E.V.A.: Difference between revisions

From FTL13
Jump to navigation Jump to search
m (1 revision imported)
 
No edit summary
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Template:Location
<tabs style="">
<tab name="NSV Astraeus">
{{Template:Location
  |headerbgcolor=#334e6d
  |headerbgcolor=#334e6d
  |headerfontcolor=white
  |headerfontcolor=white
Line 7: Line 9:
  |image=EVA.png
  |image=EVA.png
  |big_image=File:EVA.png
  |big_image=File:EVA.png
  |exits=Central Primary Hallway south both, [[maintenance]] west
  |exits=Starboard Primary Hallway north, [[Space]] or Terrain east
  |purpose=Storage high value items
  |purpose=Storage high value items
  |access=
  |access=
  |contents=[[rcd|RCD]], four Suit Storage Units and [[space suit]]s inside them, two [[jetpack]]s, two pairs of [[magboots]], construction materials
  |contents=Eight Suit Storage Units and [[space suit|space suits]] inside them, two [[jetpack]]s, construction materials
  |clearance=[[Captain]], [[Head of Personnel]], [[Chief Engineer]], [[Research Director]]
  |clearance=[[Captain]], [[Head of Personnel]], [[Chief Engineer]], [[Research Director]]
  |description=More like a bigger and more inclusive emergency closet
  |description=More like a bigger and more inclusive emergency closet
Line 17: Line 19:
  }}
  }}
__NOTOC__
__NOTOC__
E.V.A. stands for Extra-Vehicular Activity, which means, in our case, spacewalking. The room can be accessed from the Central Primary Hallway, and is located just a bit south of the [[Brig|security sector]].
{{Unused Content | reason = Ship not in rotation.}}
 
E.V.A. stands for Extra-Vehicular Activity, which means, in our case, spacewalking, or maybe using the ATVs to roam about a planet your ship landed on. The room can be accessed from the starboard hallway, or better known as southern hallway, and is located just a bit east from [[Dormitories|dorms]]. There is the "lobby" area of the E.V.A storage with materials.
Heads of Departments, who don't have their own space suit immediately available, have access to come and get a space suits from here.
The first area is where the suits are stored while the rest houses other EVA gear.


===ATV hangar===
E.V.A storage has an another section, which is the ATV hangar. The hangar holds 6 ATVs and a locker of keys for them. There is also a blastdoor to exit the ship in rather [[Space|cool]] ways.


===[[File:Suit_Storage_Unit.png]] Suit Storage Units===
===[[File:Suit_Storage_Unit.png]] Suit Storage Units===
These advanced containers have a ultraviolet cleaning system for the suits. Rumors that these can be hacked to "clean" crewmates are totally unfounded. Inside each storage unit you can obtain:
These advanced containers have an ultraviolet cleaning system for the suits. Rumors that these can be hacked to "clean" crewmates are totally unfounded. Inside each storage unit you can obtain:
* [[Space suit]]
* [[Space suit]]
* Helmet
* Helmet
Line 31: Line 35:
If the storage unit is open and all the contents are taken out, you can hide from the incoming traitor looking for the last person alive.
If the storage unit is open and all the contents are taken out, you can hide from the incoming traitor looking for the last person alive.


====What can one do?====
Well, nothing, for the most part. Unless you have major space work to do as an engineer or have nuke ops to chase as an officer, you won't get anything inside. Sometimes the [[AI]] bolts it shut, too, so [[Syndicate Items#Cryptographic Sequencer|emags]] are totally useless, so you're stuck with [[hacking]] your way in, which of course will get your ass shocked because you forgot your trusty pair of [[insulated gloves]] that only a few [[Captain|heads]] [[Chief Engineer|of]] [[Head of Personnel|staff]] have access when the bolts are up. And if any [[security]] officers catch you inside, which will happen nine times out of ten (unless you break the lights), you are going to be [[robust|robusted]], even if the AI let you in to fix a breach that a hulk caused so he could steal something.


===So You're a Traitor===
Breaking inside is considered easier on the ship, since there are no motion sensors to alarm the AI of your presence in the E.V.A.
A lot of rare equipment is in this room, and three [[traitor]] objectives. There's also resources aplenty. Sadly, it is locked, and the windows are there just to taunt you as the grilles under them are electrified and will electrocute and stun anyone who touches them, unless you really really want to take the time to beat the shit out of the grille with a shard of glass, which will get your ass fucking caught by security because it's RIGHT NEXT TO SECURITY!
</tab>
<tab name="NRV Aetherwhisp">
{{Template:Location
|headerbgcolor=#334e6d
|headerfontcolor=white
|imagebgcolor=lightblue
|department = Command
|name=E.V.A.
|image=NRVEVA.png
|big_image=File:EVA.png
|exits=Central Primary Hallway west, [[Teleporter]] north
|purpose=Stores spaceworthy gear and other important equipment
|access=
|contents=Eight Suit Storage Units and [[space suit|space suits]] inside them, two [[jetpack]]s, construction materials, magboots
|clearance=[[Captain]], [[Head of Personnel]], [[Chief Engineer]], [[Research Director]]
|description=More like a bigger and more inclusive emergency closet
|sec_level= High
|style= Storage
}}
__NOTOC__
E.V.A. stands for Extra-Vehicular Activity, which means, in our case, spacewalking. The room can be accessed from the central hallway, and is located just under the bridge. There is the "lobby" area of the E.V.A storage with materials.
The first area is where the suits are stored while the rest houses other EVA gear.


====What can one do?====
===[[File:Suit_Storage_Unit.png]] Suit Storage Units===
Well, nothing, for the most part. Unless you have major space work to do as an engineer or have nuke ops to chase as an officer, you won't get anything inside. Sometimes the [[AI]] bolts it shut, too, so [[Syndicate Items#Cryptographic Sequencer|emags]] are totally useless, so you're stuck with [[hacking]] your way in. Which of course will get your ass shocked because you forgot your trusty pair of [[insulated gloves]] that only a few [[Captain|heads]] [[Chief Engineer|of]] [[Head of Personnel|staff]] have access when the bolts are up. And if any [[security]] officers catch you inside, which will happen nine times out of ten (unless you break the lights), you are going to be [[robust]]ed, even if the AI let you in to fix a breach that a hulk caused so he could steal something.
These advanced containers have an ultraviolet cleaning system for the suits. Rumors that these can be hacked to "clean" crewmates are totally unfounded. Inside each storage unit you can obtain:
* [[Space suit]]
* Helmet
* Breath mask


Even if security doesn't see you, the [[AI]] and [[cyborg]]s are automatically alerted of any movement inside. If you actually do plan to break in, do what you have to do and get out of there as quickly as you can!
'''Hiding'''
 
If the storage unit is open and all the contents are taken out, you can hide from the incoming traitor looking for the last person alive.
====I'm in!====
So you've been lucky enough to gain illicit entry to E.V.A. without being caught! This is probably because the station is in flames, torn apart by bombs/meteors, and is currently being systematically purged of all life by the AI. But hey, you're in, so what does it matter? Your new loot can be highly useful, traitor or not. The RCD located in the top left crate comes with 3 matter cartridges, so you'll be able to start committing nefarious activities right away. The four space suits that are in the same room as the RCD are slow, at best- you'll find that if you try to escape wearing these, you'll be caught and arrested faster than the clown is at the beginning of the round. If you don't want to use a jetpack while in space, grab a pair of magboots, as they prevent you from slipping while taking space walks.  Just don't forget to turn them on first.


====What can one do?====
Well, nothing, for the most part. Unless you have major space work to do as an engineer or have nuke ops to chase as an officer, you won't get anything inside. Sometimes the [[AI]] bolts it shut, too, so [[Syndicate Items#Cryptographic Sequencer|emags]] are totally useless, so you're stuck with [[hacking]] your way in, which of course will get your ass shocked because you forgot your trusty pair of [[insulated gloves]] that only a few [[Captain|heads]] [[Chief Engineer|of]] [[Head of Personnel|staff]] have access when the bolts are up. And if any [[security]] officers catch you inside, which will happen nine times out of ten (unless you break the lights), you are going to be [[robust|robusted]], even if the AI let you in to fix a breach that a hulk caused so he could steal something.


Breaking inside is considered easier on the ship, since there are no motion sensors to alarm the AI of your presence in the E.V.A.
</tab>
</tabs>
[[category: Locations]]
[[category: Locations]]
{{Locations}}
{{Locations}}

Latest revision as of 20:46, 27 September 2017

Command Area
E.V.A.
More like a bigger and more inclusive emergency closet
Obvious exits Starboard Primary Hallway north, Space or Terrain east
Purpose Storage high value items
Access level
Noteworthy contents Eight Suit Storage Units and space suits inside them, two jetpacks, construction materials
Clearance Captain, Head of Personnel, Chief Engineer, Research Director
Security level High
Style Storage
Balance Requirements No major balance requirements
Other Notes
Locations on FTL13



Unused Content

The following page contains content that is not normally seen in FTL13.
The reason this page is outdated is: "Ship not in rotation."



E.V.A. stands for Extra-Vehicular Activity, which means, in our case, spacewalking, or maybe using the ATVs to roam about a planet your ship landed on. The room can be accessed from the starboard hallway, or better known as southern hallway, and is located just a bit east from dorms. There is the "lobby" area of the E.V.A storage with materials. The first area is where the suits are stored while the rest houses other EVA gear.

ATV hangar

E.V.A storage has an another section, which is the ATV hangar. The hangar holds 6 ATVs and a locker of keys for them. There is also a blastdoor to exit the ship in rather cool ways.

Suit Storage Units

These advanced containers have an ultraviolet cleaning system for the suits. Rumors that these can be hacked to "clean" crewmates are totally unfounded. Inside each storage unit you can obtain:

Hiding If the storage unit is open and all the contents are taken out, you can hide from the incoming traitor looking for the last person alive.

What can one do?

Well, nothing, for the most part. Unless you have major space work to do as an engineer or have nuke ops to chase as an officer, you won't get anything inside. Sometimes the AI bolts it shut, too, so emags are totally useless, so you're stuck with hacking your way in, which of course will get your ass shocked because you forgot your trusty pair of insulated gloves that only a few heads of staff have access when the bolts are up. And if any security officers catch you inside, which will happen nine times out of ten (unless you break the lights), you are going to be robusted, even if the AI let you in to fix a breach that a hulk caused so he could steal something.

Breaking inside is considered easier on the ship, since there are no motion sensors to alarm the AI of your presence in the E.V.A.

Command Area
E.V.A.
More like a bigger and more inclusive emergency closet
Obvious exits Central Primary Hallway west, Teleporter north
Purpose Stores spaceworthy gear and other important equipment
Access level
Noteworthy contents Eight Suit Storage Units and space suits inside them, two jetpacks, construction materials, magboots
Clearance Captain, Head of Personnel, Chief Engineer, Research Director
Security level High
Style Storage
Balance Requirements No major balance requirements
Other Notes
Locations on FTL13


E.V.A. stands for Extra-Vehicular Activity, which means, in our case, spacewalking. The room can be accessed from the central hallway, and is located just under the bridge. There is the "lobby" area of the E.V.A storage with materials. The first area is where the suits are stored while the rest houses other EVA gear.

Suit Storage Units

These advanced containers have an ultraviolet cleaning system for the suits. Rumors that these can be hacked to "clean" crewmates are totally unfounded. Inside each storage unit you can obtain:

Hiding If the storage unit is open and all the contents are taken out, you can hide from the incoming traitor looking for the last person alive.

What can one do?

Well, nothing, for the most part. Unless you have major space work to do as an engineer or have nuke ops to chase as an officer, you won't get anything inside. Sometimes the AI bolts it shut, too, so emags are totally useless, so you're stuck with hacking your way in, which of course will get your ass shocked because you forgot your trusty pair of insulated gloves that only a few heads of staff have access when the bolts are up. And if any security officers catch you inside, which will happen nine times out of ten (unless you break the lights), you are going to be robusted, even if the AI let you in to fix a breach that a hulk caused so he could steal something.

Breaking inside is considered easier on the ship, since there are no motion sensors to alarm the AI of your presence in the E.V.A.