Guide to Ships: Difference between revisions
(GUIDE TO SHIPS OH MAN IT LOOKS LIKE CRAP UNTIL I FIGURE OUT FRIKKIN WIKITABLES) |
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'''H''' = Hull/Cargo<br> | '''H''' = Hull/Cargo<br> | ||
'''D''' = Drone AI | '''D''' = Drone AI | ||
== [[Guide_to_Factions#The Syndicate|Syndicate Ships]] == | == [[Guide_to_Factions#The Syndicate|Syndicate Ships]] == | ||
These are the guys you'll be gunning down the most (and vise versa). They are all hostile and will attack either immediately or if provoked. | These are the guys you'll be gunning down the most (and vise versa). They are all hostile and will attack either immediately or if provoked. | ||
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* The MAC is very important to use against this beast, particularly the shield piercing rounds. | * The MAC is very important to use against this beast, particularly the shield piercing rounds. | ||
* It's okay to retreat to another system; these things are ridiculous to kill and you'll definitely have a few holes in your ship after an encounter. | * It's okay to retreat to another system; these things are ridiculous to kill and you'll definitely have a few holes in your ship after an encounter. | ||
== [[Guide_to_Factions#SolGov|SolGov Ships]] == | == [[Guide_to_Factions#SolGov|SolGov Ships]] == | ||
These ships are neutral by default and will not attack you unless you attack. It isn't recommended that you attack since the moment you do, all of SolGov will be hostile. | These ships are neutral by default and will not attack you unless you attack. It isn't recommended that you attack since the moment you do, all of SolGov will be hostile. '''On top of this, it's also against the rules unless an admin gives you the go-ahead.''' | ||
=== Sparrow Attack Craft === | === Sparrow Attack Craft === | ||
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'''Tips:''' | '''Tips:''' | ||
* | * These ships have some of the highest engine power, meaning you won't be landing many hits. Careful. | ||
* They fire fast but they take forever to repair; take your time. | * They fire fast but they take forever to repair; take your time. | ||
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* This ship was the reason why the Ravager was made. Beware! | * This ship was the reason why the Ravager was made. Beware! | ||
* It might be a good idea to ask for these ships in particular in your Centcom report. | * It might be a good idea to ask for these ships in particular in your Centcom report. | ||
== Universal Ships == | == Universal Ships == |
Latest revision as of 18:21, 13 April 2017
Space is dangerous and so is your mission! And on your mission you're going to come across dangerous ships! And in these ships are dangerous people! Who want to do dangerous things! To you!!!
Knowing your enemy is half the battle (or at least it should be. click2win bro), but with this page you'll know what to expect out there.
LEGEND
E = Engines
W = Weapons
S = Shields
C = Command/Bridge
R = Repair
H = Hull/Cargo
D = Drone AI
Syndicate Ships
These are the guys you'll be gunning down the most (and vise versa). They are all hostile and will attack either immediately or if provoked.
Syndicate Skirmisher
Layout:
W C ERE
Stats:
Hull: 8
Shields: 1
Engine Power: 30
Tips:
- These are the weakest manned Syndicate vessels, so dispatching with your phase cannon shouldn't be all that hard.
- They're small, and salvage will be minimal, but they're good to salvage in small groups.
Syndicate Ravager
Layout:
WHCHW SWRWS HSRSH HHHHH EEEEE
Stats:
Hull: 40
Shields: 3
Engine Power: 5
Tips:
you're dead kiddo- The MAC is very important to use against this beast, particularly the shield piercing rounds.
- It's okay to retreat to another system; these things are ridiculous to kill and you'll definitely have a few holes in your ship after an encounter.
SolGov Ships
These ships are neutral by default and will not attack you unless you attack. It isn't recommended that you attack since the moment you do, all of SolGov will be hostile. On top of this, it's also against the rules unless an admin gives you the go-ahead.
Sparrow Attack Craft
Layout:
WCW ERE
Stats:
Hull: 3
Shields: 1
Engine Power: 70
Tips:
- These ships have some of the highest engine power, meaning you won't be landing many hits. Careful.
- They fire fast but they take forever to repair; take your time.
Pirate Ships
Pirates want anything they can get their hands on, and your ship happens to have quite a bit of useful loot which is why they're going to blow all of it up instead of boarding. Regardless, Pirates are more often than not ill-equipped and easy to dispatch.
Pirate Clanker
Layout:
WCW SRS EEE
Stats:
Hull: 10
Shields: 1
Engine Power: 15
Tips:
- Given the name, this ship is built from parts of other ships. Who knows, maybe some valuable ship parts are in there!
- Pirates, unfortunately, are hard to come by. If you get a pirate kill mission, it may be a good idea to adminhelp it.
Nanotrasen Ships
good job you accidentally shot one of your own ships and everyone hates you Perhaps you called in to Centcom to request backup and they've responded saying they'll meet you at the next beacon! Hooray! Here's what you can expect from your allies.
Patrol Corvette
Layout:
C WHW ERE
Stats:
Hull: 10
Shields: 1
Engine Power: 25
Tips:
- These guys are meant to fire fast, giving you a nice edge in battle
- This shouldn't have to be a tip but it is: DON'T SHOOT THEM!!!
Patrol Frigate
Layout:
H H WCW ERE
Stats:
Hull: 15
Shields: 2
Engine Power: 20
Tips:
- This ship was the reason why the Ravager was made. Beware!
- It might be a good idea to ask for these ships in particular in your Centcom report.
Universal Ships
These ships can be used by pretty much any faction!
Patrol Drone
Layout:
EDE
Stats:
Hull: 3
Shields: NONE
Engine Power: 30
Tips:
- These are common and, given that they have no shields, can be destroyed in the blink of an eye.
- Drones usually follow a ship around, keep this in mind.
Small Freighter
Layout:
HWH HCH RES
Stats:
Hull: 15
Shields: 1
Engine Power: 10
Tips:
- Since it's a freighter, you can expect a generous amount of loot. Make sure you don't hit the hull!
- Despite the high hull, it moves very slowly and can barely defend save for quick recharging shields.
Large Freighter
Layout:
WCW EHS HHH HHH ERE
Stats:
Hull: 30
Shields: 1
Engine Power: 5
Tips:
- These guys are real big and a lot of your shots will hit. Again, avoid hitting the hull.
- It may be worth investing a MAC round to ensure that they are destroyed before they jump.