Guide to toxins

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The following page contains content that is not normally seen in FTL13.
The reason this page is outdated is: "Toxins lab isn't present on any of the ships."

Toxins is a section of the Research and Development section of the station. It is used to create bombs for mining or, in an emergency, to destroy a loose singularity, and otherwise ruin the station if left to traitors or idiots.

Heating Gas

Toxins is located within the Research Division and is the home of bomb construction.

The first thing you should do in the Toxins Lab is open the interior airlock of the heating chamber, go inside the airlock and set both pumps to 4500 kPa then leave, making sure the airlock is cycled shut behind you. There is a very good reason to make sure that airlock stays closed, and you never get stuck inside.

After this you need to leave Toxins, go up the hallway and through the purple doors into Toxin Storage, you'll want to grab 2 Plasma Canisters and an Oxygen Canister for now.

Once you've gathered these Canisters put them onto the 3 ports in the upper right corner of the room then grab a Wrench (if there isn't one around, there should be some in blue toolboxes in the R&D office at the top of the hall), then use the wrench on each Canister to connect them to the ports. Once connected there should be a black pipe going from Canister to the floor.

DO NOT open the Canister valves! This will release toxins into the air immediately and you do not want that! The Canisters will mix on their own as soon as they are wrenched in the connectors.

Use your PDA to check the contents of one of the Canisters, it should be 66% plasma and 33% oxygen, if it isn't, then you've done something wrong.

Once you've made sure your Canisters have the correct contents, use the wrench to disconnect the Canisters, drag one onto the port on the south-wall of Toxins. Then open the Manual Valve so the contents of the Canister are pumped from the Canister to the mixing chamber. If you changed the pump settings correctly, it's quite likely that a light bulb will smash and ignite the mix for you; if not, you can use the ignition switch on the wall of the airlock to do so.

Now once your gas is busy superheating the chamber, grab one of the empty yellow Canisters and attach that to the port above the previous one, this Canister will hold your final heated mix.

Give the mix a few minutes in the chamber then open the Manual Valve on the pipe leading to the port with your empty Canister attached.

After a minute or two your first Canister might be empty, feel free to replace it with one of the other two, and again once that one runs out, to ensure there's plenty of mix.

And if all is done correctly your yellow Canister should now be flashing green, and when checked with your PDA should have a temperature of about 97000 degrees! Feel free to replace it with the other yellow Canister once it's reach ridiculous pressure so you can harvest more precious gas.

Once you're all done close off the transfer valves and disconnect your Canisters.

While this method produces very hot gas, the gas is (mostly) CO2. In order to make a bomb you will require heated Plasma, this can be achieved by pumping this gas into a tank that already contains plasma to heat it up as described below, but a larger explosion is possible if you have a hot tank of pure plasma without mixing in any CO2. Other methods are possible, have fun experimenting and try not to destroy the station too many times.


Sealing the Deal - Putting Together a Bomb

A bomb!

Now you've got your superheated gas. Next you'll want to go and get an Oxygen Canister from the storage and bring it back down to the Toxins Room, you'll be using this to top off Oxygen Tanks from the dispenser to your right, where the yellow Canisters were.

Now you'll want to start off by dispensing one or two Plasma Tanks from the Tank Storage Unit, load into the white Portable Scrubber, making sure it's pressure is set to 1013 kPa, and get rid of all that plasma. Then take the Plasma Tanks to a Plasma Canister and put a small amount of plasma in the tank, setting the pressure to 50 kPa will work, but experiment with different amounts to change the size of the explosion. Once this is done go and slot them into one of your yellow Canisters, making sure that the output pressure is at 1013 kPa. This should result in a high pressure, high temperature tank of (mostly) plasma.

Plasma Tank
Plasma Tank
Oxygen Tank
Oxygen Tank

Now take these tanks of heated gas and attach each one to a Tank Transfer Valve, once you've done that it's back to the dispenser. This time get an equal amount of Oxygen Tanks from the Tank Storage Unit and fill them with oxygen from the Oxygen Canister you got at the start of this section, again make sure the pressure is set to 1013 kPa. Now attach each to a Tank Transfer Valve that already has a Plasma Tank on and you'll have a bomb, or several.

Tank Transfer Valve
Tank Transfer Valve

From here on you have 5 options, Timers, Proximity Sensors, Remote Signaling Devices, Voice Analyzers, or Infrared Emitters. Each of these is a method of setting off your bomb, for your first bomb you should use a Remote Signaling Device. To attach these devices to a Tank Transfer Valve you need to use a screwdriver on them till they are ready for attachment. Grab a Remote Signaling Device click it to set a frequency of your choice, then use it on the Tank Transfer Valve to attach it, all done, you have a bomb, ready for use.

Proximity Sensor
Proximity Sensor
Remote Signaling Device
Remote Signaling Device
Voice Analyzer
Voice Analyzer
Infrared Emitter
Infrared Emitter

Important Note about Remote Signaling Devices

Some jokers like to randomly signal the default frequencies of these devices so either before or as soon as you've attached one to a bomb you'll want to open its control panel by clicking it or the bomb in your hand and change the frequency and code so that you don't get a nasty surprise.

Speed Guide to Bombing

So you want to be a "Evil" scientist and make bombs for various reasons? Well, apprentice, if you follow these easy steps you'll be suicide bombing wizards in no time. Remember, a Wise Man once said in regards of suicide bombing for the greater good: "Don't miss."

Please note you don't HAVE to do this in the exact order.
  1. Open the interior door of the Mixing Chamber and set both pumps to 4,500 kPa.
  2. Grab TWO Plasma Canister and ONE Oxygen Canister. Wrench them into the mixing ports, unless you fucked it up somehow ALL THREE Canisters should read 66% Plasma and 33% Oxygen (if you're not sure that it's the proper amount, enable the Gas Scanner on your PDA and check the Canisters with it).
    1. (optional) For a max yielding bomb, take a Oxygen Canister down to the lower room in science where the heater, cooler, and "weapon testing range" is; hook the Oxygen Canister up the lower port and turn the cooler on with the lowest of settings for the chillest of oxygen.
  3. Once you got the Canisters 66% Plasma and 33% Oxygen, take one of them and wrench it into the Input Port and open the Manual Valve. Take one of the Empty Yellow Canister and wrench it into the Output port. Once the plasma is in the mixing room, hit the ignition switch (if the Canister that you wrenched into the Input port runs dry, replace it with another Canister if you want).
  4. You're good to go! Open the Manual Valve on the Output Port and fill er' Up! Keep an eye on the meter for the Output Port, wait until it reads a temperature of 97 000 degrees celsius.
  5. Grab a Plasma Tank and fill it with the superheated plasma, grab an Oxygen Tank and fill it up with (chilled) oxygen.
  6. Grab a Tank Transfer Valve and slap the filled Oxygen Tank/Plasma Tank on it.
  7. Decide how you want your bomb to detonate (if you want to attach a Timer, Proximity Sensor, or Remote Signaling Device use the screwdriver on the device to make it attachable and attach it to the Tank Transfer Valve).

Note that this is will not result in the most efficient bomb. In fact it will be about half of what it could be at its best. Experiment with different gases and mixes and do a little research to find an even more effective bomb mix!


  1. Shitcurity MAY kick down your door and harm-baton you for making a bomb even if it's just to blow up the bomb range.
  2. If you're not an antagonist and decide to mass bomb the station (or suicide bombing an antag such as a wizard) you will get BANNED!! In an extreme situation such as >90 % of the crew dead because of a rampaging wizard, you can adminhelp if it's ok to give it a try, and if you don't receive an answer, presume that it is not ok.

Testing your creations

Test Chamber
The Toxins Test Chamber is the location where all the explosions happen! Unless you’re a traitor, of course.
Observation Room
The observation room.

The Toxins department comes with a built in testing arena! It's great for testing the power and destruction of your newly created bombs. If you go out the right exit of Toxins and continue walking you will find yourself in a small room. The first things you will most likely spot will be the mass driver, the Doppler Array and the observation screens.

The Doppler Array will measure the explosions sizes for any explosions in its facing direction. The main use is to measure the theoretical size of the explosion, which is what the explosion would have been if it wasn't capped. Now, make sure your bomb is completely set-up and double-check it, then drop it on the mass driver and head over to its control. Click on the control and the bomb will be launched into the toxins test chamber. Now head over to the observation screens and click one of them, which will allow you to view the bomb explosion through the test chamber cameras.

This is the recommended way to test your creations. If you decide to test your bombs elsewhere, expect a wave of security to come and beat your ass for destroying parts of the station. Enjoy your explosions.

Using your creations

Bombs are designed to be used with mining to clear out regular rocks. If you’re a traitor you can also use bombs as a quick way to get the shuttle called.


Final Warning

Seriously, don't go and randomly set these off on the station if you aren't a syndicate or otherwise an antagonistic character, you WILL get job-banned or permabanned.

Don't be this guy

Well, shit.