Escape Pods: Difference between revisions

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{{Location
{{Location
  |name=Escape Pods<br>''in Arrivals''
  |name=Escape Pods<br>''in Arrivals''
Line 7: Line 7:
  |imagebgcolor = lightgrey
  |imagebgcolor = lightgrey
  |department=General
  |department=General
  |exits=South to Port Primary Hallway from the Arrivals Pods, [[Security Office]] from the Security Pod and [[Engineering]] from the Engineering Pod
  |exits=Port Primary Hallway north
  |purpose=An alternative choice to evacuate the station
  |purpose=An alternative choice to evacuate the station
  |access=Public
  |access=Public
  |contents=Two chairs and an [[intercom]] inside, emergency closet next to pod door, emergency space gear and pickaxe in a safe
  |contents=Two chairs and an [[intercom]] inside
  |clearance=Everyone
  |clearance=Everyone
  |description=Escape wing has been bombed! Get to the pods!
  |description=Escape wing has been bombed! Get to the pods!
  |sec_level=Low
  |sec_level=Low
  |style=Pod
  |style=Pod
|other=Aetherwhisp exclusive
  }}
  }}


[[File:Escape_Pod_In_Security.png|350px|thumb|The escape pod in [[Security Office|Security]]]]
The escape pods are small autopilot vessels designed to evacuate those crew members who cannot reach the main [[Escape Shuttle]]. Due to recent Nanotrasen policy changes, escape pods no longer evacuate to a gibbing chamber and are instead picked up by a salvage vessel.
[[File:Escape_Pod_In_Engineering.png|290px|thumb|The escape pod in [[Engineering]]]]


The escape pods are small unpiloted vessels designed to evacuate those crew members who cannot reach the main [[Escape Shuttle]]. Due to recent Nanotrasen policy changes, escape pods no longer evacuate to a gibbing chamber and are instead picked up by a salvage vessel.
== Pod Locations ==
 
There are two escape pods located on the NRV Aetherwhisp in [[Arrivals]].
== Other Pod Locations ==
There are four escape pods located on the station; two in [[Arrivals]], to the north of the arrival shuttle; one in [[Security Office|Security]], at the far northeast of the brig; and one in [[Engineering]], to the east of the particle accelerator and southeast of the Chief Engineer's office, under Atmospherics.
 
===For Evildoers===
The pods can be extremely helpful for anyone with 'escape alive' objectives, as they count for this goal. Leaving in one of these can avoid the intense action of the escape shuttle's final minutes and potential discovery. 'Escape alone' requires you to escape alone on the ''escape shuttle'' - the pods are not required to be empty to succeed, but escaping in one (even if the shuttle is then entirely empty) will fail the objective. Lastly, [[cult]] members escaping on pods do not count towards the escaping acolyte number.
 
The pods are automatic; they have no computer to [[cryptographic sequencer|emag]] and will leave when the escape shuttle does.


== how do i shot pod ==
== how do i shot pod ==
All escape pods will launch when the escape shuttle launches, taking with them anyone who is currently inside them. Like with the escape shuttle, people who are on the window and door tiles of the pods will also escape; you can use this to carry more than two people in one pod (or just have people lay down). When people are laying down, you can stack an unlimited number of people on one tile, so if [[AI|someone]] manages to make the escape shuttle unreachable, expect to be fitting upwards of 30 people into those two little pods. If you stand up in one of these situations, expect to be clubbed to death or spaced as people scramble to get aboard.
All escape pods will launch when the escape shuttle launches, taking with them anyone who is currently inside them. Like with the escape shuttle, people who are on the window and door tiles of the pods will also escape; you can use this to carry more than two people in one pod (or just have people lay down). When people are laying down, you can stack an unlimited number of people on one tile, so if [[AI|someone]] manages to make the escape shuttle unreachable, expect a dogpile in those two little pods. If you stand up in one of these situations, expect to be clubbed to death or spaced as people scramble to get aboard.


In emergencies, pods can also be launched to the [[Asteroid]]. The safe in the pod wall contains emergency EVA gear and a pickaxe to dig yourself out the rock.
In emergencies, pods can also be launched to the [[Asteroid]]. The safe in the pod wall contains emergency EVA gear and a pickaxe to dig yourself out the rock.

Latest revision as of 13:30, 28 September 2017

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General Area
Escape Pods
in Arrivals
Escape wing has been bombed! Get to the pods!
Obvious exits Port Primary Hallway north
Purpose An alternative choice to evacuate the station
Access level Public
Noteworthy contents Two chairs and an intercom inside
Clearance Everyone
Security level Low
Style Pod
Balance Requirements No major balance requirements
Other Notes Aetherwhisp exclusive
Locations on FTL13


The escape pods are small autopilot vessels designed to evacuate those crew members who cannot reach the main Escape Shuttle. Due to recent Nanotrasen policy changes, escape pods no longer evacuate to a gibbing chamber and are instead picked up by a salvage vessel.

Pod Locations

There are two escape pods located on the NRV Aetherwhisp in Arrivals.

how do i shot pod

All escape pods will launch when the escape shuttle launches, taking with them anyone who is currently inside them. Like with the escape shuttle, people who are on the window and door tiles of the pods will also escape; you can use this to carry more than two people in one pod (or just have people lay down). When people are laying down, you can stack an unlimited number of people on one tile, so if someone manages to make the escape shuttle unreachable, expect a dogpile in those two little pods. If you stand up in one of these situations, expect to be clubbed to death or spaced as people scramble to get aboard.

In emergencies, pods can also be launched to the Asteroid. The safe in the pod wall contains emergency EVA gear and a pickaxe to dig yourself out the rock.