Captain's Quarters: Difference between revisions
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<tab name="NSV Astraeus"> | |||
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This is the [[Captain]]'s not-so-roomy private office, for when the pressures of command get too great. It is located in the command sector, with the [[Bridge]] to the north (so the Captain can stride manfully onto the Bridge in a crisis) and to [[AI Upload]] to the east (to get permastunned because he thought going in there was a good idea). It is only right that the Captain himself spawns here. Naturally, Captain-level access is required to use this room. | This is the [[Captain]]'s not-so-roomy private office, for when the pressures of command get too great. It is located in the command sector, with the [[Bridge]] to the north (so the Captain can stride manfully onto the Bridge in a crisis) and to [[AI Upload]] to the east (to get permastunned because he thought going in there was a good idea). It is only right that the Captain himself spawns here. Naturally, Captain-level access is required to use this room. | ||
This room contains the Nuclear Authentication Disk (so the Syndicate can blow up the | This room contains the Nuclear Authentication Disk (so the Syndicate can blow up the ship), a storage unit with a special space suit and jetpack (so the Captain can disappear into space), the Captain's Spare ID (so that the [[Clown]] can become SUPREME RULER) and the Chain of Command (to whip troublemakers). The [[High-risk items#Captain's Antique Laser Gun|Captain's Antique Laser Gun]] is also stored in a high-security display case here, and a box of medals, including the much-coveted Medal of Captaincy, is on the desk for nobody to ever earn. | ||
The Captain's private quarters is the room to the left. This contains a comfortable bed for the Captain to sleep on, as well as a locker with some armor, an energy gun, parade outfit and an extra jumpsuit. He also has a wardrobe full of different undergarments. | The Captain's private quarters is the room to the left. This contains a comfortable bed for the Captain to sleep on, as well as a locker with some armor, an energy gun, parade outfit and an extra jumpsuit. He also has a wardrobe full of different undergarments. | ||
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If you're smart, you'll leave the shutters down while you're absent from your office, so people will have to go the long way around, buying you more time to arrest them, or giving you more time to make an escape plan if the crew wants your head for some reason. | If you're smart, you'll leave the shutters down while you're absent from your office, so people will have to go the long way around, buying you more time to arrest them, or giving you more time to make an escape plan if the crew wants your head for some reason. | ||
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<tab name="NRV Aetherwhisp"> | |||
{{Template:Location | |||
|headerbgcolor=#334e6d | |||
|headerfontcolor=white | |||
|imagebgcolor=lightblue | |||
|department=Command | |||
|name=Captain's Quarters | |||
|image=NRVCaptainsQuarters.png | |||
|big_image= | |||
|exits=[[AI Upload]] east, [[Conference Room]] north | |||
|purpose=Protecting the Captain and their valuables | |||
|access=Captain | |||
|contents=Nuke disk, Antique laser gun, Captain's spare ID card, Chain of Command | |||
|clearance=[[Captain]], [[Cyborg]], [[AI]] | |||
|description=The boss man's office and bedroom. If you're in here, you better have a good reason. | |||
|sec_level= High | |||
|style= Office/Quarters | |||
}} | |||
This is the [[Captain]]'s cluttered private office, for when the pressures of command get too great. It is located in the command sector, with the [[Bridge]] to the east (so the Captain can stride manfully onto the Bridge in a crisis) and [[Munitions]] to the south (so the Captain can experience first-hand exploding from an ejected live shell). It is only right that the Captain himself spawns here. Naturally, Captain-level access is required to use this room. | |||
[[ | This room contains the Nuclear Authentication Disk (so the Syndicate can blow up the ship), a storage unit with a special space suit and jetpack (so the Captain can disappear into space), the Captain's Spare ID (so that the [[Clown]] can become SUPREME RULER) and the Chain of Command (to whip troublemakers). The [[High-risk items#Captain's Antique Laser Gun|Captain's Antique Laser Gun]] is also stored in a high-security display case here, and a box of medals, including the much-coveted Medal of Captaincy, is on the desk for nobody to ever earn. | ||
The Captain's private quarters is the office itself. This contains a comfortable bed for the Captain to sleep on, as well as a locker with some armor, an energy gun, parade outfit and an extra jumpsuit. He also has a wardrobe full of different undergarments. | |||
The office's main target for [[Traitor|traitors]] is that Spare ID, which they will try to get their filthy hands on. It's a little trickier to break into this time, but if you know how to take down r-walls, you could enter from the north, but you'll be very visible in that hallway. | |||
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[[Category:locations]] | |||
{{Locations}} | {{Locations}} |
Latest revision as of 19:08, 25 April 2017
Command Area | |
Captain's Quarters | |
The boss man's office and bedroom. If you're in here, you better have a good reason. | |
Obvious exits | AI Upload east, Conference Room north |
Purpose | Protecting the Captain and their valuables |
Access level | Captain |
Noteworthy contents | Nuke disk, Antique laser gun, Captain's spare ID card, Chain of Command |
Clearance | Captain, Cyborg, AI |
Security level | High |
Style | Office/Quarters |
Balance Requirements | No major balance requirements |
Other Notes | |
Locations on FTL13 |
This is the Captain's not-so-roomy private office, for when the pressures of command get too great. It is located in the command sector, with the Bridge to the north (so the Captain can stride manfully onto the Bridge in a crisis) and to AI Upload to the east (to get permastunned because he thought going in there was a good idea). It is only right that the Captain himself spawns here. Naturally, Captain-level access is required to use this room.
This room contains the Nuclear Authentication Disk (so the Syndicate can blow up the ship), a storage unit with a special space suit and jetpack (so the Captain can disappear into space), the Captain's Spare ID (so that the Clown can become SUPREME RULER) and the Chain of Command (to whip troublemakers). The Captain's Antique Laser Gun is also stored in a high-security display case here, and a box of medals, including the much-coveted Medal of Captaincy, is on the desk for nobody to ever earn.
The Captain's private quarters is the room to the left. This contains a comfortable bed for the Captain to sleep on, as well as a locker with some armor, an energy gun, parade outfit and an extra jumpsuit. He also has a wardrobe full of different undergarments.
The office's main target for traitors is that Spare ID, which they will try to get their filthy hands on. This can be accomplished relatively easily, albeit noticeably, by breaking the southern windows (if the shutters are up anyway), and provides a pretty quick shortcut to the AI Upload to make the station suffer.
If you're smart, you'll leave the shutters down while you're absent from your office, so people will have to go the long way around, buying you more time to arrest them, or giving you more time to make an escape plan if the crew wants your head for some reason.
Command Area | |
Captain's Quarters | |
The boss man's office and bedroom. If you're in here, you better have a good reason. | |
Obvious exits | AI Upload east, Conference Room north |
Purpose | Protecting the Captain and their valuables |
Access level | Captain |
Noteworthy contents | Nuke disk, Antique laser gun, Captain's spare ID card, Chain of Command |
Clearance | Captain, Cyborg, AI |
Security level | High |
Style | Office/Quarters |
Balance Requirements | No major balance requirements |
Other Notes | |
Locations on FTL13 |
This is the Captain's cluttered private office, for when the pressures of command get too great. It is located in the command sector, with the Bridge to the east (so the Captain can stride manfully onto the Bridge in a crisis) and Munitions to the south (so the Captain can experience first-hand exploding from an ejected live shell). It is only right that the Captain himself spawns here. Naturally, Captain-level access is required to use this room.
This room contains the Nuclear Authentication Disk (so the Syndicate can blow up the ship), a storage unit with a special space suit and jetpack (so the Captain can disappear into space), the Captain's Spare ID (so that the Clown can become SUPREME RULER) and the Chain of Command (to whip troublemakers). The Captain's Antique Laser Gun is also stored in a high-security display case here, and a box of medals, including the much-coveted Medal of Captaincy, is on the desk for nobody to ever earn.
The Captain's private quarters is the office itself. This contains a comfortable bed for the Captain to sleep on, as well as a locker with some armor, an energy gun, parade outfit and an extra jumpsuit. He also has a wardrobe full of different undergarments.
The office's main target for traitors is that Spare ID, which they will try to get their filthy hands on. It's a little trickier to break into this time, but if you know how to take down r-walls, you could enter from the north, but you'll be very visible in that hallway.
Locations on NSV Astraeus | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Locations on NRV Aetherwhisp | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Locations on NSV Scarab | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |