https://ftl13.com/w/index.php?title=Security_items&feed=atom&action=history Security items - Revision history 2024-03-29T08:01:03Z Revision history for this page on the wiki MediaWiki 1.40.1 https://ftl13.com/w/index.php?title=Security_items&diff=2197&oldid=prev Monster860: 1 revision imported 2016-07-24T19:37:20Z <p>1 revision imported</p> <p><b>New page</b></p><div>==Weapons for Neutralizing Threats==<br /> {{anchor|Flash}}<br /> {{Item<br /> |bgcolor1 = #ffcccc<br /> |bgcolor2 = #ff9999<br /> |name = Flash<br /> |image = Flash.gif<br /> |foundin = Lockers at [[Security Office]] and [[Security Posts]], [[Chief Engineer&#039;s Office]], [[Robotics]], [[Bridge]], [[Tech Storage]]<br /> |usedfor = Subjugating criminals<br /> |strategy = Use it on the criminal (make sure he doesn&#039;t have protective eyewear) or activate it in your hand.<br /> |description = A versatile tool! Flashes are small devices capable of producing an extremely bright light that is capable of blinding someone for approximately five seconds if they are immediately adjacent to you. This light will overcome visual senses, causing disorientation, allowing plenty of time to &lt;strike&gt;beat them to death&lt;/strike&gt; handcuff them. This is an acceptable alternative to a [[Stun Baton]] in a pinch, but is not recommended as an alternative due to it not working against anybody wearing protective eye coverings such as [[welding helmet]]s or [[Sunglasses]]. On the downside, overexposure can cause blindness, and the flash&#039;s bulb is prone to burning out after repeated usage. Disoriented people also aren&#039;t very easy to stun as they stumble around a lot.<br /> <br /> Handheld flashes are effective at stunning [[Cyborg|Cyborgs]], and are one of the few ways of stunning them. Carry it in your pocket or security belt.<br /> <br /> Some [[Game_Modes#Revolution|revolutionary]] leaders can use flashes to brainwash other members of the crew if they are not wearing protective gear.<br /> }}<br /> <br /> <br /> {{anchor|Telescopic Baton}}{{anchor|Telebaton}}<br /> {{Item<br /> |bgcolor1 = #ffcccc<br /> |bgcolor2 = #ff9999<br /> |name = Telescopic Baton<br /> |image = Telescopic Baton.png<br /> |foundin = Heads&#039; backpacks<br /> |usedfor = Subjugating your staff when they feel like not taking orders<br /> |strategy = Apply it in your hand to extend it, apply to person<br /> |description = A.K.A. Telebaton. A compact yet robust personal defense weapon. Can be concealed when folded. Every Head gets one. It doesn&#039;t stun for very long, so make it count.<br /> }}<br /> <br /> <br /> {{anchor|Stun Baton}}<br /> {{Item<br /> |bgcolor1 = #ffcccc<br /> |bgcolor2 = #ff9999<br /> |name = Stun Baton<br /> |image = StunBaton.gif<br /> |foundin = Lockers at [[Security Office]], spawns in security officers&#039; backpacks<br /> |usedfor = Subjugating criminals<br /> |strategy = Use it on the criminal<br /> |description = Your primary melee weapon. Standard Protocol is to wear it on your BELT or your actual Security Belt. Do not run around with your weapon brandished as you will be slipped and killed by the clown. <br /> <br /> Stun batons have two modes: [[security|on]] and [[shitcurity|off]]. While on, using it will result in a stun. Harm will cause you to smash the baton into the victim, bruising and stunning them for a very short time; anything else will jab the device into their skin and let them baste in very painful but mostly safe electricity. You&#039;ll generally be using it with this intent. Excessive use is discouraged among [[beyond the impossible|forward-thinking and sympathetic]] security forces. Recharged in a [[Security_items#Recharger|recharger]].<br /> <br /> &lt;br/&gt;<br /> }}<br /> <br /> <br /> {{anchor|Hybrid Taser}}<br /> {{Item<br /> |bgcolor1 = #ffcccc<br /> |bgcolor2 = #ff9999<br /> |name = Hybrid Taser<br /> |image = Hybrid_taser.gif<br /> |foundin = Lockers at [[Security Office]] and [[Security Posts]]<br /> |usedfor = Subjugating criminals<br /> |strategy = Shoot it at the target<br /> |description = This will be your primary law enforcement weapon; It has two modes of use; Tase OR Disable. In taser mode (Yellow) it will fire an incandescent ball of energy at low velocity. The projectile is stopped by windows, grilles, walls, simple distance, and various other obstructions. When the shot hits its target, it will cause temporary paralysis and slur speech to near illegibility. The range of the taser shot is also limited. In Disabler mode (Light Blue) it will fire a blue disabler beam that deals stamina-damage, slowing down the prep and making them fall after three shots. The disabler beam is NOT stopped by windows and grilles and its range is unlimited. Melee use of this weapon is inappropriate except for the most extreme cases [[Space_law#Major_Crimes|(see space law section Dangerous Criminals)]]. They can be found in security [[locker]]s.<br /> }}<br /> <br /> <br /> {{anchor|Flashbang}}<br /> {{Item<br /> |bgcolor1 = #ffcccc<br /> |bgcolor2 = #ff9999<br /> |name = Flashbang<br /> |image = Flashbang.gif<br /> |foundin = Inside lockers at [[Security Office]] and [[Security Posts]], a full box at [[Armory]] [[File:Flashbangbox.png]]<br /> |usedfor = Subjugating many criminals at once<br /> |strategy = Trigger it and throw it at a criminal mob<br /> |description = This is an advanced piece of equipment because it is so difficult to use. It&#039;s distributed by SecTech vendors and the Warden, and can also be found in security lockers. In rooms where multiple and/or armed personnel are expected, you may use a flashbang to &quot;breach&quot; the room. Select it, press the button, and throw it immediately. It will blind everyone nearby for a short period of time and deafen them for a longer period of time. If all goes well, they will be on the ground, having dropped their weapons, and awaiting your handcuffs.<br /> <br /> Also note that the flashbang will disable a [[cyborg|cyborgs]] for a few moments. Use this to subdue a borg from a safe distance. For the best results, &#039;cook&#039; the flashbang for a few seconds in your hand to give them less time to react (although this will stun you horribly if it goes off while you&#039;re holding it).<br /> }}<br /> <br /> <br /> {{anchor|Pepperspray}}<br /> {{Item<br /> |bgcolor1 = #ffcccc<br /> |bgcolor2 = #ff9999<br /> |name = Pepperspray<br /> |image = Pepperspray.png<br /> |foundin = Inside lockers at [[Security Office]] and [[Security Posts]]<br /> |usedfor = Subjugating a criminal<br /> |strategy = Shoot it at the criminal<br /> |description = Manufactured by UhangInc, used to down an opponent quickly. Can store 8 sprays inside it. Remember to set the Pepper Spray to use 5 units to get the most out of it, using it at 5 units will have it cover up to four tiles and take down anyone not wearing eye protection. Best used in a narrow corridor, like the HOP line, where it can knock over several people at once.<br /> <br /> Can be filled at [[File:Pepper_Spray_Refiller.png]] Pepper Spray Refillers located in walls at Security Office and Security Posts. You can also fill it with other chemicals, like welding fuel, should you be able to find a use for that. <br /> }}<br /> <br /> <br /> {{anchor|Energy Gun}}<br /> {{Item<br /> |bgcolor1 = #ffcccc<br /> |bgcolor2 = #ff9999<br /> |name = Energy Gun<br /> |image = [[File:Energy_Gun.gif]]<br /> |OverrideImage = true<br /> |foundin = [[Armory]], [[Captain]]&#039;s locker, [[Head of Personnel]]&#039;s locker<br /> |usedfor = Subjugating criminals and/or eliminating threats<br /> |strategy = Toggle the mode you want and fire at the target<br /> |description = Distributed by the [[Warden]] and standard issue for the [[Head of Personnel]], [[Head of Security]] and the [[Captain]]. This state of the art weapon combines the function of a Disabler and a [[laser gun]] in one. Clicking the weapon while it&#039;s held alternates between a disabling shot and a burning laser: blue for stun, red for kill. E-guns are stored in the armory and can be ordered in a secure [[Supply crates|crate]] by the [[quartermaster]]. They are to be distributed only under the [[Space_law#Major_Crimes|most extreme circumstances]] or at the Head of Security&#039;s discretion.<br /> }}<br /> <br /> {{anchor|Laser Gun}}<br /> {{Item<br /> |bgcolor1 = #ffcccc<br /> |bgcolor2 = #ff9999<br /> |name = Laser Gun<br /> |image = Laser_gun.png<br /> |foundin = [[Armory]]<br /> |usedfor = Eliminating threats<br /> |strategy = Fire at the target<br /> |description = Distributed by the [[Warden]], this is a more lethal version of the [[Energy Gun]] that in fact lacks a non-lethal function. The laser gun, unsurprisingly, shoots lasers, which deal a great deal of [[Guide to medicine#Burns|burning damage]]. The lasers will travel through grilles and glass of all sorts. Laser guns have as many shots as e-guns and can be recharged. Usually distributed along with [[Riot Shields]] in extreme cases. Can be ordered by the [[quartermaster]]s in a secure weapons crate, which itself can only be opened by a [[security]] officer or military head of staff. <br /> <br /> In the event of a [[Blob|massive biological outbreak]], security staff usually freely distribute laser weapons to the crew, as they are effective against the blob and lack stun capabilities.<br /> }}<br /> <br /> <br /> {{anchor|Handcuffs}}<br /> {{Item<br /> |bgcolor1 = #ffcccc<br /> |bgcolor2 = #ff9999<br /> |name = Handcuffs<br /> |image = Handcuffs.png<br /> |foundin = [[Security Office]], full box at [[Armory]] [[File:Handcuffsbox.png]]<br /> |usedfor = Apprehending the criminal<br /> |strategy = Apply it to a criminal<br /> |description = Throw a pair in your pocket; more can be dispensed from the SecTech vendors. It prevents [[Assistant|criminals]] from holding items, opening doors, and generally locks them behind whatever room they&#039;re in. If the [[Mime|victim]] were to be dragged or grabbed in any way, they will be unable to move. Be careful not to bump into anybody else while transporting the [[Captain|criminal]], as this may loosen the prisoner from your grip allowing him to run free. A [[Syndicate_Items#Freedom Implant|freedom implant]] or resourceful [[changeling]] can remove cuffs instantly, but everyone else has to struggle with them for two or more minutes in a private area to get them off without outside help. Remember, you cannot open airlocks while cuffed. So if you are handcuffed in space without proper gear, you will most likely die. Can be combined with orange prison [[shoes]] to make foot shackles, which force a person to always walk.<br /> }}<br /> <br /> <br /> {{anchor|Stun Revolver}}<br /> {{Item<br /> |bgcolor1 = #ffcccc<br /> |bgcolor2 = #ff9999<br /> |name = Stun Revolver<br /> |image = Stun Revolver.png<br /> |foundin = [[R&amp;D Lab]] after they&#039;ve researched it<br /> |usedfor = Apprehending the criminal<br /> |strategy = Shoot at the perp<br /> |description = Like a taser but has six shots. (???)<br /> }}<br /> <br /> ==Armor for Protection==<br /> {{Item<br /> |bgcolor1 = #f2dca6<br /> |bgcolor2 = #f2dca6<br /> |name = [[Helmet]]<br /> |image = Helmet.png<br /> }}<br /> <br /> <br /> {{Item<br /> |bgcolor1 = #f2dca6<br /> |bgcolor2 = #f2dca6<br /> |name = [[Sunglasses]]<br /> |image = SGlasses.png<br /> }}<br /> <br /> <br /> {{Item<br /> |bgcolor1 = #f2dca6<br /> |bgcolor2 = #f2dca6<br /> |name = [[HUDSunglasses]]<br /> |image = Hudsunglasses.png<br /> }}<br /> <br /> <br /> {{Item<br /> |bgcolor1 = #f2dca6<br /> |bgcolor2 = #f2dca6<br /> |name = [[Body Armor]]<br /> |image = Armor.png<br /> }}<br /> <br /> <br /> {{Item<br /> |bgcolor1 = #f2dca6<br /> |bgcolor2 = #f2dca6<br /> |name = [[Riot Helmet]]<br /> |image = Riothelm.png<br /> }}<br /> <br /> <br /> {{Item<br /> |bgcolor1 = #f2dca6<br /> |bgcolor2 = #f2dca6<br /> |name = [[Riot Armor]]<br /> |image = Swatarmor.png<br /> }}<br /> <br /> <br /> {{Item<br /> |bgcolor1 = #f2dca6<br /> |bgcolor2 = #f2dca6<br /> |name = [[Bulletproof Vest]]<br /> |image = Bulletproofvest.png<br /> }}<br /> <br /> <br /> {{Item<br /> |bgcolor1 = #f2dca6<br /> |bgcolor2 = #f2dca6<br /> |name = [[Ablative Vest]]<br /> |image = Ablative.png<br /> }}<br /> <br /> <br /> &#039;&#039;&#039;NOTE: For all above items, remember to LOCK the locker you took them from!&#039;&#039;&#039;<br /> <br /> <br /> ==Other Items==<br /> {{anchor|Secway}}<br /> {{Item<br /> |bgcolor1 = #cce6ff<br /> |bgcolor2 = #99ccff<br /> |name = Secway<br /> |image = Secway.png<br /> |foundin = [[Armory]]<br /> |usedfor = Cruising<br /> |strategy = Drag yourself on it with the key in hand<br /> |description = A brave security cyborg gave its life to help you look like a complete tool.<br /> }}<br /> <br /> <br /> {{anchor|Seclite}}<br /> {{Item<br /> |bgcolor1 = #cce6ff<br /> |bgcolor2 = #99ccff<br /> |name = Seclite<br /> |image = Seclite.png<br /> |foundin = [[Security Officer]]&#039;s backpack<br /> |usedfor = Seeing in the dark<br /> |strategy = Switch it on to see better in darkness or use it for self-defense<br /> |description = A robust flashlight used by security. Can also be mounted to energy guns and Hybrid Tasers.<br /> }}<br /> <br /> <br /> {{anchor|Security Gas Mask}}<br /> {{Item<br /> |bgcolor1 = #cce6ff<br /> |bgcolor2 = #99ccff<br /> |name = Security Gas Mask<br /> |image = Security_Gas_Mask.png<br /> |foundin = [[Armory]], [[Head of Security]]&#039;s locker<br /> |usedfor = Internals, shout very loud at the criminals<br /> |strategy = Put it on and use it like a regular mask for internals, use the HALT-feature in the upper left corner to shout at criminals<br /> |description = A very useful piece of equipment for when you don&#039;t have time to politely ask someone to stop.<br /> <br /> [[Hacking#Security Gas Mask|Can be hacked]] if you like scaring the criminals.<br /> }}<br /> <br /> <br /> {{anchor|Riot Shield}}<br /> {{Item<br /> |bgcolor1 = #cce6ff<br /> |bgcolor2 = #99ccff<br /> |name = Riot Shield<br /> |image = RiotS.png<br /> |foundin = [[Armory]], [[Head of Security]]&#039;s locker<br /> |usedfor = To protect you from melee attacks<br /> |strategy = Wield it and form a wall with your comrades<br /> |description = These are held in a hand space and used to block close range weapons, but offer no protection against ballistic weapons or lasers. Makes you un-pushable.<br /> They make a fairly efficient weapon in terms of bludgeoning criminals, but it&#039;s suggested to pair this up with a stun baton or ranged weapon. Slamming your baton against this shield will create a threatening banging sound. &lt;font size=&quot;3&quot; color=&quot;white&quot;&gt;When I play the maracas I go chick-chicky-boom, chick-chicky boom &lt;/font&gt;<br /> }}<br /> <br /> <br /> {{anchor|Tracking Implant}}<br /> {{Item<br /> |bgcolor1 = #cce6ff<br /> |bgcolor2 = #99ccff<br /> |name = Tracking Implant<br /> |image = Implant_Case.png<br /> |foundin = [[Armory]] in a Tracking Implant Kit [[File:Implantbox.png]]<br /> |usedfor = Making it possible to teleport straight up to the implanted person<br /> |strategy = Take the implanter, load it with an implant and use the implanter on a person<br /> |description = When used on someone, it will put a tracking beacon INSIDE the person. No, it does not cause people to be gibbed when teleported to. The Prison Management Console can be used to check the implanted person&#039;s location and even send messages into their mind.&lt;br&gt;Disintegrates in 10 minutes after the death of host.<br /> }}<br /> <br /> <br /> {{anchor|Chemical Implant}}<br /> {{Item<br /> |bgcolor1 = #cce6ff<br /> |bgcolor2 = #99ccff<br /> |name = Chemical Implant<br /> |image = Implant_Case.png<br /> |foundin = [[Armory]] in a Chemical Implant Kit [[File:Implantbox.png]]<br /> |usedfor = Can be loaded with any sort of chemical agent via the common syringe and can hold 50 units<br /> |strategy = Take the implanter, load it with an implant and use the implanter on a person<br /> |description = Can only be loaded while still in its original case.&lt;br&gt;Implant will last so long as the subject is alive. However, if the subject suffers from malnutrition,<br /> the implant may become unstable and either pre-maturely inject the subject or simply break.&lt;br&gt;Disintegrates in 10 minutes after the death of host.<br /> }}<br /> <br /> <br /> {{anchor|Loyalty Implant}}<br /> {{Item<br /> |bgcolor1 = #cce6ff<br /> |bgcolor2 = #99ccff<br /> |name = Loyalty Implant<br /> |image = Implant_Case.png<br /> |foundin = [[Armory]] in a Lockbox (Loyalty Implants) [[File:Loyalty_Implants.png]], [[Head of Security&#039;s Office]]<br /> |usedfor = Deconverting revolutionaries and gangsters; preventing people from being converted to revs, gangsters or cultists<br /> |strategy = Take the implanter, load it with an implant and use the implanter on a person<br /> |description = When used on someone, it will make the person loyal to [[CentCom]] and the Heads of the Station - unless the situation is a [[Cult|religious]] one! This implant will only make it impossible to learn any new, cultistic ways. People who are already cultists cannot be de-culted via implant and persons who are strong enough to lead a revolution party will completely resist this implant.<br /> }}<br /> <br /> <br /> {{anchor|Electropack}}<br /> {{Item<br /> |bgcolor1 = #cce6ff<br /> |bgcolor2 = #99ccff<br /> |name = Electropack<br /> |image = Electropack.png<br /> |foundin = [[Prison Wing]]<br /> |usedfor = Torture<br /> |strategy = Set a signal, screwdriver it on, throw it on a criminal and send the signal<br /> |description = This is a tool used to keep a particularly dangerous criminal under control. When turned on via [[Screwdriver]], the pack is able to be set to a certain frequency. The pack is then placed in the backpack slot of the criminal scum; he/she will be unable to remove it without [[Clown|someone]] [[Assistant|else&#039;s]] help. After activation, a simple press of a [[Remote Signaling Device]] set to the same frequency as the pack will activate it, giving your prisoner an electric shock and instantly incapacitating them. <br /> &lt;strike&gt;Best of all-&lt;/strike&gt; This does no physical harm. If you did want to do physical harm, you can combine the electropack with a helmet and then place it on a [[Chair]] that has powered wires under it. This will create an electric chair to allow you to cleanly execute multiple prisoners in a row. The AI will not approve, but when does the AI ever approve of what you do?<br /> }}<br /> <br /> <br /> {{anchor|Space Law}}<br /> {{Item<br /> |bgcolor1 = #cce6ff<br /> |bgcolor2 = #99ccff<br /> |name = Space Law<br /> |image = Lawbook.png<br /> |foundin = [[Security Office]], [[Security Posts]]<br /> |usedfor = Studying intently about the Law<br /> |strategy = Apply it in hand to read<br /> |description = An official copy of [[Space Law]] is made available to all security personnel. Ensure that you understand it and don&#039;t be afraid to literally throw the book at anyone who contests it. Give it to the Head of Security or Warden and watch them scoff in disgust.<br /> }}<br /> <br /> <br /> {{anchor|Recharger}}<br /> {{Item<br /> |bgcolor1 = #cce6ff<br /> |bgcolor2 = #99ccff<br /> |name = Recharger<br /> |image = Recharger.gif<br /> |foundin = [[Armory]], [[Security Office]], [[Security Posts]]<br /> |usedfor = Securing an area from anyone without protective eyewear<br /> |strategy = Pull it to a powered area and wrench it in place<br /> |description = A recharger can recharge any energy-based device should it run out of power. As a member of security you will most likely be using these to recharge your stun batons and tasers. Rechargers can be wrenched then moved, for example to be closer to a [[blob]] eating the station.<br /> The recharge time of your energy based devices will vary depending on their maximum capacity.<br /> }}<br /> <br /> <br /> {{anchor|Portable Flash}}<br /> {{Item<br /> |bgcolor1 = #cce6ff<br /> |bgcolor2 = #99ccff<br /> |name = Portable Flash<br /> |image = PFlash.gif<br /> |foundin = [[Armory]]<br /> |usedfor = Securing an area<br /> |strategy = Pull it to a powered area and wrench it in place<br /> |description = A portable flasher is an effective device that when secured to the ground will automatically emit a bright light when its motion sensors are activated. It will stun anyone close to the bulb for about as long as a pocket-sized device would.<br /> To prepare a portable flasher, first bring it to the desired area, then use a [[Wrench]] to secure the bolts to the ground. Once you have done that, the portable flasher will draw power from the local [[APC]]. If you are not wearing a form of eye protection (such as [[Sunglasses]] or a [[Welding Helmet]]) you will become momentarily stunned if you are close to the portable flasher when it goes off.<br /> }}<br /> <br /> <br /> {{anchor|Deployable Barrier Grenade}}<br /> {{Item<br /> |bgcolor1 = #cce6ff<br /> |bgcolor2 = #99ccff<br /> |name = Deployable Barrier Grenade<br /> |image = Deployable_Barrier.png<br /> |foundin = [[Armory]]<br /> |usedfor = Securing an area, making sure no one (without Armory access) can pass through<br /> |strategy = Drag it where you need it and swipe it with your ID<br /> |description = The Armory contains grenades that, when thrown, will produce a deployable barrier, a much stronger version of the wooden [[barricade]]. Swipe your ID card to lock/unlock it. Blows up if too damaged, but can be repaired with a wrench!<br /> }}<br /> <br /> <br /> {{anchor|Lethal Injection Syringe}}<br /> {{Item<br /> |bgcolor1 = #cce6ff<br /> |bgcolor2 = #99ccff<br /> |name = Lethal Injection Syringe<br /> |image = Lethal Injection Syringe.png<br /> |foundin = [[Prison Wing]]<br /> |usedfor = Eliminating a convict<br /> |strategy = Use it on the convict<br /> |description = A special syringe designed for lethal injections. Holds 50 units of [[Chloral Hydrate]]. It injects all of its reagents in one push. This kills the convict in about two minutes.<br /> }}<br /> <br /> ==Machines==<br /> <br /> {{Item<br /> |bgcolor1 = lightgray<br /> |bgcolor2 = lightgray<br /> |name = [[Vending_machines#SecTech|SecTech]]<br /> |image = Vendsec.gif<br /> }}<br /> <br /> ===Security Robots===<br /> The Robotic side of the security force.<br /> <br /> {{anchor|Securitron}}{{anchor|Officer Beepsky}}<br /> {{ItemUsedFor<br /> |name=Securitron/&lt;br&gt;Officer Beepsky<br /> |bgcolor1 = lightgray<br /> |bgcolor2 = lightgray<br /> |image = Beepsky.png<br /> |foundin = One patrolling around the halls, others manufactured in [[Robotics]]<br /> |usedfor = Detaining criminals<br /> |description = The station only starts with one securitron, the famous Officer Beepsky, who is the closest the Head of Security gets to a pet and also a world class criminal catcher, being able to hover faster than a man can run, and stun and cuff and criminals using handcuffs made in the experimental mass fabricator Nanotrasen places in every Securitron model. Beepsky is so vigilant, he&#039;ll even trip anyone who gets in his way when he&#039;s chasing a perp! This also makes him a right pain when hacked as he will stun and cuff everyone in sight! The [[Roboticist]]s have the option to make more, but they are rarely made as they use up the Warden&#039;s precious helmets.<br /> <br /> You can change the Securitron&#039;s settings by swiping your security-access ID on it and looking at it:<br /> * &#039;&#039;&#039;Status: &#039;&#039;On/Off&#039;&#039;&#039;&#039;&#039; The Securitron is either turned on or off.<br /> * &#039;&#039;&#039;Behaviour controls are &#039;&#039;locked/unlocked&#039;&#039;&#039;&#039;&#039; People can access the controls or not.<br /> * &#039;&#039;&#039;Maintenance panel panel is &#039;&#039;closed/open&#039;&#039;&#039;&#039;&#039; People can access the maintenance panel or not.<br /> * &#039;&#039;&#039;Check for Weapon Authorization: &#039;&#039;No/Yes&#039;&#039;&#039;&#039;&#039; Arrests/detains anyone who has a weapon visible and is not a head job or security force.<br /> * &#039;&#039;&#039;Check Security Records: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; Checks the security records if anyone&#039;s set to wanted and arrests/detains them.<br /> * &#039;&#039;&#039;Operating Mode: &#039;&#039;Arrest/Detain&#039;&#039;&#039;&#039;&#039; Arrest: Stuns and cuffs anyone who is set to wanted in the security records. Detain: Stuns the prep continuously.<br /> * &#039;&#039;&#039;Auto Patrol: &#039;&#039;On/Off&#039;&#039;&#039;&#039;&#039; Patrols the station.<br /> <br /> [[Guide_to_robotics#Securitron|See here how to construct a Securitron.]]<br /> }}<br /> <br /> {{anchor|ED-209}}<br /> {{ItemUsedFor<br /> |name=ED-209<br /> |bgcolor1 = lightgray<br /> |bgcolor2 = lightgray<br /> |image = Ed209.png<br /> |foundin = manufactured in [[Robotics]]<br /> |usedfor = Detaining criminals even more efficiently<br /> |description = The most fearsome security robot. Like Beepsky but with ranged stun attack.<br /> <br /> &#039;&#039;&#039;Controls:&#039;&#039;&#039;<br /> * Same as Securitron&#039;s<br /> <br /> [[Guide_to_robotics#ED-209|See here how to construct an ED-209.]]<br /> }}<br /> <br /> [[Category:Objects]]</div> Monster860