Captain's Quarters: Difference between revisions

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{{Template:Location
<tabs style="">
<tab name="NSV Astraeus">
{{Template:Location
  |headerbgcolor=#334e6d
  |headerbgcolor=#334e6d
  |headerfontcolor=white
  |headerfontcolor=white
  |imagebgcolor=lightblue
  |imagebgcolor=lightblue
  |department = Command
  |department=Command
  |name=Captain's Quarters
  |name=Captain's Quarters
  |image=CaptainsQuarters.png
  |image=CaptainsQuarters.png
  |big_image=http://puu.sh/3EHZ4.png
  |big_image=
  |exits=[[Teleporter]] south, [[Bridge]] north
  |exits=[[AI Upload]] east, [[Conference Room]] north
  |purpose=Protecting the Captain and their valuables
  |purpose=Protecting the Captain and their valuables
  |access=Captain
  |access=Captain
  |contents=Nuke disk, Antique laser gun, Captain's spare ID card
  |contents=Nuke disk, Antique laser gun, Captain's spare ID card, Chain of Command
  |clearance=[[Captain]], [[Cyborg]], [[AI]]
  |clearance=[[Captain]], [[Cyborg]], [[AI]]
  |description=The boss man's office and bedroom. If you're in here, you better have a good reason.
  |description=The boss man's office and bedroom. If you're in here, you better have a good reason.
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  |style= Office/Quarters
  |style= Office/Quarters
  }}
  }}
<br>
This is the [[Captain]]'s not-so-roomy private office, for when the pressures of command get too great. It is located in the command sector, with the [[Bridge]] to the north (so the Captain can stride manfully onto the Bridge in a crisis) and to [[AI Upload]] to the east (to get permastunned because he thought going in there was a good idea). It is only right that the Captain himself spawns here. Naturally, Captain-level access is required to use this room.
This is the [[Captain]]'s roomy private office, for when the pressures of command get too great. It is located in the command sector, with the [[Bridge]] to the north (so the Captain can stride manfully onto the Bridge in a crisis) and to [[Teleporter]] Control to the south (for when he needs to run away like a little girl). It is only right that the Captain himself spawns here. Naturally, Captain-level access is required to use this room.


This room contains the Nuclear Authentication Disk (so the Syndicate can blow up the station), a storage unit with a special space suit and jetpack (so the Captain can disappear into space), the Captain's Spare ID (so [[Clown|certain]] [[Traitor|individuals]] can gain all-access and spread their joy through the station) and a hand teleporter (so the Captain can run away when the station has gone to hell). The [[High-risk items#Captain's Antique Laser Gun|Captain's Antique Laser Gun]] is also stored in a high-security display case here, and a box of medals, including the much-coveted Medal of Captaincy, is on the desk for nobody to ever earn.
This room contains the Nuclear Authentication Disk (so the Syndicate can blow up the ship), a storage unit with a special space suit and jetpack (so the Captain can disappear into space), the Captain's Spare ID (so that the [[Clown]] can become SUPREME RULER) and the Chain of Command (to whip troublemakers). The [[High-risk items#Captain's Antique Laser Gun|Captain's Antique Laser Gun]] is also stored in a high-security display case here, and a box of medals, including the much-coveted Medal of Captaincy, is on the desk for nobody to ever earn.


The Captain's private quarters is attached to the office just behind his desk. This contains a comfortable bed for the Captain to sleep on, as well as a locker with some armor, an energy gun, parade outfit and an extra jumpsuit. Of course, the Captain is not expected to use the same filthy facilities as the rest of the commoners, so a personal restroom is provided for <strike>aliens to make a hive inside</strike> his exclusive use.
The Captain's private quarters is the room to the left. This contains a comfortable bed for the Captain to sleep on, as well as a locker with some armor, an energy gun, parade outfit and an extra jumpsuit. He also has a wardrobe full of different undergarments.
 
In the office is an ID computer and a communications console, which is vital for calling the shuttle once the Bridge and AI have exploded. This panoply of equipment, coupled with the fact that the Captain's Quarters are a back door onto the Bridge, means that traitors will be constantly trying to get in. Breaking in or trespassing here will usually land you a [[Space Law|life sentence]].
 
Fortunately, your desk actually makes pretty good cover against invaders. The consoles will block most projectiles, and you can move your locker around for some more versatile protection.
 
[[Category:locations]]


The office's main target for [[Traitor|traitors]] is that Spare ID, which they will try to get their filthy hands on. This can be accomplished relatively easily, albeit noticeably, by breaking the southern windows (if the shutters are up anyway), and provides a pretty quick shortcut to the [[AI Upload]] to make the station suffer.


If you're smart, you'll leave the shutters down while you're absent from your office, so people will have to go the long way around, buying you more time to arrest them, or giving you more time to make an escape plan if the crew wants your head for some reason.
</tab>
<tab name="NRV Aetherwhisp">
{{Template:Location
|headerbgcolor=#334e6d
|headerfontcolor=white
|imagebgcolor=lightblue
|department=Command
|name=Captain's Quarters
|image=NRVCaptainsQuarters.png
|big_image=
|exits=[[AI Upload]] east, [[Conference Room]] north
|purpose=Protecting the Captain and their valuables
|access=Captain
|contents=Nuke disk, Antique laser gun, Captain's spare ID card, Chain of Command
|clearance=[[Captain]], [[Cyborg]], [[AI]]
|description=The boss man's office and bedroom. If you're in here, you better have a good reason.
|sec_level= High
|style= Office/Quarters
}}
This is the [[Captain]]'s cluttered private office, for when the pressures of command get too great. It is located in the command sector, with the [[Bridge]] to the east (so the Captain can stride manfully onto the Bridge in a crisis) and [[Munitions]] to the south (so the Captain can experience first-hand exploding from an ejected live shell). It is only right that the Captain himself spawns here. Naturally, Captain-level access is required to use this room.


This room contains the Nuclear Authentication Disk (so the Syndicate can blow up the ship), a storage unit with a special space suit and jetpack (so the Captain can disappear into space), the Captain's Spare ID (so that the [[Clown]] can become SUPREME RULER) and the Chain of Command (to whip troublemakers). The [[High-risk items#Captain's Antique Laser Gun|Captain's Antique Laser Gun]] is also stored in a high-security display case here, and a box of medals, including the much-coveted Medal of Captaincy, is on the desk for nobody to ever earn.


The Captain's private quarters is the office itself. This contains a comfortable bed for the Captain to sleep on, as well as a locker with some armor, an energy gun, parade outfit and an extra jumpsuit. He also has a wardrobe full of different undergarments.


The office's main target for [[Traitor|traitors]] is that Spare ID, which they will try to get their filthy hands on. It's a little trickier to break into this time, but if you know how to take down r-walls, you could enter from the north, but you'll be very visible in that hallway.
</tab>
</tabs>
[[Category:locations]]
{{Locations}}
{{Locations}}

Latest revision as of 19:08, 25 April 2017

Command Area
Captain's Quarters
The boss man's office and bedroom. If you're in here, you better have a good reason.
Obvious exits AI Upload east, Conference Room north
Purpose Protecting the Captain and their valuables
Access level Captain
Noteworthy contents Nuke disk, Antique laser gun, Captain's spare ID card, Chain of Command
Clearance Captain, Cyborg, AI
Security level High
Style Office/Quarters
Balance Requirements No major balance requirements
Other Notes
Locations on FTL13


This is the Captain's not-so-roomy private office, for when the pressures of command get too great. It is located in the command sector, with the Bridge to the north (so the Captain can stride manfully onto the Bridge in a crisis) and to AI Upload to the east (to get permastunned because he thought going in there was a good idea). It is only right that the Captain himself spawns here. Naturally, Captain-level access is required to use this room.

This room contains the Nuclear Authentication Disk (so the Syndicate can blow up the ship), a storage unit with a special space suit and jetpack (so the Captain can disappear into space), the Captain's Spare ID (so that the Clown can become SUPREME RULER) and the Chain of Command (to whip troublemakers). The Captain's Antique Laser Gun is also stored in a high-security display case here, and a box of medals, including the much-coveted Medal of Captaincy, is on the desk for nobody to ever earn.

The Captain's private quarters is the room to the left. This contains a comfortable bed for the Captain to sleep on, as well as a locker with some armor, an energy gun, parade outfit and an extra jumpsuit. He also has a wardrobe full of different undergarments.

The office's main target for traitors is that Spare ID, which they will try to get their filthy hands on. This can be accomplished relatively easily, albeit noticeably, by breaking the southern windows (if the shutters are up anyway), and provides a pretty quick shortcut to the AI Upload to make the station suffer.

If you're smart, you'll leave the shutters down while you're absent from your office, so people will have to go the long way around, buying you more time to arrest them, or giving you more time to make an escape plan if the crew wants your head for some reason.

Command Area
Captain's Quarters
The boss man's office and bedroom. If you're in here, you better have a good reason.
Obvious exits AI Upload east, Conference Room north
Purpose Protecting the Captain and their valuables
Access level Captain
Noteworthy contents Nuke disk, Antique laser gun, Captain's spare ID card, Chain of Command
Clearance Captain, Cyborg, AI
Security level High
Style Office/Quarters
Balance Requirements No major balance requirements
Other Notes
Locations on FTL13


This is the Captain's cluttered private office, for when the pressures of command get too great. It is located in the command sector, with the Bridge to the east (so the Captain can stride manfully onto the Bridge in a crisis) and Munitions to the south (so the Captain can experience first-hand exploding from an ejected live shell). It is only right that the Captain himself spawns here. Naturally, Captain-level access is required to use this room.

This room contains the Nuclear Authentication Disk (so the Syndicate can blow up the ship), a storage unit with a special space suit and jetpack (so the Captain can disappear into space), the Captain's Spare ID (so that the Clown can become SUPREME RULER) and the Chain of Command (to whip troublemakers). The Captain's Antique Laser Gun is also stored in a high-security display case here, and a box of medals, including the much-coveted Medal of Captaincy, is on the desk for nobody to ever earn.

The Captain's private quarters is the office itself. This contains a comfortable bed for the Captain to sleep on, as well as a locker with some armor, an energy gun, parade outfit and an extra jumpsuit. He also has a wardrobe full of different undergarments.

The office's main target for traitors is that Spare ID, which they will try to get their filthy hands on. It's a little trickier to break into this time, but if you know how to take down r-walls, you could enter from the north, but you'll be very visible in that hallway.