E.V.A.
Command Area | |
E.V.A. | |
More like a bigger and more inclusive emergency closet | |
Obvious exits | Central Primary Hallway south both, maintenance west |
Purpose | Storage high value items |
Access level | |
Noteworthy contents | RCD, four Suit Storage Units and space suits inside them, two jetpacks, two pairs of magboots, construction materials |
Clearance | Captain, Head of Personnel, Chief Engineer, Research Director |
Security level | High |
Style | Storage |
Balance Requirements | No major balance requirements |
Other Notes | |
Locations on FTL13 |
E.V.A. stands for Extra-Vehicular Activity, which means, in our case, spacewalking. The room can be accessed from the starboard hallway, or better known as southern hallway, and is located just a bit east from dorms.
The first door to the E.V.A storage is open, but the suits are behind glass doors. There are approx. 12 full space suits.
ATV hangar
E.V.A storage has an another section, which is the ATV hangar. The hangar holds 6 ATVs and a locker of keys for them. There is also a blastdoor to exit the ship in rather cool ways.
Suit Storage Units
These advanced containers have a ultraviolet cleaning system for the suits. Rumors that these can be hacked to "clean" crewmates are totally unfounded. Inside each storage unit you can obtain:
- Space suit
- Helmet
- Breath mask
Hiding If the storage unit is open and all the contents are taken out, you can hide from the incoming traitor looking for the last person alive.
What can one do?
Well, nothing, for the most part. Unless you have major space work to do as an engineer or have nuke ops to chase as an officer, you won't get anything inside. Sometimes the AI bolts it shut, too, so emags are totally useless, so you're stuck with hacking your way in. Which of course will get your ass shocked because you forgot your trusty pair of insulated gloves that only a few heads of staff have access when the bolts are up. And if any security officers catch you inside, which will happen nine times out of ten (unless you break the lights), you are going to be robusted, even if the AI let you in to fix a breach that a hulk caused so he could steal something.
Breaking inside is considered easier on the ship, since there are no motion sensors to alarm the AI of your presence in the E.V.A.
It is very easy to break inside but also, very easy to notice.
Locations on NSV Astraeus | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Locations on NRV Aetherwhisp | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Locations on NSV Scarab | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |