Locations

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General Locations

Locations on the wiki reflect the rooms on the BoxStation-map, but the same jobs, and therefore also the same rooms mostly exist on other station maps as well. Here's a list of the rooms/locations:


Map Rotation

The server currently uses a unique map rotation feature that will swap between maps based on player map preferences, these being located in your character setup page. The game is weighed to use Boxstation as the default station but will, depending on player preferences and how long the current round has lasted, have a higher chance to use another map.

The current, and next selected, map information are located in the 'Status' tab.

In Rotation Maps

These maps are currently in rotation, and can be selected and played on.

SpaceSHIP

Map Image Information Additional Points
SpaceSHIP is widely regarded as the official map of FTL13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the Bridge. Other departments extend out into various wings around the command sector. Notes
  • The map has been used consistently on FTL13.
  • The station is heavily central on the starboard wing -- all the action happens there.
  • All locations information on this wiki is sourced from Box station.

Dreamstation

Map Image Information Additional Points
Dreamstation is based around very long corridors, of which you can accidentally be shot at by a unknown assailant! (Usually the Clown) Notes
  • The map plays best with 40+ players
  • The only change is the layout - functionality is the same.
  • Feedback is welcomed in this thread on the tgstation forums.

Efficiency Station

Map Image Information Additional Points
Efficiency Station focuses on efficiency between its departments. (The station is out of rotation indefinitely due to it no longer being actively maintained) Notes
  • The map is oriented at making the mining > chemistry > RnD > robotics process simpler.
  • Most rooms on the map are designed to allow the most creativity with the least room.
  • Maintenance is designed to wrap around the station and intrude upon and add access to it in key areas.
  • Atmospherics pipes as well as wires run almost exclusively through maintenance.
  • The holodeck is now in a very public - and very dangerous - area of the station.
  • Many important areas, like the vault and EVA, are now much less secure.
  • Feedback is welcomed in this thread on the tgstation forums.

Discstation

Map Image Information Additional Points
Discstation is based around providing a more blank slate for the crew to work with, as well as wider corridors with traffic evenly spread along them. Notes
  • This map plays best with 40+ players
  • The transit tube system through the center of the station is a fast and efficient way to get between otherwise far apart departments like Medbay and R&D
  • Maintenance is based on organic rounded twists instead of straight lines
  • Feedback is welcomed in this thread on the tgstation forums.

Out of Rotation Maps

These maps are currently, due to a range of reasons, currently not on rotation.

AsteroidStation

Map Image Information Additional Points
AsteroidStation is a Nanotrasen facility embedded into a gigantic asteroid. It has been generally well received. (The station is currently out of rotation due to mapping errors and similar problems) Notes
  • The map plays best with 30+ players.
  • The layout of the map is designed to accommodate to the central engine.
  • Consequently, the map is much, much larger with long, sprawling hallways.
  • Maintenance is very large and open, with several secret rooms to find.
  • All jobs have local maintenance access to their nearest public hallway.
  • Atmospherics and power have local "checkpoints" to prevent sabotage.
  • Feedback is welcomed in this thread on the tgstation forums.

BirdboatStation

Map Image Information Additional Points
Birdboatstation is a map for low-mid populations. The station is designed to be a deathtrap with dangerous rooms and many things that can be used by antagonists to get creative. Notes
  • Recommended playercount: 5-35
  • Has a supermatter and TEG hybrid engine.
  • The mining z-level is different to allow for faster mining.
  • The size and layout ensure that the station feels active even with few players.
  • Some jobs have been combined similar to ministation.
  • There is a sizeable maintenance filled with useful and dangerous items and machines.
  • Feedback is welcomed in this thread on the tgstation forums.