Executive Officer's Office: Difference between revisions

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m (Burrito Justice moved page Head of Personnel's Office to Executive Officer's Office: Moving from HoP to XO, left redirect)
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{{Template:Location
<tabs style="">
<tab name="NSV Astraeus">
{{Template:Location
  |headerbgcolor=#334e6d
  |headerbgcolor=#334e6d
  |headerfontcolor=white
  |headerfontcolor=white
  |imagebgcolor=lightblue
  |imagebgcolor=lightblue
  |department=Command
  |department=Command
  |name=Head of Personnel's Office
  |name=Executive Officer's Office
  |image=HopOffice small.png
  |image=HopOffice small.png
  |exits=[[Conference Room]] east
  |exits=[[Conference Room]] east
  |purpose=To house the Head of Personnel, his pet corgi [[Ian]], and his ID console
  |purpose=To house the Executive Officer, his pet corgi [[Ian]], and his ID console
  |access=Head of Personnel
  |access=Executive Officer
  |contents=ID Console, [[Ian]]
  |contents=ID Console, [[Ian]]
  |clearance=[[Captain]], [[Head of Personnel]]
  |clearance=[[Captain]], [[Executive Officer]]
  |description=The office of the ship's ID slave.  
  |description=The office of the ship's ID slave.  
  |sec_level=High
  |sec_level=High
Line 18: Line 20:
  }}
  }}


Located in the command sector in the center of the ship just a little south of the [[Bridge]], this is where the [[Head of Personnel]] often lurks when he hasn't disappeared. The [[Head of Personnel]] and [[Ian]] both spawn here. To the east is a [[Conference Room]], which is perfect for high-clearance conversations. Requires HoP Private access to enter.
Located in the command sector in the center of the ship just a little south of the [[Bridge]], this is where the [[Executive Officer]] often lurks when he hasn't disappeared. The [[Executive Officer]] and [[Ian]] both spawn here. To the east is a [[Conference Room]], which is perfect for high-clearance conversations. Requires XO Private access to enter.


===Workstation===
===Workstation===
This is the chair where the [[Head of Personnel]] will be sitting in most of the time. It faces outward towards the Aft Primary Hallway where the general crew can approach and <s>speak with the HoP</s> beg for extra access. The ID Computer inside is the embodiment of the HoP's job, allowing him to manage jobs and ID cards. Nearby is a PDA painter, so the HoP can sate new hires' OCD.
This is the chair where the [[Executive Officer]] will be sitting in most of the time. It faces outward towards the Aft Primary Hallway where the general crew can approach and <s>speak with the XO</s> beg for extra access. The ID Computer inside is the embodiment of the XO's job, allowing him to manage jobs and ID cards. Nearby is a PDA painter, so the XO can sate new hires' OCD.


The Head of Personnel has an emergency shutter in case people like climbing tables or are forming an angry mob in front of their office. There is also a button to control a flasher at the entrance to the waiting line, so you can subdue the [[Clown]] that is breaking in because you refused to give him all access.
The Executive Officer has an emergency shutter in case people like climbing tables or are forming an angry mob in front of their office. There is also a button to control a flasher at the entrance to the waiting line, so you can subdue the [[Clown]] that is breaking in because you refused to give him all access.
 
This office is considered to be a restricted area, as just about anyone would love to smash their way in to kidnap Ian or give themselves all-access because the HoP left his ID in the computer. Make sure you close the desk window and take your ID out of the computer if you intend to leave your office unattended (or leave a blank ID in to be a dick).
 
[[Category:Locations]]


This office is considered to be a restricted area, as just about anyone would love to smash their way in to kidnap Ian or give themselves all-access because the XO left his ID in the computer. Make sure you close the desk window and take your ID out of the computer if you intend to leave your office unattended (or leave a blank ID in to be a dick).
</tab>
<tab name="NRV Aetherwhisp">
{{Template:Location
|headerbgcolor=#334e6d
|headerfontcolor=white
|imagebgcolor=lightblue
|department=Command
|name=Executive Officer's Office
|image=NRVHopOffice small.png
|exits=[[Conference Room]] east
|purpose=To house the Executive Officer, his pet corgi [[Ian]], and his ID console
|access=Executive Officer
|contents=ID Console, [[Ian]]
|clearance=[[Captain]], [[Executive Officer]]
|description=The office of the ship's ID slave.
|sec_level=High
|style=Bureaucrat office
|balance=
|other=
}}


Located in the command sector in the center of the ship across from [[Cargo]], this is where the [[Executive Officer]] often lurks when he hasn't disappeared. The [[Executive Officer]] and [[Ian]] both spawn here. To the east is a [[Conference Room]], which is perfect for high-clearance conversations. Requires XO Private access to enter.


===Workstation===
This is the chair where the [[Executive Officer]] will be sitting in most of the time. It faces outward towards the Port Primary Hallway where the general crew can approach and <s>speak with the XO</s> beg for extra access. The ID Computer inside is the embodiment of the XO's job, allowing him to manage jobs and ID cards. Nearby is a PDA painter, so the XO can sate new hires' OCD.


The Executive Officer has an emergency shutter in case people like climbing tables or are forming an angry mob in front of their office. There is also a button to control a flasher at the entrance to the waiting line, so you can subdue the [[Clown]] that is breaking in because you refused to give him all access.


This office is considered to be a restricted area, as just about anyone would love to smash their way in to kidnap Ian or give themselves all-access because the XO left his ID in the computer. Make sure you close the desk window and take your ID out of the computer if you intend to leave your office unattended (or leave a blank ID in to be a dick).
</tab>
</tabs>
[[Category:Locations]]
{{Locations}}
{{Locations}}

Latest revision as of 19:30, 25 April 2017

Command Area
Executive Officer's Office
The office of the ship's ID slave.
Obvious exits Conference Room east
Purpose To house the Executive Officer, his pet corgi Ian, and his ID console
Access level Executive Officer
Noteworthy contents ID Console, Ian
Clearance Captain, Executive Officer
Security level High
Style Bureaucrat office
Balance Requirements
Other Notes
Locations on FTL13


Located in the command sector in the center of the ship just a little south of the Bridge, this is where the Executive Officer often lurks when he hasn't disappeared. The Executive Officer and Ian both spawn here. To the east is a Conference Room, which is perfect for high-clearance conversations. Requires XO Private access to enter.

Workstation

This is the chair where the Executive Officer will be sitting in most of the time. It faces outward towards the Aft Primary Hallway where the general crew can approach and speak with the XO beg for extra access. The ID Computer inside is the embodiment of the XO's job, allowing him to manage jobs and ID cards. Nearby is a PDA painter, so the XO can sate new hires' OCD.

The Executive Officer has an emergency shutter in case people like climbing tables or are forming an angry mob in front of their office. There is also a button to control a flasher at the entrance to the waiting line, so you can subdue the Clown that is breaking in because you refused to give him all access.

This office is considered to be a restricted area, as just about anyone would love to smash their way in to kidnap Ian or give themselves all-access because the XO left his ID in the computer. Make sure you close the desk window and take your ID out of the computer if you intend to leave your office unattended (or leave a blank ID in to be a dick).

Command Area
Executive Officer's Office
The office of the ship's ID slave.
Obvious exits Conference Room east
Purpose To house the Executive Officer, his pet corgi Ian, and his ID console
Access level Executive Officer
Noteworthy contents ID Console, Ian
Clearance Captain, Executive Officer
Security level High
Style Bureaucrat office
Balance Requirements
Other Notes
Locations on FTL13


Located in the command sector in the center of the ship across from Cargo, this is where the Executive Officer often lurks when he hasn't disappeared. The Executive Officer and Ian both spawn here. To the east is a Conference Room, which is perfect for high-clearance conversations. Requires XO Private access to enter.

Workstation

This is the chair where the Executive Officer will be sitting in most of the time. It faces outward towards the Port Primary Hallway where the general crew can approach and speak with the XO beg for extra access. The ID Computer inside is the embodiment of the XO's job, allowing him to manage jobs and ID cards. Nearby is a PDA painter, so the XO can sate new hires' OCD.

The Executive Officer has an emergency shutter in case people like climbing tables or are forming an angry mob in front of their office. There is also a button to control a flasher at the entrance to the waiting line, so you can subdue the Clown that is breaking in because you refused to give him all access.

This office is considered to be a restricted area, as just about anyone would love to smash their way in to kidnap Ian or give themselves all-access because the XO left his ID in the computer. Make sure you close the desk window and take your ID out of the computer if you intend to leave your office unattended (or leave a blank ID in to be a dick).