Executive Officer's Office: Difference between revisions

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(Uses new image, changed a few things relating to the room's contents)
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  |headerfontcolor=white
  |headerfontcolor=white
  |imagebgcolor=lightblue
  |imagebgcolor=lightblue
  |department = Command
  |department=Command
  |name=Head of Personnel's Office
  |name=Head of Personnel's Office
  |image=HopOffice small.png
  |image=HopOffice small.png
  |exits=Hallway south, Meeting room north
  |exits=[[Conference Room]] east
  |purpose=To house the Head of Personnel, his pet corgi [[Ian]], and his ID console
  |purpose=To house the Head of Personnel, his pet corgi [[Ian]], and his ID console
  |access=Head of Personnel
  |access=Head of Personnel
  |contents=ID Console, Security Records Console, and Supply Ordering Console
  |contents=ID Console, [[Ian]]
  |clearance=[[Captain]], [[Head of Personnel]]
  |clearance=[[Captain]], [[Head of Personnel]]
  |description=The office of the station's ID slave.  
  |description=The office of the ship's ID slave.  
  |sec_level=High
  |sec_level=High
  |style=Bureaucrat office
  |style=Bureaucrat office
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  }}
  }}


Located in the command sector in the center of the station across the hall from [[Cargo Bay]], this is where the [[Head of Personnel]] often lurks when he isn't fighting crime. The [[Head of Personnel]] and [[Ian]] both spawn here. To the north is a [[Conference Room]], which is perfect for high-clearance conversations. Requires HoP Private access to enter.
Located in the command sector in the center of the ship just a little south of the [[Bridge]], this is where the [[Head of Personnel]] often lurks when he hasn't disappeared. The [[Head of Personnel]] and [[Ian]] both spawn here. To the east is a [[Conference Room]], which is perfect for high-clearance conversations. Requires HoP Private access to enter.


===Workstation===
===Workstation===
This is the chair where the [[Head of Personnel]] will be sitting in most of the time. It faces outward towards the Central Primary Hallway where the general crew can approach and <s>speak with the HoP</s> beg for extra access. The ID Computer inside is the embodiment of the HoP's job, allowing him to manage jobs and ID cards. Nearby is a Security Records console, so the HoP can check people's criminal records before giving them more access, and a PDA painter, so the HoP can sate new hires' OCD.
This is the chair where the [[Head of Personnel]] will be sitting in most of the time. It faces outward towards the Aft Primary Hallway where the general crew can approach and <s>speak with the HoP</s> beg for extra access. The ID Computer inside is the embodiment of the HoP's job, allowing him to manage jobs and ID cards. Nearby is a PDA painter, so the HoP can sate new hires' OCD.


By popular demand (or common sense), the Head of Personnel now has two sets of privacy shutters. One set controls shutters on both ends of the waiting line, keeping people out (or in, you evil person). The second set are heavy duty blast shutters that close all of the HoP's office off from public view. There is also a button to control a flasher at the entrance to the waiting line, so you can subdue the [[clown]] that is breaking in because you refused to give him all access.
The Head of Personnel has an emergency shutter in case people like climbing tables or are forming an angry mob in front of their office. There is also a button to control a flasher at the entrance to the waiting line, so you can subdue the [[Clown]] that is breaking in because you refused to give him all access.


This office is considered to be a restricted area, as just about anyone would love to smash their way in to kidnap Ian or give themselves all-access because the HoP left his ID in the computer. Make sure you close the desk window and take your ID out of the computer if you intend to leave your office unattended (or leave a blank ID in to be a dick).  
This office is considered to be a restricted area, as just about anyone would love to smash their way in to kidnap Ian or give themselves all-access because the HoP left his ID in the computer. Make sure you close the desk window and take your ID out of the computer if you intend to leave your office unattended (or leave a blank ID in to be a dick).  

Revision as of 00:21, 2 April 2017

Command Area
Head of Personnel's Office
The office of the ship's ID slave.
Obvious exits Conference Room east
Purpose To house the Head of Personnel, his pet corgi Ian, and his ID console
Access level Head of Personnel
Noteworthy contents ID Console, Ian
Clearance Captain, Head of Personnel
Security level High
Style Bureaucrat office
Balance Requirements
Other Notes
Locations on FTL13


Located in the command sector in the center of the ship just a little south of the Bridge, this is where the Head of Personnel often lurks when he hasn't disappeared. The Head of Personnel and Ian both spawn here. To the east is a Conference Room, which is perfect for high-clearance conversations. Requires HoP Private access to enter.

Workstation

This is the chair where the Head of Personnel will be sitting in most of the time. It faces outward towards the Aft Primary Hallway where the general crew can approach and speak with the HoP beg for extra access. The ID Computer inside is the embodiment of the HoP's job, allowing him to manage jobs and ID cards. Nearby is a PDA painter, so the HoP can sate new hires' OCD.

The Head of Personnel has an emergency shutter in case people like climbing tables or are forming an angry mob in front of their office. There is also a button to control a flasher at the entrance to the waiting line, so you can subdue the Clown that is breaking in because you refused to give him all access.

This office is considered to be a restricted area, as just about anyone would love to smash their way in to kidnap Ian or give themselves all-access because the HoP left his ID in the computer. Make sure you close the desk window and take your ID out of the computer if you intend to leave your office unattended (or leave a blank ID in to be a dick).