E.V.A.

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Command Area
E.V.A.
More like a bigger and more inclusive emergency closet
Obvious exits Starboard Primary Hallway north, Space or Terrain east
Purpose Storage high value items
Access level
Noteworthy contents Eight Suit Storage Units and space suits inside them, two jetpacks, construction materials
Clearance Captain, Head of Personnel, Chief Engineer, Research Director
Security level High
Style Storage
Balance Requirements No major balance requirements
Other Notes
Locations on FTL13



Unused Content

The following page contains content that is not normally seen in FTL13.
The reason this page is outdated is: "Ship not in rotation."



E.V.A. stands for Extra-Vehicular Activity, which means, in our case, spacewalking, or maybe using the ATVs to roam about a planet your ship landed on. The room can be accessed from the starboard hallway, or better known as southern hallway, and is located just a bit east from dorms. There is the "lobby" area of the E.V.A storage with materials. The first area is where the suits are stored while the rest houses other EVA gear.

ATV hangar

E.V.A storage has an another section, which is the ATV hangar. The hangar holds 6 ATVs and a locker of keys for them. There is also a blastdoor to exit the ship in rather cool ways.

Suit Storage Units

These advanced containers have an ultraviolet cleaning system for the suits. Rumors that these can be hacked to "clean" crewmates are totally unfounded. Inside each storage unit you can obtain:

Hiding If the storage unit is open and all the contents are taken out, you can hide from the incoming traitor looking for the last person alive.

What can one do?

Well, nothing, for the most part. Unless you have major space work to do as an engineer or have nuke ops to chase as an officer, you won't get anything inside. Sometimes the AI bolts it shut, too, so emags are totally useless, so you're stuck with hacking your way in, which of course will get your ass shocked because you forgot your trusty pair of insulated gloves that only a few heads of staff have access when the bolts are up. And if any security officers catch you inside, which will happen nine times out of ten (unless you break the lights), you are going to be robusted, even if the AI let you in to fix a breach that a hulk caused so he could steal something.

Breaking inside is considered easier on the ship, since there are no motion sensors to alarm the AI of your presence in the E.V.A.

Command Area
E.V.A.
More like a bigger and more inclusive emergency closet
Obvious exits Central Primary Hallway west, Teleporter north
Purpose Stores spaceworthy gear and other important equipment
Access level
Noteworthy contents Eight Suit Storage Units and space suits inside them, two jetpacks, construction materials, magboots
Clearance Captain, Head of Personnel, Chief Engineer, Research Director
Security level High
Style Storage
Balance Requirements No major balance requirements
Other Notes
Locations on FTL13


E.V.A. stands for Extra-Vehicular Activity, which means, in our case, spacewalking. The room can be accessed from the central hallway, and is located just under the bridge. There is the "lobby" area of the E.V.A storage with materials. The first area is where the suits are stored while the rest houses other EVA gear.

Suit Storage Units

These advanced containers have an ultraviolet cleaning system for the suits. Rumors that these can be hacked to "clean" crewmates are totally unfounded. Inside each storage unit you can obtain:

Hiding If the storage unit is open and all the contents are taken out, you can hide from the incoming traitor looking for the last person alive.

What can one do?

Well, nothing, for the most part. Unless you have major space work to do as an engineer or have nuke ops to chase as an officer, you won't get anything inside. Sometimes the AI bolts it shut, too, so emags are totally useless, so you're stuck with hacking your way in, which of course will get your ass shocked because you forgot your trusty pair of insulated gloves that only a few heads of staff have access when the bolts are up. And if any security officers catch you inside, which will happen nine times out of ten (unless you break the lights), you are going to be robusted, even if the AI let you in to fix a breach that a hulk caused so he could steal something.

Breaking inside is considered easier on the ship, since there are no motion sensors to alarm the AI of your presence in the E.V.A.