User talk:Vivalas: Difference between revisions
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====Pardons / Dropping Charges==== | ====Pardons / Dropping Charges==== | ||
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command | In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command in the case the affected individual elects not to drop the charges. | ||
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain. | Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain. In the case that the Captain is charged with a crime against the ship, he may only be pardoned by a unanimous command vote. | ||
Crimes against the corporation may only be pardoned by Central Command. | Crimes against the corporation may only be pardoned by Central Command. | ||
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===Crimes and Sentences=== | ===Crimes and Sentences=== | ||
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (''I'' = Crime Against an Individual, ''S'' = Crime Against the Ship, and ''C'' = Crime Against the Corporation). | All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime ('''I''' = Crime Against an Individual, '''S''' = Crime Against the Ship, and '''C''' = Crime Against the Corporation). | ||
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment. | For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment. | ||
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|To abuse or neglect a prisoner while under the confinement of security. | |To abuse or neglect a prisoner while under the confinement of security. | ||
|Apply this crime when an officer is being shit, like stripping prisoners completely, misplacing their belongings, and acting incompetent. Always entails demotion. Excessive force counts as assault, or manslaughter if the victim dies. | |Apply this crime when an officer is being shit, like stripping prisoners completely, misplacing their belongings, and acting incompetent. Always entails demotion. Excessive force counts as assault, or manslaughter if the victim dies. | ||
|- | |||
| 111-S | |||
|[[File:Workplace_Hazard.PNG]] | |||
|'''Creating a Workplace Hazard''' | |||
| To endanger the crew or ship through negligent or irresponsible, but not deliberately malicious, actions. | |||
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or security personnel not keeping their equipment secure. | |||
|} | |} | ||
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====Felony Crimes==== | ====Felony Crimes==== | ||
Felony crimes are punishable by minimum of 5 minutes and maximum of | Felony crimes are punishable by minimum of 5 minutes and maximum of 10 minutes. Additionally, crewmembers suspected of a felony crime may have lethal force applied to them during Situation Amber if they are fleeing arrest. | ||
{| style='text-align:center; background-color:#ffaa99;' border=1 cellspacing=0 | {| style='text-align:center; background-color:#ffaa99;' border=1 cellspacing=0 | ||
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| To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse. | | To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse. | ||
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences. | | It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences. | ||
|- | |- | ||
| 216-I | | 216-I | ||
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|'''Enemy of the Corporation''' | |'''Enemy of the Corporation''' | ||
| To act as, or knowingly aid, an enemy of Nanotrasen. | | To act as, or knowingly aid, an enemy of Nanotrasen. | ||
| Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar'Sie. Firing upon Nanotrasen ships from the weapons console | | Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar'Sie. Firing upon Nanotrasen ships from the weapons console counts as Piracy, see below. <br>Note that this is one of the few crimes where you may summarily execute someone for if they present a significant risk to detain them. | ||
|- | |||
|312-C | |||
| | |||
|'''Piracy''' | |||
| To knowingly and consciously attack a Nanotrasen vessel, or board one with hostile intent. | |||
| Use this when someone on your ship fires on a Nanotrasen vessel for whatever reason. Also the crime applied to boarders of any NT ship, so you could use it as an RP crime for arresting boarders, if for some reason you don't just shoot them. | |||
|- | |- | ||
|} | |} | ||
=== Modifiers & Special Situations === | === Modifiers & Special Situations === |
Latest revision as of 23:08, 15 January 2017
The Nanotrasen Defense Forces Code of Operational Justice, abbreviated as NDFCOJ or simply "Ship Law", is the working penal code established by Nanotrasen to mandate the behavior of it's employees onboard any of its military vessels (Defined as any Nanotrasen ship or station armed with an anti-ship weapon for the express purpose of anything other than self defense). Ship Law is intended to be much more strict than its counterpart, Space Law, which is used aboard its civilian (unarmed) vessels.
In Ship Law, crimes are categorized into 3 categories, Misdemeanors, Felonies, and Capital crimes. Each category varies in severity of both crime and punishment.
Ship Law is NOT a suggestion, and must be enforced and followed by security personnel aboard the ship. Everyone is held to the same standard, including security and command staff, and they are to be punished in the same way a normal crew member would be in the case of an infraction.
Execution of the Law
Multiple Crimes
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. Crimes Against an Individual are counted as one incident per person affected, while Crimes Against the Ship and Crimes Against the Corporation may only have one incident per sentencing.
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.
Pardons / Dropping Charges
In cases where a crew member is victimized by another crew member, the affected crew member may drop the charges of the suspect. However, should the Head of Security or Captain choose to, they may press the charges on behalf of the corporation. Crimes against an individual may only be pardoned by Central Command in the case the affected individual elects not to drop the charges.
Crimes against the ship (vandalism, sabotage, etc.), any crime that affects the ship, may be pardoned by the Captain or a unanimous command vote of all active heads in absence of the Captain. In the case that the Captain is charged with a crime against the ship, he may only be pardoned by a unanimous command vote.
Crimes against the corporation may only be pardoned by Central Command.
Arrest / Processing Procedure
Arrests are only valid if carried out by a security officer or member of command. A Citizen's Arrest may only be made by normal crew if the arrest is made in self defense, or if the action of the suspect could have serious implications (e.g, someone arresting the clown for breaking into munitions). The validity of a Citizen's Arrest is left to the discretion of command.
The following procedures must be followed by an arresting officer, otherwise the charges may be considered invalid and the officer could be charged with Mishandling of Prisoners, at the discretion of command staff or Central Command.
- If not on Situation Amber or at General Quarters, the arresting officer must announce to the suspect his crimes and attempt to bring them in without using force or restraints. Exceptions are given if the suspect is wanted for a violent or Felony / Capital crime, or is known to resist arrest / has escaped from confinement.
- If the suspect complies with the arrest peacefully, then they are to be transferred to the brig. If not, then force may be applied as necessary to subdue the suspect. See the section on Application of Lethal Force for guidelines of what to do if the situation rapidly escalates.
- Once in the brig, the suspect is to be searched and all contraband (weapons, tools, anything that could help escape or be used to assault officers while incarcerated). Officers will be responsible for ensuring that all legal possessions of the suspect be returned when their term is up. Any item that the suspect may be charged with a crime for possessing must be confiscated. Prisoners must be allowed to retain their PDA, headset, shoes, and uniform while in confinement, unless these items are abused.
- Unless the suspect surrendered peacefully, bucklecuff them to the bed, and flash (or have an officer use the cell flasher), and then remove their handcuffs and vacate the cell.
- Once the term is up, ensure that the records for the suspect have been updated, that their status has been set to released, and that they can leave the brig.
If the prisoner attempts to break lights or cause damage to the cell, they are to be flashed and have the object they are using confiscated. If the prisoner attempts to escape, they are to be warned and have their timer reset. If they are warned three times, or manage to escape the cell, then lethal force is authorized to subdue them.
Application of Lethal Force
General Guidelines
- If a suspect is armed with a weapon and is actively resisting threat or threatening crew and officers, lethal force may be used if they are given one warning before hand, or if they are attacking another crewmember with the intent to kill or seriously injure.
- If a security officer feels that their life is in danger from an armed assailant or multiple assailants, they may utilize lethal force to subdue targets, but will be expected to justify their actions.
- Lethal force is automatically authorized for boarders and hostile entities that are not crew, or in situations where non-lethals are ineffective (hulks, for example).
Situation Amber and General Quarters
If the current alert level is Amber or General Quarters, restrictions on lethal force become much more lenient.
On Amber, lethal force is authorized if the suspect is suspected of Felony or higher crimes, and actively flees / resists lawful arrest by security. The suspect must be warned in the form of warning shots or verbal warning before lethal force is allowed.
Additionally, if a suspect is assaulting officers or command staff on Amber, lethal force is allowed if the suspect refuses to desist after being warned.
On General Quarters, which tends to be situational and brief, any crewmember acting in a disruptive way may be terminated by security or command personnel with extreme prejudice. Use of this clause in trivial situations will be punished accordingly.
Crimes and Sentences
All crimes for which an indiviual may be lawfully arrested are listed below. Crimes are given a numerical code with a letter suffix. The suffix indicates the scope of the crime (I = Crime Against an Individual, S = Crime Against the Ship, and C = Crime Against the Corporation).
For repeat offenses the crime may be considered one tier up at the discretion of security or command. E.g, if a crewmember assaults someone (Felony) and serves their time, the next assault charge would be a Capital crime. This only applies after they have served a sentence for the crime, so multiple counts of assault would count as felonies the first time, and if they get out and assault more people, it would require capital punishment.
Misdemeanor Crimes
Misdemeanor crimes are punishable by a warning or up to 5 minutes in confinement.
Felony Crimes
Felony crimes are punishable by minimum of 5 minutes and maximum of 10 minutes. Additionally, crewmembers suspected of a felony crime may have lethal force applied to them during Situation Amber if they are fleeing arrest.
Capital Crimes
Capital crimes are punishable by permanent detention, execution, and forced cyborgification.
Only the Head of Security, Captain, and Warden may authorize permanent detention.
Only the Captain may authorize execution or forced cyborgification.
Execution is considered murder if unauthorized or improper. Proper forms of execution are limited to marooning, firing squad, and forced ejection via MAC cannon. Spacing via airlock is only allowed if the MAC cannon is damaged or unavailable (e.g, the ship is in combat).
Modifiers & Special Situations
Situation | Description | Modification |
---|---|---|
Re-education |
Getting de-converted from revolutionary or cultist. | Immediate release. |
Self Defense | Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted. |
Immediate release. |
Cooperation with prosecution or security |
Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries. | -25% to sentence time. In the case of revealing a head revolutionary: Immediate release. |
Surrender | Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself. | -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made. |
Immediate threat to the prisoner |
The singularity eats something near the brig, an explosion goes off, etc. | Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release. |
Medical reasons | Prisoners are entitled to medical attention if sick or injured. | Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time. |
Repeat Offender | Convicts who reoffend after being released may have their crime bumped up to the next level at the discretion of security. | Increase their sentence to the next tier of crimes. |
Escape from Brig | If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), lethal force is authorized as well as execution if captured alive. | Lethal force and / or execution if recaptured. |
Aiding and Abetting | Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins). | The same sentence as the original criminal. |