User:EvilJackCarver/sandbox
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Checklist
Pre-flight checklist
Command division
Bridge
- Get Centcomm mission briefing
- Ensure engineering is ready
- Coordinate with WO about battle plans
- Figure out a salvage team, if possible
Engineering division
Engineering
- FTL and shield gen plasma wrenched down, relevant valves open
- TEG should be producing power. The supermatter does not strictly need to be on, but you do need to be making power
Atmos
- Atmos gas filters and mixer maxed
- Airmix tank outlet regulator set 5066 kPa, master distro pump at no higher than 400 kPa to reduce airloss
- Volume pump on master waste inlet, maxed.
- Optional: Heater-freezer on master waste line by the inlet, to cool incoming waste gases so it filters quicker.
- Air alarms in engineering and common areas set to Contaminated.
- This is the same as setting the air scrubbers to scrub out all harmful gases, it's just easier.
- Porta-pump dock added to air-to-mix pipe in Atmos
Guide to FTL-13
Roles
New roles
Weapons Officer
The weapons officer is the guy that fires the guns and shit
Munitions officer
The munitions officer is the guy that loads the guns and shit the weapons officer fires
Helms officer
The helms officer is the guy that figures out the shift pattern and lets the Captain backseat-drive and shit
Reworked roles
Mining
Apparently mining is the salvage guys now? Iunno.
Engineering
Engineers have extra load placed on them because they're responsible for fixing the ship and keeping it usable for the mission. Like, you can't just say "call the shuttle", your job is higher demand now.
Items
Different things which aren't on, say, /tg/ like phase cannons and bridge equipment
Mechanics
Different mechanics like the MAC cannon