Department Standard Operating Procedure: Supply

From FTL13
Jump to navigation Jump to search

Foreword

These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal Standard Operating Procedure.

Quartermaster

  1. The Quartermaster must follow the same Guidelines as Shaft Miners and Cargo Technicians.
  2. The Quartermaster has the authority to deny any request not made by a Head of Staff or Command staff.
  3. The Quartermaster does not have authority over the Munitions Officer regarding the MAC, nor can the Quartermaster order the Munitions Officer to perform the role of Cargo Technician or Shaft Miner.
  4. The Quartermaster is free to utilize paperwork at their discretion. However, during emergencies, expediency should take precedence over bureaucracy.

Cargo Technician

  1. Cargo Technicians may not distribute contraband without permission from the Executive Officer or Captain.
  2. Cargo Technicians are not permitted to hack the autolathe or any other machinery in Cargo.
  3. Cargo Technicians are not permitted to create weaponry without permission from the Head of Security or Captain. With permission, weapons are to be handed over to the Master-at-Arms and placed in the Armory.
  4. Cargo Technicians are not permitted to distribute equipment from department-specific crates to crewmembers outside of that department without permission from the relevant Head of Staff.
  5. Cargo Technicians are not permitted to break open crates.
  6. Cargo Technicians must immediately transfer mission objectives (e.g. the volatile bomb) to Security or Command.

Shaft Miner

  1. Shaft Miners must have permission from Command to begin salvaging operations.
  2. Shaft Miners must inform Command when salvaging operations are complete and all Shaft Miners are aboard the ship.
  3. Shaft Miners are required to setup the telecommunications relay while planetside, and may not disable it.

Munitions Officer

  1. The Munitions Officer is not permitted to allow any unauthorized personnel into Munitions. Engineers are authorized if repairs are needed.
  2. The Munitions Officer may only load the type of shell requested by the Weapons Officer.
  3. The Munitions Officer must be inside of Munitions when the ship drops out of FTL, and until the Weapons Officer confirms there are no enemy ships in the system, or the enemy ships are defeated.
  4. The Munitions Officer may not load any crewmembers into the MAC unless it is a legal, approved execution.
  5. The Munitions Officer is required to keep the MAC in good condition. Having extra oil and a spare actuator is recommended.