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	<title>Hand of God - Revision history</title>
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	<updated>2026-05-16T02:40:41Z</updated>
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		<id>https://ftl13.com/w/index.php?title=Hand_of_God&amp;diff=1107&amp;oldid=prev</id>
		<title>Monster860: 1 revision imported</title>
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		<updated>2016-07-24T19:25:36Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hand of God&amp;#039;&amp;#039;&amp;#039; is a new game mode, similar to [[Cult]] and [[Gang]]. It&amp;#039;s still in development, and feedback is very much appreciated on our forums! There&amp;#039;s a lot of things to iron out, however the mode does function. It relies more than almost any other roundtype on knowing how things work.&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;re a new God and panicking because you&amp;#039;re not sure what to do, skip to &amp;#039;&amp;#039;&amp;#039;CTHULHU&amp;#039;S STARTER GUIDE&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Roundtype Overview==&lt;br /&gt;
&lt;br /&gt;
Two players are selected as Gods, one &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;red&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; and one &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;blue&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;. Each one starts with three followers, cultists enslaved to follow their will. To the rest of the crew they appear as normal coworkers. Gods&amp;#039; objectives include:&lt;br /&gt;
*Growing their cults&lt;br /&gt;
*Having their cults build many shrines&lt;br /&gt;
*Sacrificing enemy prophets, and finally&lt;br /&gt;
*KILLING THE OTHER GOD!&lt;br /&gt;
&lt;br /&gt;
The god gains &amp;quot;Faith&amp;quot; based on the number of cultists it has and the number of power pylons its cult has built for it.&lt;br /&gt;
&lt;br /&gt;
The god can place down &amp;quot;construction sites&amp;quot; that require metal/glass/(lesser/greater) gems to finish construction.&lt;br /&gt;
&lt;br /&gt;
==Cthulhu&amp;#039;s Starter Guide==&lt;br /&gt;
Oh fuck oh fuck what do I do&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;PICK A GOOD LOCATION FOR YOUR NEXUS.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#:Your nexus is the heart of your powers. If it is destroyed, you die. You can&amp;#039;t effect things past a radius, so your nexus area &amp;#039;&amp;#039;is&amp;#039;&amp;#039; your base. Consider maintenance. Do not make it a public area or you&amp;#039;ll die hard and fast. &amp;#039;&amp;#039;Your nexus will auto-place in a matter of minutes after the game starts so you need to make this your top priority&amp;#039;&amp;#039;.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;PICK A PROPHET FROM YOUR FOLLOWERS.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#:Ideally pick somebody smart or good. They&amp;#039;ll be responsible for carrying your commands to the faithful, and are really important. &amp;#039;&amp;#039;A critical thing to note is that when a person becomes a Prophet they get a lot of super obvious antag items instantly, so do not assign a Prophet in public&amp;#039;&amp;#039;.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;PLACE A CONVERSION ALTAR IN THE BASE.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#:You will convert people using this altar; have people bring stunned, live crew onto it and watch the magic work. Rush-convert or do it slowly, but you &amp;#039;&amp;#039;need&amp;#039;&amp;#039; this done. &amp;#039;&amp;#039;Your followers will need to use resources to build stuff once you place the frames, your Prophet can facilitate&amp;#039;&amp;#039;.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;LOCATE THE ENEMY GOD AND CULT.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#:You&amp;#039;re one of &amp;#039;&amp;#039;two&amp;#039;&amp;#039; Gods, and you need to wipe the other out. &amp;#039;&amp;#039;Gods can die either by the nexus dying, or by losing every single follower&amp;#039;&amp;#039;; either course works. You can see everything as a God cursor, so float around and recon for the enemy base. Find out who the other God has as followers.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;USE ADDITIONAL STRUCTURES AND DEFENSES.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#:It&amp;#039;s important to consider placement of traps, sacrificial altars, and defensive pylons. Pylons are autoturrets. &amp;#039;&amp;#039;In the current version of this game-type, traps and pylons will hit your own followers so please exercise extreme caution in their use, and have your Prophet direct areas for the faithful to avoid&amp;#039;&amp;#039;.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;SPAWN USEFUL GEAR FOR YOUR GUYS.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#:Equipment can be an important part of this game-mode. You can give the cultists super sweet items. &amp;#039;&amp;#039;In the current version of the mode this includes broken things like claymore swords (admin-spawn melee weaponry that deflects shots), armor, and other goodies. Make sure your guys have the tools for success&amp;#039;&amp;#039;.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;COORDINATE AND COMMUNICATE.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#:Use your God-like knowledge to monitor Security and the enemy Cult. You are an evil magical AI, so call out when your guys are in trouble, and help make plans of attack. &amp;#039;&amp;#039;Your prophet can convey your magical words to the ears of everyone, so make sure they&amp;#039;re on the ball about direction&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve done all this you&amp;#039;re better than three quarters of all HoG players. You should feel proud, take a breath or two, and then get going. You are your cult&amp;#039;s eyes, ears, and brain. More than any mode save Malf or Blob, &amp;#039;&amp;#039;you&amp;#039;&amp;#039; are the one upon which everyone&amp;#039;s hopes and dreams for a fun round rest. Don&amp;#039;t die like a scrub.&lt;br /&gt;
[[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>Monster860</name></author>
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