Department Standard Operating Procedure: Engineering: Difference between revisions

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=Foreword=
=Foreword=


These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal Standard Operating Procedure.
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].


Code Amber guidelines are in effect during General Quarters.
=[[File:Ce.png|64px]][[Chief Engineer]]=
#The Chief Engineer is responsible for the setup, maintenance, and condition of the engine. The results of incorrect setup or misuse is on their head.
#The Chief Engineer is permitted to carry a telescopic baton and a flash.
#The Chief Engineer must also adhere to Ship Engineer and Atmospheric Technician Guidelines.


=[[File:Ce.png|64px]][[Chief Engineer]]=
=[[File:Engineer.png|64px]][[Ship Engineer]]=
==<span style="color:green">Code Green</span>==
#Ship Engineers are permitted to move the supermatter shard and use a burn chamber if they are not competently trained in setting up the supermatter engine.
#The CE should ensure the TEG is running.
#Ship Engineers may not make major engine modifications before the SMES units are recharged, ship is undocked, and the mission is underway.
#The CE should ensure the FTL drive and shields are online.
#Ship Engineers must ensure that critical ship systems such as power, shields, gravity, weaponry, telecommunications, atmospherics, and the FTL drive are operational at all times.
#The CE should ensure that comms are fully functional.
#Ship Engineers are permitted to carry out personal projects if there is no damage to the ship that requires fixing.
#The CE should make sure atmospherics is online.
#Ship Engineers must periodically check on the engine.
#The CE is allowed to leave his department if everything is running well.
#Ship Engineers must seal off or repair all hull breaches.
#The CE should help with repairs around the ship should anything happen.
#Ship Engineers are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs.
#The CE should make sure that the power grid is fully functional.
#Ship Engineers may not wear hardsuits unless required for work in hazardous environments. Hardsuits must be returned after the work is completed.
#The CE may not let engineers into EVA except in the case of an emergency.
#Ship Engineers should not perform the work of Atmospheric Technicians while active Atmospheric Technicians are available, unless it is urgent. Both are expected to deal with hull breaches, however.
#The CE should deny tools and equipment to unauthorized personnel outside of emergencies and good reason.


==<span style="color:gold">Code Amber</span>==
=[[File:AtomsTech.png|64px]][[Atmospheric Technician]]=
#The CE is to secure the TEG, FTL drive, shield generator, gravity generator, and comms room.
#Atmospheric Technicians are permitted to modify the Atmospherics piping setup as they see fit, as long as no harmful gasses are released or pumped into the ship’s air supply.
#The CE is allowed to secure possibly lethal or dangerous equipment, such as hacking tools and insulated gloves.
#Atmospheric Technicians are not permitted to create or release harmful gas mixes for any non-engine purposes.
#The CE should have suit sensors on, however full suit sensors are not required.
#Atmospheric Technicians are not permitted to tamper with the default values on Air Alarms except for fixing problems or enabling the filtration of harmful gasses.
#The CE is is allowed to give tools and equipment to the crew if substantial amounts of the vessel are damaged.
#Atmospheric Technicians are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs.
#The CE should ensure that atmospherics is fully functional and not tampered with.
#Atmospheric Technicians may not wear hardsuits unless required for work in hazardous environments. Hardsuits must be returned after the work is completed.
#Atmospheric Technicians must seal off or repair all hull breaches.
#Atmospheric Technicians should not perform the work of Ship Engineers while active Ship Engineers are available, unless it is urgent. Both are expected to deal with hull breaches, however.

Latest revision as of 22:57, 26 August 2017

Foreword

These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal Standard Operating Procedure.

Chief Engineer

  1. The Chief Engineer is responsible for the setup, maintenance, and condition of the engine. The results of incorrect setup or misuse is on their head.
  2. The Chief Engineer is permitted to carry a telescopic baton and a flash.
  3. The Chief Engineer must also adhere to Ship Engineer and Atmospheric Technician Guidelines.

Ship Engineer

  1. Ship Engineers are permitted to move the supermatter shard and use a burn chamber if they are not competently trained in setting up the supermatter engine.
  2. Ship Engineers may not make major engine modifications before the SMES units are recharged, ship is undocked, and the mission is underway.
  3. Ship Engineers must ensure that critical ship systems such as power, shields, gravity, weaponry, telecommunications, atmospherics, and the FTL drive are operational at all times.
  4. Ship Engineers are permitted to carry out personal projects if there is no damage to the ship that requires fixing.
  5. Ship Engineers must periodically check on the engine.
  6. Ship Engineers must seal off or repair all hull breaches.
  7. Ship Engineers are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs.
  8. Ship Engineers may not wear hardsuits unless required for work in hazardous environments. Hardsuits must be returned after the work is completed.
  9. Ship Engineers should not perform the work of Atmospheric Technicians while active Atmospheric Technicians are available, unless it is urgent. Both are expected to deal with hull breaches, however.

Atmospheric Technician

  1. Atmospheric Technicians are permitted to modify the Atmospherics piping setup as they see fit, as long as no harmful gasses are released or pumped into the ship’s air supply.
  2. Atmospheric Technicians are not permitted to create or release harmful gas mixes for any non-engine purposes.
  3. Atmospheric Technicians are not permitted to tamper with the default values on Air Alarms except for fixing problems or enabling the filtration of harmful gasses.
  4. Atmospheric Technicians are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs.
  5. Atmospheric Technicians may not wear hardsuits unless required for work in hazardous environments. Hardsuits must be returned after the work is completed.
  6. Atmospheric Technicians must seal off or repair all hull breaches.
  7. Atmospheric Technicians should not perform the work of Ship Engineers while active Ship Engineers are available, unless it is urgent. Both are expected to deal with hull breaches, however.