Supermatter Engine: Difference between revisions

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#Engage both coolant valves to attempt to equalize the temperature.
#Engage both coolant valves to attempt to equalize the temperature.
#Attempt to cool core manually with fire extinguishers (dangerous).
#Attempt to cool core manually with fire extinguishers (dangerous).
#If these are ineffective eject the core to prevent catastrophic explosion. '''DO NOT EJECT THE SUPERMATTER DURING FTL TRANSLATION WHILE THE SHIELDS ARE UP OR YOU WILL BE SORRY'''
#If these are ineffective eject the core to prevent catastrophic explosion. '''If you eject the core while the shields are up, it will bounce back in and detonate in the blast door.'''


===Core Fire===
===Core Fire===

Revision as of 15:57, 18 December 2016

Introduction

The Supermatter Engine is not as simple as a Singularity or Tesla engine. It is far more complicated, and it requires regular upkeep and checking to maintain optimum performance. It is also much more adaptable, with many settings and tweakable options to improve, or ruin, your engine.

It's not as complex as it looks.

Legend

  1. Thermoelectric Generator: The Thermoelectric generator (TEG) is a machine which creates power based on the temperature difference between the hot loop and the cold loop - the greater the difference, the more energy is generated. The hot loop is on the left in yellow pipes, the cold loop is on the right in blue.
  2. Coolant valves: These valves can be opened to mix the hot and cold loops with each other. It's a decent idea to open it if the hot loop overheats, as that allows the hot loop to cool. However, this also comes at the cost of poisoning the cold loop with waste gases, which may reduce the effectiveness of the loop.
  3. N₂ Canister Ports: Two ports for you to wrench in the nitrogen canisters from canister storage.
  4. Waste gas canister port: A port for you to put an empty canister to filter out waste gases - namely, oxygen.
  5. Gas filter: This is used to filter out the oxygen in the hot loop, and prevent the gas mix in the core from catching fire.
  6. Emitter: The emitter fires a beam that energizes the Supermatter Shard.
  7. Engine Cooling Unit: This computer controls the input and output of gases in the core.
  8. Power Monitor Unit: This computer shows you the load and distribution of power on the ship's power grid.
  9. SMES cell: Essentially a large battery, it starts with a small charge - enough for you to start the engine.
  10. Heat Exchanger Gas Pump: This pump regulates the flow of air from the heat exchanger back into the cold loop's pipes. It should be on 450 kPa when you're starting the engine, but can be tweaked as necessary.
  11. Heat Exchanger: A series of pipes that allow the gas to be cooled down by space. This is necessary for the cold loop to be cold. (Space doesn't really work that way, but just go with it.)
  12. Gas Injector: Injects the gas from the hot loop into the core to be heated.
  13. Supermatter Shard: This supermatter shard (SM) is the source of heat for our hot loop. When hit by energy, such as lasers from the emitter or by a laser rifle, it emits heat, plasma and oxygen. In a pinch, you can throw objects into it to get it to emit energy, but this isn't recommended if you can avoid it. You should not look at the shard without meson scanners on, as it may be harmful.
  14. Vent pump: This pumps the gas heated by the shard back into the hot loop, so it can power the TEG.
  15. Core eject button: This button jettisons the shard out the back of the ship. If the shard cannot be saved, you should press this before engineering blows up.
  16. Canister storage: This is where the N₂ and empty canisters are stored prior to setup.
  17. N₂ Gas Pump: These feed the hot and cold loops with N₂. These should be set to maximum.
  18. PACMAN Generator: A portable generator that can be used to power the emitter and computers if the SMES cell runs completely dry.

Supermatter Theory

The supermatter engine produces power via a Thermoelectric Generator, or TEG. This large white device has two inputs for pipes. It generates power based on the difference in temperature between the two inputs. This means that you want the cold side to be very cold, and the hot side to be very hot. The larger the difference, the more power you will make. The cold loop (or blue loop) is fairly simple. It leads up to heat exchanging pipes in space. The gas runs through the pipes and becomes very cold. Then it flows back down into the right (cold) side of the TEG. This requires next to no maintenance and will run on its own. The second loop is the hot loop, also known as the yellow loop. This is where things get complicated. The yellow loop runs to the top of the room, and enters into the reactor core. The reactor contains the Supermatter Shard (the yellow crystal thing). It is EXTREMELY IMPORTANT that you do not interact with the shard in any way, as it is both highly radioactive and will kill you instantly if you touch it. If you are the CE or AI it is a good idea to bolt the hatches leading into the core to prevent any accidents. Now, the Supermatter Shard is aligned with a Emitter. This emitter fires a beam of energy that will hit the supermatter shard and energize it. The beam will also hurt, a lot, so don’t stand in front of it. When the shard is hit by the energy beam, it will produce 3 things: heat, plasma, and pure oxygen. The heat is the important part, because this will heat the gas that flows into the chamber via the Coolant Injector. Don’t be fooled by the name, this is very hot gas. The air will sit in the chamber and be heated by the shard, then be pumped out by Engineering Vent Pump 2 (coders rename these to logical names please). This superheated gas then flows into the hot side of the TEG and repeats the cycle. The TEG should now be generating power. The amount of power is based of the difference in temperature in the hot and cold loop. We will discuss how to maximize this power later in the module.

Setup

The first thing you should do is don a radiation suit and some Meson Scanners. These will allow you to work safely without being irradiated. Side effects of radiation poisoning is hair loss, hallucinations, and death. Next follow these steps to startup the engine.

  1. Take two of the red nitrogen canisters, and attach them to the two lower connector ports with a wrench. One supplies gas to the cold loop and the other to the hot loop.
  2. Take a yellow canister and attach it to the top port with a wrench. This will hold your waste gasses.
  3. Walk up to the gas filter above the TEG, and make sure it is set-up to filter O2 (Oxygen) at max pressure. If this step is forgotten then the high oxygen concentration will start a fire in the core chamber. You (probably) don’t want that.
  4. At the top of the room near the radiation lockers are the cold loop Heat Exchange Pipes that run through space. There is a gas pump here - set it to 450kPa.
  5. To your right is the blue Engine Cooling Control computer, or ECC. This monitors the reactor chamber and provides lots of useful information. You want to turn on the output regulator. This value will tell the vent pump in the core to pump out air until the pressure in the core is equal to that value. Set the value to 100 wgith the button below.
  6. Return to the lower part of the room and activate the gas pumps connected to the canisters. Make sure the gas pumps at are the maximum pressure, so all of the N2 is moved into the loops. This will drain the canister very quickly. Do not worry, this is normal. You do not need to add more N2 than this.
  7. Turn on the emitter. HURRAY! You are now generating power!
  8. As soon as you hit about 200k power on the TEG, turn the emitter off for a while, turning it back on once the power starts decreasing again. This prevents the hot loop from overheating.

Maintenance

The supermatter engine is not like the Singularity or Tesla, you have to monitor it. For the most part it will continue running on its own, but throughout the round you can make changes and optimize it to produce more power. Here are some steps to follow when monitoring the core. Verify that there are no fires in the core chamber. If so follow the steps in the emergency section of this guide. Check power output and adjust the valves and pressures as needed. Verify the SMES is sending enough power.

Many of the settings can be tweaked to change performance. You can adjust the gas filter to increase the O2 content in the reactor core. You can adjust the output pump to change the temperature of the gas leaving the chamber. A higher value will let the air stay in the chamber longer, allowing for higher temperatures. Experiment! Most likely you will not mess anything up too bad, as you can revert any issues that might arise if you act quickly enough. �

Emergency Procedures

Things have gone horribly wrong and the crew is shouting at you to fix it. Don’t panic! This guide should help you fix most of your issues.


Core Delamination

Core delamination is caused by overheating. This can be caused by a variety of reasons, and the end result is the same: A big boom. Often times delamination happens without warning and can quickly go from 15% to 40-50% if unattended. These spikes in instability are dangerous and need to be your first priority.

Early Stage

  1. Shutdown Emitter.
  2. Check for obvious causes (core on fire, etc).
  3. Disable the injector at the ECC.
  4. Wait for the temperature to decrease and the warnings to disappear.

Mid Stage

  1. Follow all previous steps.
  2. Set the Output Regulator value to zero at the ECC to attempt to remove all the gas from the core.
  3. Advise CoC of possible Engine Emergency.
  4. Perform a SCRAM (instructions below) if CoC requests.

Late Stage

  1. Follow all previous steps.
  2. Inform COC of Engine Emergency.
  3. Engage both coolant valves to attempt to equalize the temperature.
  4. Attempt to cool core manually with fire extinguishers (dangerous).
  5. If these are ineffective eject the core to prevent catastrophic explosion. If you eject the core while the shields are up, it will bounce back in and detonate in the blast door.

Core Fire

A Core Fire is when the gases in the chamber ignite and start a fire. 99% of the time this is caused by having a too high oxygen percentage in your core. Generally at normal operating temperatures fires will start at 12% oxygen or higher. At higher temperatures though it can start at lower concentrations.

The root cause is normally someone forgetting to activate the gas filter, and it can be fixed by turning it on/maximizing the pressure. Be warned, a fire can quickly lead to Core Delamination, so do not ignore it.


Core Leak

Oh look, nobody bolted the maintenance doors to the core chamber, and somehow somebody opened it. Now all your gas is leaking out and it is pushing you away from the door so you cannot close it. Simply run to the shutters button to close the blast shutters. Then have a buddy stand next to the open door and quickly close it when you raise the shutters. You will have lost lots of N2, and most likely irradiated the compartment. Adding more N2 is easy, but make sure people know not to walk into the compartment without radiation suits.

Emergency Gas Shunt/SCRAM

You have royally screwed things up now, and you need to quickly shutdown the reactor and prevent a meltdown, but save the Shard. You will be severely injured (and possibly die) from doing this. However this might be the only way to stop a catastrophic core fire if it grows too large.

  1. Turn off the emitter.
  2. Disable Input Injection, set Output Regulator to zero, and enable both coolant valves.
  3. Run inside the chamber and pull the shard off of the mass driver.
  4. Run back outside the chamber and hit the mass driver button to open the blast door. This will vent the gas very quickly but you will lose all of it to space.
  5. Pray.

Cold Start

If you have run out of electrical power, you cannot turn on the emitter to activate the Shard. In order to restore power to the ship you have to cold start the engine. The first thing to try is to fire up the Pacman Generator if it is available. This will supply enough power to activate the emitter.

If the Pacman is unavailable or out of fuel, you will have to be more, creative. Firing laser guns or other energy weapons into it will slightly charge the shard. Also, throwing random stuff into the shard will disintegrate them and create small amounts of power. Throwing clowns into it also works; their sacrifice will not be in vain.

Battle Damage

(With upcoming changes to power distribution this section may be made obsolete.) It is highly recommended that you safely shutdown the reactor while in battle. Turn off the emitter, disable coolant injection, and set the output regulator to zero. Then disable the pumps and filters in both loops. This means that if battle damage is taken and a pipe is destroyed, you are not pumping all your gas into space. Also, closing the blast shutters is advised because the windows may be broken by incoming fire. After the battle is over report the damages (if any) to the chain of command and advise them on repair times. If the repairs will take too long, activate the Pacman generator to supplement the power supply. Repairing the engine should be top priority.

REMEMBER! The CoC needs to be made aware of ALL incidents or accidents that occur. Report through the Chain of Command, first in the engineering channel (:h or :e) to report to your Chief Engineer, who will then report to the Captain via the command channel (:c).

Planetary Excursions

Extended stays planetside will give your cold loop issues - because there's a planet blocking the cold loop's heat exchangers, it's very difficult for it to cool effectively. Because the operation of the TEG heats the cold loop, at some point you'll have to think of an alternate way to cool the cold loop before the pressure difference in the cold loop inlet and outlet become small enough to stop turning the cold loop turbine. Raising the heat exchanger's outlet pump pressure is a workaround, but a very temporary one at that.

Modifications

Possibly the best thing about the Supermatter Engine is how modifiable it is. As you work with it you might see some flaws in the design or pump settings. Here are a couple of suggestions for your engine! Be sure to consult the CE when making any modifications, as the engine downtime could affect ship performance. For experienced engineers only.


Easy

There is a filter to remove the waste O2, but you cannot remove the excess plasma. Is there a way to harvest it?

Gas heaters and coolers might allow you to achieve hotter and colder temperatures.

A second emitter might have some interesting effects.

Volume pumps will drastically change the way the pipes move air. You will achieve much higher pressures, but you will have less control.

Medium

Theoretically, you can boost your power output by starting a fire in the core. “Supercharging” the engine with pure O2 might be a way to do this.

Nitrogen has the second highest heat absorption value, paired with its safeness makes it an excellent coolant. Plasma has the highest heat absorption in the game. Could it be the superior coolant?

You could easily get rid of the waste O2 if you sucked it from the core into space.

Hard

Double TEGs? Double Power?

Atmospherics is located directly below the engine room. Could you tie those pipes into the gas loops?

The heat exchanger in space could be expanded into the CE office for extra cooling, don’t expect him to be happy though.

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