Armory: Difference between revisions

From FTL13
Jump to navigation Jump to search
(Updated information. I still need some more info about the armory equipment.)
(Added content to the armor and weapons, fixed errors.)
 
(11 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<tabs style="">
<tab name="NSV Astraeus">
{{Location
{{Location
  |headerbgcolor=darkred
  |headerbgcolor=darkred
Line 4: Line 6:
  |imagebgcolor=#ff9999
  |imagebgcolor=#ff9999
  |name=The Armory
  |name=The Armory
  |image=Armory.png
  |image=FTLArmory.PNG
  |department=Security
  |department=Security
  |exits= [[Brig|Warden's Office]] south, [[Security Offices]] southwest
  |exits= The only door. That can't be hard.
  |purpose=Stores various valuable and dangerous pieces of equipment.
  |purpose=Stores various valuable and dangerous pieces of equipment.
  |access=Armory
  |access=Armory
  |contents=Guns and armour.
  |contents=Guns and armour.
  |clearance=[[Captain]], [[Head of Security]], [[Warden]]
  |clearance=[[Captain]], [[Head of Security]], [[Master-at-Arms]]
  |description=This is where the spare [[Security items#Energy Gun|energy guns]] and [[Security items#Laser Gun|laser guns]] are kept. The armory is one of the most secure rooms on the station, second only to the [[AI Core]] in protection. The armory is also a common target for traitors looking to arm themselves, with the most vulnerable area being the north wall, which is accessible from space.
  |description=Just because there's an ion rifle ''and'' a sniper doesn't mean you should dual wield them.
|sec_level=Maximum
|style=Storage
|balance=--
|other=--
}}
 
The armory is located on the left side of the security sector, surrounded with reinforced walls and with two door entrance.. The armory has a separate area for specialized armor and sniper rifle along with one of each ammo type for the sniper. Requires Armory access to enter.
This is where the most important weapons are kept like [[Security items#Energy Gun|energy guns]] and [[Security items#WT-550 Assault Rifle|automatic rifles]]. The armory is not that secure and can be easily breached if you know how to destroy reinforced walls. The armory is also a common target for traitors looking to arm themselves, with the most vulnerable area being the western wall, which is accessible from maintenance tunnel.


People who break into the armory are usually given harsh sentences, ranging from a long time in the [[brig]] to [[Prison Wing|permabrigging]] or execution.
People who break into the armory are usually given harsh sentences, ranging from a long time in the [[brig]] to [[Prison Wing|permabrigging]] or execution.
Inventory includes
===Weaponry===
*Three energy guns
*Three laser guns
*Three WT-550 Assault Rifles
*One ion rifle
*Three riot shotguns
*Sixteen additional Shotgun Shells
*Four WT-550 magazines (Lethal)
*A box of Tear Gas Grenades
*A box of Flashbang Grenades
===Armour===
*Two security hardsuits
*Three security helmet
===Secure===
*Sniper rifle
*One magazine of each Sniper Rifle ammo (Tranquilizer, Hollow Point and Armor Piercing)
*One bulletproof armor vest
*One Ablative armor vest
===Miscellaneous Items===
*One portable flasher and a wrench to secure them
*Evidence bag box
*Secure briefcase
*A box of handcuffs
The armory is unsurprisingly a prime target for [[traitor]]s and [[Assistant|fools]], and it is the job of the Master-at-Arms to watch over it. Breaking in or trespassing is justification for [[Space Law|permanent incarceration]] or even summary execution if the violator proves to be dangerous.
</tab>
<tab name="NRV Aetherwhisp">
{{Location
|headerbgcolor=darkred
|headerfontcolor=white
|imagebgcolor=#ff9999
|name=The Armory
|image=NRVArmory.PNG
|department=Security
|exits= The only door. That can't be hard.
|purpose=Stores various valuable and dangerous pieces of equipment.
|access=Armory
|contents=Guns and armour.
|clearance=[[Captain]], [[Head of Security]], [[Master-at-Arms]]
|description=This will all end up in the backpack of an Assistant anyway.
  |sec_level=Maximum
  |sec_level=Maximum
  |style=Storage
  |style=Storage
Line 20: Line 76:
  }}
  }}


The armory is located on the left side of the security sector, surrounded with reinforced walls and with one entrance. The armory has a separate area for specialized armor and sniper rifle along with one of each ammo type. Requires Armory access to enter.
The armory is located on the left side of the security sector, surrounded with reinforced walls and a heavy door entrance. The armory has a separate area for specialized armor and sniper rifle along with one of each ammo type for the sniper. Requires Armory access to enter.
This is where the most important weapons are kept like [[Security items#Energy Gun|energy guns]] and [[Security items#WT-550 Assault Rifle|automatic rifles]]. The armory is not that secure and can be easily breached if you know how to destroy reinforced walls. The armory is also a common target for traitors looking to arm themselves, with the most vulnerable area being the western wall, which is accessible from maintenance tunnel.
 
People who break into the armory are usually given harsh sentences, ranging from a long time in the [[brig]] to [[Prison Wing|permabrigging]] or execution.


Inventory includes
Inventory includes
Line 28: Line 87:
*Three laser guns
*Three laser guns
*One ion rifle
*One ion rifle
*Two Riot Shotguns
*Three riot shotguns
*Eight additional Shotgun Shells
*Eight additional Shotgun Shells
*A box of Tear Gas Grenades
*A box of Tear Gas Grenades
Line 46: Line 105:
*One portable flasher and a wrench to secure them
*One portable flasher and a wrench to secure them


The armory is unsurprisingly a prime target for [[traitor]]s and [[Assistant|fools]], and it is the job of the Warden to watch over it. Breaking in or trespassing is justification for [[Space Law|permanent incarceration]] or even summary execution if the violator proves to be dangerous.
The armory is unsurprisingly a prime target for [[traitor]]s and [[Assistant|fools]], and it is the job of the Master-at-Arms to watch over it. Breaking in or trespassing is justification for [[Space Law|permanent incarceration]] or even summary execution if the violator proves to be dangerous.
 
</tab>
</tabs>
==Gaining Entry==
==Gaining Entry==


If you're looking to gain entry to the armory for [[Traitor|no reason in particular]], you can get done with it fairly easy compared to other armories. It is possible to get the warden's permission to gain entry if you're a security officer, but for any other class you're probably going to have to break in. Luckily, armory is fairly near the main hallway and a maintenance tunnel, destroying the western armory walls is propably the easiest option.  
If you're looking to gain entry to the armory for [[Traitor|no reason in particular]], you can get done with it fairly easy compared to other armories. It is possible to get the MA's permission to gain entry if you're a security officer, but for any other class you're probably going to have to break in. Luckily, armory is fairly near the main hallway and a maintenance tunnel, destroying the western armory walls is probably the easiest option.  


If you want to try your chances, you can [[Guide to Hacking|hack]] your way in, which can be difficult since it would mean hacking three doors before even reaching armory doors. You can also wait for enemy ship to breach the armory in a hellish barrage of MAC cannon fire.
If you want to try your chances, you can [[Hacking|hack]] your way in, which can be difficult since it would mean hacking three doors before even reaching armory doors. You can also wait for enemy ship to breach the armory in a hellish barrage of MAC cannon fire.




Line 59: Line 119:


[[Category:locations]]
[[Category:locations]]
{{Locations}}
{{Locations}}

Latest revision as of 22:03, 12 August 2017

Security Area
The Armory
Just because there's an ion rifle and a sniper doesn't mean you should dual wield them.
Obvious exits The only door. That can't be hard.
Purpose Stores various valuable and dangerous pieces of equipment.
Access level Armory
Noteworthy contents Guns and armour.
Clearance Captain, Head of Security, Master-at-Arms
Security level Maximum
Style Storage
Balance Requirements
Other Notes
Locations on FTL13


The armory is located on the left side of the security sector, surrounded with reinforced walls and with two door entrance.. The armory has a separate area for specialized armor and sniper rifle along with one of each ammo type for the sniper. Requires Armory access to enter. This is where the most important weapons are kept like energy guns and automatic rifles. The armory is not that secure and can be easily breached if you know how to destroy reinforced walls. The armory is also a common target for traitors looking to arm themselves, with the most vulnerable area being the western wall, which is accessible from maintenance tunnel.

People who break into the armory are usually given harsh sentences, ranging from a long time in the brig to permabrigging or execution.

Inventory includes

Weaponry

  • Three energy guns
  • Three laser guns
  • Three WT-550 Assault Rifles
  • One ion rifle
  • Three riot shotguns
  • Sixteen additional Shotgun Shells
  • Four WT-550 magazines (Lethal)
  • A box of Tear Gas Grenades
  • A box of Flashbang Grenades

Armour

  • Two security hardsuits
  • Three security helmet

Secure

  • Sniper rifle
  • One magazine of each Sniper Rifle ammo (Tranquilizer, Hollow Point and Armor Piercing)
  • One bulletproof armor vest
  • One Ablative armor vest

Miscellaneous Items

  • One portable flasher and a wrench to secure them
  • Evidence bag box
  • Secure briefcase
  • A box of handcuffs

The armory is unsurprisingly a prime target for traitors and fools, and it is the job of the Master-at-Arms to watch over it. Breaking in or trespassing is justification for permanent incarceration or even summary execution if the violator proves to be dangerous.

Security Area
The Armory
This will all end up in the backpack of an Assistant anyway.
Obvious exits The only door. That can't be hard.
Purpose Stores various valuable and dangerous pieces of equipment.
Access level Armory
Noteworthy contents Guns and armour.
Clearance Captain, Head of Security, Master-at-Arms
Security level Maximum
Style Storage
Balance Requirements
Other Notes
Locations on FTL13


The armory is located on the left side of the security sector, surrounded with reinforced walls and a heavy door entrance. The armory has a separate area for specialized armor and sniper rifle along with one of each ammo type for the sniper. Requires Armory access to enter. This is where the most important weapons are kept like energy guns and automatic rifles. The armory is not that secure and can be easily breached if you know how to destroy reinforced walls. The armory is also a common target for traitors looking to arm themselves, with the most vulnerable area being the western wall, which is accessible from maintenance tunnel.

People who break into the armory are usually given harsh sentences, ranging from a long time in the brig to permabrigging or execution.

Inventory includes

Weaponry

  • Three energy guns
  • Three laser guns
  • One ion rifle
  • Three riot shotguns
  • Eight additional Shotgun Shells
  • A box of Tear Gas Grenades
  • A box of Flashbang Grenades

Armour

  • Two security hardsuits
  • Three WT-550 Assault Rifles

Secure

  • Sniper rifle
  • One magazine of each Sniper Rifle ammo (Tranquilizer, Hollow Point and Armor Piercing)
  • One bulletproof armor vest
  • One Ablative armor vest

Miscellaneous Items

  • One portable flasher and a wrench to secure them

The armory is unsurprisingly a prime target for traitors and fools, and it is the job of the Master-at-Arms to watch over it. Breaking in or trespassing is justification for permanent incarceration or even summary execution if the violator proves to be dangerous.

Gaining Entry

If you're looking to gain entry to the armory for no reason in particular, you can get done with it fairly easy compared to other armories. It is possible to get the MA's permission to gain entry if you're a security officer, but for any other class you're probably going to have to break in. Luckily, armory is fairly near the main hallway and a maintenance tunnel, destroying the western armory walls is probably the easiest option.

If you want to try your chances, you can hack your way in, which can be difficult since it would mean hacking three doors before even reaching armory doors. You can also wait for enemy ship to breach the armory in a hellish barrage of MAC cannon fire.


The dorms area is perfect for hiding the loot but you can use your workplace lockers, too.