Munitions
Command Area | |
[[File:|frameless|300px|center|link=File:]] Munitions | |
Dispense and load ammo, blow up accidentally because the WO can't make up his mind! | |
Obvious exits | North to Port Primary Hallway, south to Bridge, east to space if you use the MAC cannon! |
Purpose | Load rounds and blow up |
Access level | Munitions |
Noteworthy contents | Round dispeners, Insulated Gloves, Earmuffs, EOD Suit, MAC Cannon |
Clearance | Captain, Head of Personnel, Weapons Officer |
Security level | High |
Style | Weapons platform |
Balance Requirements | |
Other Notes | |
Locations on FTL13 |
Welcome to the MACaroni Cannon, possibly one of the coolest things on the whole ship, and with complicated yet firm mechanics!
BIG Ol' WARNING!!!
DO NOT EJECT A LIVE SHELL, OTHERWISE YOU'RE GONNA GO KABLOOEY AND ANYONE YOU TAKE WITH YOU INTO THE AFTERLIFE WILL YELL AT YOU!
The Dispenser
This is where shell come from, being dispensed onto the conveyor belt and straight into the breach (if it's open, that is. Make sure it is.) Your three options are HE (High Explosive), Homing, and Shield Piercing, each having their own damage and mechanics. To dispense a shell, go to the small alcove in the west end of the room and operate the console, and dispense whichever shell you want. You'll want to listen to your superiors about what shell to use, but HE is a good round to load all together. The shell should appear on the conveyor belt ready to be loaded.
The Cannon
This beauty is the Mass Accelerator Cannon, also known as The MAC or Macaroni, and works like a cannon on a tank in real life, both in function and in it's dangers if not operated properly. Before you touch the conveyors you'll want to click on the rear (west end) of the cannon to extend the breach. Make sure you're not in the way! Sit in the chair and click if you're not sure. If anything is in the way when the breach opens then it'll be tossed out of the way, painfully, and if a shell is in the way then you're in for a bad time. If a shell has been fired then opening the breach will toss it out, ready for a new shell. Open the breach and activate the conveyor to have the shell load directly into the breach, hands free!
Next, and this is important and dangerous, you'll want to grab the multitool from the table and click on the shell. This will arm the round, making it ready to explode, so don't mess around with it! You can also disarm with it the multitool just in case. Once it's armed, click the cannon and the breach should close, sealing the round inside, ready to fire. DON'T OPEN THE BREACH EVER UNLESS THE CANNON HAS ALREADY FIRED!! It's a good idea to yell over the radio that you've loaded a round into the cannon.
Once the cannon has fired, the round has been spent, and opening the breach launches the casing out, ready for a new shell. The cannon can fire things other than shells, too.
Fire!
In order to fire the cannon, you'll need to fire it from the Weapon's Console, which is probably already being operated by bridge officers, but if it isn't then you can wander over to the bridge, click the console, find the MAC Cannon heading, and hit fire. Done! Now reload!
Oops!
Chances are you barely skimmed through the guide (or didn't even read it), ignored the popup window about there being live ammo in the breach, and blew up Munitions! Good one! Chances are you'll be contacted by an admin for a stern talking-to!