Department Standard Operating Procedure: Security

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Foreword

These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal Standard Operating Procedure.

Code Amber guidelines are in effect during General Quarters.

Head of Security

Code Green

  1. The Head of Security is permitted to carry out arrests under the same conditions as their Security Officers.
  2. The Head of Security is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.
  3. The Head of Security is not obligated, but encouraged, to allow legal representation should the suspect request it.
  4. The Head of Security is responsible for reporting poor, illegal, and harmful decisions made by the Captain to Central Command. If the Captain is arrested for breaking Ship Law, Central Command must be notified with a full report.
  5. The Head of Security must follow the same guidelines as the Master-at-Arms for Armory equipment.
  6. The Head of Security is not permitted to collect equipment from the Armory to carry on their person.
  7. The Head of Security may not overrule established sentences, unless further evidence is brought to light or the prisoner in question attempts to escape.
  8. The Head of Security is responsible for the actions of Security Officers, and is expected to terminate officers that actively break guidelines and SOP.
  9. Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described in Ship Law.

Code Amber

  1. All Code Green guidelines except 3, 6, 7, and 9 are carried over.
  2. The Head of Security may carry any lethal weaponry.
  3. Armory equipment must be returned once the alert level is lowered.
  4. The Head of Security is authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.

Master-at-Arms

Code Green

  1. The Master-at-Arms may not perform arrests if there are Security Officers active.
  2. The Master-at-Arms is responsible for Armory equipment. Make sure that equipment is returned when it is no longer needed.
  3. The Master-at-Arms must conduct a thorough search of every prisoner's belongings.
  4. The Master-at-Arms is not obligated, but encouraged, to allow legal representation should the suspect request it.
  5. The Master-at-Arms may not hand out any weapons or armor from the Armory. Hardsuits may be issued if emergency EVA action is required. Exception is made if there is an immediate threat that requires attention, such as boarders or rioters.
  6. The Master-at-Arms is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.
  7. The Master-at-Arms must read to every prisoner the crimes they are sentenced for.
  8. The Master-at-Arms is not permitted to leave prisoners bucklecuffed to their beds. An exception is made if the prisoner repeatedly attempts to breach the cell in order to escape.
  9. The Master-at-Arms is responsible for the health of all prisoners, and must provide them with food and medical attention as required.
  10. The Master-at-Arms is responsible for keeping security records updated.
  11. Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under Ship Law.

Code Amber

  1. All Code Green guidelines except 1, 3, and 4 are carried over.
  2. The Master-at-Arms is permitted to hand out Armory equipment as they or the Head of Security deems necessary. Equipment must be returned once the alert level is lowered.
  3. The Master-at-Arms is permitted to perform arrests, but this is not advised.
  4. The Master-at-Arms is authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.

Security Officer

Code Green

  1. Security Officers are required to tell a person why they are being detained at the time of arrest.
  2. Security Officers must bring all suspects and compliant witnesses to the Brig.
  3. Security Officers must ask a person to surrender peacefully before incapacitating them, unless they pose an immediate threat.
  4. Security Officers are permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.
  5. Security Officers may demand access to the interior of other departments during regular patrols.
  6. Security Officers are not permitted to have lethal weapons visible during regular patrols.
  7. Security Officers are permitted to conduct searches, provided there is reasonable evidence/suspicion that the person in question has committed a crime.
  8. Security Officers may not use Armory equipment. An exception is made if there is an immediate threat that requires attention, such as boarders or rioters.
  9. Security Officers are required to patrol the ship except when handling suspects/prisoners, responding to calls, or assigned to guard duty.
  10. Security Officers cannot force unwilling witnesses to report to the Brig to give a statement.
  11. Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under Ship Law.

Code Amber

  1. Code Green guidelines 1, 2, and 9 are carried over.
  2. Random searches are permitted.
  3. Security Officers may have Armory equipment. Equipment must be returned once the alert level is lowered.
  4. Security Officers may have weaponry visible at all times.
  5. Security Officers are authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.

Detective

Code Green

  1. The Detective may not perform arrests or searches. Exception is made if there are no active Security Officers or Master-at-Arms.
  2. The Detective is not permitted to carry any non-lethal weaponry, lethal weaponry, or armory equipment unless they begin the shift with it. The Detective's revolver and ammo are one of the notable exceptions.
  3. The Detective may not unholster or fire their revolver unless a clear and present danger to their life is present.
  4. The Detective may non-lethally incapacitate any crewmember that poses an immediate physical threat to them.
  5. The Detective may not discard any evidence. It needs to be stored securely for the duration of the shift.
  6. The Detective may not respond to a crime scene if unrestrained criminals are still present.

Code Amber

  1. All Code Green guidelines except 2 and 3 are carried over.
  2. The Detective is permitted to carry any nonlethal weaponry in addition to their revolver.
  3. The Detective may unholster their revolver, but not fire it unless there is an immediate threat to their life.