Medbay: Difference between revisions
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==Facilities== | ==Facilities== |
Latest revision as of 17:02, 27 September 2017
Medical Area | |
Medical Bay | |
The place where to when you stub your toe (after having the AI call the shuttle). | |
Obvious exits | Southeast to the Port Primary Hallway, midsouth to maintenance next to Genetics, east to maintenance above the waiting area |
Purpose | Maintaining the health and well-being of the crew. |
Access level | Medical, Chemistry, Morgue, Genetics, Virology, CMO office |
Noteworthy contents | Chemistry, Genetics, Operating Theatre, Virology, Chief Medical Officer's Office |
Clearance | The Medbay's hallways |
Security level | Low |
Style | Hospital |
Balance Requirements | |
Other Notes | |
Locations on FTL13 |
Unused Content
The following page contains content that is not normally seen in FTL13. |
Facilities
The Medical Department consists of the following facilities:
The Medbay is a collaboration of several departments located in the corner of Port Primary Hallway. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the Chief Medical Officer, whose hypospray is usually filled with enough Chloral Hydrate to give you an extended vacation to dreamland.
Medbay is often where major identity theft, item theft, fights, revolutionary bases, and cult bases occur. Enemy forces often choose to attack medbay to disable cloning and medical care for the crew. Medbay is very valuable and well visited by everyone!
Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas are colour-coded according to what department you are looking for.
We only had blue paint, get used to it.
Medical Area | |
Medical Bay | |
The place where to when you stub your toe (after having the AI call the shuttle). | |
Obvious exits | Starboard Primary Hallway north, Maintenance east |
Purpose | Maintaining the health and well-being of the crew. |
Access level | Medical, Chemistry, Morgue, Genetics, Virology, CMO office |
Noteworthy contents | Chemistry, Genetics, Operating Theatre, Virology, Chief Medical Officer's Office |
Clearance | The Medbay's hallways |
Security level | Low |
Style | Hospital |
Balance Requirements | |
Other Notes | |
Locations on FTL13 |
Facilities
The Medical Department consists of the following facilities:
The Medbay is a collaboration of several departments located along Starboard Primary Hallway. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the Chief Medical Officer, whose hypospray is usually filled with enough Chloral Hydrate to give you an extended vacation to dreamland.
Medbay is often where major identity theft, item theft, fights, revolutionary bases, and cult bases occur. Enemy forces often choose to attack medbay to disable cloning and medical care for the crew. Medbay is very valuable and well visited by everyone!
Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas are colour-coded according to what department you are looking for.
We only had blue paint, get used to it.
Waiting Area
This is the entrance to medbay where you wait to be helped. Or break in if all the medical doctors are busy ERPing in the bar virology and the CMO hasn't been seen since round start, or simply never showed up in the first place.
Treatment Center
Most ailments and even broken limbs can be fixed with a short stay in a sleeper, as they have an unlimited supply of medicine, so it's often preferable to use them. Their only downside is you need another person to inject the chemicals. Science can upgrade the sleeper to dispense more chemicals, but if a patient is in crit, the sleepers won't work.
Cryogenics
There is little Cryogenics can't fix. Cryoxadone alone is able to heal everything and mixing a few other medicines can speed up recovery.
Unlike sleepers, cryo will work on patients in critical condition. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don't activate the tubes until they're actually needed. Further information here.
Medbay Storage
Requires Surgery access. Contains: biosuits, doctor and nurse's outfits, prescription glasses, body bags, syringes, beakers, all kinds of different medkits, health hud and a syringe gun.
Stay out of these. Yes. This means you.
You know who you are.
Don't you dare hoard them to yourself.
Locations on NSV Astraeus | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Locations on NRV Aetherwhisp | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Locations on NSV Scarab | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |