Armory: Difference between revisions
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WarlordToby (talk | contribs) (Updated information. I still need some more info about the armory equipment.) |
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The armory is located | The armory is located on the left side of the security sector, surrounded with reinforced walls and with one entrance. The armory has a separate area for specialized armor and sniper rifle along with one of each ammo type. Requires Armory access to enter. | ||
Inventory includes | Inventory includes | ||
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===Armour=== | ===Armour=== | ||
*Three | *Two security hardsuits | ||
* | *Three WT-550 Assault Rifles | ||
* | |||
* | ===Secure=== | ||
* | *Sniper rifle | ||
*One magazine of each Sniper Rifle ammo (Tranquilizer, Hollow Point and Armor Piercing) | |||
*One bulletproof armor vest | |||
*One Ablative armor vest | |||
===Miscellaneous Items=== | ===Miscellaneous Items=== | ||
* | *One portable flasher and a wrench to secure them | ||
The armory is unsurprisingly a prime target for [[traitor]]s and [[ | The armory is unsurprisingly a prime target for [[traitor]]s and [[Assistant|fools]], and it is the job of the Warden to watch over it. Breaking in or trespassing is justification for [[Space Law|permanent incarceration]] or even summary execution if the violator proves to be dangerous. | ||
==Gaining Entry== | ==Gaining Entry== | ||
If you're looking to gain entry to the armory for [[Traitor|no reason in particular]], you | If you're looking to gain entry to the armory for [[Traitor|no reason in particular]], you can get done with it fairly easy compared to other armories. It is possible to get the warden's permission to gain entry if you're a security officer, but for any other class you're probably going to have to break in. Luckily, armory is fairly near the main hallway and a maintenance tunnel, destroying the western armory walls is propably the easiest option. | ||
If you want to try your chances, you can [[Guide to Hacking|hack]] your way in, which can be difficult since it would mean hacking three doors before even reaching armory doors. You can also wait for enemy ship to breach the armory in a hellish barrage of MAC cannon fire. | |||
The | The dorms area is perfect for hiding the loot but you can use your workplace lockers, too. | ||
Revision as of 15:28, 26 October 2016
Security Area | |
The Armory | |
This is where the spare energy guns and laser guns are kept. The armory is one of the most secure rooms on the station, second only to the AI Core in protection. The armory is also a common target for traitors looking to arm themselves, with the most vulnerable area being the north wall, which is accessible from space.
People who break into the armory are usually given harsh sentences, ranging from a long time in the brig to permabrigging or execution. | |
Obvious exits | Warden's Office south, Security Offices southwest |
Purpose | Stores various valuable and dangerous pieces of equipment. |
Access level | Armory |
Noteworthy contents | Guns and armour. |
Clearance | Captain, Head of Security, Warden |
Security level | Maximum |
Style | Storage |
Balance Requirements | |
Other Notes | |
Locations on FTL13 |
The armory is located on the left side of the security sector, surrounded with reinforced walls and with one entrance. The armory has a separate area for specialized armor and sniper rifle along with one of each ammo type. Requires Armory access to enter.
Inventory includes
Weaponry
- Three energy guns
- Three laser guns
- One ion rifle
- Two Riot Shotguns
- Eight additional Shotgun Shells
- A box of Tear Gas Grenades
- A box of Flashbang Grenades
Armour
- Two security hardsuits
- Three WT-550 Assault Rifles
Secure
- Sniper rifle
- One magazine of each Sniper Rifle ammo (Tranquilizer, Hollow Point and Armor Piercing)
- One bulletproof armor vest
- One Ablative armor vest
Miscellaneous Items
- One portable flasher and a wrench to secure them
The armory is unsurprisingly a prime target for traitors and fools, and it is the job of the Warden to watch over it. Breaking in or trespassing is justification for permanent incarceration or even summary execution if the violator proves to be dangerous.
Gaining Entry
If you're looking to gain entry to the armory for no reason in particular, you can get done with it fairly easy compared to other armories. It is possible to get the warden's permission to gain entry if you're a security officer, but for any other class you're probably going to have to break in. Luckily, armory is fairly near the main hallway and a maintenance tunnel, destroying the western armory walls is propably the easiest option.
If you want to try your chances, you can hack your way in, which can be difficult since it would mean hacking three doors before even reaching armory doors. You can also wait for enemy ship to breach the armory in a hellish barrage of MAC cannon fire.
The dorms area is perfect for hiding the loot but you can use your workplace lockers, too.
Locations on NSV Astraeus | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Locations on NRV Aetherwhisp | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Locations on NSV Scarab | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |