Experimental Lab
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Science Area | |
Experimental Lab | |
The mysterious experimentation room. | |
Obvious exits | Research Division north |
Purpose | To experiment with anything you can fit into the E.X.P.E.R.I-MENTOR. |
Access level | |
Noteworthy contents | E.X.P.E.R.I-MENTOR, R&D Console |
Clearance | Captain, Research Director, Scientist |
Security level | Medium |
Style | Laboratory |
Balance Requirements | Minor security to prevent things from getting into the lab from the E.X.P.E.R.I-MENTOR. Blast doors, Reinforced walls, and electrocuted grilles with R-windows work fine. |
Other Notes | |
Locations on FTL13 |
The former telescience lab has been reclassified as the Experimental Lab, and now houses the E.X.P.E.R.I-MENTOR. Cyborgs best stay away from this room, as the machine is prone to generating EMPs.
For more information about the E.X.P.E.R.I-MENTOR, click here.
Locations on NSV Astraeus | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Locations on NRV Aetherwhisp | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Locations on NSV Scarab | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |