User:EvilJackCarver/sandbox

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Checklist

Pre-flight checklist

Command division

Bridge

  • Get Centcomm mission briefing
  • Ensure engineering is ready
  • Coordinate with WO about battle plans
  • Figure out a salvage team, if possible

Engineering division

Engineering

  • FTL and shield gen plasma wrenched down, relevant valves open
  • TEG should be producing power. The supermatter does not strictly need to be on, but you do need to be making power

Atmos

  • Atmos gas filters and mixer maxed
  • Airmix tank outlet regulator set 5066 kPa, master distro pump at no higher than 400 kPa to reduce airloss
  • Volume pump on master waste inlet, maxed.
  • Optional: Heater-freezer on master waste line by the inlet, to cool incoming waste gases so it filters quicker.
  • Air alarms in engineering and common areas set to Contaminated.
    • This is the same as setting the air scrubbers to scrub out all harmful gases, it's just easier.
  • Porta-pump dock added to air-to-mix pipe in Atmos

Guide to FTL-13

Roles

New roles

Weapons Officer

The weapons officer is the guy that fires the guns and shit

Munitions officer

The munitions officer is the guy that loads the guns and shit the weapons officer fires

Helms officer

The helms officer is the guy that figures out the shift pattern and lets the Captain backseat-drive and shit

Reworked roles

Mining

Apparently mining is the salvage guys now? Iunno.

Engineering

Engineers have extra load placed on them because they're responsible for fixing the ship and keeping it usable for the mission. Like, you can't just say "call the shuttle", your job is higher demand now.

Items

Different things which aren't on, say, /tg/ like phase cannons and bridge equipment

Mechanics

Different mechanics like the MAC cannon