Security Offices: Difference between revisions

From FTL13
Jump to navigation Jump to search
m (1 revision imported)
(No difference)

Revision as of 19:37, 24 July 2016

Security Area
Security Office
Grab your gear and get to patrolling, officer!
Obvious exits Brig south, Armory north-west, Head of Security's Office north, Escape pod and space north-east, maintenance south-east
Purpose To hold all the necessary patrolling gear for the security officers
Access level Security
Noteworthy contents Security Cameras Computer, Security Records Computer, two lockers full for security gear
Clearance Head of Security, Warden, Security Officer
Security level High
Style Office
Balance Requirements
Other Notes
Locations on FTL13


Attached to the Brig is the primary Security Office, where security members can manage records, change equipment, charge their weapons, or hold meetings. The general Security Officer starts his shift here. The Head of Security starts his day in his private office. It is considered a restricted area and requires Security access to enter.

Notable contents include records and camera computers, a practice laser gun, and a practice syndicate bomb.

Equipment Room

The lockers in here contain everything a security officer will need to do their job and eventually meet a horrible fate at the hands of an Assistant. The SecTech vending machine will supply officers with extra handcuffs, zipties, flashbangs, donuts and other essential items.

Escape Pod

At the starboard end of the office is an airlock that leads to the Security Escape Pod. Remember that this pod is not a good place to store prisoners at the end of a round (they will escape).

Security Posts

If you were looking for info about the small Security Posts scattered around the station, look here.