Experimental Lab
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| Science Area | |
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| The mysterious experimentation room. | |
| Obvious exits | Research Division north |
| Purpose | To experiment with anything you can fit into the E.X.P.E.R.I-MENTOR. |
| Access level | |
| Noteworthy contents | E.X.P.E.R.I-MENTOR, R&D Console |
| Clearance | Captain, Research Director, Scientist |
| Security level | Medium |
| Style | Laboratory |
| Balance Requirements | Minor security to prevent things from getting into the lab from the E.X.P.E.R.I-MENTOR. Blast doors, Reinforced walls, and electrocuted grilles with R-windows work fine. |
| Other Notes | |
The former telescience lab has been reclassified as the Experimental Lab, and now houses the E.X.P.E.R.I-MENTOR. Cyborgs best stay away from this room, as the machine is prone to generating EMPs.
For more information about the E.X.P.E.R.I-MENTOR, click here.
Locations on NSV Astraeus
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| General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Locations on NRV Aetherwhisp
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| General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Locations on NSV Scarab
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| General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |

