Humans: Difference between revisions

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=Gameplay=
=Gameplay=
Humans are the primary race in SS13, and the default race all players start as. Humans have no unique advantages or disadvantages in terms of physical capabilities, however only Humans can be selected for a command role prior to the start of a round, in addition they are the only sentient race to be protected under Silicon's laws at round start.
Humans are the primary race in SS13, and the default race all players start as. Humans have no unique advantages or disadvantages in terms of physical capabilities.


{{Jobs}}
{{Jobs}}


[[Category:Backstory]]
[[Category:Backstory]]

Latest revision as of 14:54, 28 April 2017

HUMANS

Human
Genus: Homo Sapiens Sapiens
Homeworld: Earth
Central Authority: United Earth Government
Restricted Job Roles: N/A
Guides: No external guides


Humans are the dominate species in the known galaxy, their kind extend from old Earth to the edges of known space.

Humans are the default race in SS13.

History

See the backstory page for a overview of human history.

To summate, Humanity is the dominate race in the known Galaxy. The only other known intelligent and sapient race (To Humans anyway) are the Lizardpeople, who are subjugated under the control of the United Earth Government for reasons many either don't know or don't want to remember.

Roleplay

Humans of the 26th century hold social values remarkably similar to the Humans of the 21st century, even down to much of their technology intentionally taking the appearance of items and aesthetics of 21st century technology. This is due to a combination of much Human knowledge being lost in the Void Wars, and a sense of nostalgia over days gone by. This also means Humans communicate and act in a manner similar to what people of the 21st century do.

Humans hold a smug sense of superiority over non-Humans, which until recently have just comprised of just Lizardpeople. However some Humans either have no opinion, or even are supportive, of non-Humans, however they are in the minority, for now. Make no mistake as the only reason Nanotrasen began to employ non-human Lizardpeople was due to them being able to employ Lizardpeople for barely a fraction of the pay for a Human equilivant.

Certain fringe organisations hold a far more progressive view on non-humans. Whether this is due to these groups being more open to non-humans, or simply due to them desperately needing anyone with the right skill set irrespective of their race, is up to debate and personal interpretation.

Special Snowflakes

Nanotrasen is not the first organization to meddle with the human genome, and there are rumours that in the past, some dark scientific cult attempted to splice human genes with those of animals. Although (descendants of) these mutants are extremely rare, a few find their way into employment every now and then, in very low-ranking jobs. They are officially qualified as non-human, however, and their social status is below even that of Lizardpeople because of their nature as humans with filth mixed into their DNA. Or as a Nanotrasen official put it, "disgusting special snowflakes."

Mutant humans are a separate server config option from other species, and if job restrictions are enabled on a server, it'll lock mutant humans out of even more jobs than lizards.

Gameplay

Humans are the primary race in SS13, and the default race all players start as. Humans have no unique advantages or disadvantages in terms of physical capabilities.

Jobs on FTL13

Command Captain, Executive Officer, Bridge Officer
Security Head of Security, Security Officer, Master-at-Arms, Detective
Engineering Chief Engineer, Ship Engineer, Atmospheric Technician
Supply Quartermaster, Cargo Technician, Shaft Miner, Munitions Officer
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist
Service Janitor, Bartender, Cook, Botanist, Clown, Mime
Civilian Assistant, Lawyer, Chaplain, Librarian
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Adamantine Golem, Ghost
Antagonists Traitor, Changeling, Nuclear Operative, Wizard, Shadowling, Abductor, Xenomorph, Revenant, Space Ninja, Holoparasite, Swarmers, Blob, Devil, Clockwork Cult
Special Centcom Official, Death Squad Officer, Emergency Response Officer, Ian
Races Humans, Lizardperson, Flyperson, Plasmaman, Podman, Miscellaneous