Arrivals

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General Area
Arrivals.png
Arrivals
The place where everyone starts during mid-shift.
Obvious exits Escape Shuttle north, Port Primary Hallway west, Space east.
Purpose Supplying the station with new crew members.
Access level All-access from the hall.
Noteworthy contents Chairs, fire extinguisher.
Clearance Everyone
Security level Low
Style Hallway
Balance Requirements No major balance requirements
Other Notes
Jobstemp.png Locations on FTL13


Shelmet.png Unused Content

The following page contains content that is not normally seen in FTL13.
The reason this page is outdated is: "Ship not in rotation."



All crew members that have just been shipped from Central Command are sent to the ship to the Arrival Shuttle and magically appear in the hallway! Around you can find chairs to buckle yourself to during FTL.

Stationed right next to arrivals is the Security Office, although it is hardly ever manned. Beyond there is the rest of the ship, which is where you'll want to go. To the north is the Escape Shuttle, in case of emergency. There is also an external airlock to the east that leads to space so that you may space yourself collect salvage during your adventure!

Rumours that a shuttle filled with so called "Deathsquaddies" docks at one of these ports are completely unfounded. Nope, totally lies. These corpses? Totally not Deathsquaddies. Nope.

General Area
NRVArrivals.png
Arrivals
The place where everyone starts during mid-shift.
Obvious exits Escape Pods south, Port Primary Hallway west.
Purpose Supplying the station with new crew members for robotics to test their stompy mechs on.
Access level All-access from the hall.
Noteworthy contents Chairs, fire fighting locker, emergency oxygen locker.
Clearance Everyone
Security level Low
Style Hallway
Balance Requirements No major balance requirements
Other Notes
Jobstemp.png Locations on FTL13


All crew members that have just been shipped from Central Command are sent to the ship to the Arrival Shuttle and magically appear in the hallway! Around you can find chairs to buckle yourself to during FTL.

Stationed right next to arrivals is the Research Division, where you can find insane people overqualified individuals who are working hard! Beyond there is the rest of the ship, which is where you'll want to go. Up north is where mechs and cool robots are built! To the south are the Escape Pods, in case of emergency.

General Area
ScarabArrivals.png
Arrivals
The place where everyone starts during mid-shift.
Obvious exits Airlock East, Hallway North
Purpose Supplying the station with new crew members for robotics to test their stompy mechs on.
Access level All-access from the hall.
Noteworthy contents Laptop, EVA Equipment, Various Engineering Tools
Clearance Everyone
Security level Low
Style Hallway
Balance Requirements No major balance requirements
Other Notes
Jobstemp.png Locations on FTL13


All crew members that have just been shipped from Central Command are sent to the ship to the Lounge and magically appear in the hallway!

Stationed below to arrivals is the Bridge, where you can find insane people overqualified individuals who are working hard! West is Custodial Closet and the rest of the ship, a which is where you'll want to go. Up north is where the ship needs repairing,