Arrivals
General Area | |
Arrivals | |
The place where everyone starts during mid-shift. | |
Obvious exits | Escape Shuttle north, Port Primary Hallway west, Space east. |
Purpose | Supplying the station with new crew members. |
Access level | All-access from the hall. |
Noteworthy contents | Chairs, fire extinguisher. |
Clearance | Everyone |
Security level | Low |
Style | Hallway |
Balance Requirements | No major balance requirements |
Other Notes | |
Locations on FTL13 |
Unused Content
The following page contains content that is not normally seen in FTL13. |
All crew members that have just been shipped from Central Command are sent to the ship to the Arrival Shuttle and magically appear in the hallway! Around you can find chairs to buckle yourself to during FTL.
Stationed right next to arrivals is the Security Office, although it is hardly ever manned. Beyond there is the rest of the ship, which is where you'll want to go. To the north is the Escape Shuttle, in case of emergency. There is also an external airlock to the east that leads to space so that you may space yourself collect salvage during your adventure!
Rumours that a shuttle filled with so called "Deathsquaddies" docks at one of these ports are completely unfounded. Nope, totally lies. These corpses? Totally not Deathsquaddies. Nope.
General Area | |
Arrivals | |
The place where everyone starts during mid-shift. | |
Obvious exits | Escape Pods south, Port Primary Hallway west. |
Purpose | Supplying the station with new crew members |
Access level | All-access from the hall. |
Noteworthy contents | Chairs, fire fighting locker, emergency oxygen locker. |
Clearance | Everyone |
Security level | Low |
Style | Hallway |
Balance Requirements | No major balance requirements |
Other Notes | |
Locations on FTL13 |
All crew members that have just been shipped from Central Command are sent to the ship to the Arrival Shuttle and magically appear in the hallway! Around you can find chairs to buckle yourself to during FTL.
Stationed right next to arrivals is the Research Division, where you can find insane people overqualified individuals who are working hard! Beyond there is the rest of the ship, which is where you'll want to go.
Up north is where mechs and cool robots are built! To the south are the Escape Pods, in case of emergency.
General Area | |
Arrivals | |
The place where everyone starts during mid-shift. | |
Obvious exits | Escape Pods south, Port Primary Hallway west. |
Purpose | Supplying the station with new crew members |
Access level | All-access from the hall. |
Noteworthy contents | Chairs, fire fighting locker, emergency oxygen locker. |
Clearance | Everyone |
Security level | Low |
Style | Hallway |
Balance Requirements | No major balance requirements |
Other Notes | |
Locations on FTL13 |
This page needs revising!
The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. |
All crew members that have just been shipped from Central Command are sent to the ship to the Arrival Shuttle and magically appear in the hallway! Around you can find chairs to buckle yourself to during FTL.
Stationed right next to arrivals is the Research Division, where you can find insane people overqualified individuals who are working hard! Beyond there is the rest of the ship, which is where you'll want to go.
Up north is where mechs and cool robots are built! To the south are the Escape Pods, in case of emergency.
Locations on NSV Astraeus | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Locations on NRV Aetherwhisp | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Locations on NSV Scarab | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |