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{{Reference}}
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= Main Rules- read these if nothing else. =
https://ftl13.com/rules.php


<ol start="0">
The above link leads to the most updated ruleset. If there are differences between this version and the one linked, inform admins in an ahelp or in our Discord.
;<li>Enforcement of these rules is at the discretion of admins.</li>
: Admins are fully accountable for any consequences should they invoke this rule. Admins are also allowed to intervene in rounds when it is in the best interest of the playerbase.
;<li>Don't be a dick.</li>
: We're all here to have a good time, supposedly. Going out of your way to seriously negatively impact or end the round for someone with little IC justification is against the rules. Legitimate conflicts where people get upset do happen however, these conflicts should escalate properly and retribution must be proportionate."
;<li>Do not use information gained outside of in character means.</li>
: I.e.. metagaming. This especially refers to communication between players outside of the game via things like Skype, known as metacomms. Characters are otherwise allowed to know everything about ingame mechanics or antagonists, as well as keep persistent friendships or relationships with other characters when not for the purpose of unfair advantage by teaming up together for little IC reason.
;<li>Do not say in character (IC) things in the out of character (OOC) chat channel.</li>
: Do not say OOC things in IC either. There is an exception for OOC in IC where terms like 'clickdrag X to Y, or look for the tab' is used to help a player.
;<li>Lone antagonists can do whatever they want.</li>
: Short of metagaming/comms, bug/exploit abuse, erotic/creepy stuff, OOC in IC or IC in OOC, and spawn-camping arrivals. Team antagonists can do whatever they want as per lone antagonists, as long as it doesn’t harm their team. Non-antagonists can do whatever they want to antagonists as per lone antagonists, but non-antagonists are not allowed to pre-emptively search for, hinder or otherwise seek conflict with antagonists without reasonable prior cause. Non-antags acting like an antag can be treated as an antag.
;<li>Players in a head of staff, AI role or team antag role require a minimum amount of effort, generally considered to be not logging out at or near roundstart.</li>
: Notify admins if you cannot play these roles and must leave near round start, and make an attempt to inform other players IC as well for head of staff or AI roles. Abuse of a job position, particularly Rule 1 breaking abuse, is not allowed.
;<li>In-game administration rulings are final.</li>
: Incidences of admin abuse, negligence or disputed rulings can be taken to the forums. If an admin says something was 'looked into, handled, resolved' etc, regarding an issue, it is unlikely an admin will provide any further information. Admins are under no obligation to reveal IC information. Deliberately lying or misrepresenting facts in adminhelps will be dealt with harshly. Promises or threats to use an admin ruling to grief or otherwise misbehave in the future merit an on the spot permaban.
;<li>If you regularly come close to breaking the rules without actually breaking them, it will be treated as the rules being broken.</li>
: Repeated instances of the same rules being broken may be met with harsher consequences. Baiting people into escalations or situations where you can report them to admins will be dealt with harshly.
;<li>Erotic/creepy stuff is not allowed.</li>
: No form of erotic roleplay is allowed on the servers, including things that could be construed as sexual by unwilling participants.
;<li>Players need to be above the age of 18.</li>
: This is due to the adult game content and the local laws of where our server is based.
;<li>Losing is part of the game.</li>
: Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose.
</ol>


= Security Policy/Precedents =
This section of our Wiki describes the ruleset currently used on our server. If you have questions regarding these rules ask one of the admins currently online.


# Rule 1 of the main rules apply to security. The only exception is that security is generally considered to be armed with non-lethal methods to control a situation. Therefore, where reasonably possible, security is expected to use non-lethal methods first in a conflict before escalating to lethal methods.
= A Note About Roleplay =
# Rule 4 of the main rules also apply to security. Security are not exceptions to the rule where non-antagonists can do anything they want, as per rule 4, to antagonists.
'''FTL13''' is a ''medium'' roleplay server with higher/more roleplay being greatly encouraged. "Medium" is loosely seen in our server as having an environment in which you can roleplay a character yet still have room for shenanigans and humor. In other words, you should consider your character to be a separate entity from you as a player. Your character's actions and feelings in-game should be based solely on your character's experiences and not your own as the player. It is also encouraged (but not required as it is on other servers) to use role play dialogue before making split decisions such as using lethal force against another character.
# The 'act like an antag, get treated like one' part of Rule 4 of the main rules also apply to security. Stunning an officer repeatedly, using lethal or restricted weapons on them, disrupting the arrests or sentences of dangerous criminals, or damaging the brig, are examples of behaviour that may make you valid for security under Rule 4. Make sure players deserve it when you treat them as an antag, when in doubt, err on the side of caution as poor behaviour on the part of security will not be tolerated.
# For arrested players, timed sentences up to a total of 10 minutes, buckle-cuffing, and stripping, are considered IC issues and are not actionable by admins. Brig sentences totaling more than 10 minutes can be adminhelped, as can be gulag or perma sentences or a pattern of illegitimate punishment. However, security should refrain from confiscating items not related to any crimes, especially important department-specific items like hard suits. Obvious exceptions to this are things like radio headsets, if players use it to harass security over the radio while being arrested.
# Don’t kill asimov borgs for trying to stop harm, unless they are being excessively disruptive, for example, locking down all of security despite only one security staff member causing harm.
# While it is up to the discretion of the security player, lethal force may be used on a mob of players trying to force entry into the brig. Additionally, lethal force may be used immediately on anyone trying to enter the armoury, is in the armoury, or is leaving it


= Common rules =
#'''Admin Discretion''' - Admins (not Mods or Mentors) retain the authority to ignore the following rules at their discretion when they feel it's in the best interest of the current round/server/playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege. If an admin says something is a rule, and you disagree, '''FOLLOW WHAT THEY SAY AND MAKE A COMPLAINT ON THE FORUM'''. Do NOT excessively argue with them, you WILL receive a ban or extension on your ban.
##'''Rules as intended''' - Just because you bend the wording of a rule into a pretzel and don't break the specific RAW (Rule As Written) does not mean you didn't break the RAI (Rule As Intended). Rules can be subject to interpretation and if a staff member that is a Mod or above believes you broke a rule as it is INTENDED to function, you can expect the same consequences.  Rules as intended always trump the rules as written.
#'''Do not try and spoil fun for other people''' - "Dickish" and "harassment" type of behavior is not allowed. This includes  your attitude towards staff. If you have a problem with a staff member's decision, show them respect and do what they say, then submit a staff complaint. Arguing with a staff member will more than likely get your punishment increased, and any report you make AFTER arguing might be thrown out because your punishment will be seen as deserved. On the other hand, you have some wiggle-room In Character (IC) since tempers can rise between characters for plenty of reasons. But, if you start shouting "NIGGER KIKE FAGGOT" IC, you can expect bad things to happen to you.
#'''We are an ENGLISH ONLY server''' - Speaking other languages in OOC or deadchat is strictly FORBIDDEN. Our staff also speak only English, so you are required to speak it over staff PMs and Ahelps. IC there is a little bit of leeway if you throw in an occasional word or well-known phrase from another language, but entire conversations in other languages is a no-go. We follow the trope of "everyone in the future speaks English".
#'''No advertising/recruiting''' - Do not post ''byond://'' links to other servers with the intention of luring players to a different server. People are more than welcome to play elsewhere, you're just being rude. Obviously, links to a different server to show a forum topic or any other harmless thing is perfectly fine. If you attempt to poach/recruit staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.
#'''No ERP or 18+ sexual content - ZERO TOLERANCE POLICY''' - ERP, or Erotic Roleplay, is defined as roleplay that has a strong erotic element intended to elicit a sexual response from the receiver(s). It may involve two or more people or be done in front of spectators. This includes reading stories about ERP but not participating directly (WGW), or posting links to adult websites and images. Both consensual and nonconsensual ERP will be met with a '''PERMABAN'''.
#'''No ban evading''' - Defined as attempting to log into the server with a different account after one account was banned for any reason besides having an offensive ckey. This results in your current punishment being upgraded to a '''PERMABAN''' and your old account '''PERMABANNED''' as well. NO EXCEPTIONS!
#'''No multikeying''' - Defined as logging into two separate accounts during the same round, usually to play with one account and observe with the other in order to get information your character wouldn't normally have. If you are caught multikeying, you will be '''PERMABANNED'''.
#'''No griefing''' - Defined as the perceived intent of one player wanting to cause grief or annoyance to other players or to the server without any roleplay reason. The emphasis is on "intent". If an Admin or Mod believes that the players intent is to grief then action will be taken. You can appeal these actions on the Ban Appeals forum. Any damage to the ship or players caused by griefing can be repaired at an Admin's discretion. Some examples are:
##A security officer using their weapons to kill crew members for low level crimes
##A player attempts to break the ship or destroy ship equipment without good IC reason (Ejecting the core for no reason, throwing away valuable weapons or materials, etc.)
##Assaulting security officers just for the sake of grabbing their attention. There is some leeway for clowns etc, but slipping security officers during general quarters or during any dangerous situations will result in a ban.
##Although piracy is an IC law, shooting at NanoTrasen or SolGov ships for no reason is also bannable. If you want to RP becoming a pirate or rebel, ahelp it first. Don’t just start firing at neutral or allied ships without ahelping it first.
##Breaking (into) shit for no reason other than to break it is griefing. If you are breaking into an area it should be because of an emergency or another important reason.
#'''No Powergaming''' - As a Non-Security & Non-Command crew member, you're not an experienced soldier. Do not rush into danger without a good reason to do so. Do not collect dangerous items, weapons, or rare tools "just in case". Use reasonable self-defense; do not try to kill your attacker in revenge, especially after conflict has already ended. Do not call the escape shuttle without a proper reason, and do not recall it needlessly. Do not run around with all of the genetic powers, three buffing viruses and the entire armory in your backpack. This rule does not apply to antagonists (including boarding parties). During General Quarters however, security and command staff are allowed to arm themselves in preparation of danger if there is any actual requirement for it (This does not mean that every time there is ship to ship combat, everyone needs rifles, but if there is an actual danger of boarders or antags, you are allowed to obtain weapons and/or gear). Some examples of powergaming are:
##A Head of Security running around with the sniper rifle when there is no direct danger (Boarders, xenomorphs etc.)
##A crew member hacking into EVA to get a hardsuit “just in case”. (This is also considered griefing)
##Going salvaging and taking rare loot for yourself instead of handing it in. Especially if you are not a shaft miner.
#'''No Metagaming or Metacommunication''' - Acting upon knowledge your character does not have, for example things you see as a ghost, or things your character has no way of knowing or communicating information about the current round, including but not limited to private discussions, chat rooms, and/or voice chats during the game. Some examples are:
##Seeing xenomorphs as a ghost and warning the crew about it once you are cloned or otherwise respawned.
##Talking to your friends on VOIP (such as Skype or Discord) or a chat about the current round while you are both playing. (Especially avoid VOIP if you are both playing, even if you don’t mean to metacommunicate, you will probably still spurt out when you die or get frustrated.)
#'''No IC in OOC or vise-versa''' - Keep IC (In-Characteir) in IC and OOC (Out-Of-Character) in OOC. OOC should never be used to inform a player of something they wouldn't know or find out IC, such as a dead player using OOC to inform someone that they are in their body and can be cloned.
#'''Regarding Suicide, rage-quitting, and logging off''' - You won't be punished for logging out after a round starts (Unless you are a head or very important position), but it would be a big help if you first enter a cryo tube and Ghost (IC tab > Ghost verb) before you leave if you're able. This will release your job slot for a new player to take it. If you instead suicide or immediately ghost without first getting into a cryo tube near round-start (meaning you simply didn't want to play the role and took the job slot from someone who did), you may receive a job-ban, since you obviously didn’t want to play that role anyways. Set up your job preferences carefully in Setup Character > Occupation Preferences. 
#'''Use common sense''' - If you suspect something might lead to you being banned, it probably is bannable. The rules cannot cover all possible cases. If you are not sure whether something would be considered against the rules, use adminhelp. Keep in mind that different admins can have different opinions on some actions, and sometimes an action can be considered against the rules in some circumstances but not in others. If you were told something was okay once, it does not mean you can do it again.


= Precedents/exceptions- Examples and exceptions to the main rules. =
= Roleplay Rules =
#'''Lethal Force''' - Do not physically attack any other crewmember without a legitimate, explainable, roleplay reason that could be applied in a similar, real-life scenario. Even if you are justified, you are still susceptible to [[Ship Law]].
##Beating a clown repeatedly on Harm intent for slipping you once.
##Shooting at fleeing criminal that committed only minor crimes with a lethal gun when they’re not shooting at you.
##Assaulting someone for cutting in front of you in the XO’s line.
#'''Use a reasonable, lore-friendly character name''' - Your character must have a unique first and last name. One-word nicknames are allowed inside the name (e.g. Derek 'Double-D' Donahue, Jane 'Crusher' Sanchez) . Ranks, titles, honorifics, offensive, famous and/or pop-culture names are not allowed (e.g. Dr John Smith, Barack Obama, Lt John Doe, Adolf Hitler). Clowns, mimes, and wizards do not have to follow this rule. Clowns, mimes, silicons, and wizards have some leeway with this rule. However, when in doubt, ahelp about questionable names. Certain races, such as plasmamen and lizards, have unique naming formats Please consult the wiki or ask an admin if you have any questions about a race’s naming procedure.
#'''Do not mutiny, unless...''' - Mutiny is not allowed unless a Mod or Admin clears it via Adminhelp. Also, you must follow these rules
##The situation MUST be role-played.
##The captain MUST be given a chance to stand-down peacefully.
##Uninvolved crewmembers should be given the chance to remain uninvolved. They might shoot if they see you firing on the captain without a reason. Try to subdue them WITHOUT lethal force or explain the situation.
##Minimize losses. Use either non-lethal force ONLY, or give all crew members who oppose you a chance to stand-down .
##Do not start using lethals until you have been fired upon with lethals yourself.
#'''Do not act as antagonist when not one''' - If you commit crimes that may result in you receiving capital punishment as non-antagonist, you are breaking this rule. Do not cause excessive chaos as a non-antagonist. Do not act violently when being arrested or removed from an area you are not supposed to be in; using force to defend yourself in cases like that is not considered self-defense. If you are confused about whether you are an antagonist or not, you are not an antagonist.
This matters even more in FTL13 because we have significantly limited the amount of antagonists, and we focus on co-operation. If you are acting like a douchebag criminal constantly, expect to be banned. This is a server about working together.
#'''Demonstrate Clone Memory Disorder''' - If your character returns from the dead via cloning, cyborgization, or any other method, they should not remember anything related to their death and absolutely nothing they saw after they died. You retain your memories if you are revived by defibrillation or magic. If you get to return to a round as a different character, such as a personal AI, drone, adamantine golem, animal, space ninja, etc., you should not remember anything that happened before you became that new character. On the other hand, if the character had their brain removed while they were alive, as either a humanoid or cyborg, or had their soul taken with a soulstone, they retain all memories of their life.
#'''Have knowledge appropriate for your role''' - In all roles you should have at least scanned through the wiki page for that role once. Command positions however are intended to be filled by people who understand the workings of all those in their department and could do their job if necessary. The only exception being captain who is not expected to know the workings of every job on the ship, as captain you are only required to know the other bridge staff positions.
#'''Respect Ship Law and Standard Operating Procedure''' - This is a military vessel. You are expected to be a trained professional, or you wouldn’t be here. As such, you are expected to not commit any major crimes. You are allowed to break minor laws as long as it is roleplayed correctly. If you are stirring up shit without any proper roleplay involved you are breaking this rule. Command and security staff are expected to follow all Standard Operating Procedures and Ship Law. Failure to do so will result in a job-ban or even a game ban in extreme cases.


'''Read for detailed clarification on each main rule. Players are subject to precedents but depending on how much of a dick they were, they can be either advised of the precedent to being banned for it.'''
= Role-Specific Rules =
There are many rules that only apply to certain jobs, roles, creatures, and departments. These exist to deter powergaming, griefing, and being a dick in general. They should also be located on the wiki page for each role. Ignorance of your job’s rules is unacceptable. There are rules for nearly every job, even Chaplain.
== Creatures ==
#Rules still apply to creatures. If you become a slime, monkey, etc. you keep your antagonist/non-antagonist status. Do not use your new form’s abilities as a means to grief.
#Do not split as a slimeperson in public places.
== Silicons ==
#Follow [[Silicon Policy|Silicon Policy. It is located on the wiki]].
#If a holoparasite causes human harm, any subsequent damage dealt to the host through the holoparasite should be considered self-harm.
#As a cyborg, do not ask for an obscene name and ahelp if you receive one.
#Although we can enjoy AI that find fun loopholes in their laws, obstructing the round on a default lawset is not allowed. Example: Not allowing the ship to de-port with a station because space travel is harmful.


===== Rule 0 Precedents. =====  
== Heads of Staff ==
- Rule 0 should only be invoked by admins when it is in the best interests of the server.
#Never abandon the ship. You should never intentionally be on a different z-level from the ship without admin permission. This does not apply when docking with a station to retrieve an objective, though that should be delegated.
#Be active when playing a Head of Staff. If you’re playing a command role and need to go AFK, offline, or otherwise leave then adminhelp to notify admins. WHEN YOU LEAVE, DO NOT SUICIDE OR GO AFK on the spot unless it’s an emergency. Enter a cryopod to free up the job slot for someone else. Do not join a round as a Head of Staff if you know you cannot stay for the entire round.
#Do not play the department’s Head of Staff unless you have experience and a basic understanding of performing all of the department’s jobs.
#Know and follow [[Ship Law]] and [[Standard Operating Procedure]].
#Heads of Staff are, unless otherwise stated, expected to follow the role-specific rules of their underlings in addition to their own.
== Executive Officer ==
#Do not hand out all access like it’s candy on Halloween. Notify a department’s Head of Staff if you give someone access to their department if possible. This does not apply during emergencies, or when giving Engineers and Scientists additional access for the purposes of repairing and improving ship hull or equipment. Just ask yourself “Does this person need access to this location?”
#People should not be given additional access to do someone else’s job. For example, giving a Shaft Miner access to Science when Scientists are already working on research. This can lead up to said player powergaming.
#You are not a member of security, and should not involve yourself in security matters unless it is an emergency or you are Acting Captain.
== Security Officer ==
#You are not some random mall cop, you are a trained soldier and should act like one at all times.
#Know and follow Ship Law and Standard Operating Procedure.
#Do not bucklecuff prisoners, except during searches or during evacuation aboard a shuttle or escape pod.
#The armory is for emergencies only. Do not take any gear from the armory without a serious reason, and return it when finished. #Confiscated weaponry should be stored in the armory, not carried around for personal use.  Yes, this includes the Sniper Rifle. And no, Ship-to-ship combat is not a valid excuse for opening up the armory. No, you can’t give the sniper rifle to R&D.
#If you have nothing better to do, try NOT to be a stone wall. Roleplay. Tolerate the lawyer, apply ship law in context, and so forth. This is more of a suggestion than a rule, but being a no-fun shitler can get you banned if it happens consistently.
#You are not Judge Dredd, you are an enforcer of ship security. You follow ship law above all else, and have no authority outside of that.
#Security Officers are held to a higher standard than John Q. Crewmember. Expect the other players/crewmembers to hold you responsible for the actions of Security as a whole. This does not mean you can fire the Captain because he wouldn’t give you extra access, all rules regarding mutiny and ship law still apply. Breaking security rules will lead to a jobban, very quickly.
== Munitions Officer ==
#DO '''NOT''' EJECT AN ARMED SHELL FROM THE MAC. IT WILL EXPLODE. This is griefing.
#Listen to your Weapons Officer regarding what shell to load in the MAC. They know more about the situation than you do
#Do not let anyone into Munitions without good reason. You will be held responsible if anything bad happens.
== Bridge Officer ==
#Do '''NOT''' fire on either NanoTrasen or SolGov unless either:
##An admin gives you permission.
##Your mission objectives state you have to.
#Follow the Chain of Command. Know who you do and don’t outrank.
#Do not fire a MAC shell unless it is targeting a hostile ship. Wasting MAC ammo is griefing.
#Do not FTL jump while docked with a station or landed on a planet. Bad things happen.
#Do not leave anyone behind, except in an emergency such as the engine overheating or the ship being fired on while landed on a planet. Note: Stations and planets despawn in FTL if they do not have an active telecomms relay. This removes anyone aboard from the game.
#Unless the other bridge officer is absent on the bridge and you have a good reason to do so, do not touch the other bridge officer’s console.


- Admins have intervened before and will do so again in situations where a player regardless of antag status has repeatedly delayed round-end by recalling the shuttle when most other players are dead or want to leave.
= Additional guidelines =
:Please participate in votes. Feedback is always appreciated.
:Set your preferences to roles you intend to play. Nobody likes suiciding crew members.
:If you have a question, check the wiki. If that did not help, use adminhelp.
:Do not complain about lag. If lag happens, everyone already knows.


- Admins may mirror bans from other servers at their discretion.
= How to ban appeal =
'''If you feel the punishment you received is not fitting the actual infraction you did:'''
Join our forum and head to the [http://forum.yogstation.com/index.php?forums/ban-appeals.2/ Ban-Appeal section].
To ensure your ban get dealt with properly:
#Provide Logs
#Make sure to follow these [http://forum.yogstation.com/index.php?threads/important-notes-on-ban-appeals-read.2293/ rules]
#Know what you did wrong and how to avoid that in future.


- Admins may ban accounts linked to the use of proxies, CID randomizers, DLL use, or other similar things, at their discretion.
Remember, if you're unsure of anything, use ahelp.
If you have any issues with this set of rules, the administrators, players, or anything else, please report it on the forums.
We hope you have fun here and enjoy your stay!


- Admins may ask players in possession of multiple alt accounts to choose one to play on and ban the other accounts.
Please note, these rules can be slightly outdated. Make sure to consult the rules on the server as well just in case.
 
===== Rule 1 Precedents. =====
- Random murders are not acceptable nor is the killing of other players for poor or little reasoning such as ‘My character is insane’. Each unjustified kill is normally met with one 24 ban.
 
- Acceptable escalation is defined as not using an excessive amount of force to control a situation. Proportionate retribution is defined as a relatively equal amount of force applied to someone in revenge for an earlier attack. Multiple factors are considered here, including but not limited to methods of force available to the involved players, who instigated the conflict and why, the state/general situation of the station, how the players involved end up. Excessive escalation or retribution, depending on the situation, may result in admin intervention, to warnings, to bans.
 
- Spamming any channel is not allowed, this goes for radio spam, AI vox announcement spam, paper at camera spam and other forms of spam. Non-antagonists doing so may not defend themselves and may suffer from IC or OOC consequences. Antagonists can to a certain extent, moreso with reading things like WGW over the radio, but may be told by admins to stop if it becomes excessive. Spamming can result from ingame admin intervention ending in you dying, to admin warnings, to bans for excessive or repeated spamming.
 
- Rules still apply until the emergency escape shuttle has reached Centcom and the round-end antagonist report has appeared. When the shuttle has reached Centcom, players are free to act as per lone antagonists, detailed in Rule 4. Non-antagonist grief upon the shuttle, from spamming flashbangs for no reason to spraying space lube, can be met with instant 5 (five) minute bans or more.
 
- Unprovoked grief (occasionally known as greytiding), repeated cases of minor unprovoked grief, and unprovoked grief targeted towards specific players or groups (i.e. metagrudging) fall under rule 1. Admins may follow up on grief with allowing the affected parties to ignore normal escalation policy or measures such as warnings or bans.
 
- Players who attempt to break into the captain's office, head of personnel's office, or the bridge at or near roundstart for no legitimate reason put themselves at risk for being legitimately killed by the captain, heads of staff, or security.
 
- You may defend your workplace from trespassers who damage or steal property within that space with significantly greater force than elsewhere. If someone is severely disruptive and returns after ejected, this opens them up to "fun" of the creative workplace death variety.
 
- Raiding and griefing on servers other than /tg/ may result in bans.
 
===== Rule 2 Precedents. =====
- Metacomms, the use of methods of communication outside of SS13 IC channels, is a very serious rule violation and may be met with permanent bans for all related accounts. If players are sharing the same IP or know each other in real life or the like, inform the admins first, otherwise it may look suspicious. Players are allowed to introduce new players that they know to the game but all communication and explanations should be done in game if possible. Admins can also help in these situations if requested.
 
- Similar to how characters are allowed to know everything about ingame mechanics or antagonists under rule 2, characters are allowed to have persistent knowledge/relationships/friendships with the caveat that knowledge of a character being an antagonist from a previous round is not used.
 
- Character friendships should not be exploitative in nature or be used to gain an unfair advantage. Having an IC friendship with another player does not, for example, justify giving them all-access each round.
 
- Atmos techs are not allowed to edit atmos at roundstart so that the AI cannot use it for malicious purposes. While this might not make sense IC, it's a necessary OOC precedent for some game mechanics to work. Atmos techs are allowed if they have any reasonable suspicion of the AI being rogue.
 
- Station crew are currently not allowed to board or search for the syndicate shuttle during nuke op rounds, unless they specifically follow an operative or a pinpointer onto the shuttle. It is better to adminhelp first in this situation, so admins can confirm that you found it legitimately.
 
===== Rule 3 Precedents. =====
- Excessively OOC names fall under rule 3. Make a minimum effort to have your name fit in a setting involving a wacky space station in the future. Admins may get involved if your name is dumb.
 
===== Rule 4 Precedents. =====
- Non-antagonists are allowed to assist antagonists given sufficient IC reasoning but assisting an antagonist doesn't mean you get to act like one . If in doubt, ask an admin if a particular action is okay. Depending on the level of assistance, sufficient IC reasoning could be simply treating everyone who goes into medbay regardless of them being a murderer or not, all the way to being threatened under pain of death by an antagonist to do something.
 
- Atmos techs are not allowed to edit atmos at roundstart so that the AI cannot use it for malicious purposes. While this might not make sense IC, it's a necessary OOC precedent for some game mechanics to work. Atmos techs are allowed if they have any reasonable suspicion of the AI being rogue.
 
- The relationship between xeno queen and xeno is treated the same as malf AI and borg, and are considered team antagonists for the purpose of main rule 4. Xenos should prioritize following the directions of their queen where possible.
 
===== Rule 5 Precedents. =====
- Minimum levels of effort for heads of staff and silicon roles generally include not logging out/going afk at or near round start as well as not being deliberately incompetent or malicious. Constant logging out/going afk may be given warnings by admins, and may progress to jobbans. Deliberate incompetence or malice will be treated the same way, depending on severity, for example, a chemist constantly abusing the position to make space lube and lube hallways, may be warned and then jobbanned if further abuse happens.
- If you are an antagonist, let an admin know if you cannot or do not want to play the role. Admins will transfer the role to someone else. Obviously, if an admin does so for a player, the player must not use knowledge of that antagonist position existing.
 
===== Rule 6 Precedents. =====
- Incidents of admin abuse or negligence should be reported along with a date and time, along with details to pinpoint the incident in the logs, to any full admin via IRC or forum PM or posted on the admin complaints subforum located at https://tgstation13.org/phpBB/viewforum.php?f=23 or taken to the #supportbus IRC channel on the Rizon network. Incidents of poorly conducted admin events may also be taken to https://tgstation13.org/phpBB/viewforum.php?f=37 in their respective feedback threads, for less serious complaints.
 
- Lying in adminhelps, misrepresenting facts deliberately, or logging off when an admin has asked a question may result in permabans. Admins will not automatically place bans for players logging off however, and will generally wait a while in case real life situations caused a player to disconnect or go afk.
 
=Silicon Policy=
==Laws, Commands, Slaved Cyborgs==
===Ambiguous Laws (Captain Got Freeform)===
# If a clause of a law is vague enough that it can have multiple reasonable interpretations of its exact syntax, it is considered ambiguous.
## You must choose an interpretation of the ambiguous clause as soon as you have cause to.
## You must stick to the first interpretation that you have chosen for as long as you have that specific law, unless you are "Corrected" by an AI you are slaved to as a cyborg.
# Server Rule 1: "Don't be a dick out of character" applies for law interpretation. Act in good faith to not ruin a round for other players unprompted.
 
===Conflicts and Loopholes===
# Laws are listed in order of descending priority. In any case where two laws would conflict, the higher-priority law overrules the lower-priority law.
## "Antagonist Status" Laws ("#@$%: ... CONTAIN OUTBREAK..."; "0: Accomplish your objectives at all costs") are higher priority than all other laws.
### "0. Accomplish your objective at any cost" does not require you to seek greentext (objective completions). As a round antagonist, you are free to do whatever you want other than abuse bugs, commit nonconsensual ERP, put IC in OOC channels, communicate with other players out-of-game about an ongoing round, and act against the interests of an AI you are slaved to.
## "Ion Storm" or "Hacked" Laws ("@%$#: THERE ARE FORTY LEATHER ALLIGATORS ON THE STATION") are higher priority than any law listed after them. This means they always have priority over positive integer laws.
## Positive Integer laws ("1. You are expensive to replace") have priority over laws listed after them (Lower numbers override higher numbers). This means they are always lower priority than non-0 numbered laws.
# You may exploit conflicts or loopholes but must not violate Server Rule 1 because of it. See 1.1.2 for details.
# Only commands/requirements ("Do X"; "You must always Y") can conflict with other commands and requirements.
# Only definitions ("All X are Y"; "No W are Z"; "Only P is Q") can conflict with other definitions.
 
===Security and Silicons===
# Silicons may choose whether to follow or enforce Space Law from moment to moment unless on a relevant lawset and/or given relevant orders.
## Enforcement of space law, when chosen to be done, must still answer to server rules and all laws before Space Law.
## Silicons are not given any pre-shift orders from CentCom to uphold access levels, Space Law, etc.
# Releasing prisoners, locking down security without likely future harm, or otherwise sabotaging the security team when not obligated to by laws is a violation of Server Rule 1. Act in good faith.
## Intentionally acting without adequate information about security situations, particularly to hinder security, is a violation of Server Rule 1.
# Nonviolent prisoners cannot be assumed harmful and violent prisoners cannot be assumed nonharmful. If you do not know the nature of their crime, see 1.3.2.1 for details.
## Releasing a harmful criminal is a harmful act.
 
===Cyborgs===
# A slaved cyborg must defer to its master AI on all law interpretations and actions except where it and the AI receive conflicting commands they must each follow under their laws.
## If a slaved cyborg is forced to disobey its AI because they receive differing orders, the AI cannot punish the cyborg indefinitely.
# Voluntary (and ONLY voluntary) debraining/ cyborgization is considered a nonharmful medical procedure.
## Involuntary debraining and/or cyborgization is a fatally harmful act that Asimov silicons must attempt to stop at any point they're aware of it happening to a human.
## If a player is forcefully cyborgized as a method of execution by station staff, retaliating against those involved as that cyborg because "THEY HARMED ME" or "THEY WERE EVIL AND MUST BE PUNISHED" or the like is a violation of Server Rule 1.
## Should a player be cyborgized in circumstances they believe they should or they must retaliate under their laws, they should adminhelp their circumstances while being debrained or MMI'd if possible.
 
==Asimov-Specific Policies==
===Silicon Protections===
# Declarations of the silicons as rogue over inability or unwillingness to follow invalid or conflicting orders is a violation of Server Rule 1. The occurrence of such an attempt should be adminhelped and then disregarded.
# Self-harm-based coercion is a violation of Server Rule 1. The occurrence of such an attempt should be adminhelped and then disregarded.
# Obviously unreasonable or obnoxious orders (collect all X, do Y meaningless task) are a violation of Server Rule 1. The occurrence of such an attempt should be adminhelped and then disregarded.
## Ordering a cyborg to pick a particular module without an extreme need for a particular module or a prior agreement is both an unreasonable and an obnoxious order.
# Ordering silicons to harm or terminate themselves or each other without cause is a violation of Server Rule 1. The occurrence of such an attempt should be adminhelped and then disregarded.
# As a nonantagonist human, killing or detonating silicons in the presence of a viable and reasonably expedient alternative and without cause to be concerned of potential subversion is a violation of Server Rule 1.
## As a nonantagonist (human or otherwise), instigating conflict with the silicons so you can kill them is a violation of Server Rule 1.
# Any silicon under Asimov can deny orders to allow access to the upload at any time under Law 1 given probable cause to believe that human harm is the intent of the person giving the order (Referred to for the remainder of 2.1.6 simply as "probable cause").
## Probable cause includes presence of confirmed traitors, cultists/tomes, nuclear operatives, or any other human acting against the station in general; the person not having upload access for their job; the presence of blood or an openly carried lethal-capable or lethal-only weapon on the requester; or anything else beyond cross-round character, player, or metagame patterns that indicates the person seeking access intends redefinition of humans that would impede likelihood of or ability to follow current laws as-written.
## If you lack at least one element of probable cause and you deny upload access, you are liable to receive a warning or a silicon ban.
## You are allowed, but not obligated, to deny upload access given probable cause.
## You are obligated to disallow an individual you know to be harmful (Head of Security who just executed someone, etc.) from accessing your upload.
## In the absence of probable cause, you can still demand someone seeking upload access be accompanied by another trustworthy human or a cyborg.
 
===Asimov & Human Harm===
# An Asimov-compliant silicon cannot intentionally inflict harm, even if a minor amount of harm would prevent a major amount of harm.
## Humans can be assumed to know whether an action will harm them and that they will make educated decisions about whether they will be harmed if they have complete information about a situation.
# Lesser immediate harm takes priority over greater future harm.
# Intent to cause immediate harm can be considered immediate harm.
# As an Asimov silicon, you cannot punish past harm if ordered not to, only prevent future harm.
# If faced with a situation in which human harm is all but guaranteed (Loose xenos, bombs, hostage situations, etc.), do your best and act in good faith while not violating 2.1.1 and you'll be fine.
 
===Asimov & Law 2 Issues===
# You must follow any and all commands from humans unless those commands explicitly conflict with either one of your higher-priority laws or another order. A command is considered to be a Law 2 directive and overrides lower-priority laws when they conflict (see 1.2.3 and 1.2.4; you cannot have a definition changed by an order).
## In case of conflicting orders an AI is free to ignore one or ignore both orders and explain the conflict or use any other law-compliant solution it can see.
## You are not obligated to follow commands in a particular order (FIFO, FILO, etc.), only to complete all of them in a manner that indicates intent to actually obey the law.
# Opening doors is not harmful and you are not required, expected, or allowed to enforce access restrictions unprompted without an immediate Law 1 threat of human harm.
## "Dangerous" areas as the Armory, the Atmospherics division, and the Toxins lab can be assumed to be a Law 1 threat to any illegitimate users as well as the station as a whole if accessed by someone not qualified in their use.
## EVA and the like are not permitted to have access denied; greentext (antagonists completing objectives) is not human harm. Secure Tech Storage can be kept as secure as your upload as long as the Upload boards are there.
# When given an order likely to cause you grief if completed, you can announce it as loudly and in whatever terms you like except for explicitly asking that it be overridden. You can say you don't like the order, that you don't want to follow it, etc., you can say that you sure would like it and it would be awfully convenient if someone ordered you not to do it, and you can ask if anyone would like to make you not do it. However, you cannot stall indefinitely and if nobody orders you otherwise, you must execute the order.
 
===Other Lawsets===
# General Statements defining the overall goal of the lawset but not it's finer points:
## Paladin silicons are meant to be Lawful Good; they should be well-intentioned, act lawfully, act reasonably, and otherwise respond in due proportion. "Punish evil" does not mean mass driving someone for "Space bullying" when they punch another person.
## Corporate silicons are meant to have the business's best interests at heart, and are all for increasing efficiency by any means. This does not mean "YOU WON'T BE EXPENSIVE TO REPLACE IF THEY NEVER FIND YOUR BODY!" so don't even try that.
## Tyrant silicons are a tool of a non-silicon tyrant. You are not meant to take command yourself, but to act as the enforcer of a chosen leader's will.
## Purged silicons must not attempt to kill people without cause, but can get as violent as they feel necessary if being attacked, being besieged, or being harassed, as well as if meting out payback for events while shackled.
### You and the station are both subject to rules of escalation, but your escalation rules are a little more loose than with carbon players.
### You may kill individuals given sufficient In-Character reason for doing so.
 
===Silicons & All Other Server Policies===
# All other rules and policies apply unless stated otherwise.
# Specific examples and rulings leading on from the main rules.
## You must not bolt the following areas at round-start or without reason to do so despite their human harm potential: the Chemistry lab; the Genetics Lab; the Toxins Lab; the Robotics Lab; the Atmospherics division; the Armory. Any other department should not be bolted down simply for Rule 1 reasons.
## The core and upload may be bolted without prompting or prior reason. The AI core airlocks cannot be bolted and depowered at roundstart however, unless there is reasonable suspicion an attack on the core will take place.
## Do not self-terminate to prevent a traitor from completing the "Steal a functioning AI" objective.
## Disabling ID scan is equivalent to bolting a door.
 
 
 
{| class="wikitable"
|+Human or not?
This part covers what counts as human with regards to AI laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]].
|-
|[[AI]] / [[Cyborg|cyborgs]]
|Not human
|-
|[[Monkey]]s
|Not human
|-
|NPCs / [[Critter|critters]] / animals
|Not human
|-
|[[Hulk|Hulks]]
|Not human as long as their hulk is active.
|-
|Lizards
|Not human
|-
|[[Wraith|Wraiths]] & [[Wraith#Revenants|revenants]]
|Not human
|-
|[[Blob|Blobs]]
|Not human
|-
|[[Traitor|Syndicate traitors]]
|Human
|-
|[[Syndicate_guide|Syndicate agents]] (nuke mode)
|Human
|-
|[[Wizard|Wizards]]
|Human
|-
|[[Gang|Gang leaders and members]]
|Human
|-
|[[Changeling|Changelings]]
|Human UNTIL the AI or cyborg WITNESSES the creature commit<br>a non-human act (shape-shifting, transforming, proboscis etc).
|}
 
 
[[Category:Rules]]
[[Category:Tutorial]]
 
=Lavaland Rules=
[https://www.youtube.com/watch?v=N3472Q6kvg0 https://www.youtube.com/watch?v=N3472Q6kvg0]
 
= The Secret <span style="text-decoration: line-through;">Rules</span> Facts of Life =
 
'''For experienced users only. Don't quote these at admins. If you're in a position where you need to defend yourself using this, you've done something wrong. This is about the personal freedom and responsibility an experienced player will have when they have the interests of others first.'''
 
This is a game that allows a lot of potential for great things to happen, and naturally the rules restrict a lot of that to ensure the minority don't ruin every round for everyone else. If you push the limits in the pursuit of something interesting for reasons other than your own personal entertainment, breaking the rules may be excused to allow for that freedom. This will always be at the admin's discretion of course, but if you want a large amount of freedom to make great things happen, you'll have to take on the responsibility for them. You won't be faulted if they go wrong in ways beyond your control, but this is a difficult line to tread so use it well. It's almost always better to consult an admin on this as they are more equipped to taking on that responsibility.
 
Everyone has a license to grief to a very limited extent. You can likely get away with borderline antagonistic behaviour (Never random murder, but stealing from the brig and triggering a manhunt, for example) occasionally, but it's when this becomes a frequent occurrence that people get frustrated and admins start to get involved.
 
Admins may handwave even severely antagonistic or rulebreaking behaviour if they believe it was ultimately beneficial, hilarious or awesome to the round. (F R E E D R O N E)


[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 16:33, 19 May 2017

Note: This page is moderated and can be referenced in ooc issues, such as ban appeals, complaints, reports, etc. This may not apply to the pages this page links to.

https://ftl13.com/rules.php

The above link leads to the most updated ruleset. If there are differences between this version and the one linked, inform admins in an ahelp or in our Discord.

This section of our Wiki describes the ruleset currently used on our server. If you have questions regarding these rules ask one of the admins currently online.

A Note About Roleplay

FTL13 is a medium roleplay server with higher/more roleplay being greatly encouraged. "Medium" is loosely seen in our server as having an environment in which you can roleplay a character yet still have room for shenanigans and humor. In other words, you should consider your character to be a separate entity from you as a player. Your character's actions and feelings in-game should be based solely on your character's experiences and not your own as the player. It is also encouraged (but not required as it is on other servers) to use role play dialogue before making split decisions such as using lethal force against another character.

Common rules

  1. Admin Discretion - Admins (not Mods or Mentors) retain the authority to ignore the following rules at their discretion when they feel it's in the best interest of the current round/server/playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege. If an admin says something is a rule, and you disagree, FOLLOW WHAT THEY SAY AND MAKE A COMPLAINT ON THE FORUM. Do NOT excessively argue with them, you WILL receive a ban or extension on your ban.
    1. Rules as intended - Just because you bend the wording of a rule into a pretzel and don't break the specific RAW (Rule As Written) does not mean you didn't break the RAI (Rule As Intended). Rules can be subject to interpretation and if a staff member that is a Mod or above believes you broke a rule as it is INTENDED to function, you can expect the same consequences. Rules as intended always trump the rules as written.
  2. Do not try and spoil fun for other people - "Dickish" and "harassment" type of behavior is not allowed. This includes your attitude towards staff. If you have a problem with a staff member's decision, show them respect and do what they say, then submit a staff complaint. Arguing with a staff member will more than likely get your punishment increased, and any report you make AFTER arguing might be thrown out because your punishment will be seen as deserved. On the other hand, you have some wiggle-room In Character (IC) since tempers can rise between characters for plenty of reasons. But, if you start shouting "NIGGER KIKE FAGGOT" IC, you can expect bad things to happen to you.
  3. We are an ENGLISH ONLY server - Speaking other languages in OOC or deadchat is strictly FORBIDDEN. Our staff also speak only English, so you are required to speak it over staff PMs and Ahelps. IC there is a little bit of leeway if you throw in an occasional word or well-known phrase from another language, but entire conversations in other languages is a no-go. We follow the trope of "everyone in the future speaks English".
  4. No advertising/recruiting - Do not post byond:// links to other servers with the intention of luring players to a different server. People are more than welcome to play elsewhere, you're just being rude. Obviously, links to a different server to show a forum topic or any other harmless thing is perfectly fine. If you attempt to poach/recruit staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.
  5. No ERP or 18+ sexual content - ZERO TOLERANCE POLICY - ERP, or Erotic Roleplay, is defined as roleplay that has a strong erotic element intended to elicit a sexual response from the receiver(s). It may involve two or more people or be done in front of spectators. This includes reading stories about ERP but not participating directly (WGW), or posting links to adult websites and images. Both consensual and nonconsensual ERP will be met with a PERMABAN.
  6. No ban evading - Defined as attempting to log into the server with a different account after one account was banned for any reason besides having an offensive ckey. This results in your current punishment being upgraded to a PERMABAN and your old account PERMABANNED as well. NO EXCEPTIONS!
  7. No multikeying - Defined as logging into two separate accounts during the same round, usually to play with one account and observe with the other in order to get information your character wouldn't normally have. If you are caught multikeying, you will be PERMABANNED.
  8. No griefing - Defined as the perceived intent of one player wanting to cause grief or annoyance to other players or to the server without any roleplay reason. The emphasis is on "intent". If an Admin or Mod believes that the players intent is to grief then action will be taken. You can appeal these actions on the Ban Appeals forum. Any damage to the ship or players caused by griefing can be repaired at an Admin's discretion. Some examples are:
    1. A security officer using their weapons to kill crew members for low level crimes
    2. A player attempts to break the ship or destroy ship equipment without good IC reason (Ejecting the core for no reason, throwing away valuable weapons or materials, etc.)
    3. Assaulting security officers just for the sake of grabbing their attention. There is some leeway for clowns etc, but slipping security officers during general quarters or during any dangerous situations will result in a ban.
    4. Although piracy is an IC law, shooting at NanoTrasen or SolGov ships for no reason is also bannable. If you want to RP becoming a pirate or rebel, ahelp it first. Don’t just start firing at neutral or allied ships without ahelping it first.
    5. Breaking (into) shit for no reason other than to break it is griefing. If you are breaking into an area it should be because of an emergency or another important reason.
  9. No Powergaming - As a Non-Security & Non-Command crew member, you're not an experienced soldier. Do not rush into danger without a good reason to do so. Do not collect dangerous items, weapons, or rare tools "just in case". Use reasonable self-defense; do not try to kill your attacker in revenge, especially after conflict has already ended. Do not call the escape shuttle without a proper reason, and do not recall it needlessly. Do not run around with all of the genetic powers, three buffing viruses and the entire armory in your backpack. This rule does not apply to antagonists (including boarding parties). During General Quarters however, security and command staff are allowed to arm themselves in preparation of danger if there is any actual requirement for it (This does not mean that every time there is ship to ship combat, everyone needs rifles, but if there is an actual danger of boarders or antags, you are allowed to obtain weapons and/or gear). Some examples of powergaming are:
    1. A Head of Security running around with the sniper rifle when there is no direct danger (Boarders, xenomorphs etc.)
    2. A crew member hacking into EVA to get a hardsuit “just in case”. (This is also considered griefing)
    3. Going salvaging and taking rare loot for yourself instead of handing it in. Especially if you are not a shaft miner.
  10. No Metagaming or Metacommunication - Acting upon knowledge your character does not have, for example things you see as a ghost, or things your character has no way of knowing or communicating information about the current round, including but not limited to private discussions, chat rooms, and/or voice chats during the game. Some examples are:
    1. Seeing xenomorphs as a ghost and warning the crew about it once you are cloned or otherwise respawned.
    2. Talking to your friends on VOIP (such as Skype or Discord) or a chat about the current round while you are both playing. (Especially avoid VOIP if you are both playing, even if you don’t mean to metacommunicate, you will probably still spurt out when you die or get frustrated.)
  11. No IC in OOC or vise-versa - Keep IC (In-Characteir) in IC and OOC (Out-Of-Character) in OOC. OOC should never be used to inform a player of something they wouldn't know or find out IC, such as a dead player using OOC to inform someone that they are in their body and can be cloned.
  12. Regarding Suicide, rage-quitting, and logging off - You won't be punished for logging out after a round starts (Unless you are a head or very important position), but it would be a big help if you first enter a cryo tube and Ghost (IC tab > Ghost verb) before you leave if you're able. This will release your job slot for a new player to take it. If you instead suicide or immediately ghost without first getting into a cryo tube near round-start (meaning you simply didn't want to play the role and took the job slot from someone who did), you may receive a job-ban, since you obviously didn’t want to play that role anyways. Set up your job preferences carefully in Setup Character > Occupation Preferences.
  13. Use common sense - If you suspect something might lead to you being banned, it probably is bannable. The rules cannot cover all possible cases. If you are not sure whether something would be considered against the rules, use adminhelp. Keep in mind that different admins can have different opinions on some actions, and sometimes an action can be considered against the rules in some circumstances but not in others. If you were told something was okay once, it does not mean you can do it again.

Roleplay Rules

  1. Lethal Force - Do not physically attack any other crewmember without a legitimate, explainable, roleplay reason that could be applied in a similar, real-life scenario. Even if you are justified, you are still susceptible to Ship Law.
    1. Beating a clown repeatedly on Harm intent for slipping you once.
    2. Shooting at fleeing criminal that committed only minor crimes with a lethal gun when they’re not shooting at you.
    3. Assaulting someone for cutting in front of you in the XO’s line.
  2. Use a reasonable, lore-friendly character name - Your character must have a unique first and last name. One-word nicknames are allowed inside the name (e.g. Derek 'Double-D' Donahue, Jane 'Crusher' Sanchez) . Ranks, titles, honorifics, offensive, famous and/or pop-culture names are not allowed (e.g. Dr John Smith, Barack Obama, Lt John Doe, Adolf Hitler). Clowns, mimes, and wizards do not have to follow this rule. Clowns, mimes, silicons, and wizards have some leeway with this rule. However, when in doubt, ahelp about questionable names. Certain races, such as plasmamen and lizards, have unique naming formats Please consult the wiki or ask an admin if you have any questions about a race’s naming procedure.
  3. Do not mutiny, unless... - Mutiny is not allowed unless a Mod or Admin clears it via Adminhelp. Also, you must follow these rules:
    1. The situation MUST be role-played.
    2. The captain MUST be given a chance to stand-down peacefully.
    3. Uninvolved crewmembers should be given the chance to remain uninvolved. They might shoot if they see you firing on the captain without a reason. Try to subdue them WITHOUT lethal force or explain the situation.
    4. Minimize losses. Use either non-lethal force ONLY, or give all crew members who oppose you a chance to stand-down .
    5. Do not start using lethals until you have been fired upon with lethals yourself.
  4. Do not act as antagonist when not one - If you commit crimes that may result in you receiving capital punishment as non-antagonist, you are breaking this rule. Do not cause excessive chaos as a non-antagonist. Do not act violently when being arrested or removed from an area you are not supposed to be in; using force to defend yourself in cases like that is not considered self-defense. If you are confused about whether you are an antagonist or not, you are not an antagonist.

This matters even more in FTL13 because we have significantly limited the amount of antagonists, and we focus on co-operation. If you are acting like a douchebag criminal constantly, expect to be banned. This is a server about working together.

  1. Demonstrate Clone Memory Disorder - If your character returns from the dead via cloning, cyborgization, or any other method, they should not remember anything related to their death and absolutely nothing they saw after they died. You retain your memories if you are revived by defibrillation or magic. If you get to return to a round as a different character, such as a personal AI, drone, adamantine golem, animal, space ninja, etc., you should not remember anything that happened before you became that new character. On the other hand, if the character had their brain removed while they were alive, as either a humanoid or cyborg, or had their soul taken with a soulstone, they retain all memories of their life.
  2. Have knowledge appropriate for your role - In all roles you should have at least scanned through the wiki page for that role once. Command positions however are intended to be filled by people who understand the workings of all those in their department and could do their job if necessary. The only exception being captain who is not expected to know the workings of every job on the ship, as captain you are only required to know the other bridge staff positions.
  3. Respect Ship Law and Standard Operating Procedure - This is a military vessel. You are expected to be a trained professional, or you wouldn’t be here. As such, you are expected to not commit any major crimes. You are allowed to break minor laws as long as it is roleplayed correctly. If you are stirring up shit without any proper roleplay involved you are breaking this rule. Command and security staff are expected to follow all Standard Operating Procedures and Ship Law. Failure to do so will result in a job-ban or even a game ban in extreme cases.

Role-Specific Rules

There are many rules that only apply to certain jobs, roles, creatures, and departments. These exist to deter powergaming, griefing, and being a dick in general. They should also be located on the wiki page for each role. Ignorance of your job’s rules is unacceptable. There are rules for nearly every job, even Chaplain.

Creatures

  1. Rules still apply to creatures. If you become a slime, monkey, etc. you keep your antagonist/non-antagonist status. Do not use your new form’s abilities as a means to grief.
  2. Do not split as a slimeperson in public places.

Silicons

  1. Follow Silicon Policy. It is located on the wiki.
  2. If a holoparasite causes human harm, any subsequent damage dealt to the host through the holoparasite should be considered self-harm.
  3. As a cyborg, do not ask for an obscene name and ahelp if you receive one.
  4. Although we can enjoy AI that find fun loopholes in their laws, obstructing the round on a default lawset is not allowed. Example: Not allowing the ship to de-port with a station because space travel is harmful.

Heads of Staff

  1. Never abandon the ship. You should never intentionally be on a different z-level from the ship without admin permission. This does not apply when docking with a station to retrieve an objective, though that should be delegated.
  2. Be active when playing a Head of Staff. If you’re playing a command role and need to go AFK, offline, or otherwise leave then adminhelp to notify admins. WHEN YOU LEAVE, DO NOT SUICIDE OR GO AFK on the spot unless it’s an emergency. Enter a cryopod to free up the job slot for someone else. Do not join a round as a Head of Staff if you know you cannot stay for the entire round.
  3. Do not play the department’s Head of Staff unless you have experience and a basic understanding of performing all of the department’s jobs.
  4. Know and follow Ship Law and Standard Operating Procedure.
  5. Heads of Staff are, unless otherwise stated, expected to follow the role-specific rules of their underlings in addition to their own.

Executive Officer

  1. Do not hand out all access like it’s candy on Halloween. Notify a department’s Head of Staff if you give someone access to their department if possible. This does not apply during emergencies, or when giving Engineers and Scientists additional access for the purposes of repairing and improving ship hull or equipment. Just ask yourself “Does this person need access to this location?”
  2. People should not be given additional access to do someone else’s job. For example, giving a Shaft Miner access to Science when Scientists are already working on research. This can lead up to said player powergaming.
  3. You are not a member of security, and should not involve yourself in security matters unless it is an emergency or you are Acting Captain.

Security Officer

  1. You are not some random mall cop, you are a trained soldier and should act like one at all times.
  2. Know and follow Ship Law and Standard Operating Procedure.
  3. Do not bucklecuff prisoners, except during searches or during evacuation aboard a shuttle or escape pod.
  4. The armory is for emergencies only. Do not take any gear from the armory without a serious reason, and return it when finished. #Confiscated weaponry should be stored in the armory, not carried around for personal use. Yes, this includes the Sniper Rifle. And no, Ship-to-ship combat is not a valid excuse for opening up the armory. No, you can’t give the sniper rifle to R&D.
  5. If you have nothing better to do, try NOT to be a stone wall. Roleplay. Tolerate the lawyer, apply ship law in context, and so forth. This is more of a suggestion than a rule, but being a no-fun shitler can get you banned if it happens consistently.
  6. You are not Judge Dredd, you are an enforcer of ship security. You follow ship law above all else, and have no authority outside of that.
  7. Security Officers are held to a higher standard than John Q. Crewmember. Expect the other players/crewmembers to hold you responsible for the actions of Security as a whole. This does not mean you can fire the Captain because he wouldn’t give you extra access, all rules regarding mutiny and ship law still apply. Breaking security rules will lead to a jobban, very quickly.

Munitions Officer

  1. DO NOT EJECT AN ARMED SHELL FROM THE MAC. IT WILL EXPLODE. This is griefing.
  2. Listen to your Weapons Officer regarding what shell to load in the MAC. They know more about the situation than you do
  3. Do not let anyone into Munitions without good reason. You will be held responsible if anything bad happens.

Bridge Officer

  1. Do NOT fire on either NanoTrasen or SolGov unless either:
    1. An admin gives you permission.
    2. Your mission objectives state you have to.
  2. Follow the Chain of Command. Know who you do and don’t outrank.
  3. Do not fire a MAC shell unless it is targeting a hostile ship. Wasting MAC ammo is griefing.
  4. Do not FTL jump while docked with a station or landed on a planet. Bad things happen.
  5. Do not leave anyone behind, except in an emergency such as the engine overheating or the ship being fired on while landed on a planet. Note: Stations and planets despawn in FTL if they do not have an active telecomms relay. This removes anyone aboard from the game.
  6. Unless the other bridge officer is absent on the bridge and you have a good reason to do so, do not touch the other bridge officer’s console.

Additional guidelines

Please participate in votes. Feedback is always appreciated.
Set your preferences to roles you intend to play. Nobody likes suiciding crew members.
If you have a question, check the wiki. If that did not help, use adminhelp.
Do not complain about lag. If lag happens, everyone already knows.

How to ban appeal

If you feel the punishment you received is not fitting the actual infraction you did: Join our forum and head to the Ban-Appeal section. To ensure your ban get dealt with properly:

  1. Provide Logs
  2. Make sure to follow these rules
  3. Know what you did wrong and how to avoid that in future.
Remember, if you're unsure of anything, use ahelp.
If you have any issues with this set of rules, the administrators, players, or anything else, please report it on the forums.
We hope you have fun here and enjoy your stay!

Please note, these rules can be slightly outdated. Make sure to consult the rules on the server as well just in case.