Rules

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Note: This page is moderated and can be referenced in ooc issues, such as ban appeals, complaints, reports, etc. This may not apply to the pages this page links to.

https://ftl13.com/rules.php

The above link leads to the most updated ruleset. If there are differences between this version and the one linked, inform admins in an ahelp or in our Discord.

This section of our Wiki describes the ruleset currently used on our server. If you have questions regarding these rules ask one of the admins currently online.


Common rules

0.0: Do not be a dick. We are all here to have fun. Do not set out to ruin the game for other players, unless, of course, you have an objective to do so.
0.1: Do not be a bigot. We have players of different races, nationalities, religions, and lifestyles. We expect our players to be tolerant to people who are different from them in some way, and respect their choices. Do not use terminology that is considered bigoted or racist, or is offensive to a large group of people.
0.2: Do not engage in ERP (erotic roleplay). Even though Space Station 13 is a game with certain mature themes, a noticeable part of our community is below the age of 18. Do not roleplay acts of an erotic nature, use sexually implicit emotes, or use insults of a highly sexual nature. Do not write, upload, or distribute pornographic literature. Also, please do not scream "RAPE", as it makes people uncomfortable.
0.3: Do not mix IC (in character) and OOC (out of character) knowledge. Do not post information related to a round in progress in the OOC chat. A person reading the OOC chat should not be able to know whether a certain job is occupied, whether anyone is dead, etc. Do not use information your character would have no way of knowing in game. Please avoid as much as you can using OOC terminology in character, but if it is necessary, use double parentheses ((like this)).
0.4: Do not metacommunicate or multikey. Space Station 13 is a game that relies on players having limited information about ongoing events. You are only allowed to participate in a round from a single BYOND account. Do not try to join with a different account to continue playing. If you are playing with a friend with different characters in the same round, only use in-game means of communication to discuss in-game events.
0.5: Do not spam or advertise. Do not post links without prior approval by an admin.
0.6: Use proper IC language. We are an English speaking community. Please make sure everything you say IC is more or less understandable to an English speaking player. Avoid using other languages in OOC conversations. Do not use netspeak, emoticons, or internet memes in vocal IC communication.
0.7: Listen to admins. If an admin tells you that you shouldn’t be doing something, you shouldn’t be doing it. All cases are subject to admin discretion. Insulting admins is never a good idea. If you receive a PM, try to reply as fast as possible, otherwise you may be considered ignoring the message. Do not ask admins to make you a special character, but remember to keep your special role preferences up to date so you are considered as a candidate.
0.8: Use common sense. If you suspect something might lead to you being banned, it probably is. The rules cannot cover all possible cases. If you are not sure whether something would be considered against the rules, use adminhelp. Keep in mind that different admins can have different opinions on some actions, and sometimes an action can be considered against the rules in some circumstances but not in others. If you were told something was okay once it does not mean you can do it again.

In-game rules

1.1: Do not grief. If you are not a round antagonist, do not cause major station damage, create hull breaches, release harmful gasses, spread harmful diseases, severely harm or murder people. Even if you are an antagonist it might be a good idea to adminhelp before doing round-changing actions such as releasing the singularity or exploding a bomb.
1.2: Do not greytide. Do not break windows to space, electrify doors, lube floors, steal important items, attack or rob random people, especially those that are AFK or braindead. Do not vandalize areas or break lights excessively. Do not block public hallways. Do not deconstruct shuttle chairs. Do not spray space lube on the floor. For antagonists, the murderboning rule applies instead.
1.3: Do not act as an antagonist when not. If you commit crimes that can result in you receiving capital punishment as non-antagonist, you are breaking this rule. Do not cause chaos as a non-antagonist. Do not act violently when being arrested or removed from an area you are not supposed to be in; using force to defend yourself in cases like that is not considered self-defense.
1.4: Do not powergame. As a regular crew member, you're not an experienced soldier. Do not rush into danger without a good reason to do so. Do not collect dangerous items, weapons, tools "just in case". Use reasonable self-defense; do not try to crit or kill your attacker in revenge. Do not call the escape shuttle without a proper reason, and do not recall it needlessly. This rule does not apply to antagonists.
1.5: Do not metagame. Your character does not know everything you do. You should not know the nature of antagonist items and abilities, except those that are obviously dangerous, like bombs, guns, or armblades. You should not know the exact location of valuables in areas you don't have access to, or the location of off-station structures. Of course, antagonists are expected to know everything about their abilities and are trained to do any station job.
1.5.1: Nanotrasen standard procedure related to unknown alien organisms. Any unknown alien organisms showing signs of malice or hostility towards the station or crew must be subdued and kept in a xenobiology pen for analysis, or, if that is not possible or feasible, killed and purged from the station by means of spacing, cremating, gibbing, or whatever else you can think of.
1.5.2: Nanotrasen standard procedure related to unauthorized religious activity. There are many cults existing on Nanotrasen space stations, and many of them use various runes and chants, and encourage self-mutilation. Only the cult of Nar-Sie is an enemy of Nanotrasen. They are the only cult known to be capable of actual magic. Possible signs of the cult of Nar-Sie include: sacrifices, talking stones, magical constructs, violent cult members attacking the crew. If the cult of Nar-Sie is suspected on the station, loyalty implants may help prevent the spread of their ideas. If the cult is acting in a hostile manner, any cultist can be considered an enemy of the station. Lethal force is authorized and encouraged against magical constructs.
1.5.3: Nanotrasen standard procedure related to widespread disregard for the chain of command. The Syndicate are known to make attempts to destabilize Nanotrasen space stations by encouraging the crew to establish an alternative chain of command. Syndicate provocateurs may spread among the crew the urge to take over the station by eliminating all heads of staff, or by taking control of the station facilities and marking them with gang symbols. Loyalty implants are designed to counter these ideas and may be used on crew members in the event of mass mutiny. Syndicate provocateurs can resist the implant, and are to be punished as enemies of Nanotrasen.
1.6: Use a realistic name. Your character should have at least a first and a last name. Obscene names or names that are similar in look or pronunciation to obscene phrases are strictly forbidden. Avoid using famous names. Do not include honorifics in your name. Clowns, Mimes and Wizards are somewhat exempt from this rule.
1.7: Demonstrate Clone Memory Disorder. If your character returns from the dead via cloning or cyborgization, he should not remember anything related to his death and absolutely nothing he saw after he died. If you get to return to a round as a different character, such as a personal AI, adamantine golem, space ninja, etc., you should not remember anything that happened before you became that new character.

Role specific rules

Following rules apply to everyone

Antagonists

§ 2.1.1: Do not murderbone. Focus on your objectives. Do not kill people randomly, especially braindead people. Do not cause explosions simply to kill innocents. Good reasons to kill are: objective to kill, significant increase in access, self-defense, silencing a witness, stealing an identity. Security personnel are always valid kills. This rule does not apply to antagonists with a hijack objective, nuclear operatives, malf AI. As wizard, feel free to kill anyone hunting you. As "survivor", only kill in self-defense.
§ 2.1.2: Be active when playing a round-defining antagonist. If you are playing a nuclear operative, wizard, malf AI, revolution leader, or blob, and you need to go AFK or offline, adminhelp to notify admins. If you know you will not be able to stay for a full round, disable the appropriate antagonist preferences.
§ 2.1.3: Be a true revolutionary. If you become a member of the revolution, even against your will, follow the orders given by the head revolutionaries (marked by a blue R). Do not attack your fellow revolutionaries (marked by a red R). Do not kill regular crew members if they can be converted, unless in self-defense or following orders. Try to avoid doing actions that lead to you or other revolutionaries being discovered, captured, deconverted, or killed.
§ 2.1.4: Be a worthy cultist. If you are induced into a cult, even against your will, pay attention to cult speech you hear. Do not attack fellow cultists (marked by a Cthulhu head). Do not kill normal crew members if they can be converted or sacrificed, unless in self-defense. If you capture a soul, try to install it into a construct as soon as possible. Try to avoid doing actions that lead to you or other cultists being discovered, captured, deconverted, or killed.

Creatures

§ 2.2.1: Rules still apply to creatures. If you become a slime, a monkey, or are a victim of a staff of transformation, you keep your antagonist/non-antagonist status. When not antagonist, do not use your new form's abilities to grief. Do not split as a slime in public places.

Silicons

§ 2.3.1: Follow your laws. Remember about law priority: laws higher up the list override subsequent laws. Having an ion law does not necessarily mean you are rogue. Cyborgs must follow the orders of their master AI, unless these orders are overridden by cyborg laws.
§ 2.3.2: Know who is human. Hulks, slime people, plant people, fly people are all human. Adamantine golems, monkeys are not. Humans and lizard people are humanoid. Traitors, revolutionaries, cultists, nuclear operatives, ninjas, wizards default to being humanoid. Changelings can only be treated as non-humanoid after you or a slaved borg witnessed them performing actions impossible for humanoids. One's human status cannot be changed by an order unless you have a law that allows such orders.
§ 2.3.3: Ignore threats of self-harm. Only actions that cause damage are considered harm by default. Stunning, slipping, syringe injections are not harm (but the injected chemicals might cause harm). You are not obligated to prevent self-harm. Voluntary cyborgization is self-harm.
§ 2.3.4: Do not choose obscene names.
§ 2.3.5: Be active when playing a silicon role. If you are playing a cyborg or AI and you need to go AFK or offline, adminhelp to notify admins. If you know you will not be able to stay for a full round, disable the appropriate job preferences.

Heads of Staff

§ 2.4.1: Captain, secure the disk! This is a rule so we can jobban people who do not do it.
§ 2.4.2: Never abandon the station. When playing a command role, do not leave the station z-level without a good reason.
§ 2.4.3: Be active when playing a head of staff. If you are playing a command role and you need to go AFK or offline, adminhelp to notify admins. If you know you will not be able to stay for a full round, disable the appropriate job preferences.

Security

§ 2.5.1: Follow Space Law and the Standard Procedure. Do not bucklecuff prisoners, except when conducting a search or during evacuation procedures in the Escape Dock Security Room or the Escape Shuttle.
§ 2.5.2: Avoid using lethal force. All security personnel are equipped with stun weapons. Only use lethal weapons when other choices are unavailable.
§ 2.5.3: Armory is for emergencies. Do not take gear from the armory without a serious reason. Do not forget to return the gear after it is no longer needed. Confiscated weapons or items need to be stored in the armory, not carried around for personal use.


Following rules only apply to non-antags

Engineering

§ 3.1.1: Know your job. If you do not know the full correct procedure to setting up the singularity, do not try to set it up alone.
§ 3.1.2: Hardsuits are for work. Do not take a hardsuit unless you have work to do that requires it. Avoid wearing hardsuits inside the station when there are no emergencies. Do not leave the department with a hardsuit before the singularity is set up.
§ 3.1.3: Do not abuse telecoms. Do not deliberately disrupt communications or upload harmful or obscene telecoms scripts.

Science

§ 3.2.1: Bombs can only be used for mining or on the test range. Do not carry bombs around the station without a good reason.
§ 3.2.2: Do not release untame slimes from the xenobiology lab.
§ 3.2.3: Do not activate gold slime extracts outside of secure pens.

Robotics

§ 3.3.1: Do not create mechs for your personal use. Contact the appropriate department and ask whether a mech is required.
§ 3.3.2: Do not give cyborgs obscene names.

Genetics

§ 3.4.1: Do not abuse powers. Do not use hulk to break walls without a good cause. Do not use telekinesis to attack people without a good cause.
§ 3.4.2: Do not force genetic changes. Do not give out powers or disabilities without the subject's consent. Do not turn people into monkeys unless specifically asked to. Do not distribute harmful injectors.

Chemistry

§ 3.5.1: Do not abuse grenades. Do not trigger harmful grenades in public areas or near other people.
§ 3.5.2: Do not carry around harmful chemicals without a good reason.
§ 3.5.3: Do not misrepresent chemicals being given to people. Do not distribute harmful chemicals, including Chloral Hydrate and Space Lube.

Cargo

§ 3.6.1: Do not order weapons crates without a good reason.
§ 3.6.2: Do not disable mulebot safeties.


Mining

§ 3.7.1: Do not bring gibtonite on station.


Additional guidelines

Please participate in votes. Feedback is always appreciated.
Set your preferences to roles you intend to play. Nobody likes suiciding crew members.
If you have a question, check the wiki. If that did not help, use adminhelp.
Do not complain about lag. If lag happens, everyone already knows.

How to ban appeal

If you feel the punishment you received is not fitting the actual infraction you did: Join our forum and head to the Ban-Appeal section. To ensure your ban get dealt with properly:

  1. Provide Logs
  2. Make sure to follow these rules
  3. Know what you did wrong and how to avoid that in future.
Remember, if you're unsure of anything, use ahelp.
If you have any issues with this set of rules, the administrators, players, or anything else, please report it on the forums.
We hope you have fun here and enjoy your stay!

Please note, these rules can be slightly outdated. Make sure to consult the rules on the server as well just in case.