Increase their sentence to the next tier of crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escape from Brig&#039;&#039;&#039;&lt;br /&gt;
|  If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), lethal force is authorized as well as execution if captured alive.&lt;br /&gt;
| Lethal force and / or execution if recaptured.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
| Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).&lt;br /&gt;
| The same sentence as the original criminal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Supermatter_Engine&amp;diff=6596</id>
		<title>Supermatter Engine</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Supermatter_Engine&amp;diff=6596"/>
		<updated>2017-01-22T22:37:35Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Supermatter Engine is not as simple as a Singularity or Tesla engine. It is far more complicated, and it requires regular upkeep and checking to maintain optimum performance.  It is also much more adaptable, with many settings and tweakable options to improve, or ruin, your engine.&lt;br /&gt;
&lt;br /&gt;
[[File:Engine bay annotated.png|600px|thumb|center|It&#039;s not as complex as it looks.]]&lt;br /&gt;
&lt;br /&gt;
===Legend===&lt;br /&gt;
#&#039;&#039;&#039;Thermoelectric Generator&#039;&#039;&#039;: The Thermoelectric generator (TEG) is a machine which creates power based on the temperature difference between the hot loop and the cold loop - the greater the difference, the more energy is generated. The hot loop is on the left in yellow pipes, the cold loop is on the right in blue.&lt;br /&gt;
#&#039;&#039;&#039;Coolant valves&#039;&#039;&#039;: These valves can be opened to mix the hot and cold loops with each other. It&#039;s a decent idea to open it if the hot loop overheats, as that allows the hot loop to cool. However, this also comes at the cost of poisoning the cold loop with waste gases, which may reduce the effectiveness of the loop.&lt;br /&gt;
#&#039;&#039;&#039;N₂ Canister Ports&#039;&#039;&#039;: Two ports for you to wrench in the nitrogen canisters from canister storage.&lt;br /&gt;
#&#039;&#039;&#039;Waste gas canister port&#039;&#039;&#039;: A port for you to put an empty canister to filter out waste gases - namely, oxygen.&lt;br /&gt;
#&#039;&#039;&#039;Gas filter&#039;&#039;&#039;: This is used to filter out the oxygen in the hot loop, and prevent the gas mix in the core from catching fire.&lt;br /&gt;
#&#039;&#039;&#039;Emitter&#039;&#039;&#039;: The emitter fires a beam that energizes the Supermatter Shard.&lt;br /&gt;
#&#039;&#039;&#039;Engine Cooling Unit&#039;&#039;&#039;: This computer controls the input and output of gases in the core.&lt;br /&gt;
#&#039;&#039;&#039;Power Monitor Unit&#039;&#039;&#039;: This computer shows you the load and distribution of power on the ship&#039;s power grid.&lt;br /&gt;
#&#039;&#039;&#039;SMES cell&#039;&#039;&#039;: Essentially a large battery, it starts with a small charge - enough for you to start the engine.&lt;br /&gt;
#&#039;&#039;&#039;Heat Exchanger Gas Pump&#039;&#039;&#039;: This pump regulates the flow of air from the heat exchanger back into the cold loop&#039;s pipes. It should be on 450 kPa when you&#039;re starting the engine, but can be tweaked as necessary. &lt;br /&gt;
#&#039;&#039;&#039;Heat Exchanger&#039;&#039;&#039;: A series of pipes that allow the gas to be cooled down by space. This is necessary for the cold loop to be cold. (Space doesn&#039;t really work that way, but just go with it.)&lt;br /&gt;
#&#039;&#039;&#039;Gas Injector&#039;&#039;&#039;: Injects the gas from the hot loop into the core to be heated.&lt;br /&gt;
#&#039;&#039;&#039;Supermatter Shard&#039;&#039;&#039;: This supermatter shard (SM) is the source of heat for our hot loop. When hit by energy, such as lasers from the emitter or by a laser rifle, it emits heat, plasma and oxygen. In a pinch, you can throw objects into it to get it to emit energy, but this isn&#039;t recommended if you can avoid it. &#039;&#039;You should not look at the shard without meson scanners on, as it may be harmful.&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Vent pump&#039;&#039;&#039;: This pumps the gas heated by the shard back into the hot loop, so it can power the TEG.&lt;br /&gt;
#&#039;&#039;&#039;Core eject button&#039;&#039;&#039;: This button jettisons the shard out the back of the ship. If the shard cannot be saved, you should press this before engineering blows up.&lt;br /&gt;
#&#039;&#039;&#039;Canister storage&#039;&#039;&#039;: This is where the N₂ and empty canisters are stored prior to setup.&lt;br /&gt;
#&#039;&#039;&#039;N₂ Gas Pump&#039;&#039;&#039;: These feed the hot and cold loops with N₂. These should be set to maximum.&lt;br /&gt;
#&#039;&#039;&#039;PACMAN Generator&#039;&#039;&#039;: A portable generator that can be used to power the emitter and computers if the SMES cell runs completely dry.&lt;br /&gt;
&lt;br /&gt;
===Supermatter Theory===&lt;br /&gt;
The supermatter engine produces power via a Thermoelectric Generator, or TEG. This large white device has two inputs for pipes. It generates power based on the difference in temperature between the two inputs. This means that you want the cold side to be very cold, and the hot side to be very hot. The larger the difference, the more power you will make.&lt;br /&gt;
The cold loop (or blue loop) is fairly simple. It leads up to heat exchanging pipes in space. The gas runs through the pipes and becomes very cold. Then it flows back down into the right (cold) side of the TEG.  This requires next to no maintenance and will run on its own.&lt;br /&gt;
The second loop is the hot loop, also known as the yellow loop. This is where things get complicated. The yellow loop runs to the top of the room, and enters into the reactor core. The reactor contains the Supermatter Shard (the yellow crystal thing). It is EXTREMELY IMPORTANT that you do not interact with the shard in any way, as it is both highly radioactive and will kill you instantly if you touch it. If you are the CE or AI it is a good idea to bolt the hatches leading into the core to prevent any accidents. &lt;br /&gt;
Now, the Supermatter Shard is aligned with a Emitter. This emitter fires a beam of energy that will hit the supermatter shard and energize it. The beam will also hurt, a lot, so don’t stand in front of it. When the shard is hit by the energy beam, it will produce 3 things: heat, plasma, and pure oxygen. The heat is the important part, because this will heat the gas that flows into the chamber via the Coolant Injector. Don’t be fooled by the name, this is very hot gas. The air will sit in the chamber and be heated by the shard, then be pumped out by Engineering Vent Pump 2 (coders rename these to logical names please). This superheated gas then flows into the hot side of the TEG and repeats the cycle.&lt;br /&gt;
The TEG should now be generating power. The amount of power is based of the difference in temperature in the hot and cold loop. We will discuss how to maximize this power later in the module.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
[[File:Engine Guide Step 1.PNG]]&lt;br /&gt;
&lt;br /&gt;
The first thing you should do is don a radiation suit and some Meson Scanners. These will allow you to work safely without being irradiated. Side effects of radiation poisoning is hair loss, hallucinations, and death. Next follow these steps to startup the engine.&lt;br /&gt;
&lt;br /&gt;
#Take two of the red nitrogen canisters, and attach them to the two lower connector ports with a wrench. One supplies gas to the cold loop and the other to the hot loop.&lt;br /&gt;
#Take a yellow canister and attach it to the top port with a wrench. This will hold your waste gasses.&lt;br /&gt;
#Walk up to the gas filter above the TEG, and make sure it is set-up to filter O2 (Oxygen) at max pressure. You also want to turn on the filter directly left of the TEG, otherwise the outlet gas cannot get to the TEG and cool back off - if this step is forgotten, you have the perfect setup for a massive core fire. You (probably) don’t want that.&lt;br /&gt;
#At the top of the room near the radiation lockers are the cold loop Heat Exchange Pipes that run through space. There is a gas pump here - set it to 4500 kPa.&lt;br /&gt;
#To your right is the blue Engine Cooling Control computer, or ECC. This monitors the reactor chamber and provides lots of useful information. You want to turn on the output vent. This will pump air out of the core until the pressure in the pipes is equal to the set value. Set the value to 4500 kPa with the button below.&lt;br /&gt;
#You might need to tweak the input and output flowrates for the engine, since if you set them wrong waste gas can build up and not filter properly.&lt;br /&gt;
#Return to the lower part of the room and activate the gas pumps connected to the canisters. Make sure the gas pumps at are the maximum pressure, so all of the N2 is moved into the loops. This will drain the canister very quickly. Do not worry, this is normal. You do not need to add more N2 than this.&lt;br /&gt;
#Turn on the emitter. HURRAY! You are now generating power!&lt;br /&gt;
#As soon as you hit about 200k power on the TEG, turn the emitter off for a while, turning it back on once the power starts decreasing again. This prevents the hot loop from overheating.&lt;br /&gt;
&lt;br /&gt;
==Maintenance== &lt;br /&gt;
The supermatter engine is not like the Singularity or Tesla, you have to monitor it. For the most part it will continue running on its own, but throughout the round you can make changes and optimize it to produce more power. Here are some steps to follow when monitoring the core.&lt;br /&gt;
Verify that there are no fires in the core chamber. If so follow the steps in the emergency section of this guide.&lt;br /&gt;
Check power output and adjust the valves and pressures as needed.&lt;br /&gt;
Verify the SMES is sending enough power.&lt;br /&gt;
&lt;br /&gt;
Many of the settings can be tweaked to change performance. You can adjust the gas filter to increase the O2 content in the reactor core. You can adjust the output pump to change the temperature of the gas leaving the chamber. A higher value will let the air stay in the chamber longer, allowing for higher temperatures. Experiment! Most likely you will not mess anything up too bad, as you can revert any issues that might arise if you act quickly enough.&lt;br /&gt;
�&lt;br /&gt;
&lt;br /&gt;
==Emergency Procedures==&lt;br /&gt;
Things have gone horribly wrong and the crew is shouting at you to fix it. Don’t panic! This guide should help you fix most of your issues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Core Delamination===&lt;br /&gt;
Core delamination is caused by overheating. This can be caused by a variety of reasons, and the end result is the same: A big boom. Often times delamination happens without warning and can quickly go from 15% to 40-50% if unattended. These spikes in instability are dangerous and need to be your first priority.&lt;br /&gt;
&lt;br /&gt;
*Inspect for damage to the pipes or cooling equipment. Figure out why the core is not cooling or why it is heating rapidly (e.g, the core is on fire). Damage to the radiator coils can prevent the core from cooling, as well as disconnected pipes or pumps that are turned off.&lt;br /&gt;
*If the core is on fire, make sure oxygen is being filtered. If the core stability is becoming critical, consider venting the core.&lt;br /&gt;
*Adding extra coolers to the cold loop can help with maintaining stable core temperature, especially in the event of damage to the radiator.&lt;br /&gt;
*You can inject more nitrogen into the cold and hot loop to assist with lowering core temperature.&lt;br /&gt;
&lt;br /&gt;
Additionally, if the waste gas canister fills up, waste gas will stop being pumped from the hot loop, resulting in a catastrophic build up of oxygen and plasma which can cause a fire. Make sure to change the waste canister regularly (you can connect it to the scrubbers line in atmospherics to empty it), and considering sending waste gas directly to atmospherics.&lt;br /&gt;
&lt;br /&gt;
If worse comes to worse, turn off both digital valves that connect the hot and cold loops. One is right below the TEG and the other is up in the northern part of the engine room. These connect the cold and hot loops, which can help stabilize temperature, but it will only delay delamination and will also prevent power generation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Core Fire===&lt;br /&gt;
A Core Fire is when the gases in the chamber ignite and start a fire. 99% of the time this is caused by having a too high oxygen percentage in your core. Generally at normal operating temperatures fires will start at 12% oxygen or higher. At higher temperatures though it can start at lower concentrations. &lt;br /&gt;
&lt;br /&gt;
The root cause is normally someone forgetting to activate the gas filter, and it can be fixed by turning it on/maximizing the pressure. Be warned, a fire can quickly lead to Core Delamination, so do not ignore it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Core Leak===&lt;br /&gt;
Oh look, nobody bolted the maintenance doors to the core chamber, and somehow somebody opened it. Now all your gas is leaking out and it is pushing you away from the door so you cannot close it. Simply run to the shutters button to close the blast shutters. Then have a buddy stand next to the open door and quickly close it when you raise the shutters. &lt;br /&gt;
You will have lost lots of N2, and most likely irradiated the compartment. Adding more N2 is easy, but make sure people know not to walk into the compartment without radiation suits.&lt;br /&gt;
===Emergency Gas Shunt/SCRAM===&lt;br /&gt;
You have royally screwed things up now, and you need to quickly shutdown the reactor and prevent a meltdown, but save the Shard. You will be severely injured (and possibly die) from doing this. However this might be the only way to stop a catastrophic core fire if it grows too large.&lt;br /&gt;
&lt;br /&gt;
#Turn off the emitter.&lt;br /&gt;
#Disable Input Injection, set Output Regulator to 4500 kPa, and enable both coolant valves.&lt;br /&gt;
#Run inside the chamber and pull the shard off of the mass driver.&lt;br /&gt;
#Run back outside the chamber and hit the mass driver button to open the blast door. This will vent the gas very quickly but you will lose all of it to space.&lt;br /&gt;
#Pray.&lt;br /&gt;
&lt;br /&gt;
===Cold Start===&lt;br /&gt;
If you have run out of electrical power, you cannot turn on the emitter to activate the Shard. In order to restore power to the ship you have to cold start the engine. The first thing to try is to fire up the Pacman Generator if it is available. This will supply enough power to activate the emitter. &lt;br /&gt;
&lt;br /&gt;
If the Pacman is unavailable or out of fuel, you will have to be more, creative. Firing laser guns or other energy weapons into it will slightly charge the shard. Also, throwing random stuff into the shard will disintegrate them and create small amounts of power. Throwing clowns into it also works; their sacrifice will not be in vain.&lt;br /&gt;
&lt;br /&gt;
===Battle Damage===&lt;br /&gt;
(With upcoming changes to power distribution this section may be made obsolete.)&lt;br /&gt;
It is highly recommended that you safely shutdown the reactor while in battle. Turn off the emitter, disable coolant injection, and set the output regulator to zero. Then disable the pumps and filters in both loops. This means that if battle damage is taken and a pipe is destroyed, you are not pumping all your gas into space.&lt;br /&gt;
Also, closing the blast shutters is advised because the windows may be broken by incoming fire. After the battle is over report the damages (if any) to the chain of command and advise them on repair times. If the repairs will take too long, activate the Pacman generator to supplement the power supply. Repairing the engine should be top priority.&lt;br /&gt;
&lt;br /&gt;
REMEMBER! The CoC needs to be made aware of ALL incidents or accidents that occur. Report through the Chain of Command, first in the engineering channel (:h or :e) to report to your Chief Engineer, who will then report to the Captain via the command channel (:c).&lt;br /&gt;
&lt;br /&gt;
===Planetary Excursions===&lt;br /&gt;
Extended stays planetside will give your cold loop issues - because there&#039;s a planet blocking the cold loop&#039;s heat exchangers, it&#039;s very difficult for it to cool effectively. Because the operation of the TEG heats the cold loop, at some point you&#039;ll have to think of an alternate way to cool the cold loop before the pressure difference in the cold loop inlet and outlet become small enough to stop turning the cold loop turbine. Raising the heat exchanger&#039;s outlet pump pressure is a workaround, but a very temporary one at that.&lt;br /&gt;
&lt;br /&gt;
==Modifications==&lt;br /&gt;
Possibly the best thing about the Supermatter Engine is how modifiable it is. As you work with it you might see some flaws in the design or pump settings. Here are a couple of suggestions for your engine! Be sure to consult the CE when making any modifications, as the engine downtime could affect ship performance. For experienced engineers only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Easy===&lt;br /&gt;
There is a filter to remove the waste O2, but you cannot remove the excess plasma. Is there a way to harvest it?&lt;br /&gt;
&lt;br /&gt;
Gas heaters and coolers might allow you to achieve hotter and colder temperatures.&lt;br /&gt;
&lt;br /&gt;
A second emitter might have some interesting effects.&lt;br /&gt;
&lt;br /&gt;
Volume pumps will drastically change the way the pipes move air. You will achieve much higher pressures, but you will have less control.&lt;br /&gt;
&lt;br /&gt;
===Medium===&lt;br /&gt;
Theoretically, you can boost your power output by starting a fire in the core. “Supercharging” the engine with pure O2 might be a way to do this.&lt;br /&gt;
&lt;br /&gt;
Nitrogen has the second highest heat absorption value, paired with its safeness makes it an excellent coolant. Plasma has the highest heat absorption in the game. Could it be the superior coolant? &lt;br /&gt;
&lt;br /&gt;
You could easily get rid of the waste O2 if you sucked it from the core into space.&lt;br /&gt;
&lt;br /&gt;
===Hard===&lt;br /&gt;
Double TEGs? Double Power?&lt;br /&gt;
&lt;br /&gt;
Atmospherics is located directly below the engine room. Could you tie those pipes into the gas loops? &lt;br /&gt;
&lt;br /&gt;
The heat exchanger in space could be expanded into the CE office for extra cooling, don’t expect him to be happy though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Guides}}&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Supermatter_Engine&amp;diff=6595</id>
		<title>Supermatter Engine</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Supermatter_Engine&amp;diff=6595"/>
		<updated>2017-01-22T21:51:51Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: Whoever wrote this guide before has no idea how the supermatter works.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Supermatter Engine is not as simple as a Singularity or Tesla engine. It is far more complicated, and it requires regular upkeep and checking to maintain optimum performance.  It is also much more adaptable, with many settings and tweakable options to improve, or ruin, your engine.&lt;br /&gt;
&lt;br /&gt;
[[File:Engine bay annotated.png|600px|thumb|center|It&#039;s not as complex as it looks.]]&lt;br /&gt;
&lt;br /&gt;
===Legend===&lt;br /&gt;
#&#039;&#039;&#039;Thermoelectric Generator&#039;&#039;&#039;: The Thermoelectric generator (TEG) is a machine which creates power based on the temperature difference between the hot loop and the cold loop - the greater the difference, the more energy is generated. The hot loop is on the left in yellow pipes, the cold loop is on the right in blue.&lt;br /&gt;
#&#039;&#039;&#039;Coolant valves&#039;&#039;&#039;: These valves can be opened to mix the hot and cold loops with each other. It&#039;s a decent idea to open it if the hot loop overheats, as that allows the hot loop to cool. However, this also comes at the cost of poisoning the cold loop with waste gases, which may reduce the effectiveness of the loop.&lt;br /&gt;
#&#039;&#039;&#039;N₂ Canister Ports&#039;&#039;&#039;: Two ports for you to wrench in the nitrogen canisters from canister storage.&lt;br /&gt;
#&#039;&#039;&#039;Waste gas canister port&#039;&#039;&#039;: A port for you to put an empty canister to filter out waste gases - namely, oxygen.&lt;br /&gt;
#&#039;&#039;&#039;Gas filter&#039;&#039;&#039;: This is used to filter out the oxygen in the hot loop, and prevent the gas mix in the core from catching fire.&lt;br /&gt;
#&#039;&#039;&#039;Emitter&#039;&#039;&#039;: The emitter fires a beam that energizes the Supermatter Shard.&lt;br /&gt;
#&#039;&#039;&#039;Engine Cooling Unit&#039;&#039;&#039;: This computer controls the input and output of gases in the core.&lt;br /&gt;
#&#039;&#039;&#039;Power Monitor Unit&#039;&#039;&#039;: This computer shows you the load and distribution of power on the ship&#039;s power grid.&lt;br /&gt;
#&#039;&#039;&#039;SMES cell&#039;&#039;&#039;: Essentially a large battery, it starts with a small charge - enough for you to start the engine.&lt;br /&gt;
#&#039;&#039;&#039;Heat Exchanger Gas Pump&#039;&#039;&#039;: This pump regulates the flow of air from the heat exchanger back into the cold loop&#039;s pipes. It should be on 450 kPa when you&#039;re starting the engine, but can be tweaked as necessary. &lt;br /&gt;
#&#039;&#039;&#039;Heat Exchanger&#039;&#039;&#039;: A series of pipes that allow the gas to be cooled down by space. This is necessary for the cold loop to be cold. (Space doesn&#039;t really work that way, but just go with it.)&lt;br /&gt;
#&#039;&#039;&#039;Gas Injector&#039;&#039;&#039;: Injects the gas from the hot loop into the core to be heated.&lt;br /&gt;
#&#039;&#039;&#039;Supermatter Shard&#039;&#039;&#039;: This supermatter shard (SM) is the source of heat for our hot loop. When hit by energy, such as lasers from the emitter or by a laser rifle, it emits heat, plasma and oxygen. In a pinch, you can throw objects into it to get it to emit energy, but this isn&#039;t recommended if you can avoid it. &#039;&#039;You should not look at the shard without meson scanners on, as it may be harmful.&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Vent pump&#039;&#039;&#039;: This pumps the gas heated by the shard back into the hot loop, so it can power the TEG.&lt;br /&gt;
#&#039;&#039;&#039;Core eject button&#039;&#039;&#039;: This button jettisons the shard out the back of the ship. If the shard cannot be saved, you should press this before engineering blows up.&lt;br /&gt;
#&#039;&#039;&#039;Canister storage&#039;&#039;&#039;: This is where the N₂ and empty canisters are stored prior to setup.&lt;br /&gt;
#&#039;&#039;&#039;N₂ Gas Pump&#039;&#039;&#039;: These feed the hot and cold loops with N₂. These should be set to maximum.&lt;br /&gt;
#&#039;&#039;&#039;PACMAN Generator&#039;&#039;&#039;: A portable generator that can be used to power the emitter and computers if the SMES cell runs completely dry.&lt;br /&gt;
&lt;br /&gt;
===Supermatter Theory===&lt;br /&gt;
The supermatter engine produces power via a Thermoelectric Generator, or TEG. This large white device has two inputs for pipes. It generates power based on the difference in temperature between the two inputs. This means that you want the cold side to be very cold, and the hot side to be very hot. The larger the difference, the more power you will make.&lt;br /&gt;
The cold loop (or blue loop) is fairly simple. It leads up to heat exchanging pipes in space. The gas runs through the pipes and becomes very cold. Then it flows back down into the right (cold) side of the TEG.  This requires next to no maintenance and will run on its own.&lt;br /&gt;
The second loop is the hot loop, also known as the yellow loop. This is where things get complicated. The yellow loop runs to the top of the room, and enters into the reactor core. The reactor contains the Supermatter Shard (the yellow crystal thing). It is EXTREMELY IMPORTANT that you do not interact with the shard in any way, as it is both highly radioactive and will kill you instantly if you touch it. If you are the CE or AI it is a good idea to bolt the hatches leading into the core to prevent any accidents. &lt;br /&gt;
Now, the Supermatter Shard is aligned with a Emitter. This emitter fires a beam of energy that will hit the supermatter shard and energize it. The beam will also hurt, a lot, so don’t stand in front of it. When the shard is hit by the energy beam, it will produce 3 things: heat, plasma, and pure oxygen. The heat is the important part, because this will heat the gas that flows into the chamber via the Coolant Injector. Don’t be fooled by the name, this is very hot gas. The air will sit in the chamber and be heated by the shard, then be pumped out by Engineering Vent Pump 2 (coders rename these to logical names please). This superheated gas then flows into the hot side of the TEG and repeats the cycle.&lt;br /&gt;
The TEG should now be generating power. The amount of power is based of the difference in temperature in the hot and cold loop. We will discuss how to maximize this power later in the module.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
[[File:Engine Guide Step 1.PNG]]&lt;br /&gt;
&lt;br /&gt;
The first thing you should do is don a radiation suit and some Meson Scanners. These will allow you to work safely without being irradiated. Side effects of radiation poisoning is hair loss, hallucinations, and death. Next follow these steps to startup the engine.&lt;br /&gt;
&lt;br /&gt;
#Take two of the red nitrogen canisters, and attach them to the two lower connector ports with a wrench. One supplies gas to the cold loop and the other to the hot loop.&lt;br /&gt;
#Take a yellow canister and attach it to the top port with a wrench. This will hold your waste gasses.&lt;br /&gt;
#Walk up to the gas filter above the TEG, and make sure it is set-up to filter O2 (Oxygen) at max pressure. You also want to turn on the filter directly left of the TEG, otherwise the outlet gas cannot get to the TEG and cool back off - if this step is forgotten, you have the perfect setup for a massive core fire. You (probably) don’t want that.&lt;br /&gt;
#At the top of the room near the radiation lockers are the cold loop Heat Exchange Pipes that run through space. There is a gas pump here - set it to 4500 kPa.&lt;br /&gt;
#To your right is the blue Engine Cooling Control computer, or ECC. This monitors the reactor chamber and provides lots of useful information. You want to turn on the output vent. This will pump air out of the core until the pressure in the pipes is equal to the set value. Set the value to 4500 kPa with the button below.&lt;br /&gt;
#Return to the lower part of the room and activate the gas pumps connected to the canisters. Make sure the gas pumps at are the maximum pressure, so all of the N2 is moved into the loops. This will drain the canister very quickly. Do not worry, this is normal. You do not need to add more N2 than this.&lt;br /&gt;
#Turn on the emitter. HURRAY! You are now generating power!&lt;br /&gt;
#As soon as you hit about 200k power on the TEG, turn the emitter off for a while, turning it back on once the power starts decreasing again. This prevents the hot loop from overheating.&lt;br /&gt;
&lt;br /&gt;
==Maintenance== &lt;br /&gt;
The supermatter engine is not like the Singularity or Tesla, you have to monitor it. For the most part it will continue running on its own, but throughout the round you can make changes and optimize it to produce more power. Here are some steps to follow when monitoring the core.&lt;br /&gt;
Verify that there are no fires in the core chamber. If so follow the steps in the emergency section of this guide.&lt;br /&gt;
Check power output and adjust the valves and pressures as needed.&lt;br /&gt;
Verify the SMES is sending enough power.&lt;br /&gt;
&lt;br /&gt;
Many of the settings can be tweaked to change performance. You can adjust the gas filter to increase the O2 content in the reactor core. You can adjust the output pump to change the temperature of the gas leaving the chamber. A higher value will let the air stay in the chamber longer, allowing for higher temperatures. Experiment! Most likely you will not mess anything up too bad, as you can revert any issues that might arise if you act quickly enough.&lt;br /&gt;
�&lt;br /&gt;
&lt;br /&gt;
==Emergency Procedures==&lt;br /&gt;
Things have gone horribly wrong and the crew is shouting at you to fix it. Don’t panic! This guide should help you fix most of your issues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Core Delamination===&lt;br /&gt;
Core delamination is caused by overheating. This can be caused by a variety of reasons, and the end result is the same: A big boom. Often times delamination happens without warning and can quickly go from 15% to 40-50% if unattended. These spikes in instability are dangerous and need to be your first priority.&lt;br /&gt;
&lt;br /&gt;
*Inspect for damage to the pipes or cooling equipment. Figure out why the core is not cooling or why it is heating rapidly (e.g, the core is on fire). Damage to the radiator coils can prevent the core from cooling, as well as disconnected pipes or pumps that are turned off.&lt;br /&gt;
*If the core is on fire, make sure oxygen is being filtered. If the core stability is becoming critical, consider venting the core.&lt;br /&gt;
*Adding extra coolers to the cold loop can help with maintaining stable core temperature, especially in the event of damage to the radiator.&lt;br /&gt;
*You can inject more nitrogen into the cold and hot loop to assist with lowering core temperature.&lt;br /&gt;
&lt;br /&gt;
Additionally, if the waste gas canister fills up, waste gas will stop being pumped from the hot loop, resulting in a catastrophic build up of oxygen and plasma which can cause a fire. Make sure to change the waste canister regularly (you can connect it to the scrubbers line in atmospherics to empty it), and considering sending waste gas directly to atmospherics.&lt;br /&gt;
&lt;br /&gt;
If worse comes to worse, turn off both digital valves that connect the hot and cold loops. One is right below the TEG and the other is up in the northern part of the engine room. These connect the cold and hot loops, which can help stabilize temperature, but it will only delay delamination and will also prevent power generation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Core Fire===&lt;br /&gt;
A Core Fire is when the gases in the chamber ignite and start a fire. 99% of the time this is caused by having a too high oxygen percentage in your core. Generally at normal operating temperatures fires will start at 12% oxygen or higher. At higher temperatures though it can start at lower concentrations. &lt;br /&gt;
&lt;br /&gt;
The root cause is normally someone forgetting to activate the gas filter, and it can be fixed by turning it on/maximizing the pressure. Be warned, a fire can quickly lead to Core Delamination, so do not ignore it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Core Leak===&lt;br /&gt;
Oh look, nobody bolted the maintenance doors to the core chamber, and somehow somebody opened it. Now all your gas is leaking out and it is pushing you away from the door so you cannot close it. Simply run to the shutters button to close the blast shutters. Then have a buddy stand next to the open door and quickly close it when you raise the shutters. &lt;br /&gt;
You will have lost lots of N2, and most likely irradiated the compartment. Adding more N2 is easy, but make sure people know not to walk into the compartment without radiation suits.&lt;br /&gt;
===Emergency Gas Shunt/SCRAM===&lt;br /&gt;
You have royally screwed things up now, and you need to quickly shutdown the reactor and prevent a meltdown, but save the Shard. You will be severely injured (and possibly die) from doing this. However this might be the only way to stop a catastrophic core fire if it grows too large.&lt;br /&gt;
&lt;br /&gt;
#Turn off the emitter.&lt;br /&gt;
#Disable Input Injection, set Output Regulator to 4500 kPa, and enable both coolant valves.&lt;br /&gt;
#Run inside the chamber and pull the shard off of the mass driver.&lt;br /&gt;
#Run back outside the chamber and hit the mass driver button to open the blast door. This will vent the gas very quickly but you will lose all of it to space.&lt;br /&gt;
#Pray.&lt;br /&gt;
&lt;br /&gt;
===Cold Start===&lt;br /&gt;
If you have run out of electrical power, you cannot turn on the emitter to activate the Shard. In order to restore power to the ship you have to cold start the engine. The first thing to try is to fire up the Pacman Generator if it is available. This will supply enough power to activate the emitter. &lt;br /&gt;
&lt;br /&gt;
If the Pacman is unavailable or out of fuel, you will have to be more, creative. Firing laser guns or other energy weapons into it will slightly charge the shard. Also, throwing random stuff into the shard will disintegrate them and create small amounts of power. Throwing clowns into it also works; their sacrifice will not be in vain.&lt;br /&gt;
&lt;br /&gt;
===Battle Damage===&lt;br /&gt;
(With upcoming changes to power distribution this section may be made obsolete.)&lt;br /&gt;
It is highly recommended that you safely shutdown the reactor while in battle. Turn off the emitter, disable coolant injection, and set the output regulator to zero. Then disable the pumps and filters in both loops. This means that if battle damage is taken and a pipe is destroyed, you are not pumping all your gas into space.&lt;br /&gt;
Also, closing the blast shutters is advised because the windows may be broken by incoming fire. After the battle is over report the damages (if any) to the chain of command and advise them on repair times. If the repairs will take too long, activate the Pacman generator to supplement the power supply. Repairing the engine should be top priority.&lt;br /&gt;
&lt;br /&gt;
REMEMBER! The CoC needs to be made aware of ALL incidents or accidents that occur. Report through the Chain of Command, first in the engineering channel (:h or :e) to report to your Chief Engineer, who will then report to the Captain via the command channel (:c).&lt;br /&gt;
&lt;br /&gt;
===Planetary Excursions===&lt;br /&gt;
Extended stays planetside will give your cold loop issues - because there&#039;s a planet blocking the cold loop&#039;s heat exchangers, it&#039;s very difficult for it to cool effectively. Because the operation of the TEG heats the cold loop, at some point you&#039;ll have to think of an alternate way to cool the cold loop before the pressure difference in the cold loop inlet and outlet become small enough to stop turning the cold loop turbine. Raising the heat exchanger&#039;s outlet pump pressure is a workaround, but a very temporary one at that.&lt;br /&gt;
&lt;br /&gt;
==Modifications==&lt;br /&gt;
Possibly the best thing about the Supermatter Engine is how modifiable it is. As you work with it you might see some flaws in the design or pump settings. Here are a couple of suggestions for your engine! Be sure to consult the CE when making any modifications, as the engine downtime could affect ship performance. For experienced engineers only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Easy===&lt;br /&gt;
There is a filter to remove the waste O2, but you cannot remove the excess plasma. Is there a way to harvest it?&lt;br /&gt;
&lt;br /&gt;
Gas heaters and coolers might allow you to achieve hotter and colder temperatures.&lt;br /&gt;
&lt;br /&gt;
A second emitter might have some interesting effects.&lt;br /&gt;
&lt;br /&gt;
Volume pumps will drastically change the way the pipes move air. You will achieve much higher pressures, but you will have less control.&lt;br /&gt;
&lt;br /&gt;
===Medium===&lt;br /&gt;
Theoretically, you can boost your power output by starting a fire in the core. “Supercharging” the engine with pure O2 might be a way to do this.&lt;br /&gt;
&lt;br /&gt;
Nitrogen has the second highest heat absorption value, paired with its safeness makes it an excellent coolant. Plasma has the highest heat absorption in the game. Could it be the superior coolant? &lt;br /&gt;
&lt;br /&gt;
You could easily get rid of the waste O2 if you sucked it from the core into space.&lt;br /&gt;
&lt;br /&gt;
===Hard===&lt;br /&gt;
Double TEGs? Double Power?&lt;br /&gt;
&lt;br /&gt;
Atmospherics is located directly below the engine room. Could you tie those pipes into the gas loops? &lt;br /&gt;
&lt;br /&gt;
The heat exchanger in space could be expanded into the CE office for extra cooling, don’t expect him to be happy though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Guides}}&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Ship_Law&amp;diff=6562</id>
		<title>Ship Law</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Ship_Law&amp;diff=6562"/>
		<updated>2017-01-21T00:53:37Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Nanotrasen Defense Forces Code of Operational Justice&#039;&#039;&#039;, abbreviated as NDFCOJ or simply &amp;quot;Ship Law&amp;quot;, is the working penal code established by Nanotrasen to mandate the behavior of it&#039;s employees onboard any of its military vessels (Defined as any Nanotrasen ship or station armed with an anti-ship weapon for the express purpose of anything other than self defense). Ship Law is intended to be much more strict than its counterpart, Space Law, which is used aboard its civilian (unarmed) vessels.&lt;br /&gt;
&lt;br /&gt;
In Ship Law, crimes are categorized into 3 categories, Misdemeanors, Felonies, and Capital crimes. Each category varies in severity of both crime and punishment.&lt;br /&gt;
&lt;br /&gt;
Ship Law is &#039;&#039;&#039;NOT&#039;&#039;&#039; a suggestion, and must be enforced and followed by security personnel aboard the ship. Everyone is held to the same standard, including security and command staff, and they are to be punished in the same way a normal crew member would be in the case of an infraction.&lt;br /&gt;
&lt;br /&gt;
===Execution of the Law===&lt;br /&gt;
&lt;br /&gt;
====Multiple Crimes====&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. Crimes Against an Individual are counted as one incident per person affected, while Crimes Against the Ship and Crimes Against the Corporation may only have one incident per sentencing.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
====Pardons / Dropping Charges====&lt;br /&gt;
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command in the case the affected individual elects not to drop the charges.&lt;br /&gt;
&lt;br /&gt;
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain. In the case that the Captain is charged with a crime against the ship, he may only be pardoned by a unanimous command vote.&lt;br /&gt;
&lt;br /&gt;
Crimes against the corporation may only be pardoned by Central Command.&lt;br /&gt;
&lt;br /&gt;
====Arrest / Processing Procedure====&lt;br /&gt;
Arrests are only valid if carried out by a security officer or member of command. A Citizen&#039;s Arrest may only be made by normal crew if the arrest is made in self defense, or if the action of the suspect could have serious implications (e.g, someone arresting the clown for breaking into munitions). The validity of a Citizen&#039;s Arrest is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
The following procedures must be followed by an arresting officer, otherwise the charges may be considered invalid and the officer could be charged with Mishandling of Prisoners, at the discretion of command staff or Central Command.&lt;br /&gt;
&lt;br /&gt;
# If not on Situation Amber or at General Quarters, the arresting officer must announce to the suspect his crimes and attempt to bring them in without using force or restraints. Exceptions are given if the suspect is wanted for a violent or Felony / Capital crime, or is known to resist arrest / has escaped from confinement.&lt;br /&gt;
# If the suspect complies with the arrest peacefully, then they are to be transferred to the brig. If not, then force may be applied as necessary to subdue the suspect. See the section on Application of Lethal Force for guidelines of what to do if the situation rapidly escalates.&lt;br /&gt;
# Once in the brig, the suspect is to be searched and all contraband (weapons, tools, anything that could help escape or be used to assault officers while incarcerated). Officers will be responsible for ensuring that all legal possessions of the suspect be returned when their term is up. Any item that the suspect may be charged with a crime for possessing must be confiscated. Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be allowed to retain their PDA, headset, shoes, and uniform while in confinement, unless these items are abused.&lt;br /&gt;
# Unless the suspect surrendered peacefully, bucklecuff them to the bed, and flash (or have an officer use the cell flasher), and then remove their handcuffs and vacate the cell.&lt;br /&gt;
# Once the term is up, ensure that the records for the suspect have been updated, that their status has been set to released, and that they can leave the brig.&lt;br /&gt;
&lt;br /&gt;
If the prisoner attempts to break lights or cause damage to the cell, they are to be flashed and have the object they are using confiscated. If the prisoner attempts to escape, they are to be warned and have their timer reset. If they are warned three times, or manage to escape the cell, then lethal force is authorized to subdue them.&lt;br /&gt;
&lt;br /&gt;
====Application of Lethal Force====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Guidelines&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a suspect is armed with a weapon and is actively resisting threat or threatening crew and officers, lethal force may be used if they are given &#039;&#039;&#039;one&#039;&#039;&#039; warning before hand, or if they are attacking another crewmember with the intent to kill or seriously injure.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a security officer feels that their life is in danger from an armed assailant or multiple assailants, they may utilize lethal force to subdue targets, but will be expected to justify their actions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Lethal force is automatically authorized for boarders and hostile entities that are not crew, or in situations where non-lethals are ineffective (hulks, for example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Situation Amber and General Quarters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the current alert level is Amber or General Quarters, restrictions on lethal force become much more lenient.&lt;br /&gt;
&lt;br /&gt;
On Amber, lethal force is authorized if the suspect is suspected of Felony or higher crimes, and actively flees / resists lawful arrest by security. The suspect must be warned in the form of warning shots or verbal warning before lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a suspect is assaulting officers or command staff on Amber, lethal force is allowed if the suspect refuses to desist after being warned.&lt;br /&gt;
&lt;br /&gt;
On General Quarters, which tends to be situational and brief, any crewmember acting in a disruptive way may be terminated by security or command personnel with extreme prejudice. Use of this clause in trivial situations will be punished accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crimes and Sentences===&lt;br /&gt;
&lt;br /&gt;
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (&#039;&#039;&#039;I&#039;&#039;&#039; = Crime Against an Individual, &#039;&#039;&#039;S&#039;&#039;&#039; = Crime Against the Ship, and &#039;&#039;&#039;C&#039;&#039;&#039; = Crime Against the Corporation).&lt;br /&gt;
&lt;br /&gt;
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment.&lt;br /&gt;
&lt;br /&gt;
====Misdemeanor Crimes====&lt;br /&gt;
Misdemeanor crimes are punishable by a warning or up to 5 minutes in confinement.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101-S&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 102-I&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To physically harass another person without the intent to harm them.&lt;br /&gt;
|Disarming, slipping, and tablestunning are all examples of battery. A few punches might count too. Anything that does negligible damage or none at all to the victim.&lt;br /&gt;
|-&lt;br /&gt;
| 103-S&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to or to take items belonging to others or the station as a whole.&lt;br /&gt;
| Keeping items which are in short supply and taking them from where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.&lt;br /&gt;
|-&lt;br /&gt;
| 104-S&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106-S&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the ship naked. Do not release the suspect unless they choose to wear clothes.&lt;br /&gt;
|-&lt;br /&gt;
| 107-S&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the ship without malicious intent.&lt;br /&gt;
| This covers things such as breaking windows, grafitti, and damaging ship property. To qualify as sabotage it has to be conducted with the deliberate intent of hindering the crew.&lt;br /&gt;
|-&lt;br /&gt;
| 109-S&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Remember that trespassing and theft are often committed together.&lt;br /&gt;
|-&lt;br /&gt;
|110-S&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Mishandling of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|To abuse or neglect a prisoner while under the confinement of security.&lt;br /&gt;
|Apply this crime when an officer is being shit, like stripping prisoners completely, misplacing their belongings, and acting incompetent. Always entails demotion. Excessive force counts as assault, or manslaughter if the victim dies.&lt;br /&gt;
|-&lt;br /&gt;
| 111-S&lt;br /&gt;
|[[File:Workplace_Hazard.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
| To endanger the crew or ship through negligent or irresponsible, but not deliberately malicious, actions. &lt;br /&gt;
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or security personnel not keeping their equipment secure.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felony Crimes====&lt;br /&gt;
&lt;br /&gt;
Felony crimes are punishable by minimum of 5 minutes and maximum of 10 minutes. Additionally, crewmembers suspected of a felony crime may have lethal force applied to them during Situation Amber if they are fleeing arrest.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201-I&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons warrant the maximum sentence of 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 202-S&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible, unless on Situation Amber. Classified as a Crime Against the Ship due to the nature of the authority of security officers and command personnel, which also means it cannot be stacked if multiple officers are assaulted.&lt;br /&gt;
|-&lt;br /&gt;
| 203-I&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 204-S&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a any weapon without prior authorisation, such as: guns, batons, flashes, grenades, as well as improvised weapons such as spears and stunprods.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all security personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 205-S&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and miners are permitted to possess explosives only whilst transporting them to a mining operation, otherwise their experimental bombs must remain within the science department.&lt;br /&gt;
|-&lt;br /&gt;
| 206-S&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 207-S&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or ship through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 208-S&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that the cargo department breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 209-S&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any security area, command area (including EVA), the Engine Room, Atmospherics, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armory or the Captain&#039;s Quarters, is a more serious crime, and warrants a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 210-S&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| Breaking into any area which a subject does not have access to.&lt;br /&gt;
| As a felony crime, sentences start at 5 minutes, but the full sentence of 15 minutes is recommended for restricted and secure areas. The suspect can still be charged if they did not yet enter the area but were suspected of attempting to.&lt;br /&gt;
|-&lt;br /&gt;
| 211-S&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the ship&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
| 212-I&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another&#039;s person. &lt;br /&gt;
| Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.&lt;br /&gt;
|-&lt;br /&gt;
| 213-I&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
| To distribute narcotics and other controlled substances.&lt;br /&gt;
| Forcing or tricking someone to consume substances such as space drugs is assault. &lt;br /&gt;
|-&lt;br /&gt;
| 214-S&lt;br /&gt;
|[[File:Rioting.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 216-I&lt;br /&gt;
|[[File:Insubordination.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful direct order from one&#039;s superior officer.&lt;br /&gt;
| Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Capital Crimes====&lt;br /&gt;
Capital crimes are punishable by permanent detention, execution, and forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Only the Head of Security, Captain, and Warden may authorize permanent detention.&lt;br /&gt;
&lt;br /&gt;
Only the Captain may authorize execution or forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Execution is considered murder if unauthorized or improper. Proper forms of execution are limited to marooning, firing squad, and forced ejection via MAC cannon. Spacing via airlock is only allowed if the MAC cannon is damaged or unavailable (e.g, the ship is in combat).&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:dimgray; color:white&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|301-I&lt;br /&gt;
|[[File:Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To maliciously kill someone.&lt;br /&gt;
| Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. &amp;lt;br&amp;gt;&#039;&#039;&#039;Unauthorised executions are classed as Murder.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|302-I&lt;br /&gt;
|[[File:Sexual_Assault.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To molest or otherwise sexually attack someone.&lt;br /&gt;
| Unconsented ERP scenes, meaning one of the players does not agree OOC to the erotic roleplay, is a permabannable offense. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules.&lt;br /&gt;
|-&lt;br /&gt;
|303-I&lt;br /&gt;
|[[File:Attempted_Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a person until that person is in a critical state with the apparent intent to kill them.&lt;br /&gt;
| Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intended to kill them. &lt;br /&gt;
|-&lt;br /&gt;
|306-C&lt;br /&gt;
|[[File:Mutiny.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.&lt;br /&gt;
|-&lt;br /&gt;
|307-S&lt;br /&gt;
|[[File:Compromising_Station_Integrity.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, seriously threatening crew or ship.&lt;br /&gt;
| Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery or electrifying doors all count as Grand Sabotage. &lt;br /&gt;
|-&lt;br /&gt;
|308-C&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items of high value or sensitive nature.&lt;br /&gt;
| &amp;lt;br&amp;gt;Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain&#039;s Antique Laser, the Captain or the HoP&#039;s ID cards, or Mechs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the ship. Remember if something is locked up in a secure area it probably should not be taken without prior permission.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|311-C&lt;br /&gt;
|[[File:Antag_skum.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
| To act as, or knowingly aid, an enemy of Nanotrasen.&lt;br /&gt;
| Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar&#039;Sie. Firing upon Nanotrasen ships from the weapons console counts as Piracy, see below. &amp;lt;br&amp;gt;Note that this is one of the few crimes where you may summarily execute someone for if they present a significant risk to detain them.&lt;br /&gt;
|-&lt;br /&gt;
|312-C&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
| To knowingly and consciously attack a Nanotrasen vessel, or board one with hostile intent.&lt;br /&gt;
| Use this when someone on your ship fires on a Nanotrasen vessel for whatever reason. Also the crime applied to boarders of any NT ship, so you could use it as an RP crime for arresting boarders, if for some reason you don&#039;t just shoot them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Modification&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Re-education&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Getting de-converted from revolutionary or cultist.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  Self Defense is defined as &amp;quot;The protection of oneself, the protection of thy colleagues, and the protection of thine workplace&amp;quot;. &amp;lt;br&amp;gt;Do note however that persons intentionally getting involved in fights which occur in a department that isn&#039;t theirs is an act of vigilantism, this is not permitted.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.&lt;br /&gt;
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
| Convicts who reoffend after being released may have their crime bumped up to the next level at the discretion of security.&lt;br /&gt;
| Increase their sentence to the next tier of crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escape from Brig&#039;&#039;&#039;&lt;br /&gt;
|  If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), lethal force is authorized as well as execution if captured alive.&lt;br /&gt;
| Lethal force and / or execution if recaptured.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
| Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).&lt;br /&gt;
| The same sentence as the original criminal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Ship_Law&amp;diff=6561</id>
		<title>Ship Law</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Ship_Law&amp;diff=6561"/>
		<updated>2017-01-21T00:53:29Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway is permitted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Assault, Deadly Weapon&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | &lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Assault, Officer&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Assault, Sexual&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | &lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Drug Distribution&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Attempted Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Possession, Drugs&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Possession, Weapons&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Possession, Restricted Weapons&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | &lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | &lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Possession, Explosives&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Indecent Exposure&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Mutiny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Workplace Hazard&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | &lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Petty Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Theft&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | &lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Major Trespass&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | &lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entry&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | B&amp;amp;E Restricted&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | &lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of the Corp&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between Assault and Attempted Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, &#039;Assault With a Deadly Weapon&#039; and &#039;Assaulting an Officer&#039; are also crimes that exclude others. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.&lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the event of a sentence exceeding the 10 minute limit of the timer inform the Warden so he may add the rest of the time later.&lt;br /&gt;
&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorise the death penalty.&lt;br /&gt;
&lt;br /&gt;
====Use of Deadly Force====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorise lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
&lt;br /&gt;
All of these crimes carry a 1 minute sentence.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 104&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the station naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.&lt;br /&gt;
|-&lt;br /&gt;
| 107&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the station without malicious intent.&lt;br /&gt;
| Sentence depends on quantity of property damaged.&lt;br /&gt;
|-&lt;br /&gt;
| 109&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Trespassing and theft are often committed together; both sentences should be applied.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Medium Crimes ===&lt;br /&gt;
&lt;br /&gt;
All of these crimes carry a 2 minute sentence or a 100 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons are a higher crime.&lt;br /&gt;
|-&lt;br /&gt;
| 202&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pick-Pocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another&#039;s person. &lt;br /&gt;
| Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.&lt;br /&gt;
|-&lt;br /&gt;
| 203&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
| To distribute narcotics and other controlled substances.&lt;br /&gt;
| Forcing or tricking someone to consume substances such as space drugs is assault.&lt;br /&gt;
|-&lt;br /&gt;
| 204&lt;br /&gt;
|[[File:Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a dangerous item that is not part of their job role.&lt;br /&gt;
| Items capable of a high level of damage, such as saws, axes, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it.&lt;br /&gt;
|-&lt;br /&gt;
| 206&lt;br /&gt;
|[[File:Rioting.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
|-&lt;br /&gt;
| 207&lt;br /&gt;
|[[File:Workplace_Hazard.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
| To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions. &lt;br /&gt;
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&lt;br /&gt;
|-&lt;br /&gt;
| 208&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to or to take items belonging to others or the station as a whole.&lt;br /&gt;
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.&lt;br /&gt;
|-&lt;br /&gt;
| 210&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entry&#039;&#039;&#039;&lt;br /&gt;
| Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime.&lt;br /&gt;
| Crew can still be charged with breaking &amp;amp; entry even if they do not enter the area themselves.&lt;br /&gt;
|-&lt;br /&gt;
| 211&lt;br /&gt;
|[[File:Insubordination.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful direct order from one&#039;s superior officer.&lt;br /&gt;
| Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 500 point target or a five minute brig sentence.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault With a Deadly Weapon&#039;&#039;&#039;&lt;br /&gt;
| To use physical force, through a deadly weapon, against someone without the apparent intent to kill them.&lt;br /&gt;
| Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with attempted murder.&lt;br /&gt;
|-&lt;br /&gt;
| 302&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible.&lt;br /&gt;
|-&lt;br /&gt;
| 303&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 304&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Restricted Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a restricted weapon without prior authorisation, such as: Guns, Batons, Flashes, Grenades, etc.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 305&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and Miners are permitted to possess explosives only whilst transporting them to the mining asteroid, otherwise their experimental bombs must remain within the Science department.&lt;br /&gt;
|-&lt;br /&gt;
| 306&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 307&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or station through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 308&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 309&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any Security Area, Command area (including EVA), the Engine Room, Atmos, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armoury or the Captain&#039;s Quarters, is a more serious crime, and warrants a time of 10 minutes with a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 310&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;B&amp;amp;E of a Restricted Area&#039;&#039;&#039;&lt;br /&gt;
| This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research.&lt;br /&gt;
| As a major crime sentences start at 5 minutes, but can be extended if security believes break in was for attempted Grand Theft or attempted Grand Sabotage (yellow gloves don&#039;t count as grand theft).&lt;br /&gt;
|-&lt;br /&gt;
| 311&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the station&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
&lt;br /&gt;
These crimes can result in Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the Captain, HoS, and Warden can authorize a Permanent Sentence. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the Captain can authorize an Execution or Forced Cyborgization. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:dimgray; color:white&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|[[File:Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To maliciously kill someone.&lt;br /&gt;
| Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. &amp;lt;br&amp;gt;&#039;&#039;&#039;Unauthorised executions are classed as Murder.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|[[File:Sexual_Assault.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To molest or otherwise sexually attack someone.&lt;br /&gt;
| Unconsented ERP scenes, meaning one of the players does not agree OOC to the erotic roleplay, is a permabannable offense. However, should players roleplay rape with OOC consent to the scene the crime should be punished in-character. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules.&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|[[File:Attempted_Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a person until that person is in a critical state with the apparent intent to kill them.&lt;br /&gt;
| Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intend to kill them. &lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|[[File:Mutiny.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.&lt;br /&gt;
|-&lt;br /&gt;
|407&lt;br /&gt;
|[[File:Compromising_Station_Integrity.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, seriously threatening crew or station.&lt;br /&gt;
| Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery or electrifying doors all count as Grand Sabotage. &lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items of high value or sensitive nature.&lt;br /&gt;
| &amp;lt;br&amp;gt;Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain&#039;s Antique Laser, the Captain or the HoP&#039;s ID cards, or Mechs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|[[File:Antag_skum.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
| To act as, or knowingly aid, an enemy of Nanotrasen.&lt;br /&gt;
| Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar&#039;Sie. &amp;lt;br&amp;gt;Note that this is one of the few crimes where you may summarily execute someone for if they present a significant risk to detain them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Modification&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Re-education&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Getting de-converted from revolutionary or cultist.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  Self Defense is defined as &amp;quot;The protection of oneself, the protection of thy colleagues, and the protection of thine workplace&amp;quot;. &amp;lt;br&amp;gt;Do note however that persons intentionally getting involved in fights which occur in a department that isn&#039;t theirs is an act of vigilantism, this is not permitted.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.&lt;br /&gt;
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sparking a Manhunt&#039;&#039;&#039;&lt;br /&gt;
|  In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased.&lt;br /&gt;
| 1 minute added to their sentence for every 2 minutes the chase lasted.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
| If a convict reoffends after being released they may receive a harsher punishment. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.&lt;br /&gt;
| Additional brig time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escape from Brig&#039;&#039;&#039;&lt;br /&gt;
|  If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.&lt;br /&gt;
| Reset timer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
| Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).&lt;br /&gt;
| The same sentence as the original criminal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Space_Law&amp;diff=6560</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Space_Law&amp;diff=6560"/>
		<updated>2017-01-21T00:53:13Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: Vivalas moved page Space Law to Ship Law&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ship Law]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Ship_Law&amp;diff=6559</id>
		<title>Ship Law</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Ship_Law&amp;diff=6559"/>
		<updated>2017-01-21T00:53:12Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: Vivalas moved page Space Law to Ship Law&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=This page is merely an [[IC]] roleplay suggestion&lt;br /&gt;
|Note= It has &#039;&#039;&#039;NOT&#039;&#039;&#039; been adopted as an official policy after two votes.&amp;lt;br&amp;gt; Administrators will only intervene when you are sentenced to grossly unfair times. If you get 3 minutes instead of 2, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A log of community votes can be found [[Talk:Space Law|here]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway is permitted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Assault, Deadly Weapon&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | &lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Assault, Officer&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Assault, Sexual&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | &lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Drug Distribution&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Attempted Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Possession, Drugs&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Possession, Weapons&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Possession, Restricted Weapons&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | &lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | &lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Possession, Explosives&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Indecent Exposure&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Mutiny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Workplace Hazard&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | &lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Petty Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Theft&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | &lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Major Trespass&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | &lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entry&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | B&amp;amp;E Restricted&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | &lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of the Corp&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between Assault and Attempted Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, &#039;Assault With a Deadly Weapon&#039; and &#039;Assaulting an Officer&#039; are also crimes that exclude others. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.&lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the event of a sentence exceeding the 10 minute limit of the timer inform the Warden so he may add the rest of the time later.&lt;br /&gt;
&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorise the death penalty.&lt;br /&gt;
&lt;br /&gt;
====Use of Deadly Force====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorise lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
&lt;br /&gt;
All of these crimes carry a 1 minute sentence.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 104&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the station naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.&lt;br /&gt;
|-&lt;br /&gt;
| 107&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the station without malicious intent.&lt;br /&gt;
| Sentence depends on quantity of property damaged.&lt;br /&gt;
|-&lt;br /&gt;
| 109&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Trespassing and theft are often committed together; both sentences should be applied.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Medium Crimes ===&lt;br /&gt;
&lt;br /&gt;
All of these crimes carry a 2 minute sentence or a 100 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons are a higher crime.&lt;br /&gt;
|-&lt;br /&gt;
| 202&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pick-Pocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another&#039;s person. &lt;br /&gt;
| Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.&lt;br /&gt;
|-&lt;br /&gt;
| 203&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
| To distribute narcotics and other controlled substances.&lt;br /&gt;
| Forcing or tricking someone to consume substances such as space drugs is assault.&lt;br /&gt;
|-&lt;br /&gt;
| 204&lt;br /&gt;
|[[File:Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a dangerous item that is not part of their job role.&lt;br /&gt;
| Items capable of a high level of damage, such as saws, axes, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it.&lt;br /&gt;
|-&lt;br /&gt;
| 206&lt;br /&gt;
|[[File:Rioting.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
|-&lt;br /&gt;
| 207&lt;br /&gt;
|[[File:Workplace_Hazard.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
| To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions. &lt;br /&gt;
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&lt;br /&gt;
|-&lt;br /&gt;
| 208&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to or to take items belonging to others or the station as a whole.&lt;br /&gt;
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.&lt;br /&gt;
|-&lt;br /&gt;
| 210&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entry&#039;&#039;&#039;&lt;br /&gt;
| Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime.&lt;br /&gt;
| Crew can still be charged with breaking &amp;amp; entry even if they do not enter the area themselves.&lt;br /&gt;
|-&lt;br /&gt;
| 211&lt;br /&gt;
|[[File:Insubordination.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful direct order from one&#039;s superior officer.&lt;br /&gt;
| Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 500 point target or a five minute brig sentence.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault With a Deadly Weapon&#039;&#039;&#039;&lt;br /&gt;
| To use physical force, through a deadly weapon, against someone without the apparent intent to kill them.&lt;br /&gt;
| Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with attempted murder.&lt;br /&gt;
|-&lt;br /&gt;
| 302&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible.&lt;br /&gt;
|-&lt;br /&gt;
| 303&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 304&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Restricted Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a restricted weapon without prior authorisation, such as: Guns, Batons, Flashes, Grenades, etc.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 305&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and Miners are permitted to possess explosives only whilst transporting them to the mining asteroid, otherwise their experimental bombs must remain within the Science department.&lt;br /&gt;
|-&lt;br /&gt;
| 306&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 307&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or station through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 308&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 309&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any Security Area, Command area (including EVA), the Engine Room, Atmos, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armoury or the Captain&#039;s Quarters, is a more serious crime, and warrants a time of 10 minutes with a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 310&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;B&amp;amp;E of a Restricted Area&#039;&#039;&#039;&lt;br /&gt;
| This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research.&lt;br /&gt;
| As a major crime sentences start at 5 minutes, but can be extended if security believes break in was for attempted Grand Theft or attempted Grand Sabotage (yellow gloves don&#039;t count as grand theft).&lt;br /&gt;
|-&lt;br /&gt;
| 311&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the station&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
&lt;br /&gt;
These crimes can result in Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the Captain, HoS, and Warden can authorize a Permanent Sentence. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the Captain can authorize an Execution or Forced Cyborgization. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:dimgray; color:white&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|[[File:Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To maliciously kill someone.&lt;br /&gt;
| Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. &amp;lt;br&amp;gt;&#039;&#039;&#039;Unauthorised executions are classed as Murder.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|[[File:Sexual_Assault.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To molest or otherwise sexually attack someone.&lt;br /&gt;
| Unconsented ERP scenes, meaning one of the players does not agree OOC to the erotic roleplay, is a permabannable offense. However, should players roleplay rape with OOC consent to the scene the crime should be punished in-character. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules.&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|[[File:Attempted_Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a person until that person is in a critical state with the apparent intent to kill them.&lt;br /&gt;
| Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intend to kill them. &lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|[[File:Mutiny.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.&lt;br /&gt;
|-&lt;br /&gt;
|407&lt;br /&gt;
|[[File:Compromising_Station_Integrity.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, seriously threatening crew or station.&lt;br /&gt;
| Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery or electrifying doors all count as Grand Sabotage. &lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items of high value or sensitive nature.&lt;br /&gt;
| &amp;lt;br&amp;gt;Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain&#039;s Antique Laser, the Captain or the HoP&#039;s ID cards, or Mechs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|[[File:Antag_skum.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
| To act as, or knowingly aid, an enemy of Nanotrasen.&lt;br /&gt;
| Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar&#039;Sie. &amp;lt;br&amp;gt;Note that this is one of the few crimes where you may summarily execute someone for if they present a significant risk to detain them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Modification&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Re-education&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Getting de-converted from revolutionary or cultist.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  Self Defense is defined as &amp;quot;The protection of oneself, the protection of thy colleagues, and the protection of thine workplace&amp;quot;. &amp;lt;br&amp;gt;Do note however that persons intentionally getting involved in fights which occur in a department that isn&#039;t theirs is an act of vigilantism, this is not permitted.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.&lt;br /&gt;
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sparking a Manhunt&#039;&#039;&#039;&lt;br /&gt;
|  In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased.&lt;br /&gt;
| 1 minute added to their sentence for every 2 minutes the chase lasted.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
| If a convict reoffends after being released they may receive a harsher punishment. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.&lt;br /&gt;
| Additional brig time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escape from Brig&#039;&#039;&#039;&lt;br /&gt;
|  If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.&lt;br /&gt;
| Reset timer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
| Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).&lt;br /&gt;
| The same sentence as the original criminal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=6548</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=6548"/>
		<updated>2017-01-16T05:42:06Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Alert Levels==&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Situation Green - All Clear&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Standard operating level. No immediate or clear threat to the ship. All departments may carry out work as normal.&lt;br /&gt;
&lt;br /&gt;
* [[Suit sensors|Suit sensors]] are not required to be on.&lt;br /&gt;
* Weapons worn by security are to be hidden except when in the case of an emergency.&lt;br /&gt;
* Crew members may freely walk in the hallways.&lt;br /&gt;
* AI/Cyborgs have no need to bolt down any secure areas.&lt;br /&gt;
* Security &#039;&#039;&#039;are&#039;&#039;&#039; allowed to conduct searches of suspicious individuals without a warrant, but not random searches. The definition of &amp;quot;suspicious&amp;quot; is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Situation Amber - Martial Law&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Elevated alert level. There are reports or other proof available to indicate that there is a threat to the ship, or chaos, mutiny, or rioting are ocurring. &#039;&#039;&#039;May only be called by the Captain after a unanimous command vote. Doing so without a vote will result in demotion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are mandatory, but coordinate positions are not required.&lt;br /&gt;
* Security may have weapons visible.&lt;br /&gt;
* Random searches by security are allowed.&lt;br /&gt;
* AI/Cyborgs may bolt down high secure areas.&lt;br /&gt;
* Energy guns, laser guns and riot gear are allowed to be given out to security personnel if the [[Head of Security|HoS]] or [[Warden]] agree.&lt;br /&gt;
* Security is authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;General Quarters - Battle Stations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Situational alert level called in the event of contact with a hostile ship.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All personnel are to assist engineering, security, and medical staff with damage control, fending off boarders, and triage.&lt;br /&gt;
*Security is allowed to use lethal force with extreme prejudice on individuals who actively disrupt combat efforts. Proper justification is expected after the crisis ends and use of this clause for trivial matters can be considered assault or manslaughter, depending on the outcome.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Code Delta - Imminent Destruction&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The station&#039;s self destruct mechanism has been engaged due to overwhelming threat to the station. Martial Law is in effect.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All orders from Heads of Staff and security must be followed, any disobedience is punishable.&lt;br /&gt;
* All crew members are to evacuate immediately, if possible.&lt;br /&gt;
&lt;br /&gt;
== Different Situations ==&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* All personnel are to evacuate on the escape pod.&lt;br /&gt;
* All personnel are required to assist with evacuation. All crew must be evacuated, regardless of their consciousness.&lt;br /&gt;
* Prisoners are to be brought to the secure area of the escape shuttle, except for prisoners who pose a severe threat.&lt;br /&gt;
* Uncloned bodies are to be brought back to Central Command for processing.&lt;br /&gt;
* [[AI]] units may be brought to Central Command on portable card devices (InteliCards) if structural failure is likely or AI units wish to leave.&lt;br /&gt;
* [[Guide_to_robotics#Mechs|Mechs]] and [[Cyborg]] units are to be hauled to the escape shuttle for Central Command to inspect.&lt;br /&gt;
* Authorizing early pod launches is &#039;&#039;&#039;not allowed&#039;&#039;&#039; unless there is an immediate threat to shuttle integrity.&lt;br /&gt;
&lt;br /&gt;
=== [[File:FireAlarm.png]] Fire and Other Environmental Hazards ===&lt;br /&gt;
* Immediate evacuation of all untrained personnel.&lt;br /&gt;
* Fire alarms to be used to control the hazard.&lt;br /&gt;
* [[Atmospheric Technician|Atmospheric Technicians]] and [[Station Engineer|Station Engineers]] are to remove the hazard.&lt;br /&gt;
* Pump air back into the area when fixed.&lt;br /&gt;
* Ensure the damage is repaired.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L2locker.png]] Radiation Storm ===&lt;br /&gt;
* All crew to move to the maintenance tunnels.&lt;br /&gt;
* Wait a while until it&#039;s safe to move again, and continue your business. Report to Medbay if you&#039;re feeling strange.&lt;br /&gt;
* Medbay staff should be ready to administer anti-toxin to the ones who got caught in the storm.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L3locker.png]] Viral Outbreak ===&lt;br /&gt;
* If severe viral strain is on board the ship, the [[Chief Medical Officer]] is required to quarantine infected parts of the station with the help of security.&lt;br /&gt;
* All infected crew are to be isolated in [[Virology]] or [[Medbay]].&lt;br /&gt;
* Sterile masks/Internals and gloves are mandatory for medical personnel and recommended for crew.&lt;br /&gt;
* Quarantine must be maintained until the outbreak is contained and resolved.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Meteor.gif]] Meteor Storm ===&lt;br /&gt;
* All crew to move to central parts of the ship.&lt;br /&gt;
* Damage is to be repaired by [[engineering]] personnel after the threat has passed.&lt;br /&gt;
* Shuttle must be called if the ship becomes unsalvageable.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Singulo_1.gif]] Singularity Containment Failure ===&lt;br /&gt;
* Observation and notification of [[Singularity]] movement.&lt;br /&gt;
* Evacuation to be called if deemed a major threat to ship integrity.&lt;br /&gt;
* Use bombs or [[Clothes_and_internals#Backwear|Bag of Holding]] to destroy singularity.&lt;br /&gt;
* Demotion of [[Chief Engineer]] or [[Engineer]] and reparation of engine if no threat manifests.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Alien.png]] Extraterrestrial Takeover ===&lt;br /&gt;
* Prevent infection from spreading to Central Command.&lt;br /&gt;
* Destroy all extraterrestrial sources on the ship.&lt;br /&gt;
* Round up all forms of extraterrestrial lifeforms and contain or terminate them, do not terminate if there is a chance of containment.&lt;br /&gt;
* If extraterrestrial forces cannot be defeated, arm and detonate the [[Nuclear Fission Explosive]] to ensure their suppression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6547</id>
		<title>User talk:Vivalas</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6547"/>
		<updated>2017-01-15T23:08:22Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* Misdemeanor Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Nanotrasen Defense Forces Code of Operational Justice&#039;&#039;&#039;, abbreviated as NDFCOJ or simply &amp;quot;Ship Law&amp;quot;, is the working penal code established by Nanotrasen to mandate the behavior of it&#039;s employees onboard any of its military vessels (Defined as any Nanotrasen ship or station armed with an anti-ship weapon for the express purpose of anything other than self defense). Ship Law is intended to be much more strict than its counterpart, Space Law, which is used aboard its civilian (unarmed) vessels.&lt;br /&gt;
&lt;br /&gt;
In Ship Law, crimes are categorized into 3 categories, Misdemeanors, Felonies, and Capital crimes. Each category varies in severity of both crime and punishment.&lt;br /&gt;
&lt;br /&gt;
Ship Law is &#039;&#039;&#039;NOT&#039;&#039;&#039; a suggestion, and must be enforced and followed by security personnel aboard the ship. Everyone is held to the same standard, including security and command staff, and they are to be punished in the same way a normal crew member would be in the case of an infraction.&lt;br /&gt;
&lt;br /&gt;
===Execution of the Law===&lt;br /&gt;
&lt;br /&gt;
====Multiple Crimes====&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. Crimes Against an Individual are counted as one incident per person affected, while Crimes Against the Ship and Crimes Against the Corporation may only have one incident per sentencing.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
====Pardons / Dropping Charges====&lt;br /&gt;
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command in the case the affected individual elects not to drop the charges.&lt;br /&gt;
&lt;br /&gt;
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain. In the case that the Captain is charged with a crime against the ship, he may only be pardoned by a unanimous command vote.&lt;br /&gt;
&lt;br /&gt;
Crimes against the corporation may only be pardoned by Central Command.&lt;br /&gt;
&lt;br /&gt;
====Arrest / Processing Procedure====&lt;br /&gt;
Arrests are only valid if carried out by a security officer or member of command. A Citizen&#039;s Arrest may only be made by normal crew if the arrest is made in self defense, or if the action of the suspect could have serious implications (e.g, someone arresting the clown for breaking into munitions). The validity of a Citizen&#039;s Arrest is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
The following procedures must be followed by an arresting officer, otherwise the charges may be considered invalid and the officer could be charged with Mishandling of Prisoners, at the discretion of command staff or Central Command.&lt;br /&gt;
&lt;br /&gt;
# If not on Situation Amber or at General Quarters, the arresting officer must announce to the suspect his crimes and attempt to bring them in without using force or restraints. Exceptions are given if the suspect is wanted for a violent or Felony / Capital crime, or is known to resist arrest / has escaped from confinement.&lt;br /&gt;
# If the suspect complies with the arrest peacefully, then they are to be transferred to the brig. If not, then force may be applied as necessary to subdue the suspect. See the section on Application of Lethal Force for guidelines of what to do if the situation rapidly escalates.&lt;br /&gt;
# Once in the brig, the suspect is to be searched and all contraband (weapons, tools, anything that could help escape or be used to assault officers while incarcerated). Officers will be responsible for ensuring that all legal possessions of the suspect be returned when their term is up. Any item that the suspect may be charged with a crime for possessing must be confiscated. Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be allowed to retain their PDA, headset, shoes, and uniform while in confinement, unless these items are abused.&lt;br /&gt;
# Unless the suspect surrendered peacefully, bucklecuff them to the bed, and flash (or have an officer use the cell flasher), and then remove their handcuffs and vacate the cell.&lt;br /&gt;
# Once the term is up, ensure that the records for the suspect have been updated, that their status has been set to released, and that they can leave the brig.&lt;br /&gt;
&lt;br /&gt;
If the prisoner attempts to break lights or cause damage to the cell, they are to be flashed and have the object they are using confiscated. If the prisoner attempts to escape, they are to be warned and have their timer reset. If they are warned three times, or manage to escape the cell, then lethal force is authorized to subdue them.&lt;br /&gt;
&lt;br /&gt;
====Application of Lethal Force====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Guidelines&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a suspect is armed with a weapon and is actively resisting threat or threatening crew and officers, lethal force may be used if they are given &#039;&#039;&#039;one&#039;&#039;&#039; warning before hand, or if they are attacking another crewmember with the intent to kill or seriously injure.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a security officer feels that their life is in danger from an armed assailant or multiple assailants, they may utilize lethal force to subdue targets, but will be expected to justify their actions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Lethal force is automatically authorized for boarders and hostile entities that are not crew, or in situations where non-lethals are ineffective (hulks, for example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Situation Amber and General Quarters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the current alert level is Amber or General Quarters, restrictions on lethal force become much more lenient.&lt;br /&gt;
&lt;br /&gt;
On Amber, lethal force is authorized if the suspect is suspected of Felony or higher crimes, and actively flees / resists lawful arrest by security. The suspect must be warned in the form of warning shots or verbal warning before lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a suspect is assaulting officers or command staff on Amber, lethal force is allowed if the suspect refuses to desist after being warned.&lt;br /&gt;
&lt;br /&gt;
On General Quarters, which tends to be situational and brief, any crewmember acting in a disruptive way may be terminated by security or command personnel with extreme prejudice. Use of this clause in trivial situations will be punished accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crimes and Sentences===&lt;br /&gt;
&lt;br /&gt;
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (&#039;&#039;&#039;I&#039;&#039;&#039; = Crime Against an Individual, &#039;&#039;&#039;S&#039;&#039;&#039; = Crime Against the Ship, and &#039;&#039;&#039;C&#039;&#039;&#039; = Crime Against the Corporation).&lt;br /&gt;
&lt;br /&gt;
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment.&lt;br /&gt;
&lt;br /&gt;
====Misdemeanor Crimes====&lt;br /&gt;
Misdemeanor crimes are punishable by a warning or up to 5 minutes in confinement.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101-S&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 102-I&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To physically harass another person without the intent to harm them.&lt;br /&gt;
|Disarming, slipping, and tablestunning are all examples of battery. A few punches might count too. Anything that does negligible damage or none at all to the victim.&lt;br /&gt;
|-&lt;br /&gt;
| 103-S&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to or to take items belonging to others or the station as a whole.&lt;br /&gt;
| Keeping items which are in short supply and taking them from where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.&lt;br /&gt;
|-&lt;br /&gt;
| 104-S&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106-S&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the ship naked. Do not release the suspect unless they choose to wear clothes.&lt;br /&gt;
|-&lt;br /&gt;
| 107-S&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the ship without malicious intent.&lt;br /&gt;
| This covers things such as breaking windows, grafitti, and damaging ship property. To qualify as sabotage it has to be conducted with the deliberate intent of hindering the crew.&lt;br /&gt;
|-&lt;br /&gt;
| 109-S&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Remember that trespassing and theft are often committed together.&lt;br /&gt;
|-&lt;br /&gt;
|110-S&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Mishandling of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|To abuse or neglect a prisoner while under the confinement of security.&lt;br /&gt;
|Apply this crime when an officer is being shit, like stripping prisoners completely, misplacing their belongings, and acting incompetent. Always entails demotion. Excessive force counts as assault, or manslaughter if the victim dies.&lt;br /&gt;
|-&lt;br /&gt;
| 111-S&lt;br /&gt;
|[[File:Workplace_Hazard.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
| To endanger the crew or ship through negligent or irresponsible, but not deliberately malicious, actions. &lt;br /&gt;
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or security personnel not keeping their equipment secure.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felony Crimes====&lt;br /&gt;
&lt;br /&gt;
Felony crimes are punishable by minimum of 5 minutes and maximum of 10 minutes. Additionally, crewmembers suspected of a felony crime may have lethal force applied to them during Situation Amber if they are fleeing arrest.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201-I&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons warrant the maximum sentence of 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 202-S&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible, unless on Situation Amber. Classified as a Crime Against the Ship due to the nature of the authority of security officers and command personnel, which also means it cannot be stacked if multiple officers are assaulted.&lt;br /&gt;
|-&lt;br /&gt;
| 203-I&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 204-S&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a any weapon without prior authorisation, such as: guns, batons, flashes, grenades, as well as improvised weapons such as spears and stunprods.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all security personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 205-S&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and miners are permitted to possess explosives only whilst transporting them to a mining operation, otherwise their experimental bombs must remain within the science department.&lt;br /&gt;
|-&lt;br /&gt;
| 206-S&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 207-S&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or ship through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 208-S&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that the cargo department breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 209-S&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any security area, command area (including EVA), the Engine Room, Atmospherics, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armory or the Captain&#039;s Quarters, is a more serious crime, and warrants a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 210-S&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| Breaking into any area which a subject does not have access to.&lt;br /&gt;
| As a felony crime, sentences start at 5 minutes, but the full sentence of 15 minutes is recommended for restricted and secure areas. The suspect can still be charged if they did not yet enter the area but were suspected of attempting to.&lt;br /&gt;
|-&lt;br /&gt;
| 211-S&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the ship&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
| 212-I&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another&#039;s person. &lt;br /&gt;
| Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.&lt;br /&gt;
|-&lt;br /&gt;
| 213-I&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
| To distribute narcotics and other controlled substances.&lt;br /&gt;
| Forcing or tricking someone to consume substances such as space drugs is assault. &lt;br /&gt;
|-&lt;br /&gt;
| 214-S&lt;br /&gt;
|[[File:Rioting.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 216-I&lt;br /&gt;
|[[File:Insubordination.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful direct order from one&#039;s superior officer.&lt;br /&gt;
| Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Capital Crimes====&lt;br /&gt;
Capital crimes are punishable by permanent detention, execution, and forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Only the Head of Security, Captain, and Warden may authorize permanent detention.&lt;br /&gt;
&lt;br /&gt;
Only the Captain may authorize execution or forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Execution is considered murder if unauthorized or improper. Proper forms of execution are limited to marooning, firing squad, and forced ejection via MAC cannon. Spacing via airlock is only allowed if the MAC cannon is damaged or unavailable (e.g, the ship is in combat).&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:dimgray; color:white&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|301-I&lt;br /&gt;
|[[File:Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To maliciously kill someone.&lt;br /&gt;
| Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. &amp;lt;br&amp;gt;&#039;&#039;&#039;Unauthorised executions are classed as Murder.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|302-I&lt;br /&gt;
|[[File:Sexual_Assault.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To molest or otherwise sexually attack someone.&lt;br /&gt;
| Unconsented ERP scenes, meaning one of the players does not agree OOC to the erotic roleplay, is a permabannable offense. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules.&lt;br /&gt;
|-&lt;br /&gt;
|303-I&lt;br /&gt;
|[[File:Attempted_Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a person until that person is in a critical state with the apparent intent to kill them.&lt;br /&gt;
| Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intended to kill them. &lt;br /&gt;
|-&lt;br /&gt;
|306-C&lt;br /&gt;
|[[File:Mutiny.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.&lt;br /&gt;
|-&lt;br /&gt;
|307-S&lt;br /&gt;
|[[File:Compromising_Station_Integrity.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, seriously threatening crew or ship.&lt;br /&gt;
| Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery or electrifying doors all count as Grand Sabotage. &lt;br /&gt;
|-&lt;br /&gt;
|308-C&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items of high value or sensitive nature.&lt;br /&gt;
| &amp;lt;br&amp;gt;Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain&#039;s Antique Laser, the Captain or the HoP&#039;s ID cards, or Mechs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the ship. Remember if something is locked up in a secure area it probably should not be taken without prior permission.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|311-C&lt;br /&gt;
|[[File:Antag_skum.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
| To act as, or knowingly aid, an enemy of Nanotrasen.&lt;br /&gt;
| Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar&#039;Sie. Firing upon Nanotrasen ships from the weapons console counts as Piracy, see below. &amp;lt;br&amp;gt;Note that this is one of the few crimes where you may summarily execute someone for if they present a significant risk to detain them.&lt;br /&gt;
|-&lt;br /&gt;
|312-C&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
| To knowingly and consciously attack a Nanotrasen vessel, or board one with hostile intent.&lt;br /&gt;
| Use this when someone on your ship fires on a Nanotrasen vessel for whatever reason. Also the crime applied to boarders of any NT ship, so you could use it as an RP crime for arresting boarders, if for some reason you don&#039;t just shoot them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Modification&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Re-education&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Getting de-converted from revolutionary or cultist.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  Self Defense is defined as &amp;quot;The protection of oneself, the protection of thy colleagues, and the protection of thine workplace&amp;quot;. &amp;lt;br&amp;gt;Do note however that persons intentionally getting involved in fights which occur in a department that isn&#039;t theirs is an act of vigilantism, this is not permitted.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.&lt;br /&gt;
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
| Convicts who reoffend after being released may have their crime bumped up to the next level at the discretion of security.&lt;br /&gt;
| Increase their sentence to the next tier of crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escape from Brig&#039;&#039;&#039;&lt;br /&gt;
|  If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), lethal force is authorized as well as execution if captured alive.&lt;br /&gt;
| Lethal force and / or execution if recaptured.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
| Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).&lt;br /&gt;
| The same sentence as the original criminal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6546</id>
		<title>User talk:Vivalas</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6546"/>
		<updated>2017-01-15T23:08:03Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* Felony Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Nanotrasen Defense Forces Code of Operational Justice&#039;&#039;&#039;, abbreviated as NDFCOJ or simply &amp;quot;Ship Law&amp;quot;, is the working penal code established by Nanotrasen to mandate the behavior of it&#039;s employees onboard any of its military vessels (Defined as any Nanotrasen ship or station armed with an anti-ship weapon for the express purpose of anything other than self defense). Ship Law is intended to be much more strict than its counterpart, Space Law, which is used aboard its civilian (unarmed) vessels.&lt;br /&gt;
&lt;br /&gt;
In Ship Law, crimes are categorized into 3 categories, Misdemeanors, Felonies, and Capital crimes. Each category varies in severity of both crime and punishment.&lt;br /&gt;
&lt;br /&gt;
Ship Law is &#039;&#039;&#039;NOT&#039;&#039;&#039; a suggestion, and must be enforced and followed by security personnel aboard the ship. Everyone is held to the same standard, including security and command staff, and they are to be punished in the same way a normal crew member would be in the case of an infraction.&lt;br /&gt;
&lt;br /&gt;
===Execution of the Law===&lt;br /&gt;
&lt;br /&gt;
====Multiple Crimes====&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. Crimes Against an Individual are counted as one incident per person affected, while Crimes Against the Ship and Crimes Against the Corporation may only have one incident per sentencing.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
====Pardons / Dropping Charges====&lt;br /&gt;
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command in the case the affected individual elects not to drop the charges.&lt;br /&gt;
&lt;br /&gt;
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain. In the case that the Captain is charged with a crime against the ship, he may only be pardoned by a unanimous command vote.&lt;br /&gt;
&lt;br /&gt;
Crimes against the corporation may only be pardoned by Central Command.&lt;br /&gt;
&lt;br /&gt;
====Arrest / Processing Procedure====&lt;br /&gt;
Arrests are only valid if carried out by a security officer or member of command. A Citizen&#039;s Arrest may only be made by normal crew if the arrest is made in self defense, or if the action of the suspect could have serious implications (e.g, someone arresting the clown for breaking into munitions). The validity of a Citizen&#039;s Arrest is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
The following procedures must be followed by an arresting officer, otherwise the charges may be considered invalid and the officer could be charged with Mishandling of Prisoners, at the discretion of command staff or Central Command.&lt;br /&gt;
&lt;br /&gt;
# If not on Situation Amber or at General Quarters, the arresting officer must announce to the suspect his crimes and attempt to bring them in without using force or restraints. Exceptions are given if the suspect is wanted for a violent or Felony / Capital crime, or is known to resist arrest / has escaped from confinement.&lt;br /&gt;
# If the suspect complies with the arrest peacefully, then they are to be transferred to the brig. If not, then force may be applied as necessary to subdue the suspect. See the section on Application of Lethal Force for guidelines of what to do if the situation rapidly escalates.&lt;br /&gt;
# Once in the brig, the suspect is to be searched and all contraband (weapons, tools, anything that could help escape or be used to assault officers while incarcerated). Officers will be responsible for ensuring that all legal possessions of the suspect be returned when their term is up. Any item that the suspect may be charged with a crime for possessing must be confiscated. Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be allowed to retain their PDA, headset, shoes, and uniform while in confinement, unless these items are abused.&lt;br /&gt;
# Unless the suspect surrendered peacefully, bucklecuff them to the bed, and flash (or have an officer use the cell flasher), and then remove their handcuffs and vacate the cell.&lt;br /&gt;
# Once the term is up, ensure that the records for the suspect have been updated, that their status has been set to released, and that they can leave the brig.&lt;br /&gt;
&lt;br /&gt;
If the prisoner attempts to break lights or cause damage to the cell, they are to be flashed and have the object they are using confiscated. If the prisoner attempts to escape, they are to be warned and have their timer reset. If they are warned three times, or manage to escape the cell, then lethal force is authorized to subdue them.&lt;br /&gt;
&lt;br /&gt;
====Application of Lethal Force====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Guidelines&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a suspect is armed with a weapon and is actively resisting threat or threatening crew and officers, lethal force may be used if they are given &#039;&#039;&#039;one&#039;&#039;&#039; warning before hand, or if they are attacking another crewmember with the intent to kill or seriously injure.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a security officer feels that their life is in danger from an armed assailant or multiple assailants, they may utilize lethal force to subdue targets, but will be expected to justify their actions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Lethal force is automatically authorized for boarders and hostile entities that are not crew, or in situations where non-lethals are ineffective (hulks, for example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Situation Amber and General Quarters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the current alert level is Amber or General Quarters, restrictions on lethal force become much more lenient.&lt;br /&gt;
&lt;br /&gt;
On Amber, lethal force is authorized if the suspect is suspected of Felony or higher crimes, and actively flees / resists lawful arrest by security. The suspect must be warned in the form of warning shots or verbal warning before lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a suspect is assaulting officers or command staff on Amber, lethal force is allowed if the suspect refuses to desist after being warned.&lt;br /&gt;
&lt;br /&gt;
On General Quarters, which tends to be situational and brief, any crewmember acting in a disruptive way may be terminated by security or command personnel with extreme prejudice. Use of this clause in trivial situations will be punished accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crimes and Sentences===&lt;br /&gt;
&lt;br /&gt;
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (&#039;&#039;&#039;I&#039;&#039;&#039; = Crime Against an Individual, &#039;&#039;&#039;S&#039;&#039;&#039; = Crime Against the Ship, and &#039;&#039;&#039;C&#039;&#039;&#039; = Crime Against the Corporation).&lt;br /&gt;
&lt;br /&gt;
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment.&lt;br /&gt;
&lt;br /&gt;
====Misdemeanor Crimes====&lt;br /&gt;
Misdemeanor crimes are punishable by a warning or up to 5 minutes in confinement.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101-S&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 102-I&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To physically harass another person without the intent to harm them.&lt;br /&gt;
|Disarming, slipping, and tablestunning are all examples of battery. A few punches might count too. Anything that does negligible damage or none at all to the victim.&lt;br /&gt;
|-&lt;br /&gt;
| 103-S&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to or to take items belonging to others or the station as a whole.&lt;br /&gt;
| Keeping items which are in short supply and taking them from where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.&lt;br /&gt;
|-&lt;br /&gt;
| 104-S&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106-S&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the ship naked. Do not release the suspect unless they choose to wear clothes.&lt;br /&gt;
|-&lt;br /&gt;
| 107-S&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the ship without malicious intent.&lt;br /&gt;
| This covers things such as breaking windows, grafitti, and damaging ship property. To qualify as sabotage it has to be conducted with the deliberate intent of hindering the crew.&lt;br /&gt;
|-&lt;br /&gt;
| 109-S&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Remember that trespassing and theft are often committed together.&lt;br /&gt;
|-&lt;br /&gt;
|110-S&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Mishandling of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|To abuse or neglect a prisoner while under the confinement of security.&lt;br /&gt;
|Apply this crime when an officer is being shit, like stripping prisoners completely, misplacing their belongings, and acting incompetent. Always entails demotion. Excessive force counts as assault, or manslaughter if the victim dies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felony Crimes====&lt;br /&gt;
&lt;br /&gt;
Felony crimes are punishable by minimum of 5 minutes and maximum of 10 minutes. Additionally, crewmembers suspected of a felony crime may have lethal force applied to them during Situation Amber if they are fleeing arrest.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201-I&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons warrant the maximum sentence of 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 202-S&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible, unless on Situation Amber. Classified as a Crime Against the Ship due to the nature of the authority of security officers and command personnel, which also means it cannot be stacked if multiple officers are assaulted.&lt;br /&gt;
|-&lt;br /&gt;
| 203-I&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 204-S&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a any weapon without prior authorisation, such as: guns, batons, flashes, grenades, as well as improvised weapons such as spears and stunprods.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all security personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 205-S&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and miners are permitted to possess explosives only whilst transporting them to a mining operation, otherwise their experimental bombs must remain within the science department.&lt;br /&gt;
|-&lt;br /&gt;
| 206-S&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 207-S&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or ship through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 208-S&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that the cargo department breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 209-S&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any security area, command area (including EVA), the Engine Room, Atmospherics, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armory or the Captain&#039;s Quarters, is a more serious crime, and warrants a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 210-S&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| Breaking into any area which a subject does not have access to.&lt;br /&gt;
| As a felony crime, sentences start at 5 minutes, but the full sentence of 15 minutes is recommended for restricted and secure areas. The suspect can still be charged if they did not yet enter the area but were suspected of attempting to.&lt;br /&gt;
|-&lt;br /&gt;
| 211-S&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the ship&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
| 212-I&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another&#039;s person. &lt;br /&gt;
| Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.&lt;br /&gt;
|-&lt;br /&gt;
| 213-I&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
| To distribute narcotics and other controlled substances.&lt;br /&gt;
| Forcing or tricking someone to consume substances such as space drugs is assault. &lt;br /&gt;
|-&lt;br /&gt;
| 214-S&lt;br /&gt;
|[[File:Rioting.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 216-I&lt;br /&gt;
|[[File:Insubordination.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful direct order from one&#039;s superior officer.&lt;br /&gt;
| Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Capital Crimes====&lt;br /&gt;
Capital crimes are punishable by permanent detention, execution, and forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Only the Head of Security, Captain, and Warden may authorize permanent detention.&lt;br /&gt;
&lt;br /&gt;
Only the Captain may authorize execution or forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Execution is considered murder if unauthorized or improper. Proper forms of execution are limited to marooning, firing squad, and forced ejection via MAC cannon. Spacing via airlock is only allowed if the MAC cannon is damaged or unavailable (e.g, the ship is in combat).&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:dimgray; color:white&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|301-I&lt;br /&gt;
|[[File:Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To maliciously kill someone.&lt;br /&gt;
| Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. &amp;lt;br&amp;gt;&#039;&#039;&#039;Unauthorised executions are classed as Murder.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|302-I&lt;br /&gt;
|[[File:Sexual_Assault.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To molest or otherwise sexually attack someone.&lt;br /&gt;
| Unconsented ERP scenes, meaning one of the players does not agree OOC to the erotic roleplay, is a permabannable offense. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules.&lt;br /&gt;
|-&lt;br /&gt;
|303-I&lt;br /&gt;
|[[File:Attempted_Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a person until that person is in a critical state with the apparent intent to kill them.&lt;br /&gt;
| Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intended to kill them. &lt;br /&gt;
|-&lt;br /&gt;
|306-C&lt;br /&gt;
|[[File:Mutiny.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.&lt;br /&gt;
|-&lt;br /&gt;
|307-S&lt;br /&gt;
|[[File:Compromising_Station_Integrity.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, seriously threatening crew or ship.&lt;br /&gt;
| Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery or electrifying doors all count as Grand Sabotage. &lt;br /&gt;
|-&lt;br /&gt;
|308-C&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items of high value or sensitive nature.&lt;br /&gt;
| &amp;lt;br&amp;gt;Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain&#039;s Antique Laser, the Captain or the HoP&#039;s ID cards, or Mechs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the ship. Remember if something is locked up in a secure area it probably should not be taken without prior permission.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|311-C&lt;br /&gt;
|[[File:Antag_skum.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
| To act as, or knowingly aid, an enemy of Nanotrasen.&lt;br /&gt;
| Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar&#039;Sie. Firing upon Nanotrasen ships from the weapons console counts as Piracy, see below. &amp;lt;br&amp;gt;Note that this is one of the few crimes where you may summarily execute someone for if they present a significant risk to detain them.&lt;br /&gt;
|-&lt;br /&gt;
|312-C&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
| To knowingly and consciously attack a Nanotrasen vessel, or board one with hostile intent.&lt;br /&gt;
| Use this when someone on your ship fires on a Nanotrasen vessel for whatever reason. Also the crime applied to boarders of any NT ship, so you could use it as an RP crime for arresting boarders, if for some reason you don&#039;t just shoot them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Modification&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Re-education&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Getting de-converted from revolutionary or cultist.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  Self Defense is defined as &amp;quot;The protection of oneself, the protection of thy colleagues, and the protection of thine workplace&amp;quot;. &amp;lt;br&amp;gt;Do note however that persons intentionally getting involved in fights which occur in a department that isn&#039;t theirs is an act of vigilantism, this is not permitted.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.&lt;br /&gt;
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
| Convicts who reoffend after being released may have their crime bumped up to the next level at the discretion of security.&lt;br /&gt;
| Increase their sentence to the next tier of crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escape from Brig&#039;&#039;&#039;&lt;br /&gt;
|  If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), lethal force is authorized as well as execution if captured alive.&lt;br /&gt;
| Lethal force and / or execution if recaptured.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
| Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).&lt;br /&gt;
| The same sentence as the original criminal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6545</id>
		<title>User talk:Vivalas</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6545"/>
		<updated>2017-01-15T23:07:45Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* Felony Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Nanotrasen Defense Forces Code of Operational Justice&#039;&#039;&#039;, abbreviated as NDFCOJ or simply &amp;quot;Ship Law&amp;quot;, is the working penal code established by Nanotrasen to mandate the behavior of it&#039;s employees onboard any of its military vessels (Defined as any Nanotrasen ship or station armed with an anti-ship weapon for the express purpose of anything other than self defense). Ship Law is intended to be much more strict than its counterpart, Space Law, which is used aboard its civilian (unarmed) vessels.&lt;br /&gt;
&lt;br /&gt;
In Ship Law, crimes are categorized into 3 categories, Misdemeanors, Felonies, and Capital crimes. Each category varies in severity of both crime and punishment.&lt;br /&gt;
&lt;br /&gt;
Ship Law is &#039;&#039;&#039;NOT&#039;&#039;&#039; a suggestion, and must be enforced and followed by security personnel aboard the ship. Everyone is held to the same standard, including security and command staff, and they are to be punished in the same way a normal crew member would be in the case of an infraction.&lt;br /&gt;
&lt;br /&gt;
===Execution of the Law===&lt;br /&gt;
&lt;br /&gt;
====Multiple Crimes====&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. Crimes Against an Individual are counted as one incident per person affected, while Crimes Against the Ship and Crimes Against the Corporation may only have one incident per sentencing.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
====Pardons / Dropping Charges====&lt;br /&gt;
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command in the case the affected individual elects not to drop the charges.&lt;br /&gt;
&lt;br /&gt;
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain. In the case that the Captain is charged with a crime against the ship, he may only be pardoned by a unanimous command vote.&lt;br /&gt;
&lt;br /&gt;
Crimes against the corporation may only be pardoned by Central Command.&lt;br /&gt;
&lt;br /&gt;
====Arrest / Processing Procedure====&lt;br /&gt;
Arrests are only valid if carried out by a security officer or member of command. A Citizen&#039;s Arrest may only be made by normal crew if the arrest is made in self defense, or if the action of the suspect could have serious implications (e.g, someone arresting the clown for breaking into munitions). The validity of a Citizen&#039;s Arrest is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
The following procedures must be followed by an arresting officer, otherwise the charges may be considered invalid and the officer could be charged with Mishandling of Prisoners, at the discretion of command staff or Central Command.&lt;br /&gt;
&lt;br /&gt;
# If not on Situation Amber or at General Quarters, the arresting officer must announce to the suspect his crimes and attempt to bring them in without using force or restraints. Exceptions are given if the suspect is wanted for a violent or Felony / Capital crime, or is known to resist arrest / has escaped from confinement.&lt;br /&gt;
# If the suspect complies with the arrest peacefully, then they are to be transferred to the brig. If not, then force may be applied as necessary to subdue the suspect. See the section on Application of Lethal Force for guidelines of what to do if the situation rapidly escalates.&lt;br /&gt;
# Once in the brig, the suspect is to be searched and all contraband (weapons, tools, anything that could help escape or be used to assault officers while incarcerated). Officers will be responsible for ensuring that all legal possessions of the suspect be returned when their term is up. Any item that the suspect may be charged with a crime for possessing must be confiscated. Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be allowed to retain their PDA, headset, shoes, and uniform while in confinement, unless these items are abused.&lt;br /&gt;
# Unless the suspect surrendered peacefully, bucklecuff them to the bed, and flash (or have an officer use the cell flasher), and then remove their handcuffs and vacate the cell.&lt;br /&gt;
# Once the term is up, ensure that the records for the suspect have been updated, that their status has been set to released, and that they can leave the brig.&lt;br /&gt;
&lt;br /&gt;
If the prisoner attempts to break lights or cause damage to the cell, they are to be flashed and have the object they are using confiscated. If the prisoner attempts to escape, they are to be warned and have their timer reset. If they are warned three times, or manage to escape the cell, then lethal force is authorized to subdue them.&lt;br /&gt;
&lt;br /&gt;
====Application of Lethal Force====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Guidelines&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a suspect is armed with a weapon and is actively resisting threat or threatening crew and officers, lethal force may be used if they are given &#039;&#039;&#039;one&#039;&#039;&#039; warning before hand, or if they are attacking another crewmember with the intent to kill or seriously injure.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a security officer feels that their life is in danger from an armed assailant or multiple assailants, they may utilize lethal force to subdue targets, but will be expected to justify their actions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Lethal force is automatically authorized for boarders and hostile entities that are not crew, or in situations where non-lethals are ineffective (hulks, for example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Situation Amber and General Quarters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the current alert level is Amber or General Quarters, restrictions on lethal force become much more lenient.&lt;br /&gt;
&lt;br /&gt;
On Amber, lethal force is authorized if the suspect is suspected of Felony or higher crimes, and actively flees / resists lawful arrest by security. The suspect must be warned in the form of warning shots or verbal warning before lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a suspect is assaulting officers or command staff on Amber, lethal force is allowed if the suspect refuses to desist after being warned.&lt;br /&gt;
&lt;br /&gt;
On General Quarters, which tends to be situational and brief, any crewmember acting in a disruptive way may be terminated by security or command personnel with extreme prejudice. Use of this clause in trivial situations will be punished accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crimes and Sentences===&lt;br /&gt;
&lt;br /&gt;
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (&#039;&#039;&#039;I&#039;&#039;&#039; = Crime Against an Individual, &#039;&#039;&#039;S&#039;&#039;&#039; = Crime Against the Ship, and &#039;&#039;&#039;C&#039;&#039;&#039; = Crime Against the Corporation).&lt;br /&gt;
&lt;br /&gt;
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment.&lt;br /&gt;
&lt;br /&gt;
====Misdemeanor Crimes====&lt;br /&gt;
Misdemeanor crimes are punishable by a warning or up to 5 minutes in confinement.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101-S&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 102-I&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To physically harass another person without the intent to harm them.&lt;br /&gt;
|Disarming, slipping, and tablestunning are all examples of battery. A few punches might count too. Anything that does negligible damage or none at all to the victim.&lt;br /&gt;
|-&lt;br /&gt;
| 103-S&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to or to take items belonging to others or the station as a whole.&lt;br /&gt;
| Keeping items which are in short supply and taking them from where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.&lt;br /&gt;
|-&lt;br /&gt;
| 104-S&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106-S&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the ship naked. Do not release the suspect unless they choose to wear clothes.&lt;br /&gt;
|-&lt;br /&gt;
| 107-S&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the ship without malicious intent.&lt;br /&gt;
| This covers things such as breaking windows, grafitti, and damaging ship property. To qualify as sabotage it has to be conducted with the deliberate intent of hindering the crew.&lt;br /&gt;
|-&lt;br /&gt;
| 109-S&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Remember that trespassing and theft are often committed together.&lt;br /&gt;
|-&lt;br /&gt;
|110-S&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Mishandling of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|To abuse or neglect a prisoner while under the confinement of security.&lt;br /&gt;
|Apply this crime when an officer is being shit, like stripping prisoners completely, misplacing their belongings, and acting incompetent. Always entails demotion. Excessive force counts as assault, or manslaughter if the victim dies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felony Crimes====&lt;br /&gt;
&lt;br /&gt;
Felony crimes are punishable by minimum of 5 minutes and maximum of 10 minutes. Additionally, crewmembers suspected of a felony crime may have lethal force applied to them during Situation Amber if they are fleeing arrest.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201-I&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons warrant the maximum sentence of 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 202-S&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible, unless on Situation Amber. Classified as a Crime Against the Ship due to the nature of the authority of security officers and command personnel, which also means it cannot be stacked if multiple officers are assaulted.&lt;br /&gt;
|-&lt;br /&gt;
| 203-I&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 204-S&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a any weapon without prior authorisation, such as: guns, batons, flashes, grenades, as well as improvised weapons such as spears and stunprods.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all security personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 205-S&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and miners are permitted to possess explosives only whilst transporting them to a mining operation, otherwise their experimental bombs must remain within the science department.&lt;br /&gt;
|-&lt;br /&gt;
| 206-S&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 207-S&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or ship through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 208-S&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that the cargo department breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 209-S&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any security area, command area (including EVA), the Engine Room, Atmospherics, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armory or the Captain&#039;s Quarters, is a more serious crime, and warrants a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 210-S&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| Breaking into any area which a subject does not have access to.&lt;br /&gt;
| As a felony crime, sentences start at 5 minutes, but the full sentence of 15 minutes is recommended for restricted and secure areas. The suspect can still be charged if they did not yet enter the area but were suspected of attempting to.&lt;br /&gt;
|-&lt;br /&gt;
| 211-S&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the ship&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
| 212-I&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another&#039;s person. &lt;br /&gt;
| Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.&lt;br /&gt;
|-&lt;br /&gt;
| 213-I&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
| To distribute narcotics and other controlled substances.&lt;br /&gt;
| Forcing or tricking someone to consume substances such as space drugs is assault. &lt;br /&gt;
|-&lt;br /&gt;
| 214-S&lt;br /&gt;
|[[File:Rioting.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
|-&lt;br /&gt;
| 215-S&lt;br /&gt;
|[[File:Workplace_Hazard.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
| To endanger the crew or ship through negligent or irresponsible, but not deliberately malicious, actions. &lt;br /&gt;
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or security personnel not keeping their equipment secure.&lt;br /&gt;
|-&lt;br /&gt;
| 216-I&lt;br /&gt;
|[[File:Insubordination.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful direct order from one&#039;s superior officer.&lt;br /&gt;
| Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Capital Crimes====&lt;br /&gt;
Capital crimes are punishable by permanent detention, execution, and forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Only the Head of Security, Captain, and Warden may authorize permanent detention.&lt;br /&gt;
&lt;br /&gt;
Only the Captain may authorize execution or forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Execution is considered murder if unauthorized or improper. Proper forms of execution are limited to marooning, firing squad, and forced ejection via MAC cannon. Spacing via airlock is only allowed if the MAC cannon is damaged or unavailable (e.g, the ship is in combat).&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:dimgray; color:white&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|301-I&lt;br /&gt;
|[[File:Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To maliciously kill someone.&lt;br /&gt;
| Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. &amp;lt;br&amp;gt;&#039;&#039;&#039;Unauthorised executions are classed as Murder.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|302-I&lt;br /&gt;
|[[File:Sexual_Assault.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To molest or otherwise sexually attack someone.&lt;br /&gt;
| Unconsented ERP scenes, meaning one of the players does not agree OOC to the erotic roleplay, is a permabannable offense. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules.&lt;br /&gt;
|-&lt;br /&gt;
|303-I&lt;br /&gt;
|[[File:Attempted_Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a person until that person is in a critical state with the apparent intent to kill them.&lt;br /&gt;
| Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intended to kill them. &lt;br /&gt;
|-&lt;br /&gt;
|306-C&lt;br /&gt;
|[[File:Mutiny.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.&lt;br /&gt;
|-&lt;br /&gt;
|307-S&lt;br /&gt;
|[[File:Compromising_Station_Integrity.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, seriously threatening crew or ship.&lt;br /&gt;
| Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery or electrifying doors all count as Grand Sabotage. &lt;br /&gt;
|-&lt;br /&gt;
|308-C&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items of high value or sensitive nature.&lt;br /&gt;
| &amp;lt;br&amp;gt;Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain&#039;s Antique Laser, the Captain or the HoP&#039;s ID cards, or Mechs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the ship. Remember if something is locked up in a secure area it probably should not be taken without prior permission.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|311-C&lt;br /&gt;
|[[File:Antag_skum.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
| To act as, or knowingly aid, an enemy of Nanotrasen.&lt;br /&gt;
| Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar&#039;Sie. Firing upon Nanotrasen ships from the weapons console counts as Piracy, see below. &amp;lt;br&amp;gt;Note that this is one of the few crimes where you may summarily execute someone for if they present a significant risk to detain them.&lt;br /&gt;
|-&lt;br /&gt;
|312-C&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
| To knowingly and consciously attack a Nanotrasen vessel, or board one with hostile intent.&lt;br /&gt;
| Use this when someone on your ship fires on a Nanotrasen vessel for whatever reason. Also the crime applied to boarders of any NT ship, so you could use it as an RP crime for arresting boarders, if for some reason you don&#039;t just shoot them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Modification&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Re-education&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Getting de-converted from revolutionary or cultist.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  Self Defense is defined as &amp;quot;The protection of oneself, the protection of thy colleagues, and the protection of thine workplace&amp;quot;. &amp;lt;br&amp;gt;Do note however that persons intentionally getting involved in fights which occur in a department that isn&#039;t theirs is an act of vigilantism, this is not permitted.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.&lt;br /&gt;
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
| Convicts who reoffend after being released may have their crime bumped up to the next level at the discretion of security.&lt;br /&gt;
| Increase their sentence to the next tier of crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escape from Brig&#039;&#039;&#039;&lt;br /&gt;
|  If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), lethal force is authorized as well as execution if captured alive.&lt;br /&gt;
| Lethal force and / or execution if recaptured.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
| Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).&lt;br /&gt;
| The same sentence as the original criminal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6544</id>
		<title>User talk:Vivalas</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6544"/>
		<updated>2017-01-15T23:04:49Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* Capital Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Nanotrasen Defense Forces Code of Operational Justice&#039;&#039;&#039;, abbreviated as NDFCOJ or simply &amp;quot;Ship Law&amp;quot;, is the working penal code established by Nanotrasen to mandate the behavior of it&#039;s employees onboard any of its military vessels (Defined as any Nanotrasen ship or station armed with an anti-ship weapon for the express purpose of anything other than self defense). Ship Law is intended to be much more strict than its counterpart, Space Law, which is used aboard its civilian (unarmed) vessels.&lt;br /&gt;
&lt;br /&gt;
In Ship Law, crimes are categorized into 3 categories, Misdemeanors, Felonies, and Capital crimes. Each category varies in severity of both crime and punishment.&lt;br /&gt;
&lt;br /&gt;
Ship Law is &#039;&#039;&#039;NOT&#039;&#039;&#039; a suggestion, and must be enforced and followed by security personnel aboard the ship. Everyone is held to the same standard, including security and command staff, and they are to be punished in the same way a normal crew member would be in the case of an infraction.&lt;br /&gt;
&lt;br /&gt;
===Execution of the Law===&lt;br /&gt;
&lt;br /&gt;
====Multiple Crimes====&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. Crimes Against an Individual are counted as one incident per person affected, while Crimes Against the Ship and Crimes Against the Corporation may only have one incident per sentencing.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
====Pardons / Dropping Charges====&lt;br /&gt;
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command in the case the affected individual elects not to drop the charges.&lt;br /&gt;
&lt;br /&gt;
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain. In the case that the Captain is charged with a crime against the ship, he may only be pardoned by a unanimous command vote.&lt;br /&gt;
&lt;br /&gt;
Crimes against the corporation may only be pardoned by Central Command.&lt;br /&gt;
&lt;br /&gt;
====Arrest / Processing Procedure====&lt;br /&gt;
Arrests are only valid if carried out by a security officer or member of command. A Citizen&#039;s Arrest may only be made by normal crew if the arrest is made in self defense, or if the action of the suspect could have serious implications (e.g, someone arresting the clown for breaking into munitions). The validity of a Citizen&#039;s Arrest is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
The following procedures must be followed by an arresting officer, otherwise the charges may be considered invalid and the officer could be charged with Mishandling of Prisoners, at the discretion of command staff or Central Command.&lt;br /&gt;
&lt;br /&gt;
# If not on Situation Amber or at General Quarters, the arresting officer must announce to the suspect his crimes and attempt to bring them in without using force or restraints. Exceptions are given if the suspect is wanted for a violent or Felony / Capital crime, or is known to resist arrest / has escaped from confinement.&lt;br /&gt;
# If the suspect complies with the arrest peacefully, then they are to be transferred to the brig. If not, then force may be applied as necessary to subdue the suspect. See the section on Application of Lethal Force for guidelines of what to do if the situation rapidly escalates.&lt;br /&gt;
# Once in the brig, the suspect is to be searched and all contraband (weapons, tools, anything that could help escape or be used to assault officers while incarcerated). Officers will be responsible for ensuring that all legal possessions of the suspect be returned when their term is up. Any item that the suspect may be charged with a crime for possessing must be confiscated. Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be allowed to retain their PDA, headset, shoes, and uniform while in confinement, unless these items are abused.&lt;br /&gt;
# Unless the suspect surrendered peacefully, bucklecuff them to the bed, and flash (or have an officer use the cell flasher), and then remove their handcuffs and vacate the cell.&lt;br /&gt;
# Once the term is up, ensure that the records for the suspect have been updated, that their status has been set to released, and that they can leave the brig.&lt;br /&gt;
&lt;br /&gt;
If the prisoner attempts to break lights or cause damage to the cell, they are to be flashed and have the object they are using confiscated. If the prisoner attempts to escape, they are to be warned and have their timer reset. If they are warned three times, or manage to escape the cell, then lethal force is authorized to subdue them.&lt;br /&gt;
&lt;br /&gt;
====Application of Lethal Force====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Guidelines&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a suspect is armed with a weapon and is actively resisting threat or threatening crew and officers, lethal force may be used if they are given &#039;&#039;&#039;one&#039;&#039;&#039; warning before hand, or if they are attacking another crewmember with the intent to kill or seriously injure.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a security officer feels that their life is in danger from an armed assailant or multiple assailants, they may utilize lethal force to subdue targets, but will be expected to justify their actions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Lethal force is automatically authorized for boarders and hostile entities that are not crew, or in situations where non-lethals are ineffective (hulks, for example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Situation Amber and General Quarters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the current alert level is Amber or General Quarters, restrictions on lethal force become much more lenient.&lt;br /&gt;
&lt;br /&gt;
On Amber, lethal force is authorized if the suspect is suspected of Felony or higher crimes, and actively flees / resists lawful arrest by security. The suspect must be warned in the form of warning shots or verbal warning before lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a suspect is assaulting officers or command staff on Amber, lethal force is allowed if the suspect refuses to desist after being warned.&lt;br /&gt;
&lt;br /&gt;
On General Quarters, which tends to be situational and brief, any crewmember acting in a disruptive way may be terminated by security or command personnel with extreme prejudice. Use of this clause in trivial situations will be punished accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crimes and Sentences===&lt;br /&gt;
&lt;br /&gt;
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (&#039;&#039;&#039;I&#039;&#039;&#039; = Crime Against an Individual, &#039;&#039;&#039;S&#039;&#039;&#039; = Crime Against the Ship, and &#039;&#039;&#039;C&#039;&#039;&#039; = Crime Against the Corporation).&lt;br /&gt;
&lt;br /&gt;
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment.&lt;br /&gt;
&lt;br /&gt;
====Misdemeanor Crimes====&lt;br /&gt;
Misdemeanor crimes are punishable by a warning or up to 5 minutes in confinement.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101-S&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 102-I&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To physically harass another person without the intent to harm them.&lt;br /&gt;
|Disarming, slipping, and tablestunning are all examples of battery. A few punches might count too. Anything that does negligible damage or none at all to the victim.&lt;br /&gt;
|-&lt;br /&gt;
| 103-S&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to or to take items belonging to others or the station as a whole.&lt;br /&gt;
| Keeping items which are in short supply and taking them from where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.&lt;br /&gt;
|-&lt;br /&gt;
| 104-S&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106-S&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the ship naked. Do not release the suspect unless they choose to wear clothes.&lt;br /&gt;
|-&lt;br /&gt;
| 107-S&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the ship without malicious intent.&lt;br /&gt;
| This covers things such as breaking windows, grafitti, and damaging ship property. To qualify as sabotage it has to be conducted with the deliberate intent of hindering the crew.&lt;br /&gt;
|-&lt;br /&gt;
| 109-S&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Remember that trespassing and theft are often committed together.&lt;br /&gt;
|-&lt;br /&gt;
|110-S&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Mishandling of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|To abuse or neglect a prisoner while under the confinement of security.&lt;br /&gt;
|Apply this crime when an officer is being shit, like stripping prisoners completely, misplacing their belongings, and acting incompetent. Always entails demotion. Excessive force counts as assault, or manslaughter if the victim dies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felony Crimes====&lt;br /&gt;
&lt;br /&gt;
Felony crimes are punishable by minimum of 5 minutes and maximum of 15 minutes. Additionally, crewmembers suspected of a felony crime may have lethal force applied to them during Situation Amber if they are fleeing arrest.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201-I&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons warrant the maximum sentence of 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 202-S&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible, unless on Situation Amber. Classified as a Crime Against the Ship due to the nature of the authority of security officers and command personnel, which also means it cannot be stacked if multiple officers are assaulted.&lt;br /&gt;
|-&lt;br /&gt;
| 203-I&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 204-S&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a any weapon without prior authorisation, such as: guns, batons, flashes, grenades, as well as improvised weapons such as spears and stunprods.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all security personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 205-S&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and miners are permitted to possess explosives only whilst transporting them to a mining operation, otherwise their experimental bombs must remain within the science department.&lt;br /&gt;
|-&lt;br /&gt;
| 206-S&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 207-S&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or ship through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 208-S&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that the cargo department breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 209-S&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any security area, command area (including EVA), the Engine Room, Atmospherics, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armory or the Captain&#039;s Quarters, is a more serious crime, and warrants a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 210-S&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| Breaking into any area which a subject does not have access to.&lt;br /&gt;
| As a felony crime, sentences start at 5 minutes, but the full sentence of 15 minutes is recommended for restricted and secure areas. The suspect can still be charged if they did not yet enter the area but were suspected of attempting to.&lt;br /&gt;
|-&lt;br /&gt;
| 211-S&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the ship&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
| 212-I&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another&#039;s person. &lt;br /&gt;
| Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.&lt;br /&gt;
|-&lt;br /&gt;
| 213-I&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
| To distribute narcotics and other controlled substances.&lt;br /&gt;
| Forcing or tricking someone to consume substances such as space drugs is assault. &lt;br /&gt;
|-&lt;br /&gt;
| 214-S&lt;br /&gt;
|[[File:Rioting.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
|-&lt;br /&gt;
| 215-S&lt;br /&gt;
|[[File:Workplace_Hazard.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
| To endanger the crew or ship through negligent or irresponsible, but not deliberately malicious, actions. &lt;br /&gt;
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or security personnel not keeping their equipment secure.&lt;br /&gt;
|-&lt;br /&gt;
| 216-I&lt;br /&gt;
|[[File:Insubordination.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful direct order from one&#039;s superior officer.&lt;br /&gt;
| Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Capital Crimes====&lt;br /&gt;
Capital crimes are punishable by permanent detention, execution, and forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Only the Head of Security, Captain, and Warden may authorize permanent detention.&lt;br /&gt;
&lt;br /&gt;
Only the Captain may authorize execution or forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Execution is considered murder if unauthorized or improper. Proper forms of execution are limited to marooning, firing squad, and forced ejection via MAC cannon. Spacing via airlock is only allowed if the MAC cannon is damaged or unavailable (e.g, the ship is in combat).&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:dimgray; color:white&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|301-I&lt;br /&gt;
|[[File:Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To maliciously kill someone.&lt;br /&gt;
| Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. &amp;lt;br&amp;gt;&#039;&#039;&#039;Unauthorised executions are classed as Murder.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|302-I&lt;br /&gt;
|[[File:Sexual_Assault.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To molest or otherwise sexually attack someone.&lt;br /&gt;
| Unconsented ERP scenes, meaning one of the players does not agree OOC to the erotic roleplay, is a permabannable offense. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules.&lt;br /&gt;
|-&lt;br /&gt;
|303-I&lt;br /&gt;
|[[File:Attempted_Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a person until that person is in a critical state with the apparent intent to kill them.&lt;br /&gt;
| Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intended to kill them. &lt;br /&gt;
|-&lt;br /&gt;
|306-C&lt;br /&gt;
|[[File:Mutiny.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.&lt;br /&gt;
|-&lt;br /&gt;
|307-S&lt;br /&gt;
|[[File:Compromising_Station_Integrity.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, seriously threatening crew or ship.&lt;br /&gt;
| Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery or electrifying doors all count as Grand Sabotage. &lt;br /&gt;
|-&lt;br /&gt;
|308-C&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items of high value or sensitive nature.&lt;br /&gt;
| &amp;lt;br&amp;gt;Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain&#039;s Antique Laser, the Captain or the HoP&#039;s ID cards, or Mechs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the ship. Remember if something is locked up in a secure area it probably should not be taken without prior permission.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|311-C&lt;br /&gt;
|[[File:Antag_skum.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
| To act as, or knowingly aid, an enemy of Nanotrasen.&lt;br /&gt;
| Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar&#039;Sie. Firing upon Nanotrasen ships from the weapons console counts as Piracy, see below. &amp;lt;br&amp;gt;Note that this is one of the few crimes where you may summarily execute someone for if they present a significant risk to detain them.&lt;br /&gt;
|-&lt;br /&gt;
|312-C&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
| To knowingly and consciously attack a Nanotrasen vessel, or board one with hostile intent.&lt;br /&gt;
| Use this when someone on your ship fires on a Nanotrasen vessel for whatever reason. Also the crime applied to boarders of any NT ship, so you could use it as an RP crime for arresting boarders, if for some reason you don&#039;t just shoot them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Modification&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Re-education&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Getting de-converted from revolutionary or cultist.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  Self Defense is defined as &amp;quot;The protection of oneself, the protection of thy colleagues, and the protection of thine workplace&amp;quot;. &amp;lt;br&amp;gt;Do note however that persons intentionally getting involved in fights which occur in a department that isn&#039;t theirs is an act of vigilantism, this is not permitted.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.&lt;br /&gt;
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
| Convicts who reoffend after being released may have their crime bumped up to the next level at the discretion of security.&lt;br /&gt;
| Increase their sentence to the next tier of crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escape from Brig&#039;&#039;&#039;&lt;br /&gt;
|  If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), lethal force is authorized as well as execution if captured alive.&lt;br /&gt;
| Lethal force and / or execution if recaptured.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
| Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).&lt;br /&gt;
| The same sentence as the original criminal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6543</id>
		<title>User talk:Vivalas</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6543"/>
		<updated>2017-01-15T23:04:20Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Nanotrasen Defense Forces Code of Operational Justice&#039;&#039;&#039;, abbreviated as NDFCOJ or simply &amp;quot;Ship Law&amp;quot;, is the working penal code established by Nanotrasen to mandate the behavior of it&#039;s employees onboard any of its military vessels (Defined as any Nanotrasen ship or station armed with an anti-ship weapon for the express purpose of anything other than self defense). Ship Law is intended to be much more strict than its counterpart, Space Law, which is used aboard its civilian (unarmed) vessels.&lt;br /&gt;
&lt;br /&gt;
In Ship Law, crimes are categorized into 3 categories, Misdemeanors, Felonies, and Capital crimes. Each category varies in severity of both crime and punishment.&lt;br /&gt;
&lt;br /&gt;
Ship Law is &#039;&#039;&#039;NOT&#039;&#039;&#039; a suggestion, and must be enforced and followed by security personnel aboard the ship. Everyone is held to the same standard, including security and command staff, and they are to be punished in the same way a normal crew member would be in the case of an infraction.&lt;br /&gt;
&lt;br /&gt;
===Execution of the Law===&lt;br /&gt;
&lt;br /&gt;
====Multiple Crimes====&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. Crimes Against an Individual are counted as one incident per person affected, while Crimes Against the Ship and Crimes Against the Corporation may only have one incident per sentencing.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
====Pardons / Dropping Charges====&lt;br /&gt;
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command in the case the affected individual elects not to drop the charges.&lt;br /&gt;
&lt;br /&gt;
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain. In the case that the Captain is charged with a crime against the ship, he may only be pardoned by a unanimous command vote.&lt;br /&gt;
&lt;br /&gt;
Crimes against the corporation may only be pardoned by Central Command.&lt;br /&gt;
&lt;br /&gt;
====Arrest / Processing Procedure====&lt;br /&gt;
Arrests are only valid if carried out by a security officer or member of command. A Citizen&#039;s Arrest may only be made by normal crew if the arrest is made in self defense, or if the action of the suspect could have serious implications (e.g, someone arresting the clown for breaking into munitions). The validity of a Citizen&#039;s Arrest is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
The following procedures must be followed by an arresting officer, otherwise the charges may be considered invalid and the officer could be charged with Mishandling of Prisoners, at the discretion of command staff or Central Command.&lt;br /&gt;
&lt;br /&gt;
# If not on Situation Amber or at General Quarters, the arresting officer must announce to the suspect his crimes and attempt to bring them in without using force or restraints. Exceptions are given if the suspect is wanted for a violent or Felony / Capital crime, or is known to resist arrest / has escaped from confinement.&lt;br /&gt;
# If the suspect complies with the arrest peacefully, then they are to be transferred to the brig. If not, then force may be applied as necessary to subdue the suspect. See the section on Application of Lethal Force for guidelines of what to do if the situation rapidly escalates.&lt;br /&gt;
# Once in the brig, the suspect is to be searched and all contraband (weapons, tools, anything that could help escape or be used to assault officers while incarcerated). Officers will be responsible for ensuring that all legal possessions of the suspect be returned when their term is up. Any item that the suspect may be charged with a crime for possessing must be confiscated. Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be allowed to retain their PDA, headset, shoes, and uniform while in confinement, unless these items are abused.&lt;br /&gt;
# Unless the suspect surrendered peacefully, bucklecuff them to the bed, and flash (or have an officer use the cell flasher), and then remove their handcuffs and vacate the cell.&lt;br /&gt;
# Once the term is up, ensure that the records for the suspect have been updated, that their status has been set to released, and that they can leave the brig.&lt;br /&gt;
&lt;br /&gt;
If the prisoner attempts to break lights or cause damage to the cell, they are to be flashed and have the object they are using confiscated. If the prisoner attempts to escape, they are to be warned and have their timer reset. If they are warned three times, or manage to escape the cell, then lethal force is authorized to subdue them.&lt;br /&gt;
&lt;br /&gt;
====Application of Lethal Force====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Guidelines&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a suspect is armed with a weapon and is actively resisting threat or threatening crew and officers, lethal force may be used if they are given &#039;&#039;&#039;one&#039;&#039;&#039; warning before hand, or if they are attacking another crewmember with the intent to kill or seriously injure.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a security officer feels that their life is in danger from an armed assailant or multiple assailants, they may utilize lethal force to subdue targets, but will be expected to justify their actions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Lethal force is automatically authorized for boarders and hostile entities that are not crew, or in situations where non-lethals are ineffective (hulks, for example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Situation Amber and General Quarters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the current alert level is Amber or General Quarters, restrictions on lethal force become much more lenient.&lt;br /&gt;
&lt;br /&gt;
On Amber, lethal force is authorized if the suspect is suspected of Felony or higher crimes, and actively flees / resists lawful arrest by security. The suspect must be warned in the form of warning shots or verbal warning before lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a suspect is assaulting officers or command staff on Amber, lethal force is allowed if the suspect refuses to desist after being warned.&lt;br /&gt;
&lt;br /&gt;
On General Quarters, which tends to be situational and brief, any crewmember acting in a disruptive way may be terminated by security or command personnel with extreme prejudice. Use of this clause in trivial situations will be punished accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crimes and Sentences===&lt;br /&gt;
&lt;br /&gt;
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (&#039;&#039;&#039;I&#039;&#039;&#039; = Crime Against an Individual, &#039;&#039;&#039;S&#039;&#039;&#039; = Crime Against the Ship, and &#039;&#039;&#039;C&#039;&#039;&#039; = Crime Against the Corporation).&lt;br /&gt;
&lt;br /&gt;
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment.&lt;br /&gt;
&lt;br /&gt;
====Misdemeanor Crimes====&lt;br /&gt;
Misdemeanor crimes are punishable by a warning or up to 5 minutes in confinement.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101-S&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 102-I&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To physically harass another person without the intent to harm them.&lt;br /&gt;
|Disarming, slipping, and tablestunning are all examples of battery. A few punches might count too. Anything that does negligible damage or none at all to the victim.&lt;br /&gt;
|-&lt;br /&gt;
| 103-S&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to or to take items belonging to others or the station as a whole.&lt;br /&gt;
| Keeping items which are in short supply and taking them from where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.&lt;br /&gt;
|-&lt;br /&gt;
| 104-S&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106-S&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the ship naked. Do not release the suspect unless they choose to wear clothes.&lt;br /&gt;
|-&lt;br /&gt;
| 107-S&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the ship without malicious intent.&lt;br /&gt;
| This covers things such as breaking windows, grafitti, and damaging ship property. To qualify as sabotage it has to be conducted with the deliberate intent of hindering the crew.&lt;br /&gt;
|-&lt;br /&gt;
| 109-S&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Remember that trespassing and theft are often committed together.&lt;br /&gt;
|-&lt;br /&gt;
|110-S&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Mishandling of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|To abuse or neglect a prisoner while under the confinement of security.&lt;br /&gt;
|Apply this crime when an officer is being shit, like stripping prisoners completely, misplacing their belongings, and acting incompetent. Always entails demotion. Excessive force counts as assault, or manslaughter if the victim dies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felony Crimes====&lt;br /&gt;
&lt;br /&gt;
Felony crimes are punishable by minimum of 5 minutes and maximum of 15 minutes. Additionally, crewmembers suspected of a felony crime may have lethal force applied to them during Situation Amber if they are fleeing arrest.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201-I&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons warrant the maximum sentence of 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 202-S&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible, unless on Situation Amber. Classified as a Crime Against the Ship due to the nature of the authority of security officers and command personnel, which also means it cannot be stacked if multiple officers are assaulted.&lt;br /&gt;
|-&lt;br /&gt;
| 203-I&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 204-S&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a any weapon without prior authorisation, such as: guns, batons, flashes, grenades, as well as improvised weapons such as spears and stunprods.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all security personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 205-S&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and miners are permitted to possess explosives only whilst transporting them to a mining operation, otherwise their experimental bombs must remain within the science department.&lt;br /&gt;
|-&lt;br /&gt;
| 206-S&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 207-S&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or ship through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 208-S&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that the cargo department breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 209-S&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any security area, command area (including EVA), the Engine Room, Atmospherics, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armory or the Captain&#039;s Quarters, is a more serious crime, and warrants a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 210-S&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| Breaking into any area which a subject does not have access to.&lt;br /&gt;
| As a felony crime, sentences start at 5 minutes, but the full sentence of 15 minutes is recommended for restricted and secure areas. The suspect can still be charged if they did not yet enter the area but were suspected of attempting to.&lt;br /&gt;
|-&lt;br /&gt;
| 211-S&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the ship&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
| 212-I&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another&#039;s person. &lt;br /&gt;
| Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.&lt;br /&gt;
|-&lt;br /&gt;
| 213-I&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
| To distribute narcotics and other controlled substances.&lt;br /&gt;
| Forcing or tricking someone to consume substances such as space drugs is assault. &lt;br /&gt;
|-&lt;br /&gt;
| 214-S&lt;br /&gt;
|[[File:Rioting.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
|-&lt;br /&gt;
| 215-S&lt;br /&gt;
|[[File:Workplace_Hazard.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
| To endanger the crew or ship through negligent or irresponsible, but not deliberately malicious, actions. &lt;br /&gt;
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or security personnel not keeping their equipment secure.&lt;br /&gt;
|-&lt;br /&gt;
| 216-I&lt;br /&gt;
|[[File:Insubordination.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful direct order from one&#039;s superior officer.&lt;br /&gt;
| Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Capital Crimes====&lt;br /&gt;
Capital crimes are punishable by permanent detention, execution, and forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Only the Head of Security, Captain, and Warden may authorize permanent detention.&lt;br /&gt;
&lt;br /&gt;
Only the Captain may authorize execution or forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Execution is considered murder if unauthorized or improper. Proper forms of execution are limited to marooning, firing squad, and forced ejection via MAC cannon. Spacing via airlock is only allowed if the MAC cannon is damaged or unavailable (e.g, the ship is in combat).&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:dimgray; color:white&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|301-I&lt;br /&gt;
|[[File:Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To maliciously kill someone.&lt;br /&gt;
| Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. &amp;lt;br&amp;gt;&#039;&#039;&#039;Unauthorised executions are classed as Murder.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|302-I&lt;br /&gt;
|[[File:Sexual_Assault.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To molest or otherwise sexually attack someone.&lt;br /&gt;
| Unconsented ERP scenes, meaning one of the players does not agree OOC to the erotic roleplay, is a permabannable offense. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules.&lt;br /&gt;
|-&lt;br /&gt;
|303-I&lt;br /&gt;
|[[File:Attempted_Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a person until that person is in a critical state with the apparent intent to kill them.&lt;br /&gt;
| Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intended to kill them. &lt;br /&gt;
|-&lt;br /&gt;
|306-C&lt;br /&gt;
|[[File:Mutiny.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.&lt;br /&gt;
|-&lt;br /&gt;
|307-S&lt;br /&gt;
|[[File:Compromising_Station_Integrity.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, seriously threatening crew or ship.&lt;br /&gt;
| Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery or electrifying doors all count as Grand Sabotage. &lt;br /&gt;
|-&lt;br /&gt;
|308-C&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items of high value or sensitive nature.&lt;br /&gt;
| &amp;lt;br&amp;gt;Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain&#039;s Antique Laser, the Captain or the HoP&#039;s ID cards, or Mechs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the ship. Remember if something is locked up in a secure area it probably should not be taken without prior permission.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|311-C&lt;br /&gt;
|[[File:Antag_skum.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
| To act as, or knowingly aid, an enemy of Nanotrasen.&lt;br /&gt;
| Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar&#039;Sie. Firing upon Nanotrasen ships from the weapons console also counts as this. &amp;lt;br&amp;gt;Note that this is one of the few crimes where you may summarily execute someone for if they present a significant risk to detain them.&lt;br /&gt;
|-&lt;br /&gt;
|312-C&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
| To knowingly and consciously attack a Nanotrasen vessel, or board one with hostile intent.&lt;br /&gt;
| Use this when someone on your ship fires on a Nanotrasen vessel for whatever reason. Also the crime applied to boarders of any NT ship, so you could use it as an RP crime for arresting boarders, if for some reason you don&#039;t just shoot them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Modification&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Re-education&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Getting de-converted from revolutionary or cultist.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  Self Defense is defined as &amp;quot;The protection of oneself, the protection of thy colleagues, and the protection of thine workplace&amp;quot;. &amp;lt;br&amp;gt;Do note however that persons intentionally getting involved in fights which occur in a department that isn&#039;t theirs is an act of vigilantism, this is not permitted.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.&lt;br /&gt;
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
| Convicts who reoffend after being released may have their crime bumped up to the next level at the discretion of security.&lt;br /&gt;
| Increase their sentence to the next tier of crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escape from Brig&#039;&#039;&#039;&lt;br /&gt;
|  If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), lethal force is authorized as well as execution if captured alive.&lt;br /&gt;
| Lethal force and / or execution if recaptured.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
| Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).&lt;br /&gt;
| The same sentence as the original criminal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6542</id>
		<title>User talk:Vivalas</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6542"/>
		<updated>2017-01-15T02:14:24Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Nanotrasen Defense Forces Code of Operational Justice&#039;&#039;&#039;, abbreviated as NDFCOJ or simply &amp;quot;Ship Law&amp;quot;, is the working penal code established by Nanotrasen to mandate the behavior of it&#039;s employees onboard any of its military vessels (Defined as any Nanotrasen ship or station armed with an anti-ship weapon for the express purpose of anything other than self defense). Ship Law is intended to be much more strict than its counterpart, Space Law, which is used aboard its civilian (unarmed) vessels.&lt;br /&gt;
&lt;br /&gt;
In Ship Law, crimes are categorized into 3 categories, Misdemeanors, Felonies, and Capital crimes. Each category varies in severity of both crime and punishment.&lt;br /&gt;
&lt;br /&gt;
Ship Law is &#039;&#039;&#039;NOT&#039;&#039;&#039; a suggestion, and must be enforced and followed by security personnel aboard the ship. Everyone is held to the same standard, including security and command staff, and they are to be punished in the same way a normal crew member would be in the case of an infraction.&lt;br /&gt;
&lt;br /&gt;
===Execution of the Law===&lt;br /&gt;
&lt;br /&gt;
====Multiple Crimes====&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. Crimes Against an Individual are counted as one incident per person affected, while Crimes Against the Ship and Crimes Against the Corporation may only have one incident per sentencing.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
====Pardons / Dropping Charges====&lt;br /&gt;
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command in the case the affected individual elects not to drop the charges.&lt;br /&gt;
&lt;br /&gt;
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain. In the case that the Captain is charged with a crime against the ship, he may only be pardoned by a unanimous command vote.&lt;br /&gt;
&lt;br /&gt;
Crimes against the corporation may only be pardoned by Central Command.&lt;br /&gt;
&lt;br /&gt;
====Arrest / Processing Procedure====&lt;br /&gt;
Arrests are only valid if carried out by a security officer or member of command. A Citizen&#039;s Arrest may only be made by normal crew if the arrest is made in self defense, or if the action of the suspect could have serious implications (e.g, someone arresting the clown for breaking into munitions). The validity of a Citizen&#039;s Arrest is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
The following procedures must be followed by an arresting officer, otherwise the charges may be considered invalid and the officer could be charged with Mishandling of Prisoners, at the discretion of command staff or Central Command.&lt;br /&gt;
&lt;br /&gt;
# If not on Situation Amber or at General Quarters, the arresting officer must announce to the suspect his crimes and attempt to bring them in without using force or restraints. Exceptions are given if the suspect is wanted for a violent or Felony / Capital crime, or is known to resist arrest / has escaped from confinement.&lt;br /&gt;
# If the suspect complies with the arrest peacefully, then they are to be transferred to the brig. If not, then force may be applied as necessary to subdue the suspect. See the section on Application of Lethal Force for guidelines of what to do if the situation rapidly escalates.&lt;br /&gt;
# Once in the brig, the suspect is to be searched and all contraband (weapons, tools, anything that could help escape or be used to assault officers while incarcerated). Officers will be responsible for ensuring that all legal possessions of the suspect be returned when their term is up. Any item that the suspect may be charged with a crime for possessing must be confiscated. Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be allowed to retain their PDA, headset, shoes, and uniform while in confinement, unless these items are abused.&lt;br /&gt;
# Unless the suspect surrendered peacefully, bucklecuff them to the bed, and flash (or have an officer use the cell flasher), and then remove their handcuffs and vacate the cell.&lt;br /&gt;
# Once the term is up, ensure that the records for the suspect have been updated, that their status has been set to released, and that they can leave the brig.&lt;br /&gt;
&lt;br /&gt;
If the prisoner attempts to break lights or cause damage to the cell, they are to be flashed and have the object they are using confiscated. If the prisoner attempts to escape, they are to be warned and have their timer reset. If they are warned three times, or manage to escape the cell, then lethal force is authorized to subdue them.&lt;br /&gt;
&lt;br /&gt;
====Application of Lethal Force====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Guidelines&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a suspect is armed with a weapon and is actively resisting threat or threatening crew and officers, lethal force may be used if they are given &#039;&#039;&#039;one&#039;&#039;&#039; warning before hand, or if they are attacking another crewmember with the intent to kill or seriously injure.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a security officer feels that their life is in danger from an armed assailant or multiple assailants, they may utilize lethal force to subdue targets, but will be expected to justify their actions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Lethal force is automatically authorized for boarders and hostile entities that are not crew, or in situations where non-lethals are ineffective (hulks, for example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Situation Amber and General Quarters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the current alert level is Amber or General Quarters, restrictions on lethal force become much more lenient.&lt;br /&gt;
&lt;br /&gt;
On Amber, lethal force is authorized if the suspect is suspected of Felony or higher crimes, and actively flees / resists lawful arrest by security. The suspect must be warned in the form of warning shots or verbal warning before lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a suspect is assaulting officers or command staff on Amber, lethal force is allowed if the suspect refuses to desist after being warned.&lt;br /&gt;
&lt;br /&gt;
On General Quarters, which tends to be situational and brief, any crewmember acting in a disruptive way may be terminated by security or command personnel with extreme prejudice. Use of this clause in trivial situations will be punished accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crimes and Sentences===&lt;br /&gt;
&lt;br /&gt;
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (&#039;&#039;&#039;I&#039;&#039;&#039; = Crime Against an Individual, &#039;&#039;&#039;S&#039;&#039;&#039; = Crime Against the Ship, and &#039;&#039;&#039;C&#039;&#039;&#039; = Crime Against the Corporation).&lt;br /&gt;
&lt;br /&gt;
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment.&lt;br /&gt;
&lt;br /&gt;
====Misdemeanor Crimes====&lt;br /&gt;
Misdemeanor crimes are punishable by a warning or up to 5 minutes in confinement.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101-S&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 102-I&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To physically harass another person without the intent to harm them.&lt;br /&gt;
|Disarming, slipping, and tablestunning are all examples of battery. A few punches might count too. Anything that does negligible damage or none at all to the victim.&lt;br /&gt;
|-&lt;br /&gt;
| 103-S&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to or to take items belonging to others or the station as a whole.&lt;br /&gt;
| Keeping items which are in short supply and taking them from where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.&lt;br /&gt;
|-&lt;br /&gt;
| 104-S&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106-S&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the ship naked. Do not release the suspect unless they choose to wear clothes.&lt;br /&gt;
|-&lt;br /&gt;
| 107-S&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the ship without malicious intent.&lt;br /&gt;
| This covers things such as breaking windows, grafitti, and damaging ship property. To qualify as sabotage it has to be conducted with the deliberate intent of hindering the crew.&lt;br /&gt;
|-&lt;br /&gt;
| 109-S&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Remember that trespassing and theft are often committed together.&lt;br /&gt;
|-&lt;br /&gt;
|110-S&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Mishandling of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|To abuse or neglect a prisoner while under the confinement of security.&lt;br /&gt;
|Apply this crime when an officer is being shit, like stripping prisoners completely, misplacing their belongings, and acting incompetent. Always entails demotion. Excessive force counts as assault, or manslaughter if the victim dies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felony Crimes====&lt;br /&gt;
&lt;br /&gt;
Felony crimes are punishable by minimum of 5 minutes and maximum of 15 minutes. Additionally, crewmembers suspected of a felony crime may have lethal force applied to them during Situation Amber if they are fleeing arrest.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201-I&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons warrant the maximum sentence of 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 202-S&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible, unless on Situation Amber. Classified as a Crime Against the Ship due to the nature of the authority of security officers and command personnel, which also means it cannot be stacked if multiple officers are assaulted.&lt;br /&gt;
|-&lt;br /&gt;
| 203-I&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 204-S&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a any weapon without prior authorisation, such as: guns, batons, flashes, grenades, as well as improvised weapons such as spears and stunprods.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all security personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 205-S&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and miners are permitted to possess explosives only whilst transporting them to a mining operation, otherwise their experimental bombs must remain within the science department.&lt;br /&gt;
|-&lt;br /&gt;
| 206-S&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 207-S&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or ship through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 208-S&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that the cargo department breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 209-S&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any security area, command area (including EVA), the Engine Room, Atmospherics, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armory or the Captain&#039;s Quarters, is a more serious crime, and warrants a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 210-S&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| Breaking into any area which a subject does not have access to.&lt;br /&gt;
| As a felony crime, sentences start at 5 minutes, but the full sentence of 15 minutes is recommended for restricted and secure areas. The suspect can still be charged if they did not yet enter the area but were suspected of attempting to.&lt;br /&gt;
|-&lt;br /&gt;
| 211-S&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the ship&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
| 212-I&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another&#039;s person. &lt;br /&gt;
| Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.&lt;br /&gt;
|-&lt;br /&gt;
| 213-I&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
| To distribute narcotics and other controlled substances.&lt;br /&gt;
| Forcing or tricking someone to consume substances such as space drugs is assault. &lt;br /&gt;
|-&lt;br /&gt;
| 214-S&lt;br /&gt;
|[[File:Rioting.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
|-&lt;br /&gt;
| 215-S&lt;br /&gt;
|[[File:Workplace_Hazard.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
| To endanger the crew or ship through negligent or irresponsible, but not deliberately malicious, actions. &lt;br /&gt;
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or security personnel not keeping their equipment secure.&lt;br /&gt;
|-&lt;br /&gt;
| 216-I&lt;br /&gt;
|[[File:Insubordination.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful direct order from one&#039;s superior officer.&lt;br /&gt;
| Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Capital Crimes====&lt;br /&gt;
Capital crimes are punishable by permanent detention, execution, and forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Only the Head of Security, Captain, and Warden may authorize permanent detention.&lt;br /&gt;
&lt;br /&gt;
Only the Captain may authorize execution or forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Execution is considered murder if unauthorized or improper. Proper forms of execution are limited to marooning, firing squad, and forced ejection via MAC cannon. Spacing via airlock is only allowed if the MAC cannon is damaged or unavailable (e.g, the ship is in combat).&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:dimgray; color:white&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|301-I&lt;br /&gt;
|[[File:Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To maliciously kill someone.&lt;br /&gt;
| Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. &amp;lt;br&amp;gt;&#039;&#039;&#039;Unauthorised executions are classed as Murder.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|302-I&lt;br /&gt;
|[[File:Sexual_Assault.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To molest or otherwise sexually attack someone.&lt;br /&gt;
| Unconsented ERP scenes, meaning one of the players does not agree OOC to the erotic roleplay, is a permabannable offense. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules.&lt;br /&gt;
|-&lt;br /&gt;
|303-I&lt;br /&gt;
|[[File:Attempted_Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a person until that person is in a critical state with the apparent intent to kill them.&lt;br /&gt;
| Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intended to kill them. &lt;br /&gt;
|-&lt;br /&gt;
|306-C&lt;br /&gt;
|[[File:Mutiny.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.&lt;br /&gt;
|-&lt;br /&gt;
|307-S&lt;br /&gt;
|[[File:Compromising_Station_Integrity.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, seriously threatening crew or ship.&lt;br /&gt;
| Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery or electrifying doors all count as Grand Sabotage. &lt;br /&gt;
|-&lt;br /&gt;
|308-C&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items of high value or sensitive nature.&lt;br /&gt;
| &amp;lt;br&amp;gt;Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain&#039;s Antique Laser, the Captain or the HoP&#039;s ID cards, or Mechs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the ship. Remember if something is locked up in a secure area it probably should not be taken without prior permission.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|311-C&lt;br /&gt;
|[[File:Antag_skum.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
| To act as, or knowingly aid, an enemy of Nanotrasen.&lt;br /&gt;
| Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar&#039;Sie. Firing upon Nanotrasen ships from the weapons console also counts as this. &amp;lt;br&amp;gt;Note that this is one of the few crimes where you may summarily execute someone for if they present a significant risk to detain them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Modification&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Re-education&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Getting de-converted from revolutionary or cultist.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  Self Defense is defined as &amp;quot;The protection of oneself, the protection of thy colleagues, and the protection of thine workplace&amp;quot;. &amp;lt;br&amp;gt;Do note however that persons intentionally getting involved in fights which occur in a department that isn&#039;t theirs is an act of vigilantism, this is not permitted.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.&lt;br /&gt;
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
| Convicts who reoffend after being released may have their crime bumped up to the next level at the discretion of security.&lt;br /&gt;
| Increase their sentence to the next tier of crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escape from Brig&#039;&#039;&#039;&lt;br /&gt;
|  If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), lethal force is authorized as well as execution if captured alive.&lt;br /&gt;
| Lethal force and / or execution if recaptured.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
| Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).&lt;br /&gt;
| The same sentence as the original criminal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=6541</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=6541"/>
		<updated>2017-01-15T02:09:05Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* Situation Amber - Martial Law */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&#039;95%&#039; height=&#039;60&#039; style=&#039;background-color:#FFCCCC;&#039; align=&#039;center&#039; &lt;br /&gt;
|align=&#039;center&#039;|&#039;&#039;&#039;Note:&#039;&#039;&#039; This page is merely a &#039;&#039;&#039;suggestion&#039;&#039;&#039;, much like the article concerning [[Space Law]] in general.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alert Levels==&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Situation Green - All Clear&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Standard operating level. No immediate or clear threat to the ship. All departments may carry out work as normal.&lt;br /&gt;
&lt;br /&gt;
* [[Suit sensors|Suit sensors]] are not required to be on.&lt;br /&gt;
* Weapons worn by security are to be hidden except when in the case of an emergency.&lt;br /&gt;
* Crew members may freely walk in the hallways.&lt;br /&gt;
* AI/Cyborgs have no need to bolt down any secure areas.&lt;br /&gt;
* Security &#039;&#039;&#039;are&#039;&#039;&#039; allowed to conduct searches of suspicious individuals without a warrant, but not random searches. The definition of &amp;quot;suspicious&amp;quot; is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Situation Amber - Martial Law&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Elevated alert level. There are reports or other proof available to indicate that there is a threat to the ship, or chaos, mutiny, or rioting are ocurring. &#039;&#039;&#039;May only be called by the Captain after a unanimous command vote. Doing so without a vote will result in demotion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are mandatory, but coordinate positions are not required.&lt;br /&gt;
* Security may have weapons visible.&lt;br /&gt;
* Random searches by security are allowed.&lt;br /&gt;
* AI/Cyborgs may bolt down high secure areas.&lt;br /&gt;
* Energy guns, laser guns and riot gear are allowed to be given out to security personnel if the [[Head of Security|HoS]] or [[Warden]] agree.&lt;br /&gt;
* Security is authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;General Quarters - Battle Stations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Situational alert level called in the event of contact with a hostile ship.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All personnel are to assist engineering, security, and medical staff with damage control, fending off boarders, and triage.&lt;br /&gt;
*Security is allowed to use lethal force with extreme prejudice on individuals who actively disrupt combat efforts. Proper justification is expected after the crisis ends and use of this clause for trivial matters can be considered assault or manslaughter, depending on the outcome.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Code Delta - Imminent Destruction&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The station&#039;s self destruct mechanism has been engaged due to overwhelming threat to the station. Martial Law is in effect.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All orders from Heads of Staff and security must be followed, any disobedience is punishable.&lt;br /&gt;
* All crew members are to evacuate immediately, if possible.&lt;br /&gt;
&lt;br /&gt;
== Different Situations ==&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* All personnel are to evacuate on the escape pod.&lt;br /&gt;
* All personnel are required to assist with evacuation. All crew must be evacuated, regardless of their consciousness.&lt;br /&gt;
* Prisoners are to be brought to the secure area of the escape shuttle, except for prisoners who pose a severe threat.&lt;br /&gt;
* Uncloned bodies are to be brought back to Central Command for processing.&lt;br /&gt;
* [[AI]] units may be brought to Central Command on portable card devices (InteliCards) if structural failure is likely or AI units wish to leave.&lt;br /&gt;
* [[Guide_to_robotics#Mechs|Mechs]] and [[Cyborg]] units are to be hauled to the escape shuttle for Central Command to inspect.&lt;br /&gt;
* Authorizing early pod launches is &#039;&#039;&#039;not allowed&#039;&#039;&#039; unless there is an immediate threat to shuttle integrity.&lt;br /&gt;
&lt;br /&gt;
=== [[File:FireAlarm.png]] Fire and Other Environmental Hazards ===&lt;br /&gt;
* Immediate evacuation of all untrained personnel.&lt;br /&gt;
* Fire alarms to be used to control the hazard.&lt;br /&gt;
* [[Atmospheric Technician|Atmospheric Technicians]] and [[Station Engineer|Station Engineers]] are to remove the hazard.&lt;br /&gt;
* Pump air back into the area when fixed.&lt;br /&gt;
* Ensure the damage is repaired.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L2locker.png]] Radiation Storm ===&lt;br /&gt;
* All crew to move to the maintenance tunnels.&lt;br /&gt;
* Wait a while until it&#039;s safe to move again, and continue your business. Report to Medbay if you&#039;re feeling strange.&lt;br /&gt;
* Medbay staff should be ready to administer anti-toxin to the ones who got caught in the storm.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L3locker.png]] Viral Outbreak ===&lt;br /&gt;
* If severe viral strain is on board the ship, the [[Chief Medical Officer]] is required to quarantine infected parts of the station with the help of security.&lt;br /&gt;
* All infected crew are to be isolated in [[Virology]] or [[Medbay]].&lt;br /&gt;
* Sterile masks/Internals and gloves are mandatory for medical personnel and recommended for crew.&lt;br /&gt;
* Quarantine must be maintained until the outbreak is contained and resolved.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Meteor.gif]] Meteor Storm ===&lt;br /&gt;
* All crew to move to central parts of the ship.&lt;br /&gt;
* Damage is to be repaired by [[engineering]] personnel after the threat has passed.&lt;br /&gt;
* Shuttle must be called if the ship becomes unsalvageable.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Singulo_1.gif]] Singularity Containment Failure ===&lt;br /&gt;
* Observation and notification of [[Singularity]] movement.&lt;br /&gt;
* Evacuation to be called if deemed a major threat to ship integrity.&lt;br /&gt;
* Use bombs or [[Clothes_and_internals#Backwear|Bag of Holding]] to destroy singularity.&lt;br /&gt;
* Demotion of [[Chief Engineer]] or [[Engineer]] and reparation of engine if no threat manifests.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Alien.png]] Extraterrestrial Takeover ===&lt;br /&gt;
* Prevent infection from spreading to Central Command.&lt;br /&gt;
* Destroy all extraterrestrial sources on the ship.&lt;br /&gt;
* Round up all forms of extraterrestrial lifeforms and contain or terminate them, do not terminate if there is a chance of containment.&lt;br /&gt;
* If extraterrestrial forces cannot be defeated, arm and detonate the [[Nuclear Fission Explosive]] to ensure their suppression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=6540</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=6540"/>
		<updated>2017-01-15T02:08:31Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* General Quarters - Battle Stations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&#039;95%&#039; height=&#039;60&#039; style=&#039;background-color:#FFCCCC;&#039; align=&#039;center&#039; &lt;br /&gt;
|align=&#039;center&#039;|&#039;&#039;&#039;Note:&#039;&#039;&#039; This page is merely a &#039;&#039;&#039;suggestion&#039;&#039;&#039;, much like the article concerning [[Space Law]] in general.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alert Levels==&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Situation Green - All Clear&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Standard operating level. No immediate or clear threat to the ship. All departments may carry out work as normal.&lt;br /&gt;
&lt;br /&gt;
* [[Suit sensors|Suit sensors]] are not required to be on.&lt;br /&gt;
* Weapons worn by security are to be hidden except when in the case of an emergency.&lt;br /&gt;
* Crew members may freely walk in the hallways.&lt;br /&gt;
* AI/Cyborgs have no need to bolt down any secure areas.&lt;br /&gt;
* Security &#039;&#039;&#039;are&#039;&#039;&#039; allowed to conduct searches of suspicious individuals without a warrant, but not random searches. The definition of &amp;quot;suspicious&amp;quot; is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Situation Amber - Martial Law&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Elevated alert level. There are reports or other proof available to indicate that there is a threat to the ship, or chaos, mutiny, or rioting are ocurring. &#039;&#039;&#039;May only be called by the Captain after a unanimous command vote. Doing so without a vote will result in demotion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are mandatory, but coordinate positions are not required.&lt;br /&gt;
* Security may have weapons visible.&lt;br /&gt;
* Random searches by security are allowed.&lt;br /&gt;
* AI/Cyborgs may bolt down high secure areas.&lt;br /&gt;
* Energy guns, laser guns and riot gear are allowed to be given out to security personnel if the [[Head of Security|HoS]] or [[Warden]] agree.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;General Quarters - Battle Stations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Situational alert level called in the event of contact with a hostile ship.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All personnel are to assist engineering, security, and medical staff with damage control, fending off boarders, and triage.&lt;br /&gt;
*Security is allowed to use lethal force with extreme prejudice on individuals who actively disrupt combat efforts. Proper justification is expected after the crisis ends and use of this clause for trivial matters can be considered assault or manslaughter, depending on the outcome.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Code Delta - Imminent Destruction&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The station&#039;s self destruct mechanism has been engaged due to overwhelming threat to the station. Martial Law is in effect.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All orders from Heads of Staff and security must be followed, any disobedience is punishable.&lt;br /&gt;
* All crew members are to evacuate immediately, if possible.&lt;br /&gt;
&lt;br /&gt;
== Different Situations ==&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* All personnel are to evacuate on the escape pod.&lt;br /&gt;
* All personnel are required to assist with evacuation. All crew must be evacuated, regardless of their consciousness.&lt;br /&gt;
* Prisoners are to be brought to the secure area of the escape shuttle, except for prisoners who pose a severe threat.&lt;br /&gt;
* Uncloned bodies are to be brought back to Central Command for processing.&lt;br /&gt;
* [[AI]] units may be brought to Central Command on portable card devices (InteliCards) if structural failure is likely or AI units wish to leave.&lt;br /&gt;
* [[Guide_to_robotics#Mechs|Mechs]] and [[Cyborg]] units are to be hauled to the escape shuttle for Central Command to inspect.&lt;br /&gt;
* Authorizing early pod launches is &#039;&#039;&#039;not allowed&#039;&#039;&#039; unless there is an immediate threat to shuttle integrity.&lt;br /&gt;
&lt;br /&gt;
=== [[File:FireAlarm.png]] Fire and Other Environmental Hazards ===&lt;br /&gt;
* Immediate evacuation of all untrained personnel.&lt;br /&gt;
* Fire alarms to be used to control the hazard.&lt;br /&gt;
* [[Atmospheric Technician|Atmospheric Technicians]] and [[Station Engineer|Station Engineers]] are to remove the hazard.&lt;br /&gt;
* Pump air back into the area when fixed.&lt;br /&gt;
* Ensure the damage is repaired.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L2locker.png]] Radiation Storm ===&lt;br /&gt;
* All crew to move to the maintenance tunnels.&lt;br /&gt;
* Wait a while until it&#039;s safe to move again, and continue your business. Report to Medbay if you&#039;re feeling strange.&lt;br /&gt;
* Medbay staff should be ready to administer anti-toxin to the ones who got caught in the storm.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L3locker.png]] Viral Outbreak ===&lt;br /&gt;
* If severe viral strain is on board the ship, the [[Chief Medical Officer]] is required to quarantine infected parts of the station with the help of security.&lt;br /&gt;
* All infected crew are to be isolated in [[Virology]] or [[Medbay]].&lt;br /&gt;
* Sterile masks/Internals and gloves are mandatory for medical personnel and recommended for crew.&lt;br /&gt;
* Quarantine must be maintained until the outbreak is contained and resolved.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Meteor.gif]] Meteor Storm ===&lt;br /&gt;
* All crew to move to central parts of the ship.&lt;br /&gt;
* Damage is to be repaired by [[engineering]] personnel after the threat has passed.&lt;br /&gt;
* Shuttle must be called if the ship becomes unsalvageable.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Singulo_1.gif]] Singularity Containment Failure ===&lt;br /&gt;
* Observation and notification of [[Singularity]] movement.&lt;br /&gt;
* Evacuation to be called if deemed a major threat to ship integrity.&lt;br /&gt;
* Use bombs or [[Clothes_and_internals#Backwear|Bag of Holding]] to destroy singularity.&lt;br /&gt;
* Demotion of [[Chief Engineer]] or [[Engineer]] and reparation of engine if no threat manifests.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Alien.png]] Extraterrestrial Takeover ===&lt;br /&gt;
* Prevent infection from spreading to Central Command.&lt;br /&gt;
* Destroy all extraterrestrial sources on the ship.&lt;br /&gt;
* Round up all forms of extraterrestrial lifeforms and contain or terminate them, do not terminate if there is a chance of containment.&lt;br /&gt;
* If extraterrestrial forces cannot be defeated, arm and detonate the [[Nuclear Fission Explosive]] to ensure their suppression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=6539</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=6539"/>
		<updated>2017-01-15T02:06:37Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* General Quarters - Battle Stations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&#039;95%&#039; height=&#039;60&#039; style=&#039;background-color:#FFCCCC;&#039; align=&#039;center&#039; &lt;br /&gt;
|align=&#039;center&#039;|&#039;&#039;&#039;Note:&#039;&#039;&#039; This page is merely a &#039;&#039;&#039;suggestion&#039;&#039;&#039;, much like the article concerning [[Space Law]] in general.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alert Levels==&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Situation Green - All Clear&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Standard operating level. No immediate or clear threat to the ship. All departments may carry out work as normal.&lt;br /&gt;
&lt;br /&gt;
* [[Suit sensors|Suit sensors]] are not required to be on.&lt;br /&gt;
* Weapons worn by security are to be hidden except when in the case of an emergency.&lt;br /&gt;
* Crew members may freely walk in the hallways.&lt;br /&gt;
* AI/Cyborgs have no need to bolt down any secure areas.&lt;br /&gt;
* Security &#039;&#039;&#039;are&#039;&#039;&#039; allowed to conduct searches of suspicious individuals without a warrant, but not random searches. The definition of &amp;quot;suspicious&amp;quot; is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Situation Amber - Martial Law&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Elevated alert level. There are reports or other proof available to indicate that there is a threat to the ship, or chaos, mutiny, or rioting are ocurring. &#039;&#039;&#039;May only be called by the Captain after a unanimous command vote. Doing so without a vote will result in demotion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are mandatory, but coordinate positions are not required.&lt;br /&gt;
* Security may have weapons visible.&lt;br /&gt;
* Random searches by security are allowed.&lt;br /&gt;
* AI/Cyborgs may bolt down high secure areas.&lt;br /&gt;
* Energy guns, laser guns and riot gear are allowed to be given out to security personnel if the [[Head of Security|HoS]] or [[Warden]] agree.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;General Quarters - Battle Stations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Situational alert level called in the event of contact with a hostile ship.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All personnel are to assist engineering, security, and medical staff with damage control, fending off boarders, and triage.&lt;br /&gt;
* Security is authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Code Delta - Imminent Destruction&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The station&#039;s self destruct mechanism has been engaged due to overwhelming threat to the station. Martial Law is in effect.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All orders from Heads of Staff and security must be followed, any disobedience is punishable.&lt;br /&gt;
* All crew members are to evacuate immediately, if possible.&lt;br /&gt;
&lt;br /&gt;
== Different Situations ==&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* All personnel are to evacuate on the escape pod.&lt;br /&gt;
* All personnel are required to assist with evacuation. All crew must be evacuated, regardless of their consciousness.&lt;br /&gt;
* Prisoners are to be brought to the secure area of the escape shuttle, except for prisoners who pose a severe threat.&lt;br /&gt;
* Uncloned bodies are to be brought back to Central Command for processing.&lt;br /&gt;
* [[AI]] units may be brought to Central Command on portable card devices (InteliCards) if structural failure is likely or AI units wish to leave.&lt;br /&gt;
* [[Guide_to_robotics#Mechs|Mechs]] and [[Cyborg]] units are to be hauled to the escape shuttle for Central Command to inspect.&lt;br /&gt;
* Authorizing early pod launches is &#039;&#039;&#039;not allowed&#039;&#039;&#039; unless there is an immediate threat to shuttle integrity.&lt;br /&gt;
&lt;br /&gt;
=== [[File:FireAlarm.png]] Fire and Other Environmental Hazards ===&lt;br /&gt;
* Immediate evacuation of all untrained personnel.&lt;br /&gt;
* Fire alarms to be used to control the hazard.&lt;br /&gt;
* [[Atmospheric Technician|Atmospheric Technicians]] and [[Station Engineer|Station Engineers]] are to remove the hazard.&lt;br /&gt;
* Pump air back into the area when fixed.&lt;br /&gt;
* Ensure the damage is repaired.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L2locker.png]] Radiation Storm ===&lt;br /&gt;
* All crew to move to the maintenance tunnels.&lt;br /&gt;
* Wait a while until it&#039;s safe to move again, and continue your business. Report to Medbay if you&#039;re feeling strange.&lt;br /&gt;
* Medbay staff should be ready to administer anti-toxin to the ones who got caught in the storm.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L3locker.png]] Viral Outbreak ===&lt;br /&gt;
* If severe viral strain is on board the ship, the [[Chief Medical Officer]] is required to quarantine infected parts of the station with the help of security.&lt;br /&gt;
* All infected crew are to be isolated in [[Virology]] or [[Medbay]].&lt;br /&gt;
* Sterile masks/Internals and gloves are mandatory for medical personnel and recommended for crew.&lt;br /&gt;
* Quarantine must be maintained until the outbreak is contained and resolved.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Meteor.gif]] Meteor Storm ===&lt;br /&gt;
* All crew to move to central parts of the ship.&lt;br /&gt;
* Damage is to be repaired by [[engineering]] personnel after the threat has passed.&lt;br /&gt;
* Shuttle must be called if the ship becomes unsalvageable.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Singulo_1.gif]] Singularity Containment Failure ===&lt;br /&gt;
* Observation and notification of [[Singularity]] movement.&lt;br /&gt;
* Evacuation to be called if deemed a major threat to ship integrity.&lt;br /&gt;
* Use bombs or [[Clothes_and_internals#Backwear|Bag of Holding]] to destroy singularity.&lt;br /&gt;
* Demotion of [[Chief Engineer]] or [[Engineer]] and reparation of engine if no threat manifests.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Alien.png]] Extraterrestrial Takeover ===&lt;br /&gt;
* Prevent infection from spreading to Central Command.&lt;br /&gt;
* Destroy all extraterrestrial sources on the ship.&lt;br /&gt;
* Round up all forms of extraterrestrial lifeforms and contain or terminate them, do not terminate if there is a chance of containment.&lt;br /&gt;
* If extraterrestrial forces cannot be defeated, arm and detonate the [[Nuclear Fission Explosive]] to ensure their suppression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=6538</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=6538"/>
		<updated>2017-01-15T02:05:05Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* Situation Amber - Martial Law */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&#039;95%&#039; height=&#039;60&#039; style=&#039;background-color:#FFCCCC;&#039; align=&#039;center&#039; &lt;br /&gt;
|align=&#039;center&#039;|&#039;&#039;&#039;Note:&#039;&#039;&#039; This page is merely a &#039;&#039;&#039;suggestion&#039;&#039;&#039;, much like the article concerning [[Space Law]] in general.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alert Levels==&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Situation Green - All Clear&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Standard operating level. No immediate or clear threat to the ship. All departments may carry out work as normal.&lt;br /&gt;
&lt;br /&gt;
* [[Suit sensors|Suit sensors]] are not required to be on.&lt;br /&gt;
* Weapons worn by security are to be hidden except when in the case of an emergency.&lt;br /&gt;
* Crew members may freely walk in the hallways.&lt;br /&gt;
* AI/Cyborgs have no need to bolt down any secure areas.&lt;br /&gt;
* Security &#039;&#039;&#039;are&#039;&#039;&#039; allowed to conduct searches of suspicious individuals without a warrant, but not random searches. The definition of &amp;quot;suspicious&amp;quot; is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Situation Amber - Martial Law&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Elevated alert level. There are reports or other proof available to indicate that there is a threat to the ship, or chaos, mutiny, or rioting are ocurring. &#039;&#039;&#039;May only be called by the Captain after a unanimous command vote. Doing so without a vote will result in demotion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are mandatory, but coordinate positions are not required.&lt;br /&gt;
* Security may have weapons visible.&lt;br /&gt;
* Random searches by security are allowed.&lt;br /&gt;
* AI/Cyborgs may bolt down high secure areas.&lt;br /&gt;
* Energy guns, laser guns and riot gear are allowed to be given out to security personnel if the [[Head of Security|HoS]] or [[Warden]] agree.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;General Quarters - Battle Stations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Situational alert level called in the event of contact with a hostile ship.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All personnel are to assist engineering, security, and medical staff with damage control, fending off boarders, and triage.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Code Delta - Imminent Destruction&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The station&#039;s self destruct mechanism has been engaged due to overwhelming threat to the station. Martial Law is in effect.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All orders from Heads of Staff and security must be followed, any disobedience is punishable.&lt;br /&gt;
* All crew members are to evacuate immediately, if possible.&lt;br /&gt;
&lt;br /&gt;
== Different Situations ==&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* All personnel are to evacuate on the escape pod.&lt;br /&gt;
* All personnel are required to assist with evacuation. All crew must be evacuated, regardless of their consciousness.&lt;br /&gt;
* Prisoners are to be brought to the secure area of the escape shuttle, except for prisoners who pose a severe threat.&lt;br /&gt;
* Uncloned bodies are to be brought back to Central Command for processing.&lt;br /&gt;
* [[AI]] units may be brought to Central Command on portable card devices (InteliCards) if structural failure is likely or AI units wish to leave.&lt;br /&gt;
* [[Guide_to_robotics#Mechs|Mechs]] and [[Cyborg]] units are to be hauled to the escape shuttle for Central Command to inspect.&lt;br /&gt;
* Authorizing early pod launches is &#039;&#039;&#039;not allowed&#039;&#039;&#039; unless there is an immediate threat to shuttle integrity.&lt;br /&gt;
&lt;br /&gt;
=== [[File:FireAlarm.png]] Fire and Other Environmental Hazards ===&lt;br /&gt;
* Immediate evacuation of all untrained personnel.&lt;br /&gt;
* Fire alarms to be used to control the hazard.&lt;br /&gt;
* [[Atmospheric Technician|Atmospheric Technicians]] and [[Station Engineer|Station Engineers]] are to remove the hazard.&lt;br /&gt;
* Pump air back into the area when fixed.&lt;br /&gt;
* Ensure the damage is repaired.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L2locker.png]] Radiation Storm ===&lt;br /&gt;
* All crew to move to the maintenance tunnels.&lt;br /&gt;
* Wait a while until it&#039;s safe to move again, and continue your business. Report to Medbay if you&#039;re feeling strange.&lt;br /&gt;
* Medbay staff should be ready to administer anti-toxin to the ones who got caught in the storm.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L3locker.png]] Viral Outbreak ===&lt;br /&gt;
* If severe viral strain is on board the ship, the [[Chief Medical Officer]] is required to quarantine infected parts of the station with the help of security.&lt;br /&gt;
* All infected crew are to be isolated in [[Virology]] or [[Medbay]].&lt;br /&gt;
* Sterile masks/Internals and gloves are mandatory for medical personnel and recommended for crew.&lt;br /&gt;
* Quarantine must be maintained until the outbreak is contained and resolved.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Meteor.gif]] Meteor Storm ===&lt;br /&gt;
* All crew to move to central parts of the ship.&lt;br /&gt;
* Damage is to be repaired by [[engineering]] personnel after the threat has passed.&lt;br /&gt;
* Shuttle must be called if the ship becomes unsalvageable.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Singulo_1.gif]] Singularity Containment Failure ===&lt;br /&gt;
* Observation and notification of [[Singularity]] movement.&lt;br /&gt;
* Evacuation to be called if deemed a major threat to ship integrity.&lt;br /&gt;
* Use bombs or [[Clothes_and_internals#Backwear|Bag of Holding]] to destroy singularity.&lt;br /&gt;
* Demotion of [[Chief Engineer]] or [[Engineer]] and reparation of engine if no threat manifests.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Alien.png]] Extraterrestrial Takeover ===&lt;br /&gt;
* Prevent infection from spreading to Central Command.&lt;br /&gt;
* Destroy all extraterrestrial sources on the ship.&lt;br /&gt;
* Round up all forms of extraterrestrial lifeforms and contain or terminate them, do not terminate if there is a chance of containment.&lt;br /&gt;
* If extraterrestrial forces cannot be defeated, arm and detonate the [[Nuclear Fission Explosive]] to ensure their suppression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=6537</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=6537"/>
		<updated>2017-01-15T02:04:13Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&#039;95%&#039; height=&#039;60&#039; style=&#039;background-color:#FFCCCC;&#039; align=&#039;center&#039; &lt;br /&gt;
|align=&#039;center&#039;|&#039;&#039;&#039;Note:&#039;&#039;&#039; This page is merely a &#039;&#039;&#039;suggestion&#039;&#039;&#039;, much like the article concerning [[Space Law]] in general.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alert Levels==&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Situation Green - All Clear&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Standard operating level. No immediate or clear threat to the ship. All departments may carry out work as normal.&lt;br /&gt;
&lt;br /&gt;
* [[Suit sensors|Suit sensors]] are not required to be on.&lt;br /&gt;
* Weapons worn by security are to be hidden except when in the case of an emergency.&lt;br /&gt;
* Crew members may freely walk in the hallways.&lt;br /&gt;
* AI/Cyborgs have no need to bolt down any secure areas.&lt;br /&gt;
* Security &#039;&#039;&#039;are&#039;&#039;&#039; allowed to conduct searches of suspicious individuals without a warrant, but not random searches. The definition of &amp;quot;suspicious&amp;quot; is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Situation Amber - Martial Law&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Elevated alert level. There are reports or other proof available to indicate that there is a threat to the ship, or chaos, mutiny, or rioting are ocurring. &#039;&#039;&#039;May only be called by the Captain after a unanimous command vote. Doing so without a vote will result in demotion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are mandatory, but coordinate positions are not required.&lt;br /&gt;
* Security may have weapons visible.&lt;br /&gt;
* Random searches by security are allowed.&lt;br /&gt;
* AI/Cyborgs may bolt down high secure areas.&lt;br /&gt;
* Energy guns, laser guns and riot gear are allowed to be given out to security personnel if the [[Head of Security|HoS]] or [[Warden]] agree.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;General Quarters - Battle Stations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Situational alert level called in the event of contact with a hostile ship.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All personnel are to assist engineering, security, and medical staff with damage control, fending off boarders, and triage.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Code Delta - Imminent Destruction&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The station&#039;s self destruct mechanism has been engaged due to overwhelming threat to the station. Martial Law is in effect.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All orders from Heads of Staff and security must be followed, any disobedience is punishable.&lt;br /&gt;
* All crew members are to evacuate immediately, if possible.&lt;br /&gt;
&lt;br /&gt;
== Different Situations ==&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* All personnel are to evacuate on the escape pod.&lt;br /&gt;
* All personnel are required to assist with evacuation. All crew must be evacuated, regardless of their consciousness.&lt;br /&gt;
* Prisoners are to be brought to the secure area of the escape shuttle, except for prisoners who pose a severe threat.&lt;br /&gt;
* Uncloned bodies are to be brought back to Central Command for processing.&lt;br /&gt;
* [[AI]] units may be brought to Central Command on portable card devices (InteliCards) if structural failure is likely or AI units wish to leave.&lt;br /&gt;
* [[Guide_to_robotics#Mechs|Mechs]] and [[Cyborg]] units are to be hauled to the escape shuttle for Central Command to inspect.&lt;br /&gt;
* Authorizing early pod launches is &#039;&#039;&#039;not allowed&#039;&#039;&#039; unless there is an immediate threat to shuttle integrity.&lt;br /&gt;
&lt;br /&gt;
=== [[File:FireAlarm.png]] Fire and Other Environmental Hazards ===&lt;br /&gt;
* Immediate evacuation of all untrained personnel.&lt;br /&gt;
* Fire alarms to be used to control the hazard.&lt;br /&gt;
* [[Atmospheric Technician|Atmospheric Technicians]] and [[Station Engineer|Station Engineers]] are to remove the hazard.&lt;br /&gt;
* Pump air back into the area when fixed.&lt;br /&gt;
* Ensure the damage is repaired.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L2locker.png]] Radiation Storm ===&lt;br /&gt;
* All crew to move to the maintenance tunnels.&lt;br /&gt;
* Wait a while until it&#039;s safe to move again, and continue your business. Report to Medbay if you&#039;re feeling strange.&lt;br /&gt;
* Medbay staff should be ready to administer anti-toxin to the ones who got caught in the storm.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L3locker.png]] Viral Outbreak ===&lt;br /&gt;
* If severe viral strain is on board the ship, the [[Chief Medical Officer]] is required to quarantine infected parts of the station with the help of security.&lt;br /&gt;
* All infected crew are to be isolated in [[Virology]] or [[Medbay]].&lt;br /&gt;
* Sterile masks/Internals and gloves are mandatory for medical personnel and recommended for crew.&lt;br /&gt;
* Quarantine must be maintained until the outbreak is contained and resolved.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Meteor.gif]] Meteor Storm ===&lt;br /&gt;
* All crew to move to central parts of the ship.&lt;br /&gt;
* Damage is to be repaired by [[engineering]] personnel after the threat has passed.&lt;br /&gt;
* Shuttle must be called if the ship becomes unsalvageable.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Singulo_1.gif]] Singularity Containment Failure ===&lt;br /&gt;
* Observation and notification of [[Singularity]] movement.&lt;br /&gt;
* Evacuation to be called if deemed a major threat to ship integrity.&lt;br /&gt;
* Use bombs or [[Clothes_and_internals#Backwear|Bag of Holding]] to destroy singularity.&lt;br /&gt;
* Demotion of [[Chief Engineer]] or [[Engineer]] and reparation of engine if no threat manifests.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Alien.png]] Extraterrestrial Takeover ===&lt;br /&gt;
* Prevent infection from spreading to Central Command.&lt;br /&gt;
* Destroy all extraterrestrial sources on the ship.&lt;br /&gt;
* Round up all forms of extraterrestrial lifeforms and contain or terminate them, do not terminate if there is a chance of containment.&lt;br /&gt;
* If extraterrestrial forces cannot be defeated, arm and detonate the [[Nuclear Fission Explosive]] to ensure their suppression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6536</id>
		<title>User talk:Vivalas</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6536"/>
		<updated>2017-01-15T01:55:25Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* Pardons / Dropping Charges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Nanotrasen Defense Forces Code of Operational Justice&#039;&#039;&#039;, abbreviated as NDFCOJ or simply &amp;quot;Ship Law&amp;quot;, is the working penal code established by Nanotrasen to mandate the behavior of it&#039;s employees onboard any of its military vessels (Defined as any Nanotrasen ship or station armed with an anti-ship weapon for the express purpose of anything other than self defense). Ship Law is intended to be much more strict than its counterpart, Space Law, which is used aboard its civilian (unarmed) vessels.&lt;br /&gt;
&lt;br /&gt;
In Ship Law, crimes are categorized into 3 categories, Misdemeanors, Felonies, and Capital crimes. Each category varies in severity of both crime and punishment.&lt;br /&gt;
&lt;br /&gt;
Ship Law is &#039;&#039;&#039;NOT&#039;&#039;&#039; a suggestion, and must be enforced and followed by security personnel aboard the ship. Everyone is held to the same standard, including security and command staff, and they are to be punished in the same way a normal crew member would be in the case of an infraction.&lt;br /&gt;
&lt;br /&gt;
===Execution of the Law===&lt;br /&gt;
&lt;br /&gt;
====Multiple Crimes====&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. Crimes Against an Individual are counted as one incident per person affected, while Crimes Against the Ship and Crimes Against the Corporation may only have one incident per sentencing.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
====Pardons / Dropping Charges====&lt;br /&gt;
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command in the case the affected individual elects not to drop the charges.&lt;br /&gt;
&lt;br /&gt;
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain. In the case that the Captain is charged with a crime against the ship, he may only be pardoned by a unanimous command vote.&lt;br /&gt;
&lt;br /&gt;
Crimes against the corporation may only be pardoned by Central Command.&lt;br /&gt;
&lt;br /&gt;
====Arrest / Processing Procedure====&lt;br /&gt;
Arrests are only valid if carried out by a security officer or member of command. A Citizen&#039;s Arrest may only be made by normal crew if the arrest is made in self defense, or if the action of the suspect could have serious implications (e.g, someone arresting the clown for breaking into munitions). The validity of a Citizen&#039;s Arrest is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
The following procedures must be followed by an arresting officer, otherwise the charges may be considered invalid and the officer could be charged with Mishandling of Prisoners, at the discretion of command staff or Central Command.&lt;br /&gt;
&lt;br /&gt;
# If not on Situation Amber or at General Quarters, the arresting officer must announce to the suspect his crimes and attempt to bring them in without using force or restraints. Exceptions are given if the suspect is wanted for a violent or Felony / Capital crime, or is known to resist arrest / has escaped from confinement.&lt;br /&gt;
# If the suspect complies with the arrest peacefully, then they are to be transferred to the brig. If not, then force may be applied as necessary to subdue the suspect. See the section on Application of Lethal Force for guidelines of what to do if the situation rapidly escalates.&lt;br /&gt;
# Once in the brig, the suspect is to be searched and all contraband (weapons, tools, anything that could help escape or be used to assault officers while incarcerated). Officers will be responsible for ensuring that all legal possessions of the suspect be returned when their term is up. Any item that the suspect may be charged with a crime for possessing must be confiscated. Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be allowed to retain their PDA, headset, shoes, and uniform while in confinement, unless these items are abused.&lt;br /&gt;
# Unless the suspect surrendered peacefully, bucklecuff them to the bed, and flash (or have an officer use the cell flasher), and then remove their handcuffs and vacate the cell.&lt;br /&gt;
# Once the term is up, ensure that the records for the suspect have been updated, that their status has been set to released, and that they can leave the brig.&lt;br /&gt;
&lt;br /&gt;
If the prisoner attempts to break lights or cause damage to the cell, they are to be flashed and have the object they are using confiscated. If the prisoner attempts to escape, they are to be warned and have their timer reset. If they are warned three times, or manage to escape the cell, then lethal force is authorized to subdue them.&lt;br /&gt;
&lt;br /&gt;
====Application of Lethal Force====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Guidelines&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a suspect is armed with a weapon and is actively resisting threat or threatening crew and officers, lethal force may be used if they are given &#039;&#039;&#039;one&#039;&#039;&#039; warning before hand, or if they are attacking another crewmember with the intent to kill or seriously injure.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a security officer feels that their life is in danger from an armed assailant or multiple assailants, they may utilize lethal force to subdue targets, but will be expected to justify their actions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Lethal force is automatically authorized for boarders and hostile entities that are not crew, or in situations where non-lethals are ineffective (hulks, for example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Situation Amber and General Quarters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the current alert level is Amber or General Quarters, restrictions on lethal force become much more lenient.&lt;br /&gt;
&lt;br /&gt;
On Amber, lethal force is authorized if the suspect is suspected of Felony or higher crimes, and actively flees / resists lawful arrest by security. The suspect must be warned in the form of warning shots or verbal warning before lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a suspect is assaulting officers or command staff on Amber, lethal force is allowed if the suspect refuses to desist after being warned.&lt;br /&gt;
&lt;br /&gt;
On General Quarters, which tends to be situational and brief, any crewmember acting in a disruptive way may be terminated by security or command personnel with extreme prejudice. Use of this clause in trivial situations will be punished accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crimes and Sentences===&lt;br /&gt;
&lt;br /&gt;
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (&#039;&#039;I&#039;&#039; = Crime Against an Individual, &#039;&#039;S&#039;&#039; = Crime Against the Ship, and &#039;&#039;C&#039;&#039; = Crime Against the Corporation).&lt;br /&gt;
&lt;br /&gt;
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment.&lt;br /&gt;
&lt;br /&gt;
====Misdemeanor Crimes====&lt;br /&gt;
Misdemeanor crimes are punishable by a warning or up to 5 minutes in confinement.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101-S&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 102-I&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To physically harass another person without the intent to harm them.&lt;br /&gt;
|Disarming, slipping, and tablestunning are all examples of battery. A few punches might count too. Anything that does negligible damage or none at all to the victim.&lt;br /&gt;
|-&lt;br /&gt;
| 103-S&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to or to take items belonging to others or the station as a whole.&lt;br /&gt;
| Keeping items which are in short supply and taking them from where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.&lt;br /&gt;
|-&lt;br /&gt;
| 104-S&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106-S&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the ship naked. Do not release the suspect unless they choose to wear clothes.&lt;br /&gt;
|-&lt;br /&gt;
| 107-S&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the ship without malicious intent.&lt;br /&gt;
| This covers things such as breaking windows, grafitti, and damaging ship property. To qualify as sabotage it has to be conducted with the deliberate intent of hindering the crew.&lt;br /&gt;
|-&lt;br /&gt;
| 109-S&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Remember that trespassing and theft are often committed together.&lt;br /&gt;
|-&lt;br /&gt;
|110-S&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Mishandling of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|To abuse or neglect a prisoner while under the confinement of security.&lt;br /&gt;
|Apply this crime when an officer is being shit, like stripping prisoners completely, misplacing their belongings, and acting incompetent. Always entails demotion. Excessive force counts as assault, or manslaughter if the victim dies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felony Crimes====&lt;br /&gt;
&lt;br /&gt;
Felony crimes are punishable by minimum of 5 minutes and maximum of 15 minutes. Additionally, crewmembers suspected of a felony crime may have lethal force applied to them during Situation Amber if they are fleeing arrest.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201-I&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons warrant the maximum sentence of 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 202-S&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible, unless on Situation Amber. Classified as a Crime Against the Ship due to the nature of the authority of security officers and command personnel, which also means it cannot be stacked if multiple officers are assaulted.&lt;br /&gt;
|-&lt;br /&gt;
| 203-I&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 204-S&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a any weapon without prior authorisation, such as: guns, batons, flashes, grenades, as well as improvised weapons such as spears and stunprods.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all security personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 205-S&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and miners are permitted to possess explosives only whilst transporting them to a mining operation, otherwise their experimental bombs must remain within the science department.&lt;br /&gt;
|-&lt;br /&gt;
| 206-S&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 207-S&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or ship through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 208-S&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that the cargo department breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 209-S&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any security area, command area (including EVA), the Engine Room, Atmospherics, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armory or the Captain&#039;s Quarters, is a more serious crime, and warrants a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 210-S&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| Breaking into any area which a subject does not have access to.&lt;br /&gt;
| As a felony crime, sentences start at 5 minutes, but the full sentence of 15 minutes is recommended for restricted and secure areas. The suspect can still be charged if they did not yet enter the area but were suspected of attempting to.&lt;br /&gt;
|-&lt;br /&gt;
| 211-S&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the ship&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
| 212-I&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another&#039;s person. &lt;br /&gt;
| Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.&lt;br /&gt;
|-&lt;br /&gt;
| 213-I&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
| To distribute narcotics and other controlled substances.&lt;br /&gt;
| Forcing or tricking someone to consume substances such as space drugs is assault. &lt;br /&gt;
|-&lt;br /&gt;
| 214-S&lt;br /&gt;
|[[File:Rioting.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
|-&lt;br /&gt;
| 215-S&lt;br /&gt;
|[[File:Workplace_Hazard.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
| To endanger the crew or ship through negligent or irresponsible, but not deliberately malicious, actions. &lt;br /&gt;
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or security personnel not keeping their equipment secure.&lt;br /&gt;
|-&lt;br /&gt;
| 216-I&lt;br /&gt;
|[[File:Insubordination.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful direct order from one&#039;s superior officer.&lt;br /&gt;
| Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Capital Crimes====&lt;br /&gt;
Capital crimes are punishable by permanent detention, execution, and forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Only the Head of Security, Captain, and Warden may authorize permanent detention.&lt;br /&gt;
&lt;br /&gt;
Only the Captain may authorize execution or forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Execution is considered murder if unauthorized or improper. Proper forms of execution are limited to marooning, firing squad, and forced ejection via MAC cannon. Spacing via airlock is only allowed if the MAC cannon is damaged or unavailable (e.g, the ship is in combat).&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:dimgray; color:white&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|301-I&lt;br /&gt;
|[[File:Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To maliciously kill someone.&lt;br /&gt;
| Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. &amp;lt;br&amp;gt;&#039;&#039;&#039;Unauthorised executions are classed as Murder.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|302-I&lt;br /&gt;
|[[File:Sexual_Assault.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To molest or otherwise sexually attack someone.&lt;br /&gt;
| Unconsented ERP scenes, meaning one of the players does not agree OOC to the erotic roleplay, is a permabannable offense. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules.&lt;br /&gt;
|-&lt;br /&gt;
|303-I&lt;br /&gt;
|[[File:Attempted_Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a person until that person is in a critical state with the apparent intent to kill them.&lt;br /&gt;
| Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intended to kill them. &lt;br /&gt;
|-&lt;br /&gt;
|306-C&lt;br /&gt;
|[[File:Mutiny.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.&lt;br /&gt;
|-&lt;br /&gt;
|307-S&lt;br /&gt;
|[[File:Compromising_Station_Integrity.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, seriously threatening crew or ship.&lt;br /&gt;
| Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery or electrifying doors all count as Grand Sabotage. &lt;br /&gt;
|-&lt;br /&gt;
|308-C&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items of high value or sensitive nature.&lt;br /&gt;
| &amp;lt;br&amp;gt;Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain&#039;s Antique Laser, the Captain or the HoP&#039;s ID cards, or Mechs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the ship. Remember if something is locked up in a secure area it probably should not be taken without prior permission.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|311-C&lt;br /&gt;
|[[File:Antag_skum.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
| To act as, or knowingly aid, an enemy of Nanotrasen.&lt;br /&gt;
| Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar&#039;Sie. Firing upon Nanotrasen ships from the weapons console also counts as this. &amp;lt;br&amp;gt;Note that this is one of the few crimes where you may summarily execute someone for if they present a significant risk to detain them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Modification&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Re-education&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Getting de-converted from revolutionary or cultist.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  Self Defense is defined as &amp;quot;The protection of oneself, the protection of thy colleagues, and the protection of thine workplace&amp;quot;. &amp;lt;br&amp;gt;Do note however that persons intentionally getting involved in fights which occur in a department that isn&#039;t theirs is an act of vigilantism, this is not permitted.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.&lt;br /&gt;
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
| Convicts who reoffend after being released may have their crime bumped up to the next level at the discretion of security.&lt;br /&gt;
| Increase their sentence to the next tier of crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escape from Brig&#039;&#039;&#039;&lt;br /&gt;
|  If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), lethal force is authorized as well as execution if captured alive.&lt;br /&gt;
| Lethal force and / or execution if recaptured.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
| Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).&lt;br /&gt;
| The same sentence as the original criminal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6535</id>
		<title>User talk:Vivalas</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6535"/>
		<updated>2017-01-15T01:41:23Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Nanotrasen Defense Forces Code of Operational Justice&#039;&#039;&#039;, abbreviated as NDFCOJ or simply &amp;quot;Ship Law&amp;quot;, is the working penal code established by Nanotrasen to mandate the behavior of it&#039;s employees onboard any of its military vessels (Defined as any Nanotrasen ship or station armed with an anti-ship weapon for the express purpose of anything other than self defense). Ship Law is intended to be much more strict than its counterpart, Space Law, which is used aboard its civilian (unarmed) vessels.&lt;br /&gt;
&lt;br /&gt;
In Ship Law, crimes are categorized into 3 categories, Misdemeanors, Felonies, and Capital crimes. Each category varies in severity of both crime and punishment.&lt;br /&gt;
&lt;br /&gt;
Ship Law is &#039;&#039;&#039;NOT&#039;&#039;&#039; a suggestion, and must be enforced and followed by security personnel aboard the ship. Everyone is held to the same standard, including security and command staff, and they are to be punished in the same way a normal crew member would be in the case of an infraction.&lt;br /&gt;
&lt;br /&gt;
===Execution of the Law===&lt;br /&gt;
&lt;br /&gt;
====Multiple Crimes====&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. Crimes Against an Individual are counted as one incident per person affected, while Crimes Against the Ship and Crimes Against the Corporation may only have one incident per sentencing.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
====Pardons / Dropping Charges====&lt;br /&gt;
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command if the affected individual elects not to drop the charges.&lt;br /&gt;
&lt;br /&gt;
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain.&lt;br /&gt;
&lt;br /&gt;
Crimes against the corporation may only be pardoned by Central Command.&lt;br /&gt;
&lt;br /&gt;
====Arrest / Processing Procedure====&lt;br /&gt;
Arrests are only valid if carried out by a security officer or member of command. A Citizen&#039;s Arrest may only be made by normal crew if the arrest is made in self defense, or if the action of the suspect could have serious implications (e.g, someone arresting the clown for breaking into munitions). The validity of a Citizen&#039;s Arrest is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
The following procedures must be followed by an arresting officer, otherwise the charges may be considered invalid and the officer could be charged with Mishandling of Prisoners, at the discretion of command staff or Central Command.&lt;br /&gt;
&lt;br /&gt;
# If not on Situation Amber or at General Quarters, the arresting officer must announce to the suspect his crimes and attempt to bring them in without using force or restraints. Exceptions are given if the suspect is wanted for a violent or Felony / Capital crime, or is known to resist arrest / has escaped from confinement.&lt;br /&gt;
# If the suspect complies with the arrest peacefully, then they are to be transferred to the brig. If not, then force may be applied as necessary to subdue the suspect. See the section on Application of Lethal Force for guidelines of what to do if the situation rapidly escalates.&lt;br /&gt;
# Once in the brig, the suspect is to be searched and all contraband (weapons, tools, anything that could help escape or be used to assault officers while incarcerated). Officers will be responsible for ensuring that all legal possessions of the suspect be returned when their term is up. Any item that the suspect may be charged with a crime for possessing must be confiscated. Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be allowed to retain their PDA, headset, shoes, and uniform while in confinement, unless these items are abused.&lt;br /&gt;
# Unless the suspect surrendered peacefully, bucklecuff them to the bed, and flash (or have an officer use the cell flasher), and then remove their handcuffs and vacate the cell.&lt;br /&gt;
# Once the term is up, ensure that the records for the suspect have been updated, that their status has been set to released, and that they can leave the brig.&lt;br /&gt;
&lt;br /&gt;
If the prisoner attempts to break lights or cause damage to the cell, they are to be flashed and have the object they are using confiscated. If the prisoner attempts to escape, they are to be warned and have their timer reset. If they are warned three times, or manage to escape the cell, then lethal force is authorized to subdue them.&lt;br /&gt;
&lt;br /&gt;
====Application of Lethal Force====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Guidelines&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a suspect is armed with a weapon and is actively resisting threat or threatening crew and officers, lethal force may be used if they are given &#039;&#039;&#039;one&#039;&#039;&#039; warning before hand, or if they are attacking another crewmember with the intent to kill or seriously injure.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a security officer feels that their life is in danger from an armed assailant or multiple assailants, they may utilize lethal force to subdue targets, but will be expected to justify their actions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Lethal force is automatically authorized for boarders and hostile entities that are not crew, or in situations where non-lethals are ineffective (hulks, for example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Situation Amber and General Quarters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the current alert level is Amber or General Quarters, restrictions on lethal force become much more lenient.&lt;br /&gt;
&lt;br /&gt;
On Amber, lethal force is authorized if the suspect is suspected of Felony or higher crimes, and actively flees / resists lawful arrest by security. The suspect must be warned in the form of warning shots or verbal warning before lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a suspect is assaulting officers or command staff on Amber, lethal force is allowed if the suspect refuses to desist after being warned.&lt;br /&gt;
&lt;br /&gt;
On General Quarters, which tends to be situational and brief, any crewmember acting in a disruptive way may be terminated by security or command personnel with extreme prejudice. Use of this clause in trivial situations will be punished accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crimes and Sentences===&lt;br /&gt;
&lt;br /&gt;
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (&#039;&#039;I&#039;&#039; = Crime Against an Individual, &#039;&#039;S&#039;&#039; = Crime Against the Ship, and &#039;&#039;C&#039;&#039; = Crime Against the Corporation).&lt;br /&gt;
&lt;br /&gt;
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment.&lt;br /&gt;
&lt;br /&gt;
====Misdemeanor Crimes====&lt;br /&gt;
Misdemeanor crimes are punishable by a warning or up to 5 minutes in confinement.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101-S&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 102-I&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To physically harass another person without the intent to harm them.&lt;br /&gt;
|Disarming, slipping, and tablestunning are all examples of battery. A few punches might count too. Anything that does negligible damage or none at all to the victim.&lt;br /&gt;
|-&lt;br /&gt;
| 103-S&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to or to take items belonging to others or the station as a whole.&lt;br /&gt;
| Keeping items which are in short supply and taking them from where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.&lt;br /&gt;
|-&lt;br /&gt;
| 104-S&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106-S&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the ship naked. Do not release the suspect unless they choose to wear clothes.&lt;br /&gt;
|-&lt;br /&gt;
| 107-S&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the ship without malicious intent.&lt;br /&gt;
| This covers things such as breaking windows, grafitti, and damaging ship property. To qualify as sabotage it has to be conducted with the deliberate intent of hindering the crew.&lt;br /&gt;
|-&lt;br /&gt;
| 109-S&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Remember that trespassing and theft are often committed together.&lt;br /&gt;
|-&lt;br /&gt;
|110-S&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Mishandling of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|To abuse or neglect a prisoner while under the confinement of security.&lt;br /&gt;
|Apply this crime when an officer is being shit, like stripping prisoners completely, misplacing their belongings, and acting incompetent. Always entails demotion. Excessive force counts as assault, or manslaughter if the victim dies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felony Crimes====&lt;br /&gt;
&lt;br /&gt;
Felony crimes are punishable by minimum of 5 minutes and maximum of 15 minutes. Additionally, crewmembers suspected of a felony crime may have lethal force applied to them during Situation Amber if they are fleeing arrest.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201-I&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons warrant the maximum sentence of 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 202-S&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible, unless on Situation Amber. Classified as a Crime Against the Ship due to the nature of the authority of security officers and command personnel, which also means it cannot be stacked if multiple officers are assaulted.&lt;br /&gt;
|-&lt;br /&gt;
| 203-I&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 204-S&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a any weapon without prior authorisation, such as: guns, batons, flashes, grenades, as well as improvised weapons such as spears and stunprods.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all security personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 205-S&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and miners are permitted to possess explosives only whilst transporting them to a mining operation, otherwise their experimental bombs must remain within the science department.&lt;br /&gt;
|-&lt;br /&gt;
| 206-S&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 207-S&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or ship through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 208-S&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that the cargo department breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 209-S&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any security area, command area (including EVA), the Engine Room, Atmospherics, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armory or the Captain&#039;s Quarters, is a more serious crime, and warrants a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 210-S&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| Breaking into any area which a subject does not have access to.&lt;br /&gt;
| As a felony crime, sentences start at 5 minutes, but the full sentence of 15 minutes is recommended for restricted and secure areas. The suspect can still be charged if they did not yet enter the area but were suspected of attempting to.&lt;br /&gt;
|-&lt;br /&gt;
| 211-S&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the ship&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
| 212-I&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another&#039;s person. &lt;br /&gt;
| Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.&lt;br /&gt;
|-&lt;br /&gt;
| 213-I&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
| To distribute narcotics and other controlled substances.&lt;br /&gt;
| Forcing or tricking someone to consume substances such as space drugs is assault. &lt;br /&gt;
|-&lt;br /&gt;
| 214-S&lt;br /&gt;
|[[File:Rioting.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
|-&lt;br /&gt;
| 215-S&lt;br /&gt;
|[[File:Workplace_Hazard.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
| To endanger the crew or ship through negligent or irresponsible, but not deliberately malicious, actions. &lt;br /&gt;
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or security personnel not keeping their equipment secure.&lt;br /&gt;
|-&lt;br /&gt;
| 216-I&lt;br /&gt;
|[[File:Insubordination.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful direct order from one&#039;s superior officer.&lt;br /&gt;
| Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Capital Crimes====&lt;br /&gt;
Capital crimes are punishable by permanent detention, execution, and forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Only the Head of Security, Captain, and Warden may authorize permanent detention.&lt;br /&gt;
&lt;br /&gt;
Only the Captain may authorize execution or forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Execution is considered murder if unauthorized or improper. Proper forms of execution are limited to marooning, firing squad, and forced ejection via MAC cannon. Spacing via airlock is only allowed if the MAC cannon is damaged or unavailable (e.g, the ship is in combat).&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:dimgray; color:white&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|301-I&lt;br /&gt;
|[[File:Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To maliciously kill someone.&lt;br /&gt;
| Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. &amp;lt;br&amp;gt;&#039;&#039;&#039;Unauthorised executions are classed as Murder.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|302-I&lt;br /&gt;
|[[File:Sexual_Assault.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To molest or otherwise sexually attack someone.&lt;br /&gt;
| Unconsented ERP scenes, meaning one of the players does not agree OOC to the erotic roleplay, is a permabannable offense. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules.&lt;br /&gt;
|-&lt;br /&gt;
|303-I&lt;br /&gt;
|[[File:Attempted_Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a person until that person is in a critical state with the apparent intent to kill them.&lt;br /&gt;
| Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intended to kill them. &lt;br /&gt;
|-&lt;br /&gt;
|306-C&lt;br /&gt;
|[[File:Mutiny.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.&lt;br /&gt;
|-&lt;br /&gt;
|307-S&lt;br /&gt;
|[[File:Compromising_Station_Integrity.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, seriously threatening crew or ship.&lt;br /&gt;
| Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery or electrifying doors all count as Grand Sabotage. &lt;br /&gt;
|-&lt;br /&gt;
|308-C&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items of high value or sensitive nature.&lt;br /&gt;
| &amp;lt;br&amp;gt;Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain&#039;s Antique Laser, the Captain or the HoP&#039;s ID cards, or Mechs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the ship. Remember if something is locked up in a secure area it probably should not be taken without prior permission.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|311-C&lt;br /&gt;
|[[File:Antag_skum.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
| To act as, or knowingly aid, an enemy of Nanotrasen.&lt;br /&gt;
| Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar&#039;Sie. Firing upon Nanotrasen ships from the weapons console also counts as this. &amp;lt;br&amp;gt;Note that this is one of the few crimes where you may summarily execute someone for if they present a significant risk to detain them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|Modification&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Re-education&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Getting de-converted from revolutionary or cultist.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  Self Defense is defined as &amp;quot;The protection of oneself, the protection of thy colleagues, and the protection of thine workplace&amp;quot;. &amp;lt;br&amp;gt;Do note however that persons intentionally getting involved in fights which occur in a department that isn&#039;t theirs is an act of vigilantism, this is not permitted.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.&lt;br /&gt;
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
| Convicts who reoffend after being released may have their crime bumped up to the next level at the discretion of security.&lt;br /&gt;
| Increase their sentence to the next tier of crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escape from Brig&#039;&#039;&#039;&lt;br /&gt;
|  If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), lethal force is authorized as well as execution if captured alive.&lt;br /&gt;
| Lethal force and / or execution if recaptured.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
| Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).&lt;br /&gt;
| The same sentence as the original criminal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6534</id>
		<title>User talk:Vivalas</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6534"/>
		<updated>2017-01-15T01:34:46Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* Capital Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Nanotrasen Defense Forces Code of Operational Justice&#039;&#039;&#039;, abbreviated as NDFCOJ or simply &amp;quot;Ship Law&amp;quot;, is the working penal code established by Nanotrasen to mandate the behavior of it&#039;s employees onboard any of its military vessels (Defined as any Nanotrasen ship or station armed with an anti-ship weapon for the express purpose of anything other than self defense). Ship Law is intended to be much more strict than its counterpart, Space Law, which is used aboard its civilian (unarmed) vessels.&lt;br /&gt;
&lt;br /&gt;
In Ship Law, crimes are categorized into 3 categories, Misdemeanors, Felonies, and Capital crimes. Each category varies in severity of both crime and punishment.&lt;br /&gt;
&lt;br /&gt;
Ship Law is &#039;&#039;&#039;NOT&#039;&#039;&#039; a suggestion, and must be enforced and followed by security personnel aboard the ship. Everyone is held to the same standard, including security and command staff, and they are to be punished in the same way a normal crew member would be in the case of an infraction.&lt;br /&gt;
&lt;br /&gt;
===Execution of the Law===&lt;br /&gt;
&lt;br /&gt;
====Multiple Crimes====&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. Crimes Against an Individual are counted as one incident per person affected, while Crimes Against the Ship and Crimes Against the Corporation may only have one incident per sentencing.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
====Pardons / Dropping Charges====&lt;br /&gt;
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command if the affected individual elects not to drop the charges.&lt;br /&gt;
&lt;br /&gt;
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain.&lt;br /&gt;
&lt;br /&gt;
Crimes against the corporation may only be pardoned by Central Command.&lt;br /&gt;
&lt;br /&gt;
====Arrest / Processing Procedure====&lt;br /&gt;
Arrests are only valid if carried out by a security officer or member of command. A Citizen&#039;s Arrest may only be made by normal crew if the arrest is made in self defense, or if the action of the suspect could have serious implications (e.g, someone arresting the clown for breaking into munitions). The validity of a Citizen&#039;s Arrest is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
The following procedures must be followed by an arresting officer, otherwise the charges may be considered invalid and the officer could be charged with Mishandling of Prisoners, at the discretion of command staff or Central Command.&lt;br /&gt;
&lt;br /&gt;
# If not on Situation Amber or at General Quarters, the arresting officer must announce to the suspect his crimes and attempt to bring them in without using force or restraints. Exceptions are given if the suspect is wanted for a violent or Felony / Capital crime, or is known to resist arrest / has escaped from confinement.&lt;br /&gt;
# If the suspect complies with the arrest peacefully, then they are to be transferred to the brig. If not, then force may be applied as necessary to subdue the suspect. See the section on Application of Lethal Force for guidelines of what to do if the situation rapidly escalates.&lt;br /&gt;
# Once in the brig, the suspect is to be searched and all contraband (weapons, tools, anything that could help escape or be used to assault officers while incarcerated). Officers will be responsible for ensuring that all legal possessions of the suspect be returned when their term is up. Any item that the suspect may be charged with a crime for possessing must be confiscated. Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be allowed to retain their PDA, headset, shoes, and uniform while in confinement, unless these items are abused.&lt;br /&gt;
# Unless the suspect surrendered peacefully, bucklecuff them to the bed, and flash (or have an officer use the cell flasher), and then remove their handcuffs and vacate the cell.&lt;br /&gt;
# Once the term is up, ensure that the records for the suspect have been updated, that their status has been set to released, and that they can leave the brig.&lt;br /&gt;
&lt;br /&gt;
If the prisoner attempts to break lights or cause damage to the cell, they are to be flashed and have the object they are using confiscated. If the prisoner attempts to escape, they are to be warned and have their timer reset. If they are warned three times, or manage to escape the cell, then lethal force is authorized to subdue them.&lt;br /&gt;
&lt;br /&gt;
====Application of Lethal Force====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Guidelines&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a suspect is armed with a weapon and is actively resisting threat or threatening crew and officers, lethal force may be used if they are given &#039;&#039;&#039;one&#039;&#039;&#039; warning before hand, or if they are attacking another crewmember with the intent to kill or seriously injure.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a security officer feels that their life is in danger from an armed assailant or multiple assailants, they may utilize lethal force to subdue targets, but will be expected to justify their actions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Lethal force is automatically authorized for boarders and hostile entities that are not crew, or in situations where non-lethals are ineffective (hulks, for example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Situation Amber and General Quarters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the current alert level is Amber or General Quarters, restrictions on lethal force become much more lenient.&lt;br /&gt;
&lt;br /&gt;
On Amber, lethal force is authorized if the suspect is suspected of Felony or higher crimes, and actively flees / resists lawful arrest by security. The suspect must be warned in the form of warning shots or verbal warning before lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a suspect is assaulting officers or command staff on Amber, lethal force is allowed if the suspect refuses to desist after being warned.&lt;br /&gt;
&lt;br /&gt;
On General Quarters, which tends to be situational and brief, any crewmember acting in a disruptive way may be terminated by security or command personnel with extreme prejudice. Use of this clause in trivial situations will be punished accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crimes and Sentences===&lt;br /&gt;
&lt;br /&gt;
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (&#039;&#039;I&#039;&#039; = Crime Against an Individual, &#039;&#039;S&#039;&#039; = Crime Against the Ship, and &#039;&#039;C&#039;&#039; = Crime Against the Corporation).&lt;br /&gt;
&lt;br /&gt;
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment.&lt;br /&gt;
&lt;br /&gt;
====Misdemeanor Crimes====&lt;br /&gt;
Misdemeanor crimes are punishable by a warning or up to 5 minutes in confinement.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101-S&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 102-I&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To physically harass another person without the intent to harm them.&lt;br /&gt;
|Disarming, slipping, and tablestunning are all examples of battery. A few punches might count too. Anything that does negligible damage or none at all to the victim.&lt;br /&gt;
|-&lt;br /&gt;
| 103-S&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to or to take items belonging to others or the station as a whole.&lt;br /&gt;
| Keeping items which are in short supply and taking them from where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.&lt;br /&gt;
|-&lt;br /&gt;
| 104-S&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106-S&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the ship naked. Do not release the suspect unless they choose to wear clothes.&lt;br /&gt;
|-&lt;br /&gt;
| 107-S&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the ship without malicious intent.&lt;br /&gt;
| This covers things such as breaking windows, grafitti, and damaging ship property. To qualify as sabotage it has to be conducted with the deliberate intent of hindering the crew.&lt;br /&gt;
|-&lt;br /&gt;
| 109-S&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Remember that trespassing and theft are often committed together.&lt;br /&gt;
|-&lt;br /&gt;
|110-S&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Mishandling of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|To abuse or neglect a prisoner while under the confinement of security.&lt;br /&gt;
|Apply this crime when an officer is being shit, like stripping prisoners completely, misplacing their belongings, and acting incompetent. Always entails demotion. Excessive force counts as assault, or manslaughter if the victim dies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felony Crimes====&lt;br /&gt;
&lt;br /&gt;
Felony crimes are punishable by minimum of 5 minutes and maximum of 15 minutes. Additionally, crewmembers suspected of a felony crime may have lethal force applied to them during Situation Amber if they are fleeing arrest.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201-I&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons warrant the maximum sentence of 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 202-S&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible, unless on Situation Amber. Classified as a Crime Against the Ship due to the nature of the authority of security officers and command personnel, which also means it cannot be stacked if multiple officers are assaulted.&lt;br /&gt;
|-&lt;br /&gt;
| 203-I&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 204-S&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a any weapon without prior authorisation, such as: guns, batons, flashes, grenades, as well as improvised weapons such as spears and stunprods.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all security personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 205-S&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and miners are permitted to possess explosives only whilst transporting them to a mining operation, otherwise their experimental bombs must remain within the science department.&lt;br /&gt;
|-&lt;br /&gt;
| 206-S&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 207-S&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or ship through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 208-S&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that the cargo department breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 209-S&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any security area, command area (including EVA), the Engine Room, Atmospherics, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armory or the Captain&#039;s Quarters, is a more serious crime, and warrants a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 210-S&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| Breaking into any area which a subject does not have access to.&lt;br /&gt;
| As a felony crime, sentences start at 5 minutes, but the full sentence of 15 minutes is recommended for restricted and secure areas. The suspect can still be charged if they did not yet enter the area but were suspected of attempting to.&lt;br /&gt;
|-&lt;br /&gt;
| 211-S&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the ship&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
| 212-I&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another&#039;s person. &lt;br /&gt;
| Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.&lt;br /&gt;
|-&lt;br /&gt;
| 213-I&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
| To distribute narcotics and other controlled substances.&lt;br /&gt;
| Forcing or tricking someone to consume substances such as space drugs is assault. &lt;br /&gt;
|-&lt;br /&gt;
| 214-S&lt;br /&gt;
|[[File:Rioting.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
|-&lt;br /&gt;
| 215-S&lt;br /&gt;
|[[File:Workplace_Hazard.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
| To endanger the crew or ship through negligent or irresponsible, but not deliberately malicious, actions. &lt;br /&gt;
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or security personnel not keeping their equipment secure.&lt;br /&gt;
|-&lt;br /&gt;
| 216-I&lt;br /&gt;
|[[File:Insubordination.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful direct order from one&#039;s superior officer.&lt;br /&gt;
| Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Capital Crimes====&lt;br /&gt;
Capital crimes are punishable by permanent detention, execution, and forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Only the Head of Security, Captain, and Warden may authorize permanent detention.&lt;br /&gt;
&lt;br /&gt;
Only the Captain may authorize execution or forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Execution is considered murder if unauthorized or improper. Proper forms of execution are limited to marooning, firing squad, and forced ejection via MAC cannon. Spacing via airlock is only allowed if the MAC cannon is damaged or unavailable (e.g, the ship is in combat).&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:dimgray; color:white&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|301-I&lt;br /&gt;
|[[File:Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To maliciously kill someone.&lt;br /&gt;
| Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. &amp;lt;br&amp;gt;&#039;&#039;&#039;Unauthorised executions are classed as Murder.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|302-I&lt;br /&gt;
|[[File:Sexual_Assault.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To molest or otherwise sexually attack someone.&lt;br /&gt;
| Unconsented ERP scenes, meaning one of the players does not agree OOC to the erotic roleplay, is a permabannable offense. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules.&lt;br /&gt;
|-&lt;br /&gt;
|303-I&lt;br /&gt;
|[[File:Attempted_Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a person until that person is in a critical state with the apparent intent to kill them.&lt;br /&gt;
| Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intended to kill them. &lt;br /&gt;
|-&lt;br /&gt;
|306-C&lt;br /&gt;
|[[File:Mutiny.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.&lt;br /&gt;
|-&lt;br /&gt;
|307-S&lt;br /&gt;
|[[File:Compromising_Station_Integrity.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, seriously threatening crew or ship.&lt;br /&gt;
| Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery or electrifying doors all count as Grand Sabotage. &lt;br /&gt;
|-&lt;br /&gt;
|308-C&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items of high value or sensitive nature.&lt;br /&gt;
| &amp;lt;br&amp;gt;Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain&#039;s Antique Laser, the Captain or the HoP&#039;s ID cards, or Mechs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the ship. Remember if something is locked up in a secure area it probably should not be taken without prior permission.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|311-C&lt;br /&gt;
|[[File:Antag_skum.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
| To act as, or knowingly aid, an enemy of Nanotrasen.&lt;br /&gt;
| Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar&#039;Sie. Firing upon Nanotrasen ships from the weapons console also counts as this. &amp;lt;br&amp;gt;Note that this is one of the few crimes where you may summarily execute someone for if they present a significant risk to detain them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6533</id>
		<title>User talk:Vivalas</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6533"/>
		<updated>2017-01-15T01:32:34Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* Felony Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Nanotrasen Defense Forces Code of Operational Justice&#039;&#039;&#039;, abbreviated as NDFCOJ or simply &amp;quot;Ship Law&amp;quot;, is the working penal code established by Nanotrasen to mandate the behavior of it&#039;s employees onboard any of its military vessels (Defined as any Nanotrasen ship or station armed with an anti-ship weapon for the express purpose of anything other than self defense). Ship Law is intended to be much more strict than its counterpart, Space Law, which is used aboard its civilian (unarmed) vessels.&lt;br /&gt;
&lt;br /&gt;
In Ship Law, crimes are categorized into 3 categories, Misdemeanors, Felonies, and Capital crimes. Each category varies in severity of both crime and punishment.&lt;br /&gt;
&lt;br /&gt;
Ship Law is &#039;&#039;&#039;NOT&#039;&#039;&#039; a suggestion, and must be enforced and followed by security personnel aboard the ship. Everyone is held to the same standard, including security and command staff, and they are to be punished in the same way a normal crew member would be in the case of an infraction.&lt;br /&gt;
&lt;br /&gt;
===Execution of the Law===&lt;br /&gt;
&lt;br /&gt;
====Multiple Crimes====&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. Crimes Against an Individual are counted as one incident per person affected, while Crimes Against the Ship and Crimes Against the Corporation may only have one incident per sentencing.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
====Pardons / Dropping Charges====&lt;br /&gt;
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command if the affected individual elects not to drop the charges.&lt;br /&gt;
&lt;br /&gt;
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain.&lt;br /&gt;
&lt;br /&gt;
Crimes against the corporation may only be pardoned by Central Command.&lt;br /&gt;
&lt;br /&gt;
====Arrest / Processing Procedure====&lt;br /&gt;
Arrests are only valid if carried out by a security officer or member of command. A Citizen&#039;s Arrest may only be made by normal crew if the arrest is made in self defense, or if the action of the suspect could have serious implications (e.g, someone arresting the clown for breaking into munitions). The validity of a Citizen&#039;s Arrest is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
The following procedures must be followed by an arresting officer, otherwise the charges may be considered invalid and the officer could be charged with Mishandling of Prisoners, at the discretion of command staff or Central Command.&lt;br /&gt;
&lt;br /&gt;
# If not on Situation Amber or at General Quarters, the arresting officer must announce to the suspect his crimes and attempt to bring them in without using force or restraints. Exceptions are given if the suspect is wanted for a violent or Felony / Capital crime, or is known to resist arrest / has escaped from confinement.&lt;br /&gt;
# If the suspect complies with the arrest peacefully, then they are to be transferred to the brig. If not, then force may be applied as necessary to subdue the suspect. See the section on Application of Lethal Force for guidelines of what to do if the situation rapidly escalates.&lt;br /&gt;
# Once in the brig, the suspect is to be searched and all contraband (weapons, tools, anything that could help escape or be used to assault officers while incarcerated). Officers will be responsible for ensuring that all legal possessions of the suspect be returned when their term is up. Any item that the suspect may be charged with a crime for possessing must be confiscated. Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be allowed to retain their PDA, headset, shoes, and uniform while in confinement, unless these items are abused.&lt;br /&gt;
# Unless the suspect surrendered peacefully, bucklecuff them to the bed, and flash (or have an officer use the cell flasher), and then remove their handcuffs and vacate the cell.&lt;br /&gt;
# Once the term is up, ensure that the records for the suspect have been updated, that their status has been set to released, and that they can leave the brig.&lt;br /&gt;
&lt;br /&gt;
If the prisoner attempts to break lights or cause damage to the cell, they are to be flashed and have the object they are using confiscated. If the prisoner attempts to escape, they are to be warned and have their timer reset. If they are warned three times, or manage to escape the cell, then lethal force is authorized to subdue them.&lt;br /&gt;
&lt;br /&gt;
====Application of Lethal Force====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Guidelines&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a suspect is armed with a weapon and is actively resisting threat or threatening crew and officers, lethal force may be used if they are given &#039;&#039;&#039;one&#039;&#039;&#039; warning before hand, or if they are attacking another crewmember with the intent to kill or seriously injure.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a security officer feels that their life is in danger from an armed assailant or multiple assailants, they may utilize lethal force to subdue targets, but will be expected to justify their actions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Lethal force is automatically authorized for boarders and hostile entities that are not crew, or in situations where non-lethals are ineffective (hulks, for example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Situation Amber and General Quarters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the current alert level is Amber or General Quarters, restrictions on lethal force become much more lenient.&lt;br /&gt;
&lt;br /&gt;
On Amber, lethal force is authorized if the suspect is suspected of Felony or higher crimes, and actively flees / resists lawful arrest by security. The suspect must be warned in the form of warning shots or verbal warning before lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a suspect is assaulting officers or command staff on Amber, lethal force is allowed if the suspect refuses to desist after being warned.&lt;br /&gt;
&lt;br /&gt;
On General Quarters, which tends to be situational and brief, any crewmember acting in a disruptive way may be terminated by security or command personnel with extreme prejudice. Use of this clause in trivial situations will be punished accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crimes and Sentences===&lt;br /&gt;
&lt;br /&gt;
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (&#039;&#039;I&#039;&#039; = Crime Against an Individual, &#039;&#039;S&#039;&#039; = Crime Against the Ship, and &#039;&#039;C&#039;&#039; = Crime Against the Corporation).&lt;br /&gt;
&lt;br /&gt;
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment.&lt;br /&gt;
&lt;br /&gt;
====Misdemeanor Crimes====&lt;br /&gt;
Misdemeanor crimes are punishable by a warning or up to 5 minutes in confinement.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101-S&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 102-I&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To physically harass another person without the intent to harm them.&lt;br /&gt;
|Disarming, slipping, and tablestunning are all examples of battery. A few punches might count too. Anything that does negligible damage or none at all to the victim.&lt;br /&gt;
|-&lt;br /&gt;
| 103-S&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to or to take items belonging to others or the station as a whole.&lt;br /&gt;
| Keeping items which are in short supply and taking them from where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.&lt;br /&gt;
|-&lt;br /&gt;
| 104-S&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106-S&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the ship naked. Do not release the suspect unless they choose to wear clothes.&lt;br /&gt;
|-&lt;br /&gt;
| 107-S&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the ship without malicious intent.&lt;br /&gt;
| This covers things such as breaking windows, grafitti, and damaging ship property. To qualify as sabotage it has to be conducted with the deliberate intent of hindering the crew.&lt;br /&gt;
|-&lt;br /&gt;
| 109-S&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Remember that trespassing and theft are often committed together.&lt;br /&gt;
|-&lt;br /&gt;
|110-S&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Mishandling of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|To abuse or neglect a prisoner while under the confinement of security.&lt;br /&gt;
|Apply this crime when an officer is being shit, like stripping prisoners completely, misplacing their belongings, and acting incompetent. Always entails demotion. Excessive force counts as assault, or manslaughter if the victim dies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felony Crimes====&lt;br /&gt;
&lt;br /&gt;
Felony crimes are punishable by minimum of 5 minutes and maximum of 15 minutes. Additionally, crewmembers suspected of a felony crime may have lethal force applied to them during Situation Amber if they are fleeing arrest.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201-I&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons warrant the maximum sentence of 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 202-S&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible, unless on Situation Amber. Classified as a Crime Against the Ship due to the nature of the authority of security officers and command personnel, which also means it cannot be stacked if multiple officers are assaulted.&lt;br /&gt;
|-&lt;br /&gt;
| 203-I&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 204-S&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a any weapon without prior authorisation, such as: guns, batons, flashes, grenades, as well as improvised weapons such as spears and stunprods.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all security personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 205-S&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and miners are permitted to possess explosives only whilst transporting them to a mining operation, otherwise their experimental bombs must remain within the science department.&lt;br /&gt;
|-&lt;br /&gt;
| 206-S&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 207-S&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or ship through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 208-S&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that the cargo department breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 209-S&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any security area, command area (including EVA), the Engine Room, Atmospherics, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armory or the Captain&#039;s Quarters, is a more serious crime, and warrants a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 210-S&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| Breaking into any area which a subject does not have access to.&lt;br /&gt;
| As a felony crime, sentences start at 5 minutes, but the full sentence of 15 minutes is recommended for restricted and secure areas. The suspect can still be charged if they did not yet enter the area but were suspected of attempting to.&lt;br /&gt;
|-&lt;br /&gt;
| 211-S&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the ship&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
| 212-I&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another&#039;s person. &lt;br /&gt;
| Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.&lt;br /&gt;
|-&lt;br /&gt;
| 213-I&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
| To distribute narcotics and other controlled substances.&lt;br /&gt;
| Forcing or tricking someone to consume substances such as space drugs is assault. &lt;br /&gt;
|-&lt;br /&gt;
| 214-S&lt;br /&gt;
|[[File:Rioting.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
|-&lt;br /&gt;
| 215-S&lt;br /&gt;
|[[File:Workplace_Hazard.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
| To endanger the crew or ship through negligent or irresponsible, but not deliberately malicious, actions. &lt;br /&gt;
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or security personnel not keeping their equipment secure.&lt;br /&gt;
|-&lt;br /&gt;
| 216-I&lt;br /&gt;
|[[File:Insubordination.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful direct order from one&#039;s superior officer.&lt;br /&gt;
| Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Capital Crimes====&lt;br /&gt;
Capital crimes are punishable by permanent detention, execution, and forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Only the Head of Security, Captain, and Warden may authorize permanent detention.&lt;br /&gt;
&lt;br /&gt;
Only the Captain may authorize execution or forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Execution is considered murder if unauthorized or improper. Proper forms of execution are limited to marooning, firing squad, and forced ejection via MAC cannon. Spacing via airlock is only allowed if the MAC cannon is damaged or unavailable (e.g, the ship is in combat).&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:dimgray; color:white&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|401-I&lt;br /&gt;
|[[File:Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To maliciously kill someone.&lt;br /&gt;
| Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. &amp;lt;br&amp;gt;&#039;&#039;&#039;Unauthorised executions are classed as Murder.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|402-I&lt;br /&gt;
|[[File:Sexual_Assault.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To molest or otherwise sexually attack someone.&lt;br /&gt;
| Unconsented ERP scenes, meaning one of the players does not agree OOC to the erotic roleplay, is a permabannable offense. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules.&lt;br /&gt;
|-&lt;br /&gt;
|403-I&lt;br /&gt;
|[[File:Attempted_Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a person until that person is in a critical state with the apparent intent to kill them.&lt;br /&gt;
| Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intended to kill them. &lt;br /&gt;
|-&lt;br /&gt;
|406-C&lt;br /&gt;
|[[File:Mutiny.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.&lt;br /&gt;
|-&lt;br /&gt;
|407-S&lt;br /&gt;
|[[File:Compromising_Station_Integrity.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, seriously threatening crew or ship.&lt;br /&gt;
| Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery or electrifying doors all count as Grand Sabotage. &lt;br /&gt;
|-&lt;br /&gt;
|408-C&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items of high value or sensitive nature.&lt;br /&gt;
| &amp;lt;br&amp;gt;Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain&#039;s Antique Laser, the Captain or the HoP&#039;s ID cards, or Mechs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the ship. Remember if something is locked up in a secure area it probably should not be taken without prior permission.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|411-C&lt;br /&gt;
|[[File:Antag_skum.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
| To act as, or knowingly aid, an enemy of Nanotrasen.&lt;br /&gt;
| Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar&#039;Sie. &amp;lt;br&amp;gt;Note that this is one of the few crimes where you may summarily execute someone for if they present a significant risk to detain them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6532</id>
		<title>User talk:Vivalas</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6532"/>
		<updated>2017-01-15T01:28:43Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* =Capital Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Nanotrasen Defense Forces Code of Operational Justice&#039;&#039;&#039;, abbreviated as NDFCOJ or simply &amp;quot;Ship Law&amp;quot;, is the working penal code established by Nanotrasen to mandate the behavior of it&#039;s employees onboard any of its military vessels (Defined as any Nanotrasen ship or station armed with an anti-ship weapon for the express purpose of anything other than self defense). Ship Law is intended to be much more strict than its counterpart, Space Law, which is used aboard its civilian (unarmed) vessels.&lt;br /&gt;
&lt;br /&gt;
In Ship Law, crimes are categorized into 3 categories, Misdemeanors, Felonies, and Capital crimes. Each category varies in severity of both crime and punishment.&lt;br /&gt;
&lt;br /&gt;
Ship Law is &#039;&#039;&#039;NOT&#039;&#039;&#039; a suggestion, and must be enforced and followed by security personnel aboard the ship. Everyone is held to the same standard, including security and command staff, and they are to be punished in the same way a normal crew member would be in the case of an infraction.&lt;br /&gt;
&lt;br /&gt;
===Execution of the Law===&lt;br /&gt;
&lt;br /&gt;
====Multiple Crimes====&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. Crimes Against an Individual are counted as one incident per person affected, while Crimes Against the Ship and Crimes Against the Corporation may only have one incident per sentencing.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
====Pardons / Dropping Charges====&lt;br /&gt;
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command if the affected individual elects not to drop the charges.&lt;br /&gt;
&lt;br /&gt;
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain.&lt;br /&gt;
&lt;br /&gt;
Crimes against the corporation may only be pardoned by Central Command.&lt;br /&gt;
&lt;br /&gt;
====Arrest / Processing Procedure====&lt;br /&gt;
Arrests are only valid if carried out by a security officer or member of command. A Citizen&#039;s Arrest may only be made by normal crew if the arrest is made in self defense, or if the action of the suspect could have serious implications (e.g, someone arresting the clown for breaking into munitions). The validity of a Citizen&#039;s Arrest is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
The following procedures must be followed by an arresting officer, otherwise the charges may be considered invalid and the officer could be charged with Mishandling of Prisoners, at the discretion of command staff or Central Command.&lt;br /&gt;
&lt;br /&gt;
# If not on Situation Amber or at General Quarters, the arresting officer must announce to the suspect his crimes and attempt to bring them in without using force or restraints. Exceptions are given if the suspect is wanted for a violent or Felony / Capital crime, or is known to resist arrest / has escaped from confinement.&lt;br /&gt;
# If the suspect complies with the arrest peacefully, then they are to be transferred to the brig. If not, then force may be applied as necessary to subdue the suspect. See the section on Application of Lethal Force for guidelines of what to do if the situation rapidly escalates.&lt;br /&gt;
# Once in the brig, the suspect is to be searched and all contraband (weapons, tools, anything that could help escape or be used to assault officers while incarcerated). Officers will be responsible for ensuring that all legal possessions of the suspect be returned when their term is up. Any item that the suspect may be charged with a crime for possessing must be confiscated. Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be allowed to retain their PDA, headset, shoes, and uniform while in confinement, unless these items are abused.&lt;br /&gt;
# Unless the suspect surrendered peacefully, bucklecuff them to the bed, and flash (or have an officer use the cell flasher), and then remove their handcuffs and vacate the cell.&lt;br /&gt;
# Once the term is up, ensure that the records for the suspect have been updated, that their status has been set to released, and that they can leave the brig.&lt;br /&gt;
&lt;br /&gt;
If the prisoner attempts to break lights or cause damage to the cell, they are to be flashed and have the object they are using confiscated. If the prisoner attempts to escape, they are to be warned and have their timer reset. If they are warned three times, or manage to escape the cell, then lethal force is authorized to subdue them.&lt;br /&gt;
&lt;br /&gt;
====Application of Lethal Force====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Guidelines&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a suspect is armed with a weapon and is actively resisting threat or threatening crew and officers, lethal force may be used if they are given &#039;&#039;&#039;one&#039;&#039;&#039; warning before hand, or if they are attacking another crewmember with the intent to kill or seriously injure.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a security officer feels that their life is in danger from an armed assailant or multiple assailants, they may utilize lethal force to subdue targets, but will be expected to justify their actions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Lethal force is automatically authorized for boarders and hostile entities that are not crew, or in situations where non-lethals are ineffective (hulks, for example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Situation Amber and General Quarters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the current alert level is Amber or General Quarters, restrictions on lethal force become much more lenient.&lt;br /&gt;
&lt;br /&gt;
On Amber, lethal force is authorized if the suspect is suspected of Felony or higher crimes, and actively flees / resists lawful arrest by security. The suspect must be warned in the form of warning shots or verbal warning before lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a suspect is assaulting officers or command staff on Amber, lethal force is allowed if the suspect refuses to desist after being warned.&lt;br /&gt;
&lt;br /&gt;
On General Quarters, which tends to be situational and brief, any crewmember acting in a disruptive way may be terminated by security or command personnel with extreme prejudice. Use of this clause in trivial situations will be punished accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crimes and Sentences===&lt;br /&gt;
&lt;br /&gt;
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (&#039;&#039;I&#039;&#039; = Crime Against an Individual, &#039;&#039;S&#039;&#039; = Crime Against the Ship, and &#039;&#039;C&#039;&#039; = Crime Against the Corporation).&lt;br /&gt;
&lt;br /&gt;
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment.&lt;br /&gt;
&lt;br /&gt;
====Misdemeanor Crimes====&lt;br /&gt;
Misdemeanor crimes are punishable by a warning or up to 5 minutes in confinement.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101-S&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 102-I&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To physically harass another person without the intent to harm them.&lt;br /&gt;
|Disarming, slipping, and tablestunning are all examples of battery. A few punches might count too. Anything that does negligible damage or none at all to the victim.&lt;br /&gt;
|-&lt;br /&gt;
| 103-S&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to or to take items belonging to others or the station as a whole.&lt;br /&gt;
| Keeping items which are in short supply and taking them from where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.&lt;br /&gt;
|-&lt;br /&gt;
| 104-S&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106-S&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the ship naked. Do not release the suspect unless they choose to wear clothes.&lt;br /&gt;
|-&lt;br /&gt;
| 107-S&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the ship without malicious intent.&lt;br /&gt;
| This covers things such as breaking windows, grafitti, and damaging ship property. To qualify as sabotage it has to be conducted with the deliberate intent of hindering the crew.&lt;br /&gt;
|-&lt;br /&gt;
| 109-S&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Remember that trespassing and theft are often committed together.&lt;br /&gt;
|-&lt;br /&gt;
|110-S&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Mishandling of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|To abuse or neglect a prisoner while under the confinement of security.&lt;br /&gt;
|Apply this crime when an officer is being shit, like stripping prisoners completely, misplacing their belongings, and acting incompetent. Always entails demotion. Excessive force counts as assault, or manslaughter if the victim dies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felony Crimes====&lt;br /&gt;
&lt;br /&gt;
Felony crimes are punishable by minimum of 5 minutes and maximum of 15 minutes. Additionally, crewmembers suspected of a felony crime may have lethal force applied to them during Situation Amber if they are fleeing arrest.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301-I&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons warrant the maximum sentence of 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 302-S&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible, unless on Situation Amber. Classified as a Crime Against the Ship due to the nature of the authority of security officers and command personnel, which also means it cannot be stacked if multiple officers are assaulted.&lt;br /&gt;
|-&lt;br /&gt;
| 303-I&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 304-S&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a any weapon without prior authorisation, such as: guns, batons, flashes, grenades, as well as improvised weapons such as spears and stunprods.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 305-S&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and Miners are permitted to possess explosives only whilst transporting them to a mining operation, otherwise their experimental bombs must remain within the Science department.&lt;br /&gt;
|-&lt;br /&gt;
| 306-S&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 307-S&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or ship through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 308-S&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 309-S&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any Security Area, Command area (including EVA), the Engine Room, Atmos, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armoury or the Captain&#039;s Quarters, is a more serious crime, and warrants a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 310-S&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| Breaking into any area which a subject does not have access to.&lt;br /&gt;
| As a felony crime, sentences start at 5 minutes, but the full sentence of 15 minutes is recommended for restricted and secure areas. The suspect can still be charged if they did not yet enter the area but were suspected of attempting to.&lt;br /&gt;
|-&lt;br /&gt;
| 311-S&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the ship&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
| 312-I&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another&#039;s person. &lt;br /&gt;
| Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.&lt;br /&gt;
|-&lt;br /&gt;
| 313-I&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
| To distribute narcotics and other controlled substances.&lt;br /&gt;
| Forcing or tricking someone to consume substances such as space drugs is assault. &lt;br /&gt;
|-&lt;br /&gt;
| 314-S&lt;br /&gt;
|[[File:Rioting.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
|-&lt;br /&gt;
| 315-S&lt;br /&gt;
|[[File:Workplace_Hazard.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
| To endanger the crew or ship through negligent or irresponsible, but not deliberately malicious, actions. &lt;br /&gt;
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or security personnel not keeping their equipment secure.&lt;br /&gt;
|-&lt;br /&gt;
| 316-I&lt;br /&gt;
|[[File:Insubordination.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful direct order from one&#039;s superior officer.&lt;br /&gt;
| Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Capital Crimes====&lt;br /&gt;
Capital crimes are punishable by permanent detention, execution, and forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Only the Head of Security, Captain, and Warden may authorize permanent detention.&lt;br /&gt;
&lt;br /&gt;
Only the Captain may authorize execution or forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Execution is considered murder if unauthorized or improper. Proper forms of execution are limited to marooning, firing squad, and forced ejection via MAC cannon. Spacing via airlock is only allowed if the MAC cannon is damaged or unavailable (e.g, the ship is in combat).&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:dimgray; color:white&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|401-I&lt;br /&gt;
|[[File:Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To maliciously kill someone.&lt;br /&gt;
| Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. &amp;lt;br&amp;gt;&#039;&#039;&#039;Unauthorised executions are classed as Murder.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|402-I&lt;br /&gt;
|[[File:Sexual_Assault.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To molest or otherwise sexually attack someone.&lt;br /&gt;
| Unconsented ERP scenes, meaning one of the players does not agree OOC to the erotic roleplay, is a permabannable offense. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules.&lt;br /&gt;
|-&lt;br /&gt;
|403-I&lt;br /&gt;
|[[File:Attempted_Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a person until that person is in a critical state with the apparent intent to kill them.&lt;br /&gt;
| Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intended to kill them. &lt;br /&gt;
|-&lt;br /&gt;
|406-C&lt;br /&gt;
|[[File:Mutiny.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.&lt;br /&gt;
|-&lt;br /&gt;
|407-S&lt;br /&gt;
|[[File:Compromising_Station_Integrity.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, seriously threatening crew or ship.&lt;br /&gt;
| Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery or electrifying doors all count as Grand Sabotage. &lt;br /&gt;
|-&lt;br /&gt;
|408-C&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items of high value or sensitive nature.&lt;br /&gt;
| &amp;lt;br&amp;gt;Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain&#039;s Antique Laser, the Captain or the HoP&#039;s ID cards, or Mechs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the ship. Remember if something is locked up in a secure area it probably should not be taken without prior permission.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|411-C&lt;br /&gt;
|[[File:Antag_skum.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
| To act as, or knowingly aid, an enemy of Nanotrasen.&lt;br /&gt;
| Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar&#039;Sie. &amp;lt;br&amp;gt;Note that this is one of the few crimes where you may summarily execute someone for if they present a significant risk to detain them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6531</id>
		<title>User talk:Vivalas</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6531"/>
		<updated>2017-01-15T01:28:22Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* Crimes and Sentences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Nanotrasen Defense Forces Code of Operational Justice&#039;&#039;&#039;, abbreviated as NDFCOJ or simply &amp;quot;Ship Law&amp;quot;, is the working penal code established by Nanotrasen to mandate the behavior of it&#039;s employees onboard any of its military vessels (Defined as any Nanotrasen ship or station armed with an anti-ship weapon for the express purpose of anything other than self defense). Ship Law is intended to be much more strict than its counterpart, Space Law, which is used aboard its civilian (unarmed) vessels.&lt;br /&gt;
&lt;br /&gt;
In Ship Law, crimes are categorized into 3 categories, Misdemeanors, Felonies, and Capital crimes. Each category varies in severity of both crime and punishment.&lt;br /&gt;
&lt;br /&gt;
Ship Law is &#039;&#039;&#039;NOT&#039;&#039;&#039; a suggestion, and must be enforced and followed by security personnel aboard the ship. Everyone is held to the same standard, including security and command staff, and they are to be punished in the same way a normal crew member would be in the case of an infraction.&lt;br /&gt;
&lt;br /&gt;
===Execution of the Law===&lt;br /&gt;
&lt;br /&gt;
====Multiple Crimes====&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. Crimes Against an Individual are counted as one incident per person affected, while Crimes Against the Ship and Crimes Against the Corporation may only have one incident per sentencing.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
====Pardons / Dropping Charges====&lt;br /&gt;
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command if the affected individual elects not to drop the charges.&lt;br /&gt;
&lt;br /&gt;
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain.&lt;br /&gt;
&lt;br /&gt;
Crimes against the corporation may only be pardoned by Central Command.&lt;br /&gt;
&lt;br /&gt;
====Arrest / Processing Procedure====&lt;br /&gt;
Arrests are only valid if carried out by a security officer or member of command. A Citizen&#039;s Arrest may only be made by normal crew if the arrest is made in self defense, or if the action of the suspect could have serious implications (e.g, someone arresting the clown for breaking into munitions). The validity of a Citizen&#039;s Arrest is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
The following procedures must be followed by an arresting officer, otherwise the charges may be considered invalid and the officer could be charged with Mishandling of Prisoners, at the discretion of command staff or Central Command.&lt;br /&gt;
&lt;br /&gt;
# If not on Situation Amber or at General Quarters, the arresting officer must announce to the suspect his crimes and attempt to bring them in without using force or restraints. Exceptions are given if the suspect is wanted for a violent or Felony / Capital crime, or is known to resist arrest / has escaped from confinement.&lt;br /&gt;
# If the suspect complies with the arrest peacefully, then they are to be transferred to the brig. If not, then force may be applied as necessary to subdue the suspect. See the section on Application of Lethal Force for guidelines of what to do if the situation rapidly escalates.&lt;br /&gt;
# Once in the brig, the suspect is to be searched and all contraband (weapons, tools, anything that could help escape or be used to assault officers while incarcerated). Officers will be responsible for ensuring that all legal possessions of the suspect be returned when their term is up. Any item that the suspect may be charged with a crime for possessing must be confiscated. Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be allowed to retain their PDA, headset, shoes, and uniform while in confinement, unless these items are abused.&lt;br /&gt;
# Unless the suspect surrendered peacefully, bucklecuff them to the bed, and flash (or have an officer use the cell flasher), and then remove their handcuffs and vacate the cell.&lt;br /&gt;
# Once the term is up, ensure that the records for the suspect have been updated, that their status has been set to released, and that they can leave the brig.&lt;br /&gt;
&lt;br /&gt;
If the prisoner attempts to break lights or cause damage to the cell, they are to be flashed and have the object they are using confiscated. If the prisoner attempts to escape, they are to be warned and have their timer reset. If they are warned three times, or manage to escape the cell, then lethal force is authorized to subdue them.&lt;br /&gt;
&lt;br /&gt;
====Application of Lethal Force====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Guidelines&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a suspect is armed with a weapon and is actively resisting threat or threatening crew and officers, lethal force may be used if they are given &#039;&#039;&#039;one&#039;&#039;&#039; warning before hand, or if they are attacking another crewmember with the intent to kill or seriously injure.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a security officer feels that their life is in danger from an armed assailant or multiple assailants, they may utilize lethal force to subdue targets, but will be expected to justify their actions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Lethal force is automatically authorized for boarders and hostile entities that are not crew, or in situations where non-lethals are ineffective (hulks, for example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Situation Amber and General Quarters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the current alert level is Amber or General Quarters, restrictions on lethal force become much more lenient.&lt;br /&gt;
&lt;br /&gt;
On Amber, lethal force is authorized if the suspect is suspected of Felony or higher crimes, and actively flees / resists lawful arrest by security. The suspect must be warned in the form of warning shots or verbal warning before lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a suspect is assaulting officers or command staff on Amber, lethal force is allowed if the suspect refuses to desist after being warned.&lt;br /&gt;
&lt;br /&gt;
On General Quarters, which tends to be situational and brief, any crewmember acting in a disruptive way may be terminated by security or command personnel with extreme prejudice. Use of this clause in trivial situations will be punished accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crimes and Sentences===&lt;br /&gt;
&lt;br /&gt;
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (&#039;&#039;I&#039;&#039; = Crime Against an Individual, &#039;&#039;S&#039;&#039; = Crime Against the Ship, and &#039;&#039;C&#039;&#039; = Crime Against the Corporation).&lt;br /&gt;
&lt;br /&gt;
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment.&lt;br /&gt;
&lt;br /&gt;
====Misdemeanor Crimes====&lt;br /&gt;
Misdemeanor crimes are punishable by a warning or up to 5 minutes in confinement.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101-S&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 102-I&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To physically harass another person without the intent to harm them.&lt;br /&gt;
|Disarming, slipping, and tablestunning are all examples of battery. A few punches might count too. Anything that does negligible damage or none at all to the victim.&lt;br /&gt;
|-&lt;br /&gt;
| 103-S&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to or to take items belonging to others or the station as a whole.&lt;br /&gt;
| Keeping items which are in short supply and taking them from where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.&lt;br /&gt;
|-&lt;br /&gt;
| 104-S&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106-S&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the ship naked. Do not release the suspect unless they choose to wear clothes.&lt;br /&gt;
|-&lt;br /&gt;
| 107-S&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the ship without malicious intent.&lt;br /&gt;
| This covers things such as breaking windows, grafitti, and damaging ship property. To qualify as sabotage it has to be conducted with the deliberate intent of hindering the crew.&lt;br /&gt;
|-&lt;br /&gt;
| 109-S&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Remember that trespassing and theft are often committed together.&lt;br /&gt;
|-&lt;br /&gt;
|110-S&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Mishandling of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|To abuse or neglect a prisoner while under the confinement of security.&lt;br /&gt;
|Apply this crime when an officer is being shit, like stripping prisoners completely, misplacing their belongings, and acting incompetent. Always entails demotion. Excessive force counts as assault, or manslaughter if the victim dies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felony Crimes====&lt;br /&gt;
&lt;br /&gt;
Felony crimes are punishable by minimum of 5 minutes and maximum of 15 minutes. Additionally, crewmembers suspected of a felony crime may have lethal force applied to them during Situation Amber if they are fleeing arrest.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301-I&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons warrant the maximum sentence of 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 302-S&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible, unless on Situation Amber. Classified as a Crime Against the Ship due to the nature of the authority of security officers and command personnel, which also means it cannot be stacked if multiple officers are assaulted.&lt;br /&gt;
|-&lt;br /&gt;
| 303-I&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 304-S&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a any weapon without prior authorisation, such as: guns, batons, flashes, grenades, as well as improvised weapons such as spears and stunprods.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 305-S&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and Miners are permitted to possess explosives only whilst transporting them to a mining operation, otherwise their experimental bombs must remain within the Science department.&lt;br /&gt;
|-&lt;br /&gt;
| 306-S&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 307-S&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or ship through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 308-S&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 309-S&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any Security Area, Command area (including EVA), the Engine Room, Atmos, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armoury or the Captain&#039;s Quarters, is a more serious crime, and warrants a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 310-S&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| Breaking into any area which a subject does not have access to.&lt;br /&gt;
| As a felony crime, sentences start at 5 minutes, but the full sentence of 15 minutes is recommended for restricted and secure areas. The suspect can still be charged if they did not yet enter the area but were suspected of attempting to.&lt;br /&gt;
|-&lt;br /&gt;
| 311-S&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the ship&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
| 312-I&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another&#039;s person. &lt;br /&gt;
| Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.&lt;br /&gt;
|-&lt;br /&gt;
| 313-I&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
| To distribute narcotics and other controlled substances.&lt;br /&gt;
| Forcing or tricking someone to consume substances such as space drugs is assault. &lt;br /&gt;
|-&lt;br /&gt;
| 314-S&lt;br /&gt;
|[[File:Rioting.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
|-&lt;br /&gt;
| 315-S&lt;br /&gt;
|[[File:Workplace_Hazard.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
| To endanger the crew or ship through negligent or irresponsible, but not deliberately malicious, actions. &lt;br /&gt;
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or security personnel not keeping their equipment secure.&lt;br /&gt;
|-&lt;br /&gt;
| 316-I&lt;br /&gt;
|[[File:Insubordination.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful direct order from one&#039;s superior officer.&lt;br /&gt;
| Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Capital Crimes===&lt;br /&gt;
Capital crimes are punishable by permanent detention, execution, and forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Only the Head of Security, Captain, and Warden may authorize permanent detention.&lt;br /&gt;
&lt;br /&gt;
Only the Captain may authorize execution or forced cyborgification.&lt;br /&gt;
&lt;br /&gt;
Execution is considered murder if unauthorized or improper. Proper forms of execution are limited to marooning, firing squad, and forced ejection via MAC cannon. Spacing via airlock is only allowed if the MAC cannon is damaged or unavailable (e.g, the ship is in combat).&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:dimgray; color:white&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:black;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:black;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|401-I&lt;br /&gt;
|[[File:Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To maliciously kill someone.&lt;br /&gt;
| Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. &amp;lt;br&amp;gt;&#039;&#039;&#039;Unauthorised executions are classed as Murder.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|402-I&lt;br /&gt;
|[[File:Sexual_Assault.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To molest or otherwise sexually attack someone.&lt;br /&gt;
| Unconsented ERP scenes, meaning one of the players does not agree OOC to the erotic roleplay, is a permabannable offense. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules.&lt;br /&gt;
|-&lt;br /&gt;
|403-I&lt;br /&gt;
|[[File:Attempted_Murder.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a person until that person is in a critical state with the apparent intent to kill them.&lt;br /&gt;
| Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intended to kill them. &lt;br /&gt;
|-&lt;br /&gt;
|406-C&lt;br /&gt;
|[[File:Mutiny.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.&lt;br /&gt;
|-&lt;br /&gt;
|407-S&lt;br /&gt;
|[[File:Compromising_Station_Integrity.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, seriously threatening crew or ship.&lt;br /&gt;
| Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery or electrifying doors all count as Grand Sabotage. &lt;br /&gt;
|-&lt;br /&gt;
|408-C&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items of high value or sensitive nature.&lt;br /&gt;
| &amp;lt;br&amp;gt;Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain&#039;s Antique Laser, the Captain or the HoP&#039;s ID cards, or Mechs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the ship. Remember if something is locked up in a secure area it probably should not be taken without prior permission.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|411-C&lt;br /&gt;
|[[File:Antag_skum.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
| To act as, or knowingly aid, an enemy of Nanotrasen.&lt;br /&gt;
| Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar&#039;Sie. &amp;lt;br&amp;gt;Note that this is one of the few crimes where you may summarily execute someone for if they present a significant risk to detain them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6530</id>
		<title>User talk:Vivalas</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6530"/>
		<updated>2017-01-15T01:16:40Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* Misdemeanor Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Nanotrasen Defense Forces Code of Operational Justice&#039;&#039;&#039;, abbreviated as NDFCOJ or simply &amp;quot;Ship Law&amp;quot;, is the working penal code established by Nanotrasen to mandate the behavior of it&#039;s employees onboard any of its military vessels (Defined as any Nanotrasen ship or station armed with an anti-ship weapon for the express purpose of anything other than self defense). Ship Law is intended to be much more strict than its counterpart, Space Law, which is used aboard its civilian (unarmed) vessels.&lt;br /&gt;
&lt;br /&gt;
In Ship Law, crimes are categorized into 3 categories, Misdemeanors, Felonies, and Capital crimes. Each category varies in severity of both crime and punishment.&lt;br /&gt;
&lt;br /&gt;
Ship Law is &#039;&#039;&#039;NOT&#039;&#039;&#039; a suggestion, and must be enforced and followed by security personnel aboard the ship. Everyone is held to the same standard, including security and command staff, and they are to be punished in the same way a normal crew member would be in the case of an infraction.&lt;br /&gt;
&lt;br /&gt;
===Execution of the Law===&lt;br /&gt;
&lt;br /&gt;
====Multiple Crimes====&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. Crimes Against an Individual are counted as one incident per person affected, while Crimes Against the Ship and Crimes Against the Corporation may only have one incident per sentencing.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
====Pardons / Dropping Charges====&lt;br /&gt;
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command if the affected individual elects not to drop the charges.&lt;br /&gt;
&lt;br /&gt;
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain.&lt;br /&gt;
&lt;br /&gt;
Crimes against the corporation may only be pardoned by Central Command.&lt;br /&gt;
&lt;br /&gt;
====Arrest / Processing Procedure====&lt;br /&gt;
Arrests are only valid if carried out by a security officer or member of command. A Citizen&#039;s Arrest may only be made by normal crew if the arrest is made in self defense, or if the action of the suspect could have serious implications (e.g, someone arresting the clown for breaking into munitions). The validity of a Citizen&#039;s Arrest is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
The following procedures must be followed by an arresting officer, otherwise the charges may be considered invalid and the officer could be charged with Mishandling of Prisoners, at the discretion of command staff or Central Command.&lt;br /&gt;
&lt;br /&gt;
# If not on Situation Amber or at General Quarters, the arresting officer must announce to the suspect his crimes and attempt to bring them in without using force or restraints. Exceptions are given if the suspect is wanted for a violent or Felony / Capital crime, or is known to resist arrest / has escaped from confinement.&lt;br /&gt;
# If the suspect complies with the arrest peacefully, then they are to be transferred to the brig. If not, then force may be applied as necessary to subdue the suspect. See the section on Application of Lethal Force for guidelines of what to do if the situation rapidly escalates.&lt;br /&gt;
# Once in the brig, the suspect is to be searched and all contraband (weapons, tools, anything that could help escape or be used to assault officers while incarcerated). Officers will be responsible for ensuring that all legal possessions of the suspect be returned when their term is up. Any item that the suspect may be charged with a crime for possessing must be confiscated. Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be allowed to retain their PDA, headset, shoes, and uniform while in confinement, unless these items are abused.&lt;br /&gt;
# Unless the suspect surrendered peacefully, bucklecuff them to the bed, and flash (or have an officer use the cell flasher), and then remove their handcuffs and vacate the cell.&lt;br /&gt;
# Once the term is up, ensure that the records for the suspect have been updated, that their status has been set to released, and that they can leave the brig.&lt;br /&gt;
&lt;br /&gt;
If the prisoner attempts to break lights or cause damage to the cell, they are to be flashed and have the object they are using confiscated. If the prisoner attempts to escape, they are to be warned and have their timer reset. If they are warned three times, or manage to escape the cell, then lethal force is authorized to subdue them.&lt;br /&gt;
&lt;br /&gt;
====Application of Lethal Force====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Guidelines&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a suspect is armed with a weapon and is actively resisting threat or threatening crew and officers, lethal force may be used if they are given &#039;&#039;&#039;one&#039;&#039;&#039; warning before hand, or if they are attacking another crewmember with the intent to kill or seriously injure.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a security officer feels that their life is in danger from an armed assailant or multiple assailants, they may utilize lethal force to subdue targets, but will be expected to justify their actions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Lethal force is automatically authorized for boarders and hostile entities that are not crew, or in situations where non-lethals are ineffective (hulks, for example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Situation Amber and General Quarters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the current alert level is Amber or General Quarters, restrictions on lethal force become much more lenient.&lt;br /&gt;
&lt;br /&gt;
On Amber, lethal force is authorized if the suspect is suspected of Felony or higher crimes, and actively flees / resists lawful arrest by security. The suspect must be warned in the form of warning shots or verbal warning before lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a suspect is assaulting officers or command staff on Amber, lethal force is allowed if the suspect refuses to desist after being warned.&lt;br /&gt;
&lt;br /&gt;
On General Quarters, which tends to be situational and brief, any crewmember acting in a disruptive way may be terminated by security or command personnel with extreme prejudice. Use of this clause in trivial situations will be punished accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crimes and Sentences===&lt;br /&gt;
&lt;br /&gt;
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (&#039;&#039;I&#039;&#039; = Crime Against an Individual, &#039;&#039;S&#039;&#039; = Crime Against the Ship, and &#039;&#039;C&#039;&#039; = Crime Against the Corporation).&lt;br /&gt;
&lt;br /&gt;
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment.&lt;br /&gt;
&lt;br /&gt;
====Misdemeanor Crimes====&lt;br /&gt;
Misdemeanor crimes are punishable by a warning or up to 5 minutes in confinement.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101-S&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 102-I&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To physically harass another person without the intent to harm them.&lt;br /&gt;
|Disarming, slipping, and tablestunning are all examples of battery. A few punches might count too. Anything that does negligible damage or none at all to the victim.&lt;br /&gt;
|-&lt;br /&gt;
| 103-S&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to or to take items belonging to others or the station as a whole.&lt;br /&gt;
| Keeping items which are in short supply and taking them from where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.&lt;br /&gt;
|-&lt;br /&gt;
| 104-S&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106-S&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the ship naked. Do not release the suspect unless they choose to wear clothes.&lt;br /&gt;
|-&lt;br /&gt;
| 107-S&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the ship without malicious intent.&lt;br /&gt;
| This covers things such as breaking windows, grafitti, and damaging ship property. To qualify as sabotage it has to be conducted with the deliberate intent of hindering the crew.&lt;br /&gt;
|-&lt;br /&gt;
| 109-S&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Remember that trespassing and theft are often committed together.&lt;br /&gt;
|-&lt;br /&gt;
|110-S&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Mishandling of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|To abuse or neglect a prisoner while under the confinement of security.&lt;br /&gt;
|Apply this crime when an officer is being shit, like stripping prisoners completely, misplacing their belongings, and acting incompetent. Always entails demotion. Excessive force counts as assault, or manslaughter if the victim dies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felony Crimes====&lt;br /&gt;
&lt;br /&gt;
Felony crimes are punishable by minimum of 5 minutes and maximum of 15 minutes. Additionally, crewmembers suspected of a felony crime may have lethal force applied to them during Situation Amber if they are fleeing arrest.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301-I&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons warrant the maximum sentence of 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 302-S&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible, unless on Situation Amber. Classified as a Crime Against the Ship due to the nature of the authority of security officers and command personnel, which also means it cannot be stacked if multiple officers are assaulted.&lt;br /&gt;
|-&lt;br /&gt;
| 303-I&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 304-S&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a any weapon without prior authorisation, such as: guns, batons, flashes, grenades, as well as improvised weapons such as spears and stunprods.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 305-S&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and Miners are permitted to possess explosives only whilst transporting them to a mining operation, otherwise their experimental bombs must remain within the Science department.&lt;br /&gt;
|-&lt;br /&gt;
| 306-S&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 307-S&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or ship through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 308-S&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 309-S&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any Security Area, Command area (including EVA), the Engine Room, Atmos, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armoury or the Captain&#039;s Quarters, is a more serious crime, and warrants a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 310-S&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| Breaking into any area which a subject does not have access to.&lt;br /&gt;
| As a felony crime, sentences start at 5 minutes, but the full sentence of 15 minutes is recommended for restricted and secure areas. The suspect can still be charged if they did not yet enter the area but were suspected of attempting to.&lt;br /&gt;
|-&lt;br /&gt;
| 311-S&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the ship&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
| 312-I&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another&#039;s person. &lt;br /&gt;
| Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.&lt;br /&gt;
|-&lt;br /&gt;
| 313-I&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
| To distribute narcotics and other controlled substances.&lt;br /&gt;
| Forcing or tricking someone to consume substances such as space drugs is assault. &lt;br /&gt;
|-&lt;br /&gt;
| 314-S&lt;br /&gt;
|[[File:Rioting.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
|-&lt;br /&gt;
| 315-S&lt;br /&gt;
|[[File:Workplace_Hazard.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
| To endanger the crew or ship through negligent or irresponsible, but not deliberately malicious, actions. &lt;br /&gt;
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or security personnel not keeping their equipment secure.&lt;br /&gt;
|-&lt;br /&gt;
| 316-I&lt;br /&gt;
|[[File:Insubordination.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful direct order from one&#039;s superior officer.&lt;br /&gt;
| Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6529</id>
		<title>User talk:Vivalas</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6529"/>
		<updated>2017-01-15T01:13:21Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* Misdemeanor Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Nanotrasen Defense Forces Code of Operational Justice&#039;&#039;&#039;, abbreviated as NDFCOJ or simply &amp;quot;Ship Law&amp;quot;, is the working penal code established by Nanotrasen to mandate the behavior of it&#039;s employees onboard any of its military vessels (Defined as any Nanotrasen ship or station armed with an anti-ship weapon for the express purpose of anything other than self defense). Ship Law is intended to be much more strict than its counterpart, Space Law, which is used aboard its civilian (unarmed) vessels.&lt;br /&gt;
&lt;br /&gt;
In Ship Law, crimes are categorized into 3 categories, Misdemeanors, Felonies, and Capital crimes. Each category varies in severity of both crime and punishment.&lt;br /&gt;
&lt;br /&gt;
Ship Law is &#039;&#039;&#039;NOT&#039;&#039;&#039; a suggestion, and must be enforced and followed by security personnel aboard the ship. Everyone is held to the same standard, including security and command staff, and they are to be punished in the same way a normal crew member would be in the case of an infraction.&lt;br /&gt;
&lt;br /&gt;
===Execution of the Law===&lt;br /&gt;
&lt;br /&gt;
====Multiple Crimes====&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. Crimes Against an Individual are counted as one incident per person affected, while Crimes Against the Ship and Crimes Against the Corporation may only have one incident per sentencing.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
====Pardons / Dropping Charges====&lt;br /&gt;
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command if the affected individual elects not to drop the charges.&lt;br /&gt;
&lt;br /&gt;
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain.&lt;br /&gt;
&lt;br /&gt;
Crimes against the corporation may only be pardoned by Central Command.&lt;br /&gt;
&lt;br /&gt;
====Arrest / Processing Procedure====&lt;br /&gt;
Arrests are only valid if carried out by a security officer or member of command. A Citizen&#039;s Arrest may only be made by normal crew if the arrest is made in self defense, or if the action of the suspect could have serious implications (e.g, someone arresting the clown for breaking into munitions). The validity of a Citizen&#039;s Arrest is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
The following procedures must be followed by an arresting officer, otherwise the charges may be considered invalid and the officer could be charged with Mishandling of Prisoners, at the discretion of command staff or Central Command.&lt;br /&gt;
&lt;br /&gt;
# If not on Situation Amber or at General Quarters, the arresting officer must announce to the suspect his crimes and attempt to bring them in without using force or restraints. Exceptions are given if the suspect is wanted for a violent or Felony / Capital crime, or is known to resist arrest / has escaped from confinement.&lt;br /&gt;
# If the suspect complies with the arrest peacefully, then they are to be transferred to the brig. If not, then force may be applied as necessary to subdue the suspect. See the section on Application of Lethal Force for guidelines of what to do if the situation rapidly escalates.&lt;br /&gt;
# Once in the brig, the suspect is to be searched and all contraband (weapons, tools, anything that could help escape or be used to assault officers while incarcerated). Officers will be responsible for ensuring that all legal possessions of the suspect be returned when their term is up. Any item that the suspect may be charged with a crime for possessing must be confiscated. Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be allowed to retain their PDA, headset, shoes, and uniform while in confinement, unless these items are abused.&lt;br /&gt;
# Unless the suspect surrendered peacefully, bucklecuff them to the bed, and flash (or have an officer use the cell flasher), and then remove their handcuffs and vacate the cell.&lt;br /&gt;
# Once the term is up, ensure that the records for the suspect have been updated, that their status has been set to released, and that they can leave the brig.&lt;br /&gt;
&lt;br /&gt;
If the prisoner attempts to break lights or cause damage to the cell, they are to be flashed and have the object they are using confiscated. If the prisoner attempts to escape, they are to be warned and have their timer reset. If they are warned three times, or manage to escape the cell, then lethal force is authorized to subdue them.&lt;br /&gt;
&lt;br /&gt;
====Application of Lethal Force====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Guidelines&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a suspect is armed with a weapon and is actively resisting threat or threatening crew and officers, lethal force may be used if they are given &#039;&#039;&#039;one&#039;&#039;&#039; warning before hand, or if they are attacking another crewmember with the intent to kill or seriously injure.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a security officer feels that their life is in danger from an armed assailant or multiple assailants, they may utilize lethal force to subdue targets, but will be expected to justify their actions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Lethal force is automatically authorized for boarders and hostile entities that are not crew, or in situations where non-lethals are ineffective (hulks, for example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Situation Amber and General Quarters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the current alert level is Amber or General Quarters, restrictions on lethal force become much more lenient.&lt;br /&gt;
&lt;br /&gt;
On Amber, lethal force is authorized if the suspect is suspected of Felony or higher crimes, and actively flees / resists lawful arrest by security. The suspect must be warned in the form of warning shots or verbal warning before lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a suspect is assaulting officers or command staff on Amber, lethal force is allowed if the suspect refuses to desist after being warned.&lt;br /&gt;
&lt;br /&gt;
On General Quarters, which tends to be situational and brief, any crewmember acting in a disruptive way may be terminated by security or command personnel with extreme prejudice. Use of this clause in trivial situations will be punished accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crimes and Sentences===&lt;br /&gt;
&lt;br /&gt;
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (&#039;&#039;I&#039;&#039; = Crime Against an Individual, &#039;&#039;S&#039;&#039; = Crime Against the Ship, and &#039;&#039;C&#039;&#039; = Crime Against the Corporation).&lt;br /&gt;
&lt;br /&gt;
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment.&lt;br /&gt;
&lt;br /&gt;
====Misdemeanor Crimes====&lt;br /&gt;
Misdemeanor crimes are punishable by a warning or up to 5 minutes in confinement.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101-S&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 102-I&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To physically harass another person without the intent to harm them.&lt;br /&gt;
|Disarming, slipping, and tablestunning are all examples of battery. A few punches might count too. Anything that does negligible damage or none at all to the victim.&lt;br /&gt;
|-&lt;br /&gt;
| 104-S&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106-S&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the ship naked. Do not release the suspect unless they choose to wear clothes.&lt;br /&gt;
|-&lt;br /&gt;
| 107-S&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the ship without malicious intent.&lt;br /&gt;
| This covers things such as breaking windows, grafitti, and damaging ship property. To qualify as sabotage it has to be conducted with the deliberate intent of hindering the crew.&lt;br /&gt;
|-&lt;br /&gt;
| 109-S&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Remember that trespassing and theft are often committed together.&lt;br /&gt;
|-&lt;br /&gt;
|110-S&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Mishandling of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|To abuse or neglect a prisoner while under the confinement of security.&lt;br /&gt;
|Apply this crime when an officer is being shit, like stripping prisoners completely, misplacing their belongings, and acting incompetent. Always entails demotion. Excessive force counts as assault, or manslaughter if the victim dies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felony Crimes====&lt;br /&gt;
&lt;br /&gt;
Felony crimes are punishable by minimum of 5 minutes and maximum of 15 minutes. Additionally, crewmembers suspected of a felony crime may have lethal force applied to them during Situation Amber if they are fleeing arrest.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301-I&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons warrant the maximum sentence of 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 302-S&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible, unless on Situation Amber. Classified as a Crime Against the Ship due to the nature of the authority of security officers and command personnel, which also means it cannot be stacked if multiple officers are assaulted.&lt;br /&gt;
|-&lt;br /&gt;
| 303-I&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 304-S&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a any weapon without prior authorisation, such as: guns, batons, flashes, grenades, as well as improvised weapons such as spears and stunprods.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 305-S&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and Miners are permitted to possess explosives only whilst transporting them to a mining operation, otherwise their experimental bombs must remain within the Science department.&lt;br /&gt;
|-&lt;br /&gt;
| 306-S&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 307-S&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or ship through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 308-S&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 309-S&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any Security Area, Command area (including EVA), the Engine Room, Atmos, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armoury or the Captain&#039;s Quarters, is a more serious crime, and warrants a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 310-S&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| Breaking into any area which a subject does not have access to.&lt;br /&gt;
| As a felony crime, sentences start at 5 minutes, but the full sentence of 15 minutes is recommended for restricted and secure areas. The suspect can still be charged if they did not yet enter the area but were suspected of attempting to.&lt;br /&gt;
|-&lt;br /&gt;
| 311-S&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the ship&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
| 312-I&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another&#039;s person. &lt;br /&gt;
| Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.&lt;br /&gt;
|-&lt;br /&gt;
| 313-I&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
| To distribute narcotics and other controlled substances.&lt;br /&gt;
| Forcing or tricking someone to consume substances such as space drugs is assault. &lt;br /&gt;
|-&lt;br /&gt;
| 314-S&lt;br /&gt;
|[[File:Rioting.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
|-&lt;br /&gt;
| 315-S&lt;br /&gt;
|[[File:Workplace_Hazard.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
| To endanger the crew or ship through negligent or irresponsible, but not deliberately malicious, actions. &lt;br /&gt;
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or security personnel not keeping their equipment secure.&lt;br /&gt;
|-&lt;br /&gt;
| 316-I&lt;br /&gt;
|[[File:Insubordination.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful direct order from one&#039;s superior officer.&lt;br /&gt;
| Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6528</id>
		<title>User talk:Vivalas</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6528"/>
		<updated>2017-01-15T01:12:39Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* Misdemeanor Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Nanotrasen Defense Forces Code of Operational Justice&#039;&#039;&#039;, abbreviated as NDFCOJ or simply &amp;quot;Ship Law&amp;quot;, is the working penal code established by Nanotrasen to mandate the behavior of it&#039;s employees onboard any of its military vessels (Defined as any Nanotrasen ship or station armed with an anti-ship weapon for the express purpose of anything other than self defense). Ship Law is intended to be much more strict than its counterpart, Space Law, which is used aboard its civilian (unarmed) vessels.&lt;br /&gt;
&lt;br /&gt;
In Ship Law, crimes are categorized into 3 categories, Misdemeanors, Felonies, and Capital crimes. Each category varies in severity of both crime and punishment.&lt;br /&gt;
&lt;br /&gt;
Ship Law is &#039;&#039;&#039;NOT&#039;&#039;&#039; a suggestion, and must be enforced and followed by security personnel aboard the ship. Everyone is held to the same standard, including security and command staff, and they are to be punished in the same way a normal crew member would be in the case of an infraction.&lt;br /&gt;
&lt;br /&gt;
===Execution of the Law===&lt;br /&gt;
&lt;br /&gt;
====Multiple Crimes====&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. Crimes Against an Individual are counted as one incident per person affected, while Crimes Against the Ship and Crimes Against the Corporation may only have one incident per sentencing.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
====Pardons / Dropping Charges====&lt;br /&gt;
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command if the affected individual elects not to drop the charges.&lt;br /&gt;
&lt;br /&gt;
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain.&lt;br /&gt;
&lt;br /&gt;
Crimes against the corporation may only be pardoned by Central Command.&lt;br /&gt;
&lt;br /&gt;
====Arrest / Processing Procedure====&lt;br /&gt;
Arrests are only valid if carried out by a security officer or member of command. A Citizen&#039;s Arrest may only be made by normal crew if the arrest is made in self defense, or if the action of the suspect could have serious implications (e.g, someone arresting the clown for breaking into munitions). The validity of a Citizen&#039;s Arrest is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
The following procedures must be followed by an arresting officer, otherwise the charges may be considered invalid and the officer could be charged with Mishandling of Prisoners, at the discretion of command staff or Central Command.&lt;br /&gt;
&lt;br /&gt;
# If not on Situation Amber or at General Quarters, the arresting officer must announce to the suspect his crimes and attempt to bring them in without using force or restraints. Exceptions are given if the suspect is wanted for a violent or Felony / Capital crime, or is known to resist arrest / has escaped from confinement.&lt;br /&gt;
# If the suspect complies with the arrest peacefully, then they are to be transferred to the brig. If not, then force may be applied as necessary to subdue the suspect. See the section on Application of Lethal Force for guidelines of what to do if the situation rapidly escalates.&lt;br /&gt;
# Once in the brig, the suspect is to be searched and all contraband (weapons, tools, anything that could help escape or be used to assault officers while incarcerated). Officers will be responsible for ensuring that all legal possessions of the suspect be returned when their term is up. Any item that the suspect may be charged with a crime for possessing must be confiscated. Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be allowed to retain their PDA, headset, shoes, and uniform while in confinement, unless these items are abused.&lt;br /&gt;
# Unless the suspect surrendered peacefully, bucklecuff them to the bed, and flash (or have an officer use the cell flasher), and then remove their handcuffs and vacate the cell.&lt;br /&gt;
# Once the term is up, ensure that the records for the suspect have been updated, that their status has been set to released, and that they can leave the brig.&lt;br /&gt;
&lt;br /&gt;
If the prisoner attempts to break lights or cause damage to the cell, they are to be flashed and have the object they are using confiscated. If the prisoner attempts to escape, they are to be warned and have their timer reset. If they are warned three times, or manage to escape the cell, then lethal force is authorized to subdue them.&lt;br /&gt;
&lt;br /&gt;
====Application of Lethal Force====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Guidelines&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a suspect is armed with a weapon and is actively resisting threat or threatening crew and officers, lethal force may be used if they are given &#039;&#039;&#039;one&#039;&#039;&#039; warning before hand, or if they are attacking another crewmember with the intent to kill or seriously injure.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a security officer feels that their life is in danger from an armed assailant or multiple assailants, they may utilize lethal force to subdue targets, but will be expected to justify their actions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Lethal force is automatically authorized for boarders and hostile entities that are not crew, or in situations where non-lethals are ineffective (hulks, for example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Situation Amber and General Quarters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the current alert level is Amber or General Quarters, restrictions on lethal force become much more lenient.&lt;br /&gt;
&lt;br /&gt;
On Amber, lethal force is authorized if the suspect is suspected of Felony or higher crimes, and actively flees / resists lawful arrest by security. The suspect must be warned in the form of warning shots or verbal warning before lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a suspect is assaulting officers or command staff on Amber, lethal force is allowed if the suspect refuses to desist after being warned.&lt;br /&gt;
&lt;br /&gt;
On General Quarters, which tends to be situational and brief, any crewmember acting in a disruptive way may be terminated by security or command personnel with extreme prejudice. Use of this clause in trivial situations will be punished accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crimes and Sentences===&lt;br /&gt;
&lt;br /&gt;
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (&#039;&#039;I&#039;&#039; = Crime Against an Individual, &#039;&#039;S&#039;&#039; = Crime Against the Ship, and &#039;&#039;C&#039;&#039; = Crime Against the Corporation).&lt;br /&gt;
&lt;br /&gt;
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment.&lt;br /&gt;
&lt;br /&gt;
====Misdemeanor Crimes====&lt;br /&gt;
Misdemeanor crimes are punishable by a warning or up to 5 minutes in confinement.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101-S&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 102-I&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To physically harass another person without the intent to harm them.&lt;br /&gt;
|Disarming, slipping, and tablestunning are all examples of battery. A few punches might count too. Anything that does negligible damage or none at all to the victim.&lt;br /&gt;
|-&lt;br /&gt;
| 104-S&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106-S&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the ship naked. Do not release the suspect unless they choose to wear clothes.&lt;br /&gt;
|-&lt;br /&gt;
| 107-S&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the ship without malicious intent.&lt;br /&gt;
| This covers things such as breaking windows, grafitti, and damaging ship property. To qualify as sabotage it has to be conducted with the deliberate intent of hindering the crew.&lt;br /&gt;
|-&lt;br /&gt;
| 109-S&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Remember that trespassing and theft are often committed together.&lt;br /&gt;
|-&lt;br /&gt;
|110-S&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Mishandling of Prisoners&#039;&#039;&#039;&lt;br /&gt;
|To abuse or neglect a prisoner while under the confinement of security.&lt;br /&gt;
|Apply this crime when an officer is being shit, like stripping prisoners completely, misplacing their belongings, and acting incompetent. Always entails demotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felony Crimes====&lt;br /&gt;
&lt;br /&gt;
Felony crimes are punishable by minimum of 5 minutes and maximum of 15 minutes. Additionally, crewmembers suspected of a felony crime may have lethal force applied to them during Situation Amber if they are fleeing arrest.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301-I&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons warrant the maximum sentence of 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 302-S&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible, unless on Situation Amber. Classified as a Crime Against the Ship due to the nature of the authority of security officers and command personnel, which also means it cannot be stacked if multiple officers are assaulted.&lt;br /&gt;
|-&lt;br /&gt;
| 303-I&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 304-S&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a any weapon without prior authorisation, such as: guns, batons, flashes, grenades, as well as improvised weapons such as spears and stunprods.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 305-S&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and Miners are permitted to possess explosives only whilst transporting them to a mining operation, otherwise their experimental bombs must remain within the Science department.&lt;br /&gt;
|-&lt;br /&gt;
| 306-S&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 307-S&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or ship through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 308-S&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 309-S&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any Security Area, Command area (including EVA), the Engine Room, Atmos, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armoury or the Captain&#039;s Quarters, is a more serious crime, and warrants a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 310-S&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| Breaking into any area which a subject does not have access to.&lt;br /&gt;
| As a felony crime, sentences start at 5 minutes, but the full sentence of 15 minutes is recommended for restricted and secure areas. The suspect can still be charged if they did not yet enter the area but were suspected of attempting to.&lt;br /&gt;
|-&lt;br /&gt;
| 311-S&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the ship&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
| 312-I&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another&#039;s person. &lt;br /&gt;
| Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.&lt;br /&gt;
|-&lt;br /&gt;
| 313-I&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
| To distribute narcotics and other controlled substances.&lt;br /&gt;
| Forcing or tricking someone to consume substances such as space drugs is assault. &lt;br /&gt;
|-&lt;br /&gt;
| 314-S&lt;br /&gt;
|[[File:Rioting.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
|-&lt;br /&gt;
| 315-S&lt;br /&gt;
|[[File:Workplace_Hazard.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
| To endanger the crew or ship through negligent or irresponsible, but not deliberately malicious, actions. &lt;br /&gt;
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or security personnel not keeping their equipment secure.&lt;br /&gt;
|-&lt;br /&gt;
| 316-I&lt;br /&gt;
|[[File:Insubordination.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful direct order from one&#039;s superior officer.&lt;br /&gt;
| Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6527</id>
		<title>User talk:Vivalas</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6527"/>
		<updated>2017-01-15T01:07:08Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* Felony Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Nanotrasen Defense Forces Code of Operational Justice&#039;&#039;&#039;, abbreviated as NDFCOJ or simply &amp;quot;Ship Law&amp;quot;, is the working penal code established by Nanotrasen to mandate the behavior of it&#039;s employees onboard any of its military vessels (Defined as any Nanotrasen ship or station armed with an anti-ship weapon for the express purpose of anything other than self defense). Ship Law is intended to be much more strict than its counterpart, Space Law, which is used aboard its civilian (unarmed) vessels.&lt;br /&gt;
&lt;br /&gt;
In Ship Law, crimes are categorized into 3 categories, Misdemeanors, Felonies, and Capital crimes. Each category varies in severity of both crime and punishment.&lt;br /&gt;
&lt;br /&gt;
Ship Law is &#039;&#039;&#039;NOT&#039;&#039;&#039; a suggestion, and must be enforced and followed by security personnel aboard the ship. Everyone is held to the same standard, including security and command staff, and they are to be punished in the same way a normal crew member would be in the case of an infraction.&lt;br /&gt;
&lt;br /&gt;
===Execution of the Law===&lt;br /&gt;
&lt;br /&gt;
====Multiple Crimes====&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. Crimes Against an Individual are counted as one incident per person affected, while Crimes Against the Ship and Crimes Against the Corporation may only have one incident per sentencing.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
====Pardons / Dropping Charges====&lt;br /&gt;
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command if the affected individual elects not to drop the charges.&lt;br /&gt;
&lt;br /&gt;
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain.&lt;br /&gt;
&lt;br /&gt;
Crimes against the corporation may only be pardoned by Central Command.&lt;br /&gt;
&lt;br /&gt;
====Arrest / Processing Procedure====&lt;br /&gt;
Arrests are only valid if carried out by a security officer or member of command. A Citizen&#039;s Arrest may only be made by normal crew if the arrest is made in self defense, or if the action of the suspect could have serious implications (e.g, someone arresting the clown for breaking into munitions). The validity of a Citizen&#039;s Arrest is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
The following procedures must be followed by an arresting officer, otherwise the charges may be considered invalid and the officer could be charged with Mishandling of Prisoners, at the discretion of command staff or Central Command.&lt;br /&gt;
&lt;br /&gt;
# If not on Situation Amber or at General Quarters, the arresting officer must announce to the suspect his crimes and attempt to bring them in without using force or restraints. Exceptions are given if the suspect is wanted for a violent or Felony / Capital crime, or is known to resist arrest / has escaped from confinement.&lt;br /&gt;
# If the suspect complies with the arrest peacefully, then they are to be transferred to the brig. If not, then force may be applied as necessary to subdue the suspect. See the section on Application of Lethal Force for guidelines of what to do if the situation rapidly escalates.&lt;br /&gt;
# Once in the brig, the suspect is to be searched and all contraband (weapons, tools, anything that could help escape or be used to assault officers while incarcerated). Officers will be responsible for ensuring that all legal possessions of the suspect be returned when their term is up. Any item that the suspect may be charged with a crime for possessing must be confiscated. Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be allowed to retain their PDA, headset, shoes, and uniform while in confinement, unless these items are abused.&lt;br /&gt;
# Unless the suspect surrendered peacefully, bucklecuff them to the bed, and flash (or have an officer use the cell flasher), and then remove their handcuffs and vacate the cell.&lt;br /&gt;
# Once the term is up, ensure that the records for the suspect have been updated, that their status has been set to released, and that they can leave the brig.&lt;br /&gt;
&lt;br /&gt;
If the prisoner attempts to break lights or cause damage to the cell, they are to be flashed and have the object they are using confiscated. If the prisoner attempts to escape, they are to be warned and have their timer reset. If they are warned three times, or manage to escape the cell, then lethal force is authorized to subdue them.&lt;br /&gt;
&lt;br /&gt;
====Application of Lethal Force====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Guidelines&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a suspect is armed with a weapon and is actively resisting threat or threatening crew and officers, lethal force may be used if they are given &#039;&#039;&#039;one&#039;&#039;&#039; warning before hand, or if they are attacking another crewmember with the intent to kill or seriously injure.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a security officer feels that their life is in danger from an armed assailant or multiple assailants, they may utilize lethal force to subdue targets, but will be expected to justify their actions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Lethal force is automatically authorized for boarders and hostile entities that are not crew, or in situations where non-lethals are ineffective (hulks, for example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Situation Amber and General Quarters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the current alert level is Amber or General Quarters, restrictions on lethal force become much more lenient.&lt;br /&gt;
&lt;br /&gt;
On Amber, lethal force is authorized if the suspect is suspected of Felony or higher crimes, and actively flees / resists lawful arrest by security. The suspect must be warned in the form of warning shots or verbal warning before lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a suspect is assaulting officers or command staff on Amber, lethal force is allowed if the suspect refuses to desist after being warned.&lt;br /&gt;
&lt;br /&gt;
On General Quarters, which tends to be situational and brief, any crewmember acting in a disruptive way may be terminated by security or command personnel with extreme prejudice. Use of this clause in trivial situations will be punished accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crimes and Sentences===&lt;br /&gt;
&lt;br /&gt;
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (&#039;&#039;I&#039;&#039; = Crime Against an Individual, &#039;&#039;S&#039;&#039; = Crime Against the Ship, and &#039;&#039;C&#039;&#039; = Crime Against the Corporation).&lt;br /&gt;
&lt;br /&gt;
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment.&lt;br /&gt;
&lt;br /&gt;
====Misdemeanor Crimes====&lt;br /&gt;
Misdemeanor crimes are punishable by a warning or up to 5 minutes in confinement.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101-S&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 102-I&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To physically harass another person without the intent to harm them.&lt;br /&gt;
|Disarming, slipping, and tablestunning are all examples of battery. A few punches might count too. Anything that does negligible damage or none at all to the victim.&lt;br /&gt;
|-&lt;br /&gt;
| 104-S&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106-S&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the ship naked. Do not release the suspect unless they choose to wear clothes.&lt;br /&gt;
|-&lt;br /&gt;
| 107-S&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the ship without malicious intent.&lt;br /&gt;
| This covers things such as breaking windows, grafitti, and damaging ship property. To qualify as sabotage it has to be conducted with the deliberate intent of hindering the crew.&lt;br /&gt;
|-&lt;br /&gt;
| 109-S&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Remember that trespassing and theft are often committed together.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felony Crimes====&lt;br /&gt;
&lt;br /&gt;
Felony crimes are punishable by minimum of 5 minutes and maximum of 15 minutes. Additionally, crewmembers suspected of a felony crime may have lethal force applied to them during Situation Amber if they are fleeing arrest.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301-I&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons warrant the maximum sentence of 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 302-S&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible, unless on Situation Amber. Classified as a Crime Against the Ship due to the nature of the authority of security officers and command personnel, which also means it cannot be stacked if multiple officers are assaulted.&lt;br /&gt;
|-&lt;br /&gt;
| 303-I&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 304-S&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a any weapon without prior authorisation, such as: guns, batons, flashes, grenades, as well as improvised weapons such as spears and stunprods.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 305-S&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and Miners are permitted to possess explosives only whilst transporting them to a mining operation, otherwise their experimental bombs must remain within the Science department.&lt;br /&gt;
|-&lt;br /&gt;
| 306-S&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 307-S&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or ship through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 308-S&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 309-S&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any Security Area, Command area (including EVA), the Engine Room, Atmos, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armoury or the Captain&#039;s Quarters, is a more serious crime, and warrants a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 310-S&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| Breaking into any area which a subject does not have access to.&lt;br /&gt;
| As a felony crime, sentences start at 5 minutes, but the full sentence of 15 minutes is recommended for restricted and secure areas. The suspect can still be charged if they did not yet enter the area but were suspected of attempting to.&lt;br /&gt;
|-&lt;br /&gt;
| 311-S&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the ship&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
| 312-I&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another&#039;s person. &lt;br /&gt;
| Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.&lt;br /&gt;
|-&lt;br /&gt;
| 313-I&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
| To distribute narcotics and other controlled substances.&lt;br /&gt;
| Forcing or tricking someone to consume substances such as space drugs is assault. &lt;br /&gt;
|-&lt;br /&gt;
| 314-S&lt;br /&gt;
|[[File:Rioting.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
|-&lt;br /&gt;
| 315-S&lt;br /&gt;
|[[File:Workplace_Hazard.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
| To endanger the crew or ship through negligent or irresponsible, but not deliberately malicious, actions. &lt;br /&gt;
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or security personnel not keeping their equipment secure.&lt;br /&gt;
|-&lt;br /&gt;
| 316-I&lt;br /&gt;
|[[File:Insubordination.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful direct order from one&#039;s superior officer.&lt;br /&gt;
| Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6526</id>
		<title>User talk:Vivalas</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6526"/>
		<updated>2017-01-15T01:06:25Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* Felony Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Nanotrasen Defense Forces Code of Operational Justice&#039;&#039;&#039;, abbreviated as NDFCOJ or simply &amp;quot;Ship Law&amp;quot;, is the working penal code established by Nanotrasen to mandate the behavior of it&#039;s employees onboard any of its military vessels (Defined as any Nanotrasen ship or station armed with an anti-ship weapon for the express purpose of anything other than self defense). Ship Law is intended to be much more strict than its counterpart, Space Law, which is used aboard its civilian (unarmed) vessels.&lt;br /&gt;
&lt;br /&gt;
In Ship Law, crimes are categorized into 3 categories, Misdemeanors, Felonies, and Capital crimes. Each category varies in severity of both crime and punishment.&lt;br /&gt;
&lt;br /&gt;
Ship Law is &#039;&#039;&#039;NOT&#039;&#039;&#039; a suggestion, and must be enforced and followed by security personnel aboard the ship. Everyone is held to the same standard, including security and command staff, and they are to be punished in the same way a normal crew member would be in the case of an infraction.&lt;br /&gt;
&lt;br /&gt;
===Execution of the Law===&lt;br /&gt;
&lt;br /&gt;
====Multiple Crimes====&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. Crimes Against an Individual are counted as one incident per person affected, while Crimes Against the Ship and Crimes Against the Corporation may only have one incident per sentencing.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
====Pardons / Dropping Charges====&lt;br /&gt;
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command if the affected individual elects not to drop the charges.&lt;br /&gt;
&lt;br /&gt;
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain.&lt;br /&gt;
&lt;br /&gt;
Crimes against the corporation may only be pardoned by Central Command.&lt;br /&gt;
&lt;br /&gt;
====Arrest / Processing Procedure====&lt;br /&gt;
Arrests are only valid if carried out by a security officer or member of command. A Citizen&#039;s Arrest may only be made by normal crew if the arrest is made in self defense, or if the action of the suspect could have serious implications (e.g, someone arresting the clown for breaking into munitions). The validity of a Citizen&#039;s Arrest is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
The following procedures must be followed by an arresting officer, otherwise the charges may be considered invalid and the officer could be charged with Mishandling of Prisoners, at the discretion of command staff or Central Command.&lt;br /&gt;
&lt;br /&gt;
# If not on Situation Amber or at General Quarters, the arresting officer must announce to the suspect his crimes and attempt to bring them in without using force or restraints. Exceptions are given if the suspect is wanted for a violent or Felony / Capital crime, or is known to resist arrest / has escaped from confinement.&lt;br /&gt;
# If the suspect complies with the arrest peacefully, then they are to be transferred to the brig. If not, then force may be applied as necessary to subdue the suspect. See the section on Application of Lethal Force for guidelines of what to do if the situation rapidly escalates.&lt;br /&gt;
# Once in the brig, the suspect is to be searched and all contraband (weapons, tools, anything that could help escape or be used to assault officers while incarcerated). Officers will be responsible for ensuring that all legal possessions of the suspect be returned when their term is up. Any item that the suspect may be charged with a crime for possessing must be confiscated. Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be allowed to retain their PDA, headset, shoes, and uniform while in confinement, unless these items are abused.&lt;br /&gt;
# Unless the suspect surrendered peacefully, bucklecuff them to the bed, and flash (or have an officer use the cell flasher), and then remove their handcuffs and vacate the cell.&lt;br /&gt;
# Once the term is up, ensure that the records for the suspect have been updated, that their status has been set to released, and that they can leave the brig.&lt;br /&gt;
&lt;br /&gt;
If the prisoner attempts to break lights or cause damage to the cell, they are to be flashed and have the object they are using confiscated. If the prisoner attempts to escape, they are to be warned and have their timer reset. If they are warned three times, or manage to escape the cell, then lethal force is authorized to subdue them.&lt;br /&gt;
&lt;br /&gt;
====Application of Lethal Force====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Guidelines&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a suspect is armed with a weapon and is actively resisting threat or threatening crew and officers, lethal force may be used if they are given &#039;&#039;&#039;one&#039;&#039;&#039; warning before hand, or if they are attacking another crewmember with the intent to kill or seriously injure.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a security officer feels that their life is in danger from an armed assailant or multiple assailants, they may utilize lethal force to subdue targets, but will be expected to justify their actions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Lethal force is automatically authorized for boarders and hostile entities that are not crew, or in situations where non-lethals are ineffective (hulks, for example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Situation Amber and General Quarters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the current alert level is Amber or General Quarters, restrictions on lethal force become much more lenient.&lt;br /&gt;
&lt;br /&gt;
On Amber, lethal force is authorized if the suspect is suspected of Felony or higher crimes, and actively flees / resists lawful arrest by security. The suspect must be warned in the form of warning shots or verbal warning before lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a suspect is assaulting officers or command staff on Amber, lethal force is allowed if the suspect refuses to desist after being warned.&lt;br /&gt;
&lt;br /&gt;
On General Quarters, which tends to be situational and brief, any crewmember acting in a disruptive way may be terminated by security or command personnel with extreme prejudice. Use of this clause in trivial situations will be punished accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crimes and Sentences===&lt;br /&gt;
&lt;br /&gt;
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (&#039;&#039;I&#039;&#039; = Crime Against an Individual, &#039;&#039;S&#039;&#039; = Crime Against the Ship, and &#039;&#039;C&#039;&#039; = Crime Against the Corporation).&lt;br /&gt;
&lt;br /&gt;
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment.&lt;br /&gt;
&lt;br /&gt;
====Misdemeanor Crimes====&lt;br /&gt;
Misdemeanor crimes are punishable by a warning or up to 5 minutes in confinement.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101-S&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 102-I&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To physically harass another person without the intent to harm them.&lt;br /&gt;
|Disarming, slipping, and tablestunning are all examples of battery. A few punches might count too. Anything that does negligible damage or none at all to the victim.&lt;br /&gt;
|-&lt;br /&gt;
| 104-S&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106-S&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the ship naked. Do not release the suspect unless they choose to wear clothes.&lt;br /&gt;
|-&lt;br /&gt;
| 107-S&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the ship without malicious intent.&lt;br /&gt;
| This covers things such as breaking windows, grafitti, and damaging ship property. To qualify as sabotage it has to be conducted with the deliberate intent of hindering the crew.&lt;br /&gt;
|-&lt;br /&gt;
| 109-S&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Remember that trespassing and theft are often committed together.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felony Crimes====&lt;br /&gt;
&lt;br /&gt;
Felony crimes are punishable by minimum of 5 minutes and maximum of 15 minutes. Additionally, crewmembers suspected of a felony crime may have lethal force applied to them during Situation Amber if they are fleeing arrest.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301-I&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons warrant the maximum sentence of 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 302-S&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible, unless on Situation Amber. Classified as a Crime Against the Ship due to the nature of the authority of security officers and command personnel, which also means it cannot be stacked if multiple officers are assaulted.&lt;br /&gt;
|-&lt;br /&gt;
| 303-I&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 304-S&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a any weapon without prior authorisation, such as: guns, batons, flashes, grenades, as well as improvised weapons such as spears and stunprods.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 305-S&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and Miners are permitted to possess explosives only whilst transporting them to a mining operation, otherwise their experimental bombs must remain within the Science department.&lt;br /&gt;
|-&lt;br /&gt;
| 306-S&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 307-S&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or ship through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 308-S&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 309-S&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any Security Area, Command area (including EVA), the Engine Room, Atmos, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armoury or the Captain&#039;s Quarters, is a more serious crime, and warrants a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 310-S&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| Breaking into any area which a subject does not have access to.&lt;br /&gt;
| As a felony crime, sentences start at 5 minutes, but the full sentence of 15 minutes is recommended for restricted and secure areas. The suspect can still be charged if they did not yet enter the area but were suspected of attempting to.&lt;br /&gt;
|-&lt;br /&gt;
| 311-S&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the ship&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
| 312-I&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another&#039;s person. &lt;br /&gt;
| Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.&lt;br /&gt;
|-&lt;br /&gt;
| 313-I&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
| To distribute narcotics and other controlled substances.&lt;br /&gt;
| Forcing or tricking someone to consume substances such as space drugs is assault. &lt;br /&gt;
|-&lt;br /&gt;
| 314-S&lt;br /&gt;
|[[File:Rioting.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
|-&lt;br /&gt;
| 315-S&lt;br /&gt;
|[[File:Workplace_Hazard.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
| To endanger the crew or ship through negligent or irresponsible, but not deliberately malicious, actions. &lt;br /&gt;
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or security personnel not keeping their equipment secure.&lt;br /&gt;
|-&lt;br /&gt;
| 211-I&lt;br /&gt;
|[[File:Insubordination.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful direct order from one&#039;s superior officer.&lt;br /&gt;
| Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6525</id>
		<title>User talk:Vivalas</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6525"/>
		<updated>2017-01-15T01:05:02Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* Felony Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Nanotrasen Defense Forces Code of Operational Justice&#039;&#039;&#039;, abbreviated as NDFCOJ or simply &amp;quot;Ship Law&amp;quot;, is the working penal code established by Nanotrasen to mandate the behavior of it&#039;s employees onboard any of its military vessels (Defined as any Nanotrasen ship or station armed with an anti-ship weapon for the express purpose of anything other than self defense). Ship Law is intended to be much more strict than its counterpart, Space Law, which is used aboard its civilian (unarmed) vessels.&lt;br /&gt;
&lt;br /&gt;
In Ship Law, crimes are categorized into 3 categories, Misdemeanors, Felonies, and Capital crimes. Each category varies in severity of both crime and punishment.&lt;br /&gt;
&lt;br /&gt;
Ship Law is &#039;&#039;&#039;NOT&#039;&#039;&#039; a suggestion, and must be enforced and followed by security personnel aboard the ship. Everyone is held to the same standard, including security and command staff, and they are to be punished in the same way a normal crew member would be in the case of an infraction.&lt;br /&gt;
&lt;br /&gt;
===Execution of the Law===&lt;br /&gt;
&lt;br /&gt;
====Multiple Crimes====&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. Crimes Against an Individual are counted as one incident per person affected, while Crimes Against the Ship and Crimes Against the Corporation may only have one incident per sentencing.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
====Pardons / Dropping Charges====&lt;br /&gt;
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command if the affected individual elects not to drop the charges.&lt;br /&gt;
&lt;br /&gt;
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain.&lt;br /&gt;
&lt;br /&gt;
Crimes against the corporation may only be pardoned by Central Command.&lt;br /&gt;
&lt;br /&gt;
====Arrest / Processing Procedure====&lt;br /&gt;
Arrests are only valid if carried out by a security officer or member of command. A Citizen&#039;s Arrest may only be made by normal crew if the arrest is made in self defense, or if the action of the suspect could have serious implications (e.g, someone arresting the clown for breaking into munitions). The validity of a Citizen&#039;s Arrest is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
The following procedures must be followed by an arresting officer, otherwise the charges may be considered invalid and the officer could be charged with Mishandling of Prisoners, at the discretion of command staff or Central Command.&lt;br /&gt;
&lt;br /&gt;
# If not on Situation Amber or at General Quarters, the arresting officer must announce to the suspect his crimes and attempt to bring them in without using force or restraints. Exceptions are given if the suspect is wanted for a violent or Felony / Capital crime, or is known to resist arrest / has escaped from confinement.&lt;br /&gt;
# If the suspect complies with the arrest peacefully, then they are to be transferred to the brig. If not, then force may be applied as necessary to subdue the suspect. See the section on Application of Lethal Force for guidelines of what to do if the situation rapidly escalates.&lt;br /&gt;
# Once in the brig, the suspect is to be searched and all contraband (weapons, tools, anything that could help escape or be used to assault officers while incarcerated). Officers will be responsible for ensuring that all legal possessions of the suspect be returned when their term is up. Any item that the suspect may be charged with a crime for possessing must be confiscated. Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be allowed to retain their PDA, headset, shoes, and uniform while in confinement, unless these items are abused.&lt;br /&gt;
# Unless the suspect surrendered peacefully, bucklecuff them to the bed, and flash (or have an officer use the cell flasher), and then remove their handcuffs and vacate the cell.&lt;br /&gt;
# Once the term is up, ensure that the records for the suspect have been updated, that their status has been set to released, and that they can leave the brig.&lt;br /&gt;
&lt;br /&gt;
If the prisoner attempts to break lights or cause damage to the cell, they are to be flashed and have the object they are using confiscated. If the prisoner attempts to escape, they are to be warned and have their timer reset. If they are warned three times, or manage to escape the cell, then lethal force is authorized to subdue them.&lt;br /&gt;
&lt;br /&gt;
====Application of Lethal Force====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Guidelines&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a suspect is armed with a weapon and is actively resisting threat or threatening crew and officers, lethal force may be used if they are given &#039;&#039;&#039;one&#039;&#039;&#039; warning before hand, or if they are attacking another crewmember with the intent to kill or seriously injure.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a security officer feels that their life is in danger from an armed assailant or multiple assailants, they may utilize lethal force to subdue targets, but will be expected to justify their actions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Lethal force is automatically authorized for boarders and hostile entities that are not crew, or in situations where non-lethals are ineffective (hulks, for example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Situation Amber and General Quarters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the current alert level is Amber or General Quarters, restrictions on lethal force become much more lenient.&lt;br /&gt;
&lt;br /&gt;
On Amber, lethal force is authorized if the suspect is suspected of Felony or higher crimes, and actively flees / resists lawful arrest by security. The suspect must be warned in the form of warning shots or verbal warning before lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a suspect is assaulting officers or command staff on Amber, lethal force is allowed if the suspect refuses to desist after being warned.&lt;br /&gt;
&lt;br /&gt;
On General Quarters, which tends to be situational and brief, any crewmember acting in a disruptive way may be terminated by security or command personnel with extreme prejudice. Use of this clause in trivial situations will be punished accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crimes and Sentences===&lt;br /&gt;
&lt;br /&gt;
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (&#039;&#039;I&#039;&#039; = Crime Against an Individual, &#039;&#039;S&#039;&#039; = Crime Against the Ship, and &#039;&#039;C&#039;&#039; = Crime Against the Corporation).&lt;br /&gt;
&lt;br /&gt;
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment.&lt;br /&gt;
&lt;br /&gt;
====Misdemeanor Crimes====&lt;br /&gt;
Misdemeanor crimes are punishable by a warning or up to 5 minutes in confinement.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101-S&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 102-I&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To physically harass another person without the intent to harm them.&lt;br /&gt;
|Disarming, slipping, and tablestunning are all examples of battery. A few punches might count too. Anything that does negligible damage or none at all to the victim.&lt;br /&gt;
|-&lt;br /&gt;
| 104-S&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106-S&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the ship naked. Do not release the suspect unless they choose to wear clothes.&lt;br /&gt;
|-&lt;br /&gt;
| 107-S&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the ship without malicious intent.&lt;br /&gt;
| This covers things such as breaking windows, grafitti, and damaging ship property. To qualify as sabotage it has to be conducted with the deliberate intent of hindering the crew.&lt;br /&gt;
|-&lt;br /&gt;
| 109-S&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Remember that trespassing and theft are often committed together.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felony Crimes====&lt;br /&gt;
&lt;br /&gt;
Felony crimes are punishable by minimum of 5 minutes and maximum of 15 minutes. Additionally, crewmembers suspected of a felony crime may have lethal force applied to them during Situation Amber if they are fleeing arrest.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301-I&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons warrant the maximum sentence of 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 302-S&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible, unless on Situation Amber. Classified as a Crime Against the Ship due to the nature of the authority of security officers and command personnel, which also means it cannot be stacked if multiple officers are assaulted.&lt;br /&gt;
|-&lt;br /&gt;
| 303-I&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 304-S&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a any weapon without prior authorisation, such as: guns, batons, flashes, grenades, as well as improvised weapons such as spears and stunprods.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 305-S&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and Miners are permitted to possess explosives only whilst transporting them to a mining operation, otherwise their experimental bombs must remain within the Science department.&lt;br /&gt;
|-&lt;br /&gt;
| 306-S&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 307-S&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or ship through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 308-S&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 309-S&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any Security Area, Command area (including EVA), the Engine Room, Atmos, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armoury or the Captain&#039;s Quarters, is a more serious crime, and warrants a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 310-S&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| This is breaking into any area which a subject does not have access to.&lt;br /&gt;
| As a felony crime, sentences start at 5 minutes, but the full sentence of 15 minutes is recommended for restricted and secure areas. The suspect can still be charged if they did not yet enter the area but were suspected of attempting to.&lt;br /&gt;
|-&lt;br /&gt;
| 311-S&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the ship&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
| 312-I&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another&#039;s person. &lt;br /&gt;
| Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.&lt;br /&gt;
|-&lt;br /&gt;
| 313-I&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
| To distribute narcotics and other controlled substances.&lt;br /&gt;
| Forcing or tricking someone to consume substances such as space drugs is assault. &lt;br /&gt;
|-&lt;br /&gt;
| 314-S&lt;br /&gt;
|[[File:Rioting.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
|-&lt;br /&gt;
| 315-S&lt;br /&gt;
|[[File:Workplace_Hazard.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
| To endanger the crew or ship through negligent or irresponsible, but not deliberately malicious, actions. &lt;br /&gt;
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or security personnel not keeping their equipment secure.&lt;br /&gt;
|-&lt;br /&gt;
| 211-I&lt;br /&gt;
|[[File:Insubordination.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful direct order from one&#039;s superior officer.&lt;br /&gt;
| Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6524</id>
		<title>User talk:Vivalas</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6524"/>
		<updated>2017-01-15T00:56:14Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* Felony Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Nanotrasen Defense Forces Code of Operational Justice&#039;&#039;&#039;, abbreviated as NDFCOJ or simply &amp;quot;Ship Law&amp;quot;, is the working penal code established by Nanotrasen to mandate the behavior of it&#039;s employees onboard any of its military vessels (Defined as any Nanotrasen ship or station armed with an anti-ship weapon for the express purpose of anything other than self defense). Ship Law is intended to be much more strict than its counterpart, Space Law, which is used aboard its civilian (unarmed) vessels.&lt;br /&gt;
&lt;br /&gt;
In Ship Law, crimes are categorized into 3 categories, Misdemeanors, Felonies, and Capital crimes. Each category varies in severity of both crime and punishment.&lt;br /&gt;
&lt;br /&gt;
Ship Law is &#039;&#039;&#039;NOT&#039;&#039;&#039; a suggestion, and must be enforced and followed by security personnel aboard the ship. Everyone is held to the same standard, including security and command staff, and they are to be punished in the same way a normal crew member would be in the case of an infraction.&lt;br /&gt;
&lt;br /&gt;
===Execution of the Law===&lt;br /&gt;
&lt;br /&gt;
====Multiple Crimes====&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. Crimes Against an Individual are counted as one incident per person affected, while Crimes Against the Ship and Crimes Against the Corporation may only have one incident per sentencing.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
====Pardons / Dropping Charges====&lt;br /&gt;
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command if the affected individual elects not to drop the charges.&lt;br /&gt;
&lt;br /&gt;
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain.&lt;br /&gt;
&lt;br /&gt;
Crimes against the corporation may only be pardoned by Central Command.&lt;br /&gt;
&lt;br /&gt;
====Arrest / Processing Procedure====&lt;br /&gt;
Arrests are only valid if carried out by a security officer or member of command. A Citizen&#039;s Arrest may only be made by normal crew if the arrest is made in self defense, or if the action of the suspect could have serious implications (e.g, someone arresting the clown for breaking into munitions). The validity of a Citizen&#039;s Arrest is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
The following procedures must be followed by an arresting officer, otherwise the charges may be considered invalid and the officer could be charged with Mishandling of Prisoners, at the discretion of command staff or Central Command.&lt;br /&gt;
&lt;br /&gt;
# If not on Situation Amber or at General Quarters, the arresting officer must announce to the suspect his crimes and attempt to bring them in without using force or restraints. Exceptions are given if the suspect is wanted for a violent or Felony / Capital crime, or is known to resist arrest / has escaped from confinement.&lt;br /&gt;
# If the suspect complies with the arrest peacefully, then they are to be transferred to the brig. If not, then force may be applied as necessary to subdue the suspect. See the section on Application of Lethal Force for guidelines of what to do if the situation rapidly escalates.&lt;br /&gt;
# Once in the brig, the suspect is to be searched and all contraband (weapons, tools, anything that could help escape or be used to assault officers while incarcerated). Officers will be responsible for ensuring that all legal possessions of the suspect be returned when their term is up. Any item that the suspect may be charged with a crime for possessing must be confiscated. Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be allowed to retain their PDA, headset, shoes, and uniform while in confinement, unless these items are abused.&lt;br /&gt;
# Unless the suspect surrendered peacefully, bucklecuff them to the bed, and flash (or have an officer use the cell flasher), and then remove their handcuffs and vacate the cell.&lt;br /&gt;
# Once the term is up, ensure that the records for the suspect have been updated, that their status has been set to released, and that they can leave the brig.&lt;br /&gt;
&lt;br /&gt;
If the prisoner attempts to break lights or cause damage to the cell, they are to be flashed and have the object they are using confiscated. If the prisoner attempts to escape, they are to be warned and have their timer reset. If they are warned three times, or manage to escape the cell, then lethal force is authorized to subdue them.&lt;br /&gt;
&lt;br /&gt;
====Application of Lethal Force====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Guidelines&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a suspect is armed with a weapon and is actively resisting threat or threatening crew and officers, lethal force may be used if they are given &#039;&#039;&#039;one&#039;&#039;&#039; warning before hand, or if they are attacking another crewmember with the intent to kill or seriously injure.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a security officer feels that their life is in danger from an armed assailant or multiple assailants, they may utilize lethal force to subdue targets, but will be expected to justify their actions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Lethal force is automatically authorized for boarders and hostile entities that are not crew, or in situations where non-lethals are ineffective (hulks, for example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Situation Amber and General Quarters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the current alert level is Amber or General Quarters, restrictions on lethal force become much more lenient.&lt;br /&gt;
&lt;br /&gt;
On Amber, lethal force is authorized if the suspect is suspected of Felony or higher crimes, and actively flees / resists lawful arrest by security. The suspect must be warned in the form of warning shots or verbal warning before lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a suspect is assaulting officers or command staff on Amber, lethal force is allowed if the suspect refuses to desist after being warned.&lt;br /&gt;
&lt;br /&gt;
On General Quarters, which tends to be situational and brief, any crewmember acting in a disruptive way may be terminated by security or command personnel with extreme prejudice. Use of this clause in trivial situations will be punished accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crimes and Sentences===&lt;br /&gt;
&lt;br /&gt;
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (&#039;&#039;I&#039;&#039; = Crime Against an Individual, &#039;&#039;S&#039;&#039; = Crime Against the Ship, and &#039;&#039;C&#039;&#039; = Crime Against the Corporation).&lt;br /&gt;
&lt;br /&gt;
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment.&lt;br /&gt;
&lt;br /&gt;
====Misdemeanor Crimes====&lt;br /&gt;
Misdemeanor crimes are punishable by a warning or up to 5 minutes in confinement.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101-S&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 102-I&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To physically harass another person without the intent to harm them.&lt;br /&gt;
|Disarming, slipping, and tablestunning are all examples of battery. A few punches might count too. Anything that does negligible damage or none at all to the victim.&lt;br /&gt;
|-&lt;br /&gt;
| 104-S&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106-S&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the ship naked. Do not release the suspect unless they choose to wear clothes.&lt;br /&gt;
|-&lt;br /&gt;
| 107-S&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the ship without malicious intent.&lt;br /&gt;
| This covers things such as breaking windows, grafitti, and damaging ship property. To qualify as sabotage it has to be conducted with the deliberate intent of hindering the crew.&lt;br /&gt;
|-&lt;br /&gt;
| 109-S&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Remember that trespassing and theft are often committed together.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felony Crimes====&lt;br /&gt;
&lt;br /&gt;
Felony crimes are punishable by minimum of 5 minutes and maximum of 15 minutes. Additionally, crewmembers suspected of a felony crime may have lethal force applied to them during Situation Amber if they are fleeing arrest.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301-I&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons warrant the maximum sentence of 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 302-S&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible, unless on Situation Amber. Classified as a Crime Against the Ship due to the nature of the authority of security officers and command personnel, which also means it cannot be stacked if multiple officers are assaulted.&lt;br /&gt;
|-&lt;br /&gt;
| 303-I&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 304-S&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a any weapon without prior authorisation, such as: guns, batons, flashes, grenades, as well as improvised weapons such as spears and stunprods.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 305-S&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and Miners are permitted to possess explosives only whilst transporting them to a mining operation, otherwise their experimental bombs must remain within the Science department.&lt;br /&gt;
|-&lt;br /&gt;
| 306-S&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 307-S&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or ship through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 308-S&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 309-S&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any Security Area, Command area (including EVA), the Engine Room, Atmos, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armoury or the Captain&#039;s Quarters, is a more serious crime, and warrants a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 310-S&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;B&amp;amp;E of a Restricted Area&#039;&#039;&#039;&lt;br /&gt;
| This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research.&lt;br /&gt;
| As a felony crime, sentences start at 5 minutes, but can be extended if security believes break in was for attempted Grand Theft or attempted Grand Sabotage (yellow gloves don&#039;t count as grand theft).&lt;br /&gt;
|-&lt;br /&gt;
| 311-S&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the ship&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6523</id>
		<title>User talk:Vivalas</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6523"/>
		<updated>2017-01-15T00:52:45Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* Felony Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Nanotrasen Defense Forces Code of Operational Justice&#039;&#039;&#039;, abbreviated as NDFCOJ or simply &amp;quot;Ship Law&amp;quot;, is the working penal code established by Nanotrasen to mandate the behavior of it&#039;s employees onboard any of its military vessels (Defined as any Nanotrasen ship or station armed with an anti-ship weapon for the express purpose of anything other than self defense). Ship Law is intended to be much more strict than its counterpart, Space Law, which is used aboard its civilian (unarmed) vessels.&lt;br /&gt;
&lt;br /&gt;
In Ship Law, crimes are categorized into 3 categories, Misdemeanors, Felonies, and Capital crimes. Each category varies in severity of both crime and punishment.&lt;br /&gt;
&lt;br /&gt;
Ship Law is &#039;&#039;&#039;NOT&#039;&#039;&#039; a suggestion, and must be enforced and followed by security personnel aboard the ship. Everyone is held to the same standard, including security and command staff, and they are to be punished in the same way a normal crew member would be in the case of an infraction.&lt;br /&gt;
&lt;br /&gt;
===Execution of the Law===&lt;br /&gt;
&lt;br /&gt;
====Multiple Crimes====&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. Crimes Against an Individual are counted as one incident per person affected, while Crimes Against the Ship and Crimes Against the Corporation may only have one incident per sentencing.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
====Pardons / Dropping Charges====&lt;br /&gt;
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command if the affected individual elects not to drop the charges.&lt;br /&gt;
&lt;br /&gt;
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain.&lt;br /&gt;
&lt;br /&gt;
Crimes against the corporation may only be pardoned by Central Command.&lt;br /&gt;
&lt;br /&gt;
====Arrest / Processing Procedure====&lt;br /&gt;
Arrests are only valid if carried out by a security officer or member of command. A Citizen&#039;s Arrest may only be made by normal crew if the arrest is made in self defense, or if the action of the suspect could have serious implications (e.g, someone arresting the clown for breaking into munitions). The validity of a Citizen&#039;s Arrest is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
The following procedures must be followed by an arresting officer, otherwise the charges may be considered invalid and the officer could be charged with Mishandling of Prisoners, at the discretion of command staff or Central Command.&lt;br /&gt;
&lt;br /&gt;
# If not on Situation Amber or at General Quarters, the arresting officer must announce to the suspect his crimes and attempt to bring them in without using force or restraints. Exceptions are given if the suspect is wanted for a violent or Felony / Capital crime, or is known to resist arrest / has escaped from confinement.&lt;br /&gt;
# If the suspect complies with the arrest peacefully, then they are to be transferred to the brig. If not, then force may be applied as necessary to subdue the suspect. See the section on Application of Lethal Force for guidelines of what to do if the situation rapidly escalates.&lt;br /&gt;
# Once in the brig, the suspect is to be searched and all contraband (weapons, tools, anything that could help escape or be used to assault officers while incarcerated). Officers will be responsible for ensuring that all legal possessions of the suspect be returned when their term is up. Any item that the suspect may be charged with a crime for possessing must be confiscated. Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be allowed to retain their PDA, headset, shoes, and uniform while in confinement, unless these items are abused.&lt;br /&gt;
# Unless the suspect surrendered peacefully, bucklecuff them to the bed, and flash (or have an officer use the cell flasher), and then remove their handcuffs and vacate the cell.&lt;br /&gt;
# Once the term is up, ensure that the records for the suspect have been updated, that their status has been set to released, and that they can leave the brig.&lt;br /&gt;
&lt;br /&gt;
If the prisoner attempts to break lights or cause damage to the cell, they are to be flashed and have the object they are using confiscated. If the prisoner attempts to escape, they are to be warned and have their timer reset. If they are warned three times, or manage to escape the cell, then lethal force is authorized to subdue them.&lt;br /&gt;
&lt;br /&gt;
====Application of Lethal Force====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Guidelines&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a suspect is armed with a weapon and is actively resisting threat or threatening crew and officers, lethal force may be used if they are given &#039;&#039;&#039;one&#039;&#039;&#039; warning before hand, or if they are attacking another crewmember with the intent to kill or seriously injure.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a security officer feels that their life is in danger from an armed assailant or multiple assailants, they may utilize lethal force to subdue targets, but will be expected to justify their actions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Lethal force is automatically authorized for boarders and hostile entities that are not crew, or in situations where non-lethals are ineffective (hulks, for example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Situation Amber and General Quarters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the current alert level is Amber or General Quarters, restrictions on lethal force become much more lenient.&lt;br /&gt;
&lt;br /&gt;
On Amber, lethal force is authorized if the suspect is suspected of Felony or higher crimes, and actively flees / resists lawful arrest by security. The suspect must be warned in the form of warning shots or verbal warning before lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a suspect is assaulting officers or command staff on Amber, lethal force is allowed if the suspect refuses to desist after being warned.&lt;br /&gt;
&lt;br /&gt;
On General Quarters, which tends to be situational and brief, any crewmember acting in a disruptive way may be terminated by security or command personnel with extreme prejudice. Use of this clause in trivial situations will be punished accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crimes and Sentences===&lt;br /&gt;
&lt;br /&gt;
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (&#039;&#039;I&#039;&#039; = Crime Against an Individual, &#039;&#039;S&#039;&#039; = Crime Against the Ship, and &#039;&#039;C&#039;&#039; = Crime Against the Corporation).&lt;br /&gt;
&lt;br /&gt;
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment.&lt;br /&gt;
&lt;br /&gt;
====Misdemeanor Crimes====&lt;br /&gt;
Misdemeanor crimes are punishable by a warning or up to 5 minutes in confinement.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101-S&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 102-I&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To physically harass another person without the intent to harm them.&lt;br /&gt;
|Disarming, slipping, and tablestunning are all examples of battery. A few punches might count too. Anything that does negligible damage or none at all to the victim.&lt;br /&gt;
|-&lt;br /&gt;
| 104-S&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106-S&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the ship naked. Do not release the suspect unless they choose to wear clothes.&lt;br /&gt;
|-&lt;br /&gt;
| 107-S&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the ship without malicious intent.&lt;br /&gt;
| This covers things such as breaking windows, grafitti, and damaging ship property. To qualify as sabotage it has to be conducted with the deliberate intent of hindering the crew.&lt;br /&gt;
|-&lt;br /&gt;
| 109-S&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Remember that trespassing and theft are often committed together.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felony Crimes====&lt;br /&gt;
&lt;br /&gt;
Felony crimes are punishable by minimum of 5 minutes and maximum of 15 minutes. Additionally, crewmembers suspected of a felony crime may have lethal force applied to them during Situation Amber if they are fleeing arrest.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault PLACEHOLDER&#039;&#039;&#039;&lt;br /&gt;
| To use physical force, through a deadly weapon, against someone without the apparent intent to kill them.&lt;br /&gt;
| Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with attempted murder.&lt;br /&gt;
|-&lt;br /&gt;
| 302-S&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible, unless on Situation Amber. Classified as a Crime Against the Ship due to the nature of the authority of security officers and command personnel, which also means it cannot be stacked if multiple officers are assaulted.&lt;br /&gt;
|-&lt;br /&gt;
| 303-I&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 304-S&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a any weapon without prior authorisation, such as: guns, batons, flashes, grenades, as well as improvised weapons such as spears and stunprods.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 305-S&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and Miners are permitted to possess explosives only whilst transporting them to a mining operation, otherwise their experimental bombs must remain within the Science department.&lt;br /&gt;
|-&lt;br /&gt;
| 306-S&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 307-S&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or ship through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 308-S&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 309-S&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any Security Area, Command area (including EVA), the Engine Room, Atmos, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armoury or the Captain&#039;s Quarters, is a more serious crime, and warrants a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 310-S&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;B&amp;amp;E of a Restricted Area&#039;&#039;&#039;&lt;br /&gt;
| This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research.&lt;br /&gt;
| As a felony crime, sentences start at 5 minutes, but can be extended if security believes break in was for attempted Grand Theft or attempted Grand Sabotage (yellow gloves don&#039;t count as grand theft).&lt;br /&gt;
|-&lt;br /&gt;
| 311-S&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the ship&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6522</id>
		<title>User talk:Vivalas</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6522"/>
		<updated>2017-01-15T00:51:30Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Nanotrasen Defense Forces Code of Operational Justice&#039;&#039;&#039;, abbreviated as NDFCOJ or simply &amp;quot;Ship Law&amp;quot;, is the working penal code established by Nanotrasen to mandate the behavior of it&#039;s employees onboard any of its military vessels (Defined as any Nanotrasen ship or station armed with an anti-ship weapon for the express purpose of anything other than self defense). Ship Law is intended to be much more strict than its counterpart, Space Law, which is used aboard its civilian (unarmed) vessels.&lt;br /&gt;
&lt;br /&gt;
In Ship Law, crimes are categorized into 3 categories, Misdemeanors, Felonies, and Capital crimes. Each category varies in severity of both crime and punishment.&lt;br /&gt;
&lt;br /&gt;
Ship Law is &#039;&#039;&#039;NOT&#039;&#039;&#039; a suggestion, and must be enforced and followed by security personnel aboard the ship. Everyone is held to the same standard, including security and command staff, and they are to be punished in the same way a normal crew member would be in the case of an infraction.&lt;br /&gt;
&lt;br /&gt;
===Execution of the Law===&lt;br /&gt;
&lt;br /&gt;
====Multiple Crimes====&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. Crimes Against an Individual are counted as one incident per person affected, while Crimes Against the Ship and Crimes Against the Corporation may only have one incident per sentencing.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
====Pardons / Dropping Charges====&lt;br /&gt;
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command if the affected individual elects not to drop the charges.&lt;br /&gt;
&lt;br /&gt;
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain.&lt;br /&gt;
&lt;br /&gt;
Crimes against the corporation may only be pardoned by Central Command.&lt;br /&gt;
&lt;br /&gt;
====Arrest / Processing Procedure====&lt;br /&gt;
Arrests are only valid if carried out by a security officer or member of command. A Citizen&#039;s Arrest may only be made by normal crew if the arrest is made in self defense, or if the action of the suspect could have serious implications (e.g, someone arresting the clown for breaking into munitions). The validity of a Citizen&#039;s Arrest is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
The following procedures must be followed by an arresting officer, otherwise the charges may be considered invalid and the officer could be charged with Mishandling of Prisoners, at the discretion of command staff or Central Command.&lt;br /&gt;
&lt;br /&gt;
# If not on Situation Amber or at General Quarters, the arresting officer must announce to the suspect his crimes and attempt to bring them in without using force or restraints. Exceptions are given if the suspect is wanted for a violent or Felony / Capital crime, or is known to resist arrest / has escaped from confinement.&lt;br /&gt;
# If the suspect complies with the arrest peacefully, then they are to be transferred to the brig. If not, then force may be applied as necessary to subdue the suspect. See the section on Application of Lethal Force for guidelines of what to do if the situation rapidly escalates.&lt;br /&gt;
# Once in the brig, the suspect is to be searched and all contraband (weapons, tools, anything that could help escape or be used to assault officers while incarcerated). Officers will be responsible for ensuring that all legal possessions of the suspect be returned when their term is up. Any item that the suspect may be charged with a crime for possessing must be confiscated. Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be allowed to retain their PDA, headset, shoes, and uniform while in confinement, unless these items are abused.&lt;br /&gt;
# Unless the suspect surrendered peacefully, bucklecuff them to the bed, and flash (or have an officer use the cell flasher), and then remove their handcuffs and vacate the cell.&lt;br /&gt;
# Once the term is up, ensure that the records for the suspect have been updated, that their status has been set to released, and that they can leave the brig.&lt;br /&gt;
&lt;br /&gt;
If the prisoner attempts to break lights or cause damage to the cell, they are to be flashed and have the object they are using confiscated. If the prisoner attempts to escape, they are to be warned and have their timer reset. If they are warned three times, or manage to escape the cell, then lethal force is authorized to subdue them.&lt;br /&gt;
&lt;br /&gt;
====Application of Lethal Force====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Guidelines&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a suspect is armed with a weapon and is actively resisting threat or threatening crew and officers, lethal force may be used if they are given &#039;&#039;&#039;one&#039;&#039;&#039; warning before hand, or if they are attacking another crewmember with the intent to kill or seriously injure.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a security officer feels that their life is in danger from an armed assailant or multiple assailants, they may utilize lethal force to subdue targets, but will be expected to justify their actions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Lethal force is automatically authorized for boarders and hostile entities that are not crew, or in situations where non-lethals are ineffective (hulks, for example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Situation Amber and General Quarters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the current alert level is Amber or General Quarters, restrictions on lethal force become much more lenient.&lt;br /&gt;
&lt;br /&gt;
On Amber, lethal force is authorized if the suspect is suspected of Felony or higher crimes, and actively flees / resists lawful arrest by security. The suspect must be warned in the form of warning shots or verbal warning before lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a suspect is assaulting officers or command staff on Amber, lethal force is allowed if the suspect refuses to desist after being warned.&lt;br /&gt;
&lt;br /&gt;
On General Quarters, which tends to be situational and brief, any crewmember acting in a disruptive way may be terminated by security or command personnel with extreme prejudice. Use of this clause in trivial situations will be punished accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crimes and Sentences===&lt;br /&gt;
&lt;br /&gt;
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (&#039;&#039;I&#039;&#039; = Crime Against an Individual, &#039;&#039;S&#039;&#039; = Crime Against the Ship, and &#039;&#039;C&#039;&#039; = Crime Against the Corporation).&lt;br /&gt;
&lt;br /&gt;
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment.&lt;br /&gt;
&lt;br /&gt;
====Misdemeanor Crimes====&lt;br /&gt;
Misdemeanor crimes are punishable by a warning or up to 5 minutes in confinement.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101-S&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 102-I&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To physically harass another person without the intent to harm them.&lt;br /&gt;
|Disarming, slipping, and tablestunning are all examples of battery. A few punches might count too. Anything that does negligible damage or none at all to the victim.&lt;br /&gt;
|-&lt;br /&gt;
| 104-S&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106-S&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the ship naked. Do not release the suspect unless they choose to wear clothes.&lt;br /&gt;
|-&lt;br /&gt;
| 107-S&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the ship without malicious intent.&lt;br /&gt;
| This covers things such as breaking windows, grafitti, and damaging ship property. To qualify as sabotage it has to be conducted with the deliberate intent of hindering the crew.&lt;br /&gt;
|-&lt;br /&gt;
| 109-S&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Remember that trespassing and theft are often committed together.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felony Crimes====&lt;br /&gt;
&lt;br /&gt;
Felony crimes are punishable by minimum of 5 minutes and maximum of 15 minutes. Additionally, crewmembers suspected of a felony crime may have lethal force applied to them during Situation Amber if they are fleeing arrest.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault PLACEHOLDER&#039;&#039;&#039;&lt;br /&gt;
| To use physical force, through a deadly weapon, against someone without the apparent intent to kill them.&lt;br /&gt;
| Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with attempted murder.&lt;br /&gt;
|-&lt;br /&gt;
| 302-S&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible, unless on Situation Amber. Classified as a Crime Against the Ship due to the nature of the authority of security officers and command personnel, which also means it cannot be stacked if multiple officers are assaulted.&lt;br /&gt;
|-&lt;br /&gt;
| 303-I&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| 304-S&lt;br /&gt;
|[[File:Lethal_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of a any weapon without prior authorisation, such as: guns, batons, flashes, grenades, as well as improvised weapons such as spears and stunprods.&lt;br /&gt;
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. &amp;lt;br&amp;gt;The Barman is permitted his double barrel shotgun loaded with beanbag rounds. &amp;lt;br&amp;gt;Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
| 305-S&lt;br /&gt;
|[[File:Possession_Explosives.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
| To be in possession of an explosive device.&lt;br /&gt;
| Scientists and Miners are permitted to possess explosives only whilst transporting them to a mining operation, otherwise their experimental bombs must remain within the Science department.&lt;br /&gt;
|-&lt;br /&gt;
| 306-S&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| To attempt to stir the crew into a riot&lt;br /&gt;
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
| 307-S&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the work of the crew or ship through malicious actions.&lt;br /&gt;
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
| 308-S&lt;br /&gt;
|[[File:Theft.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal restricted or dangerous items&lt;br /&gt;
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. &amp;lt;br&amp;gt;Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
| 309-S&lt;br /&gt;
|[[File:Major_Trespass.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
| Being in a restricted area without prior authorisation. This includes any Security Area, Command area (including EVA), the Engine Room, Atmos, or Toxins Research.&lt;br /&gt;
| Being in a very high security area, such as the armoury or the Captain&#039;s Quarters, is a more serious crime, and warrants a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
| 310-S&lt;br /&gt;
|[[File:BE_Restricted.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;B&amp;amp;E of a Restricted Area&#039;&#039;&#039;&lt;br /&gt;
| This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research.&lt;br /&gt;
| As a felony crime, sentences start at 5 minutes, but can be extended if security believes break in was for attempted Grand Theft or attempted Grand Sabotage (yellow gloves don&#039;t count as grand theft).&lt;br /&gt;
|-&lt;br /&gt;
| 311-S&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
| To willfully abandon an obligation that is critical to the ship&#039;s continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6521</id>
		<title>User talk:Vivalas</title>
		<link rel="alternate" type="text/html" href="https://ftl13.com/w/index.php?title=User_talk:Vivalas&amp;diff=6521"/>
		<updated>2017-01-15T00:33:44Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Nanotrasen Defense Forces Code of Operational Justice&#039;&#039;&#039;, abbreviated as NDFCOJ or simply &amp;quot;Ship Law&amp;quot;, is the working penal code established by Nanotrasen to mandate the behavior of it&#039;s employees onboard any of its military vessels (Defined as any Nanotrasen ship or station armed with an anti-ship weapon for the express purpose of anything other than self defense). Ship Law is intended to be much more strict than its counterpart, Space Law, which is used aboard its civilian (unarmed) vessels.&lt;br /&gt;
&lt;br /&gt;
In Ship Law, crimes are categorized into 3 categories, Misdemeanors, Felonies, and Capital crimes. Each category varies in severity of both crime and punishment.&lt;br /&gt;
&lt;br /&gt;
Ship Law is &#039;&#039;&#039;NOT&#039;&#039;&#039; a suggestion, and must be enforced and followed by security personnel aboard the ship. Everyone is held to the same standard, including security and command staff, and they are to be punished in the same way a normal crew member would be in the case of an infraction.&lt;br /&gt;
&lt;br /&gt;
===Execution of the Law===&lt;br /&gt;
&lt;br /&gt;
====Multiple Crimes====&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. Crimes Against an Individual are counted as one incident per person affected, while Crimes Against the Ship and Crimes Against the Corporation may only have one incident per sentencing.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
====Pardons / Dropping Charges====&lt;br /&gt;
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command if the affected individual elects not to drop the charges.&lt;br /&gt;
&lt;br /&gt;
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain.&lt;br /&gt;
&lt;br /&gt;
Crimes against the corporation may only be pardoned by Central Command.&lt;br /&gt;
&lt;br /&gt;
====Arrest / Processing Procedure====&lt;br /&gt;
Arrests are only valid if carried out by a security officer or member of command. A Citizen&#039;s Arrest may only be made by normal crew if the arrest is made in self defense, or if the action of the suspect could have serious implications (e.g, someone arresting the clown for breaking into munitions). The validity of a Citizen&#039;s Arrest is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
The following procedures must be followed by an arresting officer, otherwise the charges may be considered invalid and the officer could be charged with Mishandling of Prisoners, at the discretion of command staff or Central Command.&lt;br /&gt;
&lt;br /&gt;
# If not on Situation Amber or at General Quarters, the arresting officer must announce to the suspect his crimes and attempt to bring them in without using force or restraints. Exceptions are given if the suspect is wanted for a violent or Felony / Capital crime, or is known to resist arrest / has escaped from confinement.&lt;br /&gt;
# If the suspect complies with the arrest peacefully, then they are to be transferred to the brig. If not, then force may be applied as necessary to subdue the suspect. See the section on Application of Lethal Force for guidelines of what to do if the situation rapidly escalates.&lt;br /&gt;
# Once in the brig, the suspect is to be searched and all contraband (weapons, tools, anything that could help escape or be used to assault officers while incarcerated). Officers will be responsible for ensuring that all legal possessions of the suspect be returned when their term is up. Any item that the suspect may be charged with a crime for possessing must be confiscated. Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be allowed to retain their PDA, headset, shoes, and uniform while in confinement, unless these items are abused.&lt;br /&gt;
# Unless the suspect surrendered peacefully, bucklecuff them to the bed, and flash (or have an officer use the cell flasher), and then remove their handcuffs and vacate the cell.&lt;br /&gt;
# Once the term is up, ensure that the records for the suspect have been updated, that their status has been set to released, and that they can leave the brig.&lt;br /&gt;
&lt;br /&gt;
If the prisoner attempts to break lights or cause damage to the cell, they are to be flashed and have the object they are using confiscated. If the prisoner attempts to escape, they are to be warned and have their timer reset. If they are warned three times, or manage to escape the cell, then lethal force is authorized to subdue them.&lt;br /&gt;
&lt;br /&gt;
====Application of Lethal Force====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Guidelines&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a suspect is armed with a weapon and is actively resisting threat or threatening crew and officers, lethal force may be used if they are given &#039;&#039;&#039;one&#039;&#039;&#039; warning before hand, or if they are attacking another crewmember with the intent to kill or seriously injure.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*If a security officer feels that their life is in danger from an armed assailant or multiple assailants, they may utilize lethal force to subdue targets, but will be expected to justify their actions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Lethal force is automatically authorized for boarders and hostile entities that are not crew, or in situations where non-lethals are ineffective (hulks, for example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Situation Amber and General Quarters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the current alert level is Amber or General Quarters, restrictions on lethal force become much more lenient.&lt;br /&gt;
&lt;br /&gt;
On Amber, lethal force is authorized if the suspect is suspected of Felony or higher crimes, and actively flees / resists lawful arrest by security. The suspect must be warned in the form of warning shots or verbal warning before lethal force is allowed.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a suspect is assaulting officers or command staff on Amber, lethal force is allowed if the suspect refuses to desist after being warned.&lt;br /&gt;
&lt;br /&gt;
On General Quarters, which tends to be situational and brief, any crewmember acting in a disruptive way may be terminated by security or command personnel with extreme prejudice. Use of this clause in trivial situations will be punished accordingly.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
===Crimes and Sentences===&lt;br /&gt;
&lt;br /&gt;
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (&#039;&#039;I&#039;&#039; = Crime Against an Individual, &#039;&#039;S&#039;&#039; = Crime Against the Ship, and &#039;&#039;C&#039;&#039; = Crime Against the Corporation).&lt;br /&gt;
&lt;br /&gt;
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment.&lt;br /&gt;
&lt;br /&gt;
====Misdemeanor Crimes====&lt;br /&gt;
Misdemeanor crimes are punishable by a warning or up to 5 minutes in confinement.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;40px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101-S&lt;br /&gt;
|[[File:Resisting Arrest.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest. &lt;br /&gt;
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
| 102-I&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To physically harass another person without the intent to harm them.&lt;br /&gt;
|Disarming, slipping, and tablestunning are all examples of battery. A few punches might count too. Anything that does negligible damage or none at all to the victim.&lt;br /&gt;
|-&lt;br /&gt;
| 104-S&lt;br /&gt;
|[[File:libertycap.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. &lt;br /&gt;
|-&lt;br /&gt;
| 106-S&lt;br /&gt;
|[[File:Indecent_exposure.png]]&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
| Running around the ship naked. Do not release the suspect unless they choose to wear clothes.&lt;br /&gt;
|-&lt;br /&gt;
| 107-S&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage the ship without malicious intent.&lt;br /&gt;
| This covers things such as breaking windows, grafitti, and damaging ship property. To qualify as sabotage it has to be conducted with the deliberate intent of hindering the crew.&lt;br /&gt;
|-&lt;br /&gt;
| 109-S&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Remember that trespassing and theft are often committed together.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
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