User:EvilJackCarver/sandbox: Difference between revisions

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m (Add nonprinting comment about copying. Remove bullet points until I get confirmation whether that's correct or not.)
(Page wiped, it's now a preflight checklist)
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<!-- Hi there, if you're planning on copying this over to the Supermatter Engine page, just hit Ctrl-A in this field, copy it, and paste it in over the other file there. You don't even have to delete this comment if you don't want to - it won't show.  
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VERIFY THE INFORMATION BELOW IS ALL ACCURATE PRIOR TO COPYING OVER! --->
VERIFY THE INFORMATION BELOW IS ALL ACCURATE PRIOR TO COPYING OVER! --->


[[File:Engine bay annotated.png|600px|thumb|center|It's not as complex as it looks.]]
=Pre-flight checklist=
 
==Command division==
===Legend===
===Bridge===
#'''Thermoelectric Generator''': The Thermoelectric generator (TEG) is a machine which creates power based on the temperature difference between the hot loop and the cold loop - the greater the difference, the more energy is generated. The hot loop is on the left in orange pipes, the cold loop is on the right in blue.
* Get Centcomm mission briefing
#'''Coolant valves''': These valves can be opened to mix the hot and cold loops with each other. It's a decent idea to open it if the hot loop overheats, as that allows the hot loop to cool.
* Ensure engineering is ready
#'''N₂ Canister Ports''': Two ports for you to wrench in the nitrogen canisters from canister storage.
* Coordinate with WO about battle plans
#'''Waste gas canister port''': A port for you to put an empty canister to filter out waste gases - namely, oxygen.
* Figure out a salvage team, if possible
#'''Gas filter''': This is used to filter out the oxygen in the hot loop, and prevent the gas mix in the core from catching fire.
==Engineering division==
#'''Emitter''': The emitter fires a beam that energizes the Supermatter Shard.
===Engineering===
#'''Engine Cooling Unit''': This computer controls the input and output of gases in the core.
* FTL and shield gen plasma wrenched down, relevant valves open
#'''Power Monitor Unit''': This computer shows you the load and distribution of power on the ship's power grid.
* TEG should be producing power. ''The supermatter does not strictly need to be on, but you do need to be making power''
#'''SMES cell''': Essentially a large battery, it starts with a small charge - enough for you to start the engine.
===Atmos===
#'''Heat Exchanger Gas Pump''': This pump regulates the flow of air from the heat exchanger back into the cold loop's pipes. It should be on 450 kPa when you're starting the engine, but can be tweaked as necessary.
* Atmos gas filters and mixer maxed
#'''Heat Exchanger''': A series of pipes that allow the gas to be cooled down by space. This is necessary for the cold loop to be cold. (Space doesn't really work that way, but just go with it.)
* Airmix tank outlet regulator set 5066 kPa, master distro pump at no higher than 400 kPa to reduce airloss
#'''Gas Injector''': Injects the gas from the hot loop into the core to be heated.
* Volume pump on master waste inlet, maxed.
#'''Supermatter Shard''': This supermatter shard (SM) is the source of heat for our hot loop. When hit by energy, such as lasers from the emitter or by a laser rifle, it emits energy and plasma. In a pinch, you can throw objects into it to get it to emit energy, but this isn't recommended if you can avoid it. ''You should not look at the shard without meson scanners on, as it may be harmful.''
* '''''Optional:''''' Heater-freezer on master waste line by the inlet, to cool incoming waste gases so it filters quicker.
#'''Vent pump''': This pumps the gas heated by the shard back into the hot loop, so it can power the TEG.
* Air alarms in engineering and common areas set to Contaminated.
#'''Core eject button''': This button jettisons the shard out the back of the ship. If the shard cannot be saved, you should press this before engineering blows up.
** This is the same as setting the air scrubbers to scrub out all harmful gases, it's just easier.
#'''Canister storage''': This is where the N₂ and empty canisters are stored prior to setup.
* Porta-pump dock added to air-to-mix pipe in Atmos
#'''N₂ Gas Pump''': These feed the hot and cold loops with N₂. These should be set to maximum.
#'''PACMAN Generator''': A portable generator that can be used to power the emitter and computers if the SMES cell runs completely dry.

Revision as of 16:34, 21 November 2016


Pre-flight checklist

Command division

Bridge

  • Get Centcomm mission briefing
  • Ensure engineering is ready
  • Coordinate with WO about battle plans
  • Figure out a salvage team, if possible

Engineering division

Engineering

  • FTL and shield gen plasma wrenched down, relevant valves open
  • TEG should be producing power. The supermatter does not strictly need to be on, but you do need to be making power

Atmos

  • Atmos gas filters and mixer maxed
  • Airmix tank outlet regulator set 5066 kPa, master distro pump at no higher than 400 kPa to reduce airloss
  • Volume pump on master waste inlet, maxed.
  • Optional: Heater-freezer on master waste line by the inlet, to cool incoming waste gases so it filters quicker.
  • Air alarms in engineering and common areas set to Contaminated.
    • This is the same as setting the air scrubbers to scrub out all harmful gases, it's just easier.
  • Porta-pump dock added to air-to-mix pipe in Atmos