Security Offices: Difference between revisions

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{{Unused Content | reason = Ship not in rotation.}}
<font size="4">'''[[Brig|For the Aetherwhisp's Security Office, click here]]'''<font size="2">
{{Location
{{Location
  |headerbgcolor=#9f2828
  |headerbgcolor=#9f2828
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  |image=SecHq.png
  |image=SecHq.png
  |department=Security
  |department=Security
  |exits=[[Brig]] south, [[Armory]] north-west, [[Head of Security's Office]] north, [[Escape pod]] and [[space]] north-east, [[maintenance]] south-east
  |exits=[[Brig]] east, [[Armory]] west, [[Head of Security's Office]] north, Port Primary Hallway south-east, [[maintenance]] north
  |purpose=To hold all the necessary patrolling gear for the security officers
  |purpose=To hold all the '''necessary''' patrolling gear for the security officers
  |access=Security
  |access=Security
  |contents=Security Cameras Computer, Security Records Computer, two lockers full for security gear
  |contents=Security Cameras Computer, Security Records Computer, three lockers full for security gear
  |clearance=[[Head of Security]], [[Warden]], [[Security Officer]]
  |clearance=[[Head of Security]], [[Master-at-Arms]], [[Security Officer]]
  |description=Grab your gear and get to patrolling, officer!
  |description=Grab your gear and get to patrolling, officer!
  |sec_level=High
  |sec_level=High
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  }}
  }}


Attached to the [[Brig]] is the primary Security Office, where security members can manage records, change equipment, charge their weapons, or hold meetings. The general [[Security Officer]] starts his shift here. The [[Head of Security]] starts his day in his private office. It is considered a restricted area and requires Security access to enter.
Attached to the [[Brig]] is the primary Security Office, where security members can manage records, change equipment, charge their weapons, or hold meetings. The regular [[Security Officer]] starts his shift here. The [[Head of Security]] starts his day in his private office. It is considered a restricted area and requires Security access to enter '''meaning if [[Clown|someone]] [[Mime|runs]] [[Assistant|in]] [[Traitor|unauthorized]] you should probably toss him out'''.
 
Notable contents include records and camera computers, a practice laser gun, and a practice syndicate bomb.


====Equipment Room====
====Equipment Room====
The lockers in here contain everything a security officer will need to do their job and eventually meet a horrible fate at the hands of an [[Assistant]]. The SecTech vending machine will supply officers with extra handcuffs, zipties, flashbangs, donuts and other essential items.
The lockers in here contain everything a security officer will need to do their job and eventually meet a horrible fate at the hands of a [[Assistant|filthy criminal]]. The SecTech vending machine will supply officers with extra handcuffs, zipties, flashbangs, donuts and other essential items.
 
====Escape Pod====
At the starboard end of the office is an airlock that leads to the Security Escape Pod. Remember that this pod is not a good place to store prisoners at the end of a round (they will escape).
 
====[[Security Posts]]====
If you were looking for info about the small Security Posts scattered around the station, [[Security Posts|look here]].
 
 
 


====Escape Shuttle====
Luckily for you, the [[Escape Shuttle]] is right around the corner for quick transport of prisoners! A good officer, however, wouldn't be spending their time sitting in the office doing nothing instead of patrolling (unless you're the [[Master-at-Arms]], of course).


[[Category:locations]]
[[Category:locations]]
{{Locations}}
{{Locations}}

Latest revision as of 17:37, 27 September 2017

Unused Content

The following page contains content that is not normally seen in FTL13.
The reason this page is outdated is: "Ship not in rotation."



For the Aetherwhisp's Security Office, click here

Security Area
Security Office
Grab your gear and get to patrolling, officer!
Obvious exits Brig east, Armory west, Head of Security's Office north, Port Primary Hallway south-east, maintenance north
Purpose To hold all the necessary patrolling gear for the security officers
Access level Security
Noteworthy contents Security Cameras Computer, Security Records Computer, three lockers full for security gear
Clearance Head of Security, Master-at-Arms, Security Officer
Security level High
Style Office
Balance Requirements
Other Notes
Locations on FTL13


Attached to the Brig is the primary Security Office, where security members can manage records, change equipment, charge their weapons, or hold meetings. The regular Security Officer starts his shift here. The Head of Security starts his day in his private office. It is considered a restricted area and requires Security access to enter meaning if someone runs in unauthorized you should probably toss him out.

Equipment Room

The lockers in here contain everything a security officer will need to do their job and eventually meet a horrible fate at the hands of a filthy criminal. The SecTech vending machine will supply officers with extra handcuffs, zipties, flashbangs, donuts and other essential items.

Escape Shuttle

Luckily for you, the Escape Shuttle is right around the corner for quick transport of prisoners! A good officer, however, wouldn't be spending their time sitting in the office doing nothing instead of patrolling (unless you're the Master-at-Arms, of course).