Lizardperson: Difference between revisions

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(Lizards are considered human and can go command roles; fixed.)
(Updated some of the language to improve the grammar on the statement stating that lizards can get any role they want.)
 
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|guides = No external guides
|guides = No external guides
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Not to be confused with [[Critters#Neutral|the little lizards]].
Not to be confused with [[Critters#Neutral|the little lizards]].


Sentient <s>non-</s>sorta-humans hired by Nanotrasen to fill in gaps in their [[Humans|Human]] workforce. Lizards are able to go any role they want and are considered human under Asimov laws.
Sentient <s>non-</s>sorta-humans hired by Nanotrasen to fill in gaps in their [[Humans|Human]] workforce. Lizards are able to apply for and possibly receive any role they want.


Functionally Lizards are nearly identical to Humans mechanics wise, but they tend to be looked down upon by most of the (human dominated) crew, and have a lisp in every sentence involving the letter 's'.
Functionally Lizards are nearly identical to Humans mechanics wise, but they tend to be looked down upon by most of the (human dominated) crew, and have a lisp in every sentence involving the letter 's'.
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=Roleplay=
=Roleplay=
Lizardmen names are based on Adjective-The-Nouns, an example being Eats-The-Lemons or Stuns-The-Perp. There are NO restrictions on a name a Lizardperson can use (sans standard name rules) meaning you do not have to adhere to the Adjective-The-Nouns system.
Lizardmen names are based on Verb-The-Nouns, an example being Eats-The-Lemons or Stuns-The-Perp. There are NO restrictions on a name a Lizardperson can use (sans standard name rules) meaning you do not have to adhere to the Verb-The-Nouns system.


Generally Lizardpeople tend to form close knit communities with other Lizardpeople, and they tend to be wary around Humans, due to a combination of the limited amount of Lizardpeople on shift but also due to the harsh treatment their species suffered hundreds of years ago by Humans. While many Humans are somewhat racist towards Lizardpeople many Lizards tend to hold little ill will towards Humans, however some Lizardpeople are oft just as racist towards Humans if not more so and are usually singled out as such.
Generally Lizardpeople tend to form close knit communities with other Lizardpeople, and they tend to be wary around Humans, due to a combination of the limited amount of Lizardpeople on shift but also due to the harsh treatment their species suffered hundreds of years ago by Humans. While many Humans are somewhat racist towards Lizardpeople many Lizards tend to hold little ill will towards Humans, however some Lizardpeople are oft just as racist towards Humans if not more so and are usually singled out as such.
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=Gameplay=
=Gameplay=
Lizardpeople are a optional playable race. You can make a lizard character in the character panel, and change aspects of its appearance such as skin color, spines and antennae. Lizards attack with their claws to slash and hack people, though this does not deal any additional damage. They also tend to hiss when talking.
Lizardpeople are a optional playable race. You can make a lizard character in the character panel, and change aspects of its appearance such as skin color, spines and antennae. Lizards attack with their claws to slash and hack people, though this does not deal any additional damage. They also tend to hiss when talking.
In FTL13, Lizardpeople are considered human under Asimov AI laws, therefore they cannot harm you and must listen to you if no other laws are added. Adminhelp if an AI is unaware/does not follow this.
{{Jobs}}
{{Jobs}}
[[Category:Backstory]]
[[Category:Backstory]]

Latest revision as of 23:12, 5 August 2018

LIZARDMEN

Lizardperson
Genus: Basiliscus Lizretus
Homeworld: Ospillon
Central Authority: Subservient to United Earth Government
Restricted Job Roles: None
Guides: No external guides


Not to be confused with the little lizards.

Sentient non-sorta-humans hired by Nanotrasen to fill in gaps in their Human workforce. Lizards are able to apply for and possibly receive any role they want.

Functionally Lizards are nearly identical to Humans mechanics wise, but they tend to be looked down upon by most of the (human dominated) crew, and have a lisp in every sentence involving the letter 's'.

History

Echoes of Humanity's dark distant past and their treatment of alien species remain well entrenched in modern day Human society. All alien species, including Lizardmen, have always been treated as second class citizens in Human society.

Artists Impression of first contact between Humanity and Lizardkind

In 2550 Nanotrasen made history with the creation, and signing, of the Species Equality Act which paved the way for Lizardmen to be hired into low level jobs on-board Nanotrasen space stations, typically janitorial positions, as well as being the first corporation in existence to sign such a act. However in 2554 a amendment to the Species Equality Act, known as article 66, authorized the promotion and hiring of Lizardmen into most available station based roles.

This proved to be a significantly controversial amendment that was met with great disapproval, undeterred the change was pushed through by Nanotrasen. However the threat of the United Earth Government terminating Nanotrasen's top secret plasma mining contract forced the addition of article 67 which barred Lizardmen from assuming a command level role outside of extreme circumstances. Nanotrasen was quick to use their new Lizardmen employees to shore up gaps in their workforce.

The top secret Space Station 13 was no exception, but the Astraeus is, under article 68!

Roleplay

Lizardmen names are based on Verb-The-Nouns, an example being Eats-The-Lemons or Stuns-The-Perp. There are NO restrictions on a name a Lizardperson can use (sans standard name rules) meaning you do not have to adhere to the Verb-The-Nouns system.

Generally Lizardpeople tend to form close knit communities with other Lizardpeople, and they tend to be wary around Humans, due to a combination of the limited amount of Lizardpeople on shift but also due to the harsh treatment their species suffered hundreds of years ago by Humans. While many Humans are somewhat racist towards Lizardpeople many Lizards tend to hold little ill will towards Humans, however some Lizardpeople are oft just as racist towards Humans if not more so and are usually singled out as such.

While the central United Earth Government enforces harsh policies against Lizardpeople, and Nanotrasen exploits the unwanted status of Lizardpeople for financial gain, some fringe and even criminal organizations are surprisingly welcoming toward Lizardpeople, whether this is due to them being genuinely progressive or them simply needing anyone of the right skill sets to work for them, the attitude is appreciated among the Lizardpeople that work with them and usually ensures a near unbreakable loyalty.

Amusingly Lizardpeople who work with Nanotrasen Security forces also near universally show a near unbreakable show of loyalty to their team. However this can be more attributed to how NT Security heavily emphasizes friendship and cooperation between security personal which thus encourages high loyalty, that and a big pay check.

Gameplay

Lizardpeople are a optional playable race. You can make a lizard character in the character panel, and change aspects of its appearance such as skin color, spines and antennae. Lizards attack with their claws to slash and hack people, though this does not deal any additional damage. They also tend to hiss when talking.

Jobs on FTL13

Command Captain, Executive Officer, Bridge Officer
Security Head of Security, Security Officer, Master-at-Arms, Detective
Engineering Chief Engineer, Ship Engineer, Atmospheric Technician
Supply Quartermaster, Cargo Technician, Shaft Miner, Munitions Officer
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist
Service Janitor, Bartender, Cook, Botanist, Clown, Mime
Civilian Assistant, Lawyer, Chaplain, Librarian
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Adamantine Golem, Ghost
Antagonists Traitor, Changeling, Nuclear Operative, Wizard, Shadowling, Abductor, Xenomorph, Revenant, Space Ninja, Holoparasite, Swarmers, Blob, Devil, Clockwork Cult
Special Centcom Official, Death Squad Officer, Emergency Response Officer, Ian
Races Humans, Lizardperson, Flyperson, Plasmaman, Podman, Miscellaneous