Atmospherics

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Atmospherics Area
Atmospherics
This is atmospherics, Atmospheric Technicians work here. This is where all air on station is stored and redistributed. Most systems are automatic, with only a few that need looking after.
Obvious exits Maintenance south, Engineering north
Purpose Handles the various gases in the station
Access level Atmospherics, Engineering
Noteworthy contents Plasma, Nitrogen, Nitrous Oxide, Atmos Tech Hardsuit, Pipe Dispenser
Clearance Captain, Atmospheric Technician, Chief Engineer
Security level
Style
Balance Requirements
Other Notes
Locations on FTL13


City of Gas

The city of pipes and air, a peaceful place often left to its automatic work. Yet, some people do come here for other reasons, like to dump bodies, charge a bomb's O2 tank, plant a power sink, get O2 for jet packs, steal CO2 canisters to manually flood the station, bunker down in a revolution, start a cult, build a computer forest, flood the station with harmful gasses or set up the secondary Singularity Engine (somehow).

Atmospherics is a very important department in FTL13 because of how often rooms get depressurized from hull breaches and damage to the point that it's pretty much guaranteed to happen, so you'll be very useful (much to the contrary according to everyone over the radio) if you know how to do your job right. Despite being mostly automatic, it still requires some setup.

Setup Air Distribution

By default, all air alarms have vents setup to pressurize rooms to a certain threshold, and then stop distributing. These vents cannot supply air if there's no air in the pipes, though! For that, you will need to do a little work with the pumps and pipes to setup the loop properly. The dark blue pipe is the pipe that runs throughout the whole station connected to all vents. To get air into this pipe, just turn on the pump on the cyan colored pipe to the south-east, where the white canister is. The pump should be set to something like 1000 or 2000 kPA. Navigate on step north-east to the pump on the blue pipe and turn it on if it isn't already, otherwise set the pressure to what was mentioned previously. As long as the pipes aren't cut off/blown up, they will repressurize vented areas.

Setup Waste Procurement

The red waste loop can also be considered the toxins loop, since it's the pipe that will have all the nasty and harmful gases that are collected from air scrubbers (CO2, Plasma, N2O in some cases, etc.). By default, scrubbers are set to only scrub CO2 from the air, but you can add the Plasma filter via air alarm as well.

Atmospherics Area
Atmospherics
This is atmospherics, Atmospheric Technicians work here. This is where all air on station is stored and redistributed. Most systems are automatic, with only a few that need looking after.
Obvious exits Starboard Primary Hallway north, Maintenance south
Purpose Handles the various gases in the station
Access level Atmospherics, Engineering
Noteworthy contents Plasma, Nitrogen, Nitrous Oxide, Atmos Tech Hardsuit, Pipe Dispenser
Clearance Captain, Atmospheric Technician, Chief Engineer
Security level
Style
Balance Requirements
Other Notes
Locations on FTL13


Yonder Atmosia

The city of pipes and air, a peaceful place often left to its automatic work. Yet, some people do come here for other reasons, like to dump bodies, charge a bomb's O2 tank, plant a power sink, get O2 for jet packs, steal CO2 canisters to manually flood the station, bunker down in a revolution, start a cult, build a computer forest, flood the station with harmful gasses or set up the secondary Singularity Engine.