Armory: Difference between revisions
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WarlordToby (talk | contribs) (Added content to the armor and weapons, fixed errors.) |
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<tabs style=""> | |||
<tab name="NSV Astraeus"> | |||
{{Location | {{Location | ||
|headerbgcolor=darkred | |headerbgcolor=darkred | ||
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|imagebgcolor=#ff9999 | |imagebgcolor=#ff9999 | ||
|name=The Armory | |name=The Armory | ||
|image= | |image=FTLArmory.PNG | ||
|department=Security | |department=Security | ||
|exits= | |exits= The only door. That can't be hard. | ||
|purpose=Stores various valuable and dangerous pieces of equipment. | |purpose=Stores various valuable and dangerous pieces of equipment. | ||
|access=Armory | |access=Armory | ||
|contents=Guns and armour. | |contents=Guns and armour. | ||
|clearance=[[Captain]], [[Head of Security]], [[ | |clearance=[[Captain]], [[Head of Security]], [[Master-at-Arms]] | ||
|description=This is where the most important weapons are kept like [[Security items#Energy Gun|energy guns]] and [[Security items#WT-550 Assault Rifle|automatic rifles]]. The armory is not that secure and can be easily breached if you know how to destroy reinforced walls. The armory is also a common target for traitors looking to arm themselves, with the most vulnerable area being the western wall, which is accessible from maintenance tunnel. | |description=Just because there's an ion rifle ''and'' a sniper doesn't mean you should dual wield them. | ||
|sec_level=Maximum | |||
|style=Storage | |||
|balance=-- | |||
|other=-- | |||
}} | |||
The armory is located on the left side of the security sector, surrounded with reinforced walls and with two door entrance.. The armory has a separate area for specialized armor and sniper rifle along with one of each ammo type for the sniper. Requires Armory access to enter. | |||
This is where the most important weapons are kept like [[Security items#Energy Gun|energy guns]] and [[Security items#WT-550 Assault Rifle|automatic rifles]]. The armory is not that secure and can be easily breached if you know how to destroy reinforced walls. The armory is also a common target for traitors looking to arm themselves, with the most vulnerable area being the western wall, which is accessible from maintenance tunnel. | |||
People who break into the armory are usually given harsh sentences, ranging from a long time in the [[brig]] to [[Prison Wing|permabrigging]] or execution. | People who break into the armory are usually given harsh sentences, ranging from a long time in the [[brig]] to [[Prison Wing|permabrigging]] or execution. | ||
Inventory includes | |||
===Weaponry=== | |||
*Three energy guns | |||
*Three laser guns | |||
*Three WT-550 Assault Rifles | |||
*One ion rifle | |||
*Three riot shotguns | |||
*Sixteen additional Shotgun Shells | |||
*Four WT-550 magazines (Lethal) | |||
*A box of Tear Gas Grenades | |||
*A box of Flashbang Grenades | |||
===Armour=== | |||
*Two security hardsuits | |||
*Three security helmet | |||
===Secure=== | |||
*Sniper rifle | |||
*One magazine of each Sniper Rifle ammo (Tranquilizer, Hollow Point and Armor Piercing) | |||
*One bulletproof armor vest | |||
*One Ablative armor vest | |||
===Miscellaneous Items=== | |||
*One portable flasher and a wrench to secure them | |||
*Evidence bag box | |||
*Secure briefcase | |||
*A box of handcuffs | |||
The armory is unsurprisingly a prime target for [[traitor]]s and [[Assistant|fools]], and it is the job of the Master-at-Arms to watch over it. Breaking in or trespassing is justification for [[Space Law|permanent incarceration]] or even summary execution if the violator proves to be dangerous. | |||
</tab> | |||
<tab name="NRV Aetherwhisp"> | |||
{{Location | |||
|headerbgcolor=darkred | |||
|headerfontcolor=white | |||
|imagebgcolor=#ff9999 | |||
|name=The Armory | |||
|image=NRVArmory.PNG | |||
|department=Security | |||
|exits= The only door. That can't be hard. | |||
|purpose=Stores various valuable and dangerous pieces of equipment. | |||
|access=Armory | |||
|contents=Guns and armour. | |||
|clearance=[[Captain]], [[Head of Security]], [[Master-at-Arms]] | |||
|description=This will all end up in the backpack of an Assistant anyway. | |||
|sec_level=Maximum | |sec_level=Maximum | ||
|style=Storage | |style=Storage | ||
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}} | }} | ||
The armory is located on the left side of the security sector, surrounded with reinforced walls and | The armory is located on the left side of the security sector, surrounded with reinforced walls and a heavy door entrance. The armory has a separate area for specialized armor and sniper rifle along with one of each ammo type for the sniper. Requires Armory access to enter. | ||
This is where the most important weapons are kept like [[Security items#Energy Gun|energy guns]] and [[Security items#WT-550 Assault Rifle|automatic rifles]]. The armory is not that secure and can be easily breached if you know how to destroy reinforced walls. The armory is also a common target for traitors looking to arm themselves, with the most vulnerable area being the western wall, which is accessible from maintenance tunnel. | |||
People who break into the armory are usually given harsh sentences, ranging from a long time in the [[brig]] to [[Prison Wing|permabrigging]] or execution. | |||
Inventory includes | Inventory includes | ||
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*Three laser guns | *Three laser guns | ||
*One ion rifle | *One ion rifle | ||
* | *Three riot shotguns | ||
*Eight additional Shotgun Shells | *Eight additional Shotgun Shells | ||
*A box of Tear Gas Grenades | *A box of Tear Gas Grenades | ||
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*One portable flasher and a wrench to secure them | *One portable flasher and a wrench to secure them | ||
The armory is unsurprisingly a prime target for [[traitor]]s and [[Assistant|fools]], and it is the job of the | The armory is unsurprisingly a prime target for [[traitor]]s and [[Assistant|fools]], and it is the job of the Master-at-Arms to watch over it. Breaking in or trespassing is justification for [[Space Law|permanent incarceration]] or even summary execution if the violator proves to be dangerous. | ||
</tab> | |||
</tabs> | |||
==Gaining Entry== | ==Gaining Entry== | ||
If you're looking to gain entry to the armory for [[Traitor|no reason in particular]], you can get done with it fairly easy compared to other armories. It is possible to get the | If you're looking to gain entry to the armory for [[Traitor|no reason in particular]], you can get done with it fairly easy compared to other armories. It is possible to get the MA's permission to gain entry if you're a security officer, but for any other class you're probably going to have to break in. Luckily, armory is fairly near the main hallway and a maintenance tunnel, destroying the western armory walls is probably the easiest option. | ||
If you want to try your chances, you can [[ | If you want to try your chances, you can [[Hacking|hack]] your way in, which can be difficult since it would mean hacking three doors before even reaching armory doors. You can also wait for enemy ship to breach the armory in a hellish barrage of MAC cannon fire. | ||
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[[Category:locations]] | [[Category:locations]] | ||
{{Locations}} | {{Locations}} |
Latest revision as of 22:03, 12 August 2017
Security Area | |
The Armory | |
Just because there's an ion rifle and a sniper doesn't mean you should dual wield them. | |
Obvious exits | The only door. That can't be hard. |
Purpose | Stores various valuable and dangerous pieces of equipment. |
Access level | Armory |
Noteworthy contents | Guns and armour. |
Clearance | Captain, Head of Security, Master-at-Arms |
Security level | Maximum |
Style | Storage |
Balance Requirements | |
Other Notes | |
Locations on FTL13 |
The armory is located on the left side of the security sector, surrounded with reinforced walls and with two door entrance.. The armory has a separate area for specialized armor and sniper rifle along with one of each ammo type for the sniper. Requires Armory access to enter. This is where the most important weapons are kept like energy guns and automatic rifles. The armory is not that secure and can be easily breached if you know how to destroy reinforced walls. The armory is also a common target for traitors looking to arm themselves, with the most vulnerable area being the western wall, which is accessible from maintenance tunnel.
People who break into the armory are usually given harsh sentences, ranging from a long time in the brig to permabrigging or execution.
Inventory includes
Weaponry
- Three energy guns
- Three laser guns
- Three WT-550 Assault Rifles
- One ion rifle
- Three riot shotguns
- Sixteen additional Shotgun Shells
- Four WT-550 magazines (Lethal)
- A box of Tear Gas Grenades
- A box of Flashbang Grenades
Armour
- Two security hardsuits
- Three security helmet
Secure
- Sniper rifle
- One magazine of each Sniper Rifle ammo (Tranquilizer, Hollow Point and Armor Piercing)
- One bulletproof armor vest
- One Ablative armor vest
Miscellaneous Items
- One portable flasher and a wrench to secure them
- Evidence bag box
- Secure briefcase
- A box of handcuffs
The armory is unsurprisingly a prime target for traitors and fools, and it is the job of the Master-at-Arms to watch over it. Breaking in or trespassing is justification for permanent incarceration or even summary execution if the violator proves to be dangerous.
Security Area | |
The Armory | |
This will all end up in the backpack of an Assistant anyway. | |
Obvious exits | The only door. That can't be hard. |
Purpose | Stores various valuable and dangerous pieces of equipment. |
Access level | Armory |
Noteworthy contents | Guns and armour. |
Clearance | Captain, Head of Security, Master-at-Arms |
Security level | Maximum |
Style | Storage |
Balance Requirements | |
Other Notes | |
Locations on FTL13 |
The armory is located on the left side of the security sector, surrounded with reinforced walls and a heavy door entrance. The armory has a separate area for specialized armor and sniper rifle along with one of each ammo type for the sniper. Requires Armory access to enter. This is where the most important weapons are kept like energy guns and automatic rifles. The armory is not that secure and can be easily breached if you know how to destroy reinforced walls. The armory is also a common target for traitors looking to arm themselves, with the most vulnerable area being the western wall, which is accessible from maintenance tunnel.
People who break into the armory are usually given harsh sentences, ranging from a long time in the brig to permabrigging or execution.
Inventory includes
Weaponry
- Three energy guns
- Three laser guns
- One ion rifle
- Three riot shotguns
- Eight additional Shotgun Shells
- A box of Tear Gas Grenades
- A box of Flashbang Grenades
Armour
- Two security hardsuits
- Three WT-550 Assault Rifles
Secure
- Sniper rifle
- One magazine of each Sniper Rifle ammo (Tranquilizer, Hollow Point and Armor Piercing)
- One bulletproof armor vest
- One Ablative armor vest
Miscellaneous Items
- One portable flasher and a wrench to secure them
The armory is unsurprisingly a prime target for traitors and fools, and it is the job of the Master-at-Arms to watch over it. Breaking in or trespassing is justification for permanent incarceration or even summary execution if the violator proves to be dangerous.
Gaining Entry
If you're looking to gain entry to the armory for no reason in particular, you can get done with it fairly easy compared to other armories. It is possible to get the MA's permission to gain entry if you're a security officer, but for any other class you're probably going to have to break in. Luckily, armory is fairly near the main hallway and a maintenance tunnel, destroying the western armory walls is probably the easiest option.
If you want to try your chances, you can hack your way in, which can be difficult since it would mean hacking three doors before even reaching armory doors. You can also wait for enemy ship to breach the armory in a hellish barrage of MAC cannon fire.
The dorms area is perfect for hiding the loot but you can use your workplace lockers, too.
Locations on NSV Astraeus | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Locations on NRV Aetherwhisp | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Locations on NSV Scarab | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |