Additional Access: Maintenance
Duties: Get your space legs, assist people, ask the XO to give you a job
Guides: New Players, Starter guide, Frequently Asked Questions, General items, Basic construction
Quote: GREY TIDE STATION WIDE!
Assistants are the most versatile and expendable workers on the ship. They are recommended to new-comers who have read or are reading the tutorial and are still getting their space legs.
Assistants begin their shifts around the ship but usually congregate in Primary Tool Storage, where they can acquire some basic tools such as screwdrivers and wrenches. If you are charismatic or lucky, the Executive Officer can add more access to your Identification Card. With more access and perhaps a custom job title, perhaps you can find a purpose on the ship at last.
Sometimes you are a God among men and sometimes you are dead within twelve seconds of round start. It all depends on how you set up and the luck of the ship.
Bare minimum requirements: Don't be a total shitler.
Duties? What Duties?
Assistants are usually the most aware civilians on the ship due to the fact they're constantly on the move. You'll find that that assistants make great informants!
Due to the lack of responsibility, you'll usually find that assistants are the ones responsible for renovating the bar with a dance floor or boxing ring, building cloning stations in firefighting closets, converting the dorms into interrogation rooms, and all other sorts of wacky projects.
You can choose between either inventing a custom job title and having the XO give you the title and appropriate access, and asking people over the radio if they need assistance. If you take the first option, consider the jobs on the following list. An assistant is a good job for playing a single-round gimmick.
- Animal Handler
- Bean Counter
- Delivery Boy/Girl
- Drunken Wreck
- Emissary from Another Planet
- Former Head of Security
- Junk Collector
- Political Activist
- Political Prisoner
- Safety Inspector
- Test Subject
- Tour Guide
Ghost in the System
It's easy to stay under the radar as an assistant, as you have the least-respected job on the ship (aside from that other guy). You have maintenance access, but to go anywhere else you need to be creative. Loot a belt and budget insulated gloves from Primary Tool Storage if you can and set out!
The number one advantage of traitor assistant is your opponent's arrogance. Security and other crew members will typically assume you are inexperienced or stupid, so surprise them with your knowledge of the game's mechanics.
This doesn't mean you won't run into a particularly savvy security member who knows the potential danger of an assistant, though. Keep alert at all times. In the rare case that someone actually asks you to assist them, draw them into a quiet place and execute them.
|Jobs on FTL13|
|Command||Captain, Executive Officer, Bridge Officer|
|Security||Head of Security, Security Officer, Master-at-Arms, Detective|
|Engineering||Chief Engineer, Ship Engineer, Atmospheric Technician|
|Supply||Quartermaster, Cargo Technician, Shaft Miner, Munitions Officer|
|Science||Research Director, Scientist, Roboticist|
|Medical||Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist|
|Service||Janitor, Bartender, Cook, Botanist, Clown, Mime|
|Civilian||Assistant, Lawyer, Chaplain, Librarian|
|Non-human||AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Adamantine Golem, Ghost|
|Antagonists||Traitor, Changeling, Nuclear Operative, Wizard, Shadowling, Abductor, Xenomorph, Revenant, Space Ninja, Holoparasite, Swarmers, Blob, Devil, Clockwork Cult|
|Special||Centcom Official, Death Squad Officer, Emergency Response Officer, Ian|
|Races||Humans, Lizardperson, Flyperson, Plasmaman, Podman, Miscellaneous|