Robotics Lab: Difference between revisions
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<font size="4">'''[[Guide_to_robotics|For the Guide to Robotics, click here.]]'''<font size="2"> | |||
<tabs style=""> | |||
<tab name="NSV Astraeus"> | |||
{{Template:Location | {{Template:Location | ||
|headerbgcolor=#563758 | |headerbgcolor=#563758 | ||
Line 6: | Line 9: | ||
|name=Mech Bay and Robotics Lab | |name=Mech Bay and Robotics Lab | ||
|image=Robotics.png | |image=Robotics.png | ||
|exits=[[Research Division]] | |exits=[[Research Division]] west, Starboard Primary Hallway north-east, [[maintenance]] south-west and east | ||
|purpose=To manufacture stompy mechs for various purposes | |||
|access= | |||
|contents=Two Exosuit Fabricators, an R&D Console, a Circuit Imprinter, an operation table and surgical tools | |||
|clearance=[[Captain]], [[Research Director]], [[Roboticist|Roboticists]] | |||
|description=The mech factory. | |||
|sec_level=Medium | |||
|style=Garage/Laboratory | |||
|balance=No major balance requirements | |||
|other=-- | |||
}} | |||
{{Unused Content | reason = Ship not in rotation.}} | |||
''IT'S ALIIIIVE!'' | |||
That's right - this is where all those crazy [[Roboticist]] bastards go who dream of one day making a human machine. That dream lasts precisely as long as it takes for the first Greyshit to turn up, bang on the window and shout: ''Borg me!''. | |||
Generally guaranteed to find someone lying with their brain out, the Robotics Lab is a great place to go if you find you're fed up with the role you've been assigned. Just get one of the whitecoats inside to slice you, splice you and stuff you into a Cyborg unit and you can live out that Wall-E fantasy all day long! | |||
This is also one of the first places Cargo usually contact screaming: ''We want a Ripley!''. | |||
Two Exosuit Fabricators, an R&D Console, and a Circuit Imprinter allows anyone with the access to make anything mechanized. This area also comes equipped with an operation table to carry out borging operations, whether or not the patients asked for it. Requires Robotics access. | |||
The assembly line is a favourite target for [[Revolution]]s due to the abundance of flashes laying around. | |||
For more information, see the [[Roboticist]] or [[Guide to robotics]] pages. | |||
</tab> | |||
<tab name="NRV Aetherwhisp"> | |||
{{Template:Location | |||
|headerbgcolor=#563758 | |||
|headerfontcolor=white | |||
|imagebgcolor=#EEEEFF | |||
|department = Science | |||
|name=Mech Bay and Robotics Lab | |||
|image=NRVRobotics.png | |||
|exits=[[Arrivals]] south-east, [[Research and Development Lab]] south-west | |||
|purpose=To manufacture stompy mechs for various purposes | |purpose=To manufacture stompy mechs for various purposes | ||
|access= | |access= | ||
Line 17: | Line 54: | ||
|other=-- | |other=-- | ||
}} | }} | ||
''IT'S ALIIIIVE!'' | ''IT'S ALIIIIVE!'' | ||
That's right - this is where all those crazy [[Roboticist]] bastards go who dream of one day making a human machine. That dream lasts precisely as long as it takes for the first Greyshit to turn up, bang on the window and shout: ''Borg me!'' | That's right - this is where all those crazy [[Roboticist]] bastards go who dream of one day making a human machine. That dream lasts precisely as long as it takes for the first Greyshit to turn up, bang on the window and shout: ''Borg me!'' | ||
Generally guaranteed to find someone lying with their brain out, the Robotics Lab is a great place to go if you find you're fed up with the role you've been assigned. Just get one of the whitecoats inside to slice you, splice you and stuff you into a Cyborg unit and you can live out that Wall-E fantasy all day long! | Generally guaranteed to find someone lying with their brain out, the Robotics Lab is a great place to go if you find you're fed up with the role you've been assigned. Just get one of the whitecoats inside to slice you, splice you and stuff you into a Cyborg unit and you can live out that Wall-E fantasy all day long! | ||
Line 32: | Line 68: | ||
For more information, see the [[Roboticist]] or [[Guide to robotics]] pages. | For more information, see the [[Roboticist]] or [[Guide to robotics]] pages. | ||
</tab> | |||
<tab name="NSV Scarab"> | |||
{{Template:Location | |||
|headerbgcolor=#563758 | |||
|headerfontcolor=white | |||
|imagebgcolor=#EEEEFF | |||
|department = Science | |||
|name=Mech Bay and Robotics Lab | |||
|image=NRVRobotics.png | |||
|exits=[[Arrivals]] south-east, [[Research and Development Lab]] south-west | |||
|purpose=To manufacture stompy mechs for various purposes | |||
|access= | |||
|contents=Two Exosuit Fabricators, an R&D Console, a Circuit Imprinter, an operation table and surgical tools | |||
|clearance=[[Captain]], [[Research Director]], [[Roboticist|Roboticists]] | |||
|description=The mech factory. | |||
|sec_level=Medium | |||
|style=Garage/Laboratory | |||
|balance=No major balance requirements | |||
|other=-- | |||
}} | |||
''IT'S ALIIIIVE!'' | |||
That's right - this is where all those crazy [[Roboticist]] bastards go who dream of one day making a human machine. That dream lasts precisely as long as it takes for the first Greyshit to turn up, bang on the window and shout: ''Borg me!'' | |||
Generally guaranteed to find someone lying with their brain out, the Robotics Lab is a great place to go if you find you're fed up with the role you've been assigned. Just get one of the whitecoats inside to slice you, splice you and stuff you into a Cyborg unit and you can live out that Wall-E fantasy all day long! | |||
This is also one of the first places Cargo usually contact screaming: ''We want a Ripley!''. | |||
This | |||
Two Exosuit Fabricators, an R&D Console, and a Circuit Imprinter allows anyone with the access to make anything mechanized. This area also comes equipped with an operation table to carry out borging operations, whether or not the patients asked for it. Requires Robotics access. | |||
The assembly line is a favourite target for [[Revolution]]s due to the abundance of flashes laying around. | |||
For more information, see the [[Roboticist]] or [[Guide to robotics]] pages. | |||
</tab> | |||
</tabs> | |||
===Mech Bay=== | |||
This area is where [[Mechs]] and [[Cyborg]]s go when they need to recharge and get repairs, have a laugh and socialise. A shutter door nearby allows the mechs to go in and out without the need for Robotics access. | |||
{{Locations}} | {{Locations}} | ||
[[Category:Locations]] | [[Category:Locations]] |
Latest revision as of 12:54, 28 September 2017
For the Guide to Robotics, click here.
Science Area | |
Mech Bay and Robotics Lab | |
The mech factory. | |
Obvious exits | Research Division west, Starboard Primary Hallway north-east, maintenance south-west and east |
Purpose | To manufacture stompy mechs for various purposes |
Access level | |
Noteworthy contents | Two Exosuit Fabricators, an R&D Console, a Circuit Imprinter, an operation table and surgical tools |
Clearance | Captain, Research Director, Roboticists |
Security level | Medium |
Style | Garage/Laboratory |
Balance Requirements | No major balance requirements |
Other Notes | |
Locations on FTL13 |
Unused Content
The following page contains content that is not normally seen in FTL13. |
IT'S ALIIIIVE!
That's right - this is where all those crazy Roboticist bastards go who dream of one day making a human machine. That dream lasts precisely as long as it takes for the first Greyshit to turn up, bang on the window and shout: Borg me!.
Generally guaranteed to find someone lying with their brain out, the Robotics Lab is a great place to go if you find you're fed up with the role you've been assigned. Just get one of the whitecoats inside to slice you, splice you and stuff you into a Cyborg unit and you can live out that Wall-E fantasy all day long!
This is also one of the first places Cargo usually contact screaming: We want a Ripley!.
Two Exosuit Fabricators, an R&D Console, and a Circuit Imprinter allows anyone with the access to make anything mechanized. This area also comes equipped with an operation table to carry out borging operations, whether or not the patients asked for it. Requires Robotics access.
The assembly line is a favourite target for Revolutions due to the abundance of flashes laying around.
For more information, see the Roboticist or Guide to robotics pages.
Science Area | |
Mech Bay and Robotics Lab | |
The mech factory. | |
Obvious exits | Arrivals south-east, Research and Development Lab south-west |
Purpose | To manufacture stompy mechs for various purposes |
Access level | |
Noteworthy contents | Two Exosuit Fabricators, an R&D Console, a Circuit Imprinter, an operation table and surgical tools |
Clearance | Captain, Research Director, Roboticists |
Security level | Medium |
Style | Garage/Laboratory |
Balance Requirements | No major balance requirements |
Other Notes | |
Locations on FTL13 |
IT'S ALIIIIVE!
That's right - this is where all those crazy Roboticist bastards go who dream of one day making a human machine. That dream lasts precisely as long as it takes for the first Greyshit to turn up, bang on the window and shout: Borg me!
Generally guaranteed to find someone lying with their brain out, the Robotics Lab is a great place to go if you find you're fed up with the role you've been assigned. Just get one of the whitecoats inside to slice you, splice you and stuff you into a Cyborg unit and you can live out that Wall-E fantasy all day long!
This is also one of the first places Cargo usually contact screaming: We want a Ripley!.
Two Exosuit Fabricators, an R&D Console, and a Circuit Imprinter allows anyone with the access to make anything mechanized. This area also comes equipped with an operation table to carry out borging operations, whether or not the patients asked for it. Requires Robotics access.
The assembly line is a favourite target for Revolutions due to the abundance of flashes laying around.
For more information, see the Roboticist or Guide to robotics pages.
Science Area | |
Mech Bay and Robotics Lab | |
The mech factory. | |
Obvious exits | Arrivals south-east, Research and Development Lab south-west |
Purpose | To manufacture stompy mechs for various purposes |
Access level | |
Noteworthy contents | Two Exosuit Fabricators, an R&D Console, a Circuit Imprinter, an operation table and surgical tools |
Clearance | Captain, Research Director, Roboticists |
Security level | Medium |
Style | Garage/Laboratory |
Balance Requirements | No major balance requirements |
Other Notes | |
Locations on FTL13 |
IT'S ALIIIIVE!
That's right - this is where all those crazy Roboticist bastards go who dream of one day making a human machine. That dream lasts precisely as long as it takes for the first Greyshit to turn up, bang on the window and shout: Borg me!
Generally guaranteed to find someone lying with their brain out, the Robotics Lab is a great place to go if you find you're fed up with the role you've been assigned. Just get one of the whitecoats inside to slice you, splice you and stuff you into a Cyborg unit and you can live out that Wall-E fantasy all day long!
This is also one of the first places Cargo usually contact screaming: We want a Ripley!.
Two Exosuit Fabricators, an R&D Console, and a Circuit Imprinter allows anyone with the access to make anything mechanized. This area also comes equipped with an operation table to carry out borging operations, whether or not the patients asked for it. Requires Robotics access.
The assembly line is a favourite target for Revolutions due to the abundance of flashes laying around.
For more information, see the Roboticist or Guide to robotics pages.
Mech Bay
This area is where Mechs and Cyborgs go when they need to recharge and get repairs, have a laugh and socialise. A shutter door nearby allows the mechs to go in and out without the need for Robotics access.
Locations on NSV Astraeus | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Locations on NRV Aetherwhisp | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Locations on NSV Scarab | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |