Guide to FTL13

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Introduction

So, after years of working on the same old stations you got bored. You wanted something new and thus decided to join the crew of NSV Astreaus on their dangerous voyage through space. Well, you're in the right place as this guide will tell you everything there is to know about FTL13 and its mechanics.

Most jobs on FTL13 are the same, an engineer is still repairing the ship and scientists are still doing their normal routines (for now). However, FTL13 adds some new mechanics that you should know about and understand before you take any command roles or FTL13 exclusive roles like Bridge Officer. And for that reason, this guide will explain all these new or changed mechanics.

FTL13

FTL13 is an SS13 codebase which takes inspiration from the highly acclaimed game Faster Than Light (FTL). And although we take inspiration from FTL, the game still holds up many of the values that SS13 has to offer instead of turning into a full carbon copy of FTL. The crews are still the size, but everything will be far more compact, resources are scarcer, and the crew won't just have other players to worry about this time. One of the biggest changes this codebase has is that rather than a "stationary" station, this codebase has a ship. This ship can jump from system to system, land on planets, engage NPC ships in combat and salvage said ships for loot. This changes a lot in the way the game works and gives the game a completely different vibe, as the crew now has to work together to tackle obstacles the station faces rather than just having internal conflicts.

New Jobs & Mechanics

FTL13 offers various new jobs that are related to space travel and ship-to-ship combat. To play these roles effectively you should understand how all of these roles work, as they are all dependent on eachother and require the crew to work together.


Weapons Officer

COMMAND STAFF
Weapons Officer Access:
Additional Access: N/A
Difficulty: Medium
Supervisors: Captain
Duties: Manning the weaponry of the ship.
Guides:
Quote: What do you mean "We shouldn't fire at Nanotrasen Patrol Corvettes"?


The Weapons Officer is probably one of the most important new crew members on board of the ship. They are in control of the ship's weaponry and have to ensure that enemy ships do not destroy the crew's ship. This is done through his console, the Tactical Console.