The following page contains content that is not normally seen in FTL13.
|Grab your gear and get to patrolling, officer!|
|Obvious exits||Brig east, Armory west, Head of Security's Office north, Port Primary Hallway south-east, maintenance north|
|Purpose||To hold all the necessary patrolling gear for the security officers|
|Noteworthy contents||Security Cameras Computer, Security Records Computer, three lockers full for security gear|
|Clearance||Head of Security, Master-at-Arms, Security Officer|
|Locations on FTL13|
Attached to the Brig is the primary Security Office, where security members can manage records, change equipment, charge their weapons, or hold meetings. The regular Security Officer starts his shift here. The Head of Security starts his day in his private office. It is considered a restricted area and requires Security access to enter meaning if someone runs in unauthorized you should probably toss him out.
The lockers in here contain everything a security officer will need to do their job and eventually meet a horrible fate at the hands of a filthy criminal. The SecTech vending machine will supply officers with extra handcuffs, zipties, flashbangs, donuts and other essential items.
Luckily for you, the Escape Shuttle is right around the corner for quick transport of prisoners! A good officer, however, wouldn't be spending their time sitting in the office doing nothing instead of patrolling (unless you're the Master-at-Arms, of course).
|Locations on NSV Astraeus|
|Locations on NRV Aetherwhisp|
|Locations on NSV Scarab|