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{{Reference}}
{{Reference}}


http://ftl13.com/phpBB3/viewtopic.php?f=7&t=16
https://ftl13.com/rules.php
 
The above link leads to the most updated ruleset. If there are differences between this version and the one linked, inform admins in an ahelp or in our Discord.


This section of our Wiki describes the ruleset currently used on our server. If you have questions regarding these rules ask one of the admins currently online.
This section of our Wiki describes the ruleset currently used on our server. If you have questions regarding these rules ask one of the admins currently online.


= A Note About Roleplay =
'''FTL13''' is a ''medium'' roleplay server with higher/more roleplay being greatly encouraged. "Medium" is loosely seen in our server as having an environment in which you can roleplay a character yet still have room for shenanigans and humor. In other words, you should consider your character to be a separate entity from you as a player. Your character's actions and feelings in-game should be based solely on your character's experiences and not your own as the player. It is also encouraged (but not required as it is on other servers) to use role play dialogue before making split decisions such as using lethal force against another character.


= Common rules =
= Common rules =
:'''0.0: Do not be a dick.''' We are all here to have fun. Do not set out to ruin the game for other players, unless, of course, you have an objective to do so.
#'''Admin Discretion''' - Admins (not Mods or Mentors) retain the authority to ignore the following rules at their discretion when they feel it's in the best interest of the current round/server/playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege. If an admin says something is a rule, and you disagree, '''FOLLOW WHAT THEY SAY AND MAKE A COMPLAINT ON THE FORUM'''. Do NOT excessively argue with them, you WILL receive a ban or extension on your ban.
:'''0.1: Do not be a bigot.''' We have players of different races, nationalities, religions, and lifestyles. We expect our players to be tolerant to people who are different from them in some way, and respect their choices. Do not use terminology that is considered bigoted or racist, or is offensive to a large group of people.
##'''Rules as intended''' - Just because you bend the wording of a rule into a pretzel and don't break the specific RAW (Rule As Written) does not mean you didn't break the RAI (Rule As Intended). Rules can be subject to interpretation and if a staff member that is a Mod or above believes you broke a rule as it is INTENDED to function, you can expect the same consequences.  Rules as intended always trump the rules as written.
:'''0.2: Do not engage in ERP (erotic roleplay).''' Even though Space Station 13 is a game with certain mature themes, a noticeable part of our community is below the age of 18. Do not roleplay acts of an erotic nature, use sexually implicit emotes, or use insults of a highly sexual nature. Do not write, upload, or distribute pornographic literature. Also, please do not scream "RAPE", as it makes people uncomfortable.
#'''Do not try and spoil fun for other people''' - "Dickish" and "harassment" type of behavior is not allowed. This includes  your attitude towards staff. If you have a problem with a staff member's decision, show them respect and do what they say, then submit a staff complaint. Arguing with a staff member will more than likely get your punishment increased, and any report you make AFTER arguing might be thrown out because your punishment will be seen as deserved. On the other hand, you have some wiggle-room In Character (IC) since tempers can rise between characters for plenty of reasons. But, if you start shouting "NIGGER KIKE FAGGOT" IC, you can expect bad things to happen to you.
:'''0.3: Do not mix IC (in character) and OOC (out of character) knowledge.''' Do not post information related to a round in progress in the OOC chat. A person reading the OOC chat should not be able to know whether a certain job is occupied, whether anyone is dead, etc. Do not use information your character would have no way of knowing in game. Please avoid as much as you can using OOC terminology in character, but if it is necessary, use double parentheses ((like this)).
#'''We are an ENGLISH ONLY server''' - Speaking other languages in OOC or deadchat is strictly FORBIDDEN. Our staff also speak only English, so you are required to speak it over staff PMs and Ahelps. IC there is a little bit of leeway if you throw in an occasional word or well-known phrase from another language, but entire conversations in other languages is a no-go. We follow the trope of "everyone in the future speaks English".
:'''0.4: Do not metacommunicate or multikey.''' Space Station 13 is a game that relies on players having limited information about ongoing events. You are only allowed to participate in a round from a single BYOND account. Do not try to join with a different account to continue playing. If you are playing with a friend with different characters in the same round, only use in-game means of communication to discuss in-game events.
#'''No advertising/recruiting''' - Do not post ''byond://'' links to other servers with the intention of luring players to a different server. People are more than welcome to play elsewhere, you're just being rude. Obviously, links to a different server to show a forum topic or any other harmless thing is perfectly fine. If you attempt to poach/recruit staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.
:'''0.5: Do not spam or advertise.''' Do not post links without prior approval by an admin.
#'''No ERP or 18+ sexual content - ZERO TOLERANCE POLICY''' - ERP, or Erotic Roleplay, is defined as roleplay that has a strong erotic element intended to elicit a sexual response from the receiver(s). It may involve two or more people or be done in front of spectators. This includes reading stories about ERP but not participating directly (WGW), or posting links to adult websites and images. Both consensual and nonconsensual ERP will be met with a '''PERMABAN'''.
:'''0.6: Use proper IC language.''' We are an English speaking community. Please make sure everything you say IC is more or less understandable to an English speaking player. Avoid using other languages in OOC conversations. Do not use netspeak, emoticons, or internet memes in vocal IC communication.  
#'''No ban evading''' - Defined as attempting to log into the server with a different account after one account was banned for any reason besides having an offensive ckey. This results in your current punishment being upgraded to a '''PERMABAN''' and your old account '''PERMABANNED''' as well. NO EXCEPTIONS!
:'''0.7: Listen to admins.''' If an admin tells you that you shouldn’t be doing something, you shouldn’t be doing it. All cases are subject to admin discretion. Insulting admins is never a good idea. If you receive a PM, try to reply as fast as possible, otherwise you may be considered ignoring the message. Do not ask admins to make you a special character, but remember to keep your special role preferences up to date so you are considered as a candidate.
#'''No multikeying''' - Defined as logging into two separate accounts during the same round, usually to play with one account and observe with the other in order to get information your character wouldn't normally have. If you are caught multikeying, you will be '''PERMABANNED'''.
:'''0.8: Use common sense.''' If you suspect something might lead to you being banned, it probably is. The rules cannot cover all possible cases. If you are not sure whether something would be considered against the rules, use adminhelp. Keep in mind that different admins can have different opinions on some actions, and sometimes an action can be considered against the rules in some circumstances but not in others. If you were told something was okay once it does not mean you can do it again.
#'''No griefing''' - Defined as the perceived intent of one player wanting to cause grief or annoyance to other players or to the server without any roleplay reason. The emphasis is on "intent". If an Admin or Mod believes that the players intent is to grief then action will be taken. You can appeal these actions on the Ban Appeals forum. Any damage to the ship or players caused by griefing can be repaired at an Admin's discretion. Some examples are:
 
##A security officer using their weapons to kill crew members for low level crimes
= In-game rules =
##A player attempts to break the ship or destroy ship equipment without good IC reason (Ejecting the core for no reason, throwing away valuable weapons or materials, etc.)
:'''1.1: Do not grief.''' If you are not a round antagonist, do not cause major station damage, create hull breaches, release harmful gasses, spread harmful diseases, severely harm or murder people. Even if you are an antagonist it might be a good idea to adminhelp before doing round-changing actions such as releasing the singularity or exploding a bomb.
##Assaulting security officers just for the sake of grabbing their attention. There is some leeway for clowns etc, but slipping security officers during general quarters or during any dangerous situations will result in a ban.
:'''1.2: Do not greytide.''' Do not break windows to space, electrify doors, lube floors, steal important items, attack or rob random people, especially those that are AFK or braindead. Do not vandalize areas or break lights excessively. Do not block public hallways. Do not deconstruct shuttle chairs. Do not spray space lube on the floor. For antagonists, the murderboning rule applies instead.
##Although piracy is an IC law, shooting at NanoTrasen or SolGov ships for no reason is also bannable. If you want to RP becoming a pirate or rebel, ahelp it first. Don’t just start firing at neutral or allied ships without ahelping it first.
:'''1.3: Do not act as an antagonist when not.''' If you commit crimes that can result in you receiving capital punishment as non-antagonist, you are breaking this rule. Do not cause chaos as a non-antagonist. Do not act violently when being arrested or removed from an area you are not supposed to be in; using force to defend yourself in cases like that is not considered self-defense.
##Breaking (into) shit for no reason other than to break it is griefing. If you are breaking into an area it should be because of an emergency or another important reason.
:'''1.4: Do not powergame.''' As a regular crew member, you're not an experienced soldier. Do not rush into danger without a good reason to do so. Do not collect dangerous items, weapons, tools "just in case". Use reasonable self-defense; do not try to crit or kill your attacker in revenge. Do not call the escape shuttle without a proper reason, and do not recall it needlessly. This rule does not apply to antagonists.
#'''No Powergaming''' - As a Non-Security & Non-Command crew member, you're not an experienced soldier. Do not rush into danger without a good reason to do so. Do not collect dangerous items, weapons, or rare tools "just in case". Use reasonable self-defense; do not try to kill your attacker in revenge, especially after conflict has already ended. Do not call the escape shuttle without a proper reason, and do not recall it needlessly. Do not run around with all of the genetic powers, three buffing viruses and the entire armory in your backpack. This rule does not apply to antagonists (including boarding parties). During General Quarters however, security and command staff are allowed to arm themselves in preparation of danger if there is any actual requirement for it (This does not mean that every time there is ship to ship combat, everyone needs rifles, but if there is an actual danger of boarders or antags, you are allowed to obtain weapons and/or gear). Some examples of powergaming are:
:'''1.5: Do not metagame.''' Your character does not know everything you do. You should not know the nature of antagonist items and abilities, except those that are obviously dangerous, like bombs, guns, or armblades. You should not know the exact location of valuables in areas you don't have access to, or the location of off-station structures. Of course, antagonists are expected to know everything about their abilities and are trained to do any station job.
##A Head of Security running around with the sniper rifle when there is no direct danger (Boarders, xenomorphs etc.)
:'''1.5.1: Nanotrasen standard procedure related to unknown alien organisms.''' Any unknown alien organisms showing signs of malice or hostility towards the station or crew must be subdued and kept in a xenobiology pen for analysis, or, if that is not possible or feasible, killed and purged from the station by means of spacing, cremating, gibbing, or whatever else you can think of.
##A crew member hacking into EVA to get a hardsuit “just in case”. (This is also considered griefing)
:'''1.5.2: Nanotrasen standard procedure related to unauthorized religious activity.''' There are many cults existing on Nanotrasen space stations, and many of them use various runes and chants, and encourage self-mutilation. Only the cult of Nar-Sie is an enemy of Nanotrasen. They are the only cult known to be capable of actual magic. Possible signs of the cult of Nar-Sie include: sacrifices, talking stones, magical constructs, violent cult members attacking the crew. If the cult of Nar-Sie is suspected on the station, loyalty implants may help prevent the spread of their ideas. If the cult is acting in a hostile manner, any cultist can be considered an enemy of the station. Lethal force is authorized and encouraged against magical constructs.
##Going salvaging and taking rare loot for yourself instead of handing it in. Especially if you are not a shaft miner.
:'''1.5.3: Nanotrasen standard procedure related to widespread disregard for the chain of command.''' The Syndicate are known to make attempts to destabilize Nanotrasen space stations by encouraging the crew to establish an alternative chain of command. Syndicate provocateurs may spread among the crew the urge to take over the station by eliminating all heads of staff, or by taking control of the station facilities and marking them with gang symbols. Loyalty implants are designed to counter these ideas and may be used on crew members in the event of mass mutiny. Syndicate provocateurs can resist the implant, and are to be punished as enemies of Nanotrasen.
#'''No Metagaming or Metacommunication''' - Acting upon knowledge your character does not have, for example things you see as a ghost, or things your character has no way of knowing or communicating information about the current round, including but not limited to private discussions, chat rooms, and/or voice chats during the game. Some examples are:
:'''1.6: Use a realistic name.''' Your character should have at least a first and a last name. Obscene names or names that are similar in look or pronunciation to obscene phrases are strictly forbidden. Avoid using famous names. Do not include honorifics in your name. Clowns, Mimes and Wizards are somewhat exempt from this rule.
##Seeing xenomorphs as a ghost and warning the crew about it once you are cloned or otherwise respawned.
:'''1.7: Demonstrate Clone Memory Disorder.''' If your character returns from the dead via cloning or cyborgization, he should not remember anything related to his death and absolutely nothing he saw after he died. If you get to return to a round as a different character, such as a personal AI, adamantine golem, space ninja, etc., you should not remember anything that happened before you became that new character.
##Talking to your friends on VOIP (such as Skype or Discord) or a chat about the current round while you are both playing. (Especially avoid VOIP if you are both playing, even if you don’t mean to metacommunicate, you will probably still spurt out when you die or get frustrated.)
 
#'''No IC in OOC or vise-versa''' - Keep IC (In-Characteir) in IC and OOC (Out-Of-Character) in OOC. OOC should never be used to inform a player of something they wouldn't know or find out IC, such as a dead player using OOC to inform someone that they are in their body and can be cloned.
= Role specific rules =
#'''Regarding Suicide, rage-quitting, and logging off''' - You won't be punished for logging out after a round starts (Unless you are a head or very important position), but it would be a big help if you first enter a cryo tube and Ghost (IC tab > Ghost verb) before you leave if you're able. This will release your job slot for a new player to take it. If you instead suicide or immediately ghost without first getting into a cryo tube near round-start (meaning you simply didn't want to play the role and took the job slot from someone who did), you may receive a job-ban, since you obviously didn’t want to play that role anyways. Set up your job preferences carefully in Setup Character > Occupation Preferences.
== Following rules apply to everyone ==
#'''Use common sense''' - If you suspect something might lead to you being banned, it probably is bannable. The rules cannot cover all possible cases. If you are not sure whether something would be considered against the rules, use adminhelp. Keep in mind that different admins can have different opinions on some actions, and sometimes an action can be considered against the rules in some circumstances but not in others. If you were told something was okay once, it does not mean you can do it again.
=== Antagonists ===
:§  '''2.1.1: Do not murderbone.''' Focus on your objectives. Do not kill people randomly, especially braindead people. Do not cause explosions simply to kill innocents. Good reasons to kill are: objective to kill, significant increase in access, self-defense, silencing a witness, stealing an identity. Security personnel are always valid kills. This rule does not apply to antagonists with a hijack objective, nuclear operatives, malf AI. As wizard, feel free to kill anyone hunting you. As "survivor", only kill in self-defense.
:§  '''2.1.2: Be active when playing a round-defining antagonist.''' If you are playing a nuclear operative, wizard, malf AI, revolution leader, or blob, and you need to go AFK or offline, adminhelp to notify admins. If you know you will not be able to stay for a full round, disable the appropriate antagonist preferences.
:§  '''2.1.3: Be a true revolutionary.''' If you become a member of the revolution, even against your will, follow the orders given by the head revolutionaries (marked by a blue R). Do not attack your fellow revolutionaries (marked by a red R). Do not kill regular crew members if they can be converted, unless in self-defense or following orders. Try to avoid doing actions that lead to you or other revolutionaries being discovered, captured, deconverted, or killed.
:§  '''2.1.4: Be a worthy cultist.''' If you are induced into a cult, even against your will, pay attention to cult speech you hear. Do not attack fellow cultists (marked by a Cthulhu head). Do not kill normal crew members if they can be converted or sacrificed, unless in self-defense. If you capture a soul, try to install it into a construct as soon as possible. Try to avoid doing actions that lead to you or other cultists being discovered, captured, deconverted, or killed.
 
=== Creatures ===
:§  '''2.2.1: Rules still apply to creatures.''' If you become a slime, a monkey, or are a victim of a staff of transformation, you keep your antagonist/non-antagonist status. When not antagonist, do not use your new form's abilities to grief. Do not split as a slime in public places.
 
=== Silicons ===
:§  '''2.3.1: Follow your laws.''' Remember about law priority: laws higher up the list override subsequent laws. Having an ion law does not necessarily mean you are rogue. Cyborgs must follow the orders of their master AI, unless these orders are overridden by cyborg laws.
:§  '''2.3.2: Know who is human.''' Hulks, slime people, plant people, fly people are all human. Adamantine golems, monkeys are not. Humans and lizard people are humanoid. Traitors, revolutionaries, cultists, nuclear operatives, ninjas, wizards default to being humanoid. Changelings can only be treated as non-humanoid after you or a slaved borg witnessed them performing actions impossible for humanoids. One's human status cannot be changed by an order unless you have a law that allows such orders.
:§  '''2.3.3: Ignore threats of self-harm.''' Only actions that cause damage are considered harm by default. Stunning, slipping, syringe injections are not harm (but the injected chemicals might cause harm). You are not obligated to prevent self-harm. Voluntary cyborgization is self-harm.
:§  '''2.3.4: Do not choose obscene names.'''
:§  '''2.3.5: Be active when playing a silicon role.''' If you are playing a cyborg or AI and you need to go AFK or offline, adminhelp to notify admins. If you know you will not be able to stay for a full round, disable the appropriate job preferences.
 
=== Heads of Staff ===
:§  '''2.4.1: Captain, secure the disk!''' This is a rule so we can jobban people who do not do it.
:§  '''2.4.2: Never abandon the station. When playing a command role, do not leave the station z-level without a good reason.'''
:§  '''2.4.3: Be active when playing a head of staff.''' If you are playing a command role and you need to go AFK or offline, adminhelp to notify admins. If you know you will not be able to stay for a full round, disable the appropriate job preferences.
 
=== Security ===
:§  '''2.5.1: Follow Space Law and the Standard Procedure.''' Do not bucklecuff prisoners, except when conducting a search or during evacuation procedures in the Escape Dock Security Room or the Escape Shuttle.
:§  '''2.5.2: Avoid using lethal force. All security personnel are equipped with stun weapons.''' Only use lethal weapons when other choices are unavailable.
:§  '''2.5.3: Armory is for emergencies. Do not take gear from the armory without a serious reason.''' Do not forget to return the gear after it is no longer needed. Confiscated weapons or items need to be stored in the armory, not carried around for personal use.
 
 
== Following rules only apply to non-antags ==
=== Engineering ===
:§  '''3.1.1: Know your job.''' If you do not know the full correct procedure to setting up the singularity, do not try to set it up alone.
:§  '''3.1.2: Hardsuits are for work.''' Do not take a hardsuit unless you have work to do that requires it. Avoid wearing hardsuits inside the station when there are no emergencies. Do not leave the department with a hardsuit before the singularity is set up.
:§  '''3.1.3: Do not abuse telecoms.''' Do not deliberately disrupt communications or upload harmful or obscene telecoms scripts.
 
=== Science ===
:§  '''3.2.1: Bombs can only be used for mining or on the test range.''' Do not carry bombs around the station without a good reason.
:§  '''3.2.2: Do not release untame slimes from the xenobiology lab.'''
:§  '''3.2.3: Do not activate gold slime extracts outside of secure pens.'''
 
=== Robotics ===
:§  '''3.3.1: Do not create mechs for your personal use.''' Contact the appropriate department and ask whether a mech is required.
:§  '''3.3.2: Do not give cyborgs obscene names.'''
 
=== Genetics ===
:§  '''3.4.1: Do not abuse powers.''' Do not use hulk to break walls without a good cause. Do not use telekinesis to attack people without a good cause.
:§  '''3.4.2: Do not force genetic changes.''' Do not give out powers or disabilities without the subject's consent. Do not turn people into monkeys unless specifically asked to. Do not distribute harmful injectors.
 
=== Chemistry ===
:§  '''3.5.1: Do not abuse grenades.''' Do not trigger harmful grenades in public areas or near other people.
:§  '''3.5.2: Do not carry around harmful chemicals without a good reason.'''
:§  '''3.5.3: Do not misrepresent chemicals being given to people.''' Do not distribute harmful chemicals, including Chloral Hydrate and Space Lube.
 
=== Cargo ===
:§  '''3.6.1: Do not order weapons crates without a good reason.'''
:§  '''3.6.2: Do not disable mulebot safeties.'''
 


=== Mining ===
= Roleplay Rules =
:§ '''3.7.1: Do not bring gibtonite on station.'''
#'''Lethal Force''' - Do not physically attack any other crewmember without a legitimate, explainable, roleplay reason that could be applied in a similar, real-life scenario. Even if you are justified, you are still susceptible to [[Ship Law]].
##Beating a clown repeatedly on Harm intent for slipping you once.
##Shooting at fleeing criminal that committed only minor crimes with a lethal gun when they’re not shooting at you.
##Assaulting someone for cutting in front of you in the XO’s line.
#'''Use a reasonable, lore-friendly character name''' - Your character must have a unique first and last name. One-word nicknames are allowed inside the name (e.g. Derek 'Double-D' Donahue, Jane 'Crusher' Sanchez) . Ranks, titles, honorifics, offensive, famous and/or pop-culture names are not allowed (e.g. Dr John Smith, Barack Obama, Lt John Doe, Adolf Hitler). Clowns, mimes, and wizards do not have to follow this rule. Clowns, mimes, silicons, and wizards have some leeway with this rule. However, when in doubt, ahelp about questionable names. Certain races, such as plasmamen and lizards, have unique naming formats Please consult the wiki or ask an admin if you have any questions about a race’s naming procedure.
#'''Do not mutiny, unless...''' - Mutiny is not allowed unless a Mod or Admin clears it via Adminhelp. Also, you must follow these rules:   
##The situation MUST be role-played.
##The captain MUST be given a chance to stand-down peacefully.
##Uninvolved crewmembers should be given the chance to remain uninvolved. They might shoot if they see you firing on the captain without a reason. Try to subdue them WITHOUT lethal force or explain the situation.
##Minimize losses. Use either non-lethal force ONLY, or give all crew members who oppose you a chance to stand-down .
##Do not start using lethals until you have been fired upon with lethals yourself.
#'''Do not act as antagonist when not one''' - If you commit crimes that may result in you receiving capital punishment as non-antagonist, you are breaking this rule. Do not cause excessive chaos as a non-antagonist. Do not act violently when being arrested or removed from an area you are not supposed to be in; using force to defend yourself in cases like that is not considered self-defense. If you are confused about whether you are an antagonist or not, you are not an antagonist.
This matters even more in FTL13 because we have significantly limited the amount of antagonists, and we focus on co-operation. If you are acting like a douchebag criminal constantly, expect to be banned. This is a server about working together.
#'''Demonstrate Clone Memory Disorder''' - If your character returns from the dead via cloning, cyborgization, or any other method, they should not remember anything related to their death and absolutely nothing they saw after they died. You retain your memories if you are revived by defibrillation or magic. If you get to return to a round as a different character, such as a personal AI, drone, adamantine golem, animal, space ninja, etc., you should not remember anything that happened before you became that new character. On the other hand, if the character had their brain removed while they were alive, as either a humanoid or cyborg, or had their soul taken with a soulstone, they retain all memories of their life.
#'''Have knowledge appropriate for your role''' - In all roles you should have at least scanned through the wiki page for that role once. Command positions however are intended to be filled by people who understand the workings of all those in their department and could do their job if necessary. The only exception being captain who is not expected to know the workings of every job on the ship, as captain you are only required to know the other bridge staff positions.
#'''Respect Ship Law and Standard Operating Procedure''' - This is a military vessel. You are expected to be a trained professional, or you wouldn’t be here. As such, you are expected to not commit any major crimes. You are allowed to break minor laws as long as it is roleplayed correctly. If you are stirring up shit without any proper roleplay involved you are breaking this rule. Command and security staff are expected to follow all Standard Operating Procedures and Ship Law. Failure to do so will result in a job-ban or even a game ban in extreme cases.


= Role-Specific Rules =
There are many rules that only apply to certain jobs, roles, creatures, and departments. These exist to deter powergaming, griefing, and being a dick in general. They should also be located on the wiki page for each role. Ignorance of your job’s rules is unacceptable. There are rules for nearly every job, even Chaplain.
== Creatures ==
#Rules still apply to creatures. If you become a slime, monkey, etc. you keep your antagonist/non-antagonist status. Do not use your new form’s abilities as a means to grief.
#Do not split as a slimeperson in public places.
== Silicons ==
#Follow [[Silicon Policy|Silicon Policy. It is located on the wiki]].
#If a holoparasite causes human harm, any subsequent damage dealt to the host through the holoparasite should be considered self-harm.
#As a cyborg, do not ask for an obscene name and ahelp if you receive one.
#Although we can enjoy AI that find fun loopholes in their laws, obstructing the round on a default lawset is not allowed. Example: Not allowing the ship to de-port with a station because space travel is harmful.


== Heads of Staff ==
#Never abandon the ship. You should never intentionally be on a different z-level from the ship without admin permission. This does not apply when docking with a station to retrieve an objective, though that should be delegated.
#Be active when playing a Head of Staff. If you’re playing a command role and need to go AFK, offline, or otherwise leave then adminhelp to notify admins. WHEN YOU LEAVE, DO NOT SUICIDE OR GO AFK on the spot unless it’s an emergency. Enter a cryopod to free up the job slot for someone else. Do not join a round as a Head of Staff if you know you cannot stay for the entire round.
#Do not play the department’s Head of Staff unless you have experience and a basic understanding of performing all of the department’s jobs.
#Know and follow [[Ship Law]] and [[Standard Operating Procedure]].
#Heads of Staff are, unless otherwise stated, expected to follow the role-specific rules of their underlings in addition to their own.
== Executive Officer ==
#Do not hand out all access like it’s candy on Halloween. Notify a department’s Head of Staff if you give someone access to their department if possible. This does not apply during emergencies, or when giving Engineers and Scientists additional access for the purposes of repairing and improving ship hull or equipment. Just ask yourself “Does this person need access to this location?”
#People should not be given additional access to do someone else’s job. For example, giving a Shaft Miner access to Science when Scientists are already working on research. This can lead up to said player powergaming.
#You are not a member of security, and should not involve yourself in security matters unless it is an emergency or you are Acting Captain.
== Security Officer ==
#You are not some random mall cop, you are a trained soldier and should act like one at all times.
#Know and follow Ship Law and Standard Operating Procedure.
#Do not bucklecuff prisoners, except during searches or during evacuation aboard a shuttle or escape pod.
#The armory is for emergencies only. Do not take any gear from the armory without a serious reason, and return it when finished. #Confiscated weaponry should be stored in the armory, not carried around for personal use.  Yes, this includes the Sniper Rifle. And no, Ship-to-ship combat is not a valid excuse for opening up the armory. No, you can’t give the sniper rifle to R&D.
#If you have nothing better to do, try NOT to be a stone wall. Roleplay. Tolerate the lawyer, apply ship law in context, and so forth. This is more of a suggestion than a rule, but being a no-fun shitler can get you banned if it happens consistently.
#You are not Judge Dredd, you are an enforcer of ship security. You follow ship law above all else, and have no authority outside of that.
#Security Officers are held to a higher standard than John Q. Crewmember. Expect the other players/crewmembers to hold you responsible for the actions of Security as a whole. This does not mean you can fire the Captain because he wouldn’t give you extra access, all rules regarding mutiny and ship law still apply. Breaking security rules will lead to a jobban, very quickly.
== Munitions Officer ==
#DO '''NOT''' EJECT AN ARMED SHELL FROM THE MAC. IT WILL EXPLODE. This is griefing.
#Listen to your Weapons Officer regarding what shell to load in the MAC. They know more about the situation than you do
#Do not let anyone into Munitions without good reason. You will be held responsible if anything bad happens.
== Bridge Officer ==
#Do '''NOT''' fire on either NanoTrasen or SolGov unless either:
##An admin gives you permission.
##Your mission objectives state you have to.
#Follow the Chain of Command. Know who you do and don’t outrank.
#Do not fire a MAC shell unless it is targeting a hostile ship. Wasting MAC ammo is griefing.
#Do not FTL jump while docked with a station or landed on a planet. Bad things happen.
#Do not leave anyone behind, except in an emergency such as the engine overheating or the ship being fired on while landed on a planet. Note: Stations and planets despawn in FTL if they do not have an active telecomms relay. This removes anyone aboard from the game.
#Unless the other bridge officer is absent on the bridge and you have a good reason to do so, do not touch the other bridge officer’s console.


= Additional guidelines =
= Additional guidelines =

Latest revision as of 16:33, 19 May 2017

Note: This page is moderated and can be referenced in ooc issues, such as ban appeals, complaints, reports, etc. This may not apply to the pages this page links to.

https://ftl13.com/rules.php

The above link leads to the most updated ruleset. If there are differences between this version and the one linked, inform admins in an ahelp or in our Discord.

This section of our Wiki describes the ruleset currently used on our server. If you have questions regarding these rules ask one of the admins currently online.

A Note About Roleplay

FTL13 is a medium roleplay server with higher/more roleplay being greatly encouraged. "Medium" is loosely seen in our server as having an environment in which you can roleplay a character yet still have room for shenanigans and humor. In other words, you should consider your character to be a separate entity from you as a player. Your character's actions and feelings in-game should be based solely on your character's experiences and not your own as the player. It is also encouraged (but not required as it is on other servers) to use role play dialogue before making split decisions such as using lethal force against another character.

Common rules

  1. Admin Discretion - Admins (not Mods or Mentors) retain the authority to ignore the following rules at their discretion when they feel it's in the best interest of the current round/server/playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege. If an admin says something is a rule, and you disagree, FOLLOW WHAT THEY SAY AND MAKE A COMPLAINT ON THE FORUM. Do NOT excessively argue with them, you WILL receive a ban or extension on your ban.
    1. Rules as intended - Just because you bend the wording of a rule into a pretzel and don't break the specific RAW (Rule As Written) does not mean you didn't break the RAI (Rule As Intended). Rules can be subject to interpretation and if a staff member that is a Mod or above believes you broke a rule as it is INTENDED to function, you can expect the same consequences. Rules as intended always trump the rules as written.
  2. Do not try and spoil fun for other people - "Dickish" and "harassment" type of behavior is not allowed. This includes your attitude towards staff. If you have a problem with a staff member's decision, show them respect and do what they say, then submit a staff complaint. Arguing with a staff member will more than likely get your punishment increased, and any report you make AFTER arguing might be thrown out because your punishment will be seen as deserved. On the other hand, you have some wiggle-room In Character (IC) since tempers can rise between characters for plenty of reasons. But, if you start shouting "NIGGER KIKE FAGGOT" IC, you can expect bad things to happen to you.
  3. We are an ENGLISH ONLY server - Speaking other languages in OOC or deadchat is strictly FORBIDDEN. Our staff also speak only English, so you are required to speak it over staff PMs and Ahelps. IC there is a little bit of leeway if you throw in an occasional word or well-known phrase from another language, but entire conversations in other languages is a no-go. We follow the trope of "everyone in the future speaks English".
  4. No advertising/recruiting - Do not post byond:// links to other servers with the intention of luring players to a different server. People are more than welcome to play elsewhere, you're just being rude. Obviously, links to a different server to show a forum topic or any other harmless thing is perfectly fine. If you attempt to poach/recruit staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.
  5. No ERP or 18+ sexual content - ZERO TOLERANCE POLICY - ERP, or Erotic Roleplay, is defined as roleplay that has a strong erotic element intended to elicit a sexual response from the receiver(s). It may involve two or more people or be done in front of spectators. This includes reading stories about ERP but not participating directly (WGW), or posting links to adult websites and images. Both consensual and nonconsensual ERP will be met with a PERMABAN.
  6. No ban evading - Defined as attempting to log into the server with a different account after one account was banned for any reason besides having an offensive ckey. This results in your current punishment being upgraded to a PERMABAN and your old account PERMABANNED as well. NO EXCEPTIONS!
  7. No multikeying - Defined as logging into two separate accounts during the same round, usually to play with one account and observe with the other in order to get information your character wouldn't normally have. If you are caught multikeying, you will be PERMABANNED.
  8. No griefing - Defined as the perceived intent of one player wanting to cause grief or annoyance to other players or to the server without any roleplay reason. The emphasis is on "intent". If an Admin or Mod believes that the players intent is to grief then action will be taken. You can appeal these actions on the Ban Appeals forum. Any damage to the ship or players caused by griefing can be repaired at an Admin's discretion. Some examples are:
    1. A security officer using their weapons to kill crew members for low level crimes
    2. A player attempts to break the ship or destroy ship equipment without good IC reason (Ejecting the core for no reason, throwing away valuable weapons or materials, etc.)
    3. Assaulting security officers just for the sake of grabbing their attention. There is some leeway for clowns etc, but slipping security officers during general quarters or during any dangerous situations will result in a ban.
    4. Although piracy is an IC law, shooting at NanoTrasen or SolGov ships for no reason is also bannable. If you want to RP becoming a pirate or rebel, ahelp it first. Don’t just start firing at neutral or allied ships without ahelping it first.
    5. Breaking (into) shit for no reason other than to break it is griefing. If you are breaking into an area it should be because of an emergency or another important reason.
  9. No Powergaming - As a Non-Security & Non-Command crew member, you're not an experienced soldier. Do not rush into danger without a good reason to do so. Do not collect dangerous items, weapons, or rare tools "just in case". Use reasonable self-defense; do not try to kill your attacker in revenge, especially after conflict has already ended. Do not call the escape shuttle without a proper reason, and do not recall it needlessly. Do not run around with all of the genetic powers, three buffing viruses and the entire armory in your backpack. This rule does not apply to antagonists (including boarding parties). During General Quarters however, security and command staff are allowed to arm themselves in preparation of danger if there is any actual requirement for it (This does not mean that every time there is ship to ship combat, everyone needs rifles, but if there is an actual danger of boarders or antags, you are allowed to obtain weapons and/or gear). Some examples of powergaming are:
    1. A Head of Security running around with the sniper rifle when there is no direct danger (Boarders, xenomorphs etc.)
    2. A crew member hacking into EVA to get a hardsuit “just in case”. (This is also considered griefing)
    3. Going salvaging and taking rare loot for yourself instead of handing it in. Especially if you are not a shaft miner.
  10. No Metagaming or Metacommunication - Acting upon knowledge your character does not have, for example things you see as a ghost, or things your character has no way of knowing or communicating information about the current round, including but not limited to private discussions, chat rooms, and/or voice chats during the game. Some examples are:
    1. Seeing xenomorphs as a ghost and warning the crew about it once you are cloned or otherwise respawned.
    2. Talking to your friends on VOIP (such as Skype or Discord) or a chat about the current round while you are both playing. (Especially avoid VOIP if you are both playing, even if you don’t mean to metacommunicate, you will probably still spurt out when you die or get frustrated.)
  11. No IC in OOC or vise-versa - Keep IC (In-Characteir) in IC and OOC (Out-Of-Character) in OOC. OOC should never be used to inform a player of something they wouldn't know or find out IC, such as a dead player using OOC to inform someone that they are in their body and can be cloned.
  12. Regarding Suicide, rage-quitting, and logging off - You won't be punished for logging out after a round starts (Unless you are a head or very important position), but it would be a big help if you first enter a cryo tube and Ghost (IC tab > Ghost verb) before you leave if you're able. This will release your job slot for a new player to take it. If you instead suicide or immediately ghost without first getting into a cryo tube near round-start (meaning you simply didn't want to play the role and took the job slot from someone who did), you may receive a job-ban, since you obviously didn’t want to play that role anyways. Set up your job preferences carefully in Setup Character > Occupation Preferences.
  13. Use common sense - If you suspect something might lead to you being banned, it probably is bannable. The rules cannot cover all possible cases. If you are not sure whether something would be considered against the rules, use adminhelp. Keep in mind that different admins can have different opinions on some actions, and sometimes an action can be considered against the rules in some circumstances but not in others. If you were told something was okay once, it does not mean you can do it again.

Roleplay Rules

  1. Lethal Force - Do not physically attack any other crewmember without a legitimate, explainable, roleplay reason that could be applied in a similar, real-life scenario. Even if you are justified, you are still susceptible to Ship Law.
    1. Beating a clown repeatedly on Harm intent for slipping you once.
    2. Shooting at fleeing criminal that committed only minor crimes with a lethal gun when they’re not shooting at you.
    3. Assaulting someone for cutting in front of you in the XO’s line.
  2. Use a reasonable, lore-friendly character name - Your character must have a unique first and last name. One-word nicknames are allowed inside the name (e.g. Derek 'Double-D' Donahue, Jane 'Crusher' Sanchez) . Ranks, titles, honorifics, offensive, famous and/or pop-culture names are not allowed (e.g. Dr John Smith, Barack Obama, Lt John Doe, Adolf Hitler). Clowns, mimes, and wizards do not have to follow this rule. Clowns, mimes, silicons, and wizards have some leeway with this rule. However, when in doubt, ahelp about questionable names. Certain races, such as plasmamen and lizards, have unique naming formats Please consult the wiki or ask an admin if you have any questions about a race’s naming procedure.
  3. Do not mutiny, unless... - Mutiny is not allowed unless a Mod or Admin clears it via Adminhelp. Also, you must follow these rules:
    1. The situation MUST be role-played.
    2. The captain MUST be given a chance to stand-down peacefully.
    3. Uninvolved crewmembers should be given the chance to remain uninvolved. They might shoot if they see you firing on the captain without a reason. Try to subdue them WITHOUT lethal force or explain the situation.
    4. Minimize losses. Use either non-lethal force ONLY, or give all crew members who oppose you a chance to stand-down .
    5. Do not start using lethals until you have been fired upon with lethals yourself.
  4. Do not act as antagonist when not one - If you commit crimes that may result in you receiving capital punishment as non-antagonist, you are breaking this rule. Do not cause excessive chaos as a non-antagonist. Do not act violently when being arrested or removed from an area you are not supposed to be in; using force to defend yourself in cases like that is not considered self-defense. If you are confused about whether you are an antagonist or not, you are not an antagonist.

This matters even more in FTL13 because we have significantly limited the amount of antagonists, and we focus on co-operation. If you are acting like a douchebag criminal constantly, expect to be banned. This is a server about working together.

  1. Demonstrate Clone Memory Disorder - If your character returns from the dead via cloning, cyborgization, or any other method, they should not remember anything related to their death and absolutely nothing they saw after they died. You retain your memories if you are revived by defibrillation or magic. If you get to return to a round as a different character, such as a personal AI, drone, adamantine golem, animal, space ninja, etc., you should not remember anything that happened before you became that new character. On the other hand, if the character had their brain removed while they were alive, as either a humanoid or cyborg, or had their soul taken with a soulstone, they retain all memories of their life.
  2. Have knowledge appropriate for your role - In all roles you should have at least scanned through the wiki page for that role once. Command positions however are intended to be filled by people who understand the workings of all those in their department and could do their job if necessary. The only exception being captain who is not expected to know the workings of every job on the ship, as captain you are only required to know the other bridge staff positions.
  3. Respect Ship Law and Standard Operating Procedure - This is a military vessel. You are expected to be a trained professional, or you wouldn’t be here. As such, you are expected to not commit any major crimes. You are allowed to break minor laws as long as it is roleplayed correctly. If you are stirring up shit without any proper roleplay involved you are breaking this rule. Command and security staff are expected to follow all Standard Operating Procedures and Ship Law. Failure to do so will result in a job-ban or even a game ban in extreme cases.

Role-Specific Rules

There are many rules that only apply to certain jobs, roles, creatures, and departments. These exist to deter powergaming, griefing, and being a dick in general. They should also be located on the wiki page for each role. Ignorance of your job’s rules is unacceptable. There are rules for nearly every job, even Chaplain.

Creatures

  1. Rules still apply to creatures. If you become a slime, monkey, etc. you keep your antagonist/non-antagonist status. Do not use your new form’s abilities as a means to grief.
  2. Do not split as a slimeperson in public places.

Silicons

  1. Follow Silicon Policy. It is located on the wiki.
  2. If a holoparasite causes human harm, any subsequent damage dealt to the host through the holoparasite should be considered self-harm.
  3. As a cyborg, do not ask for an obscene name and ahelp if you receive one.
  4. Although we can enjoy AI that find fun loopholes in their laws, obstructing the round on a default lawset is not allowed. Example: Not allowing the ship to de-port with a station because space travel is harmful.

Heads of Staff

  1. Never abandon the ship. You should never intentionally be on a different z-level from the ship without admin permission. This does not apply when docking with a station to retrieve an objective, though that should be delegated.
  2. Be active when playing a Head of Staff. If you’re playing a command role and need to go AFK, offline, or otherwise leave then adminhelp to notify admins. WHEN YOU LEAVE, DO NOT SUICIDE OR GO AFK on the spot unless it’s an emergency. Enter a cryopod to free up the job slot for someone else. Do not join a round as a Head of Staff if you know you cannot stay for the entire round.
  3. Do not play the department’s Head of Staff unless you have experience and a basic understanding of performing all of the department’s jobs.
  4. Know and follow Ship Law and Standard Operating Procedure.
  5. Heads of Staff are, unless otherwise stated, expected to follow the role-specific rules of their underlings in addition to their own.

Executive Officer

  1. Do not hand out all access like it’s candy on Halloween. Notify a department’s Head of Staff if you give someone access to their department if possible. This does not apply during emergencies, or when giving Engineers and Scientists additional access for the purposes of repairing and improving ship hull or equipment. Just ask yourself “Does this person need access to this location?”
  2. People should not be given additional access to do someone else’s job. For example, giving a Shaft Miner access to Science when Scientists are already working on research. This can lead up to said player powergaming.
  3. You are not a member of security, and should not involve yourself in security matters unless it is an emergency or you are Acting Captain.

Security Officer

  1. You are not some random mall cop, you are a trained soldier and should act like one at all times.
  2. Know and follow Ship Law and Standard Operating Procedure.
  3. Do not bucklecuff prisoners, except during searches or during evacuation aboard a shuttle or escape pod.
  4. The armory is for emergencies only. Do not take any gear from the armory without a serious reason, and return it when finished. #Confiscated weaponry should be stored in the armory, not carried around for personal use. Yes, this includes the Sniper Rifle. And no, Ship-to-ship combat is not a valid excuse for opening up the armory. No, you can’t give the sniper rifle to R&D.
  5. If you have nothing better to do, try NOT to be a stone wall. Roleplay. Tolerate the lawyer, apply ship law in context, and so forth. This is more of a suggestion than a rule, but being a no-fun shitler can get you banned if it happens consistently.
  6. You are not Judge Dredd, you are an enforcer of ship security. You follow ship law above all else, and have no authority outside of that.
  7. Security Officers are held to a higher standard than John Q. Crewmember. Expect the other players/crewmembers to hold you responsible for the actions of Security as a whole. This does not mean you can fire the Captain because he wouldn’t give you extra access, all rules regarding mutiny and ship law still apply. Breaking security rules will lead to a jobban, very quickly.

Munitions Officer

  1. DO NOT EJECT AN ARMED SHELL FROM THE MAC. IT WILL EXPLODE. This is griefing.
  2. Listen to your Weapons Officer regarding what shell to load in the MAC. They know more about the situation than you do
  3. Do not let anyone into Munitions without good reason. You will be held responsible if anything bad happens.

Bridge Officer

  1. Do NOT fire on either NanoTrasen or SolGov unless either:
    1. An admin gives you permission.
    2. Your mission objectives state you have to.
  2. Follow the Chain of Command. Know who you do and don’t outrank.
  3. Do not fire a MAC shell unless it is targeting a hostile ship. Wasting MAC ammo is griefing.
  4. Do not FTL jump while docked with a station or landed on a planet. Bad things happen.
  5. Do not leave anyone behind, except in an emergency such as the engine overheating or the ship being fired on while landed on a planet. Note: Stations and planets despawn in FTL if they do not have an active telecomms relay. This removes anyone aboard from the game.
  6. Unless the other bridge officer is absent on the bridge and you have a good reason to do so, do not touch the other bridge officer’s console.

Additional guidelines

Please participate in votes. Feedback is always appreciated.
Set your preferences to roles you intend to play. Nobody likes suiciding crew members.
If you have a question, check the wiki. If that did not help, use adminhelp.
Do not complain about lag. If lag happens, everyone already knows.

How to ban appeal

If you feel the punishment you received is not fitting the actual infraction you did: Join our forum and head to the Ban-Appeal section. To ensure your ban get dealt with properly:

  1. Provide Logs
  2. Make sure to follow these rules
  3. Know what you did wrong and how to avoid that in future.
Remember, if you're unsure of anything, use ahelp.
If you have any issues with this set of rules, the administrators, players, or anything else, please report it on the forums.
We hope you have fun here and enjoy your stay!

Please note, these rules can be slightly outdated. Make sure to consult the rules on the server as well just in case.