Atmospherics: Difference between revisions
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Latest revision as of 15:28, 7 April 2018
This page needs revising!
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Atmospherics Area | |
Atmospherics | |
This is atmospherics, Atmospheric Technicians work here. This is where all air on station is stored and redistributed. Most systems are automatic, with only a few that need looking after. | |
Obvious exits | Maintenance south, Engineering north |
Purpose | Handles the various gases in the station |
Access level | Atmospherics, Engineering |
Noteworthy contents | Plasma, Nitrogen, Nitrous Oxide, Atmos Tech Hardsuit, Pipe Dispenser |
Clearance | Captain, Atmospheric Technician, Chief Engineer |
Security level | |
Style | |
Balance Requirements | |
Other Notes | |
Locations on FTL13 |
Unused Content
The following page contains content that is not normally seen in FTL13. |
The city of pipes and air, a peaceful place often left to its automatic work. Yet, some people do come here for other reasons, like to dump bodies, charge a bomb's O2 tank, plant a power sink, get O2 for jet packs, steal CO2 canisters to manually flood the station, bunker down in a revolution, start a cult, build a computer forest, flood the station with harmful gasses or set up the secondary Singularity Engine (somehow).
Atmospherics is a very important department in FTL13 because of how often rooms get depressurized from hull breaches and damage to the point that it's pretty much guaranteed to happen, so you'll be very useful (much to the contrary according to everyone over the radio) if you know how to do your job right. Despite being mostly automatic, it still requires some setup.
Setup Air Distribution
By default, all air alarms have vents setup to pressurize rooms to a certain threshold, and then stop distributing. These vents cannot supply air if there's no air in the pipes, though! For that, you will need to do a little work with the pumps and pipes to setup the loop properly. The dark blue pipe is the pipe that runs throughout the whole station connected to all vents. To get air into this pipe, just turn on the pump on the cyan colored pipe to the south-east, where the white canister is. The pump should be set to something like 1000 or 2000 kPA. Navigate on step north-east to the pump on the blue pipe and turn it on if it isn't already, otherwise set the pressure to what was mentioned previously. As long as the pipes aren't cut off/blown up, they will repressurize vented areas.
Setup Waste Procurement
The red waste loop can also be considered the toxins loop, since it's the pipe that will have all the nasty and harmful gases that are collected from air scrubbers (CO2, Plasma, N2O in some cases, etc.). By default, scrubbers are set to only scrub CO2 from the air, but you can add the Plasma filter via air alarm as well. The waste pipes come in from the north and south, doubling collection. To maximize collection, however, it may be worth installing two volume pumps on both ends and maximizing their output. Next you'll want to set the appropriate filters on the green pure gas loop to their respective gas chambers, if they aren't set already. It should be all automatic from there.
Mixing New Air
A lot of the chambers are filled to the brim with gases, but the air chamber isn't. Thankfully it can be refilled with a bit of work. Air in FTL13 is a 1/5 mix of N2 and O2 respectively. Go ahead and setup the pumps on the N2 and O2 chambers so that they flow into the air mix loop. Don't turn on the pumps that lead from the air mix to the custom mix loop, but do turn on the filter and set it to filter Air, which will only let air through once it is mixed in the correct ratio. This will lead from the air mix loop to the air chamber smoothly, creating a steady supply of air if and when it is needed.
Atmospherics Area | |
Atmospherics | |
This is atmospherics, Atmospheric Technicians work here. This is where all air on station is stored and redistributed. Most systems are automatic, with only a few that need looking after. | |
Obvious exits | Starboard Primary Hallway north, Maintenance south |
Purpose | Handles the various gases in the station |
Access level | Atmospherics, Engineering |
Noteworthy contents | Plasma, Nitrogen, Nitrous Oxide, Atmos Tech Hardsuit, Pipe Dispenser |
Clearance | Captain, Atmospheric Technician, Chief Engineer |
Security level | |
Style | |
Balance Requirements | |
Other Notes | |
Locations on FTL13 |
The city of pipes and air, a peaceful place often left to its automatic work. Yet, some people do come here for other reasons, like to dump bodies, charge a bomb's O2 tank, plant a power sink, get O2 for jet packs, steal CO2 canisters to manually flood the station, bunker down in a revolution, start a cult, build a computer forest, flood the station with harmful gasses or set up the secondary Singularity Engine (somehow).
Atmospherics is a very important department in FTL13 because of how often rooms get depressurized from hull breaches and damage to the point that it's pretty much guaranteed to happen, so you'll be very useful (much to the contrary according to everyone over the radio) if you know how to do your job right. Despite being mostly automatic, it still requires some setup.
Setup Air Distribution
By default, all air alarms have vents setup to pressurize rooms to a certain threshold, and then stop distributing. These vents cannot supply air if there's no air in the pipes, though! For that, you will need to do a little work with the pumps and pipes to setup the loop properly. The dark blue pipe is the pipe that runs throughout the whole station connected to all vents. To get air into this pipe, turn on the pump heading into the lower dark blue pipe from where the white canister is, right next to it's computer. The pump should be set to something like 1000 or 2000 kPA. Navigate straight to the east and turn on the pump to the left of the empty chamber's computer. Next turn on the pump on the northern air mix loop which leads to the distribution network. As long as the pipes aren't cut off/blown up, they will repressurize vented areas.
Setup Waste Procurement
The red waste loop can also be considered the toxins loop, since it's the pipe that will have all the nasty and harmful gases that are collected from air scrubbers (CO2, Plasma, N2O in some cases, etc.). By default, scrubbers are set to only scrub CO2 from the air, but you can add the Plasma filter via air alarm as well. The waste pipes come in from the east and west, doubling collection. To maximize collection, however, it may be worth installing two volume pumps on both ends and maximizing their output. The pump leading from the waste loop to the green pure gas loop will have to be turned on in order to get the waste back to where they belong. Next you'll want to set the appropriate filters to their respective gas chambers, if they aren't set already. It should be all automatic from there.
Mixing New Air
A lot of the chambers are filled to the brim with gases (save for mixing chamber), but the air chamber isn't. Thankfully it can be refilled with a bit of work. Air in FTL13 is a 1/5 mix of N2 and O2 respectively. Go ahead and setup the pumps on the N2 and O2 chambers so that they flow into the air mix loop. Don't turn on the pumps that lead to the custom mix loop, but do turn on the filter and set it to filter Air, which will only let air through once it is mixed in the correct ratio. In this case, the nitrogen and oxygen are mixed inside the filter. This will lead from the air mix loop to the air chamber smoothly, which then flows into the mix chamber, which distributes throughout the station, creating a steady supply of air if and when it is needed.
Locations on NSV Astraeus | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Locations on NRV Aetherwhisp | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Locations on NSV Scarab | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |