Vacant Office
Engineering Area | |
Vacant Office | |
It's an empty office that nobody uses except for aliens. It's located in Arrivals south and requires Construction Site access. | |
Obvious exits | Arrivals Hallway west |
Purpose | Anything you can think of! |
Access level | Construction Site |
Noteworthy contents | Tables and lamps |
Clearance | Captain, Head of Personnel, Chief Engineer, Engineer, Atmospheric Technician, Engineering Security Officer, Head of Security |
Security level | |
Style | Unfinished |
Balance Requirements | |
Other Notes | |
Locations on FTL13 |
Usually broken in for random shenanigans and/or traitorous activity since no one cares about this place anyways. But this is where your imagination steps in; you can make this room into whatever you can think of! If you don't have the access, the Head of Personnel probably doesn't have any objection on giving it to you. Remember (when explaining your creation to the security), there's a very fine line between genius and crazy.
Possible transformations to make the room useful:
- Break room
- Arcade room
- Secondary bar
- Clown Mart
- Disposal pipe rides
- A public autolathe room
- Headquarters for a press agency
- Non-departmental cornucopia of supplies in case of malf or rev
- Surveillance room with all the possible computers
- Ghetto surgery room
- Strip club
- Public execution gas chamber
Locations on NSV Astraeus | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Locations on NRV Aetherwhisp | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Locations on NSV Scarab | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |