Virology
For the Guide to Virology, click here.
Medical Area | |
Virology (aka ERP fort) | |
Obvious exits | Medbay north |
Purpose | Cure and manufacture viruses |
Access level | Virology |
Noteworthy contents | PanD.E.M.I.C 2200 console, monkey cubes, reagent scanner, biosuit and other protective wear. |
Clearance | Captain, Chief Medical Officer, Virologist |
Security level | Medium |
Style | Laboratory |
Balance Requirements | |
Other Notes | |
Locations on FTL13 |
Unused Content
The following page contains content that is not normally seen in FTL13. |
Virology
Virology is located deep within Medbay, behind two airlocks to ensure that viruses do not accidentally escape. This area also operates in a closed atmospheric environment.
Virology is the spot to test diseases, except not on humans. You, the Virologist, have a chemical reagent terminal next to the southern table which contains a labeler, a box of syringes, two beakers of diseases to start with, and a box of beakers. You have a therapy area which contains a bed and a table. You can test on people if they say it is okay. There are two biosuit lockers in the buffer area.
WHAT NOT TO DO!
Don't sleep toxin and abduct someone to test on them, as this can get you banned and/or lynched by a mob of angry civilians.
Careful when you're flushing anything down the disposals here: It leads straight out into space.
Medical Area | |
Virology (aka ERP fort) | |
The last place you want to be | |
Obvious exits | Medbay west |
Purpose | Cure and manufacture viruses |
Access level | Virology |
Noteworthy contents | PanD.E.M.I.C 2200 console, monkey cubes, reagent scanner, biosuit and other protective wear. |
Clearance | Captain, Chief Medical Officer, Virologist |
Security level | Medium |
Style | Laboratory |
Balance Requirements | |
Other Notes | |
Locations on FTL13 |
Virology
Virology is located deep within Medbay, behind two airlocks to ensure that viruses do not accidentally escape. This area also operates in a closed atmospheric environment.
Virology is the spot to test diseases, except not on humans. You, the Virologist, have a chemical reagent terminal next to the southern table which contains a labeler, a box of syringes, two beakers of diseases to start with, and a box of beakers. You have a therapy area which contains a bed and a table. You can test on people if they say it is okay. There are two biosuit lockers in the buffer area.
WHAT NOT TO DO!
Don't sleep toxin and abduct someone to test on them, as this can get you banned and/or lynched by a mob of angry civilians.
Careful when you're flushing anything down the disposals here: It leads straight out into space.
Locations on NSV Astraeus | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Locations on NRV Aetherwhisp | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Locations on NSV Scarab | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |