Executive Officer's Office: Difference between revisions
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Located in the command sector in the center of the ship just a little south of the [[Bridge]], this is where the [[Executive Officer] often lurks when he hasn't disappeared. The [[Executive Officer]] and [[Ian]] both spawn here. To the east is a [[Conference Room]], which is perfect for high-clearance conversations. Requires XO Private access to enter. | Located in the command sector in the center of the ship just a little south of the [[Bridge]], this is where the [[Executive Officer]] often lurks when he hasn't disappeared. The [[Executive Officer]] and [[Ian]] both spawn here. To the east is a [[Conference Room]], which is perfect for high-clearance conversations. Requires XO Private access to enter. | ||
===Workstation=== | ===Workstation=== | ||
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Located in the command sector in the center of the ship across from [[Cargo]], this is where the [[Executive Officer] often lurks when he hasn't disappeared. The [[Executive Officer]] and [[Ian]] both spawn here. To the east is a [[Conference Room]], which is perfect for high-clearance conversations. Requires XO Private access to enter. | Located in the command sector in the center of the ship across from [[Cargo]], this is where the [[Executive Officer]] often lurks when he hasn't disappeared. The [[Executive Officer]] and [[Ian]] both spawn here. To the east is a [[Conference Room]], which is perfect for high-clearance conversations. Requires XO Private access to enter. | ||
===Workstation=== | ===Workstation=== |
Latest revision as of 19:30, 25 April 2017
Command Area | |
Executive Officer's Office | |
The office of the ship's ID slave. | |
Obvious exits | Conference Room east |
Purpose | To house the Executive Officer, his pet corgi Ian, and his ID console |
Access level | Executive Officer |
Noteworthy contents | ID Console, Ian |
Clearance | Captain, Executive Officer |
Security level | High |
Style | Bureaucrat office |
Balance Requirements | |
Other Notes | |
Locations on FTL13 |
Located in the command sector in the center of the ship just a little south of the Bridge, this is where the Executive Officer often lurks when he hasn't disappeared. The Executive Officer and Ian both spawn here. To the east is a Conference Room, which is perfect for high-clearance conversations. Requires XO Private access to enter.
Workstation
This is the chair where the Executive Officer will be sitting in most of the time. It faces outward towards the Aft Primary Hallway where the general crew can approach and speak with the XO beg for extra access. The ID Computer inside is the embodiment of the XO's job, allowing him to manage jobs and ID cards. Nearby is a PDA painter, so the XO can sate new hires' OCD.
The Executive Officer has an emergency shutter in case people like climbing tables or are forming an angry mob in front of their office. There is also a button to control a flasher at the entrance to the waiting line, so you can subdue the Clown that is breaking in because you refused to give him all access.
This office is considered to be a restricted area, as just about anyone would love to smash their way in to kidnap Ian or give themselves all-access because the XO left his ID in the computer. Make sure you close the desk window and take your ID out of the computer if you intend to leave your office unattended (or leave a blank ID in to be a dick).
Command Area | |
Executive Officer's Office | |
The office of the ship's ID slave. | |
Obvious exits | Conference Room east |
Purpose | To house the Executive Officer, his pet corgi Ian, and his ID console |
Access level | Executive Officer |
Noteworthy contents | ID Console, Ian |
Clearance | Captain, Executive Officer |
Security level | High |
Style | Bureaucrat office |
Balance Requirements | |
Other Notes | |
Locations on FTL13 |
Located in the command sector in the center of the ship across from Cargo, this is where the Executive Officer often lurks when he hasn't disappeared. The Executive Officer and Ian both spawn here. To the east is a Conference Room, which is perfect for high-clearance conversations. Requires XO Private access to enter.
Workstation
This is the chair where the Executive Officer will be sitting in most of the time. It faces outward towards the Port Primary Hallway where the general crew can approach and speak with the XO beg for extra access. The ID Computer inside is the embodiment of the XO's job, allowing him to manage jobs and ID cards. Nearby is a PDA painter, so the XO can sate new hires' OCD.
The Executive Officer has an emergency shutter in case people like climbing tables or are forming an angry mob in front of their office. There is also a button to control a flasher at the entrance to the waiting line, so you can subdue the Clown that is breaking in because you refused to give him all access.
This office is considered to be a restricted area, as just about anyone would love to smash their way in to kidnap Ian or give themselves all-access because the XO left his ID in the computer. Make sure you close the desk window and take your ID out of the computer if you intend to leave your office unattended (or leave a blank ID in to be a dick).
Locations on NSV Astraeus | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Locations on NRV Aetherwhisp | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Locations on NSV Scarab | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |